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The Evolution of Advertising

Saturday, August 04, 2007 10:24:52 PM (GMT Daylight Time, UTC+01:00)
For a generation of gamers the only way to get your gaming information was from comic books, which helped create the notion of pre-pubescent geeky gamers. There would be the occasional print ad in a newspaper or such, but primarily, games were advertised to and advertised in comic books and other youth oriented merchandise.

I confess to being one of these - a pre-pubescent geek born of the 80’s and the magnificent Commodore 64 and it’s associated comic book advertising. Oh how controversial Mortal Kombat was back then! And how far has gaming come? In all honesty, we’ve made some huge gains over the gaming of yesteryear. Games I grew up with are downright primitive compared to today’s blockbusters, and with that, advertising budgets and the ways in which games are advertised to us has taken some drastic steps too.



In the beginning, game advertising was very basic. Usually it would be a background of the game’s art or logo and several screens accompanied by a snippet of info on the bottom. It was and remains very simple, and with this kind of advertising appealing to the very buyers of those comic books, the demographics for games hadn’t reached the mainstream audience it enjoys today.

It was at this point of time that gaming gained momentum and the world gave birth to video games journalism. The first consumer oriented video game magazine was Computer and Video Games Magazine, which launched in 1981 in the U.K, and just two weeks later, was followed by Electronic Games Magazine in the U.S.
From here on, video game advertising became more professional, and along with dedicated game information for the increasing game industry, became more upmarket. Many game magazines followed, and even Nintendo and Sega, the two heavy weights of the gaming industry at the time, launched their own gaming magazines.

In 1994, the internet had matured to the point where the first internet based games magazine was launched, Game Zero Magazine. In this time, dozens of successful and not so successful game magazines and websites launched, all of which had accompanying advertising. But at this point, games advertising was still stuck in the same rut it had been for years, showing minimal game information and several accompanying screens. Word of mouth played a big part in the success of games at this time, and games, while becoming more popular, was still considered niche.



The Playstation helped change all that. Not only did it help usher in 3D gaming, it brought arcade games like Ridge Racer and Tekken to the home, and changed the perception of game advertising. Now gamers could read a quality gaming magazine and receive a demo disc full of playable titles and game videos. Playstation was seen in night clubs, discos and sponsored major music and sports events. Playstation advertisements won awards, they didn’t show game footage and were made interesting through eclectic use of weird pop culture and hysteria filled frivolities. Gaming became hip.

And with it, so did the advertising. Increasing bandwidths on the internet meant that video game screenshots, designer diarys, and game videos became common, and then the norm. And now that most gamers are on broadband and beyond connections, we’re getting our gaming information faster and on demand whenever we want it. Print magazines are hard pressed to keep up in a cut throat world where exclusives really do matter - and no, I’m not talking about the console wars.

I’m talking about the news exclusive. Magazines are losing their touch, having to spend more real estate in their magazine to win over their audience with a big news exclusive. The first information and screens of Grand Theft Auto IV recently in a U.S publication is a great example of this, and it’s not the only example either. Whether by accident or a state of today’s “switched on” gamer, gaming print publications are falling out of favour with the hardcore, and up to the minute advertising and journalism is where it’s at.

And you just happen to be one of these consumers. You have stumbled on to this site and you are obviously wanting to know what’s good or not so good in the world of video games. Being open 24/7 we can deliver information at any time and be available for far more consumers than print can ever be. This is a potent combination for advertisers, and video game ads, along with video games themselves, are becoming far more complex because of it.


Internet Memes (fads) are a big part of this. Any gamer could easily tell you the origin of “All Your Base”, and the Very Important Bunny Facts series of videos almost overshadowed the actual game they were promoting (Rayman Raving Rabbids). From Memes to viral marketing, advertising became a lot more interactive and interesting. Anyone remember ilovebees? That bit of Halo 2 advertising had people guessing for weeks, and that kind of advertising intentionally keeps people talking about it - all referencing the game without realising it, promoting a site which had little to do with the game it promoted. And if the sales of Halo 2 are any indication, this was a great campaign for Microsoft and Bungie.

So what is next for games advertisers? How about the Countdown? Surely you’ve seen these? The internet just about imploded while people logged into see the last few minutes of the Grand Theft Auto IV counter complete. It was hours before viewers could even download the first trailer for the game, and this appealed greatly to the likes of Bethesda (Fallout 3), EA (Simpsons) and Sony (God of War) - all having their own version of a countdown which had people guessing, speculating and wishing, all the while refreshing their browsers when the time was up.

And now we’re back at the beginning. Unveiled at the Game Developer Conference earlier this year, Sony plan to launch Home, an interactive 3D space that will have dynamic advertising and is a launch pad for online games on the Playstation 3 console. Advertising can be seasonally and regionally adjusted on the fly, and Sony talked up the opportunities for this while presenting this new program.



In game advertising is nothing new to gamers. See some of our rants against Burnout and Crackdown in the forums about that. Billboards on roadside race tracks and along side sports fields even adds a touch of reality. But it’s becoming more widespread than that - and will become increasingly common as we continue to push gaming mainstream.

Game advertising has gone beyond the call - now pushing the medium with interactive advertising, in game advertising and clever marketing which doesn’t try to push a product as openly as it once did. Instead, it uses subliminal and subversive elements to get you interested and aware of the products existence.  It can only be pushed further from here - and where can it go next?


Source : http://www.totalgamerzone.com/

posted by Gunny
   
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Posted by : Gunny