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The Official WipeOut HD Picture Thread - NeoGAF

Sunday, October 05, 2008 6:23:54 AM (GMT Daylight Time, UTC+01:00)





























The Official WipeOut HD Picture Thread - NeoGAF

   
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Alien Arena 2008 v7.0 Free Full Game

Monday, March 10, 2008 12:54:38 AM (GMT Standard Time, UTC+00:00)

 

A new series is born: Alien Arena 2008

COR Entertainment LLC has announced the release of Alien Arena 2008 which features nearly all new game media, gameplay improvements, and a client that has been signifigantly upgraded for improved visual effects as well as major optimizations that greatly improve the fluidity and performance.

Alien Arena 2008 also offers a change to it's overall theme, moving towards a slightler darker, more serious tone, while still retaining a good bit of it's retro style, creating an interesting marriage between classic and modern sci-fi.

This resulted in completely new player models, many new weapon models and textures, and seventeen new levels. There are major improvements in weapon effects, per-pixel lighting, texture resolution, and resource usage, as well as the addition of a cross platform server browser, FUSE. Weapons have been tweaked for better balance, and movement has been enhanced with the addition of dodging abilities.

Download:

Alien Arena 2008 v7.0 Free Full Game for Windows (163.06MB)

Alien Arena 2008 v7.0 Free Full Game for Linux (212.99MB)

   
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Crysis Multiplayer Beta Impressions

Tuesday, October 02, 2007 7:47:56 PM (GMT Daylight Time, UTC+01:00)

by Chris Remo Oct 02, 2007 11:21am CST

With Crytek nearing its release of what is arguably the most graphically intensive video game yet developed, hardware manufacturers (as well as Windows owner Microsoft) are hoping Crysis will fuel interest in PC gaming and high-end gaming hardware. Over the last couple of years, the game's visually groundbreaking single-player mode has been showcased extensively, making the game one of the most exciting upcoming PC exclusives. Less publicized, however, has been Crysis' multiplayer mode--and, as I recently found during the multiplayer beta currently being operated, there's a lot more to it than one might have guessed.

Crytek's debut effort, Far Cry, didn't generate a long-lasting, robust multiplayer community, so with Crysis the company has gone back to the drawing board, crafting an ambitious Battlefield-esque mode called "Power Struggle" that encapsulates large-scale teamplay with land-sea-and-air dynamics and plenty of control points.

Essentially, each team vies for control of a factory, which allows production of a nuke-equipped tank capable of destroying the enemy team's headquarters. To make the battle more interesting, players can also gain control of defensive bunkers as well as optional factories producing helicopter-like aircraft, boats, and other such useful equipment. On top of all that, alien crash sites litter the map; they must be controlled in order to create advanced alien technology to aid in the battle against the opposing team.

As in Counter-Strike, players are not assigned to specific classes but are rather able to buy new equipment and weapons at the beginning of every round, with more kills and captures conferring more money with which to suit up in purchase zones. All of this is combined with Crysis' nanosuit featured in its single-player game. With the suit, players can apply one enhanced effect to themselves at any given time: great speed, enhanced strength, toughened armor, or a personal cloak. Particularly useful in multiplayer is the ability to augment weaponry with various types of zoom scopes and other attachments.

Cloaking seems like the most useful nanosuit ability to employ in multiplayer, since it provides obvious advantages when attempting to infiltrate and acquire an enemy-controlled structure, while speed is useful simply for traversing the large map included in the multiplayer beta, particularly early in the game.

As teams capture more bunkers, which contain forward spawn points, they are better able to push the enemy back from the crucial central factory and spread outward to grab the peripheral factories. Crysis' Power Struggle mode is very much dependent on teamwork, and requires each player to have a fairly good understanding of what is going on and where it is useful to be at any given time in order to be most effective. If playing against an uncoordinated team (or one not up to a sufficient player count), it can be fairly easy to capture territories with little resistance, since there are so many to capture.

In general, the game demands a lot of coordination to really work. It is not enormously difficult to sidestep most of the game's large scale dynamics and simply go straight for the nuke tank, which is possible for teams earning a lot of money through kills and less ambitious captures. Of course, if your opponents have been doing their jobs, they will have plenty of their own equipment to stop you in your tracks.

