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Dungeons and Dragons 4.0's "D&D Insider" Screenshots.

Tuesday, February 26, 2008 11:41:02 PM (GMT Standard Time, UTC+00:00)

Exclusive Gallery: Dungeons and Dragons 4.0's "D&D Insider" Screenshots

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Wizards of the Coast passed on these screenshots of the upcoming "D&D Insider" software application that will enable gamers to emulate tabletop games from the comfort of their PCs. It will be launched alongside Dungeons & Dragons 4.0, which will be shown off more fully at this weekend's "D&D Experience" event in Washington, D.C.

These first shots show the character builder—worries that transvestite characters would be unsupported in the system were obviously unfounded—while later shots show the tabletop and dungeon mapping interfaces. It's a little rough looking, but I suspect it'll look better at higher resolutions.

Exclusive Gallery: Dungeons and Dragons 4.0's "D&D Insider" Screenshots - Boing Boing Gadgets

   
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The Witcher - New footage from the game

Sunday, September 02, 2007 11:03:18 AM (GMT Daylight Time, UTC+01:00)

 The Witcher is one of 2007's more prominent PC RPGs and, with the game due out this September, the game's developer CD Projekt must be pretty close to adding the final spit and polish.

In the meantime, we can all gawp at a dark - literally - new gameplay trailer that's been released.

The Witcher's set in the fantasy world created by author Andrzej Sapkowski, a gritty, mature universe that treads gray moral ground where the lines between good and evil are blurred.

CD Projekt is aiming to deliver a role-playing game experience that marries action with a world where your decisions made in the game have major ramifications on the storyline - the developer's employing a dynamic whereby the consequences of your actions aren't revealed until several hours down the plotline.


Click to see Image Gallery

It's a clever, ambitious idea that, if well-executed and prevalent enough in the game, could easily set it apart from its contemporaries.

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'Huxley' (X360/PC) - New Screens

Friday, August 31, 2007 10:54:37 PM (GMT Daylight Time, UTC+01:00)

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Click the images for full size versions.

Features :

  • Huxley delivers the excitement and rich gameplay experience of an MMORPG while combining the knuckle-whitening action of an FPS.

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  • Players can communicate with each other in a virtual online city, and participate in side battles with the intuitive PvP (player vs. player) system.

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  • Everything a character does in the Huxley world directly affects the success of not only the individual, but also of their race and party; from battles to behaviors, all interactions are linked to the survival of a character’s entire race.

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  • Huxley goes past traditional death match FPS gameplay by challenging players to adapt to new forms of combat to protect the interests of the camp. Servers will be solely dedicated to accommodate millions of users engaged in fast paced, large-scale combat.

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  • Players will require strategy and cooperation to achieve victory. Extensive multiplayer battle modes are available each with a variety of unique fighting techniques and special characteristics.

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  • Huxley has advanced A.I. that rivals other online games. Enemies in Huxley demonstrate remarkable intelligence, which can be used to a player’s advantage or demise.

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  • Quests in Huxley will take players on paths of intrigue to uncover conspiracies resulting in confrontations. Each quest is continually updated so players feel as though they are enjoying a new story mode every time they play.

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  • The characters in Huxley are continuously growing, which is rare in FPS games. Players are able to enhance their own combat styles by obtaining out-of-this-world weapons and new skills, which in turn continuously challenges players to adopt different gameplay styles as they progress.

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Two Worlds Ships on PC and Xbox 360

Saturday, August 25, 2007 12:45:39 AM (GMT Daylight Time, UTC+01:00)

 

SouthPeak Games, from the 2007 Penny Arcade Expo, today announced that Two Worlds, the publisher’s new, open-ended role-playing game for PC and the Xbox 360 video game and entertainment system from Microsoft is now available in stores nationwide. Two Worlds features over a hundred hours of single-player quests, stackable weapons and magic, as well as epic online multiplayer PvP and RPG gameplay. PAX show attendees will be among the first to experience Two Worlds through demos and mini competitions at the SouthPeak Booth # 603 during the three-day game festival for tabletop, videogame, and PC gamers.

