NEWS HEADLINES




Chicken Hot Pot: Low Fat

Sunday, May 24, 2009 5:39:17 PM (GMT Daylight Time, UTC+01:00)
This is one of my dishes that takes a while to cook, But is really Healthy. So is a great dish if you spend hours behind your keyboard Gaming.

Here's what you need.
2 boneless chicken breasts each cut into 3 strips.
1 Leek sliced thinly
2 large potatoes sliced as thin as possible.
200g Chestnut mushrooms. Quartered
1 small swede peeled and sliced thinly.
250ml of chicken stock
200g of low fat soft cheese.
Salt and pepper

Here's what to do
Fry the chicken till browned in a little oil. Remove from the pan.
Fry the leek, garlic and mushrooms till soft.
Mix the chicken stock and low fat soft cheese together.

 Put half the chicken in lidded oven proof dish and lay over half of the leek and mushroom mix.
 Lay over half of the potatoes and the swede.
 Then repeat the above 2 steps.
Finish with a layer of potatoes.
Pour over the cheese and stock mixture.

Put the lid on the dish and cook in a preheated oven at 180c for 30 mins. Remove the lid and cook for another 45 mins till the potatoes are browning.
Serve with what ever vegetables you like.

Enjoy


   
Share this post :

Posted by : Rich

Graphics Cards: The History

Tuesday, May 19, 2009 4:11:07 PM (GMT Daylight Time, UTC+01:00)

From Voodoo to GeForce: The Awesome History of 3D Graphics

Try to imagine where 3D gaming would be today if not for the graphics processing unit, or GPU. Without it, you wouldn't be trudging through the jungles of Crysis in all its visual splendour, nor would you be fending off endless hordes of fast-moving zombies at high resolutions. For that to happen, it takes a highly specialized chip designed for parallel processing to pull off the kinds of games you see today, the same ones that wouldn't be possible on a CPU alone. Going forward, GPU makers will try to extend the reliance on video cards to also include physics processing, video encoding/decoding, and other tasks that where once handled by the CPU.

It's pretty amazing when you think about how far graphics technology has come. To help you do that, we're going to take a look back at every major GPU release since the infancy of 3D graphics. Join us as we travel back in time and relive releases like 3dfx's Voodoo3 and S3's ViRGE lineup. This is one nostalgic ride you don't want to miss!

S3 ViRGE

A virgin in the 3D graphics arena, S3 in 1995 thrust itself into this new territory with its ViRGE graphics series. Playing on the hype surrounding virtual reality a decade and a half ago, ViRGE stood for Virtual Reality Graphics Engine and was one of the first 3D GPUs to take aim at the mainstream consumer. While nothing compared to today’s offerings, early 64-bit ViRGE cards came with up to 4MB of onboard memory, and core and memory clock speeds of up to 66MHz. It also supported such features as Bilinear and Trilinear texture filtering, MIP mapping, alpha blending, video texturing mapping, Z-buffering, and other 3D texture mapping goodies.

Ironically, those same ‘cutting edge’ features took a toll on the ViRGE silicon resulting in underwhelming 3D performance. In some cases, performance was so bad that users could obtain better results with the CPU, causing the ViRGE to be affectionately dubbed the first 3D decelerator. Ouch.

Fun Fact: Just how far has graphic cards come in the past 15 years? Enough so that we've seen the S3 ViRGE selling for as little as $0.45 in the second-hand market.

Model: ViRGE
Date Released: 1995
Interface: PCI
Shader Model: N/A
DirectX: 6
Manufacturing Process: 0.35 micron
Core Clockspeed: 66MHz
Memory Bus: 64-bit

Model: ViRGE VX
Date Released: 1995
Interface: PCI
Shader Model: N/A
DirectX: 6
Manufacturing Process: 0.5 micron
Core Clockspeed: 50MHz
Memory Bus: 64-bit

Model: ViRGE GX
Date Released: 1997
Interface: PCI
Shader Model: N/A
DirectX: 6
Manufacturing Process: 0.35 micron
Core Clockspeed: 66MHz
Memory Bus: 64-bit

Model: ViRGE DX
Date Released: 1997
Interface: PCI
Shader Model: N/A
DirectX: 6
Manufacturing Process: 0.35 micron
Core Clockspeed: 66MHz
Memory Bus: 64-bit

Model: ViRGE GX2
Date Released: 1998
Interface: PCI
Shader Model: N/A
DirectX: 6
Manufacturing Process: 0.35 micron
Core Clockspeed: 66MHz
Memory Bus: 64-bit

ATI Rage 3D and Rage II

Well before Radeon ever became synonymous with ATI, the Canadian-based graphics chip maker was best known for its 3D Rage line. Released in 1995, the original Rage 3D didn't have a whole going for it, such as slow EDO RAM, a 32-bit memory bus, and a max memory of just 2MB.

A year later ATI released the Rage II, and while the upgrades seem minor on paper, performance was significantly improved. The new chipset traded in 2MB of EDO memory for up to 8MB of SDRAM and widened the bus to 64-bit, while also increasing the core clockspeed from 40MHz to 60MHz.. Support for DVD playback was also added, and the Rage II.

Model: Rage II
Date Released: 1995
Interface: PCI
Shader Model: N/A
DirectX: 5
Manufacturing Process: 0.25 micron
Core Clockspeed: 25-60MHz
Memory Clockspeed: 66-83MHz
Memory Bus: 64- bit

Rendition Verite 1000

Headquartered in Mountain View, CA, Rendition emerged in the mid 1990s as a fabless semiconductor manufacturer whose goal was to compete in the high-end videocard market. Throughout the company's tenure, Rendition managed to get a leg up on the competition by working with John Carmack to develop the first 3D-accelerated version of Quake (VQuake, or Verite-accelerated Quake).

VQuake was designed to take advantage of the Verite 1000 chipset, which was launched in 1996. A year prior, Carmack stated "Verite will be the premier platform for Quake." The card came capable of bilinear filtering, perspective correcting, and a basic pipeline configuration of 1/1/1 (textures/pixels/Z).

Poor 2D performance proved problematic for the board, as did programming for the Verite. It was the latter which Carmack would later say led to iD's decision to move away from proprietary APIs to OpenGL.

Model: Verite 2100
Date Released: 1996
Interface: PCI
Shader Model: N/A
DirectX: 2
Manufacturing Process: 0.5 micron
Core Clockspeed: 25MHz
Memory Bus: 64-bit


3dfx Voodoo1

Like a modern day Greek Tragedy, the rapid rise and untimely demise of 3dfx can best be described as a wild roller-coaster ride that most enthusiasts wish would have never ended. And in a way, it didn't, as 3dfx had a tremendous hand in shaping the 3D market as we know it today. But every good story needs a beginning, and this one starts with the original Voodoo card, or otherwise known as the Voodoo1, released in 1996.

The Voodoo1 launched 3D gaming into the limelight, even if the add-in card's implementation was less than graceful. While other videocards fused both 2D and 3D functionality onto a single board, the Voodoo1 concentrated solely on 3D and lacked any 2D capabilities. This meant consumers still needed a 2D graphics card for day to day computing, which would be connected to the Voodoo1 via a VGA pass-through cable. Only when a compatible 3D videogame was detected would the Voodoo1 then wake out of its slumber and flex its gaming muscle.

It's hard to imagine such a design being successful today, but consumers were willing to cope with the costly inconvenience at the time because the Voodoo1 put every other available 3D card in a headlock and gave them a noogie.


Voodoo1: No Shader Model, DX3 support, 0.5 micron, PCI, 50MHz core, 64-bit

Model: Voodoo1
Date Released: 1996
Interface: PCI
Shader Model: N/A
DirectX: 3
Manufacturing Process: 0.5 micron
Core Clockspeed: 50MHz
Memory Clockspeed: 50MHz
Memory Bus: 64-bit
Transistors:
1 million


Source MAXIMUMPC


   
Share this post :

Posted by : Rich

PC Gaming: Gammon and Potato Rosti

Sunday, May 17, 2009 5:59:30 PM (GMT Daylight Time, UTC+01:00)
With an evening of playing World at War to look forward to. I thought I would make something quick and easy. So I made this for me and the lovely wife. For more recipe's pay a visit to Soggy's Cookbook Forum.

Gammon and Potato Rosti
Here's what you need.
2 pieces of Gammon
2 medium potato's. Peeled and cut in half.
1/2 a small onion. Grated
1/2 of a celeriac. Peeled and cut in half.
Salt and Pepper

How to do it.
Put the potato and celariac into a pan of cold salted water. Bring to the boil and simmer for 5 mins.
Allow to cool then grate the potato and celariac in to a bowl with the onion.
Season with salt and pepper.

Lay the gammon steaks on a baking tray and pile on the potato mixture.
Cook in a preheated oven for 25/30 mins
Serve with what ever veg you like. I made Cauliflower Cheese to have with ours.

Enjoy

   
Share this post :

Posted by : Rich

Call of Duty 5: World at War: Ribs and Wings

Sunday, May 17, 2009 2:03:08 PM (GMT Daylight Time, UTC+01:00)
Gaming Munchies is back!!!
As the title says Gaming Munchies is back and will be better than ever. Due to having no camera for a while, I haven't been able to post pictures of my favourite recipe's I like to cook when gaming. For those of you visiting our Blog page for the first time come and say hello in our Forums. My recipe's are quick and easy to make and mostly quite healthy. And can be prepared in advance. Just the ideal thing when playing on ToC Gaming's World at War Ultra Hardcore Custom Map Server 85.236.103.10:28960 So here we go with another Recipe. For more recipe's pay a visit to Soggy's Cookbook Forum.

Ribs and Wings

Here's what you need:
Short cut Pork Ribs about 12
Chicken Wings about 12
Ingredients
1 small onion, chopped
3 cloves garlic, crushed
olive oil
1 red chilli, finely chopped
1 tsp fennel seeds, crushed
55g/2oz dark brown sugar
50ml/1¾fl oz dark soy sauce
300ml/10fl oz tomato ketchup
salt and pepper

Here's what to do:
1. Fry the onion and garlic in olive oil with the chilli, fennel seeds and sugar.
2. Add the soy sauce and ketchup and season with salt and pepper.
3. Bring to the boil and simmer for a few minutes to combine the flavours. Use as a dip or to coat spare ribs and chicken.

Cook in a preheated oven at about 180 for approximately 40 mins. Please ensure food is always piping hot before eating.

Enjoy









   
Share this post :

Posted by : Rich

The ToC Server Vista Sidebar widget for World at War

Friday, February 06, 2009 10:28:54 PM (GMT Standard Time, UTC+00:00)

 


The ToC Server Vista Sidebar widget for World at War.
Features:

  • Shows number of players currently on the server.
  • Shows if the server is full.
  • 1 Click connect.
  • Clan members can connect via private slots using password.
  • All new WW2 look.


Download from the links below.


32_BIT_VERSION
64_BIT_VERSION
Chose to open and install the file when prompted.

The ToC Server Vista Sidebar widget for World at War - T.O.C. Clan Forums

   
Share this post :

Posted by : Gunny

ToC SERVER INFO. CoD : WORLD AT WAR SERVER LAUNCHED.

Friday, November 14, 2008 12:18:04 AM (GMT Standard Time, UTC+00:00)

 

ToC SERVERS INFO. WORLD AT WAR SERVER LAUNCH. - T.O.C. Clan Forums

   
Share this post :

Posted by : Gunny

ToC Call of Duty World at War URM Server - Coming Soon.

Thursday, October 16, 2008 6:50:06 AM (GMT Daylight Time, UTC+01:00)

 
New ToC Wallpapers to mark the occasion.
1920x1200
1680x1050
1440x900
1280x1024
1920x1080

Coming Soon... - T.O.C. Clan Forums

   
Share this post :

Posted by : Gunny

Call of Duty: Lamb Curry

Tuesday, October 14, 2008 6:28:16 PM (GMT Daylight Time, UTC+01:00)
OK so I hear you ask. "What have Call of Duty and Lamb Curry got in common"? Well Call of Duty is my favourite game series ever, and the Lamb Curry recipe posted is the best Curry recipe I've ever tasted. A great recipe to freeze and if your looking for something quick and easy to cook whilst playing Call of Duty. This is just the ticket. I take no credit for this recipe. The credit goes to the Karachi Restaurant in Bradford.


For curry's, this is as good as it gets in my opinion.

