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Call of Duty, World at War 1.6 Patch

Sunday, September 13, 2009 8:28:52 PM (GMT Daylight Time, UTC+01:00)

Friday, September 11 2009
Patch 1.6 will be released next week! More details to come.
Have a great weekend!
Friday, August 28 2009
Hey PC fans!
Great news - Patch 1.6 (w/ Map Pack 3) is finished & now in test over at Activision! Barring any problems popping up, it should be released in accordance with the PC Patching Process sticky atop this forum =).
Below is a list of what is included in the patch:

  • 3 new Multiplayer maps: Battery (mp_drum), Breach (mp_bgate), Revolution (mp_vodka)!
  • New Nazi Zombie map: Der Riese (nazi_zombie_factory), an all-new Zombie map set in a secret Nazi research facility featuring the Pack A Punch Machine, Teleporters, and many more undead hordes!
  • Exploits pertaining to Demo playback.
  • Favorites list now ignores filter settings.
  • Fixed S&D round counting error when roundlimit is reached.
  • New feature: in-game Add to Favorites.
  • Friends list: green online indicator.
  • Starting the game in Safe Mode will no longer toggle the “Soften Smoke Edges” graphic option.
  • Fixed various crashes.
  • Mods: Client will no longer join a modded Co-op server via Game Invite unless they have that mod loaded.
  • Mods: Client running a mod will be asked to unload the mod if they attempt to join an unmodded server.
  • Mods: All singleplayer levels can now be run with a mod loaded.

Additionally, we do expect a concurrent release of the Mod Tools 1.4 package, Linux dedicated 1.6 bins, and the Steam 1.6 day-of-date with this patch. More details on those will be made available once they get cleared through testing.
So touch up on those Zombies skills; Der Riese is on its way!
Regards,
-JD

Call of Duty, World at War

   
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Posted by : Gunny

PC Gaming: Gammon and Potato Rosti

Sunday, May 17, 2009 5:59:30 PM (GMT Daylight Time, UTC+01:00)
With an evening of playing World at War to look forward to. I thought I would make something quick and easy. So I made this for me and the lovely wife. For more recipe's pay a visit to Soggy's Cookbook Forum.

Gammon and Potato Rosti
Here's what you need.
2 pieces of Gammon
2 medium potato's. Peeled and cut in half.
1/2 a small onion. Grated
1/2 of a celeriac. Peeled and cut in half.
Salt and Pepper

How to do it.
Put the potato and celariac into a pan of cold salted water. Bring to the boil and simmer for 5 mins.
Allow to cool then grate the potato and celariac in to a bowl with the onion.
Season with salt and pepper.

Lay the gammon steaks on a baking tray and pile on the potato mixture.
Cook in a preheated oven for 25/30 mins
Serve with what ever veg you like. I made Cauliflower Cheese to have with ours.

Enjoy

   
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Posted by : Rich

Call of Duty 5: World at War: Ribs and Wings

Sunday, May 17, 2009 2:03:08 PM (GMT Daylight Time, UTC+01:00)
Gaming Munchies is back!!!
As the title says Gaming Munchies is back and will be better than ever. Due to having no camera for a while, I haven't been able to post pictures of my favourite recipe's I like to cook when gaming. For those of you visiting our Blog page for the first time come and say hello in our Forums. My recipe's are quick and easy to make and mostly quite healthy. And can be prepared in advance. Just the ideal thing when playing on ToC Gaming's World at War Ultra Hardcore Custom Map Server 85.236.103.10:28960 So here we go with another Recipe. For more recipe's pay a visit to Soggy's Cookbook Forum.

Ribs and Wings

Here's what you need:
Short cut Pork Ribs about 12
Chicken Wings about 12
Ingredients
1 small onion, chopped
3 cloves garlic, crushed
olive oil
1 red chilli, finely chopped
1 tsp fennel seeds, crushed
55g/2oz dark brown sugar
50ml/1¾fl oz dark soy sauce
300ml/10fl oz tomato ketchup
salt and pepper

Here's what to do:
1. Fry the onion and garlic in olive oil with the chilli, fennel seeds and sugar.
2. Add the soy sauce and ketchup and season with salt and pepper.
3. Bring to the boil and simmer for a few minutes to combine the flavours. Use as a dip or to coat spare ribs and chicken.

Cook in a preheated oven at about 180 for approximately 40 mins. Please ensure food is always piping hot before eating.

