NEWS HEADLINES
Tuesday, February 10, 2009 11:46:56 AM (GMT Standard Time, UTC+00:00)
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Posted by : Gunny
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Posted in Action | Driving | PC | PS3 | XBOX360 |
Sunday, January 11, 2009 9:53:06 PM (GMT Standard Time, UTC+00:00)
First there was ethanol. Then there was butanol. Now there's an alcohol biofuel poised to put both to shame. Using new tricks of the trade, scientists at UCLA have synthesized an alcohol molecule that has as many carbon atoms as a molecule of gasoline. It releases as much energy per gallon and can be dropped right into the tank.
(Photograph by Scott Heiner/S. Lowry/Univ. Ulster/Getty Images)
As bacterium goes, E. coli is a public health scourge, but a lab favorite. It's one of the most thoroughly studied microbes out there, and so one of the most easily manipulated for genetic engineering. Scientists can tweak its metabolic pathways to produce insulin
, antibiotics and anticancer drugs; they can increase its ability to make ethanol or even engineer it to manufacture hydrocarbons. But until now, they couldn't push it to create something that didn't exist naturally: long-chain alcohols.
By manipulating E. coli to produce alcohols with up to eight carbon atoms, James Liao and his colleagues at the University of California-Los Angeles recently introduced a new twist to the field of biofuels research. Long-chain alcohols overcome some of the traditional limitations of ethanol, which has only two carbon atoms. They have both high-energy density—on par with gasoline—and low water solubility, so they are compatible with existing infrastructure.
"Long-chain alcohols can be directly used in automobiles or aircraft," Liao says. "Unlike E85, which requires retrofitted vehicles, [they] can be used without vehicle modification."
popularmechanics
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Posted by : Jimlad
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Posted in Driving | News |
Thursday, September 18, 2008 5:37:53 PM (GMT Daylight Time, UTC+01:00)
Click Here for 1920x2400 Wallpaper
Content: Burnout Paradise Bikes
Price: Free
Availability: All Xbox LIVE regions
Dash Text: [ESRB: E10+ (Everyone 10+) LANGUAGE,VIOLENCE] Hold onto your handlebars; Motorbikes have hit the streets of Paradise City. In this second free update, we’re giving all Burnout Paradise owners the chance to explore the city on two wheels. There’s plenty of fun to be had along the way either offline, or while Freeburning online with your friends; so grab the free download and start pulling those wheelies!
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Posted by : Gunny
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Posted in Driving | PS3 | XBOX360 |
Monday, March 31, 2008 6:40:35 PM (GMT Daylight Time, UTC+01:00)
1:55 of gameplay footage
Nintendo has released a new trailer from Mario Kart Wii, showcas
ing this game that will be available in Europe on April 11th and across North America on April 27th. Mario Kart Wii comes bundled with a new and intuitive accessory - the Wii Wheel, which
allows complete novices to compete with ease and comfort, ensuring no one is left in the dust. The game supports five different control options: Wii Wheel, Wii Remote turned on its side, Wii Remote and Nunchuk combination, Classic Controller and even Nintendo GameCube controller.
Gamershell >>
Mario Kart Wii Trailer (12.14MB)
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Posted by : Jimlad
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Posted in Driving | Wii |
Friday, February 01, 2008 5:17:13 PM (GMT Standard Time, UTC+00:00)
I've been playing lots of Burnout Paradise since its release last week, and its a fantastic game. Here are a couple of Hi-Res Wallpapers, 1 of which just happens to be a handy map.
Click for full size versions.