The bottom line is that, from my experience, Crysis' multiplayer is certainly enormously full-featured, but it requires a lot of effort and coordination put in for it to really give all those features back. Compared to a somewhat similar game like Enemy Territories: Quake Wars, with its dynamic per-player mission system, Crysis' multiplayer may simply be too complex for its own good.

Considering the game is already targeting a niche audience with its fairly steep system requirements (on my slightly out of date GeForce 7800GTX and Athlon 64 X2 4200+ with 1.5GB of RAM, the game recommended the lowest graphical settings across the board, with a resolution of 800x600; trying to boost that resulted in chugging framerates), it may have a tough road ahead of it, with such notable multiplayer offerings as Team Fortress 2, Quake Wars, Halo 3, and more jeopardizing gamers' free time.

Gamers with machines able to do the game justice and a love for large-scale team-based gameplay may find exactly what they want in Crysis' Power Struggle, which is undoubtedly extensive, but for most gamers, the showcase will continue to be Crysis' single-player game--which, it cannot be understated, is truly incredible. Check back later this week for hands-on impressions.

News Source : Here
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'Prototype' (PS3/X360/PC) - New Screens

Saturday, September 29, 2007 6:11:47 PM (GMT Daylight Time, UTC+01:00)

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Prototype tells the story of Alex Mercer - a man haunted by his past, fighting a secret war in New York City. As the action spirals out of control, a conspiracy tied to his origins threatens the future of mankind itself. Mercer’s amazing shapeshifting powers allow him to become an exact replica and steal the skills or powers of anyone who crosses his path.

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“Radical Entertainment has a strong pedigree of critically acclaimed, best-selling open-world games, and Sierra Entertainment is excited to see them craft an original game that has already fired-up the imaginations of press and gamers alike,” said Martin Tremblay, president, Worldwide Studios for Sierra Entertainment. “PROTOTYPE represents the strength of Sierra Entertainment’s internal studios and our commitment to creating original and exciting games.”

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“Radical Entertainment set out to create the most dynamic video game character ever imagined. From free-form movement to over-the-top combat action; PROTOTYPE can climb or wall-run across any surface, jump 30 stories high, and destroy anything that crosses his path,” said Kelly Zmak, president of Radical Entertainment. “Our team at Radical has built upon the technology that drove our previous best-selling games and now has the freedom to dream big and imagine a powerful character in a sprawling city like New York, cloaked in a conspiracy and ripped from today’s headlines.”

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PROTOTYPE debuts on the PS3, X box 360 and PC in summer 2008.

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Crysis - New DX10 Screenshots

Tuesday, September 25, 2007 11:53:58 AM (GMT Daylight Time, UTC+01:00)

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EA has just revealed the new DX10 screenshots showing off more of Crysis, the first game announced to run on the advanced DirectX 10 architecture and on the new CryENGINE 2 technology.

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Crysis features an epic three-act story of alien invasion where players are able to customize their armor and weapons in real time to confront an ever-changing enemy and a harsh, dynamic environment.

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Crysis CORE Level Movie & Impressions

Monday, September 24, 2007 7:09:36 PM (GMT Daylight Time, UTC+01:00)

CORE Introduction

Last week we wrote up a article with some hands-on impressions of ICE, one of the many levels in Crysis, the upcoming and highly anticipated first person shooter from developer Crytek and publisher Electronic Arts. We played through the level at a recent EA press event; however that's not the only level we got to see and play at the gathering. Tonight we can finally talk about the other single player Crysis level we got our hands on a few weeks ago. Titled CORE, it actually takes place before the ICE level in the game and is very different than any other Crysis level we have played and indeed is one of the more unique settings we have ever seen in a first person shooter.
The level has your character approaching the alien vessel that has crash landed on the tropical island that we have seen in many other Crysis demos. The level starts out normally as we reached the massive door of the ship and see it open up. From then on, however, things get a little odd. First is the fact that as we walked inside the alien ship it was clear that visually this would be one of the big highlights in the game. The alien vessel definitely has a techno-organic look to it with structures that seem to be based on underwater coral than the typical hard metal look of a imagined ship. Blue, yellow, red and purple light effects seem to be glowing out of the walls in our demo and blue force field like energy sheild were seen as well. It reminded us of flying through the V'Ger ship in Star Trek: The Motion Picture.