Heres what you need
250g (9oz) Ghee/Clarified Butter (ASDA Sell it)
3 tablespoons Fresh Coriander (chopped)
65g (2 1/2oz) Garlic
1 tablespoon Ground Turmeric
1 tablespoon Red Chilli Powder
350g (12oz) Fresh Spinach washed with large stalks removed
1 tablespoon Ground Cumin
4 medium sized Green Chillies with stalks removed
1tablespoon Paprika
½ tablespoon Garam Masala
550g (1 1/4lb) Onions Chopped
1 x 400g (140z) Can Chopped Toms
50g (2oz) Fresh Ginger, peeled and chopped
1 tablespoon Salt
900g (2lb) Boneless leg or shoulder of Lamb (1½ in) cubes
1 tablespoon Ground Coriander
120ml (4fl oz) water


Here's what to do
1. Heat the ghee in a large, heavy based pan. Add the onions and cook over a medium heat, stirring now and then, for 20 minutes until they are soft and a light brown

2. Put the tomatoes, water, ginger and garlic into a liquidizer and blend until smooth. Remove the fried onions with a slotted spoon, add them to the paste and blend briefly until smooth.

3. Return the puree to the ghee left in the pan and add the lamb and salt. Simmer for 30 minutes, by which time the lamb will be half cooked and the sauce will be well reduced. Stir in the turmeric, chilli powder, cumin, paprika and ground coriander and continue to cook for 30-45 minutes for shoulder or 45-1 hour for leg, until the lamb is tender, adding a little water now and then if the sauce starts to stick.

4. Meanwhile, put 175g (6oz) of the spinach leaves into a large pan and cook until it has wilted down into the bottom of the pan. Cook for 1 minute, then transfer to the rinsed out liquidizer and blend to a smooth puree. Set aside. Rinse out the liquidiser again and add the green chillies and 2-3 tablespoons of water and blend until smooth. Set aside.

5. When the lamb is cooked, there should be a layer of ghee floating on the top of the curry. You can either skim it off or leave it there, whichever you prefer (LEAVE IT). Then stir in the spinach puree and the remaining spinach leaves and cook for 2 minutes.

6. Now taste the curry and add as much green chilli puree as you wish, according to how hot you like your curries (ALL OF IT). Simmer for 2 minutes more.

7. Stir in the fresh coriander and Garam Masala. Transfer the curry to a serving dish and sprinkle with a little more ground cumin and some freshly ground black pepper just before you take it to the table.




   
Share this post :

Posted by : Rich

Prawn Curry:ToC Thai Style

Sunday, September 14, 2008 6:19:02 PM (GMT Daylight Time, UTC+01:00)
This has got to be one of the easiest, tastiest, healthiest meals I've ever cooked. And fits well into ToC's  Gaming Munchies.Takes a few minutes to prepare and about 15-20 minutes to cook.

Here's what you need. (serves 2)
1 400ml tin of coconut milk
2tbsp of Red Thai curry paste.
1 1/2 Red chilli. One diced the other halve in very thin strips
Juice of half a lime.
1tsp of sugar.
1/2tsp of salt
1tbsp of Fish Sauce.
250 of raw king prawns de-veined and shelled.
A few coriander leaves.
About 20 cherry tomato's

Here's what to do
1. Heat half the coconut milk in a wok or frying pan. When it starts to boil add the curry paste. Simmer for 10 minutes.
2. Add the sugar, salt and fish sauce and the remaining coconut milk. Simmer for 5 minutes.
3. Add the diced chilli, prawns and cherry tomato's and simmer for 5 minutes. Make sure the prawns have turned a nice pink colour. 
4. Serve with the thin strips of chilli, coriander and a squeeze of lime juice on each bowl.
I added a tea spoon of corn flour at the end to thicken the sauce.

We had ours with Naan Bread. But this would be nice with Jasmine Rice.

   
Share this post :

Posted by : Rich

Prawn Cakes: ToC Gaming Style

Sunday, September 07, 2008 10:36:39 AM (GMT Daylight Time, UTC+01:00)
This is another very easy recipe to prepare and cook. I've made mine this morning and will reheat them for dinner this evening. I will be having mine with my Special Fried Rice.

Here's what you need
2 thick slices white bread, crusts removed, about 100g (4 oz)
250g (9 oz) peeled raw prawns
1 green or red chilli, finely chopped
2.5cm (1 inch) piece fresh root ginger, finely chopped
4 garlic cloves, finely chopped
1 tablespoon chopped fresh coriander
1 teaspoon salt
1 egg
vegetable oil for frying

And here's what to do.

1. Place the bread in a bowl, cover with water, soak for about 10 seconds, then squeeze out the excess water. Place the drained bread in a food processor with the prawns, chilli, ginger, garlic, coriander, salt, and egg. Pulse until well blended.

2. Heat the oil and shallow-fry spoonfuls of the mixture for 2-3 minutes on each side until puffed and golden brown. Drain on kitchen paper and serve warm.



Enjoy

   
Share this post :

Posted by : Rich

Special Fried Rice:ToC Server Style

Sunday, September 07, 2008 9:23:53 AM (GMT Daylight Time, UTC+01:00)
Here's another easy Recipe to cook if you want to prepare food in advance. This is so easy I'm not going to put weights down. I've made this this morning so Maria can take some to work and I have something quick and easy to reheat after I've finished playing on our Call of Duty 4 Server

Here's what you need.
Enough cold cooked white rice for 2.
1tsp of grated ginger
1 clove of garlic crushed.
A big handful of frozen pea's defrosted in a bowl of hot water.
1 egg. Make this into a small omelette and cut into strips.
2tbps of light soy sauce.
12 raw tiger prawns.
4 slices of Ham cut into strips.

Here's what to do
Heat 1tbp of veg oil in your wok or frying pan.
Fry the garlic and ginger for 30 seconds.
Add the peas, Ham and prawns and cook for 2 mins.
Add the soy sauce and rice and cook for another 2mins.
Mix in the omelette strips and cook for another 1 minute.

Serve immediately or leave to cool and reheat later. I will be having this with some Prawn cakes and chilli dipping sauce. I will give you the recipe for the Prawn Cakes later when I have made them.

Enjoy


   
Share this post :

Posted by : Rich

Pork with Red Wine: ToC Server

Sunday, August 31, 2008 9:44:56 AM (GMT Daylight Time, UTC+01:00)
I've not had much chance to play Call of Duty 4 recently. So I've pre-made our evening meal for when Maria gets home from work. Which means I can be on our Call of Duty 4 Server 85.236.103.10:28960 for about 6:30pm. We will have this with some mini jacket potato's and Ciabata Bread. This is also a very low fat Meal.

What you will need. (serves 2) Just double the quantity's for more people.
175g diced lean pork.
1 onion chopped
200g chopped tom's
75ml Red wine
1/2 teaspoon tom purée
75ml of chicken stock
1-2 courgettes in thick slices
125g chestnut mushrooms halved
1tsp of dried mixed herbs
1tsp of chopped fresh sage. (from my herb garden) Use half if you've' only got dried.
1tsp of cornflour mixed with 1/2tsp water.
Salt and Pepper.

Here's what to do.
Dry fry the pork with the onion for 5mins
Stir in the Tom's, wine, purée, stock, courgette and mushrooms. And all the herbs.
Bring to a boil and simmer for 20min's..
Stir in the cornflour paste.
Simmer uncovered for a few minutes to thicken the sauce.
Season to taste

   
Share this post :

Posted by : Rich

Gaming Munchies: Banana oat bars.

Sunday, August 31, 2008 8:46:35 AM (GMT Daylight Time, UTC+01:00)
I made these yesterday before going to watch Sheffield United. A great Low fat, high energy, easy to make snack bar. Also very good for quick easy snack's whilst gaming. Try making some if you have an evening of Call of Duty 4 planned.

Banana oat bars.

low fat spray (veg oil will do)
100g porridge oats
2 tblsp granulated artificial sweetener. (I used normal granulated Sugar).
1/2 tsp cream tartar (Don't confuse this with tartar sauce)
1/2 tsp ground cinnamon
3 ripe bananas mashed
2 medium eggs, separated
150g low fat plain yogurt

*Preheat oven to gas mark 4/180/fan oven 160
*Lightly grease a 20cm (8inch) sq cake tin with spray and line with baking parchment
*Reserve 1tblsp of oats then whiz the rest to a powder in food processor.
*Mix with sweetener, cream of tartar & cinnamon, then add mashed bananas, egg yolks and yoghurt
*In separate bowl whisk egg whites to soft peaks.
*Stir in spoonful of banana oat batter to loosen it then carefully fold in remainder
*Pour into the prepared tin and scatter with reserved oats
*Bake on the centre shelf of the oven for 30min until firm and springy. Cool in tin, set on wire rack.
*Cut into ten slices and store in airtight container or wrap individual bars in cling film and freeze.



   
Share this post :

Posted by : Rich

Call of Duty 4: Ice Cream.

Sunday, August 10, 2008 12:38:11 PM (GMT Daylight Time, UTC+01:00)
A discussion that occurs with regularity on the ToC Call of Duty 4 Server , Is what is your favourite Ice Cream to eat when playing Call of Duty 4? Here's a few of ToC Clan members favourites.

Haagen-Dazs (Baileys Flavour)

Carte D'or Creme di Mascarpone



Turkish Delight by Dennetts of Lincolnshire.


Mr Whippy a favourite from childhood.


Pistachio by Haagen-Dazs


Ben and Jerry's. Dublin Mudslide



What's your favourite Ice cream when playing Call of Duty 4? Discussion can be found in the  Soggy's Cookbook : Simple & Tasty Forum.


   
Share this post :

Posted by : Rich

MP_Dam Elevator by After Hourz Boys.

Wednesday, July 23, 2008 5:53:56 AM (GMT Daylight Time, UTC+01:00)

   
Share this post :

Posted by : Gunny

Call Of Duty 4: Hurtgen Summer

Saturday, July 19, 2008 5:47:12 PM (GMT Daylight Time, UTC+01:00)

As my Favourite Call Of Duty map of all time. I'm really looking forward to the release of this for Call of Duty 4. The updated version is been made by SlickToxic and is being previewed over at MODSonline.
Check out our  ToC Call of Duty 4 URM Custom Maps Server - 85.236.103.10:28960 for releases of Quality Custom Maps. Fingers crossed, this will be on there soon.


Looking really nice.


Nice spot to defend incoming from the valley



Nice Ariel veiw.


Source: MODSonline
   
Share this post :

Posted by : Rich

Call Of Duty 4: Gaming Munchies Favorite

Saturday, July 19, 2008 4:49:31 PM (GMT Daylight Time, UTC+01:00)
Maple syrup and Mustard Chicken Bake.

This Recipe is a favourite of a few of The ToC Gaming: Clan Members.Quick and easy to make when you have an evening of playing Call of Duty 4 planned.
Very easy to make. 6points on weight watchers.

Maple syrup and Mustard Chicken Bake.
Serves 2

3 carrots chopped into chunks and steamed for 10 mins
4-5 medium potato's chopped into chunks and steamed for 10 mins
2 Big Courgettes chopped into chunks.
Olive Oil.

1.Heat the olive oil in a roasting tin. Throw in all the veg and give a good toss.
2.Bake for about 30 mins on 200.
3. Lay acroos the top 2 Boneless/Skinless chicken breasts.
4. Return to oven for 20 mins.
5. Mix together juice of 1 lemon, tbsp of grain mustard, and tbsp of maple syrup. Drizzle over the chicken.
6. Return to oven for another 20 mins..

Lovelyjubbly...



If you have a Recipe that's Quick and Easy to make come and post in our Forums.
   
Share this post :

Posted by : Rich

Gaming Munchies: Minced Beef Keema

Saturday, July 19, 2008 4:29:35 PM (GMT Daylight Time, UTC+01:00)
One of our regular public players who plays on our Call Of Duty 4 Server (85.236.103.10:28960) asked if I had a good recipe that uses Mince. This was my recipe I posted for Him in our Soggy's Cookbook: Simple and Tasty Forum.
If you have a Recipe that's Quick and Easy to make come and post in our Forums.

Minced Beef Keema
4 tablespoon Oil.
1 Chopped onions.
2 Crushed garlic cloves.
3 teaspoon Grated ginger
1or2 tablespoon Curry powder
500g Minced beef
1 Bay leaf (From my Herb Garden)..
400g Tinned chopped tomatoes
Handful of frozen Peas.....or what ever you like really.
Salt
Ground black pepper



Here's How to Do It.

1. Heat the oil in a heavy based saucepan. Fry the onions, garlic and ginger for 3-4 minutes over a medium heat then stir in the curry powder. Fry for another minute. 2. Add the minced beef, increase the heat and cook until browned, stirring occasionnaly. Add the bay leaf and tomatoes. Stir well and simmer for 45-55 minutes. 5 mins from the end add frozen garden peas....Season and remove bay leaf. Scrummy

   
Share this post :

Posted by : Rich

ToC vs Public URM Custom Map Match Sunday 18th May

Wednesday, May 14, 2008 3:14:02 PM (GMT Daylight Time, UTC+01:00)

 

ToC vs Public URM custom map match. 50 Players. Sunday 18th May.
Server opens: 19:30
Match Starts : 20:00
Match Ends: LATE
SERVER IP : 85.236.103.10:28960

Gametypes : CTF
Maps :
Hot New Maps

Visit forum thread below to sign up for the match.