Enjoy









   
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Posted by : Rich

Call of Duty World at War : Multiplayer Maps

Sunday, November 02, 2008 4:31:46 AM (GMT Standard Time, UTC+00:00)

While these aren't official there is a strong chance they will all be in the Retail Game.

Image:airfield.jpg

Asylum

Abandoned hospital/Cod4 Vacant style. Russian/German?

Image:asylum.jpg

Castle

In Beta, Japanese/Marines

Image:castle.jpg

Cliffside

Wrecks, community member author of COD4 Map "Vertical" has worked on the map. Japanese/Marines

Image:cliffside.jpg

Courtyard

Possibly an urban Japanese style map. Japanese/Marines

Image:Courtyard.jpg

Dome

Shipment-like map? Russian/Marines

Image:Courtyard.jpg

Downfall

Reichstag in Berlin?. Russian/German

Image:Downfall.jpg

Hangar

Small map, Killhouse revisited? Japanese/Marines

Image:Hangar.jpg

Makin

In Beta, Japanese/Marines

Image:makin.jpg

Outskirts

Large map in Russian or German town? Russian/German

Image:Outskirts.jpg

Roundhouse

In Beta, Russian/German

Image:roundhouse.jpg

Seelow

Large Japenese Camp, Japanese/Marines

Image:Seelow.jpg

Upheaval

Destroyed Village. Russian/German

Image:Upheaval.jpg

Call of Duty 5: Multiplayer Maps - RGN Wiki

   
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Posted by : Gunny

Call of Duty World at War Magazine Scans and Editorial.

Thursday, October 16, 2008 7:05:16 AM (GMT Daylight Time, UTC+01:00)

 Call of Duty: World at War COD COD WW Call of Duty: World at War COD WaW

CoD World at War News - CoD Map Mod News

   
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Posted by : Gunny

Call of Duty World at War PC Demo

Thursday, October 16, 2008 6:46:51 AM (GMT Daylight Time, UTC+01:00)

I found some confirmation on a German site that the PC demo is due for this weekend. Read the translated text below. Gunz.

Some time ago it was announced to Duty 5 to the PC version of call OF: World RK was an open beta phase to give is. This beta phase will give it now also, but unfortunately without Germany. This announced now Publisher Activision officially. The reason for that do not appear in Germany is simply explained, because in the alluding version anticonstitutional symbols are to see in Germany are forbidden.
For remaining Europe the PC beta will probably begin to 16 or 17 October.

Short info.:
In call OF Duty: World RK was it deeply into the south Pacific and to Europe is sent, around against opponents to begin there those not give up and no grace. You as US-marine or as a Russian soldier new features like cooperative Gameplay and new weapons such as flame throwers will experience. COD: World OF was wants the category of the Second World War to redefine and show which it is called in the Second World War to fight.

http://babelfish.yahoo.com/translate_url?doit=done&tt=url&intl=1&fr=bf-home&trurl=http%3A%2F%2Fwww.mapmodnews.com%2Farticle.php%2FKeine-PC-Demo-Deutschland-cod-waw&lp=de_en&btnTrUrl=Translate

Translation result for http://www.mapmodnews.com/article.php/Keine-PC-Demo-Deutschland-cod-waw

   
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Posted by : Gunny

Call of Duty: World at War: Treyarch Gets it Right

Thursday, October 16, 2008 6:40:30 AM (GMT Daylight Time, UTC+01:00)

Forget that, pal – what you should really concern yourself with is –will Treyarch's World at War get it right this time? After the massive rush-job development cycle behind Call of Duty 3, Treyarch has had a full two years of development time to right the wrongs with their last game and even improve on Infinity Ward's last effort. After spending a couple of hours with the game, we're thrilled to report that things are well and good in Treyarch's hands. Follow us as we trace the biggest steps forward in Call of Duty: World at War.

It's Fresh. And Clever.
I thought World War II games were supposed to be bland rehashes of the same beach-storming, bunker clearing scenarios and playing as Brits or Yanks. Well, to be fair, you will do some of that stuff – but for the first time in a long while, you'll feel like this is a relatively fresh experience.

One of COD4's greatest achievements was integrating great scripted moments and twists into tight action and giving AI troopers terrific chances to stand out and add integrity to the story. This definitely continues in World at War's campaign. Though players still jump between roles, nationalities and settings, more than ever you get the feeling of being emotionally involved in a mission. Since the game can be played with 4 players, many of the levels feature branching paths or clear 'side A / side B' routes too.

