NEWS HEADLINES




Microsoft's Arc Touch Mouse revealed?

Wednesday, August 18, 2010 1:45:12 PM (GMT Daylight Time, UTC+01:00)

It's not official until Microsoft says it is, but the image above of the rumored Microsoft Arc Touch Mouse was just snagged off a German online store. Amazingly, the mouse arches its back for comfortable mousing before packing flat for easy transport.

 The mouse features touch-scrolling, a battery indicator, the ability to track on most any surface, and a 2.4GHz nano transceiver that no doubt plugs into your laptop's USB port. Yours soon for €69.99 ($69.95 rumored)... right, €0.99 more than Apple's Magic Mouse or Magic Trackpad sells for in Germany. Ships in 5 to 10 business days according to notebooksbilliger so expect this to get official real quick.





Source: Engadget

   
Share this post :

Posted by : Stoney

Xbox Live launch titles for Windows Phone 7 finally revealed, we've got the full preview.......

Tuesday, August 17, 2010 8:53:06 AM (GMT Daylight Time, UTC+01:00)







We've known that proper Xbox Live gaming (powered by XNA) was coming to Windows Phone 7 devices, but we'd yet to see any of that thumb-spraining goodness in action besides a brief demo and a few developer videos. Well, Microsoft has finally come clean with details about its launch strategy for the platform, and from where we sit, it's definitely looking pretty promising. First off, the company has announced a full list of launch titles for WP7 handsets, including some familiar names and franchises like Castlevania, Halo: Waypoint, Star Wars, Crackdown, and Guitar Hero, alongside a handful of newer properties like the ultra-cute ilomilo, produced in-house by Microsoft Game Studios. In total, the company will launch with over 60 game titles, with new offerings appearing every week in the Xbox Live Marketplace, just like its big brother console version. We've got all the details, a full list of the launch titles, and our hands-on preview after the break -- so read on to get the scoop!






Besides just announcing some games today, Microsoft has also shown off the full feature set of Xbox Live integration in Windows Phone 7, and users of the service should be pleased to discover that there's not much missing from the version they know and love. Live on WP7 will allow for full avatar integration (we're talking fully rendered, interactive avatars) along with customization (clothes, accessories, and more). The company has even crafted an avatar-centric version of familiar phone utilities like flashlight apps and levels, adding some whimsy to what would normally be pretty staid affairs. Additionally, messaging, friend lists / status, achievements, and leaderboards (with friend comparisons) are all here as well, making for a pretty complete mobile Xbox Live experience. And also just like the console, every game will have a try-before-you buy demo to check out before spending your hard-earned cash.




We had a chance to sit down and play some of the new games (Rocket Riot, Crackdown 2: Project Sunburst, The Harvest, ilomilo, Bejeweled, Max and the Magic Marker, and Uno) as well as check out the Live feature-set, and here are our first impressions:

We'll preface this by saying that both the hardware and software we demoed was still unfinished (the latter being the Samsung Taylor dev phone and the LG QWERTY model we broke news of on the Engadget Show). Regardless, the gameplay for the arcade titles seemed excellent, with frame rates holding fast even during graphically intensive 3D sequences (such as the chaotic, scattered-pixel play of Rocket Riot). The Harvest, while a bit familiar to our eyes, still showed the graphic promise of the platform. Gameplay was definitely well suited to a touchscreen device, though Microsoft's Kevin Unangst told us that developers could target controls for both touch and QWERTY-equipped phones (provided that a touch version was always present). The screen response seemed accurate and sensitive, reacting quickly to our input. Particularly in the Crackdown title -- a tower defense game "set in the Crackdown universe" -- pinch zooming, rotation, and finger tracking was excellent.

Besides just standard gaming, it looks like Microsoft will try and leverage some other components of the platform. In the aforementioned Crackdown 2: Project Sunburst, the game utilizes Bing maps to create levels (not unlike the PSN title The Last Guy), and logic in the software is able to recognize things like roads for enemies to make their way down. A unique concept for sure, and the kind of thinking we hope we'll see more of on this platform. Though we didn't get to see a lot of titles (we particularly would have liked to see something like Castlevania), the polish and speed of the games we played was definitely competitive with iPhone or Palm Pre gaming.





We didn't get a chance to peruse the Live Marketplace because the phones were offline, but we did get to play around with cached elements, and we felt right at home. Updating and tweaking your avatar was fast and straightforward, as was finding friends and checking up on achievements or messages. Unfortunately, for the launch of Windows Phone 7 there won't be any true multiplayer options besides turn-based games, though Kevin seemed to indicate that head-to-head gaming (whether over a local or wide network) was in the roadmap. It only makes sense considering this is Xbox Live we're talking about, and it seems like something that would have been baked in from the beginning. We may be a little spoiled from the variety of multiplayer titles on the iOS platform, but that was one knock against Microsoft here. One other small issue we noticed was that game load times seemed long -- a little too long. Again, Microsoft says things are still unfinished, so we're hoping this is a side effect of debugging and non-optimized builds.




All in all, it's a promising picture for Microsoft. The company has the clout, the community, and most importantly the cash to pull this off, but as with all modern smartphone platforms, success can't be judged on one aspect alone. To make Windows Phone 7 really work, the folks in Redmond will have to hit the right note on not just gaming, but the basic user experience, hardware, applications, and carrier partnerships. Based on what we've seen of Xbox Live on these devices, we think the company can check at least one of those boxes off


Source:Engadget
   
Share this post :

Posted by : Stoney

Missing Star Wars Scene Shows Luke Making His Green Lightsaber........

Monday, August 16, 2010 10:46:02 AM (GMT Daylight Time, UTC+01:00)

At the same Star Wars Celebration V event in Florida where George Lucas announced theBlu-ray box-set arrival, he also showed off a missing scene from Return of the Jedi, which shows Luke making his lightsaber in a Tatooine cave.



The short clip was cut from the film, so we missed seeing Darth Vader cajoling Luke to join him on the Dark Side, as he tinkers in a dirty cave on Tatooine, constructing his new green lightsaber, after he lost his first one when dueling with Darth Vader.

In other important Star Wars matters, the producer of the first two Star Wars movies, Gary Kurtz, revealed that the original ending for Return of the Jedi was not included in the film you and I grew up watching—according to Kurtz, "we had an outline and George changed everything in it."

He stated that Han Solo was actually supposed to die, but "by that time there were really big toy sales and that was a reason," as "the toy business began to drive the [Lucasfilm] empire."


Source:Gizmodo






   
Share this post :

Posted by : Stoney

Chrome to Phone now available in Android Market........

Friday, August 13, 2010 12:39:55 AM (GMT Daylight Time, UTC+01:00)











Chrome to Phone isn't a new product -- we've been using it since May, in fact -- but Google's second mobile announcement today (behind Voice Actions) is that its continuous client app is now "official" and available to all users (with Android 2.2 Froyo) via Android Market. As it was before, websites can be pushed from the Chrome browser to your Android device, with certain apps (Maps, YouTube) taking over for the browser when contextually appropriate. Additionally, the code is open, which we're hoping means this Chrome extension will find its way to other browsers. The team is "looking into" bringing the capabilities to other mobile OSs (the iPhone was specifically asked), but don't get your hopes up: nothing's been submitted, and we didn't get the feeling it was an active push. Incredibly useful? Yes, yes indeed.

Downloads:http://code.google.com/p/chrometophone/


Source:Engadget


   
Share this post :

Posted by : Stoney

Are Microsoft quietly opening up a Kinect beta program?

Tuesday, August 10, 2010 10:34:24 AM (GMT Daylight Time, UTC+01:00)

Well what do we have here?

It appears our friends over at Joystiq have received word from diligent tipsters that Microsoft's Connect customer feedback service is sending out Kinect beta program invites. Details are predictably sparse, but naming ironies aside, the note does specify that chat will be limited only to those involved in the preview program.

While this isn't really surprising given the context,Joystiq surmises that this choice clarification could hint invitees will have the chance to sample the video chat app available through the Kinect's new dashboard, which was shown off at E3. Unfortunately, Ballmer and crew have yet to lend any official credence to these murmurs, though apparently the email address behind these notes is valid.

It's also not that outrageous to imagine Microsoft wanting to spin Kinect's wheels in the wild before releasing it to the unwashed gaming masses on its official November 4th launch date. Considering the program would have to put hardware in the hands of testers though to pull something like this off, we're counting on more than a few overly excited gamers shining additional light on the situation should things get serious.



Source: Joystiq
   
Share this post :

Posted by : Stoney

Too many girlfriends? .....

Tuesday, August 10, 2010 12:04:13 AM (GMT Daylight Time, UTC+01:00)
An iPhone App to schedule
and rate sex with all your girlfriends..........




I once knew a guy who kept an actual database of all the women he dated so that he could always remember the relevant details about them and prevent awkward mixups. The DateMate iPhone app would've been ideal for him.

The basic idea of DateMate is that it allows you to enter details about your partners—birthdays, contact information, silly things that you should recall—and track your encounters with them. The app offers a calendar so that you can keep track of whose bed you were in on which night and a way to rank the dates and create notes about them. Once you've got a bunch of dates under your belt, you can even generate graphs of your activities and compare frequency, quality, and progress.   




DateMate may seem a bit sleazy to those of us who prefer monogamy, but it appears to be a well-designed app that might make life easier for those who have somewhat open arrangements with their partners.

Naturally......this App is of no use to Irmo:P

Source:Gizmodo


   
Share this post :

Posted by : Stoney

KP's 50MB Broadband

Friday, October 16, 2009 5:53:41 PM (GMT Daylight Time, UTC+01:00)

KP's 50MB Broadband

   
Share this post :

Posted by : Gunny

Away with the Waffles !

Thursday, October 15, 2009 5:23:49 PM (GMT Daylight Time, UTC+01:00)

image

:finger: 

   
Share this post :

Posted by : Gunny

Irish Narcoleptic’s Anonymous !

Sunday, October 11, 2009 4:35:42 AM (GMT Daylight Time, UTC+01:00)

I see that Paddy Twat has bloody fallen asleep on his cunting keyboard again !

image

When will he learn eh ?  lol.  Cunt aint I moonz. :finger:

   
Share this post :

Posted by : Gunny

Watch great Sky TV via your Xbox 360

Friday, October 02, 2009 3:03:16 PM (GMT Daylight Time, UTC+01:00)

Sky have launched the sign up for Sky Player on Xbox 360. See links below to register.

image

image

http://www.skyplayer.com/xbox360 

Watch great Sky TV via your Xbox 360

   
Share this post :

Posted by : Gunny

The BBC Watchdog PS3 Segment For Those That Missed it !

Tuesday, September 22, 2009 1:10:48 PM (GMT Daylight Time, UTC+01:00)

 

Here is the Sony PS3 Yellow Light of Death coverage from BBC Watchdog.

“Thousands and Thousands of PS3 have gone kaput”

Even Sony admit thousands have died !!  To get it fixed, you have to pay £128 for a refurbished model, which only gets a 3 month warrantee. If it breaks down again after 3 months you have to pay £128 again !! Not to mention you loose all your data/games saves etc as they don’t return your console to you. You get some random refurbished model.

Suddenly the FREE Microsoft 3 year warrantee and detachable HD (so you keep all your important data) doesn’t seem so bad eh !!! lol.

Oh how the Xbox 360 owners laughed at the red faced Sony fanboys..

   
Share this post :

Posted by : Gunny

Modern Warfare 2 Limited Edition 360 Already on Amazon

Wednesday, September 16, 2009 1:55:55 PM (GMT Daylight Time, UTC+01:00)

Many of you will looks at these images and touch yourselves at the sexiness that you’re about to see: the Modern Warfare 2 Limited Edition Xbox 360. Everyone has been raving about the new exclusive bundle, but no one has yet to provide any images… until now.  Ladies and gentlemen, feast your eyes on the Modern Warfare 2 Limited Edition Xbox 360.

Those of you who aren’t aware of the newly announced bundle will be glad to know a bit about what’s in the box. Erhem. First, you’ll be blessed with a copy of the standard edition of Modern Warfare 2; secondly, Microsoft will be providing you with a whopping 250GB hard drive for you to store all your Xbox 360 goodies; 2 black Xbox 360 wireless controllers; and let’s not forget the Limited Edition Xbox 360 Elite console with an exclusive outer design inspired by Modern Warfare 2.  All the little nifty out-of-the-box things that any original Xbox 360 can do, this one can, obviously, also do.

The price tag for this baby is a ‘meager’ $399.99 and can be pre-ordered via Amazon.com. If you got the cash, I hate you. If you don’t, welcome to the club. If you’re biting your fingernails awaiting for the answer as to when this orgasmic limited edition console will be released, feast your eyes on this date: November 10, 2009. Whip out the KY, folks. We know you want to.

 

 

http://www.amazon.com/dp/B002I0HDLE

UK Link soon.

Modern Warfare 2 Limited Edition 360 Already on Amazon - DualShockers

   
Share this post :

Posted by : Gunny

John Gabriel’s Great Internet Dickwad Theory.

Thursday, September 10, 2009 2:49:29 PM (GMT Daylight Time, UTC+01:00)

 internetdickwad.jpg (JPEG Image, 550×344 pixels)

   
Share this post :

Posted by : Gunny

Get Windows 7 for free by hosting a launch party

Thursday, September 03, 2009 4:37:17 PM (GMT Daylight Time, UTC+01:00)

 

Get Windows 7 for free by hosting a launch party

Microsoft is finally going to take advantage of the best form of advertising for the next release of Windows: word of mouth. The world's largest software maker has partnered with House Party, apparently the world's leading party organizer, to encourage technology enthusiasts to throw Windows 7 launch parties in their communities between October 22 and October 29.

Microsoft won't let just anyone host such a party though; the company is being very selective. If you're interested in becoming an official host, there's an application process you'll have to go through over at houseparty.com/windows7. Furthermore, the offer is only open to residents of 12 countries: Australia, Italy, Canada, Japan, Mexico, France, Spain, Germany, the US, Hong Kong, the UK, and India.

Chosen hosts around the world will be among the first to see, use, and share Windows 7 with their friends, says Microsoft. If you're selected as a host, you'll receive a special Signature Edition of Windows 7 Ultimate. You'll also get a Windows 7 Party Pack (contents currently unknown) to share with your guests, based on one out of four themes that you choose from: PhotoPalooza, Media Mania, Setting up with Ease, or Family Friendly Fun. US residents will also be entered for a chance to win a $750 mini-notebook computer. A total of 64 winners will be notified once all the parties are over (after October 30, 2009).

The first step of the application process is simple: you have to tell Microsoft about yourself, how the company can contact you, where to send the Party Pack, and finally pick a screen name and password (for checking the status of your application). After that, you have to confirm that "by applying for a host spot, you are agreeing to conduct yourself in the spirit of House Party—sharing a product you love with the people you love, through an experience that is fun, free, and exclusive" and that you will abide to five rules:

  1. Submit only one application per household (per party)
  2. Answer all questions accurately
  3. Plan and host the best party you can
  4. Share your party package with your guests, as intended
  5. Not attempt to obtain extra party packages

Once you've agreed to all that, you have to answer six more questions (are you really surprised there are seven in total?). One of the questions of the survey is worth noting as it asks the participant what they are willing to do for the party. As such, it's clear what Microsoft will ask from party hosts:

  • Host a party on any day between October 22 through October 29th, featuring Windows 7 Ultimate Operating System
  • Invite at least 10 guests to join you
  • Use a free party website to plan your party, invite guests, upload photos, read and post to a party blog, etc.
  • Fill out an online survey after the party has happened

The second last step is to confirm a legal agreement, and then bam, you'll get a confirmation e-mail. You must then finalize the application by clicking a link. Now the rest is up to Microsoft and all you have left to do is frequently check the status of your application.

Microsoft has not disclosed how many hosts it plans to pick, but the website does insist that "host spaces are very limited." If this is the type of party you want to host, then by all means, hurry up and apply!

Microsoft CEO Steve Ballmer will be kicking off the official Windows 7 launch at an event in New York City on October 22, 2009, the day of Windows 7's general availability. It looks like Microsoft wants to turn what is normally a single launch day, into a launch week. Since the beginning of 2009, the media has been praising Windows 7, and Redmond obviously wants to keep that momentum going strong.

Get Windows 7 for free by hosting a launch party - Ars Technica

   
Share this post :

Posted by : Gunny

How 16 Electronics Companies Got Their Names

Thursday, September 03, 2009 3:44:21 PM (GMT Daylight Time, UTC+01:00)

(The following is reprinted with permission from www.mentalfloss.com).

[Kodak]Miss Kitty Kramer, the first Kodak girl, is shown using the No. 2 Kodak Camera in 1890, in Rochester, New York.

Most of us spend a lot of time staring at a computer or TV screen, playing video games, or gabbing into our cell phones. The brand names for these products are all familiar, but where did they come from in the first place? Just what is a Nokia? Here's a look at the origins of some of your favorite tech and gadget companies' names.

1. Kodak: Founder George Eastman named the camera and film corporation in 1888. Eastman wanted a short name that was easy to pronounce and could only refer to his products. He later said that he favored the letter "k" because it "seems a strong, incisive sort of letter." Once Eastman decided he wanted the name to start and end with "k," he played around with combinations of letters until he found one that he liked in "Kodak."

2. Nintendo: Nintendo's name translates into English as "leave luck to heaven." The name made more sense before Nintendo got into the video game business; it opened in 1889 to make hanafuda cards, a type of Japanese playing cards decorated with floral designs.

3. Sony: When Sony got its start in 1946, it had a decidedly less catchy name – Tokyo Tsushin Kogyo. Within a few years, the company's founders wanted a new name, so they combined sonus, Latin for "sound," with "Sonny," the term of endearment for a young boy. The newly coined word captured both the superior sound quality and small size the company was shooting for with its products.

4. Sega: Sega got its start in Hawaii in 1940 as Standard Games, a business that provided military bases with pinball machines to help amuse soldiers. In 1951, the company moved to Tokyo and renamed itself "Service Games" to reflect its business of importing coin-op machines for American military bases. In 1965, Service Games merged with another coin-op company, Rosen Enterprises, and shortened its name to Sega.

5. Nokia: The modern telecom giant hasn't always been involved in such tech-heavy fields. The company got its start in Tampere, Finland, in 1865 as a pulp mill and paper manufacturer. When owner Fredrik Idestam opened a second plant in Nokia, Finland, in 1868, he decided the town's name would suit his company, too.

The town takes its name from the Nokianvirta River that flows through it, which in turn takes its name from an archaic Finnish word referring to the small furry animals, mostly sables, which lived on the river's banks.

[Atari]

6. Cisco Systems: The recent addition to the Dow Jones Industrial Average takes its name from San Francisco, where it was founded in 1984.

7. Atari: The video-game pioneer takes its name the board game Go. In Go, atari is a term that indicates that a player's stone (or group of a player's stones) are in immediate danger of being captured by the player's opponent.

8. Toshiba: Toshiba formed following the 1939 merger of consumer products company Tokyo Denki with machinery firm Shibaura Seisakusho. By taking the "To" from the former and the "Shiba" from the latter, a new company name was born.

9. Sanyo: Sanyo's name means "three oceans" in Japanese; the company's founder wanted to sell his wares across the Indian, Atlantic, and Pacific oceans to reach the entire world.

10. Seiko: The watchmaker takes its name from a Japanese word meaning "exquisite" or "success."

11. Canon: When Precision Optical Instruments Laboratory started developing Japan's first-ever 35mm camera equipped with a focal plane shutter, the engineers dubbed the creation "Kwanon" after the Buddhist goddess of mercy. At this point the company's logo even included the thousand-armed goddess.

When the camera was ready to roll out worldwide in 1935, the company decided to tweak the name to "Canon" so it would be easier for international markets to accept.

12. Sharp: The electronics manufacturer got its start in 1912 as metalsmith Tokuji Hayakawa's personal outlet for his inventions, including a specialized snap buckle. In 1915 Hayakawa invented an improved mechanical pencil he dubbed Ever-Sharp, and to honor the fine point of his creation, Hayakawa started calling his company "Sharp."

[Motorola] 13. Magnavox: The stalwart electronics company began in 1915 when Edwin Pridham and Peter Jensen created a moving-coil loudspeaker, which they named "Magnavox," Latin for "great voice."

14. Coleco: The video game kingpins of the 1970s and 80s (and the people who brought you Cabbage Patch Dolls!), Coleco was originally a company that sold shoe leather. The name Coleco is a shortening of "Connecticut Leather Company."

15. Motorola: Founder Paul Galvin named his company in a twist on the old naming convention of putting "-ola" at the end of phonograph and radio names like the Victrola. Since Galvin and his company were making car radios, he merged "motor" with "-ola" to get the name.

16. Samsung: Samsung got its start in 1938 when Lee Byung-Chull started the "Samsung Store" in Korea. The store initially focused on exporting dried fish and fruit, but it jumped into electronics in the 1960s. The name Samsung is Korean for "three stars," a nod to the lucky properties of the number three.

How 16 Electronics Companies Got Their Names - WSJ.com

   
Share this post :

Posted by : Gunny

Command & Conquer 4 Revealed

Tuesday, August 25, 2009 2:42:06 PM (GMT Daylight Time, UTC+01:00)

 

Electronic Arts’ award-winning and best-selling Tiberium saga is coming to a powerful conclusion with Command & Conquer 4, which will introduce a multitude of innovations to the classic fast and fluid Command & Conquer gameplay, while retaining the core compulsions that fans have come to love over the series’ history.

Storyline

In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystalline structure that infested Earth for decades and caused years of relentless conflict between the Global Defense Initiative (GDI) and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod’s prophetic leader, emerged from seclusion to deliver GDI the message that he had developed a system that could control Tiberium and harness its power. But he could not build this “Tiberium Control Network” without GDI’s cooperation. Thus, the two opposing factions—GDI and Nod—found themselves in a desperate and unlikely alliance to stop Tiberium from extinguishing mankind.

Now, after 15 years, the network is nearly complete. Tiberium is under strict control and our revitalized planet is on the cusp of a new age of prosperity and progress. It is only now that the world’s citizens begin to seriously ponder why Kane chose to help, and what he will want in return. These questions and more lead to the dramatic final act of the Tiberium saga.

Features

  • The Epic Conclusion to the Tiberium Saga – Kane returns in the thrilling conclusion to one of gaming’s longest running storylines, told through gritty live-action cinematics. Choose to take on the campaign solo or team up with a friend and play cooperatively!
  • Persistent Player Progression – The more enemy units you destroy, the more experience points you earn to progress your player profile! Level up to unlock new units, powers, and upgrades to make your army more powerful!
  • Always on the Move – For the first time ever in the C&C series: a massive, mobile, all-in-one base, The Crawler, lets you pack up and move your base with your army for a new layer of strategic depth. Build units as you move across the field, and deploy whenever and wherever you choose!
  • Choose Your Class – Choose from three unique classes from both GDI and Nod, each with its own specialized units and powers, for more strategic and combative options that match your play style of choice! Offense, Defense, or Support classes—which will you pick?
  • Team Up and Take the Battle Online – Join your fellow commanders online and tackle your opponents in the biggest C&C multiplayer to date, featuring 5 vs 5 objective-based battles! Choose your favorite class and take online strategy action to the next level as you conquer objectives while pummeling your enemies. The all-new party system lets you move with your party of friends from one online battle to the next.

Command & Conquer 4 Revealed | Gamers Digest

   
Share this post :

Posted by : Gunny

Nvidia rolls out a new 190.62 WHQL driver

Tuesday, August 25, 2009 2:10:22 PM (GMT Daylight Time, UTC+01:00)

 

Image
Minor updates and new PhysX
Nvidia has released a new version of its WHQL certified Geforce driver, the Geforce 190.62 WHQL. The new driver supports the entire Nvidia GPU arsenal from Geforce 6, as well as Nvidia's ION and ION LE chips.
In addition to a bunch of bug fixes, the new driver brings couple of minor optimizations for Batman: Arkham Asylum and Darkest of Days games, support for Microsoft's new DirectX GPU Computing API: DirectCompute, complete with WHQL certification.
The new 190.62 WHQL driver also brings a new version of PhysX system software which is now updated to version 9.09.0814 WHQL.
You can download it here.

Fudzilla - Nvidia rolls out a new 190.62 WHQL driver

   
Share this post :

Posted by : Gunny

Microsoft Announces Windows 7 Released to Manufacturing,

Thursday, July 23, 2009 11:36:23 AM (GMT Daylight Time, UTC+01:00)

 

 

REDMOND, Wash. — July 22, 2009 — Microsoft Corp. today announced the release to manufacturing (RTM) of Windows 7 and Windows Server 2008 R2, the next versions of its flagship desktop and server operating systems. With the completion of this development phase, industry partners are readying products in time for the Windows 7 and Windows Server 2008 R2 worldwide general launches. Windows 7 will be generally available to customers around the world on October 22, and Windows Server 2008 R2 will be generally available on or before that date. As always, current customers of the Windows Volume Licensing program, Microsoft Developer Network (MSDN) subscribers and TechNet subscribers will be among the first to get customer access to Windows 7 and Windows Server 2008 R2 in the coming weeks.

Microsoft will make the announcement on its Windows Team and Windows Server Blogs later today. More information about today’s news is available via the following links:

•Windows Team Blog, http://windowsteamblog.com

•Windows Server Blog, http://blogs.technet.com/windowsserver

•Partner Web sites, http://readyset7.com and http://talkingaboutwindows.com/Default.aspx

•Windows 7 and Windows Server 2008 R2 for businesses, http://www.microsoft.com/windows/default.aspx and http://www.microsoft.com/windowsserver2008/en/us/R2.aspx

Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

Note to editors: If you are interested in viewing additional information on Microsoft, please visit the Microsoft Web page at http://www.microsoft.com/presspass on Microsoft’s corporate information pages. Web links, telephone numbers and titles were correct at time of publication, but may since have changed. For additional assistance, journalists and analysts may contact Microsoft’s Rapid Response Team or other appropriate contacts listed at http://www.microsoft.com/presspass/contactpr.mspx.

Microsoft Releases Windows 7 and Windows Server 2008 R2: Industry partners are finalizing new products in time for the worldwide launch.

   
Share this post :

Posted by : Gunny

Gunzta's Gadgets – gdgt.com

Monday, July 13, 2009 6:06:37 PM (GMT Daylight Time, UTC+01:00)

gdgt.com is a new site for gadget and hardware fans. Fill out your Have, Want, and Had lists and start sharing.

http://user.gdgt.com/Gunzta/

 

http://gdgt.com/

   
Share this post :

Posted by : Gunny

Windows 7E to come bundled with IE8 CD | Windows 7 Center

Wednesday, July 08, 2009 1:47:39 AM (GMT Daylight Time, UTC+01:00)

After weeks of scratching our heads as to why Microsoft would potentially leave thousands of customers browserless. OEMS would be able to install IE8 via a feature pack on pre-built PCs, but what about those who wanted to purchase a standalone copy of Windows 7E? CNet and Arstechnica originally speculated that Microsoft would offer IE via CD, FTP and retail channels.

Windows 7E IE8

But Paul from Geeksmack managed to get a hold of a Windows 7E Build and the feature pack for IE8. Turns out that the feature pack was actually a KB968771 standalone update. He also revealed that IE8 will be offered via a CD that will be bundled with Windows 7E.

In June, Microsoft announced that European copies of Windows 7 will not contain IE8 as a response to the criticism coming from EU antitrust regulators. A browser-less version of edition called Windows 7E will be shipped instead. However, this has forced Microsoft to not allow its customers to perform any in-place upgrades from Vista, which would leave some version of IE on the computer.

Windows 7E to come bundled with IE8 CD | Windows 7 Center

   
Share this post :

Posted by : Gunny

Windows 7 Release Candidate. 32bit & 64-bit Released

Sunday, June 28, 2009 6:20:41 AM (GMT Daylight Time, UTC+01:00)

Microsoft have made the final Release Candidate available for download from either MSDN or the Microsoft Technet Beta Program. They even provide new product keys for you to use.

Well… what are you waiting for.. GO GO GO.. get downloading..

(Windows Live ID Required)

32bit

64bit 

Windows 7 RC 32-bit

Windows 7 RC 64-bit

   
Share this post :

Posted by : Gunny

Next Medal of Honor could be Next Big Thing.

Sunday, June 21, 2009 8:17:33 AM (GMT Daylight Time, UTC+01:00)

Wondering what's been happening to Medal of Honor since Airborne? Well, at the beginning of the year EA (MOH Publishers) admitted that they were working on "the best FPS ever". What is that First-Person Shooter you ask? It's almost certain to be the highly speculated Medal of Honor: Operation Anaconda. We knew that EA were working on a new FPS when EALA put a job online for an Art Director for what would be "to create the coolest piece of entertainment software the world has ever known". EALA also said it was the best FPS they had ever made..”

What is Operation Anaconda?

Anaconda was an operation where the US Military attempted to destroy al-Qaeda and Taliban forces in the South East of Zormat, Afghanistan. The allies were victorious, but the Taliban managed to evacuate with up to 800 casualties.

How could this be a good game?

If the "best FPS ever" is Anaconda, then it has the potential to be huge. Possibly a competitor to Modern Warfare. EALA need to take the right amount of time to make the game perfect. The physics system in the game needs to be as realistic as possible to even compete with the brilliance of Modern Warfare. The storyline is another thing that needs to be perfect as Call of Duty 4's storyline was one that will go down in history for brilliance and Infinity Ward are planning for Modern Warfare 2's campaign mode to exceed that.

Online?

Of course there will be an online mode if the game is going to compete with other FPS'. It's whether EA take more time on the single player campaign or the online campaign. The online mode needs a good setup menu, as Call of Duty's is so simple, it works for almost everyone. New online games need to be created (new type of Search and Destroy or something a little like that).

So Medal of Honor: Operation Anaconda hasn't been confirmed yet, but if it is on it's way it has huge potential in the gaming world. Expect an announcement of the new EALA FPS in the coming months.

Next Medal of Honor could be Next Big Thing :: LivePlayStation - Latest PlayStation 3 News

   
Share this post :

Posted by : Gunny

N4G.com continue to run scammers honey pot adverts !

Thursday, June 18, 2009 9:33:42 PM (GMT Daylight Time, UTC+01:00)

Despite warning and requests from readers, N4G continue to help propagate the latest internet scam by actually running adverts for it on their site.  Many readers have been fooled into parting with the credit card details in a very polished looking Google related scam similar to the LA tribune scan from earlier in the year.

The scam works by attracting anyone interesting in working from home (that’s just about everyone right, especially in the current climate with so many people being laid off and loosing their jobs) by using a convincing looking newspaper style website running a story on the subject. Through out the article are numerous links to the honey trap site, which is heavily Google branded.  The site claims they want to take a small $1.87 payment to cover shipping, however what the credit card owner doesn’t know is that they are unknowingly and without consent signing up for a free 7 day trail of a lifetime subscription. Once the 7 days has passed, you will be charged $80 a month forever until you ring and cancel. Problem is they never answer their phones, so you can never cancel.  The only way to solve this is contact your card provider and get them stop your card, and re-issue a new one.

This is not acceptable for a well known and trusted news site to be running adverts like this, especially after being warned about the potential lose to their readers.

N4G1 

N4G2

Last image taken 18/06/09 22:32 GMT

N4G.com : All the latest game news

   
Share this post :

Posted by : Gunny

Xbox.com | Xbox at E3

Sunday, May 31, 2009 6:09:21 PM (GMT Daylight Time, UTC+01:00)

Watch it LIVE!

Bookmark This

  • DiggDeliciousGame GrepStumbleUponRedditFacebookBloglines

See us on

  • FacebookMyspaceBebo
  • Remind meBookmark this page

Welcome to the show...

LIVE on Xbox.com
E3 is the biggest event in the Xbox calendar and we’re giving you the best seats in the house! Watch the Xbox E3 Show live right here on Xbox.com from 18:30 UK. Prepare for some huge announcements!

Your ticket to the show...
Feel like you're there by getting reports, videos, photos, Tweets, and even sounds direct from the showfloor courtesy of our E3 Latest community blog! And join the chat with our 'What's Hot at E3' Twitter cloud.

Xbox.com | Xbox at E3

   
Share this post :

Posted by : Gunny

GPS systems could crash next year

Wednesday, May 20, 2009 6:39:27 PM (GMT Daylight Time, UTC+01:00)

GPS systems could crash next year

Washington, DC - The world's GPS systems could start to fail next year, according to a report presented to Congress. This could cause catastrophic problems for aviation, 911 services and ordinary drivers, as well as the military.

GPS devices calculate their position by comparing time signals from at least four satellites. Because the Earth is spherical, a minimum of 24 satellites is required at all times. There are currently 31 operating, but many are way past their design lifetime.

The GAO predicts a one in five chance that the number will drop below 24 at times in 2011 and 2012, hampering accuracy. This could lead to blackouts and even misdirection of people all over the world.

The US Government Accountability Office (GOA) blames mismanagement and lack of investment. In recent years, says the report, the Air Force has encountered technical difficulties and problems with contractors. As a result, the program has overrun its cost estimate by about $870 million, and  the launch of its first new IIIA satellite has been delayed until November - almost three years late.

Presenting the report, Cristina T Chaplain, Director of Acquisition and Sourcing Management for the GAO, said that both the military and civilian users could suffer. "The military could see a decrease in the accuracy of precision-guided munitions that rely on GPS to strike their targets," she warned. "Intercontinental commercial flights use predicted satellite geometry over their planned navigation route, and may have to delay, cancel, or reroute flights. Enhanced 911 services, which rely on GPS to precisely locate callers, could lose accuracy particularly when operating in urban canyons or mountainous terrain."

The report recommends that the Secretary of Defence appoint a single authority to oversee the development of the GPS system. The Department of Defence has agreed.

Source TGDaily

   
Share this post :

Posted by : Rich

Graphics Cards: The History

Tuesday, May 19, 2009 4:11:07 PM (GMT Daylight Time, UTC+01:00)

From Voodoo to GeForce: The Awesome History of 3D Graphics

Try to imagine where 3D gaming would be today if not for the graphics processing unit, or GPU. Without it, you wouldn't be trudging through the jungles of Crysis in all its visual splendour, nor would you be fending off endless hordes of fast-moving zombies at high resolutions. For that to happen, it takes a highly specialized chip designed for parallel processing to pull off the kinds of games you see today, the same ones that wouldn't be possible on a CPU alone. Going forward, GPU makers will try to extend the reliance on video cards to also include physics processing, video encoding/decoding, and other tasks that where once handled by the CPU.

It's pretty amazing when you think about how far graphics technology has come. To help you do that, we're going to take a look back at every major GPU release since the infancy of 3D graphics. Join us as we travel back in time and relive releases like 3dfx's Voodoo3 and S3's ViRGE lineup. This is one nostalgic ride you don't want to miss!

S3 ViRGE

A virgin in the 3D graphics arena, S3 in 1995 thrust itself into this new territory with its ViRGE graphics series. Playing on the hype surrounding virtual reality a decade and a half ago, ViRGE stood for Virtual Reality Graphics Engine and was one of the first 3D GPUs to take aim at the mainstream consumer. While nothing compared to today’s offerings, early 64-bit ViRGE cards came with up to 4MB of onboard memory, and core and memory clock speeds of up to 66MHz. It also supported such features as Bilinear and Trilinear texture filtering, MIP mapping, alpha blending, video texturing mapping, Z-buffering, and other 3D texture mapping goodies.

Ironically, those same ‘cutting edge’ features took a toll on the ViRGE silicon resulting in underwhelming 3D performance. In some cases, performance was so bad that users could obtain better results with the CPU, causing the ViRGE to be affectionately dubbed the first 3D decelerator. Ouch.

Fun Fact: Just how far has graphic cards come in the past 15 years? Enough so that we've seen the S3 ViRGE selling for as little as $0.45 in the second-hand market.

Model: ViRGE
Date Released: 1995
Interface: PCI
Shader Model: N/A
DirectX: 6
Manufacturing Process: 0.35 micron
Core Clockspeed: 66MHz
Memory Bus: 64-bit

Model: ViRGE VX
Date Released: 1995
Interface: PCI
Shader Model: N/A
DirectX: 6
Manufacturing Process: 0.5 micron
Core Clockspeed: 50MHz
Memory Bus: 64-bit

Model: ViRGE GX
Date Released: 1997
Interface: PCI
Shader Model: N/A
DirectX: 6
Manufacturing Process: 0.35 micron
Core Clockspeed: 66MHz
Memory Bus: 64-bit

Model: ViRGE DX
Date Released: 1997
Interface: PCI
Shader Model: N/A
DirectX: 6
Manufacturing Process: 0.35 micron
Core Clockspeed: 66MHz
Memory Bus: 64-bit

Model: ViRGE GX2
Date Released: 1998
Interface: PCI
Shader Model: N/A
DirectX: 6
Manufacturing Process: 0.35 micron
Core Clockspeed: 66MHz
Memory Bus: 64-bit

ATI Rage 3D and Rage II

Well before Radeon ever became synonymous with ATI, the Canadian-based graphics chip maker was best known for its 3D Rage line. Released in 1995, the original Rage 3D didn't have a whole going for it, such as slow EDO RAM, a 32-bit memory bus, and a max memory of just 2MB.

A year later ATI released the Rage II, and while the upgrades seem minor on paper, performance was significantly improved. The new chipset traded in 2MB of EDO memory for up to 8MB of SDRAM and widened the bus to 64-bit, while also increasing the core clockspeed from 40MHz to 60MHz.. Support for DVD playback was also added, and the Rage II.

Model: Rage II
Date Released: 1995
Interface: PCI
Shader Model: N/A
DirectX: 5
Manufacturing Process: 0.25 micron
Core Clockspeed: 25-60MHz
Memory Clockspeed: 66-83MHz
Memory Bus: 64- bit

Rendition Verite 1000

Headquartered in Mountain View, CA, Rendition emerged in the mid 1990s as a fabless semiconductor manufacturer whose goal was to compete in the high-end videocard market. Throughout the company's tenure, Rendition managed to get a leg up on the competition by working with John Carmack to develop the first 3D-accelerated version of Quake (VQuake, or Verite-accelerated Quake).

VQuake was designed to take advantage of the Verite 1000 chipset, which was launched in 1996. A year prior, Carmack stated "Verite will be the premier platform for Quake." The card came capable of bilinear filtering, perspective correcting, and a basic pipeline configuration of 1/1/1 (textures/pixels/Z).

Poor 2D performance proved problematic for the board, as did programming for the Verite. It was the latter which Carmack would later say led to iD's decision to move away from proprietary APIs to OpenGL.

Model: Verite 2100
Date Released: 1996
Interface: PCI
Shader Model: N/A
DirectX: 2
Manufacturing Process: 0.5 micron
Core Clockspeed: 25MHz
Memory Bus: 64-bit


3dfx Voodoo1

Like a modern day Greek Tragedy, the rapid rise and untimely demise of 3dfx can best be described as a wild roller-coaster ride that most enthusiasts wish would have never ended. And in a way, it didn't, as 3dfx had a tremendous hand in shaping the 3D market as we know it today. But every good story needs a beginning, and this one starts with the original Voodoo card, or otherwise known as the Voodoo1, released in 1996.

The Voodoo1 launched 3D gaming into the limelight, even if the add-in card's implementation was less than graceful. While other videocards fused both 2D and 3D functionality onto a single board, the Voodoo1 concentrated solely on 3D and lacked any 2D capabilities. This meant consumers still needed a 2D graphics card for day to day computing, which would be connected to the Voodoo1 via a VGA pass-through cable. Only when a compatible 3D videogame was detected would the Voodoo1 then wake out of its slumber and flex its gaming muscle.

It's hard to imagine such a design being successful today, but consumers were willing to cope with the costly inconvenience at the time because the Voodoo1 put every other available 3D card in a headlock and gave them a noogie.


Voodoo1: No Shader Model, DX3 support, 0.5 micron, PCI, 50MHz core, 64-bit

Model: Voodoo1
Date Released: 1996
Interface: PCI
Shader Model: N/A
DirectX: 3
Manufacturing Process: 0.5 micron
Core Clockspeed: 50MHz
Memory Clockspeed: 50MHz
Memory Bus: 64-bit
Transistors:
1 million


Source MAXIMUMPC


   
Share this post :

Posted by : Rich

Call of Duty: World at War Map Pack Trailer

Monday, March 09, 2009 5:01:12 PM (GMT Standard Time, UTC+00:00)

Here is a new video from Gametrailers TV of the Call of Duty World at War Map Pack. Maps include Knee Deep, Nightfire, and Station. Also included in the map pack is a zombie map called Verrückt (Zombie Asylum). The release date is sometime this month.

N4G.com : Call of Duty: World at War Map Pack Trailer

   
Share this post :

Posted by : Gunny

New ESET Version 4 software NOD32 or Smart Security Released

Sunday, March 08, 2009 2:29:44 PM (GMT Standard Time, UTC+00:00)

Eset1

Great news for our users - Version 4 for both ESET Smart Security and ESET NOD32 Antivirus has now been launched and we are providing a FREE upgrade to all our existing customers.

The new version builds on ESET’s ThreatSense®‚ the industry’s most accurate proactive technology for detecting viruses and other malware and adds over 20 new capabilities improving malware detection‚ enhancing system diagnostics/ recovery and improving management. The latest release continues ESET’s tradition of delivering ultimate security with fast‚ transparent operation and minimal load on system memory‚ disk or CPU. ESET’s unrivalled ability to deliver industry-leading proactive malware detection and high system performance can literally extend the life of PCs and laptops while improving their security.

ESET’s new detection and diagnostic features safeguard users from deceptive forms of malware by digging deeper into the operating system files and encrypted browser traffic identifying and eliminating hidden malware threats. The latest version also includes advanced self-defence technology that protects against any malware specifically designed to disable antivirus or anti-malware solutions which would leave the user completely unprotected. Together‚ these new features enable consumers and businesses to proactively block most new malware attacks before they can compromise systems to damage or steal data.

Eset2

ESET NOD32 Antivirus 4 and ESET Smart Security 4 Business Editions also feature a full-range of management capabilities. These include support for high-end databases‚ fine-grained control of endpoint security and even greater scalability for large‚ dispersed networks. ESET Business Editions include version 3.0 of ESET’s Remote Administrator which enables businesses to remotely deploy and manage ESET software.

ESET NOD32 Antivirus 4 and ESET Smart Security 4’s new‚ industry-first security features include:

Advanced Archive Scanning This new feature makes ESET’s consumer products the first to allow experienced users to fully customise scanning and ”deep dive”  archive files created with popular compression formats‚ including .RAR‚ .ZIP and others. Comprehensive controls allow users to define archive scanning with scanning depth‚ maximum scan time‚ and maximum file size.

Removable Media Access Control Gives consumers removable media security for USB flash drives and CDs – protection previously extended only to businesses. The feature gives administrators the ability to allow or block mounting of removable media. If removable media is allowed‚ dangerous files like AUTORUN.INF are scanned for threats.

ESET SysInspector Newly integrated into ESET NOD32 Antivirus 4 and ESET Smart Security 4‚ this powerful system diagnostics tool quickly discovers hidden/potentially dangerous rootkits without running a full antivirus scan. It can also reveal hidden changes to the operating system‚ web browser‚ registry and applications. The scan results are standardised and can be reviewed by IT personnel‚ speeding up malware analysis and removal.

Download Your Purchased Home NOD32 or Smart Security

   
Share this post :

Posted by : Gunny

Everything You Must Know about Vista SP2 Release

Friday, March 06, 2009 9:13:21 AM (GMT Standard Time, UTC+00:00)

 

Microsoft released the release candidate for Windows Vista SP2 (Vista SP2 RC) to the public yesterday. You can now download it from the Microsoft TechNet website. However, before you install Vista SP2 RC, here are ten essential facts about the latest update to Windows Vista:

  1. SP2 RC doesn't include a lot of visible razzle-dazzle, but....
  2. .. it's designed to make your system work better with the latest hardware...
  3. ...and to clean up after itself.
  4. It includes over 600 hotfixes to help your system work more reliably, but there are a few glitches to watch out for.
  5. You're not ready for Vista SP2 RC if you don't have Vista SP1 installed.
  6. vLite-streamlined Vista SP1 won't work with SP2 RC
  7. Vista SP2 RC is available in a bunch of installation flavors, but if you want to get it via Windows Update right now, you have some extra work to do.
  8. You can help Microsoft make the SP2 installation process better, but nobody's forcing you to do so.
  9. Yeah, your desktop will remind you you're running a pre-release program
  10. Don't forget - RCs don't last forever

Now, let's dig into the details.

 

Why Install SP2 RC? (Hint: It's Not About the Razzle-Dazzle)

Unlike Vista SP1, Vista SP2 isn't going to make a big difference in the look and feel of Vista. In its FAQ, Microsoft admits that SP2 was "primarily developed with Windows Server 2008 in mind..." (Windows Server 2008 shares a common code base with Windows Vista). So, why install SP2 RC on your Vista SP1 system?

While you won't get sizzle, you will get steak, as SP2 RC give you a chance to preview benefits such as:

Improved hardware support for new technologies:
  • VIA Technologies' Nano 64-bit processors (a popular choice for ultra-compact HTPCs)
  • The most recent version of Bluetooth, Bluetooth v2.1, and Windows Connection Now (WCN) Wi-Fi configuration via the Windows Vista Feature Pack for Wireless (a previously OEM-only update)
  • Blu-Ray Disc recording; you won't need to buy a separate Blu-Ray codec anymore
Improved performance and responsiveness for:
  • Wi-Fi connections after resuming from sleep mode

  • The RSS feeds sidebar

New (and "new") software components:
  • Windows Search 4.0
  • Compcln.exe

Windows Search 4.0 isn't exactly new to Windows Vista users (it's been available as a separate download for Vista and XP users for awhile), but it's now included in SP2 RC.

What's new in 4.0? Besides a lot of management and tuning features for big corporations, you can access index results on remote PCs running Windows Search 4.0 and see remote files show up in search results - very handy if you forgot where you stashed your favorite digital photos or music downloads. It also permits users with sufficient permissions to index and search encrypted files. 

Compcln.exe, a command-line utility that removes files that have been replaced by SP2 updates (Screenshot).

Compcln removes files replaced by SP2 RC

Two important notes:

  • You must open the command prompt in elevated mode (run as administrator) before you can use Compcln.
  • You should not use Compcln on your system if you want to uninstall SP2 RC when the final release comes out.

If you want to try Compcln.exe after you install SP2 RC and don't want to reinstall Vista from scratch, make sure you make a full backup of your system first (you can use Complete PC Backup in Ultimate and Business editions, or a third-party image backup with other editions).

How to Find Out What Compcln Removed

If you want to use Compcln to remove older files, why not find out exactly what it removes? Here's a fun experiment to try using Compcln.exe (borrowed from Windows Vista SP2 RC and Windows Server 2008 SP2 RC Test Focus Guide; the underlined text should be entered into the command prompt window):

1. Capture the installed components state by running the following command:

Run dir “%windir%\” /b/s/a:-d>files_before.txt

2. Run compcln.exe in an elevated command prompt to remove the staged components superseded by SP install:

Run %windir%\system32\compcln.exe

3. Capture the installed components state by running the following command:

Run dir “%windir%\” /b/s/a:-d>files_after.txt

The difference between files_before.txt and files_after.txt is the list of items that were removed  by compcln.exe.

Hotfixes Galore

As with previous service packs, Vista SP2 includes lots of hotfixes: 651 (plus 39 security updates). While the security updates were previously available via Windows Update, only 34 of the hotfixes were previously available via Windows Update. Here's how they break out by category:

All - 1
Applications - 3
Base Technologies - 133
Computer Management - 34
Core Virtualization - 7
Data Services - 12
Desktop Shell - 55
Desktop Technologies - 67
Drivers - 55
Feedback/Supportability - 1
Graphics - 1
Localization - 1
Multimedia - 31
Networking - 55
OS Deployment - 8
Printing and Imaging Technology - 18
Security - 35
Server Technologies - 63
Storage - 54
Tools - 2
Windows Installer - 1
Windows Portable Devices - 1
Uncategorized - 12

Here are a few examples:

  • Improving XPS printer speed (KB954051)
  • Fixing DRIVER_IRQL_NOT_LESS_OR_EQUAL errors (KB955734
  • Solving problems with video playback problems with video containing multiple resolutions or when resuming Windows Media Center Live TV from standby (KB951685)
  • Solving PAGE_FAULT_IN_NONPAGED_AREA error caused by some OpenType fonts (KB957187
  • Solving computer lockup when capturing Windows Aero desktop with Print Screen (KB954436)

For a complete list of security and hotfixes included in Vista SP2 RC, visit Hotfixes and Security Updates in Windows Server 2008 SP2 RC and Windows Vista SP2 RC for a link to an Excel 2007 spreadsheet.

Everything You Must Know about Vista SP2 Release Candidate | Maximum PC

   
Share this post :

Posted by : Gunny

Is Jumping from XP to Windows 7 too Complicated?

Sunday, February 15, 2009 5:26:25 AM (GMT Standard Time, UTC+00:00)

 

When Windows 7 is released later this year or in early 2010, many PC users who upgrade will be coming from Windows XP. Unlike Vista users, they can't do an "in-place upgrade," in which the new OS overwrites the old one, preserving their installed applications, preferences, and data. Instead, they'll have to do a clean install, which means they have to back up their data, install Win 7 (either deleting or XP or installing as a separate environment), reinstall their apps, restore their data, and re-create their preferences.

For Windows XP users who avoided Vista because of its many problems, that upgrade work may seem as adding insult to injury, making it harder for them to finally adopt a new version of Windows. Through its PR agency, Microsoft confirms to InfoWorld that there will be no "in-place upgrade" option for XP users, but it declines to explain why not. "More materials on your question are in the works," the spokesman says.

[ Can your PC run Windows 7? Find out with InfoWorld's free Windows Sentinel compatibility checker. | See our experts' first looks at Windows 7. ]

Why a clean-install requirement may make sense

But there may be good reason not to support an in-place upgrade, suggests Michael Silver, a Gartner analyst who follows Microsoft technologies. That's because viruses, registry errors, and other performance-sapping flaws in the user's Windows environment would be carried over into Windows 7; something that would not happen with a clean install.

Business IT typically does clean installs on user systems to avoid these issues, Silver notes, so the lack of an in-place upgrade will be a nonissue for most enterprises.

Consumers and small businesses are the ones who tend to prefer the in-place upgrade option, Silver notes, and they're the ones who may be annoyed by the clean-install requirement if coming from XP. "Microsoft is in a bit of a no-win situation here: Support the upgrade and live with whatever bad experiences users have or don't support the upgrade and make it harder for people to do it," Silver says.

"Most users will be better off doing the clean install anyway," he says, so he recommends that even Vista users avoid the in-place upgrade and proceed to the clean install.

Silver also notes that users who did not upgrade to Vista often have hardware that can't run Windows 7 or Vista (typically, PCs from 2006 or earlier), so they would likely get a new computer at the same time with Windows 7 preinstalled, which means reinstalling their apps, preferences, and data anyhow.

A precedent for providing in-place upgrades for earlier generations

When Microsoft shipped Windows Vista, it offered XP users the choice of an in-place upgrade or a clean install, but users of earlier Windows versions could do only a clean install. So the requirement for Windows XP and earlier users to do a clean install of Windows 7 follows that precedent.

But when Microsoft shipped Windows XP in late 2001, it gave not only users of the predecessor Windows 2000 but also users of the earlier generations (Windows 98, Windows Millennium, and Windows 98 Second Edition) the in-place upgrade option. In some ways, the situation then was similar to that situation today. Microsoft Millennium was a technical failure that customers avoided, causing Microsoft to issue Windows 98 SE. Then came Windows 2000, replacing the OS kernel and much of the architecture, which meant it needed newer hardware and was incompatible with many peripherals and applications. So most users stuck with Windows 98 or 98 SE, and Microsoft eased the path to XP by allowing in-place upgrades for them all.

Technically, the shift from Windows Vista to Windows 7 is small, so it should be easier to support an in-place upgrade from XP to Windows 7 than it was from Windows 98 to Windows XP. But Silver cites the performance and security issues that an in-place upgrade preserves as a reason that Microsoft may have chosen not to do so this time.

Silver contrasts Microsoft's situation with that of Apple, which lets users do an in-place upgrade three versions back (from Mac OS X 10.2 Jaguar, 10.3 Panther, and 10.4 Tiger) to the current Mac OS X 10.5 Leopard. "This is an area -- efficiency, ease, and success of upgrade -- where Apple has an edge," he notes, due to its greater control over the hardware and the more focused reach of the OS.

Is Jumping from XP to Windows 7 too Complicated? - Business Center - PC World

   
Share this post :

Posted by : Gunny

Microsoft: Yup, Microsoft Are Opening Microsoft Retail Stores

Friday, February 13, 2009 12:16:27 PM (GMT Standard Time, UTC+00:00)

Last month, we took a tour of Microsoft's "fake" retail store. Meant to show what it would look like "if" Microsoft ever decided to open a dedicated store. Like the ones they're now actually opening.

The company have announced that, yes, they're going to follow Apple into the dedicated retail space, and will be opening an undisclosed number of stores across the US. The chain will be overseen by David Porter, formerly of Dreamworks Animation, who was hired by Microsoft this week to act as vice president of retail stores.

No word yet on what the stores will actually sell, but since the concept store was full of Xbox and Games for Windows stuff, we'd be expecting the actual stores to follow suit.

Microsoft to open own stores [Reuters]

Source : Microsoft: Yup, Microsoft Are Opening Microsoft Retail Stores

   
Share this post :

Posted by : Gunny

HAWX Demo Delayed | TheSixthAxis

Thursday, February 12, 2009 5:25:11 PM (GMT Standard Time, UTC+00:00)

 

Despite the Xbox 360 demo now being live, Ubisoft have just let us know that the PS3 version of the HAWX demo has been delayed, until February 26th, citing a “late discovery of an unexpected issue.”  Ubisoft apologise for the situation.

[Ubisoft's Twitter Feed]

Source : HAWX Demo Delayed | TheSixthAxis

   
Share this post :

Posted by : Gunny

H.A.W.X Demo is Surprisingly Good

Thursday, February 12, 2009 5:23:25 PM (GMT Standard Time, UTC+00:00)

 

Andrew Weymes of The Nightly Gamer writes: The demo for Tom Clancy's H.A.W.X hit Xbox Live a couple of days ago and it's surprisingly good, especially for a game that hasn't garnered much hype. For those that haven't heard of the game, be sure to give the demo a shot. It may even entice gamers who aren't into flight simulation games. Read the full article to get a more detailed explanation of what The Nightly Gamer thought about the demo.
Flight simulations games are kind of the niche' genre in the world of video games. Many of them feature very difficult control schemes that tend to turn off the average gamer. H.A.W.X certainly has a difficult control scheme to master if the setting is on expert, but the normal setting is quite easy to get accustomed to.
The demo consists of two missions, one of which is a training mission and both can be played online. As explained in the first mission, there are two ways of controlling your jet. When assistance is on, the camera angle is either directly behind the jet or looking through the cockpit. With assistance on, the game feels like almost any other flight simulation game. However, with assistance off, the game feels entirely different. Many manoeuvres become available without the assistance on such as breaking quickly and swinging your jet around behind pursuers. The camera is much different without the assistance on and settles very far from the jet itself. Both ways of playing are enjoyable, but having the assistance on seems to make the combat feel a little more exciting despite not having as many moves available at your disposal.
The graphics are similar to every other Tom Clancy game released. They get the job done, but aren't anything to be awestruck from. The jets are nicely detailed, but the cityscape is relatively unimpressive. It's a pity that Tom Clancy games all seem to share these graphical traits, because the gameplay is almost always solid.
The sound in the demo is probably its weakest aspect. The voice acting is decent, but the jets had a very poor sound quality to them. At times they would crackle through the speakers and it was quite unpleasant. Hopefully, this problem will be fixed in the retail version of this game.
The H.A.W.X demo was a pleasant surprise. The gameplay is certainly fun and exciting, the graphics are above average, but the sound quality was pretty bad. Flight simulation fans should certainly give the demo a shot. For gamers that aren't big fans of the genre, H.A.W.X may help change their minds. Being able to play each mission online is going to add a lot of replayability to the retail game and there are other multiplayer modes that weren't available in the demo. H.A.W.X may get lost in the shuffle of the stellar games coming out in February and March, but the demo certainly wasn't bad. In fact, it was much better than expected of a game with little to no hype.
Written by Andrew Patrick Weymes

H.A.W.X Demo is Surprisingly Good

   
Share this post :

Posted by : Gunny

KIllzone 2 review 'scandal': Edge vs The World - PSM3 Magazine

Wednesday, February 11, 2009 5:32:06 PM (GMT Standard Time, UTC+00:00)

If you haven't noticed, Killzone 2's been scooping universally huge review scores, with a Metacritic average of 92. The first ten or so reviews came in at a in-no-way reactionary 100%, before a few websites dare to break ranks and give it, er, 96. So when Edge Magazine's 7/10 review score was released, some internet fan sites reacted with customary restraint - dismissing Edge's writers as contrary, doom-peddling, attention-seekers and labelling their review as 'wrong', as all subjective opinions tend to be. Oh, good.
You can read The Edge review here.
Or read Metacritic's Killzone 2 page.
How did the internet's more committed game sites react to Edge's score? PSX Extreme (no clues there) weren't very happy, claiming "we advise all of you to ignore the desperate-for-attention, we're-going-to-prove-our-elite-status so-called "review" from Edge that has the entire Internet talking."
Click to read PSX Extreme savages Edge.
So while the pot dusts itself off...
Popular, sensible, games blog Kotaku were more measured, suggesting "In modern day review terms, in which the scale typically runs from 6 to 10, with 6 being nigh unplayable and 10 being "perfect," we have a problem on our hands. Or do we?
No. We don't."
">Kotaku defends Edge.
Kotaku continues, "One of the neat things about Edge is, it has a hard-on for innovation. Even neater, it uses the entire range of the scale, not just just comfortable 6 to 10 zone. Clearly, when reading the written critique of Killzone 2, the issues it takes with the game's characters, story (or lack thereof), and gameplay clichés, the numerical score provided to it - seemingly the most contentious aspect of the review - begins to make more sense."
Our take? Who cares. You'll know what you think when you've played it - and in the meantime can make up your own mind *thanksverymuch* whether Edge's review is, as suggested, madness. If you even care. Edge's anomalous score is sort-of irrelevant, as it exists within its own internal universe, not the '80% is a bad score' world of metacritic-moulded consensus and ardent fan sites, so the only debate is whether Edge's words, and opinions, correlate with your feelings about the game. Or are consistent within Edge's own universe, which is a thornier issue we're not willing, or qualified, to explore.
Do Edge's opinions agree with ours? Largely, yes. Did we give it 70%? No. Make of that what you will.
Pah. Let's cheer ourselves up by reading what the world's biggest Killzone 2 fans had to say about the game. While Edge's score does stick out, we're slightly more excited by some of the more expressive writing below, including suggestions that Killzone 2 makes you feel like being in an actual war, and may cause you to fill your pants, or make your eyes pop - which may, or more likely not, be true. To make things more fun, we've 'reviewed' some of the reviews below, which makes us feel clever.
Note: We're aware this is a cheap, tongue-in-cheek, pop at other people's work, and may involve the trajectory of stones in a fragile, transparent, living space but if any inexplicably offended website is considering doing the same to us, we'd just like to add: we've never made a mistake or mis-spelled a word. Ever.
I'll say it again: Killzone 2 is the best console first person shooter ever. It will be bested one day, and that is as it should be, but this game has set the proverbial bar so high we reckon it'll be the king for a good long while... Hail to the king, baby. [Feb 2009, p.66]
Score: 100
OPM Australia
PSM3 says: "Invoking the voice of God to qualify the stark staring obvious is an effective, if unusual, literary device, WHICH IS AS IT SHOULD BE. Eh? Who was that? Never mind"
It took a long time for Killzone 2 to finally come out, but after diving head first into the game, there's no doubt in my mind that it lives up to the hype and is a must-play for FPS fans. [Mar 2009, p.70]
Score: 100
Gamepro
PSM3 Says: "An interesting twist on the 'stating the obvious' genre, but mixed metaphors prove a poor substitute for the voice of God"
Probably the tastiest part of the Killzone Cocktail is the Multiplayer. Imagine if Call Of Duty 4 and Team Fortress 2 had a baby, which they then abandoned and as a result had to learn a few new tricks to survive. That's what Killzone Multiplayer is like.
Score: 100
G4 TV
PSM3 says: "The who's in the what now? We'll try the cheese. The Ch-ee-se."
With its unparalleled graphics, incredibly well-paced single-player campaign and in-depth multiplayer offerings, Killzone 2 has established its place among top-tier console shooters. Expectations on Killzone 2 had reached ridiculous proportions; here's one of those cases where the game actually lived up to them.
Score 100
1UP
PSM3 says: "This we actually understand and commend. Which limits our ability to say anything funny, or slightly less unfunny, than usual. But fetch the sieve, thine prospectors of comedy, because this next one is GOLD. Gold we tells ye"
It seeps action from every angle and makes you question whether you are actually in the middle of a war zone thanks to it's stunning effects and sound. If you want eye popping, pant wetting action then this is most certainly the game for you.
Score: 95
Wonderwall Web
PSM3 says: "The good news is, Killzone won't actually make your eyes pop, or promote involuntary bladder movements unless you were suffering an alarming, unprecedented, prior medical condition. We're just off for a quick blast on multiplaye... YAAARRRGH! Pfffffs... POP! P-O-P!"
While Killzone 2 does walk on mostly well-trodden ground, it does so with a keen attention to style and detail, pushing beyond the gray-and-red color schemes that define its competition while encouraging gamers to put a little bit of thought behind every bullet they hurl.
Score: 90
Wired
PSM3 says: "A disappointing lack of medical disasters sully an otherwise sensible review"
But without the first game's ambiguities, a sense of humour or even an ounce of intrigue, its story stinks. It's so slight you could play the levels in random order to little ill-effect, and it assumes knowledge of everything and everyone, not once recognising the real-world echoes of its premise: an allied invasion of an enemy the allies themselves created.
Score: 70
Edge
PSM3 says "THIS SCORE IS WRONG! DON'T BELIEVE THE HATERS WHO WROTE THIS SO CALLED 'REVIEW'!!! Er... and... ah... anyone who says Killzone is rubbish should... have their eyes... popped... or something which is... erm... AS IT SHOULD BE. Yes, that's better."
Oh, and if you want to hear what we think about Killzone 2 (Warning: Contains 'wrong' opinions)...
Click to download PSM3 Podcast#15 here.
Have a great evening,
PSM3

Source : PSM3 Blog: KIllzone 2 review 'scandal': Edge vs The World - PSM3 Magazine

   
Share this post :

Posted by : Gunny

Battlefield Heroes Closed Beta starts February 11th | Battlefield Heroes - Free to Play, Cartoon Shooter

Tuesday, February 10, 2009 7:50:44 PM (GMT Standard Time, UTC+00:00)

Hello Heroes,

You will be happy to know that we will start the Battlefield Heroes Closed Beta tomorrow, February 11th.

If you already have a Beta Key from the earlier Beta phase or activated your Beta account already, you will be good to go. You will NOT need to sign up again*. Starting some time tomorrow, you will be able to Beta test Battlefield Heroes.
You will also receive a new email with guidelines and instructions in case you still need to activate your account, (re-)install the game, etc.

If you don't have a Beta Key yet, please keep in mind that we’ll be giving them out in the fairest way we can, which is as follows:

  • Firstly, everyone still on the waiting list from the first Beta phase.
  • Secondly, everyone else, including those of you who sign(ed) up using our form.

    Haven't signed up yet?
    To be able to sign up you must be logged into the Heroes website with your EA account. If you don’t have an EA Account already, you can sign up for one here. Once you are logged in, head over to the sign-up form.

    I just signed up, but I didn't receive an email!
    We're not sending out emails yet. As slots open up for the Closed Beta, we plan to be sending out Beta keys in the thousands!

    With the Closed Beta starting again tomorrow, how will I know if I’ve been accepted?

    • As soon as a Beta slot opens up for you, we’ll contact you at the email address you use to log into the Heroes website.
    • As the Beta progresses we’ll be letting more people in, so don’t be put off if you don’t get a key immediately. We’ll be adding a lot of people to the beta.

    What is a Beta?
    As we develop a new game it goes through lots of phases. The final ones are called “Beta” and “Launch”. Launch is when we open the game up for the whole world to play. Before we do that we need to ensure everything is ready.
    The Beta phase is like a rehearsal for the launch; where we test everything out with a small audience before allowing the rest of the world to play. In a beta you are likely to find lots of small things that don’t work as they should, we call these things “bugs”. We’ll need your help to find these bugs, so we can squash them.

    *I had a Beta Key, but I lost the email. What do I do?
    Unfortunately we can't re-send Beta Keys. If you didn't keep the email with your Beta Key, you will have to re-apply for one.

  • Battlefield Heroes Closed Beta starts February 11th | Battlefield Heroes - Free to Play, Cartoon Shooter

       
    Share this post :

    Posted by : Gunny

    Battlestations: Pacific dev diary

    Tuesday, February 10, 2009 11:52:45 AM (GMT Standard Time, UTC+00:00)

    It focuses on the studio's bid to be authentic in the re-creation of the game's locations and units, so it's one history buffs will enjoy

    The upcoming 360 and PC tactical-action game sees you taking control of either Japanese or American WWII forces and fighting in battles from Pearl Harbour right through to Okinawa in 1945.
    Its two single player campaigns span 28-plus missions featuring air, sea and underwater combat, plus the tactical landing of troops in battle.
    Battlestations: Pacific is "coming soon".

    News: Battlestations: Pacific dev diary - ComputerAndVideoGames.com

       
    Share this post :

    Posted by : Gunny

    HAWX demo barrel rolls onto Xbox Live Feb. 11

    Monday, February 09, 2009 10:07:25 PM (GMT Standard Time, UTC+00:00)

     

    As the late, great, Kenny Loggins once sang, "Ride into the Danger Zone!" What? Kenny Loggins isn't dead? Awkward. Moving on... On February 11, a demo for Tom Clancy's H.A.W.X. will hit the Xbox Live Marketplace for Live Gold members.
    The demo, which tracks experience and includes three unlockable fighters to test drive fly, allow up to four Mavericks to play cooperatively. It sports two missions for the upcoming air-combat game: In Operation - Off Certification, one of the game's training missions that showcases maneuvers and tactics used throughout the adventure, and In Operation - Glass Hammer, another training mission that teaches pilots how to blow stuff up in the air and on land. Tom Clancy's H.A.W.X. lands in stores this March.

    Source : HAWX demo barrel rolls onto Xbox Live Feb. 11 - Joystiq

       
    Share this post :

    Posted by : Gunny

    NYCC 09: Battlefield 1943 Pacific hands-on (XBLA) - Joystiq

    Sunday, February 08, 2009 2:06:39 PM (GMT Standard Time, UTC+00:00)

     

    Battlefield 1943 Pacific is just like ... well, other Battlefields. That's a compliment, by the way. 1943 is no janky spinoff. It's small in scope, sure, but it offers (and even improves upon -- read: no more health packs!) the core experience of its disc-based brethren. This is visible -- even playable -- in a pre-alpha build (XBLA version) on the New York Comic Con show floor.


    We got our hands on the Wake Island map, one of three in the downloadable game, which is modeled on the actual geographic location with a few gameplay-enhancing improvements. 1943's color palette is distinctly vibrant, clashing against the epic destruction that ensues once a match begins. As featured in Bad Company last year, the Frostbite game engine's destructible environments are exploding and imploding in 1943 as well, with buildings reduced to mere foundations as players carelessly toss grenades, launch rockets and even bomb from the skies (bombers can be somewhat controlled from within specially-marked, protected bombing HQs). Destruction is a gimmick -- but a good one.

    1943 is limited to Battlefield's now classic Conquest Mode, where teams must capture all the flagged territories around the map. Once captured, these territories become spawn points, with one designated as the "frontline," indicating where the most action is taking place. More calculating players can choose to spawn closer to home base (say, an aircraft carrier) and ride a boat to shore or hop in a fighter plane.
    Calling to mind Warhawk (on PSN), 1943 features two layers of play: first-person shooting and air combat. Admittedly, our only flight ended in a quick, spiraling dive into the sea, but, theoretically, a squad of fighter planes could do some major damage to an opposing team. We stuck to the ground, though, sniping, rat-tat-tatting, or simply tanking through the enemy. You know the drill.
    And that's 1943. A familiar kind of fun, served small -- an appetizer portion of a game. At $15-20 (we're told), 1943 will fall into the pricier tier of downloadable titles (on PSN, XBLA and PC), but justified by its inherent replayability -- supported by a "stamp and postcard" rewards system -- in addition to Trophies and Achievements. But the real draw is a social one. 1943 is team-based, and developer DICE promises to improve upon the squad system featured in Bad Company. In this sense, teams are split into three, four-player squads (24 total match players), surely a perfect opportunity for several friends to get together, if just for a few rounds. DICE is also focused on developing a functional "party" system, essential for any respectable team shooter; but that technology is not complete in this stage of development.
    Still, Battlefield 1943 Pacific looks to be on track for its scheduled summer release. Not a blockbuster by any stretch of the imagination, but a solid featurette to enjoy before you launch whatever you have in your disc drive. Keep your radars locked.

    NYCC 09: Battlefield 1943 Pacific hands-on (XBLA) - Joystiq

       
    Share this post :

    Posted by : Gunny

    Soldier became ace drone pilot by training on video games

    Sunday, February 08, 2009 1:10:45 PM (GMT Standard Time, UTC+00:00)

     

    It's a convention sometimes used in action films -- the unlikely protagonist saves the day by applying combative skills he gleaned during his long sessions with teh Haloz -- but it's a convention apparently rooted in reality. In his latest book, Wired for War: The Robotics Revolution and Conflict in the 21st Century, author and modern warfare buff P.W. Singer relates the story of a young man who became an expert drone pilot within a short period of time -- all thanks to the hours he'd logged on his trusty Xbox.
    The eighteen-year-old soldier was a high school dropout who failed to qualify for the original position in the armed forces he'd applied for. It was suggested he try his hand at drone piloting, and according to Singer, "because of playing on video games, he was already good at it." So good, in fact, that he was brought back from Iraq to become an instructor at a training academy. Jeez, the only game-related useful skill we've ever picked up is our uncanny ability to name all 493 pokémon, and that impresses far fewer people than you might imagine.

    Source : Soldier became ace drone pilot by training on video games - Joystiq

       
    Share this post :

    Posted by : Gunny

    Far Cry 2 patch to add 'Hardcore' multiplayer mode, rebalances weapons [Update]

    Sunday, February 08, 2009 1:09:18 PM (GMT Standard Time, UTC+00:00)

     

    We didn't know anyone wandered into Far Cry 2's expansive, hojillion-hour-long single-player campaign and somehow managed to make time to check out the game's multiplayer offerings, but apparently there's a sizable community of online FC2 players out there. This group has been calling for more realistic match settings for quite some time -- players can apparently catch more lead than Sonny Corleone and walk away with little more than a scratch and an interesting story.
    Their pleas have been answered -- in a recent post on the FC2 community blog, the game's developers announced a patch which will, in addition to rebalancing the weapons in all multiplayer modes, add a more realistic "hardcore setting" to all match types. This mode will boost the damage for all weapons (ensuring speedier demises) and will let players tweak the "spawn times" (but not the "spawn rates", whatever that means). They didn't specify which platforms the patch will be landing on -- hopefully, they'll be affording a hasty death to all three.
    Update: The update is coming to "all platforms". Huzzah!

    Far Cry 2 patch to add 'Hardcore' multiplayer mode, rebalances weapons [Update] - Joystiq

       
    Share this post :

    Posted by : Gunny

    NVIDIA GeForce 3D Vision Review - Our Thoughts After A 30-Day Test Drive

    Sunday, February 08, 2009 12:53:08 PM (GMT Standard Time, UTC+00:00)

    Subjective reviews are always the toughest to write, so when I got my hands on the NVIDIA's GeForce 3D Vision kit for wireless stereoscopic 3D gaming just days before launch I didn't want to rush it. After I came back from the Consumer Electronics Show I started to game daily with the glasses to see what they were all about. It also gave me time to see where the industry was going in terms of 3D Technology. Hollywood has already begun to make major efforts towards bringing 3D movies to consumers and if you watched Super Bowl XLIII you more than likely saw the 3D commercials. It looks like 2009 will be the year for 3D and it should be no big shock that companies like Intel and NVIDIA have started to run with the idea. In 2008 the big marketing push from NVIDIA was CUDA and PhysX and now that nearly every enthusaist knows about those two technologies it is time to roll out something new.

    NVIDIA GeForce 3D Vision Retail Box

    What exactly I will be looking at today is called the NVIDIA 3D Vision Bundle. The NVIDIA 3D Vision Bundle consists of a Samsung Syncmaster 2233RZ 22" 3D Gaming LCD Monitor and NVIDIA 3D Vision Stereoscopic glasses. This $599 bundle will give you an out-of-the-box immersive 3D PC Gaming experience as long as your system has a GeForce 8800 or higher gaming graphics card. The Samsung Syncmaster 2233RZ, in conjunction with NVIDIA’s advanced software, automatically converts over 350 games to stereoscopic 3D without the need for special game patches. That means you don't need to buy any more expensive game titles to play in 3D, but as you can tell 3D gaming is not inexpensive due to the bundle cost. GeForce 3D Vision uses game profiles similar to SLI profiles and since NVIDA has close relationships with developers they can ensure nearly all games will work and are as immersive as possible at launch. This means that you will not have to wait for weeks after a new game launches to be able to play it in 3D! Price aside, stereoscopic 3D will add a whole new level of realism to your gaming.

    NVIDIA GeForce 3D Vision Retail Box

    The heart and soul of the this bundle would be the high-tech active shutter glasses, designed with top-of-the-line optics, deliver double the resolution per eye and ultra-wide viewing angles than passive glasses. In addition, the new 120Hz LCD monitors unlock crystal-clear, flicker-free stereoscopic 3D gaming that provides 60Hz per eye.

    NVIDIA GeForce 3D Vision Retail Box

    Let's take a peak inside the box and see what GeForce 3D Vision is all about!

    The 3D Vision Glasses

    NVIDIA GeForce 3D Vision Bundle

    Opening the 3D Vision retail box you quickly find out that no expense was spared as it is very nicely put together. Included inside are the glasses, IR transmitter, cables and software. If NVIDIA wanted you to feel like you invested in something great they did a good job here as it is one of the nicest packages that I have opened for a while.

    NVIDIA GeForce 3D Vision Bundle

    NVIDIA included a very nice green lens cleaning cloth that is actually needed to keep the glasses clean while gaming and a nice black carrying case to keep the glasses safe from scratches when not in use. The lenses on the GeForce 3D Vision glasses do contain real glass, so be sure to handle them carefully and store them properly.

    NVIDIA GeForce 3D Vision Bundle

    I was shocked to find that not one, but four cables were included to hook up the glasses to the PC and then the TV to the PC. The cables included are a DVI-to-HDMI cable to connect your PC to a DLP 3D-Ready TV, two USB cables (one for charging the glasses, the other for the IR transmitter) and a VESA 3-pin stereo cable that is used to connect a DLP TV to the IR emitter. The good news here is if you are just playing on the Samsung Syncmaster 2233RZ 22" 3D gaming LCD monitor you just need the two USB cables as you won't be connecting it to a DLP 3D-Ready TV.

    NVIDIA GeForce 3D Vision Bundle

    The bundle also included very nicely put together quick-start guide and tips & tricks book that were both super easy to follow. NVIDIA also included a disc full of drivers and a demonstration disc that show cases just what the NVIDIA GeForce 3D Vision experience is all about.

    NVIDIA GeForce 3D Vision Bundle

    Since there are more than one nose type NVIDIA included three nose bridge pieces that you can pick from to use with the glasses. These nose bridges are attached to the 'pegs' seen in the photo above and can be changed out quickly if more than one person will be gaming on the same computer. The nose pieces also lift the glasses away from your face, which means that if you wear glasses that you can indeed wear them under the NVIDIA 3D Vision glasses. 

    NVIDIA GeForce 3D Vision Bundle

    The IR Emitter (transmitter) is how the wireless glasses get the signal from the PC and is the key to making stereoscopic 3D work. This little emitter should be located with direct line-of-sight between the 3D Vision glasses at a minium of 1.5 feet in order to ensure that the glasses know when to 'shutter' in order to give you 3D images. The button with the NVIDIA logo on it is the power button. The button always glows NVIDIA green, but when the on/off button is pressed it glows bright green.

    NVIDIA GeForce 3D Vision Bundle

    The back of the IR emitter had has two I/O connectors; one mini-USB connection for communications with your computer and the other is a VESA stereo cable port for use with a 3D-Ready DLP HDTVs. As previously mentioned both connections are only required if you are using a  3D-Ready DLP HDTV. Since we are using the Samsung 120 Hz LCD panel only the USB connector is needed.
    The thumbwheel seen in the middle of the emitter above is used to adjust the  stereoscopic depth (depth of the 3D image) while gaming. By turning this wheel you can adjust how extreme the 3D image is as everyone likes a different setting.  Using the deepest setting gives me a light headache, so I personally had to tone it back to be able to enjoy hours of gaming.  After using the glasses for a month, I also found that I liked different depths on differnt games, so I got to know this thumbwheel very well.  The green LED located directly below the thumbweel is the power indicator light and is only green when the power is connected (the USB cable). I'm not sure why NVIDIA included power indicator lights on both sides of the emitter, but i'm sure they have some logic to this.

    NVIDIA GeForce 3D Vision Bundle

    Taking a closer look at the NVIDIA 3D Vision glasses we can see just how far we have come when it comes to looking good. These 3D glasses are hands down one of the better looking models that I have ever seen and while you'll never see them on the runway during Fashion Week in New York they will not leaving you feeling like a super geek. If they still do then keep in mind that you are using these for gaming and you can always close the door to make sure your 1337 glasses don't make your friends laugh. The bulge next to the left lens is the IR receiver and is what needs to make direct line-of-sight with the IR emitter.

    NVIDIA GeForce 3D Vision Bundle

    To turn the NVIDIA 3D Vision glasses on you need to press the power button located on the left frame rail. Once the glasses are turned on an indicator light will start to glow and it is of course another green light. The GeForce 3D Vision glasses hold approximately 40-hours of gaming per full charge and once the glasses have less than two hours of battery life left the light will start to flash red. When the light goes out you need to hook it up to the USB cable to charge the glasses.

    NVIDIA GeForce 3D Vision Bundle

    Speaking of charging the glasses the picture above shows where the mini-USB cable needs to connect in order to charge the battery that is located inside the frame rail. It takes roughly four hours to charge the glasses for 40 hours of gameplay, so be sure to top them off between gaming sessions and you'll never need to do a full charge.

    3D Vision Driver Installation and Setup

    Installation of the NVIDIA GeForce 3D Vision software and drivers is a breeze and the process is nearly identical as installing a graphics card driver. The driver disc that came with the GeForce 3D Vision kit included a 3D-enabled version of the Detonator GPU driver and a 3D Vision software installer. During my 30-day test drive of GeForce 3D Vision three drivers were released, so be sure to check with NVIDIA to download the latest drivers for the kit. The most recent driver at the time this was written was called GeForce 3D Vision CD v1.04 (GeForce GPU driver v181.22, GeForce 3D Vision driver v181.25).

    NVIDIA GeForce 3D Vision Driver and Software Installation

    Once you start the install be sure to install GeForce Graphics driver first and restart the computer when prompted. When your system reboots, the GeForce 3D Vision Software Installation automatically restarts to continue the install.

    NVIDIA GeForce 3D Vision Driver and Software Installation

    Once system restarts you will install the GeForce 3D Vision driver and as soon as that completes the GeForce 3D Vision Setup Wizard begins. The Setup Wizard takes you through installing the IR emitter, setting up your display, and configuring the wireless glasses.

    NVIDIA GeForce 3D Vision Driver and Software Installation

    The first step tells you to use the USB cable that was shipped with your equipment to connect your IR Emitter to your computer. Once it connects the GeForce 3D Vision Ready light on the emitter glows green when the emitter is connected. When updating my drivers over the past month I found out that you need to unplug the emitter when updating drivers as on the last update it glowed red and I had to uninstall the 3D drivers and re-install them before it would glow green again.

    NVIDIA GeForce 3D Vision Driver and Software Installation

    The next menu allows you to select your gaming environment. Read through the three gaming environments listed on the screen and select the one that best fits your current hardware configuration. Our test system was a single gaming computer in a room with no other consumer IR devices, so we selected the first setting and moved on.

    NVIDIA GeForce 3D Vision Driver and Software Installation

    On this setp the GeForce 3D Vision Setup evaluates the display connected to your computer and identifies if it is a 3D Ready display. Your screen reflects the display you have connected. Our Samsung 3D 120Hz LCD was detected with no issues.

    NVIDIA GeForce 3D Vision Driver and Software Installation

    Now that the monitor is ready to go, we can synchronize the glasses to the IR emitter that you have already plugged in during the first step. Once you power on the glasses the dull green light on the IR emitter should turn bright green and that verifies that your glasses are working and communicating with the IR emitter.

    NVIDIA GeForce 3D Vision Driver and Software Installation

    This screen is used to verify that your hardware is properly configured to view Stereoscopic 3D effects and that your glasses and emitter are functioning properly. This test makes you close your right eye and look at the large image on the screen, then you have to select what image you see with your left eye. You repeat this for the other eye and them move on to the next step.

    NVIDIA GeForce 3D Vision Driver and Software Installation

    The flicker test is up next and while the glasses are still on, see if you notice any flicker in your peripheral vision. If you do, this is due to room lighting issues, and I had serious issues with flicker during the day-time with the blinds open. The first time I used GeForce 3D Vision it was on a sunny day and my blinds were unable to get the room dark enough to make the flickering go away. NVIDIA allows you change the refresh rate to reduce the flickering, but it didn't help for day-time use. You can then select from the following refresh rates:

    • 120 Hz refresh rate: For use in North America when lights are on.

    • 110 Hz refresh rate: For daytime and when lights are off.

    • 100 Hz refresh rate: For countries with 50 Hz lighting and when lights are on.

    NVIDIA GeForce 3D Vision Driver and Software Installation

    You are now asked to look at a medical test image to verify that you can see stereoscopic 3D. If things are working correctly you should see a 3D box jump out of the blocky image.

    NVIDIA GeForce 3D Vision Driver and Software Installation

    If you successfully passed the medical test, the Setup complete screen displays and you are ready to start gaming!

    NVIDIA Control Panel for Stereoscopic 3D

    NVIDIA has provided tools for you to customize your GeForce 3D Vision experience and these tools can be accessed through the NVIDIA Control Panel.

    NVIDIA GeForce 3D Vision Driver and Software Installation

    In the control panel you can enable and disable stereoscopic 3D by checking or unchecking a checkbox. The next setting, and undoubtedly the most important, is the depth amount in a game. This is the is the depth that the farthest object is placed in a scene. When GeForce 3D Vision is first installed on your system, the Depth is set at the default of 15%. If you are new to 3D gaming, 15% is a good point to start with. Viewing depth at a higher setting can be uncomfortable to some users. As you use GeForce 3D Vision, your eyes will become more accustomed to viewing stereoscopic 3D and you can incrementally increase the depth amount without eye strain. After using the glasses for a couple of weeks I found myself set to ~80% for the depth scale, so don't worry about starting out at just 15%.  It should be noted that you can also change the depth amount by adjusting the thumbwheel on the back of the IR emitter or using the keyboard shortcuts. This means you have three methods of changing the depth of field, which is nice.

    NVIDIA GeForce 3D Vision Driver and Software Installation

    To configure a game in real-time you must be familiar with the keyboard shortcut keys. You can use the default setting or you can change the shortcut keys to suit your particular liking. To see the default keyboard shortcut key settings, go to the NVIDIA Control Panel and select the Set up stereoscopic 3D task in the left window pane. Click on the click on the 'Set Keyboard Shortcuts' button and you will see the menu that is shown in the picture above. To change a shortcut key combination, select an action and click in the adjacent box displaying the shortcut. Press your desired key combination. The keystrokes are displayed in the box. Click OK to save your settings and exit the menu. The driver saves the settings in the registry.

    NVIDIA GeForce 3D Vision Driver and Software Installation

    The cross-hair sight in a first-person shooter (FPS) game is usually positioned at screen depth when viewed in stereoscopic 3D, making it difficult to aim. In some games, NVIDIA has created a configuration that puts the in-game laser sight at the correct depth. For those games, no user configuration is required. For all other FPS games, NVIDIA provides a selection of 3D laser sights that appear on the targeted object. The laser sights work in properly configured first-person shooter games with screen-centered sights. To change the laser sight from the Set Up Stereoscopic 3D screen, click on the Change 3D Laser Sight button to display a list of possible laser sights.

    NVIDIA GeForce 3D Vision Driver and Software Installation

    During any fullscreen 3D application, you can capture stereoscopic 3D screenshots by pressing ALT-F1. The images are saved in the folder current Windows active user folder [Windows Vista Hard Drive] / [Active User ] / Documents and Settings > Documents > NVStereoscopic.IMG. In order to view a 3D photo, simply double-click the .jps file and you’ll be able to see the stereoscopic image using the picture viewer. When you first launch the image in the picture viewer, you’ll see the original 3D image, but if you click it again you'll see the left eye and right eye frames represented in the manner illustrated above. The stereoscopic 3D capture function seemed to work on all of the games that we ran in 3D, so you have a quick and easy way to save game images in 3D!

    The Samsung SyncMaster 2233RZ

    The Samsung SyncMaster 2233RZ 120Hz LCD display is the monitor that came bundled with the GeForce 3D Vision kit.

    Samsung SyncMaster 2233RZ

    The Samsung SyncMaster 2233RZ is the very first 3D monitor that Samsung has brought to market. The Samsung 2233RZ, which is obviously 100% compatible with GeForce 3D Vision and will be available for purchase in April 2009. This 22" monitor alone carries an MSRP of $399, so you can see the largest expense of GeForce 3D Vision is the monitor and not the gaming glasses or the software needed to make it work.

    Samsung 2233RZ Monitor Product Specifications:

    • 1680 by 1050 Native Resolution
    • 300 cd/m2 Brightness
    • 20,000:1 Dynamic Contrast Ratio
    • 170o/160o (CR>10) Viewing Angle
    • GTG 3ms (3D) / 5ms(2D) of Response Time
    • 120Hz Dual Engine
    • HDCP (High-Bandwidth Digital Content Protection)
    • DVI-D (Digital Interface)

    Samsung SyncMaster 2233RZ Retail Box

    The Samsung SyncMaster 2233RZ is a 120Hz LCD monitor that is required for crystal-clear, flicker-free stereoscopic 3D gaming as it provides 60Hz per eye. You must have a 120Hz monitor that supports 3D for it to work with GeForce 3D Vision. The very first feature listed on the retail box is "3D Gaming Monitor", so if you want to go with a different monitor be sure that it supports 3D gaming! This monitor is also ENERGY STAR compliant, so if you do your part for the environment you have nothing to worry about here.

    Samsung SyncMaster 2233RZ Bundle

    The Samsung SyncMaster 2233RZ bundle comes with the stand, DVI cable, power cable, driver disc, installation guide and a cable holder/sorter to keep the cables looking good behind your desk.

    Samsung SyncMaster 2233RZ Bundle

    I use a pair of Samsung SyncMaster 204B monitors in the office and I switched one of them out in order to test the Samsung SyncMaster 2233RZ and I'm super impressed. The Samsung SyncMaster 2233RZ makes my old Samsung 204B look weak and a few years back the 204B was one of the top of the line swivel monitors. In the picutre above you can see a difference over six feet away! Both monitors are on auto settings with nothing defined, so this is what you get when you turn them on for the very first time. After using the Samsung 2233RZ I want to get rid of both of my 204B, but for a $399 monitor it does lack a couple things I would like to see for a monitor coming in in 2009.

