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Massive Tomb Raider Underworld - Game Renders

Tuesday, November 25, 2008 5:27:46 PM (GMT Standard Time, UTC+00:00)

The promo renders for Tomb Raider Underworld from Eidos are massive. Check out the full resolution images. Firefox user can right click and select view image. IE users right click, Save as.... Enjoy.

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Assassin's Creed PC Q&A

Tuesday, March 11, 2008 12:49:20 AM (GMT Standard Time, UTC+00:00)

Developer Charles Beauchemin answers questions on the PC version of Assassin's Creed.

Assassin's Creed was one of our personal favourites here at PALGN when it was released for the PlayStation 3 and Xbox 360 late last year, now the game has been confirmed for the PC and Ubisoft has been kind enough to send through a Q&A on the game with one of the developers of the game on the PC, Charles Beauchemin. So, without delay, let's get into it.

PALGN: The game is being released four months after the console versions. How did you use this extra development time?
Charles Beauchemin:
Based on the feedback we got after the release of the console versions, we decided to add even more variety by developing a total of 4 new investigation types (Archer assassination, rooftop race challenge, merchant stand destruction challenge and escort challenge). The archer assassination requires the player to assassinate the archers in a dedicated zone without being seen. In the rooftop race challenge, the player will meet an informer and will have a set amount of time to reach a second informer. In the merchant stand destruction, some merchants have ties to the assassination target and their activities must be stopped by Altaïr. Finally, in the escort challenge, the player needs to securely escort a fellow Assassin from point A to point B.


Is your PC crying yet?

PALGN: Will the game exploit DX 9 and DX10?
CB: The game comes with both DX9 and DX10 executables. If you own a DX10 card running on a Vista system, the game will use the full capabilities of the board to optimize the performances of the 3D graphics. You'll be able to play the game at high resolutions with minimal impact on your framerate.
PALGN: In your opinion, what is the average machine needed to play the game ?
CB: Any dual-core machine running at 2.2GHz and over with a decent graphic card (such as a ATi HD2600 or a NVidia 8600) will give great performances.
Our minimum requirement is a Pentium D 2.4GHz or a AMD X2 Athlon 3800+, equipped with a Shader Model 3.0 card (ATi X1300 and better, NVidia 6600 and better).


What about now?

PALGN: AC has been perceived as a new milestone on consoles but pretty repetitive at times – did you try to tune this on the PC version ?
CB: As mentioned in the first question, we included 4 new investigation missions to increase the variety so in total, we now have a total of 9 investigation missions. Also, you can now skip from one city to another without going through the kingdom once you visited every city.
PALGN: How did you manage to adapt the gameplay to the PC and to the PC controls in particular?
CB: Even though we support the Xbox 360 controller just like the console version, the user can choose to play with the keyboard and mouse for a more direct control over the camera and access to the menus. There are 4 default keyboard and mouse configurations that can all be customized to the player's needs.


Good old Altair..

PALGN: It’s been said quite a few times that the AI on guards and on the crowd was not always as “ideal” as promised, have you managed to, improve this on the PC version?
CB: We modified the reaction of guards in certain occasions. Blending when close to a dead body doesn’t work anymore; guards will spot you if you stay too close. Also, the reaction of the guards to stealth assassination is now based on the number of NPC's around you making it more realistic. If there is no one around you, guards will spot you much faster and if the crowd is bigger, you won’t be spotted that fast.
PALGN: How are the Xbox 360 achievements translated to the PC version?
CB: You can still collect flags and templars but there are no achievements in the PC version.
PALGN: When is the game due to be released?
CB: The game will ship in the early days of April.

Assassin's Creed PC Q&A - PC Gaming Interview - Australia's PAL Gaming Network

   
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LEGO Batman: Human Weapon of Mass Destruction Trailer

Saturday, March 01, 2008 9:08:50 AM (GMT Standard Time, UTC+00:00)

Take back the night as The Dark Knight – one block at a time.

