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UEFA EURO 2008 Demo

Thursday, March 27, 2008 3:21:32 PM (GMT Standard Time, UTC+00:00)

The demo features a match between England and Germany

Electronic Arts has released a playable demo of UEFA EURO 2008, giving you the chance to try out the only officially licensed videogame of UEFA EURO 2008, 289260_thumbone of the world's largest sporting events that crowns the UEFA European Soccer Champion every four years. Thanks: Blues/Tiscali Games. The game features stunning visual representations of the world's most famous soccer players, all of the teams and official stadiums that will be part of UEFA EURO 2008, and a new game mode called Captain Your Country which will enable gamers to put themselves on the pitch, earn the captaincy of their team and truly inspire their country to glory. In addition, an online mode call Battle of the Nations will enable gamers around the world to lead their country to global supremacy. UEFA EURO 2008 will hit the store shelves across Europe on April 11 and will be available in North America on May 20, for PC, PS3, PS2, PSP, Xbox 360 and mobile.

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Posted by : Jimlad

MatchMaster: Sheffield United, Man Utd....

Sunday, March 16, 2008 7:18:40 AM (GMT Standard Time, UTC+00:00)
Match Master For all of us who like Gaming and going to watch our Favourite team. Here's a great little game. MatchMaster.MatchMaster is available for all the big clubs including Chelsea, Newcastle, Man Utd, and Arsenal.
   
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UEFA EURO 2008 New Screens

Wednesday, March 12, 2008 7:43:39 PM (GMT Standard Time, UTC+00:00)

Electronic Arts has released new screenshots from UEFA EURO 2008, the only officially licensed videogame of UEFA EURO 2008, one of the world's largest sporting events that crowns the UEFA European Soccer Champion every four years. The game will feature stunning visual representations of the world's most famous soccer players, all of the teams and official stadiums that will be part of UEFA EURO 2008, and a new game mode called Captain Your Country which will enable gamers to put themselves on the pitch, earn the captaincy of their team and truly inspire their country to glory. In addition, an online mode call Battle of the Nations will enable gamers around the world to lead their country to global supremacy. UEFA EURO 2008 will hit the store shelves across Europe on April 11 and will be available in North America on May 20, for PC, PS3, PS2, PSP, Xbox 360 and mobile.

 

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UEFA EURO 2008 will feature stunning visual representations of the world’s most famous football players, playing in a more accessible, faster paced and responsive version of the market-leading EA SPORTS football engine, and all of the teams and official stadiums that will be part of UEFA EURO 2008.Take on the challenge of leading one of over 50 European national teams to glory as UEFA EURO 2008 recreates all the drama and excitement of the official tournament. A new game mode called Captain Your Country will enable gamers to put themselves on the pitch, earn the captaincy of their team and truly inspire their country to glory. Gamers will also be able to celebrate their success on-field through interactive celebrations that will add to the pageantry and atmosphere of the event.

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Posted by : Jimlad

UEFA EURO 2008 Trailer and Screens

Thursday, February 28, 2008 10:28:03 PM (GMT Standard Time, UTC+00:00)

1:01 of in-game footage

Electronic Arts has released the first trailer and four 284700_fullscreenshots from UEFA EURO 2008, the only officially licensed videogame of UEFA EURO 2008, one of the world's largest sporting events that crowns the UEFA European Soccer Champion every four years. The game will feature stunning visual representations of the world's most famous soccer players, all of the teams and official stadiums that will be part of UEFA EURO 2008, and a new game mode called Captain Your Country which will enable gamers to put themselves on 284699_fullthe pitch, earn the captaincy of their team and truly inspire their country to glory. In addition, an online mode call Battle of the Nations will enable gamers around the world to lead their country to global supremacy. UEFA EURO 2008 will hit the store shelves across Europe on April 11 and will be available in North America on May 20, for PC, PS3, PS2, PSP, Xbox 360 and mobile.