ToC vs Public URM Custom Map Match Sunday 18th May - T.O.C. Clan Forums

   
Share this post :

Posted by : Gunny

ToC vs Public URM Custom Map SD Match. Sunday 4th May.

Tuesday, April 22, 2008 5:42:12 PM (GMT Daylight Time, UTC+01:00)

ToC vs Public URM
Custom Map SD Match.
50 Players.
Sunday 4th MAY.

ToC vs Public URM custom map match. 50 Players. Sunday 4th MAY
Server opens: 19:30
Match Starts : 20:00
Match Ends: LATE
SERVER IP : 85.236.103.10:28962
THIS MATCH WILL TAKE PLACE ON PORT 28962, A DEDICATED MATCH SERVER.
Please arrive in plenty of time to download maps and sort any issues.
T
urning up at 19:58 and then having issues is frustrating for all concerned.
The server should send you the maps automatically, but for those few that had a problem
alternative download links for the maps will be posted in plenty of time before the match.


60 Player Teamspeak available for this match. Teamspeak details below.
Teams will play in their respective Teamspeak channels for this match.
TeamSpeak IP Server Address: 85.236.103.10:8767
Select Anon Login or use Quick Connect and Choose a user Nickname
Public TeamSpeak Password : GuestCunt
YOU DO NOT NEED TO ENTER A LOG IN NAME.
TEAMSPEAK EASY LOG IN : Just click Join Server from the Teamspeak widget at the top right of the forums, Enter your Nick and click connect. Simple.


Gametypes : S&D with 3 lives/respawns per round, yes I said S&D for a change.
Maps :
Hot New Maps in SD Mode. I will be adding new maps especially for this match. Details TBA.
BLIND PLAY: BOTH TEAMS WILL BE PLAYING THE MAPS FOR THE 1st TIME.

If you would like to download the maps in ADVANCE
of the match then you can do so from the following link.
Save them into the relevant folders.
The server will send you the maps though if you want.
http://gunz.www.idnet.com/CoD4/usermaps/

Click below to view forum thread and sign up.

ToC vs Public URM Custom Map SD Match. Sunday 4th May. - T.O.C. Clan Forums

   
Share this post :

Posted by : Gunny

ToC Teamspeak Vista Sidebar Widget.

Tuesday, April 22, 2008 5:13:32 PM (GMT Daylight Time, UTC+01:00)


(not tested on Vista x64)

Click Here To Download : LINKY
Then run to install.

ToC Teamspeak Vista Sidebar Widget. - T.O.C. Clan Forums

   
Share this post :

Posted by : Gunny

ToC vs Public Call of Duty 4 URM Custom Map Match. Sunday 20th April, Everyone Welcome. Sign Up Now.

Tuesday, April 08, 2008 6:13:48 PM (GMT Daylight Time, UTC+01:00)



ToC vs Public URM custom map match. 50 Players. Sunday 20th April.

Server opens: 19:30
Match Starts : 20:00
Match Ends: LATE

UPDATE : Special 50 Player Teamspeak set up for
this match. Teamspeak details below.
Teamspeak will be open for the night with team channels for use.

Gametypes : SAB

If you would like to download the maps in ADVANCE
of the match then you can do so from the following link.
Save them into the relevant folders.

The server will send you the maps though if you want.
http://gunz.www.idnet.com/CoD4/usermaps/

Visit the forum thread below for full details and to sign up for the match. :)

ToC vs Public URM Custom Map Match. Sunday 20th April. - T.O.C. Clan Forums

   
Share this post :

Posted by : Gunny

4 New Custom Maps Live on the ToC Call of Duty 4 URM Server.

Saturday, March 22, 2008 5:54:20 AM (GMT Standard Time, UTC+00:00)


MP_Factory

MP_Meanstreets2

MP_MashtuurCity

and...............MP_Twin_2 (Twin Ridge) By The AfterHourz Boyz...

Alternative Direct Download Link for Maps : HERE

4 New Maps Live on the ToC URM Server. - T.O.C. Clan Forums

   
Share this post :

Posted by : Gunny

MatchMaster: Sheffield United, Man Utd....

Sunday, March 16, 2008 7:18:40 AM (GMT Standard Time, UTC+00:00)
Match Master For all of us who like Gaming and going to watch our Favourite team. Here's a great little game. MatchMaster.MatchMaster is available for all the big clubs including Chelsea, Newcastle, Man Utd, and Arsenal.
   
Share this post :

Posted by : Rich

Weight Watching: Gaming Munchies.

Saturday, March 15, 2008 7:14:39 AM (GMT Standard Time, UTC+00:00)
So as we know gaming isn't the healthiest of pastimes. So my next few Blogs will be for us Gamers who like quick and easy things to prepare and Cook and that are Healthy. This one is so quick to prepare you could prepare it whilst downloading the next CoD4 Custom Map from ToC Gaming: Custom Map Server 85.236.103.10:28960.
   
Share this post :

Posted by : Rich

Added 2 more Custom Maps to the ToC CoD4 URM Server.

Monday, March 03, 2008 2:36:42 AM (GMT Standard Time, UTC+00:00)

 

Added 2 more Custom Maps to the URM Server.

mp_village_night and mp_vladozkov are now live and in play on the URM server.

Alternative download links for the maps are below if you want to download the maps in your browser and save them to the correct folders.

MP_Village
http://toc.gaming.multiplay.co.uk/Co.../mp_village.ff
place this file in folder "usermaps/mp_village/"
MP_Fruville
http://toc.gaming.multiplay.co.uk/Co...mp_fruville.ff
place this file in folder "usermaps/mp_fruville/"
MP_Vladozkov
http://toc.gaming.multiplay.co.uk/Co...p_vladozkov.ff
place this file in folder "usermaps/mp_vladozkov/"
MP_Village_Night
http://toc.gaming.multiplay.co.uk/Co...llage_night.ff
place this file in folder "usermaps/mp_village_night/"

Added 2 more Custom Maps to the URM Server. - T.O.C. Clan Forums

   
Share this post :

Posted by : Gunny

ToC vs Public Call of Duty 4 URM match. Sunday 9th March.

Friday, February 29, 2008 7:58:14 PM (GMT Standard Time, UTC+00:00)

ToC vs Public URM custom map match. Sunday 9th March.


Server opens: 19:30
Match Starts : 20:00
Match Ends: 22:00
Teamspeak will be open for the night with team channels for use.
Gametype : SAB
Maps : Village, FruVille, Vladozkov and another map TBA, played each way.

Please vist the thread below to signup for the match.

ToC vs Public URM match. Sunday 9th March. - T.O.C. Clan Forums

   
Share this post :

Posted by : Gunny

Turning Point: Fall of Liberty

Friday, February 29, 2008 4:33:26 PM (GMT Standard Time, UTC+00:00)


Turning Point: Fall of Liberty

This is looking really nice!!!

World War II shooters aren't exactly known for their originality. How many times have you stormed the beaches on D-Day, snuck through an unassuming European farm, or holed yourself up in a dilapidated church (seems like Europe is exclusively made of farms and churches)? If you're a little sick of this, take note: Spark Unlimited (makers of Call of Duty: Finest Hour) aims to shake up this monotony in Turning Point Fall of Liberty coming to PS3, 360 and PC. The fight is coming to the US. And we're not talking about Pearl Harbor this time.

The premise is simple: in 1931 Winston Churchill was hit by a taxi, causing his lifelong limp (this actually happened, by the way). In Turning Point's alternate universe, Churchill actually died from this accident. Without such a charismatic leader, Europe fell completely to Nazi control. Which kind of sucks for everyone. So what's next in Nazi sights? Yep, you guessed it: the good ol' US of A.

The first level is a nice indicator of what to expect. Set in 1952, you're an ordinary guy named Danny Carson -- an ordinary construction worker doing his ordinary job atop the dizzying skyscrapers of New York City (that are also ordinary... for NYC). Unfortunately for Danny, this is the worst possible place to be when Nazis decide to attack your home city. If you thought D-Day missions were intense, imagine trying to balance on metal girders high up in the air as planes dogfight between skyscrapers, buildings explode around you in shattered glass and smoldering metal, and angry Nazis parachute down with ill-intent. Parachuting Nazis are the worst kind. Graphics are pretty solid at this stage, with tons of these little details happening around you simultaneously. Unfortunately, these details cause a bit of a framerate hit, but there's a lot of time left to smooth this out.

Huge explosions can also shake you off the girders which trigger a seamless change to a third-person perspective. A few button taps and Danny gets back up, switching back to the usual first person view. Interesting to note, there is no HUD of any kind: no health meter or ammo count (although you can check your ammo in the menu screen). This is meant to put you into the character's shoes, but might actually lead to more annoying stops in the game if you opt to check the menu every few minutes. Thankfully, health regenerates a la Halo.

Since Danny isn't a trained soldier, fighting is also handled a little differently. Brutal hand-to-hand combat based on the Krav Maga fighting style is actually emphasized: sneak up on an enemy, tap a button, and initial a one-hit kill that also takes his gun away. These sequences are pretty intense. One example had Danny punch a Nazi in the head twice, take his gun, snap his neck, and then shove the guy off a building in a "that's-what-you-get-for-messing-with-us" kind of way. Not only is this a good way to get restocked, kill a guy and save ammo but, well, it looks cool. Gun enthusiasts are also covered: more than a dozen different weapons will be in the game, but there's another little twist on this. Since history has been altered a little, so has the technology. You won't find anything as outlandish as bubble shields or anything, but Nazi tech has definitely seen an upgrade: in a nice little touch, everything seen in the game is actually based on real-life weapons blueprints that were thankfully never put into production. We didn't see many examples of this, but Nazi V-shaped wingless jets and advanced dirigibles were seen roaming New York.

The angle that Turning Point is taking is definitely an interesting one. There were hints that Danny ultimately joins a rag-tag resistance, but the main focus is solely on being one normal guy thrust into something he never signed up for. It is pretty different to see your virtual home country getting torn up, and the action will later shift to other areas of the East Coast such as Washington D.C.... with all the landmarks in tow. Unfortunately, we weren't able to find out details about multiplayer yet, but hopefully this means that the single player will be even more refined. Spark Unlimited constantly stressed the word "visceral" during the demo and if this level is any indication, they're well on their way. And hey, it certainly is refreshing to be fighting Nazis in somewhere other than a cramped European church.

   
Share this post :

Posted by : Gunny

Alternative downloads for ToC Call of Duty 4 URM Server.

Thursday, February 28, 2008 8:43:12 PM (GMT Standard Time, UTC+00:00)

If you experiencing problems downloading some of the map files from the server, then you can alternatively download the big file in your browser and place it in the relevant directory. This should eliminate your problem. There are 2 custom maps.

MP_Village

http://toc.gaming.multiplay.co.uk/CoD4/usermaps/mp_village/mp_village.ff 

place this file in "usermaps/mp_village/" 

MP_Fruville

http://toc.gaming.multiplay.co.uk/CoD4/usermaps/mp_fruville/mp_fruville.ff

place this file in "usermaps/mp_fruville/"

Also delete any .tmp files, these are temp files from failed downloads. This should cure any problems. Reconnect to the server and be patient. :)

T.O.C. Clan Forums - Powered by vBulletin

   
Share this post :

Posted by : Gunny

Manchester United: Football Game

Thursday, February 28, 2008 5:00:24 PM (GMT Standard Time, UTC+00:00)


Manchester United: Football Game.
This is rather an old game now. And quite a few of the players featured have now moved on. But still a great game. Some great graphics and really nice game play. Not normally the type of game I would play as I'm more a Call of Duty 4 Player. But a great game non the less. Ohh and it's available from here from Amazon for under £5. Bargain!!!

Manufacturer's Description
After a stunning debut performance, the unique range of team-specific Club Football games became the new force in football gaming. Now some of the best teams in the UK are once again lined up for a new season in the Club Football 2005 range. The expanded range is powered by an accelerated game engine and new animation system to deliver faster and more responsive gameplay - with new gameplay mechanics including "Precision Trigger" for precise control on the pitch and "Career Player Focus" modes that can make you the playmaker.

More clubs join the range this year, which will see an individual and official video game for the top UK football teams, including:

  • Manchester United Club Football 2005
  • Arsenal Club Football 2005
  • Liverpool Club Football 2005
  • Newcastle United Club Football 2005
  • Chelsea Club Football 2005
  • Tottenham Hotspur Club Football 2005
  • Rangers Club Football 2005
  • Celtic Club Football 2005
  • Aston Villa Club Football 2005
  • Birmingham City Club Football 2005

    With twice the amount of official team content in each game, great skill moves and new game modes including Career, Practice and classic Scenarios, the new Club Football 2005 range will bring players even closer to the heart of the action and the heart of their team.





