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Battlestations: Pacific dev diary

Tuesday, February 10, 2009 11:52:45 AM (GMT Standard Time, UTC+00:00)

It focuses on the studio's bid to be authentic in the re-creation of the game's locations and units, so it's one history buffs will enjoy

The upcoming 360 and PC tactical-action game sees you taking control of either Japanese or American WWII forces and fighting in battles from Pearl Harbour right through to Okinawa in 1945.
Its two single player campaigns span 28-plus missions featuring air, sea and underwater combat, plus the tactical landing of troops in battle.
Battlestations: Pacific is "coming soon".

News: Battlestations: Pacific dev diary - ComputerAndVideoGames.com

   
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Massive Tomb Raider Underworld - Game Renders

Tuesday, November 25, 2008 5:27:46 PM (GMT Standard Time, UTC+00:00)

The promo renders for Tomb Raider Underworld from Eidos are massive. Check out the full resolution images. Firefox user can right click and select view image. IE users right click, Save as.... Enjoy.

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JumpGate Site Live, and Beta Open for Signup.

Sunday, June 29, 2008 5:20:15 AM (GMT Daylight Time, UTC+01:00)

jumpgate

The new Jumpgate site is live, and there is a limited number of places open for the Beta Sign Up. BETA SIGN UP.

Features

Nothing can prepare you for the journey that is unfolding... The Galaxy is in a fragile state, balancing on the brink of War and Peace. New threats are emerging from the untouched regions of space that threaten with an iron grip to bring the known inhabitants to their knees.
Will you aid your faction when duty calls? Or will you serve your own needs?
Will you fight side by side with your comrades in an epic struggle against a hardened, blood-thirsty foe or will you go it alone, facing the imperil dangers as they approach?
Do you long for the thrill of combat or do you prefer the call of merchant - always on the look out for a quick, opportune trade.

Your decisions are your own, and the rewards are yours for the taking.
Jumpgate Evolution is a Massively Multiplayer Online Game set in the open expanse of space. With breath-taking visuals and an innovative twitch-based space combat, Jumpgate is the definitive space combat MMO, putting you at the heart of the action as you embark on your mission to explore the galaxy and progress from space rookie to elite commander.

*Engage in Dog-Fights*

*

Engage in Dog-Fights 

Jumpgate Evolution offers a unique twitch-based combat system which allows you to challenge thousands of foes with your own skill and determination, offering the most exhilarating, jaw-dropping experience in online gaming to date.

*Explore a huge and varied universe*

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Explore a huge and varied universe 

Each jump will take you to exotic new locations with exciting new adventures. The universe is a vast and dangerous place and as old threats never die you’d be wise to remember this. Pirates, brigands, and opposing faction members are just some of the dangers present in the Jumpgate universe.

*Highly Accessible*

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Highly Accessible 

Although graphically stunning, Jumpgate is highly scaleable, allowing the game to run flawlessly on low end PCs. Jumpgate also offers joystick and peripheral support, adding to the immersive online experience.

*Huge Space Battles*

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Huge Space Battles 

Fight against thousands of players online in epic large-scale player vs. player real-time battles.

*Three Playable Nations*

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Three Playable Nations 

Become a pilot for any of the three playable nations. Join the corrupt, power-hungry Solrain Commonwealth, the disciplined, combat ready Octavian Empire or the spiritually-led Quantar Paths.

*Advanced Gameplay Systems*

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Advanced Gameplay Systems 

Jumpgate Evolution offers limitless game play and content with a unique mission generator capable of generating thousands of fresh and immersive missions for players to embark on.

*Player driven world*

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Player driven world 

Players are given ultimate power as Jumpgate offers a fully immersive player driven economy. Protect a merchant vessel on its trade route by intercepting enemy players or answer a battle stations call for help by delivering them much needed supplies.

   
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Perfect Score for Grand Theft Auto IV IGN UK Review

Saturday, April 26, 2008 7:53:33 AM (GMT Daylight Time, UTC+01:00)

 

"Expectations were so high for Grand Theft Auto IV that one of the biggest surprises is that it’s managed to meet them. That it’s also gone on to confound these is truly a marvel, and the game’s Liberty City is nothing less than one of the greatest videogame worlds yet conceived. With this game, Rockstar has set out to free itself from the excesses of the series past to emphasise the character of its world, and in doing so has created a high watermark in the relationship between narrative and play. It’s no less than the definitive open world game, and by that measure the definitive interactive experience of this generation to date."

10/10 !!!!

Click here for full review.

   
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Assassin's Creed PC Q&A

Tuesday, March 11, 2008 12:49:20 AM (GMT Standard Time, UTC+00:00)

Developer Charles Beauchemin answers questions on the PC version of Assassin's Creed.

Assassin's Creed was one of our personal favourites here at PALGN when it was released for the PlayStation 3 and Xbox 360 late last year, now the game has been confirmed for the PC and Ubisoft has been kind enough to send through a Q&A on the game with one of the developers of the game on the PC, Charles Beauchemin. So, without delay, let's get into it.

PALGN: The game is being released four months after the console versions. How did you use this extra development time?
Charles Beauchemin:
Based on the feedback we got after the release of the console versions, we decided to add even more variety by developing a total of 4 new investigation types (Archer assassination, rooftop race challenge, merchant stand destruction challenge and escort challenge). The archer assassination requires the player to assassinate the archers in a dedicated zone without being seen. In the rooftop race challenge, the player will meet an informer and will have a set amount of time to reach a second informer. In the merchant stand destruction, some merchants have ties to the assassination target and their activities must be stopped by Altaïr. Finally, in the escort challenge, the player needs to securely escort a fellow Assassin from point A to point B.


Is your PC crying yet?

PALGN: Will the game exploit DX 9 and DX10?
CB: The game comes with both DX9 and DX10 executables. If you own a DX10 card running on a Vista system, the game will use the full capabilities of the board to optimize the performances of the 3D graphics. You'll be able to play the game at high resolutions with minimal impact on your framerate.
PALGN: In your opinion, what is the average machine needed to play the game ?
CB: Any dual-core machine running at 2.2GHz and over with a decent graphic card (such as a ATi HD2600 or a NVidia 8600) will give great performances.
Our minimum requirement is a Pentium D 2.4GHz or a AMD X2 Athlon 3800+, equipped with a Shader Model 3.0 card (ATi X1300 and better, NVidia 6600 and better).


What about now?

PALGN: AC has been perceived as a new milestone on consoles but pretty repetitive at times – did you try to tune this on the PC version ?
CB: As mentioned in the first question, we included 4 new investigation missions to increase the variety so in total, we now have a total of 9 investigation missions. Also, you can now skip from one city to another without going through the kingdom once you visited every city.
PALGN: How did you manage to adapt the gameplay to the PC and to the PC controls in particular?
CB: Even though we support the Xbox 360 controller just like the console version, the user can choose to play with the keyboard and mouse for a more direct control over the camera and access to the menus. There are 4 default keyboard and mouse configurations that can all be customized to the player's needs.


Good old Altair..

PALGN: It’s been said quite a few times that the AI on guards and on the crowd was not always as “ideal” as promised, have you managed to, improve this on the PC version?
CB: We modified the reaction of guards in certain occasions. Blending when close to a dead body doesn’t work anymore; guards will spot you if you stay too close. Also, the reaction of the guards to stealth assassination is now based on the number of NPC's around you making it more realistic. If there is no one around you, guards will spot you much faster and if the crowd is bigger, you won’t be spotted that fast.
PALGN: How are the Xbox 360 achievements translated to the PC version?
CB: You can still collect flags and templars but there are no achievements in the PC version.
PALGN: When is the game due to be released?
CB: The game will ship in the early days of April.

Assassin's Creed PC Q&A - PC Gaming Interview - Australia's PAL Gaming Network

   
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LEGO Batman: Human Weapon of Mass Destruction Trailer

Saturday, March 01, 2008 9:08:50 AM (GMT Standard Time, UTC+00:00)

Take back the night as The Dark Knight – one block at a time.

   
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GTA IV pre-orders go live at PC World

Saturday, March 01, 2008 2:21:52 AM (GMT Standard Time, UTC+00:00)

 

Gamers can order online now for delivery on the April 29th

Consumers can now pre-order Grand Theft Auto IV online for £37.99 on both PS3 and 360 from PC World.
Customers can also reserve their copy in store for £5, with midnight openings planned for the game’s release.
"The team here at PC World are hugely excited about the forthcoming release,” said René Wright, senior category manager - console and games at DSGi.

GTA IV pre-orders go live at PC World - www.mcvuk.com

   
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Play 'Tomb Raider Anniversary' for free

Thursday, February 28, 2008 5:29:47 AM (GMT Standard Time, UTC+00:00)

b-10 Lara in Tomb Raider Anniversary (current)

Click image for full size (large image)

To celebrate Lara Croft's 12th anniversary as the heroine hottie who raids tombs, video game publisher Eidos and TrialPlay, an alternative online payment company, have temed up to deliver the Tomb Raider Anniversary PC game for free.

Using TrialPay, players get a free subscription to the game for signing up and trying an email offer from blue-chip advertisers such as eBay, Gap, McAfee, American Express, and others.

Tomb Raider Anniversary is an updated version of the celebrated 1996 adventure featuring the well-endowed Lara Croft (later to be realized on the silver screen by Angelina Jolie). This newly made-over game returns players back to Egypt, Peru and other locations as our heroine jumps, climbs and fights her way through treacherous caves and alongside cliffs in search of rare artifacts. A few extra features were thrown in, too, including new areas and enemies. Some nagging camera issues still remain, but overall this puzzle-filled action title won’t disappoint – especially for those with a sentimental tie to the original.

Click here to get Tomb Raider Anniversary for free through TrialPay.

sync: Play 'Tomb Raider Anniversary' for free

   
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Assassin's Creed: DX10 confirmed, faster than DX9

Tuesday, February 26, 2008 6:20:23 AM (GMT Standard Time, UTC+00:00)

Vista users may have a performance advantage

In an interview with Ubisoft's Charles Beauchemin, Technical Lead, Assassin's Creed PC, PCGH got the confirmation that Assassin's Creed will use Direct X 10 features.