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Manchester United: Football Game

Thursday, February 28, 2008 5:00:24 PM (GMT Standard Time, UTC+00:00)


Manchester United: Football Game.
This is rather an old game now. And quite a few of the players featured have now moved on. But still a great game. Some great graphics and really nice game play. Not normally the type of game I would play as I'm more a Call of Duty 4 Player. But a great game non the less. Ohh and it's available from here from Amazon for under £5. Bargain!!!

Manufacturer's Description
After a stunning debut performance, the unique range of team-specific Club Football games became the new force in football gaming. Now some of the best teams in the UK are once again lined up for a new season in the Club Football 2005 range. The expanded range is powered by an accelerated game engine and new animation system to deliver faster and more responsive gameplay - with new gameplay mechanics including "Precision Trigger" for precise control on the pitch and "Career Player Focus" modes that can make you the playmaker.

More clubs join the range this year, which will see an individual and official video game for the top UK football teams, including:

  • Manchester United Club Football 2005
  • Arsenal Club Football 2005
  • Liverpool Club Football 2005
  • Newcastle United Club Football 2005
  • Chelsea Club Football 2005
  • Tottenham Hotspur Club Football 2005
  • Rangers Club Football 2005
  • Celtic Club Football 2005
  • Aston Villa Club Football 2005
  • Birmingham City Club Football 2005

    With twice the amount of official team content in each game, great skill moves and new game modes including Career, Practice and classic Scenarios, the new Club Football 2005 range will bring players even closer to the heart of the action and the heart of their team.





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    Posted by : Rich

    Football Manager 2008 review........

    Monday, November 19, 2007 2:02:03 AM (GMT Standard Time, UTC+00:00)

    Football Manager 2008 moves the series on for old and new players alike

    The Good

    • Huge database with information on thousands of players and staff across the world  
    • Much better support for new players  
    • Improved realism.

    The Bad

    • Lacks a few licenses  
    • Small range of stock phrases for pundits' potted match reviews.
     

    Football Manager 2008 is one of those rare games in that it knows exactly what it's trying to do, sticks to that plan religiously, and does it very well indeed. It places you as a fresh-faced manager in charge of almost any professional team in Europe, with control over everything from season ticket prices to your player's individual training schedules and match-day tactics. You can control your team over as many seasons as you wish, with new young players being generated by the system to keep it fresh until the next database update. You can play in an attempt to get yourself the best management job you can, start as an unknown, or just for the glory of the team. It's entirely up to you.


    Every year the game gets fractionally better by drawing on input not from an isolated development team working out what features they feel would be impressive, but from a massive range of sources both inside and outside of the professional football world. Financial changes were influenced by football league chairmen, transfer negotiations and options by agents, and the interface by a small army of usability testers. The result in this year's game is not only still the gold standard for sports-management games, but also a significant step forward for the series.

    For once, this improvement isn't going to be noticed only by experienced players of Football Manager; the usability and interface changes are aimed squarely at those who have never played the game before, or who lost interest many seasons ago. In this vein, a significant amount of work has been done this year to revamp the interface into a much sleeker "Web 2.0" style, as well as to add a host of other usability changes based on extensive testing. The interface now has many more graphical options and icons (rather than just imposing text lists), and buttons are duplicated in sensible places to minimise mouse movement and better relate to player interaction.

    With a similar goal in mind, the new advisor system is likely to improve the experience of first-time players. This is a contextual help system akin to Microsoft Office's infamous paper clip. It works due to the fact that it is very easy to turn off in full or in part, given that it can be deactivated on a topic-by-topic basis. This provides useful information on every aspect of the management process as issues arise. It's clearly aimed at new players, but will be of interest to anyone who doesn't feel as if he or she is quite making the best use of the wealth of available options.

    Despite these changes aimed at new players, there has been no dumbing down of the game's depth at all. The database has information on around 300,000 players and staff, and consequently the option exists to see any match played in the match engine. This can give you tactical insights into your future opposition, considering that you can go to any game to see firsthand who's likely to give you problems, rather than just relying on the reports you automatically get from your scouting teams.

    One other feature that's been added as a result of player feedback is the ability set your own pitch dimensions and react to those of clubs you visit. It's a minor change, but its realism is indicative of the way the game works as a whole.

