NEWS HEADLINES




Microsoft's Arc Touch Mouse revealed?

Wednesday, August 18, 2010 1:45:12 PM (GMT Daylight Time, UTC+01:00)

It's not official until Microsoft says it is, but the image above of the rumored Microsoft Arc Touch Mouse was just snagged off a German online store. Amazingly, the mouse arches its back for comfortable mousing before packing flat for easy transport.

 The mouse features touch-scrolling, a battery indicator, the ability to track on most any surface, and a 2.4GHz nano transceiver that no doubt plugs into your laptop's USB port. Yours soon for €69.99 ($69.95 rumored)... right, €0.99 more than Apple's Magic Mouse or Magic Trackpad sells for in Germany. Ships in 5 to 10 business days according to notebooksbilliger so expect this to get official real quick.





Source: Engadget

   
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Posted by : Stoney

Xbox Live launch titles for Windows Phone 7 finally revealed, we've got the full preview.......

Tuesday, August 17, 2010 8:53:06 AM (GMT Daylight Time, UTC+01:00)







We've known that proper Xbox Live gaming (powered by XNA) was coming to Windows Phone 7 devices, but we'd yet to see any of that thumb-spraining goodness in action besides a brief demo and a few developer videos. Well, Microsoft has finally come clean with details about its launch strategy for the platform, and from where we sit, it's definitely looking pretty promising. First off, the company has announced a full list of launch titles for WP7 handsets, including some familiar names and franchises like Castlevania, Halo: Waypoint, Star Wars, Crackdown, and Guitar Hero, alongside a handful of newer properties like the ultra-cute ilomilo, produced in-house by Microsoft Game Studios. In total, the company will launch with over 60 game titles, with new offerings appearing every week in the Xbox Live Marketplace, just like its big brother console version. We've got all the details, a full list of the launch titles, and our hands-on preview after the break -- so read on to get the scoop!






Besides just announcing some games today, Microsoft has also shown off the full feature set of Xbox Live integration in Windows Phone 7, and users of the service should be pleased to discover that there's not much missing from the version they know and love. Live on WP7 will allow for full avatar integration (we're talking fully rendered, interactive avatars) along with customization (clothes, accessories, and more). The company has even crafted an avatar-centric version of familiar phone utilities like flashlight apps and levels, adding some whimsy to what would normally be pretty staid affairs. Additionally, messaging, friend lists / status, achievements, and leaderboards (with friend comparisons) are all here as well, making for a pretty complete mobile Xbox Live experience. And also just like the console, every game will have a try-before-you buy demo to check out before spending your hard-earned cash.




We had a chance to sit down and play some of the new games (Rocket Riot, Crackdown 2: Project Sunburst, The Harvest, ilomilo, Bejeweled, Max and the Magic Marker, and Uno) as well as check out the Live feature-set, and here are our first impressions:

We'll preface this by saying that both the hardware and software we demoed was still unfinished (the latter being the Samsung Taylor dev phone and the LG QWERTY model we broke news of on the Engadget Show). Regardless, the gameplay for the arcade titles seemed excellent, with frame rates holding fast even during graphically intensive 3D sequences (such as the chaotic, scattered-pixel play of Rocket Riot). The Harvest, while a bit familiar to our eyes, still showed the graphic promise of the platform. Gameplay was definitely well suited to a touchscreen device, though Microsoft's Kevin Unangst told us that developers could target controls for both touch and QWERTY-equipped phones (provided that a touch version was always present). The screen response seemed accurate and sensitive, reacting quickly to our input. Particularly in the Crackdown title -- a tower defense game "set in the Crackdown universe" -- pinch zooming, rotation, and finger tracking was excellent.

Besides just standard gaming, it looks like Microsoft will try and leverage some other components of the platform. In the aforementioned Crackdown 2: Project Sunburst, the game utilizes Bing maps to create levels (not unlike the PSN title The Last Guy), and logic in the software is able to recognize things like roads for enemies to make their way down. A unique concept for sure, and the kind of thinking we hope we'll see more of on this platform. Though we didn't get to see a lot of titles (we particularly would have liked to see something like Castlevania), the polish and speed of the games we played was definitely competitive with iPhone or Palm Pre gaming.





We didn't get a chance to peruse the Live Marketplace because the phones were offline, but we did get to play around with cached elements, and we felt right at home. Updating and tweaking your avatar was fast and straightforward, as was finding friends and checking up on achievements or messages. Unfortunately, for the launch of Windows Phone 7 there won't be any true multiplayer options besides turn-based games, though Kevin seemed to indicate that head-to-head gaming (whether over a local or wide network) was in the roadmap. It only makes sense considering this is Xbox Live we're talking about, and it seems like something that would have been baked in from the beginning. We may be a little spoiled from the variety of multiplayer titles on the iOS platform, but that was one knock against Microsoft here. One other small issue we noticed was that game load times seemed long -- a little too long. Again, Microsoft says things are still unfinished, so we're hoping this is a side effect of debugging and non-optimized builds.




All in all, it's a promising picture for Microsoft. The company has the clout, the community, and most importantly the cash to pull this off, but as with all modern smartphone platforms, success can't be judged on one aspect alone. To make Windows Phone 7 really work, the folks in Redmond will have to hit the right note on not just gaming, but the basic user experience, hardware, applications, and carrier partnerships. Based on what we've seen of Xbox Live on these devices, we think the company can check at least one of those boxes off


Source:Engadget
   
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Posted by : Stoney

Sony Ericsson to introduce Android 3.0 gaming platform and PSP Go-like smartphone.....

Thursday, August 12, 2010 2:49:02 PM (GMT Daylight Time, UTC+01:00)

Sony Ericsson to introduce Android 3.0 gaming platform and PSP Go-like smartphone





There's no question that gaming on the Android platform has heretofore been relatively underwhelming, but that looks like it's all about to change. It seems that Sony Ericsson -- a company that has yet to even introduce an Android 2.0 device -- is at work on a project to redefine gaming on Google's mobile platform. We now know (via a trusted source) that the company is actively and heavily developing a brand new gaming platform, ecosystem, and device (possibly alongside Google) which are already in the late stages of planning. And we've got the goods on it. 

Here's what we can tell you about the hardware: if you're a gaming fan, this is exactly the kind of phone you've been waiting for. The device is described as cross between the Samsung Captivate and the PSP Go-- in other words, it's a landscape slider with game controls in place of the typical QWERTY keyboard. The D-pad is here, but instead of the small joystick, the device will have what was described as a "long touch pad" for analog controls, along with standard PSP buttons and shoulder buttons. The phone has a large display, described as being between 3.7 and 4.1 inches with WVGA or better resolution, a 5 megapixel camera that we're told might not be final, and it'll likely have a 1GHz Snapdragon CPU on board. The phone is mostly black with some silver highlights, and the gamepad area is white / silver in color. Apparently it's currently branded as a Xperia device, but it looks like it will carry PlayStationbranding as well. Those who've seen the phone say it looks "pretty damn sexy." The mockup above probably doesn't do the actual hardware justice, but it should give you an idea of what you'll be dealing with.






On the software side, it looks like the device will be running Gingerbread (Android 3.0) with a phone-specific skin, and there will be a new area of the Android Market specifically for the games. That content will be initially accessible only by the halo device, but from the sounds of things, these titles might be made available to other Android phones if their specs and button layouts meet requirements. Games will be graphically in the range of PSX or PSP games, meaning true 3D gaming is headed to Android. Titles currently being shown off seem to be focused around some older PSX as well as new PSP offerings, withGod of War, Call of Duty: Modern Warfare, and LittleBigPlanet possibly on tap, and future plans for titles which incorporate augmented reality features.

In terms of release, it's possible that the phone and ecosystem could be introduced as early as October of this year, but we have yet to confirm.

Right now we're working on getting even more detail about the phone and partnership, but we can tell you now that this is not a random rumor -- we have reason to believe that what we've heard and seen is real and coming to market. It makes perfect sense in a way -- Google gets a much-needed push into the gaming and entertainment space for Android, while Sony (via its partnership with Ericsson) finally delivers the PlayStation phone users have been wanting. We see it as a major win for both companies and the consumer... and we always need another distraction. Stay tuned to this space for updates as we get them, and in the meantime, start socking away the pennies.

Source: Engadget
   
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Posted by : Stoney

Are Microsoft quietly opening up a Kinect beta program?

Tuesday, August 10, 2010 10:34:24 AM (GMT Daylight Time, UTC+01:00)

Well what do we have here?

It appears our friends over at Joystiq have received word from diligent tipsters that Microsoft's Connect customer feedback service is sending out Kinect beta program invites. Details are predictably sparse, but naming ironies aside, the note does specify that chat will be limited only to those involved in the preview program.

While this isn't really surprising given the context,Joystiq surmises that this choice clarification could hint invitees will have the chance to sample the video chat app available through the Kinect's new dashboard, which was shown off at E3. Unfortunately, Ballmer and crew have yet to lend any official credence to these murmurs, though apparently the email address behind these notes is valid.

It's also not that outrageous to imagine Microsoft wanting to spin Kinect's wheels in the wild before releasing it to the unwashed gaming masses on its official November 4th launch date. Considering the program would have to put hardware in the hands of testers though to pull something like this off, we're counting on more than a few overly excited gamers shining additional light on the situation should things get serious.



Source: Joystiq
   
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Posted by : Stoney

Nvidia rolls out a new 190.62 WHQL driver

Tuesday, August 25, 2009 2:10:22 PM (GMT Daylight Time, UTC+01:00)

 

Image
Minor updates and new PhysX
Nvidia has released a new version of its WHQL certified Geforce driver, the Geforce 190.62 WHQL. The new driver supports the entire Nvidia GPU arsenal from Geforce 6, as well as Nvidia's ION and ION LE chips.
In addition to a bunch of bug fixes, the new driver brings couple of minor optimizations for Batman: Arkham Asylum and Darkest of Days games, support for Microsoft's new DirectX GPU Computing API: DirectCompute, complete with WHQL certification.
The new 190.62 WHQL driver also brings a new version of PhysX system software which is now updated to version 9.09.0814 WHQL.
You can download it here.

Fudzilla - Nvidia rolls out a new 190.62 WHQL driver

   
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Posted by : Gunny

Rivatuner and the Nvidia Vista Widget.

Wednesday, July 22, 2009 9:45:58 AM (GMT Daylight Time, UTC+01:00)

http://www.guru3d.com/category/rivatuner/
http://downloads.guru3d.com/Rivatune...load-2185.html

RivaWidget

Software Description

Vista Sidebar Gadget that uses Rivatuner's low level hardware monitor for stats

GPU MonitorThis application is a Vista Sidebar Gadget that uses Rivatuner's low level hardware monitor for stats. I've finally released it on Microsoft's site. If your Rivatuner install is reporting back values that you would like to see in the sidebar, then install this gadget and have it easily accessible.

Values will vary depending on the model card you have and its capabilities.

Values capable of being displayed include, but are not limited to:

  • GPU Usage
  • GPU Temperature
  • Core and Memory Clock Speed
  • Fan Speed
  • Frames per Second
  • AND MORE

** Add CPU, RAM, HDD and additional data with RivaTuner plugins

Version 2.0

General options and features:

  • Colors: background, border, title text, default monitor title/value/units text
  • Title: customize the text and icon
  • Filter to remove RivaTuner's monitors from display in the gadget
  • Flyout window provides additional information from RivaTuner and WMI
  • Ability to reset min/max values
  • Celcius/Fahrenheit

You can also customize each monitor's display individually:

  • Colors: use default or override title/value/units text
  • Bar: specify min/max limits as well as color change limits
  • Choose from 10 different display styles
  • Choose from 20 different icons
  • Change displayed monitor title text
  • Add a separator to help group similar monitors
  • Copy settings from 1 monitor to another with control over what is pasted

Read the help tab in the gadget config for explicit instructions and configuration information. We have a thread open on this tool (visited by programmer) right here.

Please choose a download location:


   
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Posted by : Gunny

GPS systems could crash next year

Wednesday, May 20, 2009 6:39:27 PM (GMT Daylight Time, UTC+01:00)

GPS systems could crash next year

Washington, DC - The world's GPS systems could start to fail next year, according to a report presented to Congress. This could cause catastrophic problems for aviation, 911 services and ordinary drivers, as well as the military.

GPS devices calculate their position by comparing time signals from at least four satellites. Because the Earth is spherical, a minimum of 24 satellites is required at all times. There are currently 31 operating, but many are way past their design lifetime.

The GAO predicts a one in five chance that the number will drop below 24 at times in 2011 and 2012, hampering accuracy. This could lead to blackouts and even misdirection of people all over the world.

The US Government Accountability Office (GOA) blames mismanagement and lack of investment. In recent years, says the report, the Air Force has encountered technical difficulties and problems with contractors. As a result, the program has overrun its cost estimate by about $870 million, and  the launch of its first new IIIA satellite has been delayed until November - almost three years late.

Presenting the report, Cristina T Chaplain, Director of Acquisition and Sourcing Management for the GAO, said that both the military and civilian users could suffer. "The military could see a decrease in the accuracy of precision-guided munitions that rely on GPS to strike their targets," she warned. "Intercontinental commercial flights use predicted satellite geometry over their planned navigation route, and may have to delay, cancel, or reroute flights. Enhanced 911 services, which rely on GPS to precisely locate callers, could lose accuracy particularly when operating in urban canyons or mountainous terrain."

The report recommends that the Secretary of Defence appoint a single authority to oversee the development of the GPS system. The Department of Defence has agreed.

Source TGDaily

   
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Posted by : Rich

NVIDIA GeForce 3D Vision Review - Our Thoughts After A 30-Day Test Drive

Sunday, February 08, 2009 12:53:08 PM (GMT Standard Time, UTC+00:00)

Subjective reviews are always the toughest to write, so when I got my hands on the NVIDIA's GeForce 3D Vision kit for wireless stereoscopic 3D gaming just days before launch I didn't want to rush it. After I came back from the Consumer Electronics Show I started to game daily with the glasses to see what they were all about. It also gave me time to see where the industry was going in terms of 3D Technology. Hollywood has already begun to make major efforts towards bringing 3D movies to consumers and if you watched Super Bowl XLIII you more than likely saw the 3D commercials. It looks like 2009 will be the year for 3D and it should be no big shock that companies like Intel and NVIDIA have started to run with the idea. In 2008 the big marketing push from NVIDIA was CUDA and PhysX and now that nearly every enthusaist knows about those two technologies it is time to roll out something new.

NVIDIA GeForce 3D Vision Retail Box

What exactly I will be looking at today is called the NVIDIA 3D Vision Bundle. The NVIDIA 3D Vision Bundle consists of a Samsung Syncmaster 2233RZ 22" 3D Gaming LCD Monitor and NVIDIA 3D Vision Stereoscopic glasses. This $599 bundle will give you an out-of-the-box immersive 3D PC Gaming experience as long as your system has a GeForce 8800 or higher gaming graphics card. The Samsung Syncmaster 2233RZ, in conjunction with NVIDIA’s advanced software, automatically converts over 350 games to stereoscopic 3D without the need for special game patches. That means you don't need to buy any more expensive game titles to play in 3D, but as you can tell 3D gaming is not inexpensive due to the bundle cost. GeForce 3D Vision uses game profiles similar to SLI profiles and since NVIDA has close relationships with developers they can ensure nearly all games will work and are as immersive as possible at launch. This means that you will not have to wait for weeks after a new game launches to be able to play it in 3D! Price aside, stereoscopic 3D will add a whole new level of realism to your gaming.

NVIDIA GeForce 3D Vision Retail Box

The heart and soul of the this bundle would be the high-tech active shutter glasses, designed with top-of-the-line optics, deliver double the resolution per eye and ultra-wide viewing angles than passive glasses. In addition, the new 120Hz LCD monitors unlock crystal-clear, flicker-free stereoscopic 3D gaming that provides 60Hz per eye.

NVIDIA GeForce 3D Vision Retail Box

Let's take a peak inside the box and see what GeForce 3D Vision is all about!

The 3D Vision Glasses

NVIDIA GeForce 3D Vision Bundle

Opening the 3D Vision retail box you quickly find out that no expense was spared as it is very nicely put together. Included inside are the glasses, IR transmitter, cables and software. If NVIDIA wanted you to feel like you invested in something great they did a good job here as it is one of the nicest packages that I have opened for a while.

NVIDIA GeForce 3D Vision Bundle

NVIDIA included a very nice green lens cleaning cloth that is actually needed to keep the glasses clean while gaming and a nice black carrying case to keep the glasses safe from scratches when not in use. The lenses on the GeForce 3D Vision glasses do contain real glass, so be sure to handle them carefully and store them properly.

NVIDIA GeForce 3D Vision Bundle

I was shocked to find that not one, but four cables were included to hook up the glasses to the PC and then the TV to the PC. The cables included are a DVI-to-HDMI cable to connect your PC to a DLP 3D-Ready TV, two USB cables (one for charging the glasses, the other for the IR transmitter) and a VESA 3-pin stereo cable that is used to connect a DLP TV to the IR emitter. The good news here is if you are just playing on the Samsung Syncmaster 2233RZ 22" 3D gaming LCD monitor you just need the two USB cables as you won't be connecting it to a DLP 3D-Ready TV.

NVIDIA GeForce 3D Vision Bundle

The bundle also included very nicely put together quick-start guide and tips & tricks book that were both super easy to follow. NVIDIA also included a disc full of drivers and a demonstration disc that show cases just what the NVIDIA GeForce 3D Vision experience is all about.

NVIDIA GeForce 3D Vision Bundle

Since there are more than one nose type NVIDIA included three nose bridge pieces that you can pick from to use with the glasses. These nose bridges are attached to the 'pegs' seen in the photo above and can be changed out quickly if more than one person will be gaming on the same computer. The nose pieces also lift the glasses away from your face, which means that if you wear glasses that you can indeed wear them under the NVIDIA 3D Vision glasses. 

NVIDIA GeForce 3D Vision Bundle

The IR Emitter (transmitter) is how the wireless glasses get the signal from the PC and is the key to making stereoscopic 3D work. This little emitter should be located with direct line-of-sight between the 3D Vision glasses at a minium of 1.5 feet in order to ensure that the glasses know when to 'shutter' in order to give you 3D images. The button with the NVIDIA logo on it is the power button. The button always glows NVIDIA green, but when the on/off button is pressed it glows bright green.

NVIDIA GeForce 3D Vision Bundle

The back of the IR emitter had has two I/O connectors; one mini-USB connection for communications with your computer and the other is a VESA stereo cable port for use with a 3D-Ready DLP HDTVs. As previously mentioned both connections are only required if you are using a  3D-Ready DLP HDTV. Since we are using the Samsung 120 Hz LCD panel only the USB connector is needed.
The thumbwheel seen in the middle of the emitter above is used to adjust the  stereoscopic depth (depth of the 3D image) while gaming. By turning this wheel you can adjust how extreme the 3D image is as everyone likes a different setting.  Using the deepest setting gives me a light headache, so I personally had to tone it back to be able to enjoy hours of gaming.  After using the glasses for a month, I also found that I liked different depths on differnt games, so I got to know this thumbwheel very well.  The green LED located directly below the thumbweel is the power indicator light and is only green when the power is connected (the USB cable). I'm not sure why NVIDIA included power indicator lights on both sides of the emitter, but i'm sure they have some logic to this.

NVIDIA GeForce 3D Vision Bundle

Taking a closer look at the NVIDIA 3D Vision glasses we can see just how far we have come when it comes to looking good. These 3D glasses are hands down one of the better looking models that I have ever seen and while you'll never see them on the runway during Fashion Week in New York they will not leaving you feeling like a super geek. If they still do then keep in mind that you are using these for gaming and you can always close the door to make sure your 1337 glasses don't make your friends laugh. The bulge next to the left lens is the IR receiver and is what needs to make direct line-of-sight with the IR emitter.

NVIDIA GeForce 3D Vision Bundle

To turn the NVIDIA 3D Vision glasses on you need to press the power button located on the left frame rail. Once the glasses are turned on an indicator light will start to glow and it is of course another green light. The GeForce 3D Vision glasses hold approximately 40-hours of gaming per full charge and once the glasses have less than two hours of battery life left the light will start to flash red. When the light goes out you need to hook it up to the USB cable to charge the glasses.

NVIDIA GeForce 3D Vision Bundle

Speaking of charging the glasses the picture above shows where the mini-USB cable needs to connect in order to charge the battery that is located inside the frame rail. It takes roughly four hours to charge the glasses for 40 hours of gameplay, so be sure to top them off between gaming sessions and you'll never need to do a full charge.

3D Vision Driver Installation and Setup

Installation of the NVIDIA GeForce 3D Vision software and drivers is a breeze and the process is nearly identical as installing a graphics card driver. The driver disc that came with the GeForce 3D Vision kit included a 3D-enabled version of the Detonator GPU driver and a 3D Vision software installer. During my 30-day test drive of GeForce 3D Vision three drivers were released, so be sure to check with NVIDIA to download the latest drivers for the kit. The most recent driver at the time this was written was called GeForce 3D Vision CD v1.04 (GeForce GPU driver v181.22, GeForce 3D Vision driver v181.25).

NVIDIA GeForce 3D Vision Driver and Software Installation

Once you start the install be sure to install GeForce Graphics driver first and restart the computer when prompted. When your system reboots, the GeForce 3D Vision Software Installation automatically restarts to continue the install.

NVIDIA GeForce 3D Vision Driver and Software Installation

Once system restarts you will install the GeForce 3D Vision driver and as soon as that completes the GeForce 3D Vision Setup Wizard begins. The Setup Wizard takes you through installing the IR emitter, setting up your display, and configuring the wireless glasses.

NVIDIA GeForce 3D Vision Driver and Software Installation

The first step tells you to use the USB cable that was shipped with your equipment to connect your IR Emitter to your computer. Once it connects the GeForce 3D Vision Ready light on the emitter glows green when the emitter is connected. When updating my drivers over the past month I found out that you need to unplug the emitter when updating drivers as on the last update it glowed red and I had to uninstall the 3D drivers and re-install them before it would glow green again.

NVIDIA GeForce 3D Vision Driver and Software Installation

The next menu allows you to select your gaming environment. Read through the three gaming environments listed on the screen and select the one that best fits your current hardware configuration. Our test system was a single gaming computer in a room with no other consumer IR devices, so we selected the first setting and moved on.

NVIDIA GeForce 3D Vision Driver and Software Installation

On this setp the GeForce 3D Vision Setup evaluates the display connected to your computer and identifies if it is a 3D Ready display. Your screen reflects the display you have connected. Our Samsung 3D 120Hz LCD was detected with no issues.

NVIDIA GeForce 3D Vision Driver and Software Installation

Now that the monitor is ready to go, we can synchronize the glasses to the IR emitter that you have already plugged in during the first step. Once you power on the glasses the dull green light on the IR emitter should turn bright green and that verifies that your glasses are working and communicating with the IR emitter.

NVIDIA GeForce 3D Vision Driver and Software Installation

This screen is used to verify that your hardware is properly configured to view Stereoscopic 3D effects and that your glasses and emitter are functioning properly. This test makes you close your right eye and look at the large image on the screen, then you have to select what image you see with your left eye. You repeat this for the other eye and them move on to the next step.

NVIDIA GeForce 3D Vision Driver and Software Installation

The flicker test is up next and while the glasses are still on, see if you notice any flicker in your peripheral vision. If you do, this is due to room lighting issues, and I had serious issues with flicker during the day-time with the blinds open. The first time I used GeForce 3D Vision it was on a sunny day and my blinds were unable to get the room dark enough to make the flickering go away. NVIDIA allows you change the refresh rate to reduce the flickering, but it didn't help for day-time use. You can then select from the following refresh rates:

  • 120 Hz refresh rate: For use in North America when lights are on.

  • 110 Hz refresh rate: For daytime and when lights are off.

  • 100 Hz refresh rate: For countries with 50 Hz lighting and when lights are on.

NVIDIA GeForce 3D Vision Driver and Software Installation

You are now asked to look at a medical test image to verify that you can see stereoscopic 3D. If things are working correctly you should see a 3D box jump out of the blocky image.

NVIDIA GeForce 3D Vision Driver and Software Installation

If you successfully passed the medical test, the Setup complete screen displays and you are ready to start gaming!

NVIDIA Control Panel for Stereoscopic 3D

NVIDIA has provided tools for you to customize your GeForce 3D Vision experience and these tools can be accessed through the NVIDIA Control Panel.

NVIDIA GeForce 3D Vision Driver and Software Installation

In the control panel you can enable and disable stereoscopic 3D by checking or unchecking a checkbox. The next setting, and undoubtedly the most important, is the depth amount in a game. This is the is the depth that the farthest object is placed in a scene. When GeForce 3D Vision is first installed on your system, the Depth is set at the default of 15%. If you are new to 3D gaming, 15% is a good point to start with. Viewing depth at a higher setting can be uncomfortable to some users. As you use GeForce 3D Vision, your eyes will become more accustomed to viewing stereoscopic 3D and you can incrementally increase the depth amount without eye strain. After using the glasses for a couple of weeks I found myself set to ~80% for the depth scale, so don't worry about starting out at just 15%.  It should be noted that you can also change the depth amount by adjusting the thumbwheel on the back of the IR emitter or using the keyboard shortcuts. This means you have three methods of changing the depth of field, which is nice.

NVIDIA GeForce 3D Vision Driver and Software Installation

To configure a game in real-time you must be familiar with the keyboard shortcut keys. You can use the default setting or you can change the shortcut keys to suit your particular liking. To see the default keyboard shortcut key settings, go to the NVIDIA Control Panel and select the Set up stereoscopic 3D task in the left window pane. Click on the click on the 'Set Keyboard Shortcuts' button and you will see the menu that is shown in the picture above. To change a shortcut key combination, select an action and click in the adjacent box displaying the shortcut. Press your desired key combination. The keystrokes are displayed in the box. Click OK to save your settings and exit the menu. The driver saves the settings in the registry.

NVIDIA GeForce 3D Vision Driver and Software Installation

The cross-hair sight in a first-person shooter (FPS) game is usually positioned at screen depth when viewed in stereoscopic 3D, making it difficult to aim. In some games, NVIDIA has created a configuration that puts the in-game laser sight at the correct depth. For those games, no user configuration is required. For all other FPS games, NVIDIA provides a selection of 3D laser sights that appear on the targeted object. The laser sights work in properly configured first-person shooter games with screen-centered sights. To change the laser sight from the Set Up Stereoscopic 3D screen, click on the Change 3D Laser Sight button to display a list of possible laser sights.

NVIDIA GeForce 3D Vision Driver and Software Installation

During any fullscreen 3D application, you can capture stereoscopic 3D screenshots by pressing ALT-F1. The images are saved in the folder current Windows active user folder [Windows Vista Hard Drive] / [Active User ] / Documents and Settings > Documents > NVStereoscopic.IMG. In order to view a 3D photo, simply double-click the .jps file and you’ll be able to see the stereoscopic image using the picture viewer. When you first launch the image in the picture viewer, you’ll see the original 3D image, but if you click it again you'll see the left eye and right eye frames represented in the manner illustrated above. The stereoscopic 3D capture function seemed to work on all of the games that we ran in 3D, so you have a quick and easy way to save game images in 3D!

The Samsung SyncMaster 2233RZ

The Samsung SyncMaster 2233RZ 120Hz LCD display is the monitor that came bundled with the GeForce 3D Vision kit.

Samsung SyncMaster 2233RZ

The Samsung SyncMaster 2233RZ is the very first 3D monitor that Samsung has brought to market. The Samsung 2233RZ, which is obviously 100% compatible with GeForce 3D Vision and will be available for purchase in April 2009. This 22" monitor alone carries an MSRP of $399, so you can see the largest expense of GeForce 3D Vision is the monitor and not the gaming glasses or the software needed to make it work.

Samsung 2233RZ Monitor Product Specifications:

  • 1680 by 1050 Native Resolution
  • 300 cd/m2 Brightness
  • 20,000:1 Dynamic Contrast Ratio
  • 170o/160o (CR>10) Viewing Angle
  • GTG 3ms (3D) / 5ms(2D) of Response Time
  • 120Hz Dual Engine
  • HDCP (High-Bandwidth Digital Content Protection)
  • DVI-D (Digital Interface)

Samsung SyncMaster 2233RZ Retail Box

The Samsung SyncMaster 2233RZ is a 120Hz LCD monitor that is required for crystal-clear, flicker-free stereoscopic 3D gaming as it provides 60Hz per eye. You must have a 120Hz monitor that supports 3D for it to work with GeForce 3D Vision. The very first feature listed on the retail box is "3D Gaming Monitor", so if you want to go with a different monitor be sure that it supports 3D gaming! This monitor is also ENERGY STAR compliant, so if you do your part for the environment you have nothing to worry about here.

Samsung SyncMaster 2233RZ Bundle

The Samsung SyncMaster 2233RZ bundle comes with the stand, DVI cable, power cable, driver disc, installation guide and a cable holder/sorter to keep the cables looking good behind your desk.

Samsung SyncMaster 2233RZ Bundle

I use a pair of Samsung SyncMaster 204B monitors in the office and I switched one of them out in order to test the Samsung SyncMaster 2233RZ and I'm super impressed. The Samsung SyncMaster 2233RZ makes my old Samsung 204B look weak and a few years back the 204B was one of the top of the line swivel monitors. In the picutre above you can see a difference over six feet away! Both monitors are on auto settings with nothing defined, so this is what you get when you turn them on for the very first time. After using the Samsung 2233RZ I want to get rid of both of my 204B, but for a $399 monitor it does lack a couple things I would like to see for a monitor coming in in 2009.

Samsung SyncMaster 2233RZ Bundle

For starters is only has a single DVI input! For a $399 monitor I expected on seeing maybe something like an HDMI input, but who uses that right?  The second thing is that it is a 22" LCD monitor, which means that it only supports up to 1680 x 1050 native resolution. I would have much rather seen a 24" monitor with a 1920 x 1080 native resolution as at this price tag I'd like to have a monitor that can do more than just 3D games! With internal Blu-Ray drives now reaching below $80 on sale it only makes sense to invest in a monitor that can support true HD. My final gripe is that the stand is not four-way adjustable (height, pivot, tilt and swivel) like my old Samsung monitors could.  I have some more pictures and comments on this monitor in the forums, so check it out if you want more information on it.

All gripes aside the Samsung SyncMaster 2233RZ is an amazing lCD monitor that blows away the image quality and brightness on anything I have ever seen before. You really have to see one of these monitors in person to believe it. If you are interested in looking at other monitors you might want to consider the Viewsonic FuHzion VX2265wm as it supports GeForce 3D Vision as well.

Game Performance - Left 4 Dead

Left 4 Dead

Set in the immediate aftermath of the zombie apocalypse, Left 4 Dead  offers four expansive "movie campaigns" that challenge you and your fellow survivors to battle thousands of swarming zombies as you travel across the rooftops of an abandoned metropolis, through rural ghost towns and pitch-black forests. In addition to the movie campaigns, Left 4 Dead features a Versus mode that allows you to play as the Boss Zombies. Left 4 Dead  is also one of the first games to be developed with 3D features in mind, so this is one of the best titles to test out the GeForce 3D Vision glasses on.

Left 4 Dead Benchmark Settings

Since our test system has an Intel Core 2 Extreme QX960 processor, 4GB of DDR2 1066MHz memory and an XFX GeForce GTX 260 Core 216 graphics card inside running Windows Vista 64-bit SP1, I figured that we could crank up the graphics to make the game look excellent.  With the Anti-Aliasing set to 16xQ CSAA and the filtering mode at Anisotripic 16X I was ready to see how running a game in 3D impacts performance.

Left 4 Dead Benchmark Results

The frame rate of the game took a significant performance hit when stereoscopic 3D was enabled in the control panel. I found ~60% performance decrease when steroscopic 3D was enabled, so if you like to play games with the image qualities cranked up you will need a high-end gaming graphics card as you can tell from the chart above. I also tested various depths to see if that impacted performance, but it didn't seem to have an impact. Just for fun I enabled double buffered vertical sync in Left 4 Dead and performance again took a dive, so be sure to disable this function for better performance as it is enabled by default in the game.

The 3D Experience and Conclusion

NVIDIA GeForce 3D Vision Bundle

When it comes to gaming in 3D the experience is truly beautiful and I'm not trying to sugar coat it. I've been playing PC games since the late 1990's and this is by far the most significant advancement that I have ever seen. When AGEIA originally announced PhysX technology back in 2006 it was only available on limited number of game titles and demos. When the dedicated PhysX cards hit the street they retailed for close to $300 and for how much you paid it really didn't make sense to run out and buy the product. Now three years later PhysX software is widely adopted by over 150 games, is used by more than 10,000 developers of all types and is supported on Sony Playstation 3, Microsoft Xbox 360, Nintendo Wii and PC. It takes time for developers to adopt new technology and what makes GeForce 3D Vision so impressive is that it is supported on over 350 game titles right now. NVIDIA was able to support an insane number of game titles right off the bat as they were able to make a driver 'wrapper' for their own drivers. Since NVIDIA makes their own graphics drivers they can quickly and easily come out with 3D game support. This should mean that stereoscopic 3D should take less time to catch on compared to previous technologies like PhysX.

"Unlike some other stereoscopic 3D solutions which rely upon a driver “wrapper” which can dramatically decrease performance and adversely affect compatibility, GeForce 3D Vision makes use of NVIDIA’s own graphics driver. In doing so, NVIDIA is able to leverage the same resources and relationships from The Way It’s Meant to be Played program to ensure the best possible stereoscopic 3D gaming experience.

In the same manner that NVIDIA’s driver has SLI profiles which have the ideal settings for a specific game, GeForce 3D Vision relies upon a custom profile for each game. Because no two titles are identical, NVIDIA has researched the optimal stereo settings for each game and made it a default within the driver. When you install a game and want to see what it looks like in stereoscopic 3D, you do not have to waste time configuring settings and trying to figure out what looks best. When gaming with GeForce 3D Vision, you simply start the game and begin playing in fully immersive stereoscopic 3D.

The NVIDIA Stereoscopic 3D control panel includes a compatibility list that specifies the level of stereoscopic 3D compatibility for hundreds of games. In addition, this information will be available online at www.nvidia.com/ged3d" - NVIDIA PR

NVIDIA GeForce 3D Vision Game Tips

One other thing that really improved the gaming experience is that when you start-up a game for the very first time there is an on-screen text message giving you tips on how to adjust game settings to those known to give the best 3D gaming experience. In Left 4 Dead for example it tells you that setting the film grain to off provides a better stereoscopic 3D effect, which it does. By providing tips when the game launches, NVIDIA has improved the game play experience by just letting gamers know what works best.  NVIDIA has done a really great job at making stereoscopic 3D a complete package and it worked great on the dozens of game titles that I have tried it on over the past month. Some games are better than others, but it works on them all.

"The issue of having varying experiences with different games is easy to explain. Few (if any) games on the market today were designed with stereo in mind. As a result, when we identified an issue with stereo within a game we would have to lobby the developer to go back and fix the problem. In some cases, we're able to get the developer to make the fix and release it (along with other fixes) in a patch. However, in other cases the developer is already working on another title and doesn't have time to make the fix. In those cases, we have to work around the problem. These situations are why you sometimes need to disable a feature or lower a quality setting in order for stereo to work properly with a specific game. Moving forward, we have enabled all major developers with GeForce 3D Vision and are involved with a game's development at the earliest stages. In doing so, the game is ensured to work in stereo and the developer can also add stereo enhancements like out-of-screen effects. In the future, you'll be able to play these games without any degradation of image quality or features. Stereo will simply "work"...Developers are excited about stereo and there is some major gaming news surrounding GeForce 3D Vision coming in the near future. Note: Blizzard just released the World of Warcraft PTR Patch 3.0.8 that has all the new stereo goodness! http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html" - NVIDIA PR

As you can tell NVIDIA is really working with game developers to make GeForce 3D Vision get better as time goes on, so with every game patch and graphics card driver release it only means that 3D gaming will get better!

When it comes to pricing, NVIDIA is currently listing the GeForce 3D Vision kit for $199 direct from their site, or you can find it for $178 on Google Shopping. This GeForce 3D Vision stereoscopic gaming kit (NVIDIA item 942-10701-0003) includes everything inside the box, but does not include a monitor or HDTV. The GeForce 3D Vision kit that I reviewed here today includes the monitor and is sold under part number 942-10223-0000-000 which includes the kit with a Samsung SyncMaster 2233RZ 22" widescreen 120Hz LCD monitor for $598. Once again you can find this same package at retailers like CompUSA for roughly the same price.

It is a shame that the economy is doing badly, but economies like that of America thrive off consumer spending and launching a product like this might be perfect to get people out and spend some money. You have to see it to fully understand how great gaming in 3D is, but I can honestly say that it is the best thing to happen in gaming in years. Hard to believe that PhysX technology came out three years ago and that not much has really happened since then.  If you want a game changer this could be what you have been waiting for.

Legit Reviews Editor's Choice

Legit Bottom Line: NVIDIA Stereoscopic 3D has come out with guns blazing and it looks good, real good!  If you are getting bored of PC gaming in general 3D gaming will invigorate your gaming appetite and make you wonder why it took this many years to come to market. 

Legit Reviews - NVIDIA GeForce 3D Vision Review - Our Thoughts After A 30-Day Test Drive

   
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First Look: SilverStone Raven RV01

Friday, January 30, 2009 8:18:51 PM (GMT Standard Time, UTC+00:00)

Installation and Initial Thoughts...

For this quick preview, we used a Foxconn Bloodrage Caw i7 motherboard (review forthcoming), Akasa’s Nero cooler, a Corsair HX1000 PSU, two SATA hard disks (a 1TB Western Digital Caviar Black and a 300GB WD VelociRaptor) and a SATA optical drive. As this is not the usual test kit (as is being used elsewhere), any cooling testing wouldn’t have been comparable and so we’ll leave that for another day.
Building a PC inside the Raven is a fairly frustrating process. For every welcome piece of design, there’s another to annoy. While we could neatly cable the front panel wiring around the rear of the case, the power cables just can’t be organised nearly as well for example.
The holes in the motherboard tray through which you can route some cables aren’t wide enough for the EPS12V plug or the 24-pin ATX plug so these can’t be tidied around the back. We were also annoyed that the drive bays and the motherboard tray are attached along their full length, which severely restricts how you can route and tidy cables in this area. You have to rely on the two small slot holes, which struggle to accept chunky or numerous cables.

First Look: SilverStone Raven RV01 Installation and Initial Thoughts... First Look: SilverStone Raven RV01 Installation and Initial Thoughts...
Click to enlarge

Graphics card power cables aren’t well catered for either – they’ll always be on show, though we opted to tuck them toward the back of the main chamber. We also hit problems attaching our SATA optical drive, as it’s just too far away from the SATA ports on our motherboard. We shudder at the thought of trying to organise EIDE cables neatly in the Raven.
Similarly, there’s not much space to stuff excess cables from the PSU. We’ve opted for the small space above the PSU, though we risk cables falling lose and clogging the fan that’s directly above the PSU. The alternative is to shove the cables beneath the other intake fan, and risk clogging this should the cables come loose...
A little compartmentalisation here would have done wonders. As such, this is far from the best cable tidying job we’ve ever done.

First Look: SilverStone Raven RV01 Installation and Initial Thoughts... First Look: SilverStone Raven RV01 Installation and Initial Thoughts...
Click to enlarge

The odd thing about the Raven is that it doesn’t even show off its innovation very well. The side window is modest, and not positioned well to show off your ‘crazy’, vertically aligned expansion cards. Given that this is an interesting and key innovation of the case, it’s rather odd that the window doesn’t make more of a big deal of the vertical card arrangement.
The problem could be that the case isn’t long enough, but it could do with being a bit longer anyway to allow better cable routing. And it’s not as if this isn’t a big, iconic, good-looking case – we won’t begrudge it taking up a little more desk space. We’ll have to wait to see just how cool the unusual orientation of the expansion cards keeps hot PC hardware, but we welcome your thoughts from this initial look on the comments below.

bit-tech.net | Preview - First Look: SilverStone Raven RV01

   
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Gaming AI to move to graphics cards

Thursday, January 22, 2009 10:29:10 AM (GMT Standard Time, UTC+00:00)

Nvidia and AMD planning to handle AI in 2010

nvidia-and-ati-graphics-cards-to-handle-ai-from-2010

Nvidia and ATI graphics cards to handle AI from 2010

Graphics cards are set to handle artificial intelligence (AI) processing in 2010, according to the latest news out of Nvidia and AMD.

The companies revealed that they are working on GPGPU-accelerated AI in games, and gamers might see the first results early in 2010.

Nvidia and AMD are working with games and middleware developers to take the most common AI routines - which spend over 90% of their time performing simple visibility and path finding queries – away from the CPU, and across to the graphics card to process instead.

Competing solutions?

Nvidia's director of product management for PhysX, Nadeem Mohammad tells Custom PCthat: "You can always imagine CUDA as loads of processors running the same program but not the same instruction, and ideally on the same data set but with different input parameters,'

"So, in the context of AI, the data set consists of the whole game world, and the parameters going into it are the individual bots – that's one way of neatly parallelising the problem. If you look at it in that context then any AI program could be accelerated."

An AMD rep added that: "some middleware providers are looking at this in terms of packaging up a GPU AI library for games, while some developers are looking to transfer their own existing AI code from CPU to GPU."

The only potential problem, as Kotaku so neatly sums up, "is whether ATI and Nvidia would bother to actually standardise this, or whether we'd end up with two competing solutions that would split the developer community and make the whole thing a royal pain in the ass."

Gaming AI to move to graphics cards | News | TechRadar UK

   
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RV790 and RV740 Samples Surface, Specifications more clear

Friday, January 16, 2009 12:36:08 PM (GMT Standard Time, UTC+00:00)

Guru3D.com ImageOver at hardware-infos they reported that some of the first batches, rather iterations, of RV790 and RV740 engineering samples have begun surfacing. Sources reveal bits and pieces of the new GPUs' specifications to Hardware-Infos. Being some of the first samples, these are merely iterations en route the development of the final product, though trend has it that preliminary information about AMD GPUs have a tendency of turning out true. We will exempt the RV770's final stream processor count from these.
The RV740, a mainstream GPU from AMD, is on course of becoming the first GPU in production, to be built on the 40nm manufacturing node. It carries 640 stream processors and a core clock speed of 700 MHz. It features a 128-bit wide GDDR5 memory bus, churning out bandwidth that rivals equally clocked GDDR3 with double the bus width. The memory bus will be clocked at speeds between 800 and 900 MHz (3.2 GT/s and 3.6 GT/s). Products will carry 512 to 1024 MB of memory. The GPU houses 32 texture memory units (TMUs) and 8 raster operations pipelines (ROPs).
As for the RV790, surprise: it has the same clock speeds as the RV770XT: 750 MHz (core) and 900 MHz (memory). The samples were equipped with 1 GB of GDDR5 memory with chips made by Qimonda.

The memory bus width remains unchanged at 256-bit. With so much similarity with the RV770, the shader domain is all that remains to serve as the differentiation factor, apart from the newer manufacturing process that hypothetically facilitates larger overclocking headroom. There is no word on the remaining specifications.

guru3d

   
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Posted by : Jimlad

NVIDIA makes GTX 295 official now that it's on sale, 285 too for good measure.