That's not all, however. Once you get inside the alien ship the typical laws of physics are not around anymore. As you proceed inside you stop walking and start floating inside the ship. Yep, that means that at least for this level Crysis takes place in a zero gravity enviroment. Your normal movement keys on the keypad still work; you are just flying around the level rather than just walking. It's not just you who floats around, either. The ship has what looks like crystal shards coming out of sections of the level. You can actually shoot these shards and see them break up and float away rather than fall down.

The level then entered a vast portion of the ship where we got to see a new alien creature we had not seen before in previous Crysis demos. Think of a blue mermaid (or meralien as the case may be) flying at great speed inside the large alien chamber. The creatures look about human sized but they are not friendly; they will swoop around in the zero-g enviroment to try and take you out. Inside the alien chamber is a structure where we saw some glowing yellow containers that are apparently some kind of energy source. We were directed to shoot at the containers to shut down the energy so we could then proceed deeper inside the ship. Battling the alien mercreatures and shooting at the energy structures got to be pretty tricky because of our zero-g situation but we managed to complete our mission and destroy the structure.
We then explored more inside the alien ship, encountering various alien mercreatures along the way. The level had us exploring a vast tunnel system. Normally we would be worried about which direction to go in, especially in a zero-g environment. However the Crytek level designers have done an excellent job in given subtle but noticeable clues in the level design that allowed us to figure how which way to proceed inside the level. All the while we were pretty much going "Ohhhh" and "Ahhhhh" while exploring the alien ship tunnels. Crysis blows us away with its graphics and art design every time we see it and the alien ship is by far the most impressive single player level we have checked out so far. Again the terrific graphics were all DirectX9 based so that Crytek could show that people with just Windows XP and a DirectX9 based graphics card will get one of the best looking first person shooters ever made (which will likely make the DirectX10/Vista version even more impressive to check out).

The CORE level actually ends with you exiting the ship which is where the ICE level (the portion of Crysis that we wrote about last Thursday) begins. Both these levels are in the middle section of the game which means that there could be even more surprises awaiting us when the full version of the game arrives in mid-November. Meanwhile you may have heard that Crytek and EA have started beta testing for the multiplayer portion of Crysis. We hope to have some hands-on impressions of that portion of the game in the very near future.

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Is your PC up to Crysis - EA release minimum specs 'by accident'

Sunday, September 23, 2007 4:37:36 PM (GMT Daylight Time, UTC+01:00)

Is a mortgage-busting PC upgrade the only way to play Crysis? Will your humble rig handle Crytek's hugely ambitious shooterfest? Well, according to EA, who "accidentally" let slip the game's minimum system requirements, few people will struggle to get the game running.

We're pretty shocked, given that just the thought of installing Crysis on our house Alienware has been giving us indigestion, worried as we are that the stunning visuals, environment effects and fluid action gameplay won't survive the traslation from super-powered dev setup to home PC system.

For your info, we've included the leaked specs below. Bear in mind, though, that as EA deems these accidentally released specs as "unofficial" they are subject to change. Even so, to get an informed expert view on what the predictions could mean - and what sort of experience you might get at that level - we've enlisted the help of PC Gamer's intrepid news editor, Craig Pearson. His verdict follows the specs.

Crysis minimum requirements

CPU: Intel P4 2.8Ghz or AMD equivalent
RAM: 1GB
Video Card: 6800GT (256mb) or ATI/AMD Radeon 9800 Pro (256mb)
HDD Space: 16GB
OS: Microsoft Windows
Sound Card: DirectX 9.0c Compatible

Craig Pearson: "If this truly reflects Crysis's minimum requirements, those are perfectly reasonable specs for a modern PC to live up to, although 16GB of Hard-drive space is a huge amount.

"However, there's a definite question mark over what Crysis will look like on a PC matching them: the minimum required Radeon graphics card is over four years old, many generations of technology out of date for running a modern shooter with all the effects you'd expect. And Crysis is a very modern shooter.

"Let's put it this way: you can be sure that all the incredible screenshots and gorgeous videos we've seen so far were taken on a PC way above these specs. You're gonna need a bigger boat."

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