The game features unprecedented player freedom, with player decisions shaping the world permanently and directly affecting how the world reacts to the mere presence of the main mercenary character. Their journeys will take them through cities, dungeons, snow-covered mountains, bamboo forests, barren deserts and cause kings to be overthrown, cities to be sacked, and organizations to be eradicated. The world lives its own life, but it's well within the player's power to change it. The entire game of Two Worlds explodes with personality and original features like stackable weapons and magic - for the first time in an RPG, every item you collect has value. The ambience is at a new level with stunning graphics and Grammy Award winning composer Harold Faltermeyer providing the soundtrack. Combine this with online options that allow players to adventure together, and it's easy to see why Two Worlds is destined to become the premier role-playing game experience.

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Prototype bests GTA IV

Wednesday, August 22, 2007 6:12:00 AM (GMT Daylight Time, UTC+01:00)

We're not saying that Grand Theft Auto IV will suck. In fact, we think it’ll be one of next year’s must have titles. It's just that there's another awesome open-world action title set in New York (the real one) in the works that might make Rockstar take the backseat in 2008. The game's called Prototype, and even in its early stages of development, it looks ready to outshine GTA IV in almost every way. Yes, we're being serious.

1. It's new
And we’re not talking Roman numeral four new, we mean brand new. Sure, GTA IV has a new main character and all the extra bells and whistles we’d expect from the next GTA. But we’ve jacked cars, assassinated lowlifes, and climbed the crime ladder before.
Prototype offers something fresh with its protagonist Alex Mercer, who finds himself wrapped in a web of mysteries. Mercer wakes up with no memories and almost unlimited powers that allow him to shape shift, consume the memories and abilities of victims, and of course, ram a fist through someone’s throat. A dangerous virus infecting the populace of New York that turns people into monstrous mutants, and a government conspiracy to cover it all up spices things up further.

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2. You can feel the dark side flowing through every one of Mercer’s moves
The Rockstar Advanced Game Engine (or RAGE) will allow - among other things - GTA IV’s Niko to change the way he moves as he travels over different terrain to make movement more realistic.
But before you get all excited over the subtleties of walking over grass instead of asphalt, understand that Niko will never look anywhere near as crazy as the way mad man Mercer flings himself about the streets of New York in Prototype.
Every one of Mercer’s motions is soaked in pure aggression. Whether he’s digging his heels into the pavement as he sprints past traffic or flailing his arms as he catapults himself into the sky, Mercer’s movements indicate real rage, the kind that can’t be captured by a nice sounding acronym for a game engine.

3. Mercer is dressed to kill
Look, we like playing Barbie with our game characters as much as the next guy - and make no mistake, that’s what you’ll be doing every time you doll Niko up with a new set of threads.
But when it comes to altering our avatar’s appearance, we’d prefer something more utilitarian, like a pair of giant claws for shredding flesh, or a thick biological suit of armor that soaks up bullets. These are just a few of the shape shifting powers that Mercer will gain access to throughout Prototype.

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4. Mercer makes Marcus Fenix look like Mickey Mouse
We have fond memories of slapping dead pedestrians over the head with a rubber dildo. But while the GTA series has always been known for its violent nature, be prepared for guts and gore like you’ve never seen in Prototype.
“We want to use this next-gen opportunity to create new ways to kick some f*cking ass,” explained lead game designer, Eric Holmes. Expect Mercer to deliver brutal beat downs to his foes that make Gears of War’s curb stomps and chainsaws look tame in comparison.

5. Mercer travels in style
After tearing through the streets of San Andreas with the fuzz hot on your tail, the prospect of hailing a taxi and sitting in the backseat in GTA IV sounds a little anticlimactic.
But you won’t need to bother with catching cabs or jacking cars in Prototype to get around New York. With incredible strength and cat-like agility, Mercer can outrun traffic, scale walls, and leap from buildings without wasting any time.
If we’ve got to choose between waiting through rush hour traffic from the backseat of a cab in GTA IV and using cars as stepping stones as we charge down the street as Alex Mercer, we’ve got to go with Prototype.

