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Call of Duty: Lamb Curry

Tuesday, October 14, 2008 6:28:16 PM (GMT Daylight Time, UTC+01:00)
OK so I hear you ask. "What have Call of Duty and Lamb Curry got in common"? Well Call of Duty is my favourite game series ever, and the Lamb Curry recipe posted is the best Curry recipe I've ever tasted. A great recipe to freeze and if your looking for something quick and easy to cook whilst playing Call of Duty. This is just the ticket. I take no credit for this recipe. The credit goes to the Karachi Restaurant in Bradford.


For curry's, this is as good as it gets in my opinion.

Heres what you need
250g (9oz) Ghee/Clarified Butter (ASDA Sell it)
3 tablespoons Fresh Coriander (chopped)
65g (2 1/2oz) Garlic
1 tablespoon Ground Turmeric
1 tablespoon Red Chilli Powder
350g (12oz) Fresh Spinach washed with large stalks removed
1 tablespoon Ground Cumin
4 medium sized Green Chillies with stalks removed
1tablespoon Paprika
½ tablespoon Garam Masala
550g (1 1/4lb) Onions Chopped
1 x 400g (140z) Can Chopped Toms
50g (2oz) Fresh Ginger, peeled and chopped
1 tablespoon Salt
900g (2lb) Boneless leg or shoulder of Lamb (1½ in) cubes
1 tablespoon Ground Coriander
120ml (4fl oz) water


Here's what to do
1. Heat the ghee in a large, heavy based pan. Add the onions and cook over a medium heat, stirring now and then, for 20 minutes until they are soft and a light brown

2. Put the tomatoes, water, ginger and garlic into a liquidizer and blend until smooth. Remove the fried onions with a slotted spoon, add them to the paste and blend briefly until smooth.

3. Return the puree to the ghee left in the pan and add the lamb and salt. Simmer for 30 minutes, by which time the lamb will be half cooked and the sauce will be well reduced. Stir in the turmeric, chilli powder, cumin, paprika and ground coriander and continue to cook for 30-45 minutes for shoulder or 45-1 hour for leg, until the lamb is tender, adding a little water now and then if the sauce starts to stick.

4. Meanwhile, put 175g (6oz) of the spinach leaves into a large pan and cook until it has wilted down into the bottom of the pan. Cook for 1 minute, then transfer to the rinsed out liquidizer and blend to a smooth puree. Set aside. Rinse out the liquidiser again and add the green chillies and 2-3 tablespoons of water and blend until smooth. Set aside.

5. When the lamb is cooked, there should be a layer of ghee floating on the top of the curry. You can either skim it off or leave it there, whichever you prefer (LEAVE IT). Then stir in the spinach puree and the remaining spinach leaves and cook for 2 minutes.

6. Now taste the curry and add as much green chilli puree as you wish, according to how hot you like your curries (ALL OF IT). Simmer for 2 minutes more.

7. Stir in the fresh coriander and Garam Masala. Transfer the curry to a serving dish and sprinkle with a little more ground cumin and some freshly ground black pepper just before you take it to the table.




   
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Posted by : Rich

Special Fried Rice:ToC Server Style

Sunday, September 07, 2008 9:23:53 AM (GMT Daylight Time, UTC+01:00)
Here's another easy Recipe to cook if you want to prepare food in advance. This is so easy I'm not going to put weights down. I've made this this morning so Maria can take some to work and I have something quick and easy to reheat after I've finished playing on our Call of Duty 4 Server

Here's what you need.
Enough cold cooked white rice for 2.
1tsp of grated ginger
1 clove of garlic crushed.
A big handful of frozen pea's defrosted in a bowl of hot water.
1 egg. Make this into a small omelette and cut into strips.
2tbps of light soy sauce.
12 raw tiger prawns.
4 slices of Ham cut into strips.

Here's what to do
Heat 1tbp of veg oil in your wok or frying pan.
Fry the garlic and ginger for 30 seconds.
Add the peas, Ham and prawns and cook for 2 mins.
Add the soy sauce and rice and cook for another 2mins.
Mix in the omelette strips and cook for another 1 minute.

Serve immediately or leave to cool and reheat later. I will be having this with some Prawn cakes and chilli dipping sauce. I will give you the recipe for the Prawn Cakes later when I have made them.

Enjoy


   
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Posted by : Rich

Pork with Red Wine: ToC Server

Sunday, August 31, 2008 9:44:56 AM (GMT Daylight Time, UTC+01:00)
I've not had much chance to play Call of Duty 4 recently. So I've pre-made our evening meal for when Maria gets home from work. Which means I can be on our Call of Duty 4 Server 85.236.103.10:28960 for about 6:30pm. We will have this with some mini jacket potato's and Ciabata Bread. This is also a very low fat Meal.

What you will need. (serves 2) Just double the quantity's for more people.
175g diced lean pork.
1 onion chopped
200g chopped tom's
75ml Red wine
1/2 teaspoon tom purée
75ml of chicken stock
1-2 courgettes in thick slices
125g chestnut mushrooms halved
1tsp of dried mixed herbs
1tsp of chopped fresh sage. (from my herb garden) Use half if you've' only got dried.
1tsp of cornflour mixed with 1/2tsp water.
Salt and Pepper.

Here's what to do.
Dry fry the pork with the onion for 5mins
Stir in the Tom's, wine, purée, stock, courgette and mushrooms. And all the herbs.
Bring to a boil and simmer for 20min's..
Stir in the cornflour paste.
Simmer uncovered for a few minutes to thicken the sauce.
Season to taste

   
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Posted by : Rich

Gaming Munchies: Banana oat bars.

Sunday, August 31, 2008 8:46:35 AM (GMT Daylight Time, UTC+01:00)
I made these yesterday before going to watch Sheffield United. A great Low fat, high energy, easy to make snack bar. Also very good for quick easy snack's whilst gaming. Try making some if you have an evening of Call of Duty 4 planned.

Banana oat bars.

low fat spray (veg oil will do)
100g porridge oats
2 tblsp granulated artificial sweetener. (I used normal granulated Sugar).
1/2 tsp cream tartar (Don't confuse this with tartar sauce)
1/2 tsp ground cinnamon
3 ripe bananas mashed
2 medium eggs, separated
150g low fat plain yogurt

*Preheat oven to gas mark 4/180/fan oven 160
*Lightly grease a 20cm (8inch) sq cake tin with spray and line with baking parchment
*Reserve 1tblsp of oats then whiz the rest to a powder in food processor.
*Mix with sweetener, cream of tartar & cinnamon, then add mashed bananas, egg yolks and yoghurt
*In separate bowl whisk egg whites to soft peaks.
*Stir in spoonful of banana oat batter to loosen it then carefully fold in remainder
*Pour into the prepared tin and scatter with reserved oats
*Bake on the centre shelf of the oven for 30min until firm and springy. Cool in tin, set on wire rack.
*Cut into ten slices and store in airtight container or wrap individual bars in cling film and freeze.



   
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Posted by : Rich

Tuning: Crossfire X performance boost for Call of Duty 4

Tuesday, August 12, 2008 5:49:45 AM (GMT Daylight Time, UTC+01:00)

With a little trick you can get up to 45 percent more performance out of the single-player mode of Call of Duty: Modern Warfare. At least if you use AMD's Crossfire or a Radeon X2 card like the Radeon HD 3870 X2 or the future HD 4870 X2.

Radeon HD 4870 X2: Full throttle with the right profile.

Radeon HD 4870 X2: Full throttle with the right profile.

To receive the benefit you just need to rename the single-player launch file "iw3sp.exe” to "iw3mp.exe”, which is the name of the multiplayer launch file of Call of Duty 4 - make sure to create a backup of the original multi player file first.
This enables the Crossfire AFR mode - in our benchmark level this is the case at least, since without it the Radeon HD 4870 X2 isn't much faster than a single GPU version. With this trick you can, depending on the settings and played level, receive up to 45 percent more fps in Call of Duty 4.

"Performance boost by renaming the "".exe"" file of Call of Duty 4"
4xAA/16xAF
8xAA/16xAF

1.680x1.050
34,80%
45,20%

1.920x1.200
38,40%
40,70%

2.560x1.600
42,50%
34,50%

Actually we cannot think of any reason why AMD doesn't activate the Crossfire performance boost for the single-player. Up to now we haven't received an answer to our inquiry about this matter from the Canadian GPU specialists.

Radeon HD 4870 X2 - Call of Duty 4 at 1.680x1.050 with 4x FSAA/16x AF; in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

Radeon HD 4870 X2 - Call of Duty 4 at 1.680x1.050 with 4x FSAA/16x AF; in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

Radeon HD 4870 X2 - Call of Duty 4 at 1.680x1.050 with 8x FSAA/16x AF; in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

Radeon HD 4870 X2 - Call of Duty 4 at 1.680x1.050 with 8x FSAA/16x AF; in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

Radeon HD 4870 X2 - Call of Duty 4 at 1.920x1.200 with 4x FSAA/16x AF; in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

Radeon HD 4870 X2 - Call of Duty 4 at 1.920x1.200 with 4x FSAA/16x AF; in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

Radeon HD 4870 X2 - Call of Duty 4 at 1.920x1.200 with 8x FSAA/16x AF; in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

Radeon HD 4870 X2 - Call of Duty 4 at 1.920x1.200 with 8x FSAA/16x AF; in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

Radeon HD 4870 X2 - Call of Duty 4 at 2.560x1.600 with 4x FSAA/16x AF in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

Radeon HD 4870 X2 - Call of Duty 4 at 2.560x1.600 with 4x FSAA/16x AF in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

Radeon HD 4870 X2 - Call of Duty 4 at 2.560x1.600 with 8x FSAA/16x AF;  in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

Radeon HD 4870 X2 - Call of Duty 4 at 2.560x1.600 with 8x FSAA/16x AF; in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

PCGH - Test/Benchmark: PCGH Tuning: Crossfire X performance boost for Call of Duty 4

   
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Posted by : Gunny

Call of Duty 4: Ice Cream.

