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KP's 50MB Broadband

Friday, October 16, 2009 5:53:41 PM (GMT Daylight Time, UTC+01:00)

KP's 50MB Broadband

   
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Posted by : Gunny

Away with the Waffles !

Thursday, October 15, 2009 5:23:49 PM (GMT Daylight Time, UTC+01:00)

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:finger: 

   
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Irish Narcoleptic’s Anonymous !

Sunday, October 11, 2009 4:35:42 AM (GMT Daylight Time, UTC+01:00)

I see that Paddy Twat has bloody fallen asleep on his cunting keyboard again !

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When will he learn eh ?  lol.  Cunt aint I moonz. :finger:

   
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Watch great Sky TV via your Xbox 360

Friday, October 02, 2009 3:03:16 PM (GMT Daylight Time, UTC+01:00)

Sky have launched the sign up for Sky Player on Xbox 360. See links below to register.

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http://www.skyplayer.com/xbox360 

Watch great Sky TV via your Xbox 360

   
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The BBC Watchdog PS3 Segment For Those That Missed it !

Tuesday, September 22, 2009 1:10:48 PM (GMT Daylight Time, UTC+01:00)

 

Here is the Sony PS3 Yellow Light of Death coverage from BBC Watchdog.

“Thousands and Thousands of PS3 have gone kaput”

Even Sony admit thousands have died !!  To get it fixed, you have to pay £128 for a refurbished model, which only gets a 3 month warrantee. If it breaks down again after 3 months you have to pay £128 again !! Not to mention you loose all your data/games saves etc as they don’t return your console to you. You get some random refurbished model.

Suddenly the FREE Microsoft 3 year warrantee and detachable HD (so you keep all your important data) doesn’t seem so bad eh !!! lol.

Oh how the Xbox 360 owners laughed at the red faced Sony fanboys..

   
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Modern Warfare 2 Limited Edition 360 Already on Amazon

Wednesday, September 16, 2009 1:55:55 PM (GMT Daylight Time, UTC+01:00)

Many of you will looks at these images and touch yourselves at the sexiness that you’re about to see: the Modern Warfare 2 Limited Edition Xbox 360. Everyone has been raving about the new exclusive bundle, but no one has yet to provide any images… until now.  Ladies and gentlemen, feast your eyes on the Modern Warfare 2 Limited Edition Xbox 360.

Those of you who aren’t aware of the newly announced bundle will be glad to know a bit about what’s in the box. Erhem. First, you’ll be blessed with a copy of the standard edition of Modern Warfare 2; secondly, Microsoft will be providing you with a whopping 250GB hard drive for you to store all your Xbox 360 goodies; 2 black Xbox 360 wireless controllers; and let’s not forget the Limited Edition Xbox 360 Elite console with an exclusive outer design inspired by Modern Warfare 2.  All the little nifty out-of-the-box things that any original Xbox 360 can do, this one can, obviously, also do.

The price tag for this baby is a ‘meager’ $399.99 and can be pre-ordered via Amazon.com. If you got the cash, I hate you. If you don’t, welcome to the club. If you’re biting your fingernails awaiting for the answer as to when this orgasmic limited edition console will be released, feast your eyes on this date: November 10, 2009. Whip out the KY, folks. We know you want to.

 

 

http://www.amazon.com/dp/B002I0HDLE

UK Link soon.

Modern Warfare 2 Limited Edition 360 Already on Amazon - DualShockers

   
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Call of Duty, World at War 1.6 Patch

Sunday, September 13, 2009 8:28:52 PM (GMT Daylight Time, UTC+01:00)

Friday, September 11 2009
Patch 1.6 will be released next week! More details to come.
Have a great weekend!
Friday, August 28 2009
Hey PC fans!
Great news - Patch 1.6 (w/ Map Pack 3) is finished & now in test over at Activision! Barring any problems popping up, it should be released in accordance with the PC Patching Process sticky atop this forum =).
Below is a list of what is included in the patch:

  • 3 new Multiplayer maps: Battery (mp_drum), Breach (mp_bgate), Revolution (mp_vodka)!
  • New Nazi Zombie map: Der Riese (nazi_zombie_factory), an all-new Zombie map set in a secret Nazi research facility featuring the Pack A Punch Machine, Teleporters, and many more undead hordes!
  • Exploits pertaining to Demo playback.
  • Favorites list now ignores filter settings.
  • Fixed S&D round counting error when roundlimit is reached.
  • New feature: in-game Add to Favorites.
  • Friends list: green online indicator.
  • Starting the game in Safe Mode will no longer toggle the “Soften Smoke Edges” graphic option.
  • Fixed various crashes.
  • Mods: Client will no longer join a modded Co-op server via Game Invite unless they have that mod loaded.
  • Mods: Client running a mod will be asked to unload the mod if they attempt to join an unmodded server.
  • Mods: All singleplayer levels can now be run with a mod loaded.

Additionally, we do expect a concurrent release of the Mod Tools 1.4 package, Linux dedicated 1.6 bins, and the Steam 1.6 day-of-date with this patch. More details on those will be made available once they get cleared through testing.
So touch up on those Zombies skills; Der Riese is on its way!
Regards,
-JD

Call of Duty, World at War

   
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Tropico 3 Dictator Demo

Friday, September 11, 2009 5:34:33 PM (GMT Daylight Time, UTC+01:00)

 

Dictator Demo ~ Back to all News


Vote El Presidente, OR ELSE

We can now get our teeth into banana republic rulership with this Tropico 3 demo just out in time for the weekend!

Demo Details

MISSION 1: Bananas

The abdication of the old Presidente of St. Helena provided the perfect opportunity for your rise to power. Now as the head of state it is your job to lead this small island nation to a new age of prosperity.

St. Helena is a modest island with rich and fertile lands, which have attracted the attention of the American food conglomerate Fruitas LTD. You should make use of the gringos to secure the financial future of the island as well as your own Swiss Bank Account.

MISSION 2: Second Chance

The band of rebels led by your twin managed to drive you out of your own island. Taking the entire treasury, you hitched a ride on an old fishing boat, seeking refuge in your summer residence on the island of El Acantilado.

Chased away from their own homes, your most loyal supporters have followed you. Taking the burden of leadership once again you have promised them a fresh start. Your new island is a poor and dry hunk of rock. Several rich iron ore deposits are its only viable resources…

Tropico 3 goes back to the roots of the hit strategy series closely following the original Tropico story-line. Tropico 3 is being developed by Haemimont Games who previously developed the popular Imperium Romanum and Grand Ages: Rome for Kalypso Media.

Tropico 3 is currently due out 15th September

Demo link, game details and system specs can be found here

Tropico 3 News - Dictator Demo

   
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John Gabriel’s Great Internet Dickwad Theory.

Thursday, September 10, 2009 2:49:29 PM (GMT Daylight Time, UTC+01:00)

 internetdickwad.jpg (JPEG Image, 550×344 pixels)

   
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Get Windows 7 for free by hosting a launch party

Thursday, September 03, 2009 4:37:17 PM (GMT Daylight Time, UTC+01:00)

 

Get Windows 7 for free by hosting a launch party

Microsoft is finally going to take advantage of the best form of advertising for the next release of Windows: word of mouth. The world's largest software maker has partnered with House Party, apparently the world's leading party organizer, to encourage technology enthusiasts to throw Windows 7 launch parties in their communities between October 22 and October 29.

Microsoft won't let just anyone host such a party though; the company is being very selective. If you're interested in becoming an official host, there's an application process you'll have to go through over at houseparty.com/windows7. Furthermore, the offer is only open to residents of 12 countries: Australia, Italy, Canada, Japan, Mexico, France, Spain, Germany, the US, Hong Kong, the UK, and India.

Chosen hosts around the world will be among the first to see, use, and share Windows 7 with their friends, says Microsoft. If you're selected as a host, you'll receive a special Signature Edition of Windows 7 Ultimate. You'll also get a Windows 7 Party Pack (contents currently unknown) to share with your guests, based on one out of four themes that you choose from: PhotoPalooza, Media Mania, Setting up with Ease, or Family Friendly Fun. US residents will also be entered for a chance to win a $750 mini-notebook computer. A total of 64 winners will be notified once all the parties are over (after October 30, 2009).

The first step of the application process is simple: you have to tell Microsoft about yourself, how the company can contact you, where to send the Party Pack, and finally pick a screen name and password (for checking the status of your application). After that, you have to confirm that "by applying for a host spot, you are agreeing to conduct yourself in the spirit of House Party—sharing a product you love with the people you love, through an experience that is fun, free, and exclusive" and that you will abide to five rules:

  1. Submit only one application per household (per party)
  2. Answer all questions accurately
  3. Plan and host the best party you can
  4. Share your party package with your guests, as intended
  5. Not attempt to obtain extra party packages

Once you've agreed to all that, you have to answer six more questions (are you really surprised there are seven in total?). One of the questions of the survey is worth noting as it asks the participant what they are willing to do for the party. As such, it's clear what Microsoft will ask from party hosts:

  • Host a party on any day between October 22 through October 29th, featuring Windows 7 Ultimate Operating System
  • Invite at least 10 guests to join you
  • Use a free party website to plan your party, invite guests, upload photos, read and post to a party blog, etc.
  • Fill out an online survey after the party has happened

The second last step is to confirm a legal agreement, and then bam, you'll get a confirmation e-mail. You must then finalize the application by clicking a link. Now the rest is up to Microsoft and all you have left to do is frequently check the status of your application.

Microsoft has not disclosed how many hosts it plans to pick, but the website does insist that "host spaces are very limited." If this is the type of party you want to host, then by all means, hurry up and apply!

Microsoft CEO Steve Ballmer will be kicking off the official Windows 7 launch at an event in New York City on October 22, 2009, the day of Windows 7's general availability. It looks like Microsoft wants to turn what is normally a single launch day, into a launch week. Since the beginning of 2009, the media has been praising Windows 7, and Redmond obviously wants to keep that momentum going strong.

Get Windows 7 for free by hosting a launch party - Ars Technica

   
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How 16 Electronics Companies Got Their Names

Thursday, September 03, 2009 3:44:21 PM (GMT Daylight Time, UTC+01:00)

(The following is reprinted with permission from www.mentalfloss.com).

[Kodak]Miss Kitty Kramer, the first Kodak girl, is shown using the No. 2 Kodak Camera in 1890, in Rochester, New York.

Most of us spend a lot of time staring at a computer or TV screen, playing video games, or gabbing into our cell phones. The brand names for these products are all familiar, but where did they come from in the first place? Just what is a Nokia? Here's a look at the origins of some of your favorite tech and gadget companies' names.

1. Kodak: Founder George Eastman named the camera and film corporation in 1888. Eastman wanted a short name that was easy to pronounce and could only refer to his products. He later said that he favored the letter "k" because it "seems a strong, incisive sort of letter." Once Eastman decided he wanted the name to start and end with "k," he played around with combinations of letters until he found one that he liked in "Kodak."

2. Nintendo: Nintendo's name translates into English as "leave luck to heaven." The name made more sense before Nintendo got into the video game business; it opened in 1889 to make hanafuda cards, a type of Japanese playing cards decorated with floral designs.

3. Sony: When Sony got its start in 1946, it had a decidedly less catchy name – Tokyo Tsushin Kogyo. Within a few years, the company's founders wanted a new name, so they combined sonus, Latin for "sound," with "Sonny," the term of endearment for a young boy. The newly coined word captured both the superior sound quality and small size the company was shooting for with its products.

4. Sega: Sega got its start in Hawaii in 1940 as Standard Games, a business that provided military bases with pinball machines to help amuse soldiers. In 1951, the company moved to Tokyo and renamed itself "Service Games" to reflect its business of importing coin-op machines for American military bases. In 1965, Service Games merged with another coin-op company, Rosen Enterprises, and shortened its name to Sega.

5. Nokia: The modern telecom giant hasn't always been involved in such tech-heavy fields. The company got its start in Tampere, Finland, in 1865 as a pulp mill and paper manufacturer. When owner Fredrik Idestam opened a second plant in Nokia, Finland, in 1868, he decided the town's name would suit his company, too.

The town takes its name from the Nokianvirta River that flows through it, which in turn takes its name from an archaic Finnish word referring to the small furry animals, mostly sables, which lived on the river's banks.

[Atari]

6. Cisco Systems: The recent addition to the Dow Jones Industrial Average takes its name from San Francisco, where it was founded in 1984.

7. Atari: The video-game pioneer takes its name the board game Go. In Go, atari is a term that indicates that a player's stone (or group of a player's stones) are in immediate danger of being captured by the player's opponent.

8. Toshiba: Toshiba formed following the 1939 merger of consumer products company Tokyo Denki with machinery firm Shibaura Seisakusho. By taking the "To" from the former and the "Shiba" from the latter, a new company name was born.

9. Sanyo: Sanyo's name means "three oceans" in Japanese; the company's founder wanted to sell his wares across the Indian, Atlantic, and Pacific oceans to reach the entire world.

10. Seiko: The watchmaker takes its name from a Japanese word meaning "exquisite" or "success."

11. Canon: When Precision Optical Instruments Laboratory started developing Japan's first-ever 35mm camera equipped with a focal plane shutter, the engineers dubbed the creation "Kwanon" after the Buddhist goddess of mercy. At this point the company's logo even included the thousand-armed goddess.

When the camera was ready to roll out worldwide in 1935, the company decided to tweak the name to "Canon" so it would be easier for international markets to accept.

12. Sharp: The electronics manufacturer got its start in 1912 as metalsmith Tokuji Hayakawa's personal outlet for his inventions, including a specialized snap buckle. In 1915 Hayakawa invented an improved mechanical pencil he dubbed Ever-Sharp, and to honor the fine point of his creation, Hayakawa started calling his company "Sharp."

[Motorola] 13. Magnavox: The stalwart electronics company began in 1915 when Edwin Pridham and Peter Jensen created a moving-coil loudspeaker, which they named "Magnavox," Latin for "great voice."

14. Coleco: The video game kingpins of the 1970s and 80s (and the people who brought you Cabbage Patch Dolls!), Coleco was originally a company that sold shoe leather. The name Coleco is a shortening of "Connecticut Leather Company."

15. Motorola: Founder Paul Galvin named his company in a twist on the old naming convention of putting "-ola" at the end of phonograph and radio names like the Victrola. Since Galvin and his company were making car radios, he merged "motor" with "-ola" to get the name.

16. Samsung: Samsung got its start in 1938 when Lee Byung-Chull started the "Samsung Store" in Korea. The store initially focused on exporting dried fish and fruit, but it jumped into electronics in the 1960s. The name Samsung is Korean for "three stars," a nod to the lucky properties of the number three.

How 16 Electronics Companies Got Their Names - WSJ.com

   
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Command & Conquer 4 Revealed

Tuesday, August 25, 2009 2:42:06 PM (GMT Daylight Time, UTC+01:00)

 

Electronic Arts’ award-winning and best-selling Tiberium saga is coming to a powerful conclusion with Command & Conquer 4, which will introduce a multitude of innovations to the classic fast and fluid Command & Conquer gameplay, while retaining the core compulsions that fans have come to love over the series’ history.

Storyline

In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystalline structure that infested Earth for decades and caused years of relentless conflict between the Global Defense Initiative (GDI) and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod’s prophetic leader, emerged from seclusion to deliver GDI the message that he had developed a system that could control Tiberium and harness its power. But he could not build this “Tiberium Control Network” without GDI’s cooperation. Thus, the two opposing factions—GDI and Nod—found themselves in a desperate and unlikely alliance to stop Tiberium from extinguishing mankind.

Now, after 15 years, the network is nearly complete. Tiberium is under strict control and our revitalized planet is on the cusp of a new age of prosperity and progress. It is only now that the world’s citizens begin to seriously ponder why Kane chose to help, and what he will want in return. These questions and more lead to the dramatic final act of the Tiberium saga.

Features

  • The Epic Conclusion to the Tiberium Saga – Kane returns in the thrilling conclusion to one of gaming’s longest running storylines, told through gritty live-action cinematics. Choose to take on the campaign solo or team up with a friend and play cooperatively!
  • Persistent Player Progression – The more enemy units you destroy, the more experience points you earn to progress your player profile! Level up to unlock new units, powers, and upgrades to make your army more powerful!
  • Always on the Move – For the first time ever in the C&C series: a massive, mobile, all-in-one base, The Crawler, lets you pack up and move your base with your army for a new layer of strategic depth. Build units as you move across the field, and deploy whenever and wherever you choose!
  • Choose Your Class – Choose from three unique classes from both GDI and Nod, each with its own specialized units and powers, for more strategic and combative options that match your play style of choice! Offense, Defense, or Support classes—which will you pick?
  • Team Up and Take the Battle Online – Join your fellow commanders online and tackle your opponents in the biggest C&C multiplayer to date, featuring 5 vs 5 objective-based battles! Choose your favorite class and take online strategy action to the next level as you conquer objectives while pummeling your enemies. The all-new party system lets you move with your party of friends from one online battle to the next.

Command & Conquer 4 Revealed | Gamers Digest

   
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Nvidia rolls out a new 190.62 WHQL driver

Tuesday, August 25, 2009 2:10:22 PM (GMT Daylight Time, UTC+01:00)

 

Image
Minor updates and new PhysX
Nvidia has released a new version of its WHQL certified Geforce driver, the Geforce 190.62 WHQL. The new driver supports the entire Nvidia GPU arsenal from Geforce 6, as well as Nvidia's ION and ION LE chips.
In addition to a bunch of bug fixes, the new driver brings couple of minor optimizations for Batman: Arkham Asylum and Darkest of Days games, support for Microsoft's new DirectX GPU Computing API: DirectCompute, complete with WHQL certification.
The new 190.62 WHQL driver also brings a new version of PhysX system software which is now updated to version 9.09.0814 WHQL.
You can download it here.

Fudzilla - Nvidia rolls out a new 190.62 WHQL driver

   
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NEX Trailer for iPhone & iPod Touch. Starbyte Software.

Tuesday, July 28, 2009 4:40:27 AM (GMT Daylight Time, UTC+01:00)

Today we reveal NEX to the world. This is the culmination of nearly a years work by the team. There has been some very long nights and lots of hard work along the way by everyone involved. Finally release day is in sight. We have submitted the game to Apple today for Q&A testing. Providing no issues are found during testing, we are less than 2 weeks away from a global release on iTunes and the App Store. Game On !! Let's Rock !

NEX Website : Here

   
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Microsoft Announces Windows 7 Released to Manufacturing,

Thursday, July 23, 2009 11:36:23 AM (GMT Daylight Time, UTC+01:00)

 

 

REDMOND, Wash. — July 22, 2009 — Microsoft Corp. today announced the release to manufacturing (RTM) of Windows 7 and Windows Server 2008 R2, the next versions of its flagship desktop and server operating systems. With the completion of this development phase, industry partners are readying products in time for the Windows 7 and Windows Server 2008 R2 worldwide general launches. Windows 7 will be generally available to customers around the world on October 22, and Windows Server 2008 R2 will be generally available on or before that date. As always, current customers of the Windows Volume Licensing program, Microsoft Developer Network (MSDN) subscribers and TechNet subscribers will be among the first to get customer access to Windows 7 and Windows Server 2008 R2 in the coming weeks.

Microsoft will make the announcement on its Windows Team and Windows Server Blogs later today. More information about today’s news is available via the following links:

•Windows Team Blog, http://windowsteamblog.com

•Windows Server Blog, http://blogs.technet.com/windowsserver

•Partner Web sites, http://readyset7.com and http://talkingaboutwindows.com/Default.aspx

•Windows 7 and Windows Server 2008 R2 for businesses, http://www.microsoft.com/windows/default.aspx and http://www.microsoft.com/windowsserver2008/en/us/R2.aspx

Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

Note to editors: If you are interested in viewing additional information on Microsoft, please visit the Microsoft Web page at http://www.microsoft.com/presspass on Microsoft’s corporate information pages. Web links, telephone numbers and titles were correct at time of publication, but may since have changed. For additional assistance, journalists and analysts may contact Microsoft’s Rapid Response Team or other appropriate contacts listed at http://www.microsoft.com/presspass/contactpr.mspx.

Microsoft Releases Windows 7 and Windows Server 2008 R2: Industry partners are finalizing new products in time for the worldwide launch.

   
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Rivatuner and the Nvidia Vista Widget.

Wednesday, July 22, 2009 9:45:58 AM (GMT Daylight Time, UTC+01:00)

http://www.guru3d.com/category/rivatuner/
http://downloads.guru3d.com/Rivatune...load-2185.html

RivaWidget

Software Description

Vista Sidebar Gadget that uses Rivatuner's low level hardware monitor for stats

GPU MonitorThis application is a Vista Sidebar Gadget that uses Rivatuner's low level hardware monitor for stats. I've finally released it on Microsoft's site. If your Rivatuner install is reporting back values that you would like to see in the sidebar, then install this gadget and have it easily accessible.

Values will vary depending on the model card you have and its capabilities.

Values capable of being displayed include, but are not limited to:

  • GPU Usage
  • GPU Temperature
  • Core and Memory Clock Speed
  • Fan Speed
  • Frames per Second
  • AND MORE

** Add CPU, RAM, HDD and additional data with RivaTuner plugins

Version 2.0

General options and features:

  • Colors: background, border, title text, default monitor title/value/units text
  • Title: customize the text and icon
  • Filter to remove RivaTuner's monitors from display in the gadget
  • Flyout window provides additional information from RivaTuner and WMI
  • Ability to reset min/max values
  • Celcius/Fahrenheit

You can also customize each monitor's display individually:

  • Colors: use default or override title/value/units text
  • Bar: specify min/max limits as well as color change limits
  • Choose from 10 different display styles
  • Choose from 20 different icons
  • Change displayed monitor title text
  • Add a separator to help group similar monitors
  • Copy settings from 1 monitor to another with control over what is pasted

Read the help tab in the gadget config for explicit instructions and configuration information. We have a thread open on this tool (visited by programmer) right here.

Please choose a download location:


   
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News: COD: Map Pack 3 - first screens

Wednesday, July 22, 2009 1:23:23 AM (GMT Daylight Time, UTC+01:00)

Call of Duty: World at War Map Pack 3 is coming in August featuring three multiplayer maps (Battery, Revolution and Breach), co-developed with partner Certain Affinity and one new Zombie map (Der Riese).
Update: Like the hunters we are, we've managed to locate the first screens and info on the new maps. Our Google skills are second to none. Here's the intel:
Battery: An armored island surrounded by anti-ship mines and shore to ship cannons, "Battery" places soldiers on a mid-sized map based on Fort Drum (El Fraile Island) in the Philippines. Expect plenty of areas to hide and heavy close quarters combat.

Breach: Overwhelm the enemy in Breach, set in Berlin's overcast and crowded city streets surrounding the historic Brandenburg Gate. Only the fittest will survive in this fast-paced, dense battlefield.
Revolution: Revolution pits soldiers against each other in Russia's cold city streets and large factory environment. Keep your fingers warm, your gun loaded, and your head low through this sniper-friendly territory.
Der Riese (Zombie Factory): Fight for your life in Der Riese (Zombie Factory), an all-new Zombie map set in a secret Nazi research facility featuring the Pack A Punch Machine, a device capable of upgrading weapons at the touch of a button. Use the teleporters to escape the vicious Hell Hounds and pray that the Wunderwaffe will appear before it's too late. This map includes 10 new Achievements/Trophies.

   

News: COD: Map Pack 3 - first screens - ComputerAndVideoGames.com

   
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Gunzta's Gadgets – gdgt.com

Monday, July 13, 2009 6:06:37 PM (GMT Daylight Time, UTC+01:00)

gdgt.com is a new site for gadget and hardware fans. Fill out your Have, Want, and Had lists and start sharing.

http://user.gdgt.com/Gunzta/

 

http://gdgt.com/

   
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Windows 7 RTM finalized at Build 7600 - Download Leaked

Monday, July 13, 2009 3:38:57 AM (GMT Daylight Time, UTC+01:00)

Wzor is reporting that Microsoft has finalized Windows 7 RTM at last. After weeks of speculation on the possibility of a delay in finalizing the RTM, Microsoft compiled the final RTM build on July 10th. Windows 7 RTM has the build string 6.1.7600.16384.win7_rtm.090710-1945 which is a major jump from 6.1.7271.0.win7_rtm.090709-1520, the build that preceded the RTM. This build contains a valid digital signature, which cannot be faked.

Sources from China are claiming that they have already got a hold of Windows 7 RTM, and is in the process of leaking it. At the moment we cannot confirm whether the image being leaked is genuine or not. Windows 7 RTM x64 has been leaked but there is no word of an x86 leak. We can expect many sources claiming to have the genuine Windows 7 RTM leak in the coming days. Please make sure to use a hash checker such as hashtab to ensure your image has not been tinkered with.

Microsoft is expected to unveil the finalized version of Windows 7 tomorrow at the Worldwide Partner Conference in New Orleans.

Stay tuned to the site and providing instant updates as news comes in. To be notified of future leaks and build updates right away, Subscribe to our RSS feed (What is RSS?) feed or Email Subscription newsletter.

Windows 7 RTM Screenshots:
Click on the screenshots to view them in full size.


Windows 7 RTM at Build 7600   Download Leaked (updated x4)


Windows 7 RTM at Build 7600   Download Leaked (updated x4)

Windows 7 RTM at Build 7600   Download Leaked (updated x4)

Windows 7 RTM finalized at Build 7600 - Download Leaked | Windows 7 Center

   
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Call of Duty: World at War patch will include new maps

Sunday, July 12, 2009 2:07:05 PM (GMT Daylight Time, UTC+01:00)

Further to details posted last month for Call of Duty: World at War patch v1.5, Treyarch have confirmed map pack 2 will be included.

In a brief post on the Call of Duty forums, Treyarch's community manager confirmed that the second map pack will be included with the next update:

Hey PC fans, I just wanted to give a brief update to let you know that Map Pack 2 will be included in patch 1.5! It's in test right now, and is looking great – I will have more information next week.

This means that in addition to the fixes and changes detailed here, there will also be four new maps which were previously detailed for the console versions:
Shi No Numa (Zombie Swamp)
Keep moving to survive the unending Zombie horde in "Shi No Numa", the all new addition to the four player co-op fan favorite. Imperial Zombies rise from the misty swamps and flaming Hell Hounds blaze through the jungle as players struggle to find Perk machines and the deadly new Wunderwaffe DG-2 to stay alive.

Banzai
Deep in the jungles of Japanese controlled territory, battle to control the tall river bridge in "Banzai" a bright, medium sized jungle map featuring a waterfall, villages and hidden caves well suited for deadly snipers, surprise attacks and all out gun battles.

Click to Enlarge
Click to Enlarge
Click to Enlarge

Corrosion
In "Corrosion" face down your enemy in a deteriorated Russian train yard. Sprint under, over and through the shattered pipelines and war-torn train cars in this mid sized map great for full out team combat. Keep your head on a swivel as your enemy could be above or below you!

Click to Enlarge
Click to Enlarge
Click to Enlarge

Sub Pens
"Sub Pens" offers a close-quarter bombed-out Japanese submarine base littered with live ammunition, breached subs and idle fighter planes. Wipe the monsoon rains from your eyes and struggle to control key choke points in this tight map designed for exciting and deadly battles.

Click to Enlarge
Click to Enlarge
Click to Enlarge

There's no release date given as yet, but as the patch is currently in testing, we doubt the wait will be too long.

ClanBase - Call of Duty: World at War patch will include new maps - Saturday 11 July

   
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Guiding Your Squad in Battlefield 1943

Saturday, July 11, 2009 1:58:52 AM (GMT Daylight Time, UTC+01:00)

With Battlefield 1943 we are advancing squad gameplay on the console!

Squad Structure
Squads are now optional, which means you have control over whether you spawn into a squad and what squad you choose to join.  Squad selection and recruitment is handled in the menu system where you can join a squad, create and invite others to your own squad, and even make your squad private.  This also means those who like to play as a lone wolf can do so outside of a squad and not directly impact squad mates who are looking for closer teamplay and strategy.

Squad commands
Next, we have improved squad communication and command through a simple graphical interface system.  As Battlefield 2142 fans will recognize, squad commands are very easy to use.  When leading a squad, simply point your cross-hairs on a flag and press "Back" on Xbox 360 or "Select" on PS3 and the game will automatically mark that flag as “Attack” (red circle) or “Defend” (blue circle) depending on which team currently owns the flag. This informs your squad of the desired focal point and action (attack or defend).

This is a useful compliment to voice messaging when confirming your strategies with squad mates.  After all, the team that communicates the best, kills the best.

Example of issued Squad commands in-game:

Attack marker (Squad Only)

Defend marker (Squad Only)

Neutral flag (Squad Only)

Hotzone marker (Team)
Hotzones
To help you select your targets we have also added the “Hotzone” system that looks at the whole map and finds the area with the most enemies and friends and marks it as a “Hotzone” like in the image above.  These areas are where the action is currently taking place and can influence your suqad command decisions.  This can also help Lone Wolf players and indirectly encourage them to help the team, but don’t tell them that.  It’s our secret.  :-D

So now, in Battlefield 1943, it’s up to you if you want to formulate tactics as a squad or go Lone Wolf and be the one who makes the difference.

See you on the Battlefield!

Battlefield Blog

   
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1 vs 100 UK Beta. The 1st live show. Over 75000 players !!

Friday, July 10, 2009 11:13:27 PM (GMT Daylight Time, UTC+01:00)

The UK beta of 1 vs 100 went live this evening at 19:30 GMT. I was there early to ensure my seat, and a few mins early we kicked off as expected. What a slick beta and 1st show !! This is going to be a massive hit. It was lots of fun, and you really felt a genuine sense of nerves playing live against hundreds of other real players with real prizes. Although in the beta you don’t actually win the prizes, but you will when it goes live properly. Anyway below is a large selection of pictures of my evenings entertainment. Top stuff.

   
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Windows 7. The Action Centre, an introduction.

Thursday, July 09, 2009 6:21:05 PM (GMT Daylight Time, UTC+01:00)

Recently in my Windows Live group , LIVESOAPBOX we have all been discussing the new Windows Security Essentials beta which will now provide the only missing part of the security measures already built in to Windows 7. Those of you who haven’t yet downloaded and tried out Windows 7 will not be familiar with how ALL aspects of your computer including SECURITY and MAINTENANCE are now all taken care of by the ACTION CENTRE therefore leaving only ANTI-VIRUS as the only security feature not actually built into the Operating System and which therefore needs to be additionally installed.  I will attempt here to explain to those of you who aren’t familiar with Windows 7 how to make full use of the ACTION CENTRE.

You can think of the ACTION CENTRE as a complete ‘all round’ maintenance and security feature that only requires you the user to set up just once in order to keep the whole of your computer running smoothly and safely, and as far as setting up the ACTION CENTRE to suit yourself is concerned,  the default settings will probably be more than adequate for most average users of Windows 7.  The only thing that you will  have to set up will be your own choice of schedule for Windows Defender to carry out a scan of your computer including whether or not to do a quick scan or a full scan, and when to schedule any backups of your system and your files including where to place those backups.  As an ordinary user you don’t really have to know HOW it all works, but I will try and show you the parts of the Action Centre that you will no doubt notice the most as you use Windows 7 especially how it Alerts you to either problems or requests you to perform certain tasks in order to keep everything running smoothly.

Action Centre ALERT!

On the Windows 7 taskbar you will see a small white FLAG icon to the right hand side next to your Internet connection icon and the Speaker icon.  If all is running smoothly with your computer, this white flag icon will remain white so you have a very prominent reminder right where you can’t help but notice it that all is well.   If something is amiss however, the white flag icon will have a red cross through it as shown, which again you can’t help but notice easily.  If you then click on the flag icon you will receive a ‘pop up’ window informing you of any problems OR outstanding actions that you need to take in order to keep everything running smoothly but unlike some security programs this window will not pop up or bother you until YOU click on the flag when it shows a red cross.  If you just ignore it, it will just remain a warning, so it is not obtrusive at all and its entirely up to you when to actually instigate any action.  Of course if the ACTION CENTRE does require your attention because there is something seriously amiss, then a small balloon will pop up just above the taskbar informing you of this, but this only occurs when there is a serious security problem for example, such as the Windows Firewall being disabled.

Action Centre messages

These alerts can range from informing you that Windows Defender has not done a scan of your computer yet and therefore needs to do so, to reminding you that some security updates need to be installed and will do so automatically when you next ‘log off’.  It will also warn you when you first install Windows 7 that there is no ANTI-VIRUS program installed and that you need to install one.  But the ACTION CENTRE is far more versatile than just acting as a warning and alert service!  If you click on the white flag to open the actual ACTION CENTRE itself, you can then see just how comprehensive and far reaching this part of Windows 7 actually is. Main Action Centre window

(View full-size image)On the left hand side in the sidebar area, you can change the ACTION CENTRE settings to suit yourself, Change the USER ACCOUNT control settings, view any archived messages made by the ACTION CENTRE about your computer and also view your computers PERFORMANCE information.  For now we will just take a look at the main window choices. This is divided into two main areas, SECURITY and MAINTENANCE. You will notice that each area has a drop down arrow to the right, and if you click on the SECURITY arrow, you will then be able to access the SECURITY list.

Security Settings list.

(View full-size image)

As you can easily see, this is pretty comprehensive and let’s you know just what has been enabled on your system. If you aren’t sure about a particular setting or how you should have these settings configured then you can click on the blue helpline at the bottom of the list to find out more information to help and guide you in how to have the settings configured.  As you can see, I don’t have NETWORK ACCESS PROTECTION  enabled, so let’s just find out more about it and whether or not I ought to have it ‘switched on’ So if I now click on the blue ‘WHAT IS NETWORK ACCESS PROTECTION’ another ‘help’ window will open which explains what NEP is and who it is useful for. As I am not a NETWORK ADMINISTRATOR nor do I have a NETWORK as such, just one computer, then I now know that I can safely leave this feature switched off without putting my computer into any danger. So now let’s take a quick look at MAINTENANCE.

Maintenance settings in Action Centre

(View full-size image)

First in the list is CHECK FOR SOLUTIONS TO PROBLEM REPORTS. What does all that mean? Well, whenever the ACTION CENTRE reports any problem with the running of your computer, it first tries to find a solution to the problem. Lets say that you were having problems connecting up your printer, then ACTION CENTRE would first of all try to find a solution, perhaps by searching online for a new driver for example. However, if it couldn’t find a solution, then that problem would be logged as not resolved but in the meantime a new driver might come available later,  so by asking ACTION CENTRE to recheck for solutions to any previous problems that may have manifest themselves in the past, those problems can then be resolved.

Following that there is the BACKUP schedule and the date and time of the last back up made followed by CHECK FOR UPDATES which also will report if there is any action you need to take regarding that area.  At the bottom of the SECURITY list is TROUBLESHOOTING SYSTEM MAINTENANCE. Again, if there is any problem here you will be informed.  Notice that Windows is ACTIVELY checking your system for maintenance problems. This means in essence that the ACTION CENTRE is continually monitoring the whole of your system to make sure that it is working at its best.  You can change the TROUBLESHOOTING settings here if you wish by clicking on the blue sentence underneath.