    Samsung SyncMaster 2233RZ Bundle

    For starters is only has a single DVI input! For a $399 monitor I expected on seeing maybe something like an HDMI input, but who uses that right?  The second thing is that it is a 22" LCD monitor, which means that it only supports up to 1680 x 1050 native resolution. I would have much rather seen a 24" monitor with a 1920 x 1080 native resolution as at this price tag I'd like to have a monitor that can do more than just 3D games! With internal Blu-Ray drives now reaching below $80 on sale it only makes sense to invest in a monitor that can support true HD. My final gripe is that the stand is not four-way adjustable (height, pivot, tilt and swivel) like my old Samsung monitors could.  I have some more pictures and comments on this monitor in the forums, so check it out if you want more information on it.

    All gripes aside the Samsung SyncMaster 2233RZ is an amazing lCD monitor that blows away the image quality and brightness on anything I have ever seen before. You really have to see one of these monitors in person to believe it. If you are interested in looking at other monitors you might want to consider the Viewsonic FuHzion VX2265wm as it supports GeForce 3D Vision as well.

    Game Performance - Left 4 Dead

    Left 4 Dead

    Set in the immediate aftermath of the zombie apocalypse, Left 4 Dead  offers four expansive "movie campaigns" that challenge you and your fellow survivors to battle thousands of swarming zombies as you travel across the rooftops of an abandoned metropolis, through rural ghost towns and pitch-black forests. In addition to the movie campaigns, Left 4 Dead features a Versus mode that allows you to play as the Boss Zombies. Left 4 Dead  is also one of the first games to be developed with 3D features in mind, so this is one of the best titles to test out the GeForce 3D Vision glasses on.

    Left 4 Dead Benchmark Settings

    Since our test system has an Intel Core 2 Extreme QX960 processor, 4GB of DDR2 1066MHz memory and an XFX GeForce GTX 260 Core 216 graphics card inside running Windows Vista 64-bit SP1, I figured that we could crank up the graphics to make the game look excellent.  With the Anti-Aliasing set to 16xQ CSAA and the filtering mode at Anisotripic 16X I was ready to see how running a game in 3D impacts performance.

    Left 4 Dead Benchmark Results

    The frame rate of the game took a significant performance hit when stereoscopic 3D was enabled in the control panel. I found ~60% performance decrease when steroscopic 3D was enabled, so if you like to play games with the image qualities cranked up you will need a high-end gaming graphics card as you can tell from the chart above. I also tested various depths to see if that impacted performance, but it didn't seem to have an impact. Just for fun I enabled double buffered vertical sync in Left 4 Dead and performance again took a dive, so be sure to disable this function for better performance as it is enabled by default in the game.

    The 3D Experience and Conclusion

    NVIDIA GeForce 3D Vision Bundle

    When it comes to gaming in 3D the experience is truly beautiful and I'm not trying to sugar coat it. I've been playing PC games since the late 1990's and this is by far the most significant advancement that I have ever seen. When AGEIA originally announced PhysX technology back in 2006 it was only available on limited number of game titles and demos. When the dedicated PhysX cards hit the street they retailed for close to $300 and for how much you paid it really didn't make sense to run out and buy the product. Now three years later PhysX software is widely adopted by over 150 games, is used by more than 10,000 developers of all types and is supported on Sony Playstation 3, Microsoft Xbox 360, Nintendo Wii and PC. It takes time for developers to adopt new technology and what makes GeForce 3D Vision so impressive is that it is supported on over 350 game titles right now. NVIDIA was able to support an insane number of game titles right off the bat as they were able to make a driver 'wrapper' for their own drivers. Since NVIDIA makes their own graphics drivers they can quickly and easily come out with 3D game support. This should mean that stereoscopic 3D should take less time to catch on compared to previous technologies like PhysX.

    "Unlike some other stereoscopic 3D solutions which rely upon a driver “wrapper” which can dramatically decrease performance and adversely affect compatibility, GeForce 3D Vision makes use of NVIDIA’s own graphics driver. In doing so, NVIDIA is able to leverage the same resources and relationships from The Way It’s Meant to be Played program to ensure the best possible stereoscopic 3D gaming experience.

    In the same manner that NVIDIA’s driver has SLI profiles which have the ideal settings for a specific game, GeForce 3D Vision relies upon a custom profile for each game. Because no two titles are identical, NVIDIA has researched the optimal stereo settings for each game and made it a default within the driver. When you install a game and want to see what it looks like in stereoscopic 3D, you do not have to waste time configuring settings and trying to figure out what looks best. When gaming with GeForce 3D Vision, you simply start the game and begin playing in fully immersive stereoscopic 3D.

    The NVIDIA Stereoscopic 3D control panel includes a compatibility list that specifies the level of stereoscopic 3D compatibility for hundreds of games. In addition, this information will be available online at www.nvidia.com/ged3d" - NVIDIA PR

    NVIDIA GeForce 3D Vision Game Tips

    One other thing that really improved the gaming experience is that when you start-up a game for the very first time there is an on-screen text message giving you tips on how to adjust game settings to those known to give the best 3D gaming experience. In Left 4 Dead for example it tells you that setting the film grain to off provides a better stereoscopic 3D effect, which it does. By providing tips when the game launches, NVIDIA has improved the game play experience by just letting gamers know what works best.  NVIDIA has done a really great job at making stereoscopic 3D a complete package and it worked great on the dozens of game titles that I have tried it on over the past month. Some games are better than others, but it works on them all.

    "The issue of having varying experiences with different games is easy to explain. Few (if any) games on the market today were designed with stereo in mind. As a result, when we identified an issue with stereo within a game we would have to lobby the developer to go back and fix the problem. In some cases, we're able to get the developer to make the fix and release it (along with other fixes) in a patch. However, in other cases the developer is already working on another title and doesn't have time to make the fix. In those cases, we have to work around the problem. These situations are why you sometimes need to disable a feature or lower a quality setting in order for stereo to work properly with a specific game. Moving forward, we have enabled all major developers with GeForce 3D Vision and are involved with a game's development at the earliest stages. In doing so, the game is ensured to work in stereo and the developer can also add stereo enhancements like out-of-screen effects. In the future, you'll be able to play these games without any degradation of image quality or features. Stereo will simply "work"...Developers are excited about stereo and there is some major gaming news surrounding GeForce 3D Vision coming in the near future. Note: Blizzard just released the World of Warcraft PTR Patch 3.0.8 that has all the new stereo goodness! http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html" - NVIDIA PR

    As you can tell NVIDIA is really working with game developers to make GeForce 3D Vision get better as time goes on, so with every game patch and graphics card driver release it only means that 3D gaming will get better!

    When it comes to pricing, NVIDIA is currently listing the GeForce 3D Vision kit for $199 direct from their site, or you can find it for $178 on Google Shopping. This GeForce 3D Vision stereoscopic gaming kit (NVIDIA item 942-10701-0003) includes everything inside the box, but does not include a monitor or HDTV. The GeForce 3D Vision kit that I reviewed here today includes the monitor and is sold under part number 942-10223-0000-000 which includes the kit with a Samsung SyncMaster 2233RZ 22" widescreen 120Hz LCD monitor for $598. Once again you can find this same package at retailers like CompUSA for roughly the same price.

    It is a shame that the economy is doing badly, but economies like that of America thrive off consumer spending and launching a product like this might be perfect to get people out and spend some money. You have to see it to fully understand how great gaming in 3D is, but I can honestly say that it is the best thing to happen in gaming in years. Hard to believe that PhysX technology came out three years ago and that not much has really happened since then.  If you want a game changer this could be what you have been waiting for.

    Legit Reviews Editor's Choice

    Legit Bottom Line: NVIDIA Stereoscopic 3D has come out with guns blazing and it looks good, real good!  If you are getting bored of PC gaming in general 3D gaming will invigorate your gaming appetite and make you wonder why it took this many years to come to market. 

    Legit Reviews - NVIDIA GeForce 3D Vision Review - Our Thoughts After A 30-Day Test Drive

       
    Share this post :

    Posted by : Gunny

    The ToC Server Vista Sidebar widget for World at War

    Friday, February 06, 2009 10:28:54 PM (GMT Standard Time, UTC+00:00)

     


    The ToC Server Vista Sidebar widget for World at War.
    Features:

    • Shows number of players currently on the server.
    • Shows if the server is full.
    • 1 Click connect.
    • Clan members can connect via private slots using password.
    • All new WW2 look.


    Download from the links below.


    32_BIT_VERSION
    64_BIT_VERSION
    Chose to open and install the file when prompted.

    The ToC Server Vista Sidebar widget for World at War - T.O.C. Clan Forums

       
    Share this post :

    Posted by : Gunny

    Battlefield Pacific 1943 Announcement Leaked

    Thursday, February 05, 2009 6:40:03 PM (GMT Standard Time, UTC+00:00)

    A now removed entry in the New York Comic Con show exclusives pages has revealed Electronic Arts' plans to announced a new Battlefield game at the expo.
    EA has already confirmed a sequel to Battlefield: Bad Company is in the works, but this is a different title. It seems EA plans to go back again to the WWII era as the page mentioned above revealed that EA will give away "Battlefield 1943: Pacific Postcards" at 4:00 pm on Friday, February 6th.

    Feb. 4th, 2009 6:03 pm

    Battlefield Pacific 1943 Announcement Leaked - Xbox

       
    Share this post :

    Posted by : Gunny

    Halo Wars demo now on Live

    Thursday, February 05, 2009 6:31:29 PM (GMT Standard Time, UTC+00:00)

     hot-icon

    Halo Wars demo now on Live

    halowars

    Microsoft just posted the Halo Wars demo on Live. Go go go.

    Here’s the link if you want to queue it from the web.

    It’s 1Gb in size.

    VG247 » Blog Archive » Halo Wars demo now on Live

       
    Share this post :

    Posted by : Gunny

    GSAT: The Geek Social Aptitude Test

    Wednesday, February 04, 2009 8:29:35 AM (GMT Standard Time, UTC+00:00)

    Face it: We're all geeks here, and that means we all have a measure of social awkwardness. But how much are we talking here? Teaspoons or gallons? Find out with the GSAT.

    Taking the test is simple. There are 50 statements. Mark down one point for yourself for every one that applies to you. At the end, score yourself. We can't solve your problems, but at least we can help you figure out just how bad your problems are. And that's something, right?

    • The GSAT
      1. I own and wear t-shirts featuring the logos of computer/operating system manufacturers.
      2. I am over the age of 22 and live with my parents.
      3. I am, according to the medical definition, obese.
      4. On an average day more of my human interaction happens on message boards or in blog comments than with actual other people.
      5. I have ended real friendships over arguments about computer or product choices.
      6. I very seriously and passionately try to talk people into buying or switching to my OS/phone/product of choice.
      7. I commonly use very specific technical jargon without considering whether or not the person I'm talking to understands it.
      8. I hold an engineering or IT degree.
      9. I have made a member of the opposite sex sit and watch me play video games for an hour or more.
      10. I play with my phone at restaurants.
      11. Almost all of my jokes are actually just catchphrases or references to The Simpsons, Family Guy, Borat, or any other popular comedic film or show.
      12. I have a medical problem that makes me sweat a lot.
      13. I live or have lived for an extended period completely nocturnally, sitting at my computer all night and sleeping all day.
      14. I generally do not leave my home if it's not necessary for work or food retrieval.
      15. I have over 50,000 Xbox 360 Gamerpoints.
      16. I work in electronics retail.
      17. I generally am only friends with other Apple people/Windows people.
      18. My sense of humor is more in line with 4chan than any other comedic source.
      19. I hang out exclusively with members of the same sex.
      20. I own and wear a cowboy hat, Kangol hat, fedora and/or bowler.
      21. I am the dominant talker in most conversations I have.
      22. I think the Star Wars trilogy/Star Trek series is the greatest thing ever put to celluloid and will argue all night about it.
      23. When I hang out with my friends, we usually play Risk, Axis and Allies, Dungeons and Dragons and/or Settlers of Catan.
      24. I have a level 80 character in World of Warcraft.
      25. I've dressed up as a video game character/manga character in public on a day other than Halloween.
      26. I say internet acronyms such as LOL and BRB out loud.
      27. I own a sword, nunchucks and/or throwing stars.
      28. I'm an obsessive collector.
      29. I make my own image macros.
      30. I am really, really into my cat. Like, really.
      31. I have corrected someone's spelling or grammar on a message board or in blog comments.
      32. I have authored and obsessively updated Wikipedia entries about cartoons from the 80's.
      33. I breathe through my mouth, mostly.
      34. I've read all of the greatest novels ever published, all of which happen to be graphic novels.
      35. I suffer from halitosis and/or a laziness-based aversion to dental hygiene.
      36. I vote for politicians based on their stance on net neutrality.
      37. My dream girl has eyes the size of dinner plates, is part robot or, optimally, both.
      38. I am a very active member of a private, invite-only BitTorrent tracker with extremely strict ratio/bitrate requirements.
      39. I regularly ingest caffeine through unconventional means.
      40. I'm convinced that I would be happier if I worked on the Starship Enterprise.
      41. I do things for the "lulz."
      42. I always have the last word in online arguments. Always.
      43. I wear sweatpants more than any other type of pants.
      44. I am a guy and I have a ponytail.
      45. I believe that it's the rest of the world that's awkward and I actually have everything pretty much figured out.
      46. I have a hard drive exclusively dedicated to porn.
      47. I write letters to companies and consumer interest blogs whenever I feel that I've been wronged.
      48. I'm married in Second Life but single in real life.
      49. I read Gizmodo more than the New York Times.
      50. I am offended by this test.
    • Now, for the scoring. Simply add up your points and click on where you fall below to get your diagnosis.
      -0-10 Points
      -11-20 Points
      -21-30 Points
      -31-40 Points
      -41-49 Points
      -50 Points
    • Always.

    Source : GSAT: The Geek Social Aptitude Test

       
    Share this post :

    Posted by : Gunny

    Windows 7: All the Flavors of Windows 7 Explained

    Wednesday, February 04, 2009 8:09:54 AM (GMT Standard Time, UTC+00:00)

     

    Today Microsoft confirmed the six flavors of Windows 7—here's the rundown of the packages, plus some insight as to why it's better than the Vista jumble.

    At first glance, the version breakdown does look a lot like Windows Vista. There are five six SKUs of Windows 7: Starter, Home Basic (developing markets only), Home Premium, Professional, Enterprise and Ultimate. But there are a couple reasons it's less horrendous than the Vista situation.

    Consumers are really only picking between Home Premium and Professional. There's no more Home Basic in the civilized world, which was a gimped version of Vista that didn't have Aero or Media Center that a lot of consumers unwittingly got stuck with. Ultimate, for the most part, won't be very visible to the average guy says Microsoft. So you'll only get Ultimate if you know that's what you want from the start (meaning you're likely tech savvy enough to wade through the SKU muck). Regular people won't ever see Starter or Enterprise. Basically, you'll walk into Best Buy and pick either Home Premium or Professional, whether you're buying a new PC or a copy to install. It's a lot more like the Windows XP Home and Professional dichotomy.

    Professional has all the same media and entertainment features as Home Premium. With Vista, if you wanted the pro-class OS and needed media features like Windows Media Center, you had to buy Ultimate. Now, it works more like a true hierarchy—Professional and Enterprise have every feature that's in Home Premium, plus the business-y features. And then Ultimate is a step above them.

    The Upgrade Question
    Microsoft wouldn't discuss pricing, but the general sense was that there will be full retail packages of Windows 7 alongside upgrade editions for Vista users. While they didn't come out and say it directly that XP would require a full retail package, Microsoft said that, as in the Windows 7 beta, going to Windows 7 from XP will require a clean install and "that will be reflected with the packaging." There will be migration tools and stuff, but it looks like they'll be paying more to upgrade than Vista users. Update: Mary Jo Foley confirms XP users can buy an upgrade license, even though you'll need a full install.

    Now for a quick runthrough of every version.

    Windows 7 Starter is for emerging markets mostly, but also for some netbooks as an option. It's pretty gimpy, and only runs three apps at a time, though it'll have the new taskbar, Device Stage and jump list. Since Home Premium (and even the Ultimate beta) runs pretty well on netbooks, most of them are probably going to stick with that, so don't worry too much about it.

    Windows 7 Home Basic is for developing markets only, and Microsoft didn't even tell me anything about it, so forget about it. [This info was added in an update.]

    Windows 7 Home Premium is the standard consumer offering of the OS with Aero Peek, Media Center and all the other cool features we've been talking about, and what most people will be running, whether they're on a desktop or a netbook. It's better at media than Vista Home Premium, since it ships with DVD playback and codecs like DivX out of the box. In case you're wondering why Microsoft kept the "Premium" tack-on despite the extinction of Basic—it's because in market testing, Vista users thought they were getting downgraded, going from Vista Home Premium to Windows 7 Home.

    Windows 7 Professional has everything that Home Premium does, but with business and "enthusiast" features like file encryption, location-aware printing and advanced backup.

    Windows 7 Enterprise is for businesses buying OS licenses in bulk, so you probably won't have to worry about it (unless you're paid to). It's got everything Professional does, but with a few additions like BitLocker full-disk encryption and direct access capability, so you don't have go through a VPN for remote access.

    Windows 7 Ultimate is, as you might have guessed, the ultimate version of Windows. Unlike Vista, where it was the combo of Home and Business with a couple added features, this time, it's like the end user version of Enterprise—in other words, the Enterprise version that regular people can buy. It has BitLocker, notably, and a few other advanced features. It seems like visibility of this will be low, outside of a few "special promotions" from vendors occasionally, to minimize confusion.

    Not quite as clean as we'd have liked it, but if Microsoft does a good job with education and people really only have to pick between Home and Professional, it'll be a lot smoother ride this time around. Since they're keeping the upgrade vs. full version setup intact, hopefully they'll follow our advice and sell it to Vista users very cheaply. We'll find out when they reveal pricing in the coming months.

    Source : Windows 7: All the Flavors of Windows 7 Explained

       
    Share this post :

    Posted by : Gunny

    Resident Evil 5 Demo Breaks Xbox 360 Download Record

    Tuesday, February 03, 2009 6:33:36 PM (GMT Standard Time, UTC+00:00)

    The Xbox 360 demo for Resident Evil 5 was downloaded 1.8 million times in the week following its January 26 release in Europe and North America, setting a new record. In fact, Microsoft says the demo surpassed 1.3 million downloads in its first three days.

    And while Microsoft merely referred to Resident Evil 5 as being "among the top demo launches on the service," the previous known record holder, Star Wars: The Force Unleashed, took eight days for its demo to reach a million Xbox Live downloads.

    During those initial three days, the free zombie-shooting demo was restricted to Xbox Live Gold members. After January 29, it was made available to all Xbox Live members, with the PlayStation 3 demo available today via the PlayStation Store.

    The strong North American and European performance follows that of the earlier Japanese demo, which was downloaded by 53% of Xbox Live Gold members in Japan.

    Developed by Capcom, Resident Evil 5 hits PlayStation 3 and Xbox 360 on March 13.

    Resident Evil 5 Demo Breaks Xbox Download Record - Shacknews - PC Games, PlayStation, Xbox 360 and Wii video game news, previews and downloads

       
    Share this post :

    Posted by : Gunny

    First Look: SilverStone Raven RV01

    Friday, January 30, 2009 8:18:51 PM (GMT Standard Time, UTC+00:00)

    Installation and Initial Thoughts...

    For this quick preview, we used a Foxconn Bloodrage Caw i7 motherboard (review forthcoming), Akasa’s Nero cooler, a Corsair HX1000 PSU, two SATA hard disks (a 1TB Western Digital Caviar Black and a 300GB WD VelociRaptor) and a SATA optical drive. As this is not the usual test kit (as is being used elsewhere), any cooling testing wouldn’t have been comparable and so we’ll leave that for another day.
    Building a PC inside the Raven is a fairly frustrating process. For every welcome piece of design, there’s another to annoy. While we could neatly cable the front panel wiring around the rear of the case, the power cables just can’t be organised nearly as well for example.
    The holes in the motherboard tray through which you can route some cables aren’t wide enough for the EPS12V plug or the 24-pin ATX plug so these can’t be tidied around the back. We were also annoyed that the drive bays and the motherboard tray are attached along their full length, which severely restricts how you can route and tidy cables in this area. You have to rely on the two small slot holes, which struggle to accept chunky or numerous cables.

    First Look: SilverStone Raven RV01 Installation and Initial Thoughts... First Look: SilverStone Raven RV01 Installation and Initial Thoughts...
    Click to enlarge

    Graphics card power cables aren’t well catered for either – they’ll always be on show, though we opted to tuck them toward the back of the main chamber. We also hit problems attaching our SATA optical drive, as it’s just too far away from the SATA ports on our motherboard. We shudder at the thought of trying to organise EIDE cables neatly in the Raven.
    Similarly, there’s not much space to stuff excess cables from the PSU. We’ve opted for the small space above the PSU, though we risk cables falling lose and clogging the fan that’s directly above the PSU. The alternative is to shove the cables beneath the other intake fan, and risk clogging this should the cables come loose...
    A little compartmentalisation here would have done wonders. As such, this is far from the best cable tidying job we’ve ever done.

    First Look: SilverStone Raven RV01 Installation and Initial Thoughts... First Look: SilverStone Raven RV01 Installation and Initial Thoughts...
    Click to enlarge

    The odd thing about the Raven is that it doesn’t even show off its innovation very well. The side window is modest, and not positioned well to show off your ‘crazy’, vertically aligned expansion cards. Given that this is an interesting and key innovation of the case, it’s rather odd that the window doesn’t make more of a big deal of the vertical card arrangement.
    The problem could be that the case isn’t long enough, but it could do with being a bit longer anyway to allow better cable routing. And it’s not as if this isn’t a big, iconic, good-looking case – we won’t begrudge it taking up a little more desk space. We’ll have to wait to see just how cool the unusual orientation of the expansion cards keeps hot PC hardware, but we welcome your thoughts from this initial look on the comments below.

    bit-tech.net | Preview - First Look: SilverStone Raven RV01

       
    Share this post :

    Posted by : Gunny

    Boeing: We zapped a UAV with a laser

    Tuesday, January 27, 2009 4:12:55 PM (GMT Standard Time, UTC+00:00)

    Boeing Laser Avenger

    Boeing is seeing a glimmer of progress in its work toward fielding laser weapons.

    The defense industry giant on Monday said tests of its Laser Avenger system in December marked "the first time a combat vehicle has used a laser to shoot down a UAV," or unmanned aerial vehicle. In the testing, the Humvee-mounted Laser Avenger located and tracked three small UAVs in flight over the White Sands Missile Range in New Mexico and knocked one of the drone aircraft out of the sky.

    Boeing didn't go into much detail about the shoot-down. In response to a query by CNET News, it did say this much about the strike by the the kilowatt-class laser: "A hole was burned in a critical flight control element of the UAV, rendering the aircraft unflyable."

    cnet

       
    Share this post :

    Posted by : Jimlad

    Gaming AI to move to graphics cards

    Thursday, January 22, 2009 10:29:10 AM (GMT Standard Time, UTC+00:00)

    Nvidia and AMD planning to handle AI in 2010

    nvidia-and-ati-graphics-cards-to-handle-ai-from-2010

    Nvidia and ATI graphics cards to handle AI from 2010

    Graphics cards are set to handle artificial intelligence (AI) processing in 2010, according to the latest news out of Nvidia and AMD.

    The companies revealed that they are working on GPGPU-accelerated AI in games, and gamers might see the first results early in 2010.

    Nvidia and AMD are working with games and middleware developers to take the most common AI routines - which spend over 90% of their time performing simple visibility and path finding queries – away from the CPU, and across to the graphics card to process instead.

    Competing solutions?

    Nvidia's director of product management for PhysX, Nadeem Mohammad tells Custom PCthat: "You can always imagine CUDA as loads of processors running the same program but not the same instruction, and ideally on the same data set but with different input parameters,'

    "So, in the context of AI, the data set consists of the whole game world, and the parameters going into it are the individual bots – that's one way of neatly parallelising the problem. If you look at it in that context then any AI program could be accelerated."

    An AMD rep added that: "some middleware providers are looking at this in terms of packaging up a GPU AI library for games, while some developers are looking to transfer their own existing AI code from CPU to GPU."

    The only potential problem, as Kotaku so neatly sums up, "is whether ATI and Nvidia would bother to actually standardise this, or whether we'd end up with two competing solutions that would split the developer community and make the whole thing a royal pain in the ass."

    Gaming AI to move to graphics cards | News | TechRadar UK

       
    Share this post :

    Posted by : Gunny

    Windows 7 BETA vs Windows Vista SP1 SSD Performance Compared.

    Saturday, January 17, 2009 7:40:21 PM (GMT Standard Time, UTC+00:00)

     

    Windows 7 BETA vs. Windows Vista SP1 SSD Performance Compared

    Windows 7 BETA vs. Windows Vista SP1 SSD Performance Compared

    Continuing on with our early Windows 7 beta coverage, we move onto Solid State Drive (SSD) performance.
    The topic of SSDs itself is rather interesting, but when you team up the increasingly popular flash memory technology with Microsoft's next operating system, Windows 7, things move up to the next notch on the excitement level - for us around here, anyway - but probably you too, if you are reading this.
    &lta href='http://www.tweaktown.com/phpadsnew/www/delivery/ck.php?n=a695f25f' target='_blank'>&ltimg src='http://www.tweaktown.com/phpadsnew/www/delivery/avw.php?zoneid=186&ampamp;n=a695f25f' border='0' alt='' /></a>Microsoft made some fairly bold claims during its WinHEC conference last year that Windows 7 (W7) would include optimizations that are designed to improve the performance and reliability of SSDs. The operating system is supposed to be able to detect the use of SSDs and once identified, change some settings, compared to the way traditional magnetic hard disk drives are handled.

    One of the first changes upon detection is turning off defrag. Because SSDs store data differently, defrag tools will have little to no effect on performance improvements. This is also especially because SSDs are much faster than normal hard drives. The second optimization is the "Trim" feature, which is designed to keep the SSDs unused storage area as free as possible, hence creating more room for device wear leveling. There are probably other subtle tweaks under the hood of W7 as well, but we haven't got all the details in as yet.
    We have gotten hold of the Windows 7 BETA and today we are going to compare the performance of single SSD as well as RAID 0 SSD in W7 and Vista SP1. Keep in mind this is just a first look; Microsoft may still and probably will provide further performance optimizations for SSDs under the final shipping version of W7 and this is merely a look at the performance difference so far. We didn't even install any new drivers on our W7 beta install - just ran with what was built-in, so it is a good raw look at things currently as they stand.
    Read on and find out if your SSD experience is going to be improved or not under Windows 7. It has been a hot subject in the storage world lately and hopefully we can find out some answers today!

    Test System Setup
    Processor(s): Intel Q9450 quad-core @ 3.2GHz
    Motherboard(s): MSI X48 Platinum (Supplied by MSI)
    Memory: 2 x 2GB Patriot DDR3 1600MHz
    Hard Disk(s): 2 x Western Digital 300GB VelociRaptor in RAID 0 (Supplied by Western Digital)
    Operating System: Windows Vista SP1 64-bit and Windows 7 BETA 64-bit
    Drivers: Latest Windows Updates (Vista), Intel INF 1.1.15 (Vista)
    We installed Vista SP1 with all the latest updates and Windows 7 BETA (stock standard - no driver changes from install) on a more than capable system, which is ready to compare SSD performance.
    We would have preferred to use a standalone RAID controller, but the one we have here from Areca did not work properly under Windows 7 with the standard Vista drivers. Instead, we plugged the drives directly into the MSI X48 motherboard and they were powered by the Intel ICH9R Southbridge chipset.

    Windows 7 BETA vs. Windows Vista SP1 SSD Performance Compared

    This chipset is far from ideal when it comes to SSD, since it is not able to show the maximum potential of the Patriot Warp2 128GB SSD SATA drives, which we used for testing in this article. On the other hand, though, not everyone can afford a separate high-end RAID controller worth around the four figure mark and this will give us a look at what the more-average Joe consumer will be using hardware-wise.
    We also wanted to note that testing was completed on a fresh install of each operating system and no SSD specific performance tweaks were applied at all. There are a bunch of Vista SSD tweaks out there, but we wanted to provide a raw look at SSD performance on each OS.
    Let's move on now and examine the results.

    HD Tune Pro - SSD Read Performance

    Windows 7 BETA vs. Windows Vista SP1 SSD Performance Compared

    Our first test puts HD Tune Pro into action and we look at read performance.
    Starting with single drive performance, we can see that Windows 7 has the edge over Vista in all tests besides minimum read speed, which slipped for some reason. Burst speed is a good deal quicker and we can see the average speed manages to edge out Vista by a little.
    When it comes to RAID 0 performance we can see that the ICH9R controller struggles to support the SSD drives properly, since it was designed for slower mechanical hard disk drives. Nevertheless, we see Windows 7 well out in front here, beating Vista SP1 in every test.
    The results are close, but it is important to remember that Windows 7 is still in BETA and that we are using early drivers. As the official launch of W7 draws closer, we will see actual W7 drivers released and they should improve performance, as well as other changes Microsoft make under the hood of its OS.

    HD Tune Pro - SSD Write Performance

    Windows 7 BETA vs. Windows Vista SP1 SSD Performance Compared

    Now we come to SSD write performance and starting off with RAID 0, you can see the ICH9R really struggles with minimum write speeds, hitting 0MB/s - ouch.
    Besides that, though, Windows 7 has another good jump on Windows Vista here and things are looking positive for Windows 7 and SSD.
    Moving on to single drive performance, the results are closer, but Windows 7 still has the edge; this is more great news for SSD users.

    A note on Access Time and CPU Usage

    Windows 7 BETA vs. Windows Vista SP1 SSD Performance Compared

    The above result from HD Tune Pro is of the SSDs in RAID 0 under Windows 7.
    We wanted to note that every single configuration (read and write) saw an access time of 0.2ms and that is a great result.
    When it came to CPU usage, however, Windows 7 was all over it. In every test under Windows 7 we saw CPU usage of -1%. This may be an error, or it could be the correctly reported numbers. Under Windows Vista, CPU usage ranged from 2 - 4%.
    That is more good news on the W7 + SSD front!

    Final Thoughts
    Today we have provided a quick and simple look at SSD performance in Windows 7 BETA and Vista SP1. It is far from conclusive, we know, but it was only designed to be a quick look at the numbers so far and what users may be able to expect from a standard desktop system.

    Based on our testing, we can see that obviously Microsoft have spent some time improving SSD performance under Windows 7, as it managed to beat out Vista in all but one test and that might have only been a slip up.
    Access time is also very impressive under W7 and when it came to CPU usage, W7 blew Vista to pieces scoring -1% usage under every test. Again, this might be a reporting error; but if it was, the results were very consistent.
    We hope you enjoyed the quick look at SSD performance under Windows 7 so far. We will be back with more at a later date as new drivers and so forth come out.

    Windows 7 BETA vs Windows Vista SP1 SSD Performance Compared :: TweakTown

       
    Share this post :

    Posted by : Gunny

    Nvidia re-thinking its graphics card design

    Friday, January 16, 2009 12:42:34 PM (GMT Standard Time, UTC+00:00)

    image


    Going for a cheaper, simpler layout 

    Although Nvidia has been slated for its GPU rebranding more than once, we've been informed by our sources that the company is now working on an entirely new range of graphics cards which are very different to the products currently in the market.

    From what we've been told, the new cards are going to look very different and for those that were around a few years ago, this is meant to be something of a blast from the past. Much in the way that Intel went back to its Pentium III roots to create the Core 2 series of processors, Nvidia has taken a long hard look at what it did in the past.

    What this means is that we should be seeing much simpler PCB designs from Nvidia in the future with far less components on the graphics cards. Expect the three and four phase power regulation to be a memory of the past, as Nvidia is going for a simple single phase power regulation design.

    Not only will this save manufacturing costs as the bill of materials will be lower, but it should hopefully make for easier cards to cool with fever hot parts and simpler cooler designs. We weren't told if this will apply to Nvidia's entire range of cards, or if it will be limtied to only certain cards, such as entry level models.

    fudzilla

       
    Share this post :

    Posted by : Jimlad

    RV790 and RV740 Samples Surface, Specifications more clear

    Friday, January 16, 2009 12:36:08 PM (GMT Standard Time, UTC+00:00)

    Guru3D.com ImageOver at hardware-infos they reported that some of the first batches, rather iterations, of RV790 and RV740 engineering samples have begun surfacing. Sources reveal bits and pieces of the new GPUs' specifications to Hardware-Infos. Being some of the first samples, these are merely iterations en route the development of the final product, though trend has it that preliminary information about AMD GPUs have a tendency of turning out true. We will exempt the RV770's final stream processor count from these.
    The RV740, a mainstream GPU from AMD, is on course of becoming the first GPU in production, to be built on the 40nm manufacturing node. It carries 640 stream processors and a core clock speed of 700 MHz. It features a 128-bit wide GDDR5 memory bus, churning out bandwidth that rivals equally clocked GDDR3 with double the bus width. The memory bus will be clocked at speeds between 800 and 900 MHz (3.2 GT/s and 3.6 GT/s). Products will carry 512 to 1024 MB of memory. The GPU houses 32 texture memory units (TMUs) and 8 raster operations pipelines (ROPs).
    As for the RV790, surprise: it has the same clock speeds as the RV770XT: 750 MHz (core) and 900 MHz (memory). The samples were equipped with 1 GB of GDDR5 memory with chips made by Qimonda.

    The memory bus width remains unchanged at 256-bit. With so much similarity with the RV770, the shader domain is all that remains to serve as the differentiation factor, apart from the newer manufacturing process that hypothetically facilitates larger overclocking headroom. There is no word on the remaining specifications.

    guru3d

       
    Share this post :

    Posted by : Jimlad

    NVIDIA makes GTX 295 official now that it's on sale, 285 too for good measure.

    Friday, January 16, 2009 10:23:39 AM (GMT Standard Time, UTC+00:00)

     

    NVIDIA makes GTX 295 official now that it's on sale, 285 too for good measure

    We already knew more or less all we needed to know about NVIDIA's GTX 295, however, despite being already on sale, the company has decided now is a good time to grace the model with a press release. The GTX 285 has been given the formal treatment too -- despite not being available until next week. If you missed the earlier specs, the $499(ish) 295 includes dual 55-nm GT200 GPUs and supports nearly 2GB of memory, while the $399 285 makes do with but one processor and an undisclosed RAM ceiling (though the upcoming Winfast, pictured above, comes with 1GB and one yellow robot). Again the 295 is up for order now, while slightly more budget conscious gamers will have to wait until January 15 for the 285.

    NVIDIA makes GTX 295 official now that it's on sale, 285 too for good measure - Engadget

       
    Share this post :

    Posted by : Gunny

    NVIDIA GeForce GTX 285 / 295 review roundup

    Friday, January 16, 2009 10:15:58 AM (GMT Standard Time, UTC+00:00)

     

    NVIDIA's GeForce GTX 295 is only a week old at retail, but that hasn't stopped the company from turning around and releasing yet another card -- the GTX 285 -- today. The reviews for both are in and from what we've read, the GTX 295 seems to match or outshine its AMD Radeon HD 4870 X2 counterpart in most performance tests. As for the GTX 285, the general consensus is that it's the fastest single-GPU graphics card on the market right now. It's only slightly better-performing than the GTX 280, however, so if you've already got that, it's probably not worth the upgrade. We're not gonna pretend to understand every benchmark result, but we'll gladly point you in the right direction.
    GTX 285
    Read - TweakTown
    Read - PC Perspective
    Read - HotHardware
    GTX 295
    Read - TweakTown
    Read - PC Perspective
    Read - HotHardware

    NVIDIA GeForce GTX 285 / 295 review roundup - Engadget

       
    Share this post :

    Posted by : Gunny

    December NPD: GTA IV 360 sales almost double that of PS3 for 2008

    Friday, January 16, 2009 10:13:05 AM (GMT Standard Time, UTC+00:00)

     

    gtadlcb.jpg

    According to the NPD annual software charts for 2008, Rockstar’s Grand Theft Auto IV 360 outsold GTA IV PS3 by nearly 2:1.

    The open world action title sold 3.29 million copies on 360 and just 1.89 million on Sony’s console where GTA games have traditionally resided. In fact, last year’s release was the first simultaneous multiplatform release for the franchise.

    GTA IV 360 could see a resurgence in sales as platform exclusive DLC, Lost and Damned, becomes available later on this year.

    All of videogaming247’s December NPD coverage can be found here.

    videogaming247 » Blog Archive » December NPD: GTA IV 360 sales almost double that of PS3 for 2008

       
    Share this post :

    Posted by : Gunny

    Why Windows 7 will crush Linux | NetworkWorld.com Community

    Thursday, January 15, 2009 7:58:18 PM (GMT Standard Time, UTC+00:00)

    Especially for you this one Krusty. :)

    Why Windows 7 will crush Linux

    By Ron Barrett on Fri, 01/09/2009 - 12:04pm.

    Okay it is no secret that Linux has not been able to crack the desktop, either at the home or at the workplace. Not to ignored either is that Windows lost some desktops last year (a little over 3%),but let’s not panic just yet, Windows still owns over 88% of all the desktops according to leading research.

    Many people might be surprised to learn that I come from a background of Windows, Linux, UNIX and even MAC. In fact, my first IT experience was in a Novell/SCO UNIX environment. Now there are some fundamental issues to why Windows 7 will trump Linux distros like Ubuntu, Fedora and Debian.

    THEREFORE, to get those out of the way let’s just spell them out. Windows 7 installs easier, has simpler configuration of user settings, greater availability of software, support (you could argue that all support is awful, which is probably true) Windows support is easier to get when you need help. Gaming, MP3’s,… I could go on and on.

    But these have been the same arguments from the beginning, to be fair to Linux the GUI used to be seriously lacking but it has improved. None of these issues had crushed the penguin before so what is different about Windows 7. Let’s look at three areas:

    POWERSHELL
    The biggest complaint I have ever heard from die hard Linux users is the GUI, which explains why Linux taken so long to catch up in this area. To real Linux die hards… terminals rule. Microsoft has realized that the serious Administrator understands the usefulness of using command line input to accomplish tasks. Windows Powershell has introduced cmdlets to improve administration of Windows. Powershell also makes it easier to string together multiple administrative without the need to jump from management GUI to management GUI.
    So Powershell presents an interesting argument for Windows adoption by the Linux user. You can go command line crazy if you like and still play all your favorite PC games. Powershell remoting will allow Administrators to create one to one or one to many sessions for running scripts on other machines.

    Open Source Software has caught on in Windows
    In case you missed it, see my article 20 great Windows open source projects you should get to know . That list was a short list of the thousands of Open source apps available for Windows systems. Microsoft itself has made steps into the OSS arena embracing what was inevitable. Some people want free software (even if support is limited or non-existent). The argument for ages was Linux was free and so was many of the applications you could run on Linux. Applications like Firefox, Open Office, MYSQL, GIMP… wait all these applications are now available for Windows. Moreover, they are easier to install in Windows then they are in Linux. Linux users will argue that Linux is still free and you pay for Windows, as I said earlier that cost gets you support and does away with the conundrum of which flavor of OS do I like. There are literal dozens of Linux distros to choose from, I like to leave the 101 flavors to Baskin Robbins.

    FEATURES, FEATURES, FEATURES…
    Windows 7 has solved a long-standing thorn in Microsoft’s side, How to deliver a feature rich OS without killing resources?

    Windows 7 has made improvements to the Aero feature, installs as a VHD (making it truly portable) and has moved beyond the need for mouse and keyboard. The touch screen as well as the speech and handwriting recognition improvements makes it hard to ignore Windows 7. DirectAcess, Bitlocker to Go, Applocker and the new easier to use UAC ( yes I am not letting up on this one) makes Windows 7 secure but yet easy to administrate.

    The list of features goes on, and the speed of Windows 7 without the resource drain…rocks!

    It looks like all the arguments (except being mad at Bill for being Rich) have been answered. Linux users have no reason to hold back anymore. Windows 7 is well placed to crush and put an end to the penguin.

    Next step… It’s time to put the Macintosh’s back where they belong, inside my apple pie!

    Why Windows 7 will crush Linux | NetworkWorld.com Community

       
    Share this post :

    Posted by : Gunny

    The making of Logitech's G-series peripherals

    Wednesday, January 14, 2009 9:54:49 AM (GMT Standard Time, UTC+00:00)

     

    Design Partners, the company responsible for Logitech's G-series, has released a series of images offering a behind-the-scenes look at how the suite of wild gaming peripherals came to be. Interested to see the design process? Check out the galleries below -- we're particularly taken with the image showing a designer hand-crafting the G13's wrist rest.

    Galleries


    G35 Surround Sound Headset


    G13 Gameboard


    G19 Keyboard

    The making of Logitech's G-series peripherals - Engadget

       
    Share this post :

    Posted by : Gunny

    How to: is your PC ready for Windows 7?

    Wednesday, January 14, 2009 9:50:10 AM (GMT Standard Time, UTC+00:00)

    The first beta of Windows 7 is available for download. However, after the Vista-ready debacle, regular Windows watchers will be leery of downloading a new Microsoft OS without making absolutely sure that their PC hardware can stand the pace. PC Advisor has a free software tool that can do exactly that. Here's how to use PC Performance Monitor's Windows 7 Compatibility tool.

    First, register as a user at PCAdvisor.co.uk. Go to PCAdvisor.co.uk/account/register (all the required links will open in a new window or tab so you can stay on this page), and complete the simple, three-stage process. Be sure to tick the box that enables you to use PC Performance Monitor. If you are already a registered user, you should log in and go to PCAdvisor.co.uk/account/update to update your profile and enable PC Performance Monitor.

    PC Advisor registration

    Now head to PCAdvisor.co.uk/pc-performance-monitor, and hit the Monitor My PC tab. Your unique CustomerID should be displayed. Click the link and follow the instructions to download and install the PC Performance Monitor application: this is a small piece of software that collects performance data from your system.

    Now you should see five performance monitors for your chosen PC - the one we're interested in is the Windows 7 Compatibility Testing widget.

    PC Performance Monitor widgets

    See also: Windows 7 review

    Before you can use it, however, there's a couple of bits of housekeeping I should cover.

    1. Once PC Performance Monitor is installed, it takes the application roughly an hour to start sending back information about your system's performance, so all the boxes will remain blank for now.
    2. You can install PC Performance Monitor on up to three PCs, but your data remains secret - neither the software makers, nor PC Advisor can access it.

    See also: My weekend with Windows 7

    The Windows 7 Compatibility Testing widget assesses the suitability of an x86 or x64-based PC for running Windows 7. You can use the Windows 7 widget to identify systems that will be incapable of running the next version of desktop Windows due to inadequate hardware, current stress levels or workload composition.

    System information is extracted and analysed to determine Windows 7 compatibility. The tests look at three categories: Hardware Configuration, Current Stress Levels and Workload Composition. PC Performance Monitor collects counter data once every second and averages the collected values once every 60 seconds. The data points analysed by the Windows 7 widget represent a daily summary (average) of these one-minute averaged samples.

    Windows 7 Compatiblity Widget

    Once the PC's Machine Name appears in the System list, simply click the Results tab to see how it fared. The Windows 7 widget posts results in a simple Pass/Fail format. If the system meets the requirements for a given category, a green PASS appears. If your PC fails a category, explanatory text appear in the Notes box at the bottom of the Results pane.

    if the requirements for Windows 7 change, we'll update our the tool, so it's worth checking back from time to time.

    How to: is your PC ready for Windows 7? - Blogs - PC Advisor

       
    Share this post :

    Posted by : Gunny

    Ubisoft: Wii is a “Girl-Driven” System :

    Tuesday, January 13, 2009 9:08:50 PM (GMT Standard Time, UTC+00:00)

     

    Ann Hamilton, a senior brand manager with Ubisoft, said that Nintendo’s Wii console is a “girl-driven system,” and is one of the main reasons the Wii has had such success in the marketplace.

    “What’s driving the Wii sales is the use of Wii by women, girls and families,” Hamilton said in an article from the Tulsa World. “It’s a really female-driven platform.”

    Hamilton believed that Ubisoft’s two brands that target female gamers–Imagine and Ener-G–have helped Nintendo target the female demographic with the Wii.

    “Girls wanted sports games to play, as well,” and pointed to their gymnastics and horseback riding titles as filling that need.

    Ubisoft: Wii is a “Girl-Driven” System : Endsights: Shedding Light on Video Games

       
    Share this post :

    Posted by : Gunny

    AMD RV790 and RV740 in 40 nm March 2009

    Monday, January 12, 2009 3:01:50 PM (GMT Standard Time, UTC+00:00)


    Nvidia used the still ongoing Consumer Electronics Show to establish two new high-end products, namely GTX 285 and GTX 295, and thus is back at the top. The fact that AMD will not keep it like this should be obvious, and that is why we have inquired at a, in the past very reliable AMD power, about what things AMD would able to come up against Nvidia with.

    Spontaneously two names fell into this conversation: RV740 and RV790. The former is a well-known in the rumor mill, VR-Zone has already unmasked the specifications of the chip, and using the tape-out, you could also conclude that the RV740 would come in spring.
    The chip will be the successor to the RV730, although it could still remain at the market some time, and will redefine AMD's middle class. In things of performance the strongest model will move up to HD 4830 and HD 4850.

    Large uncertainty on the other hand about an update on the performance segment. Would AMD hold the RV770 current until the RV870 or put an update between, which is quite pushing depending on the launch of the RV870, concerning that Nvidia will send a distinctly modified GT200 in persona of the GT212 into the race in the second quarter.
    The rumors included everything from a RV770 with better frequency to a RV770 that had to more SIMD units (960 SPs, 48 TMUs), and also the codenames were shuffled: Super RV770, RV775 and RV790.

    According to our source, AMD's next performance chip will be called RV790, enter the market as HD 4900, and be crafted in 40 nm like RV740. There is still silence about the amount of stream processors. But we can assure that there will be more than with the RV770, so that the RV790 will not just be a half-hearted frequency update.
    Both chips, RV740 and RV790, are announced for March. Though a launch within the CeBIT would be suggestible, no one wanted to determine the date yet [via hardware infos].

    guru3d.com

       
    Share this post :

    Posted by : Jimlad

    Scientists Create a New Biofuel From E. Coli

    Sunday, January 11, 2009 9:53:06 PM (GMT Standard Time, UTC+00:00)

     

    First there was ethanol. Then there was butanol. Now there's an alcohol biofuel poised to put both to shame. Using new tricks of the trade, scientists at UCLA have synthesized an alcohol molecule that has as many carbon atoms as a molecule of gasoline. It releases as much energy per gallon and can be dropped right into the tank.

     

    (Photograph by Scott Heiner/S. Lowry/Univ. Ulster/Getty Images)

    As bacterium goes, E. coli is a public health scourge, but a lab favorite. It's one of the most thoroughly studied microbes out there, and so one of the most easily manipulated for genetic engineering. Scientists can tweak its metabolic pathways to produce insulin, antibiotics and anticancer drugs; they can increase its ability to make ethanol or even engineer it to manufacture hydrocarbons. But until now, they couldn't push it to create something that didn't exist naturally: long-chain alcohols.
    By manipulating E. coli to produce alcohols with up to eight carbon atoms, James Liao and his colleagues at the University of California-Los Angeles recently introduced a new twist to the field of biofuels research. Long-chain alcohols overcome some of the traditional limitations of ethanol, which has only two carbon atoms. They have both high-energy density—on par with gasoline—and low water solubility, so they are compatible with existing infrastructure.
    "Long-chain alcohols can be directly used in automobiles or aircraft," Liao says. "Unlike E85, which requires retrofitted vehicles, [they] can be used without vehicle modification."

    popularmechanics

       
    Share this post :

    Posted by : Jimlad

    Vitals: Tom Clancy’s HAWX

    Friday, January 09, 2009 6:43:31 AM (GMT Standard Time, UTC+00:00)

    hawx_helmet_and_logo

    SR-71 USAF base (Kadena, Japan)-

    “Though I fly through the Valley of Death, I shall fear no evil. For I am at 80,000 feet and climbing.”

    The year is 2012, as the era of the nation-state draws quickly to a close, the rules of warfare evolve even more rabidly. More and more nations are becoming increasingly dependent on Private Military Companies (PMCs)- elite mercenaries with a lax view of the law. The Reykjavik Accords further legitimize their existence by authorizing their right to serve in every aspect of military operations.

    Tom Clancy’s HAWX allows players to become a part of the mayhem, by becoming an elite pilot of the future.  Utilizing cutting edge technology, devastating firepower, and intense dogfights will just be the tip of the tomahawk. Players will be able to jump in the cockpit of over 50 of the world’s most famous aircraft and take flight over super realistic terrain that has been thrown together using advanced satellite mapping technology that is commercially available, providing an authentic look and amazing views.

    “High-resolution satellite imaging is moving from the black world of intelligence to the white world of commerce and Tom Clancy’s H.A.W.X will bring that reality to gamers,” said Mark Brender, vice president, corporate communications and marketing at GeoEye. “With video game graphics becoming more realistic, the use of high-quality photographic ground textures in H.A.W.X adds true photo-realism to the air combat experience.”

    HAWX will also utilize the Enhanced Reality System (ERS). ERS is in-game technology that helps turn novice aviators into elite pilots of the future and will be the backbone of players flight experience, allowing players to use radars and incoming missile detection, damage control systems, a tactical map, information relay, and weapons trajectory control. ERS will also allow players to issue commands to your squadron. Just think, the airborne version of the Cross-Com system that was implemented in Ghost Recon: Advanced Warfighter.

    Also jumping on the Co-op bandwagon, HAWX will allow the entire solo campaign to be experienced in 4 player “Jump-in/Jump-out” co-op mode. This marks the first time ever for the air combat genre, officially placing HAWX in the running for the coolest air combat game around. There will also be an 8-player Team Deathmatch that can be played online, to see who’s truly the top gun.

    This is Tom Clancy’s first stab at air combat, and from the looks of it, he’s got it down pretty good. We’ll be keeping a very close eye on this as we near take-off.

     
     
     

    Vitals: Tom Clancy’s HAWX | Games Are Evil: 360, PS3, Wii, iPhone, Portable Gaming Magazine

       
    Share this post :

    Posted by : Gunny

    CES 2009: Nvidia shows off 3D glasses with Left 4 Dead

    Friday, January 09, 2009 6:36:52 AM (GMT Standard Time, UTC+00:00)

    We had a chance to briefly check out Sony's take on 3D gaming yesterday, but Sony wasn't the only company trying to get in on the action. Nvidia was showing off its own technology with its 3D Vision glasses, and unlike Sony's proof of concept display, Nvidia's setup was both playable and ready for purchase. The game on display? Left 4 Dead.

    Unlike Sony's tech, which used passive glasses, Nvidia's rig relies on a combination of a relatively cutting-edge LCD monitor (with 120 Hz support), a compatible Nvidia graphics card, and a pair of $199 active glasses. It's a pricey setup, one that most modest PC gamers will be waiting on for quite some time until the price comes down substantially. Its undeniable, however, how cool the setup was in motion.

    Like most stereoscopic 3D setups, there's a noticeable amount of depth and volume added to the scene, visible almost immediately upon donning the glasses. However, Nvidia's setup takes the concept a step further by allowing users to easily adjust the amount of depth perception with a small nob on the glasses' special dongle. With the knob turned all the way up, the game image seems to jump out at you, to the point where it can almost be distracting—especially in a game as fast-paced as Left 4 Dead.

    As a bonus, here's a picture of Ben modeling the glasses:

    We spent a few minutes oogling the in-game models and rotating the camera around our teammates slowly. What's so incredible about the glasses is that they take advantage of the pre-existing volumetric shader work coded into normal games to produce an uncanny volume and "heft" to the character models. One problem? The flat text above players' heads has a bizarre shimmering effect that proves distracting.

    Despite that one flaw, though, Nvidia's setup is one to drool over. If the entry cost wasn't such a huge barrier, this would be a must-buy accessory. As it stands, though, this remains a lavish luxury that only the truly dedicated will be willing to purchase. This is the second piece of 3D technology that impressed us here; it works well, the glasses don't cause headache unless you crank the depth all the way up, and you can buy it today. 

    CES 2009: Nvidia shows off 3D glasses with Left 4 Dead

       
    Share this post :

    Posted by : Gunny

    iTunes going primarily DRM free? (Update: yes, it is! 3G downloads, too)

    Wednesday, January 07, 2009 1:33:46 AM (GMT Standard Time, UTC+00:00)

    While Phil hasn't mentioned it in the keynote just yet, it looks like iTunes might be getting a big catalog overhaul, with most major labels finally offering up DRM free tunes. Our tipster mentioned DRM free goodies from Virgin, Sony BMG, American Recording and more (iTunes Plus has mainly been limited to EMI and some independents so far), and that most previously purchased songs are now upgradable for the same old price of $0.30 a song. We're still digging around on the iTunes Store trying to figure this out -- it's offering to upgrade our library, but the transaction won't go through yet -- and we'll obviously know more if it gets a keynote mention. Let us know if you have any luck picking up those non-EMI MP3s on your end.
    [Thanks, Greg]
    Update: As you've you probably noticed in the liveblog, Apple just made this very much official, and announced that some 8 million songs from all the major labels will indeed be DRM free, with a full ten million planned by the end of the quarter. As if that wasn't enough, it's also announced a new pricing structure for tracks, including a new $0.69 tier and a $1.29 one, which music companies will apparently be able to use at their own discretion. And, to keep things really spicy, the company has also announced that music store downloads are now finally available over 3G, and at the same price and the same quality.

    iTunes going primarily DRM free? (Update: yes, it is! 3G downloads, too) - Engadget

       
    Share this post :

    Posted by : Gunny

    BFG Technologies' Phobos gaming PC packs Core i7, personal concierge !!

    Wednesday, January 07, 2009 1:29:50 AM (GMT Standard Time, UTC+00:00)

    PC startups, take note -- this is how you cut through the noise and get recognized. Rather than simply copying Alienware or some other boutique gaming outfit, BFG Technologies is introducing its first line of high-performance PCs with quite the unusual extra. Sure, the 3.2GHz Core i7 965 Extreme Edition is totally expected, and the NVIDIA GeForce GTX 295 GPUs aren't all that shocking, but the complementary concierge service is certainly a step in a new direction. With each Phobos purchase comes six months of said service, which includes "expert in-home installation and a six month follow up maintenance visit." Check the full release after the break for all the deets, but you can count on spending at least three large to get in.

    BFG TECHNOLOGIES UNVEILS PHOBOS™ -- STUNNING NEW HIGH PERFORMANCE GAMING/HOME THEATER SYSTEM
    Phobos features innovative touch panel LCD with Performance Control, upcoming BFG NVIDIA GeForce GTX 295 Graphics Cards, Liquid Cooling Solutions from CooIIT, and Intel Core i7 Processors
    Come by the NVIDIA Booth at CES to see Phobos: South Hall 4 #35352
    Lake Forest, IL – January 5, 2009 – BFG Technologies, known as a leading supplier of premium power supplies and 3D graphics cards, is excited to announce its first line of complete gaming and multimedia PCs, called Phobos. These sleek hand-built, high performance machines were designed with the "Graduated Gamer" in mind. This audience is looking for all the performance associated with a high-end gaming system, but none of the hassle related to building and servicing such a system. As a result, Phobos is sold with complementary Concierge Service which includes expert in-home installation and a six month follow up maintenance visit.
    "Phobos was designed for gamers and media enthusiasts who demand top of the line performance, but may not have the time, desire, or expertise to build or maintain a high end system," said John Malley, senior director of marketing for BFG Technologies. "Our Concierge Service ensures our systems meet those high expectations-delivering Unbelievable Performance without monopolizing our customers' time."
    Phobos is designed with the highest-end components available, featuring the Intel® Core i7 965 Extreme Edition 3.2GHz Processor, two upcoming BFG NVIDIA® GeForce GTX 295 Graphics Cards, and CoolIt® Contained Liquid Cooling Solutions to keep both the GPUs & CPU cool during the fiercest of gaming battles. BFG Tech also outfitted Phobos to serve as a home theater command center by choosing Windows® Vista Ultimate with Media Center, including four hard drive bays, offering RF remote and TV tuner with DVR functionality, a front slot-loading Blu-ray Disc® drive, the option for 5.1 or 7.1 surround sound audio cards, and an integrated iPod®/iPhone® syncing dock.
    FULL SPECS BELOW
    Phobos is as impressive externally as it is internally, offering Refined Aesthetics and an innovative design. Its sleek black gloss finish and hidden cable management makes Phobos look at home in the living room, next to a flat panel TV and high end audio components. BFG Tech's ground breaking touch panel LCD with performance control further sets Phobos apart from every other system in its class. The panel provides users with a System Status Overview-a real time snapshot of the processor, memory, network, and storage data. Phobos owners can also make real-time performance adjustments based on desired use (Auto/Quiet/Max), monitor the capacity and health of internal storage devices, display and control audio and video files, and more.
    For more information about Phobos, visit www.bfgsystems.com after January 8, 2009 or contact PR representative Mark Olson at 305.576.1171 x17 or markolson@maxborgesagency.com. For additional information about BFG Tech please visit www.BFGTech.com.
    About BFG Tech
    BFG Technologies is a privately held U.S. based supplier of premium power supplies and 3D video cards based on award-winning NVIDIA graphics technology, and a manufacturer of high end gaming/home theater systems. BFG Tech is dedicated to bringing the latest high quality, high-tech multimedia products to PC and gaming enthusiasts at competitive prices. Like the company's target customers, many of BFG Tech's employees are gamers and PC enthusiasts, and they strive to provide hardware and marketing that reflects the company's passion and excitement for the latest technology. www.BFGTech.com
    Phobos™ System Specs
    Phobos has three conveniently pre-configured high-performance systems that can be used as a starting point:
    • Phobos Performance (from $3,000)
    • Phobos Advanced (from $5,000)
    • Phobos Elite (from $8,000)
    Please visit www.bfgsystems.com after January 8, 2009 to see what specific options are available in each version.
    'PHOBOS ELITE' STANDARD CONFIGURATION*
    • Upcoming BFG NVIDIA® GeForce GTX 295 Graphics Cards (x2 for Quad SLI®)
    • BFG NVIDIA GeForce GTX 285 for Dedicated PhysX™ Processing
    • Intel® Core i7 965 Extreme Edition 3.2GHz Processor
    • CoolIt® Contained Liquid Cooling Solution (GPU&CPU)
    • MSI® Eclipse SLI Intel® X58-based Motherboard
    • Patriot® 6GB PC3-12800 1600MHz DDR3 Memory
    • 4x Western Digital® VelociRaptor 300GB Hard Drives
    • Slot Loading Blu-ray® Super Multi Optical Drive
    • BFG LS-1200 1200W High Efficiency Power Supply
    • Auzentech X-Fi Prelude 7.1 Sound Card
    • Integrated iPhone®/iPod® syncing dock
    • Unique 8" Interactive Touch Panel LCD
    • In-Home Set Up Included with Every Phobos Purchase
    *Based on current configuration at the time of printing. Specifications and available options subject to change. See www.bfgsystems.com for updates.

    BFG Technologies' Phobos gaming PC packs Core i7, personal concierge - Engadget

       
    Share this post :

    Posted by : Gunny

    NVIDIA GT212 - 1.8 billion transistors, 384 shaders?

    Monday, January 05, 2009 3:20:27 PM (GMT Standard Time, UTC+00:00)


    NVIDIA GT212 is rumored to be the next high-end chip from NVIDIA. Most seem to indicate that this chip will be made with the TSMC 40nm manufacturing process, but the exact specifications have remained clouded. According to a source to hardware-infos, the chip will trump the 1.4 billion transistors of GT200 with another 400 million adding up to 1.8 billion all in all. They also claim that the number of shaders will be upgraded to 384 by adding to extra clusters of shaders and upgrading each cluster from 24 to 32 shaders.

    The number of TMUs will increase accordingly to 96, an additional 8 per extra cluster. The source also claims that NVIDIA will now get access to GDDR5 and will GT212 will have it. In that case NVIDIA will be able to reduce the memory controller to 256-bit and that should make the chip smaller. Bringing the GT2xx architecture to the 40nm half-node will supposedly shrink the chip to less than 300mm². No word on the power consumption. We expect the card to launch in the second quarter.

    We have no confirmation to this information so consider it with a truckload of salt.

    nordichardware

       
    Share this post :

    Posted by : Jimlad

    Nvidia rebranding the Geforce 9 rebrands

    Saturday, January 03, 2009 3:00:08 PM (GMT Standard Time, UTC+00:00)

    E-mail

    Image
    Low end 9 series to become G1x0


    It's been
    quite a while since Nvidia rebranded its cards and we were beginning to think it has dropped the habit altogether. We talked about the upcoming rebrand in November, and now several leaked ads, courtesy of German retailer MediaMarkt, all but confirm the new naming scheme.
    Three cards are mentioned in the ads: the G100, G120 and G130, the latter apparently being a rebranded 9600 GSO, which was in fact, a rebranded 8800 GS all along. Third time lucky it seems.
    Apparently the G100 and G120 are 9400 GT and 9500 GT respectively. According to TechConnect, the naming scheme is scheduled to go live at the end of the month, and G92 cards will subsequently also be rebranded into GTS 1xx series.
    Nvidia also plans to brand the high end GTX2xx, performance and mainstream are GT2xx, while the entry level remains G1xx branded. They simply follow a keep-it-simple strategy, as a tool to get attention back to its rebranded products. If it sounds new, it has to be new.

     

    FudzillaPrint
       
    Share this post :

    Posted by : Jimlad

    Video interview with Tomb Raider Lara Croft model Alison Carroll

    Thursday, January 01, 2009 9:48:30 PM (GMT Standard Time, UTC+00:00)

               

    Video interview with Tomb Raider Lara Croft model Alison Carroll | The Sun |Fun|Gizmo

       
    Share this post :

    Posted by : Gunny

    Preliminary Tests on GeForce GTX 295 Run, Leads Radeon HD 4870 X2 by up to 80% !!

    Thursday, December 18, 2008 6:49:03 AM (GMT Standard Time, UTC+00:00)

    Preliminary Tests on GeForce GTX 295 Run, Leads Radeon HD 4870 X2

    A Chinese technology portal, IT168 has conducted a prelimnary performance evaluation of the upcoming GeForce GTX 295 graphics card. The card will be a flagship offering by NVIDIA. It will feature two G200b graphics processors. Also provided are the first pictures of the finished product, along with a burst-shot of the card and its cooling assembly. Across several game tests, the evaluation showed the GTX 295 to outperform the HD 4870 X2 by up to 80%, while providing superior power characteristics.

    techPowerUp! News :: Preliminary Tests on GeForce GTX 295 Run, Leads Radeon HD 4870 X2

       
    Share this post :

    Posted by : Gunny

    XFX goes ATI

    Sunday, December 14, 2008 1:11:19 PM (GMT Standard Time, UTC+00:00)


    Image
    Puts on a red coat next year



    We've managed
    to confirm that XFX will join the ATI camp at the start of the new year. XFX won't drop Nvidia products, either, but obviously, Nvidia won't be thrilled by this turn of events.
    There's been a lot of talk of Nvidia partner defections and reshuffles in recent months, and some have already gone red. XFX is just following the trend and leaving Nvidia in a rather awkward situation of having just a single powerful Nvidia exclusive partner - EVGA.
    We can't say we're surprised; after all, we've reported about strains in Nvidia-AIB partner relations on many occasions. Low margins, the lack of competitive products in several market segments, coupled with the economic slowdown which is exascerbating the situation further, are obviously pushing Nvidia AIBs to embrace ATI.
    We will try to find out more and see how Nvidia reacts to this latest development, so stay tuned.

     

    fudzillaPrint

       
    Share this post :

    Posted by : Jimlad

    Sony's PS3 A Sinking Ship: Sales Plummet

    Saturday, December 13, 2008 1:39:05 AM (GMT Standard Time, UTC+00:00)

    Alone among the three major videogame consoles, sales of the PS3 are down about 19% from November 2007, according to the latest stats from the NPD Group. Sony was only able to sell 378,000 PS3s this November, compared to 466,000 last year.

    And the problem for Sony isn't the recession, it's the PS3. Microsoft (MSFT) put up respectable numbers with its Xbox 360, selling 836,000 units vs 777,000 in November 2007. And Nintendo's (NTDOY) Wii continues to dominate the market, more than doubling sales from 981,000 to 2.04 million.

    So why is the PS3 flopping so badly?

    1. It's the most expensive console on the market, $150 - $200 more than its rivals. Even if you believe the video game industry is "recession-proof" (it isn't), a tanking economy makes consumers more price-conscious.
    2. The PS3's big bonus is its ability to double as a Blu-Ray player. Too bad no one seems to care about hi-def DVDs. The differences between Blu-Ray and DVD are hard to see on a TV less than 50".
    3. The PS3 just doesn't have any must-have titles exclusive to the console. "LittleBigPlanet" has generated decent buzz but isn't a game-changer, and neither is Sony's new virtual world "Home."

    There's really only one option left for Sony to remain in the game: deep price cuts, and not just for people with good credit. Tell yourself the PS3 has superior graphics if it makes you feel better, but a $400 console with a mediocre game library simply cannot compete against an Xbox 360 priced at $200 in this economy.

    Sony's PS3 A Sinking Ship: Sales Plummet

       
    Share this post :

    Posted by : Gunny

    Nvidia GeForce GTX 295 Graphics Card Is Insane: Two GTX 260s Bolted Together !!

    Thursday, December 11, 2008 6:32:45 PM (GMT Standard Time, UTC+00:00)

    Tired of ATI ruling the uberidiculous end of the graphics card space, Nvidia is apparently striking back with its own super-stacked GTX295—it's basically two GTX 200 GPUs hot-glued together.

    Expected to be unveiled at CES, the GTX 295 (nee GTX260 GX2) actually is made up of two print-circuit boards, and each one has a GTX 200 GPU, 240 stream processors, 448-bit memory bus and 896MB DDR3 memory. It's totally outrageous, in other words, and requires 289W of power, so I hope you've got a behemoth of a power supply.

    The price, while unknown, will be proportionately juggernaut-sized, crushing your wallet. Since it's designed to beat ATI's Radeon HD 4870 X2, it'll likely fall in the same price range, probably around or slightly north of $500. It could swing cheaper though, since Nvidia's current high-end card, the GTX 280, is trending south of $400 at the moment. Guess we'll see, but I can't afford it either way.

    Oh, and first person to ask "will it run Crysis?" is banned. I'm not kidding. [Expreview via X-bit Labs]

    Nvidia GeForce GTX 295 Graphics Card Is Insane: Two GTX 260s Bolted Together

       
    Share this post :

    Posted by : Gunny

    Mirror's Edge PC delay down to PhysX - No ATI support !

    Saturday, December 06, 2008 7:48:18 AM (GMT Standard Time, UTC+00:00)

     

    When it was first announced that Mirror’s Edge, the innovative and very well received free running first person platformer from DICE, would be significantly delayed on PC but not on Xbox 360 or PS3 there was whole heap of outcry and more than a few tin foil hats were produced with talk of the delay being related to anti-piracy measures.
    Well it seems this time at least there’s no conspiracy, and just a lot more work to do as Nvidia and EA have confirmed the delayed release date, now sometime in January 2009, is due to the significant implementation of Nvidia’s PhysX technology into the game.
    As you can see from the new trailer, the level of physics effect integration is impressive, with realistically ripping fabrics, wind effects, flowing water and all sorts of other physics goodness making the graphics look much better than on the consoles.
    While the core gameplay itself won’t be affected in any way, as the game still has to be playable on non-PhysX enabled hardware after all, those with an Nvidia 8-series GPU or higher will be able to leverage the PhysX support implemented by Nvidia into the Forceware drivers a few months back to take advantage of the much improved visuals.
    Of course the let down is that those with ATI graphics will miss out, as PhysX acceleration on the GPU is still very much an Nvidia exclusive property despite rumours of third party developers porting the API to ATI hardware persisting, although nothing concrete has yet materialised.
    Quite frankly, why not just release it now so everyone can play it and then offer a patch for Nvidia folk later? Remember Far Cry 1.3 adding HDR for Nvidia GeForce 6 hardware, or Company of Heroes adding DirectX 10 support? The two month delay will likely mean anyone who will have wanted to play it, will have already done so on a console, especially if they own ATI hardware because it won't make a blind bit of difference for them. As much as we love funky visuals, cool eye candy and real physics, we love playing games more.
    Are you happy enough in the knowledge that the wait for Mirror's Edge PC might be worth it, or are you an ATI user and frustrated you're not invited to the PhysX party, plus made to wait for the game? Let us know in the forums!

    bit-tech.net | Mirror's Edge PC delay down to PhysX

       
    Share this post :

    Posted by : Gunny

    Massive Tomb Raider Underworld - Game Renders

    Tuesday, November 25, 2008 5:27:46 PM (GMT Standard Time, UTC+00:00)

    The promo renders for Tomb Raider Underworld from Eidos are massive. Check out the full resolution images. Firefox user can right click and select view image. IE users right click, Save as.... Enjoy.

    HD 3841x3912 

    HD 2700x3234

    HD 3300x5100

    HD 2700x3234

    HD 3300x5100

    HD 3300x5100

    HD 5351x6502

    HD 3300x5100

    HD 2700x3266

       
    Share this post :

    Posted by : Gunny

    Far Cry 2 Version 1.01 Patch Now Available

    Thursday, November 06, 2008 3:29:19 PM (GMT Standard Time, UTC+00:00)

     

    far-cry-2-patch-released-425x249 Far Cry 2 Version 1.01 Patch Released

    The first Far Cry 2 patch has been released by Ubisoft and is now available for download. The 42MB update packs multiplayer, singleplayer and map editor bug fixes.

    Here are the notes in full:

    Multiplayer

    - Server’s IP address now displays in lobby, beside the match’s name (for direct IP join to work) 
    - Dedicated Server can now be launched in command line. 
    - Improved match start conditions. Ranked games can now also start if the player max is attained and everybody but the host is ready. 
    - Fixed a bug causing random crashes when joining a game. 
    - Ranked matches in progress will no longer display in the match list. 
    - Fixed players with same name by using identifiers instead of names. 
    - Fixed crash when creating a LAN game without a network cable. 
    - The diamond pool is now always validated after class upgrades, reset or rank up to avoid getting more diamonds than you are supposed to for your rank. 
    - When creating a dedicated server with PunkBuster enabled, then close it to create another but this time with PunkBuster disabled, PunkBuster will still be considered ON, on this new server. 
    - Fixed a problem where a player could get stuck (and couldn’t get killed) after pressing the interaction key while wounded and getting rescued by a teammate at the same time. 
    - Fixed players getting disconnected if they have too many user maps and try to enter the map rotation menu in a Player or Ranked match. 
    - Vehicles will now always respawn even if they are never used. 
    - Fixed users not being able to see a match if the host switched match mode after a rank. 
    - Fixed a glitch that could make a player invisible to another. 
    - Fixed incorrect check for negative values when adjusting diamond count. 
    - Fixed a problem where a player would render through objects if healing a wounded playing while being wounded at the same time. 
    - Fixed reload not being interrupted on the host when a client picks a weapon while reloading. 
    - Fixed Field Manuals not unlocking after game mode change.

    Singleplayer

    - Fixed health not changing with the difficulty level. 
    - Keyboard controls remapping in single mode now carry into multiplayer mode. 
    -A buddy will no longer get stuck when healing him while player is receiving damage. 
    - Stats of favourite weapon are now properly reset between loaded save games. 
    - The mortar will no longer move the player through wall. 
    - Mission objectives markers are now show properly after loading a save game.

    General 

    - Fixed glider key remapping. 
    - Game will now minimize in order to show the website when clicking on ubi.com. 
    - Dolby 5.1 is now supported for most sound cards. 
    - Fixed a random crash that could happen when pressing ESC to cancel a Benchmark run. 
    - Added CPU Intensive benchmark test run. 
    - Fixed Jackal Tapes and Partner Tapes pages.

    Map editor

    - Fixed crash in editor when deleting many objects in very rapid succession. 
    - Fixed crash in editor during parsing of the map headers.

    Far Cry 2 Version 1.01 Patch Now Available

       
    Share this post :

    Posted by : Gunny

    Boy found dead, parents blamed Call of Duty !!

    Thursday, November 06, 2008 3:18:12 PM (GMT Standard Time, UTC+00:00)

    Brandon Crisp, a young boy, had been missing up until today when he was found dead. Brandon ran away from his home after his parents took away his Xbox 360. His parents took possession of the console after they decided Brandon had become addicted to Call of Duty 4. Initially, Brandon’s parents believed that the boy’s disappearance was somehow related to his addiction to video games. It was only after investigators analyzed Brandon’s Xbox 360 analyzed that the link between video games and his disappearance were no longer tied together.

    “It’s still being analyzed a little further, but at this point we have no reason to believe there is any connection to date between the Xbox and his disappearance,” Sgt. Goodbrand

    Dr. David Walsh of the National Institute on Media and the Family commented on the situation and strongly states that video game companies do not want to address video game addiction.

    “I don’t think [video game companies] want to touch addiction with a 10-foot pole. It raises all sorts of liability issues for them. And my interpretation is that their strategy is to ignore it and hope it will go away. If you talk to front-line counsellors in places like universities they’ll tell you that this is a huge issue. The way people are viewing this is changing quickly.”

    Nintendo Everything - Our second language is Nintendo++ » Blog Archive » Boy found dead, parents blamed Call of Duty and video game addiction

       
    Share this post :

    Posted by : Gunny

    Exclusive: Oil Immersion Cooling Goes Mainstream with Hardcore PC's Reactor !!

    Wednesday, October 22, 2008 12:11:51 PM (GMT Daylight Time, UTC+01:00)

    Stop. You had us at oil submersed motherboard, CPU and GPUs. You didn’t even have to dunk the SSDs, PSU or create a custom motherboard and bullet resistant tank too to convince us that you’re really hard core, umm, Hardcore.

    Of course, if you stare too hard at the tank, you’ll miss all the heavenly glory that the Hardcore PC truly is. From its beautiful aluminum case, to its top port routing and the easy to access hard drives, every centimeter of the machine oozes custom computing. And we can honestly say that after tinkering with the most exotic PCs available on Earth for a decade now. What Hardcore is trying to do is so over the top that no one has ever tried it before on a production machine.

    But before Hardcore can ascend to take its place among the top performance PC makers, there are an awful lot of questions to answer. Like can they really make and sell these babies for how much the company claims it can? Does it really work? To find the answer to that read on.


    The future today! Switched on, the Reactor looks like a PC snatched from the future and placed on your desktop. Production machines promise to be quiet and as ominous as it looks here.

    Fighting the heat

    Since the PC was born, we’ve been fighting heat. Conventional PC’s use combination of fan/heat sink, chassis fans and ducts to try to keep the machine from turning into the oven. But as the heat continued to climb, enthusiasts turned to liquid cooling the CPU and GPUs. Others have used a combination of liquid cooling and thermal electric coolers to help move temperatures lower.

    Both of these methods face one problem though. Conventional fan/heat sinks can’t move the thermals fast enough and create too much noise and liquid cooling key hot components doesn’t do enough to help the surrounding components. So what if you took all of the hot components, dunked them in a non-conductive oil and sold it?

    Slimlines only: Hardcore decided to adopt mobile drives to save space in the machine. 


    It’s also clearly no window: Up close you can see an occasional shimmer as a thermal layer of oil swirls in the tank but that can be changed by removing a plug that adds more gurgle to people know its full of oil and not just a fancy window.

    That’s the concept that started Hardcore a few years ago. In fact, the company has U.S. Patent No. 7,403,392 for “Liquid submersion cooling system.” Submersing the components is far more effective than even the highest volume fans because liquid is a far better conductor of heat than air. With the oil that Hardcore uses, the company figures it’s about 10 times more effective than simple air cooling. Since the liquid envelops the entire videocard and motherboard, it also cools the voltage regulators, chipset, and RAM. A pump circulates the liquid through a custom radiator to keep the temps down. Simple circulation isn’t enough to keep the CPU and GPU cool, so custom blocks are fitted to the CPU and GPU to increase surface area and increase the flow of liquid over the hottest components. The result is a relatively quiet PC for the amount of hardware it packs. Hardcore estimates that the components in the machine should never really run higher than ambient room temperature if all is well. If it works in the real world the way it should in the scientific calculator, the liquid cooling should allow the machine to run at greater clock speeds for longer periods of time than more traditional cooling methods.

    Of course, all this is meaningless if the company isn’t real. Which is the hard to believe part of Hardcore. With a custom, aluminum-cast case, aerospace transparent tank, mil-spec RAM and redundant power supplies, you’d expect such a rig to fetch into the low $10K range. Hardcore is spec’ing its lowest configured machine in the $4K. So we’re supposed to believe that a custom PC company just comes out of nowhere with an insane design at a surprisingly moderate prices? 

    Gobble, gobble: To remove the core of the Reactor, you have to literally pull it out like you would yank a turkey out of a deep fryer.

    Yes, sir says Darren Klum, president of Hardcore. The company is real, already has 30 employees and is about to be approved for its second round of financing from investors. When the company turns the switch on the web site, www.hardcorecomputer.com, (please don’t type just www.hardcore.com, it’s not work safe and probably not ActiveX safe either) it expects to start spitting out machines in Rochester, Minn. like Terminator T1000s coming off a Skynet assembly line.

    Klum said it’s been more than two years in the making but it’s real. To make sure that Klum wasn’t about to rip off his mask to reveal that he was Ashton Kutcher and that Maximum PC and its readers had just been Punk’d, we did some legwork to verify the background on the company. The U.S. Patent Office does indeed show Klum, CTO Chad Attlesey and CEO Al Berning with a patent for liquid submersion. The Minnesota Secretary of State shows the company was incorporated in January of 2006 and credit checks with both Experian and Dun and Bradstreet check out too. If this is a rouse to create Internet hype for computers that will never be sold (gee have we heard that one before?), it would certainly have to be the most elaborate scam to date.



    Drip, dry: You’ll have to wait a few seconds for the oil to drain off of the hardware before you want to touch anything.

    The business background though, doesn’t mean the company will be a success, which is one our main concerns. With its heavy reliance on custom parts (which is the nice way to say proprietary) you would have an expensive paper weight if the company went belly up in a year and you needed a new motherboard two years later.

    Klum said the $2.4 million funding the company just received plus the additional second round of funding it is about to receive ensures it’ll be around for some time. The city of Rochester also gave the company a low-interest $200,000 loan last year to create local jobs.

    “This is not a Delorean,” Klum said in reference to the famed but failed stainless steel, gull-winged cars of the 1980s. “We’re backed by very good funding sources.”

    Klum said the idea with the Hardcore is to break the standard mold of computing. He says the company tips its hats to Voodoo, Falcon and Alienware for paving the way, but the Hardcore is designed to take it to a level not seen before. More than any one, Klum said he and the others at Hardcore hold the big OEMs to blame for not pushing the envelope more since they have far larger budgets. Klum said Apple sort of gets it with its designs but he said it’s a closed off world. Although the Hardcore PC uses many non-standard parts, the nForce 790 SLI Ultra chip is no different than elsewhere and the three GTX280 are simply modified with the blocks to fit in the machine. Standard DDR3 modules will also fit but Hardcore worked with a vendor to meet Milspec ratings for the RAM and to hit higher clocks at lower voltage levels.

    Hot chip: The super-hot Nvidia nForce 790i SLI Ultra chipset gets its own liquid block to increase flow over it. There’s also need for heat spreaders on the DDR3 RAM since it’s all bathed in oil.

    As close as Hardcore is to selling its machine there are still some sticky detail questions to work out. Like how the hell do you ship an oil-filled PC a thousand miles? Because the machines will eventually leak if left on their side for a few hours, shipping filled can’t currently be done so initial boxes will likely be shipped empty with a method for filling them. The company expects to eventually seal the PCs so they will not leak even if tipped over for an extended period but right now they’ll have to go empty. How exactly will the service work? Top tier service contracts will have factory service similar to other companies that require you to ship the PC back. What about upgrades like GPU or even motherboard? Hard core expects to sell graphics cards outfitted for drop-in to the system (prepare to get a little oily) and even user-installed motherboard upgrades for those who would rather not ship it back for service. When the company introduces its dual processor design based on the chassis, it expects customers to be able to have the machines factory upgraded as well.

    The end result of all this is a PC that looks like a prop from a movie set 25 years from now but it’s actually a PC that you can have today.

    Inside the Reactor's Core

    The Reactor’s chassis is a heavy duty aluminum cast as are the handles and the majority of the external panels. There’s easy access to two fan-cooled, 3.5-inch, SATA hot swap bays are located at the rear of the machine. These can be configured as separate drives, RAID 1 or RAID 0. A top panel also contains an easy to access CMOS reset button and the coin-cell battery. No more digging on the board for the battery.

    Don’t put your coins here: A CMOS reset button and easy to access coin-cell battery are hidden under a trap door on top.

    The panel on the right side of the case opens to reveal a custom radiator and fans that cools off the liquid. This folds out to give you access the notebook PC optical drive and some of the umbilical cables that connect the system together.

    Opening the Reactor is not an easy chore. You’ll need a powered driver to unscrew the 20 screws that holds the Reactor’s core in place and a place that you won’t mind a mess in. You don’t need to it in your garage, but even the most careful person is going to need a roll of Brawny-brand towels after you’re done. Like a turkey in a deep fryer, you’ll need to pull the core out a few inches, disconnect several cables and then you can sling the entire core higher up for access to the board.

    Almost there: Pulling the core out of the Reactor is similar to pulling an engine block. Just back out the 20 screws, open two chambers, back the core out a few inches, disconnect the cable umbilical cords and remove the core! Just what you’d do after a hard days work for fun.

    This may sound like a two person affair, but Hardcore has it fairly well thought out. There’s a step cut into the chassis that allows you to rest the internals on after you’ve pulled it out a few inches. This allows just one person to pull the core, disconnect the wires and then pull it out further.

    Proprietary power supply:  Hardcore uses a redundant server-class PSU in the machine. If one dies, the second one kicks in. It does, however, require the same funky server cable that Dell uses in its XPS gaming rigs though.

    As you can guess, the board is not something you’ll buy at the Compu-Quik store. This iteration of the Reactor uses a custom board by Tyan. In a first, Hardcore also reached out to Creative Labs to integrate a full X-Fi core as well as a 64MB X-RAM chip on the board. Hardcore said it didn’t just jam it on the board either, it worked with Tyan and Creative to route the wires far away from the power lines in the machine to increase the SNR ratio. Since it’s a full X-Fi part, you’ll get the full EAX5 glory.

    Audio ports galore: A full hardware implementation of a Creative Sound Blaster X-Fi with added optical SPDIFs are run along one side of the machine.

    Primary storage for the machine looks to the future as well. You can boot to either of the 3.5-inch drives in the box but power users will likely use SSDs so Hardcore has three 2.5-inch slots which it outfitted with three Samsung SLC-based SSD drives. These are also submerged and hidden behind a door on the back side of the motherboard. Since mechanical hard drives would not survive in liquid, it’s not recommend that you try to stuff a standard drive in these bays.

    Don’t try this with your hard drives: The Reactor uses three Samsung SSD drives mounted behind the motherboard for the primary drives. These are also submersed in oil so we don’t think you should try it with a hard drive as the read heads would likely drown.

    It’s like Wifeswap but for your hard drives: Two fan-cooled 3.5-inch bays are easily accessed from the rear of the Reactor. Note the funky server-style power plug that we dinged Dell for so many months ago.

    The tank is a custom design which you submerge the motherboard, CPU, GPUs, RAM, redundant power supplies and SSD drives into. Hardcore doesn’t say what exactly the material is except that it’s an “aerospace” material and “bullet proof” (we prefer the term bullet resistant.) The oil is also somewhat of a secret but it is biodegradable and completely non-conductive. Hardcore says you can actually drink it but it obviously doesn’t recommend it. It is truly oily though and getting some on your hand will have you running for the sink and a bottle of Dawn. The oil is re-circulated twice a minute with higher velocity oil shot through the blocks on the CPU, chipset and GPU.

    The Reactor in service configuration: Three GTX280 cards are stacked on the left  while redundant power supplies sit on the bottom right of the machine. 

    With the submerged design, cooling will likely not exceed that of the best liquid cooling designs that focus on the CPU and GPU (the submerged design will keep all parts cool though and that prevents failures.) Hardcore’s next step is to integrate Peltier cooling to the CPU.

    Peltier or TEC coolers a good for bring temperatures down but they have long had a problem with condensation and sweating which is dangerous in an air cooled machine. Submerged in oil, though, a TEC would not have any condensation issues. Hardcore is also looking at possibly building external auxiliary coolers.

    Putting the Reactor back together is about a 40 minute chore the first time through and while you can do it, even some experts here felt that the Reactor is more of a closed box in the vein of an Apple PowerMac.

    Radiation: The Reactor doesn’t have any radiation, but it does have a radiator – one big sucker. All of the oil and all of the thermals in the box are serviced by single large radiator.

    Noise killers: One thing we can attest to in the Reactor is its exceptional acoustics. Multi-GPU machines tend to be sound like Saturn V launches. The Reactor isn’t silent, but it’s damned quiet for this much hardware.

    Which is likely one of the biggest weaknesses of the entire concept. As we said, custom is a polite way to say proprietary. And one thing we’ve learned over the years is that enthusiasts shun proprietary like vampires shun sunlight.

    And yet we can almost see some tossing that conviction aside for the Reactor. It’s not proprietary to keep you only buying from the manufacturer like Packard Bell or Apple once did, but apparently done for “engineering” reasons and frankly, because it’s cool.

    Breaker, breaker, good buddy: An integrated, upgradeable 802.11n module and two antennas sit next to the dual-link DVI and HDMI port from the graphics card. The other ports can be upgraded or changed to connect for multi-monitor use.

    It’s far from perfect though. We didn’t have final production machines for our hands-on time so it’s hard to ding them for issues. One thing that needs to be fixed are the SATA ports. We broke two SATA ports opening the box even being extremely careful. Hardcore said the issue is a last minute cable change that it’s going to go back to engineering over. While few people actually use their add-in slots for anything anymore, it would be nice to have some way to add and use a PCI-E add-in card. Right now, any add-in card (assuming you hadn’t filled all three PCI-E slots) would be dunked and accessing the connectors on the card wouldn’t be easy to do.

    Even more ports galore: The starboard side of the Reactor features five USB 2.0, six-pin FireWire and two Gigabit Ethernet ports.

    We’re also a little concerned about the amount of new hardware in play here. A system built around industry standard parts and designs is unlikely to have many surprises as the designs are well known. It’s a little like a Ford Mustang vs. a hand-built super car. The Ford Mustang may not be as exotic but it’s built on standard components shared with many other cars. With almost every single thing on the Reactor seemingly custom designed, there’s just a greater chance of something the engineer didn’t anticipate.

    Tri-lateral: Thanks to its submersion technique, Hardcore says it can comfortably stack three overclocked GeForce GTX280 cards as close as possible. The company anticipates that customers would buy future upgrade cards directly from it after they’ve been modified with the heat sink and water block.

    Custom designs also means it’ll be slower for Hardcore to have the latest and greatest available. One glaring problem with the two preproduction PCs we ran: where the hell’s Core i7? With Core i7’s launch so imminent, why even bother to make Core 2 Extreme? Hardcore says it does plan to offer the Reactor with a Core i7 but right now, the initial version will be Core 2 only.

    Still, our experience with the Hardcore Reactor shows us that there’s plenty of promise. It’s easy to get jaded in this business but Hardcore’s design and what it is attempting to do is something that no true PC enthusiast can ignore nor dismiss easily.