Assassin's Creed PC: DX10-Version is confirmed now

Now it's confirmed: Assassin's Creed will support Direct X 10 in the PC variant. But you won't see any visual difference between DX9 and DX10. Assassin's Creed solely uses the shader model 4 so that performance gains are realistic.

The DX10 version of Assassin's Creed für PC is supposed to be faster under Vista than the DX9 variant.

Here is a snippet from a lenghty interview with Charles Beauchemin, Technical Lead, Assassin's Creed PC.
PCGH: When porting for the PC have you thought about integrating support for DirectX 10 into the engine? Will there be a version of Assassin's Creed that will utilize the new Vista API?
Charles Beauchemin: Yes, Assassin's Creed supports DX10 as well as DX9.
PCGH: What are the technical advantages of that API?
Charles Beauchemin: DirectX 10 enables us to make fewer calls to the API to perform the same actions. Therefore, it will be possible for the drivers to make optimizations making the game faster without any change to the game engine. Since most of the DX10 drivers are still young, we can expect a lot of gain to come from the optimization of these drivers.
PCGH: Do you use advanced features of Direct X 10/Shader Model 4 like Geometry Shader, Virtual Texture Management etc.? Can you please give examples how they are utilized? In what way do these features improve or simplify the rendering process?

Charles Beauchemin: No. Most of the porting to DX10 involves optimizations of the existing calls, without any new content.
PCGH: Will the DX 10 visualization differ substantially from the graphics that are rendered with DX 9 hardware? What are the visuals that can only be rendered with shader model 4 hardware? Can you supply us with a visual proof via screenshot too?
Charles Beauchemin: No new content has been added to the DX10 version.
PCGH: How much of a performance hit will the improved optics of DX 10 incur? With all details maxed out is a typical first gen DX 10 card already running at its limits?
Charles Beauchemin: No performance hit occurs, since no improved optics are implemented. However, when running on Vista, DirectX 10 version speed will be much faster than its DirectX 9 counterpart (also running on Vista).

PCGH - News: Assassin's Creed: DX10 confirmed, faster than DX9

   
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Crysis Shark Attack Movie.

Sunday, January 20, 2008 6:34:01 PM (GMT Standard Time, UTC+00:00)

Here sharky sharky…What better way to stop players from going out of bounds and meeting game walls than getting them eaten by a shark. Crysis takes an engaging game world a step further with impressive animation and A.I.

shark-attack-copy.jpg 

Perhaps Crysis doesn’t even have game walls, instead being an endless labyrinth of possibilities where you can play with Sharky the friendly shark (but not too friendly).


Crysis Shark Attack | ripten

   
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ToC Clan Call of Duty 4 Ultra Real Mod Server Launch.

Saturday, January 19, 2008 8:20:28 AM (GMT Standard Time, UTC+00:00)

URM0

ToC Gaming are proud to present the New ToC-Clan URM (Ultra Real Mod) Server. Its based on the Awe4 mod with custom extra's and a highly tweaked server config designed to bring you something a bit different, and encourage squad play. The server will go live this evening (Saturday 19th Jan) at 19:00 hrs GMT. Everyone welcome !!

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Realism Mod Details:

  • Even less HUD elements than Hardcore mode.(Almost no player aids.)
  • No Bomb Carrier Icons. (Now you really can sneak round behind the enemy.)
  • No Bomb Target Icons. (you did all learn where they were didn't you.)
  • Small HQ and other game mode Target Icons.
  • Spawn Protection added : 3 seconds.
  • UAV, Airstrikes and Chopper support are harder to acquire.
  • Noob Tube Disabled. (Not the RPG)
  • Martyr Nade Disabled.
  • No multi nade percs: You can pick up a nade from a dead player though.
  • Custom ToC URM Server Logo, Main Menu Logo, and Loading Screen.
  • Next Map and Next Game Type Messages.
  • and much more.

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Server Details:

IP Address : 85.236.103.10:28962

The Server will go live accepting players at 19:00 GMT, See you there soldier.

URM : So Real It Hurts !!

   
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Highlander The Game Trailer (2008)

Sunday, January 13, 2008 4:02:01 PM (GMT Standard Time, UTC+00:00)

For all the Highlander fans out there is a game coming out in 2008 for PC, Xbox 360 and Playstation 3.

Looks Interesting for sure. We'll have to wait and see later this year.

   
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TOMB RAIDER UPDATE AND FUTURE PLANS

Monday, September 03, 2007 3:44:16 AM (GMT Daylight Time, UTC+01:00)

Micro update for our readers on what to expect in the coming months. Eidos recently attended Leipzig Games Convention in Germany to showcase many upcoming titles including Tomb Raider Anniversary on Nintendo Wii. Media from Leipzig can be collected from our Eidos Press Vault courtesy of UIQO.com.

During a recent visit to Eidos HQ, we got a chance to take Lara Croft for a spin on the Nintendo Wii platform. The experience was novel in many aspects, from additional features embedded into the game through alternative routes to completing levels, all taking advantage of the unique Wii control system. We'll have a full review of Lara's Nintendo outing online soon, and a fresh look at the Microsoft Xbox 360 version in the coming weeks.

We don't anticipate Eidos making any announcement on Tomb Raider 8 this year. Our sources are speculating a January announcement is most likely at this time. However, in the coming months we will continue to furnish you with goodness from Anniversary. We'll also be taking time out to improve and update older sections of our web site and will post updates accordingly.

On the whole, we've been delighted with player response to Tomb Raider Anniversary. You can use Earth's biggest Tomb Raider Forums to document your own thoughts on the game, along with using our platform to chat with over 28,000 fans of Lara Croft. Share tips, have fun and play games. Our forum is moderated ensuring a safe environment for all age groups.


Click to View Full Size Image Gallery

No word from Paramount Pictures on a final Tomb Raider motion picture. As we earlier reported, Angelina Jolie has signed on for three movies based on the Tomb Raider video-game and box office receipts from The Cradle Of Life - while not spectacular - do warrant investment in a third picture.

Eidos Director Ian Livingstone has indicated a third movie is in the pipeline and we'll keep our eyes and ears planted in a number of industry hotspots in the hope of bringing you more on this project as it transpires.

Lara Croft TV will continue to offer fans unmarked, full size images of Lara Croft from the entire Tomb Raider series and we will be endeavouring to bring online more media in GIANT resolution in our Pictography microsite previously only available via our magazine, along with expanding our Show Reel microsite with unmarked, HQ movies and footage from Tomb Raider.

Tomb Raider music and soundtracks remain offline while we continue to negotiate with Eidos on licensing arrangements and fees where applicable. Be sure to regularly check Lara Croft TV for updates.

Thank you for your continued support of our magazine, and be sure to check back regularly for new media, updates and a few surprises.

News Source : Here
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The Ship earns a big budget sequel for Xbox 360, PC

Sunday, September 02, 2007 7:24:49 PM (GMT Daylight Time, UTC+01:00)

Scottish developer Outerlight has confirmed that they had been signed by a "major publisher" to develop The Ship 2 for the Xbox 360 and PC.
For people who are unfamiliar with the little known first game: The Ship is primarily an online multiplayer murder-mystery title with a unique set of game rules. (It also has a short two-to-four-hour single-player campaign.) It was originally released in 2004 as a Half-Life mod, and then upgraded to Valve's Source engine and re-released in 2006 as a commercial product.
The Ship is set on a 1920s cruise liner, where each player is given a series of mystery targets whom he or she must correctly identify and secretly eliminate. At the same time, the player must also stay alive from other would-be killers. The game combines elements from Cluedo, The Sims, and Quake, into a unique concept but is presented with low-budget, generally underwhelming graphics.

News Source : Here
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The Witcher - New footage from the game

Sunday, September 02, 2007 11:03:18 AM (GMT Daylight Time, UTC+01:00)

 The Witcher is one of 2007's more prominent PC RPGs and, with the game due out this September, the game's developer CD Projekt must be pretty close to adding the final spit and polish.

In the meantime, we can all gawp at a dark - literally - new gameplay trailer that's been released.

The Witcher's set in the fantasy world created by author Andrzej Sapkowski, a gritty, mature universe that treads gray moral ground where the lines between good and evil are blurred.

CD Projekt is aiming to deliver a role-playing game experience that marries action with a world where your decisions made in the game have major ramifications on the storyline - the developer's employing a dynamic whereby the consequences of your actions aren't revealed until several hours down the plotline.


Click to see Image Gallery

It's a clever, ambitious idea that, if well-executed and prevalent enough in the game, could easily set it apart from its contemporaries.

News Source : Here
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New Lost details revealed

Thursday, August 30, 2007 10:00:09 PM (GMT Daylight Time, UTC+01:00)

 

Ubisoft revealed the first trailer to Lost: The Video Game at Comic-Con this year and it left many fans scratching their heads. Thankfully, the latest issue of Electronic Gaming Monthly (October 2007, issue number 220) has attempted to clear up some of the details with a new preview.

First, the game will not star Jack or any of the other Lost regulars. The faceless hero of the trailer (who looks an awful lot like Jack) is actually Elliott, a photojournalist with amnesia. Throughout the course of the game (which takes place over the course of the show's first three seasons), players will attempt to restore Elliott's memory and find out why he is on the island.
We also now know that the game's story (and Elliott's) were plotted by the show's executive producers Carlton Cuse and Damon Lindelof. This story will be broken up into seven episodes of "roughly an hour-and-a-half each" of gameplay.
Gameplay is based around Resident Evil-style fetch quests and puzzle solving, island exploration, taking pictures, talking with the show's stars (Jack, Hurley, Sawyer, Kate, Locke and Sayid for sure) and several action setpieces including hiding from The Others, running from the Smoke Monster and raiding the Black Rock. The gameplay moments will all be interspersed with character flashbacks that reveal Elliott's past.
Ubisoft has also promised a conclusion that "lives up to the finales of the show's first three seasons." After the season three finale, that is big talk indeed.
Lost: The Video Game is scheduled to ship early next year (alongside the start of season four) for the PC, PS3 and Xbox 360.