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Posted by : Gunny
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Posted in Driving | News | PS3 | XBOX360 |
Saturday, January 12, 2008 8:19:13 AM (GMT Standard Time, UTC+00:00)
I just found out that the multi-award winning Burnout 3 Takedown wil be available Worldwide (except Japan) on Xbox Originals starting this Monday, January 14th for 1200 points.
Burnout 3 is coming to Xbox Originals - Xbox Live's Major Nelson
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Posted by : Gunny
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Posted in Driving | News | XBOX360 |
Tuesday, October 02, 2007 12:36:42 AM (GMT Daylight Time, UTC+01:00)
Bizarre Creations has very kindly told us what to expect from the Project Gotham Racing 4 Xbox Live demo - just as soon as it comes out of certification and lands on your Internet face.
The demo will consists of five vehicles (made up of cars and bikes), with a demo-only Arcade mode chapter set in Macau. This will consist of new challenges that have been custom-built for the demo.
Not content with that, they are throwing in a Nurburgring Snow Time Challenge - so you'll be able to see just how pretty the track (rebuilt for PGR4) looks when it's blanketed in snow. The snowy Time Attack also includes full leaderboard support.
The full game, for which our final-build hands-on will go live oh-so-shortly, splits single-player gameplay between Arcade (128 medals from Steel up to Platinum) and Career (difficulty pre-set by user, then a season of races and events).
And of course it has lots of Internet play, with a greater focus on Friends-based leaderboards and tournaments that are suitable for players of all skills, rather than the "best in the world or nowt" mentality of old.
Sounds rather good, no? We'll let you know when it's up there.
PGR4 is due out exclusively on 360 on 12th October
source: here
| News Source : here
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posted by Stoney
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Posted by : Stoney
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Posted in Demo | Driving | Free Stuff | News | Racing | Simulation | XBOX360 |
Sunday, September 02, 2007 3:59:36 PM (GMT Daylight Time, UTC+01:00)
As of today, any player currently in the service with an active billed account will not be billed again. If players have previously purchased time via multi-month billing or time cards that extends their service past July 31, NCsoft will reconcile these accounts appropriately. There will be more announcements coming soon regarding the shut down of Auto Assault and its impact on current accounts.
Auto Assault combines vehicular combat with RPG elements, putting players against each other in race vs. race wars for control of the regions in a post-apocalyptic devastated Earth in customizable cars, motorcycles, semis and even tanks. As we mentioned back in July, as of last night NCsoft has closed down service for Auto Assault. It was fun while it lasted.
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Posted by : Eggy
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Posted in Driving | Futuristic | Internet |
Wednesday, August 29, 2007 1:45:03 AM (GMT Daylight Time, UTC+01:00)
Click the Images for full size HD versions.







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Posted by : Gunny
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Posted in Driving | News | Racing |
Wednesday, August 22, 2007 8:24:16 PM (GMT Daylight Time, UTC+01:00)
SEGA has just released another of their environment movies which this time features the sandy canyons. The road surfaces will be somewhat different here compared to the alpine environment and should mean gamers will need to adapt their driving style to suit.
News Source : Here
posted by Gunny |
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Posted by : Gunny
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Posted in Driving | News | Racing | Sports |
Monday, August 13, 2007 6:09:51 AM (GMT Daylight Time, UTC+01:00)
SEGA Rally Revo is the new benchmark in next-gen off-road racing, turning every lap into a new experience. Experience truly deformable tracks for the first time, using proprietary GeoDeformation™ technology. Bumper-to-bumper races in single-player and multiplayer modes on a constantly changing track surface, using fully customizable licensed cars. The genre-defining SEGA Rally arcade brand sets a new off-road racing benchmark with SEGA Rally Revo, made possible by the processing power of next-generation platforms.
Key Features:
GeoDeformation – a unique feature which dynamically changes the course during each lap with revolutionary surface & environment deformation.
Vehicles – over 30 in total across 4WD, 2WD, Classic and Bonus types, most with three variants each (Road, Rally & All Terrain).
Environments – wide range of hyper-realistic next-generation deformable environments including Safari, Artic, Canyon and Lakeside.
Tracks – a range of off-road and on-road tracks, with a variety of surface types and creative track designs.
Multiplayer – speedy online and offline multiplayer modes for up to six people.
Action-Oriented Arcade Heritage – in contrast to other simulation-themed rally racers, SEGA Rally Revo features action-oriented next-gen arcade racing unlike any other game.
Release: Winter 2007
Source : http://www.worthplaying.com/
Technorati Tags:
SEGA Rally Revo,
SEGA
posted by Gunny
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Posted by : Gunny
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Posted in Action | Driving | News | Racing | Simulation |
Saturday, August 11, 2007 12:32:55 AM (GMT Daylight Time, UTC+01:00)