Obviously this post only covers the surface of the ACTION CENTRE but tries to give those who have not yet tried out Windows 7 an inkling as to just how everything to do with the SECURITY of your system and also its MAINTENANCE for optimum running have been incorporated right there inside the operating system so that you can relax and feel safe and secure. Next post about the ACTION CENTRE I will try and dig a little deeper into how to set it all up to just to suit you.

TG smile_teeth

Windows 7. The Action Centre, an introduction.

   
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New Battlefield 1943 Wallpapers.

Thursday, July 09, 2009 5:57:36 PM (GMT Daylight Time, UTC+01:00)

 

 

News, Downloads, Screenshots, Previews, Reviews, Guides

   
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Windows 7E to come bundled with IE8 CD | Windows 7 Center

Wednesday, July 08, 2009 1:47:39 AM (GMT Daylight Time, UTC+01:00)

After weeks of scratching our heads as to why Microsoft would potentially leave thousands of customers browserless. OEMS would be able to install IE8 via a feature pack on pre-built PCs, but what about those who wanted to purchase a standalone copy of Windows 7E? CNet and Arstechnica originally speculated that Microsoft would offer IE via CD, FTP and retail channels.

Windows 7E IE8

But Paul from Geeksmack managed to get a hold of a Windows 7E Build and the feature pack for IE8. Turns out that the feature pack was actually a KB968771 standalone update. He also revealed that IE8 will be offered via a CD that will be bundled with Windows 7E.

In June, Microsoft announced that European copies of Windows 7 will not contain IE8 as a response to the criticism coming from EU antitrust regulators. A browser-less version of edition called Windows 7E will be shipped instead. However, this has forced Microsoft to not allow its customers to perform any in-place upgrades from Vista, which would leave some version of IE on the computer.

Windows 7E to come bundled with IE8 CD | Windows 7 Center

   
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Windows 7 Release Candidate. 32bit & 64-bit Released

Sunday, June 28, 2009 6:20:41 AM (GMT Daylight Time, UTC+01:00)

Microsoft have made the final Release Candidate available for download from either MSDN or the Microsoft Technet Beta Program. They even provide new product keys for you to use.

Well… what are you waiting for.. GO GO GO.. get downloading..

(Windows Live ID Required)

32bit

64bit 

Windows 7 RC 32-bit

Windows 7 RC 64-bit

   
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Next Medal of Honor could be Next Big Thing.

Sunday, June 21, 2009 8:17:33 AM (GMT Daylight Time, UTC+01:00)

Wondering what's been happening to Medal of Honor since Airborne? Well, at the beginning of the year EA (MOH Publishers) admitted that they were working on "the best FPS ever". What is that First-Person Shooter you ask? It's almost certain to be the highly speculated Medal of Honor: Operation Anaconda. We knew that EA were working on a new FPS when EALA put a job online for an Art Director for what would be "to create the coolest piece of entertainment software the world has ever known". EALA also said it was the best FPS they had ever made..”

What is Operation Anaconda?

Anaconda was an operation where the US Military attempted to destroy al-Qaeda and Taliban forces in the South East of Zormat, Afghanistan. The allies were victorious, but the Taliban managed to evacuate with up to 800 casualties.

How could this be a good game?

If the "best FPS ever" is Anaconda, then it has the potential to be huge. Possibly a competitor to Modern Warfare. EALA need to take the right amount of time to make the game perfect. The physics system in the game needs to be as realistic as possible to even compete with the brilliance of Modern Warfare. The storyline is another thing that needs to be perfect as Call of Duty 4's storyline was one that will go down in history for brilliance and Infinity Ward are planning for Modern Warfare 2's campaign mode to exceed that.

Online?

Of course there will be an online mode if the game is going to compete with other FPS'. It's whether EA take more time on the single player campaign or the online campaign. The online mode needs a good setup menu, as Call of Duty's is so simple, it works for almost everyone. New online games need to be created (new type of Search and Destroy or something a little like that).

So Medal of Honor: Operation Anaconda hasn't been confirmed yet, but if it is on it's way it has huge potential in the gaming world. Expect an announcement of the new EALA FPS in the coming months.

Next Medal of Honor could be Next Big Thing :: LivePlayStation - Latest PlayStation 3 News

   
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N4G.com continue to run scammers honey pot adverts !

Thursday, June 18, 2009 9:33:42 PM (GMT Daylight Time, UTC+01:00)

Despite warning and requests from readers, N4G continue to help propagate the latest internet scam by actually running adverts for it on their site.  Many readers have been fooled into parting with the credit card details in a very polished looking Google related scam similar to the LA tribune scan from earlier in the year.

The scam works by attracting anyone interesting in working from home (that’s just about everyone right, especially in the current climate with so many people being laid off and loosing their jobs) by using a convincing looking newspaper style website running a story on the subject. Through out the article are numerous links to the honey trap site, which is heavily Google branded.  The site claims they want to take a small $1.87 payment to cover shipping, however what the credit card owner doesn’t know is that they are unknowingly and without consent signing up for a free 7 day trail of a lifetime subscription. Once the 7 days has passed, you will be charged $80 a month forever until you ring and cancel. Problem is they never answer their phones, so you can never cancel.  The only way to solve this is contact your card provider and get them stop your card, and re-issue a new one.

This is not acceptable for a well known and trusted news site to be running adverts like this, especially after being warned about the potential lose to their readers.

N4G1 

N4G2

Last image taken 18/06/09 22:32 GMT

N4G.com : All the latest game news

   
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Xbox.com | Xbox at E3

Sunday, May 31, 2009 6:09:21 PM (GMT Daylight Time, UTC+01:00)

Watch it LIVE!

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Welcome to the show...

LIVE on Xbox.com
E3 is the biggest event in the Xbox calendar and we’re giving you the best seats in the house! Watch the Xbox E3 Show live right here on Xbox.com from 18:30 UK. Prepare for some huge announcements!

Your ticket to the show...
Feel like you're there by getting reports, videos, photos, Tweets, and even sounds direct from the showfloor courtesy of our E3 Latest community blog! And join the chat with our 'What's Hot at E3' Twitter cloud.

Xbox.com | Xbox at E3

   
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Xbox.com | Wonderful World of Reals

Sunday, May 31, 2009 6:04:57 PM (GMT Daylight Time, UTC+01:00)

Xbox.com | Wonderful World of Reals

   
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Family Game Night Released on Xbox Live Arcade Today.

Wednesday, March 18, 2009 3:58:42 PM (GMT Standard Time, UTC+00:00)

The official blurb is below, but I wanted to take this opportunity to say a huge well done to the whole team at Brightlight, but particularly to my very good friend Sim who has been working on this title for EA’s Brightlight. With so many games and SKU’s getting canned during development these days, its an achievement in itself just shipping a game in today’s market. Well Done Sim.  :)  I’m sure this will be a huge success in today’s more family orientated market.

It's time to bring home a new game and bring your family together - it's time for FAMILY GAME NIGHT! HASBRO games are a tried and true medium for lively, engaging, face-to-face fun and connection.

When you bring home a new game and make a night of staying in and playing, your family gets to laugh, trash talk, have new adventures, and get into the fun!

With so many new Hasbro games, the possibilities for Family Game Night are endless!

 

     

Family Game Night

   
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OFP: DR - Demo Confirmed - Codemasters Forum

Friday, March 13, 2009 5:23:50 AM (GMT Standard Time, UTC+00:00)

 

Hi everyone,
Got some good news for you all.
Just wanted to confirm that as is the case with almost all of our major releases, OFP: DR is planned to have a demo released prior to launch for all platforms.
I don't have any further details at the moment regarding dates and content, but I will keep on updating this thread as and when new info becomes available.

OFP: DR - Demo Confirmed - Codemasters Forum

   
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News: First Empire: Total War Patch coming today

Tuesday, March 10, 2009 6:08:48 PM (GMT Standard Time, UTC+00:00)

 Sega announced today that it would be rolling out the first of a series of updates for Empire: Total War. The first patch will be released today with a variety of fixes, including:
- Fixed Alt-Tab issue which prevents players from switching away from a full screen window
- Fixed text rendering for certain resolutions
- Fixed localized font overrun issues.
- Fixed a variety of crash and memory leak issues
- Fixed a variety of multiplayer client lock
- Fixed trade nodes for those nations with resource in home region which caused unprofitable trade theatre routes eg: Sweden and Marathas.

News: First Empire: Total War Patch coming today - Strategy Informer

   
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Call of Duty: World at War Map Pack Trailer

Monday, March 09, 2009 5:01:12 PM (GMT Standard Time, UTC+00:00)

Here is a new video from Gametrailers TV of the Call of Duty World at War Map Pack. Maps include Knee Deep, Nightfire, and Station. Also included in the map pack is a zombie map called Verrückt (Zombie Asylum). The release date is sometime this month.

N4G.com : Call of Duty: World at War Map Pack Trailer

   
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New ESET Version 4 software NOD32 or Smart Security Released

Sunday, March 08, 2009 2:29:44 PM (GMT Standard Time, UTC+00:00)

Eset1

Great news for our users - Version 4 for both ESET Smart Security and ESET NOD32 Antivirus has now been launched and we are providing a FREE upgrade to all our existing customers.

The new version builds on ESET’s ThreatSense®‚ the industry’s most accurate proactive technology for detecting viruses and other malware and adds over 20 new capabilities improving malware detection‚ enhancing system diagnostics/ recovery and improving management. The latest release continues ESET’s tradition of delivering ultimate security with fast‚ transparent operation and minimal load on system memory‚ disk or CPU. ESET’s unrivalled ability to deliver industry-leading proactive malware detection and high system performance can literally extend the life of PCs and laptops while improving their security.

ESET’s new detection and diagnostic features safeguard users from deceptive forms of malware by digging deeper into the operating system files and encrypted browser traffic identifying and eliminating hidden malware threats. The latest version also includes advanced self-defence technology that protects against any malware specifically designed to disable antivirus or anti-malware solutions which would leave the user completely unprotected. Together‚ these new features enable consumers and businesses to proactively block most new malware attacks before they can compromise systems to damage or steal data.

Eset2

ESET NOD32 Antivirus 4 and ESET Smart Security 4 Business Editions also feature a full-range of management capabilities. These include support for high-end databases‚ fine-grained control of endpoint security and even greater scalability for large‚ dispersed networks. ESET Business Editions include version 3.0 of ESET’s Remote Administrator which enables businesses to remotely deploy and manage ESET software.

ESET NOD32 Antivirus 4 and ESET Smart Security 4’s new‚ industry-first security features include:

Advanced Archive Scanning This new feature makes ESET’s consumer products the first to allow experienced users to fully customise scanning and ”deep dive”  archive files created with popular compression formats‚ including .RAR‚ .ZIP and others. Comprehensive controls allow users to define archive scanning with scanning depth‚ maximum scan time‚ and maximum file size.

Removable Media Access Control Gives consumers removable media security for USB flash drives and CDs – protection previously extended only to businesses. The feature gives administrators the ability to allow or block mounting of removable media. If removable media is allowed‚ dangerous files like AUTORUN.INF are scanned for threats.

ESET SysInspector Newly integrated into ESET NOD32 Antivirus 4 and ESET Smart Security 4‚ this powerful system diagnostics tool quickly discovers hidden/potentially dangerous rootkits without running a full antivirus scan. It can also reveal hidden changes to the operating system‚ web browser‚ registry and applications. The scan results are standardised and can be reviewed by IT personnel‚ speeding up malware analysis and removal.

Download Your Purchased Home NOD32 or Smart Security

   
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Everything You Must Know about Vista SP2 Release

Friday, March 06, 2009 9:13:21 AM (GMT Standard Time, UTC+00:00)

 

Microsoft released the release candidate for Windows Vista SP2 (Vista SP2 RC) to the public yesterday. You can now download it from the Microsoft TechNet website. However, before you install Vista SP2 RC, here are ten essential facts about the latest update to Windows Vista:

  1. SP2 RC doesn't include a lot of visible razzle-dazzle, but....
  2. .. it's designed to make your system work better with the latest hardware...
  3. ...and to clean up after itself.
  4. It includes over 600 hotfixes to help your system work more reliably, but there are a few glitches to watch out for.
  5. You're not ready for Vista SP2 RC if you don't have Vista SP1 installed.
  6. vLite-streamlined Vista SP1 won't work with SP2 RC
  7. Vista SP2 RC is available in a bunch of installation flavors, but if you want to get it via Windows Update right now, you have some extra work to do.
  8. You can help Microsoft make the SP2 installation process better, but nobody's forcing you to do so.
  9. Yeah, your desktop will remind you you're running a pre-release program
  10. Don't forget - RCs don't last forever

Now, let's dig into the details.

 

Why Install SP2 RC? (Hint: It's Not About the Razzle-Dazzle)

Unlike Vista SP1, Vista SP2 isn't going to make a big difference in the look and feel of Vista. In its FAQ, Microsoft admits that SP2 was "primarily developed with Windows Server 2008 in mind..." (Windows Server 2008 shares a common code base with Windows Vista). So, why install SP2 RC on your Vista SP1 system?

While you won't get sizzle, you will get steak, as SP2 RC give you a chance to preview benefits such as:

Improved hardware support for new technologies:
  • VIA Technologies' Nano 64-bit processors (a popular choice for ultra-compact HTPCs)
  • The most recent version of Bluetooth, Bluetooth v2.1, and Windows Connection Now (WCN) Wi-Fi configuration via the Windows Vista Feature Pack for Wireless (a previously OEM-only update)
  • Blu-Ray Disc recording; you won't need to buy a separate Blu-Ray codec anymore
Improved performance and responsiveness for:
  • Wi-Fi connections after resuming from sleep mode

  • The RSS feeds sidebar

New (and "new") software components:
  • Windows Search 4.0
  • Compcln.exe

Windows Search 4.0 isn't exactly new to Windows Vista users (it's been available as a separate download for Vista and XP users for awhile), but it's now included in SP2 RC.

What's new in 4.0? Besides a lot of management and tuning features for big corporations, you can access index results on remote PCs running Windows Search 4.0 and see remote files show up in search results - very handy if you forgot where you stashed your favorite digital photos or music downloads. It also permits users with sufficient permissions to index and search encrypted files. 

Compcln.exe, a command-line utility that removes files that have been replaced by SP2 updates (Screenshot).

Compcln removes files replaced by SP2 RC

Two important notes:

  • You must open the command prompt in elevated mode (run as administrator) before you can use Compcln.
  • You should not use Compcln on your system if you want to uninstall SP2 RC when the final release comes out.

If you want to try Compcln.exe after you install SP2 RC and don't want to reinstall Vista from scratch, make sure you make a full backup of your system first (you can use Complete PC Backup in Ultimate and Business editions, or a third-party image backup with other editions).

How to Find Out What Compcln Removed

If you want to use Compcln to remove older files, why not find out exactly what it removes? Here's a fun experiment to try using Compcln.exe (borrowed from Windows Vista SP2 RC and Windows Server 2008 SP2 RC Test Focus Guide; the underlined text should be entered into the command prompt window):

1. Capture the installed components state by running the following command:

Run dir “%windir%\” /b/s/a:-d>files_before.txt

2. Run compcln.exe in an elevated command prompt to remove the staged components superseded by SP install:

Run %windir%\system32\compcln.exe

3. Capture the installed components state by running the following command:

Run dir “%windir%\” /b/s/a:-d>files_after.txt

The difference between files_before.txt and files_after.txt is the list of items that were removed  by compcln.exe.

Hotfixes Galore

As with previous service packs, Vista SP2 includes lots of hotfixes: 651 (plus 39 security updates). While the security updates were previously available via Windows Update, only 34 of the hotfixes were previously available via Windows Update. Here's how they break out by category:

All - 1
Applications - 3
Base Technologies - 133
Computer Management - 34
Core Virtualization - 7
Data Services - 12
Desktop Shell - 55
Desktop Technologies - 67
Drivers - 55
Feedback/Supportability - 1
Graphics - 1
Localization - 1
Multimedia - 31
Networking - 55
OS Deployment - 8
Printing and Imaging Technology - 18
Security - 35
Server Technologies - 63
Storage - 54
Tools - 2
Windows Installer - 1
Windows Portable Devices - 1
Uncategorized - 12

Here are a few examples:

  • Improving XPS printer speed (KB954051)
  • Fixing DRIVER_IRQL_NOT_LESS_OR_EQUAL errors (KB955734
  • Solving problems with video playback problems with video containing multiple resolutions or when resuming Windows Media Center Live TV from standby (KB951685)
  • Solving PAGE_FAULT_IN_NONPAGED_AREA error caused by some OpenType fonts (KB957187
  • Solving computer lockup when capturing Windows Aero desktop with Print Screen (KB954436)

For a complete list of security and hotfixes included in Vista SP2 RC, visit Hotfixes and Security Updates in Windows Server 2008 SP2 RC and Windows Vista SP2 RC for a link to an Excel 2007 spreadsheet.

Everything You Must Know about Vista SP2 Release Candidate | Maximum PC

   
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Empire Total War Review for the PC

Friday, March 06, 2009 9:09:15 AM (GMT Standard Time, UTC+00:00)

 

Reviews

The latest Total War bombards your eyes and ears with gorgeous naval battles, rampaging cavalry charges, and the sheer scope of the 18th century. And it smells like victory.

It would be easy to be just bowled over by how glorious Empire: Total War looks. Creative Assembly's signature series has always been big on spectacle, and Empire is no different. The battles are bigger and bloodier, only now you have the smoke of muskets and crack of 12-pounders to accompany your march across the known world. Don't let the color of charging Cossacks blind you to everything else going on here though, Empire is a major step forward for the entire Total War franchise.

Empire Total War 'Launch' trailer HD

The 18th century clearly posed a challenge for the developers. The earlier games were pointy-stick affairs, emphasizing melee combat with the occasional overpowered archer and lots of sieges. In this era, there can only be a few types of "guys with guns" units, so you can't have a technology system that unlocks more expensive units. On top of that, this is the Age of Sail and the early Industrial Revolution, so you have to work all that in, too.

In fact, the resultant changes are so great, that there is a distinct possibility that Empire is just too big. The size really hits you when you run into the half-minute load times between the battle and campaign maps -- long enough to make you rethink the entire idea of playing general as well as king. Battlefields are immense and the enemy can effectively hide from your advancing lines. The strategic AI now has to juggle so many tasks, that it moves its development in peculiar directions: building three madrassas in an entirely Muslim province or trying to trade Transylvania for Cuba when the deal makes no sense for anyone. Not to mention the occasional suicidal war between Dagestan and Russia.

It's still worth sitting through these boneheaded campaign moves, because the strategic map is a much more interesting place now. Economic development happens outside of your provincial capitals. Towns and resources are scattered across the landscape, bringing wealth, knowledge or religion to your province. As the population grows, new towns and docks spring up, giving you new avenues to explore. Research limits how far you can upgrade these spots, and upgrades, in turn, open up new possibilities for research. The philosophical technology track is a double edged sword -- giving you new possibilities for revenue but also stirring up the masses.

It is these connections between game mechanics that separate Empire from the rest of the franchise. Yes, the sea battles are cool, but they matter because control of the seas means control of trade. There's nothing worse than relying on overseas income and having it all vanish in an instant because someone plops a fleet on a sea lane. If you can't crack an enemy fort or beat him on the battlefield, you may pillage exposed towns until you are strong enough to fight or he is poor enough to quit. More than any other Total War game, Empire is a system of moving parts that fit together to build a world larger than cities to pillage and hills to climb. The agents are mostly useless (why should a scholar duel at all?), but they are thankfully less trouble to manage thanks to an improved interface.

SCREENS: Click the image above to check out all Empire Total War screens.

The battles are fine, but they always are. The AI does a good job of using the terrain to its advantage, holing up behind fences or rushing into buildings for protection. It shows no hesitation in charging cavalry toward unprotected cannon, forcing you to guard your deadliest weapons on the battlefield. There is little reason to do more than point your guns in the right direction (ammo never seems to be a problem), but timing the bayonet or saber charge still gives the thrill of man-on-man combat. Even then there is a trade off, since there's always the chance of friendly fire if your horses attack an enemy under bombardment from your own guns. There are still too many sieges, and too few Waterloos.

Empire overreaches in parts, but I suppose that's the price of ambition. It will get even more ambitious once Creative Assembly adds the promised multiplayer campaign mode. But Empire's lumbering remoteness says something about the age it portrays: a century of mass armies and big ideas, the Wealth of Nations and age of steam. For all its problems, it's undoubtedly progress.

Empire Total War Review for the PC from 1UP.com

   
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D+PAD » “The PS3 is a huge pain in the ass” - Wheelman dev

Wednesday, February 25, 2009 8:47:51 PM (GMT Standard Time, UTC+00:00)

Just when we were thinking about how long it had been since the last 360 vs. PS3 debacle, The Wheelman’s Executive Producer Shaun Himmerick has come along to save the day.

When asked by ThisXboxLife.com what it had been like to develop simultaneously for Xbox 360 and PS3, Himmerick replied:

“The politically incorrect answer is that the PS3 is a huge pain in the ass. Anyone making a game, if you’re going to make it for both [360 and PS3], just lead on the PS3 because if it works on the PS3 it’ll work on 360.”

“The easiest way to look at it is, the 360 has one big chunk of memory, but the PS3 has two chunks of memory that in total are the same size as the Xbox, but because they’re split you can’t share memory the same way. That will bite you in the ass, and it bit us in the ass bad.

“We had to play catch up on the PS3 because of the memory constraints and how it renders, how it processes is just different. And it’s harder on the PS3. The Xbox is just like a dumb PC, which is great because it’s easier to build a game on a PC.”

As Gordon Ramsay would say, “Ding ding, round f**king two!”

Check out the rest of the hour-long interview with Himmerick over at ThisXboxLife.com.

The Wheelman ships on Xbox 360, PlayStation 3 and PC next month. And by the sound of it, it might be better on Xbox 360.

Source : D+PAD » “The PS3 is a huge pain in the ass” - Wheelman dev

   
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8 new in-game Operation Flashpoint 2 screens found!

Monday, February 16, 2009 1:18:01 AM (GMT Standard Time, UTC+00:00)

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Source : OperationFlashpoint2.org » 8 new in-game Operation Flashpoint 2 screens found!

   
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Is Jumping from XP to Windows 7 too Complicated?

Sunday, February 15, 2009 5:26:25 AM (GMT Standard Time, UTC+00:00)

 

When Windows 7 is released later this year or in early 2010, many PC users who upgrade will be coming from Windows XP. Unlike Vista users, they can't do an "in-place upgrade," in which the new OS overwrites the old one, preserving their installed applications, preferences, and data. Instead, they'll have to do a clean install, which means they have to back up their data, install Win 7 (either deleting or XP or installing as a separate environment), reinstall their apps, restore their data, and re-create their preferences.

For Windows XP users who avoided Vista because of its many problems, that upgrade work may seem as adding insult to injury, making it harder for them to finally adopt a new version of Windows. Through its PR agency, Microsoft confirms to InfoWorld that there will be no "in-place upgrade" option for XP users, but it declines to explain why not. "More materials on your question are in the works," the spokesman says.

[ Can your PC run Windows 7? Find out with InfoWorld's free Windows Sentinel compatibility checker. | See our experts' first looks at Windows 7. ]

Why a clean-install requirement may make sense

But there may be good reason not to support an in-place upgrade, suggests Michael Silver, a Gartner analyst who follows Microsoft technologies. That's because viruses, registry errors, and other performance-sapping flaws in the user's Windows environment would be carried over into Windows 7; something that would not happen with a clean install.

Business IT typically does clean installs on user systems to avoid these issues, Silver notes, so the lack of an in-place upgrade will be a nonissue for most enterprises.

Consumers and small businesses are the ones who tend to prefer the in-place upgrade option, Silver notes, and they're the ones who may be annoyed by the clean-install requirement if coming from XP. "Microsoft is in a bit of a no-win situation here: Support the upgrade and live with whatever bad experiences users have or don't support the upgrade and make it harder for people to do it," Silver says.

"Most users will be better off doing the clean install anyway," he says, so he recommends that even Vista users avoid the in-place upgrade and proceed to the clean install.

Silver also notes that users who did not upgrade to Vista often have hardware that can't run Windows 7 or Vista (typically, PCs from 2006 or earlier), so they would likely get a new computer at the same time with Windows 7 preinstalled, which means reinstalling their apps, preferences, and data anyhow.

A precedent for providing in-place upgrades for earlier generations

When Microsoft shipped Windows Vista, it offered XP users the choice of an in-place upgrade or a clean install, but users of earlier Windows versions could do only a clean install. So the requirement for Windows XP and earlier users to do a clean install of Windows 7 follows that precedent.

But when Microsoft shipped Windows XP in late 2001, it gave not only users of the predecessor Windows 2000 but also users of the earlier generations (Windows 98, Windows Millennium, and Windows 98 Second Edition) the in-place upgrade option. In some ways, the situation then was similar to that situation today. Microsoft Millennium was a technical failure that customers avoided, causing Microsoft to issue Windows 98 SE. Then came Windows 2000, replacing the OS kernel and much of the architecture, which meant it needed newer hardware and was incompatible with many peripherals and applications. So most users stuck with Windows 98 or 98 SE, and Microsoft eased the path to XP by allowing in-place upgrades for them all.

Technically, the shift from Windows Vista to Windows 7 is small, so it should be easier to support an in-place upgrade from XP to Windows 7 than it was from Windows 98 to Windows XP. But Silver cites the performance and security issues that an in-place upgrade preserves as a reason that Microsoft may have chosen not to do so this time.

Silver contrasts Microsoft's situation with that of Apple, which lets users do an in-place upgrade three versions back (from Mac OS X 10.2 Jaguar, 10.3 Panther, and 10.4 Tiger) to the current Mac OS X 10.5 Leopard. "This is an area -- efficiency, ease, and success of upgrade -- where Apple has an edge," he notes, due to its greater control over the hardware and the more focused reach of the OS.

Is Jumping from XP to Windows 7 too Complicated? - Business Center - PC World

   
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Microsoft: Yup, Microsoft Are Opening Microsoft Retail Stores

Friday, February 13, 2009 12:16:27 PM (GMT Standard Time, UTC+00:00)

Last month, we took a tour of Microsoft's "fake" retail store. Meant to show what it would look like "if" Microsoft ever decided to open a dedicated store. Like the ones they're now actually opening.

The company have announced that, yes, they're going to follow Apple into the dedicated retail space, and will be opening an undisclosed number of stores across the US. The chain will be overseen by David Porter, formerly of Dreamworks Animation, who was hired by Microsoft this week to act as vice president of retail stores.

No word yet on what the stores will actually sell, but since the concept store was full of Xbox and Games for Windows stuff, we'd be expecting the actual stores to follow suit.

Microsoft to open own stores [Reuters]

Source : Microsoft: Yup, Microsoft Are Opening Microsoft Retail Stores

   
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PS3 160GB sales up pre-Killzone 2 release - PS3

Thursday, February 12, 2009 11:19:20 PM (GMT Standard Time, UTC+00:00)

Sales for Sony Corp.'s Playstation 3 160GB model increased at retailer Amazon.com on Wed. prior to the release of the anticipated game title Killzone 2.

On Wed., the 160GB PS3 SKU held a sales increase of 101 percent to rank at No. 119 in Amazon's Video Games division.

Sony in Nov. released the 160GB PS3 SKU. The bundle includes a new 160GB PS3, Uncharted: Drake's Fortune, PAIN downloadable game voucher, and a Dualshock 3 controller for $499.

Additionally, it sells an 80GB model for $399.99. Amazon this month is selling Killzone 2 below $55 in a new coupon promotion.

In the offer, customers who use the coupon code KZ2SAVE5 at checkout will receive an additional $5 off the $59.99 pre-sale price.

Sony in Jan. said that third quarter net profit fell 95 percent between Oct. and Dec.

The Playstation division held a $4 million profit, despite a nine percent decline in PS3 sales to 4.46 million sold.

Source : Punch Jump :// NEWS - PS3 160GB sales up pre-Killzone 2 release - PS3

   
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IGN: Street Fighter IV Review

Thursday, February 12, 2009 9:29:05 PM (GMT Standard Time, UTC+00:00)

UK, February 12, 2009 - You've seen every screenshot, watched every trailer, prayed it would make it to console and rejoiced when Capcom duly obliged. The more enterprising of you may have even made the pilgrimage to the Trocadero in order to worship at the latest altar of pugilism - and you'd be forgiven that you now know all there is to know about the triumphant return of that most iconic of series in Street Fighter IV.

In many ways you'd be right; essentially, the home port of Street Fighter IV is the very definition of arcade perfect. The Street Fighter phenomenon is one that's so close to a whole generation's heart that it would be foolish to try and offer a definitive judgement on the new formula, the debate over whether jettisoning the hardcore baggage of the third game and its satellites and making a spiritual return to Street Fighter II unlikely to be resolved anytime soon. We will however say this – Street Fighter IV is the most engrossing one-on-one beat-'em-up we've ever played.

Fundamentally, this is the same rock, paper, Shoryuken mix that's familiar to anyone who's ever pulled off a quarter-circle on a D-pad in anger. There's no deformable armour, no huge weapons to clang opponents around the head with and no way of tearing a downed combatant's cheeks off at a fight's conclusion – this is one of the purest expressions of virtual sparring ever created.
Indeed, it's the accessibility of Street Fighter IV that's one of the game's greatest triumphs. By taking Street Fighter II as the basic template, the game's been opened up to the legions alienated by the series various detours down hardcore roads. More forgiving inputs significantly lower the barrier of entry for the less dextrous returning to the series – and for the first time in a life spent playing Street Fighter we can finally pull off Zangief's spinning piledriver with some level of consistency.
Gone are the parrying system and the multiple Super Arts of Street Fighter IV's numerical predecessor. Players now have one access to a single Super, though like most specials it's available in two flavours. Striking all three attack buttons when performing a special or Super with the EX gauge maxed out performs an Ultra, a high tier attack that serves as the climax to the heady drama of one of the game's bouts.

The visual style never tires - this game's likely to remain as appealing 17 years from now.

The return of the archetypal eight characters that defined Street Fighter II reinforces the link between Street Fighter IV and its 17-year-old predecessor, and another of the game's successes is its careful handling of their upgrade, as well as the successful introduction of a new cast of fighters. Shotokan fighters – practitioners of that holy trinity of Dragon Punch, fireball and Hurricane Kick - such as Ken, Ryu, Sakura and Akuma feel more distinct from each other than ever before, while the likes of Guile and Dhalsim make a successful return from their exile.
Most significant of the new additions is without doubt the focus system: holding down medium punch and kick together envelops the player in a swirl of heavily inked lines, allowing one incoming attack to be absorbed and turned back into a crippling blow, leaving the opposition prone to a quick-fire combo. It's a feature that's integrated seamlessly into the game's patchwork and sits well with the slower tempo of Street Fighter IV – a change in pace that may come as a shock to those who have been schooling themselves in the comparatively twitchy Super Street Fighter II Turbo HD Remix in preparation, and putting paid to the misconception that this is a re-skinned Street Fighter II.

All of which is commendably faithful to the arcade original, but taking the finished article home it's now possible to relish all the little details that make Street Fighter IV so astounding a package. The shift to 3D visuals has been handled impeccably throughout, with hulking character models aching with muscle defined by flat textures and exaggerated features that anchor them to their 2D heritage. Their sheer size – no Street Fighter game has ever allowed its characters to accommodate as much screen space as they do here – lends them a new, more brutal physicality that's carried through with weighty animations and pixel-perfect collision detection. Get an arcing Dragon Punch to land squarely in an opponent's midriff and the feeling of contact is colossal, your opponent doubling over and their features transfixed in a caricature of pain.
It's a level of detail that's echoed in the backdrops - from the tourist excitedly fumbling with their camera as they try to catch the action in a crowded downtown alley, the cargo ship that slowly pulls into view and reveals a waving Balrog or the vast video screen that dynamically apes the action on the cruise ship's floor, each stage feels as alive as the fighters within.

Gouken's likely to be the last character you'll unlock, and it took some 50 hours of brawling for us to get him. He's worth it.

One of the few bum notes pulled by the otherwise excellent art design is in the animated cutscenes that bookend each character's journey through the vanilla arcade mode. Cheap in execution, they jar considerably with the heavy ink aesthetic that's evident elsewhere in the game, ensuring they're good for little more than a cheap giggle. It's one of the few additions for the console versions, though thankfully the other new features are more carefully integrated.
There's no attempt to pad the single-player campaign – instead of trying to shoe-horn in a lengthened campaign mode the solo fighter is instead given a wealth of tools with which to hone their prowess. Each character has a series of trials, requiring the correct input of commands from pulling off a simple special to the darker arts of executing cancels and some of the more intricate combos.
The slim single-player offerings are bolstered by the self-explanatory Time Attack and Survival modes and as such are an admission of where the game's focus lies – in the perfection of the one-on-one beat-'em-up genre. Street Fighter IV's real heart lies in competitive play, something that's well served by its solid online options. Thankfully this plays out more like the Xbox LIVE version of Super Street Fighter II Turbo HD Remix than the faltering LIVE version of Street Fighter II, with fights running with a consistent lack of lag.
Ranked and unranked play is available and for the former it's possible to acquire Battle Points through victory – although defeat will also result in losing Battle Points, meaning that it's as easy to get over confident and plummet down the leaderboards as it is to ascend them. One particularly cute touch is the ability to open yourself up to all-comers when playing through the single-player arcade mode, allowing anyone to interrupt a session for a spar. Short of importing a gaggle of intimidating teenagers into your own living room and drilling a coin-slot into your precious plasma screen, it's a great way of bringing the console version one step closer to the arcade experience.

In true Street Fighter boss tradition, Seth's a cheap and frustrating character.

Unfortunately the bulk of the online content is being reserved for a day one patch with enhanced matchmaking, a fully-featured tournament system and a replay mode all to be included. We'll follow up with a comprehensive report post release, but for now be safe in the knowledge that Street Fighter IV's online mode is satisfyingly sturdy.
One less welcome package that's being primed for post-release is the downloadable costume sets. Street Fighter IV's release is something to be celebrated so it's a shame that Capcom has almost spoilt its own party with such a move – it really wasn't that long ago when such small features were unlockables and given the scarcity of similar content in the retail package it seems particularly cynical to sell the content off at a premium.

Closing Comments
Regardless, Street Fighter IV is no less than the new standard for beat-‘em-ups. It's a triumphant return for the series after an eight year hiatus and is a seamless blend of the old and new, at once accessible to lapsed pugilists while being nuanced enough for the dedicated core to wallow in its depths. What’s more, Street Fighter IV takes an aging template and makes it fresh once more, offering a revival in every sense of the word. The waiting is over – Street Fighter IV is home, and it’s one very special game.