Smoke effects are a great example the small but notable steps forward Treyarch is taking. Smoke has a gameplay affecting presence in a shocking way. I had one of those are 'wow' moments when I turned a corner in the Berlin mission, Eviction, as a burning building began to fill with smoke. The hallway I was in had volumetric smoke pumping in from the rafters and, just like in real life, standing upright mean that my character and his squad of Red Star Ruskies couldn't see and couldn't breathe. In order to pass through the thick smoke, you have to crouch or wriggle forward prone-style just like in real life. That's damned clever stuff.


Wheel of Morality, Turn, Turn, Turn...
Still in the grim streets of Berlin, you lead your battalion of disgruntled Russian troops on a path of destruction down a central laneway. After escorting a tank through heavy oncoming fire and taking out Nazis along the way, you come across a handful of German troops waving white flags and begging for their lives. Suddenly the game breaks out of combat and an exchange between you, your Ruskie squad and the potential prisoners of war. Your men want them dead, but they want you to make the call. Will you shoot them? Or let them live and risk being slowed down?

US peacekeeping forces participating in another act of diplomacy, civility and mutual consideration.

I made the call to let them live (Hey – I'm a nice guy, what can I say?). Suddenly, one of my troops opens fire with a flamethrower and toasts the lot of them. I was genuinely taken aback; my moral stand came to no good in the end, and indeed it actually prolonged their suffering when I could've ended things very quickly. It was an interesting and decidedly dark conundrum that I really wasn't expecting.

Flamethrowers: Setting My Heart on Fire
Some people love them, some people hate them. Flamethrowers. In Call of Duty: World at War, the flamethrower makes an early appearance during the campaign, and thankfully it's not immediately yanked out of your hands as soon as you've used it to complete the objective. After collecting it from out the front of a hillside artillery, you need to go prone and wriggle up the left bank and inch your way up to the front of the cement outpost. Then it's up to you to jam the flaming nozzle in there and finish the job.
Continuing on, you get to keep the flamethrower, which has infinite fuel and a generous time to overheating. Naturally, we decided to do a little experimenting with the fire effects and we were largely impressed. Grass does catch on fire, as does just about any wood-based environmental object or dead body. However, only select trees would ignite, leaving us to approach every palm tree with a burst of flame just to double check. One particular palm tree had a well-concealed Japanese soldier in there taking pot-shots at us. One hot minute later, the tree was smouldering like an old-fashioned witch-burning on a hill in Salem.

It also earned us a bloodthirsty achievement. Paraphrased, it went something like this: "No Safe Place (10 Points): No hiding place is safe from your flamethrower." Indeed. All shall bow down at my flamethrower and despair.

War is Deadly. And Pretty.
Running on the Call of Duty 4 engine, World at War looks amazing. It really does. In the pacific jungles of south-east Asia, an American contingent pushes through the muddy swamps of a dense thicket, searching for a downed Spitfire. The sun pours through individually rendered leaves in beams as you clutch your Arisaka bayonet. As Japanese soldiers begin to pour out of the jungle around you, you'll encounter melee-savvy enemies, ready to split you in half. The attention to detail on their uniforms is staggering; excellent textures suggest the dense weave of the fabric, while branches of foliage adorn their helmets.
Later, standing on the top floor of a burnt out building in Berlin, the skyline was filled with jetfighters, smoke, tracer bullets and layer upon layer of haze, particles, volumetric clouds and chaos. Below, at street level, we took in the view; dozens of wrecked cars (presumably VWs, being wartime Berlin) arcing down the long street. Buildings, once ornately decorated and bright, were now riddled with pockmarks and impact craters from constant shelling. Between the crates, upturned waste, corpses, twisted steel lamp posts and flaming wreckage, dozens of soldiers waged battle independently, taking cover, flanking and advancing. Like COD 4 before it, the level of detail and organic design work was astounding. A bassy, thrulling rock theme fades in and intensifies as you press forwards, crate by crate, barrel by barrel, upping the tension and atmosphere.

Not pictured: enormous marshmallow.

The Definitive WWII Experience
Every World War II game claims to be the be-all and end-all of World War II games. If it doesn't think it's the best, then what's the point? Honestly, that was Treyarch's biggest flaw with Call of Duty 3; it just wasn't as good as COD 2's interpretation of WWII. It made a lot of big promises but only really delivered on the multiplayer front. This time, things are radically different. We do think that, given Treyarch's excellent multiplayer foundation, COD: WW will succeed on this front. More critically however, from what we've played so far, the single player campaign is engaging and exciting too – the missing puzzle piece from COD 3. This could very well be the definitive World War II experience this generation.