It folds up like an ironing board, apparently.
If you've already bagged a sword and shield for your Nintendo Wii, snapped up a waterproof case for your Sony PlayStation Portable and are now able to entertain yourself on-the-go with a Microsoft Xbox 360, you might be close to thinking that all your gaming needs have been satisfied. Not so, says PlaySeat, not unless you've purchased its latest revolution in gaming – yep, an expensive place to plant your buns.
The PlaySeat Evolution has just been released in the United Kingdom and promises to offer a "whole new dimension and simulation to the experience of racing games." It’s even sponsored by the Dutch A1 racing team and has been given the official once over by their professional drivers, don’t you know?
Despite the fancy name and official endorsement, the PlaySeat Evolution is pretty much a chunky chair that you can plonk in front of your gaming machine of choice in an attempt to enhance your experience of the latest racing titles. It is compatible with the PS2, PS3, Xbox, Xbox 360, PC and Wii, although you'll have to buy a steering wheel separately. And priced at £229 (approximately $480 USD), GamerSquad can't imagine the average gamer will be gleefully handing over their debit card details any time soon.
"It's the best car game accessory ever made, even I can use it for training and it really gives you a feeling of actually being in the car," beamed Henning Solberg of the Ford Rally team.
He obviously hasn't seen THIS yet.
The PlaySeat Evolution - the best racing accessory ever?
posted by Gunny
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Posted by : Gunny
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Posted in Driving | News | PS3 | Racing | Wii | XBOX360 |
Sunday, August 05, 2007 2:39:04 AM (GMT Daylight Time, UTC+01:00)
All the rage is on id Software's new title, Rage, but what is it exactly? Hardcore version of Mario Kart,
or traditional sci-fi FPS with a slight mix of racing action? Well,
pressure from killing all those people can pile up so a change in pace
is always a good idea. Whatever's in store, we can say that id's Tech 5
engine made the game look hot. QuakeCon 2007 had lots of goodies for attendees, and one of the crowd favorites would have to be Rage's
trailer that raised eyebrows, stimulated intrigue, and made action fans
hunger for more. We do see some racing and first-person shooting, but
we're sure there's more than meets the eye.Word has it that Rage
will go multi-platform, and we'll keep you posted when any
confirmations drop the press wire. Just put on your seat belt for now,
here's the trailer:
Source :
http://pc.qj.net/

posted by Gunny
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Posted by : Gunny
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Posted in Action | Adventure | Driving | FPS | Futuristic | Modern Combat | News | Racing |
Sunday, August 05, 2007 12:24:25 AM (GMT Daylight Time, UTC+01:00)

Sega Rally Revo (PC, Xbox 360, PlayStation 3, PSP) is shaping up as one of the better racers across platforms. The IGN blogs featured this week a couple of "modified class" cars in the title. The Peugeot 207 Super 2000 and the Citroen C2 Super 1600 are in the garage, so let's go in there and meet them.
The modified class cars in Sega Rally Revo and those in the real world rally for that matter are similar to the original manufacturer designs for the World Rally Championship
except for one major distinction: All Super 2000s use a common control
gearbox and drive train. This makes them easier on the pockets to keep
running well with the 'thoroughbreds,' but doesn't sacrifice much
velocity as speed remains the same in most cases.
The same goes
for the Citroen C2, which is often seen in 1600 rallies. It's very
reliable and not too pricey to keep running. Sega tells us to keep a
sharp eye on the unlock livery 3 as we may spot a popular Sega icon. In
any case, enjoy the car models above and get ready to rev up your
engines for Sega Rally Revo.
Source :
http://pc.qj.net/