    Exclusive: Oil Immersion Cooling Goes Mainstream with Hardcore PC's Reactor | Maximum PC

       
    Share this post :

    Posted by : Gunny

    Call of Duty World at War Exclusive Pre-Order Content

    Wednesday, October 22, 2008 11:44:07 AM (GMT Daylight Time, UTC+01:00)

    Here is the exclusive content available when you pre order with certain retailers.

     PreOrderScreen

    Naturally here too are the 4 exclusive wallpapers in 1920x1200, I also received a free Xbox 360 (or PS3) theme comprising of the same 4 exclusive wallpaper images. Really quite sweet actually. :) Click for full size images.

    COD_shooter_water_1900x1200

        

    Call of Duty, World at War

       
    Share this post :

    Posted by : Gunny

    Everything you need to know about DirectX 11

    Monday, October 20, 2008 4:55:44 PM (GMT Daylight Time, UTC+01:00)

    DirectX 11 is on its way, but with the slow take up of DX10 in both the home and in the development houses what is it that we should be getting excited about with this new revision? Well, from the looks of things quite a lot, as we learned from Microsoft's Kevin Gee at the recent Nvision conference.

    The link between Windows Vista and DirectX 10 is fairly universally seen as one of the big drawbacks to the last iteration of the ubiquitous graphics API. After all, the percentage of people with DX10 capable hardware is growing exponentially, but the percentage of people using that hardware in collaboration with Microsoft's latest OS is far smaller. The lack of backwards compatibility was a big problem for DX10 and something that has been tackled with DX11.

    While you will still need to have Vista as the minimum OS, the package is being released with the next iteration of Windows – Windows 7 – and so will be compatible across both platforms. It's also going to be compatible across the hardware spectrum as well, working with DX10 and DX10.1 specced graphics cards, as well as the new SM5 cards to come. This means that right from the off there will be a large installed user base ready to use the new API.

    Another positive feature from the development point of view is that as a continuation of DirectX 10 anyone familiar with coding for that platform will feel at home with DX11. Fingers crossed this should encourage more devs to pick it up and run with the new feature set for the PC.

    New features in DX11

    So what are these new features, though? One of the biggest and most relevant to today's PC is the improved multi-threading support. Originally, Direct3D was focused on performing on a single-core CPU, making the multi-threading support fairly limited. DX11, though, has been designed to more effectively drive the graphics card, using a system with a multi-core CPU at its heart. One of the ways it does this is by supporting multiple rendering contexts

    The main computational work occurs in the primary immediate context. This dictates the timeline for work being submitted to the GPU; running alongside this are the new optional deferred contexts. These are developer-created and enables work associated with each deferred context to be carried out on a separate thread/core, then submitted to the GPU once it's ready for a new task. This is one of those backwards compatible features and so will benefit existing hardware, and should finally make quad-core CPUs more desirable for gamers beyond the willy-waving.

    There's also a big change in the render pipeline, too, adding in three new stages: the hull shader, tessellator and domain shader. Listening to developers Microsoft has identified character models and animation as a key battleground in the graphics front.

    Today's hugely dense polygon meshes are very memory intensive and the tessellation scheme should reduce this by allowing the work to be done in a single pass, meaning there doesn't need to be any memory in between the stages. According to Kevin Gee it should: "produce richer animations for less memory and less memory bandwidth."

    Another boon for the memory consumption of today's games is the improvements in texture compression. The DX11 API gives developers two new compression formats to help with high-quality real-time rendering without sacrificing performance.

    There are a host of other new features to the DX11 set, such as Shader Model 5 and Dynamic Shader Linkage, but the latter offers a taste of why DX11 should be the API to move people away from DX9 gaming that DX10 promised to be.

    Does compute

    The Compute shader is another new feature of DX11, but one that Microsoft was obviously not so keen to shout too loud about at a NVIDIA event, touting CUDA at every turn.

    This part of the new API is designed to allow developers to easily access the new trend in general purpose computing on the GPU, something that's CUDA's raison d'etre. Gee didn't want to talk about direct competition with CUDA: "they're not going to be identical, but we do target all hardware that's in the market. So it depends what your application is and whether that's important to you."

    Microsoft is keen then to point out that the compute shader will run across all the graphics hardware capable of running this latest Direct3D API. Obviously, there are reports of AMD cards capable of getting on the CUDA bandwagon, but Microsoft's version will be all ready to go out of the box.

    So, essentially if you want your program to run on all the graphics hardware available use DX11's compute shader, instead of CUDA. Whether one is more efficient than the other we'll have to wait and see.

    Sooner than you think, baby

    An interesting part of the presentation was the ending where Kevin Gee explained just how soon developers were going to be able to get hold of the new SDK. A preview SDK of DirectX 11 is shipping to developers in November of this year, specced for use on Windows Vista and on DirectX 10 and 10.1 hardware. As he explains: "if you start developing on DX10 and 10.1 today and you optimise your engine on those APIs then you'll be in great shape for DX11 when we actually ship the SDK."

    The main software set is meant to be shipping with the next version of Windows: Windows 7. Could this rapid release to the development community mean that the rumours of Microsoft's newest operating system arriving before the touted 2010 timeframe are true?

    Some people are speculating that we could be seeing Windows 7 as early as next year, with other insiders claiming an Easter unveiling. Microsoft certainly has been cagier about preview builds of the new OS this time around and there are definitely functional beta builds floating around with a few trusted system builders, but it remains to be seen if such rumours have any basis in reality.

    Microsoft will certainly be keen to put the Vista fiasco to bed if Windows 7 is half as good as we've heard it may be…

    Everything you need to know about DirectX 11 | News | TechRadar UK

       
    Share this post :

    Posted by : Gunny

    Intel SSDs RAID 0, A Case Study In Speed, Take 2

    Monday, October 20, 2008 4:52:22 PM (GMT Daylight Time, UTC+01:00)

    We recently showed you how Intel was intent on upping the ante in Solid State Disk performance, with our evaluation and performance analysis on the release of their X25-M series SSDs.  Though offerings from other SSD manufacturers like OCZ and Samsung have come to market with better performance since then, there was no question Intel's SSD flat out smoked the competition in the cost-effective, consumer grade MLC (Multi-Level Cell) SSD market. With an average sustained throughput of ~225MB/sec for reads, around 74MB/sec observed write performance, and blistering fast sub-millisecond random access, we were left thoroughly impressed by Intel's first consumer-ready effort in SSD technology. However, at the time of launch, we only had access to one of these new SSDs from Intel and as such couldn't provide you with RAID performance metrics back then. 

    Of course, that changed the other day when the local courier delivered another Intel kit to our door. As such, and with a bit of that "Friday on our minds" attitude adjustment going on in the lab, we decided to RAID a pair of these SSDs up to see what they could do.  Blinding speed in RAID 0 mode?  Yes, you could say that...
    Test system specifications: Intel Core 2 Extreme QX6850, Asus Striker II Extreme (790i SLI Ultra chipset) motherboard, 2GB Corsair DDR3-1,333, GeForce 8800 GTX


    Sandra HDD Read - Click for full view


    Sandra HDD Write - Click for full view




    IOMeter Results - 8K File Size, 80% Reads/20% Writes, 20% Random Access

    Though there is a pronounced saw-toothed performance pattern here, you can see that a pair of these drives offers, you guessed it, up to double the IO throughput of a single drive.  For any standard SATA RAID 0 array we've tested to date, these are easily the fastest IOMeter numbers we've seen.  Interestingly, our Sandra tests show the drives offer 396MB/s for read performance and 130MB/s write performance, while HD Tune and HD Tach show peaks and valleys from 200MB/s to 300MB/s.  Regardless, we hope you enjoyed this quick-take performance test of what Intel's new SSDs can do in a performance-targeted RAID 0 setup.  As always, with RAID 0, be sure to back up your data since you're effectively doubling your available failure points.  Regardless, we're sure many of you have run RIAD 0 setups reliably for years now and there's no question a pair of Intel's X25M drives will make for a potent storage subsystem, especially as an OS volume.
    Word is Intel's performance-tuned SLC drives are waiting in the wings too. So stay tuned here for our analysis as we get our hands on one of those beasts.

    Intel SSDs RAID 0, A Case Study In Speed, Take 2 - HotHardware

       
    Share this post :

    Posted by : Gunny

    How to Play Photoshop Tennis (with video)

    Friday, October 17, 2008 10:10:19 AM (GMT Daylight Time, UTC+01:00)

    Photoshop tennis is a fun game to play on forums or through e-mail. It can be played with two or more players. Even though it's called photoshop tennis (or photoshop pong) you can use any kind of image editor. A match starts with a single picture. The next person edits the picture, then someone else edits that picture, and so on. The only rule is that any post must be based on, or otherwise include, the previous picture posted in the thread. The more clever the alteration, the better your chances of winning and the more fun the players (and anyone who's following along) will have!

       
    Share this post :

    Posted by : Gunny

    Call of Duty World at War Magazine Scans and Editorial.

    Thursday, October 16, 2008 7:05:16 AM (GMT Daylight Time, UTC+01:00)

     Call of Duty: World at War COD COD WW Call of Duty: World at War COD WaW

    CoD World at War News - CoD Map Mod News

       
    Share this post :

    Posted by : Gunny

    ToC Call of Duty World at War URM Server - Coming Soon.

    Thursday, October 16, 2008 6:50:06 AM (GMT Daylight Time, UTC+01:00)

     
    New ToC Wallpapers to mark the occasion.
    1920x1200
    1680x1050
    1440x900
    1280x1024
    1920x1080

    Coming Soon... - T.O.C. Clan Forums

       
    Share this post :

    Posted by : Gunny

    Call of Duty World at War PC Demo

    Thursday, October 16, 2008 6:46:51 AM (GMT Daylight Time, UTC+01:00)

    I found some confirmation on a German site that the PC demo is due for this weekend. Read the translated text below. Gunz.

    Some time ago it was announced to Duty 5 to the PC version of call OF: World RK was an open beta phase to give is. This beta phase will give it now also, but unfortunately without Germany. This announced now Publisher Activision officially. The reason for that do not appear in Germany is simply explained, because in the alluding version anticonstitutional symbols are to see in Germany are forbidden.
    For remaining Europe the PC beta will probably begin to 16 or 17 October.

    Short info.:
    In call OF Duty: World RK was it deeply into the south Pacific and to Europe is sent, around against opponents to begin there those not give up and no grace. You as US-marine or as a Russian soldier new features like cooperative Gameplay and new weapons such as flame throwers will experience. COD: World OF was wants the category of the Second World War to redefine and show which it is called in the Second World War to fight.

    http://babelfish.yahoo.com/translate_url?doit=done&tt=url&intl=1&fr=bf-home&trurl=http%3A%2F%2Fwww.mapmodnews.com%2Farticle.php%2FKeine-PC-Demo-Deutschland-cod-waw&lp=de_en&btnTrUrl=Translate

    Translation result for http://www.mapmodnews.com/article.php/Keine-PC-Demo-Deutschland-cod-waw

       
    Share this post :

    Posted by : Gunny

    Call of Duty: World at War: Treyarch Gets it Right

    Thursday, October 16, 2008 6:40:30 AM (GMT Daylight Time, UTC+01:00)

    Forget that, pal – what you should really concern yourself with is –will Treyarch's World at War get it right this time? After the massive rush-job development cycle behind Call of Duty 3, Treyarch has had a full two years of development time to right the wrongs with their last game and even improve on Infinity Ward's last effort. After spending a couple of hours with the game, we're thrilled to report that things are well and good in Treyarch's hands. Follow us as we trace the biggest steps forward in Call of Duty: World at War.

    It's Fresh. And Clever.
    I thought World War II games were supposed to be bland rehashes of the same beach-storming, bunker clearing scenarios and playing as Brits or Yanks. Well, to be fair, you will do some of that stuff – but for the first time in a long while, you'll feel like this is a relatively fresh experience.

    One of COD4's greatest achievements was integrating great scripted moments and twists into tight action and giving AI troopers terrific chances to stand out and add integrity to the story. This definitely continues in World at War's campaign. Though players still jump between roles, nationalities and settings, more than ever you get the feeling of being emotionally involved in a mission. Since the game can be played with 4 players, many of the levels feature branching paths or clear 'side A / side B' routes too.

    Smoke effects are a great example the small but notable steps forward Treyarch is taking. Smoke has a gameplay affecting presence in a shocking way. I had one of those are 'wow' moments when I turned a corner in the Berlin mission, Eviction, as a burning building began to fill with smoke. The hallway I was in had volumetric smoke pumping in from the rafters and, just like in real life, standing upright mean that my character and his squad of Red Star Ruskies couldn't see and couldn't breathe. In order to pass through the thick smoke, you have to crouch or wriggle forward prone-style just like in real life. That's damned clever stuff.


    Wheel of Morality, Turn, Turn, Turn...
    Still in the grim streets of Berlin, you lead your battalion of disgruntled Russian troops on a path of destruction down a central laneway. After escorting a tank through heavy oncoming fire and taking out Nazis along the way, you come across a handful of German troops waving white flags and begging for their lives. Suddenly the game breaks out of combat and an exchange between you, your Ruskie squad and the potential prisoners of war. Your men want them dead, but they want you to make the call. Will you shoot them? Or let them live and risk being slowed down?

    US peacekeeping forces participating in another act of diplomacy, civility and mutual consideration.

    I made the call to let them live (Hey – I'm a nice guy, what can I say?). Suddenly, one of my troops opens fire with a flamethrower and toasts the lot of them. I was genuinely taken aback; my moral stand came to no good in the end, and indeed it actually prolonged their suffering when I could've ended things very quickly. It was an interesting and decidedly dark conundrum that I really wasn't expecting.

    Flamethrowers: Setting My Heart on Fire
    Some people love them, some people hate them. Flamethrowers. In Call of Duty: World at War, the flamethrower makes an early appearance during the campaign, and thankfully it's not immediately yanked out of your hands as soon as you've used it to complete the objective. After collecting it from out the front of a hillside artillery, you need to go prone and wriggle up the left bank and inch your way up to the front of the cement outpost. Then it's up to you to jam the flaming nozzle in there and finish the job.
    Continuing on, you get to keep the flamethrower, which has infinite fuel and a generous time to overheating. Naturally, we decided to do a little experimenting with the fire effects and we were largely impressed. Grass does catch on fire, as does just about any wood-based environmental object or dead body. However, only select trees would ignite, leaving us to approach every palm tree with a burst of flame just to double check. One particular palm tree had a well-concealed Japanese soldier in there taking pot-shots at us. One hot minute later, the tree was smouldering like an old-fashioned witch-burning on a hill in Salem.

    It also earned us a bloodthirsty achievement. Paraphrased, it went something like this: "No Safe Place (10 Points): No hiding place is safe from your flamethrower." Indeed. All shall bow down at my flamethrower and despair.

    War is Deadly. And Pretty.
    Running on the Call of Duty 4 engine, World at War looks amazing. It really does. In the pacific jungles of south-east Asia, an American contingent pushes through the muddy swamps of a dense thicket, searching for a downed Spitfire. The sun pours through individually rendered leaves in beams as you clutch your Arisaka bayonet. As Japanese soldiers begin to pour out of the jungle around you, you'll encounter melee-savvy enemies, ready to split you in half. The attention to detail on their uniforms is staggering; excellent textures suggest the dense weave of the fabric, while branches of foliage adorn their helmets.
    Later, standing on the top floor of a burnt out building in Berlin, the skyline was filled with jetfighters, smoke, tracer bullets and layer upon layer of haze, particles, volumetric clouds and chaos. Below, at street level, we took in the view; dozens of wrecked cars (presumably VWs, being wartime Berlin) arcing down the long street. Buildings, once ornately decorated and bright, were now riddled with pockmarks and impact craters from constant shelling. Between the crates, upturned waste, corpses, twisted steel lamp posts and flaming wreckage, dozens of soldiers waged battle independently, taking cover, flanking and advancing. Like COD 4 before it, the level of detail and organic design work was astounding. A bassy, thrulling rock theme fades in and intensifies as you press forwards, crate by crate, barrel by barrel, upping the tension and atmosphere.

    Not pictured: enormous marshmallow.

    The Definitive WWII Experience
    Every World War II game claims to be the be-all and end-all of World War II games. If it doesn't think it's the best, then what's the point? Honestly, that was Treyarch's biggest flaw with Call of Duty 3; it just wasn't as good as COD 2's interpretation of WWII. It made a lot of big promises but only really delivered on the multiplayer front. This time, things are radically different. We do think that, given Treyarch's excellent multiplayer foundation, COD: WW will succeed on this front. More critically however, from what we've played so far, the single player campaign is engaging and exciting too – the missing puzzle piece from COD 3. This could very well be the definitive World War II experience this generation.

    CoD World at War News - CoD Map Mod News

       
    Share this post :

    Posted by : Gunny

    Test to see if your system can run Call of Duty World at War

    Thursday, October 16, 2008 6:24:44 AM (GMT Daylight Time, UTC+01:00)

    Start the Game-O-Meter for Call of Duty: World at War

    This service allows you to analyze the gaming performance of your PC. For this we use a PC performance analysis technology from Futuremark Corporation.

    When you use this service for the first time a Java Applet will be installed on your computer. The initial download might take while, please be patient.

    By clicking the "Start" button, you agree to your have your PC system data collected. No personally identifiable data is ever collected. YouGamers are committed to maintain the highest privacy standards. Please read YouGamers's full Privacy Statement here.

    Game-O-Meter

    CoD5test

       
    Share this post :

    Posted by : Gunny

    Call of Duty: World At War Wallpaper

    Tuesday, October 14, 2008 4:00:22 PM (GMT Daylight Time, UTC+01:00)

    Call of Duty: World At War Wallpaper

    COD World At War Wallpaper 1, Added: 6/24/2008

    COD World At War Wallpaper 1

    Added: 6/24/2008

  • 1600 x 1200
  • 1280 x 1024
  • 1152 x 864
  • The official Air Attack wallpaper for Call of Duty: World At War.

    COD World At War Wallpaper 2, Added: 6/24/2008

    COD World At War Wallpaper 2

    Added: 6/24/2008

  • 1600 x 1200
  • 1280 x 1024
  • 1152 x 864
  • The official Sniper wallpaper for Call of Duty: World At War.

    COD World At War Wallpaper 3, Added: 9/8/2008

    COD World At War Wallpaper 3

    Added: 9/8/2008

  • 1600 x 1200
  • 1280 x 1024
  • 1152 x 864
  • Official Call of Duty 5: World at War wallpaper 3.

    COD World At War Wallpaper 4, Added: 9/8/2008

    COD World At War Wallpaper 4

    Added: 9/8/2008

  • 1600 x 1200
  • 1280 x 1024
  • 1152 x 864
  • Official Call of Duty: World at War wallpaper 4.

    COD World At War Wallpaper 5, Added: 9/8/2008

    COD World At War Wallpaper 5

    Added: 9/8/2008

  • 1280 x 1024
  • 1152 x 864
  • Official Call of Duty 5: World at War wallpaper 5.

    COD World At War Wallpaper 6, Added: 9/8/2008

    COD World At War Wallpaper 6

    Added: 9/8/2008

  • 1600 x 1200
  • 1280 x 1024
  • 1152 x 864
  • Official Call of Duty: World at War wallpaper 6.

    Call of Duty: World At War Wallpaper - Call of Duty: World At War Wallpapers - Call of Duty: World At War Backgrounds

       
    Share this post :

    Posted by : Gunny

    What will you find next? - New PC Virus

    Sunday, October 12, 2008 5:58:04 AM (GMT Daylight Time, UTC+01:00)

     

    I am sad to say that there is yet another virus that infects peoples computers. This latest virus is called Antivirus 2009. Once the virus installs itself, you will get lots of pop-ups from the bottom right corner of your screen which says that you have been infected. It states that the only way to remove the virus is to run a virus removal program that it gives you. DO NOT USE IT!!!!! DO NOT USE IT!!!!!

    Antivirus 2009 is a new rogue anti-spyware program. It is also a clone of Antivirus 2008 - also a rogue, and one that's produced more clones than any other recently. The list of these clones is long: System Antivirus 2008, Ultimate Antivirus 2008, Vista Antivirus 2008, XP Antivirus 2008 etc.

    Try to exit the program with CTR-ALT-DEL. If that does not work then the only solution is the find a program that removes this virus. Thankfully for you there is already a program that removes this virus. All you need to do is install the below program which is uninstall this virus. There is no need to worry, i have used the program myself. It removes the virus completely and you will also be able to uninstall the program.
    Download Here

    Neocrisis - What will you find next? - New PC Virus

       
    Share this post :

    Posted by : Gunny

    WoW Whore Has 36 Accounts, Raids by Himself !

    Saturday, October 11, 2008 7:26:12 PM (GMT Daylight Time, UTC+01:00)

     36 WoW accounts

    In what is perhaps the most shining example of obsession and geekiness I have ever seen, a fella by the name of Bradster has 36 World of WarCraft accounts that he plays on 11 computers simultaneously. He mainly seems to be doing it because he doesn’t like to rely on so many other people to get a raid going, which includes attacking the Alliance capital cities, and on that front I can totally see where he’s coming from.

    I hate those Alliance douchebags too, but I’m not about to drop $5711 per year like Bradster is. The best way to get to them is to just live well, right? Well, Bradster doesn’t appear to be letting the Alliance off the hook so easily, as he plans on picking up 36 copies of Wrath of the Lich King on day one, spending around $1500, just so he can have a raid group of level 80 Shamans terrorizing Stormwind as soon as possible.

    Read on to see how this crazy man manages to control all of these characters.

    From the Bradster himself:

    A lot have asked me, why create so many? The main reason is to invade Stormwind and Ironforge when they reach top level. I’m sure the Alliance will put up a big fight when that happens. We’ll see how it goes. If they don’t make level 70 before Wrath of the Lich King, then it will be at level 80. That is my main goal. That will probably happen after I’ve got some PvP gear from the battlegrounds. I’m also planning to do some 25 and 10 man raid instances but that is secondary to my PvP goal. Of course I’ll be doing arenas too to build up PvP gear but I’m not expecting to do that great there because I’m way behind in gear right now. I need to get to level 70 first, then level 80 and by then I will probably have all green gear while most others have been doing the battlegrounds and arenas.

    It costs me exactly $5711 in subscription costs per year with 36 accounts on the 6 month pay schedule. Not bad considering I’m looking at it like it’s a hobby and there are more expensive hobbies out there than World of Warcraft.

    32 of my shaman are level 61. One shaman that I had before I started the 32 is at level 70 along with 8 other level 70 classes that I had. My mage, priest and druid are in the center of the circle of shaman in the pictures but they are kind of hard to see. I’ve also got some mages and priests that I’m currently working on that are level 23. Once they are at level 31.9, I will stop working on them, get 16 of them to level 60 with the recruit-a-friend bonus levels and work on the shaman again.

    When Wrath of the Lich King is released, I plan to be at the store when it opens and will purchase 36 copies of it. With tax, it should be about $1500 for all of them. Then the shaman are on their way to level 80 along with the priest, druid and mage.

    By the way, I have 9 level 80 shaman created on the Murmur PvP realm in the Wrath of the Lich King beta. I mainly tried it out to see how well my computers would work as they are. With the exception of one my desktop computers, I should be fine with the hardware that I have.

    I use 3 addons in the game. CT_MapMod is used to give me locations for quests, etc. ClassIcons is another addon that I use to show the class of the target. It helps for PvP encounters. Then the last addon I use is SSPVP2 which is excellent for displaying timers and other things while in the battlegrounds.

    For my keys to send to all instances of WoW on my 11 computers, I use Octopus 1.3.2. Maximizer in Octopus allows me to start up all WoW instances at the same time or any individual instance such as if a WoW instance has crashed. It also allows me to shutdown all of the computers at the same time.

    Here is a picture of my computer set up:

    Not shown to the right is another laptop which runs 3 copies that I just moved there. The keyboard on the right was moved to the top shelf there as I don’t really use that keyboard while playing. I have macros that set my main assist/cast/follow. Any of the eight screens to the front can be set to main assist/cast/follow as my mouse scrolls to them all using Octopus.

    WoW Whore Has 36 Accounts, Raids by Himself | Ripten Video Game Blog

       
    Share this post :

    Posted by : Gunny

    Call of Duty World at War Fire & Destruction Trailer.

    Friday, October 10, 2008 7:05:06 AM (GMT Daylight Time, UTC+01:00)

       
    Share this post :

    Posted by : Gunny

    Lynnfield the Mainstream Nehalem CPU Pictures Emerge

    Thursday, October 09, 2008 12:40:06 AM (GMT Daylight Time, UTC+01:00)

    Lynnfield the Mainstream Nehalem CPU Pictures Emerge

    http://www.techpowerup.com/img/08-10-08/l_0_1.jpg

    Pictures of the mainstream Nehalem chips otherwise known as Lynnfield have emerged in the asian forum XFastest. Unlike the Bloomefield that has 1366 pins, Lynnfield has only 1160 pins and lacks the QPI link that the Bloomefield uses for triple channel DDR3. Instead Lynnfield uses DMI which only supports dual channel DDR3. Check out the link below for even more comparison images.

    http://www.techpowerup.com/img/08-10-08/l_2_1.jpg

    http://www.techpowerup.com/img/08-10-08/l_5_1.jpg

    techPowerUp! News :: Lynnfield the Mainstream Nehalem CPU Pictures Emerge

       
    Share this post :

    Posted by : Gunny

    DFI LANPARTY UT X58 Motherboard Pictured

    Thursday, October 09, 2008 12:36:49 AM (GMT Daylight Time, UTC+01:00)

    DFI LANPARTY UT X58 Motherboard Pictured

    One of our readers sent us the link to a TweakTown story that gives an exclusive look at DFI's latest LANPARTY UT X58 motherboard. I won't bother you with the Intel X58 specs you probably already know by heart. Pictures speak enough for themselves:

    http://www.techpowerup.com/img/08-10-08/news_dfi-x58ut-exclusive-01l.jpg

    http://www.techpowerup.com/img/08-10-08/news_dfi-x58ut-exclusive-02l.png

    http://www.techpowerup.com/img/08-10-08/news_dfi-x58ut-exclusive-04l.png

    http://www.techpowerup.com/img/08-10-08/news_dfi-x58ut-exclusive-06l.png

    http://www.techpowerup.com/img/08-10-08/news_dfi-x58ut-exclusive-012l.png

    techPowerUp! News :: DFI LANPARTY UT X58 Motherboard Pictured

       
    Share this post :

    Posted by : Gunny

    Retail Version of ASUS Rampage II Extreme Pictured

    Thursday, October 09, 2008 12:35:06 AM (GMT Daylight Time, UTC+01:00)

    Retail Version of ASUS Rampage II Extreme Pictured

    http://www.techpowerup.com/img/08-10-06/asus_rampage_ii_extreme_06.jpg

    It appears that the ASUS Rampage II Extreme motherboard we spotted last week has been an early sample that was designed for testing only. Today pictures of the retail version, the one that customers will see from now on appeared. The retail version of Rampage II Extreme will ship with a whole new cooling system, well known from various other Republic of Gamers mainboards, but different from the one we posted earlier. Aside from the cooling changes, the motherboard will have the same features as we reported here. I can only add the SupremeFX 7.1 sound blaster and the ASUS LED poster to our previous information of extraordinary features.

    http://www.techpowerup.com/img/08-10-06/asus_rampage_ii_extreme_07.jpg

    techPowerUp! News :: Retail Version of ASUS Rampage II Extreme Pictured

       
    Share this post :

    Posted by : Gunny

    Biostar T-Power X58 Mainboard Spotted

    Thursday, October 09, 2008 12:33:44 AM (GMT Daylight Time, UTC+01:00)

    Biostar T-Power X58 Mainboard Spotted

    During the final weeks before Intel's Nehalem release date, we have covered almost any motherboard that will be simultaneously available as the platform launches. Today we'll accentuate on Biostar's T-Power X58, yet another LGA1366 mainboard that will help Core i7 buyers. The board is pretty much standard, it has a 12-phase power design, 6x DDR3 1333/1600/2000 slots, 3x PCI-E 16x SLI and CrossFireX capable slots, and 6x SATA + 2x eSATA + 1 IDE ports. The T-Power X58 also features a heat-pipe cooling system, on-the-fly power/reset buttons, and a LED POST code display. There's also a 7.1 integrated audio, two 10/100/1000 LANs, and two FireWire ports.

    http://www.techpowerup.com/img/08-10-06/000000076598.jpg

     

    techPowerUp! News :: Biostar T-Power X58 Mainboard Spotted

       
    Share this post :

    Posted by : Gunny

    ASUSTeK Computer Inc.

    Thursday, October 09, 2008 12:31:16 AM (GMT Daylight Time, UTC+01:00)

    New ASUS P6T DELUXE with Super Hybrid Engine Delivers Maximum Overclocking and Energy Efficiency

    Taipei, Taiwan, September 29, 2008 – Fulfilling demand for users that require a motherboard able to achieve extraordinary overclocking capability, ASUS, world-leader in motherboard production, has unveiled the new ASUS P6T DELUXE amid high user expectation. This innovative motherboard utilizes Intel's latest platform, and features the exclusive ASUS Super Hybrid Engine concept that encompasses the TurboV and EPU technologies to deliver the twofold benefits of overclocking and power efficiency. TurboV is an advanced overclocking application that enables easy overclocking without the need to exit or reboot the operating system; while the EPU automatically provides users exceptional power efficiency. Equipped with Super Hybrid Engine, users will enjoy the best overclocking environment and address environmental concerns at the same time.

    TurboV for Outstanding Overclocking and Easy Usage
    The P6T DELUXE adopts the usage of TurboV—an advanced overclocking tool that utilizes a micro-controller to provide precise overclocking adjustments, and allow users to conveniently adjust the CPU ratio (multiplier)* for instant CPU upgrades for real-time performance enhancements. TurboV can also provide adjustments to the NB voltage, NB-PCIe voltage, CPU PLL voltage and DRAM voltage in 0.02V micro-intervals. These precise overclocking options make it easier for hardcore users to fine-tune their overclocking settings and strive for enhanced results with reduced failure rates. Furthermore, TurboV is able to do all this without exiting the operating system or rebooting! This unprecedented achievement allows users to achieve new overclocking records in real-time—allowing them to quickly adjust their overclocking settings “on-the-fly” and open a benchmarking program like 3DMark Vantage to obtain their scores immediately.

    EPU for Extreme Power Efficiency
    In lieu of the current trend towards power efficiency, the P6T DELUXE also utilizes the ASUS exclusive EPU technology. This hardware-based feature controls 6 major components: the CPU, VGA card, memory, chipset, hard drives, and the CPU cooler/system fan. Equipped with a database containing all of the Intel CPU profiles, the EPU intelligently identifies and selects the correct CPU profile and calibrates the best possible settings to ensure the best power management.

    In terms of the Chipset and Memory, the EPU provides enhanced power efficiency – improving thermal capabilities, enhances system stability to provide longer component lifespan and higher overclocking capability. As for VGA cards, the EPU automatically detects system loading and adjusts the VGA card's voltage and frequency—saving up to 37%** VGA power during everyday computing. With clever monitoring of the hard disk and fans, power wastage is reduced during periods of idling data access—helping to minimize hard drive and fan noise for quieter acoustics.

    Exclusive Features for Ultimate Overclocking and Storage
    The breakthrough 16+2 phase VRM design present on the P6T DELUXE encompasses 16-phases for the vCore and an added 2-phase for QPI/Memory controller inside the CPU. With high quality power components such as low RDS (on) MOSFETs, Ferrite core chokes with lower hysteresis loss and 100% Japan-made high quality conductive polymer capacitors, ultimate durability, power efficiency and performance are ensured. Another helpful feature comes in the form of OC Palm***, which provides real-time overclocking even during gameplay or 3D design applications without the requirement to exiting their currently open programs. Last but not least, the P6T DELUXE will adopt the SAS (Serial Attached SCSI) controller to allow users to utilize SAS hard disks. These hard disks will provide higher data transmission speeds and better data storage reliability in comparison to current SATA interfaces.

    Notes:
    * CPU multiplier adjustment in TurboV is supported by selected / specific Intel processor (unlock)
    ** Energy saving performances may vary with different graphics solutions.
    *** OC Palm is an optional add-on hardware device available on selected motherboard models.

    ASUSTeK Computer Inc.

       
    Share this post :

    Posted by : Gunny

    Microsoft PDC video showcases boy band, worst judgment ever

    Wednesday, October 08, 2008 2:07:21 PM (GMT Daylight Time, UTC+01:00)

    Microsoft PDC video showcases boy band, worst judgment ever - Engadget

       
    Share this post :

    Posted by : Gunny

    Razer rolls out Lycosa Mirror, Arctosa gaming keyboards

    Wednesday, October 08, 2008 1:36:06 PM (GMT Daylight Time, UTC+01:00)

     

    It's been almost exactly a year since Razer introduced its Lycosa gaming keyboard and it looks like the company's decided to celebrate by rolling out a new, slightly updated model. From the looks of it, the Lycosa Mirror (pictured above) is identical in most respects to its predecessor, with the exception of a new high-gloss mirror finish on the keys (as opposed to rubber), and some "enhanced backlighting." Those looking to head in the opposite direction can also now opt for Razer's new Arctosa keyboard (check it after the break), which does away with the backlighting and non-slip rubber finish altogether but hangs on to the usual programmable macro and media keys. You can look for it to be available in both silver on black and black on black versions for $50 next month, while the Lycosa Mirror will set you back $80 when it lands in December.

    Razer rolls out Lycosa Mirror, Arctosa gaming keyboards - Engadget

       
    Share this post :

    Posted by : Gunny

    Foxconn X58 Mobo in Pics by UneIT

    Tuesday, October 07, 2008 6:52:27 AM (GMT Daylight Time, UTC+01:00)

     

    Another basket of pictures of X58 Mobo, but this time from Foxconn.

    Foxconn X58 Mobo in Pics by UneIT

       
    Share this post :

    Posted by : Gunny

    Looks into Intel X58 Motheboard from MSI and Tests by UneIT

    Tuesday, October 07, 2008 6:52:04 AM (GMT Daylight Time, UTC+01:00)

     

    MS752001

    MSI is much renowned for its mid-range solid-quality mainboards, but this time it seems MSI want to shift its traditional look as a mainstream supplier to a enthusiast feeder.

    MS752003

    MS752005

    msi (7)

    msi (8)

    MSI introduced a lot of new stuff with this X58 Platinum board, and this is the refined DrMOS cooling system.

    msi (9)

    msi (10) msi

    Dual Giga NICs, though from Realtek.   msi (3)msi (4)MS752017 MS752015

    All around the board are these elegant blue LEDs. Beautiful.

    MS752012msi (5)

    Backplate from Foxconn and the LGA-1366 Retention kit.

    msi (2)

    Quick buttons are aboard. Neat design. Pay attention to the black one named OLED2. You can view all the cool functions it can bring to us. Below is the demonstration in real use.  

    LED8 LED1 LED2 LED3 LED4 LED5 LED7

    And how about this? The coolest startup screen I ever had seen.

    msi (6)

    Not only beautiful as this very luxury design MSI had defined Eclipse is, it can truly perform, and perform stunningly.

    PI1M PI1M

    PI1M

    Prices for these super processors were reported here. Stay tuned for more test on Core i7’s performance.

    3DMark 06 CPU score at 3.6GHz

    06

    06

    Looks into Intel X58 Motheboard from MSI and Tests by UneIT

       
    Share this post :

    Posted by : Gunny

    First X58 motherboard prices are out

    Tuesday, October 07, 2008 6:47:04 AM (GMT Daylight Time, UTC+01:00)

     

    Image
    We've got one word for you:  expensive

    If you thought the Core i7 processors were expensive, then you won't be happy seeing the motherboard prices, as they're nothing but insane. OcUK has listed three motherboards which consists of the Intel Smackover, the Asus P6T Deluxe and the Asus P6T Deluxe OC Palm edition.
    Starting with the Intel board, which is the cheapest of the three, it'll set you back £234.99 (€303/$413), which is a lot of cash to pay for a motherboard that doesn't even look like it's set to be one of the half decent boards out there. For starters, it only has four memory slots, so you're limited to using three memory modules, so anyone considering going over 3GB will have to buy expensive 2GB DDR3 modules. The design of the board doesn't really appeal to us, either, for that matter and we've yet to see a confirmation of this board getting software SLI.
    The Asus P6T Deluxe isn't that much more expensive at £252.61 (€326/$444) and it has a much better design with six memory slots, not to mention that it has a wide range of additional features and it's likely that Asus will have this board certified for software SLI. The OC Palm edition doesn't look like it'll be a huge seller in our books, as you're paying an almost £30 premium for an external LCD display which plugs into a USB port, that is meant to help you overclock the board. At £281.99 (€365/$496) this board is one of the most expensive out there.
    Taking into consideration that the Asus Rampage II Extreme hasn't had its official price revealed as yet, that €400 price point mentioned doesn't seem all that far off now and we can't imagine who will be buying these motherboards. We've yet to see pricing from a wide range of other companies such as Gigabyte, MSI, Foxconn and ECS, to mention a few, so there might still be room for some more affordable boards to turn up. It's also worth noting that OcUK isn't the cheapest place to get your motherboard, even in the UK.
    You can find the listings here.

    Update Sold Out Already: http://www.overclockers.co.uk/search_results.php?sortby=&groupid=701&search=x58

    Fudzilla

       
    Share this post :

    Posted by : Gunny

    'Soft launch' for 50Mb broadband soon

    Tuesday, October 07, 2008 6:46:01 AM (GMT Daylight Time, UTC+01:00)

    Virgin Media hopes to begin a "soft launch" of its 50Mbps broadband service later this month.

    Speaking at Goldman Sachs' Communacopia conference in New York, Virgin Media chief executive Neil Berkett said that following the October launch, approximately 40% of the UK would have access to the flagship tier of service by the end of the year.

    Upload speeds for the 50Mbps downstream tier have yet to be confirmed, and Virgin said they are "not quite ready" to announce pricing. Customers who upgrade from Virgin's existing broadband services will need a new modem because the new service will use DOCSIS 3.0, a newer version of the specification that governs how data is carried over the cable television network than that used by the current offerings.

       
    Share this post :

    Posted by : Gunny

    'Quantum of Solace' PC Demo Available NOW

    Tuesday, October 07, 2008 6:33:39 AM (GMT Daylight Time, UTC+01:00)

    Quantum of Solace blends intense first-person action with a 3rd person cover combat system that allows players to truly feel what it is like to be the ultimate secret agent as they use their stealth, precision shooting and lethal combat skills to progress.

    Get the Quantum of Solace Demo off WP (689mb)

    James Bond is back to settle the score in Quantum of Solace: The Game. Introducing a more lethal and cunningly efficient Bond, the game blends intense first-person action with a unique third-person cover combat system that allows players to truly feel what it is like to be the ultimate secret agent as they use their stealth, precision shooting and lethal combat skills to progress through missions. Seamlessly blending the heart-pounding action and excitement of the upcoming "Quantum of Solace" feature film with the "Casino Royale" movie, the title propels players into the cinematic experience of international espionage. Based on the renowned Call of Duty 4: Modern Warfare game engine that has been specifically engineered to immerse players in the Bond universe, Quantum of Solace: The Game delivers superior high-definition graphics, reactive AI and visually stunning locations inspired by locales portrayed in the films.

    Key Features :

    • Quantum of Solace: The Game marks the first time players can become the dangerous and cunning Bond as portrayed by Daniel Craig in "Quantum of Solace" and "Casino Royale."
    • From silent take downs and sneaking through confined spaces, to one-on-one shoot outs and large scale battles, players experience a variety of gameplay that challenges them to think through situations and choose how they progress, whether it’s through covert means or confronting enemies in full force.
    • Players engage in both first-person and third-person gameplay that allows gamers to be Bond in unscripted battles against the world’s most evil villains and mercenaries.
    • Filled with armed combat, massive explosions and vertigo-inducing chases, gamers are immersed in an authentic Bond universe and drawn into epic movie moments with theatrical camera angles, split screen effects, picture-in-picture sequences, and amazing environments inspired by real world locations such as Montenegro, Venice, Bolivia and Austria.
    • Bringing James Bond to next-gen consoles for the first time, gamers now have the ability to battle online in a variety of modes.

    Wii-Specific Features:

    • Paying special attention towards making the game one of the most graphically stunning titles on the Wii, Quantum of Solace: The Game is filled with armed combat, massive explosions and vertigo-inducing chases. Gamers are further drawn into epic movie moments with theatrical camera angles, split screen effects, picture-in-picture sequences, and visually stunning real world locations such as Montenegro, Venice, Bolivia and Austria.
    • Players fully immerse themselves into the Bond universe utilizing controls designed specifically for the Wii. Players may choose to use the unique Wii Remote and Nunchuk control scheme to seamlessly target and engage their enemies or they can leverage the Wii Zapper to truly step into the shoes of James Bond.
    • Bringing James Bond to the Wii for the first time, gamers now have the ability to battle their friends in online multiplayer battle. Players can also engage with up to four players in split screen local multiplayer games, a mode that is exclusive to the Wii platform.

    NDS-Specific Features:

    • Quantum of Solace: The Game for the Nintendo DS introduces streamlined controls, with players stealthily navigating the treacherous world and engaging in intense combat using only the stylus for a unique and compelling James Bond experience.
    • Choose how you want to complete your missions. Use your skills in espionage, to silently disable your foes. Take aim from a distance to remove enemies with deadly precision. Or come in close for melee combat in an innovative touch screen combat system.
    • Earn Bond points, collect better items, and use special playing cards to customize and enhance your abilities. Choose where you want to upgrade your character to enhance your favorite style of play. Explore the world for rare and powerful items.
    • The game narrative accentuates key movie events from both "Quantum of Solace" and "Casino Royale," as players control James Bond through in-game conversations with multiple narrative options. Choosing the right one can unlock new abilities and uncover special items.

    James Bond: Quantum of Solace is in development for NDS, PS2, Wii, PS3, X360, PC, and scheduled for Nov. 4, 2008 release.

    WorthPlaying - Xbox 360 (X360) , PlayStation 3 (PS3), Nintendo Wii, Xbox, PlayStation 2 (PS2), GameCube (NGC), PSP, Nintendo DS (NDS), GBA, Windows PC - All about games !

       
    Share this post :

    Posted by : Gunny

    Windows Half-open limit fix (patch) Version 2.8 (October 5, 2008)

    Sunday, October 05, 2008 10:07:54 AM (GMT Daylight Time, UTC+01:00)

     

    NEW VERSION RELEASED TODAY !!

    Tried & Tested Working with Vista x86 (32bit) SP1. Works with all versions of windows.

    Program Half-open limit fix intend for changing maximum number of concurrent half-open outbound TCP connections (connection attempts) in system file tcpip.sys.

    This limit is entered by company Microsoft trying to make slower virus spreading from infect computer and cut down opportunities of participation of a computer in DoS attacks.

    First this limit was entered in SP2 for Windows XP and present at all new versions of Windows. Limit consists that the computer is not authorized to have more than 10 concurrent half-open outbound connections. At achievement of a limit new attempts of connections are put in turn.

    Thus, speed of connection to other computers is actually limited.

    This limit is especially critical for P2P programs (µTorrent, BitComet, eMule, P2P TV etc.) users. When the P2P program works, pages in a browser can be loaded extremely slowly. The delay before the beginning of opening can make some tens seconds irrespective of speed of your connection.

    Half-open limit fix cleans this limit, that is increases the maximal limit of half-open connections. For the overwhelming majority of users there will be sufficient the limit equal 100.

    FAQ :

    Is it safe?
    Half-open limit fix creates backup copy of edited tcpip.sys file, and you at any moment can restore the original file, pressing of one button. I have tried to make the program as much as possible safe. In any case, use the given program at own risk.
    What is the optimal value of concurrent half-open outbound connections limit?
    I consider, that optimal value is equal 100. The further increasing the limit will have effect, only if You use simultaneously several P2P programs (µTorrent, BitComet, eMule, P2P TV etc.) or hold a server on a computer.
    Does the limit cut down my internet speed?
    To check up, whether works on your computer this limit, look in Event Viewer (for example via Control Panel — Administrative Tools; or Start — Run — EventVwr.msc). Each message «EventID 4226: TCP/IP has reached the security limit imposed on the number of concurrent TCP connect attempts» speaks about that limit has worked.
    Usually it means, that the network worm (virus) or any P2P program works on your computer. If such messages in Event Viewer appear very often most likely you sweep up a problem and - you will have difficulties with opening web pages in a browser.

    Versions :

    Version 2.8 (October 5, 2008)
    - Added possibility to check the limit in Windows XP, using user account without administrator rights
    - Added additional checks of possible errors

    Version 2.7 (September 28, 2008)
    - Added possibility to set unlimited quantity of half-open connections in Vista
    - Added support of Unicode

    Version 2.6 (September 19, 2008)
    - Fixed problems of compatibility with Vista x64 without SP1
    - Stability is improved

    Version 2.5 (September 8, 2008)
    - Fixed the error in Vista when tcpip.sys could not sign if the previous versions of the program were used before
    - Fixed problems which could arise in Vista in some languages

    Version 2.4 (August 30, 2008)
    In comparison with version 1.0 it has been corrected very many. Has been included support of Windows XP SP2(x64), 2003 Server SP1(x86)/SP2(x86,x64), Vista without SP(x86,x64) and with SP1(x86,x64).
    In comparison with version 2.3:
    - Fixed the problem in Vista x64, arising at some people. It has been connected with opening access to tcpip.sys and user32.dll.mui files. (versions 2.2 and 2.1 have not this problem)
    - Improved checks of the version of the tcpip.sys backup copy. If Windows will update tcpip.sys file, the program at start will create a new backup copy
    - Fixed the rare error in button "Refresh" in Vista
    - Additional checks of compatibility before start
    There is no need to repatch for people who did not have problems with previous versions.

    Version 1.0 (July 5, 2008)
    The first version of Half-open limit fix. Support of Windows XP SP2(x86) and SP3.

    Windows Half-open limit fix (patch) - Home

       
    Share this post :

    Posted by : Gunny

    Massive Xbox 360 and Wii price cuts set to spur retail war

    Friday, October 03, 2008 11:02:20 AM (GMT Daylight Time, UTC+01:00)

    A UK price war is about to begin, spurred on by retail chain, Sainsburys, who have this afternoon confirmed to HEXUS.gaming that there will be substantial price cuts on both its Xbox 360 and Wii consoles.
    Speaking to the its customer service helpline, Sainsbury's confirmed that as from Friday 03rd October, running up until October 12th, the Xbox 360 Arcade version will be available for just £99.97 (previously £129.97), with the 60GB model offered at just £139.97 (reduced from £169.97).

    HEXUS.gaming - News :: Confirmed : Massive Xbox 360 and Wii price cuts set to spur retail war : Page - 1/1

       
    Share this post :

    Posted by : Gunny

    Call of Duty World at War 360 & PC Beta's.

    Thursday, October 02, 2008 5:50:04 AM (GMT Daylight Time, UTC+01:00)

     

    We know you have a ton of questions about the upcoming CoD: WW Beta, so we put together a quick FAQ on the Xbox 360 Beta. Stay tuned, we’re in the process of developing a much more in-depth FAQ on the PC and Xbox 360 Betas.

    QUESTION: What is the CoD: WW Xbox 360 Beta?
    ANSWER: Treyarch is recruiting dedicated Call of Duty fans of to help test Call of Duty: World at War’s performance from a gameplay and backend standpoint. Feedback and performance data from this Beta will be instrumental in ensuring CoD: WW’s success from Day One! This Beta will have a limited space so make sure you get your name in the hat to get a token!

    QUESTION: Who gets to be in the CoD: WW Xbox 360 Beta?
    ANSWER: For U.S. consumers, read on to find out more. For our international comrades, many more countries will have access to the Beta program, so stay tuned! People interested in joining the beta in the U.S. can join one of two ways:

    1. Guarantee a spot by pre-ordering the game through GameStop or
    2. Getting first-crack at a token by heading to CallOfDuty.com and signing on as a new community member. Remember, space is limited so the earlier you register, the more likely you’ll get a token.

    QUESTION: If I already have an account on Callofduty.com, should I create a new one?
    ANSWER: No! See below for how the handout of tokens will work, but if you already have an account with us there is no need to sign up anywhere, you’re already in line!

    QUESTION: How does token distribution work for members of CallofDuty.com?
    ANSWER: To reward the most dedicated CoD fans, the order of distribution on CallofDuty.com is as follows:

    1. Charlie Oscar Delta members who migrated their accounts over to CallOfDuty.com
    2. CallofDuty.com members
      (CallofDuty.com members will be prioritized by they date in which they joined CallofDuty.com. The longer they’ve been a member, the better chance they have of getting a Beta Token.)

    QUESTION: How will we get the keys?
    ANSWER: Beta keys will be emailed to the address you have associated with your membership on CallofDuty.com. We will be announcing the start of the Beta on CallofDuty.com as well as emailing everyone selected to participate.

    QUESTION: When will the beta start and how long will it last?
    ANSWER: The beta is tentatively slated for October and will conclude prior to the game’s November 11th launch. As soon as we approach the launch of the Beta, we will notify everyone who is eligible to participate.

    QUESTION: Will I have the opportunity to provide feedback?
    ANSWER: Absolutely. When the beta launches, we’ll provide information about how you can communicate back to Treyarch.

    QUESTION: Will there be a PS3 beta? If not, why?
    ANSWER: No, there won’t be a PS3 beta. The Xbox 360 and PC environments will provide the feedback that we need to make any back-end technical modifications to the co-op and multiplayer features, which means an optimized experience for everyone, independent of the console they own.

    QUESTION: When will more information be released on the PC beta?
    ANSWER: More information on the PC beta will be posted soon, please stay tuned. The PC beta is also planned for October.

    Call of Duty Headquarters

       
    Share this post :

    Posted by : Gunny

    EA marks ten years of 'Medal Of Honour'

    Monday, September 29, 2008 7:12:24 PM (GMT Daylight Time, UTC+01:00)

     EA marks ten years of 'Medal Of Honour'

    Electronic Arts (EA) will mark the tenth anniversary of its Medal Of Honour series with a new promotional package for the PC.
    The Medal Of Honour Tenth Anniversary Edition will contain five PC games from the series alongside some added extras.
    Games included are Medal Of Honour: Allied Assault with its two expansion packs, Spearhead and Breakthrough, alongside Medal Of Honour: Pacific Assault Director's Edition and the most recent Medal Of Honour Airborne.
    The pack also contains a 14-track compilation of music from the series by composer Michael Giacchino, as well as exclusive weapons for use in the games and a strategy guide covering all instalments of Allied Assault.
    Gamers can also learn more about the real-life history of World War II with footage from the conflict alongside interviews with war veterans.
    The first Medal of Honour game was released on the PlayStation in November 1999.

    Gaming - News - EA marks ten years of 'Medal Of Honour' - Digital Spy

       
    Share this post :

    Posted by : Gunny

    Running Crysis WarHead on 14 Graphics Cards - A GeForce GTX 280 delivered more performance than a Radeon HD 4870 X2

    Sunday, September 28, 2008 2:40:56 PM (GMT Daylight Time, UTC+01:00)

    The world of high demanding games widens every day. While the level of realism of games rises at a constant rate, graphics card manufacturers have to keep up with providing the powerful hardware support which can enable users to fully enjoy the game play. Both game developers and graphics solution makers have difficult tasks to fulfill in order to raise the performance bar with each and every new release. 

    N4G.com : Running Crysis WarHead on 14 Graphics Cards - A GeForce GTX 280 delivered more performance than a Radeon HD 4870 X2

       
    Share this post :

    Posted by : Gunny

    Ubuntu alpha apparently breaking hardware, shattering dreams

    Saturday, September 27, 2008 6:11:00 PM (GMT Daylight Time, UTC+01:00)

    Well, it looks like the good times that are the Ubuntu alpha testing process hit a bit of a snag recently, as one of the latest kernels apparently had the nasty side effect of irreparably damaging some users' hardware -- specifically, certain Intel network cards. So far, it seems that only laptops have been affected by the bug, which corrupts the NVRAM used to store data like MAC addresses, but folks don't seem to be ruling out the possibility that it could affect desktops as well. What's more, while a warning has been added to the ISO download, it hasn't been pulled altogether, with the only explanation given being that it would delay the 8.10 release schedule too much. Not entirely surprisingly, that has prompted at least a few folks to give up on testing alpha versions of the OS, at least until this whole thing gets sorted out.

    Ubuntu alpha apparently breaking hardware, shattering dreams - Engadget

       
    Share this post :

    Posted by : Gunny

    Call of Duty: World at War Limited Edition Revealed

    Friday, September 26, 2008 11:29:46 AM (GMT Daylight Time, UTC+01:00)

     cod5le

    Treyarch has revealed details about the Call of Duty: World at War Limited Collector’s Edition, due to ship alongside the game when it launches on November 14th.

    The Limited Collector’s Edition comes packaged in a metal storage tin big enough to store multiple games. So if you were ever looking for a solution to transporting all of your Call of Duty’s together, here it is.

    The only other physical item included with the limited edition is a branded steel canteen. The other bonuses are all digital items to use in game, including the powerful FG 42 Machine Gun being unlocked from day one, a VIP status tag for use in the online multiplayer modes, and an exclusive double experience week.

    So far we’ve only seen shots of the Xbox 360 and PC Limited Collector’s Editions, so it’s unclear as to whether it’ll be available on other platforms. Check out the first pics below.

    D+PAD » CoD: World at War Limited Edition Revealed

       
    Share this post :

    Posted by : Gunny

    EA Sued Over Spore DRM

    Wednesday, September 24, 2008 7:03:03 PM (GMT Daylight Time, UTC+01:00)

     

    And you thought the Spore DRM Issue was finally at an end, eh? Hardly, since a bunch of Spore owners have banded together and have filed a class-action lawsuit against the game’s publisher, Electronic Arts.

    The lawsuit claims that the DRM program, SecuROM, actually interferes with the standard operation of the computer’s operating system. For those of you who don’t know what an OS is, I’ll translate: It breaks Windows (or OS X, whatever). The suit claims that the program is installed without the permission of the user, and that once the program is installed it cannot be removed — even if the user uninstalls Spore.

    From the Courthouse News Service:

    Consumers are not warned about the program, which is installed without notice and cannot be uninstalled, even if the uninstall Spore, the complaint states. The secret SecuROM program is “secretly installed to the command and control center of the computer (Ring 0, or the Kernel), and surreptitiously operated, overseeing function and operation on the computer, preventing the computer from operating under certain circumstances and/or disrupting hardware operations,” the complaint states.

    I usually have an opinion about these kinds of things. But then I remember that I refused to buy Spore until the DRM complaints have been dealt with, so rock on with the lawsuit.

    EA Sued Over Spore DRM

       
    Share this post :

    Posted by : Gunny

    ThermalTake Xpressar is the first micro refrigerated case

    Monday, September 22, 2008 7:07:53 PM (GMT Daylight Time, UTC+01:00)

    ThermalTake introduced Xpressar - world's first computer case with a DC inverter type micro refrigeration cooling system! According to ThermalTake, the Xpressar RCS100 case keeps your components 20°C cooler than a liquid cooling system.
    The Xpressar RCS100 is a quite big supertower case, it measures 605 x 250 x 660mm and weighs 22.2kg. There's support for micro ATX and ATX motherboards, seven 5.25" devices, five 3.5" devices and 10 expansion cards. The case is made out of 1.0mm SECC steel and features an aluminum front door, the design of the case looks a bit like the Xaser VI and it has several nice features such as a removable motherboard tray, cable management, a sliding hood and an adjustable PSU bridge. Furthermore, the front also features a compartment with I/O ports, this includes 2x e-SATA, 4x USB 2.0, 1x FireWire IEEE 1394 and HD audio.
    The most interesting thing about this case is the phase-change cooling system, the Xpressar features a micro vapor-compression refrigeration system, which is a method similar to the one used for air-conditioning. It has a compressor, condenser, expansion valve, evaporator and intelligent IC controller. The cooling system uses a circulating liquid refrigerant as the medium which absorbs and removes heat from the space to be cooled and subsequently rejects that heat elsewhere. The refrigeration cooling system is compatible with Intel LGA775 and LGA1366 (Nehalem) sockets and the compressor uses a max of 50W.

    The scheme below explains how it works and more info can be read over here.

    ThermalTake claims the Xpressar cooling solution performs significantly better than air cooling and liquid cooling. The firm ran tests on a Intel Core 2 Duo E8400 processor and found the Xpressar kept the processor at a relatively chilly 35°C at full load with a noise level of only 20dBA. According to ThermalTake, that's 20°C better than liquid cooling and more than 40°C better than air cooling but I have some serious doubts about these results. It strikes me odd that a non-overclocked Core 2 Duo E8400 with a decent air cooler would reach over 75°C and shut down.

    Phase-change cooling for computers isn't exactly new, but AFAIK this is one of the first cases that integrates it nicely. Besides the refrigeration cooling, the Xpressar also supports a 140mm front intake fan, 140mm top exhaust fan, two 140mm bottom intake fans and a 140mm VGA intake fan but those are all optional.

    In short, XPRESSAR, this world first DC inverter type micro refrigeration cooling system customized for PC chassis, has minimized the compressor widely applied in air conditioners and refrigerators commonly seen in our everyday lives, and placed it inside the computer case to cool the extreme heating sources of your systems. The built-in intelligent IC controller, the part making this news valuable, will then be keeping the temperatures constant and stable to preventing condensations at the same time.

    More details and photos can be found at the Xpressar website.
    Unfortunately the case isn't compatible with all motherboards. Here's a list of compatible motherboards from ASUS, Gigabyte and MSI:

  • MSI: P45 Diamond / P45 Platinum / P45D3 Platinum / P7N Diamond (Only for one VGA card plug in 4th slot) / P7N2 Diamond (Only for one VGA card plug in 4th slot) / X48C Platinum (Only for one VGA card plug in 4th slot)
  • Gigabyte: EP45-DQ6 / EP45T Extreme (DDR3) / EP45 Extreme (DDR2) / X48T-DQ6 (DDR3) / X48-DQ6 (DDR2)
  • Asus: Blitz Formula / P5Q / P5QC / P5Q Pro / P5Q Deluxe / P5E Deluxe
  • ThermalTake Xpressar is the first micro refrigerated case

       
    Share this post :

    Posted by : Gunny

    Yahoo!: Playstation 3 is in trouble

    Sunday, September 21, 2008 7:32:21 PM (GMT Daylight Time, UTC+01:00)

     

    Yahoo!: Playstation 3 is in trouble

       
    Share this post :

    Posted by : Gunny

    Exclusive PCGamer Article | News | Farcry 2 World

    Sunday, September 21, 2008 7:21:50 PM (GMT Daylight Time, UTC+01:00)

     

    In the November 08 edition of the Subscribers magazine PCGamer, was a great article, with some interesting news mainly revealing the buddies !!
    In addtion to the Buddies, PCGamer voted Far cry 2 a "Wild" 94% quoting its pros were Beautiful, Free roaming and Utterly Absorbing, and its cons were, its not a linear shooter, its not a prescibed story and its not going to let you go !

    The basis of Far Cry 2's story telling: Characters and situations are swapped via a software author, its responding to choices made by you the player. Its something that's been on the cards for some time - mostly in research projects - but this is the first high-profile game to use it.
    Its nothing less than a revelation. What makes this procedural storytelling cool isn't that you get to play the game lots of times, and see new things happen, or do things in new ways, Its not even that it gives you stories to share, situations to compare with your friends. Its that the game just works and responds to your successes, failures and fuckups.
    If you don't like what a guy is asking you to do, then don't do it... If you really like one of your buddies, you stick with him. When the situations force choices on you... By God, its incredible


    You can now meet the main 9 buddies for the first time, exclusively to Farcry 2 World

    Meet The Buddies

    In addition you can preview the entire magazine scans courtesy of PCGamer

    PC Gamer ScansPC Gamer ScansPC Gamer ScansPC Gamer Scans


    PC Gamer ScansPC Gamer ScansPC Gamer ScansPC Gamer ScansPC Gamer Scans



    I will be updating the characters page soon !

    Exclusive PCGamer Article | News | Farcry 2 World

       
    Share this post :

    Posted by : Gunny

    Pornographic phone shocks customer

    Friday, September 19, 2008 6:44:23 AM (GMT Daylight Time, UTC+01:00)

     

    A customer was shocked to find pornographic images on a mobile phone she had just purchased, even more so when she discovered they were of employees from the store where she had bought it.

    The Australian university student was given an ex-demonstration model as it was the last in the Dick Smith Electronics shop, but it later developed a fault with the speaker. It was when searching through the menu options trying to fix the problem that she discovered that 49 images had already been taken on the handset.

    The first was a harmless shot of a female employee outside the store in her uniform, although things soon took an adult turn. One image featured the same female employee, naked from the waist down, performing a sex act.

    "It's sickening to think I've been using this phone near my face when it was used to take all of these photos," said the startled customer, speaking to the Australian Daily Telegraph. "What would've happened if that phone was bought for a child?"

    The store has asked to see the images, and is investigating the matter.

    "We take any incidence of this nature very seriously and we will investigate it fully," says a spokesperson. "We've asked the customer to bring us the phone to ascertain the nature of the images."

    pcpro

    lol, oops!

       
    Share this post :

    Posted by : Jimlad

    Purported Intel Core i7 details leak out, 920, 940 and 965 models en route?

    Thursday, September 18, 2008 6:22:09 PM (GMT Daylight Time, UTC+01:00)

    While some companies are already out there promising Core i7-based gear, we haven't yet heard many official specifics about the actual processors that'll be at the heart of them (at least not since their earlier Nehelem days). That's now changed in a pretty big way, however, with some supposedly authentic leaked materials revealing the complete spec list and some pricing details. Apparently, you can expect Core i7 920, 940 and 965 models to roll out in November, with 'em clocking in at 2.66GHz, 2.93GHz, and 3.2GHz, respectively. Each, as expected, are quad-core, 45nm processors, and each boast the same 8MB of shared L3 cache, 256kb of L2 cache per core, and TDP rating of 130W. No word on individual unit pricing just yet, but it looks like the Core i7 920 will run $284 in quantities of 1,000, with Core i7 940 upping things considerably to $562, and the "extreme" Core i7 965 demanding a hefty $999.

    Purported Intel Core i7 details leak out, 920, 940 and 965 models en route? - Engadget

       
    Share this post :

    Posted by : Gunny

    ASUS shipping illegal keygen crack and confidential docs with some laptops

    Thursday, September 18, 2008 6:18:21 PM (GMT Daylight Time, UTC+01:00)

    In a case repeating itself across ASUS discussion forums, some ASUS laptop owners are finding confidential and personal software along with an illegal keygen software hack bundled with their new rigs. According to readers of PC Pro and APC Magazine, a directory on the ASUS-branded Vista recovery DVD contains illegal software serial numbers, confidential Microsoft documents intended for PC manufacturers, and a variety of ASUS documents and source code. A reader in ASUS' forums claims to have found other bizarre files including someone's resume (pictured above). For its part, an ASUS spokesman has responded saying, "We will be investigating this at quite a high level." Well, then that's that.
    Read -- PC Pro
    Read -- APC Mag
    Read -- ASUS forum screengrab

    ASUS shipping illegal keygen crack and confidential docs with some laptops - Engadget

       
    Share this post :

    Posted by : Gunny

    Indian Woman Convicted of Murder By Brain Scan

    Tuesday, September 16, 2008 10:50:22 AM (GMT Daylight Time, UTC+01:00)
     

    Kaseijin writes "Neuroscientist Champadi Raman Mukundan claims his Brain Electrical Oscillations Signature test is so accurate, it can tell whether a person committed or only witnessed an act. In June, an Indian judge agreed, using BEOS to find a woman guilty of killing her former fiancé.Biotech The CourtsScientific experts are calling the decision "ridiculous" and "unconscionable", protesting that Mukundan's work has not even been peer reviewed. How reliable should a test have to be, when eyewitnesses are notoriously fallible? Does a person have a right to privacy over their own memories, or should society's interest in holding criminals accountable come first?"

    slashdot

       
    Share this post :

    Posted by : Jimlad

    Infinity Ward Developing Call of Duty 6 for 2009.

    Tuesday, September 16, 2008 4:33:45 AM (GMT Daylight Time, UTC+01:00)

    Activision Publishing CEO Mike Griffith today confirmed that Call of Duty creator Infinity Ward, which most recently handled Call of Duty 4: Modern Warfare, will return to the franchise next year with Call of Duty 6.

    "In 2009, we expect Infinity Ward to deliver another [entry of] ground-breaking quality, Call of Duty 6," Griffith stated at today's Activision Blizzard Analyst Day. Earlier this year, the CEO revealed that a new Call of Duty game would arrive in 2009, but did not offer any other details at the time.

    Confusingly, Griffith's presentation today seemed to date CoD 6 for 2010 as well. After discussing Treyarch's Call of Duty: World at War, which he referred to as Call of Duty 5, the CEO said that "for calendar year 2010, Infinity Ward is already at work on the next installment in the franchise."

    Following publisher Activision's "leapfrog strategy" of alternating developers, Infinity Ward's Call of Duty 6 will follow up Treyarch's Call of Duty: World at War, which launches on November 5 for PC, Xbox 360, PlayStation 3, PS2, and Wii. Treyarch had also developed Call of Duty 3 as a part of that strategy.

    Source : Infinity Ward Developing Call of Duty 6 for 2009 - Shacknews - PC Games, PlayStation, Xbox 360 and Wii video game news, previews and downloads

       
    Share this post :

    Posted by : Gunny

    HTC's Touch HD unveiled in very much official glory

    Monday, September 15, 2008 1:58:32 PM (GMT Daylight Time, UTC+01:00)

    We're still sans a press release, but a friendly tipster found this quite official page at HTC's very own site, depicting the sexy Touch HD from every angle, with every spec exposed. The rumors were naturally spot on, but that doesn't mean we're any less enthused about the 3.8-inch 800 x 480 touchscreen, 5 megapixel camera, and 3.5mm audio jack. Connectivity-wise we've got Europe-friendly HSDPA, GPS / A-GPS, 802.11g WiFi (we weren't clear on that one before), Bluetooth 2.0+ EDR and a microSD slot. On the software side there's TouchFLO 3D on top of Windows Mobile 6.1 Pro. There's also a front-facing VGA camera for video calls, 512MB of ROM and 288MB of RAM. HTC expects the 1350 mAh battery to score you 390 minutes of 3G talk and 450 ours of 3G standby, with 120 minute video calls just for kicks. The phone measures 12mm thick. Still no word on availability, price, or how you're ever going to stop us from cramming Android onto this thing.

    http://www.htc.com/www/product.aspx?id=64790

    HTC's Touch HD unveiled in very much official glory - Engadget

       
    Share this post :

    Posted by : Gunny

    Call of Duty: World at War, Latest News.

    Saturday, September 13, 2008 6:20:15 PM (GMT Daylight Time, UTC+01:00)

     

    Berlin, not looking too flash

    It was this very week last year when we told the world that co-op was coming to Call of Duty. At the time we’d been on the piss with then Infinity Ward head honcho Grant Collier, who had given us the heads-up that plans were afoot to bring a co-op mode to Call of Duty 4: Modern Warfare via DLC. We told you, you said ‘yay’ and it never happened. We’ll probably never know why, although kickass sales and an avid online community no doubt took the pressure of Infinity Ward’s bank balance enough that they could do without a co-op DLC cash injection six months after launch.
    The thing is, Grant wasn’t lying. Co-op was definitely part of Infinity Ward’s vision for their Call of Duty 4 engine, but rather than refine it themselves for a DLC release, they’ve passed on the challenge to developer Treyarch. Treyarch, using the CoD4 engine, will deliver four-player co-op in this Christmas’ Call of Duty: World at War. We’ve just been bashing about in this very mode, and we’re here to tell you it’s just as good as we hoped it would be.
    But before we advance, let’s examine the lay of the land.
    For the latecomers, developer Infinity Ward – the creators of Call of Duty – demand two years of time for each game they produce, which clashes with publisher Activision’s want of a yearly CoD cash-cow. As a result Treyarch tackles the in-between year iterations, such as 2006’s CoD 3 and this year’s World at War. Despite the less than great results of CoD3, Infinity Ward and Activision obviously have plenty of faith in Treyarch. We recall Grant also throwing his support behind the developer, claiming that Infinity Ward had two years to work on CoD 4, while Treyarch was given a mere eight months for CoD 3. Certainly the disparity in quality of the two games wasn’t as great as that timeline would’ve suggested.
    This time around, Treyarch has had much longer to work on their instalment. Unlike last year’s Modern Warfare, the game takes us back to World War II, although this time at the backend of the conflict and on completely different fronts. There are two campaigns, one set in the Pacific, as American forces tackle the Japanese as they island hop from one tropical paradise to the next, and the other on the Eastern Front as Russia moved in on the final capture of Berlin. We played through levels from both.

    It’s pretty bloody spectacular. As we’ve come to expect from the Call of Duty series, you really do get immersed in the world through a non-stop barrage of sound-effects, explosions, bullet-fire and well executed action set-pieces. Yeah it plays straighter than Ron Jeremy’s cock, but it is sensory overload of the highest order and it facilitates such tension that your butt cheeks will creep ever forward, clinging onto the edge of your couch as a clam would latch onto a diver’s ankle.
    In the Pacific its kamikaze warriors rushing out of the trees, mortar raids and planes dropping from the sky while you scurry around in trenches, staying out of the line-of-sight of roaming tanks. In the urban landscape of Berlin, its heated corridor combat in abandoned houses which suddenly open up through collapsed walls to show you a dilapidated city at night, lit up by air-raids as you dodge falling rubble and constant bombs. We’d even go as far as to say it does a better job than CoD4 at brining the war to life – some call we know, but Treyarch aren’t taking a backwards step in taking Infinity Ward’s engine forward.
    That said, it is a different type of game. The weaponry is old-school, and while new additions like the flamethrower provide plenty of comedic value – that’s right kiddies, watching foes light up like kerosene covered hay bales is worth the price of admission alone – if you love your red-dot enabled M16A4, you might be more than a little put-off. The graphics too, while impressive, aren’t as good as CoD4. Both games may use the same engine, but very few assets were able to transcend from modern day to the forties and the attention to detail, as well as the sharpness of the A.I – where Infinity Ward’s talent really shines – aren’t as impressive. At least in the build we saw.
    But of course it’s the co-op which is World at War’s hadouken – its power play. Co-op is available as split-screen for two players (thank the Gods!), or as two-to-four players online. We played four player online.
    The rules are pretty harsh. If someone dies, the game ends and it’s back to the last checkpoint. If there is mortal friendly fire, the same dealio. But it makes for more engaging gameplay as it forces you to think more about moving the frontline forward as a unit and watching each other’s backs. And while there is no leeway when it comes to friendly fire, if a player is downed by an enemy they can be revived within a certain time frame.

    This is visualised by a revive marker that appears on the screen and slowly fades from green to red as the breath of your dying brother in arms comes to a close. If you can get to them first though and hold ‘X’ for a few seconds the magic needle will bring them back into the battle. It’s pretty cool and brings a whole new element to the traditional ‘creep-forward far enough until your A.I controlled buddies are willing to run up another ten meters and chew up the enemy’s bullets’ strategy of the past CoDs.
    Now your human mates are your buddies, and if one of them runs up ahead and gets monstered, it is tough yakka to go in and save them as they are obviously in the line-of-sight of hostile forces. You’ll need to try and snipe out a few enemies first, or use a smoke grenade, or get someone to draw fire before you make the run for the fallen soldier. And of course that is if there is only one of you dying. We had instances where all three of our comrades were lying on the ground moaning like bitches, and we had to hop around the level like electrified rabbids trying to dodge bullets, revive them and then order them to look after the second noob while we rescued the third.
    Throw it up to the hardest difficulty, and you and three CoD veterans will find yourselves engaging with the same enjoyable Call of Duty gameplay you always have, as a human squad - exciting to say the least. And while we think that CoD 5 will be pushing shit uphill encouraging the CoD 4 community away from Modern Warfare to the WWII setting, we do expect them to at least run through the single player in this mode at least once.
    Certainly in the last two years Treyarch has come along way to bridging the gap between themselves and the mighty Infinity Ward. Clearly they still remain in separate classes, but that is the nature of talent, isn’t it? There can only be one Gold Medal winner. Thankfully, Silver ain’t bad either.

     

    Gameplayer - Call of Duty: World at War

       
    Share this post :

    Posted by : Gunny

    Has Spore been destroyed by its own DRM?

    Thursday, September 11, 2008 4:31:55 PM (GMT Daylight Time, UTC+01:00)

    EA's critically acclaimed hit enters backlash hell from gamers for its anti-piracy measures...

    Ian Osborne

    Spore, the long-awaited god game from Sims creator Will Wright, was released this month to excellent reviews. It scored an average rating of 86% on Metacritic, which is no mean feat considering it only takes one or two maverick reviewers to bring an average crashing down. Yet despite Spore’s undoubted quality, user review scores on sites such as Amazon are surprisingly low. Not because the game is less well received by the punters than by the reviewers, but due to protest over its digital rights management, or DRM.
    In a move reminiscent of Windows, Spore must be activated online before it will run, and it can only be activated three times out of the box. Further activations require a phone call to EA’s customer service helpdesk. Gamers are up in arms. At the time of writing, Spore’s page on Amazon.com has notched up almost 2,000 reviews, an incredible 1,814 of which give the game one star.
    “No way in HELL am I shelling out $50, let alone $80 (I like collector editions), to effectively rent software,” explained one irate would-be purchaser. “I've been looking forward to this game, but now I will NOT be buying it,” says another, unlike the guy who found EA’s customer support not up to scratch. “I reached my three-install limit due to hardware trouble,” he explains. “Then I ended up having to make an OVERSEAS call for more than 30 minutes in order to make the forth install. Needless to say, I never got through in those 30 minutes. This game is going back to the shop.”
    The rationale behind EA’s DRM system, known as SecureROM, is it prevents access codes being shared online. However, within a day of the game being released, it was cracked and a DRM-free version did the rounds on bit torrent sites. The cracked copy, of course, needs no activation key and can be installed as many times as you like without a problem. As an irate Amazon reviewer put it, “Copy protection lasted just ONE day before hackers cracked it. All the game-copying kiddies out there can play Spore to their hearts' content, and legitimate customers are messed around by EA.”
    It must be said that much of the online backlash against Spore’s DRM is the result of forum rabble-rousing, with posts encouraging people to go to Amazon and give it low-scoring reviews. This isn’t a spontaneous outpouring of indignant rage. Even so, the message to EA is clear. A paid-for product that’s inferior to the pirate version is simply unacceptable.

    10/09/08

    Has Spore been destroyed by its own DRM? - Den of Geek

       
    Share this post :

    Posted by : Gunny

    Call ofDuty : WW Mulitplayer revealed

    Thursday, September 11, 2008 4:16:31 AM (GMT Daylight Time, UTC+01:00)

    The October 2008 issue of Gamepro magazine is out (thank you BASHandSlash.com reader Zia for the information!) and is chock-filled with multiplayer reveals for Treyarch's new Call of Duty: World at War. What you may not know is that  Gamepro "jumped the gun" on telling us all about multiplayer.

    This "scoop" by Gamepro shines a light on all the Machiavellian tricks that these high-end gaming publications pull during a major studio release. The big dogs in the gaming-news world, the likes of IGN, 1UP, Gamespot, Gamepro...etc, get spoon fed many of their exclusives by publishers and developers. Getting this information placed effortlessly on their laps undoubtedly comes at a price ...literally. Now, this arrangement is understandable (this is business after all) and usually things go well if the information is released by all parties at the same prearranged time.

    However, sometimes there is one hound in the pack who decides to release the info early, contrary to the pre-arranged agreements, and thus manages to monopolize the attention of the general gaming public. You can see how this type of thing could be irresistible to a company trying to maximize their readership.

    While we do not know what the time pressures or circumstances were that prompted Gamepro's early release, the bottom line is that they *do* seem to know what WW MP was all about - a fact that is confirmed by our in-the-know-sources.

    gpro2_thumb.jpg

    So, our high-horses aside, let us get to the knowns and unknowns about CoD:WW MP on the PC:

    1. We now know that Activision will release Call of Duty: World at War in mid-November.

    2. Treyarch has let us know that the XBox and PC communities will get a MP Demo to play before the full release of the game. That release is scheduled for October. While the XBox release is more or less understood and explained at callofduty.com, the PC release is currently somewhat shrouded in mystery. 

    CoD Community supporter, and the go-to person for all Admins, Rudedog (owner of fpsadmin.com) is usually the first to know about these things, so we asked him what he knew about the Demo:

    BS: Rudedog, what's the scoop on the MP Demo for PC?

    Rudedog: With this being a MP demo you would think they (Activision/Treyarch) need to get it in our hands and the hands of the GSPs who are the ones who would need to get it up on their "fast" servers ASAP.  If not,  there are going to be a lot of very crappy servers (out there) until the big guns can get the files on the well connected game servers.
    We (GPSs and game admins) usually help each other mirror the files and get everyone up and running as fast as possible.
    I've also asked Activision (without  a reply I may add.....) about getting early copies of CoD:WW. Several of us helped mirror the CoD 4 files before the game was on the store shelf.  It was actually a record for real game servers having the files for their customers.  This meant a lot of very good servers on DAY ONE!!.
    However still no answer from them yet.

    If CoD4 is any guide, there will undoubtedly be another community event leading up to the Demo release which will fill in all the unknowns that Rudedog is speaking about. There are already rumors surrounding such an event flying around.

    3. The Gamepro revelations:

    GAMETYPES

    CTF

    CTF is back. A big hit in the original CoD and in CoD2, it was absent in CoD4 and was highly missed by gamers. Treyarch must have noticed that CTF was one of the first gametypes modded into CoD4 by the community. While CTF never did catch on, even on proven CTF maps, hopefully it will fare better in CoD:WW.

    War

    A new gametype that will allow you to drive vehicles in Multiplayer.

    REWARDING SUCCESS

    Did I mention how much we hated the Helo and Airstrikes in CoD4? Sadly, non-player controlled MP elements are back in WW: a fact that was foretold to us by Josh when we interviewed him in BASH 77 last week. Note that CoD:WW has kept a lot of this type of commonality in CoD4, whose gaming engine it is using, so as not to unbalance gameplay.

    Recon Plane

    Frag three of the enemy without dying and you get to deploy the recon plane. It temporarily shows you the location of your foe on a RADAR box in the top left of your screen. This of course matches the UAV in CoD4. 

    Artillery Strike

    Frag five enemy combatants and you get to select a strike zone on the map. A few seconds later...whammo! The artillery shells hit the target. This of course replaces CoD4's dreaded aimbot Helo.

    Dogs of War

    In a bizarre twist, if you frag seven enemy soldiers, you get to release Attack Dogs onto your foe. The dogs chase down and kill the enemy. They will also see out any camped units hiding in the weeds. DoW replaces the CoD4 Airstrike.

    ATTACHMENTS

    Scopes

    Rifles and SMG's will get aperture sights, telescopic sights and sniper scopes

    Bipod

    A constant in just about any CoD mod ever developed, a Bipod will be available for snipers and MG'ers. You will be able to use it in the prone position to reduce recoil. This attachment makes us us ask the obvious question: is everything bi- these days?

    Enlarging your Magazine

    You can add a dual magazine or drum magazine onto your weapon for even more praying and spraying ability.

    Suppressors

    Suppressors hide muzzle flash and somewhat quiet your weapon - but this will undoubtedly come at a cost as the hit power will be marginally less.

    Double-barreled Shotty

    A double-barreled shotgun will be available. You can "saw-off" the barrel on these to make the gun an overpowered short distance killing machine. Enormous spread for a short distance. Let the "super-noober-toober" chants begin.

    Bayonets

    The bayonet allows you to extend the reach of the combat knife. This could be quite interesting as knife vs. bayonet only fights would be quite the spectacle.

    Flak-Jacket

    The new Juggernaut. A grenade-resistant flak jacket will allow you to survive more punishment - undoubtedly at a cost to movement.

    THE PERKS

    In CoD4, the more you played, the more stuff you unlocked in the game. These were called perks: better gun, attachment and ability unlocks. As you can imagine, "Perks" became an instant fave online in CoD4. There are fifteen new perks in CoD: WW...many are simply renamed CoD4 perks, but some are brand new and specific to WW.

    M2 Flamethrower

    High level unlock, the flamethrower has been featured as one of the must-see weapons in CoD: WW.

    Pyromaniac

    Extends the damage range of your grenades - the WWII version of Sonic Boom

    Satchel Charge

    WWII's C4. You can damage infantry and of course tanks if you place them on the treads.

    Bouncing Betty

    CoD4's Back-to-the-Future Claymore. These seriously dangerous devices were mines that would spring upward if triggered, spraying fragments at a height that would not just mame ...but kill.

    Bazooka

    Unhappy with your tiny weapon are you? Grab the bazooka. Size does matter and you can destroy tanks with it! Much more destructive than those silly CoD4 RPG's.

    Flak Jacket

    The new Juggernaut. Get added health benefits (or come to Canada - they're free here).

    Shades

    To counter the flare (the CoD: WW flash-bang, which lasts quite a lot longer), you can use "shades" which reduce the blinding effect.

    Gas Mask

    Reduces the effects of the Tabun nerve gas weapon.

    Second Chance

    Last-Stand with a twist. As in CoD4's Perk, when you get fragged, you drop to the ground for a few more seconds with only a pistol as a weapon. You lie there waiting for death...however, in CoD: WW, as reported here a few days ago, the new "Second Chance" perk lets you get resuscitated by a teammate who also has Second Chance. This is a nice idea, but I suspect that it will get both you and your teammate killed more frequently.

    Fire Proof

    A counter to the Molotov cocktail and the Flamethrower.

    Dexterity

    The new Sleight-of-Hand. This will allow faster reloads and allows you to throw Molotov's and set Bouncing Betty's faster.

    Greased Bearings

    Allows you to traverse faster with the main gun, and thus get to targets quicker, when you are fighting in a tank.

    Ordinance Training

    Boost the firing rate of the tank's main gun.

    Water Cooler

    The tank's machine gun can overheat unless you have this perk.

    Lead Foot

    Boost the speed of your tank.

    PLAYER INTERFACE

    You will be able to move from server to server *together* with your friends.

    From what we are hearing in the community, CoD: World at War is gaining momentum. Certainly the older crowd who played CoD: UO and CoD2 are looking forward to it. As well, even the CoD4 crowd who are a little reluctant to give up their Deagle's just yet, are gaining interest and wondering if the gameplay will be better in a WWII environment.

    According to folks who have played it - the answer is affirmative.

    CoD: WW Bootlegged Coop medic video

    Written by jockyitch

    Sunday, 31 August 2008

    Call of Duty: World at War Co-op mode bootlegged video, showing medic system. Buddies will help you revive in co-op mode when you have Last Stand perk.

    This "buddy-revival" capability has now been confirmed by an October 2008 Gamepro magazine article that leaked this very detail:

    "Oh, one other interesting thing about cooperative play is the "last stand" mode. When you're close to dying, the game triggers this mode, which buys you some extra time while your partner comes over to save you. This mode comes at a cost however - you lose XP when you are in last stand."


     

     


    BASHandSlash.com - CoD:WW Mulitplayer revealed

       
    Share this post :

    Posted by : Gunny

    Plasma nearing extinction as LCD TVs advance.

    Wednesday, September 03, 2008 10:38:41 AM (GMT Daylight Time, UTC+01:00)

    LCD pioneers predict the end for plasma TVs

     

    As consumer electronics brands go, Pioneer's Kuro plasma TVs have been a shining beacon of hope over the last few years. It's a fairly established fact that Pioneer's Kuro TVs are by far the best in the business.

    Panasonic, too, makes some extraordinarily good plasma TVs. And LG isn't a slouch in the plasma department, either.

    However, plasma TVs only make up 10 per cent of flat screen sales. And with LCD panels improving exponentially year-on-year, and with OLED emerging as a viable future option, some people are predicting the imminent death of plasma as a mass market technology.

    In an interview with TechRadar, the man responsible for picture quality at Philips, Danny Tack, said that LCD TVs will continue to prevail, at the expense of plasma which will slowly fade away.

    "I think even Pioneer sees there is an end to plasma. It's not for nothing that Pioneer decided not to bring their newest ultimate plasmas - they're stopping with that. And they're also moving or changing to LCD. It's not only me that says this. I think they also recognise that they have to move over to LCD in order to stay in the industry," he said.

    OLED on the up

    Tack also said that the introduction of OLED TVs will further squeeze plasma's market share.

    Pioneer has indeed taken a small step back from the plasma business. It's recently engaged itself with two important partnerships. One with Panasonic which from now on will be manufacturing the plasma panels for both itself and Pioneer.

    And the other is with Sharp, who will be providing LCD panels to Pioneer for its new LCD TV range.

    Tack's views were backed up by Tim Page, the technology marketing manager at Sony when we spoke to him earlier today.

    "We withdrew from plasma two or three years ago. Traditionally, plasma was the only way to get big sized TVs. But now we've got LCD at 72-inch and 82-inch and so that argument no longer exists.

    "The plasma market is still only about 10 per cent of the whole flat screen market. LCD is still way, way the majority compared with that. The demand for plasma will continue to decrease, and LCD will only improve," he said.

    The general consensus here at IFA seems to be that at the moment, plasma still has a part to play. That's doubly so with screen sizes over 60-inches.

    However, as time goes by, plasma looks set to become a more-niche option, with LED backlit LCD TVs taking the fore until OLED is improved.

    Plasma nearing extinction as LCD TVs advance | News | TechRadar UK

       
    Share this post :

    Posted by : Gunny

    AMD's RV710 pricing revealed

    Wednesday, September 03, 2008 10:36:14 AM (GMT Daylight Time, UTC+01:00)

    Image
    Sub US$60 for 512MB GDDR3 card

    It seems like AMD is going to keep putting pressure on Nvidia in the graphics card market as Tom's Hardware Taiwan has scored some AMD slides which reveals the pricings of the RV710 and the most expensive card is expected to end up somewhere between US$49-59.
    The cards will use GDDR3 memory, at least initially, with a 256MB version coming in at as little as US$39-49. A DDR2 version is expected to become available slightly later on for a sub US$39 price.
    It doesn't seem like AMD is willing to give Nvidia any kind of head room and the company seem pretty sure that even its DDR2 version will beat the recently announced Geforce 9400GT.
    The site is also suggesting that the retail names for the RV710 will be the Radeon HD 4550 and Radeon HD 4350, although we wouldn't put too much trust in this quite as yet, since there's no real reason for AMD to step away from its current naming scheme.
    More here in Chinese

    Fudzilla

       
    Share this post :

    Posted by : Gunny

    Revised GTX 260 rumored to be coming this month

    Wednesday, September 03, 2008 10:35:13 AM (GMT Daylight Time, UTC+01:00)

     

    Revised GTX 260 rumored to be coming this month.. GTX 270 ??

    NVIDIA will be quietly beefing up the power of their GTX 260 cards later this month, suspects the website Fudzilla. Currently, the GTX 260 has a GT200 GPU core that has 8 banks of 24 shader processors enabled, leading to 192 shaders. The new GTX 260 is going to have one less bank disabled, so that means it'll have 9 banks of 24 shader processors, which adds up to 216 shaders altogether.

    At this point, it is a bit too early to tell what the new naming scheme may be. Perhaps it is possible that NVIDIA will do what they did with the 9800 GTX -- to better compete with ATI's HD 4850, they added a bit of horsepower to the 9800 GTX, and renamed it the 9800 GTX+. So maybe we will have a GTX 260+ ?  However, the GTX 260 has not been out all that long though, so NVIDIA might be hesitant to rename the new GTX 260's to prevent annoying customers that have already purchased one. GTX 270? Who knows -- NVIDIA's naming schemes have been all over the place during the last six months, making it fairly difficult to anticipate their next name. 