Friday, January 16, 2009 10:23:39 AM (GMT Standard Time, UTC+00:00)

 

NVIDIA makes GTX 295 official now that it's on sale, 285 too for good measure

We already knew more or less all we needed to know about NVIDIA's GTX 295, however, despite being already on sale, the company has decided now is a good time to grace the model with a press release. The GTX 285 has been given the formal treatment too -- despite not being available until next week. If you missed the earlier specs, the $499(ish) 295 includes dual 55-nm GT200 GPUs and supports nearly 2GB of memory, while the $399 285 makes do with but one processor and an undisclosed RAM ceiling (though the upcoming Winfast, pictured above, comes with 1GB and one yellow robot). Again the 295 is up for order now, while slightly more budget conscious gamers will have to wait until January 15 for the 285.

NVIDIA makes GTX 295 official now that it's on sale, 285 too for good measure - Engadget

   
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NVIDIA GeForce GTX 285 / 295 review roundup

Friday, January 16, 2009 10:15:58 AM (GMT Standard Time, UTC+00:00)

 

NVIDIA's GeForce GTX 295 is only a week old at retail, but that hasn't stopped the company from turning around and releasing yet another card -- the GTX 285 -- today. The reviews for both are in and from what we've read, the GTX 295 seems to match or outshine its AMD Radeon HD 4870 X2 counterpart in most performance tests. As for the GTX 285, the general consensus is that it's the fastest single-GPU graphics card on the market right now. It's only slightly better-performing than the GTX 280, however, so if you've already got that, it's probably not worth the upgrade. We're not gonna pretend to understand every benchmark result, but we'll gladly point you in the right direction.
GTX 285
Read - TweakTown
Read - PC Perspective
Read - HotHardware
GTX 295
Read - TweakTown
Read - PC Perspective
Read - HotHardware

NVIDIA GeForce GTX 285 / 295 review roundup - Engadget

   
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The making of Logitech's G-series peripherals

Wednesday, January 14, 2009 9:54:49 AM (GMT Standard Time, UTC+00:00)

 

Design Partners, the company responsible for Logitech's G-series, has released a series of images offering a behind-the-scenes look at how the suite of wild gaming peripherals came to be. Interested to see the design process? Check out the galleries below -- we're particularly taken with the image showing a designer hand-crafting the G13's wrist rest.

Galleries


G35 Surround Sound Headset


G13 Gameboard


G19 Keyboard

The making of Logitech's G-series peripherals - Engadget

   
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How to: is your PC ready for Windows 7?

Wednesday, January 14, 2009 9:50:10 AM (GMT Standard Time, UTC+00:00)

The first beta of Windows 7 is available for download. However, after the Vista-ready debacle, regular Windows watchers will be leery of downloading a new Microsoft OS without making absolutely sure that their PC hardware can stand the pace. PC Advisor has a free software tool that can do exactly that. Here's how to use PC Performance Monitor's Windows 7 Compatibility tool.

First, register as a user at PCAdvisor.co.uk. Go to PCAdvisor.co.uk/account/register (all the required links will open in a new window or tab so you can stay on this page), and complete the simple, three-stage process. Be sure to tick the box that enables you to use PC Performance Monitor. If you are already a registered user, you should log in and go to PCAdvisor.co.uk/account/update to update your profile and enable PC Performance Monitor.

PC Advisor registration

Now head to PCAdvisor.co.uk/pc-performance-monitor, and hit the Monitor My PC tab. Your unique CustomerID should be displayed. Click the link and follow the instructions to download and install the PC Performance Monitor application: this is a small piece of software that collects performance data from your system.

Now you should see five performance monitors for your chosen PC - the one we're interested in is the Windows 7 Compatibility Testing widget.

PC Performance Monitor widgets

See also: Windows 7 review

Before you can use it, however, there's a couple of bits of housekeeping I should cover.

  1. Once PC Performance Monitor is installed, it takes the application roughly an hour to start sending back information about your system's performance, so all the boxes will remain blank for now.
  2. You can install PC Performance Monitor on up to three PCs, but your data remains secret - neither the software makers, nor PC Advisor can access it.

See also: My weekend with Windows 7

The Windows 7 Compatibility Testing widget assesses the suitability of an x86 or x64-based PC for running Windows 7. You can use the Windows 7 widget to identify systems that will be incapable of running the next version of desktop Windows due to inadequate hardware, current stress levels or workload composition.

System information is extracted and analysed to determine Windows 7 compatibility. The tests look at three categories: Hardware Configuration, Current Stress Levels and Workload Composition. PC Performance Monitor collects counter data once every second and averages the collected values once every 60 seconds. The data points analysed by the Windows 7 widget represent a daily summary (average) of these one-minute averaged samples.

Windows 7 Compatiblity Widget

Once the PC's Machine Name appears in the System list, simply click the Results tab to see how it fared. The Windows 7 widget posts results in a simple Pass/Fail format. If the system meets the requirements for a given category, a green PASS appears. If your PC fails a category, explanatory text appear in the Notes box at the bottom of the Results pane.

if the requirements for Windows 7 change, we'll update our the tool, so it's worth checking back from time to time.

How to: is your PC ready for Windows 7? - Blogs - PC Advisor

   
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CES 2009: Nvidia shows off 3D glasses with Left 4 Dead

Friday, January 09, 2009 6:36:52 AM (GMT Standard Time, UTC+00:00)

We had a chance to briefly check out Sony's take on 3D gaming yesterday, but Sony wasn't the only company trying to get in on the action. Nvidia was showing off its own technology with its 3D Vision glasses, and unlike Sony's proof of concept display, Nvidia's setup was both playable and ready for purchase. The game on display? Left 4 Dead.

Unlike Sony's tech, which used passive glasses, Nvidia's rig relies on a combination of a relatively cutting-edge LCD monitor (with 120 Hz support), a compatible Nvidia graphics card, and a pair of $199 active glasses. It's a pricey setup, one that most modest PC gamers will be waiting on for quite some time until the price comes down substantially. Its undeniable, however, how cool the setup was in motion.

Like most stereoscopic 3D setups, there's a noticeable amount of depth and volume added to the scene, visible almost immediately upon donning the glasses. However, Nvidia's setup takes the concept a step further by allowing users to easily adjust the amount of depth perception with a small nob on the glasses' special dongle. With the knob turned all the way up, the game image seems to jump out at you, to the point where it can almost be distracting—especially in a game as fast-paced as Left 4 Dead.

As a bonus, here's a picture of Ben modeling the glasses:

We spent a few minutes oogling the in-game models and rotating the camera around our teammates slowly. What's so incredible about the glasses is that they take advantage of the pre-existing volumetric shader work coded into normal games to produce an uncanny volume and "heft" to the character models. One problem? The flat text above players' heads has a bizarre shimmering effect that proves distracting.

Despite that one flaw, though, Nvidia's setup is one to drool over. If the entry cost wasn't such a huge barrier, this would be a must-buy accessory. As it stands, though, this remains a lavish luxury that only the truly dedicated will be willing to purchase. This is the second piece of 3D technology that impressed us here; it works well, the glasses don't cause headache unless you crank the depth all the way up, and you can buy it today. 

CES 2009: Nvidia shows off 3D glasses with Left 4 Dead

   
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BFG Technologies' Phobos gaming PC packs Core i7, personal concierge !!

Wednesday, January 07, 2009 1:29:50 AM (GMT Standard Time, UTC+00:00)

PC startups, take note -- this is how you cut through the noise and get recognized. Rather than simply copying Alienware or some other boutique gaming outfit, BFG Technologies is introducing its first line of high-performance PCs with quite the unusual extra. Sure, the 3.2GHz Core i7 965 Extreme Edition is totally expected, and the NVIDIA GeForce GTX 295 GPUs aren't all that shocking, but the complementary concierge service is certainly a step in a new direction. With each Phobos purchase comes six months of said service, which includes "expert in-home installation and a six month follow up maintenance visit." Check the full release after the break for all the deets, but you can count on spending at least three large to get in.

BFG TECHNOLOGIES UNVEILS PHOBOS™ -- STUNNING NEW HIGH PERFORMANCE GAMING/HOME THEATER SYSTEM
Phobos features innovative touch panel LCD with Performance Control, upcoming BFG NVIDIA GeForce GTX 295 Graphics Cards, Liquid Cooling Solutions from CooIIT, and Intel Core i7 Processors
Come by the NVIDIA Booth at CES to see Phobos: South Hall 4 #35352
Lake Forest, IL – January 5, 2009 – BFG Technologies, known as a leading supplier of premium power supplies and 3D graphics cards, is excited to announce its first line of complete gaming and multimedia PCs, called Phobos. These sleek hand-built, high performance machines were designed with the "Graduated Gamer" in mind. This audience is looking for all the performance associated with a high-end gaming system, but none of the hassle related to building and servicing such a system. As a result, Phobos is sold with complementary Concierge Service which includes expert in-home installation and a six month follow up maintenance visit.
"Phobos was designed for gamers and media enthusiasts who demand top of the line performance, but may not have the time, desire, or expertise to build or maintain a high end system," said John Malley, senior director of marketing for BFG Technologies. "Our Concierge Service ensures our systems meet those high expectations-delivering Unbelievable Performance without monopolizing our customers' time."
Phobos is designed with the highest-end components available, featuring the Intel® Core i7 965 Extreme Edition 3.2GHz Processor, two upcoming BFG NVIDIA® GeForce GTX 295 Graphics Cards, and CoolIt® Contained Liquid Cooling Solutions to keep both the GPUs & CPU cool during the fiercest of gaming battles. BFG Tech also outfitted Phobos to serve as a home theater command center by choosing Windows® Vista Ultimate with Media Center, including four hard drive bays, offering RF remote and TV tuner with DVR functionality, a front slot-loading Blu-ray Disc® drive, the option for 5.1 or 7.1 surround sound audio cards, and an integrated iPod®/iPhone® syncing dock.
FULL SPECS BELOW
Phobos is as impressive externally as it is internally, offering Refined Aesthetics and an innovative design. Its sleek black gloss finish and hidden cable management makes Phobos look at home in the living room, next to a flat panel TV and high end audio components. BFG Tech's ground breaking touch panel LCD with performance control further sets Phobos apart from every other system in its class. The panel provides users with a System Status Overview-a real time snapshot of the processor, memory, network, and storage data. Phobos owners can also make real-time performance adjustments based on desired use (Auto/Quiet/Max), monitor the capacity and health of internal storage devices, display and control audio and video files, and more.
For more information about Phobos, visit www.bfgsystems.com after January 8, 2009 or contact PR representative Mark Olson at 305.576.1171 x17 or markolson@maxborgesagency.com. For additional information about BFG Tech please visit www.BFGTech.com.
About BFG Tech
BFG Technologies is a privately held U.S. based supplier of premium power supplies and 3D video cards based on award-winning NVIDIA graphics technology, and a manufacturer of high end gaming/home theater systems. BFG Tech is dedicated to bringing the latest high quality, high-tech multimedia products to PC and gaming enthusiasts at competitive prices. Like the company's target customers, many of BFG Tech's employees are gamers and PC enthusiasts, and they strive to provide hardware and marketing that reflects the company's passion and excitement for the latest technology. www.BFGTech.com
Phobos™ System Specs
Phobos has three conveniently pre-configured high-performance systems that can be used as a starting point:
• Phobos Performance (from $3,000)
• Phobos Advanced (from $5,000)
• Phobos Elite (from $8,000)
Please visit www.bfgsystems.com after January 8, 2009 to see what specific options are available in each version.
'PHOBOS ELITE' STANDARD CONFIGURATION*
• Upcoming BFG NVIDIA® GeForce GTX 295 Graphics Cards (x2 for Quad SLI®)
• BFG NVIDIA GeForce GTX 285 for Dedicated PhysX™ Processing
• Intel® Core i7 965 Extreme Edition 3.2GHz Processor
• CoolIt® Contained Liquid Cooling Solution (GPU&CPU)
• MSI® Eclipse SLI Intel® X58-based Motherboard
• Patriot® 6GB PC3-12800 1600MHz DDR3 Memory
• 4x Western Digital® VelociRaptor 300GB Hard Drives
• Slot Loading Blu-ray® Super Multi Optical Drive
• BFG LS-1200 1200W High Efficiency Power Supply
• Auzentech X-Fi Prelude 7.1 Sound Card
• Integrated iPhone®/iPod® syncing dock
• Unique 8" Interactive Touch Panel LCD
• In-Home Set Up Included with Every Phobos Purchase
*Based on current configuration at the time of printing. Specifications and available options subject to change. See www.bfgsystems.com for updates.

BFG Technologies' Phobos gaming PC packs Core i7, personal concierge - Engadget

   
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Preliminary Tests on GeForce GTX 295 Run, Leads Radeon HD 4870 X2 by up to 80% !!

Thursday, December 18, 2008 6:49:03 AM (GMT Standard Time, UTC+00:00)

Preliminary Tests on GeForce GTX 295 Run, Leads Radeon HD 4870 X2

A Chinese technology portal, IT168 has conducted a prelimnary performance evaluation of the upcoming GeForce GTX 295 graphics card. The card will be a flagship offering by NVIDIA. It will feature two G200b graphics processors. Also provided are the first pictures of the finished product, along with a burst-shot of the card and its cooling assembly. Across several game tests, the evaluation showed the GTX 295 to outperform the HD 4870 X2 by up to 80%, while providing superior power characteristics.

techPowerUp! News :: Preliminary Tests on GeForce GTX 295 Run, Leads Radeon HD 4870 X2

   
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XFX goes ATI

Sunday, December 14, 2008 1:11:19 PM (GMT Standard Time, UTC+00:00)


Image
Puts on a red coat next year



We've managed
to confirm that XFX will join the ATI camp at the start of the new year. XFX won't drop Nvidia products, either, but obviously, Nvidia won't be thrilled by this turn of events.
There's been a lot of talk of Nvidia partner defections and reshuffles in recent months, and some have already gone red. XFX is just following the trend and leaving Nvidia in a rather awkward situation of having just a single powerful Nvidia exclusive partner - EVGA.
We can't say we're surprised; after all, we've reported about strains in Nvidia-AIB partner relations on many occasions. Low margins, the lack of competitive products in several market segments, coupled with the economic slowdown which is exascerbating the situation further, are obviously pushing Nvidia AIBs to embrace ATI.
We will try to find out more and see how Nvidia reacts to this latest development, so stay tuned.

 

fudzillaPrint

   
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Posted by : Jimlad

Hand-on with Logitech's G13 Gameboard

Thursday, December 11, 2008 10:01:12 PM (GMT Standard Time, UTC+00:00)

Maximum PC's laid hands on that Logitech G13 Gamepad we just saw a few days ago, and they've got plenty to say about it. They're fans of the gamepad's physical form and the layout of the keys, mouse buttons and the analog stick. The pad's got a color-customizable mini LCD and backlighting, and it's possible to bind up to 87 different macros at a time on it -- which the reviewer thinks will make this a totally sweet option for MMO-enthusiasts. The G13 is expected to run about $80 and to be released sometimes this month, but if you just can't wait until then for more glimpses of it, hit the read link.

 

http://www.engadget.com

   
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Posted by : Jimlad

Nvidia GeForce GTX 295 Graphics Card Is Insane: Two GTX 260s Bolted Together !!

Thursday, December 11, 2008 6:32:45 PM (GMT Standard Time, UTC+00:00)

Tired of ATI ruling the uberidiculous end of the graphics card space, Nvidia is apparently striking back with its own super-stacked GTX295—it's basically two GTX 200 GPUs hot-glued together.

Expected to be unveiled at CES, the GTX 295 (nee GTX260 GX2) actually is made up of two print-circuit boards, and each one has a GTX 200 GPU, 240 stream processors, 448-bit memory bus and 896MB DDR3 memory. It's totally outrageous, in other words, and requires 289W of power, so I hope you've got a behemoth of a power supply.

The price, while unknown, will be proportionately juggernaut-sized, crushing your wallet. Since it's designed to beat ATI's Radeon HD 4870 X2, it'll likely fall in the same price range, probably around or slightly north of $500. It could swing cheaper though, since Nvidia's current high-end card, the GTX 280, is trending south of $400 at the moment. Guess we'll see, but I can't afford it either way.

Oh, and first person to ask "will it run Crysis?" is banned. I'm not kidding. [Expreview via X-bit Labs]

Nvidia GeForce GTX 295 Graphics Card Is Insane: Two GTX 260s Bolted Together

   
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Posted by : Gunny

Exclusive: Oil Immersion Cooling Goes Mainstream with Hardcore PC's Reactor !!

Wednesday, October 22, 2008 12:11:51 PM (GMT Daylight Time, UTC+01:00)

Stop. You had us at oil submersed motherboard, CPU and GPUs. You didn’t even have to dunk the SSDs, PSU or create a custom motherboard and bullet resistant tank too to convince us that you’re really hard core, umm, Hardcore.

Of course, if you stare too hard at the tank, you’ll miss all the heavenly glory that the Hardcore PC truly is. From its beautiful aluminum case, to its top port routing and the easy to access hard drives, every centimeter of the machine oozes custom computing. And we can honestly say that after tinkering with the most exotic PCs available on Earth for a decade now. What Hardcore is trying to do is so over the top that no one has ever tried it before on a production machine.

But before Hardcore can ascend to take its place among the top performance PC makers, there are an awful lot of questions to answer. Like can they really make and sell these babies for how much the company claims it can? Does it really work? To find the answer to that read on.


The future today! Switched on, the Reactor looks like a PC snatched from the future and placed on your desktop. Production machines promise to be quiet and as ominous as it looks here.

Fighting the heat

Since the PC was born, we’ve been fighting heat. Conventional PC’s use combination of fan/heat sink, chassis fans and ducts to try to keep the machine from turning into the oven. But as the heat continued to climb, enthusiasts turned to liquid cooling the CPU and GPUs. Others have used a combination of liquid cooling and thermal electric coolers to help move temperatures lower.

Both of these methods face one problem though. Conventional fan/heat sinks can’t move the thermals fast enough and create too much noise and liquid cooling key hot components doesn’t do enough to help the surrounding components. So what if you took all of the hot components, dunked them in a non-conductive oil and sold it?

Slimlines only: Hardcore decided to adopt mobile drives to save space in the machine. 


It’s also clearly no window: Up close you can see an occasional shimmer as a thermal layer of oil swirls in the tank but that can be changed by removing a plug that adds more gurgle to people know its full of oil and not just a fancy window.

That’s the concept that started Hardcore a few years ago. In fact, the company has U.S. Patent No. 7,403,392 for “Liquid submersion cooling system.” Submersing the components is far more effective than even the highest volume fans because liquid is a far better conductor of heat than air. With the oil that Hardcore uses, the company figures it’s about 10 times more effective than simple air cooling. Since the liquid envelops the entire videocard and motherboard, it also cools the voltage regulators, chipset, and RAM. A pump circulates the liquid through a custom radiator to keep the temps down. Simple circulation isn’t enough to keep the CPU and GPU cool, so custom blocks are fitted to the CPU and GPU to increase surface area and increase the flow of liquid over the hottest components. The result is a relatively quiet PC for the amount of hardware it packs. Hardcore estimates that the components in the machine should never really run higher than ambient room temperature if all is well. If it works in the real world the way it should in the scientific calculator, the liquid cooling should allow the machine to run at greater clock speeds for longer periods of time than more traditional cooling methods.

Of course, all this is meaningless if the company isn’t real. Which is the hard to believe part of Hardcore. With a custom, aluminum-cast case, aerospace transparent tank, mil-spec RAM and redundant power supplies, you’d expect such a rig to fetch into the low $10K range. Hardcore is spec’ing its lowest configured machine in the $4K. So we’re supposed to believe that a custom PC company just comes out of nowhere with an insane design at a surprisingly moderate prices? 

Gobble, gobble: To remove the core of the Reactor, you have to literally pull it out like you would yank a turkey out of a deep fryer.

Yes, sir says Darren Klum, president of Hardcore. The company is real, already has 30 employees and is about to be approved for its second round of financing from investors. When the company turns the switch on the web site, www.hardcorecomputer.com, (please don’t type just www.hardcore.com, it’s not work safe and probably not ActiveX safe either) it expects to start spitting out machines in Rochester, Minn. like Terminator T1000s coming off a Skynet assembly line.

Klum said it’s been more than two years in the making but it’s real. To make sure that Klum wasn’t about to rip off his mask to reveal that he was Ashton Kutcher and that Maximum PC and its readers had just been Punk’d, we did some legwork to verify the background on the company. The U.S. Patent Office does indeed show Klum, CTO Chad Attlesey and CEO Al Berning with a patent for liquid submersion. The Minnesota Secretary of State shows the company was incorporated in January of 2006 and credit checks with both Experian and Dun and Bradstreet check out too. If this is a rouse to create Internet hype for computers that will never be sold (gee have we heard that one before?), it would certainly have to be the most elaborate scam to date.



Drip, dry: You’ll have to wait a few seconds for the oil to drain off of the hardware before you want to touch anything.

The business background though, doesn’t mean the company will be a success, which is one our main concerns. With its heavy reliance on custom parts (which is the nice way to say proprietary) you would have an expensive paper weight if the company went belly up in a year and you needed a new motherboard two years later.

Klum said the $2.4 million funding the company just received plus the additional second round of funding it is about to receive ensures it’ll be around for some time. The city of Rochester also gave the company a low-interest $200,000 loan last year to create local jobs.

“This is not a Delorean,” Klum said in reference to the famed but failed stainless steel, gull-winged cars of the 1980s. “We’re backed by very good funding sources.”

Klum said the idea with the Hardcore is to break the standard mold of computing. He says the company tips its hats to Voodoo, Falcon and Alienware for paving the way, but the Hardcore is designed to take it to a level not seen before. More than any one, Klum said he and the others at Hardcore hold the big OEMs to blame for not pushing the envelope more since they have far larger budgets. Klum said Apple sort of gets it with its designs but he said it’s a closed off world. Although the Hardcore PC uses many non-standard parts, the nForce 790 SLI Ultra chip is no different than elsewhere and the three GTX280 are simply modified with the blocks to fit in the machine. Standard DDR3 modules will also fit but Hardcore worked with a vendor to meet Milspec ratings for the RAM and to hit higher clocks at lower voltage levels.

Hot chip: The super-hot Nvidia nForce 790i SLI Ultra chipset gets its own liquid block to increase flow over it. There’s also need for heat spreaders on the DDR3 RAM since it’s all bathed in oil.

As close as Hardcore is to selling its machine there are still some sticky detail questions to work out. Like how the hell do you ship an oil-filled PC a thousand miles? Because the machines will eventually leak if left on their side for a few hours, shipping filled can’t currently be done so initial boxes will likely be shipped empty with a method for filling them. The company expects to eventually seal the PCs so they will not leak even if tipped over for an extended period but right now they’ll have to go empty. How exactly will the service work? Top tier service contracts will have factory service similar to other companies that require you to ship the PC back. What about upgrades like GPU or even motherboard? Hard core expects to sell graphics cards outfitted for drop-in to the system (prepare to get a little oily) and even user-installed motherboard upgrades for those who would rather not ship it back for service. When the company introduces its dual processor design based on the chassis, it expects customers to be able to have the machines factory upgraded as well.

The end result of all this is a PC that looks like a prop from a movie set 25 years from now but it’s actually a PC that you can have today.

Inside the Reactor's Core

The Reactor’s chassis is a heavy duty aluminum cast as are the handles and the majority of the external panels. There’s easy access to two fan-cooled, 3.5-inch, SATA hot swap bays are located at the rear of the machine. These can be configured as separate drives, RAID 1 or RAID 0. A top panel also contains an easy to access CMOS reset button and the coin-cell battery. No more digging on the board for the battery.

Don’t put your coins here: A CMOS reset button and easy to access coin-cell battery are hidden under a trap door on top.

The panel on the right side of the case opens to reveal a custom radiator and fans that cools off the liquid. This folds out to give you access the notebook PC optical drive and some of the umbilical cables that connect the system together.

Opening the Reactor is not an easy chore. You’ll need a powered driver to unscrew the 20 screws that holds the Reactor’s core in place and a place that you won’t mind a mess in. You don’t need to it in your garage, but even the most careful person is going to need a roll of Brawny-brand towels after you’re done. Like a turkey in a deep fryer, you’ll need to pull the core out a few inches, disconnect several cables and then you can sling the entire core higher up for access to the board.

Almost there: Pulling the core out of the Reactor is similar to pulling an engine block. Just back out the 20 screws, open two chambers, back the core out a few inches, disconnect the cable umbilical cords and remove the core! Just what you’d do after a hard days work for fun.

This may sound like a two person affair, but Hardcore has it fairly well thought out. There’s a step cut into the chassis that allows you to rest the internals on after you’ve pulled it out a few inches. This allows just one person to pull the core, disconnect the wires and then pull it out further.

Proprietary power supply:  Hardcore uses a redundant server-class PSU in the machine. If one dies, the second one kicks in. It does, however, require the same funky server cable that Dell uses in its XPS gaming rigs though.

As you can guess, the board is not something you’ll buy at the Compu-Quik store. This iteration of the Reactor uses a custom board by Tyan. In a first, Hardcore also reached out to Creative Labs to integrate a full X-Fi core as well as a 64MB X-RAM chip on the board. Hardcore said it didn’t just jam it on the board either, it worked with Tyan and Creative to route the wires far away from the power lines in the machine to increase the SNR ratio. Since it’s a full X-Fi part, you’ll get the full EAX5 glory.

Audio ports galore: A full hardware implementation of a Creative Sound Blaster X-Fi with added optical SPDIFs are run along one side of the machine.

Primary storage for the machine looks to the future as well. You can boot to either of the 3.5-inch drives in the box but power users will likely use SSDs so Hardcore has three 2.5-inch slots which it outfitted with three Samsung SLC-based SSD drives. These are also submerged and hidden behind a door on the back side of the motherboard. Since mechanical hard drives would not survive in liquid, it’s not recommend that you try to stuff a standard drive in these bays.

Don’t try this with your hard drives: The Reactor uses three Samsung SSD drives mounted behind the motherboard for the primary drives. These are also submersed in oil so we don’t think you should try it with a hard drive as the read heads would likely drown.

It’s like Wifeswap but for your hard drives: Two fan-cooled 3.5-inch bays are easily accessed from the rear of the Reactor. Note the funky server-style power plug that we dinged Dell for so many months ago.

The tank is a custom design which you submerge the motherboard, CPU, GPUs, RAM, redundant power supplies and SSD drives into. Hardcore doesn’t say what exactly the material is except that it’s an “aerospace” material and “bullet proof” (we prefer the term bullet resistant.) The oil is also somewhat of a secret but it is biodegradable and completely non-conductive. Hardcore says you can actually drink it but it obviously doesn’t recommend it. It is truly oily though and getting some on your hand will have you running for the sink and a bottle of Dawn. The oil is re-circulated twice a minute with higher velocity oil shot through the blocks on the CPU, chipset and GPU.

The Reactor in service configuration: Three GTX280 cards are stacked on the left  while redundant power supplies sit on the bottom right of the machine. 

With the submerged design, cooling will likely not exceed that of the best liquid cooling designs that focus on the CPU and GPU (the submerged design will keep all parts cool though and that prevents failures.) Hardcore’s next step is to integrate Peltier cooling to the CPU.

Peltier or TEC coolers a good for bring temperatures down but they have long had a problem with condensation and sweating which is dangerous in an air cooled machine. Submerged in oil, though, a TEC would not have any condensation issues. Hardcore is also looking at possibly building external auxiliary coolers.

Putting the Reactor back together is about a 40 minute chore the first time through and while you can do it, even some experts here felt that the Reactor is more of a closed box in the vein of an Apple PowerMac.

Radiation: The Reactor doesn’t have any radiation, but it does have a radiator – one big sucker. All of the oil and all of the thermals in the box are serviced by single large radiator.

Noise killers: One thing we can attest to in the Reactor is its exceptional acoustics. Multi-GPU machines tend to be sound like Saturn V launches. The Reactor isn’t silent, but it’s damned quiet for this much hardware.

Which is likely one of the biggest weaknesses of the entire concept. As we said, custom is a polite way to say proprietary. And one thing we’ve learned over the years is that enthusiasts shun proprietary like vampires shun sunlight.

And yet we can almost see some tossing that conviction aside for the Reactor. It’s not proprietary to keep you only buying from the manufacturer like Packard Bell or Apple once did, but apparently done for “engineering” reasons and frankly, because it’s cool.

Breaker, breaker, good buddy: An integrated, upgradeable 802.11n module and two antennas sit next to the dual-link DVI and HDMI port from the graphics card. The other ports can be upgraded or changed to connect for multi-monitor use.

It’s far from perfect though. We didn’t have final production machines for our hands-on time so it’s hard to ding them for issues. One thing that needs to be fixed are the SATA ports. We broke two SATA ports opening the box even being extremely careful. Hardcore said the issue is a last minute cable change that it’s going to go back to engineering over. While few people actually use their add-in slots for anything anymore, it would be nice to have some way to add and use a PCI-E add-in card. Right now, any add-in card (assuming you hadn’t filled all three PCI-E slots) would be dunked and accessing the connectors on the card wouldn’t be easy to do.

Even more ports galore: The starboard side of the Reactor features five USB 2.0, six-pin FireWire and two Gigabit Ethernet ports.

We’re also a little concerned about the amount of new hardware in play here. A system built around industry standard parts and designs is unlikely to have many surprises as the designs are well known. It’s a little like a Ford Mustang vs. a hand-built super car. The Ford Mustang may not be as exotic but it’s built on standard components shared with many other cars. With almost every single thing on the Reactor seemingly custom designed, there’s just a greater chance of something the engineer didn’t anticipate.

Tri-lateral: Thanks to its submersion technique, Hardcore says it can comfortably stack three overclocked GeForce GTX280 cards as close as possible. The company anticipates that customers would buy future upgrade cards directly from it after they’ve been modified with the heat sink and water block.

Custom designs also means it’ll be slower for Hardcore to have the latest and greatest available. One glaring problem with the two preproduction PCs we ran: where the hell’s Core i7? With Core i7’s launch so imminent, why even bother to make Core 2 Extreme? Hardcore says it does plan to offer the Reactor with a Core i7 but right now, the initial version will be Core 2 only.

Still, our experience with the Hardcore Reactor shows us that there’s plenty of promise. It’s easy to get jaded in this business but Hardcore’s design and what it is attempting to do is something that no true PC enthusiast can ignore nor dismiss easily.

Exclusive: Oil Immersion Cooling Goes Mainstream with Hardcore PC's Reactor | Maximum PC

   
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Posted by : Gunny

Everything you need to know about DirectX 11

Monday, October 20, 2008 4:55:44 PM (GMT Daylight Time, UTC+01:00)

DirectX 11 is on its way, but with the slow take up of DX10 in both the home and in the development houses what is it that we should be getting excited about with this new revision? Well, from the looks of things quite a lot, as we learned from Microsoft's Kevin Gee at the recent Nvision conference.

The link between Windows Vista and DirectX 10 is fairly universally seen as one of the big drawbacks to the last iteration of the ubiquitous graphics API. After all, the percentage of people with DX10 capable hardware is growing exponentially, but the percentage of people using that hardware in collaboration with Microsoft's latest OS is far smaller. The lack of backwards compatibility was a big problem for DX10 and something that has been tackled with DX11.

While you will still need to have Vista as the minimum OS, the package is being released with the next iteration of Windows – Windows 7 – and so will be compatible across both platforms. It's also going to be compatible across the hardware spectrum as well, working with DX10 and DX10.1 specced graphics cards, as well as the new SM5 cards to come. This means that right from the off there will be a large installed user base ready to use the new API.

Another positive feature from the development point of view is that as a continuation of DirectX 10 anyone familiar with coding for that platform will feel at home with DX11. Fingers crossed this should encourage more devs to pick it up and run with the new feature set for the PC.

New features in DX11

So what are these new features, though? One of the biggest and most relevant to today's PC is the improved multi-threading support. Originally, Direct3D was focused on performing on a single-core CPU, making the multi-threading support fairly limited. DX11, though, has been designed to more effectively drive the graphics card, using a system with a multi-core CPU at its heart. One of the ways it does this is by supporting multiple rendering contexts

The main computational work occurs in the primary immediate context. This dictates the timeline for work being submitted to the GPU; running alongside this are the new optional deferred contexts. These are developer-created and enables work associated with each deferred context to be carried out on a separate thread/core, then submitted to the GPU once it's ready for a new task. This is one of those backwards compatible features and so will benefit existing hardware, and should finally make quad-core CPUs more desirable for gamers beyond the willy-waving.

There's also a big change in the render pipeline, too, adding in three new stages: the hull shader, tessellator and domain shader. Listening to developers Microsoft has identified character models and animation as a key battleground in the graphics front.

Today's hugely dense polygon meshes are very memory intensive and the tessellation scheme should reduce this by allowing the work to be done in a single pass, meaning there doesn't need to be any memory in between the stages. According to Kevin Gee it should: "produce richer animations for less memory and less memory bandwidth."

Another boon for the memory consumption of today's games is the improvements in texture compression. The DX11 API gives developers two new compression formats to help with high-quality real-time rendering without sacrificing performance.

There are a host of other new features to the DX11 set, such as Shader Model 5 and Dynamic Shader Linkage, but the latter offers a taste of why DX11 should be the API to move people away from DX9 gaming that DX10 promised to be.

Does compute

The Compute shader is another new feature of DX11, but one that Microsoft was obviously not so keen to shout too loud about at a NVIDIA event, touting CUDA at every turn.

This part of the new API is designed to allow developers to easily access the new trend in general purpose computing on the GPU, something that's CUDA's raison d'etre. Gee didn't want to talk about direct competition with CUDA: "they're not going to be identical, but we do target all hardware that's in the market. So it depends what your application is and whether that's important to you."

Microsoft is keen then to point out that the compute shader will run across all the graphics hardware capable of running this latest Direct3D API. Obviously, there are reports of AMD cards capable of getting on the CUDA bandwagon, but Microsoft's version will be all ready to go out of the box.

So, essentially if you want your program to run on all the graphics hardware available use DX11's compute shader, instead of CUDA. Whether one is more efficient than the other we'll have to wait and see.

Sooner than you think, baby

An interesting part of the presentation was the ending where Kevin Gee explained just how soon developers were going to be able to get hold of the new SDK. A preview SDK of DirectX 11 is shipping to developers in November of this year, specced for use on Windows Vista and on DirectX 10 and 10.1 hardware. As he explains: "if you start developing on DX10 and 10.1 today and you optimise your engine on those APIs then you'll be in great shape for DX11 when we actually ship the SDK."

The main software set is meant to be shipping with the next version of Windows: Windows 7. Could this rapid release to the development community mean that the rumours of Microsoft's newest operating system arriving before the touted 2010 timeframe are true?

Some people are speculating that we could be seeing Windows 7 as early as next year, with other insiders claiming an Easter unveiling. Microsoft certainly has been cagier about preview builds of the new OS this time around and there are definitely functional beta builds floating around with a few trusted system builders, but it remains to be seen if such rumours have any basis in reality.

Microsoft will certainly be keen to put the Vista fiasco to bed if Windows 7 is half as good as we've heard it may be…

Everything you need to know about DirectX 11 | News | TechRadar UK

   
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Posted by : Gunny

Intel SSDs RAID 0, A Case Study In Speed, Take 2

Monday, October 20, 2008 4:52:22 PM (GMT Daylight Time, UTC+01:00)

We recently showed you how Intel was intent on upping the ante in Solid State Disk performance, with our evaluation and performance analysis on the release of their X25-M series SSDs.  Though offerings from other SSD manufacturers like OCZ and Samsung have come to market with better performance since then, there was no question Intel's SSD flat out smoked the competition in the cost-effective, consumer grade MLC (Multi-Level Cell) SSD market. With an average sustained throughput of ~225MB/sec for reads, around 74MB/sec observed write performance, and blistering fast sub-millisecond random access, we were left thoroughly impressed by Intel's first consumer-ready effort in SSD technology. However, at the time of launch, we only had access to one of these new SSDs from Intel and as such couldn't provide you with RAID performance metrics back then. 

Of course, that changed the other day when the local courier delivered another Intel kit to our door. As such, and with a bit of that "Friday on our minds" attitude adjustment going on in the lab, we decided to RAID a pair of these SSDs up to see what they could do.  Blinding speed in RAID 0 mode?  Yes, you could say that...
Test system specifications: Intel Core 2 Extreme QX6850, Asus Striker II Extreme (790i SLI Ultra chipset) motherboard, 2GB Corsair DDR3-1,333, GeForce 8800 GTX


Sandra HDD Read - Click for full view


Sandra HDD Write - Click for full view




IOMeter Results - 8K File Size, 80% Reads/20% Writes, 20% Random Access

Though there is a pronounced saw-toothed performance pattern here, you can see that a pair of these drives offers, you guessed it, up to double the IO throughput of a single drive.  For any standard SATA RAID 0 array we've tested to date, these are easily the fastest IOMeter numbers we've seen.  Interestingly, our Sandra tests show the drives offer 396MB/s for read performance and 130MB/s write performance, while HD Tune and HD Tach show peaks and valleys from 200MB/s to 300MB/s.  Regardless, we hope you enjoyed this quick-take performance test of what Intel's new SSDs can do in a performance-targeted RAID 0 setup.  As always, with RAID 0, be sure to back up your data since you're effectively doubling your available failure points.  Regardless, we're sure many of you have run RIAD 0 setups reliably for years now and there's no question a pair of Intel's X25M drives will make for a potent storage subsystem, especially as an OS volume.
Word is Intel's performance-tuned SLC drives are waiting in the wings too. So stay tuned here for our analysis as we get our hands on one of those beasts.

Intel SSDs RAID 0, A Case Study In Speed, Take 2 - HotHardware

   
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Posted by : Gunny

Test to see if your system can run Call of Duty World at War

Thursday, October 16, 2008 6:24:44 AM (GMT Daylight Time, UTC+01:00)

Start the Game-O-Meter for Call of Duty: World at War

This service allows you to analyze the gaming performance of your PC. For this we use a PC performance analysis technology from Futuremark Corporation.

When you use this service for the first time a Java Applet will be installed on your computer. The initial download might take while, please be patient.

By clicking the "Start" button, you agree to your have your PC system data collected. No personally identifiable data is ever collected. YouGamers are committed to maintain the highest privacy standards. Please read YouGamers's full Privacy Statement here.

Game-O-Meter

CoD5test

   
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Posted by : Gunny

Lynnfield the Mainstream Nehalem CPU Pictures Emerge

Thursday, October 09, 2008 12:40:06 AM (GMT Daylight Time, UTC+01:00)

Lynnfield the Mainstream Nehalem CPU Pictures Emerge

http://www.techpowerup.com/img/08-10-08/l_0_1.jpg

Pictures of the mainstream Nehalem chips otherwise known as Lynnfield have emerged in the asian forum XFastest. Unlike the Bloomefield that has 1366 pins, Lynnfield has only 1160 pins and lacks the QPI link that the Bloomefield uses for triple channel DDR3. Instead Lynnfield uses DMI which only supports dual channel DDR3. Check out the link below for even more comparison images.

http://www.techpowerup.com/img/08-10-08/l_2_1.jpg

http://www.techpowerup.com/img/08-10-08/l_5_1.jpg

techPowerUp! News :: Lynnfield the Mainstream Nehalem CPU Pictures Emerge

   
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DFI LANPARTY UT X58 Motherboard Pictured

Thursday, October 09, 2008 12:36:49 AM (GMT Daylight Time, UTC+01:00)

DFI LANPARTY UT X58 Motherboard Pictured

One of our readers sent us the link to a TweakTown story that gives an exclusive look at DFI's latest LANPARTY UT X58 motherboard. I won't bother you with the Intel X58 specs you probably already know by heart. Pictures speak enough for themselves:

http://www.techpowerup.com/img/08-10-08/news_dfi-x58ut-exclusive-01l.jpg

http://www.techpowerup.com/img/08-10-08/news_dfi-x58ut-exclusive-02l.png

http://www.techpowerup.com/img/08-10-08/news_dfi-x58ut-exclusive-04l.png

http://www.techpowerup.com/img/08-10-08/news_dfi-x58ut-exclusive-06l.png

http://www.techpowerup.com/img/08-10-08/news_dfi-x58ut-exclusive-012l.png

techPowerUp! News :: DFI LANPARTY UT X58 Motherboard Pictured

   
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Retail Version of ASUS Rampage II Extreme Pictured

Thursday, October 09, 2008 12:35:06 AM (GMT Daylight Time, UTC+01:00)

Retail Version of ASUS Rampage II Extreme Pictured

http://www.techpowerup.com/img/08-10-06/asus_rampage_ii_extreme_06.jpg

It appears that the ASUS Rampage II Extreme motherboard we spotted last week has been an early sample that was designed for testing only. Today pictures of the retail version, the one that customers will see from now on appeared. The retail version of Rampage II Extreme will ship with a whole new cooling system, well known from various other Republic of Gamers mainboards, but different from the one we posted earlier. Aside from the cooling changes, the motherboard will have the same features as we reported here. I can only add the SupremeFX 7.1 sound blaster and the ASUS LED poster to our previous information of extraordinary features.

http://www.techpowerup.com/img/08-10-06/asus_rampage_ii_extreme_07.jpg

techPowerUp! News :: Retail Version of ASUS Rampage II Extreme Pictured

   
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Biostar T-Power X58 Mainboard Spotted

Thursday, October 09, 2008 12:33:44 AM (GMT Daylight Time, UTC+01:00)

Biostar T-Power X58 Mainboard Spotted

During the final weeks before Intel's Nehalem release date, we have covered almost any motherboard that will be simultaneously available as the platform launches. Today we'll accentuate on Biostar's T-Power X58, yet another LGA1366 mainboard that will help Core i7 buyers. The board is pretty much standard, it has a 12-phase power design, 6x DDR3 1333/1600/2000 slots, 3x PCI-E 16x SLI and CrossFireX capable slots, and 6x SATA + 2x eSATA + 1 IDE ports. The T-Power X58 also features a heat-pipe cooling system, on-the-fly power/reset buttons, and a LED POST code display. There's also a 7.1 integrated audio, two 10/100/1000 LANs, and two FireWire ports.

http://www.techpowerup.com/img/08-10-06/000000076598.jpg

 

techPowerUp! News :: Biostar T-Power X58 Mainboard Spotted

   
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Posted by : Gunny

ASUSTeK Computer Inc.

Thursday, October 09, 2008 12:31:16 AM (GMT Daylight Time, UTC+01:00)

New ASUS P6T DELUXE with Super Hybrid Engine Delivers Maximum Overclocking and Energy Efficiency

Taipei, Taiwan, September 29, 2008 – Fulfilling demand for users that require a motherboard able to achieve extraordinary overclocking capability, ASUS, world-leader in motherboard production, has unveiled the new ASUS P6T DELUXE amid high user expectation. This innovative motherboard utilizes Intel's latest platform, and features the exclusive ASUS Super Hybrid Engine concept that encompasses the TurboV and EPU technologies to deliver the twofold benefits of overclocking and power efficiency. TurboV is an advanced overclocking application that enables easy overclocking without the need to exit or reboot the operating system; while the EPU automatically provides users exceptional power efficiency. Equipped with Super Hybrid Engine, users will enjoy the best overclocking environment and address environmental concerns at the same time.