posted by Gunny
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Posted by : Gunny
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Posted in Action | Driving | News | Racing | XBOX360 |
Thursday, August 02, 2007 7:49:24 AM (GMT Daylight Time, UTC+01:00)
Project Gotham Racing® 3 introduced gamers to the "next-gen" Xbox 360™ experience: slick high-definition graphics, an exquisitely immersive in-cockpit view, live races on Project Gotham TV, as well as the stylized Kudos system, exotic cars, interactive garages, and photo-realistic tracks.

Even the rain splatter is physics-driven.
Most encores to a wildly successful game franchise would play a conservative hand. Evolve a few features, slap on a new coat of paint, and call it a day. This is not the case with Project Gotham Racing® 4. PGR4 has taken advantage of its more relaxed development schedule (no console launch date to meet this time), and jam-packed the title with new, groundbreaking content.
That's right, racing bikes have made the cut in Project Gotham Racing 4 and they help revitalize the franchise with a feel and control all their own.
Read more
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Posted by : Stoney
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Posted in Driving | Simulation | XBOX360 |
Wednesday, August 01, 2007 6:17:06 PM (GMT Daylight Time, UTC+01:00)
Codemasters Producer Alex Grimbley shows off some of the damage modeling in Colin McRae Dirt.
View Video >>Source :
http://www.n4g.com/
posted by Gunny
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Posted by : Gunny
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Posted in Action | Arcade | Driving | News | Racing | Simulation | Sports |
Wednesday, August 01, 2007 6:08:58 PM (GMT Daylight Time, UTC+01:00)
The Golden Joysticks are, without doubt, the most important gaming awards around. It's the award every developer wants to win. Why? Because its winners are decided entirely on YOUR votes. Developers, journalists, publishers... none of them get a say in it. You do. Last year, there were 540,000 votes cast, and now, for the 25th year, it's time to vote again - and you can do so right here at the official Golden Joysticks website.
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Posted by : Gunny
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Posted in 3rd Person | Action | Adventure | Arcade | Beat 'em up | Driving | FPS | Futuristic | Horror | Internet | MMO | Modern Combat | News | Racing | RPG | RTS | Simulation | Sports | WW2 |
Wednesday, August 01, 2007 4:13:08 AM (GMT Daylight Time, UTC+01:00)
After the ever so slight disappointment of
the last NFS, Carbon (where was the drag racing?), EA Black Box has got
some work to do to make this next iteration of its racing franchise
stand up against stiff competition from the likes of PGR4, Burnout
Paradise and Forza 2. After talking to the developer, however, we’ve
got a feeling that it might just surprise a few people.

Worries that EA may be rushing to get ProStreet out the door so soon
after Carbon can be dismissed. It has been developed by a core
development team, mostly from scratch, since the end of work on Most
Wanted, while the rest of the team went off to create Carbon. ProStreet
has therefore been in development for some time, and it certainly
shows.
Black Box is once again tapping into the shifts in tuner culture,
this time from lawless street racing to an all together more organised
structure. Don’t worry, NFS hasn’t become all about 40-year-old men
preening themselves in the pit lanes of yet another oval track. Oh no,
this is still all about balls-to-the-wall racing. With attitude (and
none of that dated, Fast and the Furious nonsense).

Gone are the freeroaming cityscapes, gone are the speed-spoiling
traffic cops and gone are the neon-tinted night races. In come the
all-weekend race meets and wind-tunnel, performance customisation.
“What we do have is a lot of real locations on the street side and a
lot of licensed tracks,” John Doyle, line producer on NFS ProStreet,
told us on a recent visit to the Black Box studios.