    Whatever the new name will be (or whether there will even be a new name at all), the revised GTX 260 will be selling for about $50 more than it is now. If the new GTX 260 sells for $300 or $350, it will compete well against the HD 4870 in both price and performance. If these rumors turn out to be true, it also seems reasonable that NVIDIA would further cut the price of the GTX 280 with the release of the new GTX 260.

    As many of you know, the ball is in NVIDIA's court right now. The GTX 260 and GTX 280 came out in June, and where soon after upstaged by the launch of ATI's HD 4850 and HD 4870. While the GTX 280 was much more expensive than the HD 4870, it did out-perform the ATI card in a reasonable number of benchmarks, making it an attractive purchase to some willing to pay top-bucks for the best. The GTX 260 on the other hand, was less attractive, and less competitive -- it was more expensive than the HD 4850 and HD 4870, and in most games, slower than either of those ATI cards.

    Revised GTX 260 rumored to be coming this month - Neoseeker News Article

       
    Share this post :

    Posted by : Gunny

    Now Hollywood is chasing UK downloaders

    Sunday, August 31, 2008 11:34:26 AM (GMT Daylight Time, UTC+01:00)

    Exclusive Tiscali threatened to disconnect a customer for illegally downloading a TV show last week, after receiving a copyright infringement notice from a Hollywood studio. The only problem was the customer had quit the ISP months before the alleged transgression was made.

    Euan MacLay had been a customer of Freedom2Surf (F2S) for two years until it was taken over by Tiscali as part of the Pipex acquisition last year. His past experience of the Italian buyer's customer service was poor, so as soon as his Freedom2Surf line was due to be migrated to Tiscali's budget network he decided to switch.

    That was in early March this year, and Euan never expected to hear from Freedom2Surf again.

    But he did. On 23 August Eaun received an email from abuse@pipex.net, accusing him of illegally downloading an episode of Stargate Atlantis - a sci-fi show he does not watch - via BitTorrent, a filesharing protocol he does not use. Most unlikely of all, the alleged infringement took place on 16 August, almost six months after he had quit F2S.

     

    theregister

       
    Share this post :

    Posted by : Jimlad

    Nvidia 55nm parts are bad too

    Sunday, August 31, 2008 11:30:34 AM (GMT Daylight Time, UTC+01:00)

    "HOT ON THE heels of its denials that anything is wrong with the G92 and G94s comes another PCN that shows the G92s and G92b are being changed for no reason. Yup, the problems that are plaguing G84 and G86 are the same that affect seemingly all 65nm and now 55nm Nvidia parts.

    This PCN is very similar to the one linked above, and the formatting is almost almost exactly the same, so we won't cover all the details, just the pertinent points. This one is much more important, it confirms that the problems are not confined to the 65nm products. Since Nvidia told us the last one was unimportant and refused to give it to us, we didn't bother asking this time, we just took notes when they were shown to us at a recent conference.

    It is titled "G92 GPU Desktop Products" with a subtitle of "Change Bump Material from High Pb to Eutectic Solder", with a date of June 2008 and a number PCN0346A on it. Page 2 has the "PCN Submit Date" of June 13, 2008, " Planned Implementation Date" of July 28, 2008, and a "Proposed First Ship Date for change" of August 17, 2008. Short story here, if you have a G92 or G92b purchased before next week, you likely have a lemon. Remember, these are chip ship dates, not boards in stores."

    theinquirer

       
    Share this post :

    Posted by : Jimlad

    Bombshell of NVISION08: SLI goes native on Intel X58

    Sunday, August 31, 2008 7:54:04 AM (GMT Daylight Time, UTC+01:00)

    Saving the Biggest News for Last

    NVIDIA has always been known for having a strong marketing team and the relative success of NVIDIA's first hosted trade show is evidence of that.  Apparently though the NVIDIA team was scrambling to come off the show with some hard news that would excite the core gamers and in a last minute move to save the opportunity of having hundreds of press at your disposal, NVIDIA dropped a bomb shell of a news story on us at the 11th hour.  
    We have known for some time now that NVIDIA would not be producing a chipset for Bloomfield, Intel's consumer products based around the Nehalem architecture we detailed just this week.  This of course raised the question of where SLI would fit into what will obviously become the new de facto standard for high end gaming systems.  NVIDIA answered with the announcement they would allow the nForce 200 chip to be implemented by board manufacturers for SLI support in a similar fashion to how the original Intel Skulltrail boards were released.  From out talks with board manufacturers though, not many were planning on implementing the chip due to heat issues, board layout and design problems and it just in general being another headache to worry about with a new product launch.  NVIDIA took that feedback to heart it would seem and came up with this:
    NVIDIA is going to allow the Intel X58 chipset to natively support SLI graphics configurations.
    Let me let that sink in.  
    No need for an nForce 200, no need for any special logic of any kind, no need for an NVIDIA product but the graphics cards themselves.  Obviously this is GREAT news for the gamer - now we can finally get high quality motherboards that are reasonably priced and will run both NVIDIA SLI and AMD CrossFire GPU configurations.  We are very excited about the idea of unifying our platform selections for the hardware leaderboard, for using a single motherboard for all our graphics card testing and just excited about what it means for high-end PC gaming in the big picture.  
    We should note that this SLI licensing arrangement will ONLY affect upcoming X58 motherboards - this will not be retroactive to motherboards using X48, X38 or any other chipset.  Why?  Because NVIDIA already offers SLI solutions for those processors and decided they wanted to maintain the control on that platform.  The driver that supports SLI on X58 chipset motherboards that meet the certified criteria will be available in time for the Bloomfield/Nehalem processor launch in late fall / early winter.  Expect to see reviews of the new Intel CPU using SLI technology as well.
    But...it raised some interesting issues that needed to be addressed including the licensing of the SLI technology, the previously talked about "technical requirements" that required NVIDIA logic and much more.  Read below for my thoughts.  
    What PCI Express Configurations are Supported
    I am happy to report that with the Intel X58 chipset NVIDIA will supporting basically the entire gamut of PCIe division options.  Motherboards with as few as two PCIe x16 slots and as many as four PCIe x16 slots will be able to run SLI.  Interestingly, though NVIDIA doesn't have a four-card SLI option today, they are supporting 3-Way SLI + a four graphics card for PhysX in addition to standard 3-Way SLI, 2-Way SLI and Quad SLI with two dual-GPU graphics boards.


    You can see in this diagram that pretty much all the options you expect to see on an X58 motherboard will be able to run NVIDIA SLI.  What is actually unsurprising is to see NVIDIA continue to try and push the nForce 200 chip as a "top speed" option that will allow for up to four full x16 PCIe slots.  Even NVIDIA admitted that PCIe bandwidth is only limited in a few CUDA applications and that consumers would like never know the difference.  But they were still adament that some board vendors would make boards with the nForce 200 chip as a way to differentiate their product - I hope not and think we'll only see the ASUS X58 motherboard that has already been developed with the nForce 200 ever be released.
    The Certification Process - what your board needs to succeed
    While this announcement is great news, do not think that every Intel X58 motherboard released will have SLI support.  To the contrary, NVIDIA will now be hand testing each motherboard model that a board vendor would like to enable SLI on for compatibility and approval before they can use the SLI logo or name.  While this at first seems like a positive thing to do (cutting down on user issues) in reality it is all part of business decision to continue to control the SLI brand.
    Motherboards that wish to have the SLI technology enabled will have to submitted to NVIDIA's team and then the motherboard vendor will get a "cookie" - a piece of code that goes into the SBIOS on the motherboard that will be searched for by the NVIDIA GPU driver to enable the SLI technology.  This is an attempt to get around the issue of passing out completely unlocked drivers that could enable SLI on all motherboards by requiring a hardware verification of some kind.  It is likely that this cookie will be cracked within days if not hours of the platforms getting into enthusiast hands but NVIDIA is really only hoping to control OEMs and ODMs in this regard.  
    Of course, nothing is free in NVIDIA-world: motherboard vendors and system builders that wish to make an SLI-ready X58 motherboard will be paying a fee.  Call it a licensing fee, a royalty, whatever you want but the fact is that NVIDIA wants some cash for the SLI name and they are going to get it; with or without selling you a physical chip like the nForce 200.  I am actually curious how close the price of the nForce 200 chip was to the price of the SLI licensing agreement...
    The "Technical Requirements"
    One question I asked was why we had been told for years that SLI required the special logic in the nForce chipsets and/or nForce 200 chip only now to find it working fine on a third-party's hardware?  Could it be that all this time the "magic" of the nForce and SLI technical requirements was made up and used to create a business model for their chipset division?  While the real answer is yes in my opinion, NVIDIA would never admit as much.  Instead we were told that NVIDIA had simply found a way around the two hardware "requirements" of SLI: PW Shortcut and Broadcast.  The PCIE Gen 2 standard implemented the PW Shortcut technology and the NVIDIA driver team apparently just now found a way to implement the function of Broadcast in software rather than hardware.  
    Update (8/28/08): Apparently some people took this paragraph to mean that NVIDIA started SLI in order to create a chipset business - that is not what I meant.  Rather, I am simply saying that NVIDIA created the "technical requirements" for SLI in order to keep the technology solely on their own chipset platforms.

    http://www.pcper.com/images/reviews/495/3waysetup.jpg
    Our original 3-Way SLI test system

    This announcement today basically proves my contention with the nForce and SLI "technical issues" from day 1 - if NVIDIA had just admitted that SLI was kept on its own core logic solely for business reasons they would have looked bad at the time but would have saved face today. p
    How does this change nForce nGeneral?
    One interesting thought from all of this discussion is how today's announcement paints the light on the nForce chipset in the long run.  Obviously we have talked in length about the chances of NVIDIA leaving the chipset market after their current cycle of already developed chipsets is out, and now the discussion is renewed.  While I still believe that NVIDIA will continue to make chipsets for Intel and AMD processors for the foreseeable future, all with integrated graphics cores in them, I think the day of the high-end chipset from NVIDIA is done.  We have known for some time that the only real reason NVIDIA's enthusiasts chipsets remained on the market was for SLI support and now that X58 will support SLI technology natively, and that NVIDIA has said they are not making a Bloomfield chipset of their own, it's hard to see this change reverting.  In other words, if NVIDIA expects consumers to accept a revoking of SLI licensing on future chipsets they are going to piss a lot of people off.  
    Final Thoughts
    I know this editorial is coming off in a rather negative light - and I don't really want that to be the case.  The fact that NVIDIA is finally willing to license the SLI technology and let it run natively on the Intel X58 chipset is tremenous news for gamers and the market and is a step in the right direction for the "ecosystem" that NVIDIA was promoting at NVISION08.  But it also raises a lot of interesting questions that are being addressed in this editorial and will be in debate for some time come.

    PC Perspective - Bombshell of NVISION08: SLI goes native on Intel X58

       
    Share this post :

    Posted by : Gunny

    Sony Ericsson's XPERIA X1 delayed to end of the year

    Friday, August 29, 2008 2:27:31 PM (GMT Daylight Time, UTC+01:00)

    It's a little difficult to delay a device that hasn't gotten a more specific release window than "the second half of 2008" (from official sources, at least), but Sony Ericsson is doing its darnedest. The scuttlebutt at IFA is that the XPERIA X1 has been delayed to the end of the year, and a Sony rep confirmed to us that it's looking like December 2008 or January 2009. To blame is the software, specifically Windows Mobile 6.1 (or perhaps SE's implementation of it), which appeared to be actively destroying the display units Sony has on display at IFA -- of the three devices, one had some green status lights, one didn't work at all, and one turned on briefly, only to crash hard and never return again... a pretty poor showing for day one of the show. Some hands-on shots are below, glaringly void of actual device usage.

    engadget

       
    Share this post :

    Posted by : Jimlad

    Razer wows gamers with Megalodon 7.1 Headset

    Wednesday, August 27, 2008 2:51:32 PM (GMT Daylight Time, UTC+01:00)

    Razer has just unleashed a highly impressive set of gaming headphones dubbed the Megalodon. The first and most noteable feature of these headphones is 7.1 surround sound which uses Razer's new Maelstrom Audio Engine, said to be able to process algorithms up to 800% faster than traditional HRTF virtual surround technologies which results in a more accurate and convincing positional sound stage.

    Razer wows gamers with Megalodon 7.1 Headset

    What's also worth a mention is that the Razer Maelstrom Audio Engine originated as a military grade audio technology developed for fighter pilots who needed precise audio warnings for incoming missiles.
    Included is a control pad connected to the headset which allows for easy adjustment of volume, mic, bass and positional sound settings.

    Razer wows gamers with Megalodon 7.1 Headset

    The Megalodon will become available sometime during Q4 of this year at a price tag of $149.99 USD. You can find more details on it at the official product page here.

    Razer wows gamers with Megalodon 7.1 Headset

    The Razer Megalodon encompasses a circum-aural headset with replaceable ear-pad cushions, a cushioned headband and an adjustable boom mic. The control pod is connected to the headset via a braided cable and comes in a glossy piano black finish with a rotating dial adjustment for volume, mic, bass and positional sound. Meant as desk controller, the control pod allows gamers to switch effortlessly between 2.0 stereo and 7.1 surround sound, even controlling which speakers gamers prefer to use in the 7.1 environment.
    Razer also proudly presents the Razer Moray In-Ear Noise Isolating Gaming Earphones today at Games Convention. Designed for gamers, the Razer Moray delivers immersive gaming audio or music on the go in a sleek, compact package. Take your gaming on the road with the Razer Moray's powerful bass-driven stereo sound and mid/high range clarity. With a standard 3.5mm mini-jack, the Razer Moray is the perfect complement to any mobile gaming device such as the PSP®, Nintendo DS™ or any MP3 player.

     

    tweaktown

       
    Share this post :

    Posted by : Jimlad

    Microsoft stand-up to Apple

    Friday, August 22, 2008 11:54:45 AM (GMT Daylight Time, UTC+01:00)
    Stand-up comedian and television star Jerry Seinfeld has been enlisted by Microsoft to help promote Vista.

    Mr Seinfeld is to star along with Bill Gates in a number of advertisements refuting allegations that Vista is a failure, the Wall Street Journal reports.

    Apple has been behind a number of adverts which have made fun of Vista's alleged problems and Microsoft announced that it was planning an aggressive campaign to help Vista's flagging image.

    According to Devil Mountain Software, a market research specialist which runs a community-based testing network, almost 35 per cent of the 3000-plus PCs it had examined had been downgraded from Vista to XP.

    This occurred in both the factory and by the user.

    'Either these machines were downgraded by [sellers like] Dell or HP, or they were downgraded by the user after they got the machine,' said the company's chief technology officer, Craig Barth.

    'In any case, these machines are no longer running Vista.'

    Mr Barth also claimed that even when Vista was stripped down to its core components to make it as close to XP as possible, it was still 40 per cent slower.

    Source BCS News

       
    Share this post :

    Posted by : Rich

    PunkBuster: Official Anti-Cheat for COD: World at War

    Tuesday, August 19, 2008 8:38:49 AM (GMT Daylight Time, UTC+01:00)

    punkb-150x150 PunkBuster: Official Anti-Cheat for COD: World at WarNo surprise here, but PureBalance, the creators of the popular anti-cheat software PunkBuster have been contracted to provide anti-cheat counter measures for Call of Duty: World at War by Activision.

    Activision has contracted with Even Balance, Inc. to integrate PunkBuster™ Anti-Cheat software into the game Call of Duty®: World at War™ developed by Treyarch. Activision and Call of Duty are registered trademarks and World at War is a trademark of Activision Publishing, Inc. All rights reserved.

    PunkBuster: Official Anti-Cheat for COD: World at War

       
    Share this post :

    Posted by : Gunny

    Everything You Need to Know About USB 3.0, Plus First Spliced Cable Photos

    Monday, August 18, 2008 9:52:05 PM (GMT Daylight Time, UTC+01:00)

    No doubt you’re familiar with the Universal Serial Bus – we ranked it as our top PC innovation of all time. But what do you know about the next version of this ubiquitous interface? USB 2.0 (otherwise known as USB Hi-Speed) boosted the original 12Mbps data rate to 480Mmb/s over eight years ago, and now USB 3.0 (dubbed USB Superspeed) is set to multiply that bandwidth tenfold. The USB Implementers Forum (led by Intel) released the USB 3.0 spec to hardware partners last week after some reported disputes with AMD and Nvidia (who, afraid Intel would have a jump start in incorporating the tech in chipsets, threatened to develop their own USB standard). But how does this affect you? We dug up some new information about USB 3.0, got our hands on the new connectors, and even took a look inside the new cables.

    USB 3.0 will be backwards-compatible with USB 2.0

    full story www.maximumpc.com

       
    Share this post :

    Posted by : Jimlad

    System requirements Call of Duty: World at War revealed

    Monday, August 18, 2008 4:32:31 AM (GMT Daylight Time, UTC+01:00)

     

    Developer Treyarch has just revealed the minimum system requirements to play Call of Duty: World at War. The game is sheduled Q4 2008.
    * CPU: AMD 64 3200+ / Intel Pentium 4 3.0GHz +
    * Memory: 512MB (XP) or 1GB (Vista)
    * HD Space: 8GB
    * Graphical Card: Nvidia 6600GT/ATI Radeon 1600XT or higher (Shader 3.0 or better) with 256MB memory

       
    Share this post :

    Posted by : Gunny

    Microsoft Adds Blu-ray Support to Windows

    Saturday, August 16, 2008 8:16:47 PM (GMT Daylight Time, UTC+01:00)

    Blu-ray Disc Microsoft is planning to release "Windows Feature Pack for Storage" which will add support for master style optical burning on Blu-ray discs. The pack has been in non-disclosure laced beta testing for quiet some time, but can now be seen on the Microsoft Connect website. When released, the pack will upgrade Windows XP and Vista, as well as Server 2003 and 2008.
    Currently there is no planned release date for the Feature Pack.

    Source: Microsoft Connect

    Blu-ray.com - Microsoft Adds Blu-ray Support to Windows

       
    Share this post :

    Posted by : Gunny

    NVIDIA System Tools with ESA Support

    Saturday, August 16, 2008 3:42:20 AM (GMT Daylight Time, UTC+01:00)

    NVIDIA Driver Downloads

    2

    NVIDIA System Tools with ESA Support

    Version:
    6.02

    Release Date:
    June 17, 2008

    Operating System:
    Windows XP 32-bit, Windows XP 64-bit,
    Windows Vista 32-bit, Windows Vista 64-bit

    Language:
    U.S. English

    File Size:
    74.3 MB

    The NVIDIA System Tools installation package includes:
    1. NVIDIA Performance Group (v6.02.08.01) add-on to the NVIDIA Control Panel

    • nForce MCPs
        – Enables system tuning and profiles for clocks, voltages, timings, and fans
        – Includes support for Enthusiast System Architecture (ESA) components
        – Displays detailed system information
    • GeForce GPUs
        – Enables GPU overclocking

    2. NVIDIA System Monitor (v6.02.08.01) standalone application

    • nForce MCPs
        – Enables system monitoring for clocks, voltages, timings, and fans
        – Includes support for Enthusiast System Architecture (ESA) components
    • GeForce GPUs
        – Enables GPU temperature monitoring

    3. NVIDIA System Update (v2.00.41.05) add-on to the NVIDIA Control Panel

    • Automatically checks for nForce and GeForce driver updates
    • Adds ability to update your system bios
    • Includes support to update firmware of Enthusiast System Architecture (ESA) components

    1

    3

    4  

    http://www.nvidia.com/object/nvidia_system_tools_6.02.html

    NVIDIA System Tools with ESA Support

       
    Share this post :

    Posted by : Gunny

    51-card NVIDIA folding rig can crank out 265,200 points / day

    Thursday, August 14, 2008 5:25:25 AM (GMT Daylight Time, UTC+01:00)

    Sure, it's all well and good to play around with the Folding@Home client on toys like the PS3, but if you're really serious about out-nerding the rest of the pack, you need big-boy hardware, like this 51-card NVIDIA-based rig built by nitteo of the overclock.net forums. That's 51 8800-series GPUs on 13 MSI P6N Diamond mobos, enough for an estimated 265,200 folding points per day when they all go online -- and we're guessing that number will go up when that new CUDA-based folding client released yesterday is installed.

    What is Folding?
    In the most basic of terms, Folding at Home is the mimicking and logging of the way a Protein Folds. A Protein that MIS-FOLDS produces an ab-normal cell which in turn can lead to a cancerous cell. Learning how a Protein SHOULD fold will lead us to understanding to how it MIS-FOLDS. Hence, Folding at Home.
    Here is a link to Stanfords Main Page for more info. http://folding.stanford.edu/
    Why I fold?
    Cancer has had a big effect on my family, and folding is where I feel I can fight back.
    I fight cancer on two fronts, my business and folding.
    I own a Home Care Business where I send nurses to homes to care for the elderly AT THEIR homes. One aspect of my business is we take care of Chemo-Therapy patients at home also. We take care of their ailments while on Chemo.
    In Miami, my parents own a Hospice Staffing Company, where they send Nurses to take care of patients on their last months of life. Those deemed to have less than 6 months to live.
    This is where I get my passion for Folding from. Seeing/hearing/talking and interacting with people who suffer from all these diseases makes you want to do something about it.
    How can I fold too?
    Join us in fighting Cancer when you are surfing the internet, Download the program at:
    http://folding.stanford.edu/English/Download
    Here is a thread about why members of our Team Fold also:
    http://www.overclock.net/overclock-n...al-i-fold.html
    Here are pics of the "farm" part of my folding farm.
    Sorry they are not as cable friendly as I wanted them. When I have time I will cable manage better:



    Lots of boxes (not all of them)

    The Command Center.

    Top Half of the shelf with 5 Rigs of 20 GPUs

    Bottom Half of the shelf with 3 rigs of 12 GPUs

    Closeup of Rig #1, 4x Gigabyte 8800GT 256mb / P6N-Diamond

    Closeup of Rig #2, 4x MSI 8800GT 512mb / P6N-Diamond

    Closeup of Rig #3, 4x Asus 8800GT 512mb / P6N-Diamond

    Top 3 rigs into 1 HD Cage


    (Middle Shelf) Rig #4, 4x eVGA 8800GS / P6N Diamond

    (Middle Shelf) Rig #5, 4x eVGA 8800GS / P6N Diamond


    Closeup of Rig #6 (#7, #8 are exactly the same) 4x eVGA 8800GS / P6N Diamond
    I still have 1 more P6N-Diamond + 4x PNY 8800GT to build, when I have the time.

    -------------------------------------------------
    -------------------------------------------------
    EDIT: Just to clear the air. I have a total of 16 rigs:
    - 4 rigs have 1x GPU
    - 1 rig has 3x GPU
    and 11 P6N-Diamonds currently:
    > 8 have 4x GPUs (pictured below)
    > 2 have 3x GPUs (waiting on the other 2 GPUs)
    > 1 (un-built) with 4x GPUs, waiting on components
    -------------------------------------------------
    -------------------------------------------------

    46/51 GPUs online.

    nitteo's F@H GPU2 FARM - Overclock.net - Overclocking.net

       
    Share this post :

    Posted by : Gunny

    Crysis Warhead System Requirements Revealed

    Wednesday, August 13, 2008 5:25:51 PM (GMT Daylight Time, UTC+01:00)

    The Crysis Warhead system requirements have been revealed at the EA Store. As expected they are pretty much the same as the Crysis system requirements, the only difference is the required HDD space:
    CPU: Intel Pentium 4 2.8 GHz (3.2 GHz for Vista), Intel Core 2.0 GHz (2.2 GHz for Vista), AMD Athlon 2800+ (3200+ for Vista) or better
    RAM: 1GB (1.5GB on Windows Vista)
    Video Card: NVIDIA GeForce 6800 GT, ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or better
    VRAM: 256MB of Graphics Memory
    Storage: 15GB
    Sound Card: DirectX 9.0c Compatible
    ODD: DVD-ROM
    OS: Microsoft Windows XP with Service Pack 2 or Microsoft Vista
    DirectX: DX9.0c or DX10

    News: Crysis Warhead System Requirements Revealed - Strategy Informer

       
    Share this post :

    Posted by : Gunny

    New Cooler Master HAF 932 Case

    Wednesday, August 13, 2008 7:50:06 AM (GMT Daylight Time, UTC+01:00)

    With pure innovative strength, Cooler Master, the leader in enthusiast computer components, has unleashed yet another prevailing arsenal to compete in the full-tower chassis segment. Proud and robust in its appearance, the HAF 932 presents its sturdy sentinel housing and revolutionary High Air Flow structure to enhance and protect any hardware component that is worthy of the highest performance.

     

     

     


    Manual

    6.32MB
    2008.08.12
    HAF 932


    Product Sheet

    1.36MB
    2008.08.12
    HAF 932

    Cooler Master - Ultimate provider of Computer Chassis | Cooler | Power Supply

       
    Share this post :

    Posted by : Gunny

    AMD Radeon HD 4870 X2 Crossfire review

    Tuesday, August 12, 2008 11:08:08 AM (GMT Daylight Time, UTC+01:00)

    ATI Radeon HD 4870 X2It's that time, AMD today unleashes their all new high-end product, the Radeon 4850 and 4870 X2. For those of you who lived under a rock and do not know what the X2 actually stands for, it's as simple as it sounds. X2 is times two .. these products are based on multiple GPUs per graphics card. In essence you take a large PCB (printed circuit board), position two 4850 or 4870 processors with an interconnect bridge-chip, grab a handful of memory chips, and then a pinch of resistors and mosfets. You put it in the pan, stir it and voilla ... your serving is ready.

    Wanna see how fast the fastest performing graphics card in the worlds is ? Of course you do ..

    We'll also test the 4870 X2 card in Crossfire. You can find the 21 page article right here:
    http://www.guru3d.com/article/radeon-hd-4870-x2-review-crossfire/

    ATI Radeon HD 4870 X2

       
    Share this post :

    Posted by : Jimlad

    Xbox 360's new Dashboard game install demoed on video

    Tuesday, August 12, 2008 5:57:44 AM (GMT Daylight Time, UTC+01:00)

    We've already seen walkthroughs of the new Xbox 360 Dashboard, but this is the first look we've had at a feature we're sort of stoked on: the ability to install games to the internal hard drive from DVD. From the looks of things, it's an extremely simple process to get the data moved over (despite the long waits for multiple GB files being copied), though it looks like you'll still need the DVD on hand to actually play the game. Don't believe a word we're saying? Take a look at the video after the break and see for yourself!

    Xbox 360's new Dashboard game install demoed on video - Engadget

       
    Share this post :

    Posted by : Gunny

    Sexy Alison Carroll is the new Lara Croft

    Tuesday, August 12, 2008 5:52:32 AM (GMT Daylight Time, UTC+01:00)

    A RECEPTIONIST plucked from obscurity to become the real-life Lara Croft already has her first mission - to find herself a man!

    Single Alison Carroll, 23, from Croydon was today unveiled as the public face and body of the Tomb Raider cyberbabe after beating hundreds of other girls to the coveted role.

    She will now travel the globe meeting fans of the hit computer adventures and acting out stunts from the game.

    But Alison told The Sun: "I'm single and having fun, I'm not looking for a long-term relationship as most men can't keep up with me.

    "But playing Lara Croft, the sexiest game heroine there is, should get me a few more dates!"

    Alison will now don that famously tight costume and follow in the footsteps of models Nell McAndrew and Lucy Clarkson who both shot to fame playing the sexy archaeologist.

    The role was previously played by ex-Top Shop worker Karima Adebe.

    Alison said: "I felt so good pulling on the costume for the first time. So confident and in control. I really felt like an action heroine."

    Tomb Raider games are a phenomenon across the world and have sold more than 32 million copies since the first was released in 1996. They also spawned two blockbuster movies starring Angelina Jolie.

    And it seems there was already a bit of Lara in Alison, even before she was formally offered the job.

    The stunner - who was working on the front desk of a golf club until last week - revealed she got locked in her flat the day she was meant to meet producers and had to escape out of the window to get to the meeting.

    She explained: "I had the meeting arranged for the morning but got locked inside my flat and couldn’t get out.

    "I am on the first floor and the only way out was over the balcony in true Lara style. All the neighbours came out and I’d only lived there two weeks and didn’t really know any of them. They were all laughing.

    "I chucked my bags over the balcony, over I went, then jumped onto the fence and got down.

    "We got to the meeting on time to find out I’d got the role!"

    Now Alison will be given lessons in archaeology and weapons' handling before she can immerse herself in the part - and face legions of screaming Lara fans at conventions worldwide. She will promote the new Tomb Raider: Underworld title which comes out on November 21.

    Undaunted, she said: "I train six days a week. I'm very adventurous.

    "But I'm not sure what's more scary, learning to fire guns or a crash course in archaeology.

    "Lara is strong, athletic, confident, and obviously very attractive.

    "She has everything a man would want from a woman and everything a woman would aspire to be like.

    "I'm really looking forward to playing the part."

    Alison, a trained gymnast who once performed in front of Prince Charles, added: "It'd be very interesting to perform in front of him again as Lara. Hopefully he'd enjoy it."

    Now all excited Alison has to do is face her toughest task – telling her golf club bosses she is leaving to become the cult icon.

    She said: "I used to have to get up very early and meet and greet people. My bosses don't know yet about Lara. But I think they are going to be very excited.

    "I’m not going to miss it. I’ll now be doing everything I love."

    Sexy Alison Carroll is the new Lara Croft | The Sun |Fun|Gizmo

       
    Share this post :

    Posted by : Gunny

    AMD doubles up, announces ATI HD Radeon 4850 X2 and 4870 X2

    Tuesday, August 12, 2008 5:41:54 AM (GMT Daylight Time, UTC+01:00)

    AMD to Nvidia: Two chips are better than one

    Advanced Micro Devices announced on Monday its most powerful graphics technology to date, going after Nvidia in the rarified--and closely watched--enthusiast game segment.

    This also marks the current performance pinnacle of AMD's strategy to beat Nvidia at the high end by building comparatively smaller chips and then ganging them together for better performance.

    The ATI Radeon HD 4870 X2 graphics board houses two 4870 graphics processing units (GPUs) and competes with Nvidia's fastest board, based on the GTX 280. In chip-to-chip competition, Nvidia's GTX 280 generally beats a single 4870 in performance because it's bigger and faster: the Nvidia chip packs 1.4 billion transistors onto one chip, while ATI has about 950 million.

    But because AMD puts two chips on one board and has improved chip-to-chip communication, the 4870 X2 is is expected to equal or exceed the Nvidia chip.

    AMD has introduced a more advanced cross-GPU connection technology based on the PCIe Generation 2 standard. And the 4807 X2 can use two gigabytes of memory, compared to most high-end boards that use a maximum of one gigabyte. It also uses memory based on the new GDDR5 standard.

    AMD says the 4870 X2 delivers over 3X the bandwidth of the its previous dual-GPU board, the 3870 X2

    AMD says the 4870 X2 delivers over 3X the bandwidth of the its previous dual-GPU board, the 3870 X2

    One of the central challenges for AMD is to make sure the performance scales up efficiently when more chips are added. This is the crux of AMD's strategy: instead of building large, power-hungry--albeit fast--chips like Nvidia, AMD is building somewhat smaller chips that can be ganged together for better performance.

    To date, the results for multi-GPU performance have been problematic, typically another board will deliver only 1.5 times better performance. AMD is targeting 1.8 the performance with two chips running games in high resolution, and with four of them, about 2.5, according to earlier comments from Jon Peddie of Jon Peddie Research.

    Game PC vendors expect good things. "(The 4870 X2 is) more than a match for a single Nvidia GTX 280, and depending on the title sometimes a match for two GTX 280s," said Kelt Reeves, CEO of game PC maker Falcon Northwest, responding to an email query. "Drivers are now ATI's only weak area, so the 4870 X2's performance and scaling with two 4870 X2s (QuadFire) often varies widely from title to title," he said.

    In September, AMD is also expected to bring out the HD 4850 X2, a dual-chip board with slightly lower performance. The higher-end 4870 X2 is rated at 2.4 TFLOPs (or teraFLOPs a common yardstick for raw graphics chip compute power) and communicates with memory at 230GB per second, while the 4850 X2 is rated at 2.0 TFLOPs and has a memory bandwidth of 128GB/sec.

    Both boards will integrate 1600 stream processors, which do parallel processing on streams of data.

    The 4870 X2 is priced at $549. Nvidia preemptively responded to this by cutting the price on the GTX 280 to $499 in July.

    The lower-end 4850 X2 will be available in September for $399.

    AMD to Nvidia: Two chips are better than one | Nanotech: The Circuits Blog - CNET News.com

       
    Share this post :

    Posted by : Gunny

    Far Cry 2 Hands-On Preview

    Monday, August 11, 2008 9:33:26 PM (GMT Daylight Time, UTC+01:00)
    My first experience with Far Cry 2 was slightly disappointing. I first took the E3 demo for a spin on the Xbox 360, and here's why: the Far Cry 2 demo room at E3 had several builds of the game running for media members to play, but only one of the demos was the PC version. All of the other demo stations were Xbox 360s or PlayStation 3s. Even worse, when I first visited the Far Cry 2 demo room, the Dell XPS devoted to the game was actually turned off. Why? Because, according, to the Ubisoft team, the PC was overheating (it was pretty hot in that cramped demo room). But apparently, the temperature wasn't high enough to get the notoriously fragile Xbox 360s to overheat and enter the "read ring" death stage. Obviously, I was a little concerned that Ubisoft only had one PC running Far Cry 2 and that the system overheated. Was this game going to be incredibly taxing like Crysis? What were the hardware requirements for this game? I had a lot of questions. So I went back the next day to Ubisoft's demo room and got on the PC version, which was back up and running. And the results from my second try with Far Cry 2 were leaps and bounds better than my first. Visually, there is no comparison between the PC and console versions. That may sound like an obvious statement, of course, but it's worth emphasizing. The magnificent fire propagation effects that Ubisoft has treated us to in early trailers and gameplay videos were on full display in the E3 demo, but on the consoles, the fire animation was extremely bland and lacked the kind of detail and texture of the PC version. Similarly, the lighting and environmental weather effects were outstanding on the PC but didn't have the same kind of punch on the consoles. In terms of graphics, the PC version of Far Cry 2 looks almost as impressive as Crysis; the game is punctuated with vivid explosions, beautiful jungle environments and rich character renders much like Crysis. Ubisoft's newly constructed Dunia game engine delivered top notch visuals in this demo.
       
    Share this post :

    Posted by : Gunny

    GPS tracking slapped on laptop recovery service

    Friday, August 08, 2008 9:47:04 PM (GMT Daylight Time, UTC+01:00)

    Absolute Software has added GPS tracking to its laptop theft-recovery and asset-tracking service.

    The availability of geolocation tracking for Computrace will allow asset managers to track GPS-enabled laptops to within ten metres and view their location using Google Maps technology. The technology will also speed recovery of missing or stolen computers, being easier to use than previous IP address-based tracking technology.

    Click here to find out more! 

    The technology uses embedded GPS receivers to acquire latitude and longitude location information from remote computers. This data, sent when the machines are connected to the internet, is then displayed on Absolute's web-based IT asset management portal, showing the current or historical location of a piece of kit.

    Use of the technology means that salesmen may no longer be able to claim that they are visiting client premises rather than sneaking down the pub. The upside is that the lives of managers - particularly in the increasingly frequent cases where laptops are lost or stolen - is made a lot easier.

    Other aspects of Computrace allow the remote deletion of sensitive information for regulatory compliance and the detection of hardware changes or prohibited software installations. Absolute's investigative team can be wheeled out to physically recover lost or stolen computers, and to work out what changes have been made to purloined PCs once they are recovered.

    Computrace software is embedded in the firmware of computers from the the likes of Dell, HP, Lenovo, Toshiba and Fujitsu. The agent is designed to withstand operating system re-installations, as well as hard-drive reformats, replacements and re-imaging. Subscriptions run for terms ranging from one to four years.

    Geolocation tracking is available to Computrace customers at no extra cost on supported GPS receivers (list here). Use of a Qualcomm UNDP-1 (Gobi) wireless module is listed as a system requirement. ®

    http://www.theregister.co.uk

       
    Share this post :

    Posted by : Jimlad

    Far Cry 2: Official system requirements

    Friday, August 08, 2008 1:09:24 PM (GMT Daylight Time, UTC+01:00)

    Aug 08, 2008 09:47 - Ubisoft released the official system requirements of the action game Far Cry 2.

    Far Cry 2

    Far Cry 2

    Today Ubisoft published a press release. The document contained the official system requirements of Far Cry 2. The game is scheduled for release in fall 2008.
    Minimal:
    CPU:
    Pentium 4 3.2 GHz, Pentium D 2.66 GHz, AMD Athlon 64 3500+ or better
    Video card: NVIDIA® 6800 or ATI®X1650 or better; Shader Model 3 required; 256 MiByte video memory
    Memory: 1 GB
    Media reader: DVD-ROM
    Recommended:
    CPU: Intel® Core 2 Duo Family, AMD®64 X2 5200+, AMD® Phenom oder besser
    Video card: NVIDIA® 8600 GTS or better, ATI®X1900 or better; 512 Mb video memory
    Memory: 2 GB
    Sound: 5.1 sound card recommended
    Media reader: DVD-ROM
    Supported Video cards:
    NVIDIA® 6800, NVIDIA® 7000 series, 8000 series, 9000 series, 200 series. 8800M and 8700M supported for laptops.
    ATI® X1650 - 1950 series , HD2000 series , HD3000 series , HD4000 series

    PCGH - News: Far Cry 2: Official system requirements

       
    Share this post :

    Posted by : Gunny

    PhysX by NVIDIA - A review of what to see next week

    Thursday, August 07, 2008 10:38:52 PM (GMT Daylight Time, UTC+01:00)


    GeForce PhysX - Copyright 2008Next Tuesday NVIDIA will introduce a new set of GeForce drivers, PhysX driver and a PhysX pack. All GeForce series 8 and newer cards will get full PhysX support with a little help of the guys from Ageia and NVIDIA's CUDA team.

    We take a peek at what is released next week, what can you expect, what combo's are possible and obviously our opinion on the entire PhysX experience.

    Find the article right here ...

    http://www.guru3d.com/article/physx-by-nvidia-review/

       
    Share this post :

    Posted by : Jimlad

    AMD Ships 790GX Gaming Chip

    Wednesday, August 06, 2008 1:24:01 PM (GMT Daylight Time, UTC+01:00)

    AMD announced that it has started shipping the new 790GX graphics chipset targeted at gaming enthusiasts. The chipset features enhanced SB750 southbridge, ATI Radeon HD 3300 chip integration, scalable ATI CrossFireX graphics technology, and Phenom chips with higher overclocking thanks to the new 'Advanced Clock Calibration' technology. The 790GX is slotted below AMD's existing 790FX chip, which is targeted at the high-end gaming segment. AMD claims the 790GX chip is the world's fastest motherboard GPU (mGPU), with Mark 3D Vantage entry mode scores in excess of 2900.

    The new Advanced Clock Calibration technology allows 790GX chipset to overclock Phenom CPU systems at clock speeds higher than 3.0 GHz by "significant tuning enhancements" on the new SB750 southbridge for better performance. The SB750 southbridge has been introduced to the 790GX chipset for optimum performance with Phenom processor based systems.
    The 790GX chip has built-in ATI Radeon HD 3300 GPU chip which offers scalable high-definition gaming performance on the latest DirectX10 games. The chip's performance can boosted further when paired with one or two ATI Radeon HD 4800 series graphics cards to scale up to a higher performance configuration. In 790GX the ATI Avivo HD offers full 1080p HD on performance config systems with support for the latest codecs like H.264 and MPEG-2 for better HD visuals. This chip uses the AMD Unified Video Decoder, which redirects HD playback to the GPU, rather than the CPU, and delivers a better visual experience without frames drops or lags.
    The chipset also features AMD's Sideport 'performance cache' memory technology to boost the performance by 10 to 15 per cent and enable the single memory chip to run at speeds of 400Mhz and 533Mhz with a top speed of 667Mhz.
    Support for AMD 790GX has been confirmed by major industry players like Asus, Foxconn, ASRock, Biostar Group, Gigabyte and MSI computers. Check here for AMD 790GX's detailed chipset specifications.

    Techtree.com India > News > Hardware > AMD Ships 790GX Gaming Chip

       
    Share this post :

    Posted by : Gunny

    Xbox 360 System update now available (no new features)

    Wednesday, August 06, 2008 1:20:35 PM (GMT Daylight Time, UTC+01:00)

     

    A few minutes ago, the team released a system update for the Xbox 360 over Xbox LIVE. Sometime over the next few hours when you sign in to Xbox LIVE you'll recieve a prompt to accept this mandatory update. This update contains code to 'prepare for future growth of the service.' There are no other changes or enhancements in this update…in other words no new features.

    To be clear: This is not the new Xbox experience update. That will come in the Fall.

    N4G.com : Xbox 360 System update now available (no new features)

       
    Share this post :

    Posted by : Gunny

    Intel discusses ATI and Nvidia killing Larrabee, launching as early as 2009

    Monday, August 04, 2008 1:53:48 PM (GMT Daylight Time, UTC+01:00)

     

    While Intel's Larrabee might not be a household name for consumers just yet, it's certainly at the table where Nvidia and AMD/ATI eat. The many-core (8 to 48, at least, according to that Intel graphic) x86 chip runs all your existing apps while tossing in support for OpenGL and DirectX thus eliminating the need for a discrete graphics chip. At least that's the plan. While the exact number of cores remains a secret as does the performance of each core compared to current GPUs, given the importance Intel places on Larrabee, it's reasonable to assume that an 8-core chip will launch in 2009 or 2010 with comparable performance to GPUs on the market at that time. Intel does say that Larrabee cores will scale "almost linearly" (read: within 10%) in games; that means that a 16-core chip will offer nearly twice the performance of an 8-core chip, 32-cores twice that of 16, and so on. Apparently this has already been proven in-house with Intel name-dropping Larrabee-coded titles such as Gears of War, FEAR, and Half-Life 2, Episode 2. It's no coincidence then to hear that Intel's first Larrabee product will target PC gamers. Click through if you're just dying to read about Larrabee's 1024 bits-wide bi-directional ring network and other bits of technical wonderment sure to create at least the hint of a silicon malaise.
    [Via Engadget][Via CNET and Washington Post, Thanks Dan R.]

       
    Share this post :

    Posted by : Gunny

    ATI transits to 40 nm with RV870 GPU

    Monday, August 04, 2008 11:43:46 AM (GMT Daylight Time, UTC+01:00)

    AMD/ATI recently introduced the Radeon HD 4800 line-up of graphics cards, featuring the 55nm RV770 core. The cards have only just become available, but there are a lot of rumors on the RV770's successor already. It's been known for a while that the RV870 would be a die-shrink of the RV770, in other words, a smaller production process with the same architecture. AMD/ATI has now announced that the smaller process will be the 40nm one. 

    ati_gpu_2

    The 40nm RV870 3D-chip is codenamed Lil Dragon, AMD/ATI claims twice the performance-per-Watt compared to the RV770. Lil Dragon would be about 20% faster than it's predecessor, while maintaining a lower power consumption. It's rumored that the RV870 chip will feature 960 stream processors, the current RV770 has 800 of those. 

    www.hardware.info

       
    Share this post :

    Posted by : Jimlad

    Tom's Hardware : 790i Ultra SLI Motherboards Compared

    Monday, August 04, 2008 2:08:36 AM (GMT Daylight Time, UTC+01:00)

    Conclusion

    Nvidia has finally done its job thoroughly in the chipset market: its nForce 790i Ultra SLI is almost perfectly matched in both performance and overclocking to Intel’s X48 Express. The 790i Ultra SLI has a far greater number of features, however, chief among these three x16 graphics slots, two of which sport PCI Express 2.0 bandwidth.

    You might have thought we’d say that the chief feature was SLI support, but that’s a driver restriction, not a chipset feature. If not for Nvidia’s persistence in withholding SLI support from other chipsets, the company might not have stayed in this particular market long enough to develop the extraordinary 790i Ultra SLI.

    Some readers might be annoyed by Nvidia’s persistence, as the firm had formerly used SLI as a sledgehammer to force mediocre motherboards http://en.wikipedia.org/wiki/motherboard into the market. But the long-term benefit of improved features is undeniable, and the 790i Ultra SLI has become Nvidia’s first LGA775 http://en.wikipedia.org/wiki/Socket_T product that we’d consider buying even if we didn’t plan to use SLI.

    Which 790i Ultra SLI motherboard would we choose? One product stood out consistently by being the best overall performer, with the highest stable CPU clock speed http://en.wikipedia.org/wiki/Clock_rate , superior high-speed memory support, and the lowest VRM temperature. That product is the Asus http://en.wikipedia.org/wiki/Asus Striker II Extreme.

    Zoom Zoom

    Asus deserves an award for its effort. And so, for its leadership among 790i Ultra SLI motherboards in every important category, the Striker II Extreme receives our highest honor, the “Best of Tom’s Hardware” award.

    Another motherboard stood out not for class-leading performance, but instead for its lower price. At $350, the XFX http://en.wikipedia.org/wiki/XFX 790i Ultra SLI is a full $100 cheaper than the Asus Striker II Extreme. The XFX might not win any awards today, but nearly-matching the top model America's Next Top Model in features, performance and CPU overclocking with a product that costs around 25% less certainly deserves an honorable mention. The XFX 790i Ultra SLI could be the perfect motherboard for anyone who wants the Striker II Extreme but would rather put the price difference into other components.

    Click Here to read the full review.

    Conclusion - Tom's Hardware : 790i Ultra SLI Motherboards Compared

       
    Share this post :

    Posted by : Gunny

    Dell customers unhappy with BIOS band-aid for faulty NVIDIA GPUs

    Sunday, August 03, 2008 11:05:53 AM (GMT Daylight Time, UTC+01:00)

    Dell customers are unhappy with the BIOS patch released by Dell to counter the problem with faulty NVIDIA GPUs, and quite rightly so! Here’s just a small selection of comments left by Dell customers on the Direct2Dell blog:

    “IMHO having the BIOS activate the fans sooner to compensate for a defective chipset is a band aid solution.”

    “Well, since this BIOS update won’t mysteriously change the die packaging material, the only real thing you can do is to extent warranty or premium support to the amount of years you wanna use the computer, and still then live with the fact that your computer could die on you any time.”

    “So rather than replacing the faulty parts you are going to just turn up the fans, at the expense of battery life and noise.  I would rather just leave the bios as it is and get a proper fix if the problem occurs.  Even if the problem occurs out of warranty I think there is a strong case for Dell fixing it for free since there is an admitted manufacturing defect.”

    “With this solution, you try to push the issue outside the customers warranty-time.. but what’s after that time? will you repair the notebooks for free?”

    “nice to see that a hardware issue is fixed by software update.   how is a physical defect suppose to be fixed by software? time to step up to the plate dell and start offering a replacement device.”

    “I tend to agree with some of the other comments. A bios update to turn on cooling fans is not the appropriate response when I have spent approx. $2000 on an XPS that I now fear will have a shortened life span.”

    I think that customers are right to be worried. If there’s a problem with the GPUs in a range of Dell notebooks then a BIOS update is little more than a band-aid and isn’t going to fix the underlying problem. If I’d shelled out $1,000+ on a notebook and discovered that the GPU had a problem, with it where it could go dead at any time, I think it’d get pretty emotional about it.

    Affected Dell notebooks are as follows:

    • Inspiron 1420
    • Latitude D630
    • Latitude D630c
    • Dell Precision M2300
    • Vostro Notebook 1310
    • Vostro Notebook 1400
    • Vostro Notebook 1510
    • Vostro Notebook 1710
    • XPS M1330
    • XPS M1530

    Source: ZDNet Hardware 2.0 Blog

       
    Share this post :

    Posted by : Jimlad

    S.T.A.L.K.E.R.: Clear Sky System Requirements

    Sunday, August 03, 2008 9:27:28 AM (GMT Daylight Time, UTC+01:00)


    The S.T.A.L.K.E.R.: Clear Sky Website now shows the system requirements for GSC Game World's upcoming shooter prequel:
    MINIMAL

    • Microsoft Windows 2000(SP4)/XP/Vista (SP1) 
    • Intel Pentium 4 2.0 Ghz / AMD XP 2200+ 
    • 512 MB RAM 
    • 10 GB free hard disc space 
    • 128 MB DirectX 8.0 compatible card / nVIDIA GeForce 5700 / ATI Radeon 9600 
    • Keyboard, Mouse 
    • LAN / Internet for Multiplayer 
    • Microsoft Windows XP/Vista (SP1) 
    • Intel Core 2 Duo E6400 / AMD 64 X2 4200+ 
    • 1.5 GB RAM 
    • 10 GB free hard disc space 
    • 256 MB DirectX 9.0c compatible card / nVIDIA GeForce 8800 GT / ATI Radeon HD 2900 XT
    • Keyboard, Mouse 
    • LAN / Internet for Multiplayer

    RECOMMENDED

    • Microsoft Windows XP/Vista (SP1) 
    • Intel Core 2 Duo E6400 / AMD 64 X2 4200+ 
    • 1.5 GB RAM 
    • 10 GB free hard disc space 
    • 256 MB DirectX 9.0c compatible card / nVIDIA GeForce 8800 GT / ATI Radeon HD 2900 XT 
    • Keyboard, Mouse 
    • LAN / Internet for Multiplayer
       
    Share this post :

    Posted by : Jimlad

    About Live and Games for Windows Live. ITS FREE !

    Wednesday, July 23, 2008 12:32:19 PM (GMT Daylight Time, UTC+01:00)

     

    Free multiplayer is just the beginning.

    Introducing Games for Windows – LIVE, the free gaming service built for Windows that makes great Windows games even better.  With Games for Windows – LIVE, you get an online identity – called a gamertag – and a friends list that works across multiple games, the XBOX 360, and even the Zune music service.  You can easily find and communicate with your friends online with text and voice chat.  Earn achievements and Gamerscore that lets you track and compare your accomplishments. 

    Play multiplayer games with your friends, or play against new opponents online using our exclusive TrueSkill™  matchmaking system – with other Windows® players or with or against XBOX 360 players (in supported games.)

    All of this is possible today – and at no charge.

    And it gets even better.

    Every Games for Windows- LIVE game carries the Games for Windows branding, which means they meet standards for quality, consistency, safety, and ease of play.  Games for Windows games are tested to support wide-screen monitors, 64-bit operating systems, parental controls, and, in appropriate games, the Xbox 360 Controller for Windows.

    Games for Windows – LIVE lets you add achievements and gamerscore earned in Windows games to your XBOX LIVE account. You can also chat and message your friends on LIVE, regardless of the platform.

    The stability and functionality of the Xbox LIVE service provides Games for Windows – LIVE players with a constant, feature-rich platform that already supports a community of over 12 million gamers.  Come join the fun!

    And - Games for Windows – LIVE will soon be the best place to download additional content for your favorite games, from game trailers to playable demos to new maps and levels.  Extending your game experience will be easy with Games for Windows – LIVE.

    To sum it up:

    • Games for Windows – LIVE makes great Windows games even better, now offering completely free online multiplayer including TrueSkill™ matchmaking

    • 1 gamertag, 1 friends list, 1 list of achievements and gamerscore for your Windows-based PC & Xbox 360
    • Experience cross-platform gameplay with Universe at War, Lost Planet: Colonies, Shadowrun, and more.
    • Games for Windows – LIVE is available in every country and region supported today by Xbox LIVE®

    Note: Games for Windows – LIVE requires a broadband internet connection.

    New games are adding Games for Windows – LIVE every month.  Here’s two of the latest:

    About Live

       
    Share this post :

    Posted by : Gunny

    Games for Windows -- LIVE is now FREE

    Wednesday, July 23, 2008 12:29:30 PM (GMT Daylight Time, UTC+01:00)

     

    Games for Windows LIVE is now FREE: Cross Platform Play is HERE.

    I love getting achievements when I play games. I love having the same friends list shared between my PC games and my XBOX 360. And I love not having to pick games from a list of servers, but just having matchmaking that puts me into a game. And today, we made some announcements that are going to make that much more common in Windows games... Games for Windows – LIVE – our online multiplayer gaming service for Windows, now offers completely free multiplayer. No exceptions – multiplayer is completely free, even cross-platform gameplay with XBOX 360 users.

    This isn’t just for new Windows games (although there are some great games coming out, like Dawn of War 2 and Fallout 3). We’ve also enabled completely free multiplayer for all existing Windows games that use Games for Windows – LIVE, from Gears of War to Shadowrun to Universe at War.

    We also announced that this fall we’ll be delivering a new Marketplace for Games for Windows – LIVE.  I’m excited because we’ll have a central place to get great new content for existing games (including free content of course) and demos, trailers and more.

    Check out all the details at www.gamesforwindows.com/live/ - and I’ll see you online!

    Gamerscore Blog : Games for Windows -- LIVE is now FREE

       
    Share this post :

    Posted by : Gunny

    Microsoft Touts DirectX 11

    Wednesday, July 23, 2008 12:02:56 PM (GMT Daylight Time, UTC+01:00)

     

    It seems that DirectX 10 just launched recently (late 2006 with the release of Windows Vista), but at Seattle-based Gamefest 2008 on Tuesday, Microsoft was touting the latest addition to its API suite.

    Microsoft said DX11 will introduce new shader technology "that lays the groundwork for the GPU to be used for more than just 3D graphics, so that developers can take advantage of the graphics card as a parallel processor."

    But perhaps most importantly to consumers, Microsoft said that DX11 will be compatible with DX10 and DX10.1 hardware (as well as new DX11 hardware), so gamers won't have to toss current hardware to play newer games.

    When Microsoft made the last Direct3D transition, DX10 was not compatible with DX9 hardware.

    Microsoft also said DX11 will also handle multi-threaded resource handling to allow for the exploitation of multi-core machines, support for tessellation and full Vista support.

    An exact release date for DX11 is to be determined.

    Microsoft Touts DirectX 11 | Edge Online

       
    Share this post :

    Posted by : Gunny

    MP_Dam Elevator by After Hourz Boys.

    Wednesday, July 23, 2008 5:53:56 AM (GMT Daylight Time, UTC+01:00)

       
    Share this post :

    Posted by : Gunny

    Gamespot Far Cry 2 E3 2008 Demo

    Sunday, July 20, 2008 2:16:35 PM (GMT Daylight Time, UTC+01:00)

    N4G.com : Far Cry 2 E3 2008 Stage Show Demo

       
    Share this post :

    Posted by : Gunny

    Ubisoft found Pirating the Pirates.

    Friday, July 18, 2008 6:43:59 PM (GMT Daylight Time, UTC+01:00)

    Have you ever bought a game, and then not managed to get it working on your machine? Have you ever had to resort to downloading a 'no-cd' crack to get it to run? I know I have, and I know that the games industry considers me a massive pirate due to buying their software, then running it in a way they don't like.
    Which makes this thread over on the Ubisoft forums all the more entertaining. When faced with a version of Rainbow Six: Vegas 2 that wasn't working on lots of machines, ubisoft did exactly what you would have done. They went and got a no-cd crack off the internet and released it as an official patch.
    Here's the crackers code in the patch (apparently the name tag gives it away):

    Image Hosted by ImageShack.us

    Free Image Hosting at www.ImageShack.us

    I'm not condoning piracy, even when you're pirating the pirates, but what I do like here, is that I'm sure everyone here has "pirated" in the black and white eyes of Ubisoft. But you know what you did wasn't wrong. You know you're not a pirate just because you didn't want to put your disk in your machine to get your game to work.
    And today, by stealing that code, Ubisoft have acknowledged that piracy, at least when it concerns them, does indeed have shades of grey.
    All respect goes to neilthecellist for revealing the story and Oby for bringing it to my attention.
    If you feel like it, DIGG THIS HERE

    UPDATE 4:34 AM: I've some more info on what the crack actually was for. According to MD_Sennet:

    The Reloaded crack was required so the Direct-2-Drive customers could apply the new 1.03 patch, since the vanilla version of the patch UBI has on their website will not work on the D2D installations of Vegas2.

    Skeptobot: Ubisoft found Pirating the Pirates.

       
    Share this post :

    Posted by : Gunny

    New Xbox 360 Dashboard in Action

    Tuesday, July 15, 2008 9:56:46 AM (GMT Daylight Time, UTC+01:00)

    Microsoft laid a megaton when they announced that Xbox LIVE, our beloved and cherished online community, will be going under a massive revamp over the next few months. Not only will this suit the casual gamer more (avatars = Mii ripoffs anyone?), but the new dashboard will boast better functionality and hopefully, a smoother interface. The blades were awesome, but let's be honest here: they were pretty slow. Anyway, here's a nice, long video of the dashboard in action from the press conference:

    Xbox Focus - New 360 Dashboard in Action

       
    Share this post :

    Posted by : Gunny

    BT plans 100Mbps UK broadband service by 2012,Gigabit speeds possible

    Tuesday, July 15, 2008 9:50:39 AM (GMT Daylight Time, UTC+01:00)

      British Telecom just announced its new £1.5 billion fibre-based, broadband plan for the UK. By 2012, BT hopes to have "as many as 10 million homes" (about 40% of the UK) wired for service with speeds up to 100Mbps -- potentially capable of exceeding 1,000Mbps (1Gbps) at some unspecified point in the future. BT plans to deliver 100Mbps direct to new homes or 40Mbps (and possibly 60Mbps as they test new technology) to homes with a copper link to the fiber cabinet. For the plan to be implemented, BT says that a "supportive and enduring regulatory environment" is required with the removal of current barriers to fiber investment identified as a good place to start. In other words, 2012 might easily become 2020 (without the clarity) if an agreement with regulators and rivals can't be reached.

    http://www.btplc.com/news/articles/showarticle.cfm?articleid={efd7b1fa-52ed-45bb-b530-734fac577e94}

       
    Share this post :

    Posted by : Gunny

    Lucid's Hydra chip promises multi-GPU revolution

    Tuesday, July 15, 2008 8:51:47 AM (GMT Daylight Time, UTC+01:00)

    Nvidia and AMD's multi-GPU solutions, SLI and Crossfire respectively, are full of ups and downs and while their progress seems to be rather slow, one Israel-based company, Lucid is saying

    that revolution is just one chip away. Backed by investors like Giza Venture Capital, Genesis Partners and Intel Capital, Lucid is saying that is has built a solution that will "radically improve graphics performance for any kind of PC."
    Named Hydra, Lucid's real-time distributed processing engine is a system-on-a-chip solution that will be able to stay between the CPU and the graphics cards and will direct graphic processing traffic between the GPUs in a highly-efficient efficient manner, resulting in improved graphics performance in any application.
    Set to work with both DirectX 10 and OpenGL software, Hydra is also planned to offer interoperability with all GPUs and chipsets, apparently enabling the combination of AMD and Nvidia graphics cards. Able to be included either on motherboards or add-in boards, the Hydra is expected to arrive, in one way or the other during the first half of 2009.
    "We're currently focusing our Hydra engine on improving everyday PC performance, but our vision is to bring more scalability, flexibility and power to all visual processing markets including graphics professionals, power gamers, design/engineering professionals and others," says Offir Remez, Lucid co-founder and president. "With strong venture backing, a superior patent portfolio and experienced leaders in all aspects of semiconductor and 3D computing graphics, we're a nimble team passionate about working with our partners to realize our vision of universally amazing graphics for all."
    Assuming Intel Capital and the other investors behind Lucid are not wrong, next year could mark a major change in the multi-GPU market. Keep those fingers crossed.

    http://www.tcmagazine.com

       
    Share this post :

    Posted by : Jimlad

    Operation Flashpoint 2 - Sheer Scale Cinematic HD

    Saturday, July 12, 2008 6:40:26 PM (GMT Daylight Time, UTC+01:00)

    Gametrailers.com - Operation Flashpoint 2 - Sheer Scale Cinematic HD

       
    Share this post :

    Posted by : Gunny

    Why Xbox 360 is Still the King

    Friday, July 11, 2008 4:20:04 PM (GMT Daylight Time, UTC+01:00)

    When Sony announced the impending release of firmware v2.40 over a week ago, many gamers were excited that the PlayStation 3 would finally gain many of the popular features absent in its current entertainment package. The prospect of an in-game cross media bar (XMB) and a Trophy system tantamount to LIVE’s achievements suggested that the Xbox 360 would lose much of the edge it has had over its competitors in the early years of the console war.  After some users reported problems with v2.40 bricking their PS3s, Sony pulled the update and released v2.41 a few days later, which addressed the technical issues and included some minor tweaks to the Trophy system.  However, once gamers took the much heralded in-game XMB on a test drive,  it became clear the the PlayStation 3 still has some work to do if it hopes to supplant the gamer-friendly features most Xbox 360 owners already take for granted.  Join us as we explore some of the most compelling reasons that Microsoft’s console is still the system of choice for discerning hardcore gamers.

    Everyone On LIVE Has a Headset

    Join most online games on LIVE, and you will hear players chatting about all manner of things.  Whether discussing strategy, having quality time with close friends, or just straight trash talking everyone within earshot, Xbox LIVE is certainly a colorful, communicative place.  However, if you log on to any given game on PSN, the odds of you finding a room full of chatty players is slim to none.  This is mainly because Microsoft opted to bundle a first-party headset with their most popular SKUs, whereas Sony requires new PS3 owners to come up with their own third-party solution in order to communicate verbally.  As a result, practically everyone on LIVE has the means to chat, while almost nobody talks to one another when you jump onto the PSN.  PlayStation 3 online matches feel like you’re stuck in a ghost-town populated with bots when compared to their LIVE counterparts, and it’s largely because of the absence of a bundled, first-party headset.  It would certainly help Sony build upon their burgeoning online community if the soon-to-be released first party wireless headset becomes a standard pack-in with all of their consoles, or at the very least, as a new standard for the high-end 80gb model.

    Chat Anytime Functionality

    One of the implications of an ‘in-game XMB’ was the ability for PS3 users to chat no matter what either party is doing at the time, as they can with Xbox LIVE.  Unfortunately, the in-game XMB is currently a bit borked, only allowing PlayStation users to send text messages to one another.  While the texting feature is certainly better than no communication at all, it’s a distant second to being able to call up a friend and converse freely no matter what either of you happen to be doing.  Without the ability to do everything you can do from the XMB proper, the so called ‘in-game XMB’ is a bit of a misnomer at present.  Now, instead of begging Sony for an ‘in-game  XMB’, Sony enthusiasts will now have to specify ‘universal voice chat’ as their most sought after feature for the next firmware update.   

    Reputation and Complaints

    Ask anyone who played Xbox LIVE back in the days of Microsoft’s first console, and they’ll tell you that the service has come a long way since its initial release.  Whereas the old LIVE allowed children and trolls to flex their obnoxiousness with reckless abandon and few consequences, the new and improved LIVE allows for a persistent reputation system (which uses a 5 star scale) that allows you to punish people for being dicks, and reward people who like to play nice.  Sure, you still run across some psychos from time to time, but LIVE makes it easy for discerning gamers to report any assholes they come across with the press of a button.  Although you can block communications with unfriendly types you encounter on the PSN, the current system lacks the air of accountability that permeates LIVE, and there’s never a real way to see what kind of person you are dealing with in advance.  So if you are lucky enough to play with someone using a microphone, it’s totally up in the air whether or not they will be abusive or not.

    Custom In-Game Soundtracks For All Games

    Another feature that Sony enthusiasts were excited to receive with firmware v2.40 was the inclusion of in-game custom soundtracks.  While the feature sounded promising on paper, gamers soon realized that only games which are designed to support the feature will allow players to change the in-game music.  Right now, Burnout: Paradise and a handful of PSN downloadable games are the only titles that actually offer the support right off the bat, and it’s uncertain what percentage of future PS3 games will incorporate the feature.  Conversely, practically all Xbox 360 games allow you to listen to whatever you want, whenever you want.  This points out the difference between Sony and Microsoft’s approach toward developers: while Sony has a hands off approach that lets individual game-makers cherry pick which features they want to support, Microsoft insists that all their games adhere to certain standards.  The end result of the higher demands Microsoft places on its developers is a more robust feature set that is music to any gamer with a serious music collection’s ears. 

    Standardized Matchmaking

    As mentioned earlier, Sony and Microsoft take different approaches when it comes to standardization.  Sony lets developers decide which features they want to implement, and Microsoft requires all their games to incorporate particular standards.  One of these standards involves online matchmaking, which is essentially how the games selects the people you play with.  This standardization gives Xbox 360 gamers the ability to screen out certain elements of the LIVE community, using a variety of factors like Gamerscore, region, language, Gamerzone.  As a result, you can choose your Gamerzone (’Underground’, for example, allows profanity and is the place to be if you encourage trash talk.  I’m in ‘Casual’, where such rampant denigration is frowned upon.)  If you only want to play with, say a ‘Casual’ Canadian match populated exclusively by French-speaking players, or jump into a Japanese ‘Family’ match, you can do it easily with every single online title.  And some games, like Halo 3, have another layer of screening called TrueSkill, which uses complex algorithms designed to place you with players with similar abilities.  The bottom line is that LIVE gives the players the power to define their experience, whereas PSN gives developers that power.  Sure, some developers working with the PS3 will want to include many of the features listed here, but it’s not something you can depend on.  Hell, there are some PlayStation 3 games that don’t even offer voice chat!  Now THAT’S leniency.      

    More Content Than You Can Shake A Toy Lightsaber At

    There is so much available downloadable content on Xbox LIVE right now, it would take weeks or months to look at everything Marketplace has to offer.  Given the vast assortment of movies, to TV shows, demos, themes, and gamer-pictures, it’s no wonder that Xbox’s Marketplace is the 2nd largest provider of downloadable video content in the world.  By comparison, PSN gets mere trickles of content, and their library, while growing, seems totally dwarfed by the lumbering behemoth that is Marketplace.  Although Sony will soon announce a similar downloadable movie service that will ostensibly be comparable to Marketplace’s offerings, the head-start Microsoft has enjoyed has given them a definite edge in the DLC department.  Sony is going to have to start pumping out dramatically more material than they have thus far if they are to ever catch up to Marketplace.  Sony is actually in a great position to one-up Microsoft by offering 1080p HD movie rentals (Marketplace only offers 720p content), but who knows what cards Sony has up their sleeve regarding the PSN’s online video delivery solution.

    Low Power Mode for Downloads and Controller Re-Charging

    Modern consoles, particularly the Xbox 360 and PlayStation 3, consume a lot of power.  The problem with this is that many of the consoles functions are quite time consuming, with downloads and controller re-charges often taking upwards of several hours.  One great feature of the 360 is the ability to run in low-power mode, essentially using just enough power to complete the download, or recharge the controller before the system shuts itself off.  On the other hand, if you want to recharge your PS3 controller or download a large file while you sleep, you have to leave the system on.  Given the current energy crisis, it just makes sense for Sony to adopt a similar low-power option for players who want to perform ancillary functions without receiving a high energy bill at the end of the month.

    We’re not saying that the PlayStation 3 doesn’t offer any advantages over the Xbox 360, just that when the two competing platforms are taken as a whole, Sony must continue to play catch-up if they want to dominate the industry as they once did.  The PS3 has a lot going for it: the release of Metal Gear Solid 4 heralds the dawn of truly outstanding PlayStation exclusives, Blu-Ray has become the official high-def standard for physical media, and for all its limitations, PlayStation Network still lets gamers get online with their friends for free.

    As Adam Smith asserted with the his notion of the invisible handjob, competition truly benefits everyone in the long run.  Hopefully, Sony will eventually match the Xbox 360 feature-for-feature while continuing to offer free online play in the process.  Incremental improvements to the PlayStation 3 via firmware updates benefit people on both sides of the fence, since Microsoft will then be forced to respond with their own set of new offerings, and hopefully, free Gold memberships.   Should Sony be able to one day provide a service on par with the Xbox 360 for free, the gamers, rather than the hardware manufacturers, will be the real winners in the console war.  Sony is listening, but not to the complacent.  Let’s bitch our way to a world of better gaming for all! 

    Why Xbox is Still the King | The Exploding Barrel

       
    Share this post :

    Posted by : Gunny

    Far Cry 2 leaked demo Screenshots.

    Thursday, July 10, 2008 12:22:57 PM (GMT Daylight Time, UTC+01:00)

    Screenshot Far Cry 2 (picture: Tiscali Games)

     

    PCGH - Illegal demo of Far Cry 2 leaked - 2008/05/Far_Cry_2_screenshots_neu_00.jpg

       
    Share this post :

    Posted by : Gunny

    Acer rolls out the Aspire X1200 home theater-friendly mini PC for $499

    Tuesday, July 08, 2008 6:52:41 PM (GMT Daylight Time, UTC+01:00)

     

    Acer Aspire x1200

    Always wanted to install a little computer into your home theater but none of the available options are cutting it, what with all the giant media files and HD displays you're rolling? Enter Acer's Aspire X1200, which for $450 includes on-board NVIDIA GeForce 8200 graphics, an AMD Athlon X2 2850e processor, and HDMI port. Acer promises full 7.1-channel audio support as well as the guts to work with H.264, VC1, and MPEG2 and the spunk to output 1080P. The whole shebang comes in a rack-friendly 10.6 x 4.0 x 14.4-inch enclosure. Of course, prices scale up to $699 based on your needs -- the latter coming with a 22-inch display -- but the base price will get you a 320GB SATA II drive and the start of what could be a sweet little home theater PC.

    Acer rolls out the Aspire X1200 home theater-friendly mini PC for $499 - Engadget

       
    Share this post :

    Posted by : Gunny

    PS3 2.41 firmware out now

    Tuesday, July 08, 2008 7:47:57 AM (GMT Daylight Time, UTC+01:00)

    http://blog.us.playstation.com/2008/07/07/ps3-system-software-update-v241/

       
    Share this post :

    Posted by : Gunny

    The Future of Infinity Ward.

    Monday, July 07, 2008 8:30:57 AM (GMT Daylight Time, UTC+01:00)

    Inside IW


    The biggest question I'm probably asked the most on any given day is, "What are you guys working on now?!"; Especially since it's been nearly 9 months after we've shipped (the currently #1 most played game on Xbox Live) Call of Duty 4: Modern Warfare, a Variety Map Pack for it on every platform, and several patches later. While I can't quite say what it is, that we're currently working on it, I did want to give you a status report on exactly what's happening here at Infinity Ward and where we're going as a studio.

    Future Projects From Infinity Ward

    We're excited to announce that in the recent months we have decided to reup on our contract with Activision publishing. The recently renegotiated deal may not seem like much of an impact from the outside perspective, but it has laid the ground work and kick started our future project, as well as the possibility of a unique new IP by Infinity Ward, that we'll have complete control over. We're excited to be working on our next project, but it's going to be quite a while before I can share any details on exactly what that project is.

    Building The Community

    With Call of Duty 4: Modern Warfare, we were heavily focused on building a community around our titles. Launching Charlieoscardelta.com to give our fans an early look at the game via the Beta, as well as stay informed on pre-production with weekly blogs, status reports, and 1v1 feedback with myself and the rest of the development teams. We're planning on expanding on this mentality of how we do things in the future, moving out of the era of typical "PR" and moving towards an even more focused community driven future.

    About 4 months ago, Grant Collier transitioned from Infinity Ward to Activision (special projects). As some of you may know, Grant handled a good amount of the PR duties for the studio with myself handling the more community / individual focused efforts. With our Community focused efforts expanding even further in the future, that PR-type position is no longer required at IW, as we'll be spearheading more tangible, personal means of getting information out to our players. Which is why we're so excited about the new Infinityward.com site. As we did with Call of Duty 4: Modern Warfare, we are building a strong community around the studio which will allow our fans an even closer look at pre-production of our future titles, and keep them fully intune with the studio, the team, and the projects we're working on at any given time.

    Essentially, this means we plan on doing much less of the traditional PR that ends up being a one way street, and building on what worked so well in the pre-production of Call of Duty 4: Modern Warfare, where myself and the rest of the development team has an open line of 2-way conversation with our community throughout development and after launch.

    Expanding Our Team and Studio

    In case we haven't made it completely obvious via the in-game Message of the Day enough times, WE'RE HIRING! We're aggressively looking to expand our team here at the studio and are looking for the best talent in the industry to join us here at Infinity Ward. Therefore if you qualify for any of the following positions are looking to join the #1 development studio in North America according to Game Developer Magazine, then be sure to send us an email:

    Motion Capture Technician
    Senior Software Engineer
    Software Engineer
    Environment Artist
    Senior Animator
    Associate Producer
    Unix Administrator
    Marketing Manager
    Game Designer

    Note the Marketing Manager and Unix Administrator positions above, as they are perfect examples that we're looking for people in all areas of the industry. Trust me, there is absolutely no better studio to work at in the industry. You can learn more about the individual benefits of working here and a bit about the culture of the studio at the new Infinity Ward website, so be sure to check it out and let me know if you have any questions regarding a position you might be good for.

    Hopefully this gives you a good perspective on where we stand at the time being, and what you can expect to see from us in the near and distant future.

    The Future of Infinity Ward | Infinity Ward

       
    Share this post :

    Posted by : Gunny

    Acer's G24 gaming monitor with world's best contrast - 50000:1

    Friday, July 04, 2008 9:32:48 AM (GMT Daylight Time, UTC+01:00)

     

    Clearly, Acer's G24 monitor is the only monitor capable of matching your high-performance Predator gaming rig. It's orange... or "metallic copper" if you work in Acer's arts and charts department. Bounced around trade shows for the last month, the 24-inch LCD is now officially featuring a proclaimed 50,000:1 dynamic contrast ratio which, according to a Acer, is a world's first for monitors. Now the specs: 1,920 x 1,200 resolution, 2-ms response, 400-nit brightness, and a host of Acer image tweaking and color management tech meant to brighten images and avoid ambient light reflection. Around back you'll find PC-friendly DVI and game-console/Blu-ray friendly HDMI too. Unfortunately, it's dateless and priceless just like Britney's little sister.

    Acer G24 debuts as world's first LCD supporting advanced 50000:1 contrast ratio

    Full HD and radical design for extreme gaming enthusiasts

    Acer introduces the world's first LCD monitor, the G24, that supports up to 50000:1 in contrast ratio. Designed to entice PC gamers, the G24 is dressed-to-thrill in an extreme contrast of orange-black colors and sleek contours, and supports high-definition (HD) graphics for intense gaming entertainment.

    Radical design

    The eye-catching exterior of the G24 with solid angled surfaces makes an immediate impression, while satisfying PC gamers' needs and imagination. For a complete gaming package, the G24 and the Aspire Predator desktop PC are both painted with uncompromising metallic copper and feature deeply carved line design elements. Blue rays of light emanate from the power button of the LCD and desktop to exude a polished, powerful look.

    Superb contrast and image display

    Staying at the forefront of technology, the G24 includes Acer Adaptive Contrast Management (ACM), and is the world's first LCD monitor supporting up to 50000:1 for outstanding contrast ratio. Acer ACM produces dramatic improvement in gradation and detail, especially for dimmer and brighter scenes, resulting in stunning picture quality. Acer ACM also enables the G24 to use less power and save energy.

    Intense gaming entertainment

    The 24" 1920 x 1200 resolution widescreen G24 is designed for graphics-intensive, win-or-lose moments of today's fastest HD games and multimedia applications. Featuring the Acer OD (overdrive) technology that significantly improves gray-to-gray levels by reducing deviation in transition time, the rapid response time (up to 2 ms) permits immersive 3D graphics and video display. Users simply connect the G24 to Blue-ray Disc™ consoles or DVD players for an awesome cinematic experience!

    Featuring Acer CrystalBrite™ technology with 400-nit brightness, the G24 produces vibrant, brighter images via backlit diffusion reduction. The technology promotes clearer images and sharper edges without ambient light reflection.

    Advanced multimedia connectivity

    Supporting the latest technology standards, the G24 is optimized for Windows Vista® operating system and supports HDMI™[1] for instant connectivity to DVD players, set-top boxes and HD game consoles. Further, Acer Empowering Technology permits full access to display settings at a single button; Acer eColor Management enables color parameter adjustments with great simplicity; while Acer eDisplay Management allows powerful color enhancement and features smart display rotation software.

    Acer's G24 gaming monitor with world's best contrast - Engadget

       
    Share this post :

    Posted by : Gunny

    Operation Flashpoint 2: Dragon Rising New Screenshots

    Friday, July 04, 2008 5:47:44 AM (GMT Daylight Time, UTC+01:00)
    Looking very schweet, can't wait.. :)
       
    Share this post :

    Posted by : Gunny

    NVIDIA GeForce GTX 280 Price Dropping to $499

    Friday, July 04, 2008 4:15:29 AM (GMT Daylight Time, UTC+01:00)

    Over the last couple of days, there have been some rumblings around the web that NVIDIA is planning to drop the price of their recently launched GeForce GTX 260 and GTX 280 cards in response to AMD's potent, and more affordable, Radeon HD 4800 series.  The actual numbers quoted have varied, but today we heard some news directly from multiple NVIDIA board partners that pricing on the GeForce GTX 280 may actually be dropping to as low as $499--a significant drop from the $649 launch price. Unfortunately, we were unable to confirm a price for the GTX 260, but we suspect it will hover somewhere around the $299 - $339 price points to better compete with the Radeon HD 4870.

    Upon hearing the MSRP for the GTX 280 could drop to $499 from one prominent board partner, we called others and, while not all would confirm the actual number, some said that it "may be a little higher, or potentially even a little lower" (than $499), but that something was definitely in the works.  We'll keep you posted if we find out anything more concrete.  In the mean time, you might want to hold off for another week or two, if you have an itchy trigger finger for that GeForce GTX 280 you've been coveting.  It could pay handsomely to have a bit more patience.

    NVIDIA GeForce GTX 280 Price Dropping to $499?! - HotHardware

       
    Share this post :

    Posted by : Gunny

    Sony pulls 2.40 firmware update. Reports of bricked PS3's !

    Thursday, July 03, 2008 2:59:40 AM (GMT Daylight Time, UTC+01:00)

    As we've already reported, SCEA has removed firmware 2.40, released early this morning, from its update servers. Users attempting to use the System Update feature from the PS3 XMB from firmware prior to 2.40 are now being told that their software is up to date.
    This action follows a large number of reports on the official PlayStation message boards of the update adversely affecting users' systems. The most widely noted problem is systems simply failing to reach the XMB upon booting, instead getting stuck on a screen with only the familiar "wave" background displayed.
    Some posters have reported that removing the PS3 hard disk, formatting it via a PC, then re-inserting it allows the PS3 to boot properly ... with the obvious drawback of losing everything – profiles, saves, DLC, etc. – that was on the drive.
    Joystiq contacted SCEA for comment on the situation as was told by PR director Patrick Seybold that they are aware of the message thread and that they are "looking into it right now and will work with those customers directly to address any issues they may be experiencing." This comment came before the update was removed from Sony's servers. We're seeking further comment and will update as we receive it.
    [Update: SCEA has issued a formal statement via the official PlayStation blog confirming that firmware 2.40 has "temporarily" been taken offline until it can "isolate the problem" and "identify a solution."]

       
    Share this post :

    Posted by : Gunny

    Blog This for Firefox 3.0

    Wednesday, July 02, 2008 6:11:06 PM (GMT Daylight Time, UTC+01:00)

    image Since the first release of Windows Live Writer, we’ve had a Blog This add-on for Firefox. Currently it’s marked as compatible with Firefox 1.5-2.0, which means beta versions of Firefox 3 won’t load it. Turns out it works fine with Firefox 3 as well, if you mark it as such:

    1. Start Notepad
    2. Open this file:
      C:\Program Files\Windows Live\Writer\BlogThis\Mozilla Firefox\install.rdf
    3. Change the line
      <em:maxVersion>2.0+</em:maxVersion>
      to
      <em:maxVersion>3.0+</em:maxVersion>

    When we get the chance, we’ll update the add-on so this isn’t necessary.

    Blog This for Firefox 3.0 Beta « whateverblog.

       
    Share this post :

    Posted by : Gunny

    JumpGate Site Live, and Beta Open for Signup.

    Sunday, June 29, 2008 5:20:15 AM (GMT Daylight Time, UTC+01:00)

    jumpgate

    The new Jumpgate site is live, and there is a limited number of places open for the Beta Sign Up. BETA SIGN UP.

    Features

    Nothing can prepare you for the journey that is unfolding... The Galaxy is in a fragile state, balancing on the brink of War and Peace. New threats are emerging from the untouched regions of space that threaten with an iron grip to bring the known inhabitants to their knees.
    Will you aid your faction when duty calls? Or will you serve your own needs?
    Will you fight side by side with your comrades in an epic struggle against a hardened, blood-thirsty foe or will you go it alone, facing the imperil dangers as they approach?
    Do you long for the thrill of combat or do you prefer the call of merchant - always on the look out for a quick, opportune trade.

    Your decisions are your own, and the rewards are yours for the taking.
    Jumpgate Evolution is a Massively Multiplayer Online Game set in the open expanse of space. With breath-taking visuals and an innovative twitch-based space combat, Jumpgate is the definitive space combat MMO, putting you at the heart of the action as you embark on your mission to explore the galaxy and progress from space rookie to elite commander.

    *Engage in Dog-Fights*

    *

    Engage in Dog-Fights 

    Jumpgate Evolution offers a unique twitch-based combat system which allows you to challenge thousands of foes with your own skill and determination, offering the most exhilarating, jaw-dropping experience in online gaming to date.

    *Explore a huge and varied universe*

    *

    Explore a huge and varied universe 

    Each jump will take you to exotic new locations with exciting new adventures. The universe is a vast and dangerous place and as old threats never die you’d be wise to remember this. Pirates, brigands, and opposing faction members are just some of the dangers present in the Jumpgate universe.

    *Highly Accessible*

    *

    Highly Accessible 

    Although graphically stunning, Jumpgate is highly scaleable, allowing the game to run flawlessly on low end PCs. Jumpgate also offers joystick and peripheral support, adding to the immersive online experience.

    *Huge Space Battles*

    *

    Huge Space Battles 

    Fight against thousands of players online in epic large-scale player vs. player real-time battles.

    *Three Playable Nations*

    *

    Three Playable Nations 

    Become a pilot for any of the three playable nations. Join the corrupt, power-hungry Solrain Commonwealth, the disciplined, combat ready Octavian Empire or the spiritually-led Quantar Paths.

    *Advanced Gameplay Systems*

    *

    Advanced Gameplay Systems 

    Jumpgate Evolution offers limitless game play and content with a unique mission generator capable of generating thousands of fresh and immersive missions for players to embark on.

    *Player driven world*

    *

    Player driven world 

    Players are given ultimate power as Jumpgate offers a fully immersive player driven economy. Protect a merchant vessel on its trade route by intercepting enemy players or answer a battle stations call for help by delivering them much needed supplies.

       
    Share this post :

    Posted by : Gunny

    NVIDIA pushing out GeForce PhysX support in July

    Saturday, June 21, 2008 9:37:04 AM (GMT Daylight Time, UTC+01:00)

    We knew driver-enabled PhysX support was due for NVIDIA's line some time soon, but HotHardware's reporting that GeForce 8 and 9-series owners will finally have it when ForceWare 177.39 ships alongside the GeForce 9800 GTX+ in July. The preliminary benchmarks seem to show some serious GPU performance gains for PhysX operations, so with any luck you'll soon be rendering Independence Day fireworks at greater framerates than ever previously imagined.
    [Via Slashdot]

       
    Share this post :

    Posted by : Gunny

    ASUS ARES CG6155–The Ultimate Gaming Powerhouse

    Saturday, June 21, 2008 9:32:59 AM (GMT Daylight Time, UTC+01:00)

    Delivering Functionality and Style for the World’s Most Demanding Gamers!

    Taipei, Taiwan, June 20, 2008 – Catering to gamers who require only the best equipment, ASUS, world-leading producer of desktop PCs, has unveiled the new ASUS ARES CG6155 Desktop PC. This powerful piece of gaming hardware comprises an array of top-notch components to provide gamers with the performance and stability for their every gaming need. The unique exterior design is inspired by ancient and modern armor with both Eastern and Western influences, and presents an aesthetic appeal that exudes pure power!

    Inspired by Armor, Designed to Dominate the Battlefield
    Conceived from the outset as the ultimate gaming powerhouse, ARES combines performance with ASUS' legendary quality and reliability. From its armored surfaces to its Dual Power supply units, ARES has been designed to deliver both functionality and style to those who demand the best. Inspired by ancient and modern armor from both Eastern and Western cultures, ARES opens a new chapter in gaming hardware design. ARES not only looks bullet proof; but also incorporates an arsenal of features which make it one of the most stable and secure gaming PC systems ever.

    Extreme System Performance for the Gaming Edge
    ARES is equipped with the most advanced Quad-core CPUs, 3-way SLI graphic cards and extreme factory over-clocking that boosts CPU performance by up to 33%. Additionally, gamers will be able to enjoy cutting-edge technologies such as a Blu-ray optical disc drive, high-definition audio and DDRIII memory. With such powerful computing performance and great support for a variety of technologies, ARES easily conquers the most performance-intensive PC games and provides the highest level of excitement to all gamers.
    * The overclocking performance changes are subject to different setups and conditions.

    Dual Power and Liquid Cooling Ensures Ultimate Stability
    Due to its unique Dual Power and customized liquid cooling modules, ARES offers excellent stability. This Dual Power design supports up to 2 kilowatts of power – providing greater stability and non-stop sustainability for intensive gaming demands than competing solutions that average only 1 kilowatt in power. At the same time, the built-in liquid cooler ensures that system stability is maintained for cooler operations. Because of these design considerations, gamers can fully immerse themselves in their gaming environments without any interruptions.

    asus

       
    Share this post :

    Posted by : Gunny

    Call of Duty 5 : World at War Screenshots

    Friday, June 20, 2008 4:54:16 PM (GMT Daylight Time, UTC+01:00)

       
    Share this post :

    Posted by : Gunny

    First Call of Duty: World at War screens

    Friday, June 20, 2008 4:47:29 PM (GMT Daylight Time, UTC+01:00)

    Developer Treyarch (yes, yes, it's not Infinity Ward) is clearly taking advantage of the new Modern Warfare engine, with some impressive-looking fire and light effects. Better yet, they seem to be taking full advantage of the new Mature rating - just check out the nasty katana blade to the face, or the soldier toasting like a flame thrower marshmallow.

    Are you more or less excited about Call of Duty: World at War after seeing these screens? Discuss - and argue - in our forums!

    Jun 17, 2008

       
    Share this post :

    Posted by : Gunny

    Media Center Extender Shootout.

    Thursday, June 19, 2008 8:21:09 PM (GMT Daylight Time, UTC+01:00)

    image

    Vista Media Center really sets itself apart from any other DVR solution out there, and the single greatest advantage Vista Media Center (VMC) has over the other options -- like the TiVo HD -- is the ability to have multiple Media Center Extenders. There really isn't any other option out there that will allow you to watch premium HD cable in every room of your house while at the same time centralizing all your media in one place. When VMC first hit the streets, there was only one HD extender: the Xbox 360. But the problem, of course, is that the Xbox is noisy and will always be a gaming console first and a Media Center Extender second. Well, things have really heated up in the extender market recently when both Linksys and D-Link released Media Center Extenders and HP upgraded its MediaSmart HDTVs.

