NEWS HEADLINES




Are Microsoft quietly opening up a Kinect beta program?

Tuesday, August 10, 2010 10:34:24 AM (GMT Daylight Time, UTC+01:00)

Well what do we have here?

It appears our friends over at Joystiq have received word from diligent tipsters that Microsoft's Connect customer feedback service is sending out Kinect beta program invites. Details are predictably sparse, but naming ironies aside, the note does specify that chat will be limited only to those involved in the preview program.

While this isn't really surprising given the context,Joystiq surmises that this choice clarification could hint invitees will have the chance to sample the video chat app available through the Kinect's new dashboard, which was shown off at E3. Unfortunately, Ballmer and crew have yet to lend any official credence to these murmurs, though apparently the email address behind these notes is valid.

It's also not that outrageous to imagine Microsoft wanting to spin Kinect's wheels in the wild before releasing it to the unwashed gaming masses on its official November 4th launch date. Considering the program would have to put hardware in the hands of testers though to pull something like this off, we're counting on more than a few overly excited gamers shining additional light on the situation should things get serious.



Source: Joystiq
   
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Posted by : Stoney

My Dell Hell Update.

Wednesday, December 12, 2007 8:21:37 PM (GMT Standard Time, UTC+00:00)
Apparently i will have a new soundcard delivered by the weekend. Easter weekend? Thanksgiving?
   
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Posted by : Rich

My Dell Hell!!!

Thursday, December 06, 2007 4:33:52 PM (GMT Standard Time, UTC+00:00)
My Dell Experiance....My Dell Hell!!!
   
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Alone in the Dark (next-gen) - Huge Screenshots

Wednesday, August 29, 2007 4:47:36 AM (GMT Daylight Time, UTC+01:00)

We've heard little from the new Alone in the Dark game for some time but it's finally making a bit of noise again with the arrival of some new huge screenshots. Some are as large as 6000 x 3500 pixels in resolution !! Now thats what you call High Def. Click the images to see the huge full size versions.

02--screenshot

01--screenshot

05--screenshot  

Atari's Alone on the Dark game, of course, marks the return of the survival horror granddaddy that first appeared in the 1990s.

arsenal01--screenshot

In this reinvention of the series, events take place in present-day with New York's Central Park the stage for shocks and scares.

subway02--screenshot

Enjoy the latest screens, but don't worry... you're not alone.

03--screenshot

S_AITD07_PC--screenshot

S_AITD08_PC--screenshot

News Source : Here
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BioShock PC - You Only Install Twice

Wednesday, August 22, 2007 5:22:20 PM (GMT Daylight Time, UTC+01:00)

As if 2K wasn't taking enough flak from yesterday's widescreen debacle, now gamers who have spent their hard-earned cash on the PC version of BioShock are finding that they can only install the game twice, ever. The game uses SecuROM copy protection, which verifies the install of the game remotely, disabling further installs once the game has been installed twice. This means if you are the type of person like me who formats your computer frequently to to get rid of generic crap buildup, you are screwed. If you frequently shift around games to free up space, you are screwed. If you are a pirate...well, you'll probably come up with a work around, so at least the criminals are safe, right? . Seems 2K's forums are getting slammed for some odd reason.

Source: http://www.n4g.com/

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IGN Brings Hammer Down On BioShock Queue Jumpers

Tuesday, August 21, 2007 10:47:17 PM (GMT Daylight Time, UTC+01:00)

HAMMERDOWN.jpg

People are keen for the PC version of BioShock. They're gagging for it. This being the internet, some were bound to try and bend the rules to get hold of it early. That's what happened on IGN's Direct2Drive, where a bunch of people found a way to pre-purchase the game AND start playing it, without waiting for the game's official release date. Some may have pulled it off, but most had their downloads cut off when IGN detected the loophole. End of story, right? These were all paying customers, this is the internet, Direct2Drive improve their security and we move on. Right? Nope! IGN have tried to bring the hammer down, sending the following email to all users they detected jumping the queue and trying to get the game early.

