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ToC SERVER INFO. CoD : WORLD AT WAR SERVER LAUNCHED.

Friday, November 14, 2008 12:18:04 AM (GMT Standard Time, UTC+00:00)

 

ToC SERVERS INFO. WORLD AT WAR SERVER LAUNCH. - T.O.C. Clan Forums

   
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Posted by : Gunny

Call of Duty World at War Multiplayer Map Overviews.

Thursday, November 13, 2008 11:19:27 AM (GMT Standard Time, UTC+00:00)

Call of Duty World at War Multiplayer Map Overviews.











Call of Duty World at War Multiplayer Map Overviews. - T.O.C. Clan Forums

   
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Posted by : Gunny

Weapons Locker - Call of Duty: World at War

Wednesday, November 12, 2008 10:59:02 AM (GMT Standard Time, UTC+00:00)

US, November 11, 2008 - Some were delighted to find that the Call of Duty series was returning to World War II in Call of Duty: World at War, others were infuriated. But regardless of which side you turned a sympathetic ear to, Call of Duty: World at War is here and could prove to be one of the most intense World War II shooters available. Ultimately it's up to you decide, but in the meantime, before you go rushing into battle, we felt it was important to give you all the info on the in-game weapons. Some weapons are new to the Call of Duty series, such as the M2 flamethrower, others are more familiar, like the M1 Garand. Whether you prefer to hang back and snipe or get right into the thick of it, Call of Duty: World at War gives gamers a broad arsenal to get their kill on. So, without any further ado, IGN Gear presents the weapons of Call of Duty: World at War.


Rifles

M1A1 Carbine

  • Caliber Ammunition: .30 Carbine
  • Action: Gas-operated, rotating bolt
  • Weight: 5.2 Lbs.
  • Magazine Capacity: 15 or 30-round detachable box magazine
  • Rate of Fire: Semi-automatic

M1 Garand

  • Caliber Ammunition: .30-06 Springfield
  • Action: Gas-operated, rotating bolt
  • Weight: 9.5 Lbs.
  • Magazine Capacity: 8-round "en bloc" clip internal magazine
  • Rate of Fire: Semi-automatic

SVT-40

  • Caliber Ammunition: 7.62x54mmR
  • Action: Gas-operated, tilting bolt
  • Weight: 8.5 Lbs.
  • Magazine Capacity: 10-round detachable box magazine
  • Rate of Fire: Semi-automatic

Gewehr 43

  • Caliber Ammunition: 7.92x57mm Mauser
  • Action: Gas-operated
  • Weight: 9.7 Lbs.
  • Magazine Capacity: 10-round detachable box magazine
  • Rate of Fire: Semi-automatic

STG-44

  • Caliber Ammunition: 7.92x33mm Kurz
  • Action: Gas-operated, tilting bolt
  • Weight: 9.7 Lbs.
  • Magazine Capacity: 30-round detachable box magazine
  • Rate of Fire: 500-600 rounds-per-minute

Bolt-action Rifles

Springfield M1903

  • Caliber Ammunition: .30-03 Springfield; .30-06 Springfield
  • Action: Bolt-action
  • Weight: 8.7 Lbs.
  • Magazine Capacity: 5-round, 25-round(Air Service variant) stripper clip, internal box magazine

Mosin Nagant

  • Caliber Ammunition: 7.62x54mmR
  • Action: Bolt-action
  • Weight: 8.8 Lbs.
  • Magazine Capacity: 5-round magazine

Arisaka Type 99

  • Caliber Ammunition: 7.7x58mm Arisaka
  • Action: Bolt-action
  • Weight: 8.16 Lbs
  • Magazine Capacity: 5-round internal box magazine

Karabiner 98k

  • Caliber Ammunition: 7.92x57mm IS
  • Action: Bolt-action
  • Weight: 9.0 Lbs
  • Magazine Capacity: 5-round stripper clip magazine
  • Max. Range: 800 m

PTRS-41

  • Caliber Ammunition: 14.5x114mm
  • Action: Bolt-action
  • Weight: 9.0 Lbs
  • Magazine Capacity: 5-round stripper clip magazine
  • Max. Range: 800 m

Submachine Guns

Thompson M1A1

  • Caliber Ammunition: .45 ACP (11.43 × 23 mm)
  • Action: Blowback
  • Weight: 10.6 Lbs
  • Magazine Capacity: 30-round magazine
  • Rate of Fire: 600-1200 rounds-per-minute

PPSH-41

  • Caliber Ammunition: 7.62x25mm Tokarev
  • Action: Blowback, open bolt
  • Weight: N/A
  • Magazine Capacity: 35-round magazine
  • Rate of Fire: 900 rounds-per-minute