    Another feature that is new this year and that will be of particular interest to first-time players, as well as those looking for the challenge of managing in unfamiliar leagues, is the new coaching-report system. You can now ask any member of your coaching staff to give you an overview of any player in the squad, which lets you know instantly not only his best positions, but also how the player fits into your squad, how he's viewed in terms of his current performance and prospects, and all other aspects of his footballing makeup. However, the changes aren't just for new players. As happens every year, the game has moved that little bit closer to reality; although it might not matter to a first-time player that win bonuses are now done by squad rather than player (as in real life), it's the little touches that add up to the great game that is Football Manager 2008.

    There are other little details that add to the overall feel. When the game is processing each day's action, you're not presented only with a loading bar, but rather you receive updates on results as they come in. You also get a selection of domestic statistics that might be of interest, be they winning streaks, goals conceded, or other trivia. Whether such information is useful depends on your playing style, but its presence is a nice touch. The game's news feeds are also good in this respect. You get reports, as standard, on every competitive game in which a member of your squad participates, with a round-up of the game and his performance, whether it's for your reserves or youth team, or on any international stage.

    Financially there's now more (and more detailed) interaction with the board than ever before. You can negotiate funds for the season based on your expectations, but be prepared to face up to life on the streets if you fall short of the story you've sold to your board. One neat feature in this vein is the ability to move around the money allocated by your board for the season; if you're underspending on wages but need to increase your transfer war chest, it's now possible to simply move money from one pot to the other.


    It's not just the board that gives you feedback, either; this year you've also got the option of hearing what the fans have to say. Although the fans can be rather fickle, and have a tendency to carp on about seemingly insignificant matches for too long, their views do provide an indicator of where your club should be, irrespective of the views you've presented to the board--and keeping them happy is key to ensuring revenue from ticket sales.

    Nevertheless, the game is not without its flaws. The limited number of responses from announcer pundits can grate a bit after a run of similar results, and you don't have quite the flexibility in staff that you might like. For example, as a big club, you cannot raid a smaller club for its manager to act as your assistant. Network play returns, but is generally untouched from last year's game. Essentially, a human opponent can simply take over for one of the hundreds of other teams being controlled by the AI. It's an OK feature, but not the sort of robust multiplayer functionality you might be hoping for. This, along with the simplistic graphics (even with the interface's new skin), may be enough to put off the uninitiated. The match engine is still in near-2D, and though some may say this adds to the game's charm, it is now starting to look very dated. Additionally, Football Manager still almost entirely lacks sound outside of match days, and one feels that though the game might not benefit from its own music, the addition of some optional sound effects and a media-player remote would be welcome.

    Overall, Football Manager 2008 is a worthwhile upgrade for long-term players, and a much more accessible experience for those who have been put off by the scale of this truly massive game.

     
     
     
     
     
     
     
     

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    Pro Evolution Soccer '08 Demo - PC

    Tuesday, September 25, 2007 7:21:28 PM (GMT Daylight Time, UTC+01:00)

    pes7_42

    Pro Evolution Soccer '08 Demo

    Screw FIFA, Winning Eleven: Pro Evolution Soccer 2008 (horrible title) is where it's at if you're into football, and now there's a 1GB demo available for you to kick about in. Download from:

    News Source : Here
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    FIFA 08 PC demo is available

    Friday, August 31, 2007 11:20:41 PM (GMT Daylight Time, UTC+01:00)

    Electronic Arts has released a playable demo for the PC edition of FIFA 08, allowing you to try out the latest installment in this soccer series. The demo offers the chance to play as seven teams, FC Barcelona, AC Milan, America (Mexico), NY Red Bulls, Manchester United, Marseille, and Bayern München.
    Download mirrors are listed below at the alternative sources.


    Download mirror #1 - fangaming.com |


    Download mirror #2 - fileshack.com |


    Download mirror #3 - worthdownloading.com |


    Download mirror #4 - computergames.ro |


    Download mirror #5 - gamershell.com |


    Download mirror #6 - 3ddownloads.com |

    News Source : Here

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    Eggchaser posted by Eggchaser


       
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    Gaming Munchies - Roast Guinea Pig

    Monday, August 27, 2007 2:21:12 PM (GMT Daylight Time, UTC+01:00)
    So this Blog may not be to everyones fancy. But it fits in very well with my Tales of a Mountaineering Gamer.
       