News Source : Here

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The Countdown to Crysis Continues: Single Player Demo - 25.09.07

Wednesday, August 29, 2007 7:21:32 PM (GMT Daylight Time, UTC+01:00)

PC gamers now have a reason to mark a big circle around September 25th on their calendars as the single player demo for Crysis will be lighting up rigs worldwide in just 27 days.

Consisting of the entire first level in Crysis’ epic single player campaign, “Contact,” gamers will get to finally experience first-hand the stunning visuals, revolutionary Nanosuit gameplay and open-ended level design that make Crysis one of the most anticipated shooters and PC games of all time. The demo is also poised to include a huge surprise from Crytek, but for now you’ll just have to wait and check out the latest Crysis Nanosuit trailer by following the link below.


DOWNLOAD THE HD TRAILER HERE

Crysis is coming off award-winning showings at the German Games Convention, picking up Best PC of GC honors from the panel of experts judging the show and from E3, where it also won the Game Critics Awards Best PC Game of E3 2007. The countdown to Crysis ends on November 16, 2007.

For more Crysis news, stay tuned to www.nanosuit.com.

News Source : Here
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PAX 2007: exploring Jerusalem in Assassin's Creed

Wednesday, August 29, 2007 5:54:19 AM (GMT Daylight Time, UTC+01:00)

Among the huge number of games that were on exhibit at the Penny Arcade Expo (PAX) 2007, Assassin's Creed (PS3, Xbox 360, PC) definitely took the crowd. The video we've got here is a portion of the lengthy demo showcased during the big event.
Those keeping tabs on Ubisoft's hottest upcoming video game will find the setting familiar, because it's the same stage Jade Raymond revealed last E3. What's new here is how Altair takes different paths this time around, showing off the game's open-ended nature and fully interactive environments.
Plenty of platforming allowed Altair to reach various places in Jerusalem, before finally climbing a mighty tower then doing a "leap of faith" to the bale of hay down below. Check it out yourself by watching the embed below.

News Source : Here
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Kane & Lynch :The Dead Men will walk into stores this November.

Wednesday, August 29, 2007 3:45:39 AM (GMT Daylight Time, UTC+01:00)

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Atari, the local distributor of Eidos, has revealed that Io’s upcoming action game Kane & Lynch: Dead Men will go on sale in Australia on November 2.

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The game is being developed by Io Interactive, the Danish developer responsible for the Hitman series, as well as the critically acclaimed tactical shooter Freedom Fighters. Designed for single or co-op play, it will tell the story of a seedy pair of international mercenaries: one a disgraced traitor, the other a medicated psychopath.

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Intuitive squad-based tactical combat and vast, realistic crowds will feature in both the single-player game and innovative multi-player modes.

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It’s mature theme, slick visuals, and gritty music are poised to set it apart from this year’s other top Christmas releases.

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More information is available in our preview, and at the official Kane & Lynch website.

News Source : Here
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Crytek talks New IP, Crysis to be a trilogy and Demo coming soon, Consoles and More.

Sunday, August 26, 2007 12:28:41 PM (GMT Daylight Time, UTC+01:00)

 In an exclusive interview with Gamespot, the developers give new details on what Crytek is working on. He hints that, there is a pending announcement soon to be made which involves the unveiling of a new IP which might be possibly mutiplatform, Crysis demo..
..which will come at the end of this month or early next month.

Highlights
* Crytek are working overtime polishing the game.
* Will run well and look great on single core CPUs + 6800GT.
* Crysis is designed as a trilogy.
* New IP announcement soon; Possibly multi-platform.
* Demo may come at the end of September; Expect an announcement soon.

News Source : Here
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Highlander (PS3/X360/PC) Announced

Sunday, August 26, 2007 12:23:23 PM (GMT Daylight Time, UTC+01:00)

 

SCi signed the Highlander license a few years ago, and finally the first results are revealed. Highlander is a third person action adventure set in the Highlander universe – control an Immortal embroiled in a battle against rival Immortals in an adventure spanning over 2000 years.
Highlander, developed by Widescreen, is a third person action adventure set in the Highlander universe – control an Immortal embroiled in a battle against rival Immortals in an adventure spanning over 2000 years.

Explore and battle your way through epic historical locations. (NY, Pompeii, Japan and the Highlands). Featuring familiar characters from the Highlander series, stunning sword combat, epic battles and high adventure in lush, historical locations.

Features :

* 4 distinct environments and 18 missions - Play in NY (near future), Pompeii before the eruption, Highlands in the medieval ages and Japan during the Samurai era - Epic Engine for high quality graphics
* 3 weapons to master - Katana, Claymore and Double Sword
* 9 navigations features - Dagger climbing, Ropes, Dynamic ladders, Swan dive, Freefall, Traverse climbing, Cannonball, Beams, Ziplines
* Quickening techniques - Resurrection, Chi balance (stamina), Weapon Mastery (Fireblade, Wind Fury, Stone Armor), Channelling the Source (charge up for powerful attacks)
* 77 characters - New main character – Owen Macleod, Familiar characters from series/movies (Methos)

Release: 2008

News Source : Here
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Warhound PC Preview

Friday, August 24, 2007 4:25:26 AM (GMT Daylight Time, UTC+01:00)

media8 

Warhound might not have a publisher, but that doesn't mean it isn't one of the most interesting shooters we've seen at Games Convention 2007. How many shooters properly incorporate a Gears of War-style cover system into a first-person perspective, or allow you to set up dual grappling hooks to produce a tightrope, giving players the chance to sit, wait and stealth kill from above? That's what makes Warhound a mercenary-for-hire shooter all it's own, even if it's a little rough around the edges on the tech side.

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So far, there's no real story to Warhound. As already mentioned, you play a mercenary trying to work your way from the bottom of the food chain to the top. In order to do that, you need to manage resources, earn new licenses (i.e. perform tasks of accuracy) that unlock additional weapons and gadget options and work through sandbox-style missions that encourage you to approach them with varying strategies.

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The sandbox missions aren't exactly typical, either. Before a mission starts, you get your overall objectives and choose what time of day you start the campaign (which then cycles dynamically as you play) and via what mode of transportation. Coming in on helicopter means you're closer to the action from the start, but costs you significantly more than walking (which costs nothing) or driving (cheaper). Balancing these decisions depends on what kind of gamer you are. Arriving in a helicopter might mean less disposable income for guns, so stealth is needed.

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Undeniably, one of Gears of Wars' greatest accomplishments is its cover system. The ability to weave in and out of battle at the press of a contextual button has proven especially influential to the genre, but has mostly remained limited to a third-person perspective. Warhound introduces that from a strictly first-person perspective, triggered by context-sensitive on-screen actions that demonstrate different options for cover, depending on which shoulder buttons are pressed. It seems to need some refinement, but the concept is solid and feels much more natural when aligned with a visual interface that represents which cover will occur in that situation, rather than just assuming.

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What made us completely giggle out loud, however, was the grappling hook. On its own, nothing special, but Warhound takes the concept a step further by allowing players to weave together two separate grappling hook shots into a walkable tightrope. The game detects that two have been shot with the intention of linking, so once players reel into the first hook, they automatically jump on the tight line and have the (slightly unrealistic) opportunity to silently kill from above. The developers were visibly excited about the multiplayer possibilities and even said they'd played with the idea of allowing players to produce even more hooks for swinging around à la Spider-Man.

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Right now, Techland is a little more interested in nailing down a publisher than letting us know when Warhound is going to be finished, but you can't blame them. Hopefully, their exposure at E3 -- we saw a number of publishers coming in to check out both this and Dead Island -- will ensure Warhound gets the proper financial care it needs.

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Prototype bests GTA IV

Wednesday, August 22, 2007 6:12:00 AM (GMT Daylight Time, UTC+01:00)

We're not saying that Grand Theft Auto IV will suck. In fact, we think it’ll be one of next year’s must have titles. It's just that there's another awesome open-world action title set in New York (the real one) in the works that might make Rockstar take the backseat in 2008. The game's called Prototype, and even in its early stages of development, it looks ready to outshine GTA IV in almost every way. Yes, we're being serious.

1. It's new
And we’re not talking Roman numeral four new, we mean brand new. Sure, GTA IV has a new main character and all the extra bells and whistles we’d expect from the next GTA. But we’ve jacked cars, assassinated lowlifes, and climbed the crime ladder before.
Prototype offers something fresh with its protagonist Alex Mercer, who finds himself wrapped in a web of mysteries. Mercer wakes up with no memories and almost unlimited powers that allow him to shape shift, consume the memories and abilities of victims, and of course, ram a fist through someone’s throat. A dangerous virus infecting the populace of New York that turns people into monstrous mutants, and a government conspiracy to cover it all up spices things up further.

1 - Consumed--screenshot_large

2. You can feel the dark side flowing through every one of Mercer’s moves
The Rockstar Advanced Game Engine (or RAGE) will allow - among other things - GTA IV’s Niko to change the way he moves as he travels over different terrain to make movement more realistic.
But before you get all excited over the subtleties of walking over grass instead of asphalt, understand that Niko will never look anywhere near as crazy as the way mad man Mercer flings himself about the streets of New York in Prototype.
Every one of Mercer’s motions is soaked in pure aggression. Whether he’s digging his heels into the pavement as he sprints past traffic or flailing his arms as he catapults himself into the sky, Mercer’s movements indicate real rage, the kind that can’t be captured by a nice sounding acronym for a game engine.

3. Mercer is dressed to kill
Look, we like playing Barbie with our game characters as much as the next guy - and make no mistake, that’s what you’ll be doing every time you doll Niko up with a new set of threads.
But when it comes to altering our avatar’s appearance, we’d prefer something more utilitarian, like a pair of giant claws for shredding flesh, or a thick biological suit of armor that soaks up bullets. These are just a few of the shape shifting powers that Mercer will gain access to throughout Prototype.