TurboV for Outstanding Overclocking and Easy Usage
The P6T DELUXE adopts the usage of TurboV—an advanced overclocking tool that utilizes a micro-controller to provide precise overclocking adjustments, and allow users to conveniently adjust the CPU ratio (multiplier)* for instant CPU upgrades for real-time performance enhancements. TurboV can also provide adjustments to the NB voltage, NB-PCIe voltage, CPU PLL voltage and DRAM voltage in 0.02V micro-intervals. These precise overclocking options make it easier for hardcore users to fine-tune their overclocking settings and strive for enhanced results with reduced failure rates. Furthermore, TurboV is able to do all this without exiting the operating system or rebooting! This unprecedented achievement allows users to achieve new overclocking records in real-time—allowing them to quickly adjust their overclocking settings “on-the-fly” and open a benchmarking program like 3DMark Vantage to obtain their scores immediately.

EPU for Extreme Power Efficiency
In lieu of the current trend towards power efficiency, the P6T DELUXE also utilizes the ASUS exclusive EPU technology. This hardware-based feature controls 6 major components: the CPU, VGA card, memory, chipset, hard drives, and the CPU cooler/system fan. Equipped with a database containing all of the Intel CPU profiles, the EPU intelligently identifies and selects the correct CPU profile and calibrates the best possible settings to ensure the best power management.

In terms of the Chipset and Memory, the EPU provides enhanced power efficiency – improving thermal capabilities, enhances system stability to provide longer component lifespan and higher overclocking capability. As for VGA cards, the EPU automatically detects system loading and adjusts the VGA card's voltage and frequency—saving up to 37%** VGA power during everyday computing. With clever monitoring of the hard disk and fans, power wastage is reduced during periods of idling data access—helping to minimize hard drive and fan noise for quieter acoustics.

Exclusive Features for Ultimate Overclocking and Storage
The breakthrough 16+2 phase VRM design present on the P6T DELUXE encompasses 16-phases for the vCore and an added 2-phase for QPI/Memory controller inside the CPU. With high quality power components such as low RDS (on) MOSFETs, Ferrite core chokes with lower hysteresis loss and 100% Japan-made high quality conductive polymer capacitors, ultimate durability, power efficiency and performance are ensured. Another helpful feature comes in the form of OC Palm***, which provides real-time overclocking even during gameplay or 3D design applications without the requirement to exiting their currently open programs. Last but not least, the P6T DELUXE will adopt the SAS (Serial Attached SCSI) controller to allow users to utilize SAS hard disks. These hard disks will provide higher data transmission speeds and better data storage reliability in comparison to current SATA interfaces.

Notes:
* CPU multiplier adjustment in TurboV is supported by selected / specific Intel processor (unlock)
** Energy saving performances may vary with different graphics solutions.
*** OC Palm is an optional add-on hardware device available on selected motherboard models.

ASUSTeK Computer Inc.

   
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Posted by : Gunny

Razer rolls out Lycosa Mirror, Arctosa gaming keyboards

Wednesday, October 08, 2008 1:36:06 PM (GMT Daylight Time, UTC+01:00)

 

It's been almost exactly a year since Razer introduced its Lycosa gaming keyboard and it looks like the company's decided to celebrate by rolling out a new, slightly updated model. From the looks of it, the Lycosa Mirror (pictured above) is identical in most respects to its predecessor, with the exception of a new high-gloss mirror finish on the keys (as opposed to rubber), and some "enhanced backlighting." Those looking to head in the opposite direction can also now opt for Razer's new Arctosa keyboard (check it after the break), which does away with the backlighting and non-slip rubber finish altogether but hangs on to the usual programmable macro and media keys. You can look for it to be available in both silver on black and black on black versions for $50 next month, while the Lycosa Mirror will set you back $80 when it lands in December.

Razer rolls out Lycosa Mirror, Arctosa gaming keyboards - Engadget

   
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Posted by : Gunny

Foxconn X58 Mobo in Pics by UneIT

Tuesday, October 07, 2008 6:52:27 AM (GMT Daylight Time, UTC+01:00)

 

Another basket of pictures of X58 Mobo, but this time from Foxconn.

Foxconn X58 Mobo in Pics by UneIT

   
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Posted by : Gunny

Looks into Intel X58 Motheboard from MSI and Tests by UneIT

Tuesday, October 07, 2008 6:52:04 AM (GMT Daylight Time, UTC+01:00)

 

MS752001

MSI is much renowned for its mid-range solid-quality mainboards, but this time it seems MSI want to shift its traditional look as a mainstream supplier to a enthusiast feeder.

MS752003

MS752005

msi (7)

msi (8)

MSI introduced a lot of new stuff with this X58 Platinum board, and this is the refined DrMOS cooling system.

msi (9)

msi (10) msi

Dual Giga NICs, though from Realtek.   msi (3)msi (4)MS752017 MS752015

All around the board are these elegant blue LEDs. Beautiful.

MS752012msi (5)

Backplate from Foxconn and the LGA-1366 Retention kit.

msi (2)

Quick buttons are aboard. Neat design. Pay attention to the black one named OLED2. You can view all the cool functions it can bring to us. Below is the demonstration in real use.  

LED8 LED1 LED2 LED3 LED4 LED5 LED7

And how about this? The coolest startup screen I ever had seen.

msi (6)

Not only beautiful as this very luxury design MSI had defined Eclipse is, it can truly perform, and perform stunningly.

PI1M PI1M

PI1M

Prices for these super processors were reported here. Stay tuned for more test on Core i7’s performance.

3DMark 06 CPU score at 3.6GHz

06

06

Looks into Intel X58 Motheboard from MSI and Tests by UneIT

   
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Posted by : Gunny

ThermalTake Xpressar is the first micro refrigerated case

Monday, September 22, 2008 7:07:53 PM (GMT Daylight Time, UTC+01:00)

ThermalTake introduced Xpressar - world's first computer case with a DC inverter type micro refrigeration cooling system! According to ThermalTake, the Xpressar RCS100 case keeps your components 20°C cooler than a liquid cooling system.
The Xpressar RCS100 is a quite big supertower case, it measures 605 x 250 x 660mm and weighs 22.2kg. There's support for micro ATX and ATX motherboards, seven 5.25" devices, five 3.5" devices and 10 expansion cards. The case is made out of 1.0mm SECC steel and features an aluminum front door, the design of the case looks a bit like the Xaser VI and it has several nice features such as a removable motherboard tray, cable management, a sliding hood and an adjustable PSU bridge. Furthermore, the front also features a compartment with I/O ports, this includes 2x e-SATA, 4x USB 2.0, 1x FireWire IEEE 1394 and HD audio.
The most interesting thing about this case is the phase-change cooling system, the Xpressar features a micro vapor-compression refrigeration system, which is a method similar to the one used for air-conditioning. It has a compressor, condenser, expansion valve, evaporator and intelligent IC controller. The cooling system uses a circulating liquid refrigerant as the medium which absorbs and removes heat from the space to be cooled and subsequently rejects that heat elsewhere. The refrigeration cooling system is compatible with Intel LGA775 and LGA1366 (Nehalem) sockets and the compressor uses a max of 50W.

The scheme below explains how it works and more info can be read over here.

ThermalTake claims the Xpressar cooling solution performs significantly better than air cooling and liquid cooling. The firm ran tests on a Intel Core 2 Duo E8400 processor and found the Xpressar kept the processor at a relatively chilly 35°C at full load with a noise level of only 20dBA. According to ThermalTake, that's 20°C better than liquid cooling and more than 40°C better than air cooling but I have some serious doubts about these results. It strikes me odd that a non-overclocked Core 2 Duo E8400 with a decent air cooler would reach over 75°C and shut down.

Phase-change cooling for computers isn't exactly new, but AFAIK this is one of the first cases that integrates it nicely. Besides the refrigeration cooling, the Xpressar also supports a 140mm front intake fan, 140mm top exhaust fan, two 140mm bottom intake fans and a 140mm VGA intake fan but those are all optional.

In short, XPRESSAR, this world first DC inverter type micro refrigeration cooling system customized for PC chassis, has minimized the compressor widely applied in air conditioners and refrigerators commonly seen in our everyday lives, and placed it inside the computer case to cool the extreme heating sources of your systems. The built-in intelligent IC controller, the part making this news valuable, will then be keeping the temperatures constant and stable to preventing condensations at the same time.

More details and photos can be found at the Xpressar website.
Unfortunately the case isn't compatible with all motherboards. Here's a list of compatible motherboards from ASUS, Gigabyte and MSI:

  • MSI: P45 Diamond / P45 Platinum / P45D3 Platinum / P7N Diamond (Only for one VGA card plug in 4th slot) / P7N2 Diamond (Only for one VGA card plug in 4th slot) / X48C Platinum (Only for one VGA card plug in 4th slot)
  • Gigabyte: EP45-DQ6 / EP45T Extreme (DDR3) / EP45 Extreme (DDR2) / X48T-DQ6 (DDR3) / X48-DQ6 (DDR2)
  • Asus: Blitz Formula / P5Q / P5QC / P5Q Pro / P5Q Deluxe / P5E Deluxe
  • ThermalTake Xpressar is the first micro refrigerated case

       
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    Posted by : Gunny

    AMD's RV710 pricing revealed

    Wednesday, September 03, 2008 10:36:14 AM (GMT Daylight Time, UTC+01:00)

    Image
    Sub US$60 for 512MB GDDR3 card

    It seems like AMD is going to keep putting pressure on Nvidia in the graphics card market as Tom's Hardware Taiwan has scored some AMD slides which reveals the pricings of the RV710 and the most expensive card is expected to end up somewhere between US$49-59.
    The cards will use GDDR3 memory, at least initially, with a 256MB version coming in at as little as US$39-49. A DDR2 version is expected to become available slightly later on for a sub US$39 price.
    It doesn't seem like AMD is willing to give Nvidia any kind of head room and the company seem pretty sure that even its DDR2 version will beat the recently announced Geforce 9400GT.
    The site is also suggesting that the retail names for the RV710 will be the Radeon HD 4550 and Radeon HD 4350, although we wouldn't put too much trust in this quite as yet, since there's no real reason for AMD to step away from its current naming scheme.
    More here in Chinese

    Fudzilla

       
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    Posted by : Gunny

    Revised GTX 260 rumored to be coming this month

    Wednesday, September 03, 2008 10:35:13 AM (GMT Daylight Time, UTC+01:00)

     

    Revised GTX 260 rumored to be coming this month.. GTX 270 ??

    NVIDIA will be quietly beefing up the power of their GTX 260 cards later this month, suspects the website Fudzilla. Currently, the GTX 260 has a GT200 GPU core that has 8 banks of 24 shader processors enabled, leading to 192 shaders. The new GTX 260 is going to have one less bank disabled, so that means it'll have 9 banks of 24 shader processors, which adds up to 216 shaders altogether.

    At this point, it is a bit too early to tell what the new naming scheme may be. Perhaps it is possible that NVIDIA will do what they did with the 9800 GTX -- to better compete with ATI's HD 4850, they added a bit of horsepower to the 9800 GTX, and renamed it the 9800 GTX+. So maybe we will have a GTX 260+ ?  However, the GTX 260 has not been out all that long though, so NVIDIA might be hesitant to rename the new GTX 260's to prevent annoying customers that have already purchased one. GTX 270? Who knows -- NVIDIA's naming schemes have been all over the place during the last six months, making it fairly difficult to anticipate their next name. 

    Whatever the new name will be (or whether there will even be a new name at all), the revised GTX 260 will be selling for about $50 more than it is now. If the new GTX 260 sells for $300 or $350, it will compete well against the HD 4870 in both price and performance. If these rumors turn out to be true, it also seems reasonable that NVIDIA would further cut the price of the GTX 280 with the release of the new GTX 260.

    As many of you know, the ball is in NVIDIA's court right now. The GTX 260 and GTX 280 came out in June, and where soon after upstaged by the launch of ATI's HD 4850 and HD 4870. While the GTX 280 was much more expensive than the HD 4870, it did out-perform the ATI card in a reasonable number of benchmarks, making it an attractive purchase to some willing to pay top-bucks for the best. The GTX 260 on the other hand, was less attractive, and less competitive -- it was more expensive than the HD 4850 and HD 4870, and in most games, slower than either of those ATI cards.

    Revised GTX 260 rumored to be coming this month - Neoseeker News Article

       
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    Posted by : Gunny

    USB anion humidifier soda can confirms you shouldn't be allowed to have a credit card

    Sunday, August 31, 2008 3:44:23 PM (GMT Daylight Time, UTC+01:00)

     

    Worried that retailers might be running out of utter crap to sell? Been looking for that perfect accessory to go with your "You don't have to be crazy to work here, but it helps" sign? Enter the USB-powered, soda can-shaped anion humidifier. Not only will this magical and totally necessary device clean the air around you and re-energize your fat, lazy body, but it will look cool while doing it -- you know, just sitting there being all soda-can-badass. When you absolutely, positively can't find anything else to do with $24.99, the "Portable Can Shape USB Office Home Miniature Anion Humidifier" is there.

    engadget

       
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    Posted by : Jimlad

    Bombshell of NVISION08: SLI goes native on Intel X58

    Sunday, August 31, 2008 7:54:04 AM (GMT Daylight Time, UTC+01:00)

    Saving the Biggest News for Last

    NVIDIA has always been known for having a strong marketing team and the relative success of NVIDIA's first hosted trade show is evidence of that.  Apparently though the NVIDIA team was scrambling to come off the show with some hard news that would excite the core gamers and in a last minute move to save the opportunity of having hundreds of press at your disposal, NVIDIA dropped a bomb shell of a news story on us at the 11th hour.  
    We have known for some time now that NVIDIA would not be producing a chipset for Bloomfield, Intel's consumer products based around the Nehalem architecture we detailed just this week.  This of course raised the question of where SLI would fit into what will obviously become the new de facto standard for high end gaming systems.  NVIDIA answered with the announcement they would allow the nForce 200 chip to be implemented by board manufacturers for SLI support in a similar fashion to how the original Intel Skulltrail boards were released.  From out talks with board manufacturers though, not many were planning on implementing the chip due to heat issues, board layout and design problems and it just in general being another headache to worry about with a new product launch.  NVIDIA took that feedback to heart it would seem and came up with this:
    NVIDIA is going to allow the Intel X58 chipset to natively support SLI graphics configurations.
    Let me let that sink in.  
    No need for an nForce 200, no need for any special logic of any kind, no need for an NVIDIA product but the graphics cards themselves.  Obviously this is GREAT news for the gamer - now we can finally get high quality motherboards that are reasonably priced and will run both NVIDIA SLI and AMD CrossFire GPU configurations.  We are very excited about the idea of unifying our platform selections for the hardware leaderboard, for using a single motherboard for all our graphics card testing and just excited about what it means for high-end PC gaming in the big picture.  
    We should note that this SLI licensing arrangement will ONLY affect upcoming X58 motherboards - this will not be retroactive to motherboards using X48, X38 or any other chipset.  Why?  Because NVIDIA already offers SLI solutions for those processors and decided they wanted to maintain the control on that platform.  The driver that supports SLI on X58 chipset motherboards that meet the certified criteria will be available in time for the Bloomfield/Nehalem processor launch in late fall / early winter.  Expect to see reviews of the new Intel CPU using SLI technology as well.
    But...it raised some interesting issues that needed to be addressed including the licensing of the SLI technology, the previously talked about "technical requirements" that required NVIDIA logic and much more.  Read below for my thoughts.  
    What PCI Express Configurations are Supported
    I am happy to report that with the Intel X58 chipset NVIDIA will supporting basically the entire gamut of PCIe division options.  Motherboards with as few as two PCIe x16 slots and as many as four PCIe x16 slots will be able to run SLI.  Interestingly, though NVIDIA doesn't have a four-card SLI option today, they are supporting 3-Way SLI + a four graphics card for PhysX in addition to standard 3-Way SLI, 2-Way SLI and Quad SLI with two dual-GPU graphics boards.


    You can see in this diagram that pretty much all the options you expect to see on an X58 motherboard will be able to run NVIDIA SLI.  What is actually unsurprising is to see NVIDIA continue to try and push the nForce 200 chip as a "top speed" option that will allow for up to four full x16 PCIe slots.  Even NVIDIA admitted that PCIe bandwidth is only limited in a few CUDA applications and that consumers would like never know the difference.  But they were still adament that some board vendors would make boards with the nForce 200 chip as a way to differentiate their product - I hope not and think we'll only see the ASUS X58 motherboard that has already been developed with the nForce 200 ever be released.
    The Certification Process - what your board needs to succeed
    While this announcement is great news, do not think that every Intel X58 motherboard released will have SLI support.  To the contrary, NVIDIA will now be hand testing each motherboard model that a board vendor would like to enable SLI on for compatibility and approval before they can use the SLI logo or name.  While this at first seems like a positive thing to do (cutting down on user issues) in reality it is all part of business decision to continue to control the SLI brand.
    Motherboards that wish to have the SLI technology enabled will have to submitted to NVIDIA's team and then the motherboard vendor will get a "cookie" - a piece of code that goes into the SBIOS on the motherboard that will be searched for by the NVIDIA GPU driver to enable the SLI technology.  This is an attempt to get around the issue of passing out completely unlocked drivers that could enable SLI on all motherboards by requiring a hardware verification of some kind.  It is likely that this cookie will be cracked within days if not hours of the platforms getting into enthusiast hands but NVIDIA is really only hoping to control OEMs and ODMs in this regard.  
    Of course, nothing is free in NVIDIA-world: motherboard vendors and system builders that wish to make an SLI-ready X58 motherboard will be paying a fee.  Call it a licensing fee, a royalty, whatever you want but the fact is that NVIDIA wants some cash for the SLI name and they are going to get it; with or without selling you a physical chip like the nForce 200.  I am actually curious how close the price of the nForce 200 chip was to the price of the SLI licensing agreement...
    The "Technical Requirements"
    One question I asked was why we had been told for years that SLI required the special logic in the nForce chipsets and/or nForce 200 chip only now to find it working fine on a third-party's hardware?  Could it be that all this time the "magic" of the nForce and SLI technical requirements was made up and used to create a business model for their chipset division?  While the real answer is yes in my opinion, NVIDIA would never admit as much.  Instead we were told that NVIDIA had simply found a way around the two hardware "requirements" of SLI: PW Shortcut and Broadcast.  The PCIE Gen 2 standard implemented the PW Shortcut technology and the NVIDIA driver team apparently just now found a way to implement the function of Broadcast in software rather than hardware.  
    Update (8/28/08): Apparently some people took this paragraph to mean that NVIDIA started SLI in order to create a chipset business - that is not what I meant.  Rather, I am simply saying that NVIDIA created the "technical requirements" for SLI in order to keep the technology solely on their own chipset platforms.

    http://www.pcper.com/images/reviews/495/3waysetup.jpg
    Our original 3-Way SLI test system

    This announcement today basically proves my contention with the nForce and SLI "technical issues" from day 1 - if NVIDIA had just admitted that SLI was kept on its own core logic solely for business reasons they would have looked bad at the time but would have saved face today. p
    How does this change nForce nGeneral?
    One interesting thought from all of this discussion is how today's announcement paints the light on the nForce chipset in the long run.  Obviously we have talked in length about the chances of NVIDIA leaving the chipset market after their current cycle of already developed chipsets is out, and now the discussion is renewed.  While I still believe that NVIDIA will continue to make chipsets for Intel and AMD processors for the foreseeable future, all with integrated graphics cores in them, I think the day of the high-end chipset from NVIDIA is done.  We have known for some time that the only real reason NVIDIA's enthusiasts chipsets remained on the market was for SLI support and now that X58 will support SLI technology natively, and that NVIDIA has said they are not making a Bloomfield chipset of their own, it's hard to see this change reverting.  In other words, if NVIDIA expects consumers to accept a revoking of SLI licensing on future chipsets they are going to piss a lot of people off.  
    Final Thoughts
    I know this editorial is coming off in a rather negative light - and I don't really want that to be the case.  The fact that NVIDIA is finally willing to license the SLI technology and let it run natively on the Intel X58 chipset is tremenous news for gamers and the market and is a step in the right direction for the "ecosystem" that NVIDIA was promoting at NVISION08.  But it also raises a lot of interesting questions that are being addressed in this editorial and will be in debate for some time come.

    PC Perspective - Bombshell of NVISION08: SLI goes native on Intel X58

       
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    Posted by : Gunny

    Microsoft Adds Blu-ray Support to Windows

    Saturday, August 16, 2008 8:16:47 PM (GMT Daylight Time, UTC+01:00)

    Blu-ray Disc Microsoft is planning to release "Windows Feature Pack for Storage" which will add support for master style optical burning on Blu-ray discs. The pack has been in non-disclosure laced beta testing for quiet some time, but can now be seen on the Microsoft Connect website. When released, the pack will upgrade Windows XP and Vista, as well as Server 2003 and 2008.
    Currently there is no planned release date for the Feature Pack.

    Source: Microsoft Connect

    Blu-ray.com - Microsoft Adds Blu-ray Support to Windows

       
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    Posted by : Gunny

    NVIDIA System Tools with ESA Support

    Saturday, August 16, 2008 3:42:20 AM (GMT Daylight Time, UTC+01:00)

    NVIDIA Driver Downloads

    2

    NVIDIA System Tools with ESA Support

    Version:
    6.02

    Release Date:
    June 17, 2008

    Operating System:
    Windows XP 32-bit, Windows XP 64-bit,
    Windows Vista 32-bit, Windows Vista 64-bit

    Language:
    U.S. English

    File Size:
    74.3 MB

    The NVIDIA System Tools installation package includes:
    1. NVIDIA Performance Group (v6.02.08.01) add-on to the NVIDIA Control Panel

    • nForce MCPs
        – Enables system tuning and profiles for clocks, voltages, timings, and fans
        – Includes support for Enthusiast System Architecture (ESA) components
        – Displays detailed system information
    • GeForce GPUs
        – Enables GPU overclocking

    2. NVIDIA System Monitor (v6.02.08.01) standalone application

    • nForce MCPs
        – Enables system monitoring for clocks, voltages, timings, and fans
        – Includes support for Enthusiast System Architecture (ESA) components
    • GeForce GPUs
        – Enables GPU temperature monitoring

    3. NVIDIA System Update (v2.00.41.05) add-on to the NVIDIA Control Panel

    • Automatically checks for nForce and GeForce driver updates
    • Adds ability to update your system bios
    • Includes support to update firmware of Enthusiast System Architecture (ESA) components

    1

    3

    4  

    http://www.nvidia.com/object/nvidia_system_tools_6.02.html

    NVIDIA System Tools with ESA Support

       
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    Posted by : Gunny

    51-card NVIDIA folding rig can crank out 265,200 points / day

    Thursday, August 14, 2008 5:25:25 AM (GMT Daylight Time, UTC+01:00)

    Sure, it's all well and good to play around with the Folding@Home client on toys like the PS3, but if you're really serious about out-nerding the rest of the pack, you need big-boy hardware, like this 51-card NVIDIA-based rig built by nitteo of the overclock.net forums. That's 51 8800-series GPUs on 13 MSI P6N Diamond mobos, enough for an estimated 265,200 folding points per day when they all go online -- and we're guessing that number will go up when that new CUDA-based folding client released yesterday is installed.

    What is Folding?
    In the most basic of terms, Folding at Home is the mimicking and logging of the way a Protein Folds. A Protein that MIS-FOLDS produces an ab-normal cell which in turn can lead to a cancerous cell. Learning how a Protein SHOULD fold will lead us to understanding to how it MIS-FOLDS. Hence, Folding at Home.
    Here is a link to Stanfords Main Page for more info. http://folding.stanford.edu/
    Why I fold?
    Cancer has had a big effect on my family, and folding is where I feel I can fight back.
    I fight cancer on two fronts, my business and folding.
    I own a Home Care Business where I send nurses to homes to care for the elderly AT THEIR homes. One aspect of my business is we take care of Chemo-Therapy patients at home also. We take care of their ailments while on Chemo.
    In Miami, my parents own a Hospice Staffing Company, where they send Nurses to take care of patients on their last months of life. Those deemed to have less than 6 months to live.
    This is where I get my passion for Folding from. Seeing/hearing/talking and interacting with people who suffer from all these diseases makes you want to do something about it.
    How can I fold too?
    Join us in fighting Cancer when you are surfing the internet, Download the program at:
    http://folding.stanford.edu/English/Download
    Here is a thread about why members of our Team Fold also:
    http://www.overclock.net/overclock-n...al-i-fold.html
    Here are pics of the "farm" part of my folding farm.
    Sorry they are not as cable friendly as I wanted them. When I have time I will cable manage better:



    Lots of boxes (not all of them)

    The Command Center.

    Top Half of the shelf with 5 Rigs of 20 GPUs

    Bottom Half of the shelf with 3 rigs of 12 GPUs

    Closeup of Rig #1, 4x Gigabyte 8800GT 256mb / P6N-Diamond

    Closeup of Rig #2, 4x MSI 8800GT 512mb / P6N-Diamond

    Closeup of Rig #3, 4x Asus 8800GT 512mb / P6N-Diamond

    Top 3 rigs into 1 HD Cage


    (Middle Shelf) Rig #4, 4x eVGA 8800GS / P6N Diamond

    (Middle Shelf) Rig #5, 4x eVGA 8800GS / P6N Diamond


    Closeup of Rig #6 (#7, #8 are exactly the same) 4x eVGA 8800GS / P6N Diamond
    I still have 1 more P6N-Diamond + 4x PNY 8800GT to build, when I have the time.

    -------------------------------------------------
    -------------------------------------------------
    EDIT: Just to clear the air. I have a total of 16 rigs:
    - 4 rigs have 1x GPU
    - 1 rig has 3x GPU
    and 11 P6N-Diamonds currently:
    > 8 have 4x GPUs (pictured below)
    > 2 have 3x GPUs (waiting on the other 2 GPUs)
    > 1 (un-built) with 4x GPUs, waiting on components
    -------------------------------------------------
    -------------------------------------------------

    46/51 GPUs online.

    nitteo's F@H GPU2 FARM - Overclock.net - Overclocking.net

       
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    Posted by : Gunny

    New Cooler Master HAF 932 Case

    Wednesday, August 13, 2008 7:50:06 AM (GMT Daylight Time, UTC+01:00)

    With pure innovative strength, Cooler Master, the leader in enthusiast computer components, has unleashed yet another prevailing arsenal to compete in the full-tower chassis segment. Proud and robust in its appearance, the HAF 932 presents its sturdy sentinel housing and revolutionary High Air Flow structure to enhance and protect any hardware component that is worthy of the highest performance.

     

     

     


    Manual

    6.32MB
    2008.08.12
    HAF 932


    Product Sheet

    1.36MB
    2008.08.12
    HAF 932

    Cooler Master - Ultimate provider of Computer Chassis | Cooler | Power Supply

       
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    Posted by : Gunny

    NVIDIA PhysX Particle Fluid Demo [Video]

    Wednesday, August 13, 2008 7:14:04 AM (GMT Daylight Time, UTC+01:00)

    This is a video of NVIDIA's GPU-accelerated PhysX technology in action. The GPU is calculating physics for thousands of spheres, each with their own individual physical properties, to create a dynamic fluid system.

       
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    Posted by : Gunny

    Tuning: Crossfire X performance boost for Call of Duty 4

    Tuesday, August 12, 2008 5:49:45 AM (GMT Daylight Time, UTC+01:00)

    With a little trick you can get up to 45 percent more performance out of the single-player mode of Call of Duty: Modern Warfare. At least if you use AMD's Crossfire or a Radeon X2 card like the Radeon HD 3870 X2 or the future HD 4870 X2.

    Radeon HD 4870 X2: Full throttle with the right profile.

    Radeon HD 4870 X2: Full throttle with the right profile.

    To receive the benefit you just need to rename the single-player launch file "iw3sp.exe” to "iw3mp.exe”, which is the name of the multiplayer launch file of Call of Duty 4 - make sure to create a backup of the original multi player file first.
    This enables the Crossfire AFR mode - in our benchmark level this is the case at least, since without it the Radeon HD 4870 X2 isn't much faster than a single GPU version. With this trick you can, depending on the settings and played level, receive up to 45 percent more fps in Call of Duty 4.

    "Performance boost by renaming the "".exe"" file of Call of Duty 4"
    4xAA/16xAF
    8xAA/16xAF

    1.680x1.050
    34,80%
    45,20%

    1.920x1.200
    38,40%
    40,70%

    2.560x1.600
    42,50%
    34,50%

    Actually we cannot think of any reason why AMD doesn't activate the Crossfire performance boost for the single-player. Up to now we haven't received an answer to our inquiry about this matter from the Canadian GPU specialists.

    Radeon HD 4870 X2 - Call of Duty 4 at 1.680x1.050 with 4x FSAA/16x AF; in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

    Radeon HD 4870 X2 - Call of Duty 4 at 1.680x1.050 with 4x FSAA/16x AF; in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

    Radeon HD 4870 X2 - Call of Duty 4 at 1.680x1.050 with 8x FSAA/16x AF; in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

    Radeon HD 4870 X2 - Call of Duty 4 at 1.680x1.050 with 8x FSAA/16x AF; in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

    Radeon HD 4870 X2 - Call of Duty 4 at 1.920x1.200 with 4x FSAA/16x AF; in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

    Radeon HD 4870 X2 - Call of Duty 4 at 1.920x1.200 with 4x FSAA/16x AF; in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

    Radeon HD 4870 X2 - Call of Duty 4 at 1.920x1.200 with 8x FSAA/16x AF; in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

    Radeon HD 4870 X2 - Call of Duty 4 at 1.920x1.200 with 8x FSAA/16x AF; in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

    Radeon HD 4870 X2 - Call of Duty 4 at 2.560x1.600 with 4x FSAA/16x AF in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

    Radeon HD 4870 X2 - Call of Duty 4 at 2.560x1.600 with 4x FSAA/16x AF in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

    Radeon HD 4870 X2 - Call of Duty 4 at 2.560x1.600 with 8x FSAA/16x AF;  in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

    Radeon HD 4870 X2 - Call of Duty 4 at 2.560x1.600 with 8x FSAA/16x AF; in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

    PCGH - Test/Benchmark: PCGH Tuning: Crossfire X performance boost for Call of Duty 4

       
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    Posted by : Gunny

    AMD doubles up, announces ATI HD Radeon 4850 X2 and 4870 X2

    Tuesday, August 12, 2008 5:41:54 AM (GMT Daylight Time, UTC+01:00)

    AMD to Nvidia: Two chips are better than one

    Advanced Micro Devices announced on Monday its most powerful graphics technology to date, going after Nvidia in the rarified--and closely watched--enthusiast game segment.

    This also marks the current performance pinnacle of AMD's strategy to beat Nvidia at the high end by building comparatively smaller chips and then ganging them together for better performance.

    The ATI Radeon HD 4870 X2 graphics board houses two 4870 graphics processing units (GPUs) and competes with Nvidia's fastest board, based on the GTX 280. In chip-to-chip competition, Nvidia's GTX 280 generally beats a single 4870 in performance because it's bigger and faster: the Nvidia chip packs 1.4 billion transistors onto one chip, while ATI has about 950 million.

    But because AMD puts two chips on one board and has improved chip-to-chip communication, the 4870 X2 is is expected to equal or exceed the Nvidia chip.

    AMD has introduced a more advanced cross-GPU connection technology based on the PCIe Generation 2 standard. And the 4807 X2 can use two gigabytes of memory, compared to most high-end boards that use a maximum of one gigabyte. It also uses memory based on the new GDDR5 standard.

    AMD says the 4870 X2 delivers over 3X the bandwidth of the its previous dual-GPU board, the 3870 X2

    AMD says the 4870 X2 delivers over 3X the bandwidth of the its previous dual-GPU board, the 3870 X2

    One of the central challenges for AMD is to make sure the performance scales up efficiently when more chips are added. This is the crux of AMD's strategy: instead of building large, power-hungry--albeit fast--chips like Nvidia, AMD is building somewhat smaller chips that can be ganged together for better performance.

    To date, the results for multi-GPU performance have been problematic, typically another board will deliver only 1.5 times better performance. AMD is targeting 1.8 the performance with two chips running games in high resolution, and with four of them, about 2.5, according to earlier comments from Jon Peddie of Jon Peddie Research.

    Game PC vendors expect good things. "(The 4870 X2 is) more than a match for a single Nvidia GTX 280, and depending on the title sometimes a match for two GTX 280s," said Kelt Reeves, CEO of game PC maker Falcon Northwest, responding to an email query. "Drivers are now ATI's only weak area, so the 4870 X2's performance and scaling with two 4870 X2s (QuadFire) often varies widely from title to title," he said.

    In September, AMD is also expected to bring out the HD 4850 X2, a dual-chip board with slightly lower performance. The higher-end 4870 X2 is rated at 2.4 TFLOPs (or teraFLOPs a common yardstick for raw graphics chip compute power) and communicates with memory at 230GB per second, while the 4850 X2 is rated at 2.0 TFLOPs and has a memory bandwidth of 128GB/sec.

    Both boards will integrate 1600 stream processors, which do parallel processing on streams of data.

    The 4870 X2 is priced at $549. Nvidia preemptively responded to this by cutting the price on the GTX 280 to $499 in July.

    The lower-end 4850 X2 will be available in September for $399.

    AMD to Nvidia: Two chips are better than one | Nanotech: The Circuits Blog - CNET News.com

       
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    Posted by : Gunny

    AMD Ships 790GX Gaming Chip

    Wednesday, August 06, 2008 1:24:01 PM (GMT Daylight Time, UTC+01:00)

    AMD announced that it has started shipping the new 790GX graphics chipset targeted at gaming enthusiasts. The chipset features enhanced SB750 southbridge, ATI Radeon HD 3300 chip integration, scalable ATI CrossFireX graphics technology, and Phenom chips with higher overclocking thanks to the new 'Advanced Clock Calibration' technology. The 790GX is slotted below AMD's existing 790FX chip, which is targeted at the high-end gaming segment. AMD claims the 790GX chip is the world's fastest motherboard GPU (mGPU), with Mark 3D Vantage entry mode scores in excess of 2900.

    The new Advanced Clock Calibration technology allows 790GX chipset to overclock Phenom CPU systems at clock speeds higher than 3.0 GHz by "significant tuning enhancements" on the new SB750 southbridge for better performance. The SB750 southbridge has been introduced to the 790GX chipset for optimum performance with Phenom processor based systems.
    The 790GX chip has built-in ATI Radeon HD 3300 GPU chip which offers scalable high-definition gaming performance on the latest DirectX10 games. The chip's performance can boosted further when paired with one or two ATI Radeon HD 4800 series graphics cards to scale up to a higher performance configuration. In 790GX the ATI Avivo HD offers full 1080p HD on performance config systems with support for the latest codecs like H.264 and MPEG-2 for better HD visuals. This chip uses the AMD Unified Video Decoder, which redirects HD playback to the GPU, rather than the CPU, and delivers a better visual experience without frames drops or lags.
    The chipset also features AMD's Sideport 'performance cache' memory technology to boost the performance by 10 to 15 per cent and enable the single memory chip to run at speeds of 400Mhz and 533Mhz with a top speed of 667Mhz.
    Support for AMD 790GX has been confirmed by major industry players like Asus, Foxconn, ASRock, Biostar Group, Gigabyte and MSI computers. Check here for AMD 790GX's detailed chipset specifications.

    Techtree.com India > News > Hardware > AMD Ships 790GX Gaming Chip

       
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    Posted by : Gunny

    Intel discusses ATI and Nvidia killing Larrabee, launching as early as 2009

    Monday, August 04, 2008 1:53:48 PM (GMT Daylight Time, UTC+01:00)

     

    While Intel's Larrabee might not be a household name for consumers just yet, it's certainly at the table where Nvidia and AMD/ATI eat. The many-core (8 to 48, at least, according to that Intel graphic) x86 chip runs all your existing apps while tossing in support for OpenGL and DirectX thus eliminating the need for a discrete graphics chip. At least that's the plan. While the exact number of cores remains a secret as does the performance of each core compared to current GPUs, given the importance Intel places on Larrabee, it's reasonable to assume that an 8-core chip will launch in 2009 or 2010 with comparable performance to GPUs on the market at that time. Intel does say that Larrabee cores will scale "almost linearly" (read: within 10%) in games; that means that a 16-core chip will offer nearly twice the performance of an 8-core chip, 32-cores twice that of 16, and so on. Apparently this has already been proven in-house with Intel name-dropping Larrabee-coded titles such as Gears of War, FEAR, and Half-Life 2, Episode 2. It's no coincidence then to hear that Intel's first Larrabee product will target PC gamers. Click through if you're just dying to read about Larrabee's 1024 bits-wide bi-directional ring network and other bits of technical wonderment sure to create at least the hint of a silicon malaise.
    [Via Engadget][Via CNET and Washington Post, Thanks Dan R.]

       
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    Posted by : Gunny

    Tom's Hardware : 790i Ultra SLI Motherboards Compared

    Monday, August 04, 2008 2:08:36 AM (GMT Daylight Time, UTC+01:00)

    Conclusion

    Nvidia has finally done its job thoroughly in the chipset market: its nForce 790i Ultra SLI is almost perfectly matched in both performance and overclocking to Intel’s X48 Express. The 790i Ultra SLI has a far greater number of features, however, chief among these three x16 graphics slots, two of which sport PCI Express 2.0 bandwidth.

    You might have thought we’d say that the chief feature was SLI support, but that’s a driver restriction, not a chipset feature. If not for Nvidia’s persistence in withholding SLI support from other chipsets, the company might not have stayed in this particular market long enough to develop the extraordinary 790i Ultra SLI.

    Some readers might be annoyed by Nvidia’s persistence, as the firm had formerly used SLI as a sledgehammer to force mediocre motherboards http://en.wikipedia.org/wiki/motherboard into the market. But the long-term benefit of improved features is undeniable, and the 790i Ultra SLI has become Nvidia’s first LGA775 http://en.wikipedia.org/wiki/Socket_T product that we’d consider buying even if we didn’t plan to use SLI.

    Which 790i Ultra SLI motherboard would we choose? One product stood out consistently by being the best overall performer, with the highest stable CPU clock speed http://en.wikipedia.org/wiki/Clock_rate , superior high-speed memory support, and the lowest VRM temperature. That product is the Asus http://en.wikipedia.org/wiki/Asus Striker II Extreme.

    Zoom Zoom

    Asus deserves an award for its effort. And so, for its leadership among 790i Ultra SLI motherboards in every important category, the Striker II Extreme receives our highest honor, the “Best of Tom’s Hardware” award.

    Another motherboard stood out not for class-leading performance, but instead for its lower price. At $350, the XFX http://en.wikipedia.org/wiki/XFX 790i Ultra SLI is a full $100 cheaper than the Asus Striker II Extreme. The XFX might not win any awards today, but nearly-matching the top model America's Next Top Model in features, performance and CPU overclocking with a product that costs around 25% less certainly deserves an honorable mention. The XFX 790i Ultra SLI could be the perfect motherboard for anyone who wants the Striker II Extreme but would rather put the price difference into other components.

    Click Here to read the full review.

    Conclusion - Tom's Hardware : 790i Ultra SLI Motherboards Compared

       
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    Posted by : Gunny

    Dell customers unhappy with BIOS band-aid for faulty NVIDIA GPUs

    Sunday, August 03, 2008 11:05:53 AM (GMT Daylight Time, UTC+01:00)

    Dell customers are unhappy with the BIOS patch released by Dell to counter the problem with faulty NVIDIA GPUs, and quite rightly so! Here’s just a small selection of comments left by Dell customers on the Direct2Dell blog:

    “IMHO having the BIOS activate the fans sooner to compensate for a defective chipset is a band aid solution.”

    “Well, since this BIOS update won’t mysteriously change the die packaging material, the only real thing you can do is to extent warranty or premium support to the amount of years you wanna use the computer, and still then live with the fact that your computer could die on you any time.”

    “So rather than replacing the faulty parts you are going to just turn up the fans, at the expense of battery life and noise.  I would rather just leave the bios as it is and get a proper fix if the problem occurs.  Even if the problem occurs out of warranty I think there is a strong case for Dell fixing it for free since there is an admitted manufacturing defect.”

    “With this solution, you try to push the issue outside the customers warranty-time.. but what’s after that time? will you repair the notebooks for free?”

    “nice to see that a hardware issue is fixed by software update.   how is a physical defect suppose to be fixed by software? time to step up to the plate dell and start offering a replacement device.”

    “I tend to agree with some of the other comments. A bios update to turn on cooling fans is not the appropriate response when I have spent approx. $2000 on an XPS that I now fear will have a shortened life span.”

    I think that customers are right to be worried. If there’s a problem with the GPUs in a range of Dell notebooks then a BIOS update is little more than a band-aid and isn’t going to fix the underlying problem. If I’d shelled out $1,000+ on a notebook and discovered that the GPU had a problem, with it where it could go dead at any time, I think it’d get pretty emotional about it.

    Affected Dell notebooks are as follows:

    • Inspiron 1420
    • Latitude D630
    • Latitude D630c
    • Dell Precision M2300
    • Vostro Notebook 1310
    • Vostro Notebook 1400
    • Vostro Notebook 1510
    • Vostro Notebook 1710
    • XPS M1330
    • XPS M1530

    Source: ZDNet Hardware 2.0 Blog

       
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    Posted by : Jimlad

    Sapphire's HD 4870 X2 2GB priced up

    Friday, August 01, 2008 5:50:16 PM (GMT Daylight Time, UTC+01:00)

    Image
    Available for pre-order, in the Czech Republic

    It was due to happen at some stage, but the first Radeon HD 4870 X2 pricing information has made its way online thanks to an online reseller in the Czech Republic who has listed a Sapphire card as available for pre-order.
    This is a 2GB card, so it's top of the range, and according to the Website, the GPU will be clocked at 750MHz with the memory at 3.6GHz. It doesn't look like we're in for any surprises with this first generation card, as it looks very much like a pair of HD 4870's stuck onto the same PCB.
    Price-wise, you're looking at €429.50 including VAT (338.658 GBP), which seems quite reasonable considering the specifications of the card. The company doesn't list any expected delivery date, so it's anyone's guess when it'll be in stock.
    You can pre-order one here

    www.fudzilla.com

       
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    Posted by : Jimlad

    Creative fixes Dolby and DTS decoding for X-Fi

    Thursday, July 31, 2008 5:54:27 PM (GMT Daylight Time, UTC+01:00)

    Creative fixes Dolby and DTS decoding for X-Fi
    Image
    New drivers are out, pinch yourself !!

    That sure took some time, but it seems like Creative has finally gotten its act together and fixed the hardware Dolby Digital and DTS decoding for its X-Fi cards. Creative has also added DVD Audio playback, a feature which worked under Windows XP but not Vista.
    It's disappointing that it has taken Creative nearly two years to add this functionality in the drivers and the company has been very slow at releasing new drivers for its X-Fi range of card on a whole. The last driver update was back in March and that fixed issues with PCs having 4GB of RAM, among other things.
    The new driver also addresses an issue that could cause your system to crash in the Audio Creation mode. Apart from this, there seems to be little else that's new in this driver release. The driver is intended for all X-Fi cards except the X-Fi Xtreme Audio.
    You can download it here

    Fudzilla - Creative fixes Dolby and DTS decoding for X-Fi

       
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    Posted by : Gunny

    Test/Benchmark: GT200 Review: Benchmarks of overclocked MSI and Zotac GTX 280 graphics cards.