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    Posted by : Rich

    Tiger Woods PGA Tour 08': Hands On Preview

    Monday, August 27, 2007 12:22:37 PM (GMT Daylight Time, UTC+01:00)
    tiger-woods-pga-tour-08-20070711040318379

    Everyone is shocked. Tiger Woods ball lands in the sand trap. What will he do? He eyes the crowd standing nervously behind him. He slowly takes his right hand and aims it straight for calculation. His left hand tightens on his club, he slowly crouches down. “The wind is blowing to the west,” he says to himself. He stands up and gets into formation. He tightens his grip as he slowly pulls back, and shoots forward.

    tiger-woods-pga-tour-08-20070711040314395

    The ball flies out of the sand trap, as the sand sprays across the air in a glistening gleam. It bounces into the green, and gracefully appears to stop. Then, suddenly, a wind approaches and sends the ball rolling in the hole. He makes it! The crowd goes wild with applause.
    Though the above isn’t an everyday sort of thing, the above scenario is only one of many challenges to overcome on Tiger Woods PGA Tour 08's GamerNet, a service which allows players to upload any shot, hole, for other golfers around the world to attempt. As we loved to see what people have done, PSU logs into GamerNet. It's all now smooth sailing from here. We log in flawlessly and see a challenge.

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    Each challenge contains its respective conditions, as well as the number of possible points players can earn by overcoming the challenge, and whether or not the challenge has been beaten. Free Style, Long Drive, and My Clips are three categories that a player sees when he logs in. Long Drive contains challenges centered on distance shots, while Free Style holds consists of many things such as outdoing certain putts, hitting a certain number of spectators, and hitting specific spots on the green.

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    Long Drive is what it is. I logged in and found a challenge that showcased a fellow gamer using the sand trap to his advantage and sending a shot bouncing from that, into the hole. My jaw dropped I said to myself, “how did he get such a speed by hitting the sand?” Was it the angle? Was it the club? I just couldn’t figure it out and became slightly frustrated and left.

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    Freestyle offered way more challenges than a simple distance count. 38 pedestrians to hit, long distance, and skimming the water. Those were the objectives to meet during my first challenge, and I was all eager to try. Crisscrossing cement paths preceded an arched cobblestone bridge separating me from a thick flock of excited onlookers, virtually thrilled to catch a glimpse of my virtual Tiger Woods. Hefting a wooden club comfortably in my virtual grip, I pulled my left analog stick back as far as it would go and hit forward. The ball went up, far into the air beautifully, than came down to create a not so great…well…scene.

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    After trying 72 times, I decided I was happy enough just hitting someone on the head with my wooden club, and felt like it was a job well done. Besides Free Style, Long Drive, and a number of other options, there is also a 9 Hole Showdown, a challenge that has prospective challengers take on all 9 holes of another player's round of golf. As an aside, I found this option to be an almost ideal substitute for those who don't feel like searching out opponents with the ugly tab ingame. Just select 9 Hole Showdown and play against an opponent's score, skipping their round entirely when desired.

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    That stupid chicken really knew his golf. Yes. A chicken suit. He must have unlocked must have unlocked a difficult mode. Even though I was pissed as hell I got fried by a chicken, I achieve something away from the match: a nice putt which landed right onto the chicken in the sidelines. Take that you damn winner! Let’s see you try and hit yourself!
    I soon left the 9 Hole Showdown and entered My Clips, where I was able to set the win conditions with my challenge. I required all comers to successfully skim the ball across the water, and hit themselves with their own golf ball. From there, I clicked Post to EA Sports GamerNet and waited for whatever damn rabbit or chicken to try my daring feat.

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    While waiting, I went back into Freestyle to see what else I could never come close to conquering. One such challenge required me to stand on a bridge and chip the ball over into the sand trap all to land on the green. Sounds easy right? But there was one problem. The ball was required to never touch the green, but instead strike the flag pole and drop straight into the hole. Yeah…like he could do it. Sadly, I hit his viewer and he DID do it. Bastard!