IGN: Street Fighter IV Review

   
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HAWX Demo Delayed | TheSixthAxis

Thursday, February 12, 2009 5:25:11 PM (GMT Standard Time, UTC+00:00)

 

Despite the Xbox 360 demo now being live, Ubisoft have just let us know that the PS3 version of the HAWX demo has been delayed, until February 26th, citing a “late discovery of an unexpected issue.”  Ubisoft apologise for the situation.

[Ubisoft's Twitter Feed]

Source : HAWX Demo Delayed | TheSixthAxis

   
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H.A.W.X Demo is Surprisingly Good

Thursday, February 12, 2009 5:23:25 PM (GMT Standard Time, UTC+00:00)

 

Andrew Weymes of The Nightly Gamer writes: The demo for Tom Clancy's H.A.W.X hit Xbox Live a couple of days ago and it's surprisingly good, especially for a game that hasn't garnered much hype. For those that haven't heard of the game, be sure to give the demo a shot. It may even entice gamers who aren't into flight simulation games. Read the full article to get a more detailed explanation of what The Nightly Gamer thought about the demo.
Flight simulations games are kind of the niche' genre in the world of video games. Many of them feature very difficult control schemes that tend to turn off the average gamer. H.A.W.X certainly has a difficult control scheme to master if the setting is on expert, but the normal setting is quite easy to get accustomed to.
The demo consists of two missions, one of which is a training mission and both can be played online. As explained in the first mission, there are two ways of controlling your jet. When assistance is on, the camera angle is either directly behind the jet or looking through the cockpit. With assistance on, the game feels like almost any other flight simulation game. However, with assistance off, the game feels entirely different. Many manoeuvres become available without the assistance on such as breaking quickly and swinging your jet around behind pursuers. The camera is much different without the assistance on and settles very far from the jet itself. Both ways of playing are enjoyable, but having the assistance on seems to make the combat feel a little more exciting despite not having as many moves available at your disposal.
The graphics are similar to every other Tom Clancy game released. They get the job done, but aren't anything to be awestruck from. The jets are nicely detailed, but the cityscape is relatively unimpressive. It's a pity that Tom Clancy games all seem to share these graphical traits, because the gameplay is almost always solid.
The sound in the demo is probably its weakest aspect. The voice acting is decent, but the jets had a very poor sound quality to them. At times they would crackle through the speakers and it was quite unpleasant. Hopefully, this problem will be fixed in the retail version of this game.
The H.A.W.X demo was a pleasant surprise. The gameplay is certainly fun and exciting, the graphics are above average, but the sound quality was pretty bad. Flight simulation fans should certainly give the demo a shot. For gamers that aren't big fans of the genre, H.A.W.X may help change their minds. Being able to play each mission online is going to add a lot of replayability to the retail game and there are other multiplayer modes that weren't available in the demo. H.A.W.X may get lost in the shuffle of the stellar games coming out in February and March, but the demo certainly wasn't bad. In fact, it was much better than expected of a game with little to no hype.
Written by Andrew Patrick Weymes

H.A.W.X Demo is Surprisingly Good

   
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KIllzone 2 review 'scandal': Edge vs The World - PSM3 Magazine

Wednesday, February 11, 2009 5:32:06 PM (GMT Standard Time, UTC+00:00)

If you haven't noticed, Killzone 2's been scooping universally huge review scores, with a Metacritic average of 92. The first ten or so reviews came in at a in-no-way reactionary 100%, before a few websites dare to break ranks and give it, er, 96. So when Edge Magazine's 7/10 review score was released, some internet fan sites reacted with customary restraint - dismissing Edge's writers as contrary, doom-peddling, attention-seekers and labelling their review as 'wrong', as all subjective opinions tend to be. Oh, good.
You can read The Edge review here.
Or read Metacritic's Killzone 2 page.
How did the internet's more committed game sites react to Edge's score? PSX Extreme (no clues there) weren't very happy, claiming "we advise all of you to ignore the desperate-for-attention, we're-going-to-prove-our-elite-status so-called "review" from Edge that has the entire Internet talking."
Click to read PSX Extreme savages Edge.
So while the pot dusts itself off...
Popular, sensible, games blog Kotaku were more measured, suggesting "In modern day review terms, in which the scale typically runs from 6 to 10, with 6 being nigh unplayable and 10 being "perfect," we have a problem on our hands. Or do we?
No. We don't."
">Kotaku defends Edge.
Kotaku continues, "One of the neat things about Edge is, it has a hard-on for innovation. Even neater, it uses the entire range of the scale, not just just comfortable 6 to 10 zone. Clearly, when reading the written critique of Killzone 2, the issues it takes with the game's characters, story (or lack thereof), and gameplay clichés, the numerical score provided to it - seemingly the most contentious aspect of the review - begins to make more sense."
Our take? Who cares. You'll know what you think when you've played it - and in the meantime can make up your own mind *thanksverymuch* whether Edge's review is, as suggested, madness. If you even care. Edge's anomalous score is sort-of irrelevant, as it exists within its own internal universe, not the '80% is a bad score' world of metacritic-moulded consensus and ardent fan sites, so the only debate is whether Edge's words, and opinions, correlate with your feelings about the game. Or are consistent within Edge's own universe, which is a thornier issue we're not willing, or qualified, to explore.
Do Edge's opinions agree with ours? Largely, yes. Did we give it 70%? No. Make of that what you will.
Pah. Let's cheer ourselves up by reading what the world's biggest Killzone 2 fans had to say about the game. While Edge's score does stick out, we're slightly more excited by some of the more expressive writing below, including suggestions that Killzone 2 makes you feel like being in an actual war, and may cause you to fill your pants, or make your eyes pop - which may, or more likely not, be true. To make things more fun, we've 'reviewed' some of the reviews below, which makes us feel clever.
Note: We're aware this is a cheap, tongue-in-cheek, pop at other people's work, and may involve the trajectory of stones in a fragile, transparent, living space but if any inexplicably offended website is considering doing the same to us, we'd just like to add: we've never made a mistake or mis-spelled a word. Ever.
I'll say it again: Killzone 2 is the best console first person shooter ever. It will be bested one day, and that is as it should be, but this game has set the proverbial bar so high we reckon it'll be the king for a good long while... Hail to the king, baby. [Feb 2009, p.66]
Score: 100
OPM Australia
PSM3 says: "Invoking the voice of God to qualify the stark staring obvious is an effective, if unusual, literary device, WHICH IS AS IT SHOULD BE. Eh? Who was that? Never mind"
It took a long time for Killzone 2 to finally come out, but after diving head first into the game, there's no doubt in my mind that it lives up to the hype and is a must-play for FPS fans. [Mar 2009, p.70]
Score: 100
Gamepro
PSM3 Says: "An interesting twist on the 'stating the obvious' genre, but mixed metaphors prove a poor substitute for the voice of God"
Probably the tastiest part of the Killzone Cocktail is the Multiplayer. Imagine if Call Of Duty 4 and Team Fortress 2 had a baby, which they then abandoned and as a result had to learn a few new tricks to survive. That's what Killzone Multiplayer is like.
Score: 100
G4 TV
PSM3 says: "The who's in the what now? We'll try the cheese. The Ch-ee-se."
With its unparalleled graphics, incredibly well-paced single-player campaign and in-depth multiplayer offerings, Killzone 2 has established its place among top-tier console shooters. Expectations on Killzone 2 had reached ridiculous proportions; here's one of those cases where the game actually lived up to them.
Score 100
1UP
PSM3 says: "This we actually understand and commend. Which limits our ability to say anything funny, or slightly less unfunny, than usual. But fetch the sieve, thine prospectors of comedy, because this next one is GOLD. Gold we tells ye"
It seeps action from every angle and makes you question whether you are actually in the middle of a war zone thanks to it's stunning effects and sound. If you want eye popping, pant wetting action then this is most certainly the game for you.
Score: 95
Wonderwall Web
PSM3 says: "The good news is, Killzone won't actually make your eyes pop, or promote involuntary bladder movements unless you were suffering an alarming, unprecedented, prior medical condition. We're just off for a quick blast on multiplaye... YAAARRRGH! Pfffffs... POP! P-O-P!"
While Killzone 2 does walk on mostly well-trodden ground, it does so with a keen attention to style and detail, pushing beyond the gray-and-red color schemes that define its competition while encouraging gamers to put a little bit of thought behind every bullet they hurl.
Score: 90
Wired
PSM3 says: "A disappointing lack of medical disasters sully an otherwise sensible review"
But without the first game's ambiguities, a sense of humour or even an ounce of intrigue, its story stinks. It's so slight you could play the levels in random order to little ill-effect, and it assumes knowledge of everything and everyone, not once recognising the real-world echoes of its premise: an allied invasion of an enemy the allies themselves created.
Score: 70
Edge
PSM3 says "THIS SCORE IS WRONG! DON'T BELIEVE THE HATERS WHO WROTE THIS SO CALLED 'REVIEW'!!! Er... and... ah... anyone who says Killzone is rubbish should... have their eyes... popped... or something which is... erm... AS IT SHOULD BE. Yes, that's better."
Oh, and if you want to hear what we think about Killzone 2 (Warning: Contains 'wrong' opinions)...
Click to download PSM3 Podcast#15 here.
Have a great evening,
PSM3

Source : PSM3 Blog: KIllzone 2 review 'scandal': Edge vs The World - PSM3 Magazine

   
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Battlefield Heroes Closed Beta starts February 11th | Battlefield Heroes - Free to Play, Cartoon Shooter

Tuesday, February 10, 2009 7:50:44 PM (GMT Standard Time, UTC+00:00)

Hello Heroes,

You will be happy to know that we will start the Battlefield Heroes Closed Beta tomorrow, February 11th.

If you already have a Beta Key from the earlier Beta phase or activated your Beta account already, you will be good to go. You will NOT need to sign up again*. Starting some time tomorrow, you will be able to Beta test Battlefield Heroes.
You will also receive a new email with guidelines and instructions in case you still need to activate your account, (re-)install the game, etc.

If you don't have a Beta Key yet, please keep in mind that we’ll be giving them out in the fairest way we can, which is as follows:

  • Firstly, everyone still on the waiting list from the first Beta phase.
  • Secondly, everyone else, including those of you who sign(ed) up using our form.

    Haven't signed up yet?
    To be able to sign up you must be logged into the Heroes website with your EA account. If you don’t have an EA Account already, you can sign up for one here. Once you are logged in, head over to the sign-up form.

    I just signed up, but I didn't receive an email!
    We're not sending out emails yet. As slots open up for the Closed Beta, we plan to be sending out Beta keys in the thousands!

    With the Closed Beta starting again tomorrow, how will I know if I’ve been accepted?

    • As soon as a Beta slot opens up for you, we’ll contact you at the email address you use to log into the Heroes website.
    • As the Beta progresses we’ll be letting more people in, so don’t be put off if you don’t get a key immediately. We’ll be adding a lot of people to the beta.

    What is a Beta?
    As we develop a new game it goes through lots of phases. The final ones are called “Beta” and “Launch”. Launch is when we open the game up for the whole world to play. Before we do that we need to ensure everything is ready.
    The Beta phase is like a rehearsal for the launch; where we test everything out with a small audience before allowing the rest of the world to play. In a beta you are likely to find lots of small things that don’t work as they should, we call these things “bugs”. We’ll need your help to find these bugs, so we can squash them.

    *I had a Beta Key, but I lost the email. What do I do?
    Unfortunately we can't re-send Beta Keys. If you didn't keep the email with your Beta Key, you will have to re-apply for one.

  • Battlefield Heroes Closed Beta starts February 11th | Battlefield Heroes - Free to Play, Cartoon Shooter

       
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    Games For Windows Live Reboot

    Tuesday, February 10, 2009 12:41:23 PM (GMT Standard Time, UTC+00:00)

    Microsoft have quietly relaunched their Games for Windows Live service. Their online gaming application, used to connect players in multiplayer games, suffered from a lack of games and support ever since it was launched as a paid-for service in 2007.
    In the brave new world of Games for Windows Live reborn, both Fallout 3 and Grand Theft Auto IV will use it for updates and multiplayer. Compared to the lackluster launch games of Halo 2 and Shadowrun, these A-list titles are a clear statement that Microsoft haven't surrendered the field to Steam and XFire just yet.
    But what will the relaunch mean to gamers? First off, GFWL is now free for its users. Microsoft have even refunded the people who used Live exclusively for the PC and not with Xbox Live. Developers are also allowed to add it to games for free, which is a big reason why it's now part of a lot of new games. It matches Valve offering Steamworks, a similar free developer's suite.

    Microsoft will be creating a PC-specific marketplace offering demos, videos and expansions for the eager gamer to buy.
    For example: we'll only be able to buy the Fallout 3 DLC from there. That's a big coup for an untested platform. The first drop of content in January will be a major test of the servers.
    If you fancy trying it out, logging into GFWL through Fallout 3 will install the new software. A much more user friendly interface pops up, this time docking at the top of the screen and enabling access to all the options right away. It's much smoother compared to the older, clunky original that took up the centre of the screen and was covered in Xbox-specific buttons.
    We must admit, it's also a touch quicker than using Steam's in-game overlay as well. All these cosmetic changes simply present what was already present in a much clearer manner. There's a profile tab, a friends list, a message centre, a list of people that you've played with recently and a chat tab that enables you to talk to people on your friends list.
    What's interesting is that GFWL can still only be accessed in-game, so in order to see the interface you need to load into a supported game. They had the chance to make it a standalone application, but decided to tie it to games. Where both Steam and XFire excel is in showing you what games your friends are playing so you can select which one to join. For GFWL if you're just looking to join someone online you'll need to load up a game you might not want to play. That's not great.
    Grabbing GTA: IV multiplayer as an exclusive is a big deal, as well as a huge test for Microsoft. Halo 2 and Shadowrun both suffered major connectivity issues. On Xbox Live GTA is as smooth as a peach; we'll expect the same on the PC. Fail there Microsoft and, frankly, you'll never be taken seriously by gamers again.

    Source : Feature: Games For Windows Live Reboot - ComputerAndVideoGames.com

       
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    Posted by : Gunny

    Battlestations: Pacific dev diary

    Tuesday, February 10, 2009 11:52:45 AM (GMT Standard Time, UTC+00:00)

    It focuses on the studio's bid to be authentic in the re-creation of the game's locations and units, so it's one history buffs will enjoy

    The upcoming 360 and PC tactical-action game sees you taking control of either Japanese or American WWII forces and fighting in battles from Pearl Harbour right through to Okinawa in 1945.
    Its two single player campaigns span 28-plus missions featuring air, sea and underwater combat, plus the tactical landing of troops in battle.
    Battlestations: Pacific is "coming soon".

    News: Battlestations: Pacific dev diary - ComputerAndVideoGames.com

       
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    Posted by : Gunny

    Burnout: First 'Cops and Robbers' shots

    Tuesday, February 10, 2009 11:46:56 AM (GMT Standard Time, UTC+00:00)

      

    Source : News: Burnout: First 'Cops and Robbers' shots - ComputerAndVideoGames.com

       
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    Posted by : Gunny

    HAWX demo barrel rolls onto Xbox Live Feb. 11

    Monday, February 09, 2009 10:07:25 PM (GMT Standard Time, UTC+00:00)

     

    As the late, great, Kenny Loggins once sang, "Ride into the Danger Zone!" What? Kenny Loggins isn't dead? Awkward. Moving on... On February 11, a demo for Tom Clancy's H.A.W.X. will hit the Xbox Live Marketplace for Live Gold members.
    The demo, which tracks experience and includes three unlockable fighters to test drive fly, allow up to four Mavericks to play cooperatively. It sports two missions for the upcoming air-combat game: In Operation - Off Certification, one of the game's training missions that showcases maneuvers and tactics used throughout the adventure, and In Operation - Glass Hammer, another training mission that teaches pilots how to blow stuff up in the air and on land. Tom Clancy's H.A.W.X. lands in stores this March.

    Source : HAWX demo barrel rolls onto Xbox Live Feb. 11 - Joystiq

       
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    Posted by : Gunny

    NYCC 09: Battlefield 1943 Pacific hands-on (XBLA) - Joystiq

    Sunday, February 08, 2009 2:06:39 PM (GMT Standard Time, UTC+00:00)

     

    Battlefield 1943 Pacific is just like ... well, other Battlefields. That's a compliment, by the way. 1943 is no janky spinoff. It's small in scope, sure, but it offers (and even improves upon -- read: no more health packs!) the core experience of its disc-based brethren. This is visible -- even playable -- in a pre-alpha build (XBLA version) on the New York Comic Con show floor.


    We got our hands on the Wake Island map, one of three in the downloadable game, which is modeled on the actual geographic location with a few gameplay-enhancing improvements. 1943's color palette is distinctly vibrant, clashing against the epic destruction that ensues once a match begins. As featured in Bad Company last year, the Frostbite game engine's destructible environments are exploding and imploding in 1943 as well, with buildings reduced to mere foundations as players carelessly toss grenades, launch rockets and even bomb from the skies (bombers can be somewhat controlled from within specially-marked, protected bombing HQs). Destruction is a gimmick -- but a good one.

    1943 is limited to Battlefield's now classic Conquest Mode, where teams must capture all the flagged territories around the map. Once captured, these territories become spawn points, with one designated as the "frontline," indicating where the most action is taking place. More calculating players can choose to spawn closer to home base (say, an aircraft carrier) and ride a boat to shore or hop in a fighter plane.
    Calling to mind Warhawk (on PSN), 1943 features two layers of play: first-person shooting and air combat. Admittedly, our only flight ended in a quick, spiraling dive into the sea, but, theoretically, a squad of fighter planes could do some major damage to an opposing team. We stuck to the ground, though, sniping, rat-tat-tatting, or simply tanking through the enemy. You know the drill.
    And that's 1943. A familiar kind of fun, served small -- an appetizer portion of a game. At $15-20 (we're told), 1943 will fall into the pricier tier of downloadable titles (on PSN, XBLA and PC), but justified by its inherent replayability -- supported by a "stamp and postcard" rewards system -- in addition to Trophies and Achievements. But the real draw is a social one. 1943 is team-based, and developer DICE promises to improve upon the squad system featured in Bad Company. In this sense, teams are split into three, four-player squads (24 total match players), surely a perfect opportunity for several friends to get together, if just for a few rounds. DICE is also focused on developing a functional "party" system, essential for any respectable team shooter; but that technology is not complete in this stage of development.
    Still, Battlefield 1943 Pacific looks to be on track for its scheduled summer release. Not a blockbuster by any stretch of the imagination, but a solid featurette to enjoy before you launch whatever you have in your disc drive. Keep your radars locked.

    NYCC 09: Battlefield 1943 Pacific hands-on (XBLA) - Joystiq

       
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    Posted by : Gunny

    Soldier became ace drone pilot by training on video games

    Sunday, February 08, 2009 1:10:45 PM (GMT Standard Time, UTC+00:00)

     

    It's a convention sometimes used in action films -- the unlikely protagonist saves the day by applying combative skills he gleaned during his long sessions with teh Haloz -- but it's a convention apparently rooted in reality. In his latest book, Wired for War: The Robotics Revolution and Conflict in the 21st Century, author and modern warfare buff P.W. Singer relates the story of a young man who became an expert drone pilot within a short period of time -- all thanks to the hours he'd logged on his trusty Xbox.
    The eighteen-year-old soldier was a high school dropout who failed to qualify for the original position in the armed forces he'd applied for. It was suggested he try his hand at drone piloting, and according to Singer, "because of playing on video games, he was already good at it." So good, in fact, that he was brought back from Iraq to become an instructor at a training academy. Jeez, the only game-related useful skill we've ever picked up is our uncanny ability to name all 493 pokémon, and that impresses far fewer people than you might imagine.

    Source : Soldier became ace drone pilot by training on video games - Joystiq

       
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    Posted by : Gunny

    Far Cry 2 patch to add 'Hardcore' multiplayer mode, rebalances weapons [Update]

    Sunday, February 08, 2009 1:09:18 PM (GMT Standard Time, UTC+00:00)

     

    We didn't know anyone wandered into Far Cry 2's expansive, hojillion-hour-long single-player campaign and somehow managed to make time to check out the game's multiplayer offerings, but apparently there's a sizable community of online FC2 players out there. This group has been calling for more realistic match settings for quite some time -- players can apparently catch more lead than Sonny Corleone and walk away with little more than a scratch and an interesting story.
    Their pleas have been answered -- in a recent post on the FC2 community blog, the game's developers announced a patch which will, in addition to rebalancing the weapons in all multiplayer modes, add a more realistic "hardcore setting" to all match types. This mode will boost the damage for all weapons (ensuring speedier demises) and will let players tweak the "spawn times" (but not the "spawn rates", whatever that means). They didn't specify which platforms the patch will be landing on -- hopefully, they'll be affording a hasty death to all three.
    Update: The update is coming to "all platforms". Huzzah!

    Far Cry 2 patch to add 'Hardcore' multiplayer mode, rebalances weapons [Update] - Joystiq

       
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    Posted by : Gunny

    NVIDIA GeForce 3D Vision Review - Our Thoughts After A 30-Day Test Drive

    Sunday, February 08, 2009 12:53:08 PM (GMT Standard Time, UTC+00:00)

    Subjective reviews are always the toughest to write, so when I got my hands on the NVIDIA's GeForce 3D Vision kit for wireless stereoscopic 3D gaming just days before launch I didn't want to rush it. After I came back from the Consumer Electronics Show I started to game daily with the glasses to see what they were all about. It also gave me time to see where the industry was going in terms of 3D Technology. Hollywood has already begun to make major efforts towards bringing 3D movies to consumers and if you watched Super Bowl XLIII you more than likely saw the 3D commercials. It looks like 2009 will be the year for 3D and it should be no big shock that companies like Intel and NVIDIA have started to run with the idea. In 2008 the big marketing push from NVIDIA was CUDA and PhysX and now that nearly every enthusaist knows about those two technologies it is time to roll out something new.

    NVIDIA GeForce 3D Vision Retail Box

    What exactly I will be looking at today is called the NVIDIA 3D Vision Bundle. The NVIDIA 3D Vision Bundle consists of a Samsung Syncmaster 2233RZ 22" 3D Gaming LCD Monitor and NVIDIA 3D Vision Stereoscopic glasses. This $599 bundle will give you an out-of-the-box immersive 3D PC Gaming experience as long as your system has a GeForce 8800 or higher gaming graphics card. The Samsung Syncmaster 2233RZ, in conjunction with NVIDIA’s advanced software, automatically converts over 350 games to stereoscopic 3D without the need for special game patches. That means you don't need to buy any more expensive game titles to play in 3D, but as you can tell 3D gaming is not inexpensive due to the bundle cost. GeForce 3D Vision uses game profiles similar to SLI profiles and since NVIDA has close relationships with developers they can ensure nearly all games will work and are as immersive as possible at launch. This means that you will not have to wait for weeks after a new game launches to be able to play it in 3D! Price aside, stereoscopic 3D will add a whole new level of realism to your gaming.

    NVIDIA GeForce 3D Vision Retail Box

    The heart and soul of the this bundle would be the high-tech active shutter glasses, designed with top-of-the-line optics, deliver double the resolution per eye and ultra-wide viewing angles than passive glasses. In addition, the new 120Hz LCD monitors unlock crystal-clear, flicker-free stereoscopic 3D gaming that provides 60Hz per eye.

    NVIDIA GeForce 3D Vision Retail Box

    Let's take a peak inside the box and see what GeForce 3D Vision is all about!

    The 3D Vision Glasses

    NVIDIA GeForce 3D Vision Bundle

    Opening the 3D Vision retail box you quickly find out that no expense was spared as it is very nicely put together. Included inside are the glasses, IR transmitter, cables and software. If NVIDIA wanted you to feel like you invested in something great they did a good job here as it is one of the nicest packages that I have opened for a while.

    NVIDIA GeForce 3D Vision Bundle

    NVIDIA included a very nice green lens cleaning cloth that is actually needed to keep the glasses clean while gaming and a nice black carrying case to keep the glasses safe from scratches when not in use. The lenses on the GeForce 3D Vision glasses do contain real glass, so be sure to handle them carefully and store them properly.

    NVIDIA GeForce 3D Vision Bundle

    I was shocked to find that not one, but four cables were included to hook up the glasses to the PC and then the TV to the PC. The cables included are a DVI-to-HDMI cable to connect your PC to a DLP 3D-Ready TV, two USB cables (one for charging the glasses, the other for the IR transmitter) and a VESA 3-pin stereo cable that is used to connect a DLP TV to the IR emitter. The good news here is if you are just playing on the Samsung Syncmaster 2233RZ 22" 3D gaming LCD monitor you just need the two USB cables as you won't be connecting it to a DLP 3D-Ready TV.

    NVIDIA GeForce 3D Vision Bundle

    The bundle also included very nicely put together quick-start guide and tips & tricks book that were both super easy to follow. NVIDIA also included a disc full of drivers and a demonstration disc that show cases just what the NVIDIA GeForce 3D Vision experience is all about.

    NVIDIA GeForce 3D Vision Bundle

    Since there are more than one nose type NVIDIA included three nose bridge pieces that you can pick from to use with the glasses. These nose bridges are attached to the 'pegs' seen in the photo above and can be changed out quickly if more than one person will be gaming on the same computer. The nose pieces also lift the glasses away from your face, which means that if you wear glasses that you can indeed wear them under the NVIDIA 3D Vision glasses. 

    NVIDIA GeForce 3D Vision Bundle

    The IR Emitter (transmitter) is how the wireless glasses get the signal from the PC and is the key to making stereoscopic 3D work. This little emitter should be located with direct line-of-sight between the 3D Vision glasses at a minium of 1.5 feet in order to ensure that the glasses know when to 'shutter' in order to give you 3D images. The button with the NVIDIA logo on it is the power button. The button always glows NVIDIA green, but when the on/off button is pressed it glows bright green.

    NVIDIA GeForce 3D Vision Bundle

    The back of the IR emitter had has two I/O connectors; one mini-USB connection for communications with your computer and the other is a VESA stereo cable port for use with a 3D-Ready DLP HDTVs. As previously mentioned both connections are only required if you are using a  3D-Ready DLP HDTV. Since we are using the Samsung 120 Hz LCD panel only the USB connector is needed.
    The thumbwheel seen in the middle of the emitter above is used to adjust the  stereoscopic depth (depth of the 3D image) while gaming. By turning this wheel you can adjust how extreme the 3D image is as everyone likes a different setting.  Using the deepest setting gives me a light headache, so I personally had to tone it back to be able to enjoy hours of gaming.  After using the glasses for a month, I also found that I liked different depths on differnt games, so I got to know this thumbwheel very well.  The green LED located directly below the thumbweel is the power indicator light and is only green when the power is connected (the USB cable). I'm not sure why NVIDIA included power indicator lights on both sides of the emitter, but i'm sure they have some logic to this.

    NVIDIA GeForce 3D Vision Bundle

    Taking a closer look at the NVIDIA 3D Vision glasses we can see just how far we have come when it comes to looking good. These 3D glasses are hands down one of the better looking models that I have ever seen and while you'll never see them on the runway during Fashion Week in New York they will not leaving you feeling like a super geek. If they still do then keep in mind that you are using these for gaming and you can always close the door to make sure your 1337 glasses don't make your friends laugh. The bulge next to the left lens is the IR receiver and is what needs to make direct line-of-sight with the IR emitter.

    NVIDIA GeForce 3D Vision Bundle

    To turn the NVIDIA 3D Vision glasses on you need to press the power button located on the left frame rail. Once the glasses are turned on an indicator light will start to glow and it is of course another green light. The GeForce 3D Vision glasses hold approximately 40-hours of gaming per full charge and once the glasses have less than two hours of battery life left the light will start to flash red. When the light goes out you need to hook it up to the USB cable to charge the glasses.

    NVIDIA GeForce 3D Vision Bundle

    Speaking of charging the glasses the picture above shows where the mini-USB cable needs to connect in order to charge the battery that is located inside the frame rail. It takes roughly four hours to charge the glasses for 40 hours of gameplay, so be sure to top them off between gaming sessions and you'll never need to do a full charge.

    3D Vision Driver Installation and Setup

    Installation of the NVIDIA GeForce 3D Vision software and drivers is a breeze and the process is nearly identical as installing a graphics card driver. The driver disc that came with the GeForce 3D Vision kit included a 3D-enabled version of the Detonator GPU driver and a 3D Vision software installer. During my 30-day test drive of GeForce 3D Vision three drivers were released, so be sure to check with NVIDIA to download the latest drivers for the kit. The most recent driver at the time this was written was called GeForce 3D Vision CD v1.04 (GeForce GPU driver v181.22, GeForce 3D Vision driver v181.25).

    NVIDIA GeForce 3D Vision Driver and Software Installation

    Once you start the install be sure to install GeForce Graphics driver first and restart the computer when prompted. When your system reboots, the GeForce 3D Vision Software Installation automatically restarts to continue the install.

    NVIDIA GeForce 3D Vision Driver and Software Installation

    Once system restarts you will install the GeForce 3D Vision driver and as soon as that completes the GeForce 3D Vision Setup Wizard begins. The Setup Wizard takes you through installing the IR emitter, setting up your display, and configuring the wireless glasses.

    NVIDIA GeForce 3D Vision Driver and Software Installation

    The first step tells you to use the USB cable that was shipped with your equipment to connect your IR Emitter to your computer. Once it connects the GeForce 3D Vision Ready light on the emitter glows green when the emitter is connected. When updating my drivers over the past month I found out that you need to unplug the emitter when updating drivers as on the last update it glowed red and I had to uninstall the 3D drivers and re-install them before it would glow green again.

    NVIDIA GeForce 3D Vision Driver and Software Installation

    The next menu allows you to select your gaming environment. Read through the three gaming environments listed on the screen and select the one that best fits your current hardware configuration. Our test system was a single gaming computer in a room with no other consumer IR devices, so we selected the first setting and moved on.

    NVIDIA GeForce 3D Vision Driver and Software Installation

    On this setp the GeForce 3D Vision Setup evaluates the display connected to your computer and identifies if it is a 3D Ready display. Your screen reflects the display you have connected. Our Samsung 3D 120Hz LCD was detected with no issues.

    NVIDIA GeForce 3D Vision Driver and Software Installation

    Now that the monitor is ready to go, we can synchronize the glasses to the IR emitter that you have already plugged in during the first step. Once you power on the glasses the dull green light on the IR emitter should turn bright green and that verifies that your glasses are working and communicating with the IR emitter.

    NVIDIA GeForce 3D Vision Driver and Software Installation

    This screen is used to verify that your hardware is properly configured to view Stereoscopic 3D effects and that your glasses and emitter are functioning properly. This test makes you close your right eye and look at the large image on the screen, then you have to select what image you see with your left eye. You repeat this for the other eye and them move on to the next step.

    NVIDIA GeForce 3D Vision Driver and Software Installation

    The flicker test is up next and while the glasses are still on, see if you notice any flicker in your peripheral vision. If you do, this is due to room lighting issues, and I had serious issues with flicker during the day-time with the blinds open. The first time I used GeForce 3D Vision it was on a sunny day and my blinds were unable to get the room dark enough to make the flickering go away. NVIDIA allows you change the refresh rate to reduce the flickering, but it didn't help for day-time use. You can then select from the following refresh rates:

    • 120 Hz refresh rate: For use in North America when lights are on.

    • 110 Hz refresh rate: For daytime and when lights are off.

    • 100 Hz refresh rate: For countries with 50 Hz lighting and when lights are on.

    NVIDIA GeForce 3D Vision Driver and Software Installation

    You are now asked to look at a medical test image to verify that you can see stereoscopic 3D. If things are working correctly you should see a 3D box jump out of the blocky image.

    NVIDIA GeForce 3D Vision Driver and Software Installation

    If you successfully passed the medical test, the Setup complete screen displays and you are ready to start gaming!

    NVIDIA Control Panel for Stereoscopic 3D

    NVIDIA has provided tools for you to customize your GeForce 3D Vision experience and these tools can be accessed through the NVIDIA Control Panel.

    NVIDIA GeForce 3D Vision Driver and Software Installation

    In the control panel you can enable and disable stereoscopic 3D by checking or unchecking a checkbox. The next setting, and undoubtedly the most important, is the depth amount in a game. This is the is the depth that the farthest object is placed in a scene. When GeForce 3D Vision is first installed on your system, the Depth is set at the default of 15%. If you are new to 3D gaming, 15% is a good point to start with. Viewing depth at a higher setting can be uncomfortable to some users. As you use GeForce 3D Vision, your eyes will become more accustomed to viewing stereoscopic 3D and you can incrementally increase the depth amount without eye strain. After using the glasses for a couple of weeks I found myself set to ~80% for the depth scale, so don't worry about starting out at just 15%.  It should be noted that you can also change the depth amount by adjusting the thumbwheel on the back of the IR emitter or using the keyboard shortcuts. This means you have three methods of changing the depth of field, which is nice.

    NVIDIA GeForce 3D Vision Driver and Software Installation

    To configure a game in real-time you must be familiar with the keyboard shortcut keys. You can use the default setting or you can change the shortcut keys to suit your particular liking. To see the default keyboard shortcut key settings, go to the NVIDIA Control Panel and select the Set up stereoscopic 3D task in the left window pane. Click on the click on the 'Set Keyboard Shortcuts' button and you will see the menu that is shown in the picture above. To change a shortcut key combination, select an action and click in the adjacent box displaying the shortcut. Press your desired key combination. The keystrokes are displayed in the box. Click OK to save your settings and exit the menu. The driver saves the settings in the registry.

    NVIDIA GeForce 3D Vision Driver and Software Installation

    The cross-hair sight in a first-person shooter (FPS) game is usually positioned at screen depth when viewed in stereoscopic 3D, making it difficult to aim. In some games, NVIDIA has created a configuration that puts the in-game laser sight at the correct depth. For those games, no user configuration is required. For all other FPS games, NVIDIA provides a selection of 3D laser sights that appear on the targeted object. The laser sights work in properly configured first-person shooter games with screen-centered sights. To change the laser sight from the Set Up Stereoscopic 3D screen, click on the Change 3D Laser Sight button to display a list of possible laser sights.

    NVIDIA GeForce 3D Vision Driver and Software Installation

    During any fullscreen 3D application, you can capture stereoscopic 3D screenshots by pressing ALT-F1. The images are saved in the folder current Windows active user folder [Windows Vista Hard Drive] / [Active User ] / Documents and Settings > Documents > NVStereoscopic.IMG. In order to view a 3D photo, simply double-click the .jps file and you’ll be able to see the stereoscopic image using the picture viewer. When you first launch the image in the picture viewer, you’ll see the original 3D image, but if you click it again you'll see the left eye and right eye frames represented in the manner illustrated above. The stereoscopic 3D capture function seemed to work on all of the games that we ran in 3D, so you have a quick and easy way to save game images in 3D!

    The Samsung SyncMaster 2233RZ

    The Samsung SyncMaster 2233RZ 120Hz LCD display is the monitor that came bundled with the GeForce 3D Vision kit.

    Samsung SyncMaster 2233RZ

    The Samsung SyncMaster 2233RZ is the very first 3D monitor that Samsung has brought to market. The Samsung 2233RZ, which is obviously 100% compatible with GeForce 3D Vision and will be available for purchase in April 2009. This 22" monitor alone carries an MSRP of $399, so you can see the largest expense of GeForce 3D Vision is the monitor and not the gaming glasses or the software needed to make it work.