   
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20 Brand New Left 4 Dead Screenshots for PC

Saturday, March 01, 2008 8:50:34 AM (GMT Standard Time, UTC+00:00)


Click to View Full Size Gallery Slideshow (From Blog Only)(22 images)

A brand new collection of 20 just released screenshots of the upcoming coop survival shooter, Left 4 Dead, from Valve. I'm not really a fan of the horror zombie genre but even I have to admit this is looking really sweet.

   
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GTA IV pre-orders go live at PC World

Saturday, March 01, 2008 2:21:52 AM (GMT Standard Time, UTC+00:00)

 

Gamers can order online now for delivery on the April 29th

Consumers can now pre-order Grand Theft Auto IV online for £37.99 on both PS3 and 360 from PC World.
Customers can also reserve their copy in store for £5, with midnight openings planned for the game’s release.
"The team here at PC World are hugely excited about the forthcoming release,” said René Wright, senior category manager - console and games at DSGi.

GTA IV pre-orders go live at PC World - www.mcvuk.com

   
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Play 'Tomb Raider Anniversary' for free

Thursday, February 28, 2008 5:29:47 AM (GMT Standard Time, UTC+00:00)

b-10 Lara in Tomb Raider Anniversary (current)

Click image for full size (large image)

To celebrate Lara Croft's 12th anniversary as the heroine hottie who raids tombs, video game publisher Eidos and TrialPlay, an alternative online payment company, have temed up to deliver the Tomb Raider Anniversary PC game for free.

Using TrialPay, players get a free subscription to the game for signing up and trying an email offer from blue-chip advertisers such as eBay, Gap, McAfee, American Express, and others.

Tomb Raider Anniversary is an updated version of the celebrated 1996 adventure featuring the well-endowed Lara Croft (later to be realized on the silver screen by Angelina Jolie). This newly made-over game returns players back to Egypt, Peru and other locations as our heroine jumps, climbs and fights her way through treacherous caves and alongside cliffs in search of rare artifacts. A few extra features were thrown in, too, including new areas and enemies. Some nagging camera issues still remain, but overall this puzzle-filled action title won’t disappoint – especially for those with a sentimental tie to the original.

Click here to get Tomb Raider Anniversary for free through TrialPay.

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Dungeons and Dragons 4.0's "D&D Insider" Screenshots.

Tuesday, February 26, 2008 11:41:02 PM (GMT Standard Time, UTC+00:00)

Exclusive Gallery: Dungeons and Dragons 4.0's "D&D Insider" Screenshots

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Wizards of the Coast passed on these screenshots of the upcoming "D&D Insider" software application that will enable gamers to emulate tabletop games from the comfort of their PCs. It will be launched alongside Dungeons & Dragons 4.0, which will be shown off more fully at this weekend's "D&D Experience" event in Washington, D.C.

These first shots show the character builder—worries that transvestite characters would be unsupported in the system were obviously unfounded—while later shots show the tabletop and dungeon mapping interfaces. It's a little rough looking, but I suspect it'll look better at higher resolutions.

Exclusive Gallery: Dungeons and Dragons 4.0's "D&D Insider" Screenshots - Boing Boing Gadgets

   
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'Prototype' (PS3/X360/PC) - New Screens

Saturday, September 29, 2007 6:11:47 PM (GMT Daylight Time, UTC+01:00)

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Prototype tells the story of Alex Mercer - a man haunted by his past, fighting a secret war in New York City. As the action spirals out of control, a conspiracy tied to his origins threatens the future of mankind itself. Mercer’s amazing shapeshifting powers allow him to become an exact replica and steal the skills or powers of anyone who crosses his path.

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“Radical Entertainment has a strong pedigree of critically acclaimed, best-selling open-world games, and Sierra Entertainment is excited to see them craft an original game that has already fired-up the imaginations of press and gamers alike,” said Martin Tremblay, president, Worldwide Studios for Sierra Entertainment. “PROTOTYPE represents the strength of Sierra Entertainment’s internal studios and our commitment to creating original and exciting games.”