Dear ******:

I am legal counsel for IGN Entertainment, Inc. ("IGN"), a subsidiary of Fox Interactive Media, Inc. and owner of the Direct2Drive.com digital store. We understand that on or about August 19, 2007, you accessed IGN's private database and servers (the "Servers") to obtain an unauthorized copy of the videogame BioShock (the "Title") without IGN's permission. As you know, the Title is a copyrighted work that is protected by the laws of the United States, including 17 U.S.C. §101, et seq., and your unauthorized copying of the Title is a clear violation of copyright law and may subject you to civil and criminal penalties, including possible monetary damages .

Notwithstanding any payment you may have made to IGN, you did not obtain any right to receive or copy the Title other than as specifically authorized by IGN, and your copying of the Title from an unauthorized location prior to the time of distribution was clearly beyond the scope of rights that you may have received. The limited license to use the Direct2Drive.com service and to receive a copy of the Title was subject to limitations, and you have violated your license. Moreover, the Servers are not intended for public access, and your accessing and copying of material from them violates the Direct2Drive Terms of Service 1. Either of these actions may subject you to legal action for breach of contract, including possible monetary damages to IGN and/or its licensors.

IGN views your conduct as a serious violation of our and our licensor's rights. In order to avoid further, and even more egregious and willful infringement, IGN hereby demands that you refrain from any reproduction, distribution, or transmission of the Title, or any components of the Title, such as screen shots, images or videos of or from the Title, to any third parties, including to any forum, discussion board, web sites or peer-to-peer networks. In addition, you must delete any copies of the Title already in your possession. You are on notice to retain any and all documents (including electronic documents, e-mails, and any correspondence) that are or may be related to this matter, and w e trust that you will advise others involved of our position on this matter and their document retention obligations.

Please confirm in writing by August 21, 2007 that you have, and will, comply with the above. This letter is not a complete statement of the relevant facts or of IGN's civil or criminal claims with respect to this matter, all of which are reserved.

Sincerely,

Todd Murtha
Vice President, Business and Legal Affairs
IGN Entertainment, Inc.


In other words, even though they paid for it, IGN are now threatening these users with legal action if they don't delete the game. Their defence? That using Direct2Drive subjects you to certain conditions, of which jumping the queue violates. Which may be legally sound, I don't know, I'm not a lawyer. But as an exercise in customer relations? Yeah, not so hot.

Source: http://kotaku.com/gaming/

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Jericho Gets Release Date, Original Score, And New Video

Friday, August 17, 2007 10:37:32 PM (GMT Daylight Time, UTC+01:00)

Codemasters announced today that multiple award-winning videogame composer Cris Velasco (God of War, God of War II) has scored an original soundtrack exclusively for Clive Barker's Jericho™, the eagerly anticipated squad-based horror FPS.


Gamers can witness the phantasmagoria that lies ahead in the introductory gameplay trailer video by following the link below.

Clive Barker's Jericho will unleash its supernatural assault in late October, just in time for Halloween, for the PLAYSTATION®3 computer entertainment system, the Xbox 360™ video game and entertainment system from Microsoft® and Games for Windows®.

Click link for video http://www.codemasters.co.uk/

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Bioshock - Now on Steam

Thursday, August 16, 2007 10:26:21 PM (GMT Daylight Time, UTC+01:00)
Valve today announced that BioShock, the highly-anticipated and award-winning first-person shooter by 2K Games is available for pre-purchase now via Steam. Starting today, gamers can pre-order BioShock on Steam (www.steamgames.com) for $49.95, and begin playing the moment the game is made available.

One of the most anticipated games of 2007, BioShock is the "genetically enhanced" first person shooter that lets players do things never before possible in the genre - turn everything into a weapon, biologically modify your body with plasmids, hack devices and systems, upgrade weapons and craft new ammo variants, and experiment with different battle techniques.