    Samsung 2233RZ Monitor Product Specifications:

    • 1680 by 1050 Native Resolution
    • 300 cd/m2 Brightness
    • 20,000:1 Dynamic Contrast Ratio
    • 170o/160o (CR>10) Viewing Angle
    • GTG 3ms (3D) / 5ms(2D) of Response Time
    • 120Hz Dual Engine
    • HDCP (High-Bandwidth Digital Content Protection)
    • DVI-D (Digital Interface)

    Samsung SyncMaster 2233RZ Retail Box

    The Samsung SyncMaster 2233RZ is a 120Hz LCD monitor that is required for crystal-clear, flicker-free stereoscopic 3D gaming as it provides 60Hz per eye. You must have a 120Hz monitor that supports 3D for it to work with GeForce 3D Vision. The very first feature listed on the retail box is "3D Gaming Monitor", so if you want to go with a different monitor be sure that it supports 3D gaming! This monitor is also ENERGY STAR compliant, so if you do your part for the environment you have nothing to worry about here.

    Samsung SyncMaster 2233RZ Bundle

    The Samsung SyncMaster 2233RZ bundle comes with the stand, DVI cable, power cable, driver disc, installation guide and a cable holder/sorter to keep the cables looking good behind your desk.

    Samsung SyncMaster 2233RZ Bundle

    I use a pair of Samsung SyncMaster 204B monitors in the office and I switched one of them out in order to test the Samsung SyncMaster 2233RZ and I'm super impressed. The Samsung SyncMaster 2233RZ makes my old Samsung 204B look weak and a few years back the 204B was one of the top of the line swivel monitors. In the picutre above you can see a difference over six feet away! Both monitors are on auto settings with nothing defined, so this is what you get when you turn them on for the very first time. After using the Samsung 2233RZ I want to get rid of both of my 204B, but for a $399 monitor it does lack a couple things I would like to see for a monitor coming in in 2009.

    Samsung SyncMaster 2233RZ Bundle

    For starters is only has a single DVI input! For a $399 monitor I expected on seeing maybe something like an HDMI input, but who uses that right?  The second thing is that it is a 22" LCD monitor, which means that it only supports up to 1680 x 1050 native resolution. I would have much rather seen a 24" monitor with a 1920 x 1080 native resolution as at this price tag I'd like to have a monitor that can do more than just 3D games! With internal Blu-Ray drives now reaching below $80 on sale it only makes sense to invest in a monitor that can support true HD. My final gripe is that the stand is not four-way adjustable (height, pivot, tilt and swivel) like my old Samsung monitors could.  I have some more pictures and comments on this monitor in the forums, so check it out if you want more information on it.

    All gripes aside the Samsung SyncMaster 2233RZ is an amazing lCD monitor that blows away the image quality and brightness on anything I have ever seen before. You really have to see one of these monitors in person to believe it. If you are interested in looking at other monitors you might want to consider the Viewsonic FuHzion VX2265wm as it supports GeForce 3D Vision as well.

    Game Performance - Left 4 Dead

    Left 4 Dead

    Set in the immediate aftermath of the zombie apocalypse, Left 4 Dead  offers four expansive "movie campaigns" that challenge you and your fellow survivors to battle thousands of swarming zombies as you travel across the rooftops of an abandoned metropolis, through rural ghost towns and pitch-black forests. In addition to the movie campaigns, Left 4 Dead features a Versus mode that allows you to play as the Boss Zombies. Left 4 Dead  is also one of the first games to be developed with 3D features in mind, so this is one of the best titles to test out the GeForce 3D Vision glasses on.

    Left 4 Dead Benchmark Settings

    Since our test system has an Intel Core 2 Extreme QX960 processor, 4GB of DDR2 1066MHz memory and an XFX GeForce GTX 260 Core 216 graphics card inside running Windows Vista 64-bit SP1, I figured that we could crank up the graphics to make the game look excellent.  With the Anti-Aliasing set to 16xQ CSAA and the filtering mode at Anisotripic 16X I was ready to see how running a game in 3D impacts performance.

    Left 4 Dead Benchmark Results

    The frame rate of the game took a significant performance hit when stereoscopic 3D was enabled in the control panel. I found ~60% performance decrease when steroscopic 3D was enabled, so if you like to play games with the image qualities cranked up you will need a high-end gaming graphics card as you can tell from the chart above. I also tested various depths to see if that impacted performance, but it didn't seem to have an impact. Just for fun I enabled double buffered vertical sync in Left 4 Dead and performance again took a dive, so be sure to disable this function for better performance as it is enabled by default in the game.

    The 3D Experience and Conclusion

    NVIDIA GeForce 3D Vision Bundle

    When it comes to gaming in 3D the experience is truly beautiful and I'm not trying to sugar coat it. I've been playing PC games since the late 1990's and this is by far the most significant advancement that I have ever seen. When AGEIA originally announced PhysX technology back in 2006 it was only available on limited number of game titles and demos. When the dedicated PhysX cards hit the street they retailed for close to $300 and for how much you paid it really didn't make sense to run out and buy the product. Now three years later PhysX software is widely adopted by over 150 games, is used by more than 10,000 developers of all types and is supported on Sony Playstation 3, Microsoft Xbox 360, Nintendo Wii and PC. It takes time for developers to adopt new technology and what makes GeForce 3D Vision so impressive is that it is supported on over 350 game titles right now. NVIDIA was able to support an insane number of game titles right off the bat as they were able to make a driver 'wrapper' for their own drivers. Since NVIDIA makes their own graphics drivers they can quickly and easily come out with 3D game support. This should mean that stereoscopic 3D should take less time to catch on compared to previous technologies like PhysX.

    "Unlike some other stereoscopic 3D solutions which rely upon a driver “wrapper” which can dramatically decrease performance and adversely affect compatibility, GeForce 3D Vision makes use of NVIDIA’s own graphics driver. In doing so, NVIDIA is able to leverage the same resources and relationships from The Way It’s Meant to be Played program to ensure the best possible stereoscopic 3D gaming experience.

    In the same manner that NVIDIA’s driver has SLI profiles which have the ideal settings for a specific game, GeForce 3D Vision relies upon a custom profile for each game. Because no two titles are identical, NVIDIA has researched the optimal stereo settings for each game and made it a default within the driver. When you install a game and want to see what it looks like in stereoscopic 3D, you do not have to waste time configuring settings and trying to figure out what looks best. When gaming with GeForce 3D Vision, you simply start the game and begin playing in fully immersive stereoscopic 3D.

    The NVIDIA Stereoscopic 3D control panel includes a compatibility list that specifies the level of stereoscopic 3D compatibility for hundreds of games. In addition, this information will be available online at www.nvidia.com/ged3d" - NVIDIA PR

    NVIDIA GeForce 3D Vision Game Tips

    One other thing that really improved the gaming experience is that when you start-up a game for the very first time there is an on-screen text message giving you tips on how to adjust game settings to those known to give the best 3D gaming experience. In Left 4 Dead for example it tells you that setting the film grain to off provides a better stereoscopic 3D effect, which it does. By providing tips when the game launches, NVIDIA has improved the game play experience by just letting gamers know what works best.  NVIDIA has done a really great job at making stereoscopic 3D a complete package and it worked great on the dozens of game titles that I have tried it on over the past month. Some games are better than others, but it works on them all.

    "The issue of having varying experiences with different games is easy to explain. Few (if any) games on the market today were designed with stereo in mind. As a result, when we identified an issue with stereo within a game we would have to lobby the developer to go back and fix the problem. In some cases, we're able to get the developer to make the fix and release it (along with other fixes) in a patch. However, in other cases the developer is already working on another title and doesn't have time to make the fix. In those cases, we have to work around the problem. These situations are why you sometimes need to disable a feature or lower a quality setting in order for stereo to work properly with a specific game. Moving forward, we have enabled all major developers with GeForce 3D Vision and are involved with a game's development at the earliest stages. In doing so, the game is ensured to work in stereo and the developer can also add stereo enhancements like out-of-screen effects. In the future, you'll be able to play these games without any degradation of image quality or features. Stereo will simply "work"...Developers are excited about stereo and there is some major gaming news surrounding GeForce 3D Vision coming in the near future. Note: Blizzard just released the World of Warcraft PTR Patch 3.0.8 that has all the new stereo goodness! http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html" - NVIDIA PR

    As you can tell NVIDIA is really working with game developers to make GeForce 3D Vision get better as time goes on, so with every game patch and graphics card driver release it only means that 3D gaming will get better!

    When it comes to pricing, NVIDIA is currently listing the GeForce 3D Vision kit for $199 direct from their site, or you can find it for $178 on Google Shopping. This GeForce 3D Vision stereoscopic gaming kit (NVIDIA item 942-10701-0003) includes everything inside the box, but does not include a monitor or HDTV. The GeForce 3D Vision kit that I reviewed here today includes the monitor and is sold under part number 942-10223-0000-000 which includes the kit with a Samsung SyncMaster 2233RZ 22" widescreen 120Hz LCD monitor for $598. Once again you can find this same package at retailers like CompUSA for roughly the same price.

    It is a shame that the economy is doing badly, but economies like that of America thrive off consumer spending and launching a product like this might be perfect to get people out and spend some money. You have to see it to fully understand how great gaming in 3D is, but I can honestly say that it is the best thing to happen in gaming in years. Hard to believe that PhysX technology came out three years ago and that not much has really happened since then.  If you want a game changer this could be what you have been waiting for.

    Legit Reviews Editor's Choice

    Legit Bottom Line: NVIDIA Stereoscopic 3D has come out with guns blazing and it looks good, real good!  If you are getting bored of PC gaming in general 3D gaming will invigorate your gaming appetite and make you wonder why it took this many years to come to market. 

    Legit Reviews - NVIDIA GeForce 3D Vision Review - Our Thoughts After A 30-Day Test Drive

       
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    Posted by : Gunny

    Call of Duty: 28 World at War Zombie Nazi maps pack released

    Saturday, February 07, 2009 10:21:56 PM (GMT Standard Time, UTC+00:00)

    No less than 28 maps for Call of Duty: World at War's Nazi Zombie mode have been made available for download in this user-created, zombifying map pack.

    Once completing Call of Duty: World At War, the special 'Nacht der Untoten' achievement is unlocked, four people can fend off wave after wave of Nazi zombies in this co-operative minigame.
    The following maps have been created by various different authors and put together by FilePlanet:
    Nazi Zombie Rathaus
    This place is swarming with Nazi SS officers that once occupied this German military base. Fires from the war still burn in this desolate hell hole and the large iron gates and fences that surround the house now trap the living dead inside.

    Click to Enlarge Click to Enlarge Click to Enlarge
     

    Zombie Subway Last Christmas
    Set in an underground subway with access to the main street, there are eleven different ways for zombies to surround the area, but there is plenty of room to manoeuvre around and survive.

    Click to Enlarge Click to Enlarge
     

    Nazi Zombie Lost Island
    This little island with a cool tropical breeze, palm trees, soothing ocean waters and a full moon glowing off the sea is interrupted by the moans of a zombie horde turn the island into a living nightmare.

    Click to Enlarge Click to Enlarge Click to Enlarge
     

    Other maps include one set in a large abandoned mansion and Anzio in Italy after four months of heavy fighting.

    Click to Enlarge Click to Enlarge
     

    The map pack is a total 1.5 GB to download although the maps detailed above can be downloaded individually.
    In an interview with MTV, Activision's Daniel Suarez explained that the game mode started as a 'pet project' for one of the designers. The idea was borne out of the casual tower defence flash games popular online and grew from there...

    ClanBase - Call of Duty: World at War Zombie Nazi map pack released - Saturday 7 February

       
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    Posted by : Gunny

    The ToC Server Vista Sidebar widget for World at War

    Friday, February 06, 2009 10:28:54 PM (GMT Standard Time, UTC+00:00)

     


    The ToC Server Vista Sidebar widget for World at War.
    Features:

    • Shows number of players currently on the server.
    • Shows if the server is full.
    • 1 Click connect.
    • Clan members can connect via private slots using password.
    • All new WW2 look.


    Download from the links below.


    32_BIT_VERSION
    64_BIT_VERSION
    Chose to open and install the file when prompted.

    The ToC Server Vista Sidebar widget for World at War - T.O.C. Clan Forums

       
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    Posted by : Gunny

    Battlefield Pacific 1943 Announcement Leaked

    Thursday, February 05, 2009 6:40:03 PM (GMT Standard Time, UTC+00:00)

    A now removed entry in the New York Comic Con show exclusives pages has revealed Electronic Arts' plans to announced a new Battlefield game at the expo.
    EA has already confirmed a sequel to Battlefield: Bad Company is in the works, but this is a different title. It seems EA plans to go back again to the WWII era as the page mentioned above revealed that EA will give away "Battlefield 1943: Pacific Postcards" at 4:00 pm on Friday, February 6th.

    Feb. 4th, 2009 6:03 pm

    Battlefield Pacific 1943 Announcement Leaked - Xbox

       
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    Posted by : Gunny

    Halo Wars demo now on Live

    Thursday, February 05, 2009 6:31:29 PM (GMT Standard Time, UTC+00:00)

     hot-icon

    Halo Wars demo now on Live

    halowars

    Microsoft just posted the Halo Wars demo on Live. Go go go.

    Here’s the link if you want to queue it from the web.

    It’s 1Gb in size.

    VG247 » Blog Archive » Halo Wars demo now on Live

       
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    Posted by : Gunny

    GSAT: The Geek Social Aptitude Test

    Wednesday, February 04, 2009 8:29:35 AM (GMT Standard Time, UTC+00:00)

    Face it: We're all geeks here, and that means we all have a measure of social awkwardness. But how much are we talking here? Teaspoons or gallons? Find out with the GSAT.

    Taking the test is simple. There are 50 statements. Mark down one point for yourself for every one that applies to you. At the end, score yourself. We can't solve your problems, but at least we can help you figure out just how bad your problems are. And that's something, right?

    • The GSAT
      1. I own and wear t-shirts featuring the logos of computer/operating system manufacturers.
      2. I am over the age of 22 and live with my parents.
      3. I am, according to the medical definition, obese.
      4. On an average day more of my human interaction happens on message boards or in blog comments than with actual other people.
      5. I have ended real friendships over arguments about computer or product choices.
      6. I very seriously and passionately try to talk people into buying or switching to my OS/phone/product of choice.
      7. I commonly use very specific technical jargon without considering whether or not the person I'm talking to understands it.
      8. I hold an engineering or IT degree.
      9. I have made a member of the opposite sex sit and watch me play video games for an hour or more.
      10. I play with my phone at restaurants.
      11. Almost all of my jokes are actually just catchphrases or references to The Simpsons, Family Guy, Borat, or any other popular comedic film or show.
      12. I have a medical problem that makes me sweat a lot.
      13. I live or have lived for an extended period completely nocturnally, sitting at my computer all night and sleeping all day.
      14. I generally do not leave my home if it's not necessary for work or food retrieval.
      15. I have over 50,000 Xbox 360 Gamerpoints.
      16. I work in electronics retail.
      17. I generally am only friends with other Apple people/Windows people.
      18. My sense of humor is more in line with 4chan than any other comedic source.
      19. I hang out exclusively with members of the same sex.
      20. I own and wear a cowboy hat, Kangol hat, fedora and/or bowler.
      21. I am the dominant talker in most conversations I have.
      22. I think the Star Wars trilogy/Star Trek series is the greatest thing ever put to celluloid and will argue all night about it.
      23. When I hang out with my friends, we usually play Risk, Axis and Allies, Dungeons and Dragons and/or Settlers of Catan.
      24. I have a level 80 character in World of Warcraft.
      25. I've dressed up as a video game character/manga character in public on a day other than Halloween.
      26. I say internet acronyms such as LOL and BRB out loud.
      27. I own a sword, nunchucks and/or throwing stars.
      28. I'm an obsessive collector.
      29. I make my own image macros.
      30. I am really, really into my cat. Like, really.
      31. I have corrected someone's spelling or grammar on a message board or in blog comments.
      32. I have authored and obsessively updated Wikipedia entries about cartoons from the 80's.
      33. I breathe through my mouth, mostly.
      34. I've read all of the greatest novels ever published, all of which happen to be graphic novels.
      35. I suffer from halitosis and/or a laziness-based aversion to dental hygiene.
      36. I vote for politicians based on their stance on net neutrality.
      37. My dream girl has eyes the size of dinner plates, is part robot or, optimally, both.
      38. I am a very active member of a private, invite-only BitTorrent tracker with extremely strict ratio/bitrate requirements.
      39. I regularly ingest caffeine through unconventional means.
      40. I'm convinced that I would be happier if I worked on the Starship Enterprise.
      41. I do things for the "lulz."
      42. I always have the last word in online arguments. Always.
      43. I wear sweatpants more than any other type of pants.
      44. I am a guy and I have a ponytail.
      45. I believe that it's the rest of the world that's awkward and I actually have everything pretty much figured out.
      46. I have a hard drive exclusively dedicated to porn.
      47. I write letters to companies and consumer interest blogs whenever I feel that I've been wronged.
      48. I'm married in Second Life but single in real life.
      49. I read Gizmodo more than the New York Times.
      50. I am offended by this test.
    • Now, for the scoring. Simply add up your points and click on where you fall below to get your diagnosis.
      -0-10 Points
      -11-20 Points
      -21-30 Points
      -31-40 Points
      -41-49 Points
      -50 Points
    • Always.

    Source : GSAT: The Geek Social Aptitude Test

       
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    Posted by : Gunny

    Windows 7: All the Flavors of Windows 7 Explained

    Wednesday, February 04, 2009 8:09:54 AM (GMT Standard Time, UTC+00:00)

     

    Today Microsoft confirmed the six flavors of Windows 7—here's the rundown of the packages, plus some insight as to why it's better than the Vista jumble.

    At first glance, the version breakdown does look a lot like Windows Vista. There are five six SKUs of Windows 7: Starter, Home Basic (developing markets only), Home Premium, Professional, Enterprise and Ultimate. But there are a couple reasons it's less horrendous than the Vista situation.

    Consumers are really only picking between Home Premium and Professional. There's no more Home Basic in the civilized world, which was a gimped version of Vista that didn't have Aero or Media Center that a lot of consumers unwittingly got stuck with. Ultimate, for the most part, won't be very visible to the average guy says Microsoft. So you'll only get Ultimate if you know that's what you want from the start (meaning you're likely tech savvy enough to wade through the SKU muck). Regular people won't ever see Starter or Enterprise. Basically, you'll walk into Best Buy and pick either Home Premium or Professional, whether you're buying a new PC or a copy to install. It's a lot more like the Windows XP Home and Professional dichotomy.

    Professional has all the same media and entertainment features as Home Premium. With Vista, if you wanted the pro-class OS and needed media features like Windows Media Center, you had to buy Ultimate. Now, it works more like a true hierarchy—Professional and Enterprise have every feature that's in Home Premium, plus the business-y features. And then Ultimate is a step above them.

    The Upgrade Question
    Microsoft wouldn't discuss pricing, but the general sense was that there will be full retail packages of Windows 7 alongside upgrade editions for Vista users. While they didn't come out and say it directly that XP would require a full retail package, Microsoft said that, as in the Windows 7 beta, going to Windows 7 from XP will require a clean install and "that will be reflected with the packaging." There will be migration tools and stuff, but it looks like they'll be paying more to upgrade than Vista users. Update: Mary Jo Foley confirms XP users can buy an upgrade license, even though you'll need a full install.

    Now for a quick runthrough of every version.

    Windows 7 Starter is for emerging markets mostly, but also for some netbooks as an option. It's pretty gimpy, and only runs three apps at a time, though it'll have the new taskbar, Device Stage and jump list. Since Home Premium (and even the Ultimate beta) runs pretty well on netbooks, most of them are probably going to stick with that, so don't worry too much about it.

    Windows 7 Home Basic is for developing markets only, and Microsoft didn't even tell me anything about it, so forget about it. [This info was added in an update.]

    Windows 7 Home Premium is the standard consumer offering of the OS with Aero Peek, Media Center and all the other cool features we've been talking about, and what most people will be running, whether they're on a desktop or a netbook. It's better at media than Vista Home Premium, since it ships with DVD playback and codecs like DivX out of the box. In case you're wondering why Microsoft kept the "Premium" tack-on despite the extinction of Basic—it's because in market testing, Vista users thought they were getting downgraded, going from Vista Home Premium to Windows 7 Home.

    Windows 7 Professional has everything that Home Premium does, but with business and "enthusiast" features like file encryption, location-aware printing and advanced backup.

    Windows 7 Enterprise is for businesses buying OS licenses in bulk, so you probably won't have to worry about it (unless you're paid to). It's got everything Professional does, but with a few additions like BitLocker full-disk encryption and direct access capability, so you don't have go through a VPN for remote access.

    Windows 7 Ultimate is, as you might have guessed, the ultimate version of Windows. Unlike Vista, where it was the combo of Home and Business with a couple added features, this time, it's like the end user version of Enterprise—in other words, the Enterprise version that regular people can buy. It has BitLocker, notably, and a few other advanced features. It seems like visibility of this will be low, outside of a few "special promotions" from vendors occasionally, to minimize confusion.

    Not quite as clean as we'd have liked it, but if Microsoft does a good job with education and people really only have to pick between Home and Professional, it'll be a lot smoother ride this time around. Since they're keeping the upgrade vs. full version setup intact, hopefully they'll follow our advice and sell it to Vista users very cheaply. We'll find out when they reveal pricing in the coming months.

    Source : Windows 7: All the Flavors of Windows 7 Explained

       
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    Posted by : Gunny

    Resident Evil 5 Demo Breaks Xbox 360 Download Record

    Tuesday, February 03, 2009 6:33:36 PM (GMT Standard Time, UTC+00:00)

    The Xbox 360 demo for Resident Evil 5 was downloaded 1.8 million times in the week following its January 26 release in Europe and North America, setting a new record. In fact, Microsoft says the demo surpassed 1.3 million downloads in its first three days.

    And while Microsoft merely referred to Resident Evil 5 as being "among the top demo launches on the service," the previous known record holder, Star Wars: The Force Unleashed, took eight days for its demo to reach a million Xbox Live downloads.

    During those initial three days, the free zombie-shooting demo was restricted to Xbox Live Gold members. After January 29, it was made available to all Xbox Live members, with the PlayStation 3 demo available today via the PlayStation Store.

    The strong North American and European performance follows that of the earlier Japanese demo, which was downloaded by 53% of Xbox Live Gold members in Japan.

    Developed by Capcom, Resident Evil 5 hits PlayStation 3 and Xbox 360 on March 13.

    Resident Evil 5 Demo Breaks Xbox Download Record - Shacknews - PC Games, PlayStation, Xbox 360 and Wii video game news, previews and downloads

       
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    Posted by : Gunny

    First Look: SilverStone Raven RV01

    Friday, January 30, 2009 8:18:51 PM (GMT Standard Time, UTC+00:00)

    Installation and Initial Thoughts...

    For this quick preview, we used a Foxconn Bloodrage Caw i7 motherboard (review forthcoming), Akasa’s Nero cooler, a Corsair HX1000 PSU, two SATA hard disks (a 1TB Western Digital Caviar Black and a 300GB WD VelociRaptor) and a SATA optical drive. As this is not the usual test kit (as is being used elsewhere), any cooling testing wouldn’t have been comparable and so we’ll leave that for another day.
    Building a PC inside the Raven is a fairly frustrating process. For every welcome piece of design, there’s another to annoy. While we could neatly cable the front panel wiring around the rear of the case, the power cables just can’t be organised nearly as well for example.
    The holes in the motherboard tray through which you can route some cables aren’t wide enough for the EPS12V plug or the 24-pin ATX plug so these can’t be tidied around the back. We were also annoyed that the drive bays and the motherboard tray are attached along their full length, which severely restricts how you can route and tidy cables in this area. You have to rely on the two small slot holes, which struggle to accept chunky or numerous cables.

    First Look: SilverStone Raven RV01 Installation and Initial Thoughts... First Look: SilverStone Raven RV01 Installation and Initial Thoughts...
    Click to enlarge

    Graphics card power cables aren’t well catered for either – they’ll always be on show, though we opted to tuck them toward the back of the main chamber. We also hit problems attaching our SATA optical drive, as it’s just too far away from the SATA ports on our motherboard. We shudder at the thought of trying to organise EIDE cables neatly in the Raven.
    Similarly, there’s not much space to stuff excess cables from the PSU. We’ve opted for the small space above the PSU, though we risk cables falling lose and clogging the fan that’s directly above the PSU. The alternative is to shove the cables beneath the other intake fan, and risk clogging this should the cables come loose...
    A little compartmentalisation here would have done wonders. As such, this is far from the best cable tidying job we’ve ever done.

    First Look: SilverStone Raven RV01 Installation and Initial Thoughts... First Look: SilverStone Raven RV01 Installation and Initial Thoughts...
    Click to enlarge

    The odd thing about the Raven is that it doesn’t even show off its innovation very well. The side window is modest, and not positioned well to show off your ‘crazy’, vertically aligned expansion cards. Given that this is an interesting and key innovation of the case, it’s rather odd that the window doesn’t make more of a big deal of the vertical card arrangement.
    The problem could be that the case isn’t long enough, but it could do with being a bit longer anyway to allow better cable routing. And it’s not as if this isn’t a big, iconic, good-looking case – we won’t begrudge it taking up a little more desk space. We’ll have to wait to see just how cool the unusual orientation of the expansion cards keeps hot PC hardware, but we welcome your thoughts from this initial look on the comments below.

    bit-tech.net | Preview - First Look: SilverStone Raven RV01

       
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    Posted by : Gunny

    Gaming AI to move to graphics cards

    Thursday, January 22, 2009 10:29:10 AM (GMT Standard Time, UTC+00:00)

    Nvidia and AMD planning to handle AI in 2010

    nvidia-and-ati-graphics-cards-to-handle-ai-from-2010

    Nvidia and ATI graphics cards to handle AI from 2010

    Graphics cards are set to handle artificial intelligence (AI) processing in 2010, according to the latest news out of Nvidia and AMD.

    The companies revealed that they are working on GPGPU-accelerated AI in games, and gamers might see the first results early in 2010.

    Nvidia and AMD are working with games and middleware developers to take the most common AI routines - which spend over 90% of their time performing simple visibility and path finding queries – away from the CPU, and across to the graphics card to process instead.

    Competing solutions?

    Nvidia's director of product management for PhysX, Nadeem Mohammad tells Custom PCthat: "You can always imagine CUDA as loads of processors running the same program but not the same instruction, and ideally on the same data set but with different input parameters,'

    "So, in the context of AI, the data set consists of the whole game world, and the parameters going into it are the individual bots – that's one way of neatly parallelising the problem. If you look at it in that context then any AI program could be accelerated."

    An AMD rep added that: "some middleware providers are looking at this in terms of packaging up a GPU AI library for games, while some developers are looking to transfer their own existing AI code from CPU to GPU."

    The only potential problem, as Kotaku so neatly sums up, "is whether ATI and Nvidia would bother to actually standardise this, or whether we'd end up with two competing solutions that would split the developer community and make the whole thing a royal pain in the ass."

    Gaming AI to move to graphics cards | News | TechRadar UK

       
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    Posted by : Gunny

    Windows 7 BETA vs Windows Vista SP1 SSD Performance Compared.

    Saturday, January 17, 2009 7:40:21 PM (GMT Standard Time, UTC+00:00)

     

    Windows 7 BETA vs. Windows Vista SP1 SSD Performance Compared

    Windows 7 BETA vs. Windows Vista SP1 SSD Performance Compared

    Continuing on with our early Windows 7 beta coverage, we move onto Solid State Drive (SSD) performance.
    The topic of SSDs itself is rather interesting, but when you team up the increasingly popular flash memory technology with Microsoft's next operating system, Windows 7, things move up to the next notch on the excitement level - for us around here, anyway - but probably you too, if you are reading this.
    &lta href='http://www.tweaktown.com/phpadsnew/www/delivery/ck.php?n=a695f25f' target='_blank'>&ltimg src='http://www.tweaktown.com/phpadsnew/www/delivery/avw.php?zoneid=186&ampamp;n=a695f25f' border='0' alt='' /></a>Microsoft made some fairly bold claims during its WinHEC conference last year that Windows 7 (W7) would include optimizations that are designed to improve the performance and reliability of SSDs. The operating system is supposed to be able to detect the use of SSDs and once identified, change some settings, compared to the way traditional magnetic hard disk drives are handled.

    One of the first changes upon detection is turning off defrag. Because SSDs store data differently, defrag tools will have little to no effect on performance improvements. This is also especially because SSDs are much faster than normal hard drives. The second optimization is the "Trim" feature, which is designed to keep the SSDs unused storage area as free as possible, hence creating more room for device wear leveling. There are probably other subtle tweaks under the hood of W7 as well, but we haven't got all the details in as yet.
    We have gotten hold of the Windows 7 BETA and today we are going to compare the performance of single SSD as well as RAID 0 SSD in W7 and Vista SP1. Keep in mind this is just a first look; Microsoft may still and probably will provide further performance optimizations for SSDs under the final shipping version of W7 and this is merely a look at the performance difference so far. We didn't even install any new drivers on our W7 beta install - just ran with what was built-in, so it is a good raw look at things currently as they stand.
    Read on and find out if your SSD experience is going to be improved or not under Windows 7. It has been a hot subject in the storage world lately and hopefully we can find out some answers today!

    Test System Setup
    Processor(s): Intel Q9450 quad-core @ 3.2GHz
    Motherboard(s): MSI X48 Platinum (Supplied by MSI)
    Memory: 2 x 2GB Patriot DDR3 1600MHz
    Hard Disk(s): 2 x Western Digital 300GB VelociRaptor in RAID 0 (Supplied by Western Digital)
    Operating System: Windows Vista SP1 64-bit and Windows 7 BETA 64-bit
    Drivers: Latest Windows Updates (Vista), Intel INF 1.1.15 (Vista)
    We installed Vista SP1 with all the latest updates and Windows 7 BETA (stock standard - no driver changes from install) on a more than capable system, which is ready to compare SSD performance.
    We would have preferred to use a standalone RAID controller, but the one we have here from Areca did not work properly under Windows 7 with the standard Vista drivers. Instead, we plugged the drives directly into the MSI X48 motherboard and they were powered by the Intel ICH9R Southbridge chipset.

    Windows 7 BETA vs. Windows Vista SP1 SSD Performance Compared

    This chipset is far from ideal when it comes to SSD, since it is not able to show the maximum potential of the Patriot Warp2 128GB SSD SATA drives, which we used for testing in this article. On the other hand, though, not everyone can afford a separate high-end RAID controller worth around the four figure mark and this will give us a look at what the more-average Joe consumer will be using hardware-wise.
    We also wanted to note that testing was completed on a fresh install of each operating system and no SSD specific performance tweaks were applied at all. There are a bunch of Vista SSD tweaks out there, but we wanted to provide a raw look at SSD performance on each OS.
    Let's move on now and examine the results.

    HD Tune Pro - SSD Read Performance

    Windows 7 BETA vs. Windows Vista SP1 SSD Performance Compared

    Our first test puts HD Tune Pro into action and we look at read performance.
    Starting with single drive performance, we can see that Windows 7 has the edge over Vista in all tests besides minimum read speed, which slipped for some reason. Burst speed is a good deal quicker and we can see the average speed manages to edge out Vista by a little.
    When it comes to RAID 0 performance we can see that the ICH9R controller struggles to support the SSD drives properly, since it was designed for slower mechanical hard disk drives. Nevertheless, we see Windows 7 well out in front here, beating Vista SP1 in every test.
    The results are close, but it is important to remember that Windows 7 is still in BETA and that we are using early drivers. As the official launch of W7 draws closer, we will see actual W7 drivers released and they should improve performance, as well as other changes Microsoft make under the hood of its OS.

    HD Tune Pro - SSD Write Performance

    Windows 7 BETA vs. Windows Vista SP1 SSD Performance Compared

    Now we come to SSD write performance and starting off with RAID 0, you can see the ICH9R really struggles with minimum write speeds, hitting 0MB/s - ouch.
    Besides that, though, Windows 7 has another good jump on Windows Vista here and things are looking positive for Windows 7 and SSD.
    Moving on to single drive performance, the results are closer, but Windows 7 still has the edge; this is more great news for SSD users.

    A note on Access Time and CPU Usage

    Windows 7 BETA vs. Windows Vista SP1 SSD Performance Compared

    The above result from HD Tune Pro is of the SSDs in RAID 0 under Windows 7.
    We wanted to note that every single configuration (read and write) saw an access time of 0.2ms and that is a great result.
    When it came to CPU usage, however, Windows 7 was all over it. In every test under Windows 7 we saw CPU usage of -1%. This may be an error, or it could be the correctly reported numbers. Under Windows Vista, CPU usage ranged from 2 - 4%.
    That is more good news on the W7 + SSD front!

    Final Thoughts
    Today we have provided a quick and simple look at SSD performance in Windows 7 BETA and Vista SP1. It is far from conclusive, we know, but it was only designed to be a quick look at the numbers so far and what users may be able to expect from a standard desktop system.

    Based on our testing, we can see that obviously Microsoft have spent some time improving SSD performance under Windows 7, as it managed to beat out Vista in all but one test and that might have only been a slip up.
    Access time is also very impressive under W7 and when it came to CPU usage, W7 blew Vista to pieces scoring -1% usage under every test. Again, this might be a reporting error; but if it was, the results were very consistent.
    We hope you enjoyed the quick look at SSD performance under Windows 7 so far. We will be back with more at a later date as new drivers and so forth come out.

    Windows 7 BETA vs Windows Vista SP1 SSD Performance Compared :: TweakTown

       
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    Posted by : Gunny

    NVIDIA makes GTX 295 official now that it's on sale, 285 too for good measure.

    Friday, January 16, 2009 10:23:39 AM (GMT Standard Time, UTC+00:00)

     

    NVIDIA makes GTX 295 official now that it's on sale, 285 too for good measure

    We already knew more or less all we needed to know about NVIDIA's GTX 295, however, despite being already on sale, the company has decided now is a good time to grace the model with a press release. The GTX 285 has been given the formal treatment too -- despite not being available until next week. If you missed the earlier specs, the $499(ish) 295 includes dual 55-nm GT200 GPUs and supports nearly 2GB of memory, while the $399 285 makes do with but one processor and an undisclosed RAM ceiling (though the upcoming Winfast, pictured above, comes with 1GB and one yellow robot). Again the 295 is up for order now, while slightly more budget conscious gamers will have to wait until January 15 for the 285.