6Crowd--screenshot_large

4. Mercer makes Marcus Fenix look like Mickey Mouse
We have fond memories of slapping dead pedestrians over the head with a rubber dildo. But while the GTA series has always been known for its violent nature, be prepared for guts and gore like you’ve never seen in Prototype.
“We want to use this next-gen opportunity to create new ways to kick some f*cking ass,” explained lead game designer, Eric Holmes. Expect Mercer to deliver brutal beat downs to his foes that make Gears of War’s curb stomps and chainsaws look tame in comparison.

5. Mercer travels in style
After tearing through the streets of San Andreas with the fuzz hot on your tail, the prospect of hailing a taxi and sitting in the backseat in GTA IV sounds a little anticlimactic.
But you won’t need to bother with catching cabs or jacking cars in Prototype to get around New York. With incredible strength and cat-like agility, Mercer can outrun traffic, scale walls, and leap from buildings without wasting any time.
If we’ve got to choose between waiting through rush hour traffic from the backseat of a cab in GTA IV and using cars as stepping stones as we charge down the street as Alex Mercer, we’ve got to go with Prototype.

6. Consuming people gets the job done
You can’t solve all your problems with guns or fists to the face. Both GTA IV and Prototype will feature problems that require a bit more finesse. But while GTA IV will have you filling out resumes at internet cafes for the game’s more subtle missions, Prototype charges you with consuming people.
When you consume someone, Mercer absorbs that person’s abilities and memories. Consume a high-level officer, and you could wreak havoc on a military controlled checkpoint by issuing phony orders. Consume an important character and their memories may fill in pieces to the puzzle behind Mercer’s mysterious past.
It’s not a pretty sight. After Mercer destroys his victim, he dissolves them into a bloody mess of muscle tissue and veins before sucking the gory goop back into his body.

7. The infected are scarier than mobsters
Mobsters are scary. In GTA IV’s crime-ridden streets, you’re always moments away from getting “whacked,” “snuffed,” or “taken care of.” But if you think you’d stand a chance against Prototype’s frenzied infected with anything less than Mercer’s superhuman powers, then “fuhgetaboutit.”
During a brief demo, we saw Mercer fleeing from a group of infected – who look like a cross between an ape, a boar, and your high school gym teacher. The infected are frightening and much more than any wise guy could hope to handle on his own.

10 - Point Blank--screenshot_large

8. New York won’t just have character, it will be a character
GTA IV’s representation of New York looks amazing. But Prototype’s developers aren’t settling for a realistic recreation of the Big Apple. They want Prototype’s New York to be a living breathing character that will evolve over the course of the game.
Expect the territories to change hands between the military and the infected as you use Mercer to play both sides against each other. These conflicts will leave their mark, so expect the character of New York to show severe scars of battle over time.

9. Board helicopters like the T-1000 on crack
You can fly helicopters in both GTA IV and Prototype. Niko will probably need to take his Ovaltine before boarding a chopper in a calm and orderly fashion. But Mercer just doesn’t have the time for that. He only likes to board helicopters that are in the air and firing missiles at him.

4 - Jacked--screenshot_large

10. It’s fantastic and realistic

We can’t wait to play both GTA IV and Prototype. But despite our love for Rockstar’s road raging franchise, we can’t help having more interest in playing Prototype. Can you blame us for wanted to suck bloody bits of marrow and meat into our bodies instead of filling out resumes or wanting to wall run and soar across the skyline instead of catching cabs?
It may seem like our greater interest in Prototype is a simple matter of preference for fantasy over reality, for a superhero over a hero. But it’s the way, Prototype’s plot, which promises to draw on current issues like natural disasters, epidemics, the over extension of government power, abuse of the media, and civil unrest that gives the game both a fantastic and realistic draw.
“It’s really important that we situate [Prototype] in a reality and add this one fantastic element of this real-time shape-shifting power. Not set it on the planet Mars in 2050, but to actually make it real to people,” explained producer, Tim Bennison.
We’ve got a lot more to say about both [GTA IV] and [Prototype], don’t forget to check out the latest screens by giving the Images tab above a click.

Source : Here

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Medal of Honor: Airborne Demo Out Thursday

Tuesday, August 21, 2007 10:13:38 PM (GMT Daylight Time, UTC+01:00)

Get ready to get airborne! On August 23, parachute into combat with EA’s demo release of Medal of Honor Airborne™ for the PC and Xbox 360™ videogame and entertainment system. The Xbox 360 demo will be available on Xbox LIVE™* Marketplace and the PC version will be available on the official Medal of Honor website.

Demo Mission: Operation Husky

A joint allied operation into the island of Sicily, Operation Husky follows Boyd Travers and the 82nd Airborne on their first combat jump on July 11, 1943. After securing and sabotaging four anti-aircraft guns, Boyd is sent to rendezvous with a group of Airborne paratroopers at the edge of the village. Here, they run into the German Heer army, who is attempting to recapture the village from the Airborne. Boyd must push to the end of this small hamlet, eliminating Germans along the way, then find a sniper rifle and eliminate the German commander. He’s successful, but not before the commander has successfully called in reinforcements.

Source:  http://www.n4g.com/

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Crysis Media Blowout

Monday, August 20, 2007 7:28:09 AM (GMT Daylight Time, UTC+01:00)
Almost 15 minutes of new Crysis gameplay in 5 videos taken at the Gen Con Indy 2007. The videos containing basic training, features the turtle and crab, trees falling, stealth mode, blood in water, throwing the Koreans...
   
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World of Warcraft's Spectral Tiger sells for $2000

Sunday, August 19, 2007 6:09:08 PM (GMT Daylight Time, UTC+01:00)

A Spectral Tiger from the World of Warcraft: Trading Card Game recently sold on eBay for $2000. If we'd have known that the Spectral Tiger that WoW Insider gave away last month would sell for $2000, we would have said. "Contest be damned! We're going to Vegas baby!" The reason the card is so special is because it also gives you a rare mount inside of WoW once you input a code.
Another reason the card sold for so much is that the card set it comes form, Fires of Outland, won't even be out until August 22nd. Beyond that, it's still apparently a rare card. As WoW Insider points out, $2000 is 11 years of game time -- and yes, that's the way they think about these things. Of course, like all things WoW, people go nuts and spend all this money and time on something to only have to be made completely uncool and pointless by something else a month later. But, you know, you're still World of Warcraft cool for a whole month.

Source: http://www.n4g.com/

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Jericho Gets Release Date, Original Score, And New Video

Friday, August 17, 2007 10:37:32 PM (GMT Daylight Time, UTC+01:00)

Codemasters announced today that multiple award-winning videogame composer Cris Velasco (God of War, God of War II) has scored an original soundtrack exclusively for Clive Barker's Jericho™, the eagerly anticipated squad-based horror FPS.


Gamers can witness the phantasmagoria that lies ahead in the introductory gameplay trailer video by following the link below.

Clive Barker's Jericho will unleash its supernatural assault in late October, just in time for Halloween, for the PLAYSTATION®3 computer entertainment system, the Xbox 360™ video game and entertainment system from Microsoft® and Games for Windows®.

Click link for video http://www.codemasters.co.uk/

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Bioshock - Now on Steam

Thursday, August 16, 2007 10:26:21 PM (GMT Daylight Time, UTC+01:00)
Valve today announced that BioShock, the highly-anticipated and award-winning first-person shooter by 2K Games is available for pre-purchase now via Steam. Starting today, gamers can pre-order BioShock on Steam (www.steamgames.com) for $49.95, and begin playing the moment the game is made available.

One of the most anticipated games of 2007, BioShock is the "genetically enhanced" first person shooter that lets players do things never before possible in the genre - turn everything into a weapon, biologically modify your body with plasmids, hack devices and systems, upgrade weapons and craft new ammo variants, and experiment with different battle techniques.

Gamers enter the game as a cast-away in Rapture, an underwater Utopia torn apart by civil war. Caught between powerful forces and hunted down by genetically modified "splicers" and deadly security systems, players have to come to grips with a deadly, mysterious world filled with powerful technology and fascinating characters. No encounter ever plays out the same and no two gamers will play BioShock the same way.

"Over the next six months, gamers will be hit with a barrage of highly-anticipated titles," said Gabe Newell, president and co-founder of Valve. "The lion's share of these great new releases will be PC games. And with the gameplay and graphic innovations featured in BioShock, it promises to be one of the most important games released in 2007."

BioShock is currently scheduled to be available via Steam and at retail on August 21 in the U.S. and August 24 in Europe. For more information or to pre-purchase BioShock, please visit www.steamgames.com

The game is also available via IGN's Direct2Drive service.

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Bioshock review 10/10

Thursday, August 16, 2007 12:31:20 PM (GMT Daylight Time, UTC+01:00)
Promise is possibly the most powerful weapon in videogames. The promise and possibilities that a title like BioShock dangles tantalisingly in front of us keeps us all hanging on in there, keeps us believing, keeps us pre-ordering. Even when the shelves are awash with me-too pap, cheap knock-off licensed fodder and hyped sequels, a title like this stands out like a beacon of hope amid a sea of mediocrity. No pressure.
   
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Bioshock is NOT being released early

Wednesday, August 15, 2007 11:14:41 PM (GMT Daylight Time, UTC+01:00)
No matter how great the game looks or how jealous we are of the people who got lucky due to Toys R Us messing up and selling it before the 21st, the fact of the matter is Bioshock is NOT being released early.

I just got off the phone with one of the PR guys over at 2K. According to him, this whole situation was just a broken street date by some Toys R Us employees who didn't know Bioshock had a street date (or didn't care), and the resulting snowball effect that caused. At this point 2K isn't entirely sure why so many Toys R Us stores went and sold the game early ("It's not like street dates are a new concept"), but they are going to look into it once they put out this fire. (Check the update below for one reason why the street date may have been broken so widely.)

He also mentioned that they've been trying to control this whole thing all morning ("It is getting a little ridiculous"), and that they really didn't know why so many people were convinced the release date would be moved up a week when they haven't announced anything.

Look for an official press release from 2K fairly soon, as they were working on it when I finally got hold of them.