“It’s not standard motorsports,” he explains. “This is about a
particular attitude, a mix of rock concert, rave and race weekend all
in one. The idea is that you’re immersed there as a player; this is
where the front end is, this is where you’ll spend most of your time
when not racing. You’re there not to run a single event, but to be the
best multi-discipline racer in the world.”
The arcade styling of previous Need For
Speeds is almost forgotten; what we’re looking at now is street racing
grown up. Not strictly a sim, but definitely not a throwaway arcade
racer.
Although Black Box was unwilling to divulge any of ProStreet’s
multiplayer elements, we reckon John Doyle might have dropped a few
hints. “When people show up to these track events, they’re not
interested in the traditional rulebooks that have existed around racing
before,” he said. “Bring your cars to the track, run against everyone
else there, set up a series of rules, make them your rules, do whatever
you want on the track, but get out there and race.” Player-created Xbox
Live race meets, anyone?

The Autosculpt feature from the last game is very much in evidence
in ProStreet’s customisation model, but it has been heavily tweaked to
take advantage of the new physics engine. The goal of customisation is
to have every change, cosmetic or performance-orientated, to have an
effect on the track. This deep tweaking of your car is made accessible
through the wind tunnel that gives feedback on every change. This
version of NFS also marks the first time we’re allowed to customise the
BMWs in the game. And crash them...
The new physics engine is really the building block for the entire
game. One whole team from the studio spent over a year perfecting the
engine, making sure the player feels the raw power of the car, that
there’s a heightened sense of speed and yet not overly punishing. The
resulting engine allows the cars to react the way they should, damage
to be created procedurally in real time, and the player to soil
themselves. Says Doyle: “It’s more realistic and authentic than you’ve
seen a Need For Speed game in a long time. Probably ever.”

The race weekends are the front end of the
game, where you’ll spend your time tuning your cars to get the most out
of them for each discipline. There are the typical NFS street races,
drag and drift races and the new grip, or track, races. Each type will
require a different setup to get the most out of your car, but to make
things easier you’ll be able to download other people’s setups thanks
to the blueprint system. This allows you to save and upload particular
setups or swap with other players.
As if all of this wasn’t enough, Black Box has also confirmed that
the drag racing – criminally absent from last year’s Carbon – will
indeed make its white-knuckled return in ProStreet, only now the
consequences for overtaking too recklessly will be far more deadly
thanks to the new damage model that will leave your car primed for the
scrap heap in the blink of an eye. The damage system factors in things
like speed, individual car parts and environmental obstructions when
calculating the crashes, and the damage is also persistent, meaning
that you carry paint scrapes and fender dents like badges of honour
throughout your racing career.
There’s plenty more to come, and we’ll keep you up-to-date as news unfolds and code is released.
Source : http://www.gameplayer.com.au/

posted by Gunny
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Posted by : Gunny
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Posted in Action | Arcade | Driving | News | Racing |
Wednesday, August 01, 2007 3:55:42 AM (GMT Daylight Time, UTC+01:00)
The first in a trio of captured footage excerpts from SEGA's upcoming
filthy racer. Look at Eurogamer's cameraman James go.
Source :
http://www.eurogamer.net/
posted by Gunny
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Posted by : Gunny
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Posted in Driving | News | Racing |
Tuesday, July 31, 2007 11:58:08 AM (GMT Daylight Time, UTC+01:00)
Put the pedal to the metal and hold on tight, 'cuz it's time to break the sound barrier.
View Trailer >>