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“Radical Entertainment set out to create the most dynamic video game character ever imagined. From free-form movement to over-the-top combat action; PROTOTYPE can climb or wall-run across any surface, jump 30 stories high, and destroy anything that crosses his path,” said Kelly Zmak, president of Radical Entertainment. “Our team at Radical has built upon the technology that drove our previous best-selling games and now has the freedom to dream big and imagine a powerful character in a sprawling city like New York, cloaked in a conspiracy and ripped from today’s headlines.”

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PROTOTYPE debuts on the PS3, X box 360 and PC in summer 2008.

News Source : Here
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TOMB RAIDER UPDATE AND FUTURE PLANS

Monday, September 03, 2007 3:44:16 AM (GMT Daylight Time, UTC+01:00)

Micro update for our readers on what to expect in the coming months. Eidos recently attended Leipzig Games Convention in Germany to showcase many upcoming titles including Tomb Raider Anniversary on Nintendo Wii. Media from Leipzig can be collected from our Eidos Press Vault courtesy of UIQO.com.

During a recent visit to Eidos HQ, we got a chance to take Lara Croft for a spin on the Nintendo Wii platform. The experience was novel in many aspects, from additional features embedded into the game through alternative routes to completing levels, all taking advantage of the unique Wii control system. We'll have a full review of Lara's Nintendo outing online soon, and a fresh look at the Microsoft Xbox 360 version in the coming weeks.

We don't anticipate Eidos making any announcement on Tomb Raider 8 this year. Our sources are speculating a January announcement is most likely at this time. However, in the coming months we will continue to furnish you with goodness from Anniversary. We'll also be taking time out to improve and update older sections of our web site and will post updates accordingly.

On the whole, we've been delighted with player response to Tomb Raider Anniversary. You can use Earth's biggest Tomb Raider Forums to document your own thoughts on the game, along with using our platform to chat with over 28,000 fans of Lara Croft. Share tips, have fun and play games. Our forum is moderated ensuring a safe environment for all age groups.


Click to View Full Size Image Gallery

No word from Paramount Pictures on a final Tomb Raider motion picture. As we earlier reported, Angelina Jolie has signed on for three movies based on the Tomb Raider video-game and box office receipts from The Cradle Of Life - while not spectacular - do warrant investment in a third picture.

Eidos Director Ian Livingstone has indicated a third movie is in the pipeline and we'll keep our eyes and ears planted in a number of industry hotspots in the hope of bringing you more on this project as it transpires.

Lara Croft TV will continue to offer fans unmarked, full size images of Lara Croft from the entire Tomb Raider series and we will be endeavouring to bring online more media in GIANT resolution in our Pictography microsite previously only available via our magazine, along with expanding our Show Reel microsite with unmarked, HQ movies and footage from Tomb Raider.

Tomb Raider music and soundtracks remain offline while we continue to negotiate with Eidos on licensing arrangements and fees where applicable. Be sure to regularly check Lara Croft TV for updates.

Thank you for your continued support of our magazine, and be sure to check back regularly for new media, updates and a few surprises.

News Source : Here
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The Witcher - New footage from the game

Sunday, September 02, 2007 11:03:18 AM (GMT Daylight Time, UTC+01:00)

 The Witcher is one of 2007's more prominent PC RPGs and, with the game due out this September, the game's developer CD Projekt must be pretty close to adding the final spit and polish.

In the meantime, we can all gawp at a dark - literally - new gameplay trailer that's been released.

The Witcher's set in the fantasy world created by author Andrzej Sapkowski, a gritty, mature universe that treads gray moral ground where the lines between good and evil are blurred.

CD Projekt is aiming to deliver a role-playing game experience that marries action with a world where your decisions made in the game have major ramifications on the storyline - the developer's employing a dynamic whereby the consequences of your actions aren't revealed until several hours down the plotline.