 

*UPDATE* I've been getting a lot of emails from people who work at TRU, or who have spoken to the managers. From what they're saying, there's no real clear indication on the packaging, boxes, or in their computer system that Bioshock has a street date of August 21. Which company is at fault for that? Right now, I don't know. I'll post more as I hear back from other sources.

Source: http://www.gamernode.com/

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BioShock Exclusive Weapons of Genetic Destruction Feature

Tuesday, August 14, 2007 10:48:04 PM (GMT Daylight Time, UTC+01:00)

Even more exclusive gameplay proving that the hand is indeed mightier than the sword.

 

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Conan featuring full Nudity in New Images

Monday, August 13, 2007 11:24:57 PM (GMT Daylight Time, UTC+01:00)

THQ releases four screenshots of their action game Conan. It looks quite fine, and we hope the combat system will be as good. Anyway, the Conan universe seems to be very well transcripted. Kraken and sexy women people !

 


Source: http://www.gamersyde.com/

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BioShock - Plasmid Powers Trailer

Monday, August 13, 2007 10:05:33 PM (GMT Daylight Time, UTC+01:00)

Game Trailer posted a new trailer of BioShock for PC and Xbox 360

 

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BioShock Demo: First Impressions

Monday, August 13, 2007 9:35:23 PM (GMT Daylight Time, UTC+01:00)

 

The Bioshock demo starts us off with a slick, yet simple opening cinematic - pretty much a first-person view of you looking at the back of someone's chair. You pull out your wallet, you glance at a photo of your own family waiting for you down at terra firma. Everything's cosy, everything's peaceful on the passenger plane you're on. Nothing unusual.

Then, a curve ball. Your airplane crashes into the sea.

A moment later, we're waterlogged - your character is gasping and coughing as he watches the airplane he's been comfortably sitting in burn in a fiery blaze. Control is given to us at this point, and we can move across the water pretty quickly. It's to note that the graphics, even right at the beginning, pull no punches to astound you - the water looks absolutely beautiful, and the blaze that burns from what's left of the sinking airplane is reflected magnificently off the surface. The airplane itself is sinking, so we swim towards what appears to be a small island.

Gasp, cough, hack, wheeze. Our character's thankful we got out of the water quickly enough. We pull ourselves up onto the island, walk up its stairs, and into an entrance that seems to lead to something else deep underwater. We find a bathysphere, and, being the curious feline about to flirt with death - we activate it with a pull of a lever (done by pressing A, the context-sensitive interact button) and we wait as we're sent deep into the unknown.

10 fathoms. 18 fathoms. Looking out the Bathysphere's porthole, we get a glimpse of Rapture - and it's a gigantic, bustling metropolis flourishing under the sea. Buildings with inviting neon lights stretch out from the ocean floor while a giant whale swims past us, seemingly unperturbed by the encroachment of human civilization upon its habitat.

The graphics wow us more over here - it's really something to see something as massive and as detailed as the exterior of Rapture glowering at you from the Bathysphere. Really awesome.

Just when we're starting to feel comfortable, though, things go downhill the very moment we get to the end of our Bathysphere journey. We witness in real-time a cold-blooded murder of a civilian - the murderer a bloody, mutated creature that was once a man, and with hooks instead of hands. A clever use of lightning and darkness plays here and amplifies the tension, so much that I reflexively looked around for a way to escape. No such luck, we're trapped in a freaking metal ball!

The creature then turns its attention to us, and it tries to get at us. Fortunately, it only manages to give us a scare, and soon gets tired of us. We take a moment to collect ourselves - and change any soiled underwear if need be - and continue on our journey, taking with us a radio that might probably be our only sane companion in this twisted tour of Rapture.

The radio crackles and speaks to us. The bloke on the other end seems to be named Atlas, and from what we could gather he's one of the few people left sane in Rapture. He's pretty much the game's way of giving us tips and mission objectives - the first of which is to get to a location in the city, where he believes his wife and son are trapped. Our character is his last hope on finding them - and as such, he'll be helping us along the way.

That's the first few minutes of the Bioshock demo - and it'd be criminal of me to spoil the entire thing for you, as it really needs to be played. The visuals are breathtaking, and very high-end. Sound and lighting are all used to create one of the most frightening atmospheres ever, and you'll find yourself being all too sensitive from the smallest peep you hear as you trek the halls of Rapture.

The AI here is also ridiculously smart, with your enemies using a number of different tactics every time you try and take them down. They'll flank, use cover, dive out of your range - and most disturbingly, lunge at you in a deadly melee attack, even after you've set them on fire with an Incineration attack. This little quirk of theirs always got me into a panic myself, with me emptying the machine gun I managed to recover into a splicer even though it's already been put down. No, my ammo!

If you've been looking for a demo to play, the Bioshock demo is IT. There's so much to this game than meets the eye, and that's a whole lot. Great visuals, mind-screwing special effects, a dark anti-establishment undertone reminiscent of Fallout, it's all here. The moment you see the game's logo float up into the screen, dripping with the seawater it rose up from - it's going to be one hell of a ride from that point forward, until you're left gasping and shaking from the demo's tension-filled cliffhanger ending.

As for this writer, while I'm certainly glad to get out of Rapture for the time being, I can't help but feel excited for the day when we're not only given a taste of Irrational Games' Bioshock, but we're given full access to the whole smorgasbord. Rapture may not be a very good place to live in right about now, but it sure as hell is fun - the scares and frights included - to visit.

Source: http://xbox360.qj.net/

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Hellgate: London Co-op Gameplay Trailer

Sunday, August 12, 2007 2:24:08 PM (GMT Daylight Time, UTC+01:00)

Source: http://www.gametrailers.com

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Call of Duty 4: Beta Blowout: Huge Preview and 20 Images

Saturday, August 11, 2007 3:50:29 AM (GMT Daylight Time, UTC+01:00)
Last night Infinity Ward and Activision held an event in Hollywood, CA for Call of Duty 4's multiplayer. I was on hand to check out the game for myself and see if the multiplayer aspect of the game is worth the hype. What you'll find out playing Call of Duty 4 is that it's one the deepest and funnest MP games ever to grace gaming. Forget what you've seen in the videos or read on the net. Nothing compares to playing the game first hand. The quality of gameplay, visuals, and sound are so well done that Call of Duty 4's multiplayer on the field is going to define what next-gen multiplayer gameplay is all about.
   
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Explosive new Stranglehold footage

Friday, August 10, 2007 9:55:56 AM (GMT Daylight Time, UTC+01:00)

If you’ve ever wondered just how much damage two pistols and a shotgun can do to a Chinese market stall then you’d need look no further than the video...

Source: http://www.n4g.com

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Splinter Cell: Conviction The super spy has become America’s most wanted!

Friday, August 10, 2007 7:47:24 AM (GMT Daylight Time, UTC+01:00)
From the very first Splinter Cell, lighting technology has been integral to both the look of the game and how it played. Now that Sam’s hiding in plain sight, things are a little more subtle. The technology is, of course, cutting edge. “We have a dynamic radiance algorithm that changes when any item is moved. It took us 18 months.” Incorporating ‘Ambient Occlusion,’ it takes into account how light bounces off every surface and object in a room, casting little shadows all over the place. To demonstrate how this worked in real time, they showed a detailed indoor setting with all colour and textures removed; the realism was astounding.
   
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Guild Wars Platinum Edition Announced

Friday, August 10, 2007 3:35:40 AM (GMT Daylight Time, UTC+01:00)


NCsoft sent over a press release announcing Guild Wars Platinum Edition, a package that includes the original game, Guild Wars: Prophecies and the fourth chapter of this game developed by ArenaNet, Guild Wars: Eye of the North. You can read the press release after the jump.

Guild Wars Platinum Edition

"Thursday 9th August/...Join millions of players in one of the most popular games of all time. The adventure begins with the award-winning Guild Wars, the revolutionary online RPG with no subscription fees. The story continues in the stunning Guild Wars: Eye of the North expansion. Two great games, one incredible journey
Guild Wars (Prophecies campaign)
“The Year’s Best PC Title” — Play Magazine, 2005
In a world torn by conflict, a champion will rise from the ruins of a once-proud empire to lead the people of Ascalon out of the ashes and fulfill an ancient prophecy. Will that hero be you?
Experience the game that has captivated millions of gamers worldwide. Guild Wars® is an online role-playing game that rewards player skill and innovative game play over hours spent online.
Gameplay Features:
Explore 6 Distinct Regions of Tyria- Complete 25 Missions and over 200 quests leading you from the Ruins of Ascalon through the snowy Shiverpeak Mountains and lush Maguuma Jungle, into the arid Crystal Desert, and then on to the hellish Fire Island chain.
6 Core Professions to Choose and Combine - Choose your primary and secondary professions from Elementalist, Mesmer, Monk, Necromancer, Ranger, and Warrior, providing 30 different character combinations to try.
Over 450 Skills to Unlock and Use- Create your own distinct combination of 8 skills to bring you victory.
International Competition—Play solo or join with friends to ascend as a team and win fame and prizes in global tournaments.
*Requires product purchase and access to Internet. Player is responsible for all applicable Internet fees.
Guild Wars: Eye of the North
Guild Wars: Eye of the North is the first true expansion for the Guild Wars franchise, providing new content designed exclusively for level 20 characters.
Return to the battle-scarred continent of Tyria, home of the original Guild Wars campaign. There you will reunite with old friends, discover new allies, and face off against a race of beings bent on a single mission—destroy everything. Win or lose, your actions will set the stage for Guild Wars 2.
Game play Features:
Enter the Depths - Navigate a sprawling underground complex of caverns spanning an entire continent. Explore 18 multi-level dungeons rife with traps, puzzles, and secret passages guarded by foes more cunning and powerful than any you’ve ever encountered.
You Can Take It with You - Your achievements, trophies, and titles from all three Guild Wars campaigns and from Guild Wars: Eye of the North, will not be forgotten. Your personalized Hall of Monuments will preserve these accomplishments allowing your descendants to reap the benefits of your character's fame in Guild Wars 2.
10 New Heroes- Enlist the aid of Heroes from races old and new, including the fierce Norn, the magical Asura, and even a few surprises.
150 New Skills- Play with skills unlike anything previously seen in Guild Wars, such as the Light of Deldrimor, which can simultaneously detect hidden objects and smite evil foes.
40 New Armor Sets- Acquire a variety of powerful new armor sets and rare stand-alone pieces worthy of the greatest heroes of the land.
Key Features:
No monthly fees - ever!
Compelling story and customizable characters set in a stunning world
Free global competition with real-world prizes
PvP or role-playing - you choose the game play style
No loot stealing, spawn camping, and endless travel"

source [via Gamershell]

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Loki Demo Released

Friday, August 10, 2007 2:12:40 AM (GMT Daylight Time, UTC+01:00)

Focus Home Interactive sends along a Loki demo, offering an opportunity to try out this new action RPG from Cyanide Studio. The single player demo allows you to level up to level 20 as the Norse Warrior, one of four character playable in the game.