Type 100

  • Caliber Ammunition: 8x22mm Nambu
  • Action: Blowback
  • Weight: 9.7 Lbs.
  • Magazine Capacity: 30-round magazine
  • Rate of Fire: 800 rounds-per-minute

MP40

  • Caliber Ammunition: 9x19mm Parabellum
  • Action: Blowback, open bolt
  • Weight: 8.8 Lbs
  • Magazine Capacity: 32-round magazine
  • Rate of Fire: 500 rounds-per-minute

Shotguns

M1897 Trench Gun

  • Caliber Ammunition: 12 gauge
  • Action: Pump-action
  • Weight: 8 Lbs
  • Magazine Capacity: 5 round tubular magazine

Double-Barraled Shotgun

  • Caliber Ammunition: 12 gauge
  • Weight: 9 Lbs
  • Magazine Capacity: 2 rounds

 

Machine Guns

M1919A6 Browning

  • Caliber Ammunition: .30-06 Springfield
  • Action: Recoil-operated/short-recoil operation
  • Weight: 31 Lbs.
  • Magazine Capacity: 250-round belt
  • Rate of Fire: 400-600 rounds-per-minute
  • Max. Range: 1,500 yards

MG42

  • Caliber Ammunition: 7.92x57mm Mauser
  • Action: Recoil-operated/roller-locked bolt
  • Weight: 25.5 Lbs.
  • Magazine Capacity: 250-round belt
  • Rate of Fire: 1,200 rounds-per-minute
  • Max. Range: 1,100 yards

Degtyaryov D-28

  • Caliber Ammunition: 7.62x54mmR
  • Action: Gas-actuated
  • Weight: 9.12 Kgs
  • Magazine Capacity: 49-round drum
  • Rate of Fire: 500-600 rounds-per-minute

FG42

  • Caliber Ammunition: 7.92x57mm Mauser
  • Action: Gas-operated, rotating bolt
  • Weight: 9.9 Lbs
  • Magazine Capacity: 20-round magazine
  • Rate of Fire: 900 rounds-per-minute
  • Max. Range: 550m

Type 99

  • Caliber Ammunition: 7.7x58mm Arisaka
  • Action: Gas-operated
  • Weight: 11.4 Kgs.
  • Magazine Capacity: 30-round magazine
  • Rate of Fire: 900 rounds-per-minute

Browning M1918 (B.A.R)

  • Caliber Ammunition: .30-06 Springfield (7.62x63mm)
  • Action: Gas-operated, tilting breech block
  • Weight: 15.9 Lbs.
  • Magazine Capacity: 20-round magazine
  • Rate of Fire: 500-650 rounds-per-minute
  • Max. Range: 550m

Pistols

Colt M1911

  • Caliber Ammunition: .45 ACP
  • Action: Short recoil operation
  • Weight: 2.5 Lbs.
  • Magazine Capacity: 7-round magazine
  • Max. Range: 75 yards

Tokarev TT-33

  • Caliber Ammunition: 7.62x25mm Tokarev
  • Action: Recoil-actuated
  • Weight: 840 grams
  • Magazine Capacity: 8-round magazine

Nambu 14

  • Caliber Ammunition: 8x22mm Nambu
  • Magazine Capacity: 8-round magazine

Walther P38

  • Caliber Ammunition: 9x19mm Parabellum
  • Action: Short recoil, locked breech
  • Weight: 800 grams
  • Magazine Capacity: 8-round magazine

.357 Magnum

  • Caliber Ammunition: 9x19mm Parabellum
  • Action: Revolver
  • Magazine Capacity: 6-round magazine

Perk Weapons

M9A1 Bazooka

  • Caliber Ammunition: 60 Bazooka rocket
  • Action: Rocket propelled
  • Weight: 15 Lbs.
  • Effective Range: 120 yards

M2 Flamethrower

  • Caliber Ammunition: 2 gallons of gas, 1 gallon of nitrogen propellant
  • Weight: 43 Lbs.
  • Effective Range: 132 ft.

 

IGN: Weapons Locker - Call of Duty: World at War

   
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Posted by : Gunny

Far Cry 2 Version 1.01 Patch Now Available

Thursday, November 06, 2008 3:29:19 PM (GMT Standard Time, UTC+00:00)

 

far-cry-2-patch-released-425x249 Far Cry 2 Version 1.01 Patch Released

The first Far Cry 2 patch has been released by Ubisoft and is now available for download. The 42MB update packs multiplayer, singleplayer and map editor bug fixes.