Gamers enter the game as a cast-away in Rapture, an underwater Utopia torn apart by civil war. Caught between powerful forces and hunted down by genetically modified "splicers" and deadly security systems, players have to come to grips with a deadly, mysterious world filled with powerful technology and fascinating characters. No encounter ever plays out the same and no two gamers will play BioShock the same way.

"Over the next six months, gamers will be hit with a barrage of highly-anticipated titles," said Gabe Newell, president and co-founder of Valve. "The lion's share of these great new releases will be PC games. And with the gameplay and graphic innovations featured in BioShock, it promises to be one of the most important games released in 2007."

BioShock is currently scheduled to be available via Steam and at retail on August 21 in the U.S. and August 24 in Europe. For more information or to pre-purchase BioShock, please visit www.steamgames.com

The game is also available via IGN's Direct2Drive service.

posted by Eggchaser

   
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Bioshock review 10/10

Thursday, August 16, 2007 12:31:20 PM (GMT Daylight Time, UTC+01:00)
Promise is possibly the most powerful weapon in videogames. The promise and possibilities that a title like BioShock dangles tantalisingly in front of us keeps us all hanging on in there, keeps us believing, keeps us pre-ordering. Even when the shelves are awash with me-too pap, cheap knock-off licensed fodder and hyped sequels, a title like this stands out like a beacon of hope amid a sea of mediocrity. No pressure.
   
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BioShock Exclusive Weapons of Genetic Destruction Feature

Tuesday, August 14, 2007 10:48:04 PM (GMT Daylight Time, UTC+01:00)

Even more exclusive gameplay proving that the hand is indeed mightier than the sword.

 

posted by Eggchaser

   
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BioShock - Plasmid Powers Trailer

Monday, August 13, 2007 10:05:33 PM (GMT Daylight Time, UTC+01:00)

Game Trailer posted a new trailer of BioShock for PC and Xbox 360

 

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BioShock Demo: First Impressions

Monday, August 13, 2007 9:35:23 PM (GMT Daylight Time, UTC+01:00)

 

The Bioshock demo starts us off with a slick, yet simple opening cinematic - pretty much a first-person view of you looking at the back of someone's chair. You pull out your wallet, you glance at a photo of your own family waiting for you down at terra firma. Everything's cosy, everything's peaceful on the passenger plane you're on. Nothing unusual.

Then, a curve ball. Your airplane crashes into the sea.

A moment later, we're waterlogged - your character is gasping and coughing as he watches the airplane he's been comfortably sitting in burn in a fiery blaze. Control is given to us at this point, and we can move across the water pretty quickly. It's to note that the graphics, even right at the beginning, pull no punches to astound you - the water looks absolutely beautiful, and the blaze that burns from what's left of the sinking airplane is reflected magnificently off the surface. The airplane itself is sinking, so we swim towards what appears to be a small island.

Gasp, cough, hack, wheeze. Our character's thankful we got out of the water quickly enough. We pull ourselves up onto the island, walk up its stairs, and into an entrance that seems to lead to something else deep underwater. We find a bathysphere, and, being the curious feline about to flirt with death - we activate it with a pull of a lever (done by pressing A, the context-sensitive interact button) and we wait as we're sent deep into the unknown.

10 fathoms. 18 fathoms. Looking out the Bathysphere's porthole, we get a glimpse of Rapture - and it's a gigantic, bustling metropolis flourishing under the sea. Buildings with inviting neon lights stretch out from the ocean floor while a giant whale swims past us, seemingly unperturbed by the encroachment of human civilization upon its habitat.

The graphics wow us more over here - it's really something to see something as massive and as detailed as the exterior of Rapture glowering at you from the Bathysphere. Really awesome.