    The test
    Although two out of three of these devices do more than just extend VMC around your house, we ignored the other features. It's not that we don't think that the other features matter, it's that we figure if those features are important to you, then you have no reason to read a review -- i.e., gamers will want a 360. The one thing we wished we would've included is a HP MediaSmart TV, but again, if you are in the market for a TV with a built-in Extender then you have an easy decision to make. It is also important to realize that there are more extenders on the horizon and one that was out of our budget. The Niveus Media Extender is way too pricey for us and neither the HP MediaSmart Connect nor the Samsung Digital Media Adapter are availble yet. As for our methods, the VMC and all three Extenders were connected to a Pioneer PDP-6010FD via HDMI, except for the 360 which utilized component.
    Picture and Sound quality
    Overall, we have no complaints in regard to picture and sound quality and all three were very evenly matched. The colors are a bit different, and this is most evident on the VMC main menu. The 360 is dark like a real VMC. The D-Link and the Linksys both look a little washed out, with the Linksys being the lightest color blue of the three. We didn't notice any real world difference though, and we think it'd be easy enough to correct with the HDTV's settings. The one place we did notice a difference is when viewing photos; the quality is noticeably better on the 360 and VMC, with both the Linksys and the D-link exhibiting a little less detail.
    Wireless Performance
    We weren't able to stream over 802.11g no matter how close to the AP we were. 802.11n worked fine anywhere in our house, but occasionally we saw the Network performance error and some drop outs.

    Ethernet on the other hand was rock solid and worked flawlessly at 100Mbps. In fact, we also have a HDHomeRun connected to our VMC, and not a frame was dropped even when sending five HD streams around the house simultaneously.

    Remotes
    Not sure why both the D-Link and the Linksys come with such bad remotes. Luckily, you can use just about any VMC remote instead, which brings us to one of our gripes. While VMC has nine different IR codes to choose from, every extender works on IR code one. This makes it nearly impossible to use in the same AV rack -- for those with centralized equipment. The 360 can be configured to respond to the same IR code, or you can configure it to only respond to the 360 Media Center remote. Although the 360 remote could use more VMC centric buttons like Recorded TV, we do appreciate its overall feel, backlight and programmable buttons -- the DMA2100 has programmable buttons, but interestingly they wouldn't learn the codes from a Sharp TV we tried.

    Screen saver
    Seems silly, but having a screen saver on your HDTV can be very useful. The Linksys has a cool logo that bounces around, and the 360 dims then eventually turns off. Notably, we never saw one on the D-Link, but maybe we didn't wait long enough.
    The Linksys vs the D-Link
    Performance wise, both the DMA2100 and the DSM-750 are identical and lack the really cool animated transitions (see video below) the real VMC and 360 have -- but they're both just as snappy. We took a quick look inside to check out the difference between the two fanless units, and found no surprises inside as both units share almost the exact same internals. The big difference between the two is that the D-Link has Media Lounge, an extra antenna, built-in power supply, and both optical and coaxial S/PDIF (opposed to the Linksys with only coaxial S/PDIF). We did have a problem getting the D-Link to work with our Xantech IR repeater; in fact, despite trying three different emitters, we weren't able to get it to work at all. One other odd thing we noticed was that while the Linksys was willing to output 1080p, we couldn't get the D-Link to do it -- not a big deal if your HDTV has a good de-interlacer, but it's always good to have options.

    Wrap-up
    We are glad to see so many new ways to access all of our HD content (including recorded HD cable) on any HDTV in the house, and we're happy to say that every one of these devices is a great solution. But while gamers will be drawn to the value of the Xbox 360, the noise and sheer size of the box prevent it from being the ultimate solution for others. So as much as we miss the cool animated transitions, the old adage "Jack of all trades, master of none" was never more true, and in the case of Media Center Extenders we really prefer the Linksys DMA2100. It is less expensive, boots up faster, and is so small and quiet it will work in just about any application where the main goal is to access VMC. At the same time, it is a close race, and since an Extender is the kind of device you're likely to own more than one of, we'd probably choose one of each if we were outfitting our entire house.

       
    Share this post :

    Posted by : Gunny

    LapWorks Announces Gamers Desk

    Thursday, June 19, 2008 6:42:30 PM (GMT Daylight Time, UTC+01:00)

    a Wide Portable Keyboard & Mousing Platform for Comfortable PC Gameplay

     

    RANCHO CUCAMONGA, Calif.--(BUSINESS WIRE)--LapWorks™ Inc., the market leader in ergonomic and heat-reducing laptop desks and stands, today announced its initial entry into the PC Gaming market with the portable Gamers Desk. As PC gamers move to their couches to play First Person Shooter (FPS) and other high precision games on their HDTV or laptop screen, the Desk provides a comfortable, ergonomically-sound, wide flat platform across the lap with ample space for a broad gaming keyboard and optical mouse or a laptop and external mouse. Measuring 11 inches wide by 26 ¾ across, including a 6 x 9 inch mousing area on either end, the Gamers Desk is made of high-impact ABS plastic, comes in modernistic ‘gun-metal’ gray and retails for $39.95 directly from LapWorks.

    “LapWorks’ Gamers Desk makes a timely entrance into a converging market where many traditional desktop PC gamers are moving with keyboard and mouse in front of the TV, once the sole domain of console games,” said Jo Jo Marks, director of marketing for Ideazon, maker of the popular Zboard Gaming Keyboard. “The Gamers Desk helps bring PC gaming into the living room, where gamers can leave their desks behind and use a wide platform to handle a keyboard and mouse on their lap.”

    Avid PC gamer and Gamers Desk beta tester Alex Artigues talked with LapWorks about PC gaming trends. “PC gaming in the living room has to date been limited because not all video cards were powerful enough to drive an HDTV display, HDTVs were too expensive to gain much traction, and it is a pain to use a keyboard and mouse on the coffee table or couch.”

    Artigues added that advanced FPS enthusiasts may prefer the precision of a mouse over console game controllers which have few buttons and joysticks with a limited range of motion.

    “We wanted PC gamers to be able to play in comfort and with control wherever they are,” said Jose Calero, president of LapWorks. “Whether gaming on a couch or in an easy chair in front of a big-screen TV, or at their PC, the Gamers Desk supports all gamer keyboards with plenty of room for an optical mouse.”

    The Gamers Desk arrives in three parts which are easy to assemble. Two Futura MouzPads snap easily into place, one on each end of a Laptop Desk Futura. LapWorks also provides four locking plugs which can hold the MouzPads in place semi-permanently.

    LapWorks designed the MouzPad so heavy-handed mouse users won’t inadvertently snap it off, while also being easy to remove simply by lifting up its outer edge. If precision gamers find that they require a stronger hold, they can use the locking plugs.

    Visually aesthetic with a bursting oval-shaped pattern and open ventilation slots which allow heat to escape, the assembled Gamers Desk is rigid, thin (1/4-inch), lightweight (1 pound 9 ounces), and foldable in the middle for easy transport and storage. Soft non-skid rubber pads on the middle portion of the Gamer Desk keep gamer keyboards or laptops from slipping. There are four utility holes for cables, pencils, pens, etc. It carries a 6-month warranty.

    LapWorks expects later this year to launch the Gamers Desk in colors and patterns similar to the recently-announced Painted Laptop Desk Futuras. Pricing is undetermined at this time.

    LapWorks welcomes feedback from the gaming community to consider for future gaming platforms.

       
    Share this post :

    Posted by : Gunny

    Call of Duty 5 Trailer - World Premier - T.O.C. Clan Forums

    Wednesday, June 18, 2008 4:42:30 PM (GMT Daylight Time, UTC+01:00)

     

    Call of Duty 5 Trailer - World Premier - T.O.C. Clan Forums

       
    Share this post :

    Posted by : Gunny

    Nvidia GeForce GTX 280 Graphics card Review

    Tuesday, June 17, 2008 12:25:33 AM (GMT Daylight Time, UTC+01:00)

     

    Manufacturer:
    Price: £470 inc VAT (BFG)

    Nvidia's first new high-end single GPU in nearly two years is the biggest GPU ever made - it finally brings high resolution Crysis to reality, but you pay a big price for its pace

    The new GeForce GTX 200 is, Nvidia claims, the largest and most complex graphics processing unit (GPU) ever made. Featuring over 1.4 billion transistors, 240 stream processors and a 512-bit memory interface, it’s certainly a substantial piece of silicon (you can see how substantial in this video of us taking one apart).

    Unlike the GeForce 9-series, where a change in the naming of a graphics card reflected very little change in the actual silicon, the GTX 200 GPUs are substantially different from any product Nvidia has launched before. You can read more about the change in the naming convention here, but in this article we’ll delve straight into the new GPU, its composition, characteristics and performance.

    The GTX 200-series is launching in two flavours, the GTX 280 and the lesser GTX 260.

    On paper, the differences between the GTX 280 and GTX 260 are quite pronounced, although since we’ve been told that GTX 260 cards will be delayed by a couple of weeks it’s not a difference we’ve been able to quantify with testing. The delay does seem strange given that both GPUs are clearly derived from the same design, so either yields of dies good enough to be GTX 280s are very high or Nvidia wants to push the high-end GTX 280 cards for a while before it lets the world see the performance and price difference between the GTX 280 and 260.

    ARCHITECTURE ANALYSIS
    Nvidia has stated that its architectural design goals with the GeForce GTX 200 GPU were to:

    • Design a processor with up to twice the performance of GeForce 8800 GTX.
    • Rebalance the architecture for future games that use more complex shaders and more memory.
    • Improve architectural efficiency per watt and per square millimetre.
    • Improve performance for DirectX 10 features such as geometry shading and stream out.
    • Provide significantly enhanced computation ability for high-performance CUDA applications and GPU physics.
    • Deliver improved power management capability, including a substantial reduction in idle power.

    Some of these design goals seem good targets for the engineers to set themselves – better power efficiency, better DirectX 10 performance and the rebalancing of the architecture are all laudable.

    The first design goal is rather spurious though – the GeForce 8800 GTX launched in November 2006, so a GPU released 20 months later should of course be substantially faster. It also ignores the fact that Nvidia has made faster graphics cards since – the GeForce 9800 GX2, for example, although this admittedly uses two GPUs to achieve its fast frame rates.

    GTX280

    Take a look at the spec table and it isn’t clear immediately where Nvidia has ‘rebalanced’ the G80 architecture of the GeForce 8800 GTX when designing the GTX 280. In fact, it looks more as if Nvidia has just added more ‘stuff’ to the design – more stream processors, more memory, more memory bandwidth, more ROPs; more of everything.

    It’s only when you look in more detail at how Nvidia has organised these resources that you get a feel for how its engineers have attempted to balance the component parts of the GTX 280. We’ll outline the major upgrades, which will give us a better understanding of how and why the GTX 280 performs as it does.

    BRAND NEW FEATURES
    Despite GTX 200 being referred to by the company as Nvidia’s ‘second generation unified architecture’ (in a recent briefing senior Nvidia representatives jokingly called G90/G92 its Gen 1.5 unified architecture) the GTX 200 does not support DirectX 10.1 as ATI’s Radeon HD 3000-series GPUs do.

    Nvidia says that some features of DirectX 10.1 are already supported in its current architectures anyway (multisample readback, for example) while ‘key software development partners indicated that DirectX 10.1 was not important’, so Nvidia ignored it with the GTX 200.

    Genuinely new features are actually few in the GTX 200 GPU – generally the improvements are just that: improvements over previous generation GPUs. For example, the GTX 200 series will support Nvidia PhysX for GPU-accelerated physics effects in games. However, Nvidia PhysX will also run on G80 and G90 GPUs, although probably not as well.

    Nvidia is also claiming that the double-precision floating point units of the GTX 200 GPU as a new feature but these are actually just improvements on the single-precision floating point units of the G80 and G90 GPUs. This spec bump brings good benefits though – a GTX 200 series GPU can handle 128-bit floating point numbers (a 39-digit number which can include a decimal place) without the need to break them into two halves as with G80 and G90 GPUs. This allows greater speed when handling high-precision tasks such as 128-bit HDR with AA. More precision means more accurate colours, and the opportunity for a wider range of colour and light effects.

    The GTX 200 GPU also has more floating point units than the G80 or G90 GPUs, again helping increase performance and speed.

    To tick off the other new features, the GTX 200 now supports 10-bit colour depth processing and output, whereas G80 and G90 could only output in 8-bit colour depth. However, 10-bit colour output is only possible over DisplayPort, and you’ll only see the benefits if you also have a 10-bit TFT. There’s also dual-stream hardware acceleration so you can watch two HD streams in Picture-in-Picture mode.

    The rest of the ‘new’ features are best explained as architectural upgrades and improvements, so let’s take a look at what the GPU has inside it.

    UNIFIED SHADER ARCHITECTURE BACKGROUND
    Before moving on, let’s clarify how the internals of a modern GPU are organised. Since the GeForce 8-series, Nvidia’s GPUs have used a unified shader architecture, which is very different from traditional GPU designs, which utilised a number of discrete pixel and vertex shader units. These could only work on specific pieces of shader code (i.e. pixel shader units couldn’t crunch vertex shader code). Having a fixed approach meant that often the GPU didn’t have the resources a game required, and couldn’t adapt to changing environments. Consider a typical RPG such as Oblivion. If you’re in a cave, there’s not a lot of geometry work required to create the environment, as the cave is relatively simple and there will be only a few objects (such as a couple of goblins, perhaps a chest or two). To make these objects look good, the GPU has to calculate lots of complex pixel shader code such as HDR lighting effects, reflections and shinyness for slime on the rocks and so on. However, when you go outside the cave, the balance of work changes: with the draw distance on full, there’s more terrain to generate, plus a huge amount of vegetation, all made up of vertices, so you need more vertex shader power.

    With a unified architecture, there’s no distinction between pixel and vertex pipelines. There are only stream processors, and each processor is capable of being dynamically allocated to vertex, pixel, geometry, or physics operations. The benefit is clear, since with a unified architecture, each part of the GPU can be kept busier for longer regardless of the type of scene being rendered. For example, instead of the vertex pipes lying largely idle when a 3D scene is geometrically simple, the stream processors can be reconfigured to work on whichever task the game throws at the GPU. The GPU’s dispatch and control logic dynamically assigns work to the stream processors, and this occurs automatically so that game developers don’t need to worry about it.

    HOW THE SHADERS ARE ORGANISED
    Inside a unified shader GPU you won’t just find a jumble of stream processors all eager to start rendering your favourite game’s lovely graphics code. The resources of an Nvidia GPU are organised into what Nvidia calls TPCs (Texture Processing Clusters). We’ll call them ‘clusters’, because that’s a more user friendly word than yet another TLA.

    Each cluster is comprised of sub-units which Nvidia calls Streaming Multiprocessors (SM) and each SM has a setup unit to assign work, a handful of stream processors, a register, and a handful of texture units to handle texture-based tasks. Click here for a diagram of a cluster to see what we mean. Have it handy in another tab or window if you like.

    A GeForce 9800 GTX has eight clusters which each have two SMs. Each SM has eight stream processors, so the GeForce 9800 GTX has 128 stream processors ((8 x 2) x 8 = 128)).

    The GTX 200 has ten clusters, which each have three SMs. Again each SM has eight stream processors, so we can now see why the GTX 280 has 240 stream processors (10 x 3 x 8 = 240) while the GTX 260 has the odd-looking figure of only having 192 stream processors. Clearly the GTX 260 has two of its clusters disabled as 8 x 3 x 8 = 192.

    Here’s where Nvidia justifies its claim that it has rebalanced the architecture. The number of texture units in a cluster (eight) has remained the same as in previous generations, while the amount of stream processors in a cluster has increased from 16 (i.e. 8 x 2) to 24 (i.e. 8 x 3). This, Nvidia says, reflects the needs of modern-day games which are using ever more demanding shader programs (which run on stream processors) but not more detailed textures.

    The eight clusters of G80 GPU (GeForce 8800 GTX) each had, in addition to their stream processors, eight texture filter units and four texture address units. The GeForce G92 GPU (GeForce 9800 GTX) had eight texture filters and eight texture address units in each of its eight clusters. The GTX 200 keeps this equal balance of texture filter and texture address units (eight and eight) but, Nvidia claims, they’re more advanced.

    While on the subject of clusters, we should mention their double-sized registers. This means that there’s twice as much room to store complex shader programs and other data within each cluster of SMs than there was before. This prevents the need to store lengthy shader programs in graphics memory and incur the time penalty of fetching it back into an SM every time it’s needed.

    To round off the improvements at cluster level, the internal output buffer has been upsized by a factor of six over previous generations, which will help improve the performance of geometry shading and stream out. There’s also improved z-cull algorithms, allowing the GPU to drop unnecessary work earlier.

    According to Nvidia, the GTX 200 drivers have also abeen coded with a more efficient communication protocol to aid data flow into the GPU. Once data has been stuffed into the GPU, Nvidia says that the GTX 200 has better instruction scheduling, better instruction issue and better register allocation than its previous GPUs. The thread dispatch engine can therefore flood the GPU with work to ‘close to theoretical peak performance’, and it’s 22% more efficient than the same unit of the G90.

    BACK END AND MEMORY
    The GTX 280 has 32 ROPs to handle the output from its clusters, compile the final frame and apply AA. These ROPs are referred to as being ‘full-speed’ while the ROPs of the G80, for example, ran at ‘half-speed’. A G80, with its 24 ROPs could output 24 pixels per clock to the frame buffer and blend only 12 pixels per clock. The GTX 280 can output and blend 32 pixels per clock.

    The GTX 280 uses a massive 512-bit wide memory interface, bigger than the 384-bit wide interface the GeForce 8800 GTX used, and double that of the Radeon HD 3870. It comprises eight 64-bit interface units (again, this explains the odd 448-bit memory interface of the GTX 260 – clearly this GPU has one of its memory interface units disabled). This is paired with 1GB of GDDR3 memory running at 1,107MHz (2,214MHz effective) – this is an odd number too, but Nvidia does say that the memory interface units of the GTX 200 are rated up to 1.1GHz, so perhaps this is as fast as memory will go with a GTX 280. Either way, the GTX 280 has incredibly high memory bandwidth.

    Nvidia says it’s also upgraded the memory interface units of the GTX 200, with improved memory access patterns, improved caching algorithms and additional compression hardware. The latter compresses textures to reduce memory and memory bandwidth load.

    TESTING AND RESULTS
    With more stream processors than previous GPUs, plus very high memory bandwidth, the GTX 280 should cope very well with high-resolution gaming and plenty of AA. BFG and MSI both sent us GeForce GTX 280 cards for testing, and we wanted to find out how much faster (if at all) the new card was than an Asus GeForce 9800 GX2 TOP, an overclocked version of Nvidia’s previous high-end GPU.

    Both the BFG and MSI should cost around £430 (prices have yet to be confirmed, expect an update later today) while the Asus can be bought from Tekheads for £362.

    Click here for the benchmark results (opens in a new window).

    For Age of Conan, we raised all the view distance bars to maximum in order to fully stress the graphics cards on test. The 9800 GX2 didn’t put in a bad performance, with average frame rates considerably higher than the GTX 280 at both 1,680 x 1,050 and 1,920 x 1,200, but the minimum frame rates were very low. The GTX 280 offered a far more consistent experience, with high minimum frame rates – 33fps at 1,920 x 1,200 – which meant no stutter in the game. The GeForce 9800 GX2 just couldn’t cope with all the texture data flowing around with these draw distances set so high. We are mindful that Conan is a new game however, and the fact that the GeForce 9800 GX2 has to use SLI (as it’s a dual-GPU card) could mean that the SLI profile for Conan isn’t up to scratch at the moment. This is an issue we’ll return to later.

    Crysis again showed that one massive chip such as the GTX 280 has many advantages over a dual-GPU product such as the 9800 GX2. The new GTX 280 could just about get away with playing the game at 1,920 x 1,200 and 4x AA – the native resolution of a 24in TFT – and that’s with all the detail settings on high, at which the game looks tremendous.

    We wanted to see whether the GTX 280 could play Crysis at the ‘very high’ settings available in DirectX 10 mode, and indeed it could, albeit only at a much lower resolution. At 1,280 x 1,024 with 2x AA the GeForce 9800 GX2 proved the better card, as it ran the game with a minimum frame rate of 24fps and 34fps average. At the same settings, the GeForce GTX 280 could only manage a minimum of 22fps and an average of 31fps. Interestingly, disabling AA helped the GX2 but hardly improved the GTX 280’s scores at all. At ‘very high’ settings Crysis looks absolutely incredible – smoke hangs in the air after a firefight, light picks through the trees and prickles the grass and objects such as weapons look lethally realistic. The scenes look incredibly tangible, and if you’ve got the money for a high-end graphics card, you’re in for a treat.

    Call of Duty 4 is a fairly easy game for a high-end graphics card to run, but it’s also highly optimised for multi-GPU setups. The GeForce 9800 GX2 is faster than the GTX 280 in every test resolution by a noticeable degree.

    Company of Heroes: Opposing Fronts proved an interesting game to test. In DirectX 9 mode the GTX 280 shades the 9800 GX2, especially as the resolution increases and the massive amounts of memory bandwidth of the new GPU come into play. Switching to DirectX 10 mode sees the GTX 280 pound the GeForce 9800 GX2 on minimum frame rates - it just can’t keep the game data flowing quickly enough. The average frame rates of the 9800 GX2 are good, but stutters are clearly visible when playing the game, hence the very low minimum frame rates at every test resolution.

    Race Driver: GRID proved another interesting test game, as the SLI profile was clearly not up to scratch. If we wanted to run our benchmark more than once we had to exit the game entirely or else it would crash. Nvidia did send out an SLI profile update (unbidden as well, much to its credit) but this only improved stability slightly and did nothing for the frame rate. GRID clearly therefore favours the GTX 280 with high minimum and average frame rates for this card.

    The 3DMark06 test was run for reference purposes, and we couldn’t get 3DMark Vantage to work at all. That the GeForce 9800 GX2 outperformed the GTX 280 in 3DMark06 isn’t too surprising as the GX2 has more mature drivers, but it’s still slightly worrying for the new GPU. We believe the GTX 280 would have scored more highly in Vantage as is has long shader programs which the double-size registers of the GTX 280 loves.

    NOISE, HEAT AND POWER
    We should also point out that the GeForce GTX 280 becomes incredibly loud as soon as you wave a game engine anywhere near it, with the fan blowing a gale of hot air out of the back of the dual-slot cooler. We also experienced some texture shimmer in Crysis as we hadn’t used enough cooling on the back of the card. The rear plate of the cooler acts as a heatsink for half of the memory, and needs a good amount of airflow.

    The GTX 280 has high power requirements too. Nvidia recommends a 550W PSU capable of providing 40A at 12V for a single-card system and doesn’t quote how much power an SLI or 3-Way SLI system will require.

    CONCLUSION

    When the GeForce 8800 GTX first came out, it was obviously head and shoulders above everything else and so we thoroughly endorsed it even though it was quite pricey. The GeForce GTX 280 is a much harder call. On one hand, it is actually outclassed in some games when it comes to average frame rates by a current graphics card - Nvidia's GeForce 9800 GX2. However, as a single GPU card, the performance of the GTX 280 is unmatched.

    The GTX 280 has four things going for it – huge memory bandwidth, a newer architecture, the fact that it’s a single GPU card - and finally the fact that from what we understand, the GeForce 9800 GX2 is now end-of-life, and won't be available to buy in the very near future. The massive memory bandwidth and revised architecture should give the GTX 280 good longevity, while the fact that it’s a single GPU will save you from SLI-related troubles and teething issues with games that haven’t got an optimised SLI profile yet. The fact the 9800 GX2 is going to disappear from the market makes your choice simpler, too. The only question mark is the as yet untested GeForce GTX 260, which is expected to be a lot cheaper, so it could be better value - but correspondingly, it does also give up a lot of power to the GTX 280. There is also ATI's new Radeon architecture, the HD 4000-series, waiting in the wings. Samples and reviews should be available in the next few weeks, but for the time being, the GTX 280 is the highest performance graphics card on the market. It doesn't completely blow away the 9800 GX2, but it is a step forward from a single 8800 GTX - it makes playing Crysis at high resolutions a reality and can take new games such as GRID and smoothly deal with them at incredibly high settings such as 2,560 x 1,600. This should be tempered against the noise and heat it makes while doing this job, and the fact that it is as costly as it is fast.

    Thanks to BFG and MSI for supplying us with cards, and to Phil Hartup for help with the testing.

    Test kit: 3.2GHz Intel Core 2 Extreme QX9770 overclocked to 3.6GHz, Asus Striker II Extreme motherboard, 4GB Corsair XMS DDR3 memory at 1,600MHz, 640GB Western Digital Caviar SE16 hard disk, Windows Vista Ultimate 64-bit, GeForce 9800 GX2: ForceWare 175.16, GeForce GTX 280: ForceWare 177.34

    Nvidia GeForce GTX 280 | Graphics cards | Reviews | Custom PC

       
    Share this post :

    Posted by : Gunny

    VIDEO: Taking apart the GeForce GTX 280

    Tuesday, June 17, 2008 12:21:15 AM (GMT Daylight Time, UTC+01:00)

     

    GeForce GTX 280

    Nvidia's new high-end graphics card, the GeForce GTX 280 has been a long time in the making. Although Nvidia has launched other high-end graphics cards since the 8800 GTX first set out to wow us in 2006, these have either been dual GPU offerings such as the 9800 GX2, or underwhelming efforts like the GeForce 9800 GTX. The GTX 280 is a true high-end graphics card in the traditional mould - one, massive, expensive, hot running GPU. It features a massive bank of 240 stream processors, a 512-bit memory interface and packs 1GB of GDDR3 memory. If you want the full skinny on the card, as well as its performance in games, then make sure you check out our full review of the GeForce GTX 280, but if you just want to take a closer look at this supercar of the PC world, you've come to the right place.

    VIDEO: Taking apart the GeForce GTX 280 | Features | Custom PC

       
    Share this post :

    Posted by : Gunny

    NVIDIA unearths GTX 280 and GTX 260 graphics cards !

    Monday, June 16, 2008 6:02:39 PM (GMT Daylight Time, UTC+01:00)

    Today, NVIDIA officially announces its new GeForce GTX 200 family of graphics processing units (GPUs) and the first two products in the family, the GeForce GTX 280 and the GeForce GTX 260.

    NVIDIA's GeForce GTX 280 graphics chip

    NVIDIA's GeForce GTX 280 graphics chip

    (Credit: NVIDIA Corporation)

    The GeForce GTX 280 is the new flagship of NVIDIA's GPU product line, taking over from last year's GeForce 9800 GTX. (The change in the product-name format from "9800 GTX" to "GTX 280" is potentially confusing and doesn't seem that useful to me, but I'm sure we'll get used to it over time. I suppose NVIDIA's other choice was to go with numbers above 10,000, which might have been even worse.)

    NVIDIA disclosed the details of these products at an Editor's Day conference in May, and most of the attendees, including myself, received GTX 280 graphics cards for editorial review. These cards are NVIDIA reference boards, not retail products.

    I'll be doing this review in multiple parts, each addressing a different aspect of these products and the effects they'll have on the PC graphics market.

    First, an overview of the GTX 280 chip itself.

    This is a huge chip. NVIDIA won't say exactly how large, and I'm not going to bust open the chip package on my reference board just to find out, but NVIDIA VP of technical marketing Tony Tamasi says it's the biggest chip ever made by TSMC, NVIDIA's manufacturing partner.

    The raw numbers are very impressive.

    The chip has 1.4 billion transistors, about 80% of which are used to perform the mathematical calculations required for 3D rendering. (By comparison, only a small fraction of the 820 million transistors in a quad-core Intel processor are directly used to execute software; the rest comprise memory blocks, instruction decoders, data transfer channels, and other support functions.)

    That's almost twice as many transistors as found on NVIDIA's 9800 series chips. The extra transistors boost the number of cores per chip from 128 to 240. Each core runs at almost 1.3 GHz.

    Three floating-point operations per clock period per core at 1.296 GHz works out to 933 GFLOPS (billions of floating-point operations per second) for single-precision computations, a record for a production chip. (Intel made an experimental 80-core floating-point processor in 2007 that exceeded 1 TFLOPS, but never brought it to market.) The GTX family can also handle double-precision math, which will help in professional applications; in this mode, the GTX 280 delivers over 90 GFLOPS. The chip has 142 GB/s (gigabytes per second) of memory bandwidth over a 512-bit memory interface. It can manage a gigabyte of 1.1-GHz GDDR3 frame-buffer memory.

    These are truly astounding numbers for a single-chip processor, suggesting that the GTX 280 is an order of magnitude faster than the theoretical capability of current quad-core PC CPUs.

    But a direct comparison is unfair to both.

    A GTX 280 achieves its high throughput only for software that is able to take full advantage of 240 cores with a very specific combination of operations. NVIDIA designs its GPUs to be effective on 3D rendering and other workloads with similar characteristics. Although one could write a word processor for a GPU, it would likely use very little of the chip.

    A CPU, on the other hand, lacks the special-purpose hardware found in a GPU that accelerations specific portions of the 3D-rendering process. Software-based 3D rendering on a CPU isn't merely one tenth the performance of a GPU, it's much slower than that.

    So both kinds of chips have a role to play in our computers, and in spite of ongoing efforts by Intel, AMD, and others to blur the line between CPUs and GPUs, I think the distinction will continue to exist indefinitely.

    And when we aren't watching Intel and NVIDIA fight over the ultimate destiny of the PC, we can play video games.

    That's the primary market for the GTX 280, so that's how I tested it.

    Graphics performance improves rapidly. We can be confident that each new generation of graphics chips will be faster than the previous one, and that AMD and NVIDIA will regularly surpass each other with new product launches. I've been watching this process professionally since 1996, when I began covering graphics technology for Microprocessor Report.

    NVIDIA's GeForce GTX 280 graphics chip

    NVIDIA's GeForce GTX 280 graphics chip

    (Credit: NVIDIA Corporation)

    As of today, NVIDIA is on top. The new GeForce GTX 280 is the fastest graphics chip you can get.

    If you can get one, anyway. NVIDIA says boards based on the GeForce GTX 280 and its companion GeForce GTX 260 will be available "in quantity" tomorrow (June 17), but if previous launches are any indication, those quantities won't be enough to satisfy everyone.

    And you may not be able to afford one-- a GTX 280 board with 1GB of RAM will likely be priced around $649, while GTX 260 boards with 896MB will go for about $399. (The GTX 280 / 1GB board I tested was made by NVIDIA, so it isn't necessarily representative of commercial products.)

    But avid gamers won't be discouraged by these prices. Both AMD and NVIDIA like to point out that an expensive graphics card is a much better investment than a high-end CPU or motherboard if you care about gaming.

    The standard of comparison for gaming performance is the number of frames per second that can be rendered for a given combination of screen resolution and quality features... or, conversely, what resolution and features can be used without reducing the frame rate below a playable level.

    So in my own testing, I used frame rate as a metric for games that could run acceptably with maximum quality at the maximum resolution of my monitor (1,600 x 1,200 pixels), and quality for other games.

    I did my testing with four games:

    Company of Heroes, from Relic Entertainment

    Assassin's Creed, from Ubisoft

    Age of Conan: Hyborian Adventures, from Funcom

    Crysis, from Crytek

    (Age of Conan was provided by NVIDIA with the GTX 280 board. I got Company of Heroes at a previous NVIDIA event. I bought the other titles, as well as several others I won't describe here.)

    The system I used for testing was a 2006-vintage Core 2 Duo system based on an Intel D975XBX motherboard and a 2.93 GHz processor overclocked to 3.2 GHz. It was originally equipped with dual ATI Radeon X1900 XTX PCI Express graphics cards connected as a Crossfire pair, which delivers almost twice as much rendering performance for a single display. This configuration was about as good as gaming systems could be in late 2006.

    I set up all of the games on this system in its original configuration, then replaced the ATI graphics cards with the one NVIDIA GTX 280 reference board.

    Company of Heroes dates back almost two years, and it shows. The game looks pretty good, but it was no match for the Radeon Crossfire arrangement. Even with all quality features set to their maximum levels, the game could still produce an average frame rate of about 60 fps (frames per second) using its internal benchmarking test.

    Assassin's Creed is more recent-- the PC release I tested came out just a couple of months ago-- but it also played well on the Radeon boards. The game produced good results with all available quality settings maxed out. Oddly, the Windows Vista Games Explorer, which displays "minimum" and "recommended" requirements, says that my test system doesn't measure up to the recommended requirements of this game.

    Age of Conan is the most recent game in the set. This multi-player online game had its full release on May 20. Although originally expected to support version 10 of Microsoft's DirectX graphics, the game shipped with only DX9 support. In spite of this, the game is very graphics-intensive and looks very good. The Games Explorer recommendation was met by the ATI hardware, but the game still wouldn't play well with maximum quality and resolution settings. I did most of my testing with the ATI cards using "medium" quality, maximum resolution (the 1,600 x 1,200-pixel limit of my monitor), and no antialiasing (a technique for producing smoother, more realistic edges on objects).

    Crysis, which provides the most advanced graphics support of the games I tested-- and perhaps of all games available today-- also required "medium" quality settings on the ATI cards and no antialiasing. With these settings, I still encountered moments in the game when the screen updated very slowly. Although still playable, this was the only game that was not entirely satisfactory on the 2006 hardware.

    NVIDIA's GeForce GTX 280 reference board

    NVIDIA's GeForce GTX 280 reference board

    (Credit: NVIDIA Corporation)

    Once I had some baseline measurements and observations for the Radeon graphics cards, it was time to swap in the GTX 280. This was not as easy as it should have been for a number of reasons, including a minor mechanical problem with the card itself. The biggest problem I had was that the GTX 280 reference board-- like the chip itself-- is huge. It's like the monolith from "2001: A Space Odyssey" with a pair of DVI connectors at one end. It's two slots wide because of the fan and heat sink required to deal with the board's 236W power rating.

    Yes, 236 watts. That's what we call "thermal design power" (TDP), the maximum amount of power that is likely to be consumed in normal operation. Still, that's in line with other high-end graphics cards, and NVIDIA says it greatly reduced the idle power consumption of the card, which helps save energy during ordinary operation.

    Another problem with the GTX 280 was its requirement for two additional power connections-- one six-pin plug and one eight-pin plug. Both are defined in the PCI Express specification and found on current high-end PC power supplies.

    My test system had two of the six-pin plugs for the two original dual-slot Radeon cards, but I fashioned a short cable to adapt one of those plugs to the eight-pin PCIe socket. Since the eight-pin socket actually only has three power contacts, just like the six-pin plug, such an adapter will normally work fine, and in fact I had no problems with this arrangement. But my recommendation is to upgrade your power supply instead.

    Once the new board was installed and working properly, I was able to run through the games.

    Company of Heroes and Assassin's Creed really didn't look or work any better on the GTX 280 than on the Radeon cards, which is what I expected. Any game that fits within the limits of an older graphics card simply doesn't have room to improve on a newer model.

    With the GTX 280, Age of Conan could be played with maximum quality and anti-aliasing enabled, producing significant improvements in visual quality during gameplay. Still, I don't think I'd have replaced the graphics card just for this game, even if I spent most of my life in it-- as I expect some people will do.

    The real payoff for the new card was in Crysis, where the GTX 280 made the "high" quality settings practical. As good as the GTX 280 is, however, Crysis can still demand more than the card can deliver. The full display resolution was only achievable with antialiasing turned off, and even then, I was only getting about 40 frames per second in the game. At 1,024 x 768-pixel resolution, I could enable four-sample antialiasing. This produced a more pleasing visual appearance but less fine detail.

    NVIDIA's GeForce GTX 280 graphics card in a 3-way SLI arrangement

    NVIDIA's GeForce GTX 280 graphics card in a 3-way SLI arrangement

    (Credit: NVIDIA Corporation)

    True Crysis addicts will likely want to use multiple GTX 280 cards using NVIDIA's SLI technology, which (like ATI's Crossfire) lets multiple cars work together to drive a single monitor. Up to three cards per system are supported, but that would require a heck of a system to provide enough PCI Express bandwidth and power, and a lot of money as well. That's about $2,000 worth of graphics cards alone.

    Like Age of Conan, Crysis looks great on the GTX 280. The graphics still aren't lifelike, but it's getting easier and easier to ignore the shortcuts taken to produce real-time 3D and focus on the gameplay. Interestingly, neither of these games really seemed to stress the GTX 280 even though they were running near the card's limits in some respects. The fan on the card never seemed to be very loud. That could just be a tribute to the fan, I suppose, but I've used plenty of dual-slot graphics cards over the years and some of them have been loud enough to drown out the sound effects from the games.

    The GTX 280 is good for more than just gaming, however. It's also capable of accelerating video playback, encoding, and scientific processing. I'll talk more about these applications and related issues in the next installment of this review.

    The Gizmo Report: NVIDIA's GeForce GTX 280 GPU-- introduction | Speeds and feeds - Technology analysis by Peter N. Glaskowsky - CNET News.com

       
    Share this post :

    Posted by : Gunny

    Mod Chips Found Legal In The UK

    Saturday, June 14, 2008 5:31:30 PM (GMT Daylight Time, UTC+01:00)

    For many years, we've wondered why some folks considered the process of mod chipping to be illegal. After all, if you own a device, why shouldn't you be able to modify it? It's not illegal to modify your computer, so why would it be illegal to modify a game console? Well, thanks to the DMCA in the US, the question wasn't entirely clear -- because console makers use encryption, they consider any modification to be a circumvention of that encryption, and the DMCA has that pesky anti-circumvention clause. In the US, it's become even more bizarre, with federal officials taking up the cause and fining mod chippers while claiming (seriously) that mod chipping was a national security issue.
    Luckily, it looks like the courts in Europe are a lot more reasonable about all of this. A few years back, we noted that an Italian court ruled that mod chips were perfectly legal (Update: Well, darn. As a commenter notes, the Italian decision was later overturned). And, now, a tipster alerts us to the news that a UK appeals court has found the same thing, tossing out all of the charges against a mod chip seller, noting that mod chips do not circumvent copy protection systems. Not only that, but the defendant was awarded legal fees. This is a big deal, as the lower court had found the guy, Neil Higgs, guilty for selling mod chips he had imported from Hong Kong. So, now that's Italy and the UK that recognizes modifying your gaming consoles shouldn't be illegal. Anyone else?

    Techdirt: Mod Chips Found Legal In The UK

       
    Share this post :

    Posted by : Gunny

    Next-gen NVIDIA GeForce Specifications Unveiled

    Thursday, May 22, 2008 3:29:47 PM (GMT Daylight Time, UTC+01:00)

    Later this week NVIDIA will enact an embargo on its upcoming next-generation graphics core, codenamed D10U.  The launch schedule of this processor, verified by DailyTech, claims the GPU will make its debut as two separate graphics cards, currently named GeForce GTX 280 (D10U-30) and GeForce GTX 260 (D10U-20). 


    The GTX 280 enables all features of the D10U processor; the GTX 260 version will consist of a significantly cut-down version of the same GPU.  The D10U-30 will enable all 240 unified stream processors designed into the processor.  NVIDIA documentation claims these second-generation unified shaders perform 50 percent better than the shaders found on the D9 cards released earlier this year.

     
    The main difference between the two new GeForce GTX variants revolves around the number of shaders and memory bus width.  Most importantly, NVIDIA disables 48 stream processors on the GTX 260. GTX 280 ships with a 512-bit memory bus capable of supporting 1GB GDDR3 memory; the GTX 260 alternative has a 448-bit bus with support for 896MB.  
    GTX 280 and 260 add virtually all of the same features as GeForce 9800GTX: PCIe 2.0, OpenGL 2.1, SLI and PureVideoHD.  The company also claims both cards will support two SLI-risers for 3-way SLI support.


    Unlike the upcoming AMD Radeon 4000 series, currently scheduled to launch in early June, the D10U chipset does not support DirectX extentions above 10.0.  Next-generation Radeon will also ship with GDDR5 while the June GeForce refresh is confined to just GDDR3.
    The GTX series is NVIDIA's first attempt at incorporating the PhysX stream engine into the D10U shader engine.  The press decks currently do not shed a lot of information on this support, and the company will likely not elaborate on this before the June 18 launch date.
    After NVIDIA purchased PhysX developer AGEIA in February 2008, the company announced all CUDA-enabled processors would support PhysX.  NVIDIA has not delivered on this promise yet, though D10U will support CUDA, and therefore PhysX, right out of the gate.
    NVIDIA's documentation does not list an estimated street price for the new cards.

    DailyTech - Next-gen NVIDIA GeForce Specifications Unveiled

       
    Share this post :

    Posted by : Gunny

    Call of Duty 5 Coming to PC, Release Dates & Formats !!

    Sunday, May 18, 2008 4:20:46 PM (GMT Daylight Time, UTC+01:00)

    If you've been following the development cycle of the Call of Duty games, then you'll know that in order to put out a new CoD SKU (Call of Duty game) every year, the development is lead by Infinity Ward, with Treyarch  helping out with console versions.

    Odds and Evens.

    This used to work as follows, IW would develop the even numbered new titles, Say Call of Duty 2, Call of Duty 4, and Treyarch would fill in the odd numbers, Call of Duty 3 on consoles etc. It was assumed that the development cycle wouldn't change this time around.

    However I've spotted some interesting information or rather I'm not ignoring some information previously released anymore. The following press release has been doing the round for a few months now. I had been taking the inclusion of the PC release with a pinch of salt. Assuming that some copy writer at Activision was a little over enthusiastic with the formats on the release.

    Activision have confirmed that a new instalment to its Call of Duty series will be released in late 2008/early 09 - and this time, the game will be released on the Wii and PS2 (as well as the Xbox 360, PS3 and PC).

    Turns out I was wrong and they were right. Please see Pre-Order details for Call of Duty 5 below from play.com. On Xbox 360, PS3 and yes PC. It seems we are getting a new Call of Duty game on the PC sooner than we thought. Hoorar.

    Xbox 360

    360

    PS3

     

    PS3

    and PC !!!!

    PC  

    So mark that date on the calendar, 28th November.

    Click the link below to see for yourselves. :)

    http://www.play.com/Games/PC/6-/ComingSoon.html?cpage=7&ob=date#28/11/2008

       
    Share this post :

    Posted by : Gunny

    Rocketman flies over Alps with jet-pack strapped to his back

    Thursday, May 15, 2008 6:07:26 PM (GMT Daylight Time, UTC+01:00)

    Some people go fishing on their day off. Yves Rossy likes to jump out of a small plane with a pair of jet-powered wings on his back and loop the loop above the Swiss Alps.

    The self-built contraption took the former fighter pilot five years to build and perfect - and yesterday he gave it its maiden flight.

    Stepping out of an aircraft at 7,500ft, Rossy unfolded the 10ft rigid wings strapped to his back as he plummeted earthwards.

    Scroll down for more...

    rocketman

    To infinity and beyond: Yves Rossy soars through the skies

    Enlarge the image

    Yves Rossy

    Dangerman: Yves Rossy had a pair of 8ft wings and a jet-pack strapped to his back for the daring flight over the Alps

    Passing from freefall into a gentle glide, he triggered the four jet turbines and accelerated to 190mph above the mountaintops.

    Steering with his body, Rossy dived, turned and soared again, flying what appeared to be effortless loops from one side of the Rhone valley to the other.

    At times he climbed 2,600ft before diving again, leaving a trail of special-effects smoke in his wake.

    Scroll down for more...

    Yves Rossy

    Goodbye: The former pilot was launched from a plane at 8,000ft

    After one last wave to the watching crowd, Rossy dipped his wings as he prepared for the piece de resistance, a manoeuvre he hadn't tried before...He flipped onto his back and levelled out again, executing a perfect 360-degree roll that even a bird would find impossible.

    "It's like a second skin," Rossy said later after landing on the shores of Lake Geneva.

    "If I turn to the left, I fly left. If I nudge to the right, I go right."

    With his first big test under his belt, Rossy, 48, is ready for bigger challenges: he plans to cross the English Channel later this year, before attempting to fly through the Grand Canyon.

    To do this, he will have to fit more powerful jets to allow for greater manoeuvring.

    The four Germanbuilt model aircraft engines he currently uses provide 200lb of thrust each, enough to enable the 110lb foldable carbon wings, and Rossy in his 120lb flying suit, to climb at 200ft a minute.

    "Physically, it's absolutely no stress," Rossy said.

    Scroll down to watch Rossy in action...

    Yves Rossy

    Super speeds: The dare-devil reached speeds of 160mph

    Scenery: Yves Rossy said he had no time to enjoy the view or scenery

    "It's like being on a motorbike. But I have to focus on relaxing, because if I show any tension, I start to swing around."

    Should things go wrong there's always a yellow handle to jettison the wings and unfold a back-up parachute.

    "I've had plenty of "whoops" moments," he said.

    Rossy says his form of human flight will, for now, remain the preserve of very few.

    The cost and effort involved are simply too high for it to be produced commercially, he says.

    So far, Rossy and his sponsors have poured more than £123,000 and countless hours into building the device.

    Scroll down for more...

    Rossy attempts to land with his parachute after the demo flight

    But, he believes similar jet-powered wings will one day be more widely available to experienced parachutists.

    That is, if they don't mind missing out on the breathtaking panorama unfolding above the Swiss Alps.

    "I am concentrating so hard, I don't really enjoy the view," Rossy said.

    Pictured: Rocketman flies over Alps with jet-pack strapped to his back | the Daily Mail

       
    Share this post :

    Posted by : Gunny

    Alienware to bring out low-cost AMD graphics powerhouse

    Wednesday, May 14, 2008 3:27:29 PM (GMT Daylight Time, UTC+01:00)

    Dell's Alienware unit is slated to put AMD-ATI front and center. The Dell subsidiary will bring out a relatively low-cost game PC with dual ATI graphics chips within the next two weeks.

    This comes in the wake of a report that Dell will phase out its XPS game PC line in favor of Alienware systems.

    The $1,699 system--cheap by game PC standards--will come with 4GB (DDR2 800MHz) memory, a quad-core 9550 (2.2GHz) Phenom X4 processor, and a 3870 X2 board with two ATI HD 3870 graphics chips, said Marc Diana, Alienware product marketing manager for desktops. The system will ship within 48 hours, he said.

    It will also sport an Asus high-end motherboard based on the AMD 790FX chipset, Diana said.

    Systems configured with a quad-core processor and dual graphics chips are typically well over $2,000.

    Overall, Alienware is seeing respectable demand for AMD-based systems. "AMD is a good entry point," according to Diana.

    Alienware is already offering a relatively high-end system for less than $3,000 with a quad-core Phenom X4 9850 (2.5GHz) "Black Edition" (Black Edition indicates that the processor can be overclocked) and two ATI Radeon HD 3870 X2 graphics boards (each with two 3870 graphics chips).

    "It's not your granddaddy's AMD system. We're talking top-of-the-line quad core," he said.

    This not the sentiment at all game PC makers, however. Falcon Northwest is seeing virtually no demand for AMD-based systems, according to a spokesperson at that company. Falcon Northwest sells Intel-based systems almost exclusively. The company attributes this to the fact that customers are spending big bucks for its systems and that they will invariably opt for higher-performing Intel chips.

    Diana concedes that AMD will not take the performance crown--this goes to Intel. And in graphics, Nvidia typically performs better in games than ATI, he said. "(Nvidia is) able to refine their drivers more for the most popular games," he said.

    And in the laptop gaming space, Intel-Nvidia rules too. Currently, Alienware offers no AMD-based gaming laptops, though this may change in the future when AMD brings out its Puma mobile platform later this quarter.

    Alienware recently began selling a gaming laptop, the Area-51 m17x, with two Nvidia GeForce 8800M GTX graphics chips and the Intel Core 2 Extreme processor, starting at about $3,200.

    Alienware to bring out low-cost AMD graphics powerhouse | Nanotech: The Circuits Blog - CNET Blogs

       
    Share this post :

    Posted by : Gunny

    XP SP3 cripples some PCs with endless reboots

    Saturday, May 10, 2008 9:23:16 AM (GMT Daylight Time, UTC+01:00)

    Installing Windows XP Service Pack 3 sends some PCs into an endless series of reboots, according to posts to a Microsoft support forum.

    Jesper Johansson, a former program manager for security policy at Microsoft Corp. and a prominent Windows blogger, has worked with users to tentatively identify the problem as involving only machines using processors from Advanced Micro Devices Inc.

    Messages from frustrated users began accumulating on the XP SP3 support newsgroup Wednesday, just a day after Microsoft released the update to the general public.

    "I just installed Windows XP SP3 and after completing the processes and when the system reboots, the system cannot proceed to load the Windows," said a user identified as "Olin" in a message that kicked off a long thread. "It just displays the flash screen of Windows then after it reboots again."

    Most users who left messages on the forum said that they were unable to boot into Windows Safe mode — a last-ditch way to sidestep the normal boot process for troubleshooting purposes — or revert to a previously saved System Restore point.

    Some were understandably upset. "Way to go, Microsoft, releasing the pile of dung called SP3 that hoses your system so bad even Safe Mode isn't working!" said a user identified as Mike Voss. "Props to your QA guys, they certainly have done their job."

    Johansson, who watched one of his PCs repeatedly reboot after installing XP SP3, traded accounts with several other users on the newsgroup and summarized the results on his blog.

    According to Johansson, there appears to be two separate issues. One affects only AMD-equipped PCs sold by Hewlett-Packard Co. "The problem is that HP, apparently along with other OEMs, deploys the same image to Intel-based computers that they do to AMD-based computers," said Johansson. "Because the image for both Intel and AMD is the same, all have the intelppm.sys driver installed and running. That driver provides power management on Intel-based computers. On an AMD-based computer, amdk8.sys provides the same functionality."

    Running the intelppm.sys driver on an AMD-powered PC isn't normally an issue, but on the first reboot after a service pack installation, it causes "a big problem," Johansson said. The machine either fails to boot or crashes and immediately reboots.

    The other problem, according to Johansson, also seems to affect only AMD machines, and involves an error message indicating trouble with the PC's BIOS. Johansson said that the ensuing recommendation to update the BIOS is "most likely not your problem," but said that the problem may be isolated to a specific motherboard. "Possibly, it is related to computers with the Asus A8N32-SLI Deluxe motherboard in them," he said.

    Johansson also spelled out workarounds for both problems on his blog. The HP issue can be solved by disabling the intelppm.sys driver, while the second fix requires the user to plug in a USB flash drive before booting.

    A Microsoft spokeswoman on Friday said the company was aware of the problems and was looking into them. Earlier, someone identified as a Microsoft employee on the support forum had asked users to e-mail him information about the PC's system configuration and whether they were able to enter Safe mode, and to submit event viewer logs. But the company declined to offer any fixes for the time being. "Until Microsoft completes our investigation into this reported issue, we can't confirm the validity of any proposed solution or work-around," the spokeswoman said in an e-mail.

    This isn't the first endless reboot problem Microsoft's faced in relation to a service pack recently. In February, the company pulled a Windows Vista SP1 prerequisite update from automatic delivery because it was crippling some machines.

       
    Share this post :

    Posted by : Eggy

    Spore, Mass Effect PC to Require Online Validation Every Ten Days to Function

    Wednesday, May 07, 2008 4:35:34 PM (GMT Daylight Time, UTC+01:00)

    BioWare technical producer Derek French has said that the PC versions of both Mass Effect and Spore will make use of copy protection that will require online validation every ten days in order for the games to continue working.

    "After the first activation, SecuROM requires that [Mass Effect PC] re-check with the server within ten days (in case the CD Key has become public/warez'd and gets banned)," said French in a post on the BioWare forums.

    If customers do not come online after ten days, the game will cease to function.

    "After 10 days a re-check is required before the game can run," added French. "..An internet connection is not required to install, just to activate the first time, and every 10 days after."

    The check is run when users activate the game's executable file, with the first re-check coming within "5 days remaining in the 10 day window."

    According to French, Maxis' Spore will also make use of the same scheme: "[Electronic Arts] is ready for us and getting ready for Spore, which will use the same system."

    French also noted that the online requirement will be clearly labelled on the games' packaging.

    Source:ShackNews

       
    Share this post :

    Posted by : Eggy

    Perfect Score for Grand Theft Auto IV IGN UK Review

    Saturday, April 26, 2008 7:53:33 AM (GMT Daylight Time, UTC+01:00)

     

    "Expectations were so high for Grand Theft Auto IV that one of the biggest surprises is that it’s managed to meet them. That it’s also gone on to confound these is truly a marvel, and the game’s Liberty City is nothing less than one of the greatest videogame worlds yet conceived. With this game, Rockstar has set out to free itself from the excesses of the series past to emphasise the character of its world, and in doing so has created a high watermark in the relationship between narrative and play. It’s no less than the definitive open world game, and by that measure the definitive interactive experience of this generation to date."

    10/10 !!!!

    Click here for full review.

       
    Share this post :

    Posted by : Gunny

    COD4 New Maps For PC Update (in case you missed it)

    Tuesday, April 08, 2008 6:52:15 PM (GMT Daylight Time, UTC+01:00)

    There was a little bit of information from Fourzerotwo the other day that went relatively unnoticed about the release of the Variety Map Pack for PCs. As you know, the maps were released to Xbox 360s last Friday and the PS3 version is getting closer now that it's in certification at Sony. PCs were in limbo as they dealt with "logistics"; everybody assumed this meant "how do we get money from the PC people for these maps like we do the console folks."

    While the PC info is what the government would call "non-specific", it is at least something.

    On the PC side of things the Patch is in queue to finish internal QA for release. The Community Mapping Content has come to an end and we’ll be putting out an open call for all the maps you guys have created to be submitted as well as releasing details on the prizing and how the winning maps may be showing up. We have some awesome prizing I’m anxious to finalize and announce to you guys. I’ve been keeping tabs on the Beta / Released maps in the Mapping forums on Infinityward.com and there are some great ones.
    In addition to that details are being finalized as to getting the map pack to the PC users as well. I can’t speak specifics just yet as everything is being cemented now, but it sounds like good news.

    So, still no firm date and we still don't know the cost. Hopefully they will wise up and make them free like the new maps for TF2 but when you have the #1 FPS for PCs with no real competition in sight why not nickel and dime gamers?

    Source

    ALT + F4 - COD4 New Maps For PC Update (in case you missed it)

       
    Share this post :

    Posted by : Gunny

    Call of Duty 4 : The Variety Map Pack Has Arrived!

    Friday, April 04, 2008 11:33:49 PM (GMT Daylight Time, UTC+01:00)

    2008-04-04 | Written By: Charlie Oscar Delta Staff

    The Variety Map Pack has arrived, Charlie Oscar Delta!

    The Call of Duty 4: Modern Warfare Variety Map Pack is available now. You can get four new downloadable maps today on Xbox LIVE® Marketplace for 800 MS Points. If you haven't already, check out the New Content Revealed SITREP to get a full description of each of the four new maps: Broadcast, Creek, Chinatown and Killhouse.
    To celebrate the launch of the Call of Duty 4: Modern Warfare Game of the Year Edition and the Variety Map Pack, Xbox LIVE® will host a Double XP Weekend. Starting on Friday, April 4 through Sunday, April 6, players can earn twice as many experience points as they play the new maps on the Variety Map Pack specific playlists.

    That's not all soldiers! In stores today is the Call of Duty 4: Modern Warfare Game of the Year Edition. This limited edition gives gamers the chance to experience the intense cinematic action of the original game while expanding the online experience of 2007's top-selling game by including a free token to download the Variety Map Pack.

    No Word on the PC version yet.

    Charlie Oscar Delta

       
    Share this post :

    Posted by : Gunny

    Creative prevent user from fixing their audio drivers.

    Saturday, March 29, 2008 12:29:24 AM (GMT Standard Time, UTC+00:00)
    Creative Labs have taken a step to prevent a member of their help forums from fixing their Vista drivers so that their X-FI cards can be used as intended in Windows Vista,something that Creative have so far failed to do.
    They have also stopped him from releasing drivers for older sound cards that re-enable features that Creative have deliberately blocked in their drivers.

    Copy of post from the Creative forums.

    Daniel_K:

    We are aware that you have been assisting owners of our Creative sound cards for some time now, by providing unofficial driver packages for Vista that deliver more of the original functionality that was found in the equivalent XP packages for those sound cards.  In principle we don't have a problem with you helping users in this way, so long as they understand that any driver packages you supply are not supported by Creative.  Where we do have a problem is when technology and IP owned by Creative or other companies that Creative has licensed from, are made to run on other products for which they are not intended.  We took action to remove your thread because, like you, Creative and its technology partners think it is only fair to be compensated for goods and services.  The difference in this case is that we own the rights to the materials that you are distributing.  By enabling our technology and IP to run on sound cards for which it was not originally offered or intended, you are in effect, stealing our goods.  When you solicit donations for providing packages like this, you are profiting from something that you do not own.  If we choose to develop and provide host-based processing features with certain sound cards and not others, that is a business decision that only we have the right to make.

    Although you say you have discontinued your practice of distributing unauthorized software packages for Creative sound cards we have seen evidence of them elsewhere along with donation requests from you.  We also note in a recent post of yours on these forums, that you appear to be contemplating the release of further packages.  To be clear, we are asking you to respect our legal rights in this matter and cease all further unauthorized distribution of our technology and IP.  In addition we request that you observe our forum rules and respect our right to enforce those rules.  If you are in any doubt as to what we would consider unacceptable then please request clarification through one of our forum moderators before posting.

    Phil O'Shaughnessy
    VP Corporate Communications
    Creative Labs Inc.

    Now whilst this may seem reasonable and Intellectual Property not withstanding all this guy was doing was fixing a problem that Creative cannot or more to the truth,will not.
    I for one will never buy another Creative product and I urge you to do the same.

    Creative may have been wiped these drivers off the forums because they don't want us to have them, but simply searching will produce a few download links:
    Dolby Digital Live for Creative X-Fi
    http://www.megaupload.com/?d=796S73C8

    Creative Alchemy for Audigy Cards 1.00.8 Universal
    http://www.megaupload.com/?d=JXYJA885

    Download them and spread them far and wide.

    You can keep track of the forum fallout here


       
    Share this post :

    Posted by : Eggy

    World in Conflict: Soviet Assault - first details

    Thursday, March 27, 2008 3:29:28 PM (GMT Standard Time, UTC+00:00)

    The latest issue of Czech Official Xbox 360 Magazine imagesports the first details on World in Conflict: Soviet Assault, the postponed console edition of last year's Cold War RTS, which serves also as expansion pack for PC version. New features spotted by OXM: 

    • Brand new campaign with obligatory switching sides and, for the first time, playing on the Soviet side.
    • Among new units a chronoplane, some sort of a boat-ship mix based on an actual prototype model from the '80s (perhaps the Bartini VVA-14?).
    • Camera controls mapped onto both analog sticks (as in a first-person shooter) with the possibility to zoom or pause the game completely.
    • Reinforcements or new units can be called to the battlefield either by using the context menu, or - at this point still a bit tricky - voice communication using the headset, same as in Tom Clancy's EndWar.

    • The same multiplayer maps & mods as in the PC version, plus some new ones. With the maximum number of connected players lowered from 16 to 10 and lacking cross-platform play.
    • The actual conversion (such as fitting the controls onto a joypad) being handled by Swordfish Studios, with Massive Entertainment supplying only new content.
    • New rendered movies and cutscenes.

    World in Conflict: Soviet Assault is set to be released on PC, Xbox 360 and PS3 this October, as listed as pre-order on shop Play.com.

    Tiscali games

       
    Share this post :

    Posted by : Jimlad

    UEFA EURO 2008 Demo

    Thursday, March 27, 2008 3:21:32 PM (GMT Standard Time, UTC+00:00)

    The demo features a match between England and Germany

    Electronic Arts has released a playable demo of UEFA EURO 2008, giving you the chance to try out the only officially licensed videogame of UEFA EURO 2008, 289260_thumbone of the world's largest sporting events that crowns the UEFA European Soccer Champion every four years. Thanks: Blues/Tiscali Games. The game features stunning visual representations of the world's most famous soccer players, all of the teams and official stadiums that will be part of UEFA EURO 2008, and a new game mode called Captain Your Country which will enable gamers to put themselves on the pitch, earn the captaincy of their team and truly inspire their country to glory. In addition, an online mode call Battle of the Nations will enable gamers around the world to lead their country to global supremacy. UEFA EURO 2008 will hit the store shelves across Europe on April 11 and will be available in North America on May 20, for PC, PS3, PS2, PSP, Xbox 360 and mobile.

    http://www.gamershell.com/download_24042.shtml

       
    Share this post :

    Posted by : Jimlad

    All-in-one device 'Hybrid Dual Portable Computer'

    Monday, March 24, 2008 9:56:16 PM (GMT Standard Time, UTC+00:00)

    Taking All-in-one to extremes, MIU introduced its new wirelessimageview IP-based hybrid portable device dubbed 'HDPC (Hybrid Dual Portable Computer)' in Korea market, which is equipped with dual OS(Windows XP/Windows CE 5.0 or Linux Qplus).

    Adopting a keyboard of general PC and a 4-inch display with 800x480 resolution, the HDPC supports dual-mode function and wireless internet function. It is the concept that user can make a choice of any type of soft/hard ware according to users’ needs.

    As the name 'HDPC' signifies, user can converge the stand-alone technologies of existing portable devices such as car PC, navigation, mobile phone, PMP, mp3, UMPC, electronic dictionary, internet phone, PSP, digital camera, voice recorder, mobile IPTV into HDPC

    The HDPC is expected to be available in July 2008, and the price would be below $500.

     20080324114307700

    miubit.com

    aving news

       
    Share this post :

    Posted by : Jimlad

    Windows XP: Going, going ... gone?

    Sunday, March 23, 2008 6:22:18 AM (GMT Standard Time, UTC+00:00)
    March 21, 2008 (Computerworld) The approaching death of Windows XP may upset you, but it shouldn't come as a surprise. Microsoft Corp.'s product life-cycle guidelines have foretold the fate of XP since 2001. In fact, Microsoft has been killing off one version of a product as it is replaced with another for years now. But this time around, the approaching demise of XP is getting more attention than, say, the final passing of Windows 2000. Why? For a couple of reasons: XP is the most widely used operating system on the planet, and its long-delayed successor, Windows Vista, is not proving to be universally popular. The companies that make up the enterprise market for Windows are dragging their feet about upgrading, and on the consumer side there are signs of a rebellion against Vista. Microsoft has already made changes in its timetables. Last year, the company extended the sales life cycle -- the time during which PC manufacturers and system builders could sell computers with XP installed -- to June 30, 2008. It will stop selling XP altogether on Jan. 31, 2009. And it extended the mainstream support period for XP to April 14, 2009, in an effort to reassure customers made nervous by the long delays in shipping Vista.
       
    Share this post :

    Posted by : Gunny

    Operation Flashpoint 2 Screenshots

    Sunday, March 23, 2008 6:14:24 AM (GMT Standard Time, UTC+00:00)

     

     

    Tiscali Games - Plná velikost obrázku ze hry Operation Flashpoint 2

       
    Share this post :

    Posted by : Gunny

    Run Windows Apps Seamlessly Inside Linux

    Sunday, March 23, 2008 6:05:37 AM (GMT Standard Time, UTC+00:00)
    You love working inside your Linux desktop, but at the most inconvenient times you've got to reboot into Windows—whether to open a tricky Office file, try out a Windows application, or even just play a quick game. However, with some free tools and a Windows installation disk, you can have Windows apps running right on your Linux desktop and sharing the same desktop files. It's relatively painless, it takes only a little bit longer than a Windows XP install, and it works just like virtualizing Windows on a Mac with Parallels Coherence—except it's free. Here's how to set up Windows inside VirtualBox, and then get Windows apps running seamlessly inside your desktop.
       
    Share this post :

    Posted by : Gunny

    Play Windows games on Linux with PlayOnLinux

    Sunday, March 23, 2008 6:03:35 AM (GMT Standard Time, UTC+00:00)
    If you are an avid gamer, you probably dual-boot your favorite Linux distribution with Windows, because that's where you find most new cutting-edge games. But what if you could run your Windows games on Linux? PlayOnLinux is an open source Python-scripted front end that helps you install and play tons of Windows-only games -- and then some!
       
    Share this post :

    Posted by : Gunny

    Install Windows XP on PS3 - PS3HaX Network - PS3 Hacks

    Sunday, March 23, 2008 6:00:29 AM (GMT Standard Time, UTC+00:00)
    I made this in an attempt satisfy some requests and to babystep some people into PS3 linux. What You Need: PS3 Usb Keyboard Usb Mouse Ethernet Cable A Windows Xp Install CD Nlite Computer with Internet (semi fast because you need to download a 700mb iso file) CD or Dvd Burner CD or Dvd Patience Is a different distro already installed? If so then skip step two of preparing your ps3 part 1.
       
    Share this post :

    Posted by : Gunny

    Core Temp Version 0.97.1

    Friday, March 21, 2008 8:32:45 PM (GMT Standard Time, UTC+00:00)

     

    Version 0.97.1 - 7th March, 2008
    - Fix: Phenom did not display proper temperature in version 0.97.
    - Fix: Phenom randomly reports 255C (value ignored).
    - Fix: Phenom displays more than a single system tray icon per CPU.
    - Fix: Phenom 1/4 multipliers rounded improperly.
    - Change: C° and F° now will display °C and °F accordingly.
    Version 0.97 - 5th March, 2008
    - Add: Vista x64 support - All drivers are now digitally signed!
    - Add: Logitech G15 keyboard support - see ReadMe!.txt for details.
    - Add: Support 45nm LGA775 Xeon series.
    - Fix: Opaque background in system tray wasn't 16x16 pixels.
    - Fix: Yonah based CPUs incorrectly detected.
    - Fix: 1333FSB Dual Core Conroe based Xeon incorrectly detected.
    - Fix: Dreaded cycle of "Driver can't load" messages if driver failed to load.
    - Fix: Socket AM2 Athlon-FX was not recognized.
    - Change: Core Temp layout on a Phenom.

    Core Temp

    Download: Core Temp 0.97.1

    Please help conserve bandwidth by using the mirrors below
    [ Mirror 1 | Mirror 2 | Mirror 3 ]

       
    Share this post :

    Posted by : Gunny

    RocketDock, A Totally free and wicked Dock/App Launcher.

    Friday, March 14, 2008 1:07:30 PM (GMT Standard Time, UTC+00:00)

    RocketDock is a smoothly animated, alpha blended application launcher. It provides a nice clean interface to drop shortcuts on for easy access and organization. With each item completely customizable there is no end to what you can add and launch from the dock.

    Now with added Taskbar support your minimized windows can appear as icons on the dock. This allows for better productivity and accessibility.

    Watch it in Action:

    Features:
    • Minimize windows to the dock
    • Real-time window previews in Vista
    • Running application indicators
    • Simple drag-n-drop interface
    • Multi-monitor support
    • Supports alpha-blended PNG and ICO icons
    • Icons zoom and transition smoothly
    • Auto-hide and Popup on mouse over
    • Positioning and layering options
    • Fully customizable
    • Completely Portable
    • ObjectDock Docklet support
    • Compatible with MobyDock, ObjectDock, RK Launcher, and Y'z Dock skins
    • Runs great on slower computers
    • Unicode compliant
    • Supports many languages and can easily be translated
    • A friendly user base :)
    • And best of all... its FREE!!!
    • Download

      Minimum System Requirements:
      • Windows 2000/XP/Vista
      • 500Mhz or faster CPU
      • 10MB RAM free

      Please note that Windows XP x64 Edition, Windows Vista 64-bit Editions, and alternate shells are not supported.

      Latest Version 1.3.5 (6.20 MB) - changelog

    RocketDock.com

       
    Share this post :

    Posted by : Gunny

    Microsoft finally confirms Windows 7 for 2010 launch

    Thursday, March 13, 2008 8:37:28 PM (GMT Standard Time, UTC+00:00)

     

    It's all a silly misunderstanding, we tell you. Microsoft has been holding fast to its "three years" development time frame for Windows 7 since forever, the problem is that it's never been clear when that three year period started. Well wonder no longer, Microsoft has finally officially confirmed that the three years started at Windows Vista's general availability release, which was January 30th, 2007. Obviously that doesn't mean will have Windows 7 on midnight of January 30th, 2010, but it does mean we can look forward to sometime within that year for a release. Microsoft plans to give an exact release date only once Windows 7 "meets its quality bar for release." Sounds like a good metric to go by, if you ask us.
    [Thanks, Isaac]

    Engadget

       
    Share this post :

    Posted by : Gunny

    UEFA EURO 2008 New Screens

    Wednesday, March 12, 2008 7:43:39 PM (GMT Standard Time, UTC+00:00)

    Electronic Arts has released new screenshots from UEFA EURO 2008, the only officially licensed videogame of UEFA EURO 2008, one of the world's largest sporting events that crowns the UEFA European Soccer Champion every four years. The game will feature stunning visual representations of the world's most famous soccer players, all of the teams and official stadiums that will be part of UEFA EURO 2008, and a new game mode called Captain Your Country which will enable gamers to put themselves on the pitch, earn the captaincy of their team and truly inspire their country to glory. In addition, an online mode call Battle of the Nations will enable gamers around the world to lead their country to global supremacy. UEFA EURO 2008 will hit the store shelves across Europe on April 11 and will be available in North America on May 20, for PC, PS3, PS2, PSP, Xbox 360 and mobile.

     

    286433_full

    286434_full

    286435_full

    UEFA EURO 2008 will feature stunning visual representations of the world’s most famous football players, playing in a more accessible, faster paced and responsive version of the market-leading EA SPORTS football engine, and all of the teams and official stadiums that will be part of UEFA EURO 2008.Take on the challenge of leading one of over 50 European national teams to glory as UEFA EURO 2008 recreates all the drama and excitement of the official tournament. A new game mode called Captain Your Country will enable gamers to put themselves on the pitch, earn the captaincy of their team and truly inspire their country to glory. Gamers will also be able to celebrate their success on-field through interactive celebrations that will add to the pageantry and atmosphere of the event.

    286436_full

    286437_full   

    286438_full

    286439_full

      gamershell

       
    Share this post :

    Posted by : Jimlad

    Welcome to the future

    Tuesday, March 11, 2008 7:06:41 PM (GMT Standard Time, UTC+00:00)

    Chemical brain controls nanobots_44482307_e136d46d-e213-4964-a1b4-f412e5f474cb

    A tiny chemical "brain" which could one day act as a remote control for swarms of nano-machines has been invented.

    The molecular device - just two billionths of a metre across - was able to control eight of the microscopic machines simultaneously in a test.

    full story BBC

       
    Share this post :

    Posted by : Jimlad

    Xbox 360 European Official Retail Price Drop Announcement

    Tuesday, March 11, 2008 1:00:07 AM (GMT Standard Time, UTC+00:00)

     

    Hey - we've just announced that the Estimated Retail Price (ERP) of the Xbox 360 will be dropping in Europe as of Friday, March 14. Here are the new ERPs in Europe from that date:

    • Arcade: 199.99 Euro/£159.99 (drop of 80 Euro/£50)
    • Premium: 269.99 Euro/£199.99 (drop of 80 Euro/£40)
    • Elite: 369.99 Euro/£259.99 (drop of 80 Euro/£40)

    Here's the press release we just sent out:

    "EVERYONE’S INVITED TO EXPERIENCE XBOX 360 AS MICROSOFT LOWERS ESTIMATED RETAIL PRICE IN EUROPE

    With Estimated Retail Price Starting At €199.99/£159.99, Even More European Consumers Can Enjoy The Definitive High-Definition Gaming and Entertainment Experience

    LONDON - Monday 10th March, 2008- Microsoft today announced it is lowering the estimated retail price (ERP) for its Xbox 360™ family of consoles in Europe.  Now with an entry-level ERP of €199.99/£159.99, Xbox 360 is a mass market entertainment proposition with something to offer for every interest and budget.

    From Friday, 14th March, Xbox 360, which includes a 20GB hard drive and one wireless controller, will have an ERP of €269.99/£199.99 – a saving of €80/£50 on the current ERP.  The Xbox 360 Elite, which comes with a massive 120GB hard drive enabling consumers to store huge quantities of content downloaded from Xbox LIVE™ Marketplace as well as their own music, will have an ERP of €369.99/£259.99 – a saving of €80/£40.  The Xbox 360 Arcade console, perfect for those wishing to make their first foray into the gaming and entertainment world of Xbox, will have an ERP of €199.99/£159.99 – a saving of €80/£40.

    Xbox 360 is the number one next-gen console in EMEA, owning 42% of the market in terms of life-to-date revenue.  Xbox 360 continues to enjoy the highest software attach rate of any game console in Europe with more than 7.0 games sold per console (PS3: 3.8; Wii 3.5) after 26 months on the market .

    The new ERPs are part of Microsoft’s ongoing strategy to open up the ultimate in high-definition gaming and entertainment to an even wider audience, with an offering for everyone.

    “Xbox 360 is now mass market in Europe,” said Chris Lewis, Vice President, Microsoft Interactive Entertainment Business Europe.  “We have reached and surpassed several key milestones that form part of our long term strategic plan to achieve critical mass in Europe; and our portfolio now offers the kind of mainstream entertainment experiences that secure wider appeal for Xbox 360. These factors allow us to execute on our strategy to widen the market for Xbox 360, as planned. 

    “We continue to offer intense, immersive gaming experiences for gamers – but now we’re priced in a way that will allow new consumers to find out for themselves why Xbox 360 is the ultimate in high-definition entertainment.” said Lewis.  “History shows that €199/£159 is the price point where a console’s audience begins to expand, and with these new ERPs in place we’re ready to bring more consumers into the Xbox 360 world.”

    AceyBongos' Xbox Life

       
    Share this post :

    Posted by : Gunny

    BFG GeForce 9600 GT OC 512MB Review

    Tuesday, March 11, 2008 12:57:28 AM (GMT Standard Time, UTC+00:00)

     

    Just recently released is the new successor to the middle / high-end 8600 GT series from nVidia.

    - Dubbed the 9600 GT OC, it comes factory overclocked, and it packs a 256-bit memory interface (A *HUGE* improvement and bottleneck reduction from the 128-bit interface of the older 8600s)

    The new card's other features include:

    • Support for PCI Express 2.0 (fully x16 compatible)
    • 675MHz Core Clock
    • 1700MHz Shader Clock
    • 1800MHz Memory Clock
    • 512MB GDDR3 RAM
    • 64 Stream Processors
    • Support for Shader Model 4.0
    • A Texture Fill Rate of 21.6 billion / sec
    • Memory Bandwidth of 57.6GB / sec
    • Support for Microsoft DirectX 10 and lower
    • Support for Open GL 2.1 and lower
    • 2 Dual-Link DVI-I, HDTV + TV Out
    • Dual 400MHz RAMDACs
    • HDCP and HDMI Capable

    Please note that this card does require a connection with your computer's power supply, and the recommended rating for your PSU is 400 Watts. However, that recommendation is based off a fully-configured high-end PC running with an Intel Core 2 Extreme X6800 Processor, which requires a lot of power to run in the first place. So if you are only running one hard drive, one optical (disc) drive, and your motherboard, and a processor that wouldn't suck the life out of a vampire, then you can get away with running a 350 watt PSU. How do I know? I am doing exactly that, and it's been stable for over 24 hours now. I've run Crysis benchmarks 30 times, and not a single hitch has occurred!

    In regards to the actual connecting of your card to your PSU, no worries if your PSU is non-PCI-Express compliant. BFG supplies a dual 4-pin Molex to 6-pin PCI-Express power adapter. All you have to do is plug two spare 4-pin connectors to the leads, and plug the 6-pin into your 9600!

    Game performance with this card is amazing. There is a significant increase in framerates and framerate stability in all my games.

    I can play World in Conflict, Supreme Commander, Command & Conquer 3, and all the Half-Life games and its associated mods (CounterStrike Source, Day of Defeat Source, etc) at max settings at 1280 X 1024. I have 2GB of system RAM along with an AMD X2 4400+ processor, just so you know.

    One more interesting fact:

    Best Buy lists this card for 229 USD. They ALSO list the older 8600 GT OC edition at 229.

    Just be sure to use common sense and pick up the superior card for the same price!

    I will update the performance of this card with more DirectX 10 games as they come along.

    PM me if you're interested in exact framerates in particular games.

    - John

    BFG GeForce 9600 GT OC 512MB Review | PSLegion

       
    Share this post :

    Posted by : Gunny

    Assassin's Creed PC Q&A

    Tuesday, March 11, 2008 12:49:20 AM (GMT Standard Time, UTC+00:00)

    Developer Charles Beauchemin answers questions on the PC version of Assassin's Creed.

    Assassin's Creed was one of our personal favourites here at PALGN when it was released for the PlayStation 3 and Xbox 360 late last year, now the game has been confirmed for the PC and Ubisoft has been kind enough to send through a Q&A on the game with one of the developers of the game on the PC, Charles Beauchemin. So, without delay, let's get into it.

    PALGN: The game is being released four months after the console versions. How did you use this extra development time?
    Charles Beauchemin:
    Based on the feedback we got after the release of the console versions, we decided to add even more variety by developing a total of 4 new investigation types (Archer assassination, rooftop race challenge, merchant stand destruction challenge and escort challenge). The archer assassination requires the player to assassinate the archers in a dedicated zone without being seen. In the rooftop race challenge, the player will meet an informer and will have a set amount of time to reach a second informer. In the merchant stand destruction, some merchants have ties to the assassination target and their activities must be stopped by Altaïr. Finally, in the escort challenge, the player needs to securely escort a fellow Assassin from point A to point B.


    Is your PC crying yet?

    PALGN: Will the game exploit DX 9 and DX10?
    CB: The game comes with both DX9 and DX10 executables. If you own a DX10 card running on a Vista system, the game will use the full capabilities of the board to optimize the performances of the 3D graphics. You'll be able to play the game at high resolutions with minimal impact on your framerate.
    PALGN: In your opinion, what is the average machine needed to play the game ?
    CB: Any dual-core machine running at 2.2GHz and over with a decent graphic card (such as a ATi HD2600 or a NVidia 8600) will give great performances.
    Our minimum requirement is a Pentium D 2.4GHz or a AMD X2 Athlon 3800+, equipped with a Shader Model 3.0 card (ATi X1300 and better, NVidia 6600 and better).


    What about now?

    PALGN: AC has been perceived as a new milestone on consoles but pretty repetitive at times – did you try to tune this on the PC version ?
    CB: As mentioned in the first question, we included 4 new investigation missions to increase the variety so in total, we now have a total of 9 investigation missions. Also, you can now skip from one city to another without going through the kingdom once you visited every city.
    PALGN: How did you manage to adapt the gameplay to the PC and to the PC controls in particular?
    CB: Even though we support the Xbox 360 controller just like the console version, the user can choose to play with the keyboard and mouse for a more direct control over the camera and access to the menus. There are 4 default keyboard and mouse configurations that can all be customized to the player's needs.


    Good old Altair..

    PALGN: It’s been said quite a few times that the AI on guards and on the crowd was not always as “ideal” as promised, have you managed to, improve this on the PC version?
    CB: We modified the reaction of guards in certain occasions. Blending when close to a dead body doesn’t work anymore; guards will spot you if you stay too close. Also, the reaction of the guards to stealth assassination is now based on the number of NPC's around you making it more realistic. If there is no one around you, guards will spot you much faster and if the crowd is bigger, you won’t be spotted that fast.
    PALGN: How are the Xbox 360 achievements translated to the PC version?
    CB: You can still collect flags and templars but there are no achievements in the PC version.
    PALGN: When is the game due to be released?
    CB: The game will ship in the early days of April.

    Assassin's Creed PC Q&A - PC Gaming Interview - Australia's PAL Gaming Network

       
    Share this post :

    Posted by : Gunny

    Xbox 360 European & UK price drop.

    Tuesday, March 11, 2008 12:42:05 AM (GMT Standard Time, UTC+00:00)

    It was just announced that starting this Friday, the price of the Xbox 360 in Europe will be dropping.

    Let’s cut to the chase with the old and new prices*
    Xbox 360 - was: €349.99 / £249.99 now: €269.99 / £199.99
    Xbox 360 Elite - was: €449.99 / £299.99 now: €369.99 / £259.99
    Xbox 360 Arcade – was €269.99 / £199.99 now  €199.99 / £159.99

    Again, these new prices will be effective in Europe from this Friday, March 14th. 
    *Estimated Retail Prices

       
    Share this post :

    Posted by : Gunny

    Alien Arena 2008 v7.0 Free Full Game

    Monday, March 10, 2008 12:54:38 AM (GMT Standard Time, UTC+00:00)

     

    A new series is born: Alien Arena 2008

    COR Entertainment LLC has announced the release of Alien Arena 2008 which features nearly all new game media, gameplay improvements, and a client that has been signifigantly upgraded for improved visual effects as well as major optimizations that greatly improve the fluidity and performance.

    Alien Arena 2008 also offers a change to it's overall theme, moving towards a slightler darker, more serious tone, while still retaining a good bit of it's retro style, creating an interesting marriage between classic and modern sci-fi.

    This resulted in completely new player models, many new weapon models and textures, and seventeen new levels. There are major improvements in weapon effects, per-pixel lighting, texture resolution, and resource usage, as well as the addition of a cross platform server browser, FUSE. Weapons have been tweaked for better balance, and movement has been enhanced with the addition of dodging abilities.

    Download:

    Alien Arena 2008 v7.0 Free Full Game for Windows (163.06MB)

    Alien Arena 2008 v7.0 Free Full Game for Linux (212.99MB)

       
    Share this post :

    Posted by : Gunny

    Is Windows Vista SP1 Good For Gaming?

    Monday, March 10, 2008 12:37:39 AM (GMT Standard Time, UTC+00:00)

    Microsoft's latest version of its Windows operating system hasn't exactly been hailed as a boon to gamers, with early wonky driver support, a hit or miss Games Explorer and a handful of Vista-only releases that made little sense. But now that the OS has had time to mature, getting a few hotfixes under its belt, its more than serviceable. With Service Pack 1 coming this month, you may wonder if the big download and two hour install is worth sprinting to, rather than ambling toward.

    ExtremeTech took a long, hard look at the improvements, not just on the file and operations side, but those that appeal to PC gamers. In addition to the requisite 3DMark and PCMark benchmarks, performance reviews against Company of Heroes, Supreme Command and Crysis provide insight. The good news? It's faster, with the exception of Crysis, which suffers under certain circumstances.

    Bar chart heaven awaits upgraders at ExtremeTech.

    Vista Shootout: Hotfixes Vs. SP1 [ExtremeTech]

       
    Share this post :

    Posted by : Gunny

    Vista SP1 up to 86% faster

    Monday, March 10, 2008 12:32:20 AM (GMT Standard Time, UTC+00:00)
    Is Vista SP1 really the shot in the arm your Vista system needs? We've spent many hours strapped to our benchmarking system in a caffeine and pizza fuelled haze to uncover these very interesting results.
       
    Share this post :

    Posted by : Gunny

    EXCLUSIVE: 60GB Xbox WILL Replace 20GB Model.

    Friday, March 07, 2008 5:53:01 PM (GMT Standard Time, UTC+00:00)

    It's world exclusive time again.

    I have once again have attained from a rock solid source that Microsoft WILL be replacing the 20GB hard drive on the standard Xbox 360 with a larger 60GB version. Dates are not nailed down, but my source says Microsoft wants it done and dusted before the end of its financial year which translates as our Q2.

    Interestingly the company is also toying with the idea of introducing a new 360 SKU and given that hard drive and connectivity variations are already covered it would seem that the most logical conclusion is a model with a built-in Blu-ray drive. An external drive makes sense too, but with the format war over it wouldn't explain Microsoft's hesitation and while it goes against the company line that the 360 is primarily a games console (verses the PS3's media centre ambitions) the collapse of HD DVD may well mean it at least wishes to give users the option. Tying this all up neatly is news that Microsoft is known to currently be in discussions with Sony.

    At this stage how all these moves will affect the Arcade is unknown. A price cut is widely rumoured to be coming this month but - at least for now - it is unlikely to also be the beneficiary of a hand-me-down 20GB hard drive.

    Back to certainties however, so let me tell you this: if you've been saving up for a 20GB Xbox 360 hold off. The 60GB model IS coming and you can take this exclusive to the bank...

    Link:
    Xbox Official Site

    EXCLUSIVE: 60GB Xbox WILL Replace 20GB Model - TrustedReviews

       
    Share this post :

    Posted by : Gunny

    New GeForce 9800 GX2 Photo's

    Tuesday, March 04, 2008 11:50:47 AM (GMT Standard Time, UTC+00:00)

    At the CeBIT they are allowed to show the photo's .. yet not discuss the product. A well .. here you go. The best way to think of the GeForce 9800 GX2 is a 8800 that's been shrunk down to 65nm and SLI'd onto a "single" card. The card is supposed to be at least 30% faster than a 8800 Ultra, and will apparently support Quad SLI. The details over at MSI show the product with 1GB of GDDR3 memory, The GeForce 9800 GX2 should get a GPU core clock of 600 MHz, the Shaders domain at 1500 MHz and memory at a beefy 2000 MHz.

    imageview

    imageview2

    imageview3

    imageview4

    Guru of 3D

     

    Albatron and Evga are two companies that are showcasing reference cards at their booths but, a small surprise comes from the latter in the form of a Black Pearl 9800 GX2 which swaps the air cooler with a big and relatively shiny waterblock.
    As seen below the card is 'standard' through shape and size but the space between the two 65nm G92 chips is filled by Innovatek's latest creation, the 197-euro aluminum waterblock. By the looks of it the card will be ready really soon and although we don't expect to see it introduced on March 18 (the rumored 9800 GX2 release) the end of the month is hopefully a good estimate.

    imageview5

    TechConnect

       
    Share this post :

    Posted by : Jimlad

    AMD Phenom 9600 Black Edition Review.

    Monday, March 03, 2008 5:17:42 AM (GMT Standard Time, UTC+00:00)
    You may or may not have noticed that we've yet to dedicate a review to AMD's Phenom CPUs. This is for a number of reasons but mainly the lacklustre performance of the first batch of CPUs combined with the fact that our initial samples weren't available at retail and were actually engineering samples with slightly different configurations, meant we never found a slot in our schedule that seemed appropriate. A few months later, though, and we've received a CPU you can actually buy in the shops, in the form of the 9600 Black Edition, and we also have retail motherboards with mature BIOSes on which to test it. So, finally we can give Phenom a fair test and see if this much maligned CPU is a worthwhile purchase for those who require a bit more oomph than dual or single core CPUs can provide.
       
    Share this post :

    Posted by : Gunny

    GeForce 9800 GX2, 9800 GTX & 3870 X2 Compared

    Monday, March 03, 2008 5:09:46 AM (GMT Standard Time, UTC+00:00)

    The GeForce 9800 series is due later this month, but if we're lucky there will be some leakage during CeBIT. Several partners have stated to show 9800 cards, but NVIDIA doesn't want them to. GeForce 9800GTX is still slated for late March, 9800GX may appear anytime between Marh 11 to 18, or in worst case scenario later than that. The performance is of course being discussed as it is well established that it will sport two G92-450 cores and that performance will be largely dependent on the drivers. VR-Zone has now posted a slide comparing GeForce 9800GTX, 9800GX2 and AMD's flagship Radeon HD 3870X2.

    The platform was an Intel Core 2 Quad Q6700 (2.66GHz) on and Intel 965P-based motherboard. Drivers were Forceware 173.67 and Catalyst version 8.451. This means that all cards are limited by the test system, but it does show a relative comparison. It would be nice to see a test with a 4GHz+ quad-core on a slightly newer chipset.

    Considering this, the $599 price tag seems a bit steep.

    GeForce 9800 GX2, 9800 GTX & 3870 X2 Compared | NordicHardware

       
    Share this post :

    Posted by : Gunny

    NVIDIA secretly overclocks GeForce 9600GT?

    Monday, March 03, 2008 5:06:54 AM (GMT Standard Time, UTC+00:00)
    How NVIDIA made the 9600 GT gain extra performance .. secretly When we first reviewed NVIDIA's new GeForce 9600 GT (review here), we noticed a discrepancy between the core clock speed reported by the driver and the core clock speed read from the clock generator directly.
       