6. Consuming people gets the job done
You can’t solve all your problems with guns or fists to the face. Both GTA IV and Prototype will feature problems that require a bit more finesse. But while GTA IV will have you filling out resumes at internet cafes for the game’s more subtle missions, Prototype charges you with consuming people.
When you consume someone, Mercer absorbs that person’s abilities and memories. Consume a high-level officer, and you could wreak havoc on a military controlled checkpoint by issuing phony orders. Consume an important character and their memories may fill in pieces to the puzzle behind Mercer’s mysterious past.
It’s not a pretty sight. After Mercer destroys his victim, he dissolves them into a bloody mess of muscle tissue and veins before sucking the gory goop back into his body.

7. The infected are scarier than mobsters
Mobsters are scary. In GTA IV’s crime-ridden streets, you’re always moments away from getting “whacked,” “snuffed,” or “taken care of.” But if you think you’d stand a chance against Prototype’s frenzied infected with anything less than Mercer’s superhuman powers, then “fuhgetaboutit.”
During a brief demo, we saw Mercer fleeing from a group of infected – who look like a cross between an ape, a boar, and your high school gym teacher. The infected are frightening and much more than any wise guy could hope to handle on his own.

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8. New York won’t just have character, it will be a character
GTA IV’s representation of New York looks amazing. But Prototype’s developers aren’t settling for a realistic recreation of the Big Apple. They want Prototype’s New York to be a living breathing character that will evolve over the course of the game.
Expect the territories to change hands between the military and the infected as you use Mercer to play both sides against each other. These conflicts will leave their mark, so expect the character of New York to show severe scars of battle over time.

9. Board helicopters like the T-1000 on crack
You can fly helicopters in both GTA IV and Prototype. Niko will probably need to take his Ovaltine before boarding a chopper in a calm and orderly fashion. But Mercer just doesn’t have the time for that. He only likes to board helicopters that are in the air and firing missiles at him.

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10. It’s fantastic and realistic

We can’t wait to play both GTA IV and Prototype. But despite our love for Rockstar’s road raging franchise, we can’t help having more interest in playing Prototype. Can you blame us for wanted to suck bloody bits of marrow and meat into our bodies instead of filling out resumes or wanting to wall run and soar across the skyline instead of catching cabs?
It may seem like our greater interest in Prototype is a simple matter of preference for fantasy over reality, for a superhero over a hero. But it’s the way, Prototype’s plot, which promises to draw on current issues like natural disasters, epidemics, the over extension of government power, abuse of the media, and civil unrest that gives the game both a fantastic and realistic draw.
“It’s really important that we situate [Prototype] in a reality and add this one fantastic element of this real-time shape-shifting power. Not set it on the planet Mars in 2050, but to actually make it real to people,” explained producer, Tim Bennison.
We’ve got a lot more to say about both [GTA IV] and [Prototype], don’t forget to check out the latest screens by giving the Images tab above a click.

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Legends of Norrath: Oathbound Preview

Sunday, August 19, 2007 10:26:17 AM (GMT Daylight Time, UTC+01:00)

 If there's one trend that was obvious at the 2007 GenCon Game Faire, it's that online collectable games are coming into their own. Several years after Wizards of the Coast proved that people would, in fact, pay real money for digital representations of physical cards. The latest company to get into the act is Sony Online Entertainment. The kicker here is that Sony's not content to just ape the success of other digital CCGs, they're basing their new Legends of Norrath game on the most powerful IP they've got -- the ever-ready EverQuest and EverQuest II MMOs. More than that, though, this new card game is intimately tied into both MMOs in ways that Sony clearly hopes will enhance the success of all three products.
The conceit of Legends of Norrath is that this is the game that the denizens of EverQuest's world play when they're not out adventuring and pulling trains of monsters onto unsuspecting newbies. Supposedly, it's a sort of learning tool for digital avatars, making them aware of great figures and deeds from Norrathian history. The premise of the card game itself is that people playing represent a prisoner bound over on the Plane of Judgment who is found to be redeemable and gifted with great powers to act as a champion of Order against Chaos in the world. The good news is if the meta-textual Moebius-strip of players playing an MMO as characters playing a card game as characters boggles you, Legends of Norrath will also be available as a stand-alone product.