Just when we're starting to feel comfortable, though, things go downhill the very moment we get to the end of our Bathysphere journey. We witness in real-time a cold-blooded murder of a civilian - the murderer a bloody, mutated creature that was once a man, and with hooks instead of hands. A clever use of lightning and darkness plays here and amplifies the tension, so much that I reflexively looked around for a way to escape. No such luck, we're trapped in a freaking metal ball!

The creature then turns its attention to us, and it tries to get at us. Fortunately, it only manages to give us a scare, and soon gets tired of us. We take a moment to collect ourselves - and change any soiled underwear if need be - and continue on our journey, taking with us a radio that might probably be our only sane companion in this twisted tour of Rapture.

The radio crackles and speaks to us. The bloke on the other end seems to be named Atlas, and from what we could gather he's one of the few people left sane in Rapture. He's pretty much the game's way of giving us tips and mission objectives - the first of which is to get to a location in the city, where he believes his wife and son are trapped. Our character is his last hope on finding them - and as such, he'll be helping us along the way.

That's the first few minutes of the Bioshock demo - and it'd be criminal of me to spoil the entire thing for you, as it really needs to be played. The visuals are breathtaking, and very high-end. Sound and lighting are all used to create one of the most frightening atmospheres ever, and you'll find yourself being all too sensitive from the smallest peep you hear as you trek the halls of Rapture.

The AI here is also ridiculously smart, with your enemies using a number of different tactics every time you try and take them down. They'll flank, use cover, dive out of your range - and most disturbingly, lunge at you in a deadly melee attack, even after you've set them on fire with an Incineration attack. This little quirk of theirs always got me into a panic myself, with me emptying the machine gun I managed to recover into a splicer even though it's already been put down. No, my ammo!

If you've been looking for a demo to play, the Bioshock demo is IT. There's so much to this game than meets the eye, and that's a whole lot. Great visuals, mind-screwing special effects, a dark anti-establishment undertone reminiscent of Fallout, it's all here. The moment you see the game's logo float up into the screen, dripping with the seawater it rose up from - it's going to be one hell of a ride from that point forward, until you're left gasping and shaking from the demo's tension-filled cliffhanger ending.

As for this writer, while I'm certainly glad to get out of Rapture for the time being, I can't help but feel excited for the day when we're not only given a taste of Irrational Games' Bioshock, but we're given full access to the whole smorgasbord. Rapture may not be a very good place to live in right about now, but it sure as hell is fun - the scares and frights included - to visit.

Source: http://xbox360.qj.net/

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Hellgate: London Co-op Gameplay Trailer

Sunday, August 12, 2007 2:24:08 PM (GMT Daylight Time, UTC+01:00)

Source: http://www.gametrailers.com

posted by Eggchaser

   
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Posted by : Eggy

Bioshock Goes Gold

Thursday, August 09, 2007 3:49:13 PM (GMT Daylight Time, UTC+01:00)
BioShock will forever change the expectations for the FPS going beyond run and gun corridors, monster-closet AIs and static worlds, BioShock creates a living, unique and unpredictable FPS experience. Irrational's Ken Levine reveals that Bioshock has gone gold.



Source: N4G.COM

posted by Eggchaser

   
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Dead Island comes to PC and Xbox 360...Concept art

Wednesday, August 08, 2007 6:17:51 PM (GMT Daylight Time, UTC+01:00)
Dead Island, expected to ship for the PC and 360 next year, takes place on a mysterious island. After a plane crash, you have to hunt through the zombie-infested paradise looking for your wife... I hope they make that wife or husband. Annnnyway, the game is said to have amazing damage modeling (think torn flesh, exposed muscles, broken bones), an "artificial life system" that will allow you to take advantage of the instinctive behavior of groups and individuals, an open, non-linear world and the ability to use the world around you as weapons... though I don't expect the island to be packed with the sort of goodies you'd find in a shopping mall





Source: N4G.COM

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Enemy Territory: Quake Wars release date revealed

Monday, August 06, 2007 8:07:28 PM (GMT Daylight Time, UTC+01:00)


Activision and id Software have announced the release date for the eagerly-anticipated multiplayer shooter, Enemy Territory: Quake Wars. The PC version of the game will hit the shelves in Europe on 28 September this year, although release dates for the PlayStation 3 and Xbox 360 versions have yet to be announced.