    Share this post :

    Posted by : Gunny

    Mirror’s Edge: “Gaming might never be the same again”

    Saturday, March 01, 2008 9:20:27 AM (GMT Standard Time, UTC+00:00)
    Our man at GDC was granted a viewing if DICE’s “revolutionary” first-person action game Mirror’s Edge at GDC last week. As you’ll see, his mind was well and truly blown.
       
    Share this post :

    Posted by : Gunny

    Battlefield Heroes Trailer #1 Breakdown : FREE GAME

    Saturday, March 01, 2008 9:00:30 AM (GMT Standard Time, UTC+00:00)
    The recently released Battlefield Heroes trailer provided some great insight into how the game will play. After going through the trailer frame by frame we picked out the important parts to get a closer look. All screencaps are in the highest resolution possible from the video.
       
    Share this post :

    Posted by : Gunny

    20 Brand New Left 4 Dead Screenshots for PC

    Saturday, March 01, 2008 8:50:34 AM (GMT Standard Time, UTC+00:00)


    Click to View Full Size Gallery Slideshow (From Blog Only)(22 images)

    A brand new collection of 20 just released screenshots of the upcoming coop survival shooter, Left 4 Dead, from Valve. I'm not really a fan of the horror zombie genre but even I have to admit this is looking really sweet.

       
    Share this post :

    Posted by : Gunny

    LG preparing LCD monitor with 10,000:1 contrast ratio

    Saturday, March 01, 2008 8:27:37 AM (GMT Standard Time, UTC+00:00)

    Now that the response time war has settled, manufacturers have started looking at the remaining specifications. To our great delight, contrast ratio is the next in line. LG is one the manufacturers that have been working on this and about two years ago, it launched the Digital Fine Contrast technology, which was used to optimize contrast ratios. Information on LG's new DFC monitor has surfaced and according to the source, the monitor will sport an impressive 10,000:1 contrast ratio.

    "The monitor offers greater depth when viewing movies, making darks darker and whites whiter. The higher ratio offers greater image clarity and colour shading not previously experienced on a computer screen."

    LG hasn't released any further details on the new monitor, but we hope to hear more soon.

    LG preparing LCD monitor with 10,000:1 contrast ratio | NordicHardware

       
    Share this post :

    Posted by : Gunny

    AMD roadmap for 2008

    Saturday, March 01, 2008 8:26:03 AM (GMT Standard Time, UTC+00:00)

    AMD's roadmap for 2008 has slipped out and mentions few real news, but some interesting pieces of information. First of all, AMD will focus more on tri- and quad-cores and less on dual-cores, much like Intel (besides the tri-cores of course). AMD will severely reduce the number of Sempron, Athlon 64 and Athlon 64 X2 models, and next quarter will only feature three Sempron models (LE-1300, LE-1250, LE-1200), two Athlon 64 models (LE-1660, LE-1640) and a mere seven Athlon 64 X2 models (4400+ to 5600+). This means that the two high-end Athlon 64 X2 (6400+ and 6000+ will disappear).

    This is far from surprising since these are based on the quite old 90nm core, and not the 65nm used by the remaining models. It makes little sense keeping the 90nm node alive just because of these two processors. Killing off 90nm also means that the FX-models will be upgraded in Q2. Phenom FX-82 is the name of the successor. Depending on the success of the FX-82, an additional FX-model might be launched in Q3.

    As most of you probably already know, AMD will introduce the tri-core Phenom 8000 series next month. Phenom 8400 (2.1GHz) and 8600 (2.3GHz) will make an appearance in computers from HP and Dell, and will be replaced by 8450 and 8650 in Q3 when the B3 stepping is set to arrive. Along with the updated tri-cores, AMD will launch a new model also sporting the B3 steppin, but not the xx5x name; Phenom 8700.

    In Q2, we will also get to play with Phenom 9700 and 9900, and possibly even a third model which remains unnamed at this time. The Phenom 9500 and 9600 will be replaced by the 9550 and 9650, B3 stepping. Same goes for the lesser known energy efficient model 9100e, which will be replaced by the 9150e. And, there's absolutely no proof of the rumored overclocking stepping dubbed B4.

    All Athlon X2 BE models will be replaced/renamed 4x50e and two additional models will be launched; 6250 and 6050. These are based on the much anticipated Kuma core.

    The roadmap does not speak of Q4, but that is when AMD is suppose to begin shipping 45nm Shanghai processors. Desktop revision should be expected until Q1, 2009.

    AMD roadmap for 2008 | NordicHardware

       
    Share this post :

    Posted by : Gunny

    Latest Men of War screenshots

    Saturday, March 01, 2008 8:22:12 AM (GMT Standard Time, UTC+00:00)

    Best Way's Men of War is a sequel of sorts to its surprisingly good Soldiers: Heroes of World War II on PC, so it's one to keep an eye on if you were a fan of the latter game. New screenshots have been released.

      

    News: Latest Men of War screenshots - ComputerAndVideoGames.com

       
    Share this post :

    Posted by : Gunny

    Worst parents in the world punk kid into thinking he got an Xbox

    Saturday, March 01, 2008 6:19:58 AM (GMT Standard Time, UTC+00:00)

     

    When you were a kid did your parents ever do anything mean to you for their own amusement? Whatever it was, something tells us it wasn't as evil as what Jonathan's (above) family did on Christmas morning, having him unwrap an empty Xbox box with some shirts inside -- while on video, mind you -- and then everyone laughing at him when he got upset and cried over being hoodwinked. For the love of all that is holy in the gadget-loving world, that is so wrong.

    GUTTED !!

    Worst parents in the world punk kid into thinking he got an Xbox 360 - Engadget

       
    Share this post :

    Posted by : Gunny

    GTA IV pre-orders go live at PC World

    Saturday, March 01, 2008 2:21:52 AM (GMT Standard Time, UTC+00:00)

     

    Gamers can order online now for delivery on the April 29th

    Consumers can now pre-order Grand Theft Auto IV online for £37.99 on both PS3 and 360 from PC World.
    Customers can also reserve their copy in store for £5, with midnight openings planned for the game’s release.
    "The team here at PC World are hugely excited about the forthcoming release,” said René Wright, senior category manager - console and games at DSGi.

    GTA IV pre-orders go live at PC World - www.mcvuk.com

       
    Share this post :

    Posted by : Gunny

    Battlefield Heroes Preview for PC. FREE GAME.

    Saturday, March 01, 2008 2:14:54 AM (GMT Standard Time, UTC+00:00)

    US, February 29, 2008 - In North America, there are few clearer examples of the disparity between PC and console trends than with DICE's handling of their Battlefield IP. Bad Company, a variation of the franchise featuring realistic environments and character models, is coming to consoles only. Battlefield Heroes, a cartoony casual-style, free to play, pay per item title is coming to PC. That's not to say Heroes is better or worse than what fans are likely looking for from DICE, it's just different.
    While DICE is looking to push into the casual category with bright, cartoony graphics and highly accessible gameplay, it isn't abandoning the core Battlefield crowd on PC. "Battlefield Heroes represents a new side branch of the Battlefield series, along with Battlefield Bad Company on PS3 and Xbox 360," says Ben Cousins, senior producer at DICE. "We will still continue to make the high-end, deep and realistic Battlefield games on PC in the future."
    Why make Battlefield Heroes in the first place? "The team went on a business trip to South Korea at the end of 2006, and saw the huge success of this Play 4 Free model in that country," says Cousins. "Given DICE always likes to be at the forefront of new online trends, we decided to experiment with this business model in the west."

    That's a kill.

    Heroes is accessed through a web portal. You sign up, launch the game from there every time after, and can use the site to browse statistics. Advertising exists on the website and on loading screens, but not in the actual game. As far as character choice goes, you choose from Royal or National armies. From there you can choose soldier, gunner, or commando classes. Unlike Battlefield games of the past, you don't swap between classes in the game. Instead, you select a class, customize your avatar's appearance and stick with that class thereafter, like in an MMOG.
    As you play you'll level up your class, gaining new special abilities and clothing types along the way. Gaining more experience in combat lets you level up special abilities, making them more effective. "You may be a stealth based sniper, or a gunner focused on absorbing damage from enemies rather than attacking," says Cousins. "Each class has a unique set of weapons and abilities to unlock and customize."
    In addition to the three classes to appear in the final version, DICE toyed around with a few other types. "For a long time we had a fourth class (the 'Pilot/Driver') but we couldn't flesh him out enough to make him a dedicated class which was as interesting and strong as the other three, so we dropped it," says Cousins. "There are the possibilities of course of adding more classes as the game progresses."
    The game is free to play, but you'll have to option to spend cash on microtransactions. "The things we sell will be determined by the opinion of the community, but we will probably start off with two types of items," says Cousins. "The first kind is purely visual items for your character – glasses, hats, boots, jackets etc. The second type of items is what we call convenience items. Let's say we have two people playing Heroes – one has lots of time on their hands and plays the game for four hours a night, leveling up their character quite quickly and unlocking new items and abilities (for free). The second player has less time on their hands as they have a kid or job. This second player can buy an item which gives him double experience points over a single weekend – so he's still playing the game, he's still building up skill and he's still unlocking the same items and abilities of free players, but he's doing it a little quicker because he's bought this item."

    Sitting on plane wings is now an option.

    Will the cosmetic clothing purchases eventually provide some kind of ability boost or otherwise give players a competitive advantage? "The current plan is that they are just for show, but if we think the community is interested in clothing items which give a stats boost, we will consider them."
    Heroes will take place almost entirely from a third-person perspective, but DICE says it'll still feel like a first-person shooter. "The one instance where the game has a first person view is when you zoom the sniper rifle; otherwise the game is third-person only," says Cousins. "I think there is a bit of misunderstanding among the community as to what third-person means. It doesn't mean we have a Mario or Tomb Raider control scheme. Our control scheme is identical to an FPS – you use the mouse to aim the reticule and move the character with WASD, with jump and crouch. You can transfer all of your FPS skills to Battlefield Heroes. The only difference is instead of a gun in the bottom right hand corner of the screen, you have a character in the bottom centre of the screen."
    And it wouldn't be a Battlefield games without vehicles, of which there'll be two at launch. A Sherman tank with arcing shells and plane will available to players, the latter of which will have a simpler control scheme than in the franchise's past. Three players can occupy the flying machine at a time, one in the cockpit, two sitting on the wings. To simplify the process of scooping up squadmates, pilots need only swoop down near a player on the ground. The potential passenger can then hop about with the press of a button. It'll also be easier to dismount, as players can eject safely from the craft when near the ground. If piloting solo, it's also possible to swap positions at will.

    A new look for Battlefield.

    As far as gameplay goes, you can capture flags in the game's two maps set for launch, but you don't need to. Each game is basically a team deathmatch with a 50 life limit. A kill detracts one point from the other team and for each flag snagged a multiplier for points taken away is added. To keep things moving along swiftly, respawn rates will be on a five second timer. Players worried they may be set up against difficult opponents need not fret, as a built in matchmaking system will try and bunch together those of roughly equal skill levels in the 16 player matches.
    During combat players will have quite a variety of skills. Incendiary bullets, x-ray vision, and temporary health bursts should keep gameplay varied. The commando class, the sniper, can cloak and sneak around the battlefield. At long range he'll be invisible, but his camouflage will be rendered somewhat ineffective at closer distances.
    The user interface has been streamlined, eliminating the traditional minimap in the top right corner of the screen. In the top left will be a character portrait around which snakes an experience bar, and along the screen's bottom will be a skill hotbar.
    We didn't get to play the game, so we can't really provide any impressions as to how it feels.
    Beyond launch, DICE is planning on updating according to player feedback. As for when it's coming out, we'll let Ben Cousins have the last word. "We'll start with a closed beta of a few hundred people in the near future, gradually ramp that up to ten thousand or so in the month or two following, and then launch for everyone with an open beta later in the year. When we launch, there will be no items for sale, we want people to enjoy the game world and get used to the game and the gameplay before they are introduced to buying items."

    IGN: Battlefield Heroes Preview

       
    Share this post :

    Posted by : Gunny

    ToC vs Public Call of Duty 4 URM match. Sunday 9th March.

    Friday, February 29, 2008 7:58:14 PM (GMT Standard Time, UTC+00:00)

    ToC vs Public URM custom map match. Sunday 9th March.


    Server opens: 19:30
    Match Starts : 20:00
    Match Ends: 22:00
    Teamspeak will be open for the night with team channels for use.
    Gametype : SAB
    Maps : Village, FruVille, Vladozkov and another map TBA, played each way.

    Please vist the thread below to signup for the match.

    ToC vs Public URM match. Sunday 9th March. - T.O.C. Clan Forums

       
    Share this post :

    Posted by : Gunny

    Turning Point: Fall of Liberty

    Friday, February 29, 2008 4:33:26 PM (GMT Standard Time, UTC+00:00)


    Turning Point: Fall of Liberty

    This is looking really nice!!!

    World War II shooters aren't exactly known for their originality. How many times have you stormed the beaches on D-Day, snuck through an unassuming European farm, or holed yourself up in a dilapidated church (seems like Europe is exclusively made of farms and churches)? If you're a little sick of this, take note: Spark Unlimited (makers of Call of Duty: Finest Hour) aims to shake up this monotony in Turning Point Fall of Liberty coming to PS3, 360 and PC. The fight is coming to the US. And we're not talking about Pearl Harbor this time.

    The premise is simple: in 1931 Winston Churchill was hit by a taxi, causing his lifelong limp (this actually happened, by the way). In Turning Point's alternate universe, Churchill actually died from this accident. Without such a charismatic leader, Europe fell completely to Nazi control. Which kind of sucks for everyone. So what's next in Nazi sights? Yep, you guessed it: the good ol' US of A.

    The first level is a nice indicator of what to expect. Set in 1952, you're an ordinary guy named Danny Carson -- an ordinary construction worker doing his ordinary job atop the dizzying skyscrapers of New York City (that are also ordinary... for NYC). Unfortunately for Danny, this is the worst possible place to be when Nazis decide to attack your home city. If you thought D-Day missions were intense, imagine trying to balance on metal girders high up in the air as planes dogfight between skyscrapers, buildings explode around you in shattered glass and smoldering metal, and angry Nazis parachute down with ill-intent. Parachuting Nazis are the worst kind. Graphics are pretty solid at this stage, with tons of these little details happening around you simultaneously. Unfortunately, these details cause a bit of a framerate hit, but there's a lot of time left to smooth this out.

    Huge explosions can also shake you off the girders which trigger a seamless change to a third-person perspective. A few button taps and Danny gets back up, switching back to the usual first person view. Interesting to note, there is no HUD of any kind: no health meter or ammo count (although you can check your ammo in the menu screen). This is meant to put you into the character's shoes, but might actually lead to more annoying stops in the game if you opt to check the menu every few minutes. Thankfully, health regenerates a la Halo.

    Since Danny isn't a trained soldier, fighting is also handled a little differently. Brutal hand-to-hand combat based on the Krav Maga fighting style is actually emphasized: sneak up on an enemy, tap a button, and initial a one-hit kill that also takes his gun away. These sequences are pretty intense. One example had Danny punch a Nazi in the head twice, take his gun, snap his neck, and then shove the guy off a building in a "that's-what-you-get-for-messing-with-us" kind of way. Not only is this a good way to get restocked, kill a guy and save ammo but, well, it looks cool. Gun enthusiasts are also covered: more than a dozen different weapons will be in the game, but there's another little twist on this. Since history has been altered a little, so has the technology. You won't find anything as outlandish as bubble shields or anything, but Nazi tech has definitely seen an upgrade: in a nice little touch, everything seen in the game is actually based on real-life weapons blueprints that were thankfully never put into production. We didn't see many examples of this, but Nazi V-shaped wingless jets and advanced dirigibles were seen roaming New York.

    The angle that Turning Point is taking is definitely an interesting one. There were hints that Danny ultimately joins a rag-tag resistance, but the main focus is solely on being one normal guy thrust into something he never signed up for. It is pretty different to see your virtual home country getting torn up, and the action will later shift to other areas of the East Coast such as Washington D.C.... with all the landmarks in tow. Unfortunately, we weren't able to find out details about multiplayer yet, but hopefully this means that the single player will be even more refined. Spark Unlimited constantly stressed the word "visceral" during the demo and if this level is any indication, they're well on their way. And hey, it certainly is refreshing to be fighting Nazis in somewhere other than a cramped European church.

       
    Share this post :

    Posted by : Gunny

    Freeloader 8.0 solar charger

    Friday, February 29, 2008 3:35:55 PM (GMT Standard Time, UTC+00:00)

    OLYMPUS DIGITAL CAMERA         As we all know there's enough energy hits the planets surface every day to more than satisfy our needs, here's a handy device to make you that little bit freeloader-closedmore independent.

    It has direct connection ports for the iPhone, iPod Touch and  Nintendo DS Lite, comes with 11 of the most used phone/gadget adapters, more adapters are available from 'Solar Technology' here

    According to the makers FreeLoader 8.0 can power an iPod for 18 hours, a mobile phone for 44 hours, a PSP for 2.5 hours and a PDA for 22 hours.

    Available in Hot Pink or Aluminium Cool Silver and costs just £30 .

    Solar technology

       
    Share this post :

    Posted by : Jimlad

    Microsoft chops Vista retail prices.

    Friday, February 29, 2008 11:43:02 AM (GMT Standard Time, UTC+00:00)
    In what may be an unprecedented decision, Microsoft said Thursday that it plans to lower the retail prices for several flavors of Windows Vista.
       
    Share this post :

    Posted by : Gunny

    3G iPhone rumoured to be Infineon-powered, hitting "mid-year"

    Thursday, February 28, 2008 11:12:55 PM (GMT Standard Time, UTC+00:00)

     

    Hold the presses: Apple may be releasing a new iPhone this year... with 3G! Crazy, we know. The latest iteration of this rumor comes to us courtesy of UBS analysts, who say Infineon will likely be building chips for the phone -- they're powering the current iPhone, so no real surprise there. UBS is also betting on a mid-year 3G iPhone launch, and thinks that EDGE production will ramp down early so Apple gets a chance to clean out inventories. We've got a good feeling about this one, guys.

    Engadget

       
    Share this post :

    Posted by : Gunny

    UEFA EURO 2008 Trailer and Screens

    Thursday, February 28, 2008 10:28:03 PM (GMT Standard Time, UTC+00:00)

    1:01 of in-game footage

    Electronic Arts has released the first trailer and four 284700_fullscreenshots from UEFA EURO 2008, the only officially licensed videogame of UEFA EURO 2008, one of the world's largest sporting events that crowns the UEFA European Soccer Champion every four years. The game will feature stunning visual representations of the world's most famous soccer players, all of the teams and official stadiums that will be part of UEFA EURO 2008, and a new game mode called Captain Your Country which will enable gamers to put themselves on 284699_fullthe pitch, earn the captaincy of their team and truly inspire their country to glory. In addition, an online mode call Battle of the Nations will enable gamers around the world to lead their country to global supremacy. UEFA EURO 2008 will hit the store shelves across Europe on April 11 and will be available in North America on May 20, for PC, PS3, PS2, PSP, Xbox 360 and mobile.

    gamershell

       
    Share this post :

    Posted by : Jimlad

    Nvidia GeForce 9-series lineup revealed

    Thursday, February 28, 2008 9:54:28 PM (GMT Standard Time, UTC+00:00)

    With the launch of the mid-range GeForce 9600 GT marking the debut of Nvidia's GeForce 9-series, graphics card makers have revealed details of the rest of the cards Nvidia is scheduled to launch in the coming months.

    At the top-end of the 9-series cards will sit the 9800GTXdual-GPU GeForce 9800 GX2 which will launch on March 11 this year. This will be followed by the GeForce 9800 GTX and 9800 GT between the end of March and beginning of April.

    For the mid-range Nvidia will offer the GeForce 9600 GS in May, according the sources.

    In June, the company will launch the value-level GeForce 9500 GT based on the G96 graphics core with a reduced 128-bit memory interface. To complete the series, the GeForce 9500 GS will launch in July.

    Nvidia's share of the discrete entry-level graphics card market (US$30-90) has shrunk to less than 3%. Therefore, Nvidia will not target this market with 9-series products in the near-term, and instead will promote the increasing performance of its IGP chipsets.

    Nvidia declined to opportunity to respond saying it cannot comment on unannounced products.

    digitimes & expreview

       
    Share this post :

    Posted by : Jimlad

    MSI GeForce 9800 GX2 specs and photo

    Thursday, February 28, 2008 6:33:31 PM (GMT Standard Time, UTC+00:00)

    imageview.phpIt seems that MSI has been goofing up (well they have the reputation for it) by releasing photo's and details on NVIDIA's upcoming GeForce 9800 GX2, this is NVIDIA's top-of-the-line to-be, so it's never too early to start nerding out.

    The best way to think of the GeForce 9800 GX2 is a 8800 that's been shrunk down to 65nm and SLI'd onto a "single" card. The card is supposed to be at least 30% faster than a 8800 Ultra, and will apparently support Quad SLI. The details over at MSI show the product with 1GB of GDDR3 memory, MSI's GeForce 9800 GX2 should get a GPU core clock of 660 MHz, the Shaders domain at 1650 MHz and memory at a beefy 2400 MHz.

    Well, next week is CeBIT, we'll know the specifics soon. For now, here's the photo.

     

      guru3d

       
    Share this post :

    Posted by : Jimlad

    Europe getting 40GB PS3 bundles packing Gran Turismo & Blu-ray movies.

    Thursday, February 28, 2008 5:56:35 PM (GMT Standard Time, UTC+00:00)

     

    While we chew on that incoming Metal Gear Solid 4 80GB PS3 (with DualShock 3) in the States, Europe has a pair of SKUs of its own to look forward to. Sony's hitting with a "movie bundle" on March 19th that includes Spider-Man 3, 300 and Casino Royale on Blu-ray, along with a 40GB PS3, all for the regular €399 price. If you can wait until March 29th, for the same price you can nab a 40 gigger bundled with Gran Turismo 5 Prologue. Both bundles promise to be quite appealing, but apparently neither come packing HD cables, which could be a bit of a hangup for those ready to make the Blu-ray plunge. GT5 box art is after the break.

    [Via PS3 Fanboy]

       
    Share this post :

    Posted by : Gunny

    Wii sex ?

    Thursday, February 28, 2008 9:23:48 AM (GMT Standard Time, UTC+00:00)
    oso001

    Now that the Nintendo DS has a naughty game, it's the Wii's turn! Dubbed Osouji Sentai Clean Kuri—n Ki-pa- ("Cleaning Squadron Clean Keeper"), the game has players clean a high school in heaven that's been polluted by the "Flith Devil." According to Famitsu, winning in-game battles gives players lewd "reward CG." We seriously doubt that it will be pornography (the game hasn't yet been rated), but the screens do look rather risqué. Shudder at the bad Wii puns this game will spawn!

     http://kotaku.com/

       
    Share this post :

    Posted by : Jimlad

    Would you turn down $11 million dollars?

    Thursday, February 28, 2008 6:18:34 AM (GMT Standard Time, UTC+00:00)

    Brain_age_1Brain_age_2

    Dr. Ryuta Kawashima has – he's the "brains" behind the incredibly popular Brain Age games for the portable Nintendo DS system. If you've ever played these addictive puzzlers, you've seen a digital version of the bespectacled professor, who guides you through the various mental exercises designed to sharpen your brain.

    "Not a single yen has gone in my pocket," asserts Dr. Kawashima in a recent interview with Agence France-Presse.

    The terms of his agreement with his employer, Japan's Tohoku University, state Kawashima could take half of the $22 million royalties, with the school receiving the other half. But Kawashima typically uses royalties from his work to fund more research.

    "My hobby is work," Kawashima said. "Everyone in my family is mad at me but I tell them that if they want money, go out and earn it."

    What would YOU do?

    sync: Would you turn down $11 million dollars?

       
    Share this post :

    Posted by : Gunny

    Samsung's 82-inch SyncMaster 820DXn sports a built-in computer

    Wednesday, February 27, 2008 6:59:21 PM (GMT Standard Time, UTC+00:00)

     

    There's displays made for digital signage, and then there's Samsung's SyncMaster 820DXn. Put simply, there's no commercial screen we'd rather have sitting in our living room, and while we doubt many would go for it, the specs here are pretty impressive. Outside of the expansive 82-inch 1,920 x 1,080 resolution S-PVA panel, you'll find 178-degree viewing angles, a 5,000:1 dynamic contrast ratio, "ultra-high" brightness levels, eight-millisecond response time and the firm's own DNIe PRO image enhancement technology. It also includes built-in fans for extended usage along with an integrated PC consisting of an 1.8GHz Athlon64 X2 3400+ CPU, 4GB of flash storage, 512MB of DDR2 RAM, an ATI graphics set and Windows XP to boot. Granted, this thing was designed with luring customers in mind, and given the lofty $76,999 price tag, we don't expect it to do much else.

    Samsung's 82-inch SyncMaster 820DXn sports a built-in computer - Engadget

       
    Share this post :

    Posted by : Gunny

    Endemol offers online games.

    Wednesday, February 27, 2008 6:37:35 PM (GMT Standard Time, UTC+00:00)

     

    Endemol offers online games

    Production company plans web based versions of Deal or No Deal and 1 vs 100

    Endemol is getting into the video game business, focusing on casual, web-based games.
    The production company’s first titles will be based on game shows Deal or No Deal and 1 vs 100.
    Endemol has appointed Eric LaVanchy as Endemol’s director of gaming and will report to senior VP digital media and branded entertainment Jon Vlassopulos.

    Our view is that TV and video games are coming closer and closer together, and the casual games group will be right in that sweet spot," said Vlassopulos.
    Licensed games based on Endemol properties already exist, but the company held onto the web-based gaming rights to some of its properties.

    Endemol offers online games - www.mcvuk.com

       
    Share this post :

    Posted by : Gunny

    The Coolest keyboard ever...

    Wednesday, February 27, 2008 6:20:21 PM (GMT Standard Time, UTC+00:00)

    Gadgets: The Coolest keyboard ever...


    Over the decades the Keyboard has evolved from its first simple PS/1 inputs all the way to this generations USB input. But yet, the keyboard has still bored us with its... "Lack of innovation ?"

    But now, a russian company called...Something... has released what we would officially call, THE COOLEST KEYBOARD EVER. In the video below it details how the keyboard is used and why it is so amazing, mainly because it’s basically a screen behind some buttons.

    It’s a great idea, executed perfectly. Allthough it does carry a $800 price tag, the "Optimus Maximus" transformer keyboard is sure to blow consumers away worldwide

    Sl!ceGaming - Story: Gadgets: The Coolest keyboard ever...

       
    Share this post :

    Posted by : Gunny

    ToC Main Call of Duty 4 Server is now running URM+Custom Maps.

    Wednesday, February 27, 2008 4:56:43 AM (GMT Standard Time, UTC+00:00)

     

    85.236.103.10:28960 : ToC URM Custom Maps Server.

    85.236.103.10:28962 : Original Un-Modded Ranked Server.

    The ToC Clan's Main Call of Duty 4 server is now running as an Ultra Real Mod server and also has custom maps in the rotation. Our original main ranker server can now be found on port 28962.

    A note about connecting to the server:

    This is what should happen when you connect. You should see the files start to download, when you get to a big file like one of the maps, CoD4 is designed to revert back to the main menu screen and play you the menu music while the map downloads in the background. This also allows you a chance to create or edit any of your solider classes before joining the game which is actually quite a nice touch.

    This is what should not happen. Sometimes, usually first time you connect CoD4 gets a bit confused and hangs. You'll know if this has happened, because the mouse pointer will get stuck in the middle of the screen and it will appear to have gone wrong. You wont see the main menu or hear any music. Type /quit in the console to exit and retry. This should will hopefully be fixed in the next CoD4 patch.

    What does URM Mean ?

    • Ultra Real means exactly that, as real as we could get. So real it hurts.
    • There are no player aids.
    • Fully customised Multi Layered ToC URL Main Menu screen.
    • Custom Main Menu music. (from BHD, Hans Zimmerman)
    • No target markers.
    • No grenade icons.
    • No kill and defend markers.
    • The Ranking System now works across maps.
    • Air Support is harder to acquire.
    • Custom Maps Added. (Village and FruVille)
    • Extra frags disabled to avoid nade spamming. You can pick up dead nades though.
    • Custom server messages.
    • No newb tubes.
    • Martyr nade disabled.

    If you have any more questions or problems then please leave feedback in THIS forum thread. We look forward to seeing you on the server. Shoot you soon.

    ToC Gaming News Blog : All The Latest PC Gaming News - ToC

       
    Share this post :

    Posted by : Gunny

    Earth tremor felt across England !!

    Wednesday, February 27, 2008 2:22:15 AM (GMT Standard Time, UTC+00:00)

    BBC breaking news graphic

    People from across large parts of England have reported an earth tremor.

    The BBC received calls from people in Yorkshire, the Midlands, Manchester, the Thames Valley, Norfolk, Preston, Newcastle and London about a "quake".

    The tremor was felt at about 0100 GMT and lasted for nearly 10 seconds but it is unclear if it has caused any damage.

    The US Geological Survey's website reported a quake of the magnitude of 4.7 and said the epicentre was 30 miles (50km) south of Kingston-upon-Hull.

    Rafael Abareu from the US Geological Survey, which recorded the tremor, said it was an unusually large earthquake for this part of the world.

    The West Midlands was hit by an earthquake in 2002 in the Dudley area that reached a magnitude of 5.0 and caused damage to homes.

    And last year an earthquake measuring 4.3 hit parts of Kent, also causing widespread damage.

    Jemma Harrison, 22, in Bury, Greater Manchester, said: "It was really bad. I was fast asleep and woke up and the room was shaking and there was a loud bang and alarms were going off."

    Natasha Cavey, in Tipton in the West Midlands, said: "All my cupboard doors flew open and the whole house shook, it was unreal. I can't believe it."

    David Somerset, 41, from Driffield near Beverley in East Yorkshire, said: "I have never felt one as strong as that one before. I was in my sitting room and the grandfather clock was rattling rather violently.

    "It was very strong, I felt the whole room moving."

    earthquake

    BBC NEWS | England | Earth tremor felt across England

       
    Share this post :

    Posted by : Gunny

    Dungeons and Dragons 4.0's "D&D Insider" Screenshots.

    Tuesday, February 26, 2008 11:41:02 PM (GMT Standard Time, UTC+00:00)

    Exclusive Gallery: Dungeons and Dragons 4.0's "D&D Insider" Screenshots

    screenshot CharWiz4.JPG

    Wizards of the Coast passed on these screenshots of the upcoming "D&D Insider" software application that will enable gamers to emulate tabletop games from the comfort of their PCs. It will be launched alongside Dungeons & Dragons 4.0, which will be shown off more fully at this weekend's "D&D Experience" event in Washington, D.C.

    These first shots show the character builder—worries that transvestite characters would be unsupported in the system were obviously unfounded—while later shots show the tabletop and dungeon mapping interfaces. It's a little rough looking, but I suspect it'll look better at higher resolutions.

    Exclusive Gallery: Dungeons and Dragons 4.0's "D&D Insider" Screenshots - Boing Boing Gadgets

       
    Share this post :

    Posted by : Gunny

    Nvidia: The next 3D revolution?

    Tuesday, February 26, 2008 11:29:13 PM (GMT Standard Time, UTC+00:00)

    This year's Consumer Electronics Show had a number of 3D TV technologies on show. And now similar technology has turned up at GDC.

    Graphics giant Nvidia has developed technology than can give games a true 3D perspective using polarising glasses and stereoscopic display systems.

    Nvidia's system uses software drivers which split the video output into two views, which are slightly out of alignment.

    The demo system I was shown had a 46inch television, which had a passive polarising filter over the screen. It takes each scan line from the images and selects it either for the left or right eye.

    The glasses map those views to the appropriate eye. Without the glasses you see the two views.

    Nvidia say developers don't have to do any extra work for their games to work with the system - but do have to follow some rules.

    About 80 games will work with the system at launch, which comes in a few weeks.

    So how effective is it? From the demo I was shown, very.

    But what I was shown was pretty limited - a menu screen for Age of Empires III, which rendered a townscape into an impressive diorama which felt like you could reach in and touch roof tops and people at the back of the view.

    The other demo was a flight simulator and that proved very effective. A sense of depth when flying is very valuable and it definitely aided the experience.

    The TV it was being demonstrated on cost more than $6,000 but I'm told there are compatible displays for under $1,000.

    Quite who is willing to pay out for such an embryonic technology remains to be seen.

    BBC NEWS | dot.life | A blog about technology from BBC News | The next 3D revolution?

       
    Share this post :

    Posted by : Gunny

    Everex gets official with $499 gPC mini desktop

    Tuesday, February 26, 2008 11:26:24 PM (GMT Standard Time, UTC+00:00)

     

    While one generally associates "Everex" with "bargain basement," we can't exactly see the incredible value in the gPC mini. Hinted at late last month, this minuscule desktop is now getting all official on us and comes loaded with a 1.83GHz T2130 processor, 120GB hard drive, 512MB DDR2 RAM, a DVD writer and Intel's GMA950 graphics set. Furthermore, it's packin' gigabit Ethernet, DVI / S-Video outs, FireWire, four USB 2.0 ports, a 4-in-1 multicard reader and audio / in out. Granted, you'll have to deal with the gOS that comes loaded in, but hey, maybe that's not such a thorn in some folks' sides, anyway. Don't worry, you've got until March 1st to mull it over, after which you can (hopefully) place your order at NewEgg.

    Engadget

       
    Share this post :

    Posted by : Gunny

    Dell XPS 630 Review: Affordable PC Gaming : Call of Duty 4?

    Tuesday, February 26, 2008 11:08:49 PM (GMT Standard Time, UTC+00:00)
    The typical answer to the question “How can I save money on a new gaming system?” involves a bunch of component suggestions, instructions for home building, and the idea of carrying over as many inconsequential parts as possible from a system you already own. But what if you have neither the skill, nor time, or even the left over parts to follow such suggestions? Dell thinks it has the answer in its new XPS 630 gaming PC series.
       
    Share this post :

    Posted by : Gunny

    Call of Duty 4: Match Review

    Tuesday, February 26, 2008 6:59:18 PM (GMT Standard Time, UTC+00:00)




    Sunday 24th Febuary ToC Gaming held there first Call of Duty 4 Match. Which for the 30 players who played, it turned out a great evening of on-line gaming.
    The match was members of the
    ToC Clan versus a bunch of our regular public players who play on our Call of Duty 4 Server. We played 4 maps at Sabotage game type with a 10 minute Team Death Match map in the middle to allow players to nip of for a ciggarette  or to top up there glass of wine.

    The Public Team was full of some really experienced players such as Ulrik, Rooboy and jOe too mention just a few. What was great to see was players such as shaggy, who is new to Call of Duty 4 and on-line gaming playing really well.
     So who won? Well ToC Clan started of really well and nearly planted the bomb on the first map and well ermm *cough*......that was about as good as it got for Team ToC. The JP (Joe Public) Team played with some great team work and kept pushing ToC back to there own base. So to cut a long story short ToC were stuffed by our better team playing opponents.
     
    But it ain't about winning it was about the taking part...no really it is. Some great games and great banter on TeamSpeak was had by all. ToC are looking to run the Open matches on a regular Sunday evening basis. If you fancy joining one of the matches, come and say Hello in our Introduction Forum, or keep checking in our  ToC Servers Forum for Call of Duty 4 Match Details. All players over the Age of 18 are very welcome, you don't need to be a good player. We play for fun!! If you want to see how bad some of the ToC Members are at CoD 4 then call by at
    ToC Call of Duty 4 Server - 85.236.103.10:28960.


       
    Share this post :

    Posted by : Rich

    Every Studio EA's Bought and Closed.

    Tuesday, February 26, 2008 5:04:59 PM (GMT Standard Time, UTC+00:00)

    Undoubtedly you've already heard about EA's unprecedented buyout bid towards Take-Two (and if you haven't, click on this 'ere link), but it's far from the first time the gaming behemoth has thrown its weight in cash about.
    From Maxis to BioWare Pandemic, Electronic Arts has spent billions acquiring studios over the last twenty years and, worryingly for Mass Effect fans, it's closed quite a few of them as well.
    But it's thankfully looking up where the publisher's studio-swallowing habits are concerned, with CEO John Riccitiello recently admitting that the company "blew it" when it decided to absorb (and later close) stellar PC developers Bullfrog and Westwood.

    Fortunately, the boss promises the same fate won't become of recently acquired BioWare and Pandemic, who he says EA is doing its best to preserve the company culture. "It seems to be working," Riccitiello added. "I think we are on a good track."
    For your reference (and bedazzlement) here's the full list of EA's past acquisitions, care of our mate Wikipedia:
    Studios Opened or Acquired

    • 1998: EA Tiburon in Maitland, Florida
    • 1999: EA Canada in Burnaby, British Columbia
    • 2000: EA Los Angeles in Los Angeles, California
    • 2002: EA Black Box in Vancouver, British Columbia
    • 2004: Criterion Software in Guildford, United Kingdom
    • 2004: Digital Illusions CE in Stockholm, Sweden
    • 2004: EA China in Shanghai, China
    • 2004: EA Montreal in Montreal, Quebec
    • 2005: EA Mobile
    • 2005: EA Redwood Shores in Redwood City, California
    • 2005: EA Singapore
    • 2006: EA Mobile India, Hyderabad, India
    • 2006: EA Mythic in Fairfax, Virginia
    • 2006: EA Phenomic in Ingelheim, Germany
    • 2006: EA Salt Lake in Bountiful, Utah (Formerly Headgate Studios)
    • 2007: EA Casual Entertainment
    • 2007: EIS (European Integration Studio) in Madrid, Spain
    • 2007: BioWare Corp. in Edmonton, Alberta, Canada and Austin, Texas
    • 2007: Pandemic Studios in Los Angeles, California and Brisbane, Queensland, Australia
    • 2007: EA UK, relocated to Guildford from Chertsey
    • 2008: EA Korea in Seoul, South Korea
    • 2008: EA Studio in Bucharest, Romania

    Studios Closed
    • 1998: Original HQ in San Mateo, California - moved to Redwood City
    • 2000: EA Baltimore in Baltimore, Maryland - established in 1996 as part of Origin
    • 2001: Kesmai (known also as GameStorm); acquired in 1999
    • 2001: Bullfrog Productions in Surrey, England - acquired in 1995
    • 2002: EA Seattle in Seattle, Washington - formerly Manley & Associates, acquired in 1996
    • 2003: Westwood Studios in Las Vegas, Nevada - acquired in 1998
    • 2003: EA Pacific (known for a time as Westwood Pacific) in Irvine, California - formerly part of Virgin Interactive, acquired with Westwood in 1998
    • 2004: Origin Systems in Austin, Texas - acquired in 1992
    • 2004: Maxis in Walnut Creek, California - acquired in 1997, moved to Redwood City
    • 2006: DICE Canada in London, Ontario (created Battlefield 2: Special Forces expansion, Battlefield Vietnam, and all BF2 patches). Acquired DICE fully October 2, 2006; closed DICE Canada studio hours later.
    • 2007: EA Japan in Tokyo, Japan - closed due to consolidation; moved under EA Partners model
    • 2007: EA UK in Chertsey, United Kingdom, relocated to Guildford
    • 2007: EA Chicago in Chicago, Illinois. Closed due to failure to meet profit targets.

    News: Every Studio EA's Bought and Closed - ComputerAndVideoGames.com

       
    Share this post :

    Posted by : Gunny

    First open beta test for SAGA launches today.

    Tuesday, February 26, 2008 4:56:21 PM (GMT Standard Time, UTC+00:00)

    Silverlorde Interactive announced this morning that it has opened its servers to all players for SAGA, the persistent World MMORTS. The first open beta test client can now be downloaded from Strategy Informer.

    Press release
    The World’s First Collectible MMORTS entered Open Beta testing on Tuesday, February 26th, 2008. All players who sign up at www.playsaga.com will receive accounts, allowing them to create nations on the Beta servers. For the duration of the Beta test, all game features will be unlocked and available to testers. At release, a full unlocked copy of SAGA will cost $19.95; however, promotions will be available during the open beta period to purchase the full version of SAGA at a reduced price.


    During the stress test conducted on Saturday, February 23rd, the servers performed excellently, with no crashes or other server issues. The SAGA servers are expected to support up to 20,000 players per realm with thousands of simultaneous users. Should a greater-than-expected number of players attempt to login to the world at the same time, a login queue will be implemented and additional realms will be brought online.
    We recently talked with Andrew Grierson about SAGA, you can read that here.
    You can download the client here.

    News: First open beta test for SAGA launches today - Strategy Informer

       
    Share this post :

    Posted by : Gunny

    EA buying the next-generation !

    Tuesday, February 26, 2008 4:53:35 PM (GMT Standard Time, UTC+00:00)

    You don’t get to the top by fluke. Not in this business anyway. For a long time Electronic Arts were well ahead of their competition, taking bragging rights year after year as the top game publisher on Earth. In the nineties it had a lot to do with their relationship to the sports market – FIFA, Madden, Tiger Woods, NBA Live – and when the noughties came around, they were the first to embrace the rise of the mainstream gamer, capitalising with The Sims, Need for Speed, SSX and the ‘Street’ games.

    But as we close in on the end of this decade, EA is no longer the clear leader, with Activision (now Activision Blizzard) dominating the charts and Ubisoft starting to gain the mainstream success its high quality software has long deserved. For EA, the publisher gamers love-to-hate, it was time to go back to the drawing board. You don’t get to the top by fluke, and EA was in desperate need of a new, winning strategy.

    Over the last 18 months, we’ve started to see EA’s new strategy take shape. We first documented it in our article ”The Rebirth of EA / A Lesson for Activision”, inspired by a strangely shallow EA release schedule (usually packed to the rafters with releases), the loss of some successful licenses (James Bond and Star Wars) and the announcement of a host of new IPs. But now we know more. Over the last few months we’ve begun to see how this seemingly harmful chain of events has acted to finance the long-term objectives of the company as it strives to regain its crown as the dominant publisher.

    Two words: game engines.

    Last week we published an article entitled ”What’s Powering the Next-Gen?” which looked into the alternative middleware solutions out there in developer land as the widely-used Unreal Engine 3 continues to struggle with cross-platform functionality and a high-profile lawsuit. As we populated this list, we began noticing that many of the strongest options available were being made be developers recently bought by Electronic Arts.

    Think about it. Digital Illusions built Frostbite. Crytek has delivered the amazing CryEngine 2. Criterion’s universally loved RenderWare was one of the first on EA’s shopping list. BioWare’s Eclipse Engine has powered some of the most respected RPGs of all time. And Pandemic Studios also has a string of successful titles that work off yet another propriety engine. In addition to these purchases, EA has also formed a strong relationship with Valve and the Half-Life series, in doing so getting up close and personal with the legendary Source engine, and Steam, the future of video game distribution.

    So in EA’s recent quiet period, the company spent the money it saved to facilitate the purchase of developers that offer more than just a successful brand. It’s a sound strategy and very like EA – to own the next-generation, why not buy the engines that are set to power it? And in the process get key tech that can power a new generation of EA titles.

    Following on from last year’s underrated and very awesome SKATE – and the not so awesome Boogie - we know that various EA studios are working on the following new IPs:

    • Dead Space
    • Facebreaker
    • Saboteur
    • Mirror’s Edge
    • Warhammer Online
    • Boom Blox
    • LMNO
    • Tiberium
    • Army of Two
    • Spore
    • The White Council
    • Rock Band (which is already released overseas)
    • Dragon Age
    A pretty exhaustive list of untested product, but surely the company can feel a lot more confident about their financial potential given the quality of middleware they can now call upon. And remember, this is on top of the in-house options they’ve already built for the likes of Need for Speed, and Fight Night.

    We’re already starting to see EA make good use of its new recruits. Crytek announced last week that the previously PC specific CryEngine2 is coming to consoles, and will be used in an upcoming, but untitled new IP that is in the works for EA.

    EA has been heavily criticised in the past for its Borg-like strategy of buying developers and then assimilating them into their giant game-churning machine and on face value this is set to be more of the same. But gamers need not panic… yet. With this new strategy to ‘buy’ engines rather than brands, we can expect the latest high profile purchases to retain their identities as developers within the beast. Surely it would be far more beneficial to EA to let these big name developers retain creative freedom and instead just make use of their tech to power other IPs. At the very least it would keep key staff members on side, not to mention fans, and would go a long way to shifting gamer’s perceptions on the company.

    It is certainly an exciting time for the industry giant. After reporting a loss in 2007, the company can expect to see an excellent return on its investment in 2008 and beyond. Gamers can also look forward to a staggering number of new IPs powered by some of the finest engines in this generation as EA’s release schedule begins to swell again. Here’s hoping that the company learns from its mistakes and doesn’t melt all these treasures down into one fugly block of indistinguishable slag – only time will tell.

    Gameplayer - Australia's Premier Gaming Website

       
    Share this post :

    Posted by : Gunny

    Attack of the hydra-headed displays

    Tuesday, February 26, 2008 7:30:12 AM (GMT Standard Time, UTC+00:00)

     

    Whether you're talking about a day trader, wannabe security guard, or voyeur extraordinaire, it seems that some people just can't get enough computer monitors to stack together. The latest example of this obsession comes from the "Paramount Parabolic Multi-Monitor Display" made by Humanscale.

    Accommodating up to eight displays, the system tops even CineMassive's six- or seven-screen "MasterPlex" line. Perhaps the most impressive aspect of this set-up--which apparently provides only the rack and mounts, not the actual LCDs--is that it requires no tools. Additional monitors just "snap into place," Dvice says.

    Convenient, perhaps, but we wouldn't want to be in front of them during an earthquake.

    Attack of the hydra-headed displays | Crave : The gadget blog

       
    Share this post :

    Posted by : Gunny

    Tom Clancy's Rainbow Six Vegas 2 Preview

    Tuesday, February 26, 2008 6:57:16 AM (GMT Standard Time, UTC+00:00)

    US, February 25, 2008 -
    To be honest, the biggest draw of the single-player campaign in Vegas 2 is the story that we just talked about. While there are gameplay additions and tweaks in the game, those who worked through the first will find that Vegas' core has remained unchanged. Likely the largest change is the inclusion of a sprint button. Much like Call of Duty 4 before it Rainbow Six Vegas 2 now allows you to dart away from grenades or from one piece of cover to the next by holding the left bumper. There's a limit to how long you can run and Ubisoft Montreal has said that they purposely kept the sprint duration to a minimum so people don't overuse it.

    Due to the new sprint functionality being tossed into the mix the tactical radar has been bumped to the back button. Because of that it's slightly less convenient to bring up your tactical radar than it used to be. Now you'll have to decide how to map your vision modes, your tactical radar, and the sprint button onto the back, right bumper, and left bumper buttons. Any way you slice it, something is going to have to be relegated to the back button.
    Next up is the new ACES system which works in tandem with the leveling system that most will remember from the multiplayer modes in the previous game. Essentially you can unlock new weapons and equipment by performing specific actions. For instance, killing an enemy from afar will get you three points, whereas killing a baddy while blinded might get you ten. As you progress you'll earn XP bonuses to go along with your fancy new gear.

    The mission that we played through was called "Old Vegas" and took place on a level known as "Rooftops." The stage takes place in the second act of the overarching story and featured both indoor and outdoor settings. The outdoor portions featured multi-tier level design with snipers raining fire down on us as ground troops steadily encroached on our position. There were plenty of instances where we were able to use the squad commands such as breach and clear or gassing a room full of baddies. The only real difference to the squad dynamic is that you and your Rainbow brethren now share a stockpile of items rather than having an unlimited supply as you did in the first Vegas.

    As you can see, the second Rainbow Six Vegas will be very similar to the original in regard to the single-player gameplay. Not to say that it's going to be a disappointment to those who loved the first, you'll still get to wrap up the cliffhanger storyline after all, but it's just that the solo experience wasn't the focus of development. Clearly more time was spent on the multiplayer (which we've already previewed) and refining a more streamlined co-op mode which we'll be previewing next week.
    Keep checking IGN.com as our coverage of Rainbow Six Vegas 2 continues up until its launch on March 18.

    IGN: Tom Clancy's Rainbow Six Vegas 2 Preview

       
    Share this post :

    Posted by : Gunny

    Assassin's Creed: DX10 confirmed, faster than DX9

    Tuesday, February 26, 2008 6:20:23 AM (GMT Standard Time, UTC+00:00)

    Vista users may have a performance advantage

    In an interview with Ubisoft's Charles Beauchemin, Technical Lead, Assassin's Creed PC, PCGH got the confirmation that Assassin's Creed will use Direct X 10 features.

    Assassin's Creed PC: DX10-Version is confirmed now

    Now it's confirmed: Assassin's Creed will support Direct X 10 in the PC variant. But you won't see any visual difference between DX9 and DX10. Assassin's Creed solely uses the shader model 4 so that performance gains are realistic.

    The DX10 version of Assassin's Creed für PC is supposed to be faster under Vista than the DX9 variant.

    Here is a snippet from a lenghty interview with Charles Beauchemin, Technical Lead, Assassin's Creed PC.
    PCGH: When porting for the PC have you thought about integrating support for DirectX 10 into the engine? Will there be a version of Assassin's Creed that will utilize the new Vista API?
    Charles Beauchemin: Yes, Assassin's Creed supports DX10 as well as DX9.
    PCGH: What are the technical advantages of that API?
    Charles Beauchemin: DirectX 10 enables us to make fewer calls to the API to perform the same actions. Therefore, it will be possible for the drivers to make optimizations making the game faster without any change to the game engine. Since most of the DX10 drivers are still young, we can expect a lot of gain to come from the optimization of these drivers.
    PCGH: Do you use advanced features of Direct X 10/Shader Model 4 like Geometry Shader, Virtual Texture Management etc.? Can you please give examples how they are utilized? In what way do these features improve or simplify the rendering process?

    Charles Beauchemin: No. Most of the porting to DX10 involves optimizations of the existing calls, without any new content.
    PCGH: Will the DX 10 visualization differ substantially from the graphics that are rendered with DX 9 hardware? What are the visuals that can only be rendered with shader model 4 hardware? Can you supply us with a visual proof via screenshot too?
    Charles Beauchemin: No new content has been added to the DX10 version.
    PCGH: How much of a performance hit will the improved optics of DX 10 incur? With all details maxed out is a typical first gen DX 10 card already running at its limits?
    Charles Beauchemin: No performance hit occurs, since no improved optics are implemented. However, when running on Vista, DirectX 10 version speed will be much faster than its DirectX 9 counterpart (also running on Vista).

    PCGH - News: Assassin's Creed: DX10 confirmed, faster than DX9

       
    Share this post :

    Posted by : Gunny

    Infinity Ward talks a bit about upcoming Call of Duty 4 maps.

    Thursday, February 21, 2008 5:59:19 PM (GMT Standard Time, UTC+00:00)

     GDC 08: Infinity Ward talks a bit about upcoming Call of Duty 4 maps video game

    Earlier this month, we brought you word that Infinity Ward were actively working on new multiplayer maps for Call of Duty 4. At the time, Infinity Ward's community manager, Robert Bowling was guarded about details, only teasing fans with the idea.

    Today, I had a chance to sit down and talk with Robert about the upcoming maps, hoping to get some more detailed information. The bad news -- Infinity Ward still aren't talking specifics. I was, however, able to get a few hints and some new details on the new maps, which should be available this spring.

    Hit the jump for the first morsels of details on the upcoming Call of Duty 4 map packs for the Xbox 360 and PlayStation 3.

    While Bowling was hesitant to talk specifics, he was able to confirm that the first maps will be available in a pack of three. In terms of what gamers can expect from the maps, he insists that the theme here is variety, taking cues from what their community has asked for.

    "We're fortunate to have a very big community," says Bowling, "so they're the ones who know what's getting old, or what they want to see."

    Overwhelming, the community was interested in three key elements -- more open, larger scale maps; open maps with close quarters; more buildings with no closed doors; and completely new locales. When pushed for specifics, Bowling only relies on this criteria to drop hints.

    "People who want open maps are going to be happy with this map pack," he says. "People who want more indoor locales are going to be happy with this map pack. People who want something completely different from what they're currently playing are going to be happy with this map pack."

    He also notes that the team are working on a number of different concepts, and is clear that even more content can be expecting in the future.

    "We plan on supporting our game for a very long time," he tells me. "As I said, we have a large community. We're currently number one on Xbox LIVE, so we have a lot of people playing. So we're going to continue to support the community that keeps supporting us. We have a lot of cool ideas that we're working on, and we're going to keep making maps until we're done."

    When asked about the possibilities of future perks or weapons via downloadable content, Bowling tells me that the idea had been "thrown around," but that there are currently no plans.

    I also asked him if the inevitable release Call of Duty 5 would be a roadblock to future content, and he was clear that wouldn't be the case.

    "We don't dictate how much we update our game based on what other studios do," he says, almost certainly confirming Infinity Ward's lack of participation in the upcoming sequel. "So if another game comes out, that doesn't mean we stop supporting ours."

    GDC 08: Infinity Ward talks a bit about upcoming Call of Duty 4 maps. Destructoid offers reviews, previews, trailers, cheats, and more.

       
    Share this post :

    Posted by : Gunny

    Alienware takes the Area-51 m15x lappy to Penryn town

    Wednesday, February 20, 2008 3:39:57 AM (GMT Standard Time, UTC+00:00)

     

    The mothership has already started slapping Penryn chips in lappies, so it was only a matter of time before Alienware followed suit -- yep, here's the Area-51 m15x laptop, now with your choice of T- and X-series Core 2 Duo processors. Stick with the standard 2.5GHz T9300, upgrade to a 2.6GHz T9500 for $275, or throw caution (and $650) to the wind with the 2.8GHz X9000 Core 2 Extreme option. No word on whether that edge lighting is actually enabled on these bad boys, but hey -- you've still got those Penryn bragging rights, yeah?

    Alienware takes the Area-51 m15x lappy to Penryn town - Engadget

       
    Share this post :

    Posted by : Gunny

    Fujitsu's Scaleo home server gets detailed

    Wednesday, February 20, 2008 3:39:09 AM (GMT Standard Time, UTC+00:00)

     

    It's been quite a while since we saw the first less-than-stellar renders of Toshiba's Scaleo home server, but it looks like the device is now finally nearing an actual release, with just about all the details you could want now out in the open. As previously announced, the server will be available in two varieties, with the Scaleo Home Server 1500 boasting a single 500GB hard drive and room for three more, and the Scaleo 1900 boasting two 500GB hard drives and, apparently, room for three more drives as well (although, as Slash Gear points out, that may be a typo given that the two are the same size). Otherwise, you can expect a Celeron 4xx processor in each, along with 512MB of RAM, 256MB of flash memory, gigabit LAN, four USB ports, and two eSATA. There's still no official word as to when they'll be available over here, however, but they'll apparently hit the UK in the next two weeks, with the 1500 and 1900 demanding £399 and £469 (or $777 and $913), respectively.

    Fujitsu's Scaleo home server gets detailed - Engadget

       
    Share this post :

    Posted by : Gunny

    Worldwide LCD TV shipments surpass CRTs for first time ever

    Wednesday, February 20, 2008 3:37:48 AM (GMT Standard Time, UTC+00:00)

     

    Just days after Sony vaulted to the top of North American LCD sales charts, DisplaySearch is now reporting that worldwide shipments of LCD TVs have overtaken CRT TVs for the first time in the history of the universe. More specifically, LCD TV sales rose some 56-percent year over year, and 47-percent of the world's TV market is now held by said technology. Reportedly, the transition from CRT to LCD was seen as a logical one, considering that it could extend down to sizes smaller than 20-inches and satisfy desires for large-screen sets. We know you're just itching to go diving head first into more numbers on the subject, so feel free to toss on those wire-rimmed glasses and hit the read link below.

    Worldwide LCD TV shipments surpass CRTs for first time ever - Engadget

       
    Share this post :

    Posted by : Gunny

    Xbox 360 Blu-ray player rumor returns right on cue

    Monday, February 18, 2008 6:58:17 PM (GMT Standard Time, UTC+00:00)

    Two years and 1 month ago today we saw the kibosh come down on the Xbox 360 Blu-ray player rumor. This morning it returns with the prospect of a Microsoft player as early as May. According to Smarthouse, their "insiders at Microsoft" claim that a standalone Blu-ray player is already working in-house. With the appropriate approvals it could be on sale within 3 months. A 360 with built-in Blu-ray is also being worked on although the possibility of moving it out to retail is less clear with HD downloads on the horizon. Not that any of this is unexpected given the circumstances. We never expected Microsoft to go down with the HD DVD ship -- they're just passengers on this ill-fated voyage, not the captains.
    Update: Microsoft carefully responds to the rumor.

    Xbox 360 Blu-ray player rumor returns right on cue - Engadget

       
    Share this post :

    Posted by : Gunny

    GeForce 8 GPUs to acquire PhysX support via software download.

    Sunday, February 17, 2008 6:34:57 PM (GMT Standard Time, UTC+00:00)

     

    Good news for folks with a GeForce 8 GPU and lots of questions about how the recent Ageia acquisition would affect them: your current card will be receiving PhysX support. When NVIDIA CEO Jen-Hsun Huang was questioned in a recent conference call, he noted that the firm was currently "working towards the physics-engine-to-CUDA port," and it could be delivered as "a software update" to every card that's CUDA-enabled (read: all of the GeForce 8 GPUs). Sadly, the bigwig still wouldn't say when to expect the release of the first PhysX port, but we really can't imagine it taking too awfully long now.

    GeForce 8 GPUs to acquire PhysX support via software download - Engadget

       
    Share this post :

    Posted by : Gunny

    APX-2: The New HD Audio PC from Onkyo

    Sunday, February 17, 2008 6:34:07 PM (GMT Standard Time, UTC+00:00)

     

    Onkyo is loved by Japanese customers for its amazing product line-up. While this is not the first time for Onkyo to launch an HD audio computer, this new version, the APX-2, has been released in partnership with SOTEC, the Japanese PC manufacturer.
    Our PC is sold in Japan through Sotec's distribution channel. It's been given a Core 2 Duo T5500 @ 1.66GHz, 1 GB of RAM, 500GB of HDD stick together with a digital audio amplifier. The very same amplifier found on the Onkyo PCI-200 audio card.
    In order to minimize the effect of vibration and noise emminated by other components, Onkyo worked hard to ensure the APX-2 is as silent as possible. The HDD is stored in a Super Floating HDD Unit, a kind of noise cancellation box (22dB max). Onkyo also bypassed Vista's volume mixer function and installed Pure Direct Audio Path (PDAP) in order to avoid audio lost due to Vista's poor HD audio support.

    NewsNews

    APX-2: The New HD Audio PC from Onkyo : Akihabara News .com

       
    Share this post :

    Posted by : Gunny

    HotHardware - Asus Z7S WS Skulltrail Motherboard Sneak Peek

    Sunday, February 17, 2008 6:32:28 PM (GMT Standard Time, UTC+00:00)

    By now, we suspect most of you are aware of Intel’s extreme enthusiast platform – a.k.a. Skulltrail – that couples a pair of quad-core Core 2 Extreme QX9775 processors with the dual-socket D5400XS motherboard, for a total of eight cores of high-performance goodness.  We recently evaluated Skulltrail and have our thoughts on the platform posted for you all available right here.

    What you may not be aware of at this point is that some of Intel’s partners also plan to introduce enthusiast-class motherboards complete with dual LGA771 sockets, similar to the D5400XS.  Asus, for example is prepping the Z7S WS motherboard you see pictured below...



    Asus Z7S WS Motherboard

    The Asus Z7S WS features dual LGA771 sockets that support Intel Xeon 5000, 5100, and 5300 series processors of both the dual and quad-core varieties.  The Z7S WS is built around the Intel 5400 and ESB2E chipset and supports 1600MHz / 1333MHz / 1066MHz / 800MHz front side bus speeds, it has six Fully-Buffered DDR2 DIMM slots, and a pair of Marvell 88E8056 Gigabit LAN jacks with teaming functionality.  The Asus Z7S WS’ expansion slot configuration consists of two PCIe 2.0 x16 slots, one PCIe x16 slot with an x8 electrical connection, and single PCIe x1, PCI-X, and PCI 2.2 slots.  The dual x16 PEG slots are a differentiating factor for the Z7S WS because Intel’s D5400XS only supports PCI Express 1.1.  The D5400XS, however, is outfitted with NVIDIA PCI Express switches which enable SLI, something the Z7S WS lacks.  Also note that the Asus Z7S WS requires standard LGA771 heatsinks, whereas Intel’s Skulltrail mobo will work with a wider variety of LGA775 CPU coolers.  We should also point out that the Z7S WS features a digital VRM, which significantly clears up the area around the CPU sockets and the PCB is "only" 12" x 10.5", which is much smaller than the DX5400XS.

    The Z7S WS’ I/O port cluster is pictured above, as are the board’s various heatsinks and its built-in active RAM cooler.  If you’ve ever worked with FB-DIMMs, you know they can get quite hot, so the active RAM cooler is a welcome addition to this motherboard in our opinion.

    We’ll be firing the Z7S WS up and taking it for a spin around the lab real soon, so stay tuned for more details and a full review.

    HotHardware - Asus Z7S WS Skulltrail Motherboard Sneak Peek

       
    Share this post :

    Posted by : Gunny

    5 Reasons Why Illegal Downloaders Will Not Face a UK Ban

    Saturday, February 16, 2008 2:43:51 PM (GMT Standard Time, UTC+00:00)

    There’s been a lot of buzz about a story The Times a few days ago under the headline “Internet users could be banned over illegal downloads,” which also appeared on the BBC website under the even more alarming headline “Illegal downloaders ‘face UK ban.” Time to get a couple of things straight.

    The Times says “people who illegally download films and music will be cut off from the internet under new legislative proposals to be unveiled next week.” Actually, this story is complete balderdash. But the fact that this nutty proposal is getting anywhere at all illustrates how ignorant the powers that be are about downloading.

    Let’s get a couple of things straight –

    1. This proposal was a draft consultation green paper, defined as “a proposal without any commitment to action.” The government receives many of these on a daily basis. They are like junk mail at Number 10 Downing Street. The Prime Minister’s toilet paper is more important than most green papers, and both are usually filed in the same place.

    2. This proposal is totally and completely unworkable in the real world. ISPs will not accept liability for the contents of packets (nor should they), and it would be impossible for them to open and check if every single download and upload was legal or not without the entire Internet grinding to halt. This isn’t in the best interests of the government, the ISPs or the voters. Banning customers and exposing yourself to billions in liability isn’t a good business strategy. Criminalizing six million citizens and inconveniencing the rest is not a vote winner.

    3. It would be impossible to tell the difference between illegal downloading and legal activities such as downloading software patches, using torrents to share stuff legally, playing online video games, using VoIP, photo sharing, telecommuting, and many others. The resistance from the private sector would be as strong as it would from the general public.

    4. The very idea of this goes against the ruling of the European Court, which says EU member states are not obligated to disclose personal information about suspected file sharers. It would also fly in the face of Article 10 of the European freedom of expression laws, which gives every European the “freedom to hold opinions and to receive and impart information and ideas without interference by public authority and regardless of frontiers.”

    5. WiFi piggybacking and encrypted packets make it impossible to tell who is downloading what in the first place. These techniques are only getting more sophisticated, while for the most part, the content industries collectively remain as dumb as a box of hair.

    So in summary:

    Insert Toilet Flushing Sound FX Here

    This idea makes as much sense as trying to ban people from singing ‘Happy Birthday’ to each other over the telephone network, or burning down libraries to protect the publishing industry. But what’s frightening about such ideas is that they are still taken seriously all over the world by powerful decision makers in government and industry who have absolutely no clue about how the Internet actually works, or the damage such laws could do to democracy.

    Before there is any more discussion about this, the music and film companies need to definitively prove illegal downloads cost them millions of dollars in lost revenues. CD sales are falling because nobody uses them anymore, and Hollywood is in rude health despite the pirates. There should be no more talk about changing laws and spending tax payer’s money on this ‘problem’ until someone proves there really is one.

    Furthermore, if there is a problem, tax payers shouldn’t have to pony up in the first place. The content industries need to stop braying at governments to protect inefficient business models and look at the real solution that’s been staring them in the face for ten years.

       
    Share this post :

    Posted by : Eggy

    PC-makers mull their margins as the low-cost laptop arrives

    Friday, February 01, 2008 5:39:12 PM (GMT Standard Time, UTC+00:00)

    Published: January 31 2008 02:00 | Last updated: January 31 2008 02:00

    An unfamiliar brand name sits atop the Amazon.com bestseller list for notebook computers. This hourly-updated popularity contest has recently been dominated by Taiwan's Asus rather than Silicon Valley's Apple. Five of the top 10 at one point this week were Asus machines, compared with three Apples, one Toshiba and one Hewlett-Packard unit.

    Unlike the sleek, powerful $1,000-plus (€676, £503) MacBooks, the Asus notebooks were $300-$400 variations on a basic laptop model called the Eee. It has a feeble processor, a small seven-inch screen and a tiny two to four gigabytes of storage. Yet the Eee is being seen as more indicative of the future of computers than the MacBook Air, the wafer-thin laptop unveiled to gasps by Steve Jobs, Apple chief executive, at the Macworld trade fair this month.

    "Asus is showing that a new model is developing, the Eee is a very nice device and it's sold 300,000 units in its first two months," says Stephen Dukker, who as chief executive of eMachines in the 1990s helped drive down the price of desktop PCs from an average of about $700 to $400. EMachines sold 2m of its bare-bones machines in its first year but this entry-level price has barely been lowered by others in the intervening years.

    "Desktop PCs reached terminal pricing about 10 years ago; with the $300 notebook, we're now reaching terminal pricing there," he says.

    If so, it comes at a critical juncture. Such is the growth of laptop sales in recent years that Intel, the world's biggest chipmaker, is predicting a crossover point for next year, when notebook sales will overtake those of desktop PCs. It expects the mass adoption of portable PCs in emerging markets and is introducing lower-power chips for smaller, cheaper machines. It is also producing its own $300 "Classmate PC", in concert with local manufacturers in the developing world, to be used in schools

    Meanwhile, One Laptop Per Child, a non-profit organisation founded by Nicholas Negroponte of the Massachusetts Institute of Technology, has developed the XO, a bright green laptop with protruding antenna ears that currently costs $188 to produce. The aim has been to reduce its cost to just $100, far below the $300 level that Mr Dukker and Asus see as currently feasible.

    OLPC lost its chief technology officer this month when Mary Lou Jepsen left to start her own low-cost laptop company, Pixel Xi, which aims to produce a $75 or even a $50 laptop in the next two to three years. "Computers have been an exception. If you look at consumer electronics, a DVD player was about $800 10 years ago - now they sell for $20," she says. "The [computer] industry has been able to keep the price flat by focusing on gazillion-gigahertz machines running really bloated software and that's worked for years since the IBM PC revolution."

    Her point is that PC prices are kept constant by convincing consumers they need more memory, storage and processing power, the cost of which comes down, allowing the industry to offer more for the same price and maintain its margins.

    "But do you really need that if you just want to write an e-mail or use the internet? It turns out that OLPC really touched a nerve and I found out that everybody wants this laptop for kids in the developing world."

    OLPC found a strong uptake for a "give one, get one" campaign it launched in North America in November. It discovered consumers were willing to pay $400 for an XO - the price meant another XO would be given free to a developing-world child. It is now launching OLPC America to extend the cheap laptop concept for children in the US.

    "We didn't set out to impact the market: we were trying to solve the problem of providing kids with learning tools," says Walter Bender, OLPC president of software and content. Nevertheless, he thinks OLPC may have influenced companies such as Asus and Everex, maker of another low-price laptop, the Cloudbook. "I'm not even sure why they are doing it, because there's not much margin there and there's never going to be much margin," he says.

    Mr Bender says the move to a lower-margin model triggered by OLPC could be the reason "we have got so much grief", referring to industry criticism of the project led by Microsoft and Intel. He says the price can be lowered further as volumes rise - about 250,000 XOs have been built since November - and components are reduced. "[The XO has] 800-900 parts - it would be nice if it was 60 parts and we are heading down that path."

    More stripped-down laptops such as the XO and Classmate appear to be on the way. "There's so much interest and anticipation for more affordable devices that we are seeing interest from our [PC maker] customers in the Classmate's design," says Lila Ibrahim, vice-president of Intel's emerging markets platforms.

    The PC industry is torn by the prospect. Notebooks have been relatively high-margin products since the price of desktop PCs was driven down. EMachines found its business model was unsustainable and was bought by Gateway, which was then taken over by Acer. HP merged with Compaq in the biggest example of consolidation. Dell has struggled in recent years and lost its number one status.

    Mr Dukker says OLPC has set unrealistic expectations with its $100 laptop. He says it still costs nearly double that price, with the total cost of ownership running into hundreds of dollars more once delivery, taxation and technical support is taken into account.

    He now heads nComputing, a company offering low-cost computing technology for schools and small businesses. The power of a single desktop PC is shared with six other terminals, each one equipped with just his company's small $70 black box, a monitor, keyboard and mouse.

    Others argue that neither desktop nor notebook PCs can meet the needs of emerging markets. Mark Dean, who holds three of the patents for the 1981 IBM machine that kick-started the personal computer revolution, says it is time to move on - to mobile phones.

    He points out that phones can allow farmers in rural India to check market prices for their crops, they can act as wallets, location finders and can store all of a child's schoolwork for a year. Phones can now be connected to keyboards and monitors or even project their own screens.

    "I'm pretty optimistic that the cellphone will get there - it will have the performance, storage capacity, connectivity and the application delivery to do the things that we can do today with our laptops," he says.

    But computers will have a big role to play for some time, insists Ms Jepsen. "The developing world is about to come online. Like the revolution when we moved from the mainframe to the IBM PC, now we are moving on to low-priced laptops, where all of the world can take part in the conversation."

    FT.com / Companies / Media & internet - PC-makers mull their margins as the low-cost laptop arrives

       
    Share this post :

    Posted by : Gunny

    Stop Telling Me I Don’t like WWII Games!

    Friday, February 01, 2008 5:38:25 PM (GMT Standard Time, UTC+00:00)

    Have some respect, for the fallen, and for other’s opinions

    by: Luke Reilly 01/02/2008

    On November 4, 1944, RAAF Flying Officer Kevin William Reilly of 463 Squadron took off from Waddington, England, behind the yoke of an Avro Lancaster – serial number NE133, JO-X. It was the sixteenth sortie for he and his crew, seven men in total, and they had had a hard tour thus far. They rarely flew the same aircraft for more than two ops and were damaged several times.

    In September they were hit by heavy flak over Kaiserlautern and lost an engine. The following month they suffered major flak damage over Flushing and only just managed to limp back to base by jettisoning every removable fitting on the aircraft. Early in November they were again hit by heavy flak in Hamberg. Things weren’t easy. The target tonight was Dortmund-Ems-Canal, an important artery of the Ruhr industrial area and a target they had hit in the past.

    Unfortunately for Kevin and his crew this would be the last time. JO-X, a tough old bird and veteran of 64 missions, was shot down. All seven men on board were killed in action.

    Kevin Reilly was my great uncle, one that I never knew but have immeasurable respect for. He was one of more than 4,000 Australians who died in the skies above Europe, and one of more than 60 million or so other men, women and children who had their lives cut drastically short by the Second World War. His last moments spent in the hostile skies above Europe were half a world away from his home and family on the outskirts of Sydney. He was 21.

    This is just one story from WWII, the largest conflict in human history. There are millions of others waiting to be told.

    Of course, games journalists don’t want to hear them.

    “We're all sick to death of WWII shooters…” (source) moans this one. “Another World War II shooter, eh? Before you join us in a collective sigh…” (source) quips another. Or how about my favourite – “Another year, another flood of WWII first-person shooters.” (source). These I gleaned from five minutes or so of perusing the web – I’m sure there are plenty of others, so I apologise in advance if you’re the author of any of these remarks and you feel singled out. I know you’re not the only ones.

    My gameplayer colleague, Mark Serrels, for instance, isn’t a big fan of WWII shooter either. This is something I’m quite happy to indulge because he has a rad accent and he runs funny (which is always good for a laugh) but primarily, he doesn’t temper every piece he writes with trendy put-downs and hip reflections on how we’re all over WWII shooters. It’s because he doesn’t speak for me. Coming to you as a peer, don’t speak for me. Feel free to tell me what you don’t like, I’ll either agree or ignore you – but don’t tell me what I don’t like.

    I really don’t get all the ill-sentiment anyhow – are there really too many WWII shooters? Is there really a flood, or are you all just whining bitches? What WWII shooters are coming out this year? Brothers in Arms Hell’s Highway is the heavy-hitter. Saboteur may release late 2008. Treyarch’s effort with Call of Duty 5 is likely to shoot for a temporary return to the Second World War. Hmmm. Three. Shit, that’s excessive!

    Before we all start rolling our eyes, let’s glance at how many sci-fi shooters are on the way this year: Killzone 2, Haze, The Chronicles of Riddick: Assault on Dark Athena, Turok, Rage, Borderlands, Fracture, Frontlines: Fuel of War, Red Faction III, Dead Space, Unreal Tournament 3. Did I miss any? Probably. Yep. These WWII shooters are a real blight on the FPS market, huh?

    Don’t think you’re immune from this either, Joe Public. I’ve seen the comments you leave around forums. I’ve heard the dissent. Here are a bunch I grabbed a few minutes ago:

    “Pleeeaseeeeee no more WWII games.”
    “This genre needs to die”
    “No thanks… we have enough WW2 shooters as it is.”

    Perhaps all games should be screened by cats like these before they’re approved for development. It’s clear there are some people who believe they’re the authority on what everybody likes – so why don’t we find them and just play the games they tell us we’re allowed to?

    Or why don’t we just find them and rub their joypads on our balls?

    WWII is an immensely rich backdrop. It was violent. It was epic. It works well in games. Get over it. If you want me, I’ll be playing Call of Duty 2… again. Lest we forget.

    Gameplayer - Australia's Premier Gaming Website

       
    Share this post :

    Posted by : Gunny

    Burnout Paradise Map and Wallpaper.

    Friday, February 01, 2008 5:17:13 PM (GMT Standard Time, UTC+00:00)

    I've been playing lots of Burnout Paradise since its release last week, and its a fantastic game. Here are a couple of Hi-Res Wallpapers, 1 of which just happens to be a handy map.

    Click for full size versions.

    bp_wallpaper_02_1920x1200.jpg (JPEG Image, 1920x1200 pixels) - Scaled (72%)

       
    Share this post :

    Posted by : Gunny

    The $600,000, Diamond-Encrusted Golden Gaming PC

    Tuesday, January 29, 2008 2:41:07 PM (GMT Standard Time, UTC+00:00)

     

    The $600,000, Diamond-Encrusted Golden Gaming PC

    You know, I had intended on Sunday being the last day we updated the site, but something came into my inbox from a reader of my old site, 1PStart, that made me sit back and just shake my head. Now, I’m going to ask you a very simple question: Do you want a new computer with a 3.00Ghz Intel Core 2 Duo processor, 2GB RAM, 24-in-1 disc reader, and a CD/DVD/Blu-Ray player? If you have between $560,000 and $750,000 just lying around the house, you’re in luck.

    Now hold on. You’re probably asking “Why in the hell do they cost so much?!” …well, the answer is simple: The towers are constructed of gold and platinum. The computers, from Japanese company Zeus Computers, use towers made out of pure gold and platinum, with diamonds embedded in the molding lines.

    Now before you go off and transfer a mortgage to your PayPal, these aren’t even the best PCs for gaming. They only use the sound output onboard the ASUS P5KPL MATX motherboard, and the graphics card is the nVidia 7200GS…

    …but of course, if you’re spending enough money to buy a small African nation on a computer, odds are you can spare the extra few hundred bucks to buy a decent video card.

    [Zeus Computers] (Translated)

    The $600,000, Diamond-Encrusted Golden Gaming PC

       
    Share this post :

    Posted by : Gunny

    Nvidia GeForce 9800GX2 naked card photos. 1st Pictures.

    Tuesday, January 29, 2008 2:38:39 PM (GMT Standard Time, UTC+00:00)

    "AMD’s recently released HD 3870 X2 graphics card is about to get a run for it’s money, big time, as Nvidia is looking to release the 9800 GX2 card - consisting of two 8800GT chips on tow circuit boards, but still one graphics card."

    VR-Zone: Technology Beats
    VR-Zone: Technology Beats
    VR-Zone: Technology Beats
    VR-Zone: Technology Beats
    VR-Zone: Technology Beats
    VR-Zone: Technology Beats
    VR-Zone: Technology Beats
    VR-Zone: Technology Beats
    VR-Zone: Technology Beats
    VR-Zone: Technology Beats

    VR-Zone: Technology Beats
    VR-Zone: Technology Beats
    VR-Zone: Technology Beats

    GeForce 9800GX2 naked card photos - VR-Zone IT & Lifestyle Forum!

       
    Share this post :

    Posted by : Gunny

    Windows Home Server Add-In: Advanced Admin Console

    Monday, January 28, 2008 8:50:32 PM (GMT Standard Time, UTC+00:00)

    This AddIn is for all Home Server administrators who want to have full control over their Home Server at any time. It allows to jump to the following areas of your Home Server within the Home Server Console:

      • Control Panel
      • Printers and Faxes
      • Administrative Tools
      • Start Menu
      • "My Computer" (Which really should be called "My Server" on Windows Server SKUs)
      • My Network Places
      • Workgroup
      • Network Connections

    Moreover you can launch a Command Prompt, PowerShell (if installed), Task Manager and Registry Editor from the menu. Thus, it is unnecessary for the majority of administrative tasks to connect to your Home Server via Remote Desktop..

    Here's a Screenshot:

    Screenshot_en

    IMPORTANT: This AddIn is only intended for advanced users who have at least some experience with administering a Windows Server 2003! The AddIn allows easy access to areas where you can really harm your Home Server if you're unsure about what you're doing! E.g. you shouln't try to activate the server's Soft-RAID-Functionality for its hard drives. This will confuse the backup service permanently (which I had to learn the hard way).

    As the AddIn allows access to areas which were not intended by Microsoft to be accessible from within the Home Server Console, you might experience some glitches or unexpected behavior, none of which is likely to harm your server. E.g. you won't be able to launch a new instance of explorer from the context menu of a volume under "My Computer". Evidently nothing will happen, but after closing the Home Server Console on the client computer you will not be logged off but will find yourself being connected to the server's desktop. There you will have to explicitly log off from the start menu. Those who cannot live with little oddities like this shouldn't bother with installing the AddIn. But those who always need full control over all administrative areas of their Home Server may find the AddIn somewhat useful.

    Download Advanced Admin Console AddIn Version 0.1.0 Beta.

    CRC-32 22A0C3AD
       MD5 3994606ECDB9667211205E2EB5EB9C7D
      SHA1 4D8B42386E86C3E89AE9D9EB39CAD1C4766B591E

    Have a lot of fun with this release. Feedback is welcome via Email or at the WeGotServed-Forums.

    Andreas' Space: Windows Home Server AddIn: Advanced Admin Console

       
    Share this post :

    Posted by : Gunny

    Windows Home Server Disk Management Add-In

    Monday, January 28, 2008 8:48:10 PM (GMT Standard Time, UTC+00:00)

    This Windows Home Server Add-In is an extension of the standard WHS Server Storage interface. People who buy nice OEM WHS solutions get fancy LEDs that light up when a disk needs to be removed; us poor people with cobbled-together home-brew hardware don't. This add-in makes it easier to identify the physical disk you're working with in the WHS Console.

    WHS Disk Management Interface

    Select one of the disks, or expand the columns after the disk ID, to see infomation about the disk. It takes awhile to render because it's doing a WMI crawl to find the disk controller. You get SCSI bus/port/LUN, plus disk controller. That's useful information if you know which port is which on your SCSI/SATA controller.

    For support, join the Microsoft Windows Home Server forums and post here.

    Tentacle Software: Windows Home Server Disk Management Add-In

       
    Share this post :

    Posted by : Gunny

    How to create a Windows Home Server photo album in minutes.

    Monday, January 28, 2008 8:42:17 PM (GMT Standard Time, UTC+00:00)

    One of the great things about Windows Home server is the potential for easily sharing photos and files with your family and friends. In this simple example I’ll show how by using Whiist you can create a new photo album on your Windows Home Server in just a few minutes.

    Over Thanksgiving Liz and I took a lot of pictures we wanted to send to my family back in the. Previously I would have used a service such as Flickr, but this time I’m going to use Windows Home Server and Whiist.

    Here are the steps I took, with some helpful screenshots :)

    1) Assuming you haven’t done so, download and install the latest version of the Whiist Add-In for your Windows Home Server.

    2) Select “Manage Websites” from your Windows Home Server console. Click “Add” to start the Wizard and choose “Create a simple photo album to share pictures”.

    new_whiist_1

    3) Choose a location for your new album. I recommend that you keep your websites in one location, on my server I have a separate “Websites” share for this purpose.

    new_whiist_2

    4) Enter a new alias for your website. This will be used as part of the address for your album so can only contain letters and numbers.

    Select ‘Finish’ in the Wizard.

    new_whiist_3

    5) After you select ‘Finish’ Whiist will open the folder you created in step 3. Copy your photos into this folder.

    new_whiist_4

    new_whiist_5

    7) Send the link to family an friends :)

    new_whiist_6

    How to create a Windows Home Server photo album in minutes :: Shiny Things

       
    Share this post :

    Posted by : Gunny

    WebGuide for Windows Home Server.

    Monday, January 28, 2008 8:35:47 PM (GMT Standard Time, UTC+00:00)

    I posted about WebGuide4 not so long ago, well now there is a version for WHS.

    WebGuide for Windows Home Server enables you to remotely access, listen, watch and stream your music, photos and videos stored on your home server while away from home.

  • Integrates with Windows Home Server remote website via homepage link and single-signon.
  • Access your photos with thumbnails, "zoom" and exif-data.
  • Browse your music library and listen to it via the web.
  • Stream your videos/movies at multiple resolutions and bitrates.
  • Mobile access to your music and videos from Windows Mobile devices.

       

    WebGuide: Windows Home Server

  •    
    Share this post :

    Posted by : Gunny

    Call of Duty 4 sells a staggering seven million copies worldwide

    Monday, January 28, 2008 12:32:55 AM (GMT Standard Time, UTC+00:00)

    Activision is happy today - it's done the sums from America, Europe, Japan and anywhere else that gets video games, and discovered that a staggering seven million copies of Call of Duty 4 have been sold since it launched. Which was only last November.

    To put that into a bit of perspective, Microsoft was dead happy that Halo 3 - Halo 'LOOK AT ME! I'M THE BIGGEST GAME EVER' 3, sold 4.82 million by the end of 2007.

    With CoD4 also overtaking Halo 3 in the Xbox Live most-played charts, it looks certain that Call of Duties 5, 6 and 7 are clearly already pencilled in for release in the Novembers of 2008, 2009 and 2010 (and remember CoD 5 was already confirmed late last year when Activision and Blizzard merged).

    And look out for the mobile phone version. And the Sky game. And the teletext game. And the prequel novel series. And the action figures.

    (Via Business Wire)

       
    Share this post :

    Posted by : Gunny

    ToC Gaming UltraRealMod v1.1 - Live on Server Now.

    Sunday, January 27, 2008 5:00:57 PM (GMT Standard Time, UTC+00:00)


    There is a new version of the URM on the server now. v1.1.


    New Features & Fixes:
    # Fixed the Main Logo size issue so that it should work on all machines, including ATI. (Fingers crossed)
    # Completly replaced the multi layered Main Menu Image with a cool new Multi layered version of the ToC URM Screen. (Shit loads of work to do this, but I'm very happy with the results)
    # New Menu Music : From Black Hawk Down.
    # Support for custom maps
    # Random Map rotation


    Please connect to the server to automatically download the new version.

    please note : the new version is much larger than the last version and takes a few moments to download. During the download, your display may revert back to the Main Menu screen (the download will continue in the background), this is normal, be patient, wait a few seconds (60 seconds max) and the game will start once the download has finished in the background.

    URM IP : 85.236.103.10:28962

       
    Share this post :

    Posted by : Gunny

    GamerZines: Free videogames magazines for all formats

    Sunday, January 20, 2008 6:45:13 PM (GMT Standard Time, UTC+00:00)

    Free Xbox 360 magazine

    360Zine is a free Xbox 360 magazine. It is written by professional UK video games journalists and features free Xbox 360 previews, reviews, interviews, Xbox 360 community news and more. The content is all written exclusively for 360Zine, so you won't find our previews or reviews anywhere else. We feature the biggest Xbox 360 games, like Halo 3, Fable 2 and Gears of War, but also deal with some of the smaller Xbox 360 releases you might have missed, including a dedicated Xbox 360 Live downloads review section, all written by the same professional games journalists. 360Zine has received rave reviews on many Xbox 360 websites, including Microsoft's own Major Nelson. To download an issue of 360Zine, the free Xbox 360 magazine, simply click on a download button below. You can also subscribe for free, to ensure that you never miss an issue.

    360Zine, the free Xbox 360 magazine
    This is a completely free magazine for Xbox 360 gamers - download the latest issue now!

    Free PC Games magazine

    PCGZine is a free PC games magazine, written by professional video games journalists. We offer free PC Games previews, reviews and developer interviews on all the biggest PC games releases, like Crysis, Lord of the Rings Online, Enemy Territory: Quake Wars and World in Conflict. The PC Games magazine is enhanced with video and multimedia playing on the pages themselves. To download your copy of PCGZine, the free PC Games magazine, simply click on one of the download buttons below, and to ensure you never miss an issue, why not subscribe for free?

    PCGZine, the free PC Games magazine
    This is a completely free magazine for PC gamers - download the latest issue now!

    Free PlayStation 3 magazine

    P3Zine is a free PlayStation 3 magazine written by professional video games journalists in the UK. It features PlayStation 3 games previews, reviews and interviews, all enhanced with video and multimedia on the magazine pages themselves. As a monthly, free PlayStation 3 magazine we include all the big PlayStation 3 games like MotorStorm, Resistance: Fall of Man, Metal Gear Solid 4: Guns of the Patriots, and GTA IV, but we also bring you previews and interviews of some of the smaller games we think you might have missed. To download your free PlayStation 3 magazine now, simply click on a Download P3Zine button below.

    P3Zine, the free PlayStation 3 magazine
    This is a completely free magazine for PlayStation 3 gamers - download the latest issue now!

    Other formats available here : http://www.gamerzines.com/home.html

       
    Share this post :

    Posted by : Gunny

    Crysis Shark Attack Movie.

    Sunday, January 20, 2008 6:34:01 PM (GMT Standard Time, UTC+00:00)

    Here sharky sharky…What better way to stop players from going out of bounds and meeting game walls than getting them eaten by a shark. Crysis takes an engaging game world a step further with impressive animation and A.I.

    shark-attack-copy.jpg 

    Perhaps Crysis doesn’t even have game walls, instead being an endless labyrinth of possibilities where you can play with Sharky the friendly shark (but not too friendly).


    Crysis Shark Attack | ripten

       
    Share this post :

    Posted by : Gunny

    ToC Clan Call of Duty 4 Ultra Real Mod Server Launch.

    Saturday, January 19, 2008 8:20:28 AM (GMT Standard Time, UTC+00:00)

    URM0

    ToC Gaming are proud to present the New ToC-Clan URM (Ultra Real Mod) Server. Its based on the Awe4 mod with custom extra's and a highly tweaked server config designed to bring you something a bit different, and encourage squad play. The server will go live this evening (Saturday 19th Jan) at 19:00 hrs GMT. Everyone welcome !!