Here are the notes in full:

Multiplayer

- Server’s IP address now displays in lobby, beside the match’s name (for direct IP join to work) 
- Dedicated Server can now be launched in command line. 
- Improved match start conditions. Ranked games can now also start if the player max is attained and everybody but the host is ready. 
- Fixed a bug causing random crashes when joining a game. 
- Ranked matches in progress will no longer display in the match list. 
- Fixed players with same name by using identifiers instead of names. 
- Fixed crash when creating a LAN game without a network cable. 
- The diamond pool is now always validated after class upgrades, reset or rank up to avoid getting more diamonds than you are supposed to for your rank. 
- When creating a dedicated server with PunkBuster enabled, then close it to create another but this time with PunkBuster disabled, PunkBuster will still be considered ON, on this new server. 
- Fixed a problem where a player could get stuck (and couldn’t get killed) after pressing the interaction key while wounded and getting rescued by a teammate at the same time. 
- Fixed players getting disconnected if they have too many user maps and try to enter the map rotation menu in a Player or Ranked match. 
- Vehicles will now always respawn even if they are never used. 
- Fixed users not being able to see a match if the host switched match mode after a rank. 
- Fixed a glitch that could make a player invisible to another. 
- Fixed incorrect check for negative values when adjusting diamond count. 
- Fixed a problem where a player would render through objects if healing a wounded playing while being wounded at the same time. 
- Fixed reload not being interrupted on the host when a client picks a weapon while reloading. 
- Fixed Field Manuals not unlocking after game mode change.

Singleplayer

- Fixed health not changing with the difficulty level. 
- Keyboard controls remapping in single mode now carry into multiplayer mode. 
-A buddy will no longer get stuck when healing him while player is receiving damage. 
- Stats of favourite weapon are now properly reset between loaded save games. 
- The mortar will no longer move the player through wall. 
- Mission objectives markers are now show properly after loading a save game.

General 

- Fixed glider key remapping. 
- Game will now minimize in order to show the website when clicking on ubi.com. 
- Dolby 5.1 is now supported for most sound cards. 
- Fixed a random crash that could happen when pressing ESC to cancel a Benchmark run. 
- Added CPU Intensive benchmark test run. 
- Fixed Jackal Tapes and Partner Tapes pages.

Map editor

- Fixed crash in editor when deleting many objects in very rapid succession. 
- Fixed crash in editor during parsing of the map headers.

Far Cry 2 Version 1.01 Patch Now Available

   
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Posted by : Gunny

Call of Duty World at War : Multiplayer Maps

Sunday, November 02, 2008 4:31:46 AM (GMT Standard Time, UTC+00:00)

While these aren't official there is a strong chance they will all be in the Retail Game.

Image:airfield.jpg

Asylum

Abandoned hospital/Cod4 Vacant style. Russian/German?

Image:asylum.jpg

Castle

In Beta, Japanese/Marines

Image:castle.jpg

Cliffside

Wrecks, community member author of COD4 Map "Vertical" has worked on the map. Japanese/Marines

Image:cliffside.jpg

Courtyard

Possibly an urban Japanese style map. Japanese/Marines

Image:Courtyard.jpg

Dome

Shipment-like map? Russian/Marines

Image:Courtyard.jpg

Downfall

Reichstag in Berlin?. Russian/German

Image:Downfall.jpg

Hangar

Small map, Killhouse revisited? Japanese/Marines

Image:Hangar.jpg

Makin

In Beta, Japanese/Marines

Image:makin.jpg

Outskirts

Large map in Russian or German town? Russian/German

Image:Outskirts.jpg

Roundhouse

In Beta, Russian/German

Image:roundhouse.jpg

Seelow

Large Japenese Camp, Japanese/Marines

Image:Seelow.jpg

Upheaval

Destroyed Village. Russian/German

Image:Upheaval.jpg

Call of Duty 5: Multiplayer Maps - RGN Wiki

   
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Posted by : Gunny

Exclusive: Oil Immersion Cooling Goes Mainstream with Hardcore PC's Reactor !!

Wednesday, October 22, 2008 12:11:51 PM (GMT Daylight Time, UTC+01:00)

Stop. You had us at oil submersed motherboard, CPU and GPUs. You didn’t even have to dunk the SSDs, PSU or create a custom motherboard and bullet resistant tank too to convince us that you’re really hard core, umm, Hardcore.

Of course, if you stare too hard at the tank, you’ll miss all the heavenly glory that the Hardcore PC truly is. From its beautiful aluminum case, to its top port routing and the easy to access hard drives, every centimeter of the machine oozes custom computing. And we can honestly say that after tinkering with the most exotic PCs available on Earth for a decade now. What Hardcore is trying to do is so over the top that no one has ever tried it before on a production machine.