    NVIDIA makes GTX 295 official now that it's on sale, 285 too for good measure - Engadget

       
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    NVIDIA GeForce GTX 285 / 295 review roundup

    Friday, January 16, 2009 10:15:58 AM (GMT Standard Time, UTC+00:00)

     

    NVIDIA's GeForce GTX 295 is only a week old at retail, but that hasn't stopped the company from turning around and releasing yet another card -- the GTX 285 -- today. The reviews for both are in and from what we've read, the GTX 295 seems to match or outshine its AMD Radeon HD 4870 X2 counterpart in most performance tests. As for the GTX 285, the general consensus is that it's the fastest single-GPU graphics card on the market right now. It's only slightly better-performing than the GTX 280, however, so if you've already got that, it's probably not worth the upgrade. We're not gonna pretend to understand every benchmark result, but we'll gladly point you in the right direction.
    GTX 285
    Read - TweakTown
    Read - PC Perspective
    Read - HotHardware
    GTX 295
    Read - TweakTown
    Read - PC Perspective
    Read - HotHardware

    NVIDIA GeForce GTX 285 / 295 review roundup - Engadget

       
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    December NPD: GTA IV 360 sales almost double that of PS3 for 2008

    Friday, January 16, 2009 10:13:05 AM (GMT Standard Time, UTC+00:00)

     

    gtadlcb.jpg

    According to the NPD annual software charts for 2008, Rockstar’s Grand Theft Auto IV 360 outsold GTA IV PS3 by nearly 2:1.

    The open world action title sold 3.29 million copies on 360 and just 1.89 million on Sony’s console where GTA games have traditionally resided. In fact, last year’s release was the first simultaneous multiplatform release for the franchise.

    GTA IV 360 could see a resurgence in sales as platform exclusive DLC, Lost and Damned, becomes available later on this year.

    All of videogaming247’s December NPD coverage can be found here.

    videogaming247 » Blog Archive » December NPD: GTA IV 360 sales almost double that of PS3 for 2008

       
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    Why Windows 7 will crush Linux | NetworkWorld.com Community

    Thursday, January 15, 2009 7:58:18 PM (GMT Standard Time, UTC+00:00)

    Especially for you this one Krusty. :)

    Why Windows 7 will crush Linux

    By Ron Barrett on Fri, 01/09/2009 - 12:04pm.

    Okay it is no secret that Linux has not been able to crack the desktop, either at the home or at the workplace. Not to ignored either is that Windows lost some desktops last year (a little over 3%),but let’s not panic just yet, Windows still owns over 88% of all the desktops according to leading research.

    Many people might be surprised to learn that I come from a background of Windows, Linux, UNIX and even MAC. In fact, my first IT experience was in a Novell/SCO UNIX environment. Now there are some fundamental issues to why Windows 7 will trump Linux distros like Ubuntu, Fedora and Debian.

    THEREFORE, to get those out of the way let’s just spell them out. Windows 7 installs easier, has simpler configuration of user settings, greater availability of software, support (you could argue that all support is awful, which is probably true) Windows support is easier to get when you need help. Gaming, MP3’s,… I could go on and on.

    But these have been the same arguments from the beginning, to be fair to Linux the GUI used to be seriously lacking but it has improved. None of these issues had crushed the penguin before so what is different about Windows 7. Let’s look at three areas:

    POWERSHELL
    The biggest complaint I have ever heard from die hard Linux users is the GUI, which explains why Linux taken so long to catch up in this area. To real Linux die hards… terminals rule. Microsoft has realized that the serious Administrator understands the usefulness of using command line input to accomplish tasks. Windows Powershell has introduced cmdlets to improve administration of Windows. Powershell also makes it easier to string together multiple administrative without the need to jump from management GUI to management GUI.
    So Powershell presents an interesting argument for Windows adoption by the Linux user. You can go command line crazy if you like and still play all your favorite PC games. Powershell remoting will allow Administrators to create one to one or one to many sessions for running scripts on other machines.

    Open Source Software has caught on in Windows
    In case you missed it, see my article 20 great Windows open source projects you should get to know . That list was a short list of the thousands of Open source apps available for Windows systems. Microsoft itself has made steps into the OSS arena embracing what was inevitable. Some people want free software (even if support is limited or non-existent). The argument for ages was Linux was free and so was many of the applications you could run on Linux. Applications like Firefox, Open Office, MYSQL, GIMP… wait all these applications are now available for Windows. Moreover, they are easier to install in Windows then they are in Linux. Linux users will argue that Linux is still free and you pay for Windows, as I said earlier that cost gets you support and does away with the conundrum of which flavor of OS do I like. There are literal dozens of Linux distros to choose from, I like to leave the 101 flavors to Baskin Robbins.

    FEATURES, FEATURES, FEATURES…
    Windows 7 has solved a long-standing thorn in Microsoft’s side, How to deliver a feature rich OS without killing resources?

    Windows 7 has made improvements to the Aero feature, installs as a VHD (making it truly portable) and has moved beyond the need for mouse and keyboard. The touch screen as well as the speech and handwriting recognition improvements makes it hard to ignore Windows 7. DirectAcess, Bitlocker to Go, Applocker and the new easier to use UAC ( yes I am not letting up on this one) makes Windows 7 secure but yet easy to administrate.

    The list of features goes on, and the speed of Windows 7 without the resource drain…rocks!

    It looks like all the arguments (except being mad at Bill for being Rich) have been answered. Linux users have no reason to hold back anymore. Windows 7 is well placed to crush and put an end to the penguin.

    Next step… It’s time to put the Macintosh’s back where they belong, inside my apple pie!

    Why Windows 7 will crush Linux | NetworkWorld.com Community

       
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    The making of Logitech's G-series peripherals

    Wednesday, January 14, 2009 9:54:49 AM (GMT Standard Time, UTC+00:00)

     

    Design Partners, the company responsible for Logitech's G-series, has released a series of images offering a behind-the-scenes look at how the suite of wild gaming peripherals came to be. Interested to see the design process? Check out the galleries below -- we're particularly taken with the image showing a designer hand-crafting the G13's wrist rest.

    Galleries


    G35 Surround Sound Headset


    G13 Gameboard


    G19 Keyboard

    The making of Logitech's G-series peripherals - Engadget

       
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    How to: is your PC ready for Windows 7?

    Wednesday, January 14, 2009 9:50:10 AM (GMT Standard Time, UTC+00:00)

    The first beta of Windows 7 is available for download. However, after the Vista-ready debacle, regular Windows watchers will be leery of downloading a new Microsoft OS without making absolutely sure that their PC hardware can stand the pace. PC Advisor has a free software tool that can do exactly that. Here's how to use PC Performance Monitor's Windows 7 Compatibility tool.

    First, register as a user at PCAdvisor.co.uk. Go to PCAdvisor.co.uk/account/register (all the required links will open in a new window or tab so you can stay on this page), and complete the simple, three-stage process. Be sure to tick the box that enables you to use PC Performance Monitor. If you are already a registered user, you should log in and go to PCAdvisor.co.uk/account/update to update your profile and enable PC Performance Monitor.

    PC Advisor registration

    Now head to PCAdvisor.co.uk/pc-performance-monitor, and hit the Monitor My PC tab. Your unique CustomerID should be displayed. Click the link and follow the instructions to download and install the PC Performance Monitor application: this is a small piece of software that collects performance data from your system.

    Now you should see five performance monitors for your chosen PC - the one we're interested in is the Windows 7 Compatibility Testing widget.

    PC Performance Monitor widgets

    See also: Windows 7 review

    Before you can use it, however, there's a couple of bits of housekeeping I should cover.

    1. Once PC Performance Monitor is installed, it takes the application roughly an hour to start sending back information about your system's performance, so all the boxes will remain blank for now.
    2. You can install PC Performance Monitor on up to three PCs, but your data remains secret - neither the software makers, nor PC Advisor can access it.

    See also: My weekend with Windows 7

    The Windows 7 Compatibility Testing widget assesses the suitability of an x86 or x64-based PC for running Windows 7. You can use the Windows 7 widget to identify systems that will be incapable of running the next version of desktop Windows due to inadequate hardware, current stress levels or workload composition.

    System information is extracted and analysed to determine Windows 7 compatibility. The tests look at three categories: Hardware Configuration, Current Stress Levels and Workload Composition. PC Performance Monitor collects counter data once every second and averages the collected values once every 60 seconds. The data points analysed by the Windows 7 widget represent a daily summary (average) of these one-minute averaged samples.

    Windows 7 Compatiblity Widget

    Once the PC's Machine Name appears in the System list, simply click the Results tab to see how it fared. The Windows 7 widget posts results in a simple Pass/Fail format. If the system meets the requirements for a given category, a green PASS appears. If your PC fails a category, explanatory text appear in the Notes box at the bottom of the Results pane.

    if the requirements for Windows 7 change, we'll update our the tool, so it's worth checking back from time to time.

    How to: is your PC ready for Windows 7? - Blogs - PC Advisor

       
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    Ubisoft: Wii is a “Girl-Driven” System :

    Tuesday, January 13, 2009 9:08:50 PM (GMT Standard Time, UTC+00:00)

     

    Ann Hamilton, a senior brand manager with Ubisoft, said that Nintendo’s Wii console is a “girl-driven system,” and is one of the main reasons the Wii has had such success in the marketplace.

    “What’s driving the Wii sales is the use of Wii by women, girls and families,” Hamilton said in an article from the Tulsa World. “It’s a really female-driven platform.”

    Hamilton believed that Ubisoft’s two brands that target female gamers–Imagine and Ener-G–have helped Nintendo target the female demographic with the Wii.

    “Girls wanted sports games to play, as well,” and pointed to their gymnastics and horseback riding titles as filling that need.

    Ubisoft: Wii is a “Girl-Driven” System : Endsights: Shedding Light on Video Games

       
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    Vitals: Tom Clancy’s HAWX

    Friday, January 09, 2009 6:43:31 AM (GMT Standard Time, UTC+00:00)

    hawx_helmet_and_logo

    SR-71 USAF base (Kadena, Japan)-

    “Though I fly through the Valley of Death, I shall fear no evil. For I am at 80,000 feet and climbing.”

    The year is 2012, as the era of the nation-state draws quickly to a close, the rules of warfare evolve even more rabidly. More and more nations are becoming increasingly dependent on Private Military Companies (PMCs)- elite mercenaries with a lax view of the law. The Reykjavik Accords further legitimize their existence by authorizing their right to serve in every aspect of military operations.

    Tom Clancy’s HAWX allows players to become a part of the mayhem, by becoming an elite pilot of the future.  Utilizing cutting edge technology, devastating firepower, and intense dogfights will just be the tip of the tomahawk. Players will be able to jump in the cockpit of over 50 of the world’s most famous aircraft and take flight over super realistic terrain that has been thrown together using advanced satellite mapping technology that is commercially available, providing an authentic look and amazing views.

    “High-resolution satellite imaging is moving from the black world of intelligence to the white world of commerce and Tom Clancy’s H.A.W.X will bring that reality to gamers,” said Mark Brender, vice president, corporate communications and marketing at GeoEye. “With video game graphics becoming more realistic, the use of high-quality photographic ground textures in H.A.W.X adds true photo-realism to the air combat experience.”

    HAWX will also utilize the Enhanced Reality System (ERS). ERS is in-game technology that helps turn novice aviators into elite pilots of the future and will be the backbone of players flight experience, allowing players to use radars and incoming missile detection, damage control systems, a tactical map, information relay, and weapons trajectory control. ERS will also allow players to issue commands to your squadron. Just think, the airborne version of the Cross-Com system that was implemented in Ghost Recon: Advanced Warfighter.

    Also jumping on the Co-op bandwagon, HAWX will allow the entire solo campaign to be experienced in 4 player “Jump-in/Jump-out” co-op mode. This marks the first time ever for the air combat genre, officially placing HAWX in the running for the coolest air combat game around. There will also be an 8-player Team Deathmatch that can be played online, to see who’s truly the top gun.

    This is Tom Clancy’s first stab at air combat, and from the looks of it, he’s got it down pretty good. We’ll be keeping a very close eye on this as we near take-off.

     
     
     

    Vitals: Tom Clancy’s HAWX | Games Are Evil: 360, PS3, Wii, iPhone, Portable Gaming Magazine

       
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    CES 2009: Nvidia shows off 3D glasses with Left 4 Dead

    Friday, January 09, 2009 6:36:52 AM (GMT Standard Time, UTC+00:00)

    We had a chance to briefly check out Sony's take on 3D gaming yesterday, but Sony wasn't the only company trying to get in on the action. Nvidia was showing off its own technology with its 3D Vision glasses, and unlike Sony's proof of concept display, Nvidia's setup was both playable and ready for purchase. The game on display? Left 4 Dead.

    Unlike Sony's tech, which used passive glasses, Nvidia's rig relies on a combination of a relatively cutting-edge LCD monitor (with 120 Hz support), a compatible Nvidia graphics card, and a pair of $199 active glasses. It's a pricey setup, one that most modest PC gamers will be waiting on for quite some time until the price comes down substantially. Its undeniable, however, how cool the setup was in motion.

    Like most stereoscopic 3D setups, there's a noticeable amount of depth and volume added to the scene, visible almost immediately upon donning the glasses. However, Nvidia's setup takes the concept a step further by allowing users to easily adjust the amount of depth perception with a small nob on the glasses' special dongle. With the knob turned all the way up, the game image seems to jump out at you, to the point where it can almost be distracting—especially in a game as fast-paced as Left 4 Dead.

    As a bonus, here's a picture of Ben modeling the glasses:

    We spent a few minutes oogling the in-game models and rotating the camera around our teammates slowly. What's so incredible about the glasses is that they take advantage of the pre-existing volumetric shader work coded into normal games to produce an uncanny volume and "heft" to the character models. One problem? The flat text above players' heads has a bizarre shimmering effect that proves distracting.

    Despite that one flaw, though, Nvidia's setup is one to drool over. If the entry cost wasn't such a huge barrier, this would be a must-buy accessory. As it stands, though, this remains a lavish luxury that only the truly dedicated will be willing to purchase. This is the second piece of 3D technology that impressed us here; it works well, the glasses don't cause headache unless you crank the depth all the way up, and you can buy it today. 

    CES 2009: Nvidia shows off 3D glasses with Left 4 Dead

       
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    iTunes going primarily DRM free? (Update: yes, it is! 3G downloads, too)

    Wednesday, January 07, 2009 1:33:46 AM (GMT Standard Time, UTC+00:00)

    While Phil hasn't mentioned it in the keynote just yet, it looks like iTunes might be getting a big catalog overhaul, with most major labels finally offering up DRM free tunes. Our tipster mentioned DRM free goodies from Virgin, Sony BMG, American Recording and more (iTunes Plus has mainly been limited to EMI and some independents so far), and that most previously purchased songs are now upgradable for the same old price of $0.30 a song. We're still digging around on the iTunes Store trying to figure this out -- it's offering to upgrade our library, but the transaction won't go through yet -- and we'll obviously know more if it gets a keynote mention. Let us know if you have any luck picking up those non-EMI MP3s on your end.
    [Thanks, Greg]
    Update: As you've you probably noticed in the liveblog, Apple just made this very much official, and announced that some 8 million songs from all the major labels will indeed be DRM free, with a full ten million planned by the end of the quarter. As if that wasn't enough, it's also announced a new pricing structure for tracks, including a new $0.69 tier and a $1.29 one, which music companies will apparently be able to use at their own discretion. And, to keep things really spicy, the company has also announced that music store downloads are now finally available over 3G, and at the same price and the same quality.

    iTunes going primarily DRM free? (Update: yes, it is! 3G downloads, too) - Engadget

       
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    BFG Technologies' Phobos gaming PC packs Core i7, personal concierge !!

    Wednesday, January 07, 2009 1:29:50 AM (GMT Standard Time, UTC+00:00)

    PC startups, take note -- this is how you cut through the noise and get recognized. Rather than simply copying Alienware or some other boutique gaming outfit, BFG Technologies is introducing its first line of high-performance PCs with quite the unusual extra. Sure, the 3.2GHz Core i7 965 Extreme Edition is totally expected, and the NVIDIA GeForce GTX 295 GPUs aren't all that shocking, but the complementary concierge service is certainly a step in a new direction. With each Phobos purchase comes six months of said service, which includes "expert in-home installation and a six month follow up maintenance visit." Check the full release after the break for all the deets, but you can count on spending at least three large to get in.

    BFG TECHNOLOGIES UNVEILS PHOBOS™ -- STUNNING NEW HIGH PERFORMANCE GAMING/HOME THEATER SYSTEM
    Phobos features innovative touch panel LCD with Performance Control, upcoming BFG NVIDIA GeForce GTX 295 Graphics Cards, Liquid Cooling Solutions from CooIIT, and Intel Core i7 Processors
    Come by the NVIDIA Booth at CES to see Phobos: South Hall 4 #35352
    Lake Forest, IL – January 5, 2009 – BFG Technologies, known as a leading supplier of premium power supplies and 3D graphics cards, is excited to announce its first line of complete gaming and multimedia PCs, called Phobos. These sleek hand-built, high performance machines were designed with the "Graduated Gamer" in mind. This audience is looking for all the performance associated with a high-end gaming system, but none of the hassle related to building and servicing such a system. As a result, Phobos is sold with complementary Concierge Service which includes expert in-home installation and a six month follow up maintenance visit.
    "Phobos was designed for gamers and media enthusiasts who demand top of the line performance, but may not have the time, desire, or expertise to build or maintain a high end system," said John Malley, senior director of marketing for BFG Technologies. "Our Concierge Service ensures our systems meet those high expectations-delivering Unbelievable Performance without monopolizing our customers' time."
    Phobos is designed with the highest-end components available, featuring the Intel® Core i7 965 Extreme Edition 3.2GHz Processor, two upcoming BFG NVIDIA® GeForce GTX 295 Graphics Cards, and CoolIt® Contained Liquid Cooling Solutions to keep both the GPUs & CPU cool during the fiercest of gaming battles. BFG Tech also outfitted Phobos to serve as a home theater command center by choosing Windows® Vista Ultimate with Media Center, including four hard drive bays, offering RF remote and TV tuner with DVR functionality, a front slot-loading Blu-ray Disc® drive, the option for 5.1 or 7.1 surround sound audio cards, and an integrated iPod®/iPhone® syncing dock.
    FULL SPECS BELOW
    Phobos is as impressive externally as it is internally, offering Refined Aesthetics and an innovative design. Its sleek black gloss finish and hidden cable management makes Phobos look at home in the living room, next to a flat panel TV and high end audio components. BFG Tech's ground breaking touch panel LCD with performance control further sets Phobos apart from every other system in its class. The panel provides users with a System Status Overview-a real time snapshot of the processor, memory, network, and storage data. Phobos owners can also make real-time performance adjustments based on desired use (Auto/Quiet/Max), monitor the capacity and health of internal storage devices, display and control audio and video files, and more.
    For more information about Phobos, visit www.bfgsystems.com after January 8, 2009 or contact PR representative Mark Olson at 305.576.1171 x17 or markolson@maxborgesagency.com. For additional information about BFG Tech please visit www.BFGTech.com.
    About BFG Tech
    BFG Technologies is a privately held U.S. based supplier of premium power supplies and 3D video cards based on award-winning NVIDIA graphics technology, and a manufacturer of high end gaming/home theater systems. BFG Tech is dedicated to bringing the latest high quality, high-tech multimedia products to PC and gaming enthusiasts at competitive prices. Like the company's target customers, many of BFG Tech's employees are gamers and PC enthusiasts, and they strive to provide hardware and marketing that reflects the company's passion and excitement for the latest technology. www.BFGTech.com
    Phobos™ System Specs
    Phobos has three conveniently pre-configured high-performance systems that can be used as a starting point:
    • Phobos Performance (from $3,000)
    • Phobos Advanced (from $5,000)
    • Phobos Elite (from $8,000)
    Please visit www.bfgsystems.com after January 8, 2009 to see what specific options are available in each version.
    'PHOBOS ELITE' STANDARD CONFIGURATION*
    • Upcoming BFG NVIDIA® GeForce GTX 295 Graphics Cards (x2 for Quad SLI®)
    • BFG NVIDIA GeForce GTX 285 for Dedicated PhysX™ Processing
    • Intel® Core i7 965 Extreme Edition 3.2GHz Processor
    • CoolIt® Contained Liquid Cooling Solution (GPU&CPU)
    • MSI® Eclipse SLI Intel® X58-based Motherboard
    • Patriot® 6GB PC3-12800 1600MHz DDR3 Memory
    • 4x Western Digital® VelociRaptor 300GB Hard Drives
    • Slot Loading Blu-ray® Super Multi Optical Drive
    • BFG LS-1200 1200W High Efficiency Power Supply
    • Auzentech X-Fi Prelude 7.1 Sound Card
    • Integrated iPhone®/iPod® syncing dock
    • Unique 8" Interactive Touch Panel LCD
    • In-Home Set Up Included with Every Phobos Purchase
    *Based on current configuration at the time of printing. Specifications and available options subject to change. See www.bfgsystems.com for updates.

    BFG Technologies' Phobos gaming PC packs Core i7, personal concierge - Engadget

       
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    Video interview with Tomb Raider Lara Croft model Alison Carroll

    Thursday, January 01, 2009 9:48:30 PM (GMT Standard Time, UTC+00:00)

               

    Video interview with Tomb Raider Lara Croft model Alison Carroll | The Sun |Fun|Gizmo

       
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    Lights Dimming For Sony's Playstation 3

    Tuesday, December 30, 2008 6:07:42 PM (GMT Standard Time, UTC+00:00)

    struggling to find the "sweet spot" in the video game market as its sales drop again.

    Sony lags behind the Xbox 360 and Wii in this
    generation's console war.

    Despite Sony's Playstation 3 quarterly sales growth doubling from last year, the end result from this year's holiday sales doesn't bode well according to the Wall Street Journal.
    Sony hoped the PS3 would take the number-two spot in video-game consoles, as it currently trails the Wii and Xbox 360, respectively. Instead, PlayStation 3 sales are down 19 percent from last holiday season. Contrast that to Nintendo and Microsoft, which saw the Wii double its sales and Xbox 360 sales rising by eight percent, respectively.
    Sony places a lot of hope on its videogame division as its electronics business is suffering terribly due to the global economic crisis. Sony projected last spring that its games division would finally make a profit since launching the PS3 in 2006.
    Earlier this month, I reported that by 2010, Sony plans to eliminate 8,000 jobs (four percent of its global work force). This is certainly the result of a tail spin of poor electronics sales.
    Here's where Sony probably went wrong.
    A pricey console featuring fancy components is backfiring on them as this recession continues to spiral out of control and people are less inclined to drop money on the priciest gaming console. And why should they?
    An entry-level PS3 model costs at least $150 more than the Wii or the cheapest Xbox 360, right? And although the PS3 has Blu-ray functionality that isn't in the Wii or the Xbox 360, it's still a bitter pill to swallow when parents just want to buy a respectable video-game console for their kids. Besides, the cost of actual Blu-ray players are relatively inexpensive, and you still can get one with an Xbox 360 for cheaper than what it would cost you to buy a PS3. Dang!
    We also know that Microsoft helped its sales of the Xbox 360 when it slashed the price this past fall and bundled games, too. Nintendo kept the Wii's price at $249 but cranked out more consoles taking care of the shortage problem.
    Let's also be frank...Sony hasn't had the great exclusive titles it enjoyed with the PlayStation 2. Microsoft has its heavyweight giants Halo and Gears of War franchises. Nintendo's big money makers are mostly in-house games. While Sony used to have a stronghold of exclusives, clever Microsoft found a way to get game publishers to launch biggies simultaneous with Sony.
    Lastly, the PS3 just costs way too much to make. Last week, I told you Sony found a way to take the console which once took $840 to manufacture, and make it for $448.73. Granted, it still loses money on every PS3 it sells because it retails at $399, so Sony is going to have to cut the price to help boost sales.
    Let the numbers speak for themselves. Since its launch, the Wii has sold nearly 35 million units, the Xbox 360 has sold 22 million, with the PS3 trailing at 17 million. Let's get even more specific. Last month, in the US, the Wii sold 2 million, consumers bought 836,000 Xbox 360's, and only 368,000 PS3's were purchased.
    While Sony's best seller last month (according to The NPD) was Call of Duty: World at War...dang again! The Xbox 360 version sold twice as much.
    Source

    Lights Dimming For Sony's Playstation 3

       
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    Preliminary Tests on GeForce GTX 295 Run, Leads Radeon HD 4870 X2 by up to 80% !!

    Thursday, December 18, 2008 6:49:03 AM (GMT Standard Time, UTC+00:00)

    Preliminary Tests on GeForce GTX 295 Run, Leads Radeon HD 4870 X2

    A Chinese technology portal, IT168 has conducted a prelimnary performance evaluation of the upcoming GeForce GTX 295 graphics card. The card will be a flagship offering by NVIDIA. It will feature two G200b graphics processors. Also provided are the first pictures of the finished product, along with a burst-shot of the card and its cooling assembly. Across several game tests, the evaluation showed the GTX 295 to outperform the HD 4870 X2 by up to 80%, while providing superior power characteristics.

    techPowerUp! News :: Preliminary Tests on GeForce GTX 295 Run, Leads Radeon HD 4870 X2

       
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    Sony's PS3 A Sinking Ship: Sales Plummet

    Saturday, December 13, 2008 1:39:05 AM (GMT Standard Time, UTC+00:00)

    Alone among the three major videogame consoles, sales of the PS3 are down about 19% from November 2007, according to the latest stats from the NPD Group. Sony was only able to sell 378,000 PS3s this November, compared to 466,000 last year.

    And the problem for Sony isn't the recession, it's the PS3. Microsoft (MSFT) put up respectable numbers with its Xbox 360, selling 836,000 units vs 777,000 in November 2007. And Nintendo's (NTDOY) Wii continues to dominate the market, more than doubling sales from 981,000 to 2.04 million.

    So why is the PS3 flopping so badly?

    1. It's the most expensive console on the market, $150 - $200 more than its rivals. Even if you believe the video game industry is "recession-proof" (it isn't), a tanking economy makes consumers more price-conscious.
    2. The PS3's big bonus is its ability to double as a Blu-Ray player. Too bad no one seems to care about hi-def DVDs. The differences between Blu-Ray and DVD are hard to see on a TV less than 50".
    3. The PS3 just doesn't have any must-have titles exclusive to the console. "LittleBigPlanet" has generated decent buzz but isn't a game-changer, and neither is Sony's new virtual world "Home."

    There's really only one option left for Sony to remain in the game: deep price cuts, and not just for people with good credit. Tell yourself the PS3 has superior graphics if it makes you feel better, but a $400 console with a mediocre game library simply cannot compete against an Xbox 360 priced at $200 in this economy.

    Sony's PS3 A Sinking Ship: Sales Plummet

       
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    Nvidia GeForce GTX 295 Graphics Card Is Insane: Two GTX 260s Bolted Together !!

    Thursday, December 11, 2008 6:32:45 PM (GMT Standard Time, UTC+00:00)

    Tired of ATI ruling the uberidiculous end of the graphics card space, Nvidia is apparently striking back with its own super-stacked GTX295—it's basically two GTX 200 GPUs hot-glued together.

    Expected to be unveiled at CES, the GTX 295 (nee GTX260 GX2) actually is made up of two print-circuit boards, and each one has a GTX 200 GPU, 240 stream processors, 448-bit memory bus and 896MB DDR3 memory. It's totally outrageous, in other words, and requires 289W of power, so I hope you've got a behemoth of a power supply.

    The price, while unknown, will be proportionately juggernaut-sized, crushing your wallet. Since it's designed to beat ATI's Radeon HD 4870 X2, it'll likely fall in the same price range, probably around or slightly north of $500. It could swing cheaper though, since Nvidia's current high-end card, the GTX 280, is trending south of $400 at the moment. Guess we'll see, but I can't afford it either way.

    Oh, and first person to ask "will it run Crysis?" is banned. I'm not kidding. [Expreview via X-bit Labs]

    Nvidia GeForce GTX 295 Graphics Card Is Insane: Two GTX 260s Bolted Together

       
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    Posted by : Gunny

    Mirror's Edge PC delay down to PhysX - No ATI support !

    Saturday, December 06, 2008 7:48:18 AM (GMT Standard Time, UTC+00:00)

     

    When it was first announced that Mirror’s Edge, the innovative and very well received free running first person platformer from DICE, would be significantly delayed on PC but not on Xbox 360 or PS3 there was whole heap of outcry and more than a few tin foil hats were produced with talk of the delay being related to anti-piracy measures.
    Well it seems this time at least there’s no conspiracy, and just a lot more work to do as Nvidia and EA have confirmed the delayed release date, now sometime in January 2009, is due to the significant implementation of Nvidia’s PhysX technology into the game.
    As you can see from the new trailer, the level of physics effect integration is impressive, with realistically ripping fabrics, wind effects, flowing water and all sorts of other physics goodness making the graphics look much better than on the consoles.
    While the core gameplay itself won’t be affected in any way, as the game still has to be playable on non-PhysX enabled hardware after all, those with an Nvidia 8-series GPU or higher will be able to leverage the PhysX support implemented by Nvidia into the Forceware drivers a few months back to take advantage of the much improved visuals.
    Of course the let down is that those with ATI graphics will miss out, as PhysX acceleration on the GPU is still very much an Nvidia exclusive property despite rumours of third party developers porting the API to ATI hardware persisting, although nothing concrete has yet materialised.
    Quite frankly, why not just release it now so everyone can play it and then offer a patch for Nvidia folk later? Remember Far Cry 1.3 adding HDR for Nvidia GeForce 6 hardware, or Company of Heroes adding DirectX 10 support? The two month delay will likely mean anyone who will have wanted to play it, will have already done so on a console, especially if they own ATI hardware because it won't make a blind bit of difference for them. As much as we love funky visuals, cool eye candy and real physics, we love playing games more.
    Are you happy enough in the knowledge that the wait for Mirror's Edge PC might be worth it, or are you an ATI user and frustrated you're not invited to the PhysX party, plus made to wait for the game? Let us know in the forums!

    bit-tech.net | Mirror's Edge PC delay down to PhysX

       
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    Posted by : Gunny

    Massive Tomb Raider Underworld - Game Renders

    Tuesday, November 25, 2008 5:27:46 PM (GMT Standard Time, UTC+00:00)

    The promo renders for Tomb Raider Underworld from Eidos are massive. Check out the full resolution images. Firefox user can right click and select view image. IE users right click, Save as.... Enjoy.

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    ToC SERVER INFO. CoD : WORLD AT WAR SERVER LAUNCHED.

    Friday, November 14, 2008 12:18:04 AM (GMT Standard Time, UTC+00:00)

     

    ToC SERVERS INFO. WORLD AT WAR SERVER LAUNCH. - T.O.C. Clan Forums

       
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    Call of Duty World at War Multiplayer Map Overviews.

    Thursday, November 13, 2008 11:19:27 AM (GMT Standard Time, UTC+00:00)

    Call of Duty World at War Multiplayer Map Overviews.











    Call of Duty World at War Multiplayer Map Overviews. - T.O.C. Clan Forums

       
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    Weapons Locker - Call of Duty: World at War

    Wednesday, November 12, 2008 10:59:02 AM (GMT Standard Time, UTC+00:00)

    US, November 11, 2008 - Some were delighted to find that the Call of Duty series was returning to World War II in Call of Duty: World at War, others were infuriated. But regardless of which side you turned a sympathetic ear to, Call of Duty: World at War is here and could prove to be one of the most intense World War II shooters available. Ultimately it's up to you decide, but in the meantime, before you go rushing into battle, we felt it was important to give you all the info on the in-game weapons. Some weapons are new to the Call of Duty series, such as the M2 flamethrower, others are more familiar, like the M1 Garand. Whether you prefer to hang back and snipe or get right into the thick of it, Call of Duty: World at War gives gamers a broad arsenal to get their kill on. So, without any further ado, IGN Gear presents the weapons of Call of Duty: World at War.


