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OFP: DR - Demo Confirmed - Codemasters Forum

Friday, March 13, 2009 5:23:50 AM (GMT Standard Time, UTC+00:00)

 

Hi everyone,
Got some good news for you all.
Just wanted to confirm that as is the case with almost all of our major releases, OFP: DR is planned to have a demo released prior to launch for all platforms.
I don't have any further details at the moment regarding dates and content, but I will keep on updating this thread as and when new info becomes available.

OFP: DR - Demo Confirmed - Codemasters Forum

   
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Posted by : Gunny

Call of Duty: World at War Map Pack Trailer

Monday, March 09, 2009 5:01:12 PM (GMT Standard Time, UTC+00:00)

Here is a new video from Gametrailers TV of the Call of Duty World at War Map Pack. Maps include Knee Deep, Nightfire, and Station. Also included in the map pack is a zombie map called Verrückt (Zombie Asylum). The release date is sometime this month.

N4G.com : Call of Duty: World at War Map Pack Trailer

   
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Posted by : Gunny

8 new in-game Operation Flashpoint 2 screens found!

Monday, February 16, 2009 1:18:01 AM (GMT Standard Time, UTC+00:00)

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Source : OperationFlashpoint2.org » 8 new in-game Operation Flashpoint 2 screens found!

   
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Posted by : Gunny

Far Cry 2 patch to add 'Hardcore' multiplayer mode, rebalances weapons [Update]

Sunday, February 08, 2009 1:09:18 PM (GMT Standard Time, UTC+00:00)

 

We didn't know anyone wandered into Far Cry 2's expansive, hojillion-hour-long single-player campaign and somehow managed to make time to check out the game's multiplayer offerings, but apparently there's a sizable community of online FC2 players out there. This group has been calling for more realistic match settings for quite some time -- players can apparently catch more lead than Sonny Corleone and walk away with little more than a scratch and an interesting story.
Their pleas have been answered -- in a recent post on the FC2 community blog, the game's developers announced a patch which will, in addition to rebalancing the weapons in all multiplayer modes, add a more realistic "hardcore setting" to all match types. This mode will boost the damage for all weapons (ensuring speedier demises) and will let players tweak the "spawn times" (but not the "spawn rates", whatever that means). They didn't specify which platforms the patch will be landing on -- hopefully, they'll be affording a hasty death to all three.
Update: The update is coming to "all platforms". Huzzah!

Far Cry 2 patch to add 'Hardcore' multiplayer mode, rebalances weapons [Update] - Joystiq

   
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Posted by : Gunny

TN Games HTX Helmet lets you feel those headshots

Monday, December 08, 2008 10:11:09 PM (GMT Standard Time, UTC+00:00)

Impact gear isn't exactly the hottest peripheral out there for game consoles, but TN Games is apparently finding plenty of hardcore gamers willing to splurge on its FPS Vest. Now, the outfit is finally getting official with its HTX Helmet, which we first heard about as the year began. Utilizing the company's 3rd Space technology, it's designed to be used in conjunction with the 3rd Space Gaming Vest and will enable wearers' to feel blows to the head when fired upon. We're talking bullets whizzing by, impacts of shots -- the works. If, for some incredibly odd reason, that sounds like your idea of fun, be on the lookout for a 2009 release.

 

www.engadget.com

   
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Posted by : Jimlad

Weapons Locker - Call of Duty: World at War

Wednesday, November 12, 2008 10:59:02 AM (GMT Standard Time, UTC+00:00)

US, November 11, 2008 - Some were delighted to find that the Call of Duty series was returning to World War II in Call of Duty: World at War, others were infuriated. But regardless of which side you turned a sympathetic ear to, Call of Duty: World at War is here and could prove to be one of the most intense World War II shooters available. Ultimately it's up to you decide, but in the meantime, before you go rushing into battle, we felt it was important to give you all the info on the in-game weapons. Some weapons are new to the Call of Duty series, such as the M2 flamethrower, others are more familiar, like the M1 Garand. Whether you prefer to hang back and snipe or get right into the thick of it, Call of Duty: World at War gives gamers a broad arsenal to get their kill on. So, without any further ado, IGN Gear presents the weapons of Call of Duty: World at War.


Rifles

M1A1 Carbine

  • Caliber Ammunition: .30 Carbine
  • Action: Gas-operated, rotating bolt
  • Weight: 5.2 Lbs.
  • Magazine Capacity: 15 or 30-round detachable box magazine
  • Rate of Fire: Semi-automatic

M1 Garand

  • Caliber Ammunition: .30-06 Springfield
  • Action: Gas-operated, rotating bolt
  • Weight: 9.5 Lbs.
  • Magazine Capacity: 8-round "en bloc" clip internal magazine
  • Rate of Fire: Semi-automatic

SVT-40

  • Caliber Ammunition: 7.62x54mmR
  • Action: Gas-operated, tilting bolt
  • Weight: 8.5 Lbs.
  • Magazine Capacity: 10-round detachable box magazine
  • Rate of Fire: Semi-automatic

Gewehr 43

  • Caliber Ammunition: 7.92x57mm Mauser
  • Action: Gas-operated
  • Weight: 9.7 Lbs.
  • Magazine Capacity: 10-round detachable box magazine
  • Rate of Fire: Semi-automatic

STG-44

  • Caliber Ammunition: 7.92x33mm Kurz
  • Action: Gas-operated, tilting bolt
  • Weight: 9.7 Lbs.
  • Magazine Capacity: 30-round detachable box magazine
  • Rate of Fire: 500-600 rounds-per-minute

Bolt-action Rifles

Springfield M1903

  • Caliber Ammunition: .30-03 Springfield; .30-06 Springfield
  • Action: Bolt-action
  • Weight: 8.7 Lbs.
  • Magazine Capacity: 5-round, 25-round(Air Service variant) stripper clip, internal box magazine

Mosin Nagant

  • Caliber Ammunition: 7.62x54mmR
  • Action: Bolt-action
  • Weight: 8.8 Lbs.
  • Magazine Capacity: 5-round magazine

Arisaka Type 99

  • Caliber Ammunition: 7.7x58mm Arisaka
  • Action: Bolt-action
  • Weight: 8.16 Lbs
  • Magazine Capacity: 5-round internal box magazine

Karabiner 98k

  • Caliber Ammunition: 7.92x57mm IS
  • Action: Bolt-action
  • Weight: 9.0 Lbs
  • Magazine Capacity: 5-round stripper clip magazine
  • Max. Range: 800 m