Click to see Image Gallery

It's a clever, ambitious idea that, if well-executed and prevalent enough in the game, could easily set it apart from its contemporaries.

News Source : Here
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PAX 2007: exploring Jerusalem in Assassin's Creed

Wednesday, August 29, 2007 5:54:19 AM (GMT Daylight Time, UTC+01:00)

Among the huge number of games that were on exhibit at the Penny Arcade Expo (PAX) 2007, Assassin's Creed (PS3, Xbox 360, PC) definitely took the crowd. The video we've got here is a portion of the lengthy demo showcased during the big event.
Those keeping tabs on Ubisoft's hottest upcoming video game will find the setting familiar, because it's the same stage Jade Raymond revealed last E3. What's new here is how Altair takes different paths this time around, showing off the game's open-ended nature and fully interactive environments.
Plenty of platforming allowed Altair to reach various places in Jerusalem, before finally climbing a mighty tower then doing a "leap of faith" to the bale of hay down below. Check it out yourself by watching the embed below.

News Source : Here
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Kane & Lynch :The Dead Men will walk into stores this November.

Wednesday, August 29, 2007 3:45:39 AM (GMT Daylight Time, UTC+01:00)

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Atari, the local distributor of Eidos, has revealed that Io’s upcoming action game Kane & Lynch: Dead Men will go on sale in Australia on November 2.

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The game is being developed by Io Interactive, the Danish developer responsible for the Hitman series, as well as the critically acclaimed tactical shooter Freedom Fighters. Designed for single or co-op play, it will tell the story of a seedy pair of international mercenaries: one a disgraced traitor, the other a medicated psychopath.

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Intuitive squad-based tactical combat and vast, realistic crowds will feature in both the single-player game and innovative multi-player modes.

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It’s mature theme, slick visuals, and gritty music are poised to set it apart from this year’s other top Christmas releases.

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More information is available in our preview, and at the official Kane & Lynch website.

News Source : Here
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Highlander (PS3/X360/PC) Announced

Sunday, August 26, 2007 12:23:23 PM (GMT Daylight Time, UTC+01:00)

 

SCi signed the Highlander license a few years ago, and finally the first results are revealed. Highlander is a third person action adventure set in the Highlander universe – control an Immortal embroiled in a battle against rival Immortals in an adventure spanning over 2000 years.
Highlander, developed by Widescreen, is a third person action adventure set in the Highlander universe – control an Immortal embroiled in a battle against rival Immortals in an adventure spanning over 2000 years.

Explore and battle your way through epic historical locations. (NY, Pompeii, Japan and the Highlands). Featuring familiar characters from the Highlander series, stunning sword combat, epic battles and high adventure in lush, historical locations.

Features :

* 4 distinct environments and 18 missions - Play in NY (near future), Pompeii before the eruption, Highlands in the medieval ages and Japan during the Samurai era - Epic Engine for high quality graphics
* 3 weapons to master - Katana, Claymore and Double Sword
* 9 navigations features - Dagger climbing, Ropes, Dynamic ladders, Swan dive, Freefall, Traverse climbing, Cannonball, Beams, Ziplines
* Quickening techniques - Resurrection, Chi balance (stamina), Weapon Mastery (Fireblade, Wind Fury, Stone Armor), Channelling the Source (charge up for powerful attacks)
* 77 characters - New main character – Owen Macleod, Familiar characters from series/movies (Methos)

Release: 2008

News Source : Here
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Prototype bests GTA IV

Wednesday, August 22, 2007 6:12:00 AM (GMT Daylight Time, UTC+01:00)

We're not saying that Grand Theft Auto IV will suck. In fact, we think it’ll be one of next year’s must have titles. It's just that there's another awesome open-world action title set in New York (the real one) in the works that might make Rockstar take the backseat in 2008. The game's called Prototype, and even in its early stages of development, it looks ready to outshine GTA IV in almost every way. Yes, we're being serious.