    URM4

    Realism Mod Details:

    • Even less HUD elements than Hardcore mode.(Almost no player aids.)
    • No Bomb Carrier Icons. (Now you really can sneak round behind the enemy.)
    • No Bomb Target Icons. (you did all learn where they were didn't you.)
    • Small HQ and other game mode Target Icons.
    • Spawn Protection added : 3 seconds.
    • UAV, Airstrikes and Chopper support are harder to acquire.
    • Noob Tube Disabled. (Not the RPG)
    • Martyr Nade Disabled.
    • No multi nade percs: You can pick up a nade from a dead player though.
    • Custom ToC URM Server Logo, Main Menu Logo, and Loading Screen.
    • Next Map and Next Game Type Messages.
    • and much more.

    URM3

    Server Details:

    IP Address : 85.236.103.10:28962

    The Server will go live accepting players at 19:00 GMT, See you there soldier.

    URM : So Real It Hurts !!

       
    Share this post :

    Posted by : Gunny

    ToC Clan Call of Duty 4 Server Monitor Vista Widget.

    Tuesday, January 15, 2008 6:35:06 PM (GMT Standard Time, UTC+00:00)

    ToC Gaming have released version v1.0 of their Call of Duty 4 Server monitor for Windows Vista Sidebar. Featuring the Gold Magnum Research Desert Eagle from the game and a Special Operations Module Sidescan Compass. The Gadget is for anyone who plays on the ToC Clan Server, both public and clan members. Clan members can use a password to connect to reserved slots. The number of players being displayed will change and display in red when the server is full. Hover over the gadget to connect to the ToC Clan Call of Duty 4 Server.

    VistaWide

    Above : The Gadget detached from the sidebar on the desktop.

    Below : The Gadget in the sidebar position.

    VistaBig

    To install the Gadget, simply download your preferred version below. (.exe or .rar)  If you download the .exe version then double click it to run and extract the gadget, then double click the extracted gadget to install it.

    If you downloaded the .rar archive then, extract the gadget from the rar archive, and then double click the extracted gadget to install it.

    Download :

    http://www.toc-gaming.co.uk/ToCCoD4.exe

    http://www.toc-gaming.co.uk/ToCCoD4.rar

    Vista 64Bit Versions :

    http://www.toc-gaming.co.uk/ToCCoD4.64bit.exe

    http://www.toc-gaming.co.uk/ToCCoD4.64bit.rar

    Please leave any comments or feedback in this forum thread.

    Gunny.

       
    Share this post :

    Posted by : Gunny

    StreamMyGame: Play PC Games On Your PC or PS3

    Monday, January 14, 2008 3:17:17 PM (GMT Standard Time, UTC+00:00)

    StreamMyGame has been available for the PC for a little while now, I played with a version a few months back and was quite impressed. In a nutshell it allows you to stream the video output of a game from 1 pc to another, why would I want to do this you might ask ? Well imagine you have a monster quad PC with all the trimmings in the office, but only an old single core PC or lappy in the lounge or bedroom. Well now you can Install and run the game on the quad PC in the office, but pipe the output to your lappy and play it via your LAN on the lappy in the bedroom. So yes that's right you can use your old lappy for gaming now as it simply becomes an input device for the more powerful PC you have elsewhere. Its surprisingly  fast and responsive and well worth some further investigation. Now they have launched a Linux and PS3 version.

     

    If you haven't heard of StreamMyGame.com, let me enlighten you: they're a community website that uses a new online technology called Game Streaming. They create "innovative, industry-changing products" for the PC and video game industry. And now, they have announced the release of its free Linux Player, which will let you play any PC game on the PlayStation 3!

    This is a free server from StreamMyGame, and it allows PC games to be played remotely by first converting the game's video and audio into a Game Stream. After that's done, they send the data over a home network to a second computer where you can view and play the game with the free StreamMyGame Player. This second computer can be a PC, laptop, PS3 or Linux device, and it doesn't need to have the game installed on it, either. The StreamMyGame Server is available to just about anybody, as it's compatible with Windows XP, Vista and all PC titles based on Microsoft's DirectX8, DirectX9 and DirectX10. Yep, this does include last year's PC big-time award-getter, Crysis. The StreamMyGame Player is compatible with Windows XP, Vista and Linux with resolutions that go all the way up to crazy high Super HDTV (3200 x 2400).

    "Playing the latest PC game on the PS3 is now a reality at HD resolution and fast frame-rates," said Richard Faria CEO. "I have a PS3 in my living room and PC in my office and my two kids both have old PCs in their bedrooms. Now we can play games anywhere around the home. StreamMyGame's technology networks the power of a main PC so it can be used to play high end games on other PCs, PS3s and Linux devices."

    Come March, StreamMyGame will broaden its horizons a bit by enabling games to be played remotely over broadband networks that have "sufficient capacity" (like Verizon's FiOS or British Telecom's FTTP). It's certainly an ambitious idea, so if you want to make your PS3 more capable than ever, check it out.

    PS3 News: StreamMyGame: Play PC Games On Your PS3

       
    Share this post :

    Posted by : Gunny

    Shuttle's $199 Linux PC

    Monday, January 14, 2008 3:03:33 PM (GMT Standard Time, UTC+00:00)

    LAS VEGAS--Asus' Eee PC and Everex's CloudBook aren't the only ones pushing down the price of affordable, open-source PCs.

    Shuttle introduced its $199 KPC Linux PC here on Tuesday. The company didn't have it on display on the actual floor of the convention halls here at the Consumer Electronics Show (too late did I find out you had to zip over to a private suite at the Bellagio for a look-see), but booth representatives were happy to talk details. "It's meant for simple tasks," said sales rep James Wonpu.

    It'll have an Intel Celeron processor, a 945GC chipset, 512MB of memory and either a 60GB or 80GB hard drive. What it won't have: an optical drive or a PCI Express slot. Despite that, it's a pretty good-looking box, and comes in red, blue, white, and black, each with a different icon stamped on the front.

    Shuttle

    Shuttle also says there will be a $99 barebones version of the KPC. That version will have the option of upgrading to a Core2Duo processor and 1GB of memory. Both will be available for purchase near the end of the first quarter.

    Shuttle's $199 Linux PC | Tech news blog - CNET News.com

       
    Share this post :

    Posted by : Gunny

    PC Hardware Myths To Avoid In 2008

    Sunday, January 13, 2008 5:59:18 PM (GMT Standard Time, UTC+00:00)
    Take a moment to ponder on this, dear readers. How many times have we been carried away by the hype and marketing mumbo-jumbo the industry has thrown at us? How many times have out self-engrained loyalty to a particular brand led our consciousness to believe that their latest product, motherboard for example, is the next best thing since sliced bread? I believe that answer is a yes, one too many times.
       
    Share this post :

    Posted by : Gunny

    Highlander The Game Trailer (2008)

    Sunday, January 13, 2008 4:02:01 PM (GMT Standard Time, UTC+00:00)

    For all the Highlander fans out there is a game coming out in 2008 for PC, Xbox 360 and Playstation 3.

    Looks Interesting for sure. We'll have to wait and see later this year.

       
    Share this post :

    Posted by : Gunny

    Burnout 3 is coming to Xbox Originals

    Saturday, January 12, 2008 8:19:13 AM (GMT Standard Time, UTC+00:00)

     

    I just found out that the multi-award winning Burnout 3 Takedown wil be available Worldwide (except Japan) on Xbox Originals starting this Monday, January 14th for 1200 points.

    Burnout 3 is coming to Xbox Originals - Xbox Live's Major Nelson

       
    Share this post :

    Posted by : Gunny

    French President Proposes Internet Tax

    Saturday, January 12, 2008 8:08:44 AM (GMT Standard Time, UTC+00:00)

    As if we need any more reasons to love the French. I think his new bird might have gone to his head. sacré bleu !!!

      

    Taxing the internet has been a hotly debated proposition that is widely criticized by citizens, economists, and communications experts.  Still the government is always looking for new sources of income to pay for the escalating cost of military and social programs, so the issue enjoyed a long debate in the U.S. Congress, with an extension of the current tax ban passing only recently after much internal arguing within both parties.
    Now French President Nicolas Sarkozy, oft labeled an iconoclast, has proposed taxing the internet in France to finance state-owned television.  The scenario provides the interesting reversal of a government looking to give television special privileges at the cost of internet, in this age, where usually the internet is constantly stealing TV's thunder.  President Sarkozy gave the announcement at a press conference from Paris's Elysee palace.
    The President of France laid out an extremely controversial program to encourage state run television.  The first step, he says, is to "consider the total suppression of advertising on public channels" via legislation making them more viewer friendly.  In order to compensate for this loss of revenue, he suggests "an infinitesimal sales tax on new communication methods, like internet access and mobile telephony."
    Audrey Mandela, founder of the independent London consulting agency Mandela Associates, is among the experts who say that gaining the support of the French legislature and the French people for such an initiative would be very tough.  She says, "Generally speaking, taxing the Internet is considered a bad idea, and a potential brake to net use and development, but without knowing the details of the French proposal, it's difficult to say how problematic an Internet tax there would be."
    French internet use is growing by 14% per year, with a big 22% increase per year in high-speed connections.  Mandela suggested that a tax may cause some new users to give up the internet, hurting communications companies.  However, other users need the internet and simply could not give it up, so it’s not an option.  She explains, "The people most likely to balk at tax-increased Internet prices are new users who figure if it's getting more expensive, they can keep doing without it.  These days, there just aren't many people who could respond to higher Internet prices by saying, 'Forget it, I'll just do without the net from now on.  Ten, even five years ago, that wasn't necessarily so. Today, who has the choice?"
    The likely proposal is estimated to be a flat tax per-user to Internet Service Providers (ISPs).  There are 16.1 million accounts in the nation, so a flat monthly surtax of one euro would raise roughly $290 million USD for the program (about 25% of the $1.2 billion USD in revenue from commercials on public TV). 

    Some say the tax could be even higher, as France has very cheap internet service rates for Europe.  The average monthly bill is a mere $37, which is around 37% lower than the average of its neighboring countries.
    Some critics point out that the plan will lead to job cuts in State TV's departments.  State TV official have come out strongly against the plan.  They point out that President Sarkozy's plan will send the over a billion dollars in advertiser revenue into the pockets of privately owned TV networks, including market leader TF1, owned by Martin Bouygues who is a close friend of Sarkozy. 
    While some may simply say, "c'est la vie", this unsavory personal connection and the general implications of taxing the internet have many in France up in arms.

    DailyTech - French President Proposes Internet Tax

       
    Share this post :

    Posted by : Gunny

    Amazon Officially First To Drop Major DRM: Sony the Fourth and Final Big Label Onboard

    Friday, January 11, 2008 7:11:14 PM (GMT Standard Time, UTC+00:00)

     

    amazonbust.jpg

    Less than a week after it came out Sony BMG was planning to sell music not loaded down with copyright protection, they're officially selling DRM-free MP3s through Amazon's MP3 store later this month, making it the first store to carry DRM-free music from all four major labels. UPDATE: Regarding the lack of numbers in the press release, we've been told Sony BMG's "entire digital catalog" will be available later this month—still working on more details.

    AMAZON MP3 TO ADD DRM-FREE DOWNLOADS FROM SONY BMG MUSIC ENTERTAINMENT

    With the addition of SONY BMG MUSIC ENTERTAINMENT later this month, Amazon MP3 will be the only retailer to offer customers DRM-free MP3 downloads from all four major music labels

    SEATTLE--January 10, 2008--Amazon.com (NASDAQ: AMZN) today announced that DRM-free MP3 music downloads from SONY BMG MUSIC ENTERTAINMENT will be available to customers on Amazon MP3, Amazon's DRM-free MP3 digital music store where every song is playable on virtually any digital music-capable device, including PCs, Macs®, iPod®, Zune®, Zen®, iPhone™, RAZR™ and BlackBerry®. When SONY BMG is added later this month, Amazon MP3 will be the only retailer to offer customers DRM-free MP3s from all four major music labels, as well as over 33,000 independent labels. Amazon MP3 customers will discover DRM-free MP3s from SONY BMG's vast rosters of artists representing virtually every genre of music.

    "We are excited to offer Amazon MP3 customers DRM-free MP3s from SONY BMG, which represents many of the most popular musicians from the past and present," said Bill Carr, Amazon.com Vice President for Digital Music. "Our Amazon MP3 customers will be able to choose from a full selection of DRM-free music downloads from all four major labels and over 33,000 independents that they can play on virtually any music-capable device."

    "We are excited to be working with Amazon as they continue to build new markets for digital music," commented Thomas Hesse, President, Global Digital Business & U.S. Sales, SONY BMG MUSIC ENTERTAINMENT. "We are constantly exploring new ways of making our music available to consumers in the physical space, over the internet and through mobile phones, and this initiative is the newest element of our ongoing campaign to bring our music to fans wherever they happen to be."

    Launched in September 2007, Amazon MP3 offers Earth's Biggest Selection of a la carte DRM-free MP3 music downloads, which now includes over 3.1 million songs from more than 270,000 artists. Every song and album in the Amazon MP3 music download store is available exclusively in the MP3 format without digital rights management (DRM) software and is encoded at 256 Kbps to deliver high audio quality. Amazon MP3 customers are free to enjoy their music downloads using any hardware device, including PCs, Macs®, iPod®, Zune®, Zen®, iPhone™, RAZR™ and BlackBerry®; organize their music using any music management application such as iTunes® or Windows Media Player™; and burn songs to CDs for personal use.

    Most songs available on Amazon MP3 are priced from 89 cents to 99 cents, with more than 1 million of the over 3.1 million songs priced at 89 cents. The top 100 bestselling songs are 89 cents, unless marked otherwise. Most albums are priced from $5.99 to $9.99. The top 100 bestselling albums are $8.99 or less, unless marked otherwise. Buying and downloading MP3s from Amazon MP3 is easy. Customers can purchase downloads using Amazon 1-Click shopping, and with the Amazon MP3 Downloader, seamlessly add their MP3s to their iTunes® or Windows Media Player™ libraries.

    Amazon Officially First To Drop Major DRM: Sony the Fourth and Final Big Label Onboard

       
    Share this post :

    Posted by : Gunny

    Wireless HDTV Proliferates Across CES Show Floor

    Friday, January 11, 2008 7:08:20 PM (GMT Standard Time, UTC+00:00)

     

    LG-WirelessHD.jpg

    Blasting HDTV from one place to another without wires is a revolutionary concept that made evolutionary strides at CES 2008. We found numerous companies showing the technology that's able to move luscious HDTV video either across the room, or in some instances, through walls and around the house. Some of these systems are shipping soon, while others are only in the experimental stage. The remarkable thing is, all except one of the transmit/receive concepts we saw looked indistinguishable from wired HDMI video to the eyes of a normal person:

    LG will offer wireless 1080p as an option on its 50-inch and 60-inch PG70 plasma screens, and it'll be standard on the LG71 LCD panel. Using the 802.11n protocol, the video is compressed with JPEG 2000, and looked nearly perfect with few visible artifacts. All these models will ship in August.

    westinghouse_wirelessHD.jpg

    Westinghouse Digital's wireless 1080p system uses UWB (ultra wideband) components from Pulse-LINK, building the receiver into its TVs and using (nearly) visually lossless JPEG 2000 compression to make it all possible. Available in Q4, the company says it'll add $200 to the price of a 1080p LCD TV.

    Gefen-WirelessHD.jpg

    Gefen's UWB-based wireless HD system was the closest to a shipping product we saw, albeit capable of only 1080i/720p transmission. The $700 system is in the final stages of approval and the company says it will ship "in a couple of weeks."

    Belkin_wirelessHD.jpg

    Belkin's wireless 1080p product uses 5.8GHz RF (radio frequency) tech by Amimon that we saw demonstrated at last year's CES, transmitted by this cool-looking box to a receiver mounted on the back of the TV that can be between 50 and 100 feet away. It'll be available in September for around $600.

    panasonic_wireless-HD.jpg

    Panasonic's Viera Link Wireless HD sends a beam from transmitter to receiver using 60GHz RF. If someone gets in the way of that signal, its "beam steering technology" bounces the beam around to get it there anyway. Seems to act like infrared, although they told us it's radio frequency. Looks great, but they had the works hidden in a big, clunky cabinet. Seems pretty far from commercial rollout.

    sony_wirelessHD.jpg

    Sony's wireless in-room HD also used Amimon technology for its demo, where booth reps were careful to call it a conceptual idea. While Sony had a snazzy-looking transmitter box (seen at the bottom of the pic above) in view, the guy admitted that the real workings were concealed in the cabinet below. The video quality of the 1080p was nearly perfect, with almost no latency, a hallmark of the Amimon system that's been working well since a year ago. Sony wouldn't say when or if the tech would be brought to market.

    In another demo around the corner, Sony showed us its 720p/1080i wireless HD system (transmitter picture in inset above), compressing the video with a few artifacts and a three-second latency, but able to transmit the signal 100-300 feet. This version also had a backchannel for remote commands to be sent back to the transmitter.

    Summing up, hold off with that sledgehammer you're about to use to smash the drywall to install HDMI cable for your home theater projector. It looks like practical and affordable wireless 1080p will be the Next Big Thing, and we expect it to be shipping from numerous manufacturers using a variety of tech by next year's CES. Before long, according to tech driver Amimon, economies of scale will allow the technology to be built into components at little extra cost.

    Eyes On: Wireless HDTV Proliferates Across CES Show Floor

       
    Share this post :

    Posted by : Gunny

    Coming Soon: Xbox 360 Ultimate : Specs, reviews and prices.

    Friday, January 11, 2008 6:46:25 PM (GMT Standard Time, UTC+00:00)

     

    The next-gen console war is going to get a lot more uglier in 2008 by all indications. Nintendo's Wii has already found its niche with its innovative and cool way of playing games with the Wiimote and Sony PS3's superior hardware is slowly gaining ground, but where does the Xbox stand in 2008? The Xbox Elite and Premium were great successors but the next big step is yet to come. Sure enough, Microsoft isn't lazing around but is working on its next version of the Xbox, dubbed "360 Ultimate." If the rumors are to be believed, the new Xbox 360 Ultimate will boast features such as built-in WiFi, high-definition audio output, 1080p HDMI, 65nm hardware architecture, and a "near-silent" fan. It will also have a monstrous 320GB HDD to accommodate Xbox's upcoming IPTV service. But the icing on the cake will be the built-in HD drive, giving Microsoft the much needed edge in the ongoing next-gen format war.

    Coming Soon: Xbox 360 Ultimate : Specs, reviews and prices.

       
    Share this post :

    Posted by : Gunny

    BT gives Xbox 360 a new Vision

    Friday, January 11, 2008 6:43:06 PM (GMT Standard Time, UTC+00:00)

    Microsoft and BT have announced a joint IPTV service for UK gamers via the Xbox 360, removing the need for an additional set-top box.

    The agreement will allow any BT Broadband customer with an Xbox 360 to access BT Vision and gain on-demand access to movies, TV shows and sporting events.

    "For the first time consumers in the UK will be able to experience the advantages of an advanced TV service together with the benefits of next-generation gaming," said Dan Marks, chief executive of BT Vision.

    "Our aim is to provide BT Vision on multiple platforms, giving customers greater convenience, control and flexibility over what they watch, when they watch and how they watch TV.

    "It also means that we are able to potentially expand our BT Vision customer base by tapping into the popularity of Xbox 360."

    BT Vision customers with an Xbox 360 console can access BT Vision from the Xbox 360 or via the normal set-top box.

    Furthermore, by streaming the BT Vision content through the Xbox 360 viewers can still access other Xbox Live services such as receiving messages from gamer friends.
    "This is an exciting moment in home entertainment," said Enrique Rodriguez, corporate vice president of the Connected Television Division at Microsoft.

    "Last year at CES, we announced Xbox 360 on Microsoft Mediaroom as a powerful platform capable of enabling new entertainment experiences for consumers, and we are pleased to team with BT to bring this service to market."

    This move adds to the range of entertainment services Microsoft is offering via the Xbox 360, such as music and movies.

    The BT service should be available to Xbox 360 owners by the middle of 2008.

    BT gives Xbox 360 a new Vision - vnunet.com

       
    Share this post :

    Posted by : Gunny

    Xbox 360 As IPTV Set Top Box Dated... Almost

    Friday, January 11, 2008 6:40:57 PM (GMT Standard Time, UTC+00:00)

     

    Once upon a time, the consensus was that the Xbox 360 was Microsoft's way into your living room to take over your media world. With a recent CES-based announcement, SPOnG is no longer certain if that much energy is being expended within the company in relation to the 360's invasion.
    You see, Microsoft has - once again - announced that it is teaming up with BT, which already offers its BT Vision service through a set-top box, to provide an Internet Protocol Television (IPTV) service through the Xbox 360 by "the middle of 2008".
    Okay, however, during last year's CES, Gates mentioned that IPTV was coming to the UK in partnership with BT during 2007.
    In fact, a comparison between this year's announcement and last year's announcement shows that one paragraph is repeated word-for-word... almost. At least this year's announcement slots in a UK-focused carrot in the form of a Soccer-ball game.
    2008's version: “Xbox LIVE, the largest online social network in the living room, will be seamlessly integrated into the experience, providing consumers with a wide range of community-based features, such as voice chat, sending and receiving text and voice messages, and accessing Xbox LIVE Marketplace, all while watching TV. For example, while a TV viewer is enjoying his favourite football game, he can receive a message from a friend inviting him to join a voice chat, or they could play a game of their own with EA SPORTS 'FIFA Soccer.'”
    The exact same passage appeared last year, but with “Madden NFL 07” in place of “FIFA Soccer”. You can see for yourself here. Very efficient. Very multi-cultural. Although it does suggest to us that by not preparing an entirely fresh media onslaught, Microsoft might not be taking the whole 'Trojan horse of multimedia' thing as seriously as everybody had previously expected.

    The announcement was made during Bill Gates' keynote at the Consumer Electronics Show in Las Vegas - with the president of Microsoft’s Entertainment & Devices Division, Robbie Bach, joining him on stage.
    Rounding out his keynote, Gates said, "The final announcement, last year we talked about the 360 being an STB (Set Top Box) - this year we're excited to announce that BT will be the first to provide that capability. Buy a 360 and use it as an STB for your TV."
    More details were forthcoming from Microsoft, with a written announcement telling us that the service will be available to anyone with a BT Broadband connection and an Xbox 360. The partnership will give "instant access to hundreds of movies and thousands of hours of sporting events, television programming, music videos and other digital content, such as BT Vision Sport’s 242 'near-live' FA Premier League football matches”, according to Microsoft.
    BT Vision already makes use of Microsoft's Mediaroom Internet Protocol TV technology.
    We're told that the service will be “seamlessly integrated” into Xbox Live, with users being able to access the service's community features and Xbox Live Marketplace while watching TV.
    “Last year at CES, we announced Xbox 360 on Microsoft Mediaroom as a powerful platform capable of enabling new entertainment experiences for consumers, and we are pleased to team with BT to bring this service to market”, said Enrique Rodriguez, corporate vice president of the Connected Television Division at Microsoft. “Together we are enabling BT Vision customers to be the first in the world to enjoy this next-generation TV and gaming entertainment experience.”
    The other corporo-quote comes from the CEO of BT Vision, Dan Marks. “For the first time consumers in the UK will be able to experience the advantages of an advanced TV service together with the benefits of next-generation gaming”, he said. “Our aim is to provide BT Vision on multiple platforms — giving customers greater convenience, control and flexibility over what they watch, when they watch and how they watch TV. It also means that we are able to potentially expand our BT Vision customer base by tapping into the popularity of Xbox 360.”

    Xbox 360 As IPTV Set Top Box Dated... Almost - News at SPOnG.com

       
    Share this post :

    Posted by : Gunny

    Merry Christmas from the ToC Clan

    Tuesday, December 25, 2007 8:46:58 PM (GMT Standard Time, UTC+00:00)

    christmas-girls-small.jpg (JPEG Image, 800x600 pixels)

       
    Share this post :

    Posted by : Gunny

    Windows Home Server in depth review!

    Thursday, December 20, 2007 9:20:50 PM (GMT Standard Time, UTC+00:00)

    I've been testing this new version of Windows for a few weeks now, and it does exactly what it says on the tin. If you have multiple PC's in your home and you want an Idiot proof way of performing a full PC backup or just the C: Drive for selective or full restore then this is your solution. If you also want a centralised Hub/Pool to store all your Pictures, Music, and Movies, and even install programs so that they are accessible from just about any other device in the house, then this is your solution. I've been testing the OEM version which I've installed on some relatively old hardware but well above the min spec for WHS. My test bed was an AMD XP2800 with 768mb RAM and 3 HD's. 1x 320, 1x250, and 1x200 giving me a total of 704GB of storage space. WHS using a clever method of allowing you to pool all your HD space as 1 virtual volume, more on this in the review below.

    Gunz.

    When Microsoft announced Windows Home Server earlier this year, it was greeted with a mixture of curious disdain and eagerness. Some questioned what the product offered over existing solutions, while others welcomed it with open arms. It's at once hard to explain and easy to understand what Windows Home Server is, but it's worth getting to know the newest addition to the Windows family.

    Over the years, we've cobbled together our own "home servers" using a variety of platforms and hacks to get the functionality we desired. Others have taken advantage of consumer-level storage devices such as Infrant's ReadyNAS or Data Robotics' Drobo to back up files and serve up media. These were haphazard at best, as it required piecing together both hardware and various software applications into a patchwork solution.

    Windows Home Server is available through the following distribution channels:

    • As a complete hardware/software solution.
    • As OEM software for system builders.

    Joe and Jane Public will likely walk into their local big-box electronics retailer and buy prebuilt machines that will have Windows Home Server already installed and configured for use. The test hardware we've used for this review is discussed in further detail later in this review, but for those of who want to roll your own, take a look at the Budget Box recommendations in our System Guides.

    For those of you that were waiting on the OEM release, Microsoft is famously tight-lipped about system builder release dates and pricing, but several North American retailers have it in stock and ready to ship. As we noted, pricing has fluctuated as retailers look for the sweet spot, but it looks like our estimates of $150-200 weren't too far off the mark.  

    What Windows Home Server is

    At first glance, Windows Home Server seems built to scratch an itch that doesn't exist. When Microsoft set out to make the business case for Windows Home Server, it quickly focused on a very specific target market: "Households with a broadband connection with 2 or more 'active' PCs that are sharing the internet connection." Additional research showed that on average, the majority of these households also had a digital camera, color printer, and a game console, but less than 20 percent reported feeling secure with their backup solution.  

    With Windows Home Server, Microsoft wants to simplify how your files and backups are stored. So far, so good, but what about the additional features: remote access, media sharing, etc.?  Are they a tacked-on afterthought, or does Windows Home Server make everything play nicely together?

    What Windows Home Server is not

    If you're expecting something along the lines of Microsoft's enterprise products, then don't get your hopes up.  In developing Windows Home Server, the team kept the scope lean and mean, instead allowing users to extend functionality by the use of add-ins. As a full-fledged media server, however, users coming from purpose-built platforms like Windows' Media Center Edition, SageTV, or MediaPortal will find Windows Home Server's feature set a little bare-boned.  

    Small businesses might salivate at the prospect of a ~$200 price tag for a storage and backup solution, but Windows Home Server is definitely targeted towards the consumer.  The 10-user limit doesn't leave much room for growth, and its feature set pales in comparison to enterprise offerings like Windows Small Business Server.  Those of you with LTO or DLT systems at home might not be content with Windows Home Server's backup methodologies, but for the majority of users, it should be more than adequate.

    Computer backup and restore

    Once your Home Server and client PCs are set up, backups will happen automatically, and you can restore a whole computer or an individual file or folder from any available backups. Backups occur daily, and you can select a time frame for backups to be made. The Connector will not initiate a backup if there is any activity—say, someone checking their e-mail or browsing the Web—on the client PC. However, the lack of wake-on-LAN means that Windows Home Server will only be able to back up computers that are already on or in sleep mode.

    First used by Microsoft in Exchange Server, single-instance storage eliminates duplicated files and minimizes the size of Windows Home Server's backups by keeping only one copy of files used by multiple users or computers —a process Microsoft refers to as Single Instance Store. Here, it's as good as ever; for example, two computers that currently eat up 71GB of space total on both of their system drives are squeezed down into 54GB of backup files. In conjunction with Volume Shadow Services technology, which takes a point-in-time snapshot of a client PC, it's an efficient way to minimize the space requirements of computer backups.  After the initial backup, Windows Home Server performs sector comparisons on what's changed and backs up the changes.

    Bare-metal and individual file restores are initiated from the client PC. For individual files, you can select the desired backup to restore from, and Windows Home Server will begin unpacking the backup file. Once complete, you will be presented with an Explorer window and prompted to drag and drop the desired files to your computer's hard drive.

    2
    A dialog box gives you a progress meter when opening a backup

    For a complete restore, Windows Home Server provides a Restore CD that allows you to boot up a computer and restore a full backup, including the operating system. Because this restore process will wipe any existing data on the client PC's hard drive, it's to be used with caution, but for power users who are looking for an easy way to image and restore machines, this feature is among one of Windows Home Server's most attractive.

    There are, unfortunately, a few issues with Windows Home Server's backup functionalities. For one, only computers running Windows XP SP2 or Vista x86 can be backed up, leaving older versions of Windows and x64 out in the cold. The developers have commented that the lack of time to develop compatible backup and restore drivers is the reason behind the lack of an x64 Connector, and there is currently no word on when this functionality might become available.

    There are some caveats to the Backup service. For one, WHS is going to assume that it can back up all PCs connected to it, but it does fail if it runs out of space. Backup and restoration can also be CPU- and network-intensive. As a test, an initial backup of 20GB over 802.11g took approximately an hour and a half, while 35GB over a 100Mbps Ethernet link took a little over an hour. CPU usage occasionally spiked to 100 percent, but it's clear that the bottleneck lay with the network. If you're doing a full restore, it's highly recommended that you do it over a wired connection. The initial backup is especially intensive, especially if the client PC is running Windows XP. This isn't anything out of the ordinary to those of us used to seeing the impact of a disk-to-disk backup.

    Sharing and storage

    Along with computer backups, Windows Home Server also features robust file sharing and server storage options. Although Windows Home Server is built on the same codebase as Windows Server 2003 and includes most of the same capabilities, Windows Home Server does have additional capabilities, such as data redundancy and expandable storage, which are handled by the OS.

    Microsoft calls the file-based replication system running behind the scenes Windows Home Server Drive Extender, and it allows you to add drives of any size or type to your storage pool. By selecting whether or not to replicate content in a particular folder, you can also ensure multi-drive redundancy. Because the OS handles drive management, Microsoft recommends not installing Windows Home Server on a RAID array and not adding a RAID array to your storage pool.

    As a test, we hooked up Data Robotic's Drobo to our Opteron test box to see how Windows Home Server and the Drive Extender would react. While Drobo can interface with WHS as a standard USB2 device, attempting to add the Drobo drives into the main storage pool was unsuccessful. We didn't test this issue on Infrant's ReadyNAS, but we would strongly suggest you heed Microsoft's warning about avoiding RAID configurations on a Windows Home Server system.

    Drive Extender also performs the function of balancing storage across multiple drives. When files are copied to your Home Server, by default they are first placed on the system drive. Windows Home Server then determines where and how these files can be distributed across the storage pool and moves files off to the other drives. It's why Microsoft recommends that you install Windows Home Server onto your largest drive, as the space remaining after the 20GB system partition is created is used as a landing zone for your storage pool.

    Adding and removing drives to the storage pool can be managed from the Connector. Keep in mind that any data on a drive being added to the storage pool will be erased when the drive is formatted. If, like us, you need to move data off of a drive before adding it to the pool, you might find yourself playing musical chairs with your drives. The drive removal process is painless, although you will first have to wait for Windows Home Server to move files off of the drive to be removed.

    Upon setup, Windows Home Server creates predefined folder shares—Music, Photos, Public, Software, and Videos—that users with accounts will be able to access. Along with these public folders, Windows Home Server also creates a shared folder for each account. These folders are shared using Samba, so other platforms can access content on your Home Server. Folder permissions are a simplification of Windows access control lists, instead following a Unix-like read-write/read/none model. Unfortunately, these permissions are, by default, set at the shared-folder level; subfolders inherit the permissions of their parent folders, although it is possible to change them outside of Windows Home Server.

    Because Windows Home Server uses both Windows Media Connect 2.0 and DLNA (Digital Living Network Alliance) to share media, you can stream content to a variety of devices. The lack of integration between Windows Home Server and the various Media Center Editions will doubtless disappoint those of you looking to consolidate your boxes, but some enthusiasts are already hard at work integrating MCE into Windows Home Server.

    The Connector

    In order to facilitate remote administration, Windows Home Server comes with a client application—officially called the Windows Home Server Console—but colloquially known as the Connector. Installing the Connector on your client PCs places an icon in your system that alerts you to your Home Server's health. It also creates a shortcut on your desktop to the shared folders on your Home Server, as well as adds the folders to your Network Places.

    4
    The Connector login screen

    When you double-click the Windows Home Server icon in your PC's system tray, you'll be prompted to enter your Home Server's password. From this screen, you can also reset a recalcitrant Home Console. It's a good idea to untick the "Remember the Windows Home Server password" check box from the Options menu on this screen to keep your Home Server secure, as the Connector serves as the administrator—not the end-user—interface with the Home Server.

    The main Connector screen divides Home Server administration tasks into four specific areas. If there are any users accessing the Home Server remotely, their user name appears in the bottom left-hand area of the status bar. This area also shows you the status of any storage balancing on the server.

    6
    The Computers & Backup screen (click for full size)

    If you have set up the Connector on a PC, it will show up on the Computers & Backup screen. From here, you can view the backup status of all the connected PCs on your network, configure the backup schedule and options for a selected PC, or choose to remove PCs from the list.

    When first accessed, the Connector configuration wizard requests to sync the client computer user name and password with the Home Server. Some that might not have a password associated with their login on their PCs might be annoyed by this, but it's actually an important step. When we attempted to connect to Windows Home Server without login/password synchronization between systems, we occasionally encountered trouble actually accessing folders or data via the Connector.

    The View Backups pop-up menu gives you more detail about the available backups for the selected PC, and you have the option of managing retention times for each specific backup or allowing Home Server to use your presets. The option to view and restore from a specific backup file is also available from this screen.

    6
    The User Accounts screen (click for full size)

    Managing users and permissions for Windows Home Server is done from the User Accounts screen. From here, you can view and manage all user accounts.

    When adding a new account, Windows Home Server will prompt you to enter a user name and password and then select permissions for each of the available shared folders. The Home Server then automatically creates a folder for the user that only they will be able to access. If a particular folder is associated with a user to be deleted, you will also be asked if you would like to delete it along with the account.

    The Properties pop-up menu allows you to enable or disable Remote Access for that account, change the user password, reset Shared Folder permissions, or disable the account.

    6
    You can see what folders are publicly available from the Shared Folders screen
    (click for full size)

    The Shared Folders screen allows you to manage the folders that have been made available on your network; personal folders added during the user creation process are also listed on this screen.

    You can also view the duplication status and used space for each folder from this screen. If, like us, you have some file paths and names that go over the 260-character limit, the shared folder containing the offending file will turn an appropriate shade of cautionary yellow to let you know that duplication is failing due to an overlong file name. This, however, can be misleading, as despite the fact that duplication was turned off for the specific folder, the error message kept popping up anyway. It's a good idea to keep your file names in check, but it would be nice if Windows Home Server didn't incorrectly blame the error on duplication.

    Adding or deleting shared folders is easily done via the Connector, as well as changing user permissions and selecting folder duplication options. The latter is important as the Windows Home Server storage pool does not natively provide data protection by default. Because of this, Windows Home Server allows you to select folders that you want duplicated across multiple drives.

    6
    We like pie—pie charts, that is (click for full size)

    The Server Storage screen displays all the hard drives attached to your Home Server. It seems to limit itself to proper hard drives; on our Athlon 64 test box, we had a flash drive and a DVD-ROM drive all connected via USB to the Home Server, but they don't show up on this screen. An external hard drive, however, does get listed on this screen when plugged in.

    Windows Home Server categorizes hard drives as storage or non-storage, and they are listed accordingly on this screen. Annoyingly, you aren't given much in the way of options besides adding a new drive, repairing a failing drive, or removing a hard drive from the storage pool. A little more information about each drive, á la Logical Disk Manager, would have been useful. Although the hard drive containing the system partition is helpfully designated with the Windows flag, you're seemingly on your own when it comes to recognizing the drives you've got in your system.

    We're big fans of the pie chart showing the total size of your storage pool and how space is being used. The only static number will be the 20GB that your system partition takes up by default; the amount of space being used by Shared Folders, any folders being duplicated, PC backups, and any remaining free space are displayed dynamically on the pie chart.

    6
    The Home Network Health screen notifies you of any problems with your Home Server (click for full size)

    If there are any issues with your Home Server, additional information about the problem is displayed on the Home Network Health screen. Like the system tray icon, the shield-shaped icon changes color (green, yellow, or red) depending on the severity of the issue; blue denotes that a backup is currently in progress. If any client PCs are running Vista, the Home Network Health screen will also display any problems detected by Security Center.

    6
    The Windows Home Server Settings screen provides you with a variety of administrative options (click for full size)

    The Connector allows you to configure your Home Server's additional functions and features from the Windows Home Server Settings screen. From here, you can schedule and manage backups, reset the Home Server password and select a password policy for user accounts, enable or disable Media Library Sharing, set up Remote Access connectivity, install add-ins, and manage general Windows Home Server options.

    Remote Access

    One of the more useful features of Windows Home Server is its Remote Access capabilities. If you have enabled Web Site Connectivity and correctly set it up, you can access your Home Server over the web. A setup wizard walks you through setting up a subdomain at homeserver.com, configures your router, and helps you select basic options for your Home Server site.

    6
    The Remote Access login screen

    Connecting to your Home Server URL over port 80 (http://) will display the default Home Server home page; port 443 (https://) using Internet Explorer is the only way you will be able to use Remote Access.

    6
    Once logged in, you have the option of logging in remotely to the PCs on
    your network or browsing your shared folders (click for full size)

    Remote Access will only allow you to log in remotely to your PCs and Home Server. The user permissions associated with each specific account carry over to Remote Access as well.

    6
    By selecting an available PC, you can use Remote Desktop to access it directly
    (click for full size)

    Remotely logging into a PC on your home network can be initiated using the web interface. You can also remotely administer your Home Server via the Remote Access interface, but first you'll need to add your Home Server's URL to your browser's Trusted Zones. For those of us who serve as tech support for our extended family, this ability to manage Home Servers via the web is an incredibly useful feature.

    6
    The Shared Folders tab allows you to browse the folders you have access to
    (click for full size)

    Because Windows Search indexes all the content in your shared folders, it is easy to locate files using the web interface. This is useful if you're on a less-than-speedy connection and need to browse to a specific location or file quickly.

    6
    Remote Access allows you to browse and manage your Shared Folder content easily
    (click for full size)

    From the Shared Folders tab, you can rename or delete files and folders, or you can upload or download files. If you select multiple files for download, Home Server will automatically zip them up for you first. If you're tired of explaining how to use FTP to your great-aunt Ruth, the web interface makes it easy to share files.

    The SDK

    One of the major selling points of Windows Home Server is its easy-to-use software development kit (SDK). Using either Visual Studio 2005 or the freely available Visual C# 2005 Express Edition, developers have access to multiple options when creating a Windows Home Server add-in.

    The first option is to extend Windows Home Server itself. By adding a reference to the Microsoft.HomeServer.SDK.Interop.v1.dll assembly and implementing one of the given interfaces, code can be written to manipulate several areas of the server including folders, notifications, users, and even backup settings. The WHSInfo class provides access to properties of the server such as drive information and networking settings. For developers interested in creating software to control the server, the second option—extending the Windows Home Server Connector—is the route of choice. HomeServerExt.dll provides all the necessary interfaces for adding functionality to the Connector, enabling the developer to add tabs, settings, and web access to the Connector.

    One of the more appealing aspects of Windows Home Server development is the ability to create ASP.NET web applications that are hosted on the server. Because the server runs IIS, it can host any ASP.NET application. Though that may not seem like a big deal, the bigger picture is that applications can easily be created for an entire household's use. Sure, ASP.NET applications could be hosted on Windows XP, but IIS 5 seems clunky compared to IIS 6. Hopefully when a future version of Windows Home Server is built using the Windows Server 2008 codebase, users will be able to use to IIS 7 and reap all the extensible benefits that it offers.

    In general, Microsoft's Windows Home Server SDK documentation should be easy to use for anyone who is familiar with Microsoft's Software Development Network resources. The biggest drawback to Windows Home Server development is that the number of examples on the Web are fairly limited, especially ones for advanced software engineers. Some of the documentation also seems lacking compared to what's available for core .NET classes. Nevertheless, Microsoft provides several basic examples for extending your Home Server and the Connector, all of which can be found as part of the SDK.

    It's also worth noting that the community surrounding Windows Home Server add-in development is growing rapidly. Many add-ins are available free of charge and can be found at the We Got Served web site. Microsoft has also attempted to spur the growth of the community by hosting the Code2Fame Challenge, which pushed developers to create the coolest, most useful add-in possible. First prize was awarded to Andrew Grant for Whiist, who wrote an add-in allowing users to host multiple web pages and photos on WHS.

    Testing platforms and configurations

    Windows Home Server's system requirements can be described as "modest," and the documentation acknowledges that do-it-yourselfers are likely to repurpose old hardware to put together their own systems. A 1GHz processor, 512MB of RAM, a 70GB hard drive, and a NIC are the minimum requirements, although you will need a display, a DVD drive, and a keyboard/mouse in order to complete installation.

    Enthusiast builders will likely put together their own Home Servers, and so two of our test beds were put together using a combination of old parts scavenged from our hardware closet along with some new additions,  thanks to some retail therapy.

    • ECS GeForce6100SM-M AM2 GeForce microATX motherboard
    • AMD Sempron 64 Manila 1.6GHz Socket AM2 CPU
    • 2 x 1GB Wintec DDR2 800 SDRAM
    • Syba 4-port SATA controller card
    • 2 x Western Digital WD5000AAKS 500GB hard drives
    • 1 x Western Digital WD7500AAKS 750GB hard drive
    • 1 x Seagate ST3750640AS 750GB hard drive
    • nForce4 Networking controller

    This build isn't top of the line by any means, but it was enough to keep Windows Home Server humming along happily.

    We also tested Windows Home Server on an even older "legacy" system to observe whether or not six- to seven-year-old hardware was capable of handling the task.

    • DFI AK76 motherboard
    • Athlon Thunderbird 1.2 Ghz
    • 1.25GB RAM
    • A collection of near dead drives:
      • 7200rpm 75GB IBM Deskstar ATA100
      • 7200rpm 120GB Maxtor ATA133
      • 7200rpm 160GB Maxtor ATA133
      • 7200rpm 40GB Maxtor FW400
    • Intel DesktopMT Gigabit adaptor

    We also installed Windows Home Server on a PC with more current hardware. Obviously, this testbed was well beyond the requirements of the OS, but it allowed us to see how Windows Home Server would perform on more powerful hardware.

    • Tyan S2895 motherboard
    • 2x AMD Opteron 256
    • 2.75GB RAM
    • Tyan S2895
    • nForce4 Networking controller
    • 1x NVIDIA 7800GTX
    • 1x Seagate 7200.7 120GB drive
    • 1x Seagate 7200.10 320GB drive
    • 1x Seagate 7200.9 500GB drive

    On all three builds, an issue that we were continually disappointed with was the lack of initial driver support, which added steps to the installation process. The Tyan S2895 isn't a new board—it came out in 2005—and it would have been nice to see at least some drivers pre-loaded. The RAID card in our 1.6GHz Sempron testbed, which is based on a common Silicon Image chipset, also required manual driver installation during initial setup. Obviously this isn't an issue that anyone buying a prebuilt system would have to deal with, but for the DIY crowd, we recommend having a CD or flash key with all of your motherboard drivers handy or slipstreaming drivers into a new installation DVD.

    Benchmarks and performance

    All tests were run using our 1.2GHz Athlon system. Although obviously not the top-of-the-line system available, testing this configuration allowed us to see whether WHS could perform on legacy hardware. Because Windows Home Server is based on Windows 2003 SP2, its performance characteristics should be similar to its predecessor. In order to test and verify this, we assembled a virtual cornucopia of machines to test these claims.

    In order to benchmark performance, we utilized a 4GB DV file to copy the files to and from the Home Server. Results were then broken up into two different scores. The first score is the initial 500MB before the Windows Home Server began to balance storage, which we'll explain after the benchmark results. The second number is the real-time number of the file transfer when Windows Home Server began to balancing storage.

    We tested file copy speeds to Windows Home Server using the following clients, configuration, and hardware:

    • Athlon 64 3800+ workstation with 2GB of PC5300 RAM and Vista
      • 160GB 7200 RPM 3.5" SATA
    • Mac Mini 1.5GHz (Yonah) with 2GB of PC3500 RAM and OS 10.4.10
      • 60GB 5400 RPM 2.5" SATA
    • Athlon 64 3800+ with 2GB of PC3200 RAM and Gentoo Linux 2.6.2.0
      • Custom RAID50
    • Thinkpad X41 with 1.5GHz Centrino, 1GB of DDR4200 and an OS
      • 40GB 1.8" 4200RPM SATA

    Benchmark data

    The key to understanding the significant difference in these figures is remembering that Windows Home Server does a lot of tricks to disguise that there are multiple drives. Essentially, when you begin writing to the server, you are writing to the first drive. Windows Home Server tries to aggressively maintain the maximum amount of free space as possible on this first drive. This is where Windows Home Server's Balancing Storage act comes into play. (Note that users who only have one physical drive installed in their Home Server will not see this functionality in action.) Essentially, balancing storage is the act of moving the new data away from the primary drive to any of the additional drives that have been added to the server. During our testing, we would see initially great performance until, at some random spot in the copy process, it would appear to grind to a halt. Now we realize we used an extreme case with our 4GB file copy, but is it too much to ask for Windows Home Server to wait for an idle time to balance storage?

    Read performance from the Windows Home Server, as we expected, was fast. Each PC was able to maintain the performance level listed above in the first set of numbers. The Home Server was also able to provide a streaming interface that utilizes Windows Media Connect. Streaming music and video to the Xbox 360 and a laptop running Vista simultaneously did not exhibit any unusually high CPU usage.

    Restoring data via WHS following drive failure, or trouble in "antiquated" paradise 

    We made comments in our configuration section that related our use of "antiquated" hardware. Realizing that WHS doesn't really have a form of automatic redundancy with its balancing storage system, we wanted to force the issue. Lo and behold, one of the drives on our 1.2GHz Athlon test bed obliged us and failed on its own.

    Once this occurred, we became a tad confused with Windows Home Server. In the Connector, it showed all drives as being fine; however, the backup service had stalled. As Kurt is a professional Windows system administrator by trade, he knew where to look to see what the issue was, but we wanted to use the product as it was intended. He caved and took a peek at the Event Viewer. Apparently, the drive was suffering from continuous bad-sector errors. This in turn caused backups to fail. We were shocked that Windows Home Server didn't at least scrub the Event Viewer for potential drive-related issues.

    This brings us to our next gripe: drive removal. Now that Kurt knew there was a failed drive, he decided to remove it using the WHS console. After thinking for a while, Windows Home Server returned a prompt stating that we would lose the backups and some files stored on the 1.2GHz Athlon test bed. Oddly enough, it didn't tell us which files were in jeopardy of being lost, and we think a listing would be nice at this point. At least then you could prepare or attempt to manually copy the files off.

    Mac/Linux support

    At this point in time, the only way Mac and Linux works with Windows Home Server is by using Samba to access folder shares. There's no word on whether or not the Connector will be ported to these OSes, but we wouldn't hold my breath if I were you. It has, however, been intimated by the developers that the upcoming Time Machine feature on Mac OS X Leopard will be able to use Windows Home Server as a back-end store. Will this simply save Time Machine backups to shared folders using Samba or is there more behind the scenes? We won't know for sure until Leopard comes out later this year.

    General performance

    In common use (streaming music and video, accessing content on shared folders, etc.), Windows Home Server works with nary a hiccup, but its ability to perform is highly dependent on your hardware and network. On our Athlon 64 test bed, we were able to stream high-definition WMV to an Xbox 360, initiate a computer backup, and transfer several hundred MB of photos to shared folders without experiencing any slowdowns.

    Any Windows Home Server-specific performance issues are usually attributed to the Drive Extender Migrator Service, which runs in the background. If storage is being balanced, the CPU may occasionally spike high, but it's really the disk activity that affects performance.

    Conclusion

    It's not an easy question to answer, but it's worth asking: is Windows Home Server worth it?

    If you're an enthusiast or early adopter with old hardware lying around the house, then building your own box means that you'll only be out the cost of the OS, provided you don't need to purchase additional parts. Some might balk at the $170-190 price, so if you're looking for a free or cheaper alternative, there are already open-source clones gearing up for the same space. (Ubuntu Home Server, anyone?)

    For folks who are already using a NAS to host backups and stream media, Windows Home Server might be a tougher sell. And what if you're a multiple-PC household and can't tell a soldering iron from a meat thermometer? Is a $599+ preconfigured Windows Home Server something you really need?

    That depends. We believe that the ease of use in creating and managing computer backups is an excellent alternative to a software program combined with an external hard drive or NAS, and the ability to manage files and users from a client PC or via the web interface is a selling point. File sharing and storage are kept to the basics, and developers are already hard at work developing additional functionality using the SDK.

    It's disappointing, however, for those of us who want slightly finer control over our servers. Although the Connector and Remote Access are easy to use, the choices presented via these interfaces have been simplified for a consumer audience. The lack of x64 support and integration with Media Center will also frustrate some users, but Windows Home Server gets a surprising lot right for its first time.

    We would still like to see some more integration with some of Microsoft's other products (Media Center, anyone?). Performance was within reason (ignoring the aggressive storage balancing), and the expandability of this server OS gives it a lot of potential. Performance-wise, Windows does perform well on antiquated hardware (read: six years old), so all of you with P3 or older Athlon-based systems can give those machines a new lease on life as a Home Server.

    Perhaps the most impressive "feature" of Windows Home Server is that it's a product that gives the term "digital hub" real meaning for the first time. While WHS isn't perfect, it's not hard to imagine a future version of the OS offering both a wider range of features and increased connectivity with a variety of additional devices. Windows Home Server is only the first step towards a true "digital hub," but it's great to finally see a product where the term actually has some genuine meaning behind it.

    What we'd like to see in 2.0
    • Xbox 360 backups: Got the red ring of death on your 360? Upgrading from a Core/Premium and bemoaning the lack of a transfer cable as an Elite pack-in? The ability to back up save files and Xbox Live Marketplace content to Windows Home Server would provide added peace of mind for those of us with hard-fought game saves and Xbox Live downloads.
    • Centralized antivirus and update management: You're longing for WSUS to come to Windows Home Server too, aren't you? While the integration with Vista's Security Center is great, extending this protection to PCs running XP would be useful as well.  Third-party software developers, however, are already hard at work testing server-client solutions.
    • Media Center integration: Currently, the basic Media Sharing functionality built into Windows Home Server is enough to share music, photos, and WMV-encoded videos to any extenders you might also have on your network, but Home Server users coming from fuller-featured media management platforms will definitely find themselves wanting more.
    • 64-bit Connector: With more and more machines running Vista 64-bit, this might aggravate some Windows Home Server early adopters.
    9Pros:
    • Minimal hardware requirements mean you can take older hardware and get started right away.
    • The Connector and Remote Access make it easy to administer your Home Server remotely.
    • The ability to use add-ins to extend the functionality of Windows Home Server.
    Cons:
    • No 64-bit Connector.
    • The administrative interface is sometimes too simplistic.
    • Bare-bones media sharing and streaming capabilities.

    Windows Home Server in depth review!

       
    Share this post :

    Posted by : Gunny

    CoD 4 1.4 Patch Released - T.O.C. Clan Forums

    Thursday, December 20, 2007 2:35:09 PM (GMT Standard Time, UTC+00:00)

    The ToC Server is now running v1.4. 

    Patch notes :
    DESCRIPTION:
    This is the release of the v1.4 Call of Duty 4: Modern Warfare™ patch by Infinity Ward.
    CHANGES:
    "Winter Crash", a holiday version of Multiplayer map "Crash"
    Improvements to the server browser
    Fixed some rare bullet accuracy issues for all weapons.
    For server admins: fixed user ban list not working correctly on servers. Ban.txt will be created in the main or fs_game directory
    MOD SUPPORT:
    In the connect screen, Mods will be identified as"Mod: [mod name]"
    Only official IWD files will be read from the main directory. All custom IWD should be placed in a mod directory.
    Fix for reloading several times after connecting to a modded server
    Improved mod.ff support to allow adding game types.
    Fixed an issue with Http redirect downloads.
    "fs_game" will be forced to lower case
    INSTALLATION:
    Download the file below
    Run the installer and make sure its pointed to the installation folder for Call of Duty 4: Modern Warfare™
    File name: CoD4MW-1.4-PatchSetup.exe
    File size: 70.60 MB
    Link : http://www.infinityward.com/modernwarfare/patch/

    Discuss Here : http://www.toc-clan.co.uk/showthread.php?t=3083

    News Source : Here

    ToCLogo

    BuyCall of Duty 4 (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    My Dell Hell Update.

    Wednesday, December 12, 2007 8:21:37 PM (GMT Standard Time, UTC+00:00)
    Apparently i will have a new soundcard delivered by the weekend. Easter weekend? Thanksgiving?
       
    Share this post :

    Posted by : Rich

    Call of Duty 4:Modern Warfare 1.3 Patch..... - T.O.C. Clan Forums

    Friday, December 07, 2007 5:12:14 PM (GMT Standard Time, UTC+00:00)

    The TOC CoD4 Server is now patched to v1.3

    Call of Duty 4: Modern Warfare™ 1.3 Patch
    DESCRIPTION:
    This is the release of the v1.3 Call of Duty 4: Modern Warfare™ patch by Infinity Ward.
    This patch addresses the issue reported by community member Uzi Kidding which now catches some files bypassing the pure client test. In addition this update will set properties so that Anti-lag is always enabled upon map loads, an optimization for Sniper Rifle accuracy at certain distances (as well as ACOG scopes), as well a fix so text chat between rounds of multiplayer will no longer cut out at the end. The 1.3 patch will also include all previous fixes from previous patches.
    INSTALLATION:
    Download the file below
    Run the installer and make sure its pointed to the installation folder for Call of Duty 4: Modern Warfare™
    File name: CoD4MW-1.3-PatchSetup.exe
    File size: 13.80 MB

    Call of Duty 4:Modern Warfare 1.3 Patch..... - T.O.C. Clan Forums

       
    Share this post :

    Posted by : Gunny

    COMING SOON ON CHARLIE OSCAR DELTA!

    Friday, December 07, 2007 4:11:02 PM (GMT Standard Time, UTC+00:00)

    We've got a few more big activities in the works for Charlie Oscar Delta that you won't want to miss out on...
    In the coming days, we'll be giving you even more chances to voice your opinions to the developers at Infinity Ward about what you want to see in future Call of Duty games and expansion packs. (plural) In addition, we'll be asking your opinions about how to make the next Call of Duty community site an even better experience. Never before have you had such an opportunity to make an impact on this awesome gaming franchise.
    Also, don't forget that Charlie Oscar Delta is still the only place that you can win those awesome COD4:MW prizes. In fact, we just got hooked up with a ton of cool new limited edition t-shirts, which we'll be giving out through our upcoming missions and contests. Check it out:


    FRAG NOOBS IN STYLE WITH THESE TEE'S

    Finally, for those of you in the race for November's big prizes, we've kicked off a new Invite a Friend mission to help you earn a few extra bonus points. Stay tuned next week, when announce the monthly winners and reveal December's big prizes.
    ~Charlie Oscar Delta Staff

    News Source : Here

    ToCLogo

    BuyCall of Duty 4 (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    My Dell Hell!!!

    Thursday, December 06, 2007 4:33:52 PM (GMT Standard Time, UTC+00:00)
    My Dell Experiance....My Dell Hell!!!
       
    Share this post :

    Posted by : Rich

    T.O.C. Clan Forums - Back Online

    Wednesday, December 05, 2007 6:24:52 PM (GMT Standard Time, UTC+00:00)

    You will all be please to know the ToC Clan forums are back online. Our Hosts had a security scare last week and as a result issued new passwords for the SQL Database, Email, and FTP. We have traced the culprit to an infected  Dell PC that was purchased recently.  The passwords were sent by Snail Mail during the Christmas rush. Hence the forums being down for several days.

    Infected Dell Owners : I'm coming to get you !

    Normal Service has been Resumed Now. AND Yes the Flinty Thread is still there. :)

    T.O.C. Clan Forums

    News Source : Here

    ToCLogo

     
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    News & Features - Xbox LIVE Video Marketplace Store

    Wednesday, December 05, 2007 12:35:58 AM (GMT Standard Time, UTC+00:00)

    ACTION! Xbox LIVE Marketplace Video Store Opens Its Doors!

    The glitz and the glamour of Hollywood is about to hit Xbox 360 when the Xbox LIVE Marketplace Video Store opens for business in the UK. From December 11 you’ll be able to download the biggest movies from Marketplace direct to your Xbox 360 – bringing blockbuster entertainment to your living room without even having to get up from the sofa!

    ACTION! Xbox LIVE Marketplace Video Store Opens Its Doors!

    What’s more, you won’t need to compromise on choice or quality. With over 25 movies available at launch from studios like Warner Bros., you’ll have an all-star selection of flicks at your fingertips. There’s something for everyone too – from family entertainment like Harry Potter and the Philosopher’s Stone and Looney Tunes: Back in Action through to intense blockbusters such as 300, and hard-hitting dramas like The Perfect Storm.

    And with the choice to download most movies in either standard or glorious high definition you’ll be guaranteed a first class experience that will take best advantage of your home entertainment setup. Standard definition movies are just 250 Microsoft Points, while HD movies are priced at 380 Microsoft Points.

    So, are you ready for some brilliant movie entertainment downloaded directly to your Xbox 360? Just get on Xbox LIVE from December 11, head to the Marketplace blade, and discover the wonders of Xbox LIVE Marketplace Video Store! Here are a few launch day highlights to whet your appetites…

    • 300
    • Harry Potter and the Philosopher’s Stone
    • Harry Potter and the Chamber of Secrets
    • Zodiac
    • The Matrix,
    • The Matrix Revolutions
    • The Matrix Reloaded
    • Ocean’s Eleven
    • The Perfect Storm,
    • Swordfish
    • Three Kings
    • Training Day
    • The Fugitive
    • Risky Business
    • Space Cowboys
    • Eyes Wide Shut
    • Analyze This
    • Demolition Man
    • Eraser
    • Executive Decision
    • Lethal Weapon 3
    • Lethal Weapon 4
    • Looney Tunes: Back in Action
    • Mars Attacks!
    • Clash of the titans
    • Superman III
    • Dead Calm

    Xbox.com | News & Features - Xbox LIVE Video Marketplace Store

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    XFX PV-T80F-SHE9 8800GTX NVIDIA PCI EXPRESS GRAPHICS CARD
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Xbox.com | Full Features List for 2007 Fall Update

    Sunday, December 02, 2007 9:33:53 PM (GMT Standard Time, UTC+00:00)

    Microsoft roll out the much anticipated Dashboard update on Tuesday, here's the full official list of whats included, and yes DivX, Avi, H264 mkv playback and much much more is included.

    Full Features List for 2007 Fall Update

    Back to System Update

    • Improved Video Library.
    • Improved visuals and descriptions.
    • Users can now sort movies and TV Shows in the video library by Title or (Download) Date.
    • TV shows can now be grouped by Series .
    • Group video and game trailers .
    • Art associated with personal video files on a portable device will now be displayed.
    • Easier to use media areas and improved metadata .
    • Improved source selection for video, picture, and music libraries, making it easier to switch between console/digital camera, computer, portable device or disc.
    • New "Suggested Items" link for downloaded movies.
    Feature Details:

    Media - All

    • Added more user friendly text for various error related messages
    • Added Shortcut keys from Remote Control: Pressing Play on a Video/Song/Picture will immediately start playback of that item from the list (pressing Start from gamepad does the same thing)
    • Added support for Album/Video artwork larger than 500kb
    • Added support to enumerate metadata in the background and not just when selected by the user
    • Added support to make sort options sticky across console reboots
    • Added support to show all available Media Sharing Servers on the local network and allow automatic re-affiliation
    • Automatically delete older versions of Optional Media Update package when new ones are downloaded
    • Improved consistency in storage naming across all areas
    • Improved performance for displaying Album Art when connected to remote sources
    • Improved text messaging when connection to PC is lost when streaming Music/Photo or videos
    • Improve boot speed with media when console startup is to boot-to-dash

    Media - Music

    • Added support for CD Playback from music area in Xbox 360 Guide area
    • Added support for listing multiple computer sources in Xbox Guide music sources
    • Added support for Y button to toggle full screen on and off for music visualizer
    • Disable 'play all' button when folders only contains playlists (with no audio files)
    • Disable Y button when no list items selected in Music player
    • Improved device support for new iPods (classic and 3rd gen Nano) - iPhone and iPod touch are not supported
    • Improved error handling for mixed encoded playlists (aac,mp3,wma)
    • Improved handling for MTP Music devices with >200k entries
    • Improved handling of game background music after playing videos in Dashboard
    • Improved handling of music playback over games (if music source terminates or has errors, background music returns to game background)
    • Improved performance for "Play All" with attached MTP devices
    • Improved performance of music enumeration via Guide
    • Improved robustness when playing back HFS+ formatted iPods
    • Improved support for returning to game background audio when user's music player session terminates
    • Improved support for scrolling song lists while listening to music during game playback
    • Improved support when ejecting game disc while selecting music source through Guide

    Media - Pics

    • Added support to display PNG files when streamed from Windows Media Player 11 on Vista
    • Improved enumeration for PTP cameras including Cannon Powershot SD 630 and Apple Iphone
    • Improved playback performance of "Play All" when PC source has 1000s of photos and subdirectories
    • Support Folder view of Photos from MTP Portable Devices
    • Media - Video
    • Added 2 line support for entries in the Video Area of the Media Blade
    • Added ability to recognize Colorspace attribute for Video Marketplace Content
    • Added fade in transition for start of video playback
    • Added full screen buffering animation for streaming videos from Xbox LIVE
    • Added Suggestions scene for Video Library area in Media blade of the Dashboard
    • Added support for 16x Fast-forward/Rewind
    • Added support for AC3 embedded audio (see video faq for full information)
    • Added support for enumeration of video files from Zune 2.0 devices
    • Added support for Left Shoulder button on controller to chapter skip backward
    • Added support for Left Trigger button on controller to rewind
    • Added support for moving past the point user has viewed when doing progressive downloads of Video Marketplace videos
    • Added support for MP3 embedded audio (see video faq for full information)
    • Added support for Mpeg-4 part 2 video files in AVI containers
    • Added support for Right Shoulder button on controller to chapter skip forward
    • Added support for Right Trigger button on controller to fast forward
    • Added support for Zune Podcast video playback from Zune device
    • Added support to display metadata and thumbnails embedded in video files
    • Added support to enumerate .divx video files
    • Added support to group TV shows by Series in Video Library of Media Blade
    • Added support to group Video and Game Trailers into same area of Video Library of Media Blade
    • Added support to sort Movies or TV Shows by Title or Download date in Video Library of Media Blade
    • Added top level support to show expired or soon to expire information for purchased movies from Video Marketplace in Media Blade
    • Improve support for "Play Now" calculations with ISP that boost download for the first 20MB of a file
    • Improved accuracy of bookmark positions when video player abnormally ends
    • Improved accuracy of download progress bar after chapter skipping operations
    • Improved auto resizing experience for small (under 100x100) video files
    • Improved Bookmark / Resume experience with 60fps Interlaced WMV videos
    • Improved bookmark support while progressively downloading videos from Marketplace
    • Improved calculations for "Play Now" for Video Marketplace downloads
    • Improved deinterlacer support for video playback
    • Improved enumeration speed for user-generated video content in Media Blade
    • Improved error message support when playing back video files without valid licenses
    • Improved error message support when pulling USB drive while playing back video files
    • Improved handling for USB memory stick removal while on Video device selection list in Media blade
    • Improved handling of video playback when transitioning from 4x FF to Play with MP4 video files
    • Improved handling of WMV bookmarks when rewinding and shutting down video player
    • Improved info pane timer when playing back DRM's WMV content from Windows Media Player 11 from Windows PC
    • Improved message support for progressive video playback
    • Improved overall UI, content descriptions and navigation of Video Library of Media Blade
    • Improved performance during Fast Forward to Playback transition when playing back MP4 content
    • Improved performance for buffering and playback of streaming videos from Xbox LIVE
    • Improved performance for low bandwidth streaming of MP4 videos from Zune PC software v1.0
    • Improved performance of skip forward/backward with WMV video files
    • Improved performance of trick modes when streaming videos from Zune PC client
    • Improved performance of WMV playback for WMV7 & WMV8 encoded video files
    • Improved playback experience after extended pauses of video files from Marketplace
    • Improved playback experience when resuming from a stopped/paused state
    • Improved playback performance for h264 720p .MOV files
    • Improved playback performance with 1920x1080 MP4 files
    • Improved playback performance with 5Mb h264 encoded video files
    • Improved playback performance with 60fps 720x480 MP4 content
    • Improved playback performance with h264 files in .m4v containers
    • Improved quality for upscaled user videos when played back full screen
    • Improved quality of MP4 decoder: Global Motion Compensation and VMX optimizations
    • Improved quality of MP4 decoder: improved Interlaced Support
    • Improved quality of MP4 decoder: Out of order frame output, bidirectional motion vector handling, etc.
    • Improved quality with  non-square pixel video files
    • Improved responsiveness of trick mode controls for video playback
    • Improved robustness during chapter skipping of h264 video files
    • Improved robustness for streaming problematic video files from Zune PC Software 1.0 or Windows Media Player 11
    • Improved robustness of video player when playback catches up to downloads in progressive playback scenarios
    • Improved robustness of video streaming when network congestion / stalls occur
    • Improved robustness when closing video player after attempting to play a video file that would not open
    • Improved robustness when entering and exiting video playback on a portable device repeatedly
    • Improved robustness when exiting video files encoded in h264 and playing back from attached USB HDD
    • Improved robustness when playing back Mp4 video with consecutive bad aac samples encoded into it
    • Improved robustness when shutting down console during h264 video playback
    • Improved robustness when trying to play a video recently moved from MU to HDD or vice versa
    • Improved robustness with video player when exiting player via Xbox Guide button -> Y
    • Improved support for AAC-LC 2 channel encoded audio in MP4 video files
    • Improved support for chapter skipping during progressive downloads of Marketplace Video content
    • Improved support for MP4 video files with discontinuous time stamps encoded in
    • Improved support for MP4 video playback from burned optical dvd-r's
    • Improved support for resuming downloaded videos after reaching end of an uncompleted download
    • Improved support for resuming partially downloaded videos from Marketplace
    • Improved support for using Big Button controller during video playback
    • Improved support for Video bookmarks when playing MP4 videos from USB portable hard drives
    • Improved sync of video display and info pane display when rewinding
    • Improved text for Windows Media Center setup instructions
    • Improved Trick mode support when streaming videos with AAC embedded audio
    • Improved video performance for 60fps interlaced WMV videos
    • Improved Video performance with 15Mbs 1080i 24fps WMV video files
    • Improved video playback for Fast-forward and immediate exit usage with h264 video files
    • Improved video playback of MP4 content from Zune PC Software v1.0
    • Improved video playback when source content has incorrect sync samples encoded
    • Improved video quality for SD Composite AV pack displays of the on-screen display for video controls
    • Improved video support for chapter skipping of MP4 videos
    • Improved Videotrick mode support with 24fps 1080i WMV video files
    • Improved visual display of WMV video files while rewinding
    • Improved WMV Playback performance for 60fps and 1080i 30fps videos
    • Improved WMV7 performance with VLC encoded content
    • Removed occasional purple flickers in video playback when transitioning between FF and RW
    • Removed potential 9 second delay when rewinding WMV video files

    System

    • Added fade out transition when powering down console
    • Added fade out transition when launching games
    • Added support for browsing XNA games within the Games blade
    • Added support for video playback from UDFS formatted USB devices
    • Added support for XNA Game Studio Express V.2
    • Added support to connect to Apple Extreme routers in 802.11a/n mode
    • Added support to pause background downloads when streaming full screen videos or ads
    • Added support to retrieve game thumbnail directly from XNA game package
    • Added system wide support for Simplified Chinese language
    • Added text to explain flashing LED in the Ring of Light during background download low power mode
    • Addressed rare case where game disc would spin in the DVD drive while playing HD-DVD Movie in external HD-DVD drive
    • Disable Optical audio output when in low power background download mode
    • DVD player no longer converts to YCbCr709 when output is over HDMI
    • Improved auto sign-in to Xbox LIVE with Xbox 360 Wireless Adapter
    • Improved clock accuracy for S/PDIF optical streams
    • Improved compatibility with NEC WR8400N WiFi routers
    • Improved download speeds when in low power background download mode
    • Improved DVD Tray State notifications immediately after application of System Update
    • Improved Forced Aspect Ratio Changes via HDMI output (including DVI)
    • Improved handling when ejecting game disc during game start
    • Improved handling when removing MU after sending Arcade game recommendation to friend
    • Improved localization text for Wifi setup in German
    • Improved performance for Game Titles to reboot in backcompat scenarios
    • Improved performance of Xbox Guide during Messenger signin
    • Improved robustness when ejecting game disc when prompted for game title update
    • Improved robustness when inserting two MU's at the same time on the device selector scene
    • Improved support for 3rd Party Controllers
    • Improved support for Buffalo WiFi routers
    • Improved support for Creston AV receivers with HDMI
    • Improved support for JPN Corega CG-BARFX network router
    • Improved support for signing into Xbox LIVE with Big Button Controller
    • Improved support for starting console with Big Button Controller when console is charging attached Wireless Controllers
    • Improved Xbox guide performance ~2x
    • Removed "Windows-based PC" from Computers area in Systems blade
    • Removed option to "Turn off Controller" when using Big Button Controller
    • Resync the Ring of Light pattern to the boot audio/animation
    • Updated copyright dates for 2007

    Xbox.com | Full Features List for 2007 Fall Update

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    XFX PV-T80F-SHE9 8800GTX NVIDIA PCI EXPRESS GRAPHICS CARD
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    WebGuide is now free! Compliments of Microsoft and WebGuide.

    Thursday, November 29, 2007 4:26:36 PM (GMT Standard Time, UTC+00:00)

     

    WebGuide allows you to remotely view live and recorded TV programs and to remotely schedule and manage your recorded television programs, music, pictures and videos on your Media Center or Windows Vista PC. Install WebGuide on your Media Center PC and access it from any machine that has a web browser, including your cell phone or mobile device.

    Convenient
    Live streaming TV can be viewed on any web browser

    Recordings can be scheduled from any web browser

    "Place-shifting" for your personal media library, including TV, music, pictures, videos and DVD's

    PocketPC and Smartphone enabled, Xbox 360 Support.

    Windows Vista ready

    Easy
    Installation takes only minutes

    User-friendly MCE interface

    Languages include Danish, Dutch, French, German, Hebrew, Italian, Norwegian, Spanish and Swedish

    Fast
    Live scheduling without delays

    Search by show, date or time

    Quick access to recent and upcoming recordings

    Press Release:

    Many loyal WebGuide users have commented that Microsoft should hire me to do Media Center development.

    Apparently, someone in Redmond was listening.

    I'm excited to announce that I recently finalized a business deal with Microsoft to make WebGuide available to users for free and to become a member of the Media Center team.  I'm joining an extremely talented group and will focus on pushing Media Center into the high-end custom installation market.  The custom installation market is a terrific incubator for new ideas and technologies that will eventually benefit the larger Media Center community.

    Since I will be busy doing that, I won't be busy creating new features for WebGuide.  I will continue to monitor the Forums, make comments and provide updates for significant bugs.  One of the best parts of creating WebGuide, from my perspective, has been hearing directly from enthusiastic users about what they really want from the app.  I still want to hear this and am now in a better position to share these thoughts with the powers that be.

    For those of you who feel I've sold out, given in to "the man" or crossed over to the dark side, you don't need to send me a nasty email.  I hear yah.  Go play a round of Halo to get it out of your system.  At the end of the day, my passion is for developing cool software, and this is an opportunity to do just that.  I'd be a fool not to take advantage of it.

    Thank you for making WebGuide what it is and for keeping me excited and challenged for the past few years.  I look forward to maintaining that relationship.

    The new Media Center add-in connects to a WebGuide server and enables users to stream recorded TV, videos and DVDs within the Media Center interface - including the Xbox360 extender - at qualities up to 720p via WebGuide's integrated real-time transcoder.  If you have multiple Media Center systems, no problem: in Media Center you can designate each one as a separate add-in.  Or, better yet, use the new "WebGuide Prism" technology to link them all into an single aggregated interface.

    "WebGuide Prism" is a new component that allows users to interconnect multiple machines that are running WebGuide.  These connections aggregate the media from multiple systems into a single interface.  Each media item (recorded TV, video or photo) that is available on another machine will show alongside the local content, but will be flagged with a customizable icon that identifies the source machine.  You can play or the view media from other machines in the same way you would media from your local machine.  WebGuide does all the work for you.

    About WebGuide:
    WebGuide allows you to remotely view live and recorded TV, remotely schedule and manage your recorded television programs and access your music, pictures, videos and DVDs on your Media Center or Windows Vista PC. Install WebGuide and access it from any machine that has a web browser, including your cell phone or mobile device.  WebGuide is in use in over 35 countries and is available in 13 languages.  Also available in a Windows Vista Sidebar Gadget, and coming soon, a Windows Home Server version.  For more information, visit www.asciiexpress.com.

    Media Center / Xbox360 DVD Playback Interface

    Gunny "I've been testing this software over the last few days, and I have to say its bloody marvelous, Easy to setup and works like a dream, The Vista Sidebar Gadget is genius ! and a joy to use. I highly recommend this bit of software. "

    News Source : Here
    Technorati Tags:

    ToCLogo

    BuyXFX PV-T80F-SHE9 8800GTX NVIDIA PCI EXPRESS GRAPHICS CARD
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Microsoft Flight Simulator X Acceleration Expansion Screenshots

    Sunday, November 25, 2007 5:04:32 PM (GMT Standard Time, UTC+00:00)
    I thought I would put my Sunday to good use and take the new Flight Sim Expansion pack for a spin. I wont go into to much detail, I'll let the screenshots speak for themselves. There are 3 new Aircraft available, all beautiful models and worth the entrance fee alone. The bit I was really looking forward to was the final inclusion of the Direct X 10 engine with full HDR lighting and what I can only describe as stunning real world water and weather effects. Put this together with the High Dynamic Range lighting and everything really starts to look even more real than previous versions of FS. As for Frame Rates, well the interesting thing here is that for me it ran about 5-10 FPS quicker than the DirectX 9 modes !! and looks so much better. Even with all the toys turned up to MAX, I was still getting some very nice frame rates. The still screenshots just do not do this justice, but they will certainly give you an impression of what to expect.
       
    Share this post :

    Posted by : Gunny

    Football Manager 2008 review........

    Monday, November 19, 2007 2:02:03 AM (GMT Standard Time, UTC+00:00)

    Football Manager 2008 moves the series on for old and new players alike

    The Good

    • Huge database with information on thousands of players and staff across the world  
    • Much better support for new players  
    • Improved realism.

    The Bad

    • Lacks a few licenses  
    • Small range of stock phrases for pundits' potted match reviews.
     

    Football Manager 2008 is one of those rare games in that it knows exactly what it's trying to do, sticks to that plan religiously, and does it very well indeed. It places you as a fresh-faced manager in charge of almost any professional team in Europe, with control over everything from season ticket prices to your player's individual training schedules and match-day tactics. You can control your team over as many seasons as you wish, with new young players being generated by the system to keep it fresh until the next database update. You can play in an attempt to get yourself the best management job you can, start as an unknown, or just for the glory of the team. It's entirely up to you.


    Every year the game gets fractionally better by drawing on input not from an isolated development team working out what features they feel would be impressive, but from a massive range of sources both inside and outside of the professional football world. Financial changes were influenced by football league chairmen, transfer negotiations and options by agents, and the interface by a small army of usability testers. The result in this year's game is not only still the gold standard for sports-management games, but also a significant step forward for the series.

    For once, this improvement isn't going to be noticed only by experienced players of Football Manager; the usability and interface changes are aimed squarely at those who have never played the game before, or who lost interest many seasons ago. In this vein, a significant amount of work has been done this year to revamp the interface into a much sleeker "Web 2.0" style, as well as to add a host of other usability changes based on extensive testing. The interface now has many more graphical options and icons (rather than just imposing text lists), and buttons are duplicated in sensible places to minimise mouse movement and better relate to player interaction.

    With a similar goal in mind, the new advisor system is likely to improve the experience of first-time players. This is a contextual help system akin to Microsoft Office's infamous paper clip. It works due to the fact that it is very easy to turn off in full or in part, given that it can be deactivated on a topic-by-topic basis. This provides useful information on every aspect of the management process as issues arise. It's clearly aimed at new players, but will be of interest to anyone who doesn't feel as if he or she is quite making the best use of the wealth of available options.

    Despite these changes aimed at new players, there has been no dumbing down of the game's depth at all. The database has information on around 300,000 players and staff, and consequently the option exists to see any match played in the match engine. This can give you tactical insights into your future opposition, considering that you can go to any game to see firsthand who's likely to give you problems, rather than just relying on the reports you automatically get from your scouting teams.

    One other feature that's been added as a result of player feedback is the ability set your own pitch dimensions and react to those of clubs you visit. It's a minor change, but its realism is indicative of the way the game works as a whole.

    Another feature that is new this year and that will be of particular interest to first-time players, as well as those looking for the challenge of managing in unfamiliar leagues, is the new coaching-report system. You can now ask any member of your coaching staff to give you an overview of any player in the squad, which lets you know instantly not only his best positions, but also how the player fits into your squad, how he's viewed in terms of his current performance and prospects, and all other aspects of his footballing makeup. However, the changes aren't just for new players. As happens every year, the game has moved that little bit closer to reality; although it might not matter to a first-time player that win bonuses are now done by squad rather than player (as in real life), it's the little touches that add up to the great game that is Football Manager 2008.

    There are other little details that add to the overall feel. When the game is processing each day's action, you're not presented only with a loading bar, but rather you receive updates on results as they come in. You also get a selection of domestic statistics that might be of interest, be they winning streaks, goals conceded, or other trivia. Whether such information is useful depends on your playing style, but its presence is a nice touch. The game's news feeds are also good in this respect. You get reports, as standard, on every competitive game in which a member of your squad participates, with a round-up of the game and his performance, whether it's for your reserves or youth team, or on any international stage.

    Financially there's now more (and more detailed) interaction with the board than ever before. You can negotiate funds for the season based on your expectations, but be prepared to face up to life on the streets if you fall short of the story you've sold to your board. One neat feature in this vein is the ability to move around the money allocated by your board for the season; if you're underspending on wages but need to increase your transfer war chest, it's now possible to simply move money from one pot to the other.


    It's not just the board that gives you feedback, either; this year you've also got the option of hearing what the fans have to say. Although the fans can be rather fickle, and have a tendency to carp on about seemingly insignificant matches for too long, their views do provide an indicator of where your club should be, irrespective of the views you've presented to the board--and keeping them happy is key to ensuring revenue from ticket sales.

    Nevertheless, the game is not without its flaws. The limited number of responses from announcer pundits can grate a bit after a run of similar results, and you don't have quite the flexibility in staff that you might like. For example, as a big club, you cannot raid a smaller club for its manager to act as your assistant. Network play returns, but is generally untouched from last year's game. Essentially, a human opponent can simply take over for one of the hundreds of other teams being controlled by the AI. It's an OK feature, but not the sort of robust multiplayer functionality you might be hoping for. This, along with the simplistic graphics (even with the interface's new skin), may be enough to put off the uninitiated. The match engine is still in near-2D, and though some may say this adds to the game's charm, it is now starting to look very dated. Additionally, Football Manager still almost entirely lacks sound outside of match days, and one feels that though the game might not benefit from its own music, the addition of some optional sound effects and a media-player remote would be welcome.

    Overall, Football Manager 2008 is a worthwhile upgrade for long-term players, and a much more accessible experience for those who have been put off by the scale of this truly massive game.

     
     
     
     
     
     
     
     

    News Source : Here

    Technorati Tags:

    ToCLogo

    BuyMedal of Honor: Airborne (PC)

     posted by Stoney

     
     
     
     
     
       
    Share this post :

    Posted by : Stoney

    ToC Clan Medal of Honor Airborne Server LIVE NOW

    Saturday, October 06, 2007 4:28:56 PM (GMT Daylight Time, UTC+01:00)

     

    ToC Clan Medal of Honor Airborne Server LIVE NOW
    Server Name:

    .ToC.Clan.18+.OBJECTIVE.


    Server IP : 85.236.103.10
    See you on the battlefield.

    ToC Clan Medal of Honor Airborne Server LIVE NOW - T.O.C. Clan Forums

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyMedal of Honor: Airborne (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Medal of Honor : Airborne : Dedicated Server

    Friday, October 05, 2007 7:51:19 PM (GMT Daylight Time, UTC+01:00)

     

    Uploading Server to Another Machine
    ===========================================
    1. Make sure you have the game, patch and dedicated server installed on local machine
    2. Upload everything in your Program Files/Electronic Arts/Medal of Honor Airborne directory to anywhere on target machine.
    3. Copy Microsoft Visual Studio libraries installer (Redistributable/vcredist_x86.exe on your MOHA DVD) to the target machine and install it.
    4. Locate and run DSLauncher.exe from UnrealEngine/Binaries folder.

    Setup Options for Admins
    ===========================================
    - Game Name
    - Game Type
    - Welcome Message
    - Private Game setup
    - Rounds (Best of…)
    - Round Time Limit
    - Max Players
    - Punkbuster
    - Friendly Fire – On/Off
    - Sniper Tracers – On/Off
    - Weapon Upgrades – All On/All Off
    - Disable Auto Rifle Class
    - Disable Rifle Class
    - Disable SMG Class
    - Disable Sniper Rifle Class
    - Disable Rocket Class
    - Enable Ammo Drop
    - Enable Health Drop

    - Enable Weapon Drop
    - Enable Voice Commands
    - Spawning Invincibility Time
    - Pre-Spawn Delay for Axis, Allies, Non-Airborne games
    - Post Spawn Delay for Axis, Allies, Non-Airborne games
    - Show Compass
    - Show Crosshairs
    - Show Enemy Compass Dots
    - Show Enemy Names
    - Show Friendly Compass Dots
    - Show Friendly Names
    - Show Grenade Indicators
    - Show Health Bar
    - Show Hit Indicators
    - Show HUD
    - Show Score and Time
    - Show Stance Indicator
    - Show Text
    - Show Who Killed Me
    - Time to Show Who Killed Me

    - Wait Time Between Rounds
    - Wait Time Between Matches
    - Map Rotation Setup
    For additional information, please see the ReadMe file after installing.

    EA : Medal of Honor : Airborne : Community : Downloads

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyMedal of Honor: Airborne (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Medal of Honor : Airborne Patch v1.1 Released.

    Friday, October 05, 2007 7:47:09 PM (GMT Daylight Time, UTC+01:00)

    MOHA_logo_lghtbckgrnd

    ========================================
    Medal of Honor Airborne(tm)
    Update Version 1.1
    ========================================
    This patch for Medal of Honor Airborne enables the Dedicated Server, fixes several bugs, and makes some balance changes on the Anti-Tank Weapon.
    DOWNLOAD
    To install:
    - Click the link above to download MOHA_1_1_Patch.zip.
    - Unzip the file.
    - Run the executable file.

    EA : Medal of Honor : Airborne : Community : Downloads

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyMedal of Honor: Airborne (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Preview: Call of Duty 4: Modern Warfare

    Friday, October 05, 2007 2:20:00 PM (GMT Daylight Time, UTC+01:00)

    vlcsnap-943901

    Learning that Call of Duty is returning, set in the present day, in the hands of original developers Infinity Ward and back on PC, makes us stand on our chairs and fire imaginary guns into the air.
    After all, Call of Duty 2 is still, two years on, the second most popular online PC game (beaten, naturally, by World of Warcraft). But from what we've seen so far, it's soon going to be knocked from its spot.
    CoD4 doesn't mess with the basics: all the multiplayer modes you want are here. Where it gets interesting is with the ability to adapt and customise your character in some surprising ways.

    For a start, in an odd twist for an online FPS, you'll gain XP with every kill. A straight kill will get you a full 10 points to add to your progress, but as if part of some Fantasy Football War League, an assist will reap you a bonus too.
    Injure a man such that your buddy can finish him off and it'll recognise your contribution. It will also mark you for nifty kills, such as shooting through walls. And as you gain ranks, you'll gain new options and, indeed, Perks.
    The new 'create-a-class' system lets you customise yourself in unique ways. You select your primary weapon, sidearm and grenade type, and then fill your three Perk slots. The first is for more weaponry, letting you choose between Claymore mines, more powerful grenades, C4 and so on. Then slots two and three are available for more intricate tweaks reminiscent of MMO bonuses.
    You could boost your bullet damage, speed up your reload time or make yourself harder to spot on radar. Slot three offers our favourite, the Last Stand mode, which lets you fire off one final shot before dying, as well as Martyrdom, where you pull the pin on a grenade before popping your clogs.
    And there's more. Kill three in a row without dying and you can use an aerial drone that will mark enemies on your radar for 30 seconds. Make it to five kills and you can radio for an air strike and devastate your opponents. Each weapon has its own upgrade options, each coming with a particular task you must complete in order to receive the additional silencer, laser scope or similar bonus items.
    It all sounds fantastic fun, but a nightmare to balance. Fortunately, IW seem to be on to this, with Perk slots disappearing if your weapons become too ludicrously powerful. And getting to access these things won't take more than a few rounds of combat.
    With the PC version getting the fanciest graphics and the largest multiplayer fields, it seems the series is coming home.

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyCall of Duty 4 (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Nvidia GeForce 8800 GT pictured (updated)

    Friday, October 05, 2007 2:08:39 PM (GMT Daylight Time, UTC+01:00)

    The G8P/G92 or better yet, the GeForce 8800 GT is now looking at a release date in about three weeks and since we are so close to the unveiling a shot of the upcoming card has appeared online. As seen in the picture below, the GeForce 8800 GT has a single slot cooling solution that covers the whole of the PCB and hides the expected 6-pin PCIe power connector.
    The clocks of the card are set to hover around 600 MHz for the GPU and 1800 MHz for the memory but, at least the core may be set to a higher level so as to better counter AMD upcoming RV670-powered Radeon HD 2950.

     

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyXFX PV-T80F-SHE9 8800GTX NVIDIA PCI EXPRESS GRAPHICS CARD
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Crysis Multiplayer Beta Impressions

    Tuesday, October 02, 2007 7:47:56 PM (GMT Daylight Time, UTC+01:00)

    by Chris Remo Oct 02, 2007 11:21am CST

    With Crytek nearing its release of what is arguably the most graphically intensive video game yet developed, hardware manufacturers (as well as Windows owner Microsoft) are hoping Crysis will fuel interest in PC gaming and high-end gaming hardware. Over the last couple of years, the game's visually groundbreaking single-player mode has been showcased extensively, making the game one of the most exciting upcoming PC exclusives. Less publicized, however, has been Crysis' multiplayer mode--and, as I recently found during the multiplayer beta currently being operated, there's a lot more to it than one might have guessed.

    Crytek's debut effort, Far Cry, didn't generate a long-lasting, robust multiplayer community, so with Crysis the company has gone back to the drawing board, crafting an ambitious Battlefield-esque mode called "Power Struggle" that encapsulates large-scale teamplay with land-sea-and-air dynamics and plenty of control points.

