NEWS HEADLINES




Sony Ericsson to introduce Android 3.0 gaming platform and PSP Go-like smartphone.....

Thursday, August 12, 2010 2:49:02 PM (GMT Daylight Time, UTC+01:00)

Sony Ericsson to introduce Android 3.0 gaming platform and PSP Go-like smartphone





There's no question that gaming on the Android platform has heretofore been relatively underwhelming, but that looks like it's all about to change. It seems that Sony Ericsson -- a company that has yet to even introduce an Android 2.0 device -- is at work on a project to redefine gaming on Google's mobile platform. We now know (via a trusted source) that the company is actively and heavily developing a brand new gaming platform, ecosystem, and device (possibly alongside Google) which are already in the late stages of planning. And we've got the goods on it. 

Here's what we can tell you about the hardware: if you're a gaming fan, this is exactly the kind of phone you've been waiting for. The device is described as cross between the Samsung Captivate and the PSP Go-- in other words, it's a landscape slider with game controls in place of the typical QWERTY keyboard. The D-pad is here, but instead of the small joystick, the device will have what was described as a "long touch pad" for analog controls, along with standard PSP buttons and shoulder buttons. The phone has a large display, described as being between 3.7 and 4.1 inches with WVGA or better resolution, a 5 megapixel camera that we're told might not be final, and it'll likely have a 1GHz Snapdragon CPU on board. The phone is mostly black with some silver highlights, and the gamepad area is white / silver in color. Apparently it's currently branded as a Xperia device, but it looks like it will carry PlayStationbranding as well. Those who've seen the phone say it looks "pretty damn sexy." The mockup above probably doesn't do the actual hardware justice, but it should give you an idea of what you'll be dealing with.






On the software side, it looks like the device will be running Gingerbread (Android 3.0) with a phone-specific skin, and there will be a new area of the Android Market specifically for the games. That content will be initially accessible only by the halo device, but from the sounds of things, these titles might be made available to other Android phones if their specs and button layouts meet requirements. Games will be graphically in the range of PSX or PSP games, meaning true 3D gaming is headed to Android. Titles currently being shown off seem to be focused around some older PSX as well as new PSP offerings, withGod of War, Call of Duty: Modern Warfare, and LittleBigPlanet possibly on tap, and future plans for titles which incorporate augmented reality features.

In terms of release, it's possible that the phone and ecosystem could be introduced as early as October of this year, but we have yet to confirm.

Right now we're working on getting even more detail about the phone and partnership, but we can tell you now that this is not a random rumor -- we have reason to believe that what we've heard and seen is real and coming to market. It makes perfect sense in a way -- Google gets a much-needed push into the gaming and entertainment space for Android, while Sony (via its partnership with Ericsson) finally delivers the PlayStation phone users have been wanting. We see it as a major win for both companies and the consumer... and we always need another distraction. Stay tuned to this space for updates as we get them, and in the meantime, start socking away the pennies.

Source: Engadget
   
Share this post :

Posted by : Stoney

Are Microsoft quietly opening up a Kinect beta program?

Tuesday, August 10, 2010 10:34:24 AM (GMT Daylight Time, UTC+01:00)

Well what do we have here?

It appears our friends over at Joystiq have received word from diligent tipsters that Microsoft's Connect customer feedback service is sending out Kinect beta program invites. Details are predictably sparse, but naming ironies aside, the note does specify that chat will be limited only to those involved in the preview program.

While this isn't really surprising given the context,Joystiq surmises that this choice clarification could hint invitees will have the chance to sample the video chat app available through the Kinect's new dashboard, which was shown off at E3. Unfortunately, Ballmer and crew have yet to lend any official credence to these murmurs, though apparently the email address behind these notes is valid.

It's also not that outrageous to imagine Microsoft wanting to spin Kinect's wheels in the wild before releasing it to the unwashed gaming masses on its official November 4th launch date. Considering the program would have to put hardware in the hands of testers though to pull something like this off, we're counting on more than a few overly excited gamers shining additional light on the situation should things get serious.



Source: Joystiq
   
Share this post :

Posted by : Stoney

NEX Trailer for iPhone & iPod Touch. Starbyte Software.