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    Tiger Wood’s GamerNet is definitely something brilliantly new and amazing in a golfing game aside from “Star confidence.” Sure some stuff was utterly stupid, but I had a lot of fun trying different GamerNet challenges, and as soon as I practice more, hopefully I can hit myself with my own golf ball once again and declare myself the King of Games!
    Tiger Woods PGA Tour 08 is the latest golfing video game in the Tiger Woods PGA Tour series from Electronic Arts. It is set to be released in North America on August 28, 2007 for literally every console known to man. Tiger Woods PGA Tour 08 focuses to take the sport to the next level with a new development team and a host of new game features. Taking online interaction beyond anything before in the series, EA Sports GamerNet enables players to create or play against any form of interactive content. So, what are you waiting for? Head into the experience and gather your bragging rights.

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    Gunny posted by Gunny

       
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    Medal Of Honor Airborne - Delays...

    Sunday, August 26, 2007 10:20:02 AM (GMT Daylight Time, UTC+01:00)
    Firstly my apologies for been so late with my second Part to this story. Been far too busy for any normal being. And the release of the Fantastic Medal of Honor: Airborne has been occupying a lot of my time.
       
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    Posted by : Rich

    SEGA Rally Revo Canyon trailer

    Wednesday, August 22, 2007 8:24:16 PM (GMT Daylight Time, UTC+01:00)

    SEGA has just released another of their environment movies which this time features the sandy canyons. The road surfaces will be somewhat different here compared to the alpine environment and should mean gamers will need to adapt their driving style to suit.

    News Source : Here
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    Sega Rally (PC)

       
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    Posted by : Gunny

    Tiger Woods PGA Tour 08 - hands-on

    Sunday, August 12, 2007 4:58:34 AM (GMT Daylight Time, UTC+01:00)

    We hit the links with EA's most challenging golf title yet.

    Confidence. On Sundays, on the 18th green, staring down a birdie putt for the win, Tiger Woods has it. Sergio Garcia? Not so much.

    After Garcia missed a putt for the win at the 2007 British Open, he lost the ensuing playoff to Irishman Padraig Harrington, and left any confidence he had in a deep bunker somewhere on the back nine at Carnoustie. As confidence plays such an important role in the game of golf, it's about time EA included it in its upcoming Tiger Woods PGA Tour game. And so it did.

    Think about it. You can hit driver off the tee for extra distance, but you have to draw the ball over a water hazard to do it. It's a tough shot, a risky shot. Or you could lay-up off the tee with an iron, setting up an approach shot with another long iron. What shot you decide to hit off the tee boils down to just how confident you are that day, how confident you are on this hole, with each club, and finally with what shot type, be it a full swing or a flop shot.

    In Tiger Woods PGA Tour 08, confidence will follow you everywhere, from the PGA season mode to the Tiger Challenge to the arcade challenges. The confidence meter will track your performance on every hole of every course with every club and every swing type. But how does this affect the actual gameplay on the links? Confidence - and some tuning with the analog swing - is making Tiger 08 EA's most challenging golf title yet.

    That's not saying much considering most experienced Tiger players can shoot in the 50s blindfolded. But after playing several rounds with confidence in play, I've gone entire rounds without bringing the driver out of the bag - my created golfer doesn't believe in himself yet, despite a perfect 110 driving rating.

    When aiming a shot, you'll notice the landing area, introduced in Tiger 07. The more skilled you are from with a certain club, the smaller the landing area. This year, confidence will also affect the size of the landing area. If you're an ace with the pitching wedge, the landing area will get even smaller. But if you're not confident, that little white circle will turn into a big red circle and your landing area just got significantly larger. What's worse, if you try and hit an unconfident shot and you are slightly off, the penalty is magnified and you're likely to hook your ball into the woods.