    Wednesday, July 23, 2008 12:23:32 PM (GMT Daylight Time, UTC+01:00)

    Today's samples are delivered by MSI and Zotac. Both companies offer overclocked GTX 280s, which run with 702/1,400/1,150 MHz. In theory this should allow for a performance boost of 5 to 15 percent. The candidates:
    - MSI N280GTX-T2D1G-OC
    - Zotac Geforce GTX 280 Amp-Edition
    The announced Asus ENGTX280 TOP/HTDP/1G is still missing. It got a core clock of "only” 670 MHz but the shaders run at 1,460 MHz.
    GTX 280 OC: Performance and Conclusion

    Our Extrem FSAA Benchmarks already showed that the GTX 280 is really responsive to increased clock speeds. The slightly more decent tuning of the manufacturers results - depending on game and settings - in a performance boost of about 10 percent. If you overclock a card yourself anyway, you don't need to pay the higher price.

     

     

    UT3 (picture: PCGH)

    PCGH - Test/Benchmark: GT200 Review: Benchmarks of overclocked MSI and Zotac GTX 280 graphics cards.

       
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    Posted by : Gunny

    Test/Benchmark: GT200 Review: Extreme FSAA benchmarks and overclocking

    Wednesday, July 23, 2008 12:22:27 PM (GMT Daylight Time, UTC+01:00)

    In our PCGH Benchmark Review, we already put Nvidia's Geforce GTX 280 to the acid test. Now we run the most challenging FSAA modes.

    Today's performance check deals with high quality FSAA. Starting with 16xQ, we go on with 16xS, 32xS and 16x OGSSAA. 16xS is a hybrid mode consisting of 4x Multi- (MSAA) and 4x Supersampling (SSAA). 32xS also contains 4x SSAA but combines it with 8xQ-MSAA. Among gamers paying special attention to quality, this mode isn't just seen as beautiful but also as extremely hardware hungry. That isn't really surprising. Because of 4x SSAA the whole scenery is calculated with four times the size of the actual resolution. The combination with the 8x Multisampling results in a setting that breaks the neck of graphics cards with only 512 MiByte video memory. On top of that we also activate Transparency Anti Aliasing based on Supersampling.
    16x respectively 4x4 Supersampling forces the graphics card to calculate every axis with the quadrupled resolution. This results in an excellent texture and shader smoothing. Combined with 16:1 AF via the driver the anisotropic filtering is de facto done at a rate of 64:1. You might guess that even the GTX 280 gets into trouble there.
    All the Supersampling modes can be activated via the tool Nhancer only.

    Results
    Yesterday's benchmark revealed the strengths of Nvidia's new graphics flagship: high resolutions combined with FSAA. With Supersampling FSAA already at 1,680x1,050 calculation is already more complex than with 2,560x1,600 and normal FSAA. Thus the GTX 280 can show off again. In every test the transistor monster can take place itself in front of the Geforce 8800 - the complexer the calculation the bigger the gap between them. Especially with 16x OGSSAA and 32xS the GT200 card is even able to get playable frame rates from time to time. The "time-honored” G80 board is out classed.

    PCGH - Test/Benchmark: GT200 Review: Extreme FSAA benchmarks and overclocking

       
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    Posted by : Gunny

    Graphics Superguide: GeForce GTX200, CUDA, Dunia, Far Cry 2, S.T.A.L.K.E.R Clear Sky

    Wednesday, July 23, 2008 12:09:36 PM (GMT Daylight Time, UTC+01:00)

    Nvidia’s latest graphics cards and chips throw down the gauntlet to Intel and AMD. Go behind the scenes with this guide to the big technologies including PhysX, CUDA, and games like Far Cry 2 and S.T.A.L.K.E.R Clear Sky.

    To hear Nvidia tell it, integrated graphics just aren’t going to cut it, and a discrete GPU is still vital. They point to the 87% of top PC games with a recommended spec above the Intel integrated graphics specification to support their claim.
    More than ever, a CPU and GPU work in concert, so that an optimised configuration of 256MB GeForce card and dual core processor will outperform a quad core with a 128MB GeForce card. In other words, the GPU doesn’t have to limit itself to gaming, and that’s where a whole raft of new initiatives from Nvidia step in to do a polished song and dance number.
    A simple example of how the GPU can go beyond gaming is a little app called PicLens, by Cooliris, that displays Google, Flickr, Youtube and Deviantart image searches as an interactive 3D wall that you can visually skim, pause, play a video thumbnail, or flick back and forth within coverflow-style. A GPU adds piclens motion blur and antialiasing, as well as much more power.

    GeForce GTX200 and beyond
    The GeForce GTX200 series, launched mid- June, incorporate the second generation unified architecture from Nvidia, but they are also parallel processors with 1.4 billion transistors, providing just under a teraflop of power from 240 processor cores. The first two cards to be released – the GeForce GTX260 and GTX280 – won’t be cheap, but from what we’ve seen, they’re immensely powerful.

    click to view full size image

    Far Cry 2 uses a new engine called Dunia, designed to take advantage of the new GTX200 cards.

    Tony Tomasi, Nvidia’s Vice President of Technical Marketing says it’s the largest, most powerful and most complex GPU ever made by chip manufacturer TSMC. Its complexity is exemplified by its two distinct modes; one dedicated to computation, and the other to graphics processing.
    Around 80% of the GPU is dedicated to parallel computation, and the processor is designed to maximise throughput. Each of the 240 single-instruction, multiple thread (SIMT) cores is scalable and can communicate on-die, rather than having to go out to the memory system. Eight cores are grouped into a streaming multiprocessor with 16KB shared memory. That shared local memory is available to the programmer, so that the GPU can be optimised for different tasks. Three of those multiprocessors, together with L1 cache, creates an array, and there are 10 arrays that make up the GPU, along with a thread scheduler to manage the threads, and a 512bit memory subsystem.
    Curtis Beeson, engineer at Nvidia, demonstrated the second personality via a graphics showcase. The latest iteration is a story-based demo, featuring a warrior facing down a Medusa (and coming to a stony end). The key features for the GTX200 series processors are new lighting effects, more photorealism, more than three million triangles per frame, improved DirectX 10 features such as geometry shading, and – in the demo we saw – hardware-generated petrification and transformation effects.

    click to view full size image

    The GeForce GTX280 may look unassuming, but it packs a powerful punch

    Tony Tamasi says that for graphics processing, the same basic elements that make up the parallel processor then have, in addition, a variety of specialised shaders, improved texture performance, a 1GB frame buffer and increased shader to texture ratio – all of which should make for cinematic quality gaming. Tomasi says Nvidia is aiming to balance shading and textures with floating point detection: “Focusing on one without the other can lead to awesomely fast DirectX 9 performance, but no real improvement for DirectX 10, so we balance it.”
    Another thing Nvidia has been working on is power efficiency, trying to ensure that when a feature isn’t needed by the GPU, it uses no power at all. The GTX200 series, as a result, has more gradations of power available, so that the cards consume about 25W when idle, 32W while playing a Blu-ray disc, and 147W while running an intensive benchmark such as 3DMark06. For comparison, the GeForce 9800GTX uses around 45W while idle, 50W for Blu-ray and 80W for 3DMark06.
    Tomasi also points out that 25W usage while idle isn’t too much more than the motherboard GPU generally uses. “If we can get our power low enough,” he said, “then you’ll get to a point where the discrete GPU uses less power than the motherboard GPU.”
    The games to come
    Nvidia acquired PhysX only 4 months ago, but within a month PhysX was running on GeForce, and it’s now incorporated into the new GTX 200 series GPUs.
    PhysX is currently the only API that runs on both CPUs and GPUs, and it’s programmable using CUDA (see opposite). For PhysX, being part of Nvidia has meant a massive increase in the number of games signing up – more in a single month than in the previous two years as Ageia. For Nvidia, it means they can offer more to game designers and level designers. In the works are tools that increase the consistency between the modelling environment and the final game engine, and to help the creation of in-game objects and behaviours. This should all lead to richer games, even from smaller studios without massive design budgets. The first drivers porting across to the GeForce will be for the Unreal Engine, so if you run games based on that engine, you should see the influence of PhysX straight away on GeForce GTX200 series graphics cards.
    The goals for the team behind Far Cry 2 is to not just have great static screenshots, but also to have the best looking dynamic beauty. The new installment is set in Africa, with lots of exterior environs and unlike most games, you really can go anywhere. Everywhere within the game is high resolution as you step up close to it – not just the plot-related areas.

    There’s a new engine – Dunia – which the developers describe as being ‘kickass enough’ for the environment they want to create and they intend that Far Cry 2 will be the first of many games to use it. The demo we saw at Nvidia Editor’s Day on the GTX280 showed fabulously high resolution, high frame-rate, high-quality gameplay. There’s not just a full world: there’s also weather, 24-hour changes over four hours of game time, levels of intersecting shadows in the environment and independent behaviours for fire, trees and movements. Everything is animated, rather than programmed, and it looks amazing.

    click to view full size image

    The goal for the Far Cry 2 team is not just to have great static screenshots, but also to have the best looking dynamic beauty. (Click image to enlarge)

    Other games we saw showed off aspects of the new PhysX inclusion, Morpheme – which allows completely interactive tackling in American Football game Backbreaker, for example, as each player behaves independently. RealTime Worlds, but the makers of Grand Theft Auto, looks to be particularly ambitious, boasting thousands of simultaneously physical objects, sychronised to the computers of millions of players around the world, each with independent behaviour, so if you kick a can on your screen, it’ll richochet through someone elses, too.
    S.T.A.L.K.E.R Clear Sky showed off improved, more realistic shadows and dynamic wetting as well as incredibly realistic volumetric smoke and lighting in its demo.
    Tegra – perpetual motion machine anyone?
    We had a sneak preview of Nvidia’s new low-power platform Tegra at the Nvidia Editor’s day, fitted into the shell of a 12in laptop, showing a 720p video on-screen. The whole operation consumed three Watts – which Nvidia claims is around 10% that used by the new Atom-based Eee PC. The Tegra is built with portable devices in mind, much like Intel’s Atom, but where Intel opted for a CPU, Tegra has an inbuilt CPU, GeForce GPU and controllers for all other core operations in just 144mm2.
    Tiny size doesn’t mean tiny performance, though. Both models of Tegra code and decode 720p for up to 30 hours of playback, play Quake 3 at playable framerates or play up to 130 hours of audio. The Tegra 650 can also play 10 hours of 1080p on a single battery charge.
    Nvidia is planning Tegra II and Tegra III over the next couple of years to continue meeting consumer expectations of power and energy efficiency. By early 2009, we’re likely to see Nvidia’s first Tegra-based Eee-killer, sporting the next generation of Windows Mobile operating systems.
    CUDA – the powerhouse behind the chip
    Over the last 15 years Nvidia has focused on the graphics pipeline, but more recently its been concentrating on programmability to extend the use of the GPU beyond gaming. GPGPU (General-Purpose computation on GPUs) started out in universities, using the Cg programming language to program shaders and run programs deep inside the graphics pipeline. CUDA lets you write the same kind of program and run it outside of the graphics pipeline. That meant that it had applications outside gaming, for computational methods and database management.
    Not only that, but CUDA’s programming environment can control both CPU and GPU cores for maximum processing power. CUDA is included with everything Nvidia ships, from GeForce through to professional level Quadro and Tesla GPUs, so developers can work on a laptop before porting the application to a larger scale.
    If you have a series 8 GeForce GPU, it’s CUDA capable – giving you a free processor with your GPU. Over 60,000 people are using CUDA worldwide in just that manner.
    For scientists, it’s meant that programs and tools run 100 times faster. An example of CUDA’s impact is The US National Centre for Atmospheric Research, which used CUDA to trim a week off the month-long weather research and forecast calculations (used to predict the weather 4-5 days in advance).
    The programmable graphics of CUDA also has applications in future gaming. Traditonally, GPUs can be used to render and simulate complex light scattering, including subsurface scattering, to create very realistic shapes and surfaces.
    However, with most of the traditional rendering techniques, objects like a hairball are very difficult to create because of the interaction of light with complex geometry, and because of shadows. To recreate that effect requires very small pieces of geometry that are very time-consuming to generate.
    Nvidia’s view is that the next generation of high quality rendering will mix APIs and programming with CUDA and other C/C++ languages using rasterisation and ray tracing. Nvidia is putting a lot of money into ray tracing – in particular, it acquired University of Utah spinoff RayScale as part of its plans. The downside is that raytracing is computationally intensive, and until recently GPUs couldn’t manage it. In the envisaged scenario, the GPU does the rendering and physical simulation – the parallel supercomputer doing its work – while lighting and reflections are handled by raytracing.
    We were showed a demo of a car and plane created entirely on GPU, with first pass all done with rasteriser and all reflections done using a raytracer coded in CUDA. The demo included interobject reflections, which gaming engines can’t do, but ray-tracing can. Nvidia aim to enable real time rendering and ray-tracing in their next generation processors.
    The types of performance improvement that CUDA can add are useful even for desktop applications, such as transcoding HD video to H.264 for portable video. Nvidia claims, for example, that a 2hr HD movie transcode takes 10 hours using 1.6 GHz dual-core and integrated graphics, 5hr 33min with a 3GHz quad-core and integrated graphics, but only 35mins using a 1.6GHz dual-core and a GeForce GTX280.
    The exciting range of upcoming games, and the ability to speed up video and audio encoding are just a few of the areas where we’ll reap rewards in the near future.

    Graphics Superguide: GeForce GTX200, CUDA, Dunia, Far Cry 2, S.T.A.L.K.E.R Clear Sky > Features > PC Authority

       
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    Posted by : Gunny

    Lucid's Hydra chip promises multi-GPU revolution

    Tuesday, July 15, 2008 8:51:47 AM (GMT Daylight Time, UTC+01:00)

    Nvidia and AMD's multi-GPU solutions, SLI and Crossfire respectively, are full of ups and downs and while their progress seems to be rather slow, one Israel-based company, Lucid is saying

    that revolution is just one chip away. Backed by investors like Giza Venture Capital, Genesis Partners and Intel Capital, Lucid is saying that is has built a solution that will "radically improve graphics performance for any kind of PC."
    Named Hydra, Lucid's real-time distributed processing engine is a system-on-a-chip solution that will be able to stay between the CPU and the graphics cards and will direct graphic processing traffic between the GPUs in a highly-efficient efficient manner, resulting in improved graphics performance in any application.
    Set to work with both DirectX 10 and OpenGL software, Hydra is also planned to offer interoperability with all GPUs and chipsets, apparently enabling the combination of AMD and Nvidia graphics cards. Able to be included either on motherboards or add-in boards, the Hydra is expected to arrive, in one way or the other during the first half of 2009.
    "We're currently focusing our Hydra engine on improving everyday PC performance, but our vision is to bring more scalability, flexibility and power to all visual processing markets including graphics professionals, power gamers, design/engineering professionals and others," says Offir Remez, Lucid co-founder and president. "With strong venture backing, a superior patent portfolio and experienced leaders in all aspects of semiconductor and 3D computing graphics, we're a nimble team passionate about working with our partners to realize our vision of universally amazing graphics for all."
    Assuming Intel Capital and the other investors behind Lucid are not wrong, next year could mark a major change in the multi-GPU market. Keep those fingers crossed.

    http://www.tcmagazine.com

       
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    Posted by : Jimlad

    Samsung MLC-based 128GB SSD is Now in Volume Production

    Monday, July 14, 2008 9:42:36 PM (GMT Daylight Time, UTC+01:00)

     


    Samsung has begun mass producing 1.8- and 2.5-inch multi-level cell (MLC)-based solid state drives (SSD) with a 128 Gigabyte (GB) storage capacity.
    Mass production of the Samsung MLC-based 64GB SSD also began this month.
    "With the 64 GB and 128 GB MLC SSDs, we are satisfying the density requirements of most business users and many PC enthusiasts, who will appreciate not only the performance gains and added reliability, but also the more attractive pricing," said Jim Elliott, vice president, memory marketing, Samsung Semiconductor, Inc.

    Samsung SSDs feature far greater reliability, faster boot times and faster application start-up times than hard disk drives. Power consumption for the Samsung SSD is also very low in standby mode at approximately 0.2 watts and in active mode at 0.5 watts.
    The Samsung MLC-based SSD has a write speed of 70MB/s and a read speed of 90MB/s ? performance levels that approach those of single-level-cell (SLC)-based SSDs now in mass production. Moreover, the new 128GB SSD will last approximately 20 times longer than the generally accepted 4-5 year life span of a notebook PC hard drive.
    Featuring a 3.0 gigabit-per-second interface, the 128GB MLC-based SSD consists of 64 MLC NAND flash memory chips of 16 gigabits each, optimized single-chip controller technology and advanced flash-management firmware technology. Enclosed in a brushed metallic casing, it measures 100mm x 69.8mm and is only 9.5mm thick.
    Samsung is aggressively expanding its SSD market offerings. It introduced a 64GB SSD in the second half of 2007, and plans to begin producing a 256GB at the end of this year.
    Samsung expects sales of SSD units to increase 800 percent between now and 2010, keeping SSDs on pace to be the largest growth segment in the NAND flash market over the next few years

     

    http://www.cdrinfo.com

       
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    Posted by : Jimlad

    Nvidia takes axe to GeForce GTX 260, 280 prices

    Tuesday, July 08, 2008 6:56:06 PM (GMT Daylight Time, UTC+01:00)

    Not all was quiet at Nvidia headquarters this July 4 weekend. The rumor mill wound up with news of forthcoming price cuts last week, and HotHardware reported on Thursday that Nvidia would push the GeForce GTX 280 from $649 to $499 and the GTX 260 from $399 to a lower figure. Those predictions didn't take long to come to fruition, as a cursory check through Newegg's listings confirms.

    The online retailer already sells Palit, Asus, and MSI variants of the GTX 280 at $499.99, and the latter even comes with a $40 mail-in rebate that can take its price down to $459.99. Meanwhile, Newegg offers an Asus GeForce GTX 260 for $329.99 and a Gigabyte variant for $339.99, both dangerously close to the AMD Radeon HD 4870's home turf of $309.99 at the same e-tailer.

    Nvidia doesn't usually cut prices for new cards barely three weeks after their launch, but folks who've read our review of the Radeon HD 4870 should be able to figure this one out. On the very day the GeForce GTX 260 hit stores, the 4870 joined it with a mix of comparable performance and a $100-lower price tag. In fact, the 4870 performs so well that it sometimes matches the GTX 280. With these cuts and the GeForce 9800 GTX's nose-dive to $199, it's no wonder Nvidia had to revise its revenue forecast for the current financial quarter.

    Nvidia takes axe to GeForce GTX 260, 280 prices - The Tech Report

       
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    Posted by : Gunny

    Acer rolls out the Aspire X1200 home theater-friendly mini PC for $499

    Tuesday, July 08, 2008 6:52:41 PM (GMT Daylight Time, UTC+01:00)

     

    Acer Aspire x1200

    Always wanted to install a little computer into your home theater but none of the available options are cutting it, what with all the giant media files and HD displays you're rolling? Enter Acer's Aspire X1200, which for $450 includes on-board NVIDIA GeForce 8200 graphics, an AMD Athlon X2 2850e processor, and HDMI port. Acer promises full 7.1-channel audio support as well as the guts to work with H.264, VC1, and MPEG2 and the spunk to output 1080P. The whole shebang comes in a rack-friendly 10.6 x 4.0 x 14.4-inch enclosure. Of course, prices scale up to $699 based on your needs -- the latter coming with a 22-inch display -- but the base price will get you a 320GB SATA II drive and the start of what could be a sweet little home theater PC.

    Acer rolls out the Aspire X1200 home theater-friendly mini PC for $499 - Engadget

       
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    Posted by : Gunny

    Intel price drops on the way, twisting the thumbscrews on AMD.

    Monday, July 07, 2008 8:27:24 AM (GMT Daylight Time, UTC+01:00)

    Image
    Dual cores affected.

    We don’t know the exact numbers, but we've received a notice that Intel will pull in the price cuts from July 20 to August 10.

    The price cuts will affect both boxed and tray processors and we know that 45nm dual core models will be especially affected.
    Intel plans to cut the price of the E8500, E8400 and E7200 and probably a few more CPUs. So if you were planning to update your machine you better wait a few more days to get these babies cheaper.

    Fudzilla

       
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    Posted by : Gunny

    Acer's G24 gaming monitor with world's best contrast - 50000:1

    Friday, July 04, 2008 9:32:48 AM (GMT Daylight Time, UTC+01:00)

     

    Clearly, Acer's G24 monitor is the only monitor capable of matching your high-performance Predator gaming rig. It's orange... or "metallic copper" if you work in Acer's arts and charts department. Bounced around trade shows for the last month, the 24-inch LCD is now officially featuring a proclaimed 50,000:1 dynamic contrast ratio which, according to a Acer, is a world's first for monitors. Now the specs: 1,920 x 1,200 resolution, 2-ms response, 400-nit brightness, and a host of Acer image tweaking and color management tech meant to brighten images and avoid ambient light reflection. Around back you'll find PC-friendly DVI and game-console/Blu-ray friendly HDMI too. Unfortunately, it's dateless and priceless just like Britney's little sister.

    Acer G24 debuts as world's first LCD supporting advanced 50000:1 contrast ratio

    Full HD and radical design for extreme gaming enthusiasts

    Acer introduces the world's first LCD monitor, the G24, that supports up to 50000:1 in contrast ratio. Designed to entice PC gamers, the G24 is dressed-to-thrill in an extreme contrast of orange-black colors and sleek contours, and supports high-definition (HD) graphics for intense gaming entertainment.

    Radical design

    The eye-catching exterior of the G24 with solid angled surfaces makes an immediate impression, while satisfying PC gamers' needs and imagination. For a complete gaming package, the G24 and the Aspire Predator desktop PC are both painted with uncompromising metallic copper and feature deeply carved line design elements. Blue rays of light emanate from the power button of the LCD and desktop to exude a polished, powerful look.

    Superb contrast and image display

    Staying at the forefront of technology, the G24 includes Acer Adaptive Contrast Management (ACM), and is the world's first LCD monitor supporting up to 50000:1 for outstanding contrast ratio. Acer ACM produces dramatic improvement in gradation and detail, especially for dimmer and brighter scenes, resulting in stunning picture quality. Acer ACM also enables the G24 to use less power and save energy.

    Intense gaming entertainment

    The 24" 1920 x 1200 resolution widescreen G24 is designed for graphics-intensive, win-or-lose moments of today's fastest HD games and multimedia applications. Featuring the Acer OD (overdrive) technology that significantly improves gray-to-gray levels by reducing deviation in transition time, the rapid response time (up to 2 ms) permits immersive 3D graphics and video display. Users simply connect the G24 to Blue-ray Disc™ consoles or DVD players for an awesome cinematic experience!

    Featuring Acer CrystalBrite™ technology with 400-nit brightness, the G24 produces vibrant, brighter images via backlit diffusion reduction. The technology promotes clearer images and sharper edges without ambient light reflection.

    Advanced multimedia connectivity

    Supporting the latest technology standards, the G24 is optimized for Windows Vista® operating system and supports HDMI™[1] for instant connectivity to DVD players, set-top boxes and HD game consoles. Further, Acer Empowering Technology permits full access to display settings at a single button; Acer eColor Management enables color parameter adjustments with great simplicity; while Acer eDisplay Management allows powerful color enhancement and features smart display rotation software.

    Acer's G24 gaming monitor with world's best contrast - Engadget

       
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    Posted by : Gunny

    NVIDIA GeForce GTX 280 Price Dropping to $499

    Friday, July 04, 2008 4:15:29 AM (GMT Daylight Time, UTC+01:00)

    Over the last couple of days, there have been some rumblings around the web that NVIDIA is planning to drop the price of their recently launched GeForce GTX 260 and GTX 280 cards in response to AMD's potent, and more affordable, Radeon HD 4800 series.  The actual numbers quoted have varied, but today we heard some news directly from multiple NVIDIA board partners that pricing on the GeForce GTX 280 may actually be dropping to as low as $499--a significant drop from the $649 launch price. Unfortunately, we were unable to confirm a price for the GTX 260, but we suspect it will hover somewhere around the $299 - $339 price points to better compete with the Radeon HD 4870.

    Upon hearing the MSRP for the GTX 280 could drop to $499 from one prominent board partner, we called others and, while not all would confirm the actual number, some said that it "may be a little higher, or potentially even a little lower" (than $499), but that something was definitely in the works.  We'll keep you posted if we find out anything more concrete.  In the mean time, you might want to hold off for another week or two, if you have an itchy trigger finger for that GeForce GTX 280 you've been coveting.  It could pay handsomely to have a bit more patience.

    NVIDIA GeForce GTX 280 Price Dropping to $499?! - HotHardware

       
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    Posted by : Gunny

    AMD's flagship Phenom X4 9950 BE announced: Intel laughs, points

    Tuesday, July 01, 2008 8:46:27 AM (GMT Daylight Time, UTC+01:00)

    AMD just pranced out its latest trio of desktop processors including its new 2.6GHz quad-core Phenom X4 9950 Black Edition ($235) -- AMD's top o' the line desktop proc. The Black Edition branding makes this processor ideal for tweakers and overclockers. HotHardware's already done the job of putting the procs through their respective paces. As you'd hope from AMD's flagship desktop CPU, the X4 9950 is faster across the board than the previous AMD title holder, the X4 9850, albeit, just 5%. That puts it about level with Intel's Quad Q6600 processor but no match for Intel's Core 2 Extreme QX9650. AMD continues to lag Intel in terms of performance per watt as well. Hit up the read link when you're ready to sprinkle a little silicon speak onto your morning ritual.

    Via Engadget.

       
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    Posted by : Gunny

    NVIDIA pushing out GeForce PhysX support in July

    Saturday, June 21, 2008 9:37:04 AM (GMT Daylight Time, UTC+01:00)

    We knew driver-enabled PhysX support was due for NVIDIA's line some time soon, but HotHardware's reporting that GeForce 8 and 9-series owners will finally have it when ForceWare 177.39 ships alongside the GeForce 9800 GTX+ in July. The preliminary benchmarks seem to show some serious GPU performance gains for PhysX operations, so with any luck you'll soon be rendering Independence Day fireworks at greater framerates than ever previously imagined.
    [Via Slashdot]

       
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    Posted by : Gunny

    ASUS ARES CG6155–The Ultimate Gaming Powerhouse

    Saturday, June 21, 2008 9:32:59 AM (GMT Daylight Time, UTC+01:00)

    Delivering Functionality and Style for the World’s Most Demanding Gamers!

    Taipei, Taiwan, June 20, 2008 – Catering to gamers who require only the best equipment, ASUS, world-leading producer of desktop PCs, has unveiled the new ASUS ARES CG6155 Desktop PC. This powerful piece of gaming hardware comprises an array of top-notch components to provide gamers with the performance and stability for their every gaming need. The unique exterior design is inspired by ancient and modern armor with both Eastern and Western influences, and presents an aesthetic appeal that exudes pure power!

    Inspired by Armor, Designed to Dominate the Battlefield
    Conceived from the outset as the ultimate gaming powerhouse, ARES combines performance with ASUS' legendary quality and reliability. From its armored surfaces to its Dual Power supply units, ARES has been designed to deliver both functionality and style to those who demand the best. Inspired by ancient and modern armor from both Eastern and Western cultures, ARES opens a new chapter in gaming hardware design. ARES not only looks bullet proof; but also incorporates an arsenal of features which make it one of the most stable and secure gaming PC systems ever.

    Extreme System Performance for the Gaming Edge
    ARES is equipped with the most advanced Quad-core CPUs, 3-way SLI graphic cards and extreme factory over-clocking that boosts CPU performance by up to 33%. Additionally, gamers will be able to enjoy cutting-edge technologies such as a Blu-ray optical disc drive, high-definition audio and DDRIII memory. With such powerful computing performance and great support for a variety of technologies, ARES easily conquers the most performance-intensive PC games and provides the highest level of excitement to all gamers.
    * The overclocking performance changes are subject to different setups and conditions.

    Dual Power and Liquid Cooling Ensures Ultimate Stability
    Due to its unique Dual Power and customized liquid cooling modules, ARES offers excellent stability. This Dual Power design supports up to 2 kilowatts of power – providing greater stability and non-stop sustainability for intensive gaming demands than competing solutions that average only 1 kilowatt in power. At the same time, the built-in liquid cooler ensures that system stability is maintained for cooler operations. Because of these design considerations, gamers can fully immerse themselves in their gaming environments without any interruptions.

    asus

       
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    Posted by : Gunny

    Nvidia GeForce GTX 280 Graphics card Review

    Tuesday, June 17, 2008 12:25:33 AM (GMT Daylight Time, UTC+01:00)

     

    Manufacturer:
    Price: £470 inc VAT (BFG)

    Nvidia's first new high-end single GPU in nearly two years is the biggest GPU ever made - it finally brings high resolution Crysis to reality, but you pay a big price for its pace

    The new GeForce GTX 200 is, Nvidia claims, the largest and most complex graphics processing unit (GPU) ever made. Featuring over 1.4 billion transistors, 240 stream processors and a 512-bit memory interface, it’s certainly a substantial piece of silicon (you can see how substantial in this video of us taking one apart).

    Unlike the GeForce 9-series, where a change in the naming of a graphics card reflected very little change in the actual silicon, the GTX 200 GPUs are substantially different from any product Nvidia has launched before. You can read more about the change in the naming convention here, but in this article we’ll delve straight into the new GPU, its composition, characteristics and performance.

    The GTX 200-series is launching in two flavours, the GTX 280 and the lesser GTX 260.

    On paper, the differences between the GTX 280 and GTX 260 are quite pronounced, although since we’ve been told that GTX 260 cards will be delayed by a couple of weeks it’s not a difference we’ve been able to quantify with testing. The delay does seem strange given that both GPUs are clearly derived from the same design, so either yields of dies good enough to be GTX 280s are very high or Nvidia wants to push the high-end GTX 280 cards for a while before it lets the world see the performance and price difference between the GTX 280 and 260.

    ARCHITECTURE ANALYSIS
    Nvidia has stated that its architectural design goals with the GeForce GTX 200 GPU were to:

    • Design a processor with up to twice the performance of GeForce 8800 GTX.
    • Rebalance the architecture for future games that use more complex shaders and more memory.
    • Improve architectural efficiency per watt and per square millimetre.
    • Improve performance for DirectX 10 features such as geometry shading and stream out.
    • Provide significantly enhanced computation ability for high-performance CUDA applications and GPU physics.
    • Deliver improved power management capability, including a substantial reduction in idle power.

    Some of these design goals seem good targets for the engineers to set themselves – better power efficiency, better DirectX 10 performance and the rebalancing of the architecture are all laudable.

    The first design goal is rather spurious though – the GeForce 8800 GTX launched in November 2006, so a GPU released 20 months later should of course be substantially faster. It also ignores the fact that Nvidia has made faster graphics cards since – the GeForce 9800 GX2, for example, although this admittedly uses two GPUs to achieve its fast frame rates.

    GTX280

    Take a look at the spec table and it isn’t clear immediately where Nvidia has ‘rebalanced’ the G80 architecture of the GeForce 8800 GTX when designing the GTX 280. In fact, it looks more as if Nvidia has just added more ‘stuff’ to the design – more stream processors, more memory, more memory bandwidth, more ROPs; more of everything.

    It’s only when you look in more detail at how Nvidia has organised these resources that you get a feel for how its engineers have attempted to balance the component parts of the GTX 280. We’ll outline the major upgrades, which will give us a better understanding of how and why the GTX 280 performs as it does.

    BRAND NEW FEATURES
    Despite GTX 200 being referred to by the company as Nvidia’s ‘second generation unified architecture’ (in a recent briefing senior Nvidia representatives jokingly called G90/G92 its Gen 1.5 unified architecture) the GTX 200 does not support DirectX 10.1 as ATI’s Radeon HD 3000-series GPUs do.

    Nvidia says that some features of DirectX 10.1 are already supported in its current architectures anyway (multisample readback, for example) while ‘key software development partners indicated that DirectX 10.1 was not important’, so Nvidia ignored it with the GTX 200.

    Genuinely new features are actually few in the GTX 200 GPU – generally the improvements are just that: improvements over previous generation GPUs. For example, the GTX 200 series will support Nvidia PhysX for GPU-accelerated physics effects in games. However, Nvidia PhysX will also run on G80 and G90 GPUs, although probably not as well.

    Nvidia is also claiming that the double-precision floating point units of the GTX 200 GPU as a new feature but these are actually just improvements on the single-precision floating point units of the G80 and G90 GPUs. This spec bump brings good benefits though – a GTX 200 series GPU can handle 128-bit floating point numbers (a 39-digit number which can include a decimal place) without the need to break them into two halves as with G80 and G90 GPUs. This allows greater speed when handling high-precision tasks such as 128-bit HDR with AA. More precision means more accurate colours, and the opportunity for a wider range of colour and light effects.

    The GTX 200 GPU also has more floating point units than the G80 or G90 GPUs, again helping increase performance and speed.

    To tick off the other new features, the GTX 200 now supports 10-bit colour depth processing and output, whereas G80 and G90 could only output in 8-bit colour depth. However, 10-bit colour output is only possible over DisplayPort, and you’ll only see the benefits if you also have a 10-bit TFT. There’s also dual-stream hardware acceleration so you can watch two HD streams in Picture-in-Picture mode.

    The rest of the ‘new’ features are best explained as architectural upgrades and improvements, so let’s take a look at what the GPU has inside it.

    UNIFIED SHADER ARCHITECTURE BACKGROUND
    Before moving on, let’s clarify how the internals of a modern GPU are organised. Since the GeForce 8-series, Nvidia’s GPUs have used a unified shader architecture, which is very different from traditional GPU designs, which utilised a number of discrete pixel and vertex shader units. These could only work on specific pieces of shader code (i.e. pixel shader units couldn’t crunch vertex shader code). Having a fixed approach meant that often the GPU didn’t have the resources a game required, and couldn’t adapt to changing environments. Consider a typical RPG such as Oblivion. If you’re in a cave, there’s not a lot of geometry work required to create the environment, as the cave is relatively simple and there will be only a few objects (such as a couple of goblins, perhaps a chest or two). To make these objects look good, the GPU has to calculate lots of complex pixel shader code such as HDR lighting effects, reflections and shinyness for slime on the rocks and so on. However, when you go outside the cave, the balance of work changes: with the draw distance on full, there’s more terrain to generate, plus a huge amount of vegetation, all made up of vertices, so you need more vertex shader power.

    With a unified architecture, there’s no distinction between pixel and vertex pipelines. There are only stream processors, and each processor is capable of being dynamically allocated to vertex, pixel, geometry, or physics operations. The benefit is clear, since with a unified architecture, each part of the GPU can be kept busier for longer regardless of the type of scene being rendered. For example, instead of the vertex pipes lying largely idle when a 3D scene is geometrically simple, the stream processors can be reconfigured to work on whichever task the game throws at the GPU. The GPU’s dispatch and control logic dynamically assigns work to the stream processors, and this occurs automatically so that game developers don’t need to worry about it.

    HOW THE SHADERS ARE ORGANISED
    Inside a unified shader GPU you won’t just find a jumble of stream processors all eager to start rendering your favourite game’s lovely graphics code. The resources of an Nvidia GPU are organised into what Nvidia calls TPCs (Texture Processing Clusters). We’ll call them ‘clusters’, because that’s a more user friendly word than yet another TLA.

    Each cluster is comprised of sub-units which Nvidia calls Streaming Multiprocessors (SM) and each SM has a setup unit to assign work, a handful of stream processors, a register, and a handful of texture units to handle texture-based tasks. Click here for a diagram of a cluster to see what we mean. Have it handy in another tab or window if you like.

    A GeForce 9800 GTX has eight clusters which each have two SMs. Each SM has eight stream processors, so the GeForce 9800 GTX has 128 stream processors ((8 x 2) x 8 = 128)).

    The GTX 200 has ten clusters, which each have three SMs. Again each SM has eight stream processors, so we can now see why the GTX 280 has 240 stream processors (10 x 3 x 8 = 240) while the GTX 260 has the odd-looking figure of only having 192 stream processors. Clearly the GTX 260 has two of its clusters disabled as 8 x 3 x 8 = 192.

    Here’s where Nvidia justifies its claim that it has rebalanced the architecture. The number of texture units in a cluster (eight) has remained the same as in previous generations, while the amount of stream processors in a cluster has increased from 16 (i.e. 8 x 2) to 24 (i.e. 8 x 3). This, Nvidia says, reflects the needs of modern-day games which are using ever more demanding shader programs (which run on stream processors) but not more detailed textures.

    The eight clusters of G80 GPU (GeForce 8800 GTX) each had, in addition to their stream processors, eight texture filter units and four texture address units. The GeForce G92 GPU (GeForce 9800 GTX) had eight texture filters and eight texture address units in each of its eight clusters. The GTX 200 keeps this equal balance of texture filter and texture address units (eight and eight) but, Nvidia claims, they’re more advanced.

    While on the subject of clusters, we should mention their double-sized registers. This means that there’s twice as much room to store complex shader programs and other data within each cluster of SMs than there was before. This prevents the need to store lengthy shader programs in graphics memory and incur the time penalty of fetching it back into an SM every time it’s needed.

    To round off the improvements at cluster level, the internal output buffer has been upsized by a factor of six over previous generations, which will help improve the performance of geometry shading and stream out. There’s also improved z-cull algorithms, allowing the GPU to drop unnecessary work earlier.

    According to Nvidia, the GTX 200 drivers have also abeen coded with a more efficient communication protocol to aid data flow into the GPU. Once data has been stuffed into the GPU, Nvidia says that the GTX 200 has better instruction scheduling, better instruction issue and better register allocation than its previous GPUs. The thread dispatch engine can therefore flood the GPU with work to ‘close to theoretical peak performance’, and it’s 22% more efficient than the same unit of the G90.

    BACK END AND MEMORY
    The GTX 280 has 32 ROPs to handle the output from its clusters, compile the final frame and apply AA. These ROPs are referred to as being ‘full-speed’ while the ROPs of the G80, for example, ran at ‘half-speed’. A G80, with its 24 ROPs could output 24 pixels per clock to the frame buffer and blend only 12 pixels per clock. The GTX 280 can output and blend 32 pixels per clock.

    The GTX 280 uses a massive 512-bit wide memory interface, bigger than the 384-bit wide interface the GeForce 8800 GTX used, and double that of the Radeon HD 3870. It comprises eight 64-bit interface units (again, this explains the odd 448-bit memory interface of the GTX 260 – clearly this GPU has one of its memory interface units disabled). This is paired with 1GB of GDDR3 memory running at 1,107MHz (2,214MHz effective) – this is an odd number too, but Nvidia does say that the memory interface units of the GTX 200 are rated up to 1.1GHz, so perhaps this is as fast as memory will go with a GTX 280. Either way, the GTX 280 has incredibly high memory bandwidth.

    Nvidia says it’s also upgraded the memory interface units of the GTX 200, with improved memory access patterns, improved caching algorithms and additional compression hardware. The latter compresses textures to reduce memory and memory bandwidth load.

    TESTING AND RESULTS
    With more stream processors than previous GPUs, plus very high memory bandwidth, the GTX 280 should cope very well with high-resolution gaming and plenty of AA. BFG and MSI both sent us GeForce GTX 280 cards for testing, and we wanted to find out how much faster (if at all) the new card was than an Asus GeForce 9800 GX2 TOP, an overclocked version of Nvidia’s previous high-end GPU.

    Both the BFG and MSI should cost around £430 (prices have yet to be confirmed, expect an update later today) while the Asus can be bought from Tekheads for £362.

    Click here for the benchmark results (opens in a new window).

    For Age of Conan, we raised all the view distance bars to maximum in order to fully stress the graphics cards on test. The 9800 GX2 didn’t put in a bad performance, with average frame rates considerably higher than the GTX 280 at both 1,680 x 1,050 and 1,920 x 1,200, but the minimum frame rates were very low. The GTX 280 offered a far more consistent experience, with high minimum frame rates – 33fps at 1,920 x 1,200 – which meant no stutter in the game. The GeForce 9800 GX2 just couldn’t cope with all the texture data flowing around with these draw distances set so high. We are mindful that Conan is a new game however, and the fact that the GeForce 9800 GX2 has to use SLI (as it’s a dual-GPU card) could mean that the SLI profile for Conan isn’t up to scratch at the moment. This is an issue we’ll return to later.

    Crysis again showed that one massive chip such as the GTX 280 has many advantages over a dual-GPU product such as the 9800 GX2. The new GTX 280 could just about get away with playing the game at 1,920 x 1,200 and 4x AA – the native resolution of a 24in TFT – and that’s with all the detail settings on high, at which the game looks tremendous.

    We wanted to see whether the GTX 280 could play Crysis at the ‘very high’ settings available in DirectX 10 mode, and indeed it could, albeit only at a much lower resolution. At 1,280 x 1,024 with 2x AA the GeForce 9800 GX2 proved the better card, as it ran the game with a minimum frame rate of 24fps and 34fps average. At the same settings, the GeForce GTX 280 could only manage a minimum of 22fps and an average of 31fps. Interestingly, disabling AA helped the GX2 but hardly improved the GTX 280’s scores at all. At ‘very high’ settings Crysis looks absolutely incredible – smoke hangs in the air after a firefight, light picks through the trees and prickles the grass and objects such as weapons look lethally realistic. The scenes look incredibly tangible, and if you’ve got the money for a high-end graphics card, you’re in for a treat.

    Call of Duty 4 is a fairly easy game for a high-end graphics card to run, but it’s also highly optimised for multi-GPU setups. The GeForce 9800 GX2 is faster than the GTX 280 in every test resolution by a noticeable degree.

    Company of Heroes: Opposing Fronts proved an interesting game to test. In DirectX 9 mode the GTX 280 shades the 9800 GX2, especially as the resolution increases and the massive amounts of memory bandwidth of the new GPU come into play. Switching to DirectX 10 mode sees the GTX 280 pound the GeForce 9800 GX2 on minimum frame rates - it just can’t keep the game data flowing quickly enough. The average frame rates of the 9800 GX2 are good, but stutters are clearly visible when playing the game, hence the very low minimum frame rates at every test resolution.

    Race Driver: GRID proved another interesting test game, as the SLI profile was clearly not up to scratch. If we wanted to run our benchmark more than once we had to exit the game entirely or else it would crash. Nvidia did send out an SLI profile update (unbidden as well, much to its credit) but this only improved stability slightly and did nothing for the frame rate. GRID clearly therefore favours the GTX 280 with high minimum and average frame rates for this card.

    The 3DMark06 test was run for reference purposes, and we couldn’t get 3DMark Vantage to work at all. That the GeForce 9800 GX2 outperformed the GTX 280 in 3DMark06 isn’t too surprising as the GX2 has more mature drivers, but it’s still slightly worrying for the new GPU. We believe the GTX 280 would have scored more highly in Vantage as is has long shader programs which the double-size registers of the GTX 280 loves.

    NOISE, HEAT AND POWER
    We should also point out that the GeForce GTX 280 becomes incredibly loud as soon as you wave a game engine anywhere near it, with the fan blowing a gale of hot air out of the back of the dual-slot cooler. We also experienced some texture shimmer in Crysis as we hadn’t used enough cooling on the back of the card. The rear plate of the cooler acts as a heatsink for half of the memory, and needs a good amount of airflow.

    The GTX 280 has high power requirements too. Nvidia recommends a 550W PSU capable of providing 40A at 12V for a single-card system and doesn’t quote how much power an SLI or 3-Way SLI system will require.