PTRS-41

  • Caliber Ammunition: 14.5x114mm
  • Action: Bolt-action
  • Weight: 9.0 Lbs
  • Magazine Capacity: 5-round stripper clip magazine
  • Max. Range: 800 m

Submachine Guns

Thompson M1A1

  • Caliber Ammunition: .45 ACP (11.43 × 23 mm)
  • Action: Blowback
  • Weight: 10.6 Lbs
  • Magazine Capacity: 30-round magazine
  • Rate of Fire: 600-1200 rounds-per-minute

PPSH-41

  • Caliber Ammunition: 7.62x25mm Tokarev
  • Action: Blowback, open bolt
  • Weight: N/A
  • Magazine Capacity: 35-round magazine
  • Rate of Fire: 900 rounds-per-minute

Type 100

  • Caliber Ammunition: 8x22mm Nambu
  • Action: Blowback
  • Weight: 9.7 Lbs.
  • Magazine Capacity: 30-round magazine
  • Rate of Fire: 800 rounds-per-minute

MP40

  • Caliber Ammunition: 9x19mm Parabellum
  • Action: Blowback, open bolt
  • Weight: 8.8 Lbs
  • Magazine Capacity: 32-round magazine
  • Rate of Fire: 500 rounds-per-minute

Shotguns

M1897 Trench Gun

  • Caliber Ammunition: 12 gauge
  • Action: Pump-action
  • Weight: 8 Lbs
  • Magazine Capacity: 5 round tubular magazine

Double-Barraled Shotgun

  • Caliber Ammunition: 12 gauge
  • Weight: 9 Lbs
  • Magazine Capacity: 2 rounds

 

Machine Guns

M1919A6 Browning

  • Caliber Ammunition: .30-06 Springfield
  • Action: Recoil-operated/short-recoil operation
  • Weight: 31 Lbs.
  • Magazine Capacity: 250-round belt
  • Rate of Fire: 400-600 rounds-per-minute
  • Max. Range: 1,500 yards

MG42

  • Caliber Ammunition: 7.92x57mm Mauser
  • Action: Recoil-operated/roller-locked bolt
  • Weight: 25.5 Lbs.
  • Magazine Capacity: 250-round belt
  • Rate of Fire: 1,200 rounds-per-minute
  • Max. Range: 1,100 yards

Degtyaryov D-28

  • Caliber Ammunition: 7.62x54mmR
  • Action: Gas-actuated
  • Weight: 9.12 Kgs
  • Magazine Capacity: 49-round drum
  • Rate of Fire: 500-600 rounds-per-minute

FG42

  • Caliber Ammunition: 7.92x57mm Mauser
  • Action: Gas-operated, rotating bolt
  • Weight: 9.9 Lbs
  • Magazine Capacity: 20-round magazine
  • Rate of Fire: 900 rounds-per-minute
  • Max. Range: 550m

Type 99

  • Caliber Ammunition: 7.7x58mm Arisaka
  • Action: Gas-operated
  • Weight: 11.4 Kgs.
  • Magazine Capacity: 30-round magazine
  • Rate of Fire: 900 rounds-per-minute

Browning M1918 (B.A.R)

  • Caliber Ammunition: .30-06 Springfield (7.62x63mm)
  • Action: Gas-operated, tilting breech block
  • Weight: 15.9 Lbs.
  • Magazine Capacity: 20-round magazine
  • Rate of Fire: 500-650 rounds-per-minute
  • Max. Range: 550m

Pistols

Colt M1911

  • Caliber Ammunition: .45 ACP
  • Action: Short recoil operation
  • Weight: 2.5 Lbs.
  • Magazine Capacity: 7-round magazine
  • Max. Range: 75 yards

Tokarev TT-33

  • Caliber Ammunition: 7.62x25mm Tokarev
  • Action: Recoil-actuated
  • Weight: 840 grams
  • Magazine Capacity: 8-round magazine

Nambu 14

  • Caliber Ammunition: 8x22mm Nambu
  • Magazine Capacity: 8-round magazine

Walther P38

  • Caliber Ammunition: 9x19mm Parabellum
  • Action: Short recoil, locked breech
  • Weight: 800 grams
  • Magazine Capacity: 8-round magazine

.357 Magnum

  • Caliber Ammunition: 9x19mm Parabellum
  • Action: Revolver
  • Magazine Capacity: 6-round magazine

Perk Weapons

M9A1 Bazooka

  • Caliber Ammunition: 60 Bazooka rocket
  • Action: Rocket propelled
  • Weight: 15 Lbs.
  • Effective Range: 120 yards

M2 Flamethrower

  • Caliber Ammunition: 2 gallons of gas, 1 gallon of nitrogen propellant
  • Weight: 43 Lbs.
  • Effective Range: 132 ft.

 

IGN: Weapons Locker - Call of Duty: World at War

   
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Posted by : Gunny

Call of Duty World at War PC Demo

Thursday, October 16, 2008 6:46:51 AM (GMT Daylight Time, UTC+01:00)

I found some confirmation on a German site that the PC demo is due for this weekend. Read the translated text below. Gunz.

Some time ago it was announced to Duty 5 to the PC version of call OF: World RK was an open beta phase to give is. This beta phase will give it now also, but unfortunately without Germany. This announced now Publisher Activision officially. The reason for that do not appear in Germany is simply explained, because in the alluding version anticonstitutional symbols are to see in Germany are forbidden.
For remaining Europe the PC beta will probably begin to 16 or 17 October.

Short info.:
In call OF Duty: World RK was it deeply into the south Pacific and to Europe is sent, around against opponents to begin there those not give up and no grace. You as US-marine or as a Russian soldier new features like cooperative Gameplay and new weapons such as flame throwers will experience. COD: World OF was wants the category of the Second World War to redefine and show which it is called in the Second World War to fight.

http://babelfish.yahoo.com/translate_url?doit=done&tt=url&intl=1&fr=bf-home&trurl=http%3A%2F%2Fwww.mapmodnews.com%2Farticle.php%2FKeine-PC-Demo-Deutschland-cod-waw&lp=de_en&btnTrUrl=Translate

Translation result for http://www.mapmodnews.com/article.php/Keine-PC-Demo-Deutschland-cod-waw

   
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Posted by : Gunny

'Quantum of Solace' PC Demo Available NOW

Tuesday, October 07, 2008 6:33:39 AM (GMT Daylight Time, UTC+01:00)

Quantum of Solace blends intense first-person action with a 3rd person cover combat system that allows players to truly feel what it is like to be the ultimate secret agent as they use their stealth, precision shooting and lethal combat skills to progress.