Sunday, August 10, 2008 12:38:11 PM (GMT Daylight Time, UTC+01:00)
A discussion that occurs with regularity on the ToC Call of Duty 4 Server , Is what is your favourite Ice Cream to eat when playing Call of Duty 4? Here's a few of ToC Clan members favourites.

Haagen-Dazs (Baileys Flavour)

Carte D'or Creme di Mascarpone



Turkish Delight by Dennetts of Lincolnshire.


Mr Whippy a favourite from childhood.


Pistachio by Haagen-Dazs


Ben and Jerry's. Dublin Mudslide



What's your favourite Ice cream when playing Call of Duty 4? Discussion can be found in the  Soggy's Cookbook : Simple & Tasty Forum.


   
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Posted by : Rich

Call of Duty Omelette - T.O.C. Clan Forums

Sunday, July 27, 2008 6:40:13 PM (GMT Daylight Time, UTC+01:00)

Well actually it's smoked CoD..... Get it? Never mind...

Spanish omelette with smoked CoD.

Serves 2.
What to do

1. Heat 3 tbsp oil in a large non stick pan. Add 1 large peeled diced potato. 1 medium sliced onion and 2 sliced cloves of garlic. fry until golden then add half of a sliced red pepper. Cook for another 3-4mins.
2. At the same time poach 100g of smoked CoD in seasoned milk for about 10 mins. Flake the fish into a bowl and add 25g of melted butter and 1tbsp of double cream.
3. Beat 6 eggs in a jug and add 2tbps of chopped parsley. From my herb garden..
4. when the veg is golden, pour over the beaten egg
5. Then pour over the fish and cream mixture.

6. Cook gently till the eggs starts to firm up.
7. Grate over some cheddar cheese and put under a pre heated grill.
Serve with what you like. We had mixed salad with ours...

Call of Duty Omelette - T.O.C. Clan Forums

   
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Posted by : Gunny

MP_Dam Elevator by After Hourz Boys.

Wednesday, July 23, 2008 5:53:56 AM (GMT Daylight Time, UTC+01:00)

   
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Posted by : Gunny

Call Of Duty 4: Hurtgen Summer

Saturday, July 19, 2008 5:47:12 PM (GMT Daylight Time, UTC+01:00)

As my Favourite Call Of Duty map of all time. I'm really looking forward to the release of this for Call of Duty 4. The updated version is been made by SlickToxic and is being previewed over at MODSonline.
Check out our  ToC Call of Duty 4 URM Custom Maps Server - 85.236.103.10:28960 for releases of Quality Custom Maps. Fingers crossed, this will be on there soon.


Looking really nice.


Nice spot to defend incoming from the valley



Nice Ariel veiw.


Source: MODSonline
   
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Posted by : Rich

Call Of Duty 4: Gaming Munchies Favorite

Saturday, July 19, 2008 4:49:31 PM (GMT Daylight Time, UTC+01:00)
Maple syrup and Mustard Chicken Bake.

This Recipe is a favourite of a few of The ToC Gaming: Clan Members.Quick and easy to make when you have an evening of playing Call of Duty 4 planned.
Very easy to make. 6points on weight watchers.

Maple syrup and Mustard Chicken Bake.
Serves 2

3 carrots chopped into chunks and steamed for 10 mins
4-5 medium potato's chopped into chunks and steamed for 10 mins
2 Big Courgettes chopped into chunks.
Olive Oil.

1.Heat the olive oil in a roasting tin. Throw in all the veg and give a good toss.
2.Bake for about 30 mins on 200.
3. Lay acroos the top 2 Boneless/Skinless chicken breasts.
4. Return to oven for 20 mins.
5. Mix together juice of 1 lemon, tbsp of grain mustard, and tbsp of maple syrup. Drizzle over the chicken.
6. Return to oven for another 20 mins..

Lovelyjubbly...



If you have a Recipe that's Quick and Easy to make come and post in our Forums.
   
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Posted by : Rich

Gaming Munchies: Minced Beef Keema

Saturday, July 19, 2008 4:29:35 PM (GMT Daylight Time, UTC+01:00)
One of our regular public players who plays on our Call Of Duty 4 Server (85.236.103.10:28960) asked if I had a good recipe that uses Mince. This was my recipe I posted for Him in our Soggy's Cookbook: Simple and Tasty Forum.
If you have a Recipe that's Quick and Easy to make come and post in our Forums.

Minced Beef Keema
4 tablespoon Oil.
1 Chopped onions.
2 Crushed garlic cloves.
3 teaspoon Grated ginger
1or2 tablespoon Curry powder
500g Minced beef
1 Bay leaf (From my Herb Garden)..
400g Tinned chopped tomatoes
Handful of frozen Peas.....or what ever you like really.
Salt
Ground black pepper



Here's How to Do It.

1. Heat the oil in a heavy based saucepan. Fry the onions, garlic and ginger for 3-4 minutes over a medium heat then stir in the curry powder. Fry for another minute. 2. Add the minced beef, increase the heat and cook until browned, stirring occasionnaly. Add the bay leaf and tomatoes. Stir well and simmer for 45-55 minutes. 5 mins from the end add frozen garden peas....Season and remove bay leaf. Scrummy

   
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Posted by : Rich

The Evolution of Call of Duty 4 map CRASH

Monday, July 07, 2008 8:43:25 AM (GMT Daylight Time, UTC+01:00)

The Evolution of CRASH | Infinity Ward

   
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Posted by : Gunny

Behind The Scenes: Level Rendering on Call of Duty 4

Monday, July 07, 2008 8:40:23 AM (GMT Daylight Time, UTC+01:00)

 

 

This video covers the multiple passes a level / scene goes through before it achieves the final look and mood intended by the designer. From it's basic wireframe structure through postfx, you can see each stage of the rendering process for the level and the role it plays in crafting the final outcome.

Behind The Scenes: Level Rendering | Infinity Ward

   
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Posted by : Gunny

The Future of Infinity Ward.

Monday, July 07, 2008 8:30:57 AM (GMT Daylight Time, UTC+01:00)

Inside IW


The biggest question I'm probably asked the most on any given day is, "What are you guys working on now?!"; Especially since it's been nearly 9 months after we've shipped (the currently #1 most played game on Xbox Live) Call of Duty 4: Modern Warfare, a Variety Map Pack for it on every platform, and several patches later. While I can't quite say what it is, that we're currently working on it, I did want to give you a status report on exactly what's happening here at Infinity Ward and where we're going as a studio.

Future Projects From Infinity Ward

We're excited to announce that in the recent months we have decided to reup on our contract with Activision publishing. The recently renegotiated deal may not seem like much of an impact from the outside perspective, but it has laid the ground work and kick started our future project, as well as the possibility of a unique new IP by Infinity Ward, that we'll have complete control over. We're excited to be working on our next project, but it's going to be quite a while before I can share any details on exactly what that project is.

Building The Community

With Call of Duty 4: Modern Warfare, we were heavily focused on building a community around our titles. Launching Charlieoscardelta.com to give our fans an early look at the game via the Beta, as well as stay informed on pre-production with weekly blogs, status reports, and 1v1 feedback with myself and the rest of the development teams. We're planning on expanding on this mentality of how we do things in the future, moving out of the era of typical "PR" and moving towards an even more focused community driven future.

About 4 months ago, Grant Collier transitioned from Infinity Ward to Activision (special projects). As some of you may know, Grant handled a good amount of the PR duties for the studio with myself handling the more community / individual focused efforts. With our Community focused efforts expanding even further in the future, that PR-type position is no longer required at IW, as we'll be spearheading more tangible, personal means of getting information out to our players. Which is why we're so excited about the new Infinityward.com site. As we did with Call of Duty 4: Modern Warfare, we are building a strong community around the studio which will allow our fans an even closer look at pre-production of our future titles, and keep them fully intune with the studio, the team, and the projects we're working on at any given time.

Essentially, this means we plan on doing much less of the traditional PR that ends up being a one way street, and building on what worked so well in the pre-production of Call of Duty 4: Modern Warfare, where myself and the rest of the development team has an open line of 2-way conversation with our community throughout development and after launch.

Expanding Our Team and Studio

In case we haven't made it completely obvious via the in-game Message of the Day enough times, WE'RE HIRING! We're aggressively looking to expand our team here at the studio and are looking for the best talent in the industry to join us here at Infinity Ward. Therefore if you qualify for any of the following positions are looking to join the #1 development studio in North America according to Game Developer Magazine, then be sure to send us an email:

Motion Capture Technician
Senior Software Engineer
Software Engineer
Environment Artist
Senior Animator
Associate Producer
Unix Administrator
Marketing Manager
Game Designer

Note the Marketing Manager and Unix Administrator positions above, as they are perfect examples that we're looking for people in all areas of the industry. Trust me, there is absolutely no better studio to work at in the industry. You can learn more about the individual benefits of working here and a bit about the culture of the studio at the new Infinity Ward website, so be sure to check it out and let me know if you have any questions regarding a position you might be good for.

Hopefully this gives you a good perspective on where we stand at the time being, and what you can expect to see from us in the near and distant future.

The Future of Infinity Ward | Infinity Ward

   
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Posted by : Gunny

ToC vs Public URM Custom Map Match Sunday 18th May

Wednesday, May 14, 2008 3:14:02 PM (GMT Daylight Time, UTC+01:00)

 

ToC vs Public URM custom map match. 50 Players. Sunday 18th May.
Server opens: 19:30
Match Starts : 20:00
Match Ends: LATE
SERVER IP : 85.236.103.10:28960

Gametypes : CTF
Maps :
Hot New Maps

Visit forum thread below to sign up for the match.

ToC vs Public URM Custom Map Match Sunday 18th May - T.O.C. Clan Forums

   
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Posted by : Gunny

Call of Duty 4 - 1.6 Patch News

Thursday, April 24, 2008 6:58:50 PM (GMT Daylight Time, UTC+01:00)

by fourzerotwo


I wanted to keep you guys in the loop on how the Map Contest is rounding out for all the PC mappers waiting to submit their maps. We had hoped to start accepting submissions by now but regretfully (as typically happens) the legal required participants to be US only which was unacceptable for us. So we’ve been working on making it open to worldwide participants which requires quite a bit more legal / contest rule work due to the different laws and regulations in each country.
We could have launched it and made it US only but I know we have a fantastic worldwide community of mappers that would have got severely screwed if it was that way and I won’t let that happen. So that’s what’s holding things up right now. The good news is submissions should be starting THIS WEEK as we’re in the final stages of chasing down our international legal department. Once we have it all confirmed, I hope to have the submission page linked here for you so you can start sending in your custom maps for the contest.