Tuesday, July 28, 2009 4:40:27 AM (GMT Daylight Time, UTC+01:00)

Today we reveal NEX to the world. This is the culmination of nearly a years work by the team. There has been some very long nights and lots of hard work along the way by everyone involved. Finally release day is in sight. We have submitted the game to Apple today for Q&A testing. Providing no issues are found during testing, we are less than 2 weeks away from a global release on iTunes and the App Store. Game On !! Let's Rock !

NEX Website : Here

   
Share this post :

Posted by : Gunny

'Prototype' (PS3/X360/PC) - New Screens

Saturday, September 29, 2007 6:11:47 PM (GMT Daylight Time, UTC+01:00)

Prototype_Logo

Prototype tells the story of Alex Mercer - a man haunted by his past, fighting a secret war in New York City. As the action spirals out of control, a conspiracy tied to his origins threatens the future of mankind itself. Mercer’s amazing shapeshifting powers allow him to become an exact replica and steal the skills or powers of anyone who crosses his path.

Prototype_025

“Radical Entertainment has a strong pedigree of critically acclaimed, best-selling open-world games, and Sierra Entertainment is excited to see them craft an original game that has already fired-up the imaginations of press and gamers alike,” said Martin Tremblay, president, Worldwide Studios for Sierra Entertainment. “PROTOTYPE represents the strength of Sierra Entertainment’s internal studios and our commitment to creating original and exciting games.”

Prototype_026

“Radical Entertainment set out to create the most dynamic video game character ever imagined. From free-form movement to over-the-top combat action; PROTOTYPE can climb or wall-run across any surface, jump 30 stories high, and destroy anything that crosses his path,” said Kelly Zmak, president of Radical Entertainment. “Our team at Radical has built upon the technology that drove our previous best-selling games and now has the freedom to dream big and imagine a powerful character in a sprawling city like New York, cloaked in a conspiracy and ripped from today’s headlines.”

Prototype_027

Prototype_028

Prototype_029

Prototype_030

Prototype_031

Prototype_032

Prototype_033      

PROTOTYPE debuts on the PS3, X box 360 and PC in summer 2008.

News Source : Here
Technorati Tags:

ToCLogo

BuyCrosshair USB Mouse Pad with 4 Port Hub (PC)
Gunny posted by Gunny

   
Share this post :

Posted by : Gunny

New Timepslitters 4 Info

Sunday, August 12, 2007 6:30:06 AM (GMT Daylight Time, UTC+01:00)

UK studio Free Radical Design has confirmed that development of TimeSplitters 4 is well underway and anything is possible regarding the platforms it’ll launch on.
“Yes,

is happening. At the moment it’s in the very early concept stages, and as yet it’s unsigned to any publisher,” Free Radical Design’s screenwriter Rob Yescombe told us.

Regarding a platform it looks like there are no specific exclusive plans although that could change when the game’s gets picked up by a publisher. You’ve got to think that PS3 would be a prim(ate) target given the series’ history and success on PS2. “Anything and everything is currently a possibility. We’re not saying no to anything,” added Yescombe.

It’s a bit early to talk specifics regarding gameplay and story but Yescombe did tell us that, “TimeSplitters 4 will be a great big joke at the expense of the world of games - ourselves included. God, that’s a terrible sound bite. Can you just make one up and make me sound hilarious? No, wait, just say that I /*have*/ a hilarious sound bite, but it’s still in the very early concept stage.”

Don’t expect a release this side of Christmas though: “The game’s not a very long way away but it’s not a very short way away either. It’s somewhere in the middle. Is that non-specific enough?”

Luckily we’ve got the awesome-looking Haze to deal with this year and the prospect of a new TimeSplitters game next year.

Source : http://gamers-creed.com/

Gunny posted by Gunny

   
Share this post :

Posted by : Gunny

10tacle Studios AG to present six world premieres at GC

Wednesday, August 01, 2007 7:26:28 PM (GMT Daylight Time, UTC+01:00)
This year's Games Convention will play host to six world premieres from 10tacle Studios AG. The company will be showcasing their upcoming line-up at Booth 150, Hall 1. Here's the list of..
   
Share this post :

Posted by : Gunny

Dirt Damage Physics

Wednesday, August 01, 2007 6:17:06 PM (GMT Daylight Time, UTC+01:00)
Codemasters Producer Alex Grimbley shows off some of the damage modeling in Colin McRae Dirt.