Source : http://www.shacknews.com/

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Bioshock Goes Gold

Thursday, August 09, 2007 3:49:13 PM (GMT Daylight Time, UTC+01:00)
BioShock will forever change the expectations for the FPS going beyond run and gun corridors, monster-closet AIs and static worlds, BioShock creates a living, unique and unpredictable FPS experience. Irrational's Ken Levine reveals that Bioshock has gone gold.



Source: N4G.COM

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Call of Duty 4: Modern Warfare - Ghillie in the Mist Video

Wednesday, August 08, 2007 10:21:29 PM (GMT Daylight Time, UTC+01:00)
A new video of Call of Duty 4: Modern Warfare demonstrates stealthing in multiplayer.



Source : http://www.n4g.com/

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Dead Island comes to PC and Xbox 360...Concept art

Wednesday, August 08, 2007 6:17:51 PM (GMT Daylight Time, UTC+01:00)
Dead Island, expected to ship for the PC and 360 next year, takes place on a mysterious island. After a plane crash, you have to hunt through the zombie-infested paradise looking for your wife... I hope they make that wife or husband. Annnnyway, the game is said to have amazing damage modeling (think torn flesh, exposed muscles, broken bones), an "artificial life system" that will allow you to take advantage of the instinctive behavior of groups and individuals, an open, non-linear world and the ability to use the world around you as weapons... though I don't expect the island to be packed with the sort of goodies you'd find in a shopping mall





Source: N4G.COM

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How do the shooters in Medal of Honor: Airborne stack up against the real thing? We head into the desert to find out

Wednesday, August 08, 2007 5:31:58 PM (GMT Daylight Time, UTC+01:00)

In adding his two cents to the videogame-violence debate, scientist Christoph Klimmt once said that "not everyone who plays a 'killer' game would be able to stand the stress of a real murder." We'd take it one step further and say that violent games don't even prepare would-be murderers for the stress of a real gun. It's something we found out firsthand when we sent two of our editors - one of whom had never shot a real gun despite being American, and one whose dad kept a "shootin' car" in the yard - down to Los Angeles for a Medal of Honor: Airborne preview event.

The highlight? Being trucked out to a desert firing range in a fleet of black Hummers to test-fire a selection of actual World War II-era firearms. After years of just playing games, we finally found out how it feels to carefully aim and fire a trusty M1 Garand rifle, squeeze off a burst of shells with a Tommy Gun and rip up a target with one of those German MG42s we've always been so fond of commandeering. We came away bruised, burned and deafened, but with a profound respect for what firearms can do.

Of course, after trying the real thing, any gun in a videogame - no matter how carefully patterned after the genuine item - is going to seem lackluster by comparison. But how lackluster? To determine how well Airborne approximates the real thing, we've compiled video evidence of six firearms in action, as well as a few relevant facts and our own personal reactions to the guns. Oh, and before you even ask, the answer is no - pulling off headshots in Counter-Strike will not make you a better real-life marksman. Sorry. But let's begin:

The gun: M1 Garand rifle

The history: Fans of World War II games should be intimately familiar with the Garand by now, seeing as it's been a staple of the genre for years. The semiautomatic rifle was formally adopted by the US military in 1936, but didn't see widespread use in Europe until 1943, when it almost completely supplanted the bolt-action Springfield M1903 as the standard service rifle for American infantry.

How it feels: Heavy and unwieldy. It's hard to imagine trying to run around on a battlefield toting this thing, let alone leaping out of a plane with it. Actually firing it, meanwhile, is like being punched in the shoulder by your asshole older brother as a supersonic hunk of sharp metal pops right the hell through whatever creature you were pointing it at.

Reality vs game: The M1's most striking feature is the way it roughly and repeatedly slams into your shoulder with each painful shot, and there's no way a limp rumble motor is going to replicate that. On the other hand, it feels just as accurate in real life as it has throughout the Medal of Honor series, and Airborne in particular at least does a good job of animating the recoil and accurately replicating the firing speed. And while it's impossible for a game to replicate the ear-splitting thunderclap the real gun makes, the signature metallic springing noise the Garand makes when ejecting its empty clip is at least faithfully reproduced, just as it's been in every Medal of Honor since the first one.

How well is it replicated? About as well as it can be without the sensation of hefting a big lump of wood and metal and then getting into a shoving match with someone twice your size.

Source : http://www.gamesradar.com/

posted by Gunny

   
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'Two Worlds' (X360/PC) Demo Coming August 21st

Monday, August 06, 2007 3:54:56 AM (GMT Daylight Time, UTC+01:00)
Two Worlds is an RPG featuring thrilling fight choreographic, gripping characters and realistic worlds, linking the cinematic story with maximum gaming freedom in a medieval fantasy world. Zuxxez plans to release a 1.3GB demo during the game Convention on August 21st, allowing you to explore a large part of the Northern Antaloor and solve various quests.

Thrilling fight choreographies, gripping characters and realistic worlds create new dimensions in the genre. The title also introduces new benchmarks in content. Experienced script editors link the cinematic story with maximum gaming freedom in a medieval fantasy world.

Features :

  • Offering a freedom of choice unseen in other Role Playing Games. The world literally comes to life as it immediately reacts to the player's actions and changes accordingly -offering new and exciting challenges.
  • Strong, non-linear storyline. Players can shape their own story by choosing the path of conducting the main conflict and resolving meaningful side-quests.
  • Spectacular and dynamically choreographed fights. The combat system combines intuitive steering, tactical challenges and movie-like visual experiences.
  • Free and unlimited character development. Players can experiment with different careers and even reverse their former choices with the help of "career changers".
  • Unique magic system. The Players are allowed to assemble their own magic spells.
  • Animals to be ridden on. Players can travel and fight on various animals from horses to tamed lizards and beasts.
  • A choice of traps and snares are at the Player's disposal making the gameplay both rich and flexible.
  • Huge variety of items to be found. Randomly generated pieces of equipment, thematic sets and combined items offer the space to experiment and satisfy the need to collect.
  • Wide range of beautifully rendered terrains: from high mountains to seashores and deep caves with all of the locations featuring ultra sharp texturing and stunning design.
  • Hyper-realistic tree physics and sophisticated weather system make the world come to life as has never been seen before.
  • Advanced Artificial Intelligence that manages group behaviour of large virtual communities.
  • Recently expanded multiplayer capabilities will now allow 1000's of players.
  • Symphonic music to make the experience more emotional and memorable.
  • Extensive usage of Pixel Shader 2.0 and 3.0, HDR, multiple materials and unique shadow engine to ensure the best visuals possible.
  • Support of Multi CPUs and Multicore CPUs, SLI and CrossFire Technology

   
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Medal of Honor Airborne PC : 32 Players Confirmed !!

Sunday, August 05, 2007 12:49:31 PM (GMT Daylight Time, UTC+01:00)
I was looking at the MOHA server options just now for our clan, and I thought this would help clear up any confusion and worries people may be having about the number of player slots the PC version will support. The PC version is clearly listed here as supporting 32 player slots.





Source : http://artofwarcentral.com/

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First Rage trailer from QuakeCon 2007

Sunday, August 05, 2007 2:39:04 AM (GMT Daylight Time, UTC+01:00)
All the rage is on id Software's new title, Rage, but what is it exactly? Hardcore version of Mario Kart, or traditional sci-fi FPS with a slight mix of racing action? Well, pressure from killing all those people can pile up so a change in pace is always a good idea. Whatever's in store, we can say that id's Tech 5 engine made the game look hot.

QuakeCon 2007 had lots of goodies for attendees, and one of the crowd favorites would have to be Rage's trailer that raised eyebrows, stimulated intrigue, and made action fans hunger for more. We do see some racing and first-person shooting, but we're sure there's more than meets the eye.

Word has it that Rage will go multi-platform, and we'll keep you posted when any confirmations drop the press wire. Just put on your seat belt for now, here's the trailer:



Source : http://pc.qj.net/

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Turning Point: Fall of Liberty - New York in shambles screenshots

Saturday, August 04, 2007 11:40:33 PM (GMT Daylight Time, UTC+01:00)

Turning Point: Fall of Liberty screenshots - Image 1


You've seen the trailer and screenshots of Turning Point: Fall of Liberty, and today, we've got another batch of screenshots from the upcoming video game from Codemasters and Spark Unlimited for your eyes only.

In case you haven't got the slightest idea what Turning Point: Fall of Liberty is, we'll give you a bit of a primer. This first person shooter revolves around an alternate history where Winston Churchill dies when he got hit by a cab back in 1931 (he survived in real history), and never got to rally his countrymen to oppose the Nazi invasion.


Fast forward to 1952 and the Nazis unleash a surprise attack on the eastern seaboard, New York in particular. So what can Average Joe do in such an attack? Take to arms, of course. That's where Turning Point: Fall of Liberty (PlayStation 3, Xbox 360, and PC) all begins. In the screenshots, we see New York in shambles, quite literally. Yup, that is the Chrysler Building above.

Check out the new screenshots. We'll bring you more news and info about this title so stay glued.