As for the 1.6 patch which was going through test, we found a critical bug during QA which broke kill cams when playing with mods among other things which put a hold on it and put it back in development. We’re continuing to evaluate it and looking into releasing it when the map pack potentially hits PC. I’ll keep you updated as it progresses, but right now it won’t be coming out anytime soon while we track down this bug.

   
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Posted by : Gunny

Call of Duty 4 - v1.6 Info and PS3 Map Pack Released.

Thursday, April 24, 2008 6:54:35 PM (GMT Daylight Time, UTC+01:00)

Playstation 3 Map Pack Worldwide Release on April 24 !

PC 1.6 Patch delayed. Bug found during tests...

   
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Posted by : Gunny

ToC vs Public URM Custom Map SD Match. Sunday 4th May.

Tuesday, April 22, 2008 5:42:12 PM (GMT Daylight Time, UTC+01:00)

ToC vs Public URM
Custom Map SD Match.
50 Players.
Sunday 4th MAY.

ToC vs Public URM custom map match. 50 Players. Sunday 4th MAY
Server opens: 19:30
Match Starts : 20:00
Match Ends: LATE
SERVER IP : 85.236.103.10:28962
THIS MATCH WILL TAKE PLACE ON PORT 28962, A DEDICATED MATCH SERVER.
Please arrive in plenty of time to download maps and sort any issues.
T
urning up at 19:58 and then having issues is frustrating for all concerned.
The server should send you the maps automatically, but for those few that had a problem
alternative download links for the maps will be posted in plenty of time before the match.


60 Player Teamspeak available for this match. Teamspeak details below.
Teams will play in their respective Teamspeak channels for this match.
TeamSpeak IP Server Address: 85.236.103.10:8767
Select Anon Login or use Quick Connect and Choose a user Nickname
Public TeamSpeak Password : GuestCunt
YOU DO NOT NEED TO ENTER A LOG IN NAME.
TEAMSPEAK EASY LOG IN : Just click Join Server from the Teamspeak widget at the top right of the forums, Enter your Nick and click connect. Simple.


Gametypes : S&D with 3 lives/respawns per round, yes I said S&D for a change.
Maps :
Hot New Maps in SD Mode. I will be adding new maps especially for this match. Details TBA.
BLIND PLAY: BOTH TEAMS WILL BE PLAYING THE MAPS FOR THE 1st TIME.

If you would like to download the maps in ADVANCE
of the match then you can do so from the following link.
Save them into the relevant folders.
The server will send you the maps though if you want.
http://gunz.www.idnet.com/CoD4/usermaps/

Click below to view forum thread and sign up.

ToC vs Public URM Custom Map SD Match. Sunday 4th May. - T.O.C. Clan Forums

   
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Posted by : Gunny

ToC Teamspeak Vista Sidebar Widget.

Tuesday, April 22, 2008 5:13:32 PM (GMT Daylight Time, UTC+01:00)


(not tested on Vista x64)

Click Here To Download : LINKY
Then run to install.

ToC Teamspeak Vista Sidebar Widget. - T.O.C. Clan Forums

   
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Posted by : Gunny

COD4 New Maps For PC Update (in case you missed it)

Tuesday, April 08, 2008 6:52:15 PM (GMT Daylight Time, UTC+01:00)

There was a little bit of information from Fourzerotwo the other day that went relatively unnoticed about the release of the Variety Map Pack for PCs. As you know, the maps were released to Xbox 360s last Friday and the PS3 version is getting closer now that it's in certification at Sony. PCs were in limbo as they dealt with "logistics"; everybody assumed this meant "how do we get money from the PC people for these maps like we do the console folks."

While the PC info is what the government would call "non-specific", it is at least something.

On the PC side of things the Patch is in queue to finish internal QA for release. The Community Mapping Content has come to an end and we’ll be putting out an open call for all the maps you guys have created to be submitted as well as releasing details on the prizing and how the winning maps may be showing up. We have some awesome prizing I’m anxious to finalize and announce to you guys. I’ve been keeping tabs on the Beta / Released maps in the Mapping forums on Infinityward.com and there are some great ones.
In addition to that details are being finalized as to getting the map pack to the PC users as well. I can’t speak specifics just yet as everything is being cemented now, but it sounds like good news.

So, still no firm date and we still don't know the cost. Hopefully they will wise up and make them free like the new maps for TF2 but when you have the #1 FPS for PCs with no real competition in sight why not nickel and dime gamers?

Source

ALT + F4 - COD4 New Maps For PC Update (in case you missed it)

   
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Posted by : Gunny

ToC vs Public Call of Duty 4 URM Custom Map Match. Sunday 20th April, Everyone Welcome. Sign Up Now.

Tuesday, April 08, 2008 6:13:48 PM (GMT Daylight Time, UTC+01:00)



ToC vs Public URM custom map match. 50 Players. Sunday 20th April.

Server opens: 19:30
Match Starts : 20:00
Match Ends: LATE

UPDATE : Special 50 Player Teamspeak set up for
this match. Teamspeak details below.
Teamspeak will be open for the night with team channels for use.

Gametypes : SAB

If you would like to download the maps in ADVANCE
of the match then you can do so from the following link.
Save them into the relevant folders.

The server will send you the maps though if you want.
http://gunz.www.idnet.com/CoD4/usermaps/

Visit the forum thread below for full details and to sign up for the match. :)

ToC vs Public URM Custom Map Match. Sunday 20th April. - T.O.C. Clan Forums

   
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Posted by : Gunny

Call of Duty 4 : The Variety Map Pack Has Arrived!

Friday, April 04, 2008 11:33:49 PM (GMT Daylight Time, UTC+01:00)

2008-04-04 | Written By: Charlie Oscar Delta Staff

The Variety Map Pack has arrived, Charlie Oscar Delta!

The Call of Duty 4: Modern Warfare Variety Map Pack is available now. You can get four new downloadable maps today on Xbox LIVE® Marketplace for 800 MS Points. If you haven't already, check out the New Content Revealed SITREP to get a full description of each of the four new maps: Broadcast, Creek, Chinatown and Killhouse.
To celebrate the launch of the Call of Duty 4: Modern Warfare Game of the Year Edition and the Variety Map Pack, Xbox LIVE® will host a Double XP Weekend. Starting on Friday, April 4 through Sunday, April 6, players can earn twice as many experience points as they play the new maps on the Variety Map Pack specific playlists.

That's not all soldiers! In stores today is the Call of Duty 4: Modern Warfare Game of the Year Edition. This limited edition gives gamers the chance to experience the intense cinematic action of the original game while expanding the online experience of 2007's top-selling game by including a free token to download the Variety Map Pack.

No Word on the PC version yet.

Charlie Oscar Delta

   
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Posted by : Gunny

COD4 Goes Counterstrike

Thursday, March 27, 2008 12:02:45 AM (GMT Standard Time, UTC+00:00)

 

COD4 DE_DUST
Version: Beta
Map size: Medium
Game type: DM, TDM, SD, DOM, SAB

Download:http://www.codutility.com/index.php?...ion&dl_id=2898

COD 4 New Maps and Feedback - Page 3 - T.O.C. Clan Forums

   
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Posted by : Eggy

COD 4 New Map

Tuesday, March 25, 2008 7:37:00 PM (GMT Standard Time, UTC+00:00)
Burgundy Bulls
A recreation and an exact replica of CoD2 Burgundy but with more open buildings and more open space.
Map size: Large ( Lots of spawn points )
Game type: DM, TDM, SD, HQ, DOM, SAB
Authors: [b]_ThunderBull and [b]_FlashBull


Download:Here

COD 4 New Maps and Feedback - Page 3 - T.O.C. Clan Forums

   
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Posted by : Eggy

4 New Custom Maps Live on the ToC Call of Duty 4 URM Server.

Saturday, March 22, 2008 5:54:20 AM (GMT Standard Time, UTC+00:00)


MP_Factory

MP_Meanstreets2

MP_MashtuurCity

and...............MP_Twin_2 (Twin Ridge) By The AfterHourz Boyz...

Alternative Direct Download Link for Maps : HERE

4 New Maps Live on the ToC URM Server. - T.O.C. Clan Forums

   
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Posted by : Gunny

COD4:NEW MAP

Thursday, March 20, 2008 12:52:13 AM (GMT Standard Time, UTC+00:00)

 

MP_FACTORY
This is a very nice urban map.
Version: Beta
Map size: Large
Game type: DM, TDM, SD, HQ, CTF, DOM, SAB
Author: OSZ.LoSt.BoY


Installation Instructions:
Place all your files in the "C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\usermaps\mp_factory" directory.
If the folder does not exist, create it
Download

COD 4 New Maps and Feedback - Page 3 - T.O.C. Clan Forums

   
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Posted by : Eggy

Call of Duty 4 in triple widescreen action !!

Tuesday, March 18, 2008 10:28:10 PM (GMT Standard Time, UTC+00:00)

3840x1024 !!!!! CRAZY !! Click thread link below to see full size images.




Call of Duty 4 in triple widescreen action !! Warning Extremely Wide Post !! - T.O.C. Clan Forums

   
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Posted by : Gunny

Weight Watching: Gaming Munchies.

Saturday, March 15, 2008 7:14:39 AM (GMT Standard Time, UTC+00:00)
So as we know gaming isn't the healthiest of pastimes. So my next few Blogs will be for us Gamers who like quick and easy things to prepare and Cook and that are Healthy. This one is so quick to prepare you could prepare it whilst downloading the next CoD4 Custom Map from ToC Gaming: Custom Map Server 85.236.103.10:28960.
   
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Posted by : Rich

Call of Duty 4 DLC Map Pack Hands-On

Friday, March 14, 2008 1:40:15 PM (GMT Standard Time, UTC+00:00)

 

Call of Duty 4 DLC Map Pack Hands-On

If you're tired of Middle Eastern villages and Russian forests, take heart: Infinity Ward has some shiny new battlefields on the way soon.

