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'Prototype' (PS3/X360/PC) - New Screens

Saturday, September 29, 2007 6:11:47 PM (GMT Daylight Time, UTC+01:00)

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Prototype tells the story of Alex Mercer - a man haunted by his past, fighting a secret war in New York City. As the action spirals out of control, a conspiracy tied to his origins threatens the future of mankind itself. Mercer’s amazing shapeshifting powers allow him to become an exact replica and steal the skills or powers of anyone who crosses his path.

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“Radical Entertainment has a strong pedigree of critically acclaimed, best-selling open-world games, and Sierra Entertainment is excited to see them craft an original game that has already fired-up the imaginations of press and gamers alike,” said Martin Tremblay, president, Worldwide Studios for Sierra Entertainment. “PROTOTYPE represents the strength of Sierra Entertainment’s internal studios and our commitment to creating original and exciting games.”

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“Radical Entertainment set out to create the most dynamic video game character ever imagined. From free-form movement to over-the-top combat action; PROTOTYPE can climb or wall-run across any surface, jump 30 stories high, and destroy anything that crosses his path,” said Kelly Zmak, president of Radical Entertainment. “Our team at Radical has built upon the technology that drove our previous best-selling games and now has the freedom to dream big and imagine a powerful character in a sprawling city like New York, cloaked in a conspiracy and ripped from today’s headlines.”

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PROTOTYPE debuts on the PS3, X box 360 and PC in summer 2008.

News Source : Here
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Gunny posted by Gunny

   
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New Timepslitters 4 Info

Sunday, August 12, 2007 6:30:06 AM (GMT Daylight Time, UTC+01:00)

UK studio Free Radical Design has confirmed that development of TimeSplitters 4 is well underway and anything is possible regarding the platforms it’ll launch on.
“Yes,

is happening. At the moment it’s in the very early concept stages, and as yet it’s unsigned to any publisher,” Free Radical Design’s screenwriter Rob Yescombe told us.

Regarding a platform it looks like there are no specific exclusive plans although that could change when the game’s gets picked up by a publisher. You’ve got to think that PS3 would be a prim(ate) target given the series’ history and success on PS2. “Anything and everything is currently a possibility. We’re not saying no to anything,” added Yescombe.

It’s a bit early to talk specifics regarding gameplay and story but Yescombe did tell us that, “TimeSplitters 4 will be a great big joke at the expense of the world of games - ourselves included. God, that’s a terrible sound bite. Can you just make one up and make me sound hilarious? No, wait, just say that I /*have*/ a hilarious sound bite, but it’s still in the very early concept stage.”

Don’t expect a release this side of Christmas though: “The game’s not a very long way away but it’s not a very short way away either. It’s somewhere in the middle. Is that non-specific enough?”

Luckily we’ve got the awesome-looking Haze to deal with this year and the prospect of a new TimeSplitters game next year.

Source : http://gamers-creed.com/

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10tacle Studios AG to present six world premieres at GC

Wednesday, August 01, 2007 7:26:28 PM (GMT Daylight Time, UTC+01:00)
This year's Games Convention will play host to six world premieres from 10tacle Studios AG. The company will be showcasing their upcoming line-up at Booth 150, Hall 1. Here's the list of..
   
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Dirt Damage Physics

Wednesday, August 01, 2007 6:17:06 PM (GMT Daylight Time, UTC+01:00)
Codemasters Producer Alex Grimbley shows off some of the damage modeling in Colin McRae Dirt.


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Source : http://www.n4g.com/

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It's the prestigious Golden Joysticks' jubilee year

Wednesday, August 01, 2007 6:08:58 PM (GMT Daylight Time, UTC+01:00)
The Golden Joysticks are, without doubt, the most important gaming awards around. It's the award every developer wants to win. Why? Because its winners are decided entirely on YOUR votes. Developers, journalists, publishers... none of them get a say in it. You do. Last year, there were 540,000 votes cast, and now, for the 25th year, it's time to vote again - and you can do so right here at the official Golden Joysticks website.
   
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Posted by : Gunny

Hot chicks and fast cars, oh baby!

Wednesday, August 01, 2007 4:13:08 AM (GMT Daylight Time, UTC+01:00)

After the ever so slight disappointment of the last NFS, Carbon (where was the drag racing?), EA Black Box has got some work to do to make this next iteration of its racing franchise stand up against stiff competition from the likes of PGR4, Burnout Paradise and Forza 2. After talking to the developer, however, we’ve got a feeling that it might just surprise a few people.


Worries that EA may be rushing to get ProStreet out the door so soon after Carbon can be dismissed. It has been developed by a core development team, mostly from scratch, since the end of work on Most Wanted, while the rest of the team went off to create Carbon. ProStreet has therefore been in development for some time, and it certainly shows.

Black Box is once again tapping into the shifts in tuner culture, this time from lawless street racing to an all together more organised structure. Don’t worry, NFS hasn’t become all about 40-year-old men preening themselves in the pit lanes of yet another oval track. Oh no, this is still all about balls-to-the-wall racing. With attitude (and none of that dated, Fast and the Furious nonsense).


Gone are the freeroaming cityscapes, gone are the speed-spoiling traffic cops and gone are the neon-tinted night races. In come the all-weekend race meets and wind-tunnel, performance customisation. “What we do have is a lot of real locations on the street side and a lot of licensed tracks,” John Doyle, line producer on NFS ProStreet, told us on a recent visit to the Black Box studios.


“It’s not standard motorsports,” he explains. “This is about a particular attitude, a mix of rock concert, rave and race weekend all in one. The idea is that you’re immersed there as a player; this is where the front end is, this is where you’ll spend most of your time when not racing. You’re there not to run a single event, but to be the best multi-discipline racer in the world.”