Turning Point: Fall of Liberty screenshots - Image 1 Turning Point: Fall of Liberty screenshots - Image 5 Turning Point: Fall of Liberty screenshots - Image 6
Turning Point: Fall of Liberty screenshots - Image 2 Turning Point: Fall of Liberty screenshots - Image 4 Turning Point: Fall of Liberty screenshots - Image 12
Turning Point: Fall of Liberty screenshots - Image 7 Turning Point: Fall of Liberty screenshots - Image 8 Turning Point: Fall of Liberty screenshots - Image 10
Turning Point: Fall of Liberty screenshots - Image 3 Turning Point: Fall of Liberty screenshots - Image 11
Turning Point: Fall of Liberty screenshots - Image 9 Turning Point: Fall of Liberty screenshots - Image 13

Source : http://pc.qj.net/

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Try your hand at espionage and conspiracy in A Stroke of Fate

Saturday, August 04, 2007 11:32:19 PM (GMT Daylight Time, UTC+01:00)

A Stroke of Fate screenshots - Image 1


If you enjoy detective and spy stories and games, then you might just enjoy this upcoming video game from Akella and Spline. It's called A Stroke of Fate, and guess whose fate you'll be smiting in this title: Adolf Hitler.

The game is set in Germany in the 1940s. You'll be playing as a spy-slash-detective with a mammoth mission on your shoulders. You'll have to arrange for Lieber Fuhrer's assassination (*insert collective gasp here*). To fulfill a goal like that, you'll have to be convincing in playing your role as a true patriot, especially when you're trying to get yourself into Hitler's most elite inner circle. One wrong slip and you don't want to know what the Gestapo will dish out on your sorry behind.

A Stroke of Fate is an adventure set in the genuine places and locations that were relevant back in 1940 to 1945. Players will also be able to meet the movers and shakers of the time: Hitler, Himmler, Muller, and Goebbels.

Here are the other features:
  • Compelling pseudo-historical plot
  • Ingenious brainteasers and quests to reflect German peculiarities of the 1940s
  • Realistic graphics
  • Authentic places and historically derived personalities: Muller, Goebbels, and Hitler
  • You can walk along the Secret Police building and Hitler’s private study
Interested? Check out screenshots and tell us what you think. We'll keep an eye out for more info on A Stroke of Fate, so stay tuned. By the way, this PC Game is scheduled for a Q4 release.


A Stroke of Fate screenshots - Image 2 A Stroke of Fate screenshots - Image 4 A Stroke of Fate screenshots - Image 5 A Stroke of Fate screenshots - Image 6 
A Stroke of Fate screenshots - Image 9 A Stroke of Fate screenshots - Image 3 A Stroke of Fate screenshots - Image 1
A Stroke of Fate screenshots - Image 7 A Stroke of Fate screenshots - Image 8

Source : http://pc.qj.net/

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The countdown begins: Crysis gets November 16 release date

Saturday, August 04, 2007 11:20:55 PM (GMT Daylight Time, UTC+01:00)
Got your PC pimped out yet? If you've been wanting to finally get your hands on Crysis, three months are all that's left to gear up; Electronic Arts just announced that the much anticipated title, Crysis, will be reaching shelves come November 16.

As we all know, Crytek made full use of CryENGINE 2 to deliver graphics that will make your eyes (and machine) bleed. Featuring open-ended gameplay, a huge variety of weapons, and fresh multiplayer mechanics, hardcore FPS and action fans alike would do themselves good by checking this game out - granted, of course, that your system is powerful enough.

Speaking of multiplayer, Crysis will host the PowerStruggle game mode - up to 32 players will battle it out in a team-based strategic mode to seize control of weapons or vehicles to gain an edge over the competition. Instant Action mode will also be available for those who want to do some fragging right off the bat.

Well, let the countdown begin! Here's the trailer EA coupled with the announcement:



Source : http://pc.qj.net/

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Medal of Honor Airborne : Parachute straight into a deathmatch

Saturday, August 04, 2007 9:28:53 AM (GMT Daylight Time, UTC+01:00)
A fresh supply drop to the GR bunker revealed a box loaded with mutiplayer screens of Medal of Honor Airborne, so we rushed them by armoured car to this post for your eyes only. Get a load of the detail in the highly polished visuals, imagine capturing the flags and lighting the icons at the top of the screen, then tell yourself it's only a month away - at least on Xbox 360 and PC. The PS3 version's date is yet to be announced, but it shouldn't be too far behind.






















Source : http://www.gamesradar.com/

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Call of Duty 4 - Multiplayer Perk #6: Dead Silence

Saturday, August 04, 2007 9:10:14 AM (GMT Daylight Time, UTC+01:00)
With the Dead Silence perk, you'll make less noise when you move, which means you'll be able to easily sneak up on unsuspecting enemies for a swift knife melee. Dead Silence is great for stealthy style players who want to flank around or sneak in behind their enemies undetected. For the true, ghost player, Dead Silence combined with a customized weapon load out with a suppressor and UAV Jammer, allows for some serious stealth action. This perk is useful in just about every situation and game type, because getting the jump on the enemy always works out in your favor.


Source HD Version: http://www.gametrailers.com/

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3 Medal of Honor: Airborne - Multiplayer Gameplay Videos

Friday, August 03, 2007 7:49:21 PM (GMT Daylight Time, UTC+01:00)
Drop in from above and let your presence be known with a few well placed bullets.
   
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Newly released BlackSite: Area 51 screens

Thursday, August 02, 2007 6:50:26 PM (GMT Daylight Time, UTC+01:00)
Some new released BlackSite: Area 51 screens courtesy of Blakguy. BlackSite: Area 51 developed by Midway Studios Austin, is a next-generation game that will redefine the first person shooter (FPS) genre.

While other FPS titles claim to feature “action-packed, highly realistic gameplay,” BlackSite: Area 51 takes next-gen gaming to an all-new level integrating cutting edge technology, game design and story writing to create the ultimate entertainment experience.














Source : http://gamers-creed.com/

posted by Gunny

   
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Far Cry 2 - First Official Screens from Ubisoft

Thursday, August 02, 2007 5:27:12 PM (GMT Daylight Time, UTC+01:00)
Here are the first official in game images of Far Cry 2 released directly from Ubisoft via Gamesradar. The game is still far from development but these screens show promise.























posted by Gunny
   
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New Medal of Honor Airborne Screens - Anti-Aliasing Added

Thursday, August 02, 2007 5:00:49 PM (GMT Daylight Time, UTC+01:00)
EA has released brand new Medal of Honor screens. First thing you notice from these new screens is that Anti-Aliasing have been added and the game’s overall graphics has been hugely improved since we last saw it.





























Discuss in our Forum : Here

Source : http://gamers-creed.com/

posted by Gunny

   
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S.T.A.L.K.E.R.: Clear Sky

Thursday, August 02, 2007 5:00:26 PM (GMT Daylight Time, UTC+01:00)
While the original S.T.A.L.K.E.R. title Shadow of Chernobyl had a rather bumpy time in development, the new prequel S.T.A.L.K.E.R.: Clear Sky is shaping up much faster than its delay-plagued older brother. Officially announced on the first day of E3, GSC Game World was ready to show the new title to the press in the form of a short demonstration of a level of game play, highlighting the improvements made over the previous release. As you may have heard this game takes place roughly a year before the events in SoC, following the story of another Stalker as he climbs the ranks of various factions, seeks out the power plant deep in the middle of the zone, and ultimately finds himself at odds with the protagonist of the first game.
   
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Official: Crysis due on November 16

Thursday, August 02, 2007 4:39:33 PM (GMT Daylight Time, UTC+01:00)
EA has now confirmed that Crysis will release on November 16.



Halo 3, Gears of War (PC), Call of Duty 4: Modern Warfare and Unreal Tournament III... the end of 2007 was already going to end with a major bang. Now EA has gone and said Crysis is due this side of Christmas.



During a recent conference call EA's CFO Warren Jenson spilled the news during a financial conference call. "We are now planning to launch Crysis in early November," he said.

We're a little concerned about the use of the word "planning", because that has 'Oh, it might actually not make that date' written all over it, but fingers crossed, eh?

The second PC first-person shooter from German developer Crytek is surrounded by a mass of anticipation and we've all drooled over what we've seen of the game to date.

Don't let us down Crytek, or you'll have a riot on your hands.

Source : http://computerandvideogames.com/

posted by Gunny

   
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Medal Of Honor Airborne Multiplayer Summit Review

Thursday, August 02, 2007 2:04:55 PM (GMT Daylight Time, UTC+01:00)
This is the first of two parts of my review of the MOH:Airborne Multiplayer Summit I attended recently at Fort Bragg, North Carolina. This first part focuses on the reason for attending - the multiplayer game. This is a rather extensive review (8 pages in Word!), so dig in when you have time.
   
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Rockstar officially appeals the Manhunt 2 banning

Wednesday, August 01, 2007 10:00:22 PM (GMT Daylight Time, UTC+01:00)



Rockstar Games made an official plea with the Video Appeals Committee, hoping to overturn the BBFC's banning of Manhunt 2 in Britain. As you all know by now, Manhunt 2 went unrated in the UK, singled out for its violent overtones. Many agreed it was unfair and now Rockstar wishes to confirm it by seeing the title hit British shelves in spite of the BBFC's wishes.

If Rockstar's appeal succeeds with the VAC, the game will finally be made legal to purchase, meaning we can decide for ourselves whether or not we're emotionally mature enough to handle the brutality of this controversial game.
The hearing's official date is yet to be announced.

posted by Eggchaser

   
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10tacle Studios AG to present six world premieres at GC

Wednesday, August 01, 2007 7:26:28 PM (GMT Daylight Time, UTC+01:00)
This year's Games Convention will play host to six world premieres from 10tacle Studios AG. The company will be showcasing their upcoming line-up at Booth 150, Hall 1. Here's the list of..
   
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It's the prestigious Golden Joysticks' jubilee year

Wednesday, August 01, 2007 6:08:58 PM (GMT Daylight Time, UTC+01:00)
The Golden Joysticks are, without doubt, the most important gaming awards around. It's the award every developer wants to win. Why? Because its winners are decided entirely on YOUR votes. Developers, journalists, publishers... none of them get a say in it. You do. Last year, there were 540,000 votes cast, and now, for the 25th year, it's time to vote again - and you can do so right here at the official Golden Joysticks website.
   