View Video >>

Source : http://www.n4g.com/

posted by Gunny

   
Share this post :

Posted by : Gunny

It's the prestigious Golden Joysticks' jubilee year

Wednesday, August 01, 2007 6:08:58 PM (GMT Daylight Time, UTC+01:00)
The Golden Joysticks are, without doubt, the most important gaming awards around. It's the award every developer wants to win. Why? Because its winners are decided entirely on YOUR votes. Developers, journalists, publishers... none of them get a say in it. You do. Last year, there were 540,000 votes cast, and now, for the 25th year, it's time to vote again - and you can do so right here at the official Golden Joysticks website.
   
Share this post :

Posted by : Gunny

Hot chicks and fast cars, oh baby!

Wednesday, August 01, 2007 4:13:08 AM (GMT Daylight Time, UTC+01:00)

After the ever so slight disappointment of the last NFS, Carbon (where was the drag racing?), EA Black Box has got some work to do to make this next iteration of its racing franchise stand up against stiff competition from the likes of PGR4, Burnout Paradise and Forza 2. After talking to the developer, however, we’ve got a feeling that it might just surprise a few people.


Worries that EA may be rushing to get ProStreet out the door so soon after Carbon can be dismissed. It has been developed by a core development team, mostly from scratch, since the end of work on Most Wanted, while the rest of the team went off to create Carbon. ProStreet has therefore been in development for some time, and it certainly shows.

Black Box is once again tapping into the shifts in tuner culture, this time from lawless street racing to an all together more organised structure. Don’t worry, NFS hasn’t become all about 40-year-old men preening themselves in the pit lanes of yet another oval track. Oh no, this is still all about balls-to-the-wall racing. With attitude (and none of that dated, Fast and the Furious nonsense).


Gone are the freeroaming cityscapes, gone are the speed-spoiling traffic cops and gone are the neon-tinted night races. In come the all-weekend race meets and wind-tunnel, performance customisation. “What we do have is a lot of real locations on the street side and a lot of licensed tracks,” John Doyle, line producer on NFS ProStreet, told us on a recent visit to the Black Box studios.


“It’s not standard motorsports,” he explains. “This is about a particular attitude, a mix of rock concert, rave and race weekend all in one. The idea is that you’re immersed there as a player; this is where the front end is, this is where you’ll spend most of your time when not racing. You’re there not to run a single event, but to be the best multi-discipline racer in the world.”

The arcade styling of previous Need For Speeds is almost forgotten; what we’re looking at now is street racing grown up. Not strictly a sim, but definitely not a throwaway arcade racer.

Although Black Box was unwilling to divulge any of ProStreet’s multiplayer elements, we reckon John Doyle might have dropped a few hints. “When people show up to these track events, they’re not interested in the traditional rulebooks that have existed around racing before,” he said. “Bring your cars to the track, run against everyone else there, set up a series of rules, make them your rules, do whatever you want on the track, but get out there and race.” Player-created Xbox Live race meets, anyone?



The Autosculpt feature from the last game is very much in evidence in ProStreet’s customisation model, but it has been heavily tweaked to take advantage of the new physics engine. The goal of customisation is to have every change, cosmetic or performance-orientated, to have an effect on the track. This deep tweaking of your car is made accessible through the wind tunnel that gives feedback on every change. This version of NFS also marks the first time we’re allowed to customise the BMWs in the game. And crash them...



The new physics engine is really the building block for the entire game. One whole team from the studio spent over a year perfecting the engine, making sure the player feels the raw power of the car, that there’s a heightened sense of speed and yet not overly punishing. The resulting engine allows the cars to react the way they should, damage to be created procedurally in real time, and the player to soil themselves. Says Doyle: “It’s more realistic and authentic than you’ve seen a Need For Speed game in a long time. Probably ever.”


The race weekends are the front end of the game, where you’ll spend your time tuning your cars to get the most out of them for each discipline. There are the typical NFS street races, drag and drift races and the new grip, or track, races. Each type will require a different setup to get the most out of your car, but to make things easier you’ll be able to download other people’s setups thanks to the blueprint system. This allows you to save and upload particular setups or swap with other players.