Get the Quantum of Solace Demo off WP (689mb)

James Bond is back to settle the score in Quantum of Solace: The Game. Introducing a more lethal and cunningly efficient Bond, the game blends intense first-person action with a unique third-person cover combat system that allows players to truly feel what it is like to be the ultimate secret agent as they use their stealth, precision shooting and lethal combat skills to progress through missions. Seamlessly blending the heart-pounding action and excitement of the upcoming "Quantum of Solace" feature film with the "Casino Royale" movie, the title propels players into the cinematic experience of international espionage. Based on the renowned Call of Duty 4: Modern Warfare game engine that has been specifically engineered to immerse players in the Bond universe, Quantum of Solace: The Game delivers superior high-definition graphics, reactive AI and visually stunning locations inspired by locales portrayed in the films.

Key Features :

  • Quantum of Solace: The Game marks the first time players can become the dangerous and cunning Bond as portrayed by Daniel Craig in "Quantum of Solace" and "Casino Royale."
  • From silent take downs and sneaking through confined spaces, to one-on-one shoot outs and large scale battles, players experience a variety of gameplay that challenges them to think through situations and choose how they progress, whether it’s through covert means or confronting enemies in full force.
  • Players engage in both first-person and third-person gameplay that allows gamers to be Bond in unscripted battles against the world’s most evil villains and mercenaries.
  • Filled with armed combat, massive explosions and vertigo-inducing chases, gamers are immersed in an authentic Bond universe and drawn into epic movie moments with theatrical camera angles, split screen effects, picture-in-picture sequences, and amazing environments inspired by real world locations such as Montenegro, Venice, Bolivia and Austria.
  • Bringing James Bond to next-gen consoles for the first time, gamers now have the ability to battle online in a variety of modes.

Wii-Specific Features:

  • Paying special attention towards making the game one of the most graphically stunning titles on the Wii, Quantum of Solace: The Game is filled with armed combat, massive explosions and vertigo-inducing chases. Gamers are further drawn into epic movie moments with theatrical camera angles, split screen effects, picture-in-picture sequences, and visually stunning real world locations such as Montenegro, Venice, Bolivia and Austria.
  • Players fully immerse themselves into the Bond universe utilizing controls designed specifically for the Wii. Players may choose to use the unique Wii Remote and Nunchuk control scheme to seamlessly target and engage their enemies or they can leverage the Wii Zapper to truly step into the shoes of James Bond.
  • Bringing James Bond to the Wii for the first time, gamers now have the ability to battle their friends in online multiplayer battle. Players can also engage with up to four players in split screen local multiplayer games, a mode that is exclusive to the Wii platform.

NDS-Specific Features:

  • Quantum of Solace: The Game for the Nintendo DS introduces streamlined controls, with players stealthily navigating the treacherous world and engaging in intense combat using only the stylus for a unique and compelling James Bond experience.
  • Choose how you want to complete your missions. Use your skills in espionage, to silently disable your foes. Take aim from a distance to remove enemies with deadly precision. Or come in close for melee combat in an innovative touch screen combat system.
  • Earn Bond points, collect better items, and use special playing cards to customize and enhance your abilities. Choose where you want to upgrade your character to enhance your favorite style of play. Explore the world for rare and powerful items.
  • The game narrative accentuates key movie events from both "Quantum of Solace" and "Casino Royale," as players control James Bond through in-game conversations with multiple narrative options. Choosing the right one can unlock new abilities and uncover special items.

James Bond: Quantum of Solace is in development for NDS, PS2, Wii, PS3, X360, PC, and scheduled for Nov. 4, 2008 release.

WorthPlaying - Xbox 360 (X360) , PlayStation 3 (PS3), Nintendo Wii, Xbox, PlayStation 2 (PS2), GameCube (NGC), PSP, Nintendo DS (NDS), GBA, Windows PC - All about games !

   
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Posted by : Gunny

Exclusive PCGamer Article | News | Farcry 2 World

Sunday, September 21, 2008 7:21:50 PM (GMT Daylight Time, UTC+01:00)

 

In the November 08 edition of the Subscribers magazine PCGamer, was a great article, with some interesting news mainly revealing the buddies !!
In addtion to the Buddies, PCGamer voted Far cry 2 a "Wild" 94% quoting its pros were Beautiful, Free roaming and Utterly Absorbing, and its cons were, its not a linear shooter, its not a prescibed story and its not going to let you go !

The basis of Far Cry 2's story telling: Characters and situations are swapped via a software author, its responding to choices made by you the player. Its something that's been on the cards for some time - mostly in research projects - but this is the first high-profile game to use it.
Its nothing less than a revelation. What makes this procedural storytelling cool isn't that you get to play the game lots of times, and see new things happen, or do things in new ways, Its not even that it gives you stories to share, situations to compare with your friends. Its that the game just works and responds to your successes, failures and fuckups.
If you don't like what a guy is asking you to do, then don't do it... If you really like one of your buddies, you stick with him. When the situations force choices on you... By God, its incredible


You can now meet the main 9 buddies for the first time, exclusively to Farcry 2 World

Meet The Buddies

In addition you can preview the entire magazine scans courtesy of PCGamer

PC Gamer ScansPC Gamer ScansPC Gamer ScansPC Gamer Scans


PC Gamer ScansPC Gamer ScansPC Gamer ScansPC Gamer ScansPC Gamer Scans



I will be updating the characters page soon !

Exclusive PCGamer Article | News | Farcry 2 World

   
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Posted by : Gunny

Call of Duty World at War : 7 New Screenshots

Friday, July 11, 2008 4:46:08 AM (GMT Daylight Time, UTC+01:00)

http://www.cng4u.com/games/2008/07/11/codwiw01.jpg

   
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Posted by : Gunny

Far Cry 2 leaked demo Screenshots.

Thursday, July 10, 2008 12:22:57 PM (GMT Daylight Time, UTC+01:00)

Screenshot Far Cry 2 (picture: Tiscali Games)

 

PCGH - Illegal demo of Far Cry 2 leaked - 2008/05/Far_Cry_2_screenshots_neu_00.jpg

   
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Posted by : Gunny

Call of Duty : World at War Podcast

Saturday, July 05, 2008 5:47:26 AM (GMT Daylight Time, UTC+01:00)

 

Xbox's Major Nelson Interviews Treyarch Head Mark Lamia.

Major Nelson interviews Mark to discuss Call of Duty: World at War and Treyarch. Check it out!