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Hellgate..London

Wednesday, August 01, 2007 10:51:54 AM (GMT Daylight Time, UTC+01:00)


The same creative talent that put together the insanely addictive hack-and-slash game Diablo is now hard at work on a new game that's all about blasting through waves of evil demons who have invaded a near-future version of our world. Unlike other action role-playing games, Hellgate: London plays from a first-person perspective, and the recently revealed hunter class actually plays a lot like a first-person shooter character. We recently got our hands dirty with the hunter class, and the spell-slinging cabalist, in both single- and multiplayer play.


Even though Hellgate: London looks a lot like a first-person shooter, it's actually an in-depth RPG with all the trimmings--your character has ability scores, various skills and powers to unlock, and an inventory that includes various slots for armor items your character can wear, as well as weapons that can be equipped in your character's main or offhand. Both the templar profession, which specializes in hand-to-hand combat, and the cabalist, which uses high-tech weapons enhanced with eldritch magic, mostly need to point their weapons in the general direction of their enemies and attack using mouse clicks (the left mouse button causes your character to attack with the weapon equipped in his or her main hand; the right mouse button attacks with the offhand). However, the hunter doesn't automatically lock onto targets and must manually aim.



Hellgate: London's development seems to be progressing nicely. Now that the game has all three of its character classes created and a great deal of content built for it, it's looking more than ever like the game's fast pace, open-ended skill system, and piles and piles of different weapons and items will eventually make hopeless addicts out of anyone who gets a kick out of hacking and slashing away at monsters. The game will be released...when it's done.

Game Trailer



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Medal of Honor: Airborne Exclusive Multiplayer Hands-On

Wednesday, August 01, 2007 4:18:26 AM (GMT Daylight Time, UTC+01:00)

The test of longevity for most first-person shooters is not usually found in their single-player campaigns. Rather, it's in how addictive or engrossing their multiplayer suites can be. This is doubly tough for World War II games, as the Call of Duty series has established a high bar in terms of multiplayer popularity. However, EA is no stranger to World War II shooters itself; indeed, its Medal of Honor series is older than Call of Duty. With Medal of Honor: Airborne, the company hopes to breathe new life into the genre with a dynamic style of gameplay that's possible because you can parachute into battle, in both the single-player and multiplayer games. And we hit the virtual silk against EA's finest to see what the online gameplay is like.

First, here are some key basics on the multiplayer game. Airborne will support up to 12 players in all three multiplayer modes. It's a team-based game, so there are no one-against-all modes. Instead, you'll belong to one of two teams. There are the Allies, which is basically the American Airborne, and the Axis, which can vary between the German and the Italian forces. Two of the three multiplayer modes feature the Allied side parachuting into action; the Axis never parachute since they were on the defensive during all the battles depicted in the game. There are some pros and cons to parachuting, which we'll get to a bit later on.

At the beginning of each battle you select a primary weapon to carry (you can switch to a different selection while waiting to respawn). There's a rifle, which translates into the familiar M1 Garand for the Allies and the bolt-action German infantry rifle. Next is the submachine gun, which is either a Thompson or an MP40. Heavier firepower is provided by the auto-rifle, either a Browning Automatic Rifle or an StG44. Then there are sniper rifles, and for fun with high explosives, an antitank weapon. Then are no vehicles in the game to use the antitank weapons against, but they are useful for taking out clusters of infantry. You can also carry a second weapon, which can be scavenged from dead enemies, for extra firepower. And everyone gets a pistol and some grenades, as well.

As you'd expect, there's a balancing act going on between all the weapon types, so there's no "perfect" weapon. The rifle is accurate and has a decent range but is relatively slow firing. The SMG can spew out rounds in a hurry, but it's most effective up close. The auto-rifles are powerful, but their recoils make them difficult to control, and they eat through their magazines in no time. The sniper rifle is deadly accurate with a long range, but agonizingly slow. Then there are the antitank weapons, which can be fired only when aimed through their iron sights. This makes them slow to aim and fire, and even slower to reload, but the blast radius of their warheads basically makes them mini-artillery.

With all this firepower exploding around you, it's no big surprise that you'll die a lot, probably on par with other shooters. The game uses a regenerating health system. The health bar is divided into four squares. If you're wounded, health drains from a square. Avoid fire for a few seconds and it will refill. If a square is fully drained, it won't regenerate unless you pick up a health pack. If you're killed, you're out of action for a few seconds until you respawn.



All this is pretty standard for a World War II multiplayer shooter, though. We've come to expect the BARs and the bazookas. Where Airborne differentiates itself from the pack is in its modes, two of which depend on the parachute system to make the action pretty unpredictable. After all, in most games both teams start at the same place every time, which makes everything after that a bit predictable. In Airborne, one team is usually drifting down onto the map, landing all over the place. An Allied paratrooper can land almost anywhere on a level, from a rooftop to the objective itself to even on top of an enemy trooper, killing him instantly. On the other hand, the Axis can have a blast picking off the slowly descending Allies.

The first mode is objective airborne, which is basically a seize-the-objective mode that uses three flags. The Allies parachute into the level in this mode, and each team has its own flag at opposing ends of the map with a neutral middle flag in between. To seize one of the team flags requires a single player, but to seize the middle flag requires two teammates working in conjunction. If a team manages to control all three flags simultaneously it wins the round. The first team to win two of three rounds wins the match. Then there's team deathmatch airborne mode, which does away with the flags altogether and focuses on killing the other team. Again, the Allies parachute into the battle in this mode. The third (and most conventional) mode is regular team deathmatch; this does away with the entire parachuting bit, so both teams start out on the ground.

All three modes are supported on all six maps. These aren't particularly huge maps--if they were too large, they'd simply be too big for just 12 players--but they're designed so that there are plenty of ways to get around each level. Their names are pretty self-explanatory. Destroyed village is set amid a gutted village not unlike the one seen in Saving Private Ryan. Neptune is set amid the Norman hedgerow country and a German radar bunker. There's a small trench network in front of the bunker, as well as a tunnel that bores through a small hillside. You can go through the tunnel, or up and over the hill. Husky is a scaled-down version of the Operation Husky level in the single-player campaign, and you'll parachute into a circular Sicilian town. This is a brutal level thanks to the narrow alleyways and streets, as well as the ubiquitous rooftops, which makes it easy for the airborne to rain down death. Three of the maps are taken from the single-player campaign, while the remaining three have been adapted from previous Medal of Honor games.

Finally, Airborne will feature both ranked and unranked matches. Unranked matches are basically unofficial, so players can tinker with the various server settings, allowing access to unlockable upgrades. The ranked servers will basically be official, and you'll be able to build a persistent character over time, gaining access to various unlockables. These are mainly weapon upgrades, similar to those seen in the single-player game. For instance, you can unlock rifle grenades, which lets you launch grenades a lot farther than you can throw them. This persistent mode will reward long-term play, which is the obvious hope.

Even without the parachute system Airborne's multiplayer mode looks to be pretty solid. But throw in the ability to rain men upon the battlefield, and it becomes wilder than most World War II multiplayer battles. Medal of Honor: Airborne ships at the end of the month.

Source : http://uk.gamespot.com/

posted by Gunny

   
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World of Warcraft: Wrath of the Lich King

Wednesday, August 01, 2007 4:02:23 AM (GMT Daylight Time, UTC+01:00)

It's become standard practice for massively multiplayer online games to release expansion packs to update their core offerings sometime down the road. Since launching in late 2004, Blizzard has placated its 9 million-strong audience with a single expansion, The Burning Crusade, which was snatched up by the human hordes at a record-setting pace in January. Though the two-year development time undoubtedly helped Blizzard's expansion achieve critical praise near-equal to its progenitor, fans of the series have been antsy about how long they'll have to wait for the game's next expansion.



It appears the next add-on may be closer than many may have thought. As the Entertainment Software Rating Board is occasionally wont to do, German software ratings board Unterhaltungssoftware Selbstkontrolle (USK to its friends) appears to have tipped Blizzard's hand by revealing not only the name of Blizzard's next expansion, but when gamers can expect to see it as well.

Spotted by German community site Gamona, a listing for World of Warcraft: Wrath of the Lich King appeared on USK yesterday, accompanied by the tag "GC-demo," implying Blizzard will be showing Wrath of the Lich King at this year's Games Convention in Leipzig, Germany. Responding to a request for comment, a Blizzard representative stated, "We have not yet announced any details with regard to future expansions of World of Warcraft."

The listing lends further credence to rumors circulating this week that the next WOW expansion will travel north to the frigid region of Northrend. According to a report on WOW Insider, an anonymous tipster sent world that the Video Games Live orchestra, slated to perform the final concert at this year's BlizzCon, will play three pieces titled "Northrend 1," "Northrend 2," and "Northrend 3." Warcraft aficionados will be quick to note that Northrend is where the Warcraft III hero Arthas Menethil made his stand against the dreadlord Mal'Ganis, only to be corrupted by the powerful yet chaotic Frostmourne sword due to the meddling of Kel'Thuzad.

With the WOW expansion now quite visible on the horizon, a new wrinkle has been added to the much-speculated beta-key giveaway at this year's BlizzCon. For more news from Blizzard and Wrath of the Lich King, check back later this week for GameSpot's coverage of BlizzCon as well as later this month for updates from the Leipzig Games Convention.


Source : http://uk.gamespot.com/

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Tequila's arsenal revealed in new trailer

Tuesday, July 31, 2007 4:24:17 PM (GMT Daylight Time, UTC+01:00)
Bam! Drrrrtttt! Ka-pow! Ah, how we love these sounds of destruction. Stranglehold knows this, and - as you can see in this new weaponry-based trailer - the game is an almost non-stop aural orgy of explosive noise, combined with the loosing of an alarming amount of ammunition. Brilliantly, though, Stranglehold's fatalities aren't limited to bullet-points. The crumbling