 

Last year was exceptionally strong for first-person shooters. Yet despite being one of the latest genre releases in the year, Call of Duty 4 towered over its competition. There are so many shooters released these days that it's hard to stick with an online community for more than a few weeks, but even months later, we're still obsessively playing COD4's addictive online mode with no end in sight. So we counted ourselves among the incredibly fortunate when we headed down to developer Infinity Ward's Southern California offices recently to check out the game's first downloadable map pack, which is coming later this spring.

Broadcast is taken from and expanded upon the Iraqi TV station mission in COD4's single-player campaign.

We got a chance to chat with IW community relations manager Robert Bowling--better known to COD4 diehards by his online handle, "fourzerotwo"--about the pending downloadable maps. The first thing he told us was the first thing we wanted to hear about this pack: The Middle Eastern and Russian environments will no longer comprise the entirety of the retail game's lineup. Now that the team has moved on from the single-player campaign (and has time to work up some new art assets), we can expect to see new Call of Duty 4 maps set in entirely new locations separate from the original game.

Well, except one of the maps in this pack. It's called Broadcast and is lifted from the Iraqi campaign "Charlie Don't Surf," in which you assault a television station where the enemy is holed up. Don't think the team just copied and pasted the campaign map into this multiplayer pack, though. It does contain the iconic, cavernous main room with its dozens of computer monitors and TV screens, as well as a big map of the world on the wall. We can tell you from experience that that's a great place for multiplayer firefights, with all those cubicles to duck down behind and all that equipment just waiting to get shot up by you or your opponents. A large-scale multiplayer match concentrated in that room is going to be serious calamity.

But Broadcast has been expanded significantly throughout its incarnation in the campaign. There are multiple routes into and out of that main room. Some routes lead up to the building's second floor, replete with smaller rooms and hallways. The map is mostly indoors, so air strikes and helicopters will be largely ineffectual--except up on the roof, which you can access from the second floor, as well as in the expanded parking lot area outside the main building. On the other side of that parking lot is another new, smaller building that you can hide out in as well.

The second map we played is entirely new, and it's named Creek. But there's a lot more to it than a simple babbling brook. This is a very large-scale outdoor map with a small cluster of houses on one side of it. In the middle, there's a huge ravine circling the perimeter with multiple levels of pathways up its side. Down below, the trail leads along the eponymous creek bed to a waterfall. Elsewhere along the base of the ravine, there's a lengthy and winding cave that cuts underneath the hill then out to the other side. As big as it is, there are a lot of places to go on this map; from prone sniping atop the cliff face to hiding out behind a rock in the tunnel, you never know where an opponent will be attacking you.

Creek is a massive original map with a high ravine, cliffside pathways, and a tunnel through the base of the hill.

Broadcast naturally looks exactly like COD4's campaign, but Infinity Ward's artists have done a nice pass on Creek to give it a distinctive look, with rocky terrain and various sorts of foliage that are more verdant than what you've seen in the previous Russian maps. It all feels a little sunnier and more pleasant than the game's other forested maps, too--at least until you catch a slug between your teeth. Because there's so much underbrush and shrubbery on top of the cliffs here, Bowling pointed out that it's a great map for you to use the sniper's ghillie suit for blending in while going for some sneaky kills.

There will actually be four maps in the final pack, though we can only really tell you about these two. The other two will be Chinatown, which is pretty self-explanatory, and Killhouse, which is a "bonus" map that we didn't get any hard details on (though we were told to think of the single-player campaign's initial training level as a reference). The map pack will be available on the Xbox 360 and PlayStation 3 in the coming months for an unspecified price. But interestingly, Infinity Ward hasn't decided how the maps will be distributed on the PC, where players are much more expectant of postrelease bonus content being released for free. Realistically, Call of Duty 4's multiplayer is so absurdly good that would have gladly handed over cash for whatever maps the designers could have phoned in--so we're especially glad to see them putting so much time and care into this first release.

Call of Duty 4 DLC Map Pack Hands-On - PC News at GameSpot

   
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Posted by : Eggy

COD 4:New Custom map The Breakout

Thursday, March 06, 2008 11:10:00 PM (GMT Standard Time, UTC+00:00)

 

Release The Breakout,looks very nice





Download links
http://www.megaupload.com/?d=AS43LO9V
http://files.totalgamingnetwork.com/...+The+Breakout/
http://www.megaupload.com/?d=AS43LO9V

COD 4 New Maps and Feedback - Page 2 - T.O.C. Clan Forums

   
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Posted by : Eggy

Added 2 more Custom Maps to the ToC CoD4 URM Server.

Monday, March 03, 2008 2:36:42 AM (GMT Standard Time, UTC+00:00)

 

Added 2 more Custom Maps to the URM Server.

mp_village_night and mp_vladozkov are now live and in play on the URM server.

Alternative download links for the maps are below if you want to download the maps in your browser and save them to the correct folders.

MP_Village
http://toc.gaming.multiplay.co.uk/Co.../mp_village.ff
place this file in folder "usermaps/mp_village/"
MP_Fruville
http://toc.gaming.multiplay.co.uk/Co...mp_fruville.ff
place this file in folder "usermaps/mp_fruville/"
MP_Vladozkov
http://toc.gaming.multiplay.co.uk/Co...p_vladozkov.ff
place this file in folder "usermaps/mp_vladozkov/"
MP_Village_Night
http://toc.gaming.multiplay.co.uk/Co...llage_night.ff
place this file in folder "usermaps/mp_village_night/"

Added 2 more Custom Maps to the URM Server. - T.O.C. Clan Forums

   
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Posted by : Gunny

ToC vs Public Call of Duty 4 URM match. Sunday 9th March.

Friday, February 29, 2008 7:58:14 PM (GMT Standard Time, UTC+00:00)

ToC vs Public URM custom map match. Sunday 9th March.


Server opens: 19:30
Match Starts : 20:00
Match Ends: 22:00
Teamspeak will be open for the night with team channels for use.
Gametype : SAB
Maps : Village, FruVille, Vladozkov and another map TBA, played each way.

Please vist the thread below to signup for the match.

ToC vs Public URM match. Sunday 9th March. - T.O.C. Clan Forums

   
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Posted by : Gunny

Final version of MP_Karkand Final Custom Map for Call of Duty 4

Friday, February 29, 2008 6:14:02 PM (GMT Standard Time, UTC+00:00)

MP_Karkand Final
Community member STING is back today with the final version release of another popular BF2 remake map. Check it out:

Here is the final version of Karkand. We hope you will enjoy this map!
• 80 hours build time.. 20 of it was for scripting
• 9742 brushes
• 4800+ models
• 6 Emplaced S.A.W machine guns
• 10 breakable walls/doors
• 119 light points
• 25 reflection probes
• 1 tunnel system
Gametypes Supported: All
We have tested the following gametypes running CoD4 version 1.5 with AWE version 1.2 successfully: CTF, HTF, CTFB, DM, WAR (tdm), SD, SAB, KOTH (hq), DOM.
This is the final version. The aim of this project was to bring Karkand to CoD4 with a slightly clean & modern feel. We believe we have accomplished this. We added some "secret" spots & "breachable" areas to allow further access, and there is a tunnel system to enhance the gameplay.




Download HERE

COD 4 New Maps and Feedback - Page 2 - T.O.C. Clan Forums

   
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Posted by : Gunny

NEW Call of Duty 4 Custom Map. MP_Vladozkov by Osiris.

Thursday, February 28, 2008 11:03:38 PM (GMT Standard Time, UTC+00:00)

Osiris has released the final version of MP_Vladozkov, this is a large night map with buckets of atmosphere. Looks good. :)

Put the 2 .ff files in your usermaps folder and the mp_vladozkov.iwd file goes in a custom mods folder.

Or make a folder in the usermaps folder called "mp_vladozkov" and place the files in there.

Any problems/comments/'constructive' criticism then contact me (Osiris) at dodgylurgy@hotmail.co.uk

Download the map : HERE

shot0001

shot0002

shot0004

shot0005

shot0006

shot0007

shot0008       

http://members.lycos.co.uk/anubisccc/index.html

   
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Posted by : Gunny

Alternative downloads for ToC Call of Duty 4 URM Server.

Thursday, February 28, 2008 8:43:12 PM (GMT Standard Time, UTC+00:00)

If you experiencing problems downloading some of the map files from the server, then you can alternatively download the big file in your browser and place it in the relevant directory. This should eliminate your problem. There are 2 custom maps.

MP_Village

http://toc.gaming.multiplay.co.uk/CoD4/usermaps/mp_village/mp_village.ff 

place this file in "usermaps/mp_village/" 

MP_Fruville

http://toc.gaming.multiplay.co.uk/CoD4/usermaps/mp_fruville/mp_fruville.ff

place this file in "usermaps/mp_fruville/"

Also delete any .tmp files, these are temp files from failed downloads. This should cure any problems. Reconnect to the server and be patient. :)

T.O.C. Clan Forums - Powered by vBulletin

   
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Posted by : Gunny

Manchester United: Football Game

Thursday, February 28, 2008 5:00:24 PM (GMT Standard Time, UTC+00:00)


Manchester United: Football Game.
This is rather an old game now. And quite a few of the players featured have now moved on. But still a great game. Some great graphics and really nice game play. Not normally the type of game I would play as I'm more a Call of Duty 4 Player. But a great game non the less. Ohh and it's available from here from Amazon for under £5. Bargain!!!

Manufacturer's Description
After a stunning debut performance, the unique range of team-specific Club Football games became the new force in football gaming. Now some of the best teams in the UK are once again lined up for a new season in the Club Football 2005 range. The expanded range is powered by an accelerated game engine and new animation system to deliver faster and more responsive gameplay - with new gameplay mechanics including "Precision Trigger" for precise control on the pitch and "Career Player Focus" modes that can make you the playmaker.