Download the MP3 Here

Or, go directly to Major Nelson's blog.

Call of Duty Headquarters: Intel

   
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Posted by : Gunny

Operation Flashpoint 2: Dragon Rising New Screenshots

Friday, July 04, 2008 5:47:44 AM (GMT Daylight Time, UTC+01:00)
Looking very schweet, can't wait.. :)
   
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Posted by : Gunny

James Bond: Quantum of Solace 1st Look, CoD4 Engine. Sweet.

Thursday, July 03, 2008 3:14:38 AM (GMT Daylight Time, UTC+01:00)

James Bond: Quantum of Solace is the upcoming game based on Ian Fleming's iconic British spy, who's been around since 1953. The character has appeared in 14 novels and 22 films over the past few decades. The special agent has even starred in an array of games published by everyone from Nintendo to EA since 1983. The latest publisher to try its hand at the multitalented spy is Activision, which has tapped internal studio Treyarch to craft a new action game based on the most recent Bond films starring Daniel Craig. We watched a run through bits of the upcoming game at a recent press event held at Treyarch's Santa Monica offices.

Expect to play through scenarios from the new Bond movie, as well as 2006's Casino Royale.

Quantum of Solace marks the first game appearance of Daniel Craig's Bond and, although it's named after the latest film, it will cover the previous film, Casino Royale, as well as Solace. Covering both movies actually works out, given that Solace is a proper sequel to Casino Royale and picks up roughly an hour after the events in that film. Treyarch is taking a pretty standard action approach to the game, in that you'll be running Bond through his paces across various set pieces from the films that will have you spying, fighting, and shooting. Unfortunately for hardcore fans, Treyarch hasn't included a "bedding the ladies" component, which keeps Quantum from being the definitive Bond experience, but there's always the next game.

Our demo of the game broke down into looks at three different levels, all taken from the Casino Royale portion. The first demo was set during the latter part of the film, in which Bond chases his current special lady Vesper into a house on the canals of Venice. For the purposes of the game, Treyarch has taken some dramatic license and dropped into the house a whole bunch of foes who will stand between you and Vesper as she rides an elevator up to the higher levels. Your goal is obviously to follow her, dealing with the opposition in one of two ways: stealthily taking them out when possible or shooting them full of bullets. The demo of the level showed a pretty logical assortment of spots in the house where one method worked better than the other, which kept the action varied. The other element to the sequence involved making your way through the house environment, which, in typical dramatic Bond fashion, was beginning to sink into the water.

The second level that we saw was taken from a bit earlier in the game and was set in the casino that serves as the film's centerpiece. Bond's task is to shadow and protect main baddie Le Chiffre from assorted goons who would like to kill him. Bond receives direction via an earpiece as he navigates the guard-filled halls of the casino. The level skewed a bit more toward the stealth side of things; the initial demo level found our demonstrator attempting to tear through the halls on a shooting spree that got him smacked down pretty quickly. His second attempt to go through the level was much stealthier and saw him avoiding guards and even taking to the exterior of the building via windows to make his way to different areas. The exterior route also let Bond do some eavesdropping to get some useful information.

Once that was done, Bond was guided back into the building, where he took to the air vents for some more sneaking. Along the way he engaged in some stealth kills, which took the form of button-pressing minigames. After a bit of stealth, the level took a more action-oriented spin as Bond dropped from the vents into a firefight that was complicated by the presence of vision-obscuring steam. Once the shooting was done, the level was back to more sneaking that showed off a lock-picking minigame, which segued into another firefight. This time, though, we got a chance to see some of the level interactivity working in Bond's favor as he shot down a chandelier that took out some of his foes. As with previous games, Quantum of Solace will feature a bullet-time mechanic that will slow down time and let players target with greater accuracy.

Quantum will be the first Bond game with Daniel Craig donning the dapper tuxedo.

The final level that we were shown was taken from the early part of Casino Royale and followed Bond as he ran through a construction yard. The sequence is pretty faithful to the scene in the film, although obviously extended in a few places for dramatic license and gameplay. The demo showed a brief portion of the level and focused on the sequence in which Bond is running through the construction site and leaping around moving platforms and girders.

The gameplay appeared to be solid across all three levels that we saw. What stood out to us were the shifts between first- and third-person perspectives, which happened often. The basic logic is that you'll play the game in first person but the perspective will switch to third person at certain points, such as when you take cover or engage in melee combat. It's an interesting wrinkle to the action, but we're not sure how we feel about it, considering that it may make gameplay a bit too disjointed. Nevertheless, we'll reserve judgment until we play it ourselves. The rest of the gameplay was pretty straightforward and seemed fine. The action and stealth sequences look good. The stealth-kill and melee system look satisfying and seem as if they'll be pretty easy to handle. The assorted weapons are what you'd expect and should suit the action fine. It's also worth noting that the action in the game will revolve around Bond on foot and won't include any car sequences.

As far as visuals go, Quantum of Solace is benefitting from Treyarch's use of the Call of Duty 4 engine. The powerful engine is already offering high visual fidelity and impressive performance even in the work-in-progress levels that we saw. The environments feature a high level of detail and interactive elements such as breakable objects and fabric curtains that react. The first- and third-person shifts are handled pretty well, although the camera movement looked a bit jarring to us. The upside is that the third-person perspective shows off the detailed model of Daniel Craig, which is worth some showcasing. Treyarch might have gone a little overboard when modeling the super spy, going so far as to show pores in close-ups, but the attention to detail helps the game's cinematic leanings. The secondary enemies don't get quite the same glamour treatment but they still look pretty sharp.

The game will feature a mix of stealth action and plenty of gunplay.

Audio in the game is another facet of its presentation that's benefitting from the COD4 tech. Quantum of Solace's audio team is working to craft a dense layer of sound to complement the visuals. You'll obviously hear familiar tunes such as the Bond theme, mixed in with other incidental music to frame the action. At the same time, gunfire and enemy chatter will add to the chaos of gunfights and the like. To keep things authentic, Daniel Craig and Judy Dench will be voicing Bond and M.

Based on this early look, Quantum of Solace has a nice look to it and is taking an interesting approach to serving up a Bond experience. We're curious to see how the Quantum of Solace levels look and play, but we expect that they'll be in line with the Casino Royale ones we saw. We're also curious about the game's multiplayer experience; Treyarch said that multiplayer would be included but kept mum on the specifics, which are expected to be released later this year. Bond fans will want to keep an eye out for James Bond: Quantum of Solace, which is set to ship later this year across all platforms. For those keeping track, Treyarch is handling dev chores on the PlayStation 3 and Xbox 360 versions, whereas the rest of the platforms are being handled by Beenox (Wii and PC), Eurocom (PlayStation 2), and Vicarious Visions (Nintendo DS).