    CONCLUSION

    When the GeForce 8800 GTX first came out, it was obviously head and shoulders above everything else and so we thoroughly endorsed it even though it was quite pricey. The GeForce GTX 280 is a much harder call. On one hand, it is actually outclassed in some games when it comes to average frame rates by a current graphics card - Nvidia's GeForce 9800 GX2. However, as a single GPU card, the performance of the GTX 280 is unmatched.

    The GTX 280 has four things going for it – huge memory bandwidth, a newer architecture, the fact that it’s a single GPU card - and finally the fact that from what we understand, the GeForce 9800 GX2 is now end-of-life, and won't be available to buy in the very near future. The massive memory bandwidth and revised architecture should give the GTX 280 good longevity, while the fact that it’s a single GPU will save you from SLI-related troubles and teething issues with games that haven’t got an optimised SLI profile yet. The fact the 9800 GX2 is going to disappear from the market makes your choice simpler, too. The only question mark is the as yet untested GeForce GTX 260, which is expected to be a lot cheaper, so it could be better value - but correspondingly, it does also give up a lot of power to the GTX 280. There is also ATI's new Radeon architecture, the HD 4000-series, waiting in the wings. Samples and reviews should be available in the next few weeks, but for the time being, the GTX 280 is the highest performance graphics card on the market. It doesn't completely blow away the 9800 GX2, but it is a step forward from a single 8800 GTX - it makes playing Crysis at high resolutions a reality and can take new games such as GRID and smoothly deal with them at incredibly high settings such as 2,560 x 1,600. This should be tempered against the noise and heat it makes while doing this job, and the fact that it is as costly as it is fast.

    Thanks to BFG and MSI for supplying us with cards, and to Phil Hartup for help with the testing.

    Test kit: 3.2GHz Intel Core 2 Extreme QX9770 overclocked to 3.6GHz, Asus Striker II Extreme motherboard, 4GB Corsair XMS DDR3 memory at 1,600MHz, 640GB Western Digital Caviar SE16 hard disk, Windows Vista Ultimate 64-bit, GeForce 9800 GX2: ForceWare 175.16, GeForce GTX 280: ForceWare 177.34

    Nvidia GeForce GTX 280 | Graphics cards | Reviews | Custom PC

       
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    Posted by : Gunny

    VIDEO: Taking apart the GeForce GTX 280

    Tuesday, June 17, 2008 12:21:15 AM (GMT Daylight Time, UTC+01:00)

     

    GeForce GTX 280

    Nvidia's new high-end graphics card, the GeForce GTX 280 has been a long time in the making. Although Nvidia has launched other high-end graphics cards since the 8800 GTX first set out to wow us in 2006, these have either been dual GPU offerings such as the 9800 GX2, or underwhelming efforts like the GeForce 9800 GTX. The GTX 280 is a true high-end graphics card in the traditional mould - one, massive, expensive, hot running GPU. It features a massive bank of 240 stream processors, a 512-bit memory interface and packs 1GB of GDDR3 memory. If you want the full skinny on the card, as well as its performance in games, then make sure you check out our full review of the GeForce GTX 280, but if you just want to take a closer look at this supercar of the PC world, you've come to the right place.

    VIDEO: Taking apart the GeForce GTX 280 | Features | Custom PC

       
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    Posted by : Gunny

    NVIDIA unearths GTX 280 and GTX 260 graphics cards !

    Monday, June 16, 2008 6:02:39 PM (GMT Daylight Time, UTC+01:00)

    Today, NVIDIA officially announces its new GeForce GTX 200 family of graphics processing units (GPUs) and the first two products in the family, the GeForce GTX 280 and the GeForce GTX 260.

    NVIDIA's GeForce GTX 280 graphics chip

    NVIDIA's GeForce GTX 280 graphics chip

    (Credit: NVIDIA Corporation)

    The GeForce GTX 280 is the new flagship of NVIDIA's GPU product line, taking over from last year's GeForce 9800 GTX. (The change in the product-name format from "9800 GTX" to "GTX 280" is potentially confusing and doesn't seem that useful to me, but I'm sure we'll get used to it over time. I suppose NVIDIA's other choice was to go with numbers above 10,000, which might have been even worse.)

    NVIDIA disclosed the details of these products at an Editor's Day conference in May, and most of the attendees, including myself, received GTX 280 graphics cards for editorial review. These cards are NVIDIA reference boards, not retail products.

    I'll be doing this review in multiple parts, each addressing a different aspect of these products and the effects they'll have on the PC graphics market.

    First, an overview of the GTX 280 chip itself.

    This is a huge chip. NVIDIA won't say exactly how large, and I'm not going to bust open the chip package on my reference board just to find out, but NVIDIA VP of technical marketing Tony Tamasi says it's the biggest chip ever made by TSMC, NVIDIA's manufacturing partner.

    The raw numbers are very impressive.

    The chip has 1.4 billion transistors, about 80% of which are used to perform the mathematical calculations required for 3D rendering. (By comparison, only a small fraction of the 820 million transistors in a quad-core Intel processor are directly used to execute software; the rest comprise memory blocks, instruction decoders, data transfer channels, and other support functions.)

    That's almost twice as many transistors as found on NVIDIA's 9800 series chips. The extra transistors boost the number of cores per chip from 128 to 240. Each core runs at almost 1.3 GHz.

    Three floating-point operations per clock period per core at 1.296 GHz works out to 933 GFLOPS (billions of floating-point operations per second) for single-precision computations, a record for a production chip. (Intel made an experimental 80-core floating-point processor in 2007 that exceeded 1 TFLOPS, but never brought it to market.) The GTX family can also handle double-precision math, which will help in professional applications; in this mode, the GTX 280 delivers over 90 GFLOPS. The chip has 142 GB/s (gigabytes per second) of memory bandwidth over a 512-bit memory interface. It can manage a gigabyte of 1.1-GHz GDDR3 frame-buffer memory.

    These are truly astounding numbers for a single-chip processor, suggesting that the GTX 280 is an order of magnitude faster than the theoretical capability of current quad-core PC CPUs.

    But a direct comparison is unfair to both.

    A GTX 280 achieves its high throughput only for software that is able to take full advantage of 240 cores with a very specific combination of operations. NVIDIA designs its GPUs to be effective on 3D rendering and other workloads with similar characteristics. Although one could write a word processor for a GPU, it would likely use very little of the chip.

    A CPU, on the other hand, lacks the special-purpose hardware found in a GPU that accelerations specific portions of the 3D-rendering process. Software-based 3D rendering on a CPU isn't merely one tenth the performance of a GPU, it's much slower than that.

    So both kinds of chips have a role to play in our computers, and in spite of ongoing efforts by Intel, AMD, and others to blur the line between CPUs and GPUs, I think the distinction will continue to exist indefinitely.

    And when we aren't watching Intel and NVIDIA fight over the ultimate destiny of the PC, we can play video games.

    That's the primary market for the GTX 280, so that's how I tested it.

    Graphics performance improves rapidly. We can be confident that each new generation of graphics chips will be faster than the previous one, and that AMD and NVIDIA will regularly surpass each other with new product launches. I've been watching this process professionally since 1996, when I began covering graphics technology for Microprocessor Report.

    NVIDIA's GeForce GTX 280 graphics chip

    NVIDIA's GeForce GTX 280 graphics chip

    (Credit: NVIDIA Corporation)

    As of today, NVIDIA is on top. The new GeForce GTX 280 is the fastest graphics chip you can get.

    If you can get one, anyway. NVIDIA says boards based on the GeForce GTX 280 and its companion GeForce GTX 260 will be available "in quantity" tomorrow (June 17), but if previous launches are any indication, those quantities won't be enough to satisfy everyone.

    And you may not be able to afford one-- a GTX 280 board with 1GB of RAM will likely be priced around $649, while GTX 260 boards with 896MB will go for about $399. (The GTX 280 / 1GB board I tested was made by NVIDIA, so it isn't necessarily representative of commercial products.)

    But avid gamers won't be discouraged by these prices. Both AMD and NVIDIA like to point out that an expensive graphics card is a much better investment than a high-end CPU or motherboard if you care about gaming.

    The standard of comparison for gaming performance is the number of frames per second that can be rendered for a given combination of screen resolution and quality features... or, conversely, what resolution and features can be used without reducing the frame rate below a playable level.

    So in my own testing, I used frame rate as a metric for games that could run acceptably with maximum quality at the maximum resolution of my monitor (1,600 x 1,200 pixels), and quality for other games.

    I did my testing with four games:

    Company of Heroes, from Relic Entertainment

    Assassin's Creed, from Ubisoft

    Age of Conan: Hyborian Adventures, from Funcom

    Crysis, from Crytek

    (Age of Conan was provided by NVIDIA with the GTX 280 board. I got Company of Heroes at a previous NVIDIA event. I bought the other titles, as well as several others I won't describe here.)

    The system I used for testing was a 2006-vintage Core 2 Duo system based on an Intel D975XBX motherboard and a 2.93 GHz processor overclocked to 3.2 GHz. It was originally equipped with dual ATI Radeon X1900 XTX PCI Express graphics cards connected as a Crossfire pair, which delivers almost twice as much rendering performance for a single display. This configuration was about as good as gaming systems could be in late 2006.

    I set up all of the games on this system in its original configuration, then replaced the ATI graphics cards with the one NVIDIA GTX 280 reference board.

    Company of Heroes dates back almost two years, and it shows. The game looks pretty good, but it was no match for the Radeon Crossfire arrangement. Even with all quality features set to their maximum levels, the game could still produce an average frame rate of about 60 fps (frames per second) using its internal benchmarking test.

    Assassin's Creed is more recent-- the PC release I tested came out just a couple of months ago-- but it also played well on the Radeon boards. The game produced good results with all available quality settings maxed out. Oddly, the Windows Vista Games Explorer, which displays "minimum" and "recommended" requirements, says that my test system doesn't measure up to the recommended requirements of this game.

    Age of Conan is the most recent game in the set. This multi-player online game had its full release on May 20. Although originally expected to support version 10 of Microsoft's DirectX graphics, the game shipped with only DX9 support. In spite of this, the game is very graphics-intensive and looks very good. The Games Explorer recommendation was met by the ATI hardware, but the game still wouldn't play well with maximum quality and resolution settings. I did most of my testing with the ATI cards using "medium" quality, maximum resolution (the 1,600 x 1,200-pixel limit of my monitor), and no antialiasing (a technique for producing smoother, more realistic edges on objects).

    Crysis, which provides the most advanced graphics support of the games I tested-- and perhaps of all games available today-- also required "medium" quality settings on the ATI cards and no antialiasing. With these settings, I still encountered moments in the game when the screen updated very slowly. Although still playable, this was the only game that was not entirely satisfactory on the 2006 hardware.

    NVIDIA's GeForce GTX 280 reference board

    NVIDIA's GeForce GTX 280 reference board

    (Credit: NVIDIA Corporation)

    Once I had some baseline measurements and observations for the Radeon graphics cards, it was time to swap in the GTX 280. This was not as easy as it should have been for a number of reasons, including a minor mechanical problem with the card itself. The biggest problem I had was that the GTX 280 reference board-- like the chip itself-- is huge. It's like the monolith from "2001: A Space Odyssey" with a pair of DVI connectors at one end. It's two slots wide because of the fan and heat sink required to deal with the board's 236W power rating.

    Yes, 236 watts. That's what we call "thermal design power" (TDP), the maximum amount of power that is likely to be consumed in normal operation. Still, that's in line with other high-end graphics cards, and NVIDIA says it greatly reduced the idle power consumption of the card, which helps save energy during ordinary operation.

    Another problem with the GTX 280 was its requirement for two additional power connections-- one six-pin plug and one eight-pin plug. Both are defined in the PCI Express specification and found on current high-end PC power supplies.

    My test system had two of the six-pin plugs for the two original dual-slot Radeon cards, but I fashioned a short cable to adapt one of those plugs to the eight-pin PCIe socket. Since the eight-pin socket actually only has three power contacts, just like the six-pin plug, such an adapter will normally work fine, and in fact I had no problems with this arrangement. But my recommendation is to upgrade your power supply instead.

    Once the new board was installed and working properly, I was able to run through the games.

    Company of Heroes and Assassin's Creed really didn't look or work any better on the GTX 280 than on the Radeon cards, which is what I expected. Any game that fits within the limits of an older graphics card simply doesn't have room to improve on a newer model.

    With the GTX 280, Age of Conan could be played with maximum quality and anti-aliasing enabled, producing significant improvements in visual quality during gameplay. Still, I don't think I'd have replaced the graphics card just for this game, even if I spent most of my life in it-- as I expect some people will do.

    The real payoff for the new card was in Crysis, where the GTX 280 made the "high" quality settings practical. As good as the GTX 280 is, however, Crysis can still demand more than the card can deliver. The full display resolution was only achievable with antialiasing turned off, and even then, I was only getting about 40 frames per second in the game. At 1,024 x 768-pixel resolution, I could enable four-sample antialiasing. This produced a more pleasing visual appearance but less fine detail.

    NVIDIA's GeForce GTX 280 graphics card in a 3-way SLI arrangement

    NVIDIA's GeForce GTX 280 graphics card in a 3-way SLI arrangement

    (Credit: NVIDIA Corporation)

    True Crysis addicts will likely want to use multiple GTX 280 cards using NVIDIA's SLI technology, which (like ATI's Crossfire) lets multiple cars work together to drive a single monitor. Up to three cards per system are supported, but that would require a heck of a system to provide enough PCI Express bandwidth and power, and a lot of money as well. That's about $2,000 worth of graphics cards alone.

    Like Age of Conan, Crysis looks great on the GTX 280. The graphics still aren't lifelike, but it's getting easier and easier to ignore the shortcuts taken to produce real-time 3D and focus on the gameplay. Interestingly, neither of these games really seemed to stress the GTX 280 even though they were running near the card's limits in some respects. The fan on the card never seemed to be very loud. That could just be a tribute to the fan, I suppose, but I've used plenty of dual-slot graphics cards over the years and some of them have been loud enough to drown out the sound effects from the games.

    The GTX 280 is good for more than just gaming, however. It's also capable of accelerating video playback, encoding, and scientific processing. I'll talk more about these applications and related issues in the next installment of this review.

    The Gizmo Report: NVIDIA's GeForce GTX 280 GPU-- introduction | Speeds and feeds - Technology analysis by Peter N. Glaskowsky - CNET News.com

       
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    Posted by : Gunny

    Next-gen NVIDIA GeForce Specifications Unveiled

    Thursday, May 22, 2008 3:29:47 PM (GMT Daylight Time, UTC+01:00)

    Later this week NVIDIA will enact an embargo on its upcoming next-generation graphics core, codenamed D10U.  The launch schedule of this processor, verified by DailyTech, claims the GPU will make its debut as two separate graphics cards, currently named GeForce GTX 280 (D10U-30) and GeForce GTX 260 (D10U-20). 


    The GTX 280 enables all features of the D10U processor; the GTX 260 version will consist of a significantly cut-down version of the same GPU.  The D10U-30 will enable all 240 unified stream processors designed into the processor.  NVIDIA documentation claims these second-generation unified shaders perform 50 percent better than the shaders found on the D9 cards released earlier this year.

     
    The main difference between the two new GeForce GTX variants revolves around the number of shaders and memory bus width.  Most importantly, NVIDIA disables 48 stream processors on the GTX 260. GTX 280 ships with a 512-bit memory bus capable of supporting 1GB GDDR3 memory; the GTX 260 alternative has a 448-bit bus with support for 896MB.  
    GTX 280 and 260 add virtually all of the same features as GeForce 9800GTX: PCIe 2.0, OpenGL 2.1, SLI and PureVideoHD.  The company also claims both cards will support two SLI-risers for 3-way SLI support.


    Unlike the upcoming AMD Radeon 4000 series, currently scheduled to launch in early June, the D10U chipset does not support DirectX extentions above 10.0.  Next-generation Radeon will also ship with GDDR5 while the June GeForce refresh is confined to just GDDR3.
    The GTX series is NVIDIA's first attempt at incorporating the PhysX stream engine into the D10U shader engine.  The press decks currently do not shed a lot of information on this support, and the company will likely not elaborate on this before the June 18 launch date.
    After NVIDIA purchased PhysX developer AGEIA in February 2008, the company announced all CUDA-enabled processors would support PhysX.  NVIDIA has not delivered on this promise yet, though D10U will support CUDA, and therefore PhysX, right out of the gate.
    NVIDIA's documentation does not list an estimated street price for the new cards.

    DailyTech - Next-gen NVIDIA GeForce Specifications Unveiled

       
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    Posted by : Gunny

    Alienware to bring out low-cost AMD graphics powerhouse

    Wednesday, May 14, 2008 3:27:29 PM (GMT Daylight Time, UTC+01:00)

    Dell's Alienware unit is slated to put AMD-ATI front and center. The Dell subsidiary will bring out a relatively low-cost game PC with dual ATI graphics chips within the next two weeks.

    This comes in the wake of a report that Dell will phase out its XPS game PC line in favor of Alienware systems.

    The $1,699 system--cheap by game PC standards--will come with 4GB (DDR2 800MHz) memory, a quad-core 9550 (2.2GHz) Phenom X4 processor, and a 3870 X2 board with two ATI HD 3870 graphics chips, said Marc Diana, Alienware product marketing manager for desktops. The system will ship within 48 hours, he said.

    It will also sport an Asus high-end motherboard based on the AMD 790FX chipset, Diana said.

    Systems configured with a quad-core processor and dual graphics chips are typically well over $2,000.

    Overall, Alienware is seeing respectable demand for AMD-based systems. "AMD is a good entry point," according to Diana.

    Alienware is already offering a relatively high-end system for less than $3,000 with a quad-core Phenom X4 9850 (2.5GHz) "Black Edition" (Black Edition indicates that the processor can be overclocked) and two ATI Radeon HD 3870 X2 graphics boards (each with two 3870 graphics chips).

    "It's not your granddaddy's AMD system. We're talking top-of-the-line quad core," he said.

    This not the sentiment at all game PC makers, however. Falcon Northwest is seeing virtually no demand for AMD-based systems, according to a spokesperson at that company. Falcon Northwest sells Intel-based systems almost exclusively. The company attributes this to the fact that customers are spending big bucks for its systems and that they will invariably opt for higher-performing Intel chips.

    Diana concedes that AMD will not take the performance crown--this goes to Intel. And in graphics, Nvidia typically performs better in games than ATI, he said. "(Nvidia is) able to refine their drivers more for the most popular games," he said.

    And in the laptop gaming space, Intel-Nvidia rules too. Currently, Alienware offers no AMD-based gaming laptops, though this may change in the future when AMD brings out its Puma mobile platform later this quarter.

    Alienware recently began selling a gaming laptop, the Area-51 m17x, with two Nvidia GeForce 8800M GTX graphics chips and the Intel Core 2 Extreme processor, starting at about $3,200.

    Alienware to bring out low-cost AMD graphics powerhouse | Nanotech: The Circuits Blog - CNET Blogs

       
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    Posted by : Gunny

    Dell's 3008WFP is available again, technical issues resolved

    Wednesday, May 14, 2008 3:25:56 PM (GMT Daylight Time, UTC+01:00)

    For those of you waiting with bated breath for Dell's gargantuan 3008WFP 30-inch LCD to return from technical-issue-town, your prayers have been answered. The monster display is back on the company's virtual shelves, presumably with that "small technical issue" wiped out of existence. So go for it people; that larger-than-life game of Crysis won't wait forever.
    [Thanks, Mert]

    Dell's 3008WFP is available again, technical issues resolved - Engadget

       
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    Posted by : Gunny

    NVIDIA pushing up GeForce 9900 to outgun Radeon HD 4800?

    Saturday, April 26, 2008 7:35:55 AM (GMT Daylight Time, UTC+01:00)

     

    NVIDIA's been on a hyper-competitive tear lately, and while the latest rumor isn't quite on par with Roy Taylor saying that the Intel CPU is "dead," it reinforces the company's new win-at-all-costs attitude. Seems ATI's upcoming RV770-based Radeon HD 4800 might threaten NVIDIA's dominance of the high-end graphics market, and that's just not acceptable -- so the company is planning on pushing up the release of the GeForce 9900 to July. That's one billion transistors and GDDR3 memory, if you haven't been memorizing rumored graphic card specs -- we're guessing that blue screen of death will render mighty fast on that rig.

    NVIDIA pushing up GeForce 9900 to outgun Radeon HD 4800? - Engadget

       
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    Posted by : Gunny

    Creative prevent user from fixing their audio drivers.

    Saturday, March 29, 2008 12:29:24 AM (GMT Standard Time, UTC+00:00)
    Creative Labs have taken a step to prevent a member of their help forums from fixing their Vista drivers so that their X-FI cards can be used as intended in Windows Vista,something that Creative have so far failed to do.
    They have also stopped him from releasing drivers for older sound cards that re-enable features that Creative have deliberately blocked in their drivers.

    Copy of post from the Creative forums.

    Daniel_K:

    We are aware that you have been assisting owners of our Creative sound cards for some time now, by providing unofficial driver packages for Vista that deliver more of the original functionality that was found in the equivalent XP packages for those sound cards.  In principle we don't have a problem with you helping users in this way, so long as they understand that any driver packages you supply are not supported by Creative.  Where we do have a problem is when technology and IP owned by Creative or other companies that Creative has licensed from, are made to run on other products for which they are not intended.  We took action to remove your thread because, like you, Creative and its technology partners think it is only fair to be compensated for goods and services.  The difference in this case is that we own the rights to the materials that you are distributing.  By enabling our technology and IP to run on sound cards for which it was not originally offered or intended, you are in effect, stealing our goods.  When you solicit donations for providing packages like this, you are profiting from something that you do not own.  If we choose to develop and provide host-based processing features with certain sound cards and not others, that is a business decision that only we have the right to make.

    Although you say you have discontinued your practice of distributing unauthorized software packages for Creative sound cards we have seen evidence of them elsewhere along with donation requests from you.  We also note in a recent post of yours on these forums, that you appear to be contemplating the release of further packages.  To be clear, we are asking you to respect our legal rights in this matter and cease all further unauthorized distribution of our technology and IP.  In addition we request that you observe our forum rules and respect our right to enforce those rules.  If you are in any doubt as to what we would consider unacceptable then please request clarification through one of our forum moderators before posting.

    Phil O'Shaughnessy
    VP Corporate Communications
    Creative Labs Inc.

    Now whilst this may seem reasonable and Intellectual Property not withstanding all this guy was doing was fixing a problem that Creative cannot or more to the truth,will not.
    I for one will never buy another Creative product and I urge you to do the same.

    Creative may have been wiped these drivers off the forums because they don't want us to have them, but simply searching will produce a few download links:
    Dolby Digital Live for Creative X-Fi
    http://www.megaupload.com/?d=796S73C8

    Creative Alchemy for Audigy Cards 1.00.8 Universal
    http://www.megaupload.com/?d=JXYJA885

    Download them and spread them far and wide.

    You can keep track of the forum fallout here


       
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    Posted by : Eggy

    All-in-one device 'Hybrid Dual Portable Computer'

    Monday, March 24, 2008 9:56:16 PM (GMT Standard Time, UTC+00:00)

    Taking All-in-one to extremes, MIU introduced its new wirelessimageview IP-based hybrid portable device dubbed 'HDPC (Hybrid Dual Portable Computer)' in Korea market, which is equipped with dual OS(Windows XP/Windows CE 5.0 or Linux Qplus).

    Adopting a keyboard of general PC and a 4-inch display with 800x480 resolution, the HDPC supports dual-mode function and wireless internet function. It is the concept that user can make a choice of any type of soft/hard ware according to users’ needs.

    As the name 'HDPC' signifies, user can converge the stand-alone technologies of existing portable devices such as car PC, navigation, mobile phone, PMP, mp3, UMPC, electronic dictionary, internet phone, PSP, digital camera, voice recorder, mobile IPTV into HDPC

    The HDPC is expected to be available in July 2008, and the price would be below $500.

     20080324114307700

    miubit.com

    aving news

       
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    Posted by : Jimlad

    Core Temp Version 0.97.1

    Friday, March 21, 2008 8:32:45 PM (GMT Standard Time, UTC+00:00)

     

    Version 0.97.1 - 7th March, 2008
    - Fix: Phenom did not display proper temperature in version 0.97.
    - Fix: Phenom randomly reports 255C (value ignored).
    - Fix: Phenom displays more than a single system tray icon per CPU.
    - Fix: Phenom 1/4 multipliers rounded improperly.
    - Change: C° and F° now will display °C and °F accordingly.
    Version 0.97 - 5th March, 2008
    - Add: Vista x64 support - All drivers are now digitally signed!
    - Add: Logitech G15 keyboard support - see ReadMe!.txt for details.
    - Add: Support 45nm LGA775 Xeon series.
    - Fix: Opaque background in system tray wasn't 16x16 pixels.
    - Fix: Yonah based CPUs incorrectly detected.
    - Fix: 1333FSB Dual Core Conroe based Xeon incorrectly detected.
    - Fix: Dreaded cycle of "Driver can't load" messages if driver failed to load.
    - Fix: Socket AM2 Athlon-FX was not recognized.
    - Change: Core Temp layout on a Phenom.

    Core Temp

    Download: Core Temp 0.97.1

    Please help conserve bandwidth by using the mirrors below
    [ Mirror 1 | Mirror 2 | Mirror 3 ]

       
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    Posted by : Gunny

    BTC 9051H Cheetah Professional Gaming Keyboard and Mouse Kit

    Monday, March 17, 2008 4:25:29 PM (GMT Standard Time, UTC+00:00)

    Behavior Tech Computer Corp., a leading keyboard and mouse manufacturer in Taiwan, is introducing 9051H Cheetah Professional Gaming Keyboard and Mouse kit with high-tech gaming hardware specially designed for PC gamers.

    9051H Cheetah Professional Gaming Keyboard and Mouse Kit

    The Cheetah Gaming Keyboard features 17 individual keys specifically for gaming input commands. The unique gaming keys are ergonomically designed and laid out on a gaming wheel for adjustable gaming positions. The keyboard features two sets of user customized commands configured in A and B memory modes, and can be setup for different games, or within the same game for different character controls.

    The Cheetah Gaming Keyboard use patented multicolored backlight technology that can be enabled at the press of a hotkey. If the speed of key presses increase during intense gaming, the color of the backlight will gradually turn red. When the keyboard is left idle mode, the backlight of the keyboard will glow blue.

    This Laser Gaming Mouse reigns supreme with a true 2000dpi Laser sensor, which enables movement speeds of 2 times that of a standard 800dpi optical sensor. In the meanwhile, 2000 dpi Gamer - Grade Laser Engine for enhanced tracking on a wider range of surfaces.

    Gamers may now use 3 DPI Shift to speed up or slow down the pace of the mouse at their fingertips. Click to quickly shift from 800,1300 to 2000 DPI as the scroll wheel changes color -800(green) / 1300(blue) / 2000(red) dpi resolution between shifts.

    It also provides two programmable gaming buttons - Virtual-Run button and Wave Action button. In game play this powerful and useful Wave Action button, fires forever with just one click, and holding Virtual-run button, let you instant 180 degree turnaround to easily defeat your opponent.

    Behavior Tech Computer Corp. (BTC)

       
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    Posted by : Jimlad

    Welcome to the future

    Tuesday, March 11, 2008 7:06:41 PM (GMT Standard Time, UTC+00:00)

    Chemical brain controls nanobots_44482307_e136d46d-e213-4964-a1b4-f412e5f474cb

    A tiny chemical "brain" which could one day act as a remote control for swarms of nano-machines has been invented.

    The molecular device - just two billionths of a metre across - was able to control eight of the microscopic machines simultaneously in a test.

    full story BBC

       
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    Posted by : Jimlad

    BFG GeForce 9600 GT OC 512MB Review

    Tuesday, March 11, 2008 12:57:28 AM (GMT Standard Time, UTC+00:00)

     

    Just recently released is the new successor to the middle / high-end 8600 GT series from nVidia.

    - Dubbed the 9600 GT OC, it comes factory overclocked, and it packs a 256-bit memory interface (A *HUGE* improvement and bottleneck reduction from the 128-bit interface of the older 8600s)

    The new card's other features include:

    • Support for PCI Express 2.0 (fully x16 compatible)
    • 675MHz Core Clock
    • 1700MHz Shader Clock
    • 1800MHz Memory Clock
    • 512MB GDDR3 RAM
    • 64 Stream Processors
    • Support for Shader Model 4.0
    • A Texture Fill Rate of 21.6 billion / sec
    • Memory Bandwidth of 57.6GB / sec
    • Support for Microsoft DirectX 10 and lower
    • Support for Open GL 2.1 and lower
    • 2 Dual-Link DVI-I, HDTV + TV Out
    • Dual 400MHz RAMDACs
    • HDCP and HDMI Capable

    Please note that this card does require a connection with your computer's power supply, and the recommended rating for your PSU is 400 Watts. However, that recommendation is based off a fully-configured high-end PC running with an Intel Core 2 Extreme X6800 Processor, which requires a lot of power to run in the first place. So if you are only running one hard drive, one optical (disc) drive, and your motherboard, and a processor that wouldn't suck the life out of a vampire, then you can get away with running a 350 watt PSU. How do I know? I am doing exactly that, and it's been stable for over 24 hours now. I've run Crysis benchmarks 30 times, and not a single hitch has occurred!

    In regards to the actual connecting of your card to your PSU, no worries if your PSU is non-PCI-Express compliant. BFG supplies a dual 4-pin Molex to 6-pin PCI-Express power adapter. All you have to do is plug two spare 4-pin connectors to the leads, and plug the 6-pin into your 9600!

    Game performance with this card is amazing. There is a significant increase in framerates and framerate stability in all my games.

    I can play World in Conflict, Supreme Commander, Command & Conquer 3, and all the Half-Life games and its associated mods (CounterStrike Source, Day of Defeat Source, etc) at max settings at 1280 X 1024. I have 2GB of system RAM along with an AMD X2 4400+ processor, just so you know.

    One more interesting fact:

    Best Buy lists this card for 229 USD. They ALSO list the older 8600 GT OC edition at 229.

    Just be sure to use common sense and pick up the superior card for the same price!

    I will update the performance of this card with more DirectX 10 games as they come along.

    PM me if you're interested in exact framerates in particular games.

    - John

    BFG GeForce 9600 GT OC 512MB Review | PSLegion

       
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    Posted by : Gunny

    New GeForce 9800 GX2 Photo's

    Tuesday, March 04, 2008 11:50:47 AM (GMT Standard Time, UTC+00:00)

    At the CeBIT they are allowed to show the photo's .. yet not discuss the product. A well .. here you go. The best way to think of the GeForce 9800 GX2 is a 8800 that's been shrunk down to 65nm and SLI'd onto a "single" card. The card is supposed to be at least 30% faster than a 8800 Ultra, and will apparently support Quad SLI. The details over at MSI show the product with 1GB of GDDR3 memory, The GeForce 9800 GX2 should get a GPU core clock of 600 MHz, the Shaders domain at 1500 MHz and memory at a beefy 2000 MHz.

    imageview

    imageview2

    imageview3

    imageview4

    Guru of 3D

     

    Albatron and Evga are two companies that are showcasing reference cards at their booths but, a small surprise comes from the latter in the form of a Black Pearl 9800 GX2 which swaps the air cooler with a big and relatively shiny waterblock.
    As seen below the card is 'standard' through shape and size but the space between the two 65nm G92 chips is filled by Innovatek's latest creation, the 197-euro aluminum waterblock. By the looks of it the card will be ready really soon and although we don't expect to see it introduced on March 18 (the rumored 9800 GX2 release) the end of the month is hopefully a good estimate.

    imageview5

    TechConnect

       
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    Posted by : Jimlad

    AMD Phenom 9600 Black Edition Review.

    Monday, March 03, 2008 5:17:42 AM (GMT Standard Time, UTC+00:00)
    You may or may not have noticed that we've yet to dedicate a review to AMD's Phenom CPUs. This is for a number of reasons but mainly the lacklustre performance of the first batch of CPUs combined with the fact that our initial samples weren't available at retail and were actually engineering samples with slightly different configurations, meant we never found a slot in our schedule that seemed appropriate. A few months later, though, and we've received a CPU you can actually buy in the shops, in the form of the 9600 Black Edition, and we also have retail motherboards with mature BIOSes on which to test it. So, finally we can give Phenom a fair test and see if this much maligned CPU is a worthwhile purchase for those who require a bit more oomph than dual or single core CPUs can provide.
       
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    Posted by : Gunny

    GeForce 9800 GX2, 9800 GTX & 3870 X2 Compared

    Monday, March 03, 2008 5:09:46 AM (GMT Standard Time, UTC+00:00)

    The GeForce 9800 series is due later this month, but if we're lucky there will be some leakage during CeBIT. Several partners have stated to show 9800 cards, but NVIDIA doesn't want them to. GeForce 9800GTX is still slated for late March, 9800GX may appear anytime between Marh 11 to 18, or in worst case scenario later than that. The performance is of course being discussed as it is well established that it will sport two G92-450 cores and that performance will be largely dependent on the drivers. VR-Zone has now posted a slide comparing GeForce 9800GTX, 9800GX2 and AMD's flagship Radeon HD 3870X2.

    The platform was an Intel Core 2 Quad Q6700 (2.66GHz) on and Intel 965P-based motherboard. Drivers were Forceware 173.67 and Catalyst version 8.451. This means that all cards are limited by the test system, but it does show a relative comparison. It would be nice to see a test with a 4GHz+ quad-core on a slightly newer chipset.

    Considering this, the $599 price tag seems a bit steep.

    GeForce 9800 GX2, 9800 GTX & 3870 X2 Compared | NordicHardware

       
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    Posted by : Gunny

    NVIDIA secretly overclocks GeForce 9600GT?

    Monday, March 03, 2008 5:06:54 AM (GMT Standard Time, UTC+00:00)
    How NVIDIA made the 9600 GT gain extra performance .. secretly When we first reviewed NVIDIA's new GeForce 9600 GT (review here), we noticed a discrepancy between the core clock speed reported by the driver and the core clock speed read from the clock generator directly.
       
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    Posted by : Gunny

    LG preparing LCD monitor with 10,000:1 contrast ratio

    Saturday, March 01, 2008 8:27:37 AM (GMT Standard Time, UTC+00:00)

    Now that the response time war has settled, manufacturers have started looking at the remaining specifications. To our great delight, contrast ratio is the next in line. LG is one the manufacturers that have been working on this and about two years ago, it launched the Digital Fine Contrast technology, which was used to optimize contrast ratios. Information on LG's new DFC monitor has surfaced and according to the source, the monitor will sport an impressive 10,000:1 contrast ratio.

    "The monitor offers greater depth when viewing movies, making darks darker and whites whiter. The higher ratio offers greater image clarity and colour shading not previously experienced on a computer screen."

    LG hasn't released any further details on the new monitor, but we hope to hear more soon.

    LG preparing LCD monitor with 10,000:1 contrast ratio | NordicHardware

       
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    Posted by : Gunny

    AMD roadmap for 2008

    Saturday, March 01, 2008 8:26:03 AM (GMT Standard Time, UTC+00:00)

    AMD's roadmap for 2008 has slipped out and mentions few real news, but some interesting pieces of information. First of all, AMD will focus more on tri- and quad-cores and less on dual-cores, much like Intel (besides the tri-cores of course). AMD will severely reduce the number of Sempron, Athlon 64 and Athlon 64 X2 models, and next quarter will only feature three Sempron models (LE-1300, LE-1250, LE-1200), two Athlon 64 models (LE-1660, LE-1640) and a mere seven Athlon 64 X2 models (4400+ to 5600+). This means that the two high-end Athlon 64 X2 (6400+ and 6000+ will disappear).

    This is far from surprising since these are based on the quite old 90nm core, and not the 65nm used by the remaining models. It makes little sense keeping the 90nm node alive just because of these two processors. Killing off 90nm also means that the FX-models will be upgraded in Q2. Phenom FX-82 is the name of the successor. Depending on the success of the FX-82, an additional FX-model might be launched in Q3.

    As most of you probably already know, AMD will introduce the tri-core Phenom 8000 series next month. Phenom 8400 (2.1GHz) and 8600 (2.3GHz) will make an appearance in computers from HP and Dell, and will be replaced by 8450 and 8650 in Q3 when the B3 stepping is set to arrive. Along with the updated tri-cores, AMD will launch a new model also sporting the B3 steppin, but not the xx5x name; Phenom 8700.

    In Q2, we will also get to play with Phenom 9700 and 9900, and possibly even a third model which remains unnamed at this time. The Phenom 9500 and 9600 will be replaced by the 9550 and 9650, B3 stepping. Same goes for the lesser known energy efficient model 9100e, which will be replaced by the 9150e. And, there's absolutely no proof of the rumored overclocking stepping dubbed B4.

    All Athlon X2 BE models will be replaced/renamed 4x50e and two additional models will be launched; 6250 and 6050. These are based on the much anticipated Kuma core.

    The roadmap does not speak of Q4, but that is when AMD is suppose to begin shipping 45nm Shanghai processors. Desktop revision should be expected until Q1, 2009.

    AMD roadmap for 2008 | NordicHardware

       
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    Posted by : Gunny

    Freeloader 8.0 solar charger

    Friday, February 29, 2008 3:35:55 PM (GMT Standard Time, UTC+00:00)

    OLYMPUS DIGITAL CAMERA         As we all know there's enough energy hits the planets surface every day to more than satisfy our needs, here's a handy device to make you that little bit freeloader-closedmore independent.

    It has direct connection ports for the iPhone, iPod Touch and  Nintendo DS Lite, comes with 11 of the most used phone/gadget adapters, more adapters are available from 'Solar Technology' here

    According to the makers FreeLoader 8.0 can power an iPod for 18 hours, a mobile phone for 44 hours, a PSP for 2.5 hours and a PDA for 22 hours.

    Available in Hot Pink or Aluminium Cool Silver and costs just £30 .

    Solar technology

       
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    Posted by : Jimlad

    MSI ECOlution motherboard transforms chip heat into fan power

    Friday, February 29, 2008 11:33:40 AM (GMT Standard Time, UTC+00:00)

     

    Okay, try not to let your mind get blown by the possible time-space paradox we're about to illustrate, but MSI's supposedly introducing a new ECOlution motherboard at CeBIT with an "air powered cooler" that operates on the Stirling Engine Theory to transform the thermal output of its chipset into the kinetic energy necessary to power that same chipset's fan. Of course, as the fan cools the heatsink it deprives itself of energy, supposedly the piston affixed to the crankshaft pulls back down, giving it another potential surge when its heat rebuilds. Supposedly it works at 70% efficiency, so we'll just let the thermodynamics geeks in the audience mull over the possibility and audacity of it all -- they certainly seem to have given up on Steorn at this point.

       
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    Posted by : Gunny

    Nvidia GeForce 9-series lineup revealed

    Thursday, February 28, 2008 9:54:28 PM (GMT Standard Time, UTC+00:00)

    With the launch of the mid-range GeForce 9600 GT marking the debut of Nvidia's GeForce 9-series, graphics card makers have revealed details of the rest of the cards Nvidia is scheduled to launch in the coming months.

    At the top-end of the 9-series cards will sit the 9800GTXdual-GPU GeForce 9800 GX2 which will launch on March 11 this year. This will be followed by the GeForce 9800 GTX and 9800 GT between the end of March and beginning of April.

    For the mid-range Nvidia will offer the GeForce 9600 GS in May, according the sources.

    In June, the company will launch the value-level GeForce 9500 GT based on the G96 graphics core with a reduced 128-bit memory interface. To complete the series, the GeForce 9500 GS will launch in July.

    Nvidia's share of the discrete entry-level graphics card market (US$30-90) has shrunk to less than 3%. Therefore, Nvidia will not target this market with 9-series products in the near-term, and instead will promote the increasing performance of its IGP chipsets.

    Nvidia declined to opportunity to respond saying it cannot comment on unannounced products.

    digitimes & expreview

       
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    Posted by : Jimlad

    Techno Porn is here!!!!!!! But is it a letdown?

    Thursday, February 28, 2008 8:11:43 PM (GMT Standard Time, UTC+00:00)

     

     

    Intel has formally launched 'Skulltrail', its two-CPU gaming motherboard that's ready for both AMD's CrossFire and Nvidia's SLI multi-GPU technologies.

    Skulltrail  can take two quad-core 3.2GHz Core 2 Extreme QX9775 processors - essentially a pair of server-oriented Xeon CPUs with gamer-friendly branding, which is why they cost £700 a pop. The board itself - now officially dubbed the D5400XS costs around £400, The 800mhz FB DIMM memory is going to be around £600 for 4GB, Throw in a pair of AMD or Nvidia graphics cards for co-operative rendering, and it's clear Skulltrail-based systems are going to cost a pretty penny and to what end as for gaming even programs that scale well on 4 cores like Crysis struggle to scale on 8 cores and are in effect slower as a result, perhaps Intel's next rollout will be the answer as its rumoured that the  X48 chipset boards will break cover in March!

       
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    Posted by : Gamma

    MSI GeForce 9800 GX2 specs and photo

    Thursday, February 28, 2008 6:33:31 PM (GMT Standard Time, UTC+00:00)

    imageview.phpIt seems that MSI has been goofing up (well they have the reputation for it) by releasing photo's and details on NVIDIA's upcoming GeForce 9800 GX2, this is NVIDIA's top-of-the-line to-be, so it's never too early to start nerding out.

    The best way to think of the GeForce 9800 GX2 is a 8800 that's been shrunk down to 65nm and SLI'd onto a "single" card. The card is supposed to be at least 30% faster than a 8800 Ultra, and will apparently support Quad SLI. The details over at MSI show the product with 1GB of GDDR3 memory, MSI's GeForce 9800 GX2 should get a GPU core clock of 660 MHz, the Shaders domain at 1650 MHz and memory at a beefy 2400 MHz.

    Well, next week is CeBIT, we'll know the specifics soon. For now, here's the photo.

     

      guru3d

       
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    Posted by : Jimlad

    Sony Ericcson Xperia X1, this years most awaited phone release? iPhone Beater? you decide!

    Thursday, February 28, 2008 12:03:22 PM (GMT Standard Time, UTC+00:00)

     

     sony-ericsson-xperia-x1-3 sony-ericsson-xperia-x1

     

    Recently unveiled to the press and Trade at the recent Spanish Trade show the Xperia X1 is  Sony Ericcson's first product in the new Xperia range

    and the companies first smart phone to run on the Windows Mobile platform, not only that but it is rumoured that the phone will be the first device to run Windows Mobile 6.1

     

    Technically this phone will pack pretty much all you could want in this kind of device(High speed web access 3.5G HSDPA/HSUPA/EDGE, Quadband, Assisted GPS, Mobile Outlook and Mobile office, Handwriting recognition and 3.2MP camera with flash) and do it in some style, what with its Arc Slider design, Classy metal case

    3inch 800x600 TFT touchscreen display and Icon driven menu system, not only that but the phone will have the power under the hood to run all those vital applications

    as it looks as if there'll be a Qualcomm 7200 processor running at 528mhz, ATI Accelerated graphics and upto 400mb RAM.

     

    Sony Xperia X1 Product page

       
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    Posted by : Gamma

    Razer teases CeBIT-Bound Speed of Light mouse.