    Rifles

    M1A1 Carbine

    • Caliber Ammunition: .30 Carbine
    • Action: Gas-operated, rotating bolt
    • Weight: 5.2 Lbs.
    • Magazine Capacity: 15 or 30-round detachable box magazine
    • Rate of Fire: Semi-automatic

    M1 Garand

    • Caliber Ammunition: .30-06 Springfield
    • Action: Gas-operated, rotating bolt
    • Weight: 9.5 Lbs.
    • Magazine Capacity: 8-round "en bloc" clip internal magazine
    • Rate of Fire: Semi-automatic

    SVT-40

    • Caliber Ammunition: 7.62x54mmR
    • Action: Gas-operated, tilting bolt
    • Weight: 8.5 Lbs.
    • Magazine Capacity: 10-round detachable box magazine
    • Rate of Fire: Semi-automatic

    Gewehr 43

    • Caliber Ammunition: 7.92x57mm Mauser
    • Action: Gas-operated
    • Weight: 9.7 Lbs.
    • Magazine Capacity: 10-round detachable box magazine
    • Rate of Fire: Semi-automatic

    STG-44

    • Caliber Ammunition: 7.92x33mm Kurz
    • Action: Gas-operated, tilting bolt
    • Weight: 9.7 Lbs.
    • Magazine Capacity: 30-round detachable box magazine
    • Rate of Fire: 500-600 rounds-per-minute

    Bolt-action Rifles

    Springfield M1903

    • Caliber Ammunition: .30-03 Springfield; .30-06 Springfield
    • Action: Bolt-action
    • Weight: 8.7 Lbs.
    • Magazine Capacity: 5-round, 25-round(Air Service variant) stripper clip, internal box magazine

    Mosin Nagant

    • Caliber Ammunition: 7.62x54mmR
    • Action: Bolt-action
    • Weight: 8.8 Lbs.
    • Magazine Capacity: 5-round magazine

    Arisaka Type 99

    • Caliber Ammunition: 7.7x58mm Arisaka
    • Action: Bolt-action
    • Weight: 8.16 Lbs
    • Magazine Capacity: 5-round internal box magazine

    Karabiner 98k

    • Caliber Ammunition: 7.92x57mm IS
    • Action: Bolt-action
    • Weight: 9.0 Lbs
    • Magazine Capacity: 5-round stripper clip magazine
    • Max. Range: 800 m

    PTRS-41

    • Caliber Ammunition: 14.5x114mm
    • Action: Bolt-action
    • Weight: 9.0 Lbs
    • Magazine Capacity: 5-round stripper clip magazine
    • Max. Range: 800 m

    Submachine Guns

    Thompson M1A1

    • Caliber Ammunition: .45 ACP (11.43 × 23 mm)
    • Action: Blowback
    • Weight: 10.6 Lbs
    • Magazine Capacity: 30-round magazine
    • Rate of Fire: 600-1200 rounds-per-minute

    PPSH-41

    • Caliber Ammunition: 7.62x25mm Tokarev
    • Action: Blowback, open bolt
    • Weight: N/A
    • Magazine Capacity: 35-round magazine
    • Rate of Fire: 900 rounds-per-minute

    Type 100

    • Caliber Ammunition: 8x22mm Nambu
    • Action: Blowback
    • Weight: 9.7 Lbs.
    • Magazine Capacity: 30-round magazine
    • Rate of Fire: 800 rounds-per-minute

    MP40

    • Caliber Ammunition: 9x19mm Parabellum
    • Action: Blowback, open bolt
    • Weight: 8.8 Lbs
    • Magazine Capacity: 32-round magazine
    • Rate of Fire: 500 rounds-per-minute

    Shotguns

    M1897 Trench Gun

    • Caliber Ammunition: 12 gauge
    • Action: Pump-action
    • Weight: 8 Lbs
    • Magazine Capacity: 5 round tubular magazine

    Double-Barraled Shotgun

    • Caliber Ammunition: 12 gauge
    • Weight: 9 Lbs
    • Magazine Capacity: 2 rounds

     

    Machine Guns

    M1919A6 Browning

    • Caliber Ammunition: .30-06 Springfield
    • Action: Recoil-operated/short-recoil operation
    • Weight: 31 Lbs.
    • Magazine Capacity: 250-round belt
    • Rate of Fire: 400-600 rounds-per-minute
    • Max. Range: 1,500 yards

    MG42

    • Caliber Ammunition: 7.92x57mm Mauser
    • Action: Recoil-operated/roller-locked bolt
    • Weight: 25.5 Lbs.
    • Magazine Capacity: 250-round belt
    • Rate of Fire: 1,200 rounds-per-minute
    • Max. Range: 1,100 yards

    Degtyaryov D-28

    • Caliber Ammunition: 7.62x54mmR
    • Action: Gas-actuated
    • Weight: 9.12 Kgs
    • Magazine Capacity: 49-round drum
    • Rate of Fire: 500-600 rounds-per-minute

    FG42

    • Caliber Ammunition: 7.92x57mm Mauser
    • Action: Gas-operated, rotating bolt
    • Weight: 9.9 Lbs
    • Magazine Capacity: 20-round magazine
    • Rate of Fire: 900 rounds-per-minute
    • Max. Range: 550m

    Type 99

    • Caliber Ammunition: 7.7x58mm Arisaka
    • Action: Gas-operated
    • Weight: 11.4 Kgs.
    • Magazine Capacity: 30-round magazine
    • Rate of Fire: 900 rounds-per-minute

    Browning M1918 (B.A.R)

    • Caliber Ammunition: .30-06 Springfield (7.62x63mm)
    • Action: Gas-operated, tilting breech block
    • Weight: 15.9 Lbs.
    • Magazine Capacity: 20-round magazine
    • Rate of Fire: 500-650 rounds-per-minute
    • Max. Range: 550m

    Pistols

    Colt M1911

    • Caliber Ammunition: .45 ACP
    • Action: Short recoil operation
    • Weight: 2.5 Lbs.
    • Magazine Capacity: 7-round magazine
    • Max. Range: 75 yards

    Tokarev TT-33

    • Caliber Ammunition: 7.62x25mm Tokarev
    • Action: Recoil-actuated
    • Weight: 840 grams
    • Magazine Capacity: 8-round magazine

    Nambu 14

    • Caliber Ammunition: 8x22mm Nambu
    • Magazine Capacity: 8-round magazine

    Walther P38

    • Caliber Ammunition: 9x19mm Parabellum
    • Action: Short recoil, locked breech
    • Weight: 800 grams
    • Magazine Capacity: 8-round magazine

    .357 Magnum

    • Caliber Ammunition: 9x19mm Parabellum
    • Action: Revolver
    • Magazine Capacity: 6-round magazine

    Perk Weapons

    M9A1 Bazooka

    • Caliber Ammunition: 60 Bazooka rocket
    • Action: Rocket propelled
    • Weight: 15 Lbs.
    • Effective Range: 120 yards

    M2 Flamethrower

    • Caliber Ammunition: 2 gallons of gas, 1 gallon of nitrogen propellant
    • Weight: 43 Lbs.
    • Effective Range: 132 ft.

     

    IGN: Weapons Locker - Call of Duty: World at War

       
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    Posted by : Gunny

    Far Cry 2 Version 1.01 Patch Now Available

    Thursday, November 06, 2008 3:29:19 PM (GMT Standard Time, UTC+00:00)

     

    far-cry-2-patch-released-425x249 Far Cry 2 Version 1.01 Patch Released

    The first Far Cry 2 patch has been released by Ubisoft and is now available for download. The 42MB update packs multiplayer, singleplayer and map editor bug fixes.

    Here are the notes in full:

    Multiplayer

    - Server’s IP address now displays in lobby, beside the match’s name (for direct IP join to work) 
    - Dedicated Server can now be launched in command line. 
    - Improved match start conditions. Ranked games can now also start if the player max is attained and everybody but the host is ready. 
    - Fixed a bug causing random crashes when joining a game. 
    - Ranked matches in progress will no longer display in the match list. 
    - Fixed players with same name by using identifiers instead of names. 
    - Fixed crash when creating a LAN game without a network cable. 
    - The diamond pool is now always validated after class upgrades, reset or rank up to avoid getting more diamonds than you are supposed to for your rank. 
    - When creating a dedicated server with PunkBuster enabled, then close it to create another but this time with PunkBuster disabled, PunkBuster will still be considered ON, on this new server. 
    - Fixed a problem where a player could get stuck (and couldn’t get killed) after pressing the interaction key while wounded and getting rescued by a teammate at the same time. 
    - Fixed players getting disconnected if they have too many user maps and try to enter the map rotation menu in a Player or Ranked match. 
    - Vehicles will now always respawn even if they are never used. 
    - Fixed users not being able to see a match if the host switched match mode after a rank. 
    - Fixed a glitch that could make a player invisible to another. 
    - Fixed incorrect check for negative values when adjusting diamond count. 
    - Fixed a problem where a player would render through objects if healing a wounded playing while being wounded at the same time. 
    - Fixed reload not being interrupted on the host when a client picks a weapon while reloading. 
    - Fixed Field Manuals not unlocking after game mode change.

    Singleplayer

    - Fixed health not changing with the difficulty level. 
    - Keyboard controls remapping in single mode now carry into multiplayer mode. 
    -A buddy will no longer get stuck when healing him while player is receiving damage. 
    - Stats of favourite weapon are now properly reset between loaded save games. 
    - The mortar will no longer move the player through wall. 
    - Mission objectives markers are now show properly after loading a save game.

    General 

    - Fixed glider key remapping. 
    - Game will now minimize in order to show the website when clicking on ubi.com. 
    - Dolby 5.1 is now supported for most sound cards. 
    - Fixed a random crash that could happen when pressing ESC to cancel a Benchmark run. 
    - Added CPU Intensive benchmark test run. 
    - Fixed Jackal Tapes and Partner Tapes pages.

    Map editor

    - Fixed crash in editor when deleting many objects in very rapid succession. 
    - Fixed crash in editor during parsing of the map headers.

    Far Cry 2 Version 1.01 Patch Now Available

       
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    Boy found dead, parents blamed Call of Duty !!

    Thursday, November 06, 2008 3:18:12 PM (GMT Standard Time, UTC+00:00)

    Brandon Crisp, a young boy, had been missing up until today when he was found dead. Brandon ran away from his home after his parents took away his Xbox 360. His parents took possession of the console after they decided Brandon had become addicted to Call of Duty 4. Initially, Brandon’s parents believed that the boy’s disappearance was somehow related to his addiction to video games. It was only after investigators analyzed Brandon’s Xbox 360 analyzed that the link between video games and his disappearance were no longer tied together.

    “It’s still being analyzed a little further, but at this point we have no reason to believe there is any connection to date between the Xbox and his disappearance,” Sgt. Goodbrand

    Dr. David Walsh of the National Institute on Media and the Family commented on the situation and strongly states that video game companies do not want to address video game addiction.

    “I don’t think [video game companies] want to touch addiction with a 10-foot pole. It raises all sorts of liability issues for them. And my interpretation is that their strategy is to ignore it and hope it will go away. If you talk to front-line counsellors in places like universities they’ll tell you that this is a huge issue. The way people are viewing this is changing quickly.”

    Nintendo Everything - Our second language is Nintendo++ » Blog Archive » Boy found dead, parents blamed Call of Duty and video game addiction

       
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    Call of Duty World at War : Multiplayer Maps

    Sunday, November 02, 2008 4:31:46 AM (GMT Standard Time, UTC+00:00)

    While these aren't official there is a strong chance they will all be in the Retail Game.

    Image:airfield.jpg

    Asylum

    Abandoned hospital/Cod4 Vacant style. Russian/German?

    Image:asylum.jpg

    Castle

    In Beta, Japanese/Marines

    Image:castle.jpg

    Cliffside

    Wrecks, community member author of COD4 Map "Vertical" has worked on the map. Japanese/Marines

    Image:cliffside.jpg

    Courtyard

    Possibly an urban Japanese style map. Japanese/Marines

    Image:Courtyard.jpg

    Dome

    Shipment-like map? Russian/Marines

    Image:Courtyard.jpg

    Downfall

    Reichstag in Berlin?. Russian/German

    Image:Downfall.jpg

    Hangar

    Small map, Killhouse revisited? Japanese/Marines

    Image:Hangar.jpg

    Makin

    In Beta, Japanese/Marines

    Image:makin.jpg

    Outskirts

    Large map in Russian or German town? Russian/German

    Image:Outskirts.jpg

    Roundhouse

    In Beta, Russian/German

    Image:roundhouse.jpg

    Seelow

    Large Japenese Camp, Japanese/Marines

    Image:Seelow.jpg

    Upheaval

    Destroyed Village. Russian/German

    Image:Upheaval.jpg

    Call of Duty 5: Multiplayer Maps - RGN Wiki

       
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    Exclusive: Oil Immersion Cooling Goes Mainstream with Hardcore PC's Reactor !!

    Wednesday, October 22, 2008 12:11:51 PM (GMT Daylight Time, UTC+01:00)

    Stop. You had us at oil submersed motherboard, CPU and GPUs. You didn’t even have to dunk the SSDs, PSU or create a custom motherboard and bullet resistant tank too to convince us that you’re really hard core, umm, Hardcore.

    Of course, if you stare too hard at the tank, you’ll miss all the heavenly glory that the Hardcore PC truly is. From its beautiful aluminum case, to its top port routing and the easy to access hard drives, every centimeter of the machine oozes custom computing. And we can honestly say that after tinkering with the most exotic PCs available on Earth for a decade now. What Hardcore is trying to do is so over the top that no one has ever tried it before on a production machine.

    But before Hardcore can ascend to take its place among the top performance PC makers, there are an awful lot of questions to answer. Like can they really make and sell these babies for how much the company claims it can? Does it really work? To find the answer to that read on.


    The future today! Switched on, the Reactor looks like a PC snatched from the future and placed on your desktop. Production machines promise to be quiet and as ominous as it looks here.

    Fighting the heat

    Since the PC was born, we’ve been fighting heat. Conventional PC’s use combination of fan/heat sink, chassis fans and ducts to try to keep the machine from turning into the oven. But as the heat continued to climb, enthusiasts turned to liquid cooling the CPU and GPUs. Others have used a combination of liquid cooling and thermal electric coolers to help move temperatures lower.

    Both of these methods face one problem though. Conventional fan/heat sinks can’t move the thermals fast enough and create too much noise and liquid cooling key hot components doesn’t do enough to help the surrounding components. So what if you took all of the hot components, dunked them in a non-conductive oil and sold it?

    Slimlines only: Hardcore decided to adopt mobile drives to save space in the machine. 


    It’s also clearly no window: Up close you can see an occasional shimmer as a thermal layer of oil swirls in the tank but that can be changed by removing a plug that adds more gurgle to people know its full of oil and not just a fancy window.

    That’s the concept that started Hardcore a few years ago. In fact, the company has U.S. Patent No. 7,403,392 for “Liquid submersion cooling system.” Submersing the components is far more effective than even the highest volume fans because liquid is a far better conductor of heat than air. With the oil that Hardcore uses, the company figures it’s about 10 times more effective than simple air cooling. Since the liquid envelops the entire videocard and motherboard, it also cools the voltage regulators, chipset, and RAM. A pump circulates the liquid through a custom radiator to keep the temps down. Simple circulation isn’t enough to keep the CPU and GPU cool, so custom blocks are fitted to the CPU and GPU to increase surface area and increase the flow of liquid over the hottest components. The result is a relatively quiet PC for the amount of hardware it packs. Hardcore estimates that the components in the machine should never really run higher than ambient room temperature if all is well. If it works in the real world the way it should in the scientific calculator, the liquid cooling should allow the machine to run at greater clock speeds for longer periods of time than more traditional cooling methods.

    Of course, all this is meaningless if the company isn’t real. Which is the hard to believe part of Hardcore. With a custom, aluminum-cast case, aerospace transparent tank, mil-spec RAM and redundant power supplies, you’d expect such a rig to fetch into the low $10K range. Hardcore is spec’ing its lowest configured machine in the $4K. So we’re supposed to believe that a custom PC company just comes out of nowhere with an insane design at a surprisingly moderate prices? 

    Gobble, gobble: To remove the core of the Reactor, you have to literally pull it out like you would yank a turkey out of a deep fryer.

    Yes, sir says Darren Klum, president of Hardcore. The company is real, already has 30 employees and is about to be approved for its second round of financing from investors. When the company turns the switch on the web site, www.hardcorecomputer.com, (please don’t type just www.hardcore.com, it’s not work safe and probably not ActiveX safe either) it expects to start spitting out machines in Rochester, Minn. like Terminator T1000s coming off a Skynet assembly line.

    Klum said it’s been more than two years in the making but it’s real. To make sure that Klum wasn’t about to rip off his mask to reveal that he was Ashton Kutcher and that Maximum PC and its readers had just been Punk’d, we did some legwork to verify the background on the company. The U.S. Patent Office does indeed show Klum, CTO Chad Attlesey and CEO Al Berning with a patent for liquid submersion. The Minnesota Secretary of State shows the company was incorporated in January of 2006 and credit checks with both Experian and Dun and Bradstreet check out too. If this is a rouse to create Internet hype for computers that will never be sold (gee have we heard that one before?), it would certainly have to be the most elaborate scam to date.



    Drip, dry: You’ll have to wait a few seconds for the oil to drain off of the hardware before you want to touch anything.

    The business background though, doesn’t mean the company will be a success, which is one our main concerns. With its heavy reliance on custom parts (which is the nice way to say proprietary) you would have an expensive paper weight if the company went belly up in a year and you needed a new motherboard two years later.

    Klum said the $2.4 million funding the company just received plus the additional second round of funding it is about to receive ensures it’ll be around for some time. The city of Rochester also gave the company a low-interest $200,000 loan last year to create local jobs.

    “This is not a Delorean,” Klum said in reference to the famed but failed stainless steel, gull-winged cars of the 1980s. “We’re backed by very good funding sources.”

    Klum said the idea with the Hardcore is to break the standard mold of computing. He says the company tips its hats to Voodoo, Falcon and Alienware for paving the way, but the Hardcore is designed to take it to a level not seen before. More than any one, Klum said he and the others at Hardcore hold the big OEMs to blame for not pushing the envelope more since they have far larger budgets. Klum said Apple sort of gets it with its designs but he said it’s a closed off world. Although the Hardcore PC uses many non-standard parts, the nForce 790 SLI Ultra chip is no different than elsewhere and the three GTX280 are simply modified with the blocks to fit in the machine. Standard DDR3 modules will also fit but Hardcore worked with a vendor to meet Milspec ratings for the RAM and to hit higher clocks at lower voltage levels.

    Hot chip: The super-hot Nvidia nForce 790i SLI Ultra chipset gets its own liquid block to increase flow over it. There’s also need for heat spreaders on the DDR3 RAM since it’s all bathed in oil.

    As close as Hardcore is to selling its machine there are still some sticky detail questions to work out. Like how the hell do you ship an oil-filled PC a thousand miles? Because the machines will eventually leak if left on their side for a few hours, shipping filled can’t currently be done so initial boxes will likely be shipped empty with a method for filling them. The company expects to eventually seal the PCs so they will not leak even if tipped over for an extended period but right now they’ll have to go empty. How exactly will the service work? Top tier service contracts will have factory service similar to other companies that require you to ship the PC back. What about upgrades like GPU or even motherboard? Hard core expects to sell graphics cards outfitted for drop-in to the system (prepare to get a little oily) and even user-installed motherboard upgrades for those who would rather not ship it back for service. When the company introduces its dual processor design based on the chassis, it expects customers to be able to have the machines factory upgraded as well.

    The end result of all this is a PC that looks like a prop from a movie set 25 years from now but it’s actually a PC that you can have today.

    Inside the Reactor's Core

    The Reactor’s chassis is a heavy duty aluminum cast as are the handles and the majority of the external panels. There’s easy access to two fan-cooled, 3.5-inch, SATA hot swap bays are located at the rear of the machine. These can be configured as separate drives, RAID 1 or RAID 0. A top panel also contains an easy to access CMOS reset button and the coin-cell battery. No more digging on the board for the battery.

    Don’t put your coins here: A CMOS reset button and easy to access coin-cell battery are hidden under a trap door on top.

    The panel on the right side of the case opens to reveal a custom radiator and fans that cools off the liquid. This folds out to give you access the notebook PC optical drive and some of the umbilical cables that connect the system together.

    Opening the Reactor is not an easy chore. You’ll need a powered driver to unscrew the 20 screws that holds the Reactor’s core in place and a place that you won’t mind a mess in. You don’t need to it in your garage, but even the most careful person is going to need a roll of Brawny-brand towels after you’re done. Like a turkey in a deep fryer, you’ll need to pull the core out a few inches, disconnect several cables and then you can sling the entire core higher up for access to the board.

    Almost there: Pulling the core out of the Reactor is similar to pulling an engine block. Just back out the 20 screws, open two chambers, back the core out a few inches, disconnect the cable umbilical cords and remove the core! Just what you’d do after a hard days work for fun.

    This may sound like a two person affair, but Hardcore has it fairly well thought out. There’s a step cut into the chassis that allows you to rest the internals on after you’ve pulled it out a few inches. This allows just one person to pull the core, disconnect the wires and then pull it out further.

    Proprietary power supply:  Hardcore uses a redundant server-class PSU in the machine. If one dies, the second one kicks in. It does, however, require the same funky server cable that Dell uses in its XPS gaming rigs though.

    As you can guess, the board is not something you’ll buy at the Compu-Quik store. This iteration of the Reactor uses a custom board by Tyan. In a first, Hardcore also reached out to Creative Labs to integrate a full X-Fi core as well as a 64MB X-RAM chip on the board. Hardcore said it didn’t just jam it on the board either, it worked with Tyan and Creative to route the wires far away from the power lines in the machine to increase the SNR ratio. Since it’s a full X-Fi part, you’ll get the full EAX5 glory.

    Audio ports galore: A full hardware implementation of a Creative Sound Blaster X-Fi with added optical SPDIFs are run along one side of the machine.

    Primary storage for the machine looks to the future as well. You can boot to either of the 3.5-inch drives in the box but power users will likely use SSDs so Hardcore has three 2.5-inch slots which it outfitted with three Samsung SLC-based SSD drives. These are also submerged and hidden behind a door on the back side of the motherboard. Since mechanical hard drives would not survive in liquid, it’s not recommend that you try to stuff a standard drive in these bays.

    Don’t try this with your hard drives: The Reactor uses three Samsung SSD drives mounted behind the motherboard for the primary drives. These are also submersed in oil so we don’t think you should try it with a hard drive as the read heads would likely drown.

    It’s like Wifeswap but for your hard drives: Two fan-cooled 3.5-inch bays are easily accessed from the rear of the Reactor. Note the funky server-style power plug that we dinged Dell for so many months ago.

    The tank is a custom design which you submerge the motherboard, CPU, GPUs, RAM, redundant power supplies and SSD drives into. Hardcore doesn’t say what exactly the material is except that it’s an “aerospace” material and “bullet proof” (we prefer the term bullet resistant.) The oil is also somewhat of a secret but it is biodegradable and completely non-conductive. Hardcore says you can actually drink it but it obviously doesn’t recommend it. It is truly oily though and getting some on your hand will have you running for the sink and a bottle of Dawn. The oil is re-circulated twice a minute with higher velocity oil shot through the blocks on the CPU, chipset and GPU.

    The Reactor in service configuration: Three GTX280 cards are stacked on the left  while redundant power supplies sit on the bottom right of the machine. 

    With the submerged design, cooling will likely not exceed that of the best liquid cooling designs that focus on the CPU and GPU (the submerged design will keep all parts cool though and that prevents failures.) Hardcore’s next step is to integrate Peltier cooling to the CPU.

    Peltier or TEC coolers a good for bring temperatures down but they have long had a problem with condensation and sweating which is dangerous in an air cooled machine. Submerged in oil, though, a TEC would not have any condensation issues. Hardcore is also looking at possibly building external auxiliary coolers.

    Putting the Reactor back together is about a 40 minute chore the first time through and while you can do it, even some experts here felt that the Reactor is more of a closed box in the vein of an Apple PowerMac.

    Radiation: The Reactor doesn’t have any radiation, but it does have a radiator – one big sucker. All of the oil and all of the thermals in the box are serviced by single large radiator.

    Noise killers: One thing we can attest to in the Reactor is its exceptional acoustics. Multi-GPU machines tend to be sound like Saturn V launches. The Reactor isn’t silent, but it’s damned quiet for this much hardware.

    Which is likely one of the biggest weaknesses of the entire concept. As we said, custom is a polite way to say proprietary. And one thing we’ve learned over the years is that enthusiasts shun proprietary like vampires shun sunlight.

    And yet we can almost see some tossing that conviction aside for the Reactor. It’s not proprietary to keep you only buying from the manufacturer like Packard Bell or Apple once did, but apparently done for “engineering” reasons and frankly, because it’s cool.

    Breaker, breaker, good buddy: An integrated, upgradeable 802.11n module and two antennas sit next to the dual-link DVI and HDMI port from the graphics card. The other ports can be upgraded or changed to connect for multi-monitor use.

    It’s far from perfect though. We didn’t have final production machines for our hands-on time so it’s hard to ding them for issues. One thing that needs to be fixed are the SATA ports. We broke two SATA ports opening the box even being extremely careful. Hardcore said the issue is a last minute cable change that it’s going to go back to engineering over. While few people actually use their add-in slots for anything anymore, it would be nice to have some way to add and use a PCI-E add-in card. Right now, any add-in card (assuming you hadn’t filled all three PCI-E slots) would be dunked and accessing the connectors on the card wouldn’t be easy to do.

    Even more ports galore: The starboard side of the Reactor features five USB 2.0, six-pin FireWire and two Gigabit Ethernet ports.

    We’re also a little concerned about the amount of new hardware in play here. A system built around industry standard parts and designs is unlikely to have many surprises as the designs are well known. It’s a little like a Ford Mustang vs. a hand-built super car. The Ford Mustang may not be as exotic but it’s built on standard components shared with many other cars. With almost every single thing on the Reactor seemingly custom designed, there’s just a greater chance of something the engineer didn’t anticipate.

    Tri-lateral: Thanks to its submersion technique, Hardcore says it can comfortably stack three overclocked GeForce GTX280 cards as close as possible. The company anticipates that customers would buy future upgrade cards directly from it after they’ve been modified with the heat sink and water block.

    Custom designs also means it’ll be slower for Hardcore to have the latest and greatest available. One glaring problem with the two preproduction PCs we ran: where the hell’s Core i7? With Core i7’s launch so imminent, why even bother to make Core 2 Extreme? Hardcore says it does plan to offer the Reactor with a Core i7 but right now, the initial version will be Core 2 only.

    Still, our experience with the Hardcore Reactor shows us that there’s plenty of promise. It’s easy to get jaded in this business but Hardcore’s design and what it is attempting to do is something that no true PC enthusiast can ignore nor dismiss easily.

    Exclusive: Oil Immersion Cooling Goes Mainstream with Hardcore PC's Reactor | Maximum PC

       
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    Posted by : Gunny

    Call of Duty World at War Exclusive Pre-Order Content

    Wednesday, October 22, 2008 11:44:07 AM (GMT Daylight Time, UTC+01:00)

    Here is the exclusive content available when you pre order with certain retailers.

     PreOrderScreen

    Naturally here too are the 4 exclusive wallpapers in 1920x1200, I also received a free Xbox 360 (or PS3) theme comprising of the same 4 exclusive wallpaper images. Really quite sweet actually. :) Click for full size images.

    COD_shooter_water_1900x1200

        

    Call of Duty, World at War

       
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    Everything you need to know about DirectX 11

    Monday, October 20, 2008 4:55:44 PM (GMT Daylight Time, UTC+01:00)

    DirectX 11 is on its way, but with the slow take up of DX10 in both the home and in the development houses what is it that we should be getting excited about with this new revision? Well, from the looks of things quite a lot, as we learned from Microsoft's Kevin Gee at the recent Nvision conference.

    The link between Windows Vista and DirectX 10 is fairly universally seen as one of the big drawbacks to the last iteration of the ubiquitous graphics API. After all, the percentage of people with DX10 capable hardware is growing exponentially, but the percentage of people using that hardware in collaboration with Microsoft's latest OS is far smaller. The lack of backwards compatibility was a big problem for DX10 and something that has been tackled with DX11.

    While you will still need to have Vista as the minimum OS, the package is being released with the next iteration of Windows – Windows 7 – and so will be compatible across both platforms. It's also going to be compatible across the hardware spectrum as well, working with DX10 and DX10.1 specced graphics cards, as well as the new SM5 cards to come. This means that right from the off there will be a large installed user base ready to use the new API.

    Another positive feature from the development point of view is that as a continuation of DirectX 10 anyone familiar with coding for that platform will feel at home with DX11. Fingers crossed this should encourage more devs to pick it up and run with the new feature set for the PC.

    New features in DX11

    So what are these new features, though? One of the biggest and most relevant to today's PC is the improved multi-threading support. Originally, Direct3D was focused on performing on a single-core CPU, making the multi-threading support fairly limited. DX11, though, has been designed to more effectively drive the graphics card, using a system with a multi-core CPU at its heart. One of the ways it does this is by supporting multiple rendering contexts

    The main computational work occurs in the primary immediate context. This dictates the timeline for work being submitted to the GPU; running alongside this are the new optional deferred contexts. These are developer-created and enables work associated with each deferred context to be carried out on a separate thread/core, then submitted to the GPU once it's ready for a new task. This is one of those backwards compatible features and so will benefit existing hardware, and should finally make quad-core CPUs more desirable for gamers beyond the willy-waving.

    There's also a big change in the render pipeline, too, adding in three new stages: the hull shader, tessellator and domain shader. Listening to developers Microsoft has identified character models and animation as a key battleground in the graphics front.

    Today's hugely dense polygon meshes are very memory intensive and the tessellation scheme should reduce this by allowing the work to be done in a single pass, meaning there doesn't need to be any memory in between the stages. According to Kevin Gee it should: "produce richer animations for less memory and less memory bandwidth."

    Another boon for the memory consumption of today's games is the improvements in texture compression. The DX11 API gives developers two new compression formats to help with high-quality real-time rendering without sacrificing performance.

    There are a host of other new features to the DX11 set, such as Shader Model 5 and Dynamic Shader Linkage, but the latter offers a taste of why DX11 should be the API to move people away from DX9 gaming that DX10 promised to be.

    Does compute

    The Compute shader is another new feature of DX11, but one that Microsoft was obviously not so keen to shout too loud about at a NVIDIA event, touting CUDA at every turn.

    This part of the new API is designed to allow developers to easily access the new trend in general purpose computing on the GPU, something that's CUDA's raison d'etre. Gee didn't want to talk about direct competition with CUDA: "they're not going to be identical, but we do target all hardware that's in the market. So it depends what your application is and whether that's important to you."

    Microsoft is keen then to point out that the compute shader will run across all the graphics hardware capable of running this latest Direct3D API. Obviously, there are reports of AMD cards capable of getting on the CUDA bandwagon, but Microsoft's version will be all ready to go out of the box.

    So, essentially if you want your program to run on all the graphics hardware available use DX11's compute shader, instead of CUDA. Whether one is more efficient than the other we'll have to wait and see.

    Sooner than you think, baby

    An interesting part of the presentation was the ending where Kevin Gee explained just how soon developers were going to be able to get hold of the new SDK. A preview SDK of DirectX 11 is shipping to developers in November of this year, specced for use on Windows Vista and on DirectX 10 and 10.1 hardware. As he explains: "if you start developing on DX10 and 10.1 today and you optimise your engine on those APIs then you'll be in great shape for DX11 when we actually ship the SDK."

    The main software set is meant to be shipping with the next version of Windows: Windows 7. Could this rapid release to the development community mean that the rumours of Microsoft's newest operating system arriving before the touted 2010 timeframe are true?

    Some people are speculating that we could be seeing Windows 7 as early as next year, with other insiders claiming an Easter unveiling. Microsoft certainly has been cagier about preview builds of the new OS this time around and there are definitely functional beta builds floating around with a few trusted system builders, but it remains to be seen if such rumours have any basis in reality.

    Microsoft will certainly be keen to put the Vista fiasco to bed if Windows 7 is half as good as we've heard it may be…

    Everything you need to know about DirectX 11 | News | TechRadar UK

       
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    Posted by : Gunny

    Intel SSDs RAID 0, A Case Study In Speed, Take 2

    Monday, October 20, 2008 4:52:22 PM (GMT Daylight Time, UTC+01:00)

    We recently showed you how Intel was intent on upping the ante in Solid State Disk performance, with our evaluation and performance analysis on the release of their X25-M series SSDs.  Though offerings from other SSD manufacturers like OCZ and Samsung have come to market with better performance since then, there was no question Intel's SSD flat out smoked the competition in the cost-effective, consumer grade MLC (Multi-Level Cell) SSD market. With an average sustained throughput of ~225MB/sec for reads, around 74MB/sec observed write performance, and blistering fast sub-millisecond random access, we were left thoroughly impressed by Intel's first consumer-ready effort in SSD technology. However, at the time of launch, we only had access to one of these new SSDs from Intel and as such couldn't provide you with RAID performance metrics back then. 

    Of course, that changed the other day when the local courier delivered another Intel kit to our door. As such, and with a bit of that "Friday on our minds" attitude adjustment going on in the lab, we decided to RAID a pair of these SSDs up to see what they could do.  Blinding speed in RAID 0 mode?  Yes, you could say that...
    Test system specifications: Intel Core 2 Extreme QX6850, Asus Striker II Extreme (790i SLI Ultra chipset) motherboard, 2GB Corsair DDR3-1,333, GeForce 8800 GTX


    Sandra HDD Read - Click for full view


    Sandra HDD Write - Click for full view




    IOMeter Results - 8K File Size, 80% Reads/20% Writes, 20% Random Access

    Though there is a pronounced saw-toothed performance pattern here, you can see that a pair of these drives offers, you guessed it, up to double the IO throughput of a single drive.  For any standard SATA RAID 0 array we've tested to date, these are easily the fastest IOMeter numbers we've seen.  Interestingly, our Sandra tests show the drives offer 396MB/s for read performance and 130MB/s write performance, while HD Tune and HD Tach show peaks and valleys from 200MB/s to 300MB/s.  Regardless, we hope you enjoyed this quick-take performance test of what Intel's new SSDs can do in a performance-targeted RAID 0 setup.  As always, with RAID 0, be sure to back up your data since you're effectively doubling your available failure points.  Regardless, we're sure many of you have run RIAD 0 setups reliably for years now and there's no question a pair of Intel's X25M drives will make for a potent storage subsystem, especially as an OS volume.
    Word is Intel's performance-tuned SLC drives are waiting in the wings too. So stay tuned here for our analysis as we get our hands on one of those beasts.

    Intel SSDs RAID 0, A Case Study In Speed, Take 2 - HotHardware

       
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    Posted by : Gunny

    How to Play Photoshop Tennis (with video)

    Friday, October 17, 2008 10:10:19 AM (GMT Daylight Time, UTC+01:00)

    Photoshop tennis is a fun game to play on forums or through e-mail. It can be played with two or more players. Even though it's called photoshop tennis (or photoshop pong) you can use any kind of image editor. A match starts with a single picture. The next person edits the picture, then someone else edits that picture, and so on. The only rule is that any post must be based on, or otherwise include, the previous picture posted in the thread. The more clever the alteration, the better your chances of winning and the more fun the players (and anyone who's following along) will have!

       
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    Posted by : Gunny

    Call of Duty World at War Magazine Scans and Editorial.

    Thursday, October 16, 2008 7:05:16 AM (GMT Daylight Time, UTC+01:00)

     Call of Duty: World at War COD COD WW Call of Duty: World at War COD WaW

    CoD World at War News - CoD Map Mod News

       
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    ToC Call of Duty World at War URM Server - Coming Soon.

    Thursday, October 16, 2008 6:50:06 AM (GMT Daylight Time, UTC+01:00)

     
    New ToC Wallpapers to mark the occasion.
    1920x1200
    1680x1050
    1440x900
    1280x1024
    1920x1080

    Coming Soon... - T.O.C. Clan Forums

       
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    Call of Duty World at War PC Demo

    Thursday, October 16, 2008 6:46:51 AM (GMT Daylight Time, UTC+01:00)

    I found some confirmation on a German site that the PC demo is due for this weekend. Read the translated text below. Gunz.

    Some time ago it was announced to Duty 5 to the PC version of call OF: World RK was an open beta phase to give is. This beta phase will give it now also, but unfortunately without Germany. This announced now Publisher Activision officially. The reason for that do not appear in Germany is simply explained, because in the alluding version anticonstitutional symbols are to see in Germany are forbidden.
    For remaining Europe the PC beta will probably begin to 16 or 17 October.

    Short info.:
    In call OF Duty: World RK was it deeply into the south Pacific and to Europe is sent, around against opponents to begin there those not give up and no grace. You as US-marine or as a Russian soldier new features like cooperative Gameplay and new weapons such as flame throwers will experience. COD: World OF was wants the category of the Second World War to redefine and show which it is called in the Second World War to fight.

    http://babelfish.yahoo.com/translate_url?doit=done&tt=url&intl=1&fr=bf-home&trurl=http%3A%2F%2Fwww.mapmodnews.com%2Farticle.php%2FKeine-PC-Demo-Deutschland-cod-waw&lp=de_en&btnTrUrl=Translate

    Translation result for http://www.mapmodnews.com/article.php/Keine-PC-Demo-Deutschland-cod-waw

       
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    Call of Duty: World at War: Treyarch Gets it Right

    Thursday, October 16, 2008 6:40:30 AM (GMT Daylight Time, UTC+01:00)

    Forget that, pal – what you should really concern yourself with is –will Treyarch's World at War get it right this time? After the massive rush-job development cycle behind Call of Duty 3, Treyarch has had a full two years of development time to right the wrongs with their last game and even improve on Infinity Ward's last effort. After spending a couple of hours with the game, we're thrilled to report that things are well and good in Treyarch's hands. Follow us as we trace the biggest steps forward in Call of Duty: World at War.

    It's Fresh. And Clever.
    I thought World War II games were supposed to be bland rehashes of the same beach-storming, bunker clearing scenarios and playing as Brits or Yanks. Well, to be fair, you will do some of that stuff – but for the first time in a long while, you'll feel like this is a relatively fresh experience.