1. It's new
And we’re not talking Roman numeral four new, we mean brand new. Sure, GTA IV has a new main character and all the extra bells and whistles we’d expect from the next GTA. But we’ve jacked cars, assassinated lowlifes, and climbed the crime ladder before.
Prototype offers something fresh with its protagonist Alex Mercer, who finds himself wrapped in a web of mysteries. Mercer wakes up with no memories and almost unlimited powers that allow him to shape shift, consume the memories and abilities of victims, and of course, ram a fist through someone’s throat. A dangerous virus infecting the populace of New York that turns people into monstrous mutants, and a government conspiracy to cover it all up spices things up further.

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2. You can feel the dark side flowing through every one of Mercer’s moves
The Rockstar Advanced Game Engine (or RAGE) will allow - among other things - GTA IV’s Niko to change the way he moves as he travels over different terrain to make movement more realistic.
But before you get all excited over the subtleties of walking over grass instead of asphalt, understand that Niko will never look anywhere near as crazy as the way mad man Mercer flings himself about the streets of New York in Prototype.
Every one of Mercer’s motions is soaked in pure aggression. Whether he’s digging his heels into the pavement as he sprints past traffic or flailing his arms as he catapults himself into the sky, Mercer’s movements indicate real rage, the kind that can’t be captured by a nice sounding acronym for a game engine.

3. Mercer is dressed to kill
Look, we like playing Barbie with our game characters as much as the next guy - and make no mistake, that’s what you’ll be doing every time you doll Niko up with a new set of threads.
But when it comes to altering our avatar’s appearance, we’d prefer something more utilitarian, like a pair of giant claws for shredding flesh, or a thick biological suit of armor that soaks up bullets. These are just a few of the shape shifting powers that Mercer will gain access to throughout Prototype.

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4. Mercer makes Marcus Fenix look like Mickey Mouse
We have fond memories of slapping dead pedestrians over the head with a rubber dildo. But while the GTA series has always been known for its violent nature, be prepared for guts and gore like you’ve never seen in Prototype.
“We want to use this next-gen opportunity to create new ways to kick some f*cking ass,” explained lead game designer, Eric Holmes. Expect Mercer to deliver brutal beat downs to his foes that make Gears of War’s curb stomps and chainsaws look tame in comparison.

5. Mercer travels in style
After tearing through the streets of San Andreas with the fuzz hot on your tail, the prospect of hailing a taxi and sitting in the backseat in GTA IV sounds a little anticlimactic.
But you won’t need to bother with catching cabs or jacking cars in Prototype to get around New York. With incredible strength and cat-like agility, Mercer can outrun traffic, scale walls, and leap from buildings without wasting any time.
If we’ve got to choose between waiting through rush hour traffic from the backseat of a cab in GTA IV and using cars as stepping stones as we charge down the street as Alex Mercer, we’ve got to go with Prototype.

6. Consuming people gets the job done
You can’t solve all your problems with guns or fists to the face. Both GTA IV and Prototype will feature problems that require a bit more finesse. But while GTA IV will have you filling out resumes at internet cafes for the game’s more subtle missions, Prototype charges you with consuming people.
When you consume someone, Mercer absorbs that person’s abilities and memories. Consume a high-level officer, and you could wreak havoc on a military controlled checkpoint by issuing phony orders. Consume an important character and their memories may fill in pieces to the puzzle behind Mercer’s mysterious past.
It’s not a pretty sight. After Mercer destroys his victim, he dissolves them into a bloody mess of muscle tissue and veins before sucking the gory goop back into his body.

7. The infected are scarier than mobsters
Mobsters are scary. In GTA IV’s crime-ridden streets, you’re always moments away from getting “whacked,” “snuffed,” or “taken care of.” But if you think you’d stand a chance against Prototype’s frenzied infected with anything less than Mercer’s superhuman powers, then “fuhgetaboutit.”
During a brief demo, we saw Mercer fleeing from a group of infected – who look like a cross between an ape, a boar, and your high school gym teacher. The infected are frightening and much more than any wise guy could hope to handle on his own.