James Bond: Quantum of Solace First Look - Xbox 360 News at GameSpot

   
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Posted by : Gunny

Operation Flashpoint 2 GC Debut Trailer HD

Tuesday, July 01, 2008 9:47:56 PM (GMT Daylight Time, UTC+01:00)

Its been around a little while now this movie, but I thought it was worth posting again. Still really looking forward to this.

   
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Posted by : Gunny

COD4 Goes Counterstrike

Thursday, March 27, 2008 12:02:45 AM (GMT Standard Time, UTC+00:00)

 

COD4 DE_DUST
Version: Beta
Map size: Medium
Game type: DM, TDM, SD, DOM, SAB

Download:http://www.codutility.com/index.php?...ion&dl_id=2898

COD 4 New Maps and Feedback - Page 3 - T.O.C. Clan Forums

   
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Posted by : Eggy

COD 4 New Map

Tuesday, March 25, 2008 7:37:00 PM (GMT Standard Time, UTC+00:00)
Burgundy Bulls
A recreation and an exact replica of CoD2 Burgundy but with more open buildings and more open space.
Map size: Large ( Lots of spawn points )
Game type: DM, TDM, SD, HQ, DOM, SAB
Authors: [b]_ThunderBull and [b]_FlashBull


Download:Here

COD 4 New Maps and Feedback - Page 3 - T.O.C. Clan Forums

   
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Posted by : Eggy

COD4:NEW MAP

Thursday, March 20, 2008 12:52:13 AM (GMT Standard Time, UTC+00:00)

 

MP_FACTORY
This is a very nice urban map.
Version: Beta
Map size: Large
Game type: DM, TDM, SD, HQ, CTF, DOM, SAB
Author: OSZ.LoSt.BoY


Installation Instructions:
Place all your files in the "C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\usermaps\mp_factory" directory.
If the folder does not exist, create it
Download

COD 4 New Maps and Feedback - Page 3 - T.O.C. Clan Forums

   
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Posted by : Eggy

Call of Duty 4 DLC Map Pack Hands-On

Friday, March 14, 2008 1:40:15 PM (GMT Standard Time, UTC+00:00)

 

Call of Duty 4 DLC Map Pack Hands-On

If you're tired of Middle Eastern villages and Russian forests, take heart: Infinity Ward has some shiny new battlefields on the way soon.

 

Last year was exceptionally strong for first-person shooters. Yet despite being one of the latest genre releases in the year, Call of Duty 4 towered over its competition. There are so many shooters released these days that it's hard to stick with an online community for more than a few weeks, but even months later, we're still obsessively playing COD4's addictive online mode with no end in sight. So we counted ourselves among the incredibly fortunate when we headed down to developer Infinity Ward's Southern California offices recently to check out the game's first downloadable map pack, which is coming later this spring.

Broadcast is taken from and expanded upon the Iraqi TV station mission in COD4's single-player campaign.

We got a chance to chat with IW community relations manager Robert Bowling--better known to COD4 diehards by his online handle, "fourzerotwo"--about the pending downloadable maps. The first thing he told us was the first thing we wanted to hear about this pack: The Middle Eastern and Russian environments will no longer comprise the entirety of the retail game's lineup. Now that the team has moved on from the single-player campaign (and has time to work up some new art assets), we can expect to see new Call of Duty 4 maps set in entirely new locations separate from the original game.

Well, except one of the maps in this pack. It's called Broadcast and is lifted from the Iraqi campaign "Charlie Don't Surf," in which you assault a television station where the enemy is holed up. Don't think the team just copied and pasted the campaign map into this multiplayer pack, though. It does contain the iconic, cavernous main room with its dozens of computer monitors and TV screens, as well as a big map of the world on the wall. We can tell you from experience that that's a great place for multiplayer firefights, with all those cubicles to duck down behind and all that equipment just waiting to get shot up by you or your opponents. A large-scale multiplayer match concentrated in that room is going to be serious calamity.

But Broadcast has been expanded significantly throughout its incarnation in the campaign. There are multiple routes into and out of that main room. Some routes lead up to the building's second floor, replete with smaller rooms and hallways. The map is mostly indoors, so air strikes and helicopters will be largely ineffectual--except up on the roof, which you can access from the second floor, as well as in the expanded parking lot area outside the main building. On the other side of that parking lot is another new, smaller building that you can hide out in as well.

The second map we played is entirely new, and it's named Creek. But there's a lot more to it than a simple babbling brook. This is a very large-scale outdoor map with a small cluster of houses on one side of it. In the middle, there's a huge ravine circling the perimeter with multiple levels of pathways up its side. Down below, the trail leads along the eponymous creek bed to a waterfall. Elsewhere along the base of the ravine, there's a lengthy and winding cave that cuts underneath the hill then out to the other side. As big as it is, there are a lot of places to go on this map; from prone sniping atop the cliff face to hiding out behind a rock in the tunnel, you never know where an opponent will be attacking you.

Creek is a massive original map with a high ravine, cliffside pathways, and a tunnel through the base of the hill.

Broadcast naturally looks exactly like COD4's campaign, but Infinity Ward's artists have done a nice pass on Creek to give it a distinctive look, with rocky terrain and various sorts of foliage that are more verdant than what you've seen in the previous Russian maps. It all feels a little sunnier and more pleasant than the game's other forested maps, too--at least until you catch a slug between your teeth. Because there's so much underbrush and shrubbery on top of the cliffs here, Bowling pointed out that it's a great map for you to use the sniper's ghillie suit for blending in while going for some sneaky kills.

There will actually be four maps in the final pack, though we can only really tell you about these two. The other two will be Chinatown, which is pretty self-explanatory, and Killhouse, which is a "bonus" map that we didn't get any hard details on (though we were told to think of the single-player campaign's initial training level as a reference). The map pack will be available on the Xbox 360 and PlayStation 3 in the coming months for an unspecified price. But interestingly, Infinity Ward hasn't decided how the maps will be distributed on the PC, where players are much more expectant of postrelease bonus content being released for free. Realistically, Call of Duty 4's multiplayer is so absurdly good that would have gladly handed over cash for whatever maps the designers could have phoned in--so we're especially glad to see them putting so much time and care into this first release.