  •    
    Share this post :

    Posted by : Rich

    ToC Main Call of Duty 4 Server is now running URM+Custom Maps.

    Wednesday, February 27, 2008 4:56:43 AM (GMT Standard Time, UTC+00:00)

     

    85.236.103.10:28960 : ToC URM Custom Maps Server.

    85.236.103.10:28962 : Original Un-Modded Ranked Server.

    The ToC Clan's Main Call of Duty 4 server is now running as an Ultra Real Mod server and also has custom maps in the rotation. Our original main ranker server can now be found on port 28962.

    A note about connecting to the server:

    This is what should happen when you connect. You should see the files start to download, when you get to a big file like one of the maps, CoD4 is designed to revert back to the main menu screen and play you the menu music while the map downloads in the background. This also allows you a chance to create or edit any of your solider classes before joining the game which is actually quite a nice touch.

    This is what should not happen. Sometimes, usually first time you connect CoD4 gets a bit confused and hangs. You'll know if this has happened, because the mouse pointer will get stuck in the middle of the screen and it will appear to have gone wrong. You wont see the main menu or hear any music. Type /quit in the console to exit and retry. This should will hopefully be fixed in the next CoD4 patch.

    What does URM Mean ?

    • Ultra Real means exactly that, as real as we could get. So real it hurts.
    • There are no player aids.
    • Fully customised Multi Layered ToC URL Main Menu screen.
    • Custom Main Menu music. (from BHD, Hans Zimmerman)
    • No target markers.
    • No grenade icons.
    • No kill and defend markers.
    • The Ranking System now works across maps.
    • Air Support is harder to acquire.
    • Custom Maps Added. (Village and FruVille)
    • Extra frags disabled to avoid nade spamming. You can pick up dead nades though.
    • Custom server messages.
    • No newb tubes.
    • Martyr nade disabled.

    If you have any more questions or problems then please leave feedback in THIS forum thread. We look forward to seeing you on the server. Shoot you soon.

    ToC Gaming News Blog : All The Latest PC Gaming News - ToC

       
    Share this post :

    Posted by : Gunny

    Call of Duty 4: Match Review

    Tuesday, February 26, 2008 6:59:18 PM (GMT Standard Time, UTC+00:00)




    Sunday 24th Febuary ToC Gaming held there first Call of Duty 4 Match. Which for the 30 players who played, it turned out a great evening of on-line gaming.
    The match was members of the
    ToC Clan versus a bunch of our regular public players who play on our Call of Duty 4 Server. We played 4 maps at Sabotage game type with a 10 minute Team Death Match map in the middle to allow players to nip of for a ciggarette  or to top up there glass of wine.

    The Public Team was full of some really experienced players such as Ulrik, Rooboy and jOe too mention just a few. What was great to see was players such as shaggy, who is new to Call of Duty 4 and on-line gaming playing really well.
     So who won? Well ToC Clan started of really well and nearly planted the bomb on the first map and well ermm *cough*......that was about as good as it got for Team ToC. The JP (Joe Public) Team played with some great team work and kept pushing ToC back to there own base. So to cut a long story short ToC were stuffed by our better team playing opponents.
     
    But it ain't about winning it was about the taking part...no really it is. Some great games and great banter on TeamSpeak was had by all. ToC are looking to run the Open matches on a regular Sunday evening basis. If you fancy joining one of the matches, come and say Hello in our Introduction Forum, or keep checking in our  ToC Servers Forum for Call of Duty 4 Match Details. All players over the Age of 18 are very welcome, you don't need to be a good player. We play for fun!! If you want to see how bad some of the ToC Members are at CoD 4 then call by at
    ToC Call of Duty 4 Server - 85.236.103.10:28960.


       
    Share this post :

    Posted by : Rich

    Infinity Ward talks a bit about upcoming Call of Duty 4 maps.

    Thursday, February 21, 2008 5:59:19 PM (GMT Standard Time, UTC+00:00)

     GDC 08: Infinity Ward talks a bit about upcoming Call of Duty 4 maps video game

    Earlier this month, we brought you word that Infinity Ward were actively working on new multiplayer maps for Call of Duty 4. At the time, Infinity Ward's community manager, Robert Bowling was guarded about details, only teasing fans with the idea.

    Today, I had a chance to sit down and talk with Robert about the upcoming maps, hoping to get some more detailed information. The bad news -- Infinity Ward still aren't talking specifics. I was, however, able to get a few hints and some new details on the new maps, which should be available this spring.

    Hit the jump for the first morsels of details on the upcoming Call of Duty 4 map packs for the Xbox 360 and PlayStation 3.

    While Bowling was hesitant to talk specifics, he was able to confirm that the first maps will be available in a pack of three. In terms of what gamers can expect from the maps, he insists that the theme here is variety, taking cues from what their community has asked for.

    "We're fortunate to have a very big community," says Bowling, "so they're the ones who know what's getting old, or what they want to see."

    Overwhelming, the community was interested in three key elements -- more open, larger scale maps; open maps with close quarters; more buildings with no closed doors; and completely new locales. When pushed for specifics, Bowling only relies on this criteria to drop hints.

    "People who want open maps are going to be happy with this map pack," he says. "People who want more indoor locales are going to be happy with this map pack. People who want something completely different from what they're currently playing are going to be happy with this map pack."

    He also notes that the team are working on a number of different concepts, and is clear that even more content can be expecting in the future.

    "We plan on supporting our game for a very long time," he tells me. "As I said, we have a large community. We're currently number one on Xbox LIVE, so we have a lot of people playing. So we're going to continue to support the community that keeps supporting us. We have a lot of cool ideas that we're working on, and we're going to keep making maps until we're done."

    When asked about the possibilities of future perks or weapons via downloadable content, Bowling tells me that the idea had been "thrown around," but that there are currently no plans.

    I also asked him if the inevitable release Call of Duty 5 would be a roadblock to future content, and he was clear that wouldn't be the case.

    "We don't dictate how much we update our game based on what other studios do," he says, almost certainly confirming Infinity Ward's lack of participation in the upcoming sequel. "So if another game comes out, that doesn't mean we stop supporting ours."

    GDC 08: Infinity Ward talks a bit about upcoming Call of Duty 4 maps. Destructoid offers reviews, previews, trailers, cheats, and more.

       
    Share this post :

    Posted by : Gunny

    Sexy Goddess Returns.

    Tuesday, February 19, 2008 10:07:33 AM (GMT Standard Time, UTC+00:00)
    Anyone looking for inspiration to cure those Gaming Munchies, should take a look at Nigella Lawsons book Nigella Express.  Some great easy to cook recipes. Good step by step instructions. Ohh and a great bonus of some very nice pictures of Nigella. Naughty!!



    Available from our affiliated link. Here

       
    Share this post :

    Posted by : Rich

    Call of Duty 4 Match. Munchies.

    Tuesday, February 19, 2008 9:50:26 AM (GMT Standard Time, UTC+00:00)
    Do you want something quick and easy to cook before our Call of Duty 4 Match this Sunday 24th February. Try this quick and easy Dinner.
       
    Share this post :

    Posted by : Rich

    Call of Duty 4 Match.

    Saturday, February 16, 2008 7:47:16 AM (GMT Standard Time, UTC+00:00)
    [ToC]


    V


    Joe Public


    Match!!





    Sunday 24th Feb.


    Match Starts 8pm


    4 Maps. Sabotage



    Maps and IP to TBC

    Teamspeak will be open for the evening.

    Please Post in the thread link below to play.

    Match Thread

       
    Share this post :

    Posted by : Rich

    ToC Gaming UltraRealMod v1.1 - Live on Server Now.

    Sunday, January 27, 2008 5:00:57 PM (GMT Standard Time, UTC+00:00)


    There is a new version of the URM on the server now. v1.1.


    New Features & Fixes:
    # Fixed the Main Logo size issue so that it should work on all machines, including ATI. (Fingers crossed)
    # Completly replaced the multi layered Main Menu Image with a cool new Multi layered version of the ToC URM Screen. (Shit loads of work to do this, but I'm very happy with the results)
    # New Menu Music : From Black Hawk Down.
    # Support for custom maps
    # Random Map rotation


    Please connect to the server to automatically download the new version.

    please note : the new version is much larger than the last version and takes a few moments to download. During the download, your display may revert back to the Main Menu screen (the download will continue in the background), this is normal, be patient, wait a few seconds (60 seconds max) and the game will start once the download has finished in the background.

    URM IP : 85.236.103.10:28962

       
    Share this post :

    Posted by : Gunny

    ToC Clan Call of Duty 4 Ultra Real Mod Server Launch.

    Saturday, January 19, 2008 8:20:28 AM (GMT Standard Time, UTC+00:00)

    URM0

    ToC Gaming are proud to present the New ToC-Clan URM (Ultra Real Mod) Server. Its based on the Awe4 mod with custom extra's and a highly tweaked server config designed to bring you something a bit different, and encourage squad play. The server will go live this evening (Saturday 19th Jan) at 19:00 hrs GMT. Everyone welcome !!

    URM4

    Realism Mod Details:

    • Even less HUD elements than Hardcore mode.(Almost no player aids.)
    • No Bomb Carrier Icons. (Now you really can sneak round behind the enemy.)
    • No Bomb Target Icons. (you did all learn where they were didn't you.)
    • Small HQ and other game mode Target Icons.
    • Spawn Protection added : 3 seconds.
    • UAV, Airstrikes and Chopper support are harder to acquire.
    • Noob Tube Disabled. (Not the RPG)
    • Martyr Nade Disabled.
    • No multi nade percs: You can pick up a nade from a dead player though.
    • Custom ToC URM Server Logo, Main Menu Logo, and Loading Screen.
    • Next Map and Next Game Type Messages.
    • and much more.

    URM3

    Server Details:

    IP Address : 85.236.103.10:28962

    The Server will go live accepting players at 19:00 GMT, See you there soldier.

    URM : So Real It Hurts !!

       
    Share this post :

    Posted by : Gunny

    Call of Duty 4 Modern Warfare Girls, Guns, Tits and Bums.

    Saturday, January 19, 2008 7:21:43 AM (GMT Standard Time, UTC+00:00)
    Some might say the perfect combination, Naked ladies and Hot Weapons. hmmmmmmm Enjoy.
       
    Share this post :

    Posted by : Gunny

    ToC Clan Call of Duty 4 Server Monitor Vista Widget.

    Tuesday, January 15, 2008 6:35:06 PM (GMT Standard Time, UTC+00:00)

    ToC Gaming have released version v1.0 of their Call of Duty 4 Server monitor for Windows Vista Sidebar. Featuring the Gold Magnum Research Desert Eagle from the game and a Special Operations Module Sidescan Compass. The Gadget is for anyone who plays on the ToC Clan Server, both public and clan members. Clan members can use a password to connect to reserved slots. The number of players being displayed will change and display in red when the server is full. Hover over the gadget to connect to the ToC Clan Call of Duty 4 Server.

    VistaWide

    Above : The Gadget detached from the sidebar on the desktop.

    Below : The Gadget in the sidebar position.

    VistaBig

    To install the Gadget, simply download your preferred version below. (.exe or .rar)  If you download the .exe version then double click it to run and extract the gadget, then double click the extracted gadget to install it.

    If you downloaded the .rar archive then, extract the gadget from the rar archive, and then double click the extracted gadget to install it.

    Download :

    http://www.toc-gaming.co.uk/ToCCoD4.exe

    http://www.toc-gaming.co.uk/ToCCoD4.rar

    Vista 64Bit Versions :

    http://www.toc-gaming.co.uk/ToCCoD4.64bit.exe

    http://www.toc-gaming.co.uk/ToCCoD4.64bit.rar

    Please leave any comments or feedback in this forum thread.

    Gunny.

       
    Share this post :

    Posted by : Gunny

    CoD 4 1.4 Patch Released - T.O.C. Clan Forums

    Thursday, December 20, 2007 2:35:09 PM (GMT Standard Time, UTC+00:00)

    The ToC Server is now running v1.4. 