10 - Point Blank--screenshot_large

8. New York won’t just have character, it will be a character
GTA IV’s representation of New York looks amazing. But Prototype’s developers aren’t settling for a realistic recreation of the Big Apple. They want Prototype’s New York to be a living breathing character that will evolve over the course of the game.
Expect the territories to change hands between the military and the infected as you use Mercer to play both sides against each other. These conflicts will leave their mark, so expect the character of New York to show severe scars of battle over time.

9. Board helicopters like the T-1000 on crack
You can fly helicopters in both GTA IV and Prototype. Niko will probably need to take his Ovaltine before boarding a chopper in a calm and orderly fashion. But Mercer just doesn’t have the time for that. He only likes to board helicopters that are in the air and firing missiles at him.

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10. It’s fantastic and realistic

We can’t wait to play both GTA IV and Prototype. But despite our love for Rockstar’s road raging franchise, we can’t help having more interest in playing Prototype. Can you blame us for wanted to suck bloody bits of marrow and meat into our bodies instead of filling out resumes or wanting to wall run and soar across the skyline instead of catching cabs?
It may seem like our greater interest in Prototype is a simple matter of preference for fantasy over reality, for a superhero over a hero. But it’s the way, Prototype’s plot, which promises to draw on current issues like natural disasters, epidemics, the over extension of government power, abuse of the media, and civil unrest that gives the game both a fantastic and realistic draw.
“It’s really important that we situate [Prototype] in a reality and add this one fantastic element of this real-time shape-shifting power. Not set it on the planet Mars in 2050, but to actually make it real to people,” explained producer, Tim Bennison.
We’ve got a lot more to say about both [GTA IV] and [Prototype], don’t forget to check out the latest screens by giving the Images tab above a click.

Source : Here

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World of Warcraft's Spectral Tiger sells for $2000

Sunday, August 19, 2007 6:09:08 PM (GMT Daylight Time, UTC+01:00)

A Spectral Tiger from the World of Warcraft: Trading Card Game recently sold on eBay for $2000. If we'd have known that the Spectral Tiger that WoW Insider gave away last month would sell for $2000, we would have said. "Contest be damned! We're going to Vegas baby!" The reason the card is so special is because it also gives you a rare mount inside of WoW once you input a code.
Another reason the card sold for so much is that the card set it comes form, Fires of Outland, won't even be out until August 22nd. Beyond that, it's still apparently a rare card. As WoW Insider points out, $2000 is 11 years of game time -- and yes, that's the way they think about these things. Of course, like all things WoW, people go nuts and spend all this money and time on something to only have to be made completely uncool and pointless by something else a month later. But, you know, you're still World of Warcraft cool for a whole month.

Source: http://www.n4g.com/

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Conan featuring full Nudity in New Images

Monday, August 13, 2007 11:24:57 PM (GMT Daylight Time, UTC+01:00)

THQ releases four screenshots of their action game Conan. It looks quite fine, and we hope the combat system will be as good. Anyway, the Conan universe seems to be very well transcripted. Kraken and sexy women people !

 


Source: http://www.gamersyde.com/

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Hellgate: London Co-op Gameplay Trailer

Sunday, August 12, 2007 2:24:08 PM (GMT Daylight Time, UTC+01:00)

Source: http://www.gametrailers.com

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New Timepslitters 4 Info

Sunday, August 12, 2007 6:30:06 AM (GMT Daylight Time, UTC+01:00)

UK studio Free Radical Design has confirmed that development of TimeSplitters 4 is well underway and anything is possible regarding the platforms it’ll launch on.
“Yes,

is happening. At the moment it’s in the very early concept stages, and as yet it’s unsigned to any publisher,” Free Radical Design’s screenwriter Rob Yescombe told us.