    Thursday, February 28, 2008 12:18:29 AM (GMT Standard Time, UTC+00:00)

     

    With CeBIT opening its doors in Germany in just a matter of days, it seems that Razer is already getting us antsy by rolling out a new teaser for an upcoming mouse. Granted, it's not like the firm hasn't pulled something similar before, but considering that it specifically notes March 4th as the date to check back for more details, it's not exactly being secretive about where the launch will take place. T-minus six days until the Speed of (The) Light is revealed -- we're tense with anticipation.

    Engadget

       
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    Posted by : Gunny

    Samsung's 82-inch SyncMaster 820DXn sports a built-in computer

    Wednesday, February 27, 2008 6:59:21 PM (GMT Standard Time, UTC+00:00)

     

    There's displays made for digital signage, and then there's Samsung's SyncMaster 820DXn. Put simply, there's no commercial screen we'd rather have sitting in our living room, and while we doubt many would go for it, the specs here are pretty impressive. Outside of the expansive 82-inch 1,920 x 1,080 resolution S-PVA panel, you'll find 178-degree viewing angles, a 5,000:1 dynamic contrast ratio, "ultra-high" brightness levels, eight-millisecond response time and the firm's own DNIe PRO image enhancement technology. It also includes built-in fans for extended usage along with an integrated PC consisting of an 1.8GHz Athlon64 X2 3400+ CPU, 4GB of flash storage, 512MB of DDR2 RAM, an ATI graphics set and Windows XP to boot. Granted, this thing was designed with luring customers in mind, and given the lofty $76,999 price tag, we don't expect it to do much else.

    Samsung's 82-inch SyncMaster 820DXn sports a built-in computer - Engadget

       
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    Posted by : Gunny

    The Coolest keyboard ever...

    Wednesday, February 27, 2008 6:20:21 PM (GMT Standard Time, UTC+00:00)

    Gadgets: The Coolest keyboard ever...


    Over the decades the Keyboard has evolved from its first simple PS/1 inputs all the way to this generations USB input. But yet, the keyboard has still bored us with its... "Lack of innovation ?"

    But now, a russian company called...Something... has released what we would officially call, THE COOLEST KEYBOARD EVER. In the video below it details how the keyboard is used and why it is so amazing, mainly because it’s basically a screen behind some buttons.

    It’s a great idea, executed perfectly. Allthough it does carry a $800 price tag, the "Optimus Maximus" transformer keyboard is sure to blow consumers away worldwide

    Sl!ceGaming - Story: Gadgets: The Coolest keyboard ever...

       
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    Posted by : Gunny

    Nvidia: The next 3D revolution?

    Tuesday, February 26, 2008 11:29:13 PM (GMT Standard Time, UTC+00:00)

    This year's Consumer Electronics Show had a number of 3D TV technologies on show. And now similar technology has turned up at GDC.

    Graphics giant Nvidia has developed technology than can give games a true 3D perspective using polarising glasses and stereoscopic display systems.

    Nvidia's system uses software drivers which split the video output into two views, which are slightly out of alignment.

    The demo system I was shown had a 46inch television, which had a passive polarising filter over the screen. It takes each scan line from the images and selects it either for the left or right eye.

    The glasses map those views to the appropriate eye. Without the glasses you see the two views.

    Nvidia say developers don't have to do any extra work for their games to work with the system - but do have to follow some rules.

    About 80 games will work with the system at launch, which comes in a few weeks.

    So how effective is it? From the demo I was shown, very.

    But what I was shown was pretty limited - a menu screen for Age of Empires III, which rendered a townscape into an impressive diorama which felt like you could reach in and touch roof tops and people at the back of the view.

    The other demo was a flight simulator and that proved very effective. A sense of depth when flying is very valuable and it definitely aided the experience.

    The TV it was being demonstrated on cost more than $6,000 but I'm told there are compatible displays for under $1,000.

    Quite who is willing to pay out for such an embryonic technology remains to be seen.

    BBC NEWS | dot.life | A blog about technology from BBC News | The next 3D revolution?

       
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    Posted by : Gunny

    Everex gets official with $499 gPC mini desktop

    Tuesday, February 26, 2008 11:26:24 PM (GMT Standard Time, UTC+00:00)

     

    While one generally associates "Everex" with "bargain basement," we can't exactly see the incredible value in the gPC mini. Hinted at late last month, this minuscule desktop is now getting all official on us and comes loaded with a 1.83GHz T2130 processor, 120GB hard drive, 512MB DDR2 RAM, a DVD writer and Intel's GMA950 graphics set. Furthermore, it's packin' gigabit Ethernet, DVI / S-Video outs, FireWire, four USB 2.0 ports, a 4-in-1 multicard reader and audio / in out. Granted, you'll have to deal with the gOS that comes loaded in, but hey, maybe that's not such a thorn in some folks' sides, anyway. Don't worry, you've got until March 1st to mull it over, after which you can (hopefully) place your order at NewEgg.

    Engadget

       
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    Posted by : Gunny

    Dell XPS 630 Review: Affordable PC Gaming : Call of Duty 4?

    Tuesday, February 26, 2008 11:08:49 PM (GMT Standard Time, UTC+00:00)
    The typical answer to the question “How can I save money on a new gaming system?” involves a bunch of component suggestions, instructions for home building, and the idea of carrying over as many inconsequential parts as possible from a system you already own. But what if you have neither the skill, nor time, or even the left over parts to follow such suggestions? Dell thinks it has the answer in its new XPS 630 gaming PC series.
       
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    Posted by : Gunny

    Attack of the hydra-headed displays

    Tuesday, February 26, 2008 7:30:12 AM (GMT Standard Time, UTC+00:00)

     

    Whether you're talking about a day trader, wannabe security guard, or voyeur extraordinaire, it seems that some people just can't get enough computer monitors to stack together. The latest example of this obsession comes from the "Paramount Parabolic Multi-Monitor Display" made by Humanscale.

    Accommodating up to eight displays, the system tops even CineMassive's six- or seven-screen "MasterPlex" line. Perhaps the most impressive aspect of this set-up--which apparently provides only the rack and mounts, not the actual LCDs--is that it requires no tools. Additional monitors just "snap into place," Dvice says.

    Convenient, perhaps, but we wouldn't want to be in front of them during an earthquake.

    Attack of the hydra-headed displays | Crave : The gadget blog

       
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    Posted by : Gunny

    Alienware takes the Area-51 m15x lappy to Penryn town

    Wednesday, February 20, 2008 3:39:57 AM (GMT Standard Time, UTC+00:00)

     

    The mothership has already started slapping Penryn chips in lappies, so it was only a matter of time before Alienware followed suit -- yep, here's the Area-51 m15x laptop, now with your choice of T- and X-series Core 2 Duo processors. Stick with the standard 2.5GHz T9300, upgrade to a 2.6GHz T9500 for $275, or throw caution (and $650) to the wind with the 2.8GHz X9000 Core 2 Extreme option. No word on whether that edge lighting is actually enabled on these bad boys, but hey -- you've still got those Penryn bragging rights, yeah?

    Alienware takes the Area-51 m15x lappy to Penryn town - Engadget

       
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    Posted by : Gunny

    Fujitsu's Scaleo home server gets detailed

    Wednesday, February 20, 2008 3:39:09 AM (GMT Standard Time, UTC+00:00)

     

    It's been quite a while since we saw the first less-than-stellar renders of Toshiba's Scaleo home server, but it looks like the device is now finally nearing an actual release, with just about all the details you could want now out in the open. As previously announced, the server will be available in two varieties, with the Scaleo Home Server 1500 boasting a single 500GB hard drive and room for three more, and the Scaleo 1900 boasting two 500GB hard drives and, apparently, room for three more drives as well (although, as Slash Gear points out, that may be a typo given that the two are the same size). Otherwise, you can expect a Celeron 4xx processor in each, along with 512MB of RAM, 256MB of flash memory, gigabit LAN, four USB ports, and two eSATA. There's still no official word as to when they'll be available over here, however, but they'll apparently hit the UK in the next two weeks, with the 1500 and 1900 demanding £399 and £469 (or $777 and $913), respectively.

    Fujitsu's Scaleo home server gets detailed - Engadget

       
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    Posted by : Gunny

    Worldwide LCD TV shipments surpass CRTs for first time ever

    Wednesday, February 20, 2008 3:37:48 AM (GMT Standard Time, UTC+00:00)

     

    Just days after Sony vaulted to the top of North American LCD sales charts, DisplaySearch is now reporting that worldwide shipments of LCD TVs have overtaken CRT TVs for the first time in the history of the universe. More specifically, LCD TV sales rose some 56-percent year over year, and 47-percent of the world's TV market is now held by said technology. Reportedly, the transition from CRT to LCD was seen as a logical one, considering that it could extend down to sizes smaller than 20-inches and satisfy desires for large-screen sets. We know you're just itching to go diving head first into more numbers on the subject, so feel free to toss on those wire-rimmed glasses and hit the read link below.

    Worldwide LCD TV shipments surpass CRTs for first time ever - Engadget

       
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    Posted by : Gunny

    GeForce 8 GPUs to acquire PhysX support via software download.

    Sunday, February 17, 2008 6:34:57 PM (GMT Standard Time, UTC+00:00)

     

    Good news for folks with a GeForce 8 GPU and lots of questions about how the recent Ageia acquisition would affect them: your current card will be receiving PhysX support. When NVIDIA CEO Jen-Hsun Huang was questioned in a recent conference call, he noted that the firm was currently "working towards the physics-engine-to-CUDA port," and it could be delivered as "a software update" to every card that's CUDA-enabled (read: all of the GeForce 8 GPUs). Sadly, the bigwig still wouldn't say when to expect the release of the first PhysX port, but we really can't imagine it taking too awfully long now.

    GeForce 8 GPUs to acquire PhysX support via software download - Engadget

       
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    Posted by : Gunny

    APX-2: The New HD Audio PC from Onkyo

    Sunday, February 17, 2008 6:34:07 PM (GMT Standard Time, UTC+00:00)

     

    Onkyo is loved by Japanese customers for its amazing product line-up. While this is not the first time for Onkyo to launch an HD audio computer, this new version, the APX-2, has been released in partnership with SOTEC, the Japanese PC manufacturer.
    Our PC is sold in Japan through Sotec's distribution channel. It's been given a Core 2 Duo T5500 @ 1.66GHz, 1 GB of RAM, 500GB of HDD stick together with a digital audio amplifier. The very same amplifier found on the Onkyo PCI-200 audio card.
    In order to minimize the effect of vibration and noise emminated by other components, Onkyo worked hard to ensure the APX-2 is as silent as possible. The HDD is stored in a Super Floating HDD Unit, a kind of noise cancellation box (22dB max). Onkyo also bypassed Vista's volume mixer function and installed Pure Direct Audio Path (PDAP) in order to avoid audio lost due to Vista's poor HD audio support.

    NewsNews

    APX-2: The New HD Audio PC from Onkyo : Akihabara News .com

       
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    HotHardware - Asus Z7S WS Skulltrail Motherboard Sneak Peek

    Sunday, February 17, 2008 6:32:28 PM (GMT Standard Time, UTC+00:00)

    By now, we suspect most of you are aware of Intel’s extreme enthusiast platform – a.k.a. Skulltrail – that couples a pair of quad-core Core 2 Extreme QX9775 processors with the dual-socket D5400XS motherboard, for a total of eight cores of high-performance goodness.  We recently evaluated Skulltrail and have our thoughts on the platform posted for you all available right here.

    What you may not be aware of at this point is that some of Intel’s partners also plan to introduce enthusiast-class motherboards complete with dual LGA771 sockets, similar to the D5400XS.  Asus, for example is prepping the Z7S WS motherboard you see pictured below...



    Asus Z7S WS Motherboard

    The Asus Z7S WS features dual LGA771 sockets that support Intel Xeon 5000, 5100, and 5300 series processors of both the dual and quad-core varieties.  The Z7S WS is built around the Intel 5400 and ESB2E chipset and supports 1600MHz / 1333MHz / 1066MHz / 800MHz front side bus speeds, it has six Fully-Buffered DDR2 DIMM slots, and a pair of Marvell 88E8056 Gigabit LAN jacks with teaming functionality.  The Asus Z7S WS’ expansion slot configuration consists of two PCIe 2.0 x16 slots, one PCIe x16 slot with an x8 electrical connection, and single PCIe x1, PCI-X, and PCI 2.2 slots.  The dual x16 PEG slots are a differentiating factor for the Z7S WS because Intel’s D5400XS only supports PCI Express 1.1.  The D5400XS, however, is outfitted with NVIDIA PCI Express switches which enable SLI, something the Z7S WS lacks.  Also note that the Asus Z7S WS requires standard LGA771 heatsinks, whereas Intel’s Skulltrail mobo will work with a wider variety of LGA775 CPU coolers.  We should also point out that the Z7S WS features a digital VRM, which significantly clears up the area around the CPU sockets and the PCB is "only" 12" x 10.5", which is much smaller than the DX5400XS.

    The Z7S WS’ I/O port cluster is pictured above, as are the board’s various heatsinks and its built-in active RAM cooler.  If you’ve ever worked with FB-DIMMs, you know they can get quite hot, so the active RAM cooler is a welcome addition to this motherboard in our opinion.

    We’ll be firing the Z7S WS up and taking it for a spin around the lab real soon, so stay tuned for more details and a full review.

    HotHardware - Asus Z7S WS Skulltrail Motherboard Sneak Peek

       
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    PC-makers mull their margins as the low-cost laptop arrives

    Friday, February 01, 2008 5:39:12 PM (GMT Standard Time, UTC+00:00)

    Published: January 31 2008 02:00 | Last updated: January 31 2008 02:00

    An unfamiliar brand name sits atop the Amazon.com bestseller list for notebook computers. This hourly-updated popularity contest has recently been dominated by Taiwan's Asus rather than Silicon Valley's Apple. Five of the top 10 at one point this week were Asus machines, compared with three Apples, one Toshiba and one Hewlett-Packard unit.

    Unlike the sleek, powerful $1,000-plus (€676, £503) MacBooks, the Asus notebooks were $300-$400 variations on a basic laptop model called the Eee. It has a feeble processor, a small seven-inch screen and a tiny two to four gigabytes of storage. Yet the Eee is being seen as more indicative of the future of computers than the MacBook Air, the wafer-thin laptop unveiled to gasps by Steve Jobs, Apple chief executive, at the Macworld trade fair this month.

    "Asus is showing that a new model is developing, the Eee is a very nice device and it's sold 300,000 units in its first two months," says Stephen Dukker, who as chief executive of eMachines in the 1990s helped drive down the price of desktop PCs from an average of about $700 to $400. EMachines sold 2m of its bare-bones machines in its first year but this entry-level price has barely been lowered by others in the intervening years.

    "Desktop PCs reached terminal pricing about 10 years ago; with the $300 notebook, we're now reaching terminal pricing there," he says.

    If so, it comes at a critical juncture. Such is the growth of laptop sales in recent years that Intel, the world's biggest chipmaker, is predicting a crossover point for next year, when notebook sales will overtake those of desktop PCs. It expects the mass adoption of portable PCs in emerging markets and is introducing lower-power chips for smaller, cheaper machines. It is also producing its own $300 "Classmate PC", in concert with local manufacturers in the developing world, to be used in schools

    Meanwhile, One Laptop Per Child, a non-profit organisation founded by Nicholas Negroponte of the Massachusetts Institute of Technology, has developed the XO, a bright green laptop with protruding antenna ears that currently costs $188 to produce. The aim has been to reduce its cost to just $100, far below the $300 level that Mr Dukker and Asus see as currently feasible.

    OLPC lost its chief technology officer this month when Mary Lou Jepsen left to start her own low-cost laptop company, Pixel Xi, which aims to produce a $75 or even a $50 laptop in the next two to three years. "Computers have been an exception. If you look at consumer electronics, a DVD player was about $800 10 years ago - now they sell for $20," she says. "The [computer] industry has been able to keep the price flat by focusing on gazillion-gigahertz machines running really bloated software and that's worked for years since the IBM PC revolution."

    Her point is that PC prices are kept constant by convincing consumers they need more memory, storage and processing power, the cost of which comes down, allowing the industry to offer more for the same price and maintain its margins.

    "But do you really need that if you just want to write an e-mail or use the internet? It turns out that OLPC really touched a nerve and I found out that everybody wants this laptop for kids in the developing world."

    OLPC found a strong uptake for a "give one, get one" campaign it launched in North America in November. It discovered consumers were willing to pay $400 for an XO - the price meant another XO would be given free to a developing-world child. It is now launching OLPC America to extend the cheap laptop concept for children in the US.

    "We didn't set out to impact the market: we were trying to solve the problem of providing kids with learning tools," says Walter Bender, OLPC president of software and content. Nevertheless, he thinks OLPC may have influenced companies such as Asus and Everex, maker of another low-price laptop, the Cloudbook. "I'm not even sure why they are doing it, because there's not much margin there and there's never going to be much margin," he says.

    Mr Bender says the move to a lower-margin model triggered by OLPC could be the reason "we have got so much grief", referring to industry criticism of the project led by Microsoft and Intel. He says the price can be lowered further as volumes rise - about 250,000 XOs have been built since November - and components are reduced. "[The XO has] 800-900 parts - it would be nice if it was 60 parts and we are heading down that path."

    More stripped-down laptops such as the XO and Classmate appear to be on the way. "There's so much interest and anticipation for more affordable devices that we are seeing interest from our [PC maker] customers in the Classmate's design," says Lila Ibrahim, vice-president of Intel's emerging markets platforms.

    The PC industry is torn by the prospect. Notebooks have been relatively high-margin products since the price of desktop PCs was driven down. EMachines found its business model was unsustainable and was bought by Gateway, which was then taken over by Acer. HP merged with Compaq in the biggest example of consolidation. Dell has struggled in recent years and lost its number one status.

    Mr Dukker says OLPC has set unrealistic expectations with its $100 laptop. He says it still costs nearly double that price, with the total cost of ownership running into hundreds of dollars more once delivery, taxation and technical support is taken into account.

    He now heads nComputing, a company offering low-cost computing technology for schools and small businesses. The power of a single desktop PC is shared with six other terminals, each one equipped with just his company's small $70 black box, a monitor, keyboard and mouse.

    Others argue that neither desktop nor notebook PCs can meet the needs of emerging markets. Mark Dean, who holds three of the patents for the 1981 IBM machine that kick-started the personal computer revolution, says it is time to move on - to mobile phones.

    He points out that phones can allow farmers in rural India to check market prices for their crops, they can act as wallets, location finders and can store all of a child's schoolwork for a year. Phones can now be connected to keyboards and monitors or even project their own screens.

    "I'm pretty optimistic that the cellphone will get there - it will have the performance, storage capacity, connectivity and the application delivery to do the things that we can do today with our laptops," he says.

    But computers will have a big role to play for some time, insists Ms Jepsen. "The developing world is about to come online. Like the revolution when we moved from the mainframe to the IBM PC, now we are moving on to low-priced laptops, where all of the world can take part in the conversation."

    FT.com / Companies / Media & internet - PC-makers mull their margins as the low-cost laptop arrives

       
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    The $600,000, Diamond-Encrusted Golden Gaming PC

    Tuesday, January 29, 2008 2:41:07 PM (GMT Standard Time, UTC+00:00)

     

    The $600,000, Diamond-Encrusted Golden Gaming PC

    You know, I had intended on Sunday being the last day we updated the site, but something came into my inbox from a reader of my old site, 1PStart, that made me sit back and just shake my head. Now, I’m going to ask you a very simple question: Do you want a new computer with a 3.00Ghz Intel Core 2 Duo processor, 2GB RAM, 24-in-1 disc reader, and a CD/DVD/Blu-Ray player? If you have between $560,000 and $750,000 just lying around the house, you’re in luck.

    Now hold on. You’re probably asking “Why in the hell do they cost so much?!” …well, the answer is simple: The towers are constructed of gold and platinum. The computers, from Japanese company Zeus Computers, use towers made out of pure gold and platinum, with diamonds embedded in the molding lines.

    Now before you go off and transfer a mortgage to your PayPal, these aren’t even the best PCs for gaming. They only use the sound output onboard the ASUS P5KPL MATX motherboard, and the graphics card is the nVidia 7200GS…

    …but of course, if you’re spending enough money to buy a small African nation on a computer, odds are you can spare the extra few hundred bucks to buy a decent video card.

    [Zeus Computers] (Translated)

    The $600,000, Diamond-Encrusted Golden Gaming PC

       
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    Nvidia GeForce 9800GX2 naked card photos. 1st Pictures.

    Tuesday, January 29, 2008 2:38:39 PM (GMT Standard Time, UTC+00:00)

    "AMD’s recently released HD 3870 X2 graphics card is about to get a run for it’s money, big time, as Nvidia is looking to release the 9800 GX2 card - consisting of two 8800GT chips on tow circuit boards, but still one graphics card."

    VR-Zone: Technology Beats
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    GeForce 9800GX2 naked card photos - VR-Zone IT & Lifestyle Forum!

       
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    StreamMyGame: Play PC Games On Your PC or PS3

    Monday, January 14, 2008 3:17:17 PM (GMT Standard Time, UTC+00:00)

    StreamMyGame has been available for the PC for a little while now, I played with a version a few months back and was quite impressed. In a nutshell it allows you to stream the video output of a game from 1 pc to another, why would I want to do this you might ask ? Well imagine you have a monster quad PC with all the trimmings in the office, but only an old single core PC or lappy in the lounge or bedroom. Well now you can Install and run the game on the quad PC in the office, but pipe the output to your lappy and play it via your LAN on the lappy in the bedroom. So yes that's right you can use your old lappy for gaming now as it simply becomes an input device for the more powerful PC you have elsewhere. Its surprisingly  fast and responsive and well worth some further investigation. Now they have launched a Linux and PS3 version.

     

    If you haven't heard of StreamMyGame.com, let me enlighten you: they're a community website that uses a new online technology called Game Streaming. They create "innovative, industry-changing products" for the PC and video game industry. And now, they have announced the release of its free Linux Player, which will let you play any PC game on the PlayStation 3!

    This is a free server from StreamMyGame, and it allows PC games to be played remotely by first converting the game's video and audio into a Game Stream. After that's done, they send the data over a home network to a second computer where you can view and play the game with the free StreamMyGame Player. This second computer can be a PC, laptop, PS3 or Linux device, and it doesn't need to have the game installed on it, either. The StreamMyGame Server is available to just about anybody, as it's compatible with Windows XP, Vista and all PC titles based on Microsoft's DirectX8, DirectX9 and DirectX10. Yep, this does include last year's PC big-time award-getter, Crysis. The StreamMyGame Player is compatible with Windows XP, Vista and Linux with resolutions that go all the way up to crazy high Super HDTV (3200 x 2400).

    "Playing the latest PC game on the PS3 is now a reality at HD resolution and fast frame-rates," said Richard Faria CEO. "I have a PS3 in my living room and PC in my office and my two kids both have old PCs in their bedrooms. Now we can play games anywhere around the home. StreamMyGame's technology networks the power of a main PC so it can be used to play high end games on other PCs, PS3s and Linux devices."

    Come March, StreamMyGame will broaden its horizons a bit by enabling games to be played remotely over broadband networks that have "sufficient capacity" (like Verizon's FiOS or British Telecom's FTTP). It's certainly an ambitious idea, so if you want to make your PS3 more capable than ever, check it out.

    PS3 News: StreamMyGame: Play PC Games On Your PS3

       
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    Shuttle's $199 Linux PC

    Monday, January 14, 2008 3:03:33 PM (GMT Standard Time, UTC+00:00)

    LAS VEGAS--Asus' Eee PC and Everex's CloudBook aren't the only ones pushing down the price of affordable, open-source PCs.

    Shuttle introduced its $199 KPC Linux PC here on Tuesday. The company didn't have it on display on the actual floor of the convention halls here at the Consumer Electronics Show (too late did I find out you had to zip over to a private suite at the Bellagio for a look-see), but booth representatives were happy to talk details. "It's meant for simple tasks," said sales rep James Wonpu.

    It'll have an Intel Celeron processor, a 945GC chipset, 512MB of memory and either a 60GB or 80GB hard drive. What it won't have: an optical drive or a PCI Express slot. Despite that, it's a pretty good-looking box, and comes in red, blue, white, and black, each with a different icon stamped on the front.

    Shuttle

    Shuttle also says there will be a $99 barebones version of the KPC. That version will have the option of upgrading to a Core2Duo processor and 1GB of memory. Both will be available for purchase near the end of the first quarter.

    Shuttle's $199 Linux PC | Tech news blog - CNET News.com

       
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    Wireless HDTV Proliferates Across CES Show Floor

    Friday, January 11, 2008 7:08:20 PM (GMT Standard Time, UTC+00:00)

     

    LG-WirelessHD.jpg

    Blasting HDTV from one place to another without wires is a revolutionary concept that made evolutionary strides at CES 2008. We found numerous companies showing the technology that's able to move luscious HDTV video either across the room, or in some instances, through walls and around the house. Some of these systems are shipping soon, while others are only in the experimental stage. The remarkable thing is, all except one of the transmit/receive concepts we saw looked indistinguishable from wired HDMI video to the eyes of a normal person:

    LG will offer wireless 1080p as an option on its 50-inch and 60-inch PG70 plasma screens, and it'll be standard on the LG71 LCD panel. Using the 802.11n protocol, the video is compressed with JPEG 2000, and looked nearly perfect with few visible artifacts. All these models will ship in August.

    westinghouse_wirelessHD.jpg

    Westinghouse Digital's wireless 1080p system uses UWB (ultra wideband) components from Pulse-LINK, building the receiver into its TVs and using (nearly) visually lossless JPEG 2000 compression to make it all possible. Available in Q4, the company says it'll add $200 to the price of a 1080p LCD TV.

    Gefen-WirelessHD.jpg

    Gefen's UWB-based wireless HD system was the closest to a shipping product we saw, albeit capable of only 1080i/720p transmission. The $700 system is in the final stages of approval and the company says it will ship "in a couple of weeks."

    Belkin_wirelessHD.jpg

    Belkin's wireless 1080p product uses 5.8GHz RF (radio frequency) tech by Amimon that we saw demonstrated at last year's CES, transmitted by this cool-looking box to a receiver mounted on the back of the TV that can be between 50 and 100 feet away. It'll be available in September for around $600.

    panasonic_wireless-HD.jpg

    Panasonic's Viera Link Wireless HD sends a beam from transmitter to receiver using 60GHz RF. If someone gets in the way of that signal, its "beam steering technology" bounces the beam around to get it there anyway. Seems to act like infrared, although they told us it's radio frequency. Looks great, but they had the works hidden in a big, clunky cabinet. Seems pretty far from commercial rollout.

    sony_wirelessHD.jpg

    Sony's wireless in-room HD also used Amimon technology for its demo, where booth reps were careful to call it a conceptual idea. While Sony had a snazzy-looking transmitter box (seen at the bottom of the pic above) in view, the guy admitted that the real workings were concealed in the cabinet below. The video quality of the 1080p was nearly perfect, with almost no latency, a hallmark of the Amimon system that's been working well since a year ago. Sony wouldn't say when or if the tech would be brought to market.

    In another demo around the corner, Sony showed us its 720p/1080i wireless HD system (transmitter picture in inset above), compressing the video with a few artifacts and a three-second latency, but able to transmit the signal 100-300 feet. This version also had a backchannel for remote commands to be sent back to the transmitter.

    Summing up, hold off with that sledgehammer you're about to use to smash the drywall to install HDMI cable for your home theater projector. It looks like practical and affordable wireless 1080p will be the Next Big Thing, and we expect it to be shipping from numerous manufacturers using a variety of tech by next year's CES. Before long, according to tech driver Amimon, economies of scale will allow the technology to be built into components at little extra cost.

    Eyes On: Wireless HDTV Proliferates Across CES Show Floor

       
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    Windows Home Server in depth review!

    Thursday, December 20, 2007 9:20:50 PM (GMT Standard Time, UTC+00:00)

    I've been testing this new version of Windows for a few weeks now, and it does exactly what it says on the tin. If you have multiple PC's in your home and you want an Idiot proof way of performing a full PC backup or just the C: Drive for selective or full restore then this is your solution. If you also want a centralised Hub/Pool to store all your Pictures, Music, and Movies, and even install programs so that they are accessible from just about any other device in the house, then this is your solution. I've been testing the OEM version which I've installed on some relatively old hardware but well above the min spec for WHS. My test bed was an AMD XP2800 with 768mb RAM and 3 HD's. 1x 320, 1x250, and 1x200 giving me a total of 704GB of storage space. WHS using a clever method of allowing you to pool all your HD space as 1 virtual volume, more on this in the review below.

    Gunz.

    When Microsoft announced Windows Home Server earlier this year, it was greeted with a mixture of curious disdain and eagerness. Some questioned what the product offered over existing solutions, while others welcomed it with open arms. It's at once hard to explain and easy to understand what Windows Home Server is, but it's worth getting to know the newest addition to the Windows family.

    Over the years, we've cobbled together our own "home servers" using a variety of platforms and hacks to get the functionality we desired. Others have taken advantage of consumer-level storage devices such as Infrant's ReadyNAS or Data Robotics' Drobo to back up files and serve up media. These were haphazard at best, as it required piecing together both hardware and various software applications into a patchwork solution.

    Windows Home Server is available through the following distribution channels:

    • As a complete hardware/software solution.
    • As OEM software for system builders.

    Joe and Jane Public will likely walk into their local big-box electronics retailer and buy prebuilt machines that will have Windows Home Server already installed and configured for use. The test hardware we've used for this review is discussed in further detail later in this review, but for those of who want to roll your own, take a look at the Budget Box recommendations in our System Guides.

    For those of you that were waiting on the OEM release, Microsoft is famously tight-lipped about system builder release dates and pricing, but several North American retailers have it in stock and ready to ship. As we noted, pricing has fluctuated as retailers look for the sweet spot, but it looks like our estimates of $150-200 weren't too far off the mark.  

    What Windows Home Server is

    At first glance, Windows Home Server seems built to scratch an itch that doesn't exist. When Microsoft set out to make the business case for Windows Home Server, it quickly focused on a very specific target market: "Households with a broadband connection with 2 or more 'active' PCs that are sharing the internet connection." Additional research showed that on average, the majority of these households also had a digital camera, color printer, and a game console, but less than 20 percent reported feeling secure with their backup solution.  

    With Windows Home Server, Microsoft wants to simplify how your files and backups are stored. So far, so good, but what about the additional features: remote access, media sharing, etc.?  Are they a tacked-on afterthought, or does Windows Home Server make everything play nicely together?

    What Windows Home Server is not

    If you're expecting something along the lines of Microsoft's enterprise products, then don't get your hopes up.  In developing Windows Home Server, the team kept the scope lean and mean, instead allowing users to extend functionality by the use of add-ins. As a full-fledged media server, however, users coming from purpose-built platforms like Windows' Media Center Edition, SageTV, or MediaPortal will find Windows Home Server's feature set a little bare-boned.  

    Small businesses might salivate at the prospect of a ~$200 price tag for a storage and backup solution, but Windows Home Server is definitely targeted towards the consumer.  The 10-user limit doesn't leave much room for growth, and its feature set pales in comparison to enterprise offerings like Windows Small Business Server.  Those of you with LTO or DLT systems at home might not be content with Windows Home Server's backup methodologies, but for the majority of users, it should be more than adequate.

    Computer backup and restore

    Once your Home Server and client PCs are set up, backups will happen automatically, and you can restore a whole computer or an individual file or folder from any available backups. Backups occur daily, and you can select a time frame for backups to be made. The Connector will not initiate a backup if there is any activity—say, someone checking their e-mail or browsing the Web—on the client PC. However, the lack of wake-on-LAN means that Windows Home Server will only be able to back up computers that are already on or in sleep mode.

    First used by Microsoft in Exchange Server, single-instance storage eliminates duplicated files and minimizes the size of Windows Home Server's backups by keeping only one copy of files used by multiple users or computers —a process Microsoft refers to as Single Instance Store. Here, it's as good as ever; for example, two computers that currently eat up 71GB of space total on both of their system drives are squeezed down into 54GB of backup files. In conjunction with Volume Shadow Services technology, which takes a point-in-time snapshot of a client PC, it's an efficient way to minimize the space requirements of computer backups.  After the initial backup, Windows Home Server performs sector comparisons on what's changed and backs up the changes.

    Bare-metal and individual file restores are initiated from the client PC. For individual files, you can select the desired backup to restore from, and Windows Home Server will begin unpacking the backup file. Once complete, you will be presented with an Explorer window and prompted to drag and drop the desired files to your computer's hard drive.

    2
    A dialog box gives you a progress meter when opening a backup

    For a complete restore, Windows Home Server provides a Restore CD that allows you to boot up a computer and restore a full backup, including the operating system. Because this restore process will wipe any existing data on the client PC's hard drive, it's to be used with caution, but for power users who are looking for an easy way to image and restore machines, this feature is among one of Windows Home Server's most attractive.

    There are, unfortunately, a few issues with Windows Home Server's backup functionalities. For one, only computers running Windows XP SP2 or Vista x86 can be backed up, leaving older versions of Windows and x64 out in the cold. The developers have commented that the lack of time to develop compatible backup and restore drivers is the reason behind the lack of an x64 Connector, and there is currently no word on when this functionality might become available.

    There are some caveats to the Backup service. For one, WHS is going to assume that it can back up all PCs connected to it, but it does fail if it runs out of space. Backup and restoration can also be CPU- and network-intensive. As a test, an initial backup of 20GB over 802.11g took approximately an hour and a half, while 35GB over a 100Mbps Ethernet link took a little over an hour. CPU usage occasionally spiked to 100 percent, but it's clear that the bottleneck lay with the network. If you're doing a full restore, it's highly recommended that you do it over a wired connection. The initial backup is especially intensive, especially if the client PC is running Windows XP. This isn't anything out of the ordinary to those of us used to seeing the impact of a disk-to-disk backup.

    Sharing and storage

    Along with computer backups, Windows Home Server also features robust file sharing and server storage options. Although Windows Home Server is built on the same codebase as Windows Server 2003 and includes most of the same capabilities, Windows Home Server does have additional capabilities, such as data redundancy and expandable storage, which are handled by the OS.

    Microsoft calls the file-based replication system running behind the scenes Windows Home Server Drive Extender, and it allows you to add drives of any size or type to your storage pool. By selecting whether or not to replicate content in a particular folder, you can also ensure multi-drive redundancy. Because the OS handles drive management, Microsoft recommends not installing Windows Home Server on a RAID array and not adding a RAID array to your storage pool.

    As a test, we hooked up Data Robotic's Drobo to our Opteron test box to see how Windows Home Server and the Drive Extender would react. While Drobo can interface with WHS as a standard USB2 device, attempting to add the Drobo drives into the main storage pool was unsuccessful. We didn't test this issue on Infrant's ReadyNAS, but we would strongly suggest you heed Microsoft's warning about avoiding RAID configurations on a Windows Home Server system.

    Drive Extender also performs the function of balancing storage across multiple drives. When files are copied to your Home Server, by default they are first placed on the system drive. Windows Home Server then determines where and how these files can be distributed across the storage pool and moves files off to the other drives. It's why Microsoft recommends that you install Windows Home Server onto your largest drive, as the space remaining after the 20GB system partition is created is used as a landing zone for your storage pool.

    Adding and removing drives to the storage pool can be managed from the Connector. Keep in mind that any data on a drive being added to the storage pool will be erased when the drive is formatted. If, like us, you need to move data off of a drive before adding it to the pool, you might find yourself playing musical chairs with your drives. The drive removal process is painless, although you will first have to wait for Windows Home Server to move files off of the drive to be removed.

    Upon setup, Windows Home Server creates predefined folder shares—Music, Photos, Public, Software, and Videos—that users with accounts will be able to access. Along with these public folders, Windows Home Server also creates a shared folder for each account. These folders are shared using Samba, so other platforms can access content on your Home Server. Folder permissions are a simplification of Windows access control lists, instead following a Unix-like read-write/read/none model. Unfortunately, these permissions are, by default, set at the shared-folder level; subfolders inherit the permissions of their parent folders, although it is possible to change them outside of Windows Home Server.

    Because Windows Home Server uses both Windows Media Connect 2.0 and DLNA (Digital Living Network Alliance) to share media, you can stream content to a variety of devices. The lack of integration between Windows Home Server and the various Media Center Editions will doubtless disappoint those of you looking to consolidate your boxes, but some enthusiasts are already hard at work integrating MCE into Windows Home Server.

    The Connector

    In order to facilitate remote administration, Windows Home Server comes with a client application—officially called the Windows Home Server Console—but colloquially known as the Connector. Installing the Connector on your client PCs places an icon in your system that alerts you to your Home Server's health. It also creates a shortcut on your desktop to the shared folders on your Home Server, as well as adds the folders to your Network Places.

    4
    The Connector login screen

    When you double-click the Windows Home Server icon in your PC's system tray, you'll be prompted to enter your Home Server's password. From this screen, you can also reset a recalcitrant Home Console. It's a good idea to untick the "Remember the Windows Home Server password" check box from the Options menu on this screen to keep your Home Server secure, as the Connector serves as the administrator—not the end-user—interface with the Home Server.

    The main Connector screen divides Home Server administration tasks into four specific areas. If there are any users accessing the Home Server remotely, their user name appears in the bottom left-hand area of the status bar. This area also shows you the status of any storage balancing on the server.

    6
    The Computers & Backup screen (click for full size)

    If you have set up the Connector on a PC, it will show up on the Computers & Backup screen. From here, you can view the backup status of all the connected PCs on your network, configure the backup schedule and options for a selected PC, or choose to remove PCs from the list.

    When first accessed, the Connector configuration wizard requests to sync the client computer user name and password with the Home Server. Some that might not have a password associated with their login on their PCs might be annoyed by this, but it's actually an important step. When we attempted to connect to Windows Home Server without login/password synchronization between systems, we occasionally encountered trouble actually accessing folders or data via the Connector.

    The View Backups pop-up menu gives you more detail about the available backups for the selected PC, and you have the option of managing retention times for each specific backup or allowing Home Server to use your presets. The option to view and restore from a specific backup file is also available from this screen.

    6
    The User Accounts screen (click for full size)

    Managing users and permissions for Windows Home Server is done from the User Accounts screen. From here, you can view and manage all user accounts.

    When adding a new account, Windows Home Server will prompt you to enter a user name and password and then select permissions for each of the available shared folders. The Home Server then automatically creates a folder for the user that only they will be able to access. If a particular folder is associated with a user to be deleted, you will also be asked if you would like to delete it along with the account.

    The Properties pop-up menu allows you to enable or disable Remote Access for that account, change the user password, reset Shared Folder permissions, or disable the account.

    6
    You can see what folders are publicly available from the Shared Folders screen
    (click for full size)

    The Shared Folders screen allows you to manage the folders that have been made available on your network; personal folders added during the user creation process are also listed on this screen.

    You can also view the duplication status and used space for each folder from this screen. If, like us, you have some file paths and names that go over the 260-character limit, the shared folder containing the offending file will turn an appropriate shade of cautionary yellow to let you know that duplication is failing due to an overlong file name. This, however, can be misleading, as despite the fact that duplication was turned off for the specific folder, the error message kept popping up anyway. It's a good idea to keep your file names in check, but it would be nice if Windows Home Server didn't incorrectly blame the error on duplication.

    Adding or deleting shared folders is easily done via the Connector, as well as changing user permissions and selecting folder duplication options. The latter is important as the Windows Home Server storage pool does not natively provide data protection by default. Because of this, Windows Home Server allows you to select folders that you want duplicated across multiple drives.

    6
    We like pie—pie charts, that is (click for full size)

    The Server Storage screen displays all the hard drives attached to your Home Server. It seems to limit itself to proper hard drives; on our Athlon 64 test box, we had a flash drive and a DVD-ROM drive all connected via USB to the Home Server, but they don't show up on this screen. An external hard drive, however, does get listed on this screen when plugged in.

    Windows Home Server categorizes hard drives as storage or non-storage, and they are listed accordingly on this screen. Annoyingly, you aren't given much in the way of options besides adding a new drive, repairing a failing drive, or removing a hard drive from the storage pool. A little more information about each drive, á la Logical Disk Manager, would have been useful. Although the hard drive containing the system partition is helpfully designated with the Windows flag, you're seemingly on your own when it comes to recognizing the drives you've got in your system.

    We're big fans of the pie chart showing the total size of your storage pool and how space is being used. The only static number will be the 20GB that your system partition takes up by default; the amount of space being used by Shared Folders, any folders being duplicated, PC backups, and any remaining free space are displayed dynamically on the pie chart.

    6
    The Home Network Health screen notifies you of any problems with your Home Server (click for full size)

    If there are any issues with your Home Server, additional information about the problem is displayed on the Home Network Health screen. Like the system tray icon, the shield-shaped icon changes color (green, yellow, or red) depending on the severity of the issue; blue denotes that a backup is currently in progress. If any client PCs are running Vista, the Home Network Health screen will also display any problems detected by Security Center.

    6
    The Windows Home Server Settings screen provides you with a variety of administrative options (click for full size)

    The Connector allows you to configure your Home Server's additional functions and features from the Windows Home Server Settings screen. From here, you can schedule and manage backups, reset the Home Server password and select a password policy for user accounts, enable or disable Media Library Sharing, set up Remote Access connectivity, install add-ins, and manage general Windows Home Server options.

    Remote Access

    One of the more useful features of Windows Home Server is its Remote Access capabilities. If you have enabled Web Site Connectivity and correctly set it up, you can access your Home Server over the web. A setup wizard walks you through setting up a subdomain at homeserver.com, configures your router, and helps you select basic options for your Home Server site.

    6
    The Remote Access login screen

    Connecting to your Home Server URL over port 80 (http://) will display the default Home Server home page; port 443 (https://) using Internet Explorer is the only way you will be able to use Remote Access.

    6
    Once logged in, you have the option of logging in remotely to the PCs on
    your network or browsing your shared folders (click for full size)

    Remote Access will only allow you to log in remotely to your PCs and Home Server. The user permissions associated with each specific account carry over to Remote Access as well.

    6
    By selecting an available PC, you can use Remote Desktop to access it directly
    (click for full size)

    Remotely logging into a PC on your home network can be initiated using the web interface. You can also remotely administer your Home Server via the Remote Access interface, but first you'll need to add your Home Server's URL to your browser's Trusted Zones. For those of us who serve as tech support for our extended family, this ability to manage Home Servers via the web is an incredibly useful feature.

    6
    The Shared Folders tab allows you to browse the folders you have access to
    (click for full size)

    Because Windows Search indexes all the content in your shared folders, it is easy to locate files using the web interface. This is useful if you're on a less-than-speedy connection and need to browse to a specific location or file quickly.

    6
    Remote Access allows you to browse and manage your Shared Folder content easily
    (click for full size)

    From the Shared Folders tab, you can rename or delete files and folders, or you can upload or download files. If you select multiple files for download, Home Server will automatically zip them up for you first. If you're tired of explaining how to use FTP to your great-aunt Ruth, the web interface makes it easy to share files.

    The SDK

    One of the major selling points of Windows Home Server is its easy-to-use software development kit (SDK). Using either Visual Studio 2005 or the freely available Visual C# 2005 Express Edition, developers have access to multiple options when creating a Windows Home Server add-in.