Call of Duty 4 DLC Map Pack Hands-On - PC News at GameSpot

   
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Posted by : Eggy

Alien Arena 2008 v7.0 Free Full Game

Monday, March 10, 2008 12:54:38 AM (GMT Standard Time, UTC+00:00)

 

A new series is born: Alien Arena 2008

COR Entertainment LLC has announced the release of Alien Arena 2008 which features nearly all new game media, gameplay improvements, and a client that has been signifigantly upgraded for improved visual effects as well as major optimizations that greatly improve the fluidity and performance.

Alien Arena 2008 also offers a change to it's overall theme, moving towards a slightler darker, more serious tone, while still retaining a good bit of it's retro style, creating an interesting marriage between classic and modern sci-fi.

This resulted in completely new player models, many new weapon models and textures, and seventeen new levels. There are major improvements in weapon effects, per-pixel lighting, texture resolution, and resource usage, as well as the addition of a cross platform server browser, FUSE. Weapons have been tweaked for better balance, and movement has been enhanced with the addition of dodging abilities.

Download:

Alien Arena 2008 v7.0 Free Full Game for Windows (163.06MB)

Alien Arena 2008 v7.0 Free Full Game for Linux (212.99MB)

   
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Posted by : Gunny

COD 4:New Custom map The Breakout

Thursday, March 06, 2008 11:10:00 PM (GMT Standard Time, UTC+00:00)

 

Release The Breakout,looks very nice





Download links
http://www.megaupload.com/?d=AS43LO9V
http://files.totalgamingnetwork.com/...+The+Breakout/
http://www.megaupload.com/?d=AS43LO9V

COD 4 New Maps and Feedback - Page 2 - T.O.C. Clan Forums

   
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Posted by : Eggy

Mirror’s Edge: “Gaming might never be the same again”

Saturday, March 01, 2008 9:20:27 AM (GMT Standard Time, UTC+00:00)
Our man at GDC was granted a viewing if DICE’s “revolutionary” first-person action game Mirror’s Edge at GDC last week. As you’ll see, his mind was well and truly blown.
   
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Posted by : Gunny

Battlefield Heroes Trailer #1 Breakdown : FREE GAME

Saturday, March 01, 2008 9:00:30 AM (GMT Standard Time, UTC+00:00)
The recently released Battlefield Heroes trailer provided some great insight into how the game will play. After going through the trailer frame by frame we picked out the important parts to get a closer look. All screencaps are in the highest resolution possible from the video.
   
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Posted by : Gunny

20 Brand New Left 4 Dead Screenshots for PC

Saturday, March 01, 2008 8:50:34 AM (GMT Standard Time, UTC+00:00)


Click to View Full Size Gallery Slideshow (From Blog Only)(22 images)

A brand new collection of 20 just released screenshots of the upcoming coop survival shooter, Left 4 Dead, from Valve. I'm not really a fan of the horror zombie genre but even I have to admit this is looking really sweet.

   
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Posted by : Gunny

Latest Men of War screenshots

Saturday, March 01, 2008 8:22:12 AM (GMT Standard Time, UTC+00:00)

Best Way's Men of War is a sequel of sorts to its surprisingly good Soldiers: Heroes of World War II on PC, so it's one to keep an eye on if you were a fan of the latter game. New screenshots have been released.

  

News: Latest Men of War screenshots - ComputerAndVideoGames.com

   
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Posted by : Gunny

Battlefield Heroes Preview for PC. FREE GAME.

Saturday, March 01, 2008 2:14:54 AM (GMT Standard Time, UTC+00:00)

US, February 29, 2008 - In North America, there are few clearer examples of the disparity between PC and console trends than with DICE's handling of their Battlefield IP. Bad Company, a variation of the franchise featuring realistic environments and character models, is coming to consoles only. Battlefield Heroes, a cartoony casual-style, free to play, pay per item title is coming to PC. That's not to say Heroes is better or worse than what fans are likely looking for from DICE, it's just different.
While DICE is looking to push into the casual category with bright, cartoony graphics and highly accessible gameplay, it isn't abandoning the core Battlefield crowd on PC. "Battlefield Heroes represents a new side branch of the Battlefield series, along with Battlefield Bad Company on PS3 and Xbox 360," says Ben Cousins, senior producer at DICE. "We will still continue to make the high-end, deep and realistic Battlefield games on PC in the future."
Why make Battlefield Heroes in the first place? "The team went on a business trip to South Korea at the end of 2006, and saw the huge success of this Play 4 Free model in that country," says Cousins. "Given DICE always likes to be at the forefront of new online trends, we decided to experiment with this business model in the west."

That's a kill.

Heroes is accessed through a web portal. You sign up, launch the game from there every time after, and can use the site to browse statistics. Advertising exists on the website and on loading screens, but not in the actual game. As far as character choice goes, you choose from Royal or National armies. From there you can choose soldier, gunner, or commando classes. Unlike Battlefield games of the past, you don't swap between classes in the game. Instead, you select a class, customize your avatar's appearance and stick with that class thereafter, like in an MMOG.
As you play you'll level up your class, gaining new special abilities and clothing types along the way. Gaining more experience in combat lets you level up special abilities, making them more effective. "You may be a stealth based sniper, or a gunner focused on absorbing damage from enemies rather than attacking," says Cousins. "Each class has a unique set of weapons and abilities to unlock and customize."
In addition to the three classes to appear in the final version, DICE toyed around with a few other types. "For a long time we had a fourth class (the 'Pilot/Driver') but we couldn't flesh him out enough to make him a dedicated class which was as interesting and strong as the other three, so we dropped it," says Cousins. "There are the possibilities of course of adding more classes as the game progresses."
The game is free to play, but you'll have to option to spend cash on microtransactions. "The things we sell will be determined by the opinion of the community, but we will probably start off with two types of items," says Cousins. "The first kind is purely visual items for your character – glasses, hats, boots, jackets etc. The second type of items is what we call convenience items. Let's say we have two people playing Heroes – one has lots of time on their hands and plays the game for four hours a night, leveling up their character quite quickly and unlocking new items and abilities (for free). The second player has less time on their hands as they have a kid or job. This second player can buy an item which gives him double experience points over a single weekend – so he's still playing the game, he's still building up skill and he's still unlocking the same items and abilities of free players, but he's doing it a little quicker because he's bought this item."

Sitting on plane wings is now an option.