Legends of Norrath has players start out with a basic 55-card starter pack (of 350 cards at launch) for $9.99. $2.99 15-card booster packs will be available for purchase at any time. They then create avatars based on four basic RPG archetypes -- fighter, priest, rogue or mage. Players learn how to play the game by running through a 15-mission single player campaign consisting of card battles against notorious figures for EverQuest lore such as Fippy Darkpaw. Naturally, the true heart of the game comes afterwards when players can go head-to-head with other card game fanatics. One-on-one competition will be available at the game's launch with 2-v-2 PvP planned for shortly thereafter.
What's most interesting about the way SOE is tying the game into the MMO is that it's more than just a menu option leading to a separate program. Players will receive real rewards for succeeding at the game and purchasing booster packs. As with real world card packs, the contents of booster packs will be randomized, but many of them will contain MMO specific "loot cards." When found, the lucky recipient will be able to trade the card in for a piece of EverQuest or EverQuest II loot. Three of the loot pieces for EverQuest revealed to date are "visage" cards that allow players to disguise themselves as a Screaming Banshee, a Crystal Golem or the elephantine Emperor Draygun. EverQuest II loot includes a blue-and-gold patterned "Chelsith Cloak" and "Lightning Hands" that illuminate an avatar's hands in a cackling halo.
Even better, the loot doesn't just go one way. SOE plans on continuing to improve the game after launch, offering tournaments, rankings and ladders, some with possible official sanction that could have in-game prizes such as rare weapons or armor. Booster packs may also begin dropping off creatures in the world. According to Sony, however, such drops will be treated as "Uncommon" in terms of frequency (the company doesn't want anyone to have raid big monster bosses t get rare cards) and they will not replace any other items on the loot table. Legends of Norrath is currently scheduled for release on Sept. 4, although current EverQuest and EverQuest II will get a complimentary starter pack and early access to the game on Aug. 28.

Game Information

GameSpy: Legends of Norrath: Oathbound Preview

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'Age of Conan: Hyborian Adventures' (X360/PC) - 3 New Screens

Sunday, August 19, 2007 4:38:36 AM (GMT Daylight Time, UTC+01:00)

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In 'Conan' the players will encounter a dark, lush, violent and sinful universe, presented in fantastic graphics and stunning 7.1 surround audio. In a world filled with cruel gods, mythical creatures, lost civilizations and a struggling human race, the mighty barbarian has finally seized the throne as king of Aquilonia. But Conan's rule is on the brink of chaos, spiraling towards the doom of ancient evils. In this twisted fantasy world, dark magic and brutal combat lurks around every corner, and each man and woman must carve their own unique destiny under Conan's reign. In the true vision of Robert E. Howard's dark universe it's now time for you to become a messenger of death.

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In addition to incredible graphics and sound, the game will be filled with unique features like the "Real Combat" engine; a revolutionary new multi-point melee system which allows the players to swing their weapons where they direct it, in real-time! This easy to learn and fun melee system lets the players truly feel they are on the battlefield, and goes head-on against the formulaic nature of online RPG combat. In 'Conan' you can also, for the first time in an online RPG, create player-made battle formations where you can command NPC's and other players in combat, making for epic multiplayer battles. The multiplayer game also allow the players to form guilds and lay siege to enemy castles, letting their catapults sing their merry song of death as the enemy is crushed to a pulp.

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'Age of Conan' will have a plethora of additional features, as is expected from a Funcom online game. A presentation of the game, including more information about its features, will be held at E3 in May.

The Conan brand is destined to become THE fantasy license of 2006 as over 45 companies are working on a massive coordinated re-launch of the world's greatest fantasy hero.

GCSiege

With a movie from Warner Brothers and an ani