     

    The final change on the links comes on the green in the form of the putt preview camera. In year's past, you could watch the perfect putt over and over, lining up your putt with some object in the background and sinking it time and time again. This time, you can use it only once, and it will only show you your line to where you are aiming. The trick is to line up your putt, use the preview, adjust accordingly, and then sink it. Veterans of the old putting grid will probably like this system even better. 

    All in all, the gameplay tweaks to Tiger 08 will add at least a handful of strokes to your scorecard. And with challenging courses like Bandon Dunes and Carnoustie on the slate, golf fans may finally have the test they have been waiting for.

    Source : http://www.gamesradar.com/

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    Posted by : Gunny

    Wii fit.......Work off ToC's Gaming Munchies

    Sunday, August 05, 2007 12:09:17 PM (GMT Daylight Time, UTC+01:00)




    Wii Fit

    The active-play phenomenon started by Wii Sports now spreads to your whole body thanks to the pressure-sensitive Wii Balance Board (name not final), which comes packed with Wii Fit. The board is used for an extensive array of fun and dynamic activities, including aerobics, yoga, muscle stretches and games. Many of these activities focus towards providing a "core" workout, a popular exercise method that emphasizes slower, controlled motions. Family members will have fun staying active and talking about and comparing their results and progress on a new channel on the Wii menu.


    Video


    Source. http://e3nin.nintendo.com


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    Posted by : Ghosty

    The PES 2008 screenshots Konami didn't want you to see

    Thursday, August 02, 2007 7:23:35 PM (GMT Daylight Time, UTC+01:00)
    Beautiful screenshots of the upcoming next-gen version of Pro Evolution Soccer 2008 were leaked by Scandinavian site Pelaajalehti.com. Due to an agreement with Konami, the site pulled down the screenshots within minutes. But they were up long enough to find their way to WENB. WENB too took them down within minutes.

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    Originally posted at hundredproofwordpress




    posted by Eggchaser

       
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    Posted by : Eggy

    Dirt Damage Physics

    Wednesday, August 01, 2007 6:17:06 PM (GMT Daylight Time, UTC+01:00)
    Codemasters Producer Alex Grimbley shows off some of the damage modeling in Colin McRae Dirt.


    View Video >>

    Source : http://www.n4g.com/

    posted by Gunny

       
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    It's the prestigious Golden Joysticks' jubilee year

    Wednesday, August 01, 2007 6:08:58 PM (GMT Daylight Time, UTC+01:00)
    The Golden Joysticks are, without doubt, the most important gaming awards around. It's the award every developer wants to win. Why? Because its winners are decided entirely on YOUR votes. Developers, journalists, publishers... none of them get a say in it. You do. Last year, there were 540,000 votes cast, and now, for the 25th year, it's time to vote again - and you can do so right here at the official Golden Joysticks website.
       
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    Posted by : Gunny

    Tales of a Mountaineering Gamer 2

    Wednesday, August 01, 2007 3:01:51 PM (GMT Daylight Time, UTC+01:00)
    The Road to Fort William. "Don't tell me we are lost again"
       
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    A Tale of a Mountaineering Gamer

    Monday, July 30, 2007 2:30:16 PM (GMT Daylight Time, UTC+01:00)
    It was getting pretty late, thundering hard, and very misty, by the time we breasted the final Col de Prafleuri, and it was with some relief that we stopped climbing and wandered down to the Cabane. Or, to where we thought it should be, but we couldn't find it in the gloom!
       
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    FM 2008 focuses on super accessible design

    Monday, July 30, 2007 4:19:48 AM (GMT Daylight Time, UTC+01:00)
    Don't fret, Football Manager fans - the new look isn't too different. As you can see from these new screens, it's a streamlined, easier-to-navigate remix of the format we know and love. In fact, if you've had the pleasure of testing the upcoming Football Manager Live, you'll recognise the changes instantly. So you've seen the new skin, but what about the details? Well, without futher 'do, below you can find all the info on the new version, cribbed from Sports Interactive's official statement:
       
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    Posted by : Gunny

    NBA Live 08 Screenshots

    Friday, July 27, 2007 11:12:07 PM (GMT Daylight Time, UTC+01:00)

       
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    Posted by : Gunny