Will the cosmetic clothing purchases eventually provide some kind of ability boost or otherwise give players a competitive advantage? "The current plan is that they are just for show, but if we think the community is interested in clothing items which give a stats boost, we will consider them."
Heroes will take place almost entirely from a third-person perspective, but DICE says it'll still feel like a first-person shooter. "The one instance where the game has a first person view is when you zoom the sniper rifle; otherwise the game is third-person only," says Cousins. "I think there is a bit of misunderstanding among the community as to what third-person means. It doesn't mean we have a Mario or Tomb Raider control scheme. Our control scheme is identical to an FPS – you use the mouse to aim the reticule and move the character with WASD, with jump and crouch. You can transfer all of your FPS skills to Battlefield Heroes. The only difference is instead of a gun in the bottom right hand corner of the screen, you have a character in the bottom centre of the screen."
And it wouldn't be a Battlefield games without vehicles, of which there'll be two at launch. A Sherman tank with arcing shells and plane will available to players, the latter of which will have a simpler control scheme than in the franchise's past. Three players can occupy the flying machine at a time, one in the cockpit, two sitting on the wings. To simplify the process of scooping up squadmates, pilots need only swoop down near a player on the ground. The potential passenger can then hop about with the press of a button. It'll also be easier to dismount, as players can eject safely from the craft when near the ground. If piloting solo, it's also possible to swap positions at will.

A new look for Battlefield.

As far as gameplay goes, you can capture flags in the game's two maps set for launch, but you don't need to. Each game is basically a team deathmatch with a 50 life limit. A kill detracts one point from the other team and for each flag snagged a multiplier for points taken away is added. To keep things moving along swiftly, respawn rates will be on a five second timer. Players worried they may be set up against difficult opponents need not fret, as a built in matchmaking system will try and bunch together those of roughly equal skill levels in the 16 player matches.
During combat players will have quite a variety of skills. Incendiary bullets, x-ray vision, and temporary health bursts should keep gameplay varied. The commando class, the sniper, can cloak and sneak around the battlefield. At long range he'll be invisible, but his camouflage will be rendered somewhat ineffective at closer distances.
The user interface has been streamlined, eliminating the traditional minimap in the top right corner of the screen. In the top left will be a character portrait around which snakes an experience bar, and along the screen's bottom will be a skill hotbar.
We didn't get to play the game, so we can't really provide any impressions as to how it feels.
Beyond launch, DICE is planning on updating according to player feedback. As for when it's coming out, we'll let Ben Cousins have the last word. "We'll start with a closed beta of a few hundred people in the near future, gradually ramp that up to ten thousand or so in the month or two following, and then launch for everyone with an open beta later in the year. When we launch, there will be no items for sale, we want people to enjoy the game world and get used to the game and the gameplay before they are introduced to buying items."

IGN: Battlefield Heroes Preview

   
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Posted by : Gunny

ToC Main Call of Duty 4 Server is now running URM+Custom Maps.

Wednesday, February 27, 2008 4:56:43 AM (GMT Standard Time, UTC+00:00)

 

85.236.103.10:28960 : ToC URM Custom Maps Server.

85.236.103.10:28962 : Original Un-Modded Ranked Server.

The ToC Clan's Main Call of Duty 4 server is now running as an Ultra Real Mod server and also has custom maps in the rotation. Our original main ranker server can now be found on port 28962.

A note about connecting to the server:

This is what should happen when you connect. You should see the files start to download, when you get to a big file like one of the maps, CoD4 is designed to revert back to the main menu screen and play you the menu music while the map downloads in the background. This also allows you a chance to create or edit any of your solider classes before joining the game which is actually quite a nice touch.

This is what should not happen. Sometimes, usually first time you connect CoD4 gets a bit confused and hangs. You'll know if this has happened, because the mouse pointer will get stuck in the middle of the screen and it will appear to have gone wrong. You wont see the main menu or hear any music. Type /quit in the console to exit and retry. This should will hopefully be fixed in the next CoD4 patch.

What does URM Mean ?

  • Ultra Real means exactly that, as real as we could get. So real it hurts.
  • There are no player aids.
  • Fully customised Multi Layered ToC URL Main Menu screen.
  • Custom Main Menu music. (from BHD, Hans Zimmerman)
  • No target markers.
  • No grenade icons.
  • No kill and defend markers.
  • The Ranking System now works across maps.
  • Air Support is harder to acquire.
  • Custom Maps Added. (Village and FruVille)
  • Extra frags disabled to avoid nade spamming. You can pick up dead nades though.
  • Custom server messages.
  • No newb tubes.
  • Martyr nade disabled.

If you have any more questions or problems then please leave feedback in THIS forum thread. We look forward to seeing you on the server. Shoot you soon.

ToC Gaming News Blog : All The Latest PC Gaming News - ToC

   
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Posted by : Gunny

Tom Clancy's Rainbow Six Vegas 2 Preview

Tuesday, February 26, 2008 6:57:16 AM (GMT Standard Time, UTC+00:00)

US, February 25, 2008 -
To be honest, the biggest draw of the single-player campaign in Vegas 2 is the story that we just talked about. While there are gameplay additions and tweaks in the game, those who worked through the first will find that Vegas' core has remained unchanged. Likely the largest change is the inclusion of a sprint button. Much like Call of Duty 4 before it Rainbow Six Vegas 2 now allows you to dart away from grenades or from one piece of cover to the next by holding the left bumper. There's a limit to how long you can run and Ubisoft Montreal has said that they purposely kept the sprint duration to a minimum so people don't overuse it.

Due to the new sprint functionality being tossed into the mix the tactical radar has been bumped to the back button. Because of that it's slightly less convenient to bring up your tactical radar than it used to be. Now you'll have to decide how to map your vision modes, your tactical radar, and the sprint button onto the back, right bumper, and left bumper buttons. Any way you slice it, something is going to have to be relegated to the back button.
Next up is the new ACES system which works in tandem with the leveling system that most will remember from the multiplayer modes in the previous game. Essentially you can unlock new weapons and equipment by performing specific actions. For instance, killing an enemy from afar will get you three points, whereas killing a baddy while blinded might get you ten. As you progress you'll earn XP bonuses to go along with your fancy new gear.

The mission that we played through was called "Old Vegas" and took place on a level known as "Rooftops." The stage takes place in the second act of the overarching story and featured both indoor and outdoor settings. The outdoor portions featured multi-tier level design with snipers raining fire down on us as ground troops steadily encroached on our position. There were plenty of instances where we were able to use the squad commands such as breach and clear or gassing a room full of baddies. The only real difference to the squad dynamic is that you and your Rainbow brethren now share a stockpile of items rather than having an unlimited supply as you did in the first Vegas.