Enemy Territory: Quake Wars is set in 2065, and allows players to play as humans or aliens (Strogg). The game will also include vehicles, and promises to ‘reward players for teamwork, while clearly defined mission and class objectives guide new players to meaningful contributions on the battlefield.’

The release date was announced over the weekend at QuakeCon, where the game was demonstrated in action.



posted by Eggchaser

   
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Halloween release for Hellgate: London

Monday, August 06, 2007 7:46:59 PM (GMT Daylight Time, UTC+01:00)
EA has tagged Hellgate: London with an official release date of October 31 in North America and November 2 for Europe.

Hellgate: London is the long awaited title from ex-Blizzard man Bill Roper's new outfit, Flagship studios. It's being billed as the next leap as far as action RPGs go, don't you know?

"We wanted to hit the sweet-spot for release in terms of the development schedule and delivering the highest-quality game to our players," said Roper. "Halloween was the perfect fit as it ensures that Hellgate: London will have an appropriate amount of beta testing, while also being an incredibly fun time to unleash the game."

You could also argue that it's the perfect time for launch because it scoops the release of Crysis by just over a week. That said, both games are coming from the publishing stable of EA though.


Source computerandvideogames

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John Carmack talks Doom 4, DX10, Rage, Quake Zero & More

Sunday, August 05, 2007 12:23:53 PM (GMT Daylight Time, UTC+01:00)
QuakeCon’s big event is Friday night – John Carmack’s keynote speech. GameInformer had the opportunity to catch up with things since the CES interview and get the important details about id Tech 5. Will it work with DX10? Wii? What is Rage? What’s going on with Doom 4? What the heck is Quake Zero? Carmack spills the beans on the next Quake Arena project and a whole lot more in this extensive QuakeCon interview!
   
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Enemy Territory: QUAKE Wars Public Beta 2.0 Launches Today

Friday, August 03, 2007 6:47:07 PM (GMT Daylight Time, UTC+01:00)



If you want to get into the beta, swing by FilePlanet to apply for a key to get in. For more information on the game, check out the Enemy Territory: QUAKE Wars community site at: http://community.enemyterritory.com.

posted by Eggchaser

   
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Left 4 Dead HD Footage

Friday, August 03, 2007 12:26:24 AM (GMT Daylight Time, UTC+01:00)


Straight from QuakeCon today comes some Left4Dead HD footage at FileShack. The PC and Xbox 360-bound game is actually playable on the floor of QuakeCon right now and we hope to have some impressions for you guys to read later during the show. You can check out Remo's first preview of Left4Dead here. You can also use the Flash player below but of course it's kind of hard to see stuff in a game like this.
 


Source : http://www.shacknews.com/

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Clive Barker's Jericho Screens

Thursday, August 02, 2007 10:29:40 PM (GMT Daylight Time, UTC+01:00)
Here are 4 news screenshots of Clive Barker's Jericho which Codemasters sent exclusively to N4G this morning.Looks fantastic









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Newly released BlackSite: Area 51 screens

Thursday, August 02, 2007 6:50:26 PM (GMT Daylight Time, UTC+01:00)
Some new released BlackSite: Area 51 screens courtesy of Blakguy. BlackSite: Area 51 developed by Midway Studios Austin, is a next-generation game that will redefine the first person shooter (FPS) genre.

While other FPS titles claim to feature “action-packed, highly realistic gameplay,” BlackSite: Area 51 takes next-gen gaming to an all-new level integrating cutting edge technology, game design and story writing to create the ultimate entertainment experience.