CoD World at War News - CoD Map Mod News

   
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Posted by : Gunny

Test to see if your system can run Call of Duty World at War

Thursday, October 16, 2008 6:24:44 AM (GMT Daylight Time, UTC+01:00)

Start the Game-O-Meter for Call of Duty: World at War

This service allows you to analyze the gaming performance of your PC. For this we use a PC performance analysis technology from Futuremark Corporation.

When you use this service for the first time a Java Applet will be installed on your computer. The initial download might take while, please be patient.

By clicking the "Start" button, you agree to your have your PC system data collected. No personally identifiable data is ever collected. YouGamers are committed to maintain the highest privacy standards. Please read YouGamers's full Privacy Statement here.

Game-O-Meter

CoD5test

   
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Posted by : Gunny

Call of Duty: Lamb Curry

Tuesday, October 14, 2008 6:28:16 PM (GMT Daylight Time, UTC+01:00)
OK so I hear you ask. "What have Call of Duty and Lamb Curry got in common"? Well Call of Duty is my favourite game series ever, and the Lamb Curry recipe posted is the best Curry recipe I've ever tasted. A great recipe to freeze and if your looking for something quick and easy to cook whilst playing Call of Duty. This is just the ticket. I take no credit for this recipe. The credit goes to the Karachi Restaurant in Bradford.


For curry's, this is as good as it gets in my opinion.

Heres what you need
250g (9oz) Ghee/Clarified Butter (ASDA Sell it)
3 tablespoons Fresh Coriander (chopped)
65g (2 1/2oz) Garlic
1 tablespoon Ground Turmeric
1 tablespoon Red Chilli Powder
350g (12oz) Fresh Spinach washed with large stalks removed
1 tablespoon Ground Cumin
4 medium sized Green Chillies with stalks removed
1tablespoon Paprika
½ tablespoon Garam Masala
550g (1 1/4lb) Onions Chopped
1 x 400g (140z) Can Chopped Toms
50g (2oz) Fresh Ginger, peeled and chopped
1 tablespoon Salt
900g (2lb) Boneless leg or shoulder of Lamb (1½ in) cubes
1 tablespoon Ground Coriander
120ml (4fl oz) water


Here's what to do
1. Heat the ghee in a large, heavy based pan. Add the onions and cook over a medium heat, stirring now and then, for 20 minutes until they are soft and a light brown

2. Put the tomatoes, water, ginger and garlic into a liquidizer and blend until smooth. Remove the fried onions with a slotted spoon, add them to the paste and blend briefly until smooth.

3. Return the puree to the ghee left in the pan and add the lamb and salt. Simmer for 30 minutes, by which time the lamb will be half cooked and the sauce will be well reduced. Stir in the turmeric, chilli powder, cumin, paprika and ground coriander and continue to cook for 30-45 minutes for shoulder or 45-1 hour for leg, until the lamb is tender, adding a little water now and then if the sauce starts to stick.

4. Meanwhile, put 175g (6oz) of the spinach leaves into a large pan and cook until it has wilted down into the bottom of the pan. Cook for 1 minute, then transfer to the rinsed out liquidizer and blend to a smooth puree. Set aside. Rinse out the liquidiser again and add the green chillies and 2-3 tablespoons of water and blend until smooth. Set aside.

5. When the lamb is cooked, there should be a layer of ghee floating on the top of the curry. You can either skim it off or leave it there, whichever you prefer (LEAVE IT). Then stir in the spinach puree and the remaining spinach leaves and cook for 2 minutes.

6. Now taste the curry and add as much green chilli puree as you wish, according to how hot you like your curries (ALL OF IT). Simmer for 2 minutes more.

7. Stir in the fresh coriander and Garam Masala. Transfer the curry to a serving dish and sprinkle with a little more ground cumin and some freshly ground black pepper just before you take it to the table.




   
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Posted by : Rich

PunkBuster: Official Anti-Cheat for COD: World at War

Tuesday, August 19, 2008 8:38:49 AM (GMT Daylight Time, UTC+01:00)

punkb-150x150 PunkBuster: Official Anti-Cheat for COD: World at WarNo surprise here, but PureBalance, the creators of the popular anti-cheat software PunkBuster have been contracted to provide anti-cheat counter measures for Call of Duty: World at War by Activision.

Activision has contracted with Even Balance, Inc. to integrate PunkBuster™ Anti-Cheat software into the game Call of Duty®: World at War™ developed by Treyarch. Activision and Call of Duty are registered trademarks and World at War is a trademark of Activision Publishing, Inc. All rights reserved.