As you can see, the second Rainbow Six Vegas will be very similar to the original in regard to the single-player gameplay. Not to say that it's going to be a disappointment to those who loved the first, you'll still get to wrap up the cliffhanger storyline after all, but it's just that the solo experience wasn't the focus of development. Clearly more time was spent on the multiplayer (which we've already previewed) and refining a more streamlined co-op mode which we'll be previewing next week.
Keep checking IGN.com as our coverage of Rainbow Six Vegas 2 continues up until its launch on March 18.

IGN: Tom Clancy's Rainbow Six Vegas 2 Preview

   
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Posted by : Gunny

Infinity Ward talks a bit about upcoming Call of Duty 4 maps.

Thursday, February 21, 2008 5:59:19 PM (GMT Standard Time, UTC+00:00)

 GDC 08: Infinity Ward talks a bit about upcoming Call of Duty 4 maps video game

Earlier this month, we brought you word that Infinity Ward were actively working on new multiplayer maps for Call of Duty 4. At the time, Infinity Ward's community manager, Robert Bowling was guarded about details, only teasing fans with the idea.

Today, I had a chance to sit down and talk with Robert about the upcoming maps, hoping to get some more detailed information. The bad news -- Infinity Ward still aren't talking specifics. I was, however, able to get a few hints and some new details on the new maps, which should be available this spring.

Hit the jump for the first morsels of details on the upcoming Call of Duty 4 map packs for the Xbox 360 and PlayStation 3.

While Bowling was hesitant to talk specifics, he was able to confirm that the first maps will be available in a pack of three. In terms of what gamers can expect from the maps, he insists that the theme here is variety, taking cues from what their community has asked for.

"We're fortunate to have a very big community," says Bowling, "so they're the ones who know what's getting old, or what they want to see."

Overwhelming, the community was interested in three key elements -- more open, larger scale maps; open maps with close quarters; more buildings with no closed doors; and completely new locales. When pushed for specifics, Bowling only relies on this criteria to drop hints.

"People who want open maps are going to be happy with this map pack," he says. "People who want more indoor locales are going to be happy with this map pack. People who want something completely different from what they're currently playing are going to be happy with this map pack."

He also notes that the team are working on a number of different concepts, and is clear that even more content can be expecting in the future.

"We plan on supporting our game for a very long time," he tells me. "As I said, we have a large community. We're currently number one on Xbox LIVE, so we have a lot of people playing. So we're going to continue to support the community that keeps supporting us. We have a lot of cool ideas that we're working on, and we're going to keep making maps until we're done."

When asked about the possibilities of future perks or weapons via downloadable content, Bowling tells me that the idea had been "thrown around," but that there are currently no plans.

I also asked him if the inevitable release Call of Duty 5 would be a roadblock to future content, and he was clear that wouldn't be the case.

"We don't dictate how much we update our game based on what other studios do," he says, almost certainly confirming Infinity Ward's lack of participation in the upcoming sequel. "So if another game comes out, that doesn't mean we stop supporting ours."

GDC 08: Infinity Ward talks a bit about upcoming Call of Duty 4 maps. Destructoid offers reviews, previews, trailers, cheats, and more.

   
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Posted by : Gunny

ToC Gaming UltraRealMod v1.1 - Live on Server Now.

Sunday, January 27, 2008 5:00:57 PM (GMT Standard Time, UTC+00:00)


There is a new version of the URM on the server now. v1.1.


New Features & Fixes:
# Fixed the Main Logo size issue so that it should work on all machines, including ATI. (Fingers crossed)
# Completly replaced the multi layered Main Menu Image with a cool new Multi layered version of the ToC URM Screen. (Shit loads of work to do this, but I'm very happy with the results)
# New Menu Music : From Black Hawk Down.
# Support for custom maps
# Random Map rotation


Please connect to the server to automatically download the new version.

please note : the new version is much larger than the last version and takes a few moments to download. During the download, your display may revert back to the Main Menu screen (the download will continue in the background), this is normal, be patient, wait a few seconds (60 seconds max) and the game will start once the download has finished in the background.

URM IP : 85.236.103.10:28962

   
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Posted by : Gunny

ToC Clan Call of Duty 4 Ultra Real Mod Server Launch.

Saturday, January 19, 2008 8:20:28 AM (GMT Standard Time, UTC+00:00)

URM0

ToC Gaming are proud to present the New ToC-Clan URM (Ultra Real Mod) Server. Its based on the Awe4 mod with custom extra's and a highly tweaked server config designed to bring you something a bit different, and encourage squad play. The server will go live this evening (Saturday 19th Jan) at 19:00 hrs GMT. Everyone welcome !!

URM4

Realism Mod Details:

  • Even less HUD elements than Hardcore mode.(Almost no player aids.)
  • No Bomb Carrier Icons. (Now you really can sneak round behind the enemy.)
  • No Bomb Target Icons. (you did all learn where they were didn't you.)
  • Small HQ and other game mode Target Icons.
  • Spawn Protection added : 3 seconds.
  • UAV, Airstrikes and Chopper support are harder to acquire.
  • Noob Tube Disabled. (Not the RPG)
  • Martyr Nade Disabled.
  • No multi nade percs: You can pick up a nade from a dead player though.
  • Custom ToC URM Server Logo, Main Menu Logo, and Loading Screen.
  • Next Map and Next Game Type Messages.
  • and much more.

URM3

Server Details:

IP Address : 85.236.103.10:28962

The Server will go live accepting players at 19:00 GMT, See you there soldier.

URM : So Real It Hurts !!

   
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Posted by : Gunny

Call Of Duty 4 Modern Warfare v 1.2

Wednesday, November 21, 2007 10:02:14 AM (GMT Standard Time, UTC+00:00)

Size: 13.86MB


Description:
This patch optimizes the Lean view offset issue, addressing the glitch reported by several community members and documented and sent in directly by community member GaretJax which is commonly referred to as the �Left / Vertical Lean� Glitch, in addition to preparing files for compatibility with the future release of the Call of Duty 4: Modern Warfare™ Mod Tools. This patch will update all previous versions of Call of Duty 4: Modern Warfare™ to v1.2

News Source : Here
Technorati Tags: ,

ToCLogo

BuyCall of Duty 4 (PC)
Churchy posted by Churchy

   
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Posted by : Churchy

COD4 HARDCORE SERVER

Sunday, November 18, 2007 1:30:46 PM (GMT Standard Time, UTC+00:00)

call_of_duty_4_modern_warfare_logo_banner_qjpreviewth

Hardcore server now live IP 85.236.103.10:28960

   
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