    Patch notes :
    DESCRIPTION:
    This is the release of the v1.4 Call of Duty 4: Modern Warfare™ patch by Infinity Ward.
    CHANGES:
    "Winter Crash", a holiday version of Multiplayer map "Crash"
    Improvements to the server browser
    Fixed some rare bullet accuracy issues for all weapons.
    For server admins: fixed user ban list not working correctly on servers. Ban.txt will be created in the main or fs_game directory
    MOD SUPPORT:
    In the connect screen, Mods will be identified as"Mod: [mod name]"
    Only official IWD files will be read from the main directory. All custom IWD should be placed in a mod directory.
    Fix for reloading several times after connecting to a modded server
    Improved mod.ff support to allow adding game types.
    Fixed an issue with Http redirect downloads.
    "fs_game" will be forced to lower case
    INSTALLATION:
    Download the file below
    Run the installer and make sure its pointed to the installation folder for Call of Duty 4: Modern Warfare™
    File name: CoD4MW-1.4-PatchSetup.exe
    File size: 70.60 MB
    Link : http://www.infinityward.com/modernwarfare/patch/

    Discuss Here : http://www.toc-clan.co.uk/showthread.php?t=3083

    News Source : Here

    ToCLogo

    BuyCall of Duty 4 (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Gaming Munchies Returns

    Sunday, December 16, 2007 6:27:09 PM (GMT Standard Time, UTC+00:00)
    After quite a break from Posting my Recipe's, what with the hassle that goes into moving house. And the fact i bought a very duff PC from Dell. You will be glad to know i'am back to Blogging. For those who have followed my previous Gaming Munchies i will still be keeping my Recipe's nice and easy. So to kick of again, here is Roast Veg Pasta. I made this, this afternoon to keep me going through a evenings gaming of CoD4 on The ToC Server Call of Duty 4 Server - 85.236.103.10:28960.
       
    Share this post :

    Posted by : Rich

    My Dell Hell Update.

    Wednesday, December 12, 2007 8:21:37 PM (GMT Standard Time, UTC+00:00)
    Apparently i will have a new soundcard delivered by the weekend. Easter weekend? Thanksgiving?
       
    Share this post :

    Posted by : Rich

    Call of Duty 4:Modern Warfare 1.3 Patch..... - T.O.C. Clan Forums

    Friday, December 07, 2007 5:12:14 PM (GMT Standard Time, UTC+00:00)

    The TOC CoD4 Server is now patched to v1.3

    Call of Duty 4: Modern Warfare™ 1.3 Patch
    DESCRIPTION:
    This is the release of the v1.3 Call of Duty 4: Modern Warfare™ patch by Infinity Ward.
    This patch addresses the issue reported by community member Uzi Kidding which now catches some files bypassing the pure client test. In addition this update will set properties so that Anti-lag is always enabled upon map loads, an optimization for Sniper Rifle accuracy at certain distances (as well as ACOG scopes), as well a fix so text chat between rounds of multiplayer will no longer cut out at the end. The 1.3 patch will also include all previous fixes from previous patches.
    INSTALLATION:
    Download the file below
    Run the installer and make sure its pointed to the installation folder for Call of Duty 4: Modern Warfare™
    File name: CoD4MW-1.3-PatchSetup.exe
    File size: 13.80 MB

    Call of Duty 4:Modern Warfare 1.3 Patch..... - T.O.C. Clan Forums

       
    Share this post :

    Posted by : Gunny

    COMING SOON ON CHARLIE OSCAR DELTA!

    Friday, December 07, 2007 4:11:02 PM (GMT Standard Time, UTC+00:00)

    We've got a few more big activities in the works for Charlie Oscar Delta that you won't want to miss out on...
    In the coming days, we'll be giving you even more chances to voice your opinions to the developers at Infinity Ward about what you want to see in future Call of Duty games and expansion packs. (plural) In addition, we'll be asking your opinions about how to make the next Call of Duty community site an even better experience. Never before have you had such an opportunity to make an impact on this awesome gaming franchise.
    Also, don't forget that Charlie Oscar Delta is still the only place that you can win those awesome COD4:MW prizes. In fact, we just got hooked up with a ton of cool new limited edition t-shirts, which we'll be giving out through our upcoming missions and contests. Check it out:


    FRAG NOOBS IN STYLE WITH THESE TEE'S

    Finally, for those of you in the race for November's big prizes, we've kicked off a new Invite a Friend mission to help you earn a few extra bonus points. Stay tuned next week, when announce the monthly winners and reveal December's big prizes.
    ~Charlie Oscar Delta Staff

    News Source : Here

    ToCLogo

    BuyCall of Duty 4 (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    T.O.C. Clan Forums - Back Online

    Wednesday, December 05, 2007 6:24:52 PM (GMT Standard Time, UTC+00:00)

    You will all be please to know the ToC Clan forums are back online. Our Hosts had a security scare last week and as a result issued new passwords for the SQL Database, Email, and FTP. We have traced the culprit to an infected  Dell PC that was purchased recently.  The passwords were sent by Snail Mail during the Christmas rush. Hence the forums being down for several days.

    Infected Dell Owners : I'm coming to get you !

    Normal Service has been Resumed Now. AND Yes the Flinty Thread is still there. :)

    T.O.C. Clan Forums

    News Source : Here

    ToCLogo

     
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Call Of Duty 4 Modern Warfare v 1.2

    Wednesday, November 21, 2007 10:02:14 AM (GMT Standard Time, UTC+00:00)

    Size: 13.86MB


    Description:
    This patch optimizes the Lean view offset issue, addressing the glitch reported by several community members and documented and sent in directly by community member GaretJax which is commonly referred to as the �Left / Vertical Lean� Glitch, in addition to preparing files for compatibility with the future release of the Call of Duty 4: Modern Warfare™ Mod Tools. This patch will update all previous versions of Call of Duty 4: Modern Warfare™ to v1.2

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyCall of Duty 4 (PC)
    Churchy posted by Churchy

       
    Share this post :

    Posted by : Churchy

    ToC Clan Medal of Honor Airborne Server LIVE NOW

    Saturday, October 06, 2007 4:28:56 PM (GMT Daylight Time, UTC+01:00)

     

    ToC Clan Medal of Honor Airborne Server LIVE NOW
    Server Name:

    .ToC.Clan.18+.OBJECTIVE.


    Server IP : 85.236.103.10
    See you on the battlefield.

    ToC Clan Medal of Honor Airborne Server LIVE NOW - T.O.C. Clan Forums

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyMedal of Honor: Airborne (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Call of Duty 4: Modern Warfare Limited Collector's Editions Revealed

    Wednesday, September 12, 2007 7:13:24 AM (GMT Daylight Time, UTC+01:00)

    Activision and Infinity Ward are excited to announce that Call of Duty 4: Modern Warfare will be deploying to United States retailers this November with two Limited Collector's Edition sets - one for Xbox 360 and another for PC.
    The Xbox 360 Limited Collector's Edition includes a Bonus DVD and exclusive Hardcover Art Book.
    The DVD includes a series of "Making Of" Call of Duty 4: Modern Warfare vignettes that explore how the game was created from four perspectives - Research, Technology, Story and Multiplayer. The DVD also includes a documentary on one of Call of Duty 4: Modern Warfare's main characters, the British S.A.S. The documentary explores everything from how the S.A.S. was born to its role in WWII and Desert Storm. Rounding out the Limited Collector's Edition Bonus DVD is a level walk-through by developer Infinity Ward, as well as some of the campaign's best trailers. All in all, the DVD contains nearly 4 hours of content!
    In addition to the Bonus DVD, the Xbox 360 Limited Collector's Edition also includes an exclusive Hardcover Art Book. Narrated by Infinity Ward's developers and artists, the Art Book features never-before-seen concept, development and final in-game artwork, as told from the unique perspective of the team that has won two consecutive "Game of the Year" awards. We've included two excerpts and the cover below!
    The PC Limited Collector's Edition includes the Hardcover Art Book described above, as well as a digital copy of the Brady Games Official Strategy Guide.
    The digital guide includes comprehensive walkthroughs of the entire Single-player campaign, as well as Multiplayer Maps and strategies for victory. The Strategy Guide is a perfect supplement for gamers that want exclusive and valuable information- from weapon load-outs to top-down maps, the guide is a must-have for any hardcore fan that wants an edge!
    The Xbox 360 and PC Limited Collector's Editions will be available at launch at most retailers while supplies last. With great content like the SAS Documentary, Strategy Guide and Art Book, be sure to reserve your copy early!

    (click to enlarge)




    Charlie Oscar Delta

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyCall of Duty 4 (PC)
    Churchy posted by Churchy

       
    Share this post :

    Posted by : Churchy

    ToC CoD2 Medal of Honor Maps Tribute Server.

    Wednesday, September 05, 2007 9:35:55 AM (GMT Daylight Time, UTC+01:00)

    With Medal of Honor Airborne released in the US this week, and the UK this Friday, we've decided to run a MOH MAPS Tribute server. The maps are running on our Public Call of Duty 2 Server. The Maps will auto download when you connect.

    Server IP: 85.236.100.9 Port: 28960.

    shot0004

    shot0005

    shot0007

    shot0003

    shot0009

    shot0010

    shot0014

    shot0015

    shot0016 

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyMedal of Honor: Airborne (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    ToC Gaming Launch New Medal of Honor Airborne Mini News Site

    Monday, September 03, 2007 2:56:47 AM (GMT Daylight Time, UTC+01:00)

    If you are one of these people that can't get enough Medal of Honor Airborne news, then you might be interested in our new mini news site. To save you having to wade through all that boring news about other games, we've made a Themed Medal of Honor Airborne mini news site that only brings you 100% pure MOHA News, nothing else, just MOHA News. To make your stay a pleasant one, there's even a selection of various Medal of Honor soundtracks for you to listen to, including the Brand New Medal of Honor Airborne Main Theme and End Credits. The site is best viewed in Full Screen mode. Press the F11 key in any web browser to go into Full Screen mode.

    Click the image above to visit the mini MOHA News Site. 

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyMedal of Honor: Airborne (PC)
    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    Ulitimate Gaming Munchie

    Sunday, September 02, 2007 7:18:46 PM (GMT Daylight Time, UTC+01:00)
    These really are the bee's knee's in snacks when you have The Munchies. I had these at Christmas and got soo drunk i forgot about them. But bought some from the supermarket last week (yes i do do all the cooking and Shopping) Just had about a dozen with some slices of Maple Syrup and Mustard glazed Ham i cooked for Lunch. If you get a Jar and eating them whilst your Gaming, use a fork. Or you will be leaving even more sticky finger marks on the keyboard. Enjoy
       
    Share this post :

    Posted by : Rich

    Airborne - Insignia

    Sunday, September 02, 2007 4:00:25 PM (GMT Daylight Time, UTC+01:00)

    A Collection of pre- 1946 vintage U.S. Airborne Insignia.


    The Screaming Eagle Shoulder Patch


    The 101st Airborne's divisional 'Screaming Eagle' shoulder Sleeve Insignia (SSI) is a tribute to 'Old Abe', the eagle mascot of the 8th Wisconsin Infantry Regiment, which fought under General Sherman in Georgia and later in Alabama, in the Civil War. The example at left is U.S. made, and as far as I can determine, was the most widely issued, and therefore the most common variant of WW2. I call it the Type 1. It has a well-balanced design, with a detailed eye and a seperate Airborne tab. At least 18 different American companies made screaming eagle patches for the U.S. government in WW2, each having it's own unique design, with minor sub-variations. At least 8 distinctly different British-made variants have been identified. Who knows how many more exist? (See the Eagle Patch Corner pages).

    The patch at right is the most common British-made variant, Type B-1, with a wool base and design executed in cotton thread. The tab and shield are also seperate. These materials were typical of British made patches, but some were also done with metallic wire thread.

    As Tom Taylor (son of Maxwell D, and a paratroop officer of the 502 in Vietnam) says, the eagle patch is a 'Talisman'. The symbol of the great American eagle not only imparts great courage, pride and boldness to the wearer, it has also come to strike fear into the hearts of the enemies who meet it on the fields of battle. The eagle's head and neck are visible from considerable distances, and this patch is a significant part of the mystique of the 101st Airborne.

    All organic units of the division wore this patch on the left shoulder through training and combat. Attached units such as the 506th, 501st and 463rd also wore it in combat, and as long as they were serving with the division. More eagle patch variants are illustrated in the Eagle Patch Corner pages.
    The GHQ Reserve SSI



    The GHQ Reserve shoulder sleeve insignia was worn by members of small units, which were not part of a division. As such, the 506th PIR wore this patch, during their basic training at Camp Toccoa, GA. The 501st PIR also wore this patch while at Toccoa and Ft. Benning, for jump training. This patch was replaced by the Airborne Command SSI described below, in early 1943.
    As to the patch itself, it is fully embroidered and can be found in various sizes. The two basic variations are with and without an OD border. There is also a type having a green thread finish on the reverse. These are known to collectors as "green-back patches". Many collectors specialize in greenback patches, because it seems they were only made during WW2. In eagle patches, I've seen Type 1's, Type 6's and Type 7's with the green finish on the reverse-possibly all made by the same patch manufacturer?