But before Hardcore can ascend to take its place among the top performance PC makers, there are an awful lot of questions to answer. Like can they really make and sell these babies for how much the company claims it can? Does it really work? To find the answer to that read on.


The future today! Switched on, the Reactor looks like a PC snatched from the future and placed on your desktop. Production machines promise to be quiet and as ominous as it looks here.

Fighting the heat

Since the PC was born, we’ve been fighting heat. Conventional PC’s use combination of fan/heat sink, chassis fans and ducts to try to keep the machine from turning into the oven. But as the heat continued to climb, enthusiasts turned to liquid cooling the CPU and GPUs. Others have used a combination of liquid cooling and thermal electric coolers to help move temperatures lower.

Both of these methods face one problem though. Conventional fan/heat sinks can’t move the thermals fast enough and create too much noise and liquid cooling key hot components doesn’t do enough to help the surrounding components. So what if you took all of the hot components, dunked them in a non-conductive oil and sold it?

Slimlines only: Hardcore decided to adopt mobile drives to save space in the machine. 


It’s also clearly no window: Up close you can see an occasional shimmer as a thermal layer of oil swirls in the tank but that can be changed by removing a plug that adds more gurgle to people know its full of oil and not just a fancy window.

That’s the concept that started Hardcore a few years ago. In fact, the company has U.S. Patent No. 7,403,392 for “Liquid submersion cooling system.” Submersing the components is far more effective than even the highest volume fans because liquid is a far better conductor of heat than air. With the oil that Hardcore uses, the company figures it’s about 10 times more effective than simple air cooling. Since the liquid envelops the entire videocard and motherboard, it also cools the voltage regulators, chipset, and RAM. A pump circulates the liquid through a custom radiator to keep the temps down. Simple circulation isn’t enough to keep the CPU and GPU cool, so custom blocks are fitted to the CPU and GPU to increase surface area and increase the flow of liquid over the hottest components. The result is a relatively quiet PC for the amount of hardware it packs. Hardcore estimates that the components in the machine should never really run higher than ambient room temperature if all is well. If it works in the real world the way it should in the scientific calculator, the liquid cooling should allow the machine to run at greater clock speeds for longer periods of time than more traditional cooling methods.

Of course, all this is meaningless if the company isn’t real. Which is the hard to believe part of Hardcore. With a custom, aluminum-cast case, aerospace transparent tank, mil-spec RAM and redundant power supplies, you’d expect such a rig to fetch into the low $10K range. Hardcore is spec’ing its lowest configured machine in the $4K. So we’re supposed to believe that a custom PC company just comes out of nowhere with an insane design at a surprisingly moderate prices? 

Gobble, gobble: To remove the core of the Reactor, you have to literally pull it out like you would yank a turkey out of a deep fryer.

Yes, sir says Darren Klum, president of Hardcore. The company is real, already has 30 employees and is about to be approved for its second round of financing from investors. When the company turns the switch on the web site, www.hardcorecomputer.com, (please don’t type just www.hardcore.com, it’s not work safe and probably not ActiveX safe either) it expects to start spitting out machines in Rochester, Minn. like Terminator T1000s coming off a Skynet assembly line.

Klum said it’s been more than two years in the making but it’s real. To make sure that Klum wasn’t about to rip off his mask to reveal that he was Ashton Kutcher and that Maximum PC and its readers had just been Punk’d, we did some legwork to verify the background on the company. The U.S. Patent Office does indeed show Klum, CTO Chad Attlesey and CEO Al Berning with a patent for liquid submersion. The Minnesota Secretary of State shows the company was incorporated in January of 2006 and credit checks with both Experian and Dun and Bradstreet check out too. If this is a rouse to create Internet hype for computers that will never be sold (gee have we heard that one before?), it would certainly have to be the most elaborate scam to date.



Drip, dry: You’ll have to wait a few seconds for the oil to drain off of the hardware before you want to touch anything.

The business background though, doesn’t mean the company will be a success, which is one our main concerns. With its heavy reliance on custom parts (which is the nice way to say proprietary) you would have an expensive paper weight if the company went belly up in a year and you needed a new motherboard two years later.

Klum said the $2.4 million funding the company just received plus the additional second round of funding it is about to receive ensures it’ll be around for some time. The city of Rochester also gave the company a low-interest $200,000 loan last year to create local jobs.

“This is not a Delorean,” Klum said in reference to the famed but failed stainless steel, gull-winged cars of the 1980s. “We’re backed by very good funding sources.”