    The first option is to extend Windows Home Server itself. By adding a reference to the Microsoft.HomeServer.SDK.Interop.v1.dll assembly and implementing one of the given interfaces, code can be written to manipulate several areas of the server including folders, notifications, users, and even backup settings. The WHSInfo class provides access to properties of the server such as drive information and networking settings. For developers interested in creating software to control the server, the second option—extending the Windows Home Server Connector—is the route of choice. HomeServerExt.dll provides all the necessary interfaces for adding functionality to the Connector, enabling the developer to add tabs, settings, and web access to the Connector.

    One of the more appealing aspects of Windows Home Server development is the ability to create ASP.NET web applications that are hosted on the server. Because the server runs IIS, it can host any ASP.NET application. Though that may not seem like a big deal, the bigger picture is that applications can easily be created for an entire household's use. Sure, ASP.NET applications could be hosted on Windows XP, but IIS 5 seems clunky compared to IIS 6. Hopefully when a future version of Windows Home Server is built using the Windows Server 2008 codebase, users will be able to use to IIS 7 and reap all the extensible benefits that it offers.

    In general, Microsoft's Windows Home Server SDK documentation should be easy to use for anyone who is familiar with Microsoft's Software Development Network resources. The biggest drawback to Windows Home Server development is that the number of examples on the Web are fairly limited, especially ones for advanced software engineers. Some of the documentation also seems lacking compared to what's available for core .NET classes. Nevertheless, Microsoft provides several basic examples for extending your Home Server and the Connector, all of which can be found as part of the SDK.

    It's also worth noting that the community surrounding Windows Home Server add-in development is growing rapidly. Many add-ins are available free of charge and can be found at the We Got Served web site. Microsoft has also attempted to spur the growth of the community by hosting the Code2Fame Challenge, which pushed developers to create the coolest, most useful add-in possible. First prize was awarded to Andrew Grant for Whiist, who wrote an add-in allowing users to host multiple web pages and photos on WHS.

    Testing platforms and configurations

    Windows Home Server's system requirements can be described as "modest," and the documentation acknowledges that do-it-yourselfers are likely to repurpose old hardware to put together their own systems. A 1GHz processor, 512MB of RAM, a 70GB hard drive, and a NIC are the minimum requirements, although you will need a display, a DVD drive, and a keyboard/mouse in order to complete installation.

    Enthusiast builders will likely put together their own Home Servers, and so two of our test beds were put together using a combination of old parts scavenged from our hardware closet along with some new additions,  thanks to some retail therapy.

    • ECS GeForce6100SM-M AM2 GeForce microATX motherboard
    • AMD Sempron 64 Manila 1.6GHz Socket AM2 CPU
    • 2 x 1GB Wintec DDR2 800 SDRAM
    • Syba 4-port SATA controller card
    • 2 x Western Digital WD5000AAKS 500GB hard drives
    • 1 x Western Digital WD7500AAKS 750GB hard drive
    • 1 x Seagate ST3750640AS 750GB hard drive
    • nForce4 Networking controller

    This build isn't top of the line by any means, but it was enough to keep Windows Home Server humming along happily.

    We also tested Windows Home Server on an even older "legacy" system to observe whether or not six- to seven-year-old hardware was capable of handling the task.

    • DFI AK76 motherboard
    • Athlon Thunderbird 1.2 Ghz
    • 1.25GB RAM
    • A collection of near dead drives:
      • 7200rpm 75GB IBM Deskstar ATA100
      • 7200rpm 120GB Maxtor ATA133
      • 7200rpm 160GB Maxtor ATA133
      • 7200rpm 40GB Maxtor FW400
    • Intel DesktopMT Gigabit adaptor

    We also installed Windows Home Server on a PC with more current hardware. Obviously, this testbed was well beyond the requirements of the OS, but it allowed us to see how Windows Home Server would perform on more powerful hardware.

    • Tyan S2895 motherboard
    • 2x AMD Opteron 256
    • 2.75GB RAM
    • Tyan S2895
    • nForce4 Networking controller
    • 1x NVIDIA 7800GTX
    • 1x Seagate 7200.7 120GB drive
    • 1x Seagate 7200.10 320GB drive
    • 1x Seagate 7200.9 500GB drive

    On all three builds, an issue that we were continually disappointed with was the lack of initial driver support, which added steps to the installation process. The Tyan S2895 isn't a new board—it came out in 2005—and it would have been nice to see at least some drivers pre-loaded. The RAID card in our 1.6GHz Sempron testbed, which is based on a common Silicon Image chipset, also required manual driver installation during initial setup. Obviously this isn't an issue that anyone buying a prebuilt system would have to deal with, but for the DIY crowd, we recommend having a CD or flash key with all of your motherboard drivers handy or slipstreaming drivers into a new installation DVD.

    Benchmarks and performance

    All tests were run using our 1.2GHz Athlon system. Although obviously not the top-of-the-line system available, testing this configuration allowed us to see whether WHS could perform on legacy hardware. Because Windows Home Server is based on Windows 2003 SP2, its performance characteristics should be similar to its predecessor. In order to test and verify this, we assembled a virtual cornucopia of machines to test these claims.

    In order to benchmark performance, we utilized a 4GB DV file to copy the files to and from the Home Server. Results were then broken up into two different scores. The first score is the initial 500MB before the Windows Home Server began to balance storage, which we'll explain after the benchmark results. The second number is the real-time number of the file transfer when Windows Home Server began to balancing storage.

    We tested file copy speeds to Windows Home Server using the following clients, configuration, and hardware:

    • Athlon 64 3800+ workstation with 2GB of PC5300 RAM and Vista
      • 160GB 7200 RPM 3.5" SATA
    • Mac Mini 1.5GHz (Yonah) with 2GB of PC3500 RAM and OS 10.4.10
      • 60GB 5400 RPM 2.5" SATA
    • Athlon 64 3800+ with 2GB of PC3200 RAM and Gentoo Linux 2.6.2.0
      • Custom RAID50
    • Thinkpad X41 with 1.5GHz Centrino, 1GB of DDR4200 and an OS
      • 40GB 1.8" 4200RPM SATA

    Benchmark data

    The key to understanding the significant difference in these figures is remembering that Windows Home Server does a lot of tricks to disguise that there are multiple drives. Essentially, when you begin writing to the server, you are writing to the first drive. Windows Home Server tries to aggressively maintain the maximum amount of free space as possible on this first drive. This is where Windows Home Server's Balancing Storage act comes into play. (Note that users who only have one physical drive installed in their Home Server will not see this functionality in action.) Essentially, balancing storage is the act of moving the new data away from the primary drive to any of the additional drives that have been added to the server. During our testing, we would see initially great performance until, at some random spot in the copy process, it would appear to grind to a halt. Now we realize we used an extreme case with our 4GB file copy, but is it too much to ask for Windows Home Server to wait for an idle time to balance storage?

    Read performance from the Windows Home Server, as we expected, was fast. Each PC was able to maintain the performance level listed above in the first set of numbers. The Home Server was also able to provide a streaming interface that utilizes Windows Media Connect. Streaming music and video to the Xbox 360 and a laptop running Vista simultaneously did not exhibit any unusually high CPU usage.

    Restoring data via WHS following drive failure, or trouble in "antiquated" paradise 

    We made comments in our configuration section that related our use of "antiquated" hardware. Realizing that WHS doesn't really have a form of automatic redundancy with its balancing storage system, we wanted to force the issue. Lo and behold, one of the drives on our 1.2GHz Athlon test bed obliged us and failed on its own.

    Once this occurred, we became a tad confused with Windows Home Server. In the Connector, it showed all drives as being fine; however, the backup service had stalled. As Kurt is a professional Windows system administrator by trade, he knew where to look to see what the issue was, but we wanted to use the product as it was intended. He caved and took a peek at the Event Viewer. Apparently, the drive was suffering from continuous bad-sector errors. This in turn caused backups to fail. We were shocked that Windows Home Server didn't at least scrub the Event Viewer for potential drive-related issues.

    This brings us to our next gripe: drive removal. Now that Kurt knew there was a failed drive, he decided to remove it using the WHS console. After thinking for a while, Windows Home Server returned a prompt stating that we would lose the backups and some files stored on the 1.2GHz Athlon test bed. Oddly enough, it didn't tell us which files were in jeopardy of being lost, and we think a listing would be nice at this point. At least then you could prepare or attempt to manually copy the files off.

    Mac/Linux support

    At this point in time, the only way Mac and Linux works with Windows Home Server is by using Samba to access folder shares. There's no word on whether or not the Connector will be ported to these OSes, but we wouldn't hold my breath if I were you. It has, however, been intimated by the developers that the upcoming Time Machine feature on Mac OS X Leopard will be able to use Windows Home Server as a back-end store. Will this simply save Time Machine backups to shared folders using Samba or is there more behind the scenes? We won't know for sure until Leopard comes out later this year.

    General performance

    In common use (streaming music and video, accessing content on shared folders, etc.), Windows Home Server works with nary a hiccup, but its ability to perform is highly dependent on your hardware and network. On our Athlon 64 test bed, we were able to stream high-definition WMV to an Xbox 360, initiate a computer backup, and transfer several hundred MB of photos to shared folders without experiencing any slowdowns.

    Any Windows Home Server-specific performance issues are usually attributed to the Drive Extender Migrator Service, which runs in the background. If storage is being balanced, the CPU may occasionally spike high, but it's really the disk activity that affects performance.

    Conclusion

    It's not an easy question to answer, but it's worth asking: is Windows Home Server worth it?

    If you're an enthusiast or early adopter with old hardware lying around the house, then building your own box means that you'll only be out the cost of the OS, provided you don't need to purchase additional parts. Some might balk at the $170-190 price, so if you're looking for a free or cheaper alternative, there are already open-source clones gearing up for the same space. (Ubuntu Home Server, anyone?)

    For folks who are already using a NAS to host backups and stream media, Windows Home Server might be a tougher sell. And what if you're a multiple-PC household and can't tell a soldering iron from a meat thermometer? Is a $599+ preconfigured Windows Home Server something you really need?

    That depends. We believe that the ease of use in creating and managing computer backups is an excellent alternative to a software program combined with an external hard drive or NAS, and the ability to manage files and users from a client PC or via the web interface is a selling point. File sharing and storage are kept to the basics, and developers are already hard at work developing additional functionality using the SDK.

    It's disappointing, however, for those of us who want slightly finer control over our servers. Although the Connector and Remote Access are easy to use, the choices presented via these interfaces have been simplified for a consumer audience. The lack of x64 support and integration with Media Center will also frustrate some users, but Windows Home Server gets a surprising lot right for its first time.

    We would still like to see some more integration with some of Microsoft's other products (Media Center, anyone?). Performance was within reason (ignoring the aggressive storage balancing), and the expandability of this server OS gives it a lot of potential. Performance-wise, Windows does perform well on antiquated hardware (read: six years old), so all of you with P3 or older Athlon-based systems can give those machines a new lease on life as a Home Server.

    Perhaps the most impressive "feature" of Windows Home Server is that it's a product that gives the term "digital hub" real meaning for the first time. While WHS isn't perfect, it's not hard to imagine a future version of the OS offering both a wider range of features and increased connectivity with a variety of additional devices. Windows Home Server is only the first step towards a true "digital hub," but it's great to finally see a product where the term actually has some genuine meaning behind it.

    What we'd like to see in 2.0
    • Xbox 360 backups: Got the red ring of death on your 360? Upgrading from a Core/Premium and bemoaning the lack of a transfer cable as an Elite pack-in? The ability to back up save files and Xbox Live Marketplace content to Windows Home Server would provide added peace of mind for those of us with hard-fought game saves and Xbox Live downloads.
    • Centralized antivirus and update management: You're longing for WSUS to come to Windows Home Server too, aren't you? While the integration with Vista's Security Center is great, extending this protection to PCs running XP would be useful as well.  Third-party software developers, however, are already hard at work testing server-client solutions.
    • Media Center integration: Currently, the basic Media Sharing functionality built into Windows Home Server is enough to share music, photos, and WMV-encoded videos to any extenders you might also have on your network, but Home Server users coming from fuller-featured media management platforms will definitely find themselves wanting more.
    • 64-bit Connector: With more and more machines running Vista 64-bit, this might aggravate some Windows Home Server early adopters.
    9Pros:
    • Minimal hardware requirements mean you can take older hardware and get started right away.
    • The Connector and Remote Access make it easy to administer your Home Server remotely.
    • The ability to use add-ins to extend the functionality of Windows Home Server.
    Cons:
    • No 64-bit Connector.
    • The administrative interface is sometimes too simplistic.
    • Bare-bones media sharing and streaming capabilities.

    Windows Home Server in depth review!

       
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    Posted by : Gunny

    My Dell Hell Update.

    Wednesday, December 12, 2007 8:21:37 PM (GMT Standard Time, UTC+00:00)
    Apparently i will have a new soundcard delivered by the weekend. Easter weekend? Thanksgiving?
       
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    Posted by : Rich

    My Dell Hell!!!

    Thursday, December 06, 2007 4:33:52 PM (GMT Standard Time, UTC+00:00)
    My Dell Experiance....My Dell Hell!!!
       
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    Posted by : Rich

    Nvidia GeForce 8800 GT pictured (updated)

    Friday, October 05, 2007 2:08:39 PM (GMT Daylight Time, UTC+01:00)

    The G8P/G92 or better yet, the GeForce 8800 GT is now looking at a release date in about three weeks and since we are so close to the unveiling a shot of the upcoming card has appeared online. As seen in the picture below, the GeForce 8800 GT has a single slot cooling solution that covers the whole of the PCB and hides the expected 6-pin PCIe power connector.
    The clocks of the card are set to hover around 600 MHz for the GPU and 1800 MHz for the memory but, at least the core may be set to a higher level so as to better counter AMD upcoming RV670-powered Radeon HD 2950.

     

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    Nvidia Readies New “Ultimate” Technology for Gamers.

    Saturday, September 29, 2007 9:38:43 PM (GMT Daylight Time, UTC+01:00)

    Nvidia Corp. not only plans to refresh its lineup of performance graphics accelerators this year, but also intends to introduce its 3-way SLI multi-GPU technology aiming extreme performance enthusiasts. But will the new triple SLI technology truly become a high-performance solution, or will share the destiny of Nvidia quad SLI?

    According to a slide published by Expreview web-site, which is presumably from Nvidia Corp.’s roadmap, 3-way SLI is Nvidia’s new “ultimate gaming platform”, which will offer ultimate performance in three-dimensional games. ATI, graphics product group of Advanced Micro Devices, also plans to offer 3-way CrossFire multi-GPU technology, however, one of the graphics processing units (CPUs) in such configuration will be able to compute physics effects in case the game supports this capability.

    Initially Nvidia plans to enable triple SLI support for the top-of-the-range GeForce 8800 GTX and Ultra graphics cards, however, eventually it may support 3-way configurations of other GPUs as well. Systems with three graphics cores will be powered by Nvidia nForce 680i as well as nForce 780i platforms with the former supporting PCI Express 1.1/1.0a, whereas the latter featuring PCI Express 2.0 along with a special “BR04” switch for more efficient multi-GPU operation.


    Image by Expreview

    Exact capabilities of 3-way SLI platforms were unclear at press time. However, the exact feature set will mostly depend on driver support. Besides, performance boosts over single- or dual-GPU configurations will also depend on drivers. Back in 2006, when Nvidia unveiled its 4-way SLI technology, actual systems featuring four GPUs could not offer leading performance in all games due to poor drivers. Currently quad SLI technology is not supported for Windows Vista and customers who paid over $1000 for graphics cards alone have to take advantage of only two GPUs instead of four.

    Nvidia did not comment on the news-story.

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    Nvidia aims at Intel with integrated graphics chip

    Monday, September 24, 2007 7:00:35 PM (GMT Daylight Time, UTC+01:00)

    SAN FRANCISCO (Reuters) - Nvidia Corp (NVDA.O: Quote, Profile, Research) is rolling out a graphics microchip that will be embedded in the main collection of components that make up a personal computer, as the company goes toe to toe with Intel Corp (INTC.O: Quote, Profile, Research) in the integrated graphics chip market.

    Nvidia is expected to say on Tuesday that its new GeForce chips for desktop PCs give the performance of an entry-level separate graphics processor unit, as compared to traditional integrated graphics chips such as those made by Intel.

    Given the proliferation of graphically rich computer programs, Nvidia, Intel, Advanced Micro Devices Inc (AMD.N: Quote, Profile, Research) and others aim to provide better graphics performance. Intel, the world's biggest chipmaker, has already upgraded its integrated graphics offering, the G35, aimed at mainstream PCs.

    "As for going up against a strong competitor, that's nothing for Nvidia," said Jon Peddie, head of market research firm Jon Peddie Research, based in Tiburon, California. "They've got great technology and superior marketing skills."

    Traditionally, at the high end of the PC market -- such as for video game enthusiasts -- the graphics chip is a separate processor that connects to the motherboard, the guts of a computer, to give rich, crisp graphics performance.

    Nvidia already has 62 percent of the market for integrated graphics on motherboards used in PCs powered by AMD processors, according to Mercury research. But its market share on motherboards in Intel-powered PCs is less than 1 percent.

    "Nvidia has been extremely successful in providing integrated graphics, particularly for the AMD platform," Peddie said, noting AMD's platform has 5 percent to 10 percent of the desktop market, leaving nearly all the rest to Intel. "This move by Nvidia gives them a pretty big market potential."

    Santa Clara, California-based Nvidia said its GeForce 7150, 7100 and 7050 chips will support the Intel desktop PC processor range, such as Core 2, Pentium and Celeron, as well as new Intel processors due to launch on November 12, code-named Penryn. The Nvidia chips are aimed at desktops priced at $400 to $600.

    With graphics-intensive programs such as Google Earth from Google Inc (GOOG.O: Quote, Profile, Research), three-dimensional graphics now built into Apple Inc's (AAPL.O: Quote, Profile, Research) iTunes, and increasingly graphics-heavy programs like Adobe Acrobat, both PC makers and chip makers are racing to offer good graphics at cheaper prices, Peddie said.

    AMD, for its part, bought Canadian graphics chipmaker ATI, Nvidia's principal rival, and PC makers Hewlett-Packard Co (HPQ.N: Quote, Profile, Research) and Dell Inc (DELL.O: Quote, Profile, Research) each bought high-end video game PC makers Alienware and Voodoo, respectively.

    Just last week, Intel said it bought privately held Irish company Havok Inc, best known for technology to render physics in video games and films, such as for the depiction of billowing smoke and dust in explosions.

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    Windows Vista vs Windows XP Performance: 7 Months Later

    Sunday, September 23, 2007 2:10:14 PM (GMT Daylight Time, UTC+01:00)

    Introduction

    Already we’ve seen DirectX 10 games like Lost Planet, Company of Heroes, and BioShock debut this summer, but it’s the next crop of games that has everyone really excited. Titles like Crysis, Hellgate: London, Unreal Tournament 3 and Gears of War PC all look stunning and have many gamers pondering whether it’s finally worth taking the plunge on Vista and DirectX 10. But before these games can be enjoyed in their full DX10 glory, it’s going to be critical that all gamers who want to enjoy the full experience from these games not only has the proper hardware in place, but software (i.e. drivers and hotfixes/patches) is going to be critical as well. If the graphics driver and surrounding software isn’t up to date, all the graphical eye candy present in these upcoming games will basically be useless.
    Now more than ever, it’s critical that the graphics driver is up to snuff, particularly if you own one of the newer, next-generation DX10 graphics cards.

    With that being said, it has been over seven months since we last took a look at Windows Vista performance versus Windows XP. In that series of articles we found that both AMD and NVIDIA’s Vista performance was lacking in comparison to Windows XP, although NVIDIA’s showing in Vista was much worse: Vista performance was in some cases substantially slower than Windows XP, features were missing, and SLI was unsupported entirely. Meanwhile, AMD’s biggest problem was the OpenGL portion of their Vista driver, OpenGL-based games like Quake 4 scaled poorly in performance in comparison to WinXP and we encountered numerous visual artifacts. CrossFire support was also limited.
    As you can imagine, in the span of the past seven months quite a bit has changed on the Vista driver front and we’ve received quite a few emails asking us to revisit the topic. In fact, right after posting our first BioShock article, the Windows XP versus Vista requests streamed in; we received a few more requests after publishing our Quake Wars story as well.
    Then, just last Friday, NVIDIA briefed us on a new driver they were putting the finishing touches on that was meant to improve their Vista performance in single-card and SLI. This driver was ultimately released just a few days ago in the form of ForceWare 163.69. Are immature Vista drivers still an issue for AMD and NVIDIA? That’s what we’re here today to examine!

    New features

    Looking over the release highlights for Catalyst 7.9 and ForceWare 163.69, you can see that both AMD and NVIDIA have made numerous improvements in their latest drivers. Catalyst 7.9 lists performance improvements for Radeon HD 2000 series cards in numerous games, and even a few performance enhancements for older Radeon 1000 series cards, while one new feature has been added to the driver: color temperature control. The driver also fixes visual glitches with BioShock and Lost Planet (among other games).
    NVIDIA’s release highlights for ForceWare 163.69 is a little more cryptic, only mentioning “Improved compatibility for The Way It’s Meant To Be Played™ game titles: BioShock, Crysis, Enemy Territory: Quake Wars, Hellgate: London, and World in Conflict” as well as “Improved compatibility and performance for NVIDIA SLI™ technology on Microsoft® DirectX® 9.0c and OpenGL® 2.1 applications.” However, the new driver goes much further than that.
    One undocumented issue that has been fixed in ForceWare 163.69 is the random slowdown bug that affected GeForce 8800 GTS 320MB cards. As a result of the bug, in some cases performance would suddenly drop dramatically. Users would have to alt-tab out and then back into the game (clearing the card’s video memory) to resolve this issue.
    ForceWare 163.69 fixes this issue, so gamers with GeForce 8800 GTS 320MB cards who have encountered this issue will definitely want to give the new driver a try.
    And for those of you running Windows XP who are holding out for WHQL-certified drivers, we’ve been told that a ForceWare 163.7x driver will be released sometime next week.

    System Setup

    Intel Core 2 Extreme X6800
    EVGA nForce 680i SLI motherboard
    ASUS P5W DH Deluxe (for Radeon cards)
    2GB Corsair TWIN2X2048-6400C4
    ATI Radeon HD 2900 XT 512MB
    ATI Radeon X1950 Pro
    Catalyst 7.9
    NVIDIA GeForce 8800 GTX
    NVIDIA GeForce 7900 GT 256MB
    ForceWare 163.69
    300GB Western Digital Caviar SE
    Windows XP Professional w/Service Pack 2
    Windows Vista Ultimate 64-bit
    Windows Vista Ultimate 32-bit

    Benchmarks

    Enemy Territory: Quake Wars demo High Settings
    BioShock 1.0 High Settings
    STALKER 1.0004 w/Dynamic Lights
    Company of Heroes 1.71 High Settings
    Oblivion 1.2 w/HDR and High Quality Settings
    FEAR 1.08 Maximum Settings

    Notes

    In our last Vista performance comparison article, we included Windows XP 32-bit and 64-bit results. To save time though we’re excluding Windows XP x64 Edition: in the previous article we found performance was similar between both versions of WinXP, and besides, the 64-bit OS never really took off for a variety of reasons.

    Enemy Territory: Quake Wars


     

    Notes

    In ET:QW, the GeForce 8800 GTX performs similarly regardless of the OS used in single card configuration. Once a second card is dropped in for SLI however, you can see that Vista performance takes a backseat to WinXP: the GeForce 8800 GTX SLI cards ran 8% faster in Windows XP versus Windows Vista 32-bit at 1600x1200. The performance trends for the GeForce 7900 GT are similar – single-card performance is the same regardless of OS used, but SLI scales a little better under WinXP.
    Driver performance for the Radeon HD 2900 XT and X1950 Pro is also the same regardless of OS. Also keep in mind that while we do include CrossFire numbers for both cards, CrossFire has numerous graphical glitches in Quake Wars with the current 7.9 driver. We saw numerous missing textures, texture flashing, and other artifacts.

    FEAR

    Notes

    F.E.A.R. ran very well with both AMD and NVIDIA hardware, in both single card and multi GPU configurations. As you can see, all of the cards performed similarly in both flavors of Windows Vista, as well as Windows XP. Only the GeForce 7900 GT SLI saw a decline in performance when moving from WinXP to Vista, and the drop was only 7%.

    Company of Heroes


    Notes

    The GeForce 8800 GTX ran 4% faster in Windows XP than in Vista at 1600x1200. The margin decreases to just 2% at 1920x1200. We saw similar results when two cards were combined running SLI.
    Everywhere else, performance is pretty similar, regardless of OS used.

    BioShock


    Notes

    It’s important to note that the Radeon cards in BioShock are running with 0xAA/16xAF, all the other cards (including the GeForce 7900 GT) are running with 4xAA/16xAF. AMD Radeon cards do not support AA by default in BioShock. AA must be forced by renaming the executable from “bioshock.exe” to “Oblivion.exe”. Doing this however disables all performance optimizations.
    We have a strong suspicion that NVIDIA’s ForceWare 163.69 delivers a nice performance boost over the 163.67 driver. This applies to both Windows XP and WinVista. It looks like the performance boost is a little greater under XP though based on our tests: the GeForce 8800 GTX ran up to 8% faster under XP than Vista.
    The rest of the cards perform pretty similarly regardless of OS used

     

    Conclusion

    Looking over the performance results, it’s clear to see that both AMD and NVIDIA’s Windows Vista drivers have come a long way in the past seven months. NVIDIA in particular has made tremendous strides with their latest Vista driver, SLI support is fully functional for all GeForce card owners and it scales well in most cases. Unfortunately, CrossFire compatibility is still an issue for AMD. New games like BioShock and World in Conflict don't support CrossFire at this time, and Lost Planet and Quake Wars have graphical glitches. Let’s go over the results shall we?

    F.E.A.R. and Oblivion were easily the best case examples for both AMD and NVIDIA. Performance with both of these games was largely similar regardless of the OS tested, whether we were running a single card or with two GPUs. S.T.A.L.K.E.R. didn’t scale quite as perfectly as F.E.A.R. and Oblivion under Windows Vista with the Radeon HD 2900 XT and GeForce 8800 GTX, but it was pretty close.
    Enemy Territory: Quake Wars ran similarly on all the AMD configs we tested with regardless of OS used, although as we noted last week we witnessed numerous graphical glitches when running this game with CrossFire enabled: basically it runs, but it doesn’t always look pretty. NVIDIA’s single card performance was excellent in Quake Wars, but under SLI we did notice a performance hit under Vista for the GeForce 8800 GTX and 7900 GT SLI configs. In the case of the GeForce 8800 GTX SLI, performance was off by 8% for 32-bit Vista compared to WinXP at 1600x1200. That margin shrinks to 4% at 1920x1200.
    Company of Heroes took a hit of 4% at 1600x1200 with the GeForce 8800 GTX and 5% with SLI but this figure is reduced down to 2-3% at 1920x1200. Honestly though this is such an imperceptible difference that you’ll likely never feel it in game.
    BioShock is the one title that AMD really needs to work on. As we noted in our BioShock performance articles, DX10 performance is significantly slower than DX9, and the game doesn’t scale at the moment with CrossFire. The Radeon HD cards also lack support for AA in BioShock. You have to rename the game’s executable in order to force AA, and as we discussed in our BioShock AA article, this disables all of AMD’s driver optimizations for BioShock. While we didn’t run specific performance comparisons, it seems like NVIDIA’s performance in BioShock has improved tremendously with this latest ForceWare driver. We’d guess performance has improved by over 10%. SLI also scales much better than it did previously. We’re seeing nearly 2X performance scaling with BioShock and ForceWare 163.69, whereas previously that number was a little under 1.5X. With all that being said though, Windows XP did run up to 8% faster than Vista in our testing. Still, we were very encouraged by these results.
    If you were debating between the 32-bit and 64-bit flavors of Windows Vista, fortunately it looks like performance is similar with either version. Both AMD and NVIDIA’s drivers for both versions of Vista perform practically identical to one another. And if you were concerned about game compatibility with 64-bit Vista, one of the guidelines Microsoft has required for Games For Windows certification is that games must be compatible with Windows Vista x64. This means if the game has a Games For Windows logo on the box, it’s been tested to run with 64-bit Windows Vista. Upcoming games like Alan Wake, Crysis, Fallout 3, Gears of War PC, and Hellgate: London are all Games For Windows compliant.
    Considering all this, we’d recommend our readers opt for the 64-bit version of Vista if you’ve got a 64-bit CPU. It runs just as fast in games with the added advantage that it’s more secure and can address considerably more memory (4GB max in 32-bit Vista versus 128GB in 64-bit Vista Ultimate).

    If you were holding off on Windows Vista due to the driver situation, it looks like the situation has largely been resolved for both AMD and NVIDIA. nTune functionality under Vista is still limited, and we’d like to see NVIDIA provide the option to adjust key settings like AA/AF via an icon in the system tray, but other than that, we really can’t complain. NVIDIA took a little longer to get everything resolved, but it appears they’ve delivered the goods just in time, as a slew of new DX10 games will be debuting in the next few months.
    We wouldn’t be surprised if a few of these games ran faster under Windows XP at first, as Dwight Diercks reminded us in our last Vista vs XP performance article, NVIDIA’s WinXP drivers have benefited from years of optimizations. Game developers are also far more familiar with DX9 and WinXP and will obviously be testing their upcoming titles with this combination extensively, as DX10 and Vista are nowhere close to reaching the installed base of the WinXP platform.
    In our opinion, AMD’s greatest issue isn’t their Vista driver performance, instead it’s optimizing for today’s upcoming (and present) DX10 games. Games like World in Conflict and BioShock have performance issues with Radeon HD 2000 series cards under DX10, and CrossFire support is nonexistent. AMD really needs to kick it into high gear just to get caught up in these newer games, which makes us worry about performance in games like Hellgate: London, Unreal Tournament 3, and Crysis, which haven’t been released yet. Hopefully AMD is already working with these developers on optimizations. As we mentioned in our BioShock Mainstream Performance article, the Radeon HD 2000 delay really hurt AMD. Not just from a financial standpoint, but also developer relations. Game developers just haven’t had access to AMD’s DX10 hardware for very long, and as a result, they haven’t had time to optimize for features in AMD’s architecture. Likewise, AMD’s driver team is still tuning the Radeon HD 2000 series graphics driver. It’s a situation that needs to get resolved ASAP for AMD.
    After getting off to a less than ideal start, it looks like the graphics drivers from AMD and NVIDIA are finally shaping up well. A lot of people are probably still going to wait for the first service pack, but if you were holding off on upgrading to Vista due to the driver situation, the problem has mostly been resolved: AMD still has lingering scaling issues with CrossFire, particularly under newer DX10 games.

    Now we just can’t wait to check out the latest DX10 games!

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    Intel nab physics middleware provider Havok

    Monday, September 17, 2007 5:01:06 PM (GMT Daylight Time, UTC+01:00)

     

    Intel, the world's largest microprocessor manufacturer, has announced that it has signed a definitive agreement to acquire physics middleware provider, Havok Inc.
    Intel are expanding their software technology portfolio to compliment current and future multi-core processor architectures, and the physics software vendor, set to become a wholly-owned subsidiary of Intel, were always going to be a prime target.
    Havok's technology is almost ubiquitously used in the game development industry in particular, powering the physics implementations in games like Valve's upcoming physics-heavy title Portal, the recent smash hit BioShock, Lost Planet, Oblivion and more.
    Notice that all the games listed are multi-platform, a fact that won't have been lost on Intel (and Havok's customers) as it made the approach. Havok's software offerings are designed to exploit processing power available in uni-core, multi-core and GPU products across multiple architectures, with Havok's API glue providing the magic of architecture agnostic implementation.
    Intel won't have any incentive to sabotage that in any way, however it's clear that they'll work hard to make sure Intel-based platforms are more than competitive in terms of the performance of the Havok product versus competing architectures that it runs on.
    It's not clear from the press release which part of the Havok product range Intel's efforts as new owner will first appear in, but it shouldn't be too hard to hazard a guess! Whispers abound that the acquisition was made in a forward-looking fashion, as Intel will look for software examples to exploit upcoming multi-core architectures such as Larrabee.
    Intel are set to discuss the Havok deal at IDF this week, although the pre-IDF news is that they won't talk much about Larrabee this time around, with just a minor spot in Pat Gelsinger's keynote.

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    Gaming PCs for the Masses

    Wednesday, September 12, 2007 2:44:25 AM (GMT Daylight Time, UTC+01:00)

    The world's largest personal-computer companies are launching new and cheaper gaming PCs, in a move to take costly high-performance features -- previously of interest to only the most avid players -- to the masses.

    Hewlett-Packard Co. yesterday launched the Blackbird 002 desktop PC, its first H-P-branded foray into the PC gaming market. The Palo Alto, Calif., company says the sleek, black system will start at $2,500. That's roughly half the cost of many high-end gaming PCs.

    Rahul Sood, founder of Voodoo PC and chief technology officer of Hewlett-Packard's gaming business, speaks about H-P's anticipated emergence into the gaming sector after acquiring the boutique computer vendor last year.

    Gateway Inc., soon to be purchased by Acer Inc., plans to introduce a gaming PC in November called FX540 and follow up with gaming-oriented notebooks in January. And two makers introduced midrange machines in June: Toshiba Corp. launched its Satellite x205 series of gaming notebooks, starting at roughly $2,000. And Dell Inc. launched its XPS 720 gaming desktop, which starts at roughly $1,700.

    Gaming on personal computers used to be confined to a niche of tech-savvy males and small PC manufacturers selling expensive specially made machines. With names like Falcon Northwest Computer Systems Inc., Alienware Corp. and Voodoo Computers Inc., these makers offer super-speedy systems with enhanced graphics capabilities craved by avid gamers, who are willing to shell out $5,000 and up.

    Now gaming is catching on with a new group of consumers, including women, who like games that require decent graphics circuitry to work well, but don't require breaking the bank on high-end gaming systems. Even smaller boutique PC firms such as Velocity Micro Inc. are targeting more of the mainstream gamer. Velocity sells gaming PCs priced as low as $1,400 through Circuit City and Best Buy.

    [photo]

    The H-P "Blackbird" gaming PC starts at $2,500, much less than many high-end machines.

    The target audience includes people like Thais Walsh. Ms. Walsh, a stay-at-home mother in Mansfield, Mass., plays an online role-playing game called Guild Wars. She enjoys interacting with other people online, often when her kids are napping. But when her 2003 desktop computer from Dell wasn't working well with the game, Ms. Walsh and her husband weren't willing to pony up for the high-end systems they saw. Instead, they just replaced the graphics card and main circuit board.

    "I am not spending thousands of dollars on equipment and games," says Ms. Walsh, who would consider one of the new midrange gaming PCs next time around. "We have kids. We know where our responsibilities lie."

    Despite the proliferation of cheaper options, consumers can still get more expensive configurations. Dell, which in 2006 purchased game specialist Alienware, in May introduced a high-end gaming desktop PC dubbed XPS 720 H2Cfor $5,389 and later this year plans to announce a notebook PC dubbed "the Beast," which is designed to show off videogame graphics.

    But there's no question that the number of gaming PCs priced closer to $2,500 is exploding. "H-P is working to broaden the availability of game play for a much bigger audience," says Phil McKinney, chief technology officer for H-P's PC unit. H-P last year announced a deal to buy gaming boutique Voodoo Computers.

    Popularity of PC Games

    The growing interest in gaming goes beyond that of console systems such as Sony Corp.'s PlayStation 3 or Microsoft Corp.'s Xbox 360. According to a recent study from research firm Frank N. Magid Associates Inc., more than half of Americans age 12-64 play some sort of electronic game every week, and 29% of them play games on PCs, compared with 24% who played consoles.

    Sales of PC games are expected to grow to $13 billion by 2012 from $7 billion in 2006, according to DFC Intelligence.

    [photo]

    More Affordable Gaming: Dell's XPS 720 gaming desktop starts at roughly $1,700.

    Analysts say one factor is an increase in games that appeal to women and girls, as opposed to the first-person shooter games that appeal mainly to males and have been a staple of the business. They include some varieties of massive multiplayer online games, or MMOGs, such as World of Warcraft, Lineage and Runescape. A 2006 study from Parks Associates found that 21% of MMOG gamers were females aged 18 to 34, approaching the 26% of gamers that were similarly aged males.

    Some female users also like software that simulates real life, like The Sims and Second Life, or casual offerings such as word and puzzle games. Many of these programs look best on a PC with good graphics, but don't require the costly souped-up machines that avid gamers prefer for shooter-style games.

    "Somewhere between the mass market and the hard core, I do think there should be a middle tier who is interested in better performance, but will never have either the resources or mind-set to pay for a $5,000 gaming PC," says Michael Cai, an analyst at Parks Associates.

    Nadeem Almoayyed, a college student in Philadelphia, bought an H-P Pavilion notebook in June for just $1,350. Mr. Almoayyed, an avid PC gamer, says he was looking for something to play World of Warcraft, but he didn't want to pay more than $1,500.

    Prior to purchasing the H-P laptop, he had owned an Alienware laptop, for which he paid around $3,000 two years ago. Mr. Almoayyed says that back then he didn't have much experience with the laptop market and didn't know he could get a good gaming laptop cheaper. Today, he says he has been surprised at the kinds of games his H-P notebook can play.

    "I am using this laptop and it honestly plays games better than Alienware and it's a lot cheaper," says Mr. Almoayyed, 21. He adds, "I think people get caught up with the hype as far as gaming PCs go."

    Growing Market

    Overall, world-wide sales of gaming PCs are expected to grow 39% to 2.7 million units this year, according to Endpoint Technologies Associates Inc. That's far faster than the 10% growth of overall PC sales last year, according to IDC. What's more, the margins from gaming PCs are far higher than those of regular PCs, which retail for an average $731.51, according to the latest figures from Current Analysis West. Analysts say in particular, gaming notebook PCs will be in high demand, mimicking the larger PC industry.

    The big PC companies have stumbled in the gaming space before. H-P launched a gaming PC called the Compaq X in 2004, but some reviewers said the product lacked necessary components and the design pizzazz of other gaming PCs.

    This time they say they are taking care to build their PCs the way gamers like them. H-P says its Blackbird makes it easy to update the machine with new graphics cards and faster microprocessor chips as they become available.

    Gateway says it configures the chip in its gaming PCs to run faster than its normal frequency. That process, called "overclocking," is favored by hard-core gamers because it can improve performance on sophisticated, fast-moving games. But it's usually a do-it-yourself technique by gamers that can void the computer's warranty. With newer computers that are set at faster speeds in the factory, Gateway offers a factory warranty.

    Also, where most PCs are cooled by fans, Dell's XPS H2C gaming rig comes with a built-in liquid cooling system, the kind of extra that gamers usually install when overclocking their systems.

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    AMD announces plans to open up ATI graphics drivers

    Thursday, September 06, 2007 10:36:13 PM (GMT Daylight Time, UTC+01:00)

     

    It looks like AMD's trying to make some friends in the open source community, with it today announcing some new drivers for Linux along with some details on its plans to open up its drivers to the community at large. Set to be released later this month, the new Catalyst 7.9 software will add Linux support for the ATI Radeon HT 2000 series of graphics processors, along with other "major performance improvements across the board," which it says should result in a "90 per cent improvement in such popular titles as Doom 3 and Quake 4." What's more, AMD also reportedly took advantage of this week's Kernel Summit to announce a fairly major push to go open source with its drivers. As part of that initiative, AMD will apparently work with the open source community develop a 2D and 3D driver that supports all the latest Radeon chipsets, and it'll even release documentation to let anyone (with the necessary skills) build some drivers from scratch. According to blogger Christopher Blizzard, however, that will apparently be a rather slow process, with the documentation for the 2D drivers coming first, and the 3D docs coming some time after that. Still, we're guessing that there's quite a few folks that now know what they'll be doing with their free time for the foreseeable future.

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    Blu-ray Picks Up Acer, The 3rd Largest Personal Computer Brand Worldwide

    Thursday, August 30, 2007 11:12:43 PM (GMT Daylight Time, UTC+01:00)

    The Blu-ray Disc Association (BDA) announced today that Acer Inc. will become the newest member of the BDA, joining more than 170 of the world’s leading consumer electronic, computer companies and content providers. Acer is one of the three largest personal-computer brands in the world and the number one notebook brand in Europe.
    “The addition of Acer provides one more sign of the growing momentum behind Blu-ray Disc and, more importantly, is a significant advantage for consumers, as it further expands the already broad options available to consumers in the personal computer space.” said Victor Matsuda, chairman of the BDA’s Global Promotions Committee.
    “With increasing demand and expectation for richer media content, Acer is adding Blu-ray Disc technology into our notebooks and enabling users to experience high-definition content, playback and storage,” said Campbell Kan, Vice President, Mobile Computing Business Unit, Acer Inc. “Acer is pleased to be joining the Blu-ray Disc Association and to continue empowering our users to benefit from the freshest technologies available.”

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    Microsoft release Vista game hotfix

    Wednesday, August 29, 2007 8:01:47 AM (GMT Daylight Time, UTC+01:00)

    nvidia_logo3  

    Fixes Geforce 6,7 and 8 in DX 9 and 10
    Microsoft has released a fix that is suppose to fix the "Virtual address space usage in Windows game development".
    This Vista hotfix is recommended for Geforce 6.7 and 8 series customers running DirectX 9 and 10 so basically most of Nvidias market. The hotfix will resolve abnormal application behaviour such as crashes and extremely low frame rates when running some 3D applications at very high graphic settings.
    The issue is most commonly notices at Battlefield 2, Battlefield 2142, Civilization IV, Company of Heroes, Half-Life 2, Lord of the Rings: The Battle for Middle Earth II, Supreme Commander, Tom Clancy's Rainbow Six Vegas, and some highly anticipated upcoming titles.
    Nvidia highly recommend getting this fix. Microsoft has the fix available at his site here while Nvidia has its own link here.

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    Have We Gone Crazy !! Free Nvidia GeForce 7200GS 256mb

    Sunday, August 26, 2007 6:33:35 PM (GMT Daylight Time, UTC+01:00)
    Free Nvidia GeForce 7200GS 256mb to the 1000th Member Sign Up on our Forums.

    Yes that's right, all you have to do is be the 1000th person to join our Forum's and make at least 1 post to say hello in the introductions area and you could be the proud owner of a Brand Spanking New Nvidia GeForce 7 Series Graphics Card for your trouble. You never know you might find that you enjoy your stay and keep coming back for more.

    nvidia_logo3

    The GeForce 7200GS is an ideal graphics card for gaming but it really shines in Windows Media Center.

    geforce_7_series_logo_big

    Bringing the High-Definition Home Theater Experience to Your PC

    Today’s consumers demand a high-definition (HD) home theater experience on their PC. They want superb picture clarity, stutter-free playback and multiple display connectivity options. The best way to achieve this is with NVIDIA® PureVideo™ technology.

    Watch DVD movies and videos on your desktop PC, notebook PC, or HDTV without the annoying artifacts and imperfections of traditional PC-based video solutions. NVIDIA PureVideo technology is the combination of a dedicated video processing core and software that delivers ultra-smooth, high-definition H.264, WMV, and MPEG-2 movies with minimal CPU utilization and low power consumption. And the high-precision subpixel processing enables videos to be scaled to any size, so that even small videos look like they were recorded in high-resolution.