The arcade styling of previous Need For Speeds is almost forgotten; what we’re looking at now is street racing grown up. Not strictly a sim, but definitely not a throwaway arcade racer.

Although Black Box was unwilling to divulge any of ProStreet’s multiplayer elements, we reckon John Doyle might have dropped a few hints. “When people show up to these track events, they’re not interested in the traditional rulebooks that have existed around racing before,” he said. “Bring your cars to the track, run against everyone else there, set up a series of rules, make them your rules, do whatever you want on the track, but get out there and race.” Player-created Xbox Live race meets, anyone?



The Autosculpt feature from the last game is very much in evidence in ProStreet’s customisation model, but it has been heavily tweaked to take advantage of the new physics engine. The goal of customisation is to have every change, cosmetic or performance-orientated, to have an effect on the track. This deep tweaking of your car is made accessible through the wind tunnel that gives feedback on every change. This version of NFS also marks the first time we’re allowed to customise the BMWs in the game. And crash them...



The new physics engine is really the building block for the entire game. One whole team from the studio spent over a year perfecting the engine, making sure the player feels the raw power of the car, that there’s a heightened sense of speed and yet not overly punishing. The resulting engine allows the cars to react the way they should, damage to be created procedurally in real time, and the player to soil themselves. Says Doyle: “It’s more realistic and authentic than you’ve seen a Need For Speed game in a long time. Probably ever.”


The race weekends are the front end of the game, where you’ll spend your time tuning your cars to get the most out of them for each discipline. There are the typical NFS street races, drag and drift races and the new grip, or track, races. Each type will require a different setup to get the most out of your car, but to make things easier you’ll be able to download other people’s setups thanks to the blueprint system. This allows you to save and upload particular setups or swap with other players.

As if all of this wasn’t enough, Black Box has also confirmed that the drag racing – criminally absent from last year’s Carbon – will indeed make its white-knuckled return in ProStreet, only now the consequences for overtaking too recklessly will be far more deadly thanks to the new damage model that will leave your car primed for the scrap heap in the blink of an eye. The damage system factors in things like speed, individual car parts and environmental obstructions when calculating the crashes, and the damage is also persistent, meaning that you carry paint scrapes and fender dents like badges of honour throughout your racing career.

There’s plenty more to come, and we’ll keep you up-to-date as news unfolds and code is released.


Source : http://www.gameplayer.com.au/

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Guitar Hero or Guitar ZERO!

Tuesday, July 31, 2007 1:57:26 PM (GMT Daylight Time, UTC+01:00)

OK so I’m sitting here thinking what can I write about and then Rich gave me some inspiration, OLD GAMES… so I got to thinking about all the games I have played over the years on my Atari and Amiga 1200 and tried to think of my favourite game. Then I remembered last Christmas at the family bash my Nephew brought along his play station and his stack of games, sifting through them trying to find the shootem ups and racing games I came across GUITAR HERO’s… now I can air guitar with the best of them so this one caught my eye.

“Hey Tom, where’s the controller for this guitar hero game? Is it any good??” . In walked my nephew with a big box “here you go, its way cool, ill show you how you play it!” and out he pulls a plastic guitar… no way, that’s not the controller I thought, I was already hooked.

Obviously I didn’t need him to show me anything so I nicked the guitar and assumed the ROCK stance of my youth and prepared for SMOKE ON THE WATER [da da dah, da da da dahhh], how hard could it be… VERY it appears, I was pants. So falling back to ‘plan B’ I asked Tom to show me how to play it, he decided that Smoke on the Water was probably a bit too beginner for him so switched to Franz Ferdinand’s ‘Take Me Out’, flash little git!

WOW, it was mental I hadn’t laughed so much in ages, there he was ripping into the song, using the tremlo arm thinigie to give effects and building up rock points, the crowd where going mad. By this time the entire family was looking on as I once again took up my trusty Gibson SG preparing for Smoke on the Water. Well it was a nervy start and the crowd both real and machine driven didn’t seem that impressed but I was starting to get the hang of it and soon everyone was cheering and I was rocking, then one bad note, a laps in concentration whilst trying to play the guitar behind my head and it all went pair shaped, I completely lost it and was booed of the stage…

Well anyway by 2.40am my brothers and I had all mastered it; well I could now play Boston’s “More than Feeling” without getting binned by the crowd!

The next day talking to my niece she informed me that she can play all the tracks and even has her own band set up in game. She then proceeded to thrash out Motorheads “Ace of Spades” and “Godzilla” by Blue Oyster Cult… which of course meant that we had to start practicing again, it was then that the wife threatened divorce and I sheepishly walked away from the console!!

So I’m really looking forward to this Christmas as I’m thinking of going for “Killer Queen”, I know if I put in the time ill be able to suss it by Boxing day… I have already bought Tom’s Christmas pressie, yep you guessed it’s Guitar Hero’s II – Encore Rock the 80’s. Apparently you can link this one up to two controllers with one person playing bass and one playing lead… there should also be now surprise to hear that my younger brother is currently trying to buy a second controller; I just hope Tom still likes this game!

So if your Christmas is usually just Turkey and “The Great Escape” think again, this year get GUITAR HERO, some mates and obviously lots of beer and get rocking…

While writing this I have also noticed that Guitar Hero’s III is out later this year with new songs and game play.

Its available for lots of different platforms; Guitar Hero is available for the PlayStation 2, Guitar Hero’s II [Encore Rock the 80’s] is available on both PlayStation 2 and Xbox 360 and the new title coming out soon, Guitar Hero’s III – Legends of Rock is available on PlayStation 2, PlayStation 3, Xbox 360 and the Wii.

For more info visit REDOCTANE

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