    One of COD4's greatest achievements was integrating great scripted moments and twists into tight action and giving AI troopers terrific chances to stand out and add integrity to the story. This definitely continues in World at War's campaign. Though players still jump between roles, nationalities and settings, more than ever you get the feeling of being emotionally involved in a mission. Since the game can be played with 4 players, many of the levels feature branching paths or clear 'side A / side B' routes too.

    Smoke effects are a great example the small but notable steps forward Treyarch is taking. Smoke has a gameplay affecting presence in a shocking way. I had one of those are 'wow' moments when I turned a corner in the Berlin mission, Eviction, as a burning building began to fill with smoke. The hallway I was in had volumetric smoke pumping in from the rafters and, just like in real life, standing upright mean that my character and his squad of Red Star Ruskies couldn't see and couldn't breathe. In order to pass through the thick smoke, you have to crouch or wriggle forward prone-style just like in real life. That's damned clever stuff.


    Wheel of Morality, Turn, Turn, Turn...
    Still in the grim streets of Berlin, you lead your battalion of disgruntled Russian troops on a path of destruction down a central laneway. After escorting a tank through heavy oncoming fire and taking out Nazis along the way, you come across a handful of German troops waving white flags and begging for their lives. Suddenly the game breaks out of combat and an exchange between you, your Ruskie squad and the potential prisoners of war. Your men want them dead, but they want you to make the call. Will you shoot them? Or let them live and risk being slowed down?

    US peacekeeping forces participating in another act of diplomacy, civility and mutual consideration.

    I made the call to let them live (Hey – I'm a nice guy, what can I say?). Suddenly, one of my troops opens fire with a flamethrower and toasts the lot of them. I was genuinely taken aback; my moral stand came to no good in the end, and indeed it actually prolonged their suffering when I could've ended things very quickly. It was an interesting and decidedly dark conundrum that I really wasn't expecting.

    Flamethrowers: Setting My Heart on Fire
    Some people love them, some people hate them. Flamethrowers. In Call of Duty: World at War, the flamethrower makes an early appearance during the campaign, and thankfully it's not immediately yanked out of your hands as soon as you've used it to complete the objective. After collecting it from out the front of a hillside artillery, you need to go prone and wriggle up the left bank and inch your way up to the front of the cement outpost. Then it's up to you to jam the flaming nozzle in there and finish the job.
    Continuing on, you get to keep the flamethrower, which has infinite fuel and a generous time to overheating. Naturally, we decided to do a little experimenting with the fire effects and we were largely impressed. Grass does catch on fire, as does just about any wood-based environmental object or dead body. However, only select trees would ignite, leaving us to approach every palm tree with a burst of flame just to double check. One particular palm tree had a well-concealed Japanese soldier in there taking pot-shots at us. One hot minute later, the tree was smouldering like an old-fashioned witch-burning on a hill in Salem.

    It also earned us a bloodthirsty achievement. Paraphrased, it went something like this: "No Safe Place (10 Points): No hiding place is safe from your flamethrower." Indeed. All shall bow down at my flamethrower and despair.

    War is Deadly. And Pretty.
    Running on the Call of Duty 4 engine, World at War looks amazing. It really does. In the pacific jungles of south-east Asia, an American contingent pushes through the muddy swamps of a dense thicket, searching for a downed Spitfire. The sun pours through individually rendered leaves in beams as you clutch your Arisaka bayonet. As Japanese soldiers begin to pour out of the jungle around you, you'll encounter melee-savvy enemies, ready to split you in half. The attention to detail on their uniforms is staggering; excellent textures suggest the dense weave of the fabric, while branches of foliage adorn their helmets.
    Later, standing on the top floor of a burnt out building in Berlin, the skyline was filled with jetfighters, smoke, tracer bullets and layer upon layer of haze, particles, volumetric clouds and chaos. Below, at street level, we took in the view; dozens of wrecked cars (presumably VWs, being wartime Berlin) arcing down the long street. Buildings, once ornately decorated and bright, were now riddled with pockmarks and impact craters from constant shelling. Between the crates, upturned waste, corpses, twisted steel lamp posts and flaming wreckage, dozens of soldiers waged battle independently, taking cover, flanking and advancing. Like COD 4 before it, the level of detail and organic design work was astounding. A bassy, thrulling rock theme fades in and intensifies as you press forwards, crate by crate, barrel by barrel, upping the tension and atmosphere.

    Not pictured: enormous marshmallow.

    The Definitive WWII Experience
    Every World War II game claims to be the be-all and end-all of World War II games. If it doesn't think it's the best, then what's the point? Honestly, that was Treyarch's biggest flaw with Call of Duty 3; it just wasn't as good as COD 2's interpretation of WWII. It made a lot of big promises but only really delivered on the multiplayer front. This time, things are radically different. We do think that, given Treyarch's excellent multiplayer foundation, COD: WW will succeed on this front. More critically however, from what we've played so far, the single player campaign is engaging and exciting too – the missing puzzle piece from COD 3. This could very well be the definitive World War II experience this generation.

    CoD World at War News - CoD Map Mod News

       
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    Test to see if your system can run Call of Duty World at War

    Thursday, October 16, 2008 6:24:44 AM (GMT Daylight Time, UTC+01:00)

    Start the Game-O-Meter for Call of Duty: World at War

    This service allows you to analyze the gaming performance of your PC. For this we use a PC performance analysis technology from Futuremark Corporation.

    When you use this service for the first time a Java Applet will be installed on your computer. The initial download might take while, please be patient.

    By clicking the "Start" button, you agree to your have your PC system data collected. No personally identifiable data is ever collected. YouGamers are committed to maintain the highest privacy standards. Please read YouGamers's full Privacy Statement here.

    Game-O-Meter

    CoD5test

       
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    Call of Duty: World At War Wallpaper

    Tuesday, October 14, 2008 4:00:22 PM (GMT Daylight Time, UTC+01:00)

    Call of Duty: World At War Wallpaper

    COD World At War Wallpaper 1, Added: 6/24/2008

    COD World At War Wallpaper 1

    Added: 6/24/2008

  • 1600 x 1200
  • 1280 x 1024
  • 1152 x 864
  • The official Air Attack wallpaper for Call of Duty: World At War.

    COD World At War Wallpaper 2, Added: 6/24/2008

    COD World At War Wallpaper 2

    Added: 6/24/2008

  • 1600 x 1200
  • 1280 x 1024
  • 1152 x 864
  • The official Sniper wallpaper for Call of Duty: World At War.

    COD World At War Wallpaper 3, Added: 9/8/2008

    COD World At War Wallpaper 3

    Added: 9/8/2008

  • 1600 x 1200
  • 1280 x 1024
  • 1152 x 864
  • Official Call of Duty 5: World at War wallpaper 3.

    COD World At War Wallpaper 4, Added: 9/8/2008

    COD World At War Wallpaper 4

    Added: 9/8/2008

  • 1600 x 1200
  • 1280 x 1024
  • 1152 x 864
  • Official Call of Duty: World at War wallpaper 4.

    COD World At War Wallpaper 5, Added: 9/8/2008

    COD World At War Wallpaper 5

    Added: 9/8/2008

  • 1280 x 1024
  • 1152 x 864
  • Official Call of Duty 5: World at War wallpaper 5.

    COD World At War Wallpaper 6, Added: 9/8/2008

    COD World At War Wallpaper 6

    Added: 9/8/2008

  • 1600 x 1200
  • 1280 x 1024
  • 1152 x 864
  • Official Call of Duty: World at War wallpaper 6.

    Call of Duty: World At War Wallpaper - Call of Duty: World At War Wallpapers - Call of Duty: World At War Backgrounds

       
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    Posted by : Gunny

    What will you find next? - New PC Virus

    Sunday, October 12, 2008 5:58:04 AM (GMT Daylight Time, UTC+01:00)

     

    I am sad to say that there is yet another virus that infects peoples computers. This latest virus is called Antivirus 2009. Once the virus installs itself, you will get lots of pop-ups from the bottom right corner of your screen which says that you have been infected. It states that the only way to remove the virus is to run a virus removal program that it gives you. DO NOT USE IT!!!!! DO NOT USE IT!!!!!

    Antivirus 2009 is a new rogue anti-spyware program. It is also a clone of Antivirus 2008 - also a rogue, and one that's produced more clones than any other recently. The list of these clones is long: System Antivirus 2008, Ultimate Antivirus 2008, Vista Antivirus 2008, XP Antivirus 2008 etc.

    Try to exit the program with CTR-ALT-DEL. If that does not work then the only solution is the find a program that removes this virus. Thankfully for you there is already a program that removes this virus. All you need to do is install the below program which is uninstall this virus. There is no need to worry, i have used the program myself. It removes the virus completely and you will also be able to uninstall the program.
    Download Here

    Neocrisis - What will you find next? - New PC Virus

       
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    Posted by : Gunny

    WoW Whore Has 36 Accounts, Raids by Himself !

    Saturday, October 11, 2008 7:26:12 PM (GMT Daylight Time, UTC+01:00)

     36 WoW accounts

    In what is perhaps the most shining example of obsession and geekiness I have ever seen, a fella by the name of Bradster has 36 World of WarCraft accounts that he plays on 11 computers simultaneously. He mainly seems to be doing it because he doesn’t like to rely on so many other people to get a raid going, which includes attacking the Alliance capital cities, and on that front I can totally see where he’s coming from.

    I hate those Alliance douchebags too, but I’m not about to drop $5711 per year like Bradster is. The best way to get to them is to just live well, right? Well, Bradster doesn’t appear to be letting the Alliance off the hook so easily, as he plans on picking up 36 copies of Wrath of the Lich King on day one, spending around $1500, just so he can have a raid group of level 80 Shamans terrorizing Stormwind as soon as possible.

    Read on to see how this crazy man manages to control all of these characters.

    From the Bradster himself:

    A lot have asked me, why create so many? The main reason is to invade Stormwind and Ironforge when they reach top level. I’m sure the Alliance will put up a big fight when that happens. We’ll see how it goes. If they don’t make level 70 before Wrath of the Lich King, then it will be at level 80. That is my main goal. That will probably happen after I’ve got some PvP gear from the battlegrounds. I’m also planning to do some 25 and 10 man raid instances but that is secondary to my PvP goal. Of course I’ll be doing arenas too to build up PvP gear but I’m not expecting to do that great there because I’m way behind in gear right now. I need to get to level 70 first, then level 80 and by then I will probably have all green gear while most others have been doing the battlegrounds and arenas.

    It costs me exactly $5711 in subscription costs per year with 36 accounts on the 6 month pay schedule. Not bad considering I’m looking at it like it’s a hobby and there are more expensive hobbies out there than World of Warcraft.

    32 of my shaman are level 61. One shaman that I had before I started the 32 is at level 70 along with 8 other level 70 classes that I had. My mage, priest and druid are in the center of the circle of shaman in the pictures but they are kind of hard to see. I’ve also got some mages and priests that I’m currently working on that are level 23. Once they are at level 31.9, I will stop working on them, get 16 of them to level 60 with the recruit-a-friend bonus levels and work on the shaman again.

    When Wrath of the Lich King is released, I plan to be at the store when it opens and will purchase 36 copies of it. With tax, it should be about $1500 for all of them. Then the shaman are on their way to level 80 along with the priest, druid and mage.

    By the way, I have 9 level 80 shaman created on the Murmur PvP realm in the Wrath of the Lich King beta. I mainly tried it out to see how well my computers would work as they are. With the exception of one my desktop computers, I should be fine with the hardware that I have.

    I use 3 addons in the game. CT_MapMod is used to give me locations for quests, etc. ClassIcons is another addon that I use to show the class of the target. It helps for PvP encounters. Then the last addon I use is SSPVP2 which is excellent for displaying timers and other things while in the battlegrounds.

    For my keys to send to all instances of WoW on my 11 computers, I use Octopus 1.3.2. Maximizer in Octopus allows me to start up all WoW instances at the same time or any individual instance such as if a WoW instance has crashed. It also allows me to shutdown all of the computers at the same time.

    Here is a picture of my computer set up:

    Not shown to the right is another laptop which runs 3 copies that I just moved there. The keyboard on the right was moved to the top shelf there as I don’t really use that keyboard while playing. I have macros that set my main assist/cast/follow. Any of the eight screens to the front can be set to main assist/cast/follow as my mouse scrolls to them all using Octopus.

    WoW Whore Has 36 Accounts, Raids by Himself | Ripten Video Game Blog

       
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    Call of Duty World at War Fire & Destruction Trailer.

    Friday, October 10, 2008 7:05:06 AM (GMT Daylight Time, UTC+01:00)

       
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    Lynnfield the Mainstream Nehalem CPU Pictures Emerge

    Thursday, October 09, 2008 12:40:06 AM (GMT Daylight Time, UTC+01:00)

    Lynnfield the Mainstream Nehalem CPU Pictures Emerge

    http://www.techpowerup.com/img/08-10-08/l_0_1.jpg

    Pictures of the mainstream Nehalem chips otherwise known as Lynnfield have emerged in the asian forum XFastest. Unlike the Bloomefield that has 1366 pins, Lynnfield has only 1160 pins and lacks the QPI link that the Bloomefield uses for triple channel DDR3. Instead Lynnfield uses DMI which only supports dual channel DDR3. Check out the link below for even more comparison images.

    http://www.techpowerup.com/img/08-10-08/l_2_1.jpg

    http://www.techpowerup.com/img/08-10-08/l_5_1.jpg

    techPowerUp! News :: Lynnfield the Mainstream Nehalem CPU Pictures Emerge

       
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    Core i7 UK pricing.

    Thursday, October 09, 2008 12:39:50 AM (GMT Daylight Time, UTC+01:00)

    In the last few days we have seen photos surface of several motherboards based on the upcoming Intel Architecture, code named Nehalem. These boards utilize the Intel X58 chipset along with the new socket, LGA-1366. Many people have been eagerly awaiting the imminent release of the new CPUs and motherboards, which was rumoured to be sometime in November. The Core i7 920 is priced at £258.49, the Core i7 940 is priced at £469.99, and the Core i7 965 Extreme Edition, at £822.49 (all prices include VAT). In the motherboard section, also available for Pre-Order are three motherboards, two from Asus and one Intel:
    ASUS P6T Deluxe OC Palm Edition, ASUS P6T Deluxe (base model), and Intel Smackover X58. The site states the ETA for all these products as 31st October 08.

    techPowerUp! - The latest in hardware and gaming

       
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    DFI LANPARTY UT X58 Motherboard Pictured

    Thursday, October 09, 2008 12:36:49 AM (GMT Daylight Time, UTC+01:00)

    DFI LANPARTY UT X58 Motherboard Pictured

    One of our readers sent us the link to a TweakTown story that gives an exclusive look at DFI's latest LANPARTY UT X58 motherboard. I won't bother you with the Intel X58 specs you probably already know by heart. Pictures speak enough for themselves:

    http://www.techpowerup.com/img/08-10-08/news_dfi-x58ut-exclusive-01l.jpg

    http://www.techpowerup.com/img/08-10-08/news_dfi-x58ut-exclusive-02l.png

    http://www.techpowerup.com/img/08-10-08/news_dfi-x58ut-exclusive-04l.png

    http://www.techpowerup.com/img/08-10-08/news_dfi-x58ut-exclusive-06l.png

    http://www.techpowerup.com/img/08-10-08/news_dfi-x58ut-exclusive-012l.png

    techPowerUp! News :: DFI LANPARTY UT X58 Motherboard Pictured

       
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    Retail Version of ASUS Rampage II Extreme Pictured

    Thursday, October 09, 2008 12:35:06 AM (GMT Daylight Time, UTC+01:00)

    Retail Version of ASUS Rampage II Extreme Pictured

    http://www.techpowerup.com/img/08-10-06/asus_rampage_ii_extreme_06.jpg

    It appears that the ASUS Rampage II Extreme motherboard we spotted last week has been an early sample that was designed for testing only. Today pictures of the retail version, the one that customers will see from now on appeared. The retail version of Rampage II Extreme will ship with a whole new cooling system, well known from various other Republic of Gamers mainboards, but different from the one we posted earlier. Aside from the cooling changes, the motherboard will have the same features as we reported here. I can only add the SupremeFX 7.1 sound blaster and the ASUS LED poster to our previous information of extraordinary features.

    http://www.techpowerup.com/img/08-10-06/asus_rampage_ii_extreme_07.jpg

    techPowerUp! News :: Retail Version of ASUS Rampage II Extreme Pictured

       
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    Biostar T-Power X58 Mainboard Spotted

    Thursday, October 09, 2008 12:33:44 AM (GMT Daylight Time, UTC+01:00)

    Biostar T-Power X58 Mainboard Spotted

    During the final weeks before Intel's Nehalem release date, we have covered almost any motherboard that will be simultaneously available as the platform launches. Today we'll accentuate on Biostar's T-Power X58, yet another LGA1366 mainboard that will help Core i7 buyers. The board is pretty much standard, it has a 12-phase power design, 6x DDR3 1333/1600/2000 slots, 3x PCI-E 16x SLI and CrossFireX capable slots, and 6x SATA + 2x eSATA + 1 IDE ports. The T-Power X58 also features a heat-pipe cooling system, on-the-fly power/reset buttons, and a LED POST code display. There's also a 7.1 integrated audio, two 10/100/1000 LANs, and two FireWire ports.

    http://www.techpowerup.com/img/08-10-06/000000076598.jpg

     

    techPowerUp! News :: Biostar T-Power X58 Mainboard Spotted

       
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    ASUSTeK Computer Inc.

    Thursday, October 09, 2008 12:31:16 AM (GMT Daylight Time, UTC+01:00)

    New ASUS P6T DELUXE with Super Hybrid Engine Delivers Maximum Overclocking and Energy Efficiency

    Taipei, Taiwan, September 29, 2008 – Fulfilling demand for users that require a motherboard able to achieve extraordinary overclocking capability, ASUS, world-leader in motherboard production, has unveiled the new ASUS P6T DELUXE amid high user expectation. This innovative motherboard utilizes Intel's latest platform, and features the exclusive ASUS Super Hybrid Engine concept that encompasses the TurboV and EPU technologies to deliver the twofold benefits of overclocking and power efficiency. TurboV is an advanced overclocking application that enables easy overclocking without the need to exit or reboot the operating system; while the EPU automatically provides users exceptional power efficiency. Equipped with Super Hybrid Engine, users will enjoy the best overclocking environment and address environmental concerns at the same time.

    TurboV for Outstanding Overclocking and Easy Usage
    The P6T DELUXE adopts the usage of TurboV—an advanced overclocking tool that utilizes a micro-controller to provide precise overclocking adjustments, and allow users to conveniently adjust the CPU ratio (multiplier)* for instant CPU upgrades for real-time performance enhancements. TurboV can also provide adjustments to the NB voltage, NB-PCIe voltage, CPU PLL voltage and DRAM voltage in 0.02V micro-intervals. These precise overclocking options make it easier for hardcore users to fine-tune their overclocking settings and strive for enhanced results with reduced failure rates. Furthermore, TurboV is able to do all this without exiting the operating system or rebooting! This unprecedented achievement allows users to achieve new overclocking records in real-time—allowing them to quickly adjust their overclocking settings “on-the-fly” and open a benchmarking program like 3DMark Vantage to obtain their scores immediately.

    EPU for Extreme Power Efficiency
    In lieu of the current trend towards power efficiency, the P6T DELUXE also utilizes the ASUS exclusive EPU technology. This hardware-based feature controls 6 major components: the CPU, VGA card, memory, chipset, hard drives, and the CPU cooler/system fan. Equipped with a database containing all of the Intel CPU profiles, the EPU intelligently identifies and selects the correct CPU profile and calibrates the best possible settings to ensure the best power management.

    In terms of the Chipset and Memory, the EPU provides enhanced power efficiency – improving thermal capabilities, enhances system stability to provide longer component lifespan and higher overclocking capability. As for VGA cards, the EPU automatically detects system loading and adjusts the VGA card's voltage and frequency—saving up to 37%** VGA power during everyday computing. With clever monitoring of the hard disk and fans, power wastage is reduced during periods of idling data access—helping to minimize hard drive and fan noise for quieter acoustics.

    Exclusive Features for Ultimate Overclocking and Storage
    The breakthrough 16+2 phase VRM design present on the P6T DELUXE encompasses 16-phases for the vCore and an added 2-phase for QPI/Memory controller inside the CPU. With high quality power components such as low RDS (on) MOSFETs, Ferrite core chokes with lower hysteresis loss and 100% Japan-made high quality conductive polymer capacitors, ultimate durability, power efficiency and performance are ensured. Another helpful feature comes in the form of OC Palm***, which provides real-time overclocking even during gameplay or 3D design applications without the requirement to exiting their currently open programs. Last but not least, the P6T DELUXE will adopt the SAS (Serial Attached SCSI) controller to allow users to utilize SAS hard disks. These hard disks will provide higher data transmission speeds and better data storage reliability in comparison to current SATA interfaces.

    Notes:
    * CPU multiplier adjustment in TurboV is supported by selected / specific Intel processor (unlock)
    ** Energy saving performances may vary with different graphics solutions.
    *** OC Palm is an optional add-on hardware device available on selected motherboard models.

    ASUSTeK Computer Inc.

       
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    Microsoft PDC video showcases boy band, worst judgment ever

    Wednesday, October 08, 2008 2:07:21 PM (GMT Daylight Time, UTC+01:00)

    Microsoft PDC video showcases boy band, worst judgment ever - Engadget

       
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    Razer rolls out Lycosa Mirror, Arctosa gaming keyboards

    Wednesday, October 08, 2008 1:36:06 PM (GMT Daylight Time, UTC+01:00)

     

    It's been almost exactly a year since Razer introduced its Lycosa gaming keyboard and it looks like the company's decided to celebrate by rolling out a new, slightly updated model. From the looks of it, the Lycosa Mirror (pictured above) is identical in most respects to its predecessor, with the exception of a new high-gloss mirror finish on the keys (as opposed to rubber), and some "enhanced backlighting." Those looking to head in the opposite direction can also now opt for Razer's new Arctosa keyboard (check it after the break), which does away with the backlighting and non-slip rubber finish altogether but hangs on to the usual programmable macro and media keys. You can look for it to be available in both silver on black and black on black versions for $50 next month, while the Lycosa Mirror will set you back $80 when it lands in December.

    Razer rolls out Lycosa Mirror, Arctosa gaming keyboards - Engadget

       
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    Foxconn X58 Mobo in Pics by UneIT

    Tuesday, October 07, 2008 6:52:27 AM (GMT Daylight Time, UTC+01:00)

     

    Another basket of pictures of X58 Mobo, but this time from Foxconn.

    Foxconn X58 Mobo in Pics by UneIT

       
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    Looks into Intel X58 Motheboard from MSI and Tests by UneIT

    Tuesday, October 07, 2008 6:52:04 AM (GMT Daylight Time, UTC+01:00)

     

    MS752001

    MSI is much renowned for its mid-range solid-quality mainboards, but this time it seems MSI want to shift its traditional look as a mainstream supplier to a enthusiast feeder.

    MS752003

    MS752005

    msi (7)

    msi (8)

    MSI introduced a lot of new stuff with this X58 Platinum board, and this is the refined DrMOS cooling system.

    msi (9)

    msi (10) msi

    Dual Giga NICs, though from Realtek.   msi (3)msi (4)MS752017 MS752015

    All around the board are these elegant blue LEDs. Beautiful.

    MS752012msi (5)

    Backplate from Foxconn and the LGA-1366 Retention kit.

    msi (2)

    Quick buttons are aboard. Neat design. Pay attention to the black one named OLED2. You can view all the cool functions it can bring to us. Below is the demonstration in real use.  

    LED8 LED1 LED2 LED3 LED4 LED5 LED7

    And how about this? The coolest startup screen I ever had seen.

    msi (6)

    Not only beautiful as this very luxury design MSI had defined Eclipse is, it can truly perform, and perform stunningly.

    PI1M PI1M

    PI1M

    Prices for these super processors were reported here. Stay tuned for more test on Core i7’s performance.

    3DMark 06 CPU score at 3.6GHz

    06

    06

    Looks into Intel X58 Motheboard from MSI and Tests by UneIT

       
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    First X58 motherboard prices are out

    Tuesday, October 07, 2008 6:47:04 AM (GMT Daylight Time, UTC+01:00)

     

    Image
    We've got one word for you:  expensive

    If you thought the Core i7 processors were expensive, then you won't be happy seeing the motherboard prices, as they're nothing but insane. OcUK has listed three motherboards which consists of the Intel Smackover, the Asus P6T Deluxe and the Asus P6T Deluxe OC Palm edition.
    Starting with the Intel board, which is the cheapest of the three, it'll set you back £234.99 (€303/$413), which is a lot of cash to pay for a motherboard that doesn't even look like it's set to be one of the half decent boards out there. For starters, it only has four memory slots, so you're limited to using three memory modules, so anyone considering going over 3GB will have to buy expensive 2GB DDR3 modules. The design of the board doesn't really appeal to us, either, for that matter and we've yet to see a confirmation of this board getting software SLI.
    The Asus P6T Deluxe isn't that much more expensive at £252.61 (€326/$444) and it has a much better design with six memory slots, not to mention that it has a wide range of additional features and it's likely that Asus will have this board certified for software SLI. The OC Palm edition doesn't look like it'll be a huge seller in our books, as you're paying an almost £30 premium for an external LCD display which plugs into a USB port, that is meant to help you overclock the board. At £281.99 (€365/$496) this board is one of the most expensive out there.
    Taking into consideration that the Asus Rampage II Extreme hasn't had its official price revealed as yet, that €400 price point mentioned doesn't seem all that far off now and we can't imagine who will be buying these motherboards. We've yet to see pricing from a wide range of other companies such as Gigabyte, MSI, Foxconn and ECS, to mention a few, so there might still be room for some more affordable boards to turn up. It's also worth noting that OcUK isn't the cheapest place to get your motherboard, even in the UK.
    You can find the listings here.

    Update Sold Out Already: http://www.overclockers.co.uk/search_results.php?sortby=&groupid=701&search=x58

    Fudzilla

       
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    'Soft launch' for 50Mb broadband soon

    Tuesday, October 07, 2008 6:46:01 AM (GMT Daylight Time, UTC+01:00)

    Virgin Media hopes to begin a "soft launch" of its 50Mbps broadband service later this month.

    Speaking at Goldman Sachs' Communacopia conference in New York, Virgin Media chief executive Neil Berkett said that following the October launch, approximately 40% of the UK would have access to the flagship tier of service by the end of the year.

    Upload speeds for the 50Mbps downstream tier have yet to be confirmed, and Virgin said they are "not quite ready" to announce pricing. Customers who upgrade from Virgin's existing broadband services will need a new modem because the new service will use DOCSIS 3.0, a newer version of the specification that governs how data is carried over the cable television network than that used by the current offerings.

       
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    'Quantum of Solace' PC Demo Available NOW

    Tuesday, October 07, 2008 6:33:39 AM (GMT Daylight Time, UTC+01:00)

    Quantum of Solace blends intense first-person action with a 3rd person cover combat system that allows players to truly feel what it is like to be the ultimate secret agent as they use their stealth, precision shooting and lethal combat skills to progress.

    Get the Quantum of Solace Demo off WP (689mb)

    James Bond is back to settle the score in Quantum of Solace: The Game. Introducing a more lethal and cunningly efficient Bond, the game blends intense first-person action with a unique third-person cover combat system that allows players to truly feel what it is like to be the ultimate secret agent as they use their stealth, precision shooting and lethal combat skills to progress through missions. Seamlessly blending the heart-pounding action and excitement of the upcoming "Quantum of Solace" feature film with the "Casino Royale" movie, the title propels players into the cinematic experience of international espionage. Based on the renowned Call of Duty 4: Modern Warfare game engine that has been specifically engineered to immerse players in the Bond universe, Quantum of Solace: The Game delivers superior high-definition graphics, reactive AI and visually stunning locations inspired by locales portrayed in the films.

    Key Features :

    • Quantum of Solace: The Game marks the first time players can become the dangerous and cunning Bond as portrayed by Daniel Craig in "Quantum of Solace" and "Casino Royale."
    • From silent take downs and sneaking through confined spaces, to one-on-one shoot outs and large scale battles, players experience a variety of gameplay that challenges them to think through situations and choose how they progress, whether it’s through covert means or confronting enemies in full force.
    • Players engage in both first-person and third-person gameplay that allows gamers to be Bond in unscripted battles against the world’s most evil villains and mercenaries.
    • Filled with armed combat, massive explosions and vertigo-inducing chases, gamers are immersed in an authentic Bond universe and drawn into epic movie moments with theatrical camera angles, split screen effects, picture-in-picture sequences, and amazing environments inspired by real world locations such as Montenegro, Venice, Bolivia and Austria.
    • Bringing James Bond to next-gen consoles for the first time, gamers now have the ability to battle online in a variety of modes.

    Wii-Specific Features:

    • Paying special attention towards making the game one of the most graphically stunning titles on the Wii, Quantum of Solace: The Game is filled with armed combat, massive explosions and vertigo-inducing chases. Gamers are further drawn into epic movie moments with theatrical camera angles, split screen effects, picture-in-picture sequences, and visually stunning real world locations such as Montenegro, Venice, Bolivia and Austria.
    • Players fully immerse themselves into the Bond universe utilizing controls designed specifically for the Wii. Players may choose to use the unique Wii Remote and Nunchuk control scheme to seamlessly target and engage their enemies or they can leverage the Wii Zapper to truly step into the shoes of James Bond.
    • Bringing James Bond to the Wii for the first time, gamers now have the ability to battle their friends in online multiplayer battle. Players can also engage with up to four players in split screen local multiplayer games, a mode that is exclusive to the Wii platform.

    NDS-Specific Features:

    • Quantum of Solace: The Game for the Nintendo DS introduces streamlined controls, with players stealthily navigating the treacherous world and engaging in intense combat using only the stylus for a unique and compelling James Bond experience.
    • Choose how you want to complete your missions. Use your skills in espionage, to silently disable your foes. Take aim from a distance to remove enemies with deadly precision. Or come in close for melee combat in an innovative touch screen combat system.
    • Earn Bond points, collect better items, and use special playing cards to customize and enhance your abilities. Choose where you want to upgrade your character to enhance your favorite style of play. Explore the world for rare and powerful items.
    • The game narrative accentuates key movie events from both "Quantum of Solace" and "Casino Royale," as players control James Bond through in-game conversations with multiple narrative options. Choosing the right one can unlock new abilities and uncover special items.

    James Bond: Quantum of Solace is in development for NDS, PS2, Wii, PS3, X360, PC, and scheduled for Nov. 4, 2008 release.

    WorthPlaying - Xbox 360 (X360) , PlayStation 3 (PS3), Nintendo Wii, Xbox, PlayStation 2 (PS2), GameCube (NGC), PSP, Nintendo DS (NDS), GBA, Windows PC - All about games !

       
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    Windows Half-open limit fix (patch) Version 2.8 (October 5, 2008)

    Sunday, October 05, 2008 10:07:54 AM (GMT Daylight Time, UTC+01:00)

     

    NEW VERSION RELEASED TODAY !!

    Tried & Tested Working with Vista x86 (32bit) SP1. Works with all versions of windows.

    Program Half-open limit fix intend for changing maximum number of concurrent half-open outbound TCP connections (connection attempts) in system file tcpip.sys.

    This limit is entered by company Microsoft trying to make slower virus spreading from infect computer and cut down opportunities of participation of a computer in DoS attacks.

    First this limit was entered in SP2 for Windows XP and present at all new versions of Windows. Limit consists that the computer is not authorized to have more than 10 concurrent half-open outbound connections. At achievement of a limit new attempts of connections are put in turn.

    Thus, speed of connection to other computers is actually limited.

    This limit is especially critical for P2P programs (µTorrent, BitComet, eMule, P2P TV etc.) users. When the P2P program works, pages in a browser can be loaded extremely slowly. The delay before the beginning of opening can make some tens seconds irrespective of speed of your connection.

    Half-open limit fix cleans this limit, that is increases the maximal limit of half-open connections. For the overwhelming majority of users there will be sufficient the limit equal 100.

    FAQ :

    Is it safe?
    Half-open limit fix creates backup copy of edited tcpip.sys file, and you at any moment can restore the original file, pressing of one button. I have tried to make the program as much as possible safe. In any case, use the given program at own risk.
    What is the optimal value of concurrent half-open outbound connections limit?
    I consider, that optimal value is equal 100. The further increasing the limit will have effect, only if You use simultaneously several P2P programs (µTorrent, BitComet, eMule, P2P TV etc.) or hold a server on a computer.
    Does the limit cut down my internet speed?
    To check up, whether works on your computer this limit, look in Event Viewer (for example via Control Panel — Administrative Tools; or Start — Run — EventVwr.msc). Each message «EventID 4226: TCP/IP has reached the security limit imposed on the number of concurrent TCP connect attempts» speaks about that limit has worked.
    Usually it means, that the network worm (virus) or any P2P program works on your computer. If such messages in Event Viewer appear very often most likely you sweep up a problem and - you will have difficulties with opening web pages in a browser.

    Versions :

    Version 2.8 (October 5, 2008)
    - Added possibility to check the limit in Windows XP, using user account without administrator rights
    - Added additional checks of possible errors

    Version 2.7 (September 28, 2008)
    - Added possibility to set unlimited quantity of half-open connections in Vista
    - Added support of Unicode

    Version 2.6 (September 19, 2008)
    - Fixed problems of compatibility with Vista x64 without SP1
    - Stability is improved

    Version 2.5 (September 8, 2008)
    - Fixed the error in Vista when tcpip.sys could not sign if the previous versions of the program were used before
    - Fixed problems which could arise in Vista in some languages

    Version 2.4 (August 30, 2008)
    In comparison with version 1.0 it has been corrected very many. Has been included support of Windows XP SP2(x64), 2003 Server SP1(x86)/SP2(x86,x64), Vista without SP(x86,x64) and with SP1(x86,x64).
    In comparison with version 2.3:
    - Fixed the problem in Vista x64, arising at some people. It has been connected with opening access to tcpip.sys and user32.dll.mui files. (versions 2.2 and 2.1 have not this problem)
    - Improved checks of the version of the tcpip.sys backup copy. If Windows will update tcpip.sys file, the program at start will create a new backup copy
    - Fixed the rare error in button "Refresh" in Vista
    - Additional checks of compatibility before start
    There is no need to repatch for people who did not have problems with previous versions.

    Version 1.0 (July 5, 2008)
    The first version of Half-open limit fix. Support of Windows XP SP2(x86) and SP3.

    Windows Half-open limit fix (patch) - Home

       
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    The Official WipeOut HD Picture Thread - NeoGAF

    Sunday, October 05, 2008 6:23:54 AM (GMT Daylight Time, UTC+01:00)





























    The Official WipeOut HD Picture Thread - NeoGAF

       
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    Massive Xbox 360 and Wii price cuts set to spur retail war

    Friday, October 03, 2008 11:02:20 AM (GMT Daylight Time, UTC+01:00)

    A UK price war is about to begin, spurred on by retail chain, Sainsburys, who have this afternoon confirmed to HEXUS.gaming that there will be substantial price cuts on both its Xbox 360 and Wii consoles.
    Speaking to the its customer service helpline, Sainsbury's confirmed that as from Friday 03rd October, running up until October 12th, the Xbox 360 Arcade version will be available for just £99.97 (previously £129.97), with the 60GB model offered at just £139.97 (reduced from £169.97).