    The Airborne Command SSI



    Before troopers of the 506th and 501st ever wore the screaming eagle patch on their left shoulder, they wore the Airborne Command patch. Whereas the GHQ reserve patch was worn at Toccoa, for small units not yet assigned to a division, the Airborne Command patch was created for small, non-divisional Airborne units. As such, the 506th wore this patch for a few months in early 1943, while stationed at Camp Mackall, N.C. This was after they completed jump school, but before they joined the 101st Airborne Division at Ft Bragg, N.C., becoming members by attachment. At that time, the 506th began to wear the eagle patch.
    The 501 PIR wore the Airborne Command patch for longer, beginning in spring, 1943, and wearing it until early January, 1944, when they sailed for the UK. The 501st was attached to the 101st ABD in England and only then began to wear the screaming eagle insignia. Airborne units stationed stateside, continued to wear this patch into 1945, including the 555PIB, the Parachute Training Regiments in GA and AL, and the 541st and 542nd PIRs in N.C.

    Several variants of the Airborne Command patch are illustrated above. The most common type is fully embroidered, with attached tab. Some sub variants of that exist, with longer or wider shields. There is another fully-embroidered version with a seperate tab and shield. Those are smaller in overall size and length. Pictured in the center is a standard type, with blue piping (dyed suspension line) sewn around the outer edge. This modification was worn by some members of the 541st PIR at Mackall, and this specimen comes courtesy of Herman Moulliet, who later joined 1st Bn 506th as a replacement. The example at right has an attached red Airborne tab, and is just a manufacturer's variation. A myth has circulated at collectors' shows, stating that this type was unique to the 'Triple Nickel'(African-American 555 Bn), but this is untrue. Although some 555 vets may have them in their effects, my example came from Harry Antoon of the 2/501 LMG platoon.

    Regimental and Battalion sub unit insignia: The above illustration depicts a collection of insignia painted on A-6 parachute drop container ends (plywood), which were rendered by an artist of the 501 Parachute Maintenance Section named Kunkel, in 1945.


    Be aware that the above group is incomplete,also that some units had two variations of insignia in use, simultaneously. For example, the 501 Regiment came into existence in November 1942, after the 501st Para Bn had been de activated. When Colonel Johnson requested his new design be approved (Apache war chief holding lightning bolt below a chute canopy), the Heraldry office denied his request. They could not authorize more than one insignia for a unit with the same number and purpose (501st Parachute Infantry). Another design had already been approved for the 501 Battalion. However, despite this denial, Col. Johnson's troops wore their Apache war chief insignia throughout WW2 and ignored the official Thunderbird design, which had been created by LTC William Yarborough.

    When the 501st was re activated in 1956, the new 101st division adopted the approved Thunderbird design, which had no actual battle heritage, but was officially sanctioned. The 501st crest shown is Col. Johnson's preferred design and was made of plastic by the Gemsco company because of the wartime metal shortage-these were worn on lapels and caps by EMs, and on the epaulettes by officers. Because Col. J used to Shout:"Who's the BEST?" and the troops screamed "WE are!" in reply, these plastic pins became known as "We are pins", within the 501.



    Above, a WW2 era plastic "WE Are" crest, on the Gemsco manufacturer's card. Compliments of Pegg Mero Durnin, whose brother Joe was fatally wounded at Veghel, Holland in late September of 1944.



    PLEASE READ THE FOLLOWING VERY CAREFULLY-THIS QUESTION OF 501st INSIGNIA IS A COMPLICATED AND FREQUENTLY MISUNDERSTOOD SUBJECT-HOWEVER IF YOU READ THE FOLLOWING CAREFULLY YOU WILL UNDERSTAND WHAT HAPPENED AND WHY

    This design depicting an Apache indian chief wearing a war bonnet and clutching a lightning bolt in his fist was designed by Col. H.R. Johnson and a team of artists in the newly-activated 501 PIR in late 1942, to replace the earlier 501st Parachute Inf design of a Thunderbird, which had been used by the 501st Battalion (now defunct) and which had been designed by Colonel Yarborough.

    Johnson's new version, with the design shown above, was worn as a pocket patch nearly 6" in diameter, on the jacket, Field, M1941, and the M42 jump jacket. These insignia were worn in the states at formations or when walking out, but not overseas until after VE Day. This was the exclusive insignia used by Johnson's outfit in WW2 and although not approved, this is the 501st insignia with battle heritage. Johnson's Geronimo insignia was designed by Sgts Richard Clarke, Lee Clayman and Eugene Amburgey.
    Johnson's 501 PIR was inactivated in July, 1945 and not reactivated until the 101st Airborne Division was brought back into existence in 1956. After the 501 was re-activated in 1956, a much smaller (in diameter) variation of Johnson's design was made, with the word "APACHES" embroidered across the front of the patch. These are strictly from the post war 1950's-60s Ft Campbell era and the WW2 501st patches NEVER had the wording 'Apaches' on them!
    HELL-O-O...ARE YOU PAYING ATTENTION?
    I continually see the small 501st patches with the word 'Apaches' on them being offered as WW2 vintage patches by dealers at militaria shows and on the Internet.
    It is also worth mentioning that in recent years, some fairly decent copies of Johnson's patch (no wording other than GERONIMO at the bottom and correct diameter) have also been manufactured.

    501st Wing Backgrounds (ovals)



    WW2 paratroopers wore a cloth oval behind their parachutist qualification wings. Each regiment within the WW2 Airborne was represented by a different color combination. In the 501 PIR, it was a red oval with a medium to light blue border. Eventually, many dozens of different unit variations were manufactured, and the practice continues to this day.
    Because of the proliferation of wing backgrounds, much concern has arisen among collectors as to time period, authenticity, etc. Even during WW2, a number of manufacturers' variations were produced for ovals of the same unit, (more in some units than others), according to demand.
    The four background ovals depicted above, were all obtained directly from WW2 vets of the 501 PIR.
    The example at top left is the type that was Issued to the troops, and is a thin, cotton-twill material, surrounded by a very narrow blue thread border. These issued types fade drastically with machine washing and take on a salmon pink appearance, with the border fading to a very pale blue.
    The example at lower left is the only one of it's type I've seen. At first glance, it looks very much like the specimen at upper right, but it is narrower and made of a textured twill center, surrounded by a blue thread border. This example came from the effects of William Hippler, an Item Co. 501 trooper.
    The example at top right seems to be the most numerous, (commonly found), and it features a wool flannel red center with a blue cotton thread border. These were privately purchased, as were the types at lower right, having jump wings embroidered onto the face of the oval. I have seen the last type sewn to a Class 'A' uniform, with metal jump wings pinned-on over the embroidered ones. They also appear on M42 jackets and M41 field jackets, at the wearer's discretion

    The 502 PIR utilized an unapproved bat wings and skull pocket patch throughout WW2. This was designed by Major Hal McGowan in 1941, when the 502 was still a battalion. The example illustrated is fully-embroidered-the reverse bears a gauzelike cross hatching of white threads.
    In 1943, a more formal design depicting an eagle claw and the word STRIKE was designed by Sgt Russell May-although not worn during WW2, this design won approval from the Heraldry office and was also adopted by the new division in 1956, over the WW2 design with actual battle heritage. In 1945, a lapel crest was manufactured in occupied Germany, depicting the Strike emblem, but was made in miniscule numbers.



    Above is a well-worn example of the leather chest patch made for wear on the A-2 flight jacket. I've also seen this worn on the M41 jump jacket. This is actually a decal, applied to a piece of thin brown leather, the circumference of which is greater than the design itself. I suspect these were supposed to present the appearance of being 'painted-on', and indeed they do look like paint after cracking and discoloring with age and wear. This specimen comes from the late Bert Ellard of F/502.

    Twill variant 502 PIR Patch

    Update, April, 2007. I recently realized I have been remiss in never posting the fact that the 502 PIR pocket patch also existed in a twill variant.



    Above are two examples of the twill 502 pocket patch. When in as -issued, new condition (left), the patch at first glance looks identical to the fully-embrodered version. However, close scrutiny reveals that the black background material is twill. Actually the entire bat wings, skull and red, white and blue concentric outer rings, were embroidered in cotton thread, onto a thin twill base.
    After a number of washings, the black twill background fades rapidly and becomes a dull grey color as shown at right.



    Looking at the reverse of the mint and well-worn examples is interesting, because the design appears almost as well executed on the reverse as on the obverse. Also, the faded example actually now looks more presentable on the reverse than on the front side, because the background color is now darker on the reverse than on the obverse.
    I should add the the overall thickness of the fully-embroidered version is thicker than the twill version and the twill type obviously also lacks the gauze layer across the reverse side.



    By popular request from my friends at ASMIC, here are the 2 known variants of the WW2 502 PIR wing background. You'll note the the light and dark blue tones are reversed on the borders and centers from one design to the other. I do not know the reason for this. The top type is very thin twill, with a lighter blue cotton thread border. The lower type has a wool center in light blue, with a darker blue cotton thread border.



    As mentioned previously, a very small number of regimental lapel or epaulette crests were made for the 502 during the 2d half of 1945. Presumably, these were made in Austria or Germany. An example is pictured above, and I have only seen TWO in 30 years of collecting. I've never gotten one from a vet, nor seen one in the effects of a vet.

    The 'Strike' design was officially adopted by the Heraldry office, and in 1956, when the divison was re-activated, it became universally worn by new members of the Deuce, in a more rectangular, shield-shaped version. The original design dates to 1943, created by M/Sgt Russell May of H&H S-2 and S-3, 502 PIR. The earliest I've seen the design is hand-drawn on the cover of a pamphlet containing information on the layout of regimental billets in England before D-Day. This dates the pamphlet to late 1943 or early 1944. The design saw NO wear during WW2, and very little in the immediate postwar occupation period. The bat wings and skull 'Widowmaker' design had all the WW2 heritage. As usual, the Heraldry office approved the design with lesser actual combat-era heritage.

    Earl Kelly of I Co. recently told me that he and his buddies wanted to wear the widowmaker patch on their chests when jumping into Normandy. The officers disallowed that-NOT for security reasons, but because of the similarity of the design to what the German SS were wearing!

    Officers' Insignia, Unit Numbered



    Intended for wear at both lapels of the green 4 pocket officer's blouse, or on the left shirt collar, while wearing the Class 'A' uniform, unit-numbered insignia were optional wear for officers while in the U.S. The crossed muskets in the examples depicted above, represent the Infantry, and there are two known types used by the 502 PIR. The top specimen features block style numbers, of uniform thickness throughout. The lower scroll type example, features numbers having a flourish, and differing degress of thickness on the various sections of each number.
    Both of these styles have also been encountered in the effects of 501st officers. I've only seen the scroll type design amongst WW2 506th officers, but it is probable that they also used examples with the'506' in block numbers.
    All the WW2 era specimens of numbered crossed muskets I've seen have had clutchback fasteners on the reverse. Bear in mind that unit numbered insignia continued to be manufactured for decades after WW2, and the postwar examples I've observed, have been of the block number style.
    I have a crossed cannons insignia with the number '907' mounted on it, for officers of that Glider Artillery battalion, but that one was privately modified, and the numbers were not affixed by the original manufacturer.

    The 502's S-2 Patch



    Captain Cecil L. Simmons designed this sleeve patch during his brief tenure as company commander of Regimental HQ Company, 502PIR, in summer 1944. It is believed that 30 or less were made by a British patch manufacturer, based on a hand-drawn design, submitted by Captain Simmons. He incorporated a sphinx (the symbol of military intelligence) with the words 'Wisdom Power Silence'. The patch was intended for wear on the lower left sleeve, above any hash marks or overseas bars, much as a pathfinder wing is worn. Simmons offered these patches to his S-2 personnel, at a cost of .30 cents each. He tried in mid 1945, to get the design approved for wear by S-2 personnel in all 4 infantry regiments of the 101st Airborne, but the division was inactivated before that was accomplished. Simmons' S-2 patch is now one of the rarest of all 101st ABD related WW2 patches.

    Insignia of the 506th PIR

    The 506th PIR also had a conflict between two designs, an approved shield depicting six parachutes descending in front of Mt Currahee, with the slogan 'Currahee' below, and a circular pocket patch about 4.5" in diameter depicting two dice reading '5' and '6', with a large black '0' and a diving eagle under a parachute canopy in the center. This 'Para Dice' patch was worn concurrently with the official crest, so in this case both designs have WW2 battle heritage. When the 101st was reactivated in 1956, the Currahee crest was resurrected, but not the Para Dice insignia. The Para Dice design is attributed to Bill Donnan, of Company 'B', who created it at Camp Toccoa, GA in the summer of 1942.



    The U.S.made 506th pocket patch at upper left was cotton embroidered on twill, made in 1942, and was one of the few real US patches made with a merrowed edge during WW2. This specimen belonged to Gerald Loraine, who received the Silver Star for his actions at the D-Day Brecourt gun battery fight. The patch above right is the British-made version, which I assumed was postwar for decades, until I recently got one from Don Straith of Company 'A'.