More clubs join the range this year, which will see an individual and official video game for the top UK football teams, including:

  • Manchester United Club Football 2005
  • Arsenal Club Football 2005
  • Liverpool Club Football 2005
  • Newcastle United Club Football 2005
  • Chelsea Club Football 2005
  • Tottenham Hotspur Club Football 2005
  • Rangers Club Football 2005
  • Celtic Club Football 2005
  • Aston Villa Club Football 2005
  • Birmingham City Club Football 2005

    With twice the amount of official team content in each game, great skill moves and new game modes including Career, Practice and classic Scenarios, the new Club Football 2005 range will bring players even closer to the heart of the action and the heart of their team.





  •    
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    Posted by : Rich

    ToC Main Call of Duty 4 Server is now running URM+Custom Maps.

    Wednesday, February 27, 2008 4:56:43 AM (GMT Standard Time, UTC+00:00)

     

    85.236.103.10:28960 : ToC URM Custom Maps Server.

    85.236.103.10:28962 : Original Un-Modded Ranked Server.

    The ToC Clan's Main Call of Duty 4 server is now running as an Ultra Real Mod server and also has custom maps in the rotation. Our original main ranker server can now be found on port 28962.

    A note about connecting to the server:

    This is what should happen when you connect. You should see the files start to download, when you get to a big file like one of the maps, CoD4 is designed to revert back to the main menu screen and play you the menu music while the map downloads in the background. This also allows you a chance to create or edit any of your solider classes before joining the game which is actually quite a nice touch.

    This is what should not happen. Sometimes, usually first time you connect CoD4 gets a bit confused and hangs. You'll know if this has happened, because the mouse pointer will get stuck in the middle of the screen and it will appear to have gone wrong. You wont see the main menu or hear any music. Type /quit in the console to exit and retry. This should will hopefully be fixed in the next CoD4 patch.

    What does URM Mean ?

    • Ultra Real means exactly that, as real as we could get. So real it hurts.
    • There are no player aids.
    • Fully customised Multi Layered ToC URL Main Menu screen.
    • Custom Main Menu music. (from BHD, Hans Zimmerman)
    • No target markers.
    • No grenade icons.
    • No kill and defend markers.
    • The Ranking System now works across maps.
    • Air Support is harder to acquire.
    • Custom Maps Added. (Village and FruVille)
    • Extra frags disabled to avoid nade spamming. You can pick up dead nades though.
    • Custom server messages.
    • No newb tubes.
    • Martyr nade disabled.

    If you have any more questions or problems then please leave feedback in THIS forum thread. We look forward to seeing you on the server. Shoot you soon.

    ToC Gaming News Blog : All The Latest PC Gaming News - ToC

       
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    Posted by : Gunny

    Call of Duty 4: Match Review

    Tuesday, February 26, 2008 6:59:18 PM (GMT Standard Time, UTC+00:00)




    Sunday 24th Febuary ToC Gaming held there first Call of Duty 4 Match. Which for the 30 players who played, it turned out a great evening of on-line gaming.
    The match was members of the
    ToC Clan versus a bunch of our regular public players who play on our Call of Duty 4 Server. We played 4 maps at Sabotage game type with a 10 minute Team Death Match map in the middle to allow players to nip of for a ciggarette  or to top up there glass of wine.

    The Public Team was full of some really experienced players such as Ulrik, Rooboy and jOe too mention just a few. What was great to see was players such as shaggy, who is new to Call of Duty 4 and on-line gaming playing really well.
     So who won? Well ToC Clan started of really well and nearly planted the bomb on the first map and well ermm *cough*......that was about as good as it got for Team ToC. The JP (Joe Public) Team played with some great team work and kept pushing ToC back to there own base. So to cut a long story short ToC were stuffed by our better team playing opponents.
     
    But it ain't about winning it was about the taking part...no really it is. Some great games and great banter on TeamSpeak was had by all. ToC are looking to run the Open matches on a regular Sunday evening basis. If you fancy joining one of the matches, come and say Hello in our Introduction Forum, or keep checking in our  ToC Servers Forum for Call of Duty 4 Match Details. All players over the Age of 18 are very welcome, you don't need to be a good player. We play for fun!! If you want to see how bad some of the ToC Members are at CoD 4 then call by at
    ToC Call of Duty 4 Server - 85.236.103.10:28960.


       
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    Posted by : Rich

    Infinity Ward talks a bit about upcoming Call of Duty 4 maps.

    Thursday, February 21, 2008 5:59:19 PM (GMT Standard Time, UTC+00:00)

     GDC 08: Infinity Ward talks a bit about upcoming Call of Duty 4 maps video game

    Earlier this month, we brought you word that Infinity Ward were actively working on new multiplayer maps for Call of Duty 4. At the time, Infinity Ward's community manager, Robert Bowling was guarded about details, only teasing fans with the idea.

    Today, I had a chance to sit down and talk with Robert about the upcoming maps, hoping to get some more detailed information. The bad news -- Infinity Ward still aren't talking specifics. I was, however, able to get a few hints and some new details on the new maps, which should be available this spring.

    Hit the jump for the first morsels of details on the upcoming Call of Duty 4 map packs for the Xbox 360 and PlayStation 3.

    While Bowling was hesitant to talk specifics, he was able to confirm that the first maps will be available in a pack of three. In terms of what gamers can expect from the maps, he insists that the theme here is variety, taking cues from what their community has asked for.

    "We're fortunate to have a very big community," says Bowling, "so they're the ones who know what's getting old, or what they want to see."

    Overwhelming, the community was interested in three key elements -- more open, larger scale maps; open maps with close quarters; more buildings with no closed doors; and completely new locales. When pushed for specifics, Bowling only relies on this criteria to drop hints.

    "People who want open maps are going to be happy with this map pack," he says. "People who want more indoor locales are going to be happy with this map pack. People who want something completely different from what they're currently playing are going to be happy with this map pack."

    He also notes that the team are working on a number of different concepts, and is clear that even more content can be expecting in the future.

    "We plan on supporting our game for a very long time," he tells me. "As I said, we have a large community. We're currently number one on Xbox LIVE, so we have a lot of people playing. So we're going to continue to support the community that keeps supporting us. We have a lot of cool ideas that we're working on, and we're going to keep making maps until we're done."

    When asked about the possibilities of future perks or weapons via downloadable content, Bowling tells me that the idea had been "thrown around," but that there are currently no plans.

    I also asked him if the inevitable release Call of Duty 5 would be a roadblock to future content, and he was clear that wouldn't be the case.

    "We don't dictate how much we update our game based on what other studios do," he says, almost certainly confirming Infinity Ward's lack of participation in the upcoming sequel. "So if another game comes out, that doesn't mean we stop supporting ours."

    GDC 08: Infinity Ward talks a bit about upcoming Call of Duty 4 maps. Destructoid offers reviews, previews, trailers, cheats, and more.

       
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    Posted by : Gunny

    Call of Duty 4 Match. Munchies.

    Tuesday, February 19, 2008 9:50:26 AM (GMT Standard Time, UTC+00:00)
    Do you want something quick and easy to cook before our Call of Duty 4 Match this Sunday 24th February. Try this quick and easy Dinner.
       
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    Posted by : Rich

    Call of Duty 4 Match.

    Saturday, February 16, 2008 7:47:16 AM (GMT Standard Time, UTC+00:00)
    [ToC]


    V


    Joe Public


    Match!!





    Sunday 24th Feb.


    Match Starts 8pm


    4 Maps. Sabotage



    Maps and IP to TBC

    Teamspeak will be open for the evening.

    Please Post in the thread link below to play.

    Match Thread

       
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    Posted by : Rich

    Call of Duty 4 sells a staggering seven million copies worldwide

    Monday, January 28, 2008 12:32:55 AM (GMT Standard Time, UTC+00:00)

    Activision is happy today - it's done the sums from America, Europe, Japan and anywhere else that gets video games, and discovered that a staggering seven million copies of Call of Duty 4 have been sold since it launched. Which was only last November.

    To put that into a bit of perspective, Microsoft was dead happy that Halo 3 - Halo 'LOOK AT ME! I'M THE BIGGEST GAME EVER' 3, sold 4.82 million by the end of 2007.

    With CoD4 also overtaking Halo 3 in the Xbox Live most-played charts, it looks certain that Call of Duties 5, 6 and 7 are clearly already pencilled in for release in the Novembers of 2008, 2009 and 2010 (and remember CoD 5 was already confirmed late last year when Activision and Blizzard merged).

    And look out for the mobile phone version. And the Sky game. And the teletext game. And the prequel novel series. And the action figures.

    (Via Business Wire)

       
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    Posted by : Gunny

    ToC Gaming UltraRealMod v1.1 - Live on Server Now.

    Sunday, January 27, 2008 5:00:57 PM (GMT Standard Time, UTC+00:00)


    There is a new version of the URM on the server now. v1.1.


    New Features & Fixes:
    # Fixed the Main Logo size issue so that it should work on all machines, including ATI. (Fingers crossed)
    # Completly replaced the multi layered Main Menu Image with a cool new Multi layered version of the ToC URM Screen. (Shit loads of work to do this, but I'm very happy with the results)
    # New Menu Music : From Black Hawk Down.
    # Support for custom maps
    # Random Map rotation


    Please connect to the server to automatically download the new version.

    please note : the new version is much larger than the last version and takes a few moments to download. During the download, your display may revert back to the Main Menu screen (the download will continue in the background), this is normal, be patient, wait a few seconds (60 seconds max) and the game will start once the download has finished in the background.

    URM IP : 85.236.103.10:28962

       
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    Posted by : Gunny

    ToC Clan Call of Duty 4 Ultra Real Mod Server Launch.

    Saturday, January 19, 2008 8:20:28 AM (GMT Standard Time, UTC+00:00)

    URM0

    ToC Gaming are proud to present the New ToC-Clan URM (Ultra Real Mod) Server. Its based on the Awe4 mod with custom extra's and a highly tweaked server config designed to bring you something a bit different, and encourage squad play. The server will go live this evening (Saturday 19th Jan) at 19:00 hrs GMT. Everyone welcome !!