Source : http://gamers-creed.com/

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Rockstar officially appeals the Manhunt 2 banning

Wednesday, August 01, 2007 10:00:22 PM (GMT Daylight Time, UTC+01:00)



Rockstar Games made an official plea with the Video Appeals Committee, hoping to overturn the BBFC's banning of Manhunt 2 in Britain. As you all know by now, Manhunt 2 went unrated in the UK, singled out for its violent overtones. Many agreed it was unfair and now Rockstar wishes to confirm it by seeing the title hit British shelves in spite of the BBFC's wishes.

If Rockstar's appeal succeeds with the VAC, the game will finally be made legal to purchase, meaning we can decide for ourselves whether or not we're emotionally mature enough to handle the brutality of this controversial game.
The hearing's official date is yet to be announced.

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It's the prestigious Golden Joysticks' jubilee year

Wednesday, August 01, 2007 6:08:58 PM (GMT Daylight Time, UTC+01:00)
The Golden Joysticks are, without doubt, the most important gaming awards around. It's the award every developer wants to win. Why? Because its winners are decided entirely on YOUR votes. Developers, journalists, publishers... none of them get a say in it. You do. Last year, there were 540,000 votes cast, and now, for the 25th year, it's time to vote again - and you can do so right here at the official Golden Joysticks website.
   
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Posted by : Gunny

"What the hell is that?!"

Tuesday, July 31, 2007 12:05:55 PM (GMT Daylight Time, UTC+01:00)

We've spent a great deal of time talking about this blood 'n' guts shooter, including interviews and hands-on reports. Right now our opinions stand squarely in the "wow, that's really gross" area, impressed by the horrific visuals that waste no time earning their "M" rating. Even the straightforward gameplay, reminiscent of Doom 3, is enticing in part because of the disturbing graphics and macabre enemy designs.

What initially seems like another ho-hum shooter with leathered-up main characters quickly turns into a body-swapping trip through multiple layers of hell. That should in and of itself be pretty frightening, but when the entire six-man squad of Jericho is armed to the teeth with heavy weapons and occult-based voodoo powers, the edge is taken down a notch. On the other hand, all these whirly-crazy powers do make for great gaming, and we've packed some of the best into one video, then broken down each character's abilities below. Take a peek for yourself and see why Jericho is so damn fun to play.

Black (sniper rifle)

Psychic sniping: Fire a bullet from her sniper rifle and then guide the bullet to its meaty destination with the analog stick. If your aim is true, you can pop multiple heads with one free-flying bullet.

Pyrokinesis: Jedi-push the enemy back and set it on fire at the same time.

Rawlings (twin pistols)

Exorcism: Attack the undead beasties with some kind of red fire-based move.

Raise dead: Bring fallen team members back to life. Not sure how useful this is, seeing as any team member can revive another Gears of War-style.

Church (machine gun and sword)

Tentacles: By slicing open your hand and splattering blood on the floor, you can create a tentacled ball of goo that latches on to enemies.

Fireball: This time, slicing your hand creates a flaming ball of goo that illuminates the area as well ignites any enemies in the vicinity.

Cole (machine gun)

Temporal distortion: Slow time via some kind of electronic device. Gives you a brief period of superspeed that you can use to get the drop on monsters.

Firestorm: Gives the entire team fire-based attacks. In other words, when you shoot something, it catches on fire. Very handy.

Delgado (chain gun)

Fire dragon: Unleash a flying, serpentine dragon that soars around the area, attacking monsters and setting them ablaze.

Fire shield: Near as we can tell, this makes fire appear at the bottom of the screen. Not sure what else it's good fire. Maybe close-quarters ignition?

Jones (machine gun and shotgun)

Possession: Search the area with a 360 degree view and inhabit the bodies of living enemies. Once inside you can set them on fire or slow them down. Jones can also use this ability to solve puzzles, body swapping from one vessel to the next.

Keep moving for videos of every playable thus far, including shots of obese man-baby hanging from hooks that pisses blood. Can't miss that, can you?

Source : http://www.gamesradar.com/

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