    Essentially, each team vies for control of a factory, which allows production of a nuke-equipped tank capable of destroying the enemy team's headquarters. To make the battle more interesting, players can also gain control of defensive bunkers as well as optional factories producing helicopter-like aircraft, boats, and other such useful equipment. On top of all that, alien crash sites litter the map; they must be controlled in order to create advanced alien technology to aid in the battle against the opposing team.

    As in Counter-Strike, players are not assigned to specific classes but are rather able to buy new equipment and weapons at the beginning of every round, with more kills and captures conferring more money with which to suit up in purchase zones. All of this is combined with Crysis' nanosuit featured in its single-player game. With the suit, players can apply one enhanced effect to themselves at any given time: great speed, enhanced strength, toughened armor, or a personal cloak. Particularly useful in multiplayer is the ability to augment weaponry with various types of zoom scopes and other attachments.

    Cloaking seems like the most useful nanosuit ability to employ in multiplayer, since it provides obvious advantages when attempting to infiltrate and acquire an enemy-controlled structure, while speed is useful simply for traversing the large map included in the multiplayer beta, particularly early in the game.

    As teams capture more bunkers, which contain forward spawn points, they are better able to push the enemy back from the crucial central factory and spread outward to grab the peripheral factories. Crysis' Power Struggle mode is very much dependent on teamwork, and requires each player to have a fairly good understanding of what is going on and where it is useful to be at any given time in order to be most effective. If playing against an uncoordinated team (or one not up to a sufficient player count), it can be fairly easy to capture territories with little resistance, since there are so many to capture.

    In general, the game demands a lot of coordination to really work. It is not enormously difficult to sidestep most of the game's large scale dynamics and simply go straight for the nuke tank, which is possible for teams earning a lot of money through kills and less ambitious captures. Of course, if your opponents have been doing their jobs, they will have plenty of their own equipment to stop you in your tracks.

    The bottom line is that, from my experience, Crysis' multiplayer is certainly enormously full-featured, but it requires a lot of effort and coordination put in for it to really give all those features back. Compared to a somewhat similar game like Enemy Territories: Quake Wars, with its dynamic per-player mission system, Crysis' multiplayer may simply be too complex for its own good.

    Considering the game is already targeting a niche audience with its fairly steep system requirements (on my slightly out of date GeForce 7800GTX and Athlon 64 X2 4200+ with 1.5GB of RAM, the game recommended the lowest graphical settings across the board, with a resolution of 800x600; trying to boost that resulted in chugging framerates), it may have a tough road ahead of it, with such notable multiplayer offerings as Team Fortress 2, Quake Wars, Halo 3, and more jeopardizing gamers' free time.

    Gamers with machines able to do the game justice and a love for large-scale team-based gameplay may find exactly what they want in Crysis' Power Struggle, which is undoubtedly extensive, but for most gamers, the showcase will continue to be Crysis' single-player game--which, it cannot be understated, is truly incredible. Check back later this week for hands-on impressions.

    News Source : Here
    Technorati Tags: , ,

    ToCLogo

    BuyCrysis (PC/DVD)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    What to expect from Project Gotham Racing 4 demo..........

    Tuesday, October 02, 2007 12:36:42 AM (GMT Daylight Time, UTC+01:00)

    Bizarre Creations has very kindly told us what to expect from the Project Gotham Racing 4 Xbox Live demo - just as soon as it comes out of certification and lands on your Internet face.

    The demo will consists of five vehicles (made up of cars and bikes), with a demo-only Arcade mode chapter set in Macau. This will consist of new challenges that have been custom-built for the demo.

    Not content with that, they are throwing in a Nurburgring Snow Time Challenge - so you'll be able to see just how pretty the track (rebuilt for PGR4) looks when it's blanketed in snow. The snowy Time Attack also includes full leaderboard support.

    The full game, for which our final-build hands-on will go live oh-so-shortly, splits single-player gameplay between Arcade (128 medals from Steel up to Platinum) and Career (difficulty pre-set by user, then a season of races and events).

    And of course it has lots of Internet play, with a greater focus on Friends-based leaderboards and tournaments that are suitable for players of all skills, rather than the "best in the world or nowt" mentality of old.

    Sounds rather good, no? We'll let you know when it's up there.

    PGR4 is due out exclusively on 360 on 12th October

     

    source: here


    News Source : here
    Technorati Tags: ,

    ToCLogo

    BuyCall of Duty 4 (PC)
    Gunny posted by Stoney

       
    Share this post :

    Posted by : Stoney

    Nvidia Readies New “Ultimate” Technology for Gamers.

    Saturday, September 29, 2007 9:38:43 PM (GMT Daylight Time, UTC+01:00)

    Nvidia Corp. not only plans to refresh its lineup of performance graphics accelerators this year, but also intends to introduce its 3-way SLI multi-GPU technology aiming extreme performance enthusiasts. But will the new triple SLI technology truly become a high-performance solution, or will share the destiny of Nvidia quad SLI?

    According to a slide published by Expreview web-site, which is presumably from Nvidia Corp.’s roadmap, 3-way SLI is Nvidia’s new “ultimate gaming platform”, which will offer ultimate performance in three-dimensional games. ATI, graphics product group of Advanced Micro Devices, also plans to offer 3-way CrossFire multi-GPU technology, however, one of the graphics processing units (CPUs) in such configuration will be able to compute physics effects in case the game supports this capability.

    Initially Nvidia plans to enable triple SLI support for the top-of-the-range GeForce 8800 GTX and Ultra graphics cards, however, eventually it may support 3-way configurations of other GPUs as well. Systems with three graphics cores will be powered by Nvidia nForce 680i as well as nForce 780i platforms with the former supporting PCI Express 1.1/1.0a, whereas the latter featuring PCI Express 2.0 along with a special “BR04” switch for more efficient multi-GPU operation.


    Image by Expreview

    Exact capabilities of 3-way SLI platforms were unclear at press time. However, the exact feature set will mostly depend on driver support. Besides, performance boosts over single- or dual-GPU configurations will also depend on drivers. Back in 2006, when Nvidia unveiled its 4-way SLI technology, actual systems featuring four GPUs could not offer leading performance in all games due to poor drivers. Currently quad SLI technology is not supported for Windows Vista and customers who paid over $1000 for graphics cards alone have to take advantage of only two GPUs instead of four.

    Nvidia did not comment on the news-story.

    News Source : Here
    Technorati Tags: , ,

    ToCLogo

    BuyXFX PV-T80F-SHE9 8800GTX NVIDIA PCI EXPRESS GRAPHICS CARD
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    'Prototype' (PS3/X360/PC) - New Screens

    Saturday, September 29, 2007 6:11:47 PM (GMT Daylight Time, UTC+01:00)

    Prototype_Logo

    Prototype tells the story of Alex Mercer - a man haunted by his past, fighting a secret war in New York City. As the action spirals out of control, a conspiracy tied to his origins threatens the future of mankind itself. Mercer’s amazing shapeshifting powers allow him to become an exact replica and steal the skills or powers of anyone who crosses his path.

    Prototype_025

    “Radical Entertainment has a strong pedigree of critically acclaimed, best-selling open-world games, and Sierra Entertainment is excited to see them craft an original game that has already fired-up the imaginations of press and gamers alike,” said Martin Tremblay, president, Worldwide Studios for Sierra Entertainment. “PROTOTYPE represents the strength of Sierra Entertainment’s internal studios and our commitment to creating original and exciting games.”

    Prototype_026

    “Radical Entertainment set out to create the most dynamic video game character ever imagined. From free-form movement to over-the-top combat action; PROTOTYPE can climb or wall-run across any surface, jump 30 stories high, and destroy anything that crosses his path,” said Kelly Zmak, president of Radical Entertainment. “Our team at Radical has built upon the technology that drove our previous best-selling games and now has the freedom to dream big and imagine a powerful character in a sprawling city like New York, cloaked in a conspiracy and ripped from today’s headlines.”

    Prototype_027

    Prototype_028

    Prototype_029

    Prototype_030

    Prototype_031

    Prototype_032

    Prototype_033      

    PROTOTYPE debuts on the PS3, X box 360 and PC in summer 2008.

    News Source : Here
    Technorati Tags:

    ToCLogo

    BuyCrosshair USB Mouse Pad with 4 Port Hub (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Pro Evolution Soccer '08 Demo - PC

    Tuesday, September 25, 2007 7:21:28 PM (GMT Daylight Time, UTC+01:00)

    pes7_42

    Pro Evolution Soccer '08 Demo

    Screw FIFA, Winning Eleven: Pro Evolution Soccer 2008 (horrible title) is where it's at if you're into football, and now there's a 1GB demo available for you to kick about in. Download from:

    News Source : Here
    Technorati Tags:

    ToCLogo

    BuyPro Evolution Soccer 2008 (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Ubisoft reveals new Clancy franchise

    Tuesday, September 25, 2007 7:10:54 PM (GMT Daylight Time, UTC+01:00)

    Ubisoft has revealed a new franchise under its Tom Clancy banner, the not so snappily-named Tom Clancy's Air Combat, coming to next-gen consoles and PC.
    Set in the near future, the game puts you in a world where - yep, you guessed it, the US is under attack. As a hotshot pilot you're put inside powerful and technologically advanced jet fighters, where hi-tech piloting assistance can help you shoot down the baddies, Top Gun style.
    Apparently as you progress through the game you can choose to shed the assistance, taking a risk and choosing performance over security.
    "We are confident that this new brand will become the new benchmark for flight combat games and will be, like other Tom Clancy based games, an instant online multiplayer hit," says Sebastien Delen, managing director of Ubisoft's Bucharest studio, which is taking up dev duties.

    "The player will experience all the action and excitement of modern air combat, from intense dog fighting to tactical strikes."

    News Source : Here
    Technorati Tags:

    ToCLogo

    BuyTom Clancy's Rainbow Six Vegas (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Call of Duty 4 PC To Support 64 Players Online : IW Forums

    Tuesday, September 25, 2007 1:23:03 PM (GMT Daylight Time, UTC+01:00)

    Lots of stuff happening on the PC side of things.

    I talk about it in depth here, however in summary:

    US Marines stop by to Kleenex test the PC version on Min specs:
    Most of you are familiar with what Kleenex testing is, if not read the blog for a full break down, but the big thing is we've been bringing in people for a while now (almost daily) to play through the PC version of the game on min spec. Which is great news as it's signs that we're narrowing down on the official min specs for the final game.
    Been Playing MP on PC:
    We've been playing a lot of the PC MP around the office, with some massive games going. Yesterday we're playing some 64 player matches stock, and then backed out to load up and test some mods and mod functionality, all the meanwhile testing out the PunkBuster support and functionality. Which was officially confirmed earlier this week that it will be out of box (as most of us already knew) and that we've been working with the EvenBalance guys in-house here at the studio for a while to ensure we're all set come launch.

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyCall of Duty 4 (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Call of Duty 4 PC Update: Demo, Testing, and Mods

    Tuesday, September 25, 2007 1:08:05 PM (GMT Daylight Time, UTC+01:00)

    Hey Everyone --
    Wanted to give you guys some more PC specific updates. Today, as I discussed last week, we have a member of the Shock'N'Awe clan in to test on the PC. We had him run through the Min specs for a few missions earlier in the morning and then upgraded him to a machine that fit his specs at home to see what he thought. He's currently playing through the entire single-player campaign on machine specs similar to what he plays with at home.
    This is helping us hone in on a final decision on our min specs for PC as well as gather feedback overall on the game.
    A lot of you have been asking for more info on the PC demo, at this time I still can't give any details on dates or what will be included in the demo but there is still one coming for the PC. It will arrive before we launch, but I can't give you an exact date, as soon as I can tell you when to expect it I will. You know it's soon, considering we launch Nov. 5th and it has to come out before we launch. It'll be plenty of time for you guys to play through it and have a great impression of what to expect in Nov.
    We're testing more Mod support for the PC today, playing a few different mods created in-house by some of the team. Mod support is going really well for Call of Duty 4: Modern Warfare which is going to make customizing the game to your team / server 's liking that much easier. We were playing a mod earlier this week that allowed easy and quick customization of games by limiting weapons / classes / perks. For example, we played a game of Assault / LMG Classes only; then another game of Assault and Snipers only.
    This is great for those of you who want very specific games running on your servers or for competitive gamers. All made possible through a quick and easy mod we've been calling Call of Duty 4: MODwarfare.
    That's pretty much been our main focus recently, is heavily focused on these PC specific features and functions to really fine tune before launch since we don't have to submit to certification for anyone for PC so we have that extra time line to give it this special attention.

    New PC Menu Screenshot:
    Image

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyCall of Duty 4 (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Crysis - New DX10 Screenshots

    Tuesday, September 25, 2007 11:53:58 AM (GMT Daylight Time, UTC+01:00)

    01

    EA has just revealed the new DX10 screenshots showing off more of Crysis, the first game announced to run on the advanced DirectX 10 architecture and on the new CryENGINE 2 technology.

    02

    Crysis features an epic three-act story of alien invasion where players are able to customize their armor and weapons in real time to confront an ever-changing enemy and a harsh, dynamic environment.

    03

    News Source : Here
    Technorati Tags: , ,

    ToCLogo

    BuyCrysis (PC/DVD)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Crysis CORE Level Movie & Impressions

    Monday, September 24, 2007 7:09:36 PM (GMT Daylight Time, UTC+01:00)

    CORE Introduction

    Last week we wrote up a article with some hands-on impressions of ICE, one of the many levels in Crysis, the upcoming and highly anticipated first person shooter from developer Crytek and publisher Electronic Arts. We played through the level at a recent EA press event; however that's not the only level we got to see and play at the gathering. Tonight we can finally talk about the other single player Crysis level we got our hands on a few weeks ago. Titled CORE, it actually takes place before the ICE level in the game and is very different than any other Crysis level we have played and indeed is one of the more unique settings we have ever seen in a first person shooter.
    The level has your character approaching the alien vessel that has crash landed on the tropical island that we have seen in many other Crysis demos. The level starts out normally as we reached the massive door of the ship and see it open up. From then on, however, things get a little odd. First is the fact that as we walked inside the alien ship it was clear that visually this would be one of the big highlights in the game. The alien vessel definitely has a techno-organic look to it with structures that seem to be based on underwater coral than the typical hard metal look of a imagined ship. Blue, yellow, red and purple light effects seem to be glowing out of the walls in our demo and blue force field like energy sheild were seen as well. It reminded us of flying through the V'Ger ship in Star Trek: The Motion Picture.

    That's not all, however. Once you get inside the alien ship the typical laws of physics are not around anymore. As you proceed inside you stop walking and start floating inside the ship. Yep, that means that at least for this level Crysis takes place in a zero gravity enviroment. Your normal movement keys on the keypad still work; you are just flying around the level rather than just walking. It's not just you who floats around, either. The ship has what looks like crystal shards coming out of sections of the level. You can actually shoot these shards and see them break up and float away rather than fall down.

    The level then entered a vast portion of the ship where we got to see a new alien creature we had not seen before in previous Crysis demos. Think of a blue mermaid (or meralien as the case may be) flying at great speed inside the large alien chamber. The creatures look about human sized but they are not friendly; they will swoop around in the zero-g enviroment to try and take you out. Inside the alien chamber is a structure where we saw some glowing yellow containers that are apparently some kind of energy source. We were directed to shoot at the containers to shut down the energy so we could then proceed deeper inside the ship. Battling the alien mercreatures and shooting at the energy structures got to be pretty tricky because of our zero-g situation but we managed to complete our mission and destroy the structure.
    We then explored more inside the alien ship, encountering various alien mercreatures along the way. The level had us exploring a vast tunnel system. Normally we would be worried about which direction to go in, especially in a zero-g environment. However the Crytek level designers have done an excellent job in given subtle but noticeable clues in the level design that allowed us to figure how which way to proceed inside the level. All the while we were pretty much going "Ohhhh" and "Ahhhhh" while exploring the alien ship tunnels. Crysis blows us away with its graphics and art design every time we see it and the alien ship is by far the most impressive single player level we have checked out so far. Again the terrific graphics were all DirectX9 based so that Crytek could show that people with just Windows XP and a DirectX9 based graphics card will get one of the best looking first person shooters ever made (which will likely make the DirectX10/Vista version even more impressive to check out).

    The CORE level actually ends with you exiting the ship which is where the ICE level (the portion of Crysis that we wrote about last Thursday) begins. Both these levels are in the middle section of the game which means that there could be even more surprises awaiting us when the full version of the game arrives in mid-November. Meanwhile you may have heard that Crytek and EA have started beta testing for the multiplayer portion of Crysis. We hope to have some hands-on impressions of that portion of the game in the very near future.

    News Source : Here
    Technorati Tags: , ,

    ToCLogo

    BuyCrysis (PC/DVD)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Nvidia aims at Intel with integrated graphics chip

    Monday, September 24, 2007 7:00:35 PM (GMT Daylight Time, UTC+01:00)

    SAN FRANCISCO (Reuters) - Nvidia Corp (NVDA.O: Quote, Profile, Research) is rolling out a graphics microchip that will be embedded in the main collection of components that make up a personal computer, as the company goes toe to toe with Intel Corp (INTC.O: Quote, Profile, Research) in the integrated graphics chip market.

    Nvidia is expected to say on Tuesday that its new GeForce chips for desktop PCs give the performance of an entry-level separate graphics processor unit, as compared to traditional integrated graphics chips such as those made by Intel.

    Given the proliferation of graphically rich computer programs, Nvidia, Intel, Advanced Micro Devices Inc (AMD.N: Quote, Profile, Research) and others aim to provide better graphics performance. Intel, the world's biggest chipmaker, has already upgraded its integrated graphics offering, the G35, aimed at mainstream PCs.

    "As for going up against a strong competitor, that's nothing for Nvidia," said Jon Peddie, head of market research firm Jon Peddie Research, based in Tiburon, California. "They've got great technology and superior marketing skills."

    Traditionally, at the high end of the PC market -- such as for video game enthusiasts -- the graphics chip is a separate processor that connects to the motherboard, the guts of a computer, to give rich, crisp graphics performance.

    Nvidia already has 62 percent of the market for integrated graphics on motherboards used in PCs powered by AMD processors, according to Mercury research. But its market share on motherboards in Intel-powered PCs is less than 1 percent.

    "Nvidia has been extremely successful in providing integrated graphics, particularly for the AMD platform," Peddie said, noting AMD's platform has 5 percent to 10 percent of the desktop market, leaving nearly all the rest to Intel. "This move by Nvidia gives them a pretty big market potential."

    Santa Clara, California-based Nvidia said its GeForce 7150, 7100 and 7050 chips will support the Intel desktop PC processor range, such as Core 2, Pentium and Celeron, as well as new Intel processors due to launch on November 12, code-named Penryn. The Nvidia chips are aimed at desktops priced at $400 to $600.

    With graphics-intensive programs such as Google Earth from Google Inc (GOOG.O: Quote, Profile, Research), three-dimensional graphics now built into Apple Inc's (AAPL.O: Quote, Profile, Research) iTunes, and increasingly graphics-heavy programs like Adobe Acrobat, both PC makers and chip makers are racing to offer good graphics at cheaper prices, Peddie said.

    AMD, for its part, bought Canadian graphics chipmaker ATI, Nvidia's principal rival, and PC makers Hewlett-Packard Co (HPQ.N: Quote, Profile, Research) and Dell Inc (DELL.O: Quote, Profile, Research) each bought high-end video game PC makers Alienware and Voodoo, respectively.

    Just last week, Intel said it bought privately held Irish company Havok Inc, best known for technology to render physics in video games and films, such as for the depiction of billowing smoke and dust in explosions.

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyXFX PV-T71P-UQF3 7900GS NVIDIA PCI EXPRESS GRAPHICS CARD
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Is your PC up to Crysis - EA release minimum specs 'by accident'

    Sunday, September 23, 2007 4:37:36 PM (GMT Daylight Time, UTC+01:00)

    Is a mortgage-busting PC upgrade the only way to play Crysis? Will your humble rig handle Crytek's hugely ambitious shooterfest? Well, according to EA, who "accidentally" let slip the game's minimum system requirements, few people will struggle to get the game running.

    We're pretty shocked, given that just the thought of installing Crysis on our house Alienware has been giving us indigestion, worried as we are that the stunning visuals, environment effects and fluid action gameplay won't survive the traslation from super-powered dev setup to home PC system.

    For your info, we've included the leaked specs below. Bear in mind, though, that as EA deems these accidentally released specs as "unofficial" they are subject to change. Even so, to get an informed expert view on what the predictions could mean - and what sort of experience you might get at that level - we've enlisted the help of PC Gamer's intrepid news editor, Craig Pearson. His verdict follows the specs.

    Crysis minimum requirements

    CPU: Intel P4 2.8Ghz or AMD equivalent
    RAM: 1GB
    Video Card: 6800GT (256mb) or ATI/AMD Radeon 9800 Pro (256mb)
    HDD Space: 16GB
    OS: Microsoft Windows
    Sound Card: DirectX 9.0c Compatible

    Craig Pearson: "If this truly reflects Crysis's minimum requirements, those are perfectly reasonable specs for a modern PC to live up to, although 16GB of Hard-drive space is a huge amount.

    "However, there's a definite question mark over what Crysis will look like on a PC matching them: the minimum required Radeon graphics card is over four years old, many generations of technology out of date for running a modern shooter with all the effects you'd expect. And Crysis is a very modern shooter.

    "Let's put it this way: you can be sure that all the incredible screenshots and gorgeous videos we've seen so far were taken on a PC way above these specs. You're gonna need a bigger boat."

    News Source : Here
    Technorati Tags: , ,

    ToCLogo

    BuyCrysis (PC/DVD)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Windows Vista vs Windows XP Performance: 7 Months Later

    Sunday, September 23, 2007 2:10:14 PM (GMT Daylight Time, UTC+01:00)

    Introduction

    Already we’ve seen DirectX 10 games like Lost Planet, Company of Heroes, and BioShock debut this summer, but it’s the next crop of games that has everyone really excited. Titles like Crysis, Hellgate: London, Unreal Tournament 3 and Gears of War PC all look stunning and have many gamers pondering whether it’s finally worth taking the plunge on Vista and DirectX 10. But before these games can be enjoyed in their full DX10 glory, it’s going to be critical that all gamers who want to enjoy the full experience from these games not only has the proper hardware in place, but software (i.e. drivers and hotfixes/patches) is going to be critical as well. If the graphics driver and surrounding software isn’t up to date, all the graphical eye candy present in these upcoming games will basically be useless.
    Now more than ever, it’s critical that the graphics driver is up to snuff, particularly if you own one of the newer, next-generation DX10 graphics cards.

    With that being said, it has been over seven months since we last took a look at Windows Vista performance versus Windows XP. In that series of articles we found that both AMD and NVIDIA’s Vista performance was lacking in comparison to Windows XP, although NVIDIA’s showing in Vista was much worse: Vista performance was in some cases substantially slower than Windows XP, features were missing, and SLI was unsupported entirely. Meanwhile, AMD’s biggest problem was the OpenGL portion of their Vista driver, OpenGL-based games like Quake 4 scaled poorly in performance in comparison to WinXP and we encountered numerous visual artifacts. CrossFire support was also limited.
    As you can imagine, in the span of the past seven months quite a bit has changed on the Vista driver front and we’ve received quite a few emails asking us to revisit the topic. In fact, right after posting our first BioShock article, the Windows XP versus Vista requests streamed in; we received a few more requests after publishing our Quake Wars story as well.
    Then, just last Friday, NVIDIA briefed us on a new driver they were putting the finishing touches on that was meant to improve their Vista performance in single-card and SLI. This driver was ultimately released just a few days ago in the form of ForceWare 163.69. Are immature Vista drivers still an issue for AMD and NVIDIA? That’s what we’re here today to examine!

    New features

    Looking over the release highlights for Catalyst 7.9 and ForceWare 163.69, you can see that both AMD and NVIDIA have made numerous improvements in their latest drivers. Catalyst 7.9 lists performance improvements for Radeon HD 2000 series cards in numerous games, and even a few performance enhancements for older Radeon 1000 series cards, while one new feature has been added to the driver: color temperature control. The driver also fixes visual glitches with BioShock and Lost Planet (among other games).
    NVIDIA’s release highlights for ForceWare 163.69 is a little more cryptic, only mentioning “Improved compatibility for The Way It’s Meant To Be Played™ game titles: BioShock, Crysis, Enemy Territory: Quake Wars, Hellgate: London, and World in Conflict” as well as “Improved compatibility and performance for NVIDIA SLI™ technology on Microsoft® DirectX® 9.0c and OpenGL® 2.1 applications.” However, the new driver goes much further than that.
    One undocumented issue that has been fixed in ForceWare 163.69 is the random slowdown bug that affected GeForce 8800 GTS 320MB cards. As a result of the bug, in some cases performance would suddenly drop dramatically. Users would have to alt-tab out and then back into the game (clearing the card’s video memory) to resolve this issue.
    ForceWare 163.69 fixes this issue, so gamers with GeForce 8800 GTS 320MB cards who have encountered this issue will definitely want to give the new driver a try.
    And for those of you running Windows XP who are holding out for WHQL-certified drivers, we’ve been told that a ForceWare 163.7x driver will be released sometime next week.

    System Setup

    Intel Core 2 Extreme X6800
    EVGA nForce 680i SLI motherboard
    ASUS P5W DH Deluxe (for Radeon cards)
    2GB Corsair TWIN2X2048-6400C4
    ATI Radeon HD 2900 XT 512MB
    ATI Radeon X1950 Pro
    Catalyst 7.9
    NVIDIA GeForce 8800 GTX
    NVIDIA GeForce 7900 GT 256MB
    ForceWare 163.69
    300GB Western Digital Caviar SE
    Windows XP Professional w/Service Pack 2
    Windows Vista Ultimate 64-bit
    Windows Vista Ultimate 32-bit

    Benchmarks

    Enemy Territory: Quake Wars demo High Settings
    BioShock 1.0 High Settings
    STALKER 1.0004 w/Dynamic Lights
    Company of Heroes 1.71 High Settings
    Oblivion 1.2 w/HDR and High Quality Settings
    FEAR 1.08 Maximum Settings

    Notes

    In our last Vista performance comparison article, we included Windows XP 32-bit and 64-bit results. To save time though we’re excluding Windows XP x64 Edition: in the previous article we found performance was similar between both versions of WinXP, and besides, the 64-bit OS never really took off for a variety of reasons.

    Enemy Territory: Quake Wars


     

    Notes

    In ET:QW, the GeForce 8800 GTX performs similarly regardless of the OS used in single card configuration. Once a second card is dropped in for SLI however, you can see that Vista performance takes a backseat to WinXP: the GeForce 8800 GTX SLI cards ran 8% faster in Windows XP versus Windows Vista 32-bit at 1600x1200. The performance trends for the GeForce 7900 GT are similar – single-card performance is the same regardless of OS used, but SLI scales a little better under WinXP.
    Driver performance for the Radeon HD 2900 XT and X1950 Pro is also the same regardless of OS. Also keep in mind that while we do include CrossFire numbers for both cards, CrossFire has numerous graphical glitches in Quake Wars with the current 7.9 driver. We saw numerous missing textures, texture flashing, and other artifacts.

    FEAR

    Notes

    F.E.A.R. ran very well with both AMD and NVIDIA hardware, in both single card and multi GPU configurations. As you can see, all of the cards performed similarly in both flavors of Windows Vista, as well as Windows XP. Only the GeForce 7900 GT SLI saw a decline in performance when moving from WinXP to Vista, and the drop was only 7%.

    Company of Heroes


    Notes

    The GeForce 8800 GTX ran 4% faster in Windows XP than in Vista at 1600x1200. The margin decreases to just 2% at 1920x1200. We saw similar results when two cards were combined running SLI.
    Everywhere else, performance is pretty similar, regardless of OS used.

    BioShock


    Notes

    It’s important to note that the Radeon cards in BioShock are running with 0xAA/16xAF, all the other cards (including the GeForce 7900 GT) are running with 4xAA/16xAF. AMD Radeon cards do not support AA by default in BioShock. AA must be forced by renaming the executable from “bioshock.exe” to “Oblivion.exe”. Doing this however disables all performance optimizations.
    We have a strong suspicion that NVIDIA’s ForceWare 163.69 delivers a nice performance boost over the 163.67 driver. This applies to both Windows XP and WinVista. It looks like the performance boost is a little greater under XP though based on our tests: the GeForce 8800 GTX ran up to 8% faster under XP than Vista.
    The rest of the cards perform pretty similarly regardless of OS used

     

    Conclusion

    Looking over the performance results, it’s clear to see that both AMD and NVIDIA’s Windows Vista drivers have come a long way in the past seven months. NVIDIA in particular has made tremendous strides with their latest Vista driver, SLI support is fully functional for all GeForce card owners and it scales well in most cases. Unfortunately, CrossFire compatibility is still an issue for AMD. New games like BioShock and World in Conflict don't support CrossFire at this time, and Lost Planet and Quake Wars have graphical glitches. Let’s go over the results shall we?

    F.E.A.R. and Oblivion were easily the best case examples for both AMD and NVIDIA. Performance with both of these games was largely similar regardless of the OS tested, whether we were running a single card or with two GPUs. S.T.A.L.K.E.R. didn’t scale quite as perfectly as F.E.A.R. and Oblivion under Windows Vista with the Radeon HD 2900 XT and GeForce 8800 GTX, but it was pretty close.
    Enemy Territory: Quake Wars ran similarly on all the AMD configs we tested with regardless of OS used, although as we noted last week we witnessed numerous graphical glitches when running this game with CrossFire enabled: basically it runs, but it doesn’t always look pretty. NVIDIA’s single card performance was excellent in Quake Wars, but under SLI we did notice a performance hit under Vista for the GeForce 8800 GTX and 7900 GT SLI configs. In the case of the GeForce 8800 GTX SLI, performance was off by 8% for 32-bit Vista compared to WinXP at 1600x1200. That margin shrinks to 4% at 1920x1200.
    Company of Heroes took a hit of 4% at 1600x1200 with the GeForce 8800 GTX and 5% with SLI but this figure is reduced down to 2-3% at 1920x1200. Honestly though this is such an imperceptible difference that you’ll likely never feel it in game.
    BioShock is the one title that AMD really needs to work on. As we noted in our BioShock performance articles, DX10 performance is significantly slower than DX9, and the game doesn’t scale at the moment with CrossFire. The Radeon HD cards also lack support for AA in BioShock. You have to rename the game’s executable in order to force AA, and as we discussed in our BioShock AA article, this disables all of AMD’s driver optimizations for BioShock. While we didn’t run specific performance comparisons, it seems like NVIDIA’s performance in BioShock has improved tremendously with this latest ForceWare driver. We’d guess performance has improved by over 10%. SLI also scales much better than it did previously. We’re seeing nearly 2X performance scaling with BioShock and ForceWare 163.69, whereas previously that number was a little under 1.5X. With all that being said though, Windows XP did run up to 8% faster than Vista in our testing. Still, we were very encouraged by these results.
    If you were debating between the 32-bit and 64-bit flavors of Windows Vista, fortunately it looks like performance is similar with either version. Both AMD and NVIDIA’s drivers for both versions of Vista perform practically identical to one another. And if you were concerned about game compatibility with 64-bit Vista, one of the guidelines Microsoft has required for Games For Windows certification is that games must be compatible with Windows Vista x64. This means if the game has a Games For Windows logo on the box, it’s been tested to run with 64-bit Windows Vista. Upcoming games like Alan Wake, Crysis, Fallout 3, Gears of War PC, and Hellgate: London are all Games For Windows compliant.
    Considering all this, we’d recommend our readers opt for the 64-bit version of Vista if you’ve got a 64-bit CPU. It runs just as fast in games with the added advantage that it’s more secure and can address considerably more memory (4GB max in 32-bit Vista versus 128GB in 64-bit Vista Ultimate).

    If you were holding off on Windows Vista due to the driver situation, it looks like the situation has largely been resolved for both AMD and NVIDIA. nTune functionality under Vista is still limited, and we’d like to see NVIDIA provide the option to adjust key settings like AA/AF via an icon in the system tray, but other than that, we really can’t complain. NVIDIA took a little longer to get everything resolved, but it appears they’ve delivered the goods just in time, as a slew of new DX10 games will be debuting in the next few months.
    We wouldn’t be surprised if a few of these games ran faster under Windows XP at first, as Dwight Diercks reminded us in our last Vista vs XP performance article, NVIDIA’s WinXP drivers have benefited from years of optimizations. Game developers are also far more familiar with DX9 and WinXP and will obviously be testing their upcoming titles with this combination extensively, as DX10 and Vista are nowhere close to reaching the installed base of the WinXP platform.
    In our opinion, AMD’s greatest issue isn’t their Vista driver performance, instead it’s optimizing for today’s upcoming (and present) DX10 games. Games like World in Conflict and BioShock have performance issues with Radeon HD 2000 series cards under DX10, and CrossFire support is nonexistent. AMD really needs to kick it into high gear just to get caught up in these newer games, which makes us worry about performance in games like Hellgate: London, Unreal Tournament 3, and Crysis, which haven’t been released yet. Hopefully AMD is already working with these developers on optimizations. As we mentioned in our BioShock Mainstream Performance article, the Radeon HD 2000 delay really hurt AMD. Not just from a financial standpoint, but also developer relations. Game developers just haven’t had access to AMD’s DX10 hardware for very long, and as a result, they haven’t had time to optimize for features in AMD’s architecture. Likewise, AMD’s driver team is still tuning the Radeon HD 2000 series graphics driver. It’s a situation that needs to get resolved ASAP for AMD.
    After getting off to a less than ideal start, it looks like the graphics drivers from AMD and NVIDIA are finally shaping up well. A lot of people are probably still going to wait for the first service pack, but if you were holding off on upgrading to Vista due to the driver situation, the problem has mostly been resolved: AMD still has lingering scaling issues with CrossFire, particularly under newer DX10 games.

    Now we just can’t wait to check out the latest DX10 games!

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyMicrosoft Windows Vista Home Premium OEM/OEI DSP - 32-bit Edition (PC DVD)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    'Call of Duty 4: Modern Warfare' (ALL) Goes Gold

    Sunday, September 23, 2007 1:37:57 PM (GMT Daylight Time, UTC+01:00)

    The new action-thriller will arm gamers with the most advanced and powerful arsenal of modern day firepower to fight a new war in the world’s most treacherous hotspots.

    The new action-thriller from the award-winning team at Infinity Ward, the creators of the Call of Duty series, delivers the most intense and cinematic action experience ever. Call of Duty 4: Modern Warfare arms gamers with an arsenal of advanced and powerful modern day firepower and transports them to the most treacherous hotspots around the globe to take on a rogue enemy group threatening the world. As both a U.S Marine and British S.A.S. soldier fighting through an unfolding story full of twists and turns, players use sophisticated technology, superior firepower and coordinated land and air strikes on a battlefield where speed, accuracy and communication are essential to victory. The epic title also delivers an added depth of multiplayer action providing online fans an all-new community of persistence, addictive and customizable gameplay.

    Mixed with explosive action, Call of Duty 4: Modern Warfare also delivers amazing special effects, including use of depth of field, rim-lighting, character self-shadowing, real time post-processing, texture streaming as well as physics-enabled effects to enlist players into the most photo-realistic gaming experience. Combined with Call of Duty’s award-winning audio design, players will face war as never before.

    In addition to single player, Infinity Ward has deployed a dedicated team from the start to deliver a new level of depth to multiplayer. Building on the Call of Duty 2 online experience, Call of Duty 4: Modern Warfare’s new multiplayer is set to provide the community an addictive and accessible experience to gamers of all levels.

    Features :

    • Featuring an available arsenal of more than 70 new and authentic weapons and gear from assault rifles with laser sites, claymore mines, .50 caliber sniper rifles, and M-249 SAW machine guns. With accessories like night-vision goggles and ghillie suits, for maximum concealment, Call of Duty 4: Modern Warfare has players locked and loaded to accomplish the mission.
    • Delivering the most visceral action thriller ever, the title covers modern battle from the soldier to the satellite, where the need for air support is critical to success. The adrenaline rush deployment enlists gamers to fast-rope from tactical helicopters, ride in an armada of attack choppers, utilize jets to remove enemy strongholds and even engage hostiles from thousands of feet above the ground inside a state of the art aerial gunship.
    • Featuring stunning next-generation graphics, players will be drawn into the cinematic intensity of Call of Duty 4: Modern Warfare. Amazing special effects, including realistic depth of field, rim-lighting, character self-shadowing, texture streaming as well as physics-enabled effects will enlist players into the most photo-realistic
      gaming experience. Combine the lifelike graphics and the realistic battle chatter with the Call of Duty award-winning sound design and players will face battle as they have never before.
    • Multiplayer builds from the success of Call of Duty 2 delivering a persistent online experience for greater community interaction. Featuring create-a-class options allowing players to customize gear that is best suited for play, to experience points enabling unlockables and perks, all the way to matchmaking and leaderboards for the latest in tracking, Call of Duty 4: Modern Warfare’s multiplayer is set to deliver easily accessible and addictive online play for all.

    Call of Duty 4: Modern Warfare, not yet been rated by the ESRB, will launch November 5, 2007, on Xbox 360, PS3, and PC.

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyCall of Duty 4 (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Intel nab physics middleware provider Havok

    Monday, September 17, 2007 5:01:06 PM (GMT Daylight Time, UTC+01:00)

     

    Intel, the world's largest microprocessor manufacturer, has announced that it has signed a definitive agreement to acquire physics middleware provider, Havok Inc.
    Intel are expanding their software technology portfolio to compliment current and future multi-core processor architectures, and the physics software vendor, set to become a wholly-owned subsidiary of Intel, were always going to be a prime target.
    Havok's technology is almost ubiquitously used in the game development industry in particular, powering the physics implementations in games like Valve's upcoming physics-heavy title Portal, the recent smash hit BioShock, Lost Planet, Oblivion and more.
    Notice that all the games listed are multi-platform, a fact that won't have been lost on Intel (and Havok's customers) as it made the approach. Havok's software offerings are designed to exploit processing power available in uni-core, multi-core and GPU products across multiple architectures, with Havok's API glue providing the magic of architecture agnostic implementation.
    Intel won't have any incentive to sabotage that in any way, however it's clear that they'll work hard to make sure Intel-based platforms are more than competitive in terms of the performance of the Havok product versus competing architectures that it runs on.
    It's not clear from the press release which part of the Havok product range Intel's efforts as new owner will first appear in, but it shouldn't be too hard to hazard a guess! Whispers abound that the acquisition was made in a forward-looking fashion, as Intel will look for software examples to exploit upcoming multi-core architectures such as Larrabee.
    Intel are set to discuss the Havok deal at IDF this week, although the pre-IDF news is that they won't talk much about Larrabee this time around, with just a minor spot in Pat Gelsinger's keynote.

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyIntel E6600 Core2 Duo 2.4GHz - Retail Boxed 1066MHz FSB, 4MB Cache, Dual Core.  64bit Processor Extensions, so can run Windows XP64
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    COD4 Beta to End September 30th

    Sunday, September 16, 2007 2:31:26 PM (GMT Daylight Time, UTC+01:00)

    Image

    It seems the Call of Duty 4 Beta for the xbox 360 will end on September 30th, just about 2 weeks from this date. Will Infinity Ward finally release some information about the PC and PS3 version in October? Hopefully, but we'll see

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyCall of Duty 4 (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    'World in Conflict' (X360/PC) Developer Q&A

    Sunday, September 16, 2007 11:10:18 AM (GMT Daylight Time, UTC+01:00)

     

    Q: How long will the single player campaign be? How many missions?

    DP: The single-player campaign reaches over 14 missions in three different acts, so you’ll experience some jumps in time between the different battlefronts.

    Q: World in Conflict’s multiplayer is pretty intense, how does the singleplayer match up, was it just added as an afterthought?

    DP: Well, we always wanted to have a single-player mode in World in Conflict, but the way this looked changed greatly during development. Initially, we wanted to keep it simple, to have something that could prepare players for the multiplayer – kind of like a very advanced tutorial.

    Over time, both we and Vivendi realized that it was a huge waste of the setting, and that we should aim to really tell the story of these events. So we worked out a number of characters and a story line, with the help of Larry Bond, and we ended up with a very moving single-player story that stands very good on its own merits.

    Q: Aside from the World in Conflict single player campaign, will there be the skirmish feature?

    DP: Yes, we’d be crazy not to!

    Q: Will all maps be able to be played in Skirmish mode (offline mode against bots)?

    DP: Yup!

    Q: Will World in Conflict ship with a map editor? Would I be able to make a Soviet single player campaign?

    DP: At the moment, we’re looking to release the mod tools and map editor online just around release. What exactly these tools will contain is still not finalized, so we can’t really comment on that yet.

    Q: The storyline is supposed to be based around Seattle, correct? Is this the first invasion point? If so, then will be playing at all in the heart of the city? Like in the World in Conflict videos?

    DP: No, the Soviets first attack Europe, and later make a secondary attack overseas on the American west coast, i.e. Seattle. And yes, you will be playing in the very heart of Seattle, with all the familiar landmarks and everything.

    Q: How many difficulty settings are there for the single player campaign?

    DP: We kept it at three – easy, normal and hard. And hard is quite challenging!

    Q: Is it wise to go after the secondary objectives? Will they give you the edge in the mission if you go out of your way to complete them?

    DP: The secondary objectives will sometimes give you some very nice rewards in the mission. Sometimes they’ll grant you new units and sometimes it’ll stop some of the Soviet fronts. For the collector-minded player, it’ll also award you specific medals after the mission is cleared. If you want all the medals, you have to finish all the objectives.

    Q: Are there time limits in single player? (Like in multiplayer)

    DP: That depends entirely on the mission. Some missions have time limits while others don’t. We’ve tried to create a varied single-player campaign with a lot of different approaches and objectives.

    Q: Will there be an 'Army Creator' feature where you can create your own faction with your own units in-game, define bonuses etc?

    DP: That’s a pretty neat idea, but it’s not something we included in the game. We wanted to keep the multiplayer very balanced between the factions, kind of like letting both sides have the same weapons in an online team shooter, so the factions and their units are fixed.

    While it could’ve made for an interesting idea for the single-player campaign, we didn’t want to break away too much from the original multiplayer concept. Whenever you include customization to the game, it instantly gets much more complex and harder to control. So we’ll keep those ideas in mind for future projects instead.

    News Source : Here

    ToCLogo

    BuyWorld in Conflict (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Stranglehold Demo Released

    Saturday, September 15, 2007 4:05:55 PM (GMT Daylight Time, UTC+01:00)

    The demo version of Stranglehold has been released on FilePlanet.

    Chow Yun-Fat reprises the role of Inspector Tequila from John Woo's influential action film, "Hard Boiled" in this hyperkinetic shooting game. Run into danger with both fists full of lead and take down the organized crime bosses who stepped over the line when they took your family.

    News Source : Here
    Technorati Tags:

    ToCLogo

    GetStranglehold (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    KWARI Update, Teaser Links and Lots of Pics

    Saturday, September 15, 2007 3:47:14 PM (GMT Daylight Time, UTC+01:00)

    Kwari’s teaser links

    Entertainment Intelligence 13th September 2007

    Links to Kwari’s Tooth fairy teaser in different video sharing sites:

    http://www.youtube.com/watch?v=EWbZS_xShg4

    http://www.metacafe.com/watch/817434/kwari_tooth_fairy_teaser/

    http://vmix.com/video/1509260/

    http://media.putfile.com/Kwari-tooth-fairy

    http://www.zippyvideos.com/7851574157237896/kwari_teaser_24_sec_hi/

    http://www.ifilm.com/profile/kwaribrandedcontent/video/2894641

    http://www.vsocial.com/video/?l=108553

    http://video.google.co.uk/videoplay?docid=-2377875788922382201

    http://uk.video.yahoo.com/video/play?vid=1119871

    Concept Art.

    1_1sketch

    city_crater

    city_outside_01

    Ship_design_vers2

    Environments.

    AsteroidMine03

    AsteroidMine05

    AsteroidMine07

    AsteroidMine09

    AsteroidMine14

    AsteroidMine16

    Exodus03

    Exodus13

    Exodus14

    Exodus18

    Weapons.

    AssaultRifle_1920x1200

    RocketLauncher_1920x1200

    ShotGun_1920x1200

    Game Play.

    GameplayAsteroidMine01

    GameplayAsteroidMine11

    GameplayExodus02

    GameplayExodus05

    GameplayExodus13

    GameplayExodus15

    GameplayExodus22

    GameplayExodus23

    GameplayExodus29

    News Source : Here
    Technorati Tags:

    ToCLogo

    GetKwari
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Crysis Multiplayer Update from Crytek

    Saturday, September 15, 2007 3:02:09 PM (GMT Daylight Time, UTC+01:00)

    Two messages from Crytek on the same day! This kind of a thing surely does not happen very often. The guys at Crytek offices must be now busier than ever. But enough of the chitchat, let's get down to business: this message gives an extensive update on Crysis multiplayer and it is a must read for all of those who are particularly interested in the development of Crysis multiplayer. Thanks Alex :)

    Global Crysis Multiplayer Update

    Greetings Community!

    We would like to take the time and give you a global update on the multiplayer part of Crysis. Since last years’ Games Convention 2006 in Leipzig many things have been changed. Lots of content has been updated, the game play style of the remaining game modes has been modified and quite a few questions from the community are still left to be answered.

    This note should give you a solid overview about the current status of our multiplayer and might even prepare you for the upcoming Crysis Beta.

    The Expert’s Club

    Crytek has set up an “Expert’s Club” to get the most possible feedback about Crysis multiplayer without having the necessity to start a beta. Over 20 hardcore and pro-gamers have been invited to Crytek’s office in Frankfurt once a week over a few months to play-test our multiplayer modes. Their direct feedback and the discussions with the developers after each match gave Crytek and EA an impression what aspects of the multiplayer part needed to be improved and adjusted.

    Thanks to the guys from Qantm Institute in Munich, 360.eSports and all the other gamers that participated we were able to make a significant progress and deliver something very unique to the gaming community.

    PowerStruggle

    This game mode is all about team play and tactics. Capture factories and buildings to gain prestige points which can be spent on weaponry and vehicles. Fight together with your team mates on the server for the ultimate glory and victory which can be accomplished by destroying the enemy headquarter with endgame high-tech weaponry like tactical nukes or Alien technology. To access these endgame weapons you need to have the generator of the research facility loaded at 100% which can be achieved by capturing and holding several Alien crash sites.

    PowerStruggle, our main multiplayer mode, has experienced the most dramatic changes since the Games Convention 2006 and the Community Summit in Spring 2007. Thanks to all the feedback from the community we have reworked the very complex mode and tried to make it as accessible as possible without removing the tactical depth.

    To give you a small overview here are the most important changes:

    * Captured Alien Crash sites automatically transfer energy to the captured Research Facility.
    * Energy only charges when the Research Facility and at least one Alien Crash site is captured by one team.
    * Overall two stages of charging the reactor are available. At 50% you have basic Alien technology available and at 100% you have the endgame technology available for your team.
    * The enemy HQ can be destroyed by TAC Gun, TAC Tank or Singularity Tank only.
    * Defensive Turrets do attack enemy infantry and vehicles but do not destroy shells of endgame weaponry anymore.
    * HUD has been completely re-designed for a much better overview.
    * Overall economy has been modified and improved to guarantee a constant game flow.
    * Camouflage Nanosuit mode has been replaced with the Alien cloak mode.

    Instant Action

    This game mode can be compared to classic death match in general. Due to the Nanosuit being available in multiplayer as well the player will experience a whole new variety of this mode. It is more dramatic, intense and includes a lot more action.

    Actually Instant Action has not changed very much. The pace and the variety of how to play this mode are still granted by the Nanosuit functionality. Enough weaponry, attachments and equipment placed throughout the maps encourage players to experience different tactics. Small, medium and large map sizes allow multiplayer fun for each team size.

    Team Action

    After having the Expert’s Club and many internal sessions with TA we felt that this game mode is not as challenging as we wanted it to be. With the major focus on PowerStruggle we decided to better leave out Team Action since it could not compete in quality anymore. This may be disappointing for some of you, but we can ensure that with PowerStruggle and Instant Action we deliver two high quality multiplayer modes that support both small player numbers and huge battles.

    DX9 vs. DX10 - The endless question

    To shed some light into one of the most discussed topics regarding Crysis multiplayer I would like to explain you the differences between Crysis MP DX9 and DX10.

    As for the DX9 version we won’t have physics and day and night cycle in-game. That means you won’t be able to shoot down trees and/or alter any other objects than vehicles on the map. Additionally the time of day setting doesn’t change dynamically. This is caused due to the tremendous server load such physics might cause on crowded gaming servers. Still you will be able to experience maps with different time of day settings since the maps can be altered in the Sandbox2 Editor.

    Rather than providing the community partially working features we limit this for the DX10 version only. Due to the strong hardware available with DX10, server load is less and performance is increased. This ensures the pure physics and day and night cycle experience without any limitation.

    Gamers with a DX10 card are able to play on DX9 servers, but with the limitation of the respective server. Vice versa it is not possible for gamers with DX9 cards to play on DX10 servers due to the limited features.

    Conclusion

    Features come and go - that’s the usual development of a game. With the cut of Team Action we can fully focus on two very strong and competitive game modes. We hope this note provides a good overview and prepares for the upcoming Crysis beta everyone is looking forward to!

    News Source : Here
    Technorati Tags: , ,

    ToCLogo

    BuyCrysis (PC/DVD)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Odds by Treyarch, Evens by Infinity Ward : Call of Duty 5

    Saturday, September 15, 2007 2:50:38 PM (GMT Daylight Time, UTC+01:00)

    call-of-duty-4

    Make no mistake, Call of Duty 4: Modern Warfare is just as awesome as everyone is telling you it is. Not only is the multiplayer Beta wowing gamers across the world, but at this week’s Activate Asia 2007 conference we got to chance to play even more of the single player and it is simply astounding. This is true next-gen! While we were deep in combat, we had a chance to chat to the company’s studio head (and all-round top bloke) Grant Collier and asked whether CoD5 would continue in the modern environment. His response was all nonchalance as he didn’t think he was going to be making it.

    The reason behind this is found in CoD3. Infinity Ward is owned by Activision, who want their killer Call of Duty franchise to appear on Christmas shelves every year. Grant and his team were not willing to rush their next project to meet such a deadline so they came to a simple truce: Infinity Ward got two years to make CoD4, and stand-in developer Treyarch took care of CoD3 in the interim. While certainly not confirmed, it appears that such an approach will be taken again in 2008, leaving CoD6 as the next likely Infinity Ward project. Well, alongside the development of more maps (confirmed), weapons (confirmed), perks (confirmed), attachments (confirmed) and a co-op mode (rumoured) as DLC for CoD4.

    While considered a decent game, it is generally agreed upon by most critics that the Treyarch developed CoD3 still paled in comparison to the awesome CoD2. This has us a little worried about a potential CoD5 going outside of Infinity Ward, but when the disparity in quality was put to Grant he actually had a lot of respect for the beleaguered Treyarch. In his eyes, at least, the game they turned around in a relatively small eight months was quite good. With that in mind, if Activision are already aware that someone else will need to do CoD5 if they want it out next year, then they should be able to give Treyarch more warning. Which should mean a better game, regardless of setting.

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyCall of Duty 4 (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Medal of Honor Airborne Patch v1.1 Notes

    Saturday, September 15, 2007 4:12:16 AM (GMT Daylight Time, UTC+01:00)

    MOHA_logo_lghtbckgrnd

    ==================================================================
    Medal of Honor Airborne(tm)
    Update Version 1.1 ReadMe File - August, 2007
    ==================================================================
    This patch for Medal of Honor Airborne enables the Dedicated
    Server, fixes several bugs, and makes some balance changes on
    the Anti-Tank Weapon.
    ==================================================================
    Dedicated Server
    ==================================================================
    Bullet 3 Allows all clients to join dedicated servers.
    Note: To run a dedicated server, the Medal of Honor Airborne
    Dedicated Server Application must be downloaded and installed.
    Note: For information on the dedicated server, please read the
    Dedicated Server Readme.
    ==================================================================
    Bug Fixes
    ==================================================================
    Bullet 3 Fixed a bug where Match Awards wouldn't work with a dedicated server. 
    Bullet 3 Fixed a bug where player would become stuck in the sign-in menu after
    trying to create an account with a username already in use, then
    logging in using an existing account. 
    Bullet 3 Fixed a bug where Punkbuster messages would display during SP games. 
    Bullet 3 Fixed a bug where players are shown debug text when any player switches
    teams from Allies to Axis. 
    Bullet 3 Fixed a bug where if the Springfield's ammo is expended in the current
    clip in scope mode, the player does not leave scope mode to reload. 
    Bullet 3 Fixed a bug where the user could crash when selecting a game on the
    server list. 
    Bullet 3 Fixed a bug where the background of the "Terms and Conditions" screen
    is out of alignment. 
    Bullet 3 Fixed a bug where hovering the mouse over the sliders in the "Audio and
    Video" menus do not highlight them. 
    Bullet 3 Fixed a bug where exiting out of the "Controller Scheme" does not take
    the player to the options menu. The player is taken back to the game. 
    Bullet 3 Fixed a bug where 'Loading' text overlaps level portrait in loading
    screen for multiplayer matches at 800x600 resolution. 
    Bullet 3 Fixed a bug where the arrows in the "Custom Match" menu are not centered
    with the rest of the text when running in high resolutions. 
    Bullet 3 Fixed a bug where a sound doesn't play when scrolling the "Aim Sensitivity"
    slider bar in the in-game pause menu. 
    Bullet 3 Fixed a bug where a sound doesn't play in the multiplayer pause menu,
    indicating how loud the sound FX volume is after change. 
    Bullet 3 Fixed a bug where the player is prompted to save changes in the "Audio/Video"
    settings when there were no changes made. 
    Bullet 3 Fixed a bug where a specific tip text overlaps soldier art on single player
    enemy soldier load screens. 
    Bullet 3 Fixed a bug where non-localized text appears in training mission pause menu. 
    Bullet 3 Fixed a bug where the back button art in the "Extras Menu" is inconsistent
    with the rest of the shell. 
    Bullet 3 Fixed a bug where the back button art in the "Stats and Medals" screen
    is inconsistent with the rest of the shell. 
    Bullet 3 Fixed a bug where using the arrow keys to select an unlocked video removes
    the "Unlock Criteria" text from all video descriptions. 
    Bullet 3 Fixed a bug where the cancel button is misaligned with its background when
    the user attempts to quit the game through the shell on the following
    resolutions: 1280x1024, 1360x1024, and 1600x1200. 
    Bullet 3 Fixed a bug where there is no "Remove from Favorites" button in the
    "Favorite Servers" submenu of the "Trusted Server list". 
    Bullet 3 Fixed a bug where the "Options / Controller" menu has a missing field across
    from the "Move / Lean" toggle option. 
    Bullet 3 Fixed a bug where if the player tries to join a multiplayer game with a
    host that has edited an INI file then the player cannot enter multiplayer
    without restarting the game.
    ==================================================================
    Balance Changes
    ================================================================== 
    Bullet 3 The M18 Recoilless Rifle and the Panzerschrek damage and damage
    Radius were both lowered in multiplayer.
    ==================================================================
    Other Changes
    ================================================================== 
    Bullet 3 The "r" in PunkBuster was added in the credits
    ==================================================================
    End of Patch Notes File
    ==================================================================

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyMedal of Honor: Airborne (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Gaming PCs for the Masses

    Wednesday, September 12, 2007 2:44:25 AM (GMT Daylight Time, UTC+01:00)

    The world's largest personal-computer companies are launching new and cheaper gaming PCs, in a move to take costly high-performance features -- previously of interest to only the most avid players -- to the masses.

    Hewlett-Packard Co. yesterday launched the Blackbird 002 desktop PC, its first H-P-branded foray into the PC gaming market. The Palo Alto, Calif., company says the sleek, black system will start at $2,500. That's roughly half the cost of many high-end gaming PCs.

    Rahul Sood, founder of Voodoo PC and chief technology officer of Hewlett-Packard's gaming business, speaks about H-P's anticipated emergence into the gaming sector after acquiring the boutique computer vendor last year.

    Gateway Inc., soon to be purchased by Acer Inc., plans to introduce a gaming PC in November called FX540 and follow up with gaming-oriented notebooks in January. And two makers introduced midrange machines in June: Toshiba Corp. launched its Satellite x205 series of gaming notebooks, starting at roughly $2,000. And Dell Inc. launched its XPS 720 gaming desktop, which starts at roughly $1,700.

    Gaming on personal computers used to be confined to a niche of tech-savvy males and small PC manufacturers selling expensive specially made machines. With names like Falcon Northwest Computer Systems Inc., Alienware Corp. and Voodoo Computers Inc., these makers offer super-speedy systems with enhanced graphics capabilities craved by avid gamers, who are willing to shell out $5,000 and up.

    Now gaming is catching on with a new group of consumers, including women, who like games that require decent graphics circuitry to work well, but don't require breaking the bank on high-end gaming systems. Even smaller boutique PC firms such as Velocity Micro Inc. are targeting more of the mainstream gamer. Velocity sells gaming PCs priced as low as $1,400 through Circuit City and Best Buy.

    [photo]

    The H-P "Blackbird" gaming PC starts at $2,500, much less than many high-end machines.

    The target audience includes people like Thais Walsh. Ms. Walsh, a stay-at-home mother in Mansfield, Mass., plays an online role-playing game called Guild Wars. She enjoys interacting with other people online, often when her kids are napping. But when her 2003 desktop computer from Dell wasn't working well with the game, Ms. Walsh and her husband weren't willing to pony up for the high-end systems they saw. Instead, they just replaced the graphics card and main circuit board.

    "I am not spending thousands of dollars on equipment and games," says Ms. Walsh, who would consider one of the new midrange gaming PCs next time around. "We have kids. We know where our responsibilities lie."

    Despite the proliferation of cheaper options, consumers can still get more expensive configurations. Dell, which in 2006 purchased game specialist Alienware, in May introduced a high-end gaming desktop PC dubbed XPS 720 H2Cfor $5,389 and later this year plans to announce a notebook PC dubbed "the Beast," which is designed to show off videogame graphics.

    But there's no question that the number of gaming PCs priced closer to $2,500 is exploding. "H-P is working to broaden the availability of game play for a much bigger audience," says Phil McKinney, chief technology officer for H-P's PC unit. H-P last year announced a deal to buy gaming boutique Voodoo Computers.

    Popularity of PC Games

    The growing interest in gaming goes beyond that of console systems such as Sony Corp.'s PlayStation 3 or Microsoft Corp.'s Xbox 360. According to a recent study from research firm Frank N. Magid Associates Inc., more than half of Americans age 12-64 play some sort of electronic game every week, and 29% of them play games on PCs, compared with 24% who played consoles.

    Sales of PC games are expected to grow to $13 billion by 2012 from $7 billion in 2006, according to DFC Intelligence.

    [photo]

    More Affordable Gaming: Dell's XPS 720 gaming desktop starts at roughly $1,700.

    Analysts say one factor is an increase in games that appeal to women and girls, as opposed to the first-person shooter games that appeal mainly to males and have been a staple of the business. They include some varieties of massive multiplayer online games, or MMOGs, such as World of Warcraft, Lineage and Runescape. A 2006 study from Parks Associates found that 21% of MMOG gamers were females aged 18 to 34, approaching the 26% of gamers that were similarly aged males.

    Some female users also like software that simulates real life, like The Sims and Second Life, or casual offerings such as word and puzzle games. Many of these programs look best on a PC with good graphics, but don't require the costly souped-up machines that avid gamers prefer for shooter-style games.

    "Somewhere between the mass market and the hard core, I do think there should be a middle tier who is interested in better performance, but will never have either the resources or mind-set to pay for a $5,000 gaming PC," says Michael Cai, an analyst at Parks Associates.

    Nadeem Almoayyed, a college student in Philadelphia, bought an H-P Pavilion notebook in June for just $1,350. Mr. Almoayyed, an avid PC gamer, says he was looking for something to play World of Warcraft, but he didn't want to pay more than $1,500.

    Prior to purchasing the H-P laptop, he had owned an Alienware laptop, for which he paid around $3,000 two years ago. Mr. Almoayyed says that back then he didn't have much experience with the laptop market and didn't know he could get a good gaming laptop cheaper. Today, he says he has been surprised at the kinds of games his H-P notebook can play.

    "I am using this laptop and it honestly plays games better than Alienware and it's a lot cheaper," says Mr. Almoayyed, 21. He adds, "I think people get caught up with the hype as far as gaming PCs go."

    Growing Market

    Overall, world-wide sales of gaming PCs are expected to grow 39% to 2.7 million units this year, according to Endpoint Technologies Associates Inc. That's far faster than the 10% growth of overall PC sales last year, according to IDC. What's more, the margins from gaming PCs are far higher than those of regular PCs, which retail for an average $731.51, according to the latest figures from Current Analysis West. Analysts say in particular, gaming notebook PCs will be in high demand, mimicking the larger PC industry.

    The big PC companies have stumbled in the gaming space before. H-P launched a gaming PC called the Compaq X in 2004, but some reviewers said the product lacked necessary components and the design pizzazz of other gaming PCs.

    This time they say they are taking care to build their PCs the way gamers like them. H-P says its Blackbird makes it easy to update the machine with new graphics cards and faster microprocessor chips as they become available.

    Gateway says it configures the chip in its gaming PCs to run faster than its normal frequency. That process, called "overclocking," is favored by hard-core gamers because it can improve performance on sophisticated, fast-moving games. But it's usually a do-it-yourself technique by gamers that can void the computer's warranty. With newer computers that are set at faster speeds in the factory, Gateway offers a factory warranty.

    Also, where most PCs are cooled by fans, Dell's XPS H2C gaming rig comes with a built-in liquid cooling system, the kind of extra that gamers usually install when overclocking their systems.

    News Source : Here
    Technorati Tags:

    ToCLogo

    BuyHP Pavilion DV2530EA Notebook (Intel Core 2 Duo processor T7100 (1.80 GHz), 2048MB RAM, 160GB HDD, 14.1' Brightview Widescreen, Windows Vista)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    World In Conflict Interview

    Wednesday, September 12, 2007 2:30:55 AM (GMT Daylight Time, UTC+01:00)

    Thanks to our lovely friends at Vivendi we have an interview for you with World in Conflict composer and sound designer Ola Strand.

    Enjoy.

    What process does a song go through, from initial idea to the finished song we hear in the game?

    I try to write concept music as early as possible in the production process. We often have at least a couple of songs long before the actual design is finished. These serve as a guideline - a reference to what we want, or what we do not want.

    Much later, when the design and story of the game is finished, I sit down and write the full score. Because of my early involvement, it usually doesn’t take more than a couple of weeks to write the full score. In the case of World in Conflict, the single-player story was a great inspiration! Our story writer, Christofer Emgård, helped me out with all the twists and turns in the game.

    When all the music is done, it’s time to record. I usually need help with arranging and putting together an orchestra. The recording sessions last two to three days, and then it’s back in the studio at Massive to mix everything together. This is where I cut the music into smaller pieces, edit loops and create all the event driven parts for the game.

    Are there a lot of limiting factors when composing music for videogames?

    I would say that the biggest “limitation” of composing music for games is the virtually endless array of possibilities. To me, it’s important not to get carried away with technological mumbo jumbo, but to concentrate on what is important for the game. Of course there is a huge difference to composing for film - where you always know what’s going to happen in the next frame. Music is linear – gaming is not (with the exception of some FPS games). You cannot be certain of what the player is going to do next. But then again, do you really want the music to reflect every movement of the player or give away that enemy around the corner? To try and make the game experience that cinematic is simply wrong to me. A game is a game, so let it be just that.

    How much was made purely in the in-house studio, and how much was recorded at Gula Studion?

    Probably around 95% of the music in World in Conflict has something recorded in Gula (strings and brass). They have this amazing sounding room for strings, and some really great microphones. I hope to record there again.

    Percussion and woodwinds were recorded at my parents’ farm house. The rest – guitar, bass or pure electronic music – was composed and recorded in Massive’s studio in Malmö.

    We already know that there are some licensed songs in World in Conflict, but how many of the tracks are in fact your creations?

    That’s a hard question to answer. There are around 30 original songs in the game. But these are then edited and remixed to make up a lot more music. Our sound assistant, Simon Koudriavtsev, helped out making some of the remixes for the action sequences in the game. I think there is around 120 different edits of the score for in-game use. On top of that there is another hour or so of music for menus, cutscenes, cinematics, etc.

    What are some of the central themes we can hear on the World in Conflict soundtrack?

    There is, of course, a World in Conflict theme. But you will not hear it very often (not even in the main menu). Then there is a piece I wrote simply to back the feeling of a Soviet invasion (Incursio) and another one for the situation in Europe (European march). But most of the music is created around more specific characters and situations.

    Has composing and sound designing changed over the years? Have new hardware and software made your job easier, or at least more satisfying?

    For every gain in technology you raise the bar. To me it is not more complex, it is simply more.

    Tell us a bit about the main theme, “World in Conflict”. Was it always meant to be the main theme and what do you think makes it qualify for such a role?

    I never set out to write a main theme for World in Conflict. My experience told me that it’s better to just concentrate on the whole game and see what comes out. Then, if there is a suitable piece of music – fine, let’s call it a main theme. I wanted to have a different approach to what we did in the Ground Control series - where you just grew tired of the pompous music after a couple of plays.

    What makes it qualify as a main theme: You’ve just cleared the last level, and this is the music you really want to hear.

    “Incursio” seems to be very evolving, with different sections sounding differently. Is this because it was written for a specific scene?

    The second half of Incursio started out as something I wrote for an early trailer for World in Conflict. It had different instrumentation and was more electronic sounding, although some people will probably recognize it. When I later needed a theme to back up the Soviet invasion, I tried putting these two in sequence – I just figured they fit well together – and so they were recorded as one single piece. The music is put together in a way that allows me to make different edits for in-game events, so you will probably never hear this exact version of it in the game. Then again, you might.

    News Source : Here

    ToCLogo

    BuyWorld in Conflict (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    AMD announces plans to open up ATI graphics drivers

    Thursday, September 06, 2007 10:36:13 PM (GMT Daylight Time, UTC+01:00)

     

    It looks like AMD's trying to make some friends in the open source community, with it today announcing some new drivers for Linux along with some details on its plans to open up its drivers to the community at large. Set to be released later this month, the new Catalyst 7.9 software will add Linux support for the ATI Radeon HT 2000 series of graphics processors, along with other "major performance improvements across the board," which it says should result in a "90 per cent improvement in such popular titles as Doom 3 and Quake 4." What's more, AMD also reportedly took advantage of this week's Kernel Summit to announce a fairly major push to go open source with its drivers. As part of that initiative, AMD will apparently work with the open source community develop a 2D and 3D driver that supports all the latest Radeon chipsets, and it'll even release documentation to let anyone (with the necessary skills) build some drivers from scratch. According to blogger Christopher Blizzard, however, that will apparently be a rather slow process, with the documentation for the 2D drivers coming first, and the 3D docs coming some time after that. Still, we're guessing that there's quite a few folks that now know what they'll be doing with their free time for the foreseeable future.

    News Source : Here
    Technorati Tags: , ,

    ToCLogo

    BuyXpertvision 512MB Radeon HD2900XT PCI-E CROSS FIRE
    Eggchaser posted by Eggchaser

       
    Share this post :

    Posted by : Eggy

    ToC CoD2 Medal of Honor Maps Tribute Server.

    Wednesday, September 05, 2007 9:35:55 AM (GMT Daylight Time, UTC+01:00)

    With Medal of Honor Airborne released in the US this week, and the UK this Friday, we've decided to run a MOH MAPS Tribute server. The maps are running on our Public Call of Duty 2 Server. The Maps will auto download when you connect.

    Server IP: 85.236.100.9 Port: 28960.

    shot0004

    shot0005

    shot0007

    shot0003

    shot0009

    shot0010

    shot0014

    shot0015

    shot0016 

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyMedal of Honor: Airborne (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Medal of Honor Airborne - Review

    Tuesday, September 04, 2007 1:47:27 PM (GMT Daylight Time, UTC+01:00)

    Medal of Honor has recaptured former glory with incredibly open gameplay and amazing attention to detail. This game exudes realism and puts you in the heart of the action. Dropping in behind enemy lines to take on your foes is an exhilarating experience. The graphics are fantastic, the sounds are phenomenal, and the level design is amazing. The team at EA has revitalized the World War II shooter.


    Click to View Full Size Image Gallery (38 images)

    MOH: Airborne has you play the role of Pfc. Boyd Travers, an Airborne initiate. Your first mission with the 82nd Airborne is to take out the anti-aircraft guns in the Italian village of Adanti. You and your Airborne brethren will have to choose the best landing sites in order to strategically eliminate the Axis force. Gameplay is rich and wide open. The parachute drop is not just a gimmick. It is imperative to land in the appropriate spots in order to be successful. Should you land in the wrong area, you might find yourself surrounded immediately by the enemy. If this happens you'll be dead in seconds. Additionally, using the skills you picked up in training will allow you to land and fight immediately. If you forget to flare your chute, you'll end up botching the landing. This will cost you a few seconds while you shake out the dizziness and struggle to your feet. Flared landings allow you to fight without being hindered. If you can approach the drop zone at the perfect angle you'll achieve what's known as a "Greased Landing." Greased Landings have you hit the ground running, setting you up for battle.

    More than enough health is strategically placed throughout the levels. If you do pick up a few nicks, find cover or back up for a couple of seconds in order to recover what's left of your "bead of health." There are four beads in total to keep you alive. However, if you die you'll find yourself back at the last save point. Sometimes this means parachuting to the initial drop zone, other times you'll be starting on foot; in all cases, you'll do the same things over and over again. This can become pretty tiresome and frustrating after a while, especially in the most difficult parts of the game. At least the objectives that you achieved will still be complete; simply advance to the next mission goal. Moreover, every restart of the level feels somewhat new, thanks to the open level design. This allows for better replayability.


    Click to View Full Size Image Gallery (38 images)

    Before each drop, you'll be able to select your weaponry; this is known as "Weapon Loadout." Choose between rifles, submachine guns, shotguns, and pistols. You then need your primary, secondary, and tertiary weapons. Typically, this would be a selection such as a rifle, a submachine gun, and a sidearm, or you could mix it up a bit and select a close quarter weapon such as a shotgun. As you progress through the game you will pick up commendations for exceptional marksmanship. These commendations come with upgrades that are automatically applied to the weapon. These upgrades are permanent as long as you reach the next checkpoint; it doesn't matter if you die or advance to the next level. In addition to weapon upgrades you can also unlock new weapons to be used in upcoming missions.

    The compass tool provided is an integral element of the game, as we're used to seeing in first person shooters. You'll quickly get your bearings and identify who your allies and enemies are at a glance. Stars on the compass indicate your objectives; fellow infantry will appear as green dots, and enemy units will appear as red crosses. I can't tell you how important it is to glance at your compass before entering a room or an alleyway. Enemy A.I. is very good but not perfect. If enemy troops see a grenade that was not properly cooked they'll run away from it. They'll also seek cover whenever possible. However, their flanking abilities are not nearly as good as they are in similar games of this genre, and often times they won't react quickly enough to your presence.


    Click to View Full Size Image Gallery (38 images)

    You can consider this game a pick-up-and-play title because the controls are so intuitive. The controller feels like an extension of yourself, as you run through the battlefield feeling like a superhero. Some of the more interesting and advanced controls this time around include pressure-sensitive triggers (called True Trigger) for scoped weapons and the lobbing of grenades. This makes for very realistic gameplay and pinpoint accuracy. I really liked the Ironsights feature; this allows you to use cover effectively. By zooming in with your weapon you can actually tilt, duck, peek, and move while crouched, all the while keeping a precise alignment on your target: it's very useful in sticky situations. If you consider yourself even remotely skilled at FPSs you'll be able to master the control scheme in a matter of seconds.

    The game offers a solid online multiplayer mode. As always, you can enter a quick match, a custom match, or host your own match with your favorite settings. Multiplayer modes to choose from include Team Deathmatch, Team Deathmatch Airborne, and Objective Airborne. Team Deathmatch has you choose between Axis and Allies and simply enter the battleground. The team with the highest score at the end of the time limit wins. Team Deathmatch Airborne adds an interesting twist to the classic format. If you select the Axis you will start in fortified positions on the ground. If you choose to be part of the Allies you'll start the game from an airdrop. In Objective Airborne you'll fight to capture and hold three different flags. Those of you that are Call of Duty fans will recognize this mode as "War Mode." Medal of Honor: Airborne also allows for up to four player co-op gameplay, which makes the game fun to share with friends.


    Click to View Full Size Image Gallery (38 images)

    If you are a WWII game aficionado or if you're looking for an interesting new take on the FPS genre, Medal of Honor: Airborne is a great choice. The series has been truly moved into the next generation with a step up in visuals, sound quality, and wide-open level design. Thankfully, the gameplay will seem familiar and will be quickly mastered by anyone who's played the series before. Load up and move out to your nearest game store, pick yourself up a copy of MOH: Airborne, and get ready to Airdrop soldier.

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyMedal of Honor: Airborne (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Michael Giacchino's Musical Medal of Honor Airborne

    Monday, September 03, 2007 2:04:51 PM (GMT Daylight Time, UTC+01:00)

    michael-giacchino-20070709035210489

    It's not hard to notice that Hollywood composer Michael Giacchino, a man best know for his work on such films and television projects as The Incredibles, Mission: Impossible III, and Lost, has something of a jones for World War II era adventures. I mean how else do you explain his ongoing love affair with EA's Medal of Honor videogame franchise (Giacchino has also worked on competitor Activision's Call of Duty series, to boot)?
    "You know what, a lot of it comes out of the fact that if you look at the games I've worked on they've almost all been with people that I started out in [the movie/television] business with," explains Giacchino matter-of-factly. "That said, a big part of the jobs I look for include asking myself 'Am I going to enjoy working on it?' and 'Am I going to like the people I'm working with?' In the case of Medal of Honor, I've worked with Patrick Gilmour for years. I know him so well and we're really good friends. To me a big draw to coming back to it was that Patrick was involved in it again. I'm not the kind of person that necessarily will take a job to take a job. There has to be reasons. The other big overriding reason, especially with Medal of Honor, was that I just love how seriously they take the subject matter. I love how respectful they are with it. I love how reverent they can be with it. I love that they allow it to be not just adrenaline based, but emotionally based, as well."

    michael-giacchino-20070709035209520

    To date Giacchino has worked on no less than five Medal of Honor titles going all the way back to the franchises inaugural installment in 1999. Having been involved in a recurring franchise for so long a composer is bound to recycle, whether consciously and/or unconsciously some of their previous themes. "There were some select themes that I did go back to," Giacchino freely admits. "But I used them in a very different way. Because the area that they were originally written for was being re-visited in this game. I usually don't just write generic themes that can be used wherever. It's always an area specific thing or a character specific thing. It's kind of an operatic approach in which every character has a theme and every location has its own theme. Which was really a huge deal for Medal of Honor because there were so many locations and so many different places you could go, we really always wanted them to have their own hook to them. In this one they included an operation which happens around the time Market Garden, so I was able to go back and pull a couple of those themes and do new things with them, which I kind of always wanted to do anyway."

    michael-giacchino-20070709035207520

    It's not much different from a composer who works on a continuing film franchise in which they keep core elements of the original score, tweaking it, rearranging it, and adding to it as each subsequent installment unfolds. "The main core element that was kept here was the Medal of Honor theme, the main theme," says Giacchino. "It survives in kind of a big way for this game. That's for sure. After that it was only about picking any additional elements from the other scores that made sense story-wise. If it didn't make sense story-wise, then I didn't want to go back and just re-hash what I had done. That's not one of the reasons I took the job. I usually love taking it because I find something new that can be done."

    michael-giacchino-20070709035208489

    In terms of the score Giacchino once again employed the use of a full symphonic orchestra. "Absolutely!," he exclaims. "We had about an 80-piece orchestra that we recorded with. Maybe 83 or something like that. The thing about recording with an orchestra, if you know your orchestration you don't necessarily need a 100-piece orchestra. You can make a 65-piece orchestra sound huge. The original Medal of Honor used a 65-piece orchestra. It's really about being careful with how you write. Some people think more is better, but it's not always."
    All of that said, the greatest obstacle Giacchino had to over come was what he refers to as having to "create something that felt of the Old World, yet a little more mature." Of course some of this was tied into specifically re-visiting old, familiar locales in the game and making the music not only link back to the previous installments, but also sound fresh and vibrant and of the moment in regards to the new game. "Since the new Medal of Honor is about the airborne division, about the point-of-view of the 82nd Airborne, there's a whole new approach to take musically," says Giacchino. "If it was going to be similar to the others, I wouldn't wanted to have done it. But when I saw what it was about there was no question that I was going to be able to do something new and different with it."

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyMedal of Honor: Airborne (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Medal of Honor Society - Featured Recipient

    Monday, September 03, 2007 12:54:19 PM (GMT Daylight Time, UTC+01:00)

    I thought this a very poignant story with Medal of Honor Airborne being released tomorrow. Spare a thought and wonder what it must have been like for these guys who were actually there and did this for real, not a game. Lump in throat. Massive Respect. True Hero's.

    medalLarge

    George J. Peters

    FULL 
    MEDAL OF HONOR 
    CITATION

    Place: Near Fluren, Germany
    Date: Mar. 24, 1945
    Rank and organization: Private, U.S. Army, Company G, 507th Parachute Infantry, 17th Airborne Division.
    Entered service at: Cranston, R.I. 
    Birth: Cranston, R.I.


    The President of the United States of America, authorized by Act of Congress, March 3, 1863, has awarded in the name of The Congress the Medal of Honor to

    PRIVATE
    GEORGE J. PETERS

    UNITED STATES ARMY


    Click to View Full Size Image Gallery

    Rank and organization: Private, U.S. Army, Company G, 507th Parachute Infantry, 17th Airborne Division.

    Place and date: Near Fluren, Germany, 24 March 1945.

    Entered service at: Cranston, R.I.

    Birth: Cranston, R.I.

    G.O. No.: 16, 8 February 1946.

    Citation: Pvt. Peters, a platoon radio operator with Company G, made a descent into Germany near Fluren, east of the Rhine. With 10 others, he landed in a field about 75 yards from a German machine gun supported by riflemen, and was immediately pinned down by heavy, direct fire. The position of the small unit seemed hopeless with men struggling to free themselves of their parachutes in a hail of bullets that cut them off from their nearby equipment bundles, when Pvt. Peters stood up without orders and began a 1 man charge against the hostile emplacement armed only with a rifle and grenades. His single-handed assault immediately drew the enemy fire away from his comrades. He had run halfway to his objective, pitting rifle fire against that of the machine gun, when he was struck and knocked to the ground by a burst. Heroically, he regained his feet and struggled onward. Once more he was torn by bullets, and this time he was unable to rise. With gallant devotion to his self-imposed mission, he crawled directly into the fire that had mortally wounded him until close enough to hurl grenades which knocked out the machine gun, killed 2 of its operators, and drove protecting riflemen from their positions into the safety of a woods. By his intrepidity and supreme sacrifice, Pvt. Peters saved the lives of many of his fellow soldiers and made it possible for them to reach their equipment, organize, and seize their first objective.

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyMedal of Honor: Airborne (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Medal of Honor Airborne - Preloading to EA Link

    Monday, September 03, 2007 11:13:52 AM (GMT Daylight Time, UTC+01:00)

    FPSAdmin is reporting that pre-loading of Medal of Honor: Airborne has begun for those that purchased the game on EA Link. The game is slated for a September 4 release, so get ready!

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyMedal of Honor: Airborne (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Medal of Honor Airborne - Developer Q&A

    Monday, September 03, 2007 4:30:54 AM (GMT Daylight Time, UTC+01:00)

    MOHA_logo_lghtbckgrnd

    Matthew Pruitt sits down with Medal of Honor: Airborne's multiplayer producer, Tom Hess.
    Q: Will there be more than 12 players?
    A: Medal of Honor Airborne features up to 12 players for multiplayer and with the inclusion of a dedicated server feature for the PC version, it is possible to increase the number of players.
    Q: Will there be an anti-cheat system implemented?
    A: Yes, we’ve implemented a commercial tool in the box, and we’ve also been working with a popular Medal of Honor community anti-cheat to give admins options for their anti-cheat solutions.
    Q: What is the new content being worked on (i.e. game types, maps, etc…)?
    A: We haven’t announced any specifics for downloadable content yet. First and foremost right now, we are really looking forward to the fans being able to experience all that will be available to them when the game ships.
    Q: How long can you stay on the plane during online play before jumping?
    A: In Medal of Honor Airborne multiplayer, the C-47 plane ride lasts 15 seconds. During this time the player can look around, but does not have any movement control. When the green light comes on, each player in the plane jumps out automatically. The player takes control once the chute opens. In single player, you have control over your movement after you stand up in the plane. It’s up to you to get out of the plane before the trooper behind you pushes you out.
    Q: How many maps will be available for multiplayer?
    A: Multiplayer in Medal of Honor Airborne will feature six maps. Three of the single player maps have been adapted for multiplayer action, and we rebuilt three Allied Assault maps for the Airborne experience. The Allied Assault maps were chosen through several community polls about people’s favorite maps to play.
    Q: Will you be able to choose different skins in multiplayer?
    A: You will not choose different skins in multiplayer however, the various maps have different skins assigned to them, based on their region. In Husky and Avalanche the Germans are wearing their tropical uniforms and in Destroyed Village and The Hunt they are wearing Fallschirmjager uniforms. Also for both the allied and axis sides, based on the weapon you choose, you will be wearing different gear. The sniper for example is wearing a cap instead of a helmet.
    Q: Are the multiplayer versions of the single-players maps altered in any way?
    A: Yes, but only slightly. We made adjustments that would enhance the maps and be more fitting for multiplayer, but left the levels looking very similar to the original single player maps.
    Q: How admin-friendly will the servers be (i.e. control panel)?
    A: We have over 40 variables for Server Admins to adjust their servers. We have also created a remote access tool that will allow users to control their servers from anywhere.
    Q: Will there be a standalone dedicated server for those of us with our own boxes?
    A: Yes, as mentioned above, there will be a dedicated server available with several of the options the community has asked for.
    Q: Will there be taunts available in multiplayer?
    A: Yes, there are a variety of pre-recorded taunts in PC. For the Xbox 360, you can use VOIP to create your own smack-downs.
    Q: Will Linux binaries be available on launch or soon after?
    A: Yes. This is something the server admins have asked for loud and clear.
    Q: Will weapon upgrades be available in multiplayer?
    A: Yes. In unranked games (PC and Xbox360), you can play with all of the weapon upgrades turned on, or all turned off. In ranked games (Xbox360), you’ll earn the upgrades the way you would in single player – by using the weapon skillfully. The difference in multiplayer though is that you upgrade a weapon class instead of just a weapon. That way, if you’ve fully upgraded your Thompson, but want to play on the Axis team for a while, you won’t have to upgrade your MP40. It will be at the same upgrade level as the Thompson you were using. This should give players some more freedom in choosing which team to play and make team balancing easier.

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyMedal of Honor: Airborne (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Medal of Honor Airborne - Server Release & Update News

    Monday, September 03, 2007 4:12:50 AM (GMT Daylight Time, UTC+01:00)

    Patrick Gilmore, executive producer on Medal of Honor: Airborne, has sent out a letter regarding the game and also dedicated servers:

    MOHA_logo_lghtbckgrnd

    Hello everyone –
    In a couple of days, Medal of Honor Airborne will be on store shelves. Judging from reactions to the demo, our air drop, weapon upgrades, and new approach to open layout are working together to produce a unique FPS experience, just as we’d hoped. I can’t tell you how exciting it is to get it into people’s hands. I also want to bring you news about the dedicated servers. During the Fort Bragg Community Summit, I said that we would be releasing dedicated servers at the launch of the game. We also received a lot of feedback regarding features you hoped for. A couple of weeks ago, I made the call to go deeper with features and customizations, to deliver as much as we could in our first drop to the community. I am happy to report that the dedicated server is complete; it’s working great, and we were able to include a huge number of options. However, it still has to finish its pass through test and CQC before we can release it, which means we will not be able to get it out in a day 1 patch. After digging into some of the issues with the patch team, I am expecting us to hit the week of September 17. Throughout production, in the dialog between the community and team members, there has been a theme of “take the time to get it right.” I thought of that as we determined which options to include, and I’m psyched about the great list of modifications available. Here are the options admins will have at their disposal for setting up games:
    - Game Name
    - Game Type
    - Welcome Message
    - Private Game setup
    - Rounds (Best of…)
    - Round Time Limit
    - Max Players
    - Punkbuster
    - Friendly Fire – On/Off
    - Sniper Tracers – On/Off
    - Weapon Upgrades – All On/All Off
    - Disable Auto Rifle Class
    - Disable Rifle Class
    - Disable SMG Class
    - Disable Sniper Rifle Class
    - Disable Rocket Class
    - Enable Ammo Drop
    - Enable Health Drop
    - Enable Weapon Drop
    - Enable Voice Commands
    - Spawning Invincibility Time
    - Pre-Spawn Delay for Axis, Allies, Non-Airborne games
    - Post Spawn Delay for Axis, Allies, Non-Airborne games
    - Show Compass
    - Show Crosshairs
    - Show Enemy Compass Dots
    - Show Enemy Names
    - Show Friendly Compass Dots
    - Show Friendly Names
    - Show Grenade Indicators
    - Show Health Bar
    - Show Hit Indicators
    - Show HUD
    - Show Score and Time
    - Show Stance Indicator
    - Show Text
    - Show Who Killed Me (camera move)
    - Time to Show Who Killed Me
    - Wait Time Between Rounds
    - Wait Time Between Matches
    - Map Rotation Setup
    Beyond day one, I am happy to report we are already in action on plans for future title updates and launch support, as well as the release of additional content, weapons, maps and game modes. As always, your feedback and requests to BlackHat are a critical part of our ongoing work on Airborne!
    Thanks, everyone, for your support of Medal of Honor Airborne, and for your patience while we work to get information out to you. While we’re getting all of these options tested and ready for release, we hope that you’ll enjoy the experience we’ve crafted in the game. We think it’s the best in the Medal of Honor series.

    Definitely a large number of server options, which is great. Lets just hope that short delay of the dedicated servers doesn't set multiplayer back.

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyMedal of Honor: Airborne (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    TOMB RAIDER UPDATE AND FUTURE PLANS

    Monday, September 03, 2007 3:44:16 AM (GMT Daylight Time, UTC+01:00)

    Micro update for our readers on what to expect in the coming months. Eidos recently attended Leipzig Games Convention in Germany to showcase many upcoming titles including Tomb Raider Anniversary on Nintendo Wii. Media from Leipzig can be collected from our Eidos Press Vault courtesy of UIQO.com.

    During a recent visit to Eidos HQ, we got a chance to take Lara Croft for a spin on the Nintendo Wii platform. The experience was novel in many aspects, from additional features embedded into the game through alternative routes to completing levels, all taking advantage of the unique Wii control system. We'll have a full review of Lara's Nintendo outing online soon, and a fresh look at the Microsoft Xbox 360 version in the coming weeks.

    We don't anticipate Eidos making any announcement on Tomb Raider 8 this year. Our sources are speculating a January announcement is most likely at this time. However, in the coming months we will continue to furnish you with goodness from Anniversary. We'll also be taking time out to improve and update older sections of our web site and will post updates accordingly.

    On the whole, we've been delighted with player response to Tomb Raider Anniversary. You can use Earth's biggest Tomb Raider Forums to document your own thoughts on the game, along with using our platform to chat with over 28,000 fans of Lara Croft. Share tips, have fun and play games. Our forum is moderated ensuring a safe environment for all age groups.


    Click to View Full Size I