    URM4

    Realism Mod Details:

    • Even less HUD elements than Hardcore mode.(Almost no player aids.)
    • No Bomb Carrier Icons. (Now you really can sneak round behind the enemy.)
    • No Bomb Target Icons. (you did all learn where they were didn't you.)
    • Small HQ and other game mode Target Icons.
    • Spawn Protection added : 3 seconds.
    • UAV, Airstrikes and Chopper support are harder to acquire.
    • Noob Tube Disabled. (Not the RPG)
    • Martyr Nade Disabled.
    • No multi nade percs: You can pick up a nade from a dead player though.
    • Custom ToC URM Server Logo, Main Menu Logo, and Loading Screen.
    • Next Map and Next Game Type Messages.
    • and much more.

    URM3

    Server Details:

    IP Address : 85.236.103.10:28962

    The Server will go live accepting players at 19:00 GMT, See you there soldier.

    URM : So Real It Hurts !!

       
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    Posted by : Gunny

    Call of Duty 4 Modern Warfare Girls, Guns, Tits and Bums.

    Saturday, January 19, 2008 7:21:43 AM (GMT Standard Time, UTC+00:00)
    Some might say the perfect combination, Naked ladies and Hot Weapons. hmmmmmmm Enjoy.
       
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    Posted by : Gunny

    ToC Clan Call of Duty 4 Server Monitor Vista Widget.

    Tuesday, January 15, 2008 6:35:06 PM (GMT Standard Time, UTC+00:00)

    ToC Gaming have released version v1.0 of their Call of Duty 4 Server monitor for Windows Vista Sidebar. Featuring the Gold Magnum Research Desert Eagle from the game and a Special Operations Module Sidescan Compass. The Gadget is for anyone who plays on the ToC Clan Server, both public and clan members. Clan members can use a password to connect to reserved slots. The number of players being displayed will change and display in red when the server is full. Hover over the gadget to connect to the ToC Clan Call of Duty 4 Server.

    VistaWide

    Above : The Gadget detached from the sidebar on the desktop.

    Below : The Gadget in the sidebar position.

    VistaBig

    To install the Gadget, simply download your preferred version below. (.exe or .rar)  If you download the .exe version then double click it to run and extract the gadget, then double click the extracted gadget to install it.

    If you downloaded the .rar archive then, extract the gadget from the rar archive, and then double click the extracted gadget to install it.

    Download :

    http://www.toc-gaming.co.uk/ToCCoD4.exe

    http://www.toc-gaming.co.uk/ToCCoD4.rar

    Vista 64Bit Versions :

    http://www.toc-gaming.co.uk/ToCCoD4.64bit.exe

    http://www.toc-gaming.co.uk/ToCCoD4.64bit.rar

    Please leave any comments or feedback in this forum thread.

    Gunny.

       
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    Posted by : Gunny

    CoD 4 1.4 Patch Released - T.O.C. Clan Forums

    Thursday, December 20, 2007 2:35:09 PM (GMT Standard Time, UTC+00:00)

    The ToC Server is now running v1.4. 

    Patch notes :
    DESCRIPTION:
    This is the release of the v1.4 Call of Duty 4: Modern Warfare™ patch by Infinity Ward.
    CHANGES:
    "Winter Crash", a holiday version of Multiplayer map "Crash"
    Improvements to the server browser
    Fixed some rare bullet accuracy issues for all weapons.
    For server admins: fixed user ban list not working correctly on servers. Ban.txt will be created in the main or fs_game directory
    MOD SUPPORT:
    In the connect screen, Mods will be identified as"Mod: [mod name]"
    Only official IWD files will be read from the main directory. All custom IWD should be placed in a mod directory.
    Fix for reloading several times after connecting to a modded server
    Improved mod.ff support to allow adding game types.
    Fixed an issue with Http redirect downloads.
    "fs_game" will be forced to lower case
    INSTALLATION:
    Download the file below
    Run the installer and make sure its pointed to the installation folder for Call of Duty 4: Modern Warfare™
    File name: CoD4MW-1.4-PatchSetup.exe
    File size: 70.60 MB
    Link : http://www.infinityward.com/modernwarfare/patch/

    Discuss Here : http://www.toc-clan.co.uk/showthread.php?t=3083

    News Source : Here

    ToCLogo

    BuyCall of Duty 4 (PC)
    Gunny posted by Gunny

       
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    Posted by : Gunny

    Gaming Munchies Returns

    Sunday, December 16, 2007 6:27:09 PM (GMT Standard Time, UTC+00:00)
    After quite a break from Posting my Recipe's, what with the hassle that goes into moving house. And the fact i bought a very duff PC from Dell. You will be glad to know i'am back to Blogging. For those who have followed my previous Gaming Munchies i will still be keeping my Recipe's nice and easy. So to kick of again, here is Roast Veg Pasta. I made this, this afternoon to keep me going through a evenings gaming of CoD4 on The ToC Server Call of Duty 4 Server - 85.236.103.10:28960.
       
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    Call of Duty 4:Modern Warfare 1.3 Patch..... - T.O.C. Clan Forums

    Friday, December 07, 2007 5:12:14 PM (GMT Standard Time, UTC+00:00)

    The TOC CoD4 Server is now patched to v1.3

    Call of Duty 4: Modern Warfare™ 1.3 Patch
    DESCRIPTION:
    This is the release of the v1.3 Call of Duty 4: Modern Warfare™ patch by Infinity Ward.
    This patch addresses the issue reported by community member Uzi Kidding which now catches some files bypassing the pure client test. In addition this update will set properties so that Anti-lag is always enabled upon map loads, an optimization for Sniper Rifle accuracy at certain distances (as well as ACOG scopes), as well a fix so text chat between rounds of multiplayer will no longer cut out at the end. The 1.3 patch will also include all previous fixes from previous patches.
    INSTALLATION:
    Download the file below
    Run the installer and make sure its pointed to the installation folder for Call of Duty 4: Modern Warfare™
    File name: CoD4MW-1.3-PatchSetup.exe
    File size: 13.80 MB

    Call of Duty 4:Modern Warfare 1.3 Patch..... - T.O.C. Clan Forums

       
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    COMING SOON ON CHARLIE OSCAR DELTA!

    Friday, December 07, 2007 4:11:02 PM (GMT Standard Time, UTC+00:00)

    We've got a few more big activities in the works for Charlie Oscar Delta that you won't want to miss out on...
    In the coming days, we'll be giving you even more chances to voice your opinions to the developers at Infinity Ward about what you want to see in future Call of Duty games and expansion packs. (plural) In addition, we'll be asking your opinions about how to make the next Call of Duty community site an even better experience. Never before have you had such an opportunity to make an impact on this awesome gaming franchise.
    Also, don't forget that Charlie Oscar Delta is still the only place that you can win those awesome COD4:MW prizes. In fact, we just got hooked up with a ton of cool new limited edition t-shirts, which we'll be giving out through our upcoming missions and contests. Check it out:


    FRAG NOOBS IN STYLE WITH THESE TEE'S

    Finally, for those of you in the race for November's big prizes, we've kicked off a new Invite a Friend mission to help you earn a few extra bonus points. Stay tuned next week, when announce the monthly winners and reveal December's big prizes.
    ~Charlie Oscar Delta Staff

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    Call Of Duty 4 Modern Warfare v 1.2

    Wednesday, November 21, 2007 10:02:14 AM (GMT Standard Time, UTC+00:00)

    Size: 13.86MB


    Description:
    This patch optimizes the Lean view offset issue, addressing the glitch reported by several community members and documented and sent in directly by community member GaretJax which is commonly referred to as the �Left / Vertical Lean� Glitch, in addition to preparing files for compatibility with the future release of the Call of Duty 4: Modern Warfare™ Mod Tools. This patch will update all previous versions of Call of Duty 4: Modern Warfare™ to v1.2

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    COD4 HARDCORE SERVER

    Sunday, November 18, 2007 1:30:46 PM (GMT Standard Time, UTC+00:00)

    call_of_duty_4_modern_warfare_logo_banner_qjpreviewth

    Hardcore server now live IP 85.236.103.10:28960

       
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    Preview: Call of Duty 4: Modern Warfare

    Friday, October 05, 2007 2:20:00 PM (GMT Daylight Time, UTC+01:00)

    vlcsnap-943901

    Learning that Call of Duty is returning, set in the present day, in the hands of original developers Infinity Ward and back on PC, makes us stand on our chairs and fire imaginary guns into the air.
    After all, Call of Duty 2 is still, two years on, the second most popular online PC game (beaten, naturally, by World of Warcraft). But from what we've seen so far, it's soon going to be knocked from its spot.
    CoD4 doesn't mess with the basics: all the multiplayer modes you want are here. Where it gets interesting is with the ability to adapt and customise your character in some surprising ways.

    For a start, in an odd twist for an online FPS, you'll gain XP with every kill. A straight kill will get you a full 10 points to add to your progress, but as if part of some Fantasy Football War League, an assist will reap you a bonus too.
    Injure a man such that your buddy can finish him off and it'll recognise your contribution. It will also mark you for nifty kills, such as shooting through walls. And as you gain ranks, you'll gain new options and, indeed, Perks.
    The new 'create-a-class' system lets you customise yourself in unique ways. You select your primary weapon, sidearm and grenade type, and then fill your three Perk slots. The first is for more weaponry, letting you choose between Claymore mines, more powerful grenades, C4 and so on. Then slots two and three are available for more intricate tweaks reminiscent of MMO bonuses.
    You could boost your bullet damage, speed up your reload time or make yourself harder to spot on radar. Slot three offers our favourite, the Last Stand mode, which lets you fire off one final shot before dying, as well as Martyrdom, where you pull the pin on a grenade before popping your clogs.
    And there's more. Kill three in a row without dying and you can use an aerial drone that will mark enemies on your radar for 30 seconds. Make it to five kills and you can radio for an air strike and devastate your opponents. Each weapon has its own upgrade options, each coming with a particular task you must complete in order to receive the additional silencer, laser scope or similar bonus items.
    It all sounds fantastic fun, but a nightmare to balance. Fortunately, IW seem to be on to this, with Perk slots disappearing if your weapons become too ludicrously powerful. And getting to access these things won't take more than a few rounds of combat.
    With the PC version getting the fanciest graphics and the largest multiplayer fields, it seems the series is coming home.