posted by Gunny
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Posted by : Gunny
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Posted in Arcade | Driving | News | Racing |
Monday, July 30, 2007 4:40:41 AM (GMT Daylight Time, UTC+01:00)
European Street Racing is a very simplistic racing game. Where Need For Speed has complex career modes and decal editing, this PC racer isn't so flashy. You buy a car, upgrade it with tuner parts and then hit the streets of one of seven real-world cities, competing against other racers online, offline or over LAN.
The game is solid enough, but currently far too basic to impress by today's standards. The graphics, handling and structure are all there, just not sophisticated enough to be classed as contemporary. Of course, at least that means it'll likely run on a low-spec machine. Even with all the special effects switched on, it doesn't come anywhere near the quality of Project Gotham Racing... or even its Dreamcast ancestor Metropolis Street Racer, for that matter. So this is a game some eight years behind its peers.
Above: Draw distance and movement is fine - it's just all a bit blocky to look real, or impressive
However, despite the simplicity, it does play reasonably well. Movement is smooth and the roads are full of traffic you'll need to avoid. Cars have damage, and even if the crumpling doesn't look amazing, it at least looks passable - and more dynamic than that of several big-name racers we could mention. We also like the handbrake, which produces a convincing slide.
With the game's RRP of £19.99, there may be a young gamer out there with no console and only a moderately-specced PC who will probably enjoy the collisions and 'near miss' messages. As for us... well, we'll reserve our judgement for the review, but unless the game gets a major overhaul, it seems European Street Racing is destined for the bargain bin.
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Posted by : Gunny
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Posted in Driving | News | Arcade |
Sunday, July 29, 2007 4:45:28 PM (GMT Daylight Time, UTC+01:00)
The sequel to last year's decent WTCC game Race is almost upon us, and we've been taking the work-in-progress Alpha version for a quick trip around the block. A few things have changed since last year - there are now 3D spectators at the edge of the track, which the developer admits aren't going to win any awards under scrutiny, but they help the atmosphere a little.
There's also a helmet cam, which lets you see through the eyes of your driver, and remove tear-off strips from your visor when it gets dirty. This is by far the most exciting view, but it still feels a little pedestrian to us, although we were only using the keys to control it.
The difficulty level seems to be hard to set satisfactorily at present. There are three default difficulties, plus an optional custom setup. We started on Pro (like we always do) but found it impossible to get going with the 'flat out or nothing at all' accelerator key. After a quick trip to the difficulty options and the traction control assist, we were away and soon winning races with ease.
Of course, single races are always going to be ultimately pointless, and the promised career mode should add to the atmosphere tenfold, but sadly it was greyed out in our preview build of the game. You will be able to set up your own custom series, on top of the 2007 (and 06) WTCC seasons, with several races on one track, one race on every track or any combination you like.
You can even have every discipline of motorsport featured in the game, squaring off together in an eclectic mish-mash of car styles. So that's Minis against Formula 3,000, against Formula BMW, against Caterham racers, against WTCC cars from present day and 1987. Woot! In total there are 300 cars over the nine car classes to try, and some 32 tracks, including a specially-designed street circuit around the developer's home town. And there's internet play for up to 25 players, as well as LAN network racing. So pretty comprehensive, options-wise.
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Posted by : Gunny
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Posted in Driving | Simulation |
Saturday, July 28, 2007 2:54:34 AM (GMT Daylight Time, UTC+01:00)
Get those tires screeching and that rubber burning as smoke fills the air, it's time to race.
View Trailer >>
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Posted by : Gunny
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Posted in Driving |
Friday, July 27, 2007 11:08:26 PM (GMT Daylight Time, UTC+01:00)
Will Freeman of Pro-G writes: The game's new direction is immediately apparent from the moment you see the cars. Whereas before they were rather glamorous interpretations of humble road vehicles, now far more of the real-world cars are sleek and long sports machines, covered in logos and sponsorship.
This accurately mirrors the shift that has seen street racers become more organised and a little more legitimate. As teams and companies are forming, more meetings are beginning to move to rented raceways and official events. The boy racer has grown into the street racer, and Need for Speed's latest subtitle shows the game has done the same.
Read Full Preview :
Here
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Posted by : Gunny
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Posted in Driving |
Friday, July 27, 2007 5:12:48 PM (GMT Daylight Time, UTC+01:00)
New Video from Sega Rally.
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Posted by : ToC Gaming
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Posted in Driving |