    H.264, WMV, and MPEG-2 Hardware Acceleration
    NVIDIA PureVideo provides ultra-smooth playback of H.264, WMV and MPEG-2 HD and SD videos with minimal CPU

    pure   

    • Ultra-smooth Video:
      • Dedicated video processing core provides astonishingly fluid standard and high-definition video on your PC without stutter or skips.
      • Programmable video processor accelerates H.264, WMV, and MPEG-2 high-definition movies.
      • Discrete video processing core offloads the CPU and 3D engine of complex video tasks, freeing the PC to run multiple applications simultaneously, while consuming less power.

    Ultra-Smooth Video Example

    Superb Picture Clarity:

    • NVIDIA PureVideo delivers crisp pictures by eliminating double images, blurring, and distortions.
    • Jagged edges are smoothed with spatial temporal de-interlacing, inverse telecine, and advanced scaling technologies.

    Superb Picture Clarity Example

    Precise, vivid colors on any display

    • Gamma, brightness, saturation, color temperature correction, and LCD sharpening provide lifelike pictures and vivid colors on any display.
    • Native HDTV support drives high-definition televisions at resolutions up to 1920x1080p through Component, DVI and HDMI interfaces.

    Precise, vivid color example

    Full Specification :

    Nvidia7200GS

    Remember all you have to do is be the 1000th person to join our Forum's and make at least 1 post to say hello in the introductions area and you could be the proud owner of a Brand Spanking New Nvidia GeForce 7 Series Graphics Card for your trouble.

    Click the image below to Enter the ToC Forums and Register.

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    AMD 6400+ Black Announced

    Saturday, August 25, 2007 7:15:43 AM (GMT Daylight Time, UTC+01:00)

    amd6400.jpgCheck it out, AMD has just announced its’ newest addition to its processor fleet and it’s no pushover either. While AMD has yet to announce any quad-core models for purchase they have maintained in building strong and durable dual-core processors; where the 6400 now holds the top spot.

    The new processor clocks in at 3.2 GHz per core, which is 200 MHz faster than its last 6000+ model. The best part about it is that this model won’t cost you an arm and a leg to get, the 6400+ will cost about $239 when it launches copmpared to the 600+ which now costs $178. Not too shabby eh? Word to the wise though, the new “Black Edition” is only labelled as such because the 6400+ does not include a fan or heatsink like most AMD models.

    Check out the full specs HERE.

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    Microsoft's new gaming mouse

    Wednesday, August 22, 2007 12:44:04 PM (GMT Daylight Time, UTC+01:00)

    At the GDC, Microsoft has announced their SideWinder mouse, built from the ground up specifically with gamers in mind. Featuring just about everything you could ever want (and things you'll never ever need), it's the "ultimate" in gaming mice. The mouse features a new "Quick Turn" feature, adjustable weight, adjustable glide, an LCD, a Vista Quick Launch button and more. The best news? It will only cost $79!

    Here's the full press release:

    Microsoft Hardware's Got Game: SideWinder Line Is Back With a Mouse That Defines Customized Gaming Control

    SideWinder Mouse is group's first gaming mouse built in-house from the ground up.

    LEIPZIG, Germany - Aug. 22, 2007 - Today at the Games Convention in Leipzig, Germany, Microsoft Hardware debuts the revival of its SideWinderTM line with its first gaming mouse built from the ground up -- a product that transcends the mouse category to become a customizable gaming system.

    The Microsoft® SideWinder Mouse was created to meets gamers' individual needs, providing custom tuning tools and a design for ultimate handling. The first mouse to wear the coveted SideWinder name, this top-of-the-line gaming machine sets itself apart from the competition with never-before-seen features that gamers want, uncovered during worldwide research. Features include one-touch access to Windows Vista® Games Explorer, Quick Turn -- a performance-enhancing macro that lets users check their perimeter from wherever they are in-game -- the first-ever LCD on a gaming mouse, and a cable anchor that doubles as an accessories storage box.

    "We're taking gaming mice to a new level with a mouse created in direct response to gamer feedback from all over the world; it offers superior customization and performance handling," said Bill Jukes, product marketing manager for Microsoft Hardware. "We found that gamers are a lot like performance car enthusiasts. They like to tweak and tune their mouse to get it just right, and today we are giving them the tools to create a personalized experience that lets them focus on what's important: being at the top of their game."

    The SideWinder Mouse marks the return of the popular SideWinder line of gaming peripherals, established in 1995 and known for its top-notch PC gaming peripherals, including game pads, joysticks and steering wheels. The SideWinder Mouse adds to the line of PC gaming products and reinforces Microsoft Corp.'s continued commitment to PC gamers.

    Nearly 5,000 Mice in One

    The SideWinder Mouse lets gamers create an individual gaming system with tuning options that allow them to personalize their SideWinder Mouse, including an adjustable weight tray, changeable mice feet with three materials for glide preference, DPI control and new software features. The SideWinder Mouse lets gamers record their own macros by tying a sequence of actions into one press of a button. With all the features in this new mouse, gamers can transform their mouse into nearly 5,000 different mice from a single system.

    These new features allow gamers to do the following:

    o Turn on a dime. The new Quick Turn feature -- a performance-enhancing macro -- is built right into the software and lets users check their perimeter at any angle from wherever they are in the game with the click of a button.
    o Choose the perfect weight. The SideWinder Mouse has a weight cartridge system and comes with four weights (up to 30 grams) so gamers can customize the weight of the mouse to their preference.
    o Choose from three sets of feet to match gameplay preference. The SideWinder Mouse ships with three sets of feet, offering varied levels of glide depending on personal preference and the surface used.
    o Instantly switch between DPI settings. A 2,000-DPI laser engine delivers super-fast response time, and three DPI switches behind the scroll wheel allow gamers to toggle between low-, medium- and high-sensitivity settings -- in-game, at any time.

    The First Gaming Mouse System

    The SideWinder Mouse is more than a gaming mouse -- it's a gaming system. To complement the customizable options, this mouse has the following three innovative features to make it the ultimate gaming package:

    * LCD. With the first LCD on a gaming mouse, gamers can easily keep track of key gaming actions -- including their DPI and steps for recording macros -- without being distracted from the game.
    * Cable management system. The unique cable management system offers the feel of a wireless mouse with the connection speed of a wired mouse by holding the extra cable and preventing it from getting caught on other items on the desk. The cable management system doubles as a storage compartment for extra weights and feet.
    * Quick-Launch. The new Quick-Launch button demonstrates the exceptional way in which Microsoft ties hardware and software together. When the Quick-Launch button is pressed from within Windows Vista, it will bring up the Windows Vista Games Explorer so gamers can instantly see the games available in their PC's game library.

    "Great games on Windows® deserve great controllers, and the new Sidewinder Mouse delivers," said Kevin Unangst, director of Games for Windows at Microsoft. "The SideWinder Mouse is an ideal companion for every game, from your favorite PC classics to the upcoming releases 'Crysis,' 'Hellgate: London,' 'World in Conflict' and more."

    Designed for Performance Handling

    The SideWinder Mouse also features a unique design with key ergonomic elements designed to allow gamers hours of comfortable play. Features include the following:

    * Two vertical side buttons. This side placement allows gamers to feel exactly which button they're pressing, thereby reducing the risk of executing the wrong command midgame.
    * A wide, detented metal scroll wheel. The wheel design helps gamers feel each movement as they scroll, and the wide metal finish adds elegance and control to the mouse.
    * Balanced weight. Designed for quick, balanced, comfortable precision gaming action and painted black with a crimson-red stripe, the SideWinder Mouse has gamers in mind from top to bottom.

    Pricing and Availability

    Microsoft SideWinder Mouse will be widely available in October 2007 for an estimated retail price of $79.95 (U.S.).* The SideWinder Mouse is now available for special pre-sale on Amazon.com and will ship in October when the product is widely released.

    Microsoft Sidewinder

    SideWinder Mouse

    SideWinder Mouse

     

     

    Source: http://gamernode.com/

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    iPhone 'may never be secure'

    Saturday, August 18, 2007 10:21:31 AM (GMT Daylight Time, UTC+01:00)

    Apple's new iPhone may never be secure, according to an encryption expert who believes that the device is "too powerful".

    Phillip Dunkelberger, a former Apple employee and now president of encryption firm PGP, told vnunet.com that the computing power of the iPhone is so great that it will be almost impossible to protect completely.

    "There are so many security issues with the iPhone, because it is not just a phone," he said. "From an IT guy's perspective it is a Linux computer with communications built in."

    Dunkelberger agreed with the Jericho Forum in that IT departments should concentrate on protecting the data itself, rather than trying to block all potential security holes. 

    He added that, if hackers did get control of the iPhone, they could use it to dial expensive phone lines and steal funds from users.

    The iPhone has already become a target for crackers. DVD Jon has unlocked the activation process, a hacker has unlocked the phone from the AT&T network, and a security company has found a problem with the dialling software.

     

     

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    NVidia G92 in November ??

    Thursday, August 16, 2007 4:02:22 PM (GMT Daylight Time, UTC+01:00)

    Hopefully !!!.
    GeForced money making chip designed Nvidia has worked in silence and solitude and managed to tape out its upcoming high-end-oriented G92 chip on schedule. The 65nm part is set to power the high-end models of the GeForce 9 series and will bring PCI-Express 2.0 support for Nvidia cards.

    The first G92 cards will arrive sometime in November and will replace the GeForce 8800 GTX and Ultra at the top of the graphics chain. The chip's specifications are still up in the air but one can expect significantly more transistors than on the G80 and more Stream Processors. And if we're really lucky, a 512-bit memory bus. Wait for it.

    Source: www.tcmagazine.info


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    Chilly Chip Shatters Speed Record - Up to 500 Gigahertz

    Wednesday, August 15, 2007 11:42:55 PM (GMT Daylight Time, UTC+01:00)

    The world's fastest silicon-based microchip has been demonstrated by scientists in the US.

    The prototype operates at speeds up to 500 gigahertz (GHz), more than 100 times faster than desktop PC chips.

    To break the world record, the researchers from IBM and the Georgia Institute of Technology had to super-cool the chip with liquid helium.

    The team believes the device could eventually speed up wireless networks and develop cheaper mobile phones.

    "Faster and faster chips open up new applications and reduce costs for existing products," said Professor David Ahlgren of IBM.

    Exotic chips

    At the moment, most microchips are made from silicon.

    But in recent years, there has been a realisation that silicon cannot match other materials in terms of processing speed.

    A man looks at the latest mobile phones

    The record breaking chips could be used in mobile phones

    For applications that require huge amounts of calculations every second, like collision-warning systems in cars and trucks, companies use exotic materials to produce the necessary power.

    Materials like gallium arsenide are commonly used, but are expensive and difficult to fabricate.

    However, the chip industry would like to continue to use proven silicon manufacturing technology because it is reliable and cheap.

    The new experiments were part of a project to explore the speed limits of devices made of silicon and germanium.

    Super cooled

    Germanium is already added to the silicon chips used in mobile phones to make them operate more efficiently.

    Microchip

    A decade ago we couldn't even envisage being able to run at these speeds             Professor David Ahlgren, IBM

    Adding the element allows chips to run faster and use less power. Importantly, they can also be fabricated using existing silicon techniques.

    These chips are already known to operate at faster and faster speeds as they are cooled.

    To break the speed record, the researchers super-cooled an IBM prototype of a new "high frequency" device to -268.5C, using liquid helium.

    This temperature is just above absolute zero, the theoretical minimum temperature possible. When cooled, the chips were able to perform half a trillion calculations every second, a speed of 500 GHz.

    By comparison, a powerful desktop PC is capable of about five billion calculations per second.

    "A decade ago we couldn't even envisage being able to run at these speeds," said Professor Ahlgren.

    Next generation

    At room temperature the experimental chips still managed to outperform standard silicon chips, running at about 350 billion calculations per second.

    However, the researchers say they can push them even further.

    "We observe effects in these devices at cryogenic temperatures which potentially make them faster than simple theory would suggest," said Professor John Cressler of the Georgia Institute of Technology.

    The team believes it is possible to make chips run at 1,000 Ghz, or one Terahertz, at room temperature.

    "Understanding the basic physics of these advanced transistors arms us with knowledge that could make the next generation of silicon-based integrated circuits even better," said Professor Cressler.

    Source: http://news.bbc.co.uk/

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    Microsoft: DX10.1 Will Support Current Cards

    Tuesday, August 14, 2007 6:33:29 PM (GMT Daylight Time, UTC+01:00)

    Microsoft's DirectX lead program manager has set the record straight on reports that DX10.1 will render the current crop of DX10-compatible hardware "obsolete."

    Microsoft's Sam Glassenberg told Next-Gen in a phone interview, "DX10.1 fully supports DX10 hardware. No hardware support is being removed....It's strictly a superset. It's basically an update to DX10 that extends the hardware functionality slightly."
    He said that the update is similar to what Microsoft did with DX9. "We did make updates to [DX9] that extended the supported feature set.
    "All the hardware is still supported, all the games still run, all the features are still there, we've just simply extended the feature set and the lifetime of the API," he said.
    At last week's Siggraph graphics conference, Microsoft detailed the Windows Vista-exclusive API (application programming interface) DX10.1.
    Reports spread across the web following the DX10.1 announcement, claiming the current array of DX10 graphics cards will become "obsolete" with the introduction of DX10.1.
    Glassenberg conceded that "There will be new features [with DX10.1], and those features may be exposed on new hardware, but this is similar to the model that we had with DX9...[except] with DX10.1, we're saying [to developers], 'if you want to support the new features, you have to support all of them [including original DX10 features].'"
    Even though DX10.1 will support current DX10 graphics hardware, today's DX10 hardware will not be able to support all of the features of DX10.1, which includes incremental improvements to 3D rendering quality.
    But Glassenberg stated, "It's a minor update, so we don't expect any developers to say, 'oh, this game is DX10.1 only.'
    "All off the games that are coming out in the next few years will take better and better advantage of current DX10 hardware."
    He said Microsoft is simply planning to support upcoming generations of graphics hardware. Glassenberg added that he "has no timeframe" on when this new hardware that supports DX10.1 will be available.
    The DX10.1 beta SDK is available to developers despite the fact that there are no DX10.1 cards available yet. The final version of DX10.1 is expected to ship with Vista SP1.
    Glassenberg also addressed rumors that DX10--currently exclusive to Vista--would be coming to Microsoft's Windows XP. It seems that DX10's Vista exclusivity is unlikely to change.
    "DX10 is built on the new, updated Vista driver model," he said, adding that DX10 takes advantage of the "virtualization and robustness" features of Vista.

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    EXCLUSIVE COMMODORE AT PLAY.COM

    Monday, August 13, 2007 5:33:05 PM (GMT Daylight Time, UTC+01:00)

     Online retailer to offer latest product ahead of competition...

    CBM1

    Play.com has announced an exclusive agreement with Commodore Gaming, allowing it to offer the upcoming Commodore G a month ahead of any other retailer.
    The online retailer's customers can pick up the new computer for £999.99 as of today. Stuart Rowe, spokesperson for Play.com said: "This product exclusive is indicative of our continued growth and presence in the games market."
    Bala Keilman, CEO for Commodore Gaming, added: "Play.com is a leading light in the PC gaming market and we believe they have the right audience focus to match the product positioning. The Commodore G is a fantastic rig and offers unbeatable gaming capabilities at a sub £1,000 price. In its basic specification, it will happily play the latest games as well as eat any other PC application for breakfast."
    The biggest selling point for the Commodore G is its optimisation for gaming, as well as the option to customise the casing with Commodore's own skins. The rig contains an 320Mb nVidia graphics card, 2Gb memory, an Intel QuadCore processor and a 500Gb hard drive. The system also features a new ICE Cube cooling system to ensure optimum efficiency, also exclusive to Commodore Gaming.
    When purchased from Play.com, the Commodore G comes packaged with 50 classic Commodore Gaming titles and an emulator, and a pack of five games, including Tomb Raider Anniversary, Supreme Commander and Rayman Raving Rabbids. The retailer is also offering a voucher for any Commodore G skin.

    Instock - Targeted Industry News as it Breaks

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    Medal Of Honor Airborne System Requirements

    Sunday, August 12, 2007 6:02:17 AM (GMT Daylight Time, UTC+01:00)

    The minimum specs for Airborne have been revealed, they are:

    Operating System : Windows XP SP2
    Processor : 2.8 GHz Intel Pentium 4 or AMD Athlon XP 2800+
    Memory : 1GB RAM
    Video Card : NVIDIA Geforce 6600GT or ATI Radeon X1300PRO
    (Some slower GPUs with higher model number's also not recommended.)
    Video Card Memory : 128MB RAM

    Operating System : Windows Vista
    Processor : 3.0 GHz Intel Pentium 4 or AMD Athlon 64 3800+
    Memory : 1GB RAM
    Video Card : NVIDIA Geforce 6600GT or ATI Radeon X1300PRO
    (Some slower GPUs with higher model number's also not recommended.)
    Video Card Memory : 128MB RAM

    Source : http://www.ubertastic.com/

    Discuss : Here

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    Alienware Area-51 m9750 Review

    Saturday, August 11, 2007 12:23:04 AM (GMT Daylight Time, UTC+01:00)

    When it comes to gaming, notebooks used to be woefully inadequate from a performance perspective. Their LCD display panels were often terrible at accurately displaying colors, supported very narrow viewing angles, and lacked the pixel response times to handle fast motion video, much less play a twitch first-person shooter like Quake.
    The first generation of so-called “gaming” notebooks dramatically improved the situation by offering faster processors and better graphics, but these systems were still ridiculously heavy, ten pounds or more in most cases, and thick, 2.5+” wasn’t unheard of. These desktop replacement notebooks were far too bulky for extended use on one’s lap or the seatback table on an airplane.
    Alienware’s latest gaming notebook, the Area-51 m9750, is poised to change all this. The Area-51 m9750 is designed to deliver extreme levels of performance along with portability. The system fuses two GeForce 7950 GTX cards running in SLI along with dual hard drives and Core 2 Duo processing power all in a slim 1.5” chassis that tips the scale at just 9 pounds. It’s a remarkable achievement that quite frankly has us giddy about the future of gaming on the go. Let’s go over what makes this system so special.

    Alienware Area-51 m9750 Review [  @ 1280 x 960 ] > View Full-Size in another window.  Alienware Area-51 m9750 Review [  @ 1280 x 960 ] > View Full-Size in another window.

     

    Napa inside

    While the Alienware m9750 was just released in June, unfortunately development of the system predates Intel’s Santa Rosa platform and as such the m9750 relies on Intel’s older Napa platform. If you recall, it was the Napa platform that originally launched with the Core Duo processor in early 2006. Later on it was adapted to support Core 2 Duo Merom processors.
    The Santa Rosa platform was just released in May and is built around Intel’s PM965 Express chipset. The biggest addition for enthusiasts is no doubt the chipset’s 800MHz bus support. By going from 667MHz to 800MHz, bandwidth to the CPU improves by 20%.
    The chipset supports Intel’s Dynamic Front Side Bus Switching, which allows the front-side bus (FSB) to be lowered to 400MHz to save power when the CPU isn’t being taxed; on previous chipsets the FSB ran at full speed at all times. Santa Rosa processors also support Intel’s Dynamic Acceleration technology, which is designed to speed up the performance of single-threaded software applications. In these cases, the second processing core shuts itself off while the core that’s being used slightly overclocks itself in order to increase performance.
    The chipset also supports the draft-n wireless spec.

    Alienware Area-51 m9750 Review [  @ 1280 x 960 ] > View Full-Size in another window.  Alienware Area-51 m9750 Review [  @ 1280 x 960 ] > View Full-Size in another window.

     

    Because the Alienware Area-51 m9750 uses Intel’s Napa platform, the system lacks support for Intel’s latest and greatest mobile CPUs like the Core 2 Duo T7700 and Core 2 Extreme X7800, but the system supports CPUs up to the Core 2 Duo T7600, which runs at 2.33GHz (just 67MHz shy of the T7700 and 267MHz slower than the Core 2 Extreme X7800) and has a 4MB L2 cache. Honestly while it’s been a few months since Santa Rosa debuted, the platform has gotten off to a slow start, with only a limited selection of notebooks based on the platform available on the market to date.
    And as any gamer in the know will tell you, with today’s latest games it really is the graphics subsystem that is crucial to delivering fluid frame rates: having the world’s fastest CPU won’t deliver better graphical eye candy in upcoming games like Crysis. For these games you’ve got to have lots of graphics horsepower. It’s here where the Area-51 m9750 really delivers.

    Alienware Area-51 m9750 Review

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    Official Vista "performance" and "compatibility" packs released

    Wednesday, August 08, 2007 10:39:09 PM (GMT Daylight Time, UTC+01:00)
    Microsoft still isn't commenting on when a beta of Service Pack 1 for Vista will be officially released (our money is on November), but the company has posted two updates that are expected to be part of that final package: the "performance and reliability" update and the "compatibility and reliability" update. These are official releases.


    The "standalone updates" have been posted to Microsoft's support site, and users will need to validate their Vista installs via WGA to download them. A Microsoft spokesperson would not indicate when the patches would find their way to Windows Update, but the company confirms that these are not beta releases. We suspect that they will roll out automagically on the next Patch Tuesday, August 14.

    The quick and dirty: Explorer file transfer (copy/move) slowness looks to have been fixed (finally), hibernate and sleep now actually work as advertised (at least on my Toshiba R400), and a load of video card support issues have been rolled up. For those of you keeping track, the MD5 hashes on these updates match those that were leaked last week.

    KB 938979, aka the "performance and reliability" update, addresses "poor memory management performance," as well as a handful of specific issues, including a nasty problem installing printers when User Account Control is disabled. Also gone is the ever-so-annoying networking flaw that would strike TCP/IP dead after a computer wakes from hibernation, and offline file synchronization is reportedly fixed, according to the release notes.

    The big kicker, however, is the "file transfer" problem, which Microsoft describes as follows:

    When you copy or move a large file, the "estimated time remaining" takes a long time to be calculated and displayed.

    Those of you who have run into this problem know it by its true description: "takes forever just to copy a few hundred megabytes of data!" With the patch installed, file copying is certainly faster in my testing but still doesn't feel as fast as it should be. Nevertheless, it is a major improvement in my opinion. 

    KB 938194, also known as the "compatibility and reliability" update, should probably be called the "now you can play games with your computer" update. It purports to address a handful of gaming-related problems, including compatibility issues with NVIDIA's G80 series of cards. The lame printer spooling bug that was afflicting many of you has also been addressed.

    Look before you leap

    While this isn't beta software, I'd recommend reading both KB entries and hitting the discussion thread before installing the updates just to see what to expect and what your fellow Vista users are experiencing. I've had both updates running on two computers all afternoon without incident, but I will note that the compatibility update did stop my laptop from shutting down after the first install, but not after subsequent reboots.

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    Evesham goes into administration

    Monday, August 06, 2007 8:04:50 PM (GMT Daylight Time, UTC+01:00)
    Uncertainty surrounds the future of Evesham Technology after the company was placed into administration - on the same day that it announced a £10m rescue package.

    Evesham sent out a press release on Friday afternoon claiming it had secured funding to allow it to continue trading from a company called PCC Technology, run by the former founder of Time Computers, Tahir Mohsan.

    This afternoon, officials from DTE Leonard Curtis confirmed that Evesham had also gone into administration that very same day. The administrator's admission confirms earlier reports about the company's fate from former employees, who were told they had been made redundant on Friday. They've formed a new company and the old company has been folded,' a former Evesham employee told PC Pro. 'Richard (Austin, Evesham's MD) phoned me and said "the company's gone into administration."'

    The employee, who held a senior position at Evesham Technology, claims that administrators took charge of the company on Friday morning - hours before the press release went out announcing the company's rescue package. 'I knew it this morning because we had a fax from the administrator saying "we've gone into one of the branches,"' the spokesperson claims. A second senior employee independently confirmed that he was told on Friday morning that the company had entered administration.

    Yet, on Friday afternoon, the company sent out a press release proclaiming a £10m rescue deal.'We would like to reassure all of our customers that they will continue to receive support from the same Evesham staff and that their existing warranties will continue to be handled with Evesham's award winning service, as before,' Austin claimed in the press release. Yet unconfirmed reports suggest hundreds of staff have lost their jobs.

    One such report can be found on the Wikipedia entry for Time UK, before it gets edited, which currently says: 'Time UK plans to restructure using the Evesham name on their inferior products. The remaining staff will stay to complete outstanding orders until they will finally be made redundant. Richard Austin MD was quoted earlier in the month as saying "Every man has his price" but is seems that every soul also has its price as loyal Evesham staff were escorted off the premises by hired security.'

    The administrator claims that there's nothing specifically untoward about the chain of events. 'Just because a company goes into administration, it doesn't mean it can't be involved in a buy-out.' A search of Companies House records shows that Evesham Technology was still listed as an active company at the time of publication.

    However, Companies House also shows that Richard Austin was appointed director of a newly formed company called Geemore Technology on 20 July, the day the company was formed. Evesham's website now claims to be operated by 'Geemore Technology t/a [trading as] Evesham Technology.'

    The Elite Logo Company, a dormant company owned by Dr Tariq Mohammed - another former Time director - is listed as secretary of Geemore Technology. Neither Mr Austin or Mr Mohsan could be contacted at the time of publication, despite repeated requests for comment over the past three days.

    In an official statement, Richard Austin said: 'Although we are all very sad that we have to continue trading without valuable, long standing Evesham staff, we will continue to trade in the UK as one the UK’s leading PC and Consumer Electronics manufacturers and uphold our enviable reputation for service and support. We hope that we have now past this unfortunate time in our company’s history and can look to a positive future.

    'We would like to reassure all of our customers that they will continue to receive support from Evesham and that their existing warranties will continue to be handled with Evesham’s award winning service, as before.'

    Source custompc

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    Intel Sheds Light on "Penryn" Enhancements

    Monday, August 06, 2007 7:57:57 PM (GMT Daylight Time, UTC+01:00)
    There's more to Intel's next-generation processor family than the 45nm process node
       
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    John Carmack talks Doom 4, DX10, Rage, Quake Zero & More

    Sunday, August 05, 2007 12:23:53 PM (GMT Daylight Time, UTC+01:00)
    QuakeCon’s big event is Friday night – John Carmack’s keynote speech. GameInformer had the opportunity to catch up with things since the CES interview and get the important details about id Tech 5. Will it work with DX10? Wii? What is Rage? What’s going on with Doom 4? What the heck is Quake Zero? Carmack spills the beans on the next Quake Arena project and a whole lot more in this extensive QuakeCon interview!
       
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    ToC Gaming Online Shop Launched.

    Saturday, August 04, 2007 7:20:31 AM (GMT Daylight Time, UTC+01:00)

    ToC Gaming Online Store is now open for trading. We now have somewhere for you to spend all your hard earned pennies on whatever takes your fancy. We have loads of hardware and software to choose from at very good prices. Visit the ToC Gaming Online Store below and check out some of the deals we have on offer.





    Visit the ToC Gaming Online Store

    Click the link above
       
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    Beaver stuffed with computer

    Friday, August 03, 2007 12:42:35 PM (GMT Daylight Time, UTC+01:00)
    On my many searches on the web for interesting case designs this has to be the most unusual ever



    This Stuffed Beaver PC Case has to be one of the most morbid yet creative case mods in the relatively short history of mankind. Creator Kasey McMahon took many days to carve the entire insides out even with an electric knife, making that the most tedious part of the entire process. If you can fit a fully running computer in a beaver, what about a bear? You could probably throw in a server rack or two, and it would make a pretty cool tourist attraction for those visiting the Yellowstone National Park. Out of curiousity, I wonder where do you plug in the power.
    Source Ubergizmo
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    The Logitech G9 Laser Mouse for PRO PC gamers

    Thursday, August 02, 2007 5:22:55 PM (GMT Daylight Time, UTC+01:00)


    Logitech yesterday introduced the newest addition to its G-series peripherals for PC gaming. The G9 Laser Mouse gives players the ability to modify every part of the device for the best fit, feel and performance.

    The corded mouse offers an interchangeable grip, instant dpi switching (ranging from 200 dpi to 3200 dpi), full-speed USB laser tracking, weight tuning, a MicroGear precision scroll, and best of all - a customisable LED light. In fact, the specific technicalities of the thing go on forever, like the blueprint for the International Space Station... or something similarly complex.

    “Like professional athletes, PC gamers need equipment tailored to their body and their individual playing style,” said Rory Dooley, Logitech senior vice president and general manager of the Control Devices business unit, whilst flexing his digits. "Whether playing a first-person shooter game or a multi-player fantasy game, the G9 mouse, along with the newly refreshed Logitech G15 Gaming Keyboard, gives PC gamers a winning combination.”

    Plus, the Logitech G15 Gaming Keyboard is also fully customisable. They're like a pair of PC accessories on steroids and, quite frankly, we're quite scared.

    Source  www.n4g.com



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    Microsoft Announces DirectX 10.1 Preview, Betas New Audio Tech

    Thursday, August 02, 2007 5:06:31 PM (GMT Daylight Time, UTC+01:00)
    Microsoft is making a tech-demo version of its upcoming DirectX 10.1 available via download, including a version of XAudio2, the company's cross-platform replacement for DirectSound. Users can try out both via the 468-Mbyte version of the August 2007 DirectX SDK.
       
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    My forgotten games console

    Wednesday, August 01, 2007 10:18:12 PM (GMT Daylight Time, UTC+01:00)
    Was going through some of my old stuff as my parents were moving house and found my old Vectrex system
       
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    Ageia Island: Is it Time to Buy a PhysX Card Yet?

    Wednesday, August 01, 2007 5:59:31 PM (GMT Daylight Time, UTC+01:00)
    The good news is that the card costs half of what it used to, and this Ageia Island level in Ghost Recon Advanced Warfighter 2 really does a good job of delivering a dynamic physics experience a true step above what you see in other games, and in a real top-tier game, no less.
       
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    Nvidia's Next Flagship GPU G92

    Wednesday, August 01, 2007 10:00:47 AM (GMT Daylight Time, UTC+01:00)
    Nvidia 's next flagship graphics chip will be twice as powerful as its existing GeForce 8800 GTX GPU. And it could appear before the end of the year. That's the implication following a recent announcement in which the Californian graphics outfit revealed the first details about the upcoming GPU.



    Thought to be codenamed G92, Nvidia says the chip will crank out nearly one trillion floating point operations per second - otherwise known as 1Tflop. That's around twice as many as the GeForce 8800 GTX. Speaking to investors during a recent conference call, Nvidia representative Michael Hara did not reveal any further architectural details.

    New card for Christmas?

    However, he did confirm the company plans to stick to the product launch cycle introduced with the GeForce 8800 GTX. In practice, that means the new chip is due out before the end of the year, with mid-range parts to follow early in the new year.


    Various rumours are currently circulating regarding the finer details of the G92 architecture. The smart money indicates the chip will be closely related to the GeForce 8800 but will offer higher clock speeds.

    A die shrink from 90nm to 65nm is also on the cards along with a few more of those fancy stream processors for good measure. The GeForce 8800 GTX packs 128 of these shader processing units - expect the new chip to boast as many as 196.

    For ATI, Nvidia's sworn enemy in the graphics business, the announcement is slightly sickening news. ATI's recently released Radeon HD 2900 XT is already well off the pace compared to the GeForce 8800. And that's despite being launched fully six months later.

    If Nvidia really does launch a 1TFlop chip before the end of the year, things could get very ugly, very quickly for ATI.

    Source: www.tech.co.uk


    Posted by Ghosty

       
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    Posted by : Ghosty

    MX Air™ Rechargeable Cordless Air Mouse

    Tuesday, July 31, 2007 6:37:57 PM (GMT Daylight Time, UTC+01:00)
    Logitech introduce the matless mouse !
       
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    Posted by : Eggy

    A cure for online gaming munchies!

    Tuesday, July 31, 2007 11:40:38 AM (GMT Daylight Time, UTC+01:00)
    Ever been up playing Quake/C+C/Halo all night when you get an attack of the munchies? Dont you wish you could just eat without having to get up? Well then, the Gingerbread Village Mini ITX case could be for you. Devised by some enterprising chaps at the University of Rochester, they even provide directions on how you can make your very own.
       
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    Posted by : Gunny

    Dell ultrathin monitor

    Monday, July 30, 2007 11:11:51 PM (GMT Daylight Time, UTC+01:00)
    Dell ultrathin monitor set to be released this year.
    I don't think "wow" quite covers it. Let's hope that Dell get their pricing policy top-notch on this baby. It features the new VESA approved Displayport 1.1 interface which allows Dell to keep the panel depth to  0.5-inches !




    posted by Eggchaser

       
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    Posted by : Eggy

    Auzen X-FI prelude 7.1

    Monday, July 30, 2007 10:39:24 AM (GMT Daylight Time, UTC+01:00)

    The World's first soundcard custom-engineered around the X-Fi chipset

    Scheduled for release in July 2007 ( more info ), the Auzen X-FI™ Prelude 7.1 soundcard marks the first time Creative has permitted a third-party soundcard vendor to use the Creative X-FI™ chipset in its own soundcard design. The Auzen X-Fi Prelude 7.1 soundcard will fully support EAX 5.0 and have the same expandability as the Auzen X-Meridian™ 7.1. Additional features such as Dolby® Digital Live, DTS® Interactive, and DTS NeoPC™ will be available soon via driver update

    EAX®
    Take advantage of the latest EAX® sound card technology of Creative Labs. Enjoy a 3D soundscape during gameplay. Bullets whiz past your head. Explosions shake the room. Take your games to the next level with EAX® ADVANCED HD™ sound effects, available in Vista via OpenAL.

    Why X-Fi® ?

    • The speed you need: Powerful audio processing engine boosts real game performance by more than 15% over ordinary motherboard audio.
    • Hear your enemies before they find you: Slip on your headphones or put your multichannel speakers to work for you with positional audio that's so accurate you can locate enemies by sound.
    • Revitalize compressed audio: X-Fi Crystalizer technology restores the detail and vibrance to your compressed music and movies. In games, X-Fi Crystalizer makes gunshots sound crisp and sharp and explosions really boom for the most intense gaming experience yet. All the highs and lows are intelligently enhanced so you'll hear everything in crystal clarity.
    • Turn stereo music and movies into surround sound: X-Fi CMSS-3D technology expands your stereo MP3s and digital movies into surround sound over multichannel speakers, stereo speakers or even headphones. Voices are centered in front of you and ambient sounds are moved all around you.
    • Enjoy clearer voice chat: Talk it up and hear the difference X-Fi makes. Every voice comes through loud and clear.




    Auzentech X-Fi Prelude soundcard
    View from above, with Toslink-to-mini optical adapters installed (lower left of image).

    posted by Eggchaser

       
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    Posted by : Eggy

    nVIDIA ForceWare 162.22 WHQL (6,7,8 series) for WinVista

    Monday, July 30, 2007 10:13:35 AM (GMT Daylight Time, UTC+01:00)
    NVIDIA has released the following WHQL certified drivers for use with Windows Vista RTM
    that will enable you to test the basic features and capabilities of the new operating system.
    NVIDIA is committed to supporting Microsoft Windows Vista on current and previous GPU generations. It's important to us that you have an excellent experience through the Vista transition, and driver development is the highest priority in our company.

    We are working diligently to make sure we achieve and maintain the level of driver quality and reliability that NVIDIA is known for. Over the coming weeks NVIDIA and our partners, along with the industry, will continue to update Windows Vista drivers to ensure maximum performance on 3D applications and add feature support.

    Release Highlights:

    • WHQL Certified driver for Geforce 6, 7, and 8 series GPUs.
    • This driver supports single GPU and NVIDIA SLI™ technology on DirectX 9, DirectX 10, and OpenGL.
    • Improved compatibility for Lost Planet.
    • Added "Resize the HDTV desktop" underscan compensation option
    • Numerous game and application compatibility fixes. Please read the release notes for more information on product support, feature limitations, driver fixes and known compatibility issues.
    • If you would like to be notified of upcoming drivers for Windows Vista, please subscribe to the newsletter.

    Release Note: The NVIDIA Control Panel may take up to one minute to open when accessed the first time after restarting the system.

       
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    Posted by : Gunny

    World’s coolest keyboard, with “enthusiast” price to match

    Sunday, July 29, 2007 3:14:47 PM (GMT Daylight Time, UTC+01:00)
    Optimus
    Last year several sites reported on what looked like a fantastic piece of concept design, the Optimus keyboard. Every key would be a separate miniature LED display, programmable from the PC. Want a gaming specific setup, or special keys for photoshop? No problem, just send the appropriate configuration to the keyboard and watch it rearrange itself.

    Available Now so it looks like the ultimate PC accessory may yet be a reality. Of course you could buy a whole new PC with the $1500 they want for this, but that wouldn’t have 114 individually programmable, whackable, backlit OLED displays would it?

    (No, that wasn’t a typo - I really did say $1500. $1564 to be precise, but who’s counting the change at that level?)

       
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    Posted by : Gunny

    Laser technology coming to hard drives

    Sunday, July 29, 2007 3:40:41 AM (GMT Daylight Time, UTC+01:00)

    lsaer-hdd.jpg

    For those who grew up in the 90s, it looks as though computer hard drives have been around for like, forever. Like everything in this earth, there are pros and cons to a device, and the same goes for the computer hard drive. While it offers by far the cheapest form of data storage to date, it isn’t really that hot performance wise, especially when you pit it against more stable flash memory that has superior data transfer speeds. While the processor clock speed continues to increase with each passing generation, the same cannot be said for a hard drive’s access speed. Researchers at Hardbound University Megen in the Netherlands are currently working towards a solution of this problem by using laser.

    Tests by the researchers have shown that data transfer to a magnetic hard drive via laser light is way faster than conventional means - and we don’t mean a double or triple increase in performance. What we’re talking about here is a serious jump of up to 100 times faster - making this a significant breakthrough in hard drive technology. There has been many previous attempts to use polarized laser light as a writing mechanism, but so far all of those have failed, no thanks to an improper mixture of magnetic alloys.

    Don’t get too excited just yet though, as it will take years before a consumer product based on this technology surfaces due to technical issues. The ability to do it doesn’t mean it is efficient at this point in time, so hold your horses. Hard drives still offer the best bang for your buck, and if you’ve got the dough to spare, do pick up a notebook using SSDs instead for a few more years of future proofing. Lasers aren’t exactly cheap either, so to develop a stable one that works at high speed rates will take some time.

    Source: ArsTechnica

       
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    Posted by : Gunny

    Video Spotlight - Woah DirectX 10 Goodies!

    Saturday, July 28, 2007 3:16:49 PM (GMT Daylight Time, UTC+01:00)
    It's been quite a while since the release of Windows Vista and DirectX 10 capable video cards, but we have yet to see any true benefit from this 'great' new technology. Certainly a couple of games 'support' DirectX 10 already, but none of them really came with any great performance enhancements or truly revolutionary visual effects. Fortunately for those gamers who've spend their hard cold cash on the latest DX10 cards: that is all about to change. Two days ago a new trailer for the widely-anticipated RTS World in Conflict was released - and it promises quite a bit for those fortunate enough to own a DirectX 10 capable PC.

    It's a fairly lengthy video which introduces the special effects Massive Entertainment has in store for those gamers with systems that support DirectX 10 - and contrary to previous implementations these innovations are genuinely impressive. Aside from that a couple of non DX-10 related features, which are equally impressive, are detailed as well. And of course you get to see a lot of high quality in-game (yes, it does look like that in-game) action shots, which will have you browsing on to your favorite online shop to pre-order, right after reading this entry of course ;)

    So here's World in Conflict in a nutshell: it's the cold war era - and contrary to actual history, things escalate and Russia invades not only Europe, but also the United States of America. In the singleplayer campaign you'll be attempting to push back the Russian invasion of the USA, but the real meat of the gameplay lies in multiplayer. Contrary to traditional RTS games you'll have to choose a class (Air, Infantry, Support or Tank) and will generally only utilize 3-8 units on small sections of the map as you are forced to cooperate with your teammates to defeat the enemy. Think Battlefield as an RTS and you're pretty much spot-on - and it should be available in stores worldwide in September. Sound cool yet? Well it should.

    Now let's begin with an overview of the video shall we? The entire thing is narrated by Martin Walfisz (president and founder of Massive Entertainment) who basically explains what the cool new shiny features are. He begins with arguably the coolest feature of all - and one that is not limited to DirectX 10 - which is ground deformation. That's right people: aside from being capable of annihilating any building, tree or plant in the game, you can also blast craters into the ground. Aside from being a cool graphical feature, it also impacts the gameplay - in that units require line-of-sight. So an infantry unit inside a crater won't be able to see past the crater's edge, tanks inside a crater can't shoot directly at tanks further down the hill, and so on.

    Next are some really cool DirectX 10 features, beginning with soft particles. Now the smoke effects in World in Conflict are amazing already, but with DirectX 10 they look and behave significantly more realistic. If you send your squadron of helicopters flying through the smoking remains of a building, that smoke will clear up realistically according to the manner in which the helicopter flies through it and then form back up again, it looks really great. Another cool visual gimmick is the addition of global cloud shadows - which basically means you can see the shadows of clouds overhead moving very realistically across the battlefield when you're playing in DirectX 10. Doesn't sound that impressive? Just wait until you see it in action in that trailer! It's really one of those things you never thought you were missing, until you see it in action and you're like "wow, that really does make it look so much better".

    Another visual effect added in for DirectX 10 gamers is that of the 'God rays', courtesy of volumetric light effects. It's probably not something you're likely to notice very quickly (unless you frequently play as an Air commander - like I do), but it's a truly beautiful visual gimmick that aught to have DX10 card owners looking up at the sky quite a bit more than usual. Yes, these have been featured in games before, but they've certainly never looked this beautiful.

    The best DirectX 10 feature is saved for last - one that aught to have dual monitor gamers and Supreme Commander fans alike rejoice. That's right: World in Conflict will allow you to have the game on one screen - and your mega-map on the other, although it's only available in DirectX 10 mode. This kind of setup will prove very useful for those lucky few with dual monitors and DX10 capable PCs, because in an intense World in Conflict multiplayer game you really do want to know what's going on across the battlefield at all times.

    So there you have it: finally a game that truly sports some genuinely interesting features for DX10 gamers - and I'm certain it won't be the last. If you'd like to see the trailer for yourself then scroll on down to the embedded Gametrailers.com video. Now if only that game were to come out a bit sooner...




       
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    Posted by : Gunny

    NVidia 78 series chipsets to launch in November

    Saturday, July 28, 2007 6:44:23 AM (GMT Daylight Time, UTC+01:00)


    More chipsets from NVidia - two with integrated DX10 compatible IGP

    NVidia will reportedly launch three chipsets this November:

    MCP 78U & MCP 78S: integrated graphics chipsets

    • "PureVideo GEN2" featuring BSP decoding and HDCP
    • "Hybrid SLI" technology
    • 78U motherboards expected to cost $70-$80
    • 78S motherboards expected to cost $55-$65

    MCP 78D:

    • same as MCP 78S without integrated graphics
    Source : http://www.neoseeker.com/

       
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    Posted by : Gunny

    Where's The Physics: The State of Hardware Accelerated Physics

    Friday, July 27, 2007 5:22:55 PM (GMT Daylight Time, UTC+01:00)
    2006 saw great fanfare over hardware accelerated physics, however that has not carried over in to 2007. Anandtech examines why the trend has buckled under pressure from the promise of physics accelerating GPUs.



    Read Full Story : Here

       
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    Posted by : ToC Gaming