As if all of this wasn’t enough, Black Box has also confirmed that the drag racing – criminally absent from last year’s Carbon – will indeed make its white-knuckled return in ProStreet, only now the consequences for overtaking too recklessly will be far more deadly thanks to the new damage model that will leave your car primed for the scrap heap in the blink of an eye. The damage system factors in things like speed, individual car parts and environmental obstructions when calculating the crashes, and the damage is also persistent, meaning that you carry paint scrapes and fender dents like badges of honour throughout your racing career.

There’s plenty more to come, and we’ll keep you up-to-date as news unfolds and code is released.


Source : http://www.gameplayer.com.au/

posted by Gunny

   
Share this post :

Posted by : Gunny

Guitar Hero or Guitar ZERO!

Tuesday, July 31, 2007 1:57:26 PM (GMT Daylight Time, UTC+01:00)

OK so I’m sitting here thinking what can I write about and then Rich gave me some inspiration, OLD GAMES… so I got to thinking about all the games I have played over the years on my Atari and Amiga 1200 and tried to think of my favourite game. Then I remembered last Christmas at the family bash my Nephew brought along his play station and his stack of games, sifting through them trying to find the shootem ups and racing games I came across GUITAR HERO’s… now I can air guitar with the best of them so this one caught my eye.

“Hey Tom, where’s the controller for this guitar hero game? Is it any good??” . In walked my nephew with a big box “here you go, its way cool, ill show you how you play it!” and out he pulls a plastic guitar… no way, that’s not the controller I thought, I was already hooked.

Obviously I didn’t need him to show me anything so I nicked the guitar and assumed the ROCK stance of my youth and prepared for SMOKE ON THE WATER [da da dah, da da da dahhh], how hard could it be… VERY it appears, I was pants. So falling back to ‘plan B’ I asked Tom to show me how to play it, he decided that Smoke on the Water was probably a bit too beginner for him so switched to Franz Ferdinand’s ‘Take Me Out’, flash little git!

WOW, it was mental I hadn’t laughed so much in ages, there he was ripping into the song, using the tremlo arm thinigie to give effects and building up rock points, the crowd where going mad. By this time the entire family was looking on as I once again took up my trusty Gibson SG preparing for Smoke on the Water. Well it was a nervy start and the crowd both real and machine driven didn’t seem that impressed but I was starting to get the hang of it and soon everyone was cheering and I was rocking, then one bad note, a laps in concentration whilst trying to play the guitar behind my head and it all went pair shaped, I completely lost it and was booed of the stage…

Well anyway by 2.40am my brothers and I had all mastered it; well I could now play Boston’s “More than Feeling” without getting binned by the crowd!

The next day talking to my niece she informed me that she can play all the tracks and even has her own band set up in game. She then proceeded to thrash out Motorheads “Ace of Spades” and “Godzilla” by Blue Oyster Cult… which of course meant that we had to start practicing again, it was then that the wife threatened divorce and I sheepishly walked away from the console!!

So I’m really looking forward to this Christmas as I’m thinking of going for “Killer Queen”, I know if I put in the time ill be able to suss it by Boxing day… I have already bought Tom’s Christmas pressie, yep you guessed it’s Guitar Hero’s II – Encore Rock the 80’s. Apparently you can link this one up to two controllers with one person playing bass and one playing lead… there should also be now surprise to hear that my younger brother is currently trying to buy a second controller; I just hope Tom still likes this game!

So if your Christmas is usually just Turkey and “The Great Escape” think again, this year get GUITAR HERO, some mates and obviously lots of beer and get rocking…

While writing this I have also noticed that Guitar Hero’s III is out later this year with new songs and game play.

Its available for lots of different platforms; Guitar Hero is available for the PlayStation 2, Guitar Hero’s II [Encore Rock the 80’s] is available on both PlayStation 2 and Xbox 360 and the new title coming out soon, Guitar Hero’s III – Legends of Rock is available on PlayStation 2, PlayStation 3, Xbox 360 and the Wii.

For more info visit REDOCTANE

posted by Truegrit

   
Share this post :

Posted by : Truegrit

Need for Speed ProStreet - Exclusive Speed Challenge Trailer

Tuesday, July 31, 2007 11:58:08 AM (GMT Daylight Time, UTC+01:00)
Put the pedal to the metal and hold on tight, 'cuz it's time to break the sound barrier.