PunkBuster: Official Anti-Cheat for COD: World at War

   
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Posted by : Gunny

The Future of Infinity Ward.

Monday, July 07, 2008 8:30:57 AM (GMT Daylight Time, UTC+01:00)

Inside IW


The biggest question I'm probably asked the most on any given day is, "What are you guys working on now?!"; Especially since it's been nearly 9 months after we've shipped (the currently #1 most played game on Xbox Live) Call of Duty 4: Modern Warfare, a Variety Map Pack for it on every platform, and several patches later. While I can't quite say what it is, that we're currently working on it, I did want to give you a status report on exactly what's happening here at Infinity Ward and where we're going as a studio.

Future Projects From Infinity Ward

We're excited to announce that in the recent months we have decided to reup on our contract with Activision publishing. The recently renegotiated deal may not seem like much of an impact from the outside perspective, but it has laid the ground work and kick started our future project, as well as the possibility of a unique new IP by Infinity Ward, that we'll have complete control over. We're excited to be working on our next project, but it's going to be quite a while before I can share any details on exactly what that project is.

Building The Community

With Call of Duty 4: Modern Warfare, we were heavily focused on building a community around our titles. Launching Charlieoscardelta.com to give our fans an early look at the game via the Beta, as well as stay informed on pre-production with weekly blogs, status reports, and 1v1 feedback with myself and the rest of the development teams. We're planning on expanding on this mentality of how we do things in the future, moving out of the era of typical "PR" and moving towards an even more focused community driven future.

About 4 months ago, Grant Collier transitioned from Infinity Ward to Activision (special projects). As some of you may know, Grant handled a good amount of the PR duties for the studio with myself handling the more community / individual focused efforts. With our Community focused efforts expanding even further in the future, that PR-type position is no longer required at IW, as we'll be spearheading more tangible, personal means of getting information out to our players. Which is why we're so excited about the new Infinityward.com site. As we did with Call of Duty 4: Modern Warfare, we are building a strong community around the studio which will allow our fans an even closer look at pre-production of our future titles, and keep them fully intune with the studio, the team, and the projects we're working on at any given time.

Essentially, this means we plan on doing much less of the traditional PR that ends up being a one way street, and building on what worked so well in the pre-production of Call of Duty 4: Modern Warfare, where myself and the rest of the development team has an open line of 2-way conversation with our community throughout development and after launch.

Expanding Our Team and Studio

In case we haven't made it completely obvious via the in-game Message of the Day enough times, WE'RE HIRING! We're aggressively looking to expand our team here at the studio and are looking for the best talent in the industry to join us here at Infinity Ward. Therefore if you qualify for any of the following positions are looking to join the #1 development studio in North America according to Game Developer Magazine, then be sure to send us an email:

Motion Capture Technician
Senior Software Engineer
Software Engineer
Environment Artist
Senior Animator
Associate Producer
Unix Administrator
Marketing Manager
Game Designer

Note the Marketing Manager and Unix Administrator positions above, as they are perfect examples that we're looking for people in all areas of the industry. Trust me, there is absolutely no better studio to work at in the industry. You can learn more about the individual benefits of working here and a bit about the culture of the studio at the new Infinity Ward website, so be sure to check it out and let me know if you have any questions regarding a position you might be good for.

Hopefully this gives you a good perspective on where we stand at the time being, and what you can expect to see from us in the near and distant future.

The Future of Infinity Ward | Infinity Ward

   
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Posted by : Gunny

Call of Duty: World at War Cover Art Leaked

Thursday, July 03, 2008 4:02:06 AM (GMT Daylight Time, UTC+01:00)

 call-of-duty-world-at-war-concept-art Call of Duty: World at War Cover Art Leaked

   
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Posted by : Gunny

Call of Duty : World at War Screenshots

Thursday, July 03, 2008 4:00:53 AM (GMT Daylight Time, UTC+01:00)

   
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Posted by : Gunny

Call of Duty: World at War Teaser Trailer

Saturday, June 21, 2008 9:07:57 AM (GMT Daylight Time, UTC+01:00)

Call of Duty World at War trailer takes no prisoners

Heads-up heroes! We’ve a grade-A treat for fans of console gaming’s greatest military blaster...