    506th Wing Background



    Here are two vintage 506th wing ovals, showing the obverse and reverse. The controversy goes on as to which color was worn to the left. I have Lt Al Hassenzahl's officer's shirt, with the oval period-sewn on; on that, the colors appear red, white, and blue from left to right, as you view the garment. For now, that's good enough evidence for me.
    506th Distinctive Insignia





    The crest shown at left is British made of stainless steel. It does not tarnish and as originally made, has thin black shroud lines under the canopy, which quickly wear-off. The spring type pin goes under the hook-shaped catch, with nothing complicated, such as rotating pin retainers. The example at right is the German or Austrian-made 1945 type, with a silver frosting that tends to flake-off the front surface. A different type of spring pin attaches to a shaped-catch type arrangement on the reverse. If it is true that the earliest type was made in the UK, then no DIs were worn by the 506th during over a year of stateside training. Allowing for time spent on the front lines between June 1944 and May 1945, this leaves a relatively small time period during which these crests could have been worn.



    After over 30 years of collecting 101st Airborne stuff, I had seen only 2 types of 506th DI in the hands of vets. In April of 2004, a new variant came to my attention. The examples pictured above, obverse and reverse, were in the effects of Donald Zahn, who served as a Pfc in H/506th from Toccoa to Holland, and as a Lt. in C/506th, from Bastogne to Austria. The pin catch at the bottom of the reverse is the same as on the known Brit versions, but unlike those examples, it bears the words:

    STERLING
    SILVER

    on the reverse. Also unlike the known Brit versions, these examples have tarnished, suggesting that they are made of a distinctly different type of metal than the stainless steel, non- tarnishing Brit types previously known. Note also, the pin hinge at the top reverse-distinctly different than the previously known Brit made types. Is it possible that this Sterling type may be U.S. made, and that the stainless Brit versions are copies of the earliest originals? Anyone with knowledge or input about these, please post the info on the forum. I've seen 20-30 of the stainless Brit variants, but these Sterling ones must be rare, with this the only pair I've encountered in 35 years.



    Photos showing the 506th distinctives in wear before the end of WW2 are rare. This London studio portrait is dated 19 April, 1944, and shows the British made 506th DIs in wear before D-day. The soldier is Sgt Walter Skeen a.k.a. 'Polecat Scragg'. A censor mutilated the eagle patch. photo courtesy C.A. Mitchell.

    Although designs are shown on Kunkel's chart for the 326th Engineers, the 377th PFA Bn, and the 463rd PFA Bn, the following should be noted. The 463rd is much better known for its unapproved Bugs Bunny pocket patch. The 326th had no lapel crest nor pocket patch in WW2. The 377th did have a silver on Red crest with the same design shown, but did not have a pocket patch. LTC Benjamin Weisberg the 377th Bn commander was designer of that unit's crest. The parachute riggers who devised the reference photo deliberately ommitted all non jumping units of the 101st Division. The 907th and 321st Artillery Battalions each had lapel crests but no pocket patches. The 327th GIR had an 'Honor & Country' lapel crest only. The 81st AAA/AT Bn had neither a lapel crest nor pocket patch that I'm aware of.

    Overseas Cap Insignia



    Above is a sampling of common WW2 Airborne cap patches. Top left to right, light and dark blue variants of the early parachute infantry cap patch, and an early parachute artillery patch. Below left to right, an early glider artillery patch, a theatre-made officers' paraglide patch, introduced in the 101st circa August 1944), and a US made paraglide EM patch.The officer's version had to be worn on the right side of the cap, to allow insignia of rank to be worn in the usual spot on the left side. Thus, the glider flies in the opposite direction from that on the enlisted version, as their patch was worn on the left side. In this manner, the glider always appears to fly toward the front of the wearer.



    Captain Cecil Simmons H/502 wearing a suntan overseas cap in 1942. Note how his captain's rank bars are worn pinned onto, and covering his blue and white parachute infantry cap patch. Because of this, officers began wearing the parachute and later para glide cap patches on the right side of the cap. photo courtesy C.l. Simmons



    Above: a vintage example of an officer's suntan overseas cap with 2d Lt rank bar pinned onto the blue and white (early) Parachute Infantry cap patch. Note the gold and black officer's piping. This cap belonged to Lt Charles Matson, also of H/502.



    Illustrated above, a few of the many variants of Parachute Infantry overseas cap patches, worn 1941-44. So many companies made these for the government that it is difficult to find any two exactly alike. The two most common U.S. made types were: 1) cotton thread parachute, embroidered on thin twill base. 2) Cotton parachute embroidered on blue wool base. The patches shown above are of the somewhat less-common variety. The two top patches belonged to Captain Bob Speer of 2/502. Prior to the 502, Speer belonged to the 551st PIB. I suspect the patch at top left dates to that period and was made in Panama in 1942. The wool patch at top right was made in England in 1944. The two lower patches belonged to Ray Blasingame of F/502. The one at bottom left is a U.S. made, fully-embroidered cotton patch. The one at lower right was made from metallic wire thread in London.



    This blue and white patch is inclusive for all Airborne Infantry toopers, whether parachute or glider borne. It was introduced in mid-late 1944, as a transition from the plain parachute on blue background, to a more universal Airborne Infantry concept. This style didn't last long, as it was supplanted by the even more universal type, with red added, to include Airborne artillery personnel. Damian Lewis was seen wearing a variant of the above in a late 1944 Paris scene in 'Band of Brothers, although his example was even more obscure, with the glider flying in the opposite direction, for wear on an officer's overseas cap.
    The few examples I've owned have been cotton thread design, embroidered on a thin, dark blue twill background, like the example shown above. This specimen comes from Sgt.Robert Kandt, who served in the 2d PTR (Parachute Training Regiment), on the Alabama side of Ft. Benning 1944-46.
    So these patches were around, although I've yet to see one in the hands of a 501st or 502nd veteran. I have several 506th overseas caps bearing these blue and white paraglide patches. This doesn't verify that the 501 and 502 did not receive any through their supply channels, but it might mean something. At least we know that the 506th DID have them.

    Early Cap Patches for Gliderborne Troops



    Before the Paraglide patch, combining parachute and glider, was forced upon everyone in August, 1944, Glider-Borne troops had their own distinctive overseas cap insignia. As shown above, these depicted a glider in flight, against different colored backgrounds. The Infantry type was white on Blue, Artillerymen wore a red background, and the dull copper brown background was for Airborne Medical personnel. The color of the last type is about the same shade as dried blood when it is soaked into fabric.



    Here is photographic evidence that these early glider cap patches were worn on the right side of the cap by EMs, before the introduction of the Paraglide patch. This caused the glider to appear to fly to the rear of the wearer. The example above left, shows a Pfc of the 327th GIR, wearing the blue Glider Infantry patch, flying backwards. The example above right shows a 321st GFAB trooper wearing the red artillery version in the same manner. Both photos were made in England, before D-day. pics courtesy K.Barickman and G. Dettore collections.


    This image was also made in England before D-day and shows a Glider Officer of the 326th AEB wearing his cap patch, with the glider flying to the rear. On an officer's cap, this was the only way to avoid wearing the patch on the left side, with rank pinned onto the patch. This patch also has a white glider on a red background, because the Engineers wore the same colored cap patch as the artillerymen. This officer is unidentified, but his suntan shirt bears a nice Type 8 eagle patch. c/o J.Crilley



    This photo shows a grouping of Parachute Field Artillery officers' insignia, from the effects of LTC Ben Weisberg, the original C.O. of the 377th PFAB.

    ARTISTIC SEWING



    The paraglide patches sewn to the 2 caps illustrated above, demonstrate how creative sewing could really enhance the overall appearance of a mundane overseas cap. The left example is blue piped, for Infantry c/o Lou Truax (D/506th) and the orange piped example is for Signal troops. The stitching style seems to be the same on both examples. The right example was worn by Merlin Shennum of F/506th, after he transfered to the 17th Airborne, for shipment to the Zone of Interior in 1945.



    Many eagle shoulder patches were applied with fancy stitching, usually done in white thread. This Blue (for Infantry) 'X' border, on a Type 7, is the prettiest version I've seen. It is applied to the shoulder of S/Sgt Bill Meeker's B/327th GIR Class 'A' blouse. Having a buddy who had been a tailor in civilian life, made this possible. Bill's cutdown M43 (see Uniforms pages) has a Type 5 patch applied by the same guy, in the same manner.



    The 1st Allied Airborne Army



    This Army was a joint collection of British and American Airborne Divisions, and was formed in the late summer of 1944. A shop in London immediately began producing metallic wire versions, as shown above, but few were produced. This is because a V bomb hit the tailor shop that was making them, in the fall of 1944, while 101st troopers were in Holland. Evidently only a few men managed to get one, before going to Holland. As a result, I've seen only 2 of the Brit made metallic wire versions. This one belonged to Lt. Charles Matson, of H/502. (The other was on the jacket of a 2/502 man). Other versions exist,(see below). German made versions in metallic wire also exist, and those are much more common than the Brit made bullion example shown above.
    This unit is sometimes referred to as the "First Triple A".



    Above are the 3 most commonly seen variants of the 1st AAA patch. At left, the standard British made type, having the wording and design embrodered in cotton thread on a blue felt or flannel wool shield. Next is the most common US made type, fully-embroidered, and featuring a medium blue shield. At right is another US made type, less frequently seen, having a very pale blue-almost grey color to the shield. These are also fully embroidered of cotton thread, in the standard, cut-edge style.
    Also, there is a BEVO weave version, made in Germany during the occupation in 1945. Those usually have only the word 'Airborne' at the top, instead of 'Allied Airborne'. In 1945, many 101st troopers affixed one of these 1stAAA patches to the right shoulder of their Ike jacket, so when it is encountered in wear on 101st uniforms, it is found at the right shoulder of a blouse or Ike jacket.

    Source:
    www.101airborneww2.com A great site for information on The Airborne Division
    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyMedal of Honor: Airborne (PC)
    Gunny posted by RichTea

       
    Share this post :

    Posted by : Gunny

    Airborne

    Sunday, September 02, 2007 11:30:42 AM (GMT Daylight Time, UTC+01:00)

    With the realease of Medal Of Honor Airborne not so far away, i thought i would do some reading about the Real Hero's of 101st Airborne.

    Source:
    www.101airborneww2.com A great site for information on The Airborne Division.



    In this 1943 color photo, parachutists sit on the bench seat of a C-47 awaiting instructions to stand up and hook-up. Note the brown jump boots and reserve (chest pack) parachutes. They are wearing the Type T-5 parachutes-the spring loaded clip fasteners of the main (back pack) chute harness are visible across the upper chests of the jumpers. These often tightened-up, due to the opening shock and descent, and many complaints were lodged by Normandy survivors that the buckles were too difficult and time-consuming to unfasten under combat conditions. Type T-5 chutes were used until mid 1944, at which time Riggers began converting them, by adding a harness equipped with a quick-release box to existing T-5's.



    The quick release box pictured above was salvaged by Don Zahn of H/506th-later versions are not fully-round and have a straight edge on one side of the disc.
    The modified T-5's were forerunners of the T-7 chutes on which quick-release boxes were standard equipment. These jumpers are also holding the static line hook in their left hand-this was attached to a steel cable which ran the length of the aisle just below the ceiling of the plane. When the jumper exited the door, the static line played- out, ripping the cover off the back parachute. 'Prop blast' from the propellors helped the chute deploy automatically. Thus the jumper only had to exit with the proper body position and his chute would open automatically. The red ripcord handle of the chest reserve chute was only pulled in the event of a malfunction of the main chute. The U.S. Army switched to black boots circa 1958 (one of the technical mistakes in 'Saving Private Ryan'wherein paras are seen wearing black boots).



    Plates like this were sewn to the side of the main backpack of the T-5 parachute and this one indicates that the canopy inside is (multi shade green) Camouflage. Wartime records indicate that prior to D-Day, parachute manufacturers were shipping both white and camo chutes to England in equal numbers. Despite attempts to equip all D-Day jumpers with camo chutes, only about half of the chutes used on D-Day were camo chutes. The rest had glorious white canopies,which made splendid targets as the jumpers were floating to earth in thick machinegun fire.



    Lou Vecchi of H/506th holding the GI's best friend, the 30-06 caliber M-1 rifle designed by John Garand. Utilizing an 8 round clip, the gas-operated, semi auto weapon allowed the user to fire eight times, as fast as he could pull the trigger. This gave a distinct advantage over Axis opponents who were mostly using bolt-action rifles. photo c/o Bob Martin.