View Trailer >>

posted by Gunny
   
Share this post :

Posted by : Gunny

10 New Virtua Fighter 5 Screens. PC/360

Monday, July 30, 2007 6:41:30 PM (GMT Daylight Time, UTC+01:00)
Sega has released ten new screens from the latest build of Virtua Fighter running on the XBOX360. At a quick glance, you see well the lightening has been improved in the game since it’s PS3’s debut. The game will also have an online component for the XBOX360 version which is launching this October.
   
Share this post :

Posted by : Gunny

Voltage Announced

Monday, July 30, 2007 5:08:11 PM (GMT Daylight Time, UTC+01:00)
Lexicon Entertainment today announced Voltage for PlayStation 3, XBOX360 and PC. Voltage is a futuristic racing game with real-time strategy elements, which is being developed by IBA Group, situated in Czech Republic. Voltage takes the rush and thrill of speed racing to a new level. Races take place far in the future on the planets of the Solar system, where players compete in the fastest and most technologically advanced races, to acquire the supreme title of the Solar System’s Best Racer. Players can choose from a number of vehicles powered by anti-gravity engines that run on electricity, nuclear and tachyon fuel and can jump to reach special sections of the track for a more advantageous position. Once the players have chosen their cars, the exhilaration begins……….
   
Share this post :

Posted by : Gunny

Lego Indy Jones Announced For 2008.

Monday, July 30, 2007 11:04:38 AM (GMT Daylight Time, UTC+01:00)


Following widespread success with Lego Star Wars, Traveller's Tales is hard at work on Lego Indiana Jones, due out on consoles in 2008. We wouldn't be surprised to see it on PC and handhelds, either - the official website currently lists platforms as "TBA".

Announced at Comic-Con in San Diego, the new title will parody Indiana Jones and the Temple of Doom, Indiana Jones and the Raiders of the Lost Ark and Indiana Jones and the Last Crusade. It doesn't sound like it will touch on the new Indiana Jones film, probably because making fun of old people is wrong.

Publisher LucasArts told Comic-Con that the Lego Indy game would boast the same quirky sense of humour, largely thanks to having the same team as the Star Wars games behind it, while TT director Tom Stone also sounds keen. "Indy also presents us with wonderful and memorable cinematic moments," he said. "The boulder scene of Raiders of the Lost Ark [done] in Lego is hilarious!"

TT is also working on a Lego Batman game, while Indiana Jones films still await proper news on LucasArts' own, George Lucas-aided Jones project, currently in development and due to deal with events a year after those in Last Crusade.

   
Share this post :

Posted by : Gunny

Arcade Street Racing

Monday, July 30, 2007 4:40:41 AM (GMT Daylight Time, UTC+01:00)
European Street Racing is a very simplistic racing game. Where Need For Speed has complex career modes and decal editing, this PC racer isn't so flashy. You buy a car, upgrade it with tuner parts and then hit the streets of one of seven real-world cities, competing against other racers online, offline or over LAN.

The game is solid enough, but currently far too basic to impress by today's standards. The graphics, handling and structure are all there, just not sophisticated enough to be classed as contemporary. Of course, at least that means it'll likely run on a low-spec machine. Even with all the special effects switched on, it doesn't come anywhere near the quality of Project Gotham Racing... or even its Dreamcast ancestor Metropolis Street Racer, for that matter. So this is a game some eight years behind its peers.



Above: Draw distance and movement is fine - it's just all a bit blocky to look real, or impressive

However, despite the simplicity, it does play reasonably well. Movement is smooth and the roads are full of traffic you'll need to avoid. Cars have damage, and even if the crumpling doesn't look amazing, it at least looks passable - and more dynamic than that of several big-name racers we could mention. We also like the handbrake, which produces a convincing slide.

With the game's RRP of £19.99, there may be a young gamer out there with no console and only a moderately-specced PC who will probably enjoy the collisions and 'near miss' messages. As for us... well, we'll reserve our judgement for the review, but unless the game gets a major overhaul, it seems European Street Racing is destined for the bargain bin.

   
Share this post :

Posted by : Gunny