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    Call of Duty 4 PC To Support 64 Players Online : IW Forums

    Tuesday, September 25, 2007 1:23:03 PM (GMT Daylight Time, UTC+01:00)

    Lots of stuff happening on the PC side of things.

    I talk about it in depth here, however in summary:

    US Marines stop by to Kleenex test the PC version on Min specs:
    Most of you are familiar with what Kleenex testing is, if not read the blog for a full break down, but the big thing is we've been bringing in people for a while now (almost daily) to play through the PC version of the game on min spec. Which is great news as it's signs that we're narrowing down on the official min specs for the final game.
    Been Playing MP on PC:
    We've been playing a lot of the PC MP around the office, with some massive games going. Yesterday we're playing some 64 player matches stock, and then backed out to load up and test some mods and mod functionality, all the meanwhile testing out the PunkBuster support and functionality. Which was officially confirmed earlier this week that it will be out of box (as most of us already knew) and that we've been working with the EvenBalance guys in-house here at the studio for a while to ensure we're all set come launch.

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    Call of Duty 4 PC Update: Demo, Testing, and Mods

    Tuesday, September 25, 2007 1:08:05 PM (GMT Daylight Time, UTC+01:00)

    Hey Everyone --
    Wanted to give you guys some more PC specific updates. Today, as I discussed last week, we have a member of the Shock'N'Awe clan in to test on the PC. We had him run through the Min specs for a few missions earlier in the morning and then upgraded him to a machine that fit his specs at home to see what he thought. He's currently playing through the entire single-player campaign on machine specs similar to what he plays with at home.
    This is helping us hone in on a final decision on our min specs for PC as well as gather feedback overall on the game.
    A lot of you have been asking for more info on the PC demo, at this time I still can't give any details on dates or what will be included in the demo but there is still one coming for the PC. It will arrive before we launch, but I can't give you an exact date, as soon as I can tell you when to expect it I will. You know it's soon, considering we launch Nov. 5th and it has to come out before we launch. It'll be plenty of time for you guys to play through it and have a great impression of what to expect in Nov.
    We're testing more Mod support for the PC today, playing a few different mods created in-house by some of the team. Mod support is going really well for Call of Duty 4: Modern Warfare which is going to make customizing the game to your team / server 's liking that much easier. We were playing a mod earlier this week that allowed easy and quick customization of games by limiting weapons / classes / perks. For example, we played a game of Assault / LMG Classes only; then another game of Assault and Snipers only.
    This is great for those of you who want very specific games running on your servers or for competitive gamers. All made possible through a quick and easy mod we've been calling Call of Duty 4: MODwarfare.
    That's pretty much been our main focus recently, is heavily focused on these PC specific features and functions to really fine tune before launch since we don't have to submit to certification for anyone for PC so we have that extra time line to give it this special attention.

    New PC Menu Screenshot:
    Image

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    'Call of Duty 4: Modern Warfare' (ALL) Goes Gold

    Sunday, September 23, 2007 1:37:57 PM (GMT Daylight Time, UTC+01:00)

    The new action-thriller will arm gamers with the most advanced and powerful arsenal of modern day firepower to fight a new war in the world’s most treacherous hotspots.

    The new action-thriller from the award-winning team at Infinity Ward, the creators of the Call of Duty series, delivers the most intense and cinematic action experience ever. Call of Duty 4: Modern Warfare arms gamers with an arsenal of advanced and powerful modern day firepower and transports them to the most treacherous hotspots around the globe to take on a rogue enemy group threatening the world. As both a U.S Marine and British S.A.S. soldier fighting through an unfolding story full of twists and turns, players use sophisticated technology, superior firepower and coordinated land and air strikes on a battlefield where speed, accuracy and communication are essential to victory. The epic title also delivers an added depth of multiplayer action providing online fans an all-new community of persistence, addictive and customizable gameplay.

    Mixed with explosive action, Call of Duty 4: Modern Warfare also delivers amazing special effects, including use of depth of field, rim-lighting, character self-shadowing, real time post-processing, texture streaming as well as physics-enabled effects to enlist players into the most photo-realistic gaming experience. Combined with Call of Duty’s award-winning audio design, players will face war as never before.

    In addition to single player, Infinity Ward has deployed a dedicated team from the start to deliver a new level of depth to multiplayer. Building on the Call of Duty 2 online experience, Call of Duty 4: Modern Warfare’s new multiplayer is set to provide the community an addictive and accessible experience to gamers of all levels.

    Features :

    • Featuring an available arsenal of more than 70 new and authentic weapons and gear from assault rifles with laser sites, claymore mines, .50 caliber sniper rifles, and M-249 SAW machine guns. With accessories like night-vision goggles and ghillie suits, for maximum concealment, Call of Duty 4: Modern Warfare has players locked and loaded to accomplish the mission.
    • Delivering the most visceral action thriller ever, the title covers modern battle from the soldier to the satellite, where the need for air support is critical to success. The adrenaline rush deployment enlists gamers to fast-rope from tactical helicopters, ride in an armada of attack choppers, utilize jets to remove enemy strongholds and even engage hostiles from thousands of feet above the ground inside a state of the art aerial gunship.
    • Featuring stunning next-generation graphics, players will be drawn into the cinematic intensity of Call of Duty 4: Modern Warfare. Amazing special effects, including realistic depth of field, rim-lighting, character self-shadowing, texture streaming as well as physics-enabled effects will enlist players into the most photo-realistic
      gaming experience. Combine the lifelike graphics and the realistic battle chatter with the Call of Duty award-winning sound design and players will face battle as they have never before.
    • Multiplayer builds from the success of Call of Duty 2 delivering a persistent online experience for greater community interaction. Featuring create-a-class options allowing players to customize gear that is best suited for play, to experience points enabling unlockables and perks, all the way to matchmaking and leaderboards for the latest in tracking, Call of Duty 4: Modern Warfare’s multiplayer is set to deliver easily accessible and addictive online play for all.

    Call of Duty 4: Modern Warfare, not yet been rated by the ESRB, will launch November 5, 2007, on Xbox 360, PS3, and PC.

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    COD4 Beta to End September 30th

    Sunday, September 16, 2007 2:31:26 PM (GMT Daylight Time, UTC+01:00)

    Image

    It seems the Call of Duty 4 Beta for the xbox 360 will end on September 30th, just about 2 weeks from this date. Will Infinity Ward finally release some information about the PC and PS3 version in October? Hopefully, but we'll see

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    Odds by Treyarch, Evens by Infinity Ward : Call of Duty 5

    Saturday, September 15, 2007 2:50:38 PM (GMT Daylight Time, UTC+01:00)

    call-of-duty-4

    Make no mistake, Call of Duty 4: Modern Warfare is just as awesome as everyone is telling you it is. Not only is the multiplayer Beta wowing gamers across the world, but at this week’s Activate Asia 2007 conference we got to chance to play even more of the single player and it is simply astounding. This is true next-gen! While we were deep in combat, we had a chance to chat to the company’s studio head (and all-round top bloke) Grant Collier and asked whether CoD5 would continue in the modern environment. His response was all nonchalance as he didn’t think he was going to be making it.

    The reason behind this is found in CoD3. Infinity Ward is owned by Activision, who want their killer Call of Duty franchise to appear on Christmas shelves every year. Grant and his team were not willing to rush their next project to meet such a deadline so they came to a simple truce: Infinity Ward got two years to make CoD4, and stand-in developer Treyarch took care of CoD3 in the interim. While certainly not confirmed, it appears that such an approach will be taken again in 2008, leaving CoD6 as the next likely Infinity Ward project. Well, alongside the development of more maps (confirmed), weapons (confirmed), perks (confirmed), attachments (confirmed) and a co-op mode (rumoured) as DLC for CoD4.

    While considered a decent game, it is generally agreed upon by most critics that the Treyarch developed CoD3 still paled in comparison to the awesome CoD2. This has us a little worried about a potential CoD5 going outside of Infinity Ward, but when the disparity in quality was put to Grant he actually had a lot of respect for the beleaguered Treyarch. In his eyes, at least, the game they turned around in a relatively small eight months was quite good. With that in mind, if Activision are already aware that someone else will need to do CoD5 if they want it out next year, then they should be able to give Treyarch more warning. Which should mean a better game, regardless of setting.

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    Were Excited To Announce The Availability Of An All new Call Of Duty 4 Modern Warfare Media Widget

    Thursday, September 13, 2007 8:54:25 AM (GMT Daylight Time, UTC+01:00)

    We're excited to announce the availability of an all new Call of Duty 4: Modern Warfare Media Widget! The Media Widget is a live feed to the latest screenshots, videos and bonus content. It also includes a countdown clock to Deployment Week, as well as buttons for you to send the widget to friends, download code, join the Buzz Brigade and more! They have provided the Media Widget in two formats - HTML and Desktop.
    The HTML widget is contest-based, and can live on any website in the world. There are two ways to get involved! Join the Buzz Brigade and you could win two (2) Roundtrip flights to visit developer Infinity Ward, limited edition swag and games, and much, much more! Don't have a blog but want to use the widget? Download the desktop version for your PC or Mac and access the latest CoD4:MW assets anytime you want!

    They have built a special Desktop Media Widget, available for download below. The Desktop Media Widget is available for both PC and Mac, and includes all the cool functionality from the HTML widget - from live feeds of the latest trailers and artwork to a countdown clock to the day you can pick up a copy of Call of Duty 4: Modern Warfare in stores!
    So if you don't want to join the Buzz Brigade, or don’t have a website to place the widget upon, click the button and install it onto your desktop!