    The heavy padded drop bag shown above, was worn by paratroopers when jumping with the M-1 rifle. The rifle was broken down into three sections: barrel, stock, and trigger group and zipped-up in this heavy canvas bag. A metal hook on the reverse attached the bag to a metal loop mounted high on the right chest portion of the main harness. The bag was tucked behind the reserve chute when jumping, on a 45 degree angle. Many complaints came from Normandy survivors who lost precious seconds removing their weapon from the 'Griswold Bag', and assembling and loading the M-1 while enemy troops encroached. Starting with Market-Garden, Riggers began mounting an extension on the Griswold Bags, enabling jumpers to descend with a fully assembled and loaded M-1 rifle in the bag. Also shown in the photo is a pair of spit-shined brown jump boots which belonged to Rudy Korvas of F/501.
    Folding Stock Carbine M1-A1


    The M1-A1 folding stock carbine was a weapon unique to the paratroops in WW2. Manufactured by the Inland Arms division of General Motors, this weapon utilized a small, specially designed .30 caliber bullet which was considered a compromise between a pistol and a rifle. The side-folding stock of tubular metal has a leather cheek plate on the left side. Early models were made without a bayonet lug. The photo above shows an M1-A1 with stock extended and an unusual adaptation to fit a sling just behind the muzzle. Being as this photo was taken in spring, 1944 before Normandy, it is interesting to note that Captain Sammie N. Homan of F/501, is wearing an M43 field jacket, which were not generally issued until the Market Garden operation. The photo was made at Imber range, in Wiltshire, near Salisbury Plain, England, on live ammo firing practice. The carbines, which were usually issued to officers and men assigned to crew-served weapons like M.G.s and mortars, were the subject of many complaints. They lacked knockdown power, even at short range, and were frequently discarded in disgust. Photo courtesy Sammie N. Homan
    Light Machinegun M1919 A-4


    Individual Ammunition Loads
     For Normandy-506th PIR
    "Pineapple"


    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyMedal of Honor: Airborne (PC)
    Gunny posted by RichTea

       
    Share this post :

    Posted by : Gunny

    Medal of Honor Airborne - Episode 2: Operation Avalanche

    Friday, August 31, 2007 10:05:40 AM (GMT Daylight Time, UTC+01:00)


    First ones in, last ones out. PATHFINDERS is a six-part machinima series set in the game world of "Medal of Honor Airborne." It follows the elite group of Allied Paratroopers that jump behind enemy lines and clear the way for the rest of the invasion force.

    Episode 2: Operation Avalanche

    The Pathfinders battle to prove themselves in the Greek ruins of Paestum - but they're in for the fight of their lives.


    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyMedal of Honor: Airborne (PC)
    Churchy posted by Churchy

       
    Share this post :

    Posted by : Churchy

    Call of Duty 4 Final Packaging Revealed - Thank you Charlie Oscar Delta!

    Thursday, August 30, 2007 6:37:21 PM (GMT Daylight Time, UTC+01:00)
    Final Packaging Revealed - Thank you Charlie Oscar Delta!

    In late July we shared with you some of our ideas for the Call of Duty 4: Modern Warfare packaging.
    As you remember, we posted five ideas here on Charlie Oscar Delta. The initiative isn't all that different from what we do when designing our games. When crafting levels, modes and scripts, we often bring gamers into our office to obtain honest, unbiased feedback. It made sense that we should do it with our packaging as well. And it made even more sense to bring you guys into the fold.
    We didn't expect the amount of feedback that was given. We appreciate your opinions. We spent the last month refining the package that we are calling "Charlie" around the office. And, while, yes, it looks like the "Charlie" comp, it actually combines some of the feedback that we received from you - particularly combining the lighting of "Echo" with the intensity of "Charlie".
    Thanks for your feedback! This is your package. You guys helped choose it, refine it, and make it reality. No small task.

    Charlie Oscar Delta

    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyCall of Duty 4 (PC)
    Churchy posted by Churchy

       
    Share this post :

    Posted by : Churchy

    Red Orchestra Summer Update Released - Free Trial Period!

    Thursday, August 30, 2007 8:51:41 AM (GMT Daylight Time, UTC+01:00)

    Summer Update Released

    Another Free Trial Period!

    As the very alert will have noticed quickly, the Summer Update has been released. You may also have noticed that they are running another Free Trial Period from Yesterday (Wed 29 August) through the weekend, ending on Monday. Once again this means that you can get friends and family to try the full game for free, courtesy of Steam. It should be a busy few days on the servers!

    Enjoy the new map - Krivoi Rog. We think it will convert a lot of people to tanking, with the new look to the game from the graphics enhancements and the huge engagement ranges. The full change log for the update is linked in the earlier posts. Head over to the forums and let us know what you think of the additions and changes to the game.

    Red Orchestra: Ostfront 41-45

    Summer Update Details and Screenshots!

    We know how much people like to see more information on the updates, so here are a bunch of screen-shots for you, along with some more information - and the change-log on the forums.

    More detail on the new and updated features:

    • New map - "Krivoi Rog". This is set on the plains of the southern Ukraine in late 1943 and allows the German Tiger tank to show at its very best, matching its firepower against the speed and agility of the Russian T-34. This map also puts the new long view distances and higher player numbers to good use - giving massed tank engagements over an unprecedented 24 square kilometers of play area with a view distance of 3,000 meters.
    • New vehicle - the mid-war German Panzer IVG. This one bridges the gap between the under-powered early-war German tanks and the very powerful later-war machines.
      Graphical enhancements - The game now features an all new adaptive bloom system that aside from looking amazing (even at low resolutions) also simulates the effect of the eye adjusting when looking at bright areas. We have even added the in-game anti-aliasing and anisotropic filtering settings for even more eye-candy.
    • New vehicle features including a manual tank shell reloading option and a dynamic camera movement system for when driving or riding in vehicles.
      New system for locational and damage type specific pain and death sounds. For example, head shots will result in a quieter death sound, shots to the lower torso will result in a loud screaming death sound.
    • Many new server admin requested options and features include forced team balance, banning by ROID and improved Idle Kick.
    • As always, there is a long list of other new and updated features, plus bug fixes – see the full changelog on the forums HERE!

    And the screenshots for you:





    qq

    News Source : Here
    Technorati Tags:

    ToCLogo

    BuyMedal of Honor: Airborne (PC)
    Churchy posted by Churchy

       
    Share this post :

    Posted by : Churchy

    The Countdown to Crysis Continues: Single Player Demo - 25.09.07

    Wednesday, August 29, 2007 7:21:32 PM (GMT Daylight Time, UTC+01:00)

    PC gamers now have a reason to mark a big circle around September 25th on their calendars as the single player demo for Crysis will be lighting up rigs worldwide in just 27 days.

    Consisting of the entire first level in Crysis’ epic single player campaign, “Contact,” gamers will get to finally experience first-hand the stunning visuals, revolutionary Nanosuit gameplay and open-ended level design that make Crysis one of the most anticipated shooters and PC games of all time. The demo is also poised to include a huge surprise from Crytek, but for now you’ll just have to wait and check out the latest Crysis Nanosuit trailer by following the link below.


    DOWNLOAD THE HD TRAILER HERE

    Crysis is coming off award-winning showings at the German Games Convention, picking up Best PC of GC honors from the panel of experts judging the show and from E3, where it also won the Game Critics Awards Best PC Game of E3 2007. The countdown to Crysis ends on November 16, 2007.

    For more Crysis news, stay tuned to www.nanosuit.com.

    News Source : Here
    Technorati Tags: , ,

    ToCLogo

    BuyCrysis (PC/DVD)
    Churchy posted by Churchy

       
    Share this post :

    Posted by : Churchy

    Medal of Honor Airborne - Pathfinders Episode 1: Operation Husky

    Wednesday, August 29, 2007 3:26:42 PM (GMT Daylight Time, UTC+01:00)


    First ones in, last ones out. PATHFINDERS is a six-part machinima series set in the game world of "Medal of Honor Airborne." It follows the elite group of Allied Paratroopers that jump behind enemy lines and clear the way for the rest of the invasion force.


    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyMedal of Honor: Airborne (PC)
    Churchy posted by Churchy

       
    Share this post :

    Posted by : Churchy

    Medal Of Honor Airborne - Review

    Tuesday, August 28, 2007 1:58:24 PM (GMT Daylight Time, UTC+01:00)
    This is my personal review of Medal of Honor Airborne. For the technically minded of you reading this you wont find any mention of Anti-strophic filtering or anti-aliasing (see I'm not even sure if thats right)or anything about rendering, What you will find is my honest opinions of the game.
       
    Share this post :

    Posted by : Rich

    Gaming Munchies - Roast Guinea Pig

    Monday, August 27, 2007 2:21:12 PM (GMT Daylight Time, UTC+01:00)
    So this Blog may not be to everyones fancy. But it fits in very well with my Tales of a Mountaineering Gamer.
       
    Share this post :

    Posted by : Rich

    Medal of Honor: Airborne Demo

    Thursday, August 23, 2007 10:02:35 AM (GMT Daylight Time, UTC+01:00)

    The demo has been released. The Medal of Honor: Airborne demo is now available all across FileShack on public and Mercury servers. This is the single player demo. QuickSilver for Mercury members is also available for those of you using download accelerators. What's it like? Well go find out for yourself.  Download your  Medal of Honor: Airborne demo here

    Other Download Location's HERE

    Discussion and Opinions HERE
     


    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyMedal of Honor: Airborne (PC)
    Churchy posted by Churchy

       
    Share this post :

    Posted by : Churchy

    Call of Duty 2 - New Player?

    Wednesday, August 22, 2007 5:49:04 PM (GMT Daylight Time, UTC+01:00)
    With all the talk of New Games soon to be released. I thought i would post about a game ToC Clan play at present...Call of Duty 2.
       
    Share this post :

    Posted by : Rich

    Introducing GetAirborne.net

    Wednesday, August 22, 2007 7:43:57 AM (GMT Daylight Time, UTC+01:00)


    http://www.getairborne. net

    Introducing GetAirborne.net, the brand new community-driven site for Medal of Honor Airborne. Get Airborne is all about highlighting the different ways that everyone plays the game. Some players always jump with a sniper rifle in their loadout, some insist on the up-close power of the automatics. Some players will always assault from the main battle lines, while others explore their environments to find better opportunities for attack.

    Whatever your play style, we want you to show it off. Record yourself playing Medal of Honor Airborne in your own unique way, then submit the video to our site to be listed in our video library, where everyone can witness your elite skills. If your tactics are good enough, you might even find yourself on the front page!

    To directions and guidelines to submit your video to the site, visit the Videos page and read the directions posted there. We've kicked things off with short playthroughs of Operation Husky by Medal of Honor Airborne developers (including yours truly), and as time goes on, we'll continue to add more of our videos in with your videos. You can start uploading your Husky playthroughs when the Medal of Honor Airborne demo comes out, and we look forward to you showing off your skills in the later levels of the game, and in multiplayer, too!

    You can find out more about recording and editing gameplay videos here.

    - BlackHat - EA Games


    News Source : Here
    Technorati Tags: ,

    ToCLogo

    BuyMedal of Honor: Airborne (PC)
    Churchy posted by Churchy

       
    Share this post :

    Posted by : Churchy

    ToC Call of Duty 2 S&D Match, Sunday 26th August

    Monday, August 20, 2007 2:31:10 PM (GMT Daylight Time, UTC+01:00)

    4119_09 

    Sunday 26th August
    Gametype : Search and Destroy
    Maps : TBA
    Server Start: 19:30
    Match Start : 20:00
    Match Finish : 22:00
    S&D Server IP : 85.236.100.9:28963

    To play in the match and for more details click HERE

    Technorati Tags: , ,

    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    ToC Clothing & Merchandise Store Open For Business NOW

    Friday, August 17, 2007 8:13:03 AM (GMT Daylight Time, UTC+01:00)

    ToC Gaming and ToC Clan would like to announce the launch of their new eSHOP, ToC Clothing & Merchandise Store. The shop is open now, so why not pop in and have a nose around, see if anything takes your fancy. We have a large range of high quality ToC branded clothing and accessories for you to choose from. Help support us and get something really cool in return, or simply buy one because you like it.

    Click the image to visit the ToC Clothing & Merchandise eSHOP

    Technorati Tags: ,

    Gunny posted by Gunny

       
    Share this post :

    Posted by : Gunny

    S&D Match Sunday 19th. - T.O.C. Clan Forums

    Thursday, August 16, 2007 7:39:30 PM (GMT Daylight Time, UTC+01:00)

    ToC Call of Duty 2 S&D Match


    Sunday 19th August
    Gametype : Search and Destroy
    Maps : TBA
    Server Start: 19:30
    Match Start : 20:00
    Match Finish : 22:00
    S&D Server IP : 85.236.100.9:28963

    Click Here to read more details : S&D Match Sunday 19th. - T.O.C. Clan Forums

    Technorati Tags:

    Gunny posted by Gunny

       
    Share this post :