Klum said the idea with the Hardcore is to break the standard mold of computing. He says the company tips its hats to Voodoo, Falcon and Alienware for paving the way, but the Hardcore is designed to take it to a level not seen before. More than any one, Klum said he and the others at Hardcore hold the big OEMs to blame for not pushing the envelope more since they have far larger budgets. Klum said Apple sort of gets it with its designs but he said it’s a closed off world. Although the Hardcore PC uses many non-standard parts, the nForce 790 SLI Ultra chip is no different than elsewhere and the three GTX280 are simply modified with the blocks to fit in the machine. Standard DDR3 modules will also fit but Hardcore worked with a vendor to meet Milspec ratings for the RAM and to hit higher clocks at lower voltage levels.

Hot chip: The super-hot Nvidia nForce 790i SLI Ultra chipset gets its own liquid block to increase flow over it. There’s also need for heat spreaders on the DDR3 RAM since it’s all bathed in oil.

As close as Hardcore is to selling its machine there are still some sticky detail questions to work out. Like how the hell do you ship an oil-filled PC a thousand miles? Because the machines will eventually leak if left on their side for a few hours, shipping filled can’t currently be done so initial boxes will likely be shipped empty with a method for filling them. The company expects to eventually seal the PCs so they will not leak even if tipped over for an extended period but right now they’ll have to go empty. How exactly will the service work? Top tier service contracts will have factory service similar to other companies that require you to ship the PC back. What about upgrades like GPU or even motherboard? Hard core expects to sell graphics cards outfitted for drop-in to the system (prepare to get a little oily) and even user-installed motherboard upgrades for those who would rather not ship it back for service. When the company introduces its dual processor design based on the chassis, it expects customers to be able to have the machines factory upgraded as well.

The end result of all this is a PC that looks like a prop from a movie set 25 years from now but it’s actually a PC that you can have today.

Inside the Reactor's Core

The Reactor’s chassis is a heavy duty aluminum cast as are the handles and the majority of the external panels. There’s easy access to two fan-cooled, 3.5-inch, SATA hot swap bays are located at the rear of the machine. These can be configured as separate drives, RAID 1 or RAID 0. A top panel also contains an easy to access CMOS reset button and the coin-cell battery. No more digging on the board for the battery.

Don’t put your coins here: A CMOS reset button and easy to access coin-cell battery are hidden under a trap door on top.

The panel on the right side of the case opens to reveal a custom radiator and fans that cools off the liquid. This folds out to give you access the notebook PC optical drive and some of the umbilical cables that connect the system together.

Opening the Reactor is not an easy chore. You’ll need a powered driver to unscrew the 20 screws that holds the Reactor’s core in place and a place that you won’t mind a mess in. You don’t need to it in your garage, but even the most careful person is going to need a roll of Brawny-brand towels after you’re done. Like a turkey in a deep fryer, you’ll need to pull the core out a few inches, disconnect several cables and then you can sling the entire core higher up for access to the board.

Almost there: Pulling the core out of the Reactor is similar to pulling an engine block. Just back out the 20 screws, open two chambers, back the core out a few inches, disconnect the cable umbilical cords and remove the core! Just what you’d do after a hard days work for fun.

This may sound like a two person affair, but Hardcore has it fairly well thought out. There’s a step cut into the chassis that allows you to rest the internals on after you’ve pulled it out a few inches. This allows just one person to pull the core, disconnect the wires and then pull it out further.

Proprietary power supply:  Hardcore uses a redundant server-class PSU in the machine. If one dies, the second one kicks in. It does, however, require the same funky server cable that Dell uses in its XPS gaming rigs though.

As you can guess, the board is not something you’ll buy at the Compu-Quik store. This iteration of the Reactor uses a custom board by Tyan. In a first, Hardcore also reached out to Creative Labs to integrate a full X-Fi core as well as a 64MB X-RAM chip on the board. Hardcore said it didn’t just jam it on the board either, it worked with Tyan and Creative to route the wires far away from the power lines in the machine to increase the SNR ratio. Since it’s a full X-Fi part, you’ll get the full EAX5 glory.

Audio ports galore: A full hardware implementation of a Creative Sound Blaster X-Fi with added optical SPDIFs are run along one side of the machine.

Primary storage for the machine looks to the future as well. You can boot to either of the 3.5-inch drives in the box but power users will likely use SSDs so Hardcore has three 2.5-inch slots which it outfitted with three Samsung SLC-based SSD drives. These are also submerged and hidden behind a door on the back side of the motherboard. Since mechanical hard drives would not survive in liquid, it’s not recommend that you try to stuff a standard drive in these bays.

Don’t try this with your hard drives: The Reactor uses three Samsung SSD drives mounted behind the motherboard f