    Charlie Oscar Delta

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    Call of Duty 4: Modern Warfare Limited Collector's Editions Revealed

    Wednesday, September 12, 2007 7:13:24 AM (GMT Daylight Time, UTC+01:00)

    Activision and Infinity Ward are excited to announce that Call of Duty 4: Modern Warfare will be deploying to United States retailers this November with two Limited Collector's Edition sets - one for Xbox 360 and another for PC.
    The Xbox 360 Limited Collector's Edition includes a Bonus DVD and exclusive Hardcover Art Book.
    The DVD includes a series of "Making Of" Call of Duty 4: Modern Warfare vignettes that explore how the game was created from four perspectives - Research, Technology, Story and Multiplayer. The DVD also includes a documentary on one of Call of Duty 4: Modern Warfare's main characters, the British S.A.S. The documentary explores everything from how the S.A.S. was born to its role in WWII and Desert Storm. Rounding out the Limited Collector's Edition Bonus DVD is a level walk-through by developer Infinity Ward, as well as some of the campaign's best trailers. All in all, the DVD contains nearly 4 hours of content!
    In addition to the Bonus DVD, the Xbox 360 Limited Collector's Edition also includes an exclusive Hardcover Art Book. Narrated by Infinity Ward's developers and artists, the Art Book features never-before-seen concept, development and final in-game artwork, as told from the unique perspective of the team that has won two consecutive "Game of the Year" awards. We've included two excerpts and the cover below!
    The PC Limited Collector's Edition includes the Hardcover Art Book described above, as well as a digital copy of the Brady Games Official Strategy Guide.
    The digital guide includes comprehensive walkthroughs of the entire Single-player campaign, as well as Multiplayer Maps and strategies for victory. The Strategy Guide is a perfect supplement for gamers that want exclusive and valuable information- from weapon load-outs to top-down maps, the guide is a must-have for any hardcore fan that wants an edge!
    The Xbox 360 and PC Limited Collector's Editions will be available at launch at most retailers while supplies last. With great content like the SAS Documentary, Strategy Guide and Art Book, be sure to reserve your copy early!

    (click to enlarge)




    Charlie Oscar Delta

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    LEAKED: Possible COD4 PC Screenshots

    Thursday, September 06, 2007 10:48:51 PM (GMT Daylight Time, UTC+01:00)

    5 new screenshots have emerged on the Infinity Ward forums. The menu interface in these supposed PC screenshots is almost exactly like its console counterpart except there is one more notable feature that cannot be found in the console version -- there is a "Mods" button right under options in screenshot 2.


    Could be one of the features that fourtwozero claimed would be exclusive to the PC?
    Could this mean extensive support for third party modders on the PC?


    If these screenshots are legitimate this is great news for the modding community and it will certainly spark more interest in the game

     

     

     

     

     

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    Call of Duty 4 - Third Person Glitch

    Monday, September 03, 2007 5:31:58 PM (GMT Daylight Time, UTC+01:00)

    The COD series is renowned for its FPS genre and style so when a glitch popped up in the recent COD4 Beta that enabled you to play in 3rd person it was quite surprising. Although not being able to recreate it again this surely opens the doors to PC modders enabling to play the game fully in 3rd Person.

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    Call Of Duty 4 Challenges and Weaponry Interview

    Thursday, August 30, 2007 10:45:32 PM (GMT Daylight Time, UTC+01:00)

    Call Of Duty 4 Challenges and Weaponry Interview

    GameTrailers.com learns a little bit about the challenges and how you'll complete them to unlock upgrades to your arsenal.

     

     

     
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    Call of Duty 4 Final Packaging Revealed - Thank you Charlie Oscar Delta!

    Thursday, August 30, 2007 6:37:21 PM (GMT Daylight Time, UTC+01:00)
    Final Packaging Revealed - Thank you Charlie Oscar Delta!

    In late July we shared with you some of our ideas for the Call of Duty 4: Modern Warfare packaging.
    As you remember, we posted five ideas here on Charlie Oscar Delta. The initiative isn't all that different from what we do when designing our games. When crafting levels, modes and scripts, we often bring gamers into our office to obtain honest, unbiased feedback. It made sense that we should do it with our packaging as well. And it made even more sense to bring you guys into the fold.
    We didn't expect the amount of feedback that was given. We appreciate your opinions. We spent the last month refining the package that we are calling "Charlie" around the office. And, while, yes, it looks like the "Charlie" comp, it actually combines some of the feedback that we received from you - particularly combining the lighting of "Echo" with the intensity of "Charlie".
    Thanks for your feedback! This is your package. You guys helped choose it, refine it, and make it reality. No small task.

    Charlie Oscar Delta

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    Call of Duty 4 Wallpapers

    Wednesday, August 29, 2007 5:07:46 PM (GMT Daylight Time, UTC+01:00)

    Click Images for Full Size versions.

    1600x1200

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    1280x1024

    1920x1200

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    Call of Duty 4: 8 minutes of Team Death Match

    Wednesday, August 29, 2007 2:10:39 AM (GMT Daylight Time, UTC+01:00)

    Almost 8 minutes of new gameplay taken from Call of Duty 4: Modern Warfare at the Xbox 360 beta test started on August 27th, 2007.

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    Australia to get Call of Duty 4 Beta

    Monday, August 27, 2007 12:03:03 PM (GMT Daylight Time, UTC+01:00)

    CoDMD-360-Grp3-3

    In a busy summer schedule, Call of Duty 4: Modern Warfare is one of the must-by releases and a game we’d all climb over our grandmothers to get our hands on. When word leaked out of developer Infinity Ward that a Halo 3 styled multiplayer Beta would be available to Xbox 360 owners we all went ‘hooray!’ When they went on to confirm said Beta would only be available to Americans we all went ‘boo!’ and proceeded to whinge about how us Aussie gamers always seem to cop the raw prawn.

    As of this morning, Infinity Ward have back-flipped, presumably in the pike position, and confirmed that the greater globe will also get a chance to give the CoD4 multiplayer experience a test run. No specific date was announced for when the Australian Beta will go live, only that it will be available before the game goes to retail on November 7… well, der! Given that the yanks are expected to receive the Beta this week, our hope is for a very early September look-in.

    In anticipation for this momentous event, we spent a good four hours playing the Beta last week and detailed our thoughts in this huge feature. Needless to say, the experience was exhilarating and CoD4 has a big enough arsenal to topple the mighty Halo 3 when these multiplayer ninjas go head-to-head.

    Damn, it’s going to be one wicked Christmas of gaming!

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    Activision confirms COD 4 beta for UK

    Sunday, August 26, 2007 7:38:05 AM (GMT Daylight Time, UTC+01:00)

    Activision has revealed all the details and information concerning the upcoming Call of Duty 4 Xbox 360 beta test. The biggest news being, for once it’s not merely US only but UK will be able to take part in the beta as well.
    Starting on the 27th August, all you need to do is register at www.charlieoscardelta.com and you’re in with a shot of being selected to test out some of the single and multiplayer modes before the games released towards the end of the year. After the success of the Halo 3 beta, no doubt Activision will be dreaming about the possibility of masses of gamers getting extra excited about COD4 just before Christmas. It’ll be interesting to see how the series works with its first attempt at telling a modern story, rather than relying on World War

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    Call of Duty 4: Modern Warfare PC Preview

    Sunday, August 26, 2007 5:43:24 AM (GMT Daylight Time, UTC+01:00)

    An interview with Vince Zampella (Chief Creative Officer, Co-Studio Head), Jason West (Project Lead, Co-Studio Head), and Todd Alderman (Multiplayer Lead Designer).

    GFW: You've wanted to move Call of Duty into a modern context for a while, yeah?

    VINCE ZAMPELLA: Ideas we floated around wouldn't fit in World War II. I wouldn't say we were dying to do it off the bat -- like, "Oh my god, no more World War II!" -- but it was a natural move for us. We're able to write our own story this time, which is something we've always wanted to do. You know, with WWII you have to worry about historical accuracy. With this, we're able to work in whatever locations we want, whichever characters we want to use. Modern weapons let us introduce a lot of gun modifications, different gadgets -- things like that. Communication options improve with radio and satellite intel -- it allows us to broaden what our levels show you and in a believable way.

    GFW: For example?

    VZ: In one level, an AC-130 [ground attack airplane] flies in and saves your ass. Later, you get to jump into the gunner's seat and see the battlefield in another light. It adds to the variety of gameplay that we're going for.

    GFW: Sounds similar to Call of Duty: United Offensive's B-17 bomber mission, though, doesn't it? Are Modern Warfare's locations rooted in real life?

    VZ: Yeah. Russia is very accurate, and you'll recognize a lot of locations. For the sake of sensitivity, the Middle East is more nondescript.

    Click the image above to see all the new screenshots.

    GFW: How is the contemporary setting shaping your multiplayer content?

    VZ: Well, we're able to do a lot more with the weapons, for one thing. As I said, we're introducing different attachments to customize your weapons with. You can recamouflage guns, tweak the way they look. And we have high-tech perks, like radar jamming and eavesdropping, which lets you hear the enemy team's voice chat.

    GFW: Are you creating new modes to capitalize on these changes?

    VZ: We're not ready to divulge all of the multiplayer modes right now, since some of them are still in testing. We are bringing back some stuff from Call 2, though: Team Deathmatch, Free-for-All, Search and Destroy, Capture the Flag. In addition, we're adding different rules over these, so while you've got CTF, you can also play Hardcore CTF, which is our realism mode.

    GFW: This makes sense on PC, since realism mods are so prolific, right?

    TODD ALDERMAN: Really, that's where it comes from. The community always adds that to the game, so we're giving it to them straight out of the box.

    GFW: Let's talk about unlockable perks. What's the plan?

    VZ: Well, we're doing good balancing the game...you start with your base classes -- all of which begin with perks -- and, as you level up, you get new perks. These change the game, but not to the point that a high-level player is clearly more powerful than you. So you look at the list of possible perks, decide to take this or that, and the downside is that you only get one. When you pick that perk, you're eliminating the other 10 that you could've taken, so it balances itself out that way. Same thing with weapons -- all the guns and attachments have strengths and weaknesses. If you equip a silencer you're not dealing as much damage, but then you're not showing up on the radar either.

    TA: Yeah, perks are divided into three different categories. So, say, the radar jammer is in the same category...

    VZ: ...as Stopping Power, which doubles bullet damage, or Juggernaut, which boosts health. But you can only take one for each build, and that's where the balance is.

    GFW: Are we swapping these in and out every time we spawn, or only once when we join the server?

    VZ: When you join. You're allotted slots with the class you create, and you can change what goes in them from outside the game. Once you join a server, though, you're committed to that class. You can create five different classes and can change whatever you want while in the menus or lobby.