Regarding a platform it looks like there are no specific exclusive plans although that could change when the game’s gets picked up by a publisher. You’ve got to think that PS3 would be a prim(ate) target given the series’ history and success on PS2. “Anything and everything is currently a possibility. We’re not saying no to anything,” added Yescombe.

It’s a bit early to talk specifics regarding gameplay and story but Yescombe did tell us that, “TimeSplitters 4 will be a great big joke at the expense of the world of games - ourselves included. God, that’s a terrible sound bite. Can you just make one up and make me sound hilarious? No, wait, just say that I /*have*/ a hilarious sound bite, but it’s still in the very early concept stage.”

Don’t expect a release this side of Christmas though: “The game’s not a very long way away but it’s not a very short way away either. It’s somewhere in the middle. Is that non-specific enough?”

Luckily we’ve got the awesome-looking Haze to deal with this year and the prospect of a new TimeSplitters game next year.

Source : http://gamers-creed.com/

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Splinter Cell: Conviction The super spy has become America’s most wanted!

Friday, August 10, 2007 7:47:24 AM (GMT Daylight Time, UTC+01:00)
From the very first Splinter Cell, lighting technology has been integral to both the look of the game and how it played. Now that Sam’s hiding in plain sight, things are a little more subtle. The technology is, of course, cutting edge. “We have a dynamic radiance algorithm that changes when any item is moved. It took us 18 months.” Incorporating ‘Ambient Occlusion,’ it takes into account how light bounces off every surface and object in a room, casting little shadows all over the place. To demonstrate how this worked in real time, they showed a detailed indoor setting with all colour and textures removed; the realism was astounding.
   
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Mercenaries 2: World in Flames - 99 Ways to Die: Heavy Weapons Video

Friday, August 10, 2007 7:18:02 AM (GMT Daylight Time, UTC+01:00)

A new video of Mercenaries 2: World in Flames proves that size matters.

Source : http://uk.media.ps3.ign.com/

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10tacle Studios AG to present six world premieres at GC

Wednesday, August 01, 2007 7:26:28 PM (GMT Daylight Time, UTC+01:00)
This year's Games Convention will play host to six world premieres from 10tacle Studios AG. The company will be showcasing their upcoming line-up at Booth 150, Hall 1. Here's the list of..
   
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It's the prestigious Golden Joysticks' jubilee year

Wednesday, August 01, 2007 6:08:58 PM (GMT Daylight Time, UTC+01:00)
The Golden Joysticks are, without doubt, the most important gaming awards around. It's the award every developer wants to win. Why? Because its winners are decided entirely on YOUR votes. Developers, journalists, publishers... none of them get a say in it. You do. Last year, there were 540,000 votes cast, and now, for the 25th year, it's time to vote again - and you can do so right here at the official Golden Joysticks website.
   
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Tequila's arsenal revealed in new trailer

Tuesday, July 31, 2007 4:24:17 PM (GMT Daylight Time, UTC+01:00)
Bam! Drrrrtttt! Ka-pow! Ah, how we love these sounds of destruction. Stranglehold knows this, and - as you can see in this new weaponry-based trailer - the game is an almost non-stop aural orgy of explosive noise, combined with the loosing of an alarming amount of ammunition. Brilliantly, though, Stranglehold's fatalities aren't limited to bullet-points. The crumbling scenery that surrounds you can be blasted into shrapnel, used to crush enemies or simply exploderised with a well placed shot. Just point your pupils at the footage below and enjoy the effects.


Source : http://www.gamesradar.com/

posted by Gunny

   
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Posted by : Gunny

New Project Offset trailer

Monday, July 30, 2007 9:56:16 PM (GMT Daylight Time, UTC+01:00)
Epic beasts, exciting combat, and stunning visuals awaits in the video. See the source for the HD version.
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Posted by : Gunny