Call of Duty: World at War

You’d better hold onto your helmets because incoming to Xbox LIVE Marketplace as of June 21 is a fulsome, highly exclusive and, we might add, TOTALLY BRILLIANT video trailer for the next chapter in the Call of Duty franchise – Call of Duty: World at War. That’s so red hot it’s ice cool!

You’ll forgive us if we get a bit carried away but we think the enthusiasm is more than a little justified, especially after the jaw-dropping magnificence of Call of Duty 4: Modern Warfare – a game that not only continues to occupy the upper reaches of video games charts having sold more than 10 million copies worldwide (and counting!), but is still responsible for more than its fair share of activity across Xbox LIVE. Take your skills online and you’ll soon understand why.

The success of COD4 is certainly reason enough to be excited about this fifth outing in the series, but Treyarch, the makers of the game, are not about to rest on their laurels and have introduced a new theatre of war and a squadron of new gameplay surprises.

First things first and we’re back in World War II and, brand new for this series, the harrowing Pacific theatre of war – and that means a whole, devious new enemy to fight. Then there are powerful new weapons to master, new vehicles to wrangle with and excellent new abilities such as swimming. The multiplayer game has been given a thorough makeover too, with two-player splitscreen and four-player online co-op support.

Does the word ‘awesome’ cover it? Well, we recommend that you check out the FREE trailer with extreme urgency and find out for yourselves. Quick march!

With COD4 still so popular, Activision and Treyarch needed to take the series in another direction if they wanted to see another installment sell well this fall. Since the announcement of Call of Duty: World at War there really hasn't been much seen of the game. Sadly while the teaser trailer does give us a short glimpse of the game, it is only that, a teaser. So for those of you who haven't gotten the trailer from the Marketplace, GameTrailers TV has a teaser trailer up too (which is embedded after the break due to GTTV's flash player being a bit finicky these days.)

   
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Posted by : Gunny

Call of Duty 5 : World at War Screenshots

Friday, June 20, 2008 4:54:16 PM (GMT Daylight Time, UTC+01:00)

   
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Posted by : Gunny

First Call of Duty: World at War screens

Friday, June 20, 2008 4:47:29 PM (GMT Daylight Time, UTC+01:00)

Developer Treyarch (yes, yes, it's not Infinity Ward) is clearly taking advantage of the new Modern Warfare engine, with some impressive-looking fire and light effects. Better yet, they seem to be taking full advantage of the new Mature rating - just check out the nasty katana blade to the face, or the soldier toasting like a flame thrower marshmallow.

Are you more or less excited about Call of Duty: World at War after seeing these screens? Discuss - and argue - in our forums!

Jun 17, 2008

   
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Posted by : Gunny

Call of Duty 5 Trailer - World Premier - T.O.C. Clan Forums

Wednesday, June 18, 2008 4:42:30 PM (GMT Daylight Time, UTC+01:00)

 

Call of Duty 5 Trailer - World Premier - T.O.C. Clan Forums

   
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Posted by : Gunny

Call of Duty 5 Coming to PC, Release Dates & Formats !!

Sunday, May 18, 2008 4:20:46 PM (GMT Daylight Time, UTC+01:00)

If you've been following the development cycle of the Call of Duty games, then you'll know that in order to put out a new CoD SKU (Call of Duty game) every year, the development is lead by Infinity Ward, with Treyarch  helping out with console versions.

Odds and Evens.

This used to work as follows, IW would develop the even numbered new titles, Say Call of Duty 2, Call of Duty 4, and Treyarch would fill in the odd numbers, Call of Duty 3 on consoles etc. It was assumed that the development cycle wouldn't change this time around.

However I've spotted some interesting information or rather I'm not ignoring some information previously released anymore. The following press release has been doing the round for a few months now. I had been taking the inclusion of the PC release with a pinch of salt. Assuming that some copy writer at Activision was a little over enthusiastic with the formats on the release.

Activision have confirmed that a new instalment to its Call of Duty series will be released in late 2008/early 09 - and this time, the game will be released on the Wii and PS2 (as well as the Xbox 360, PS3 and PC).

Turns out I was wrong and they were right. Please see Pre-Order details for Call of Duty 5 below from play.com. On Xbox 360, PS3 and yes PC. It seems we are getting a new Call of Duty game on the PC sooner than we thought. Hoorar.

Xbox 360

360

PS3

 

PS3

and PC !!!!

PC  

So mark that date on the calendar, 28th November.

Click the link below to see for yourselves. :)

http://www.play.com/Games/PC/6-/ComingSoon.html?cpage=7&ob=date#28/11/2008

   
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Posted by : Gunny