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Ageia Island: Is it Time to Buy a PhysX Card Yet?

Wednesday, August 01, 2007 5:59:31 PM (GMT Daylight Time, UTC+01:00)

We weren't too kind in our initial review of the Ageia PhysX physics accelerator in May of last year. At almost $300, it was expensive, and from what we could tell, it didn't do much of anything. One of the first supporting games was Ghost Recon Advanced Warfighter, and the additional physics interactions displayed were definitely underwhelming. Not to mention, adding the PhysX card didn't improve performance much. We closed out our negative review by saying that the card had potential, and, "We could be singing a different tune in six months. By then, perhaps there will be dozens of titles on the shelves, and maybe they'll deliver really impressive new physics interactions with the PhysX card. We'll be happy to revisit this card at a later date."

Unfortunately, it has taken much longer than six months for PhysX support in AAA titles. In fact, the next really big game to deliver the kind of enhancements we were expecting from the card is Ghost Recon Advanced Warfighter 2, just released. The game ships with a special "Ageia Island" mission that's heavily accelerated by the PhysX card and does a much better job of showing off what hardware-accelerated physics in games can be.

PhysX cards from BFG and ASUS are now around $150, roughly half of what they cost upon launch. This makes them more attractive prospects. We stand by our initial review, but we wanted to take another look at the card with a new AAA title that offers a much better experience.

The Ageia Island Mission

From the main menu, there is a special "Ageia Island" mission that drops you into a game world with only the game's main character, Captain Mitchell, rather than a whole squad of people. It features a few simple objectives: blow up some gas tanks, blow up some more gas tanks, then blow up some more gas tanks, and take out an attack helicopter. So what does this one PhysX-accelerated mission feature? Well, Ageia Island is apparently the land of exploding barrels and wooden structures. It's meant to showcase several enhancements to the physics of the normal campaign in GRAW2.

Trees, brush, and other foliage are interactive and physics-enabled. Directional and varying wind affects how the trees blow and moves the shrubbery, the player's movement pushes large shrubs, and you can even shoot trees down. In the standard game, there are some static animations for trees, but nothing like the dynamic behavior shown here. Leaves and general debris blow about dynamically in the wind. There's some falling debris and leaves in the main game, but it doesn't blow around as the wind kicks up as it does on Ageia Island.

Swaying trees
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Destroying trees
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The wooden planks of fences and buildings are modeled to break as you'd expect, so you can shoot out bits of wooden fences to open holes in your cover, or even create new paths to attack the enemies. We've seen this in other games, but not quite on this scale, and you don't really see it in the main game—all you get there is a bunch of wood splinter particles flying out from where you shoot wooden objects.
Shooting out a wooden fence
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More Effects, and Performance

Each gas tank you're tasked with blowing up is conveniently located right next to a wooden building, wooden pieces fly in an impressive shower of chunks. They all collide with the environment and enemies.

Boom!
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Explosions of wood and flame
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Cloth canopies are powered by Ageia's cloth physics modeling as well, but it doesn't play much of a major role in this demo. It blows in the wind and sort of tears when you shoot it. It should be noted that all these effects are persistent—splinters of wood litter the battlefield after you toss around a few grenades. Together with the wind dynamically moving trees around and blowing leaves and debris, it creates a pretty convincing atmosphere.

Persistent damage
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All this wanton destruction must come at a fairly hefty price, right? Not exactly. In fact, we found the opposite was true, but there are some caveats. We ran the game on the following hardware:

Component Make/Model

Processor Intel Core 2 Quad QX6800 @ 2.93GHz

Motherboard and chipset Intel D975 XBX (Intel 975X)

Memory 2 x 1GB DDR2 800 (5-5-5-12)

Hard drive Seagate 7200.9 160GB SATA Drive

Optical Drive ATAPI DVD-ROM Drive

Graphics PNY GeForce 8800 GTX

Physics ASUS PhysX card

Audio Sound Blaster Audigy 2

Operating system Windows XP SP2

The game resolution was set to a healthy 1920x1200, with 4x anisotropic filtering enabled, but no antialiasing. The idea was to run the game with very high, great-looking settings, but not to bog it down so much on the graphics side that we'd have a hard time telling if the game ran smoothly or not with the PhysX card. Though this isn't a benchmarking article, we wanted a good impression of how smoothly the game runs with the tech in place.

Throughout Ageia Island, our frame rate hovered in the 45 to 50 frames-per-second mark (as measured by FRAPS, and dipped down to 30fps or so when a big explosion sent tons of wood flying. That kind of sudden drop in performance is typical in games when a big event makes lots of dynamic objects fly. In the standard single-player campaign, by comparison, our frame rate was more like 20 to 25fps with the same graphics settings. It would seem like the PhysX-accelerated level is running twice as fast, and it is, but that's not the whole story.

There's certainly more going on under the hood in the single-player campaign. The levels are larger, you command a team of three AI-controlled characters, and there are more enemies and more objects lying about (though they're not nearly as interactive). Without a direct apples-to-apples comparison, or even a version of the Ageia Island level with the same exact layout and gameplay but with none of the enhanced physics effects, it's hard to make a firm claim of improved performance with hardware physics acceleration enabled.

Final Thoughts – Still Only Shows Promise

Our initial impression of the PhysX card was that it showed a lot of potential, but that it wasn't worth a purchase—especially at nearly $300—when that potential was unrealized. Today, over a year later, our general impression isn't a lot different.

The good news is that the card costs half of what it used to, and this Ageia Island level in Ghost Recon Advanced Warfighter 2 really does a good job of delivering a dynamic physics experience a true step above what you see in other games, and in a real top-tier game, no less.

So why aren't we totally changing our tune about PhysX cards? First, there are the games like Crysis and Half-Life 2: Episode 2 to consider. Gamers have all seen videos of the truly impressive physics in those games, which rival (or come very close to) the physics on Ageia Island without hardware acceleration. Those games are leveraging multicore CPUs.

Pointer Graphic for FingerlinksRead our original review of Ageia's PhysX accelerator.

Second, the new DX10 graphics cards are a big step forward in providing hardware that can accelerate persistent in-game physics, and while we haven't seen hot upcoming games with GPU physics acceleration, it seems clear from our conversations with developers that it's only a matter of time. Finally, and perhaps most damning, is that the true potential of the PhysX card is only realized in GRAW2 in a single purpose-built level that's over and done with in about 20 minutes. It's not quite what we envision when we think of true hardware-accelerated physics in a major PC game. If the effects on display in Ageia Island were seen throughout the campaign for those with PhysX cards, that would be another story.

The PhysX card saga is far from over. The biggest boost to its popularity may come from the support built into Unreal Engine 3, which will most likely be utilized first in Unreal Tournament III. Games shipping next year and beyond that use the engine may run faster or contain more realistic physical interactions thanks to the engine's support of the technology. But that's hardly a reason to run out and buy a PhysX card now, is it?

Source : http://www.extremetech.com

posted by Gunny


   
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Posted by : Gunny