    HEXUS.gaming - News :: Confirmed : Massive Xbox 360 and Wii price cuts set to spur retail war : Page - 1/1

       
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    Jenny McCarthy als Tanya - Red Alert 3

    Friday, October 03, 2008 10:43:58 AM (GMT Daylight Time, UTC+01:00)

     

    TV- und Filmsternchen Jenny McCarthy (Scary Movie 3) verkörpert die Soldatin Tanya im Spiel Command & Conquer: Alarmstufe Rot 3

    Command & Conquer: Alarmstufe Rot 3 erscheint am 31. Oktober 2008 (Bild: Tanya - Jenny McCarthy)

    Link: Video - Jenny McCarthy erklärt ihren C&C-Charakter

    Link: pcgames. Vorschau zu C&C: Alarmstufe Rot 3

    Link: C&C: Alarmstufe Rot 3 - Screenshots und Trailer

    Anzeige: C&C: Alarmstufe Rot 3 bestellen

    Jenny McCarthy spielt Tanya im Echtzeitstrategiespiel Command & Conquer: Alarmstufe Rot 3 (VÖ: 31. Oktober 2008)

    Jenny McCarthy spielt Tanya im Echtzeitstrategiespiel Command & Conquer: Alarmstufe Rot 3 (VÖ: 31. Oktober 2008)

    Jenny McCarthy spielt Tanya im Echtzeitstrategiespiel Command & Conquer: Alarmstufe Rot 3 (VÖ: 31. Oktober 2008)

    Jenny McCarthy spielt Tanya im Echtzeitstrategiespiel Command & Conquer: Alarmstufe Rot 3 (VÖ: 31. Oktober 2008)

    Jenny McCarthy spielt Tanya im Echtzeitstrategiespiel Command & Conquer: Alarmstufe Rot 3 (VÖ: 31. Oktober 2008)

    Jenny McCarthy spielt Tanya im Echtzeitstrategiespiel Command & Conquer: Alarmstufe Rot 3 (VÖ: 31. Oktober 2008)

    Jenny McCarthy spielt Tanya im Echtzeitstrategiespiel Command & Conquer: Alarmstufe Rot 3 (VÖ: 31. Oktober 2008)

    Jenny McCarthy spielt Tanya im Echtzeitstrategiespiel Command & Conquer: Alarmstufe Rot 3 (VÖ: 31. Oktober 2008)

     

    os-informer.de - C&C Alarmstufe Rot 3: Sexy Fotos zeigen Jenny McCarthy als Tanya - 2008/10/rot3tanya__5_.jpg

       
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    Call of Duty World at War 360 & PC Beta's.

    Thursday, October 02, 2008 5:50:04 AM (GMT Daylight Time, UTC+01:00)

     

    We know you have a ton of questions about the upcoming CoD: WW Beta, so we put together a quick FAQ on the Xbox 360 Beta. Stay tuned, we’re in the process of developing a much more in-depth FAQ on the PC and Xbox 360 Betas.

    QUESTION: What is the CoD: WW Xbox 360 Beta?
    ANSWER: Treyarch is recruiting dedicated Call of Duty fans of to help test Call of Duty: World at War’s performance from a gameplay and backend standpoint. Feedback and performance data from this Beta will be instrumental in ensuring CoD: WW’s success from Day One! This Beta will have a limited space so make sure you get your name in the hat to get a token!

    QUESTION: Who gets to be in the CoD: WW Xbox 360 Beta?
    ANSWER: For U.S. consumers, read on to find out more. For our international comrades, many more countries will have access to the Beta program, so stay tuned! People interested in joining the beta in the U.S. can join one of two ways:

    1. Guarantee a spot by pre-ordering the game through GameStop or
    2. Getting first-crack at a token by heading to CallOfDuty.com and signing on as a new community member. Remember, space is limited so the earlier you register, the more likely you’ll get a token.

    QUESTION: If I already have an account on Callofduty.com, should I create a new one?
    ANSWER: No! See below for how the handout of tokens will work, but if you already have an account with us there is no need to sign up anywhere, you’re already in line!

    QUESTION: How does token distribution work for members of CallofDuty.com?
    ANSWER: To reward the most dedicated CoD fans, the order of distribution on CallofDuty.com is as follows:

    1. Charlie Oscar Delta members who migrated their accounts over to CallOfDuty.com
    2. CallofDuty.com members
      (CallofDuty.com members will be prioritized by they date in which they joined CallofDuty.com. The longer they’ve been a member, the better chance they have of getting a Beta Token.)

    QUESTION: How will we get the keys?
    ANSWER: Beta keys will be emailed to the address you have associated with your membership on CallofDuty.com. We will be announcing the start of the Beta on CallofDuty.com as well as emailing everyone selected to participate.

    QUESTION: When will the beta start and how long will it last?
    ANSWER: The beta is tentatively slated for October and will conclude prior to the game’s November 11th launch. As soon as we approach the launch of the Beta, we will notify everyone who is eligible to participate.

    QUESTION: Will I have the opportunity to provide feedback?
    ANSWER: Absolutely. When the beta launches, we’ll provide information about how you can communicate back to Treyarch.

    QUESTION: Will there be a PS3 beta? If not, why?
    ANSWER: No, there won’t be a PS3 beta. The Xbox 360 and PC environments will provide the feedback that we need to make any back-end technical modifications to the co-op and multiplayer features, which means an optimized experience for everyone, independent of the console they own.

    QUESTION: When will more information be released on the PC beta?
    ANSWER: More information on the PC beta will be posted soon, please stay tuned. The PC beta is also planned for October.

    Call of Duty Headquarters

       
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    EA marks ten years of 'Medal Of Honour'

    Monday, September 29, 2008 7:12:24 PM (GMT Daylight Time, UTC+01:00)

     EA marks ten years of 'Medal Of Honour'

    Electronic Arts (EA) will mark the tenth anniversary of its Medal Of Honour series with a new promotional package for the PC.
    The Medal Of Honour Tenth Anniversary Edition will contain five PC games from the series alongside some added extras.
    Games included are Medal Of Honour: Allied Assault with its two expansion packs, Spearhead and Breakthrough, alongside Medal Of Honour: Pacific Assault Director's Edition and the most recent Medal Of Honour Airborne.
    The pack also contains a 14-track compilation of music from the series by composer Michael Giacchino, as well as exclusive weapons for use in the games and a strategy guide covering all instalments of Allied Assault.
    Gamers can also learn more about the real-life history of World War II with footage from the conflict alongside interviews with war veterans.
    The first Medal of Honour game was released on the PlayStation in November 1999.

    Gaming - News - EA marks ten years of 'Medal Of Honour' - Digital Spy

       
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    Running Crysis WarHead on 14 Graphics Cards - A GeForce GTX 280 delivered more performance than a Radeon HD 4870 X2

    Sunday, September 28, 2008 2:40:56 PM (GMT Daylight Time, UTC+01:00)

    The world of high demanding games widens every day. While the level of realism of games rises at a constant rate, graphics card manufacturers have to keep up with providing the powerful hardware support which can enable users to fully enjoy the game play. Both game developers and graphics solution makers have difficult tasks to fulfill in order to raise the performance bar with each and every new release. 

    N4G.com : Running Crysis WarHead on 14 Graphics Cards - A GeForce GTX 280 delivered more performance than a Radeon HD 4870 X2

       
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    Ubuntu alpha apparently breaking hardware, shattering dreams

    Saturday, September 27, 2008 6:11:00 PM (GMT Daylight Time, UTC+01:00)

    Well, it looks like the good times that are the Ubuntu alpha testing process hit a bit of a snag recently, as one of the latest kernels apparently had the nasty side effect of irreparably damaging some users' hardware -- specifically, certain Intel network cards. So far, it seems that only laptops have been affected by the bug, which corrupts the NVRAM used to store data like MAC addresses, but folks don't seem to be ruling out the possibility that it could affect desktops as well. What's more, while a warning has been added to the ISO download, it hasn't been pulled altogether, with the only explanation given being that it would delay the 8.10 release schedule too much. Not entirely surprisingly, that has prompted at least a few folks to give up on testing alpha versions of the OS, at least until this whole thing gets sorted out.

    Ubuntu alpha apparently breaking hardware, shattering dreams - Engadget

       
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    Call of Duty: World at War Limited Edition Revealed

    Friday, September 26, 2008 11:29:46 AM (GMT Daylight Time, UTC+01:00)

     cod5le

    Treyarch has revealed details about the Call of Duty: World at War Limited Collector’s Edition, due to ship alongside the game when it launches on November 14th.

    The Limited Collector’s Edition comes packaged in a metal storage tin big enough to store multiple games. So if you were ever looking for a solution to transporting all of your Call of Duty’s together, here it is.

    The only other physical item included with the limited edition is a branded steel canteen. The other bonuses are all digital items to use in game, including the powerful FG 42 Machine Gun being unlocked from day one, a VIP status tag for use in the online multiplayer modes, and an exclusive double experience week.

    So far we’ve only seen shots of the Xbox 360 and PC Limited Collector’s Editions, so it’s unclear as to whether it’ll be available on other platforms. Check out the first pics below.

    D+PAD » CoD: World at War Limited Edition Revealed

       
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    EA Sued Over Spore DRM

    Wednesday, September 24, 2008 7:03:03 PM (GMT Daylight Time, UTC+01:00)

     

    And you thought the Spore DRM Issue was finally at an end, eh? Hardly, since a bunch of Spore owners have banded together and have filed a class-action lawsuit against the game’s publisher, Electronic Arts.

    The lawsuit claims that the DRM program, SecuROM, actually interferes with the standard operation of the computer’s operating system. For those of you who don’t know what an OS is, I’ll translate: It breaks Windows (or OS X, whatever). The suit claims that the program is installed without the permission of the user, and that once the program is installed it cannot be removed — even if the user uninstalls Spore.

    From the Courthouse News Service:

    Consumers are not warned about the program, which is installed without notice and cannot be uninstalled, even if the uninstall Spore, the complaint states. The secret SecuROM program is “secretly installed to the command and control center of the computer (Ring 0, or the Kernel), and surreptitiously operated, overseeing function and operation on the computer, preventing the computer from operating under certain circumstances and/or disrupting hardware operations,” the complaint states.

    I usually have an opinion about these kinds of things. But then I remember that I refused to buy Spore until the DRM complaints have been dealt with, so rock on with the lawsuit.

    EA Sued Over Spore DRM

       
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    ThermalTake Xpressar is the first micro refrigerated case

    Monday, September 22, 2008 7:07:53 PM (GMT Daylight Time, UTC+01:00)

    ThermalTake introduced Xpressar - world's first computer case with a DC inverter type micro refrigeration cooling system! According to ThermalTake, the Xpressar RCS100 case keeps your components 20°C cooler than a liquid cooling system.
    The Xpressar RCS100 is a quite big supertower case, it measures 605 x 250 x 660mm and weighs 22.2kg. There's support for micro ATX and ATX motherboards, seven 5.25" devices, five 3.5" devices and 10 expansion cards. The case is made out of 1.0mm SECC steel and features an aluminum front door, the design of the case looks a bit like the Xaser VI and it has several nice features such as a removable motherboard tray, cable management, a sliding hood and an adjustable PSU bridge. Furthermore, the front also features a compartment with I/O ports, this includes 2x e-SATA, 4x USB 2.0, 1x FireWire IEEE 1394 and HD audio.
    The most interesting thing about this case is the phase-change cooling system, the Xpressar features a micro vapor-compression refrigeration system, which is a method similar to the one used for air-conditioning. It has a compressor, condenser, expansion valve, evaporator and intelligent IC controller. The cooling system uses a circulating liquid refrigerant as the medium which absorbs and removes heat from the space to be cooled and subsequently rejects that heat elsewhere. The refrigeration cooling system is compatible with Intel LGA775 and LGA1366 (Nehalem) sockets and the compressor uses a max of 50W.

    The scheme below explains how it works and more info can be read over here.

    ThermalTake claims the Xpressar cooling solution performs significantly better than air cooling and liquid cooling. The firm ran tests on a Intel Core 2 Duo E8400 processor and found the Xpressar kept the processor at a relatively chilly 35°C at full load with a noise level of only 20dBA. According to ThermalTake, that's 20°C better than liquid cooling and more than 40°C better than air cooling but I have some serious doubts about these results. It strikes me odd that a non-overclocked Core 2 Duo E8400 with a decent air cooler would reach over 75°C and shut down.

    Phase-change cooling for computers isn't exactly new, but AFAIK this is one of the first cases that integrates it nicely. Besides the refrigeration cooling, the Xpressar also supports a 140mm front intake fan, 140mm top exhaust fan, two 140mm bottom intake fans and a 140mm VGA intake fan but those are all optional.

    In short, XPRESSAR, this world first DC inverter type micro refrigeration cooling system customized for PC chassis, has minimized the compressor widely applied in air conditioners and refrigerators commonly seen in our everyday lives, and placed it inside the computer case to cool the extreme heating sources of your systems. The built-in intelligent IC controller, the part making this news valuable, will then be keeping the temperatures constant and stable to preventing condensations at the same time.

    More details and photos can be found at the Xpressar website.
    Unfortunately the case isn't compatible with all motherboards. Here's a list of compatible motherboards from ASUS, Gigabyte and MSI:

  • MSI: P45 Diamond / P45 Platinum / P45D3 Platinum / P7N Diamond (Only for one VGA card plug in 4th slot) / P7N2 Diamond (Only for one VGA card plug in 4th slot) / X48C Platinum (Only for one VGA card plug in 4th slot)
  • Gigabyte: EP45-DQ6 / EP45T Extreme (DDR3) / EP45 Extreme (DDR2) / X48T-DQ6 (DDR3) / X48-DQ6 (DDR2)
  • Asus: Blitz Formula / P5Q / P5QC / P5Q Pro / P5Q Deluxe / P5E Deluxe
  • ThermalTake Xpressar is the first micro refrigerated case

       
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    Yahoo!: Playstation 3 is in trouble

    Sunday, September 21, 2008 7:32:21 PM (GMT Daylight Time, UTC+01:00)

     

    Yahoo!: Playstation 3 is in trouble

       
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    Exclusive PCGamer Article | News | Farcry 2 World

    Sunday, September 21, 2008 7:21:50 PM (GMT Daylight Time, UTC+01:00)

     

    In the November 08 edition of the Subscribers magazine PCGamer, was a great article, with some interesting news mainly revealing the buddies !!
    In addtion to the Buddies, PCGamer voted Far cry 2 a "Wild" 94% quoting its pros were Beautiful, Free roaming and Utterly Absorbing, and its cons were, its not a linear shooter, its not a prescibed story and its not going to let you go !

    The basis of Far Cry 2's story telling: Characters and situations are swapped via a software author, its responding to choices made by you the player. Its something that's been on the cards for some time - mostly in research projects - but this is the first high-profile game to use it.
    Its nothing less than a revelation. What makes this procedural storytelling cool isn't that you get to play the game lots of times, and see new things happen, or do things in new ways, Its not even that it gives you stories to share, situations to compare with your friends. Its that the game just works and responds to your successes, failures and fuckups.
    If you don't like what a guy is asking you to do, then don't do it... If you really like one of your buddies, you stick with him. When the situations force choices on you... By God, its incredible


    You can now meet the main 9 buddies for the first time, exclusively to Farcry 2 World

    Meet The Buddies

    In addition you can preview the entire magazine scans courtesy of PCGamer

    PC Gamer ScansPC Gamer ScansPC Gamer ScansPC Gamer Scans


    PC Gamer ScansPC Gamer ScansPC Gamer ScansPC Gamer ScansPC Gamer Scans



    I will be updating the characters page soon !

    Exclusive PCGamer Article | News | Farcry 2 World

       
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    Purported Intel Core i7 details leak out, 920, 940 and 965 models en route?

    Thursday, September 18, 2008 6:22:09 PM (GMT Daylight Time, UTC+01:00)

    While some companies are already out there promising Core i7-based gear, we haven't yet heard many official specifics about the actual processors that'll be at the heart of them (at least not since their earlier Nehelem days). That's now changed in a pretty big way, however, with some supposedly authentic leaked materials revealing the complete spec list and some pricing details. Apparently, you can expect Core i7 920, 940 and 965 models to roll out in November, with 'em clocking in at 2.66GHz, 2.93GHz, and 3.2GHz, respectively. Each, as expected, are quad-core, 45nm processors, and each boast the same 8MB of shared L3 cache, 256kb of L2 cache per core, and TDP rating of 130W. No word on individual unit pricing just yet, but it looks like the Core i7 920 will run $284 in quantities of 1,000, with Core i7 940 upping things considerably to $562, and the "extreme" Core i7 965 demanding a hefty $999.

    Purported Intel Core i7 details leak out, 920, 940 and 965 models en route? - Engadget

       
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    ASUS shipping illegal keygen crack and confidential docs with some laptops

    Thursday, September 18, 2008 6:18:21 PM (GMT Daylight Time, UTC+01:00)

    In a case repeating itself across ASUS discussion forums, some ASUS laptop owners are finding confidential and personal software along with an illegal keygen software hack bundled with their new rigs. According to readers of PC Pro and APC Magazine, a directory on the ASUS-branded Vista recovery DVD contains illegal software serial numbers, confidential Microsoft documents intended for PC manufacturers, and a variety of ASUS documents and source code. A reader in ASUS' forums claims to have found other bizarre files including someone's resume (pictured above). For its part, an ASUS spokesman has responded saying, "We will be investigating this at quite a high level." Well, then that's that.
    Read -- PC Pro
    Read -- APC Mag
    Read -- ASUS forum screengrab

    ASUS shipping illegal keygen crack and confidential docs with some laptops - Engadget

       
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    Burnout Paradise Bikes Released. 154MB! Second Major update for free. Download Now.

    Thursday, September 18, 2008 5:37:53 PM (GMT Daylight Time, UTC+01:00)

    Click Here for 1920x2400 Wallpaper

    Content: Burnout Paradise Bikes
    Price: Free
    Availability: All Xbox LIVE regions
    Dash Text: [ESRB: E10+ (Everyone 10+) LANGUAGE,VIOLENCE] Hold onto your handlebars; Motorbikes have hit the streets of Paradise City. In this second free update, we’re giving all Burnout Paradise owners the chance to explore the city on two wheels. There’s plenty of fun to be had along the way either offline, or while Freeburning online with your friends; so grab the free download and start pulling those wheelies!

    DLC: Burnout Paradise Bikes
       
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    Infinity Ward Developing Call of Duty 6 for 2009.

    Tuesday, September 16, 2008 4:33:45 AM (GMT Daylight Time, UTC+01:00)

    Activision Publishing CEO Mike Griffith today confirmed that Call of Duty creator Infinity Ward, which most recently handled Call of Duty 4: Modern Warfare, will return to the franchise next year with Call of Duty 6.

    "In 2009, we expect Infinity Ward to deliver another [entry of] ground-breaking quality, Call of Duty 6," Griffith stated at today's Activision Blizzard Analyst Day. Earlier this year, the CEO revealed that a new Call of Duty game would arrive in 2009, but did not offer any other details at the time.

    Confusingly, Griffith's presentation today seemed to date CoD 6 for 2010 as well. After discussing Treyarch's Call of Duty: World at War, which he referred to as Call of Duty 5, the CEO said that "for calendar year 2010, Infinity Ward is already at work on the next installment in the franchise."

    Following publisher Activision's "leapfrog strategy" of alternating developers, Infinity Ward's Call of Duty 6 will follow up Treyarch's Call of Duty: World at War, which launches on November 5 for PC, Xbox 360, PlayStation 3, PS2, and Wii. Treyarch had also developed Call of Duty 3 as a part of that strategy.

    Source : Infinity Ward Developing Call of Duty 6 for 2009 - Shacknews - PC Games, PlayStation, Xbox 360 and Wii video game news, previews and downloads

       
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    HTC's Touch HD unveiled in very much official glory

    Monday, September 15, 2008 1:58:32 PM (GMT Daylight Time, UTC+01:00)

    We're still sans a press release, but a friendly tipster found this quite official page at HTC's very own site, depicting the sexy Touch HD from every angle, with every spec exposed. The rumors were naturally spot on, but that doesn't mean we're any less enthused about the 3.8-inch 800 x 480 touchscreen, 5 megapixel camera, and 3.5mm audio jack. Connectivity-wise we've got Europe-friendly HSDPA, GPS / A-GPS, 802.11g WiFi (we weren't clear on that one before), Bluetooth 2.0+ EDR and a microSD slot. On the software side there's TouchFLO 3D on top of Windows Mobile 6.1 Pro. There's also a front-facing VGA camera for video calls, 512MB of ROM and 288MB of RAM. HTC expects the 1350 mAh battery to score you 390 minutes of 3G talk and 450 ours of 3G standby, with 120 minute video calls just for kicks. The phone measures 12mm thick. Still no word on availability, price, or how you're ever going to stop us from cramming Android onto this thing.

    http://www.htc.com/www/product.aspx?id=64790

    HTC's Touch HD unveiled in very much official glory - Engadget

       
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    New pics of Lara Croft actress Alison Carroll

    Saturday, September 13, 2008 9:10:49 PM (GMT Daylight Time, UTC+01:00)

    Tomb Raider: Underworld model Alison Carroll - Pciture: Eidos

    Tomb Raider: Underworld model Alison Carroll - Pciture: Eidos

     

       
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    Call of Duty: World at War, Latest News.

    Saturday, September 13, 2008 6:20:15 PM (GMT Daylight Time, UTC+01:00)

     

    Berlin, not looking too flash

    It was this very week last year when we told the world that co-op was coming to Call of Duty. At the time we’d been on the piss with then Infinity Ward head honcho Grant Collier, who had given us the heads-up that plans were afoot to bring a co-op mode to Call of Duty 4: Modern Warfare via DLC. We told you, you said ‘yay’ and it never happened. We’ll probably never know why, although kickass sales and an avid online community no doubt took the pressure of Infinity Ward’s bank balance enough that they could do without a co-op DLC cash injection six months after launch.
    The thing is, Grant wasn’t lying. Co-op was definitely part of Infinity Ward’s vision for their Call of Duty 4 engine, but rather than refine it themselves for a DLC release, they’ve passed on the challenge to developer Treyarch. Treyarch, using the CoD4 engine, will deliver four-player co-op in this Christmas’ Call of Duty: World at War. We’ve just been bashing about in this very mode, and we’re here to tell you it’s just as good as we hoped it would be.
    But before we advance, let’s examine the lay of the land.
    For the latecomers, developer Infinity Ward – the creators of Call of Duty – demand two years of time for each game they produce, which clashes with publisher Activision’s want of a yearly CoD cash-cow. As a result Treyarch tackles the in-between year iterations, such as 2006’s CoD 3 and this year’s World at War. Despite the less than great results of CoD3, Infinity Ward and Activision obviously have plenty of faith in Treyarch. We recall Grant also throwing his support behind the developer, claiming that Infinity Ward had two years to work on CoD 4, while Treyarch was given a mere eight months for CoD 3. Certainly the disparity in quality of the two games wasn’t as great as that timeline would’ve suggested.
    This time around, Treyarch has had much longer to work on their instalment. Unlike last year’s Modern Warfare, the game takes us back to World War II, although this time at the backend of the conflict and on completely different fronts. There are two campaigns, one set in the Pacific, as American forces tackle the Japanese as they island hop from one tropical paradise to the next, and the other on the Eastern Front as Russia moved in on the final capture of Berlin. We played through levels from both.

    It’s pretty bloody spectacular. As we’ve come to expect from the Call of Duty series, you really do get immersed in the world through a non-stop barrage of sound-effects, explosions, bullet-fire and well executed action set-pieces. Yeah it plays straighter than Ron Jeremy’s cock, but it is sensory overload of the highest order and it facilitates such tension that your butt cheeks will creep ever forward, clinging onto the edge of your couch as a clam would latch onto a diver’s ankle.
    In the Pacific its kamikaze warriors rushing out of the trees, mortar raids and planes dropping from the sky while you scurry around in trenches, staying out of the line-of-sight of roaming tanks. In the urban landscape of Berlin, its heated corridor combat in abandoned houses which suddenly open up through collapsed walls to show you a dilapidated city at night, lit up by air-raids as you dodge falling rubble and constant bombs. We’d even go as far as to say it does a better job than CoD4 at brining the war to life – some call we know, but Treyarch aren’t taking a backwards step in taking Infinity Ward’s engine forward.
    That said, it is a different type of game. The weaponry is old-school, and while new additions like the flamethrower provide plenty of comedic value – that’s right kiddies, watching foes light up like kerosene covered hay bales is worth the price of admission alone – if you love your red-dot enabled M16A4, you might be more than a little put-off. The graphics too, while impressive, aren’t as good as CoD4. Both games may use the same engine, but very few assets were able to transcend from modern day to the forties and the attention to detail, as well as the sharpness of the A.I – where Infinity Ward’s talent really shines – aren’t as impressive. At least in the build we saw.
    But of course it’s the co-op which is World at War’s hadouken – its power play. Co-op is available as split-screen for two players (thank the Gods!), or as two-to-four players online. We played four player online.
    The rules are pretty harsh. If someone dies, the game ends and it’s back to the last checkpoint. If there is mortal friendly fire, the same dealio. But it makes for more engaging gameplay as it forces you to think more about moving the frontline forward as a unit and watching each other’s backs. And while there is no leeway when it comes to friendly fire, if a player is downed by an enemy they can be revived within a certain time frame.

    This is visualised by a revive marker that appears on the screen and slowly fades from green to red as the breath of your dying brother in arms comes to a close. If you can get to them first though and hold ‘X’ for a few seconds the magic needle will bring them back into the battle. It’s pretty cool and brings a whole new element to the traditional ‘creep-forward far enough until your A.I controlled buddies are willing to run up another ten meters and chew up the enemy’s bullets’ strategy of the past CoDs.
    Now your human mates are your buddies, and if one of them runs up ahead and gets monstered, it is tough yakka to go in and save them as they are obviously in the line-of-sight of hostile forces. You’ll need to try and snipe out a few enemies first, or use a smoke grenade, or get someone to draw fire before you make the run for the fallen soldier. And of course that is if there is only one of you dying. We had instances where all three of our comrades were lying on the ground moaning like bitches, and we had to hop around the level like electrified rabbids trying to dodge bullets, revive them and then order them to look after the second noob while we rescued the third.
    Throw it up to the hardest difficulty, and you and three CoD veterans will find yourselves engaging with the same enjoyable Call of Duty gameplay you always have, as a human squad - exciting to say the least. And while we think that CoD 5 will be pushing shit uphill encouraging the CoD 4 community away from Modern Warfare to the WWII setting, we do expect them to at least run through the single player in this mode at least once.
    Certainly in the last two years Treyarch has come along way to bridging the gap between themselves and the mighty Infinity Ward. Clearly they still remain in separate classes, but that is the nature of talent, isn’t it? There can only be one Gold Medal winner. Thankfully, Silver ain’t bad either.

     

    Gameplayer - Call of Duty: World at War

       
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    Has Spore been destroyed by its own DRM?

    Thursday, September 11, 2008 4:31:55 PM (GMT Daylight Time, UTC+01:00)

    EA's critically acclaimed hit enters backlash hell from gamers for its anti-piracy measures...

    Ian Osborne

    Spore, the long-awaited god game from Sims creator Will Wright, was released this month to excellent reviews. It scored an average rating of 86% on Metacritic, which is no mean feat considering it only takes one or two maverick reviewers to bring an average crashing down. Yet despite Spore’s undoubted quality, user review scores on sites such as Amazon are surprisingly low. Not because the game is less well received by the punters than by the reviewers, but due to protest over its digital rights management, or DRM.
    In a move reminiscent of Windows, Spore must be activated online before it will run, and it can only be activated three times out of the box. Further activations require a phone call to EA’s customer service helpdesk. Gamers are up in arms. At the time of writing, Spore’s page on Amazon.com has notched up almost 2,000 reviews, an incredible 1,814 of which give the game one star.
    “No way in HELL am I shelling out $50, let alone $80 (I like collector editions), to effectively rent software,” explained one irate would-be purchaser. “I've been looking forward to this game, but now I will NOT be buying it,” says another, unlike the guy who found EA’s customer support not up to scratch. “I reached my three-install limit due to hardware trouble,” he explains. “Then I ended up having to make an OVERSEAS call for more than 30 minutes in order to make the forth install. Needless to say, I never got through in those 30 minutes. This game is going back to the shop.”
    The rationale behind EA’s DRM system, known as SecureROM, is it prevents access codes being shared online. However, within a day of the game being released, it was cracked and a DRM-free version did the rounds on bit torrent sites. The cracked copy, of course, needs no activation key and can be installed as many times as you like without a problem. As an irate Amazon reviewer put it, “Copy protection lasted just ONE day before hackers cracked it. All the game-copying kiddies out there can play Spore to their hearts' content, and legitimate customers are messed around by EA.”
    It must be said that much of the online backlash against Spore’s DRM is the result of forum rabble-rousing, with posts encouraging people to go to Amazon and give it low-scoring reviews. This isn’t a spontaneous outpouring of indignant rage. Even so, the message to EA is clear. A paid-for product that’s inferior to the pirate version is simply unacceptable.

    10/09/08

    Has Spore been destroyed by its own DRM? - Den of Geek

       
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    Call ofDuty : WW Mulitplayer revealed

    Thursday, September 11, 2008 4:16:31 AM (GMT Daylight Time, UTC+01:00)

    The October 2008 issue of Gamepro magazine is out (thank you BASHandSlash.com reader Zia for the information!) and is chock-filled with multiplayer reveals for Treyarch's new Call of Duty: World at War. What you may not know is that  Gamepro "jumped the gun" on telling us all about multiplayer.

    This "scoop" by Gamepro shines a light on all the Machiavellian tricks that these high-end gaming publications pull during a major studio release. The big dogs in the gaming-news world, the likes of IGN, 1UP, Gamespot, Gamepro...etc, get spoon fed many of their exclusives by publishers and developers. Getting this information placed effortlessly on their laps undoubtedly comes at a price ...literally. Now, this arrangement is understandable (this is business after all) and usually things go well if the information is released by all parties at the same prearranged time.

    However, sometimes there is one hound in the pack who decides to release the info early, contrary to the pre-arranged agreements, and thus manages to monopolize the attention of the general gaming public. You can see how this type of thing could be irresistible to a company trying to maximize their readership.

    While we do not know what the time pressures or circumstances were that prompted Gamepro's early release, the bottom line is that they *do* seem to know what WW MP was all about - a fact that is confirmed by our in-the-know-sources.

    gpro2_thumb.jpg

    So, our high-horses aside, let us get to the knowns and unknowns about CoD:WW MP on the PC:

    1. We now know that Activision will release Call of Duty: World at War in mid-November.

    2. Treyarch has let us know that the XBox and PC communities will get a MP Demo to play before the full release of the game. That release is scheduled for October. While the XBox release is more or less understood and explained at callofduty.com, the PC release is currently somewhat shrouded in mystery. 

    CoD Community supporter, and the go-to person for all Admins, Rudedog (owner of fpsadmin.com) is usually the first to know about these things, so we asked him what he knew about the Demo:

    BS: Rudedog, what's the scoop on the MP Demo for PC?

    Rudedog: With this being a MP demo you would think they (Activision/Treyarch) need to get it in our hands and the hands of the GSPs who are the ones who would need to get it up on their "fast" servers ASAP.  If not,  there are going to be a lot of very crappy servers (out there) until the big guns can get the files on the well connected game servers.
    We (GPSs and game admins) usually help each other mirror the files and get everyone up and running as fast as possible.
    I've also asked Activision (without  a reply I may add.....) about getting early copies of CoD:WW. Several of us helped mirror the CoD 4 files before the game was on the store shelf.  It was actually a record for real game servers having the files for their customers.  This meant a lot of very good servers on DAY ONE!!.
    However still no answer from them yet.

    If CoD4 is any guide, there will undoubtedly be another community event leading up to the Demo release which will fill in all the unknowns that Rudedog is speaking about. There are already rumors surrounding such an event flying around.

    3. The Gamepro revelations:

    GAMETYPES

    CTF

    CTF is back. A big hit in the original CoD and in CoD2, it was absent in CoD4 and was highly missed by gamers. Treyarch must have noticed that CTF was one of the first gametypes modded into CoD4 by the community. While CTF never did catch on, even on proven CTF maps, hopefully it will fare better in CoD:WW.

    War

    A new gametype that will allow you to drive vehicles in Multiplayer.

    REWARDING SUCCESS

    Did I mention how much we hated the Helo and Airstrikes in CoD4? Sadly, non-player controlled MP elements are back in WW: a fact that was foretold to us by Josh when we interviewed him in BASH 77 last week. Note that CoD:WW has kept a lot of this type of commonality in CoD4, whose gaming engine it is using, so as not to unbalance gameplay.

    Recon Plane

    Frag three of the enemy without dying and you get to deploy the recon plane. It temporarily shows you the location of your foe on a RADAR box in the top left of your screen. This of course matches the UAV in CoD4. 

    Artillery Strike

    Frag five enemy combatants and you get to select a strike zone on the map. A few seconds later...whammo! The artillery shells hit the target. This of course replaces CoD4's dreaded aimbot Helo.

    Dogs of War

    In a bizarre twist, if you frag seven enemy soldiers, you get to release Attack Dogs onto your foe. The dogs chase down and kill the enemy. They will also see out any camped units hiding in the weeds. DoW replaces the CoD4 Airstrike.

    ATTACHMENTS

    Scopes

    Rifles and SMG's will get aperture sights, telescopic sights and sniper scopes

    Bipod

    A constant in just about any CoD mod ever developed, a Bipod will be available for snipers and MG'ers. You will be able to use it in the prone position to reduce recoil. This attachment makes us us ask the obvious question: is everything bi- these days?

    Enlarging your Magazine

    You can add a dual magazine or drum magazine onto your weapon for even more praying and spraying ability.

    Suppressors

    Suppressors hide muzzle flash and somewhat quiet your weapon - but this will undoubtedly come at a cost as the hit power will be marginally less.

    Double-barreled Shotty

    A double-barreled shotgun will be available. You can "saw-off" the barrel on these to make the gun an overpowered short distance killing machine. Enormous spread for a short distance. Let the "super-noober-toober" chants begin.

    Bayonets

    The bayonet allows you to extend the reach of the combat knife. This could be quite interesting as knife vs. bayonet only fights would be quite the spectacle.

    Flak-Jacket

    The new Juggernaut. A grenade-resistant flak jacket will allow you to survive more punishment - undoubtedly at a cost to movement.

    THE PERKS

    In CoD4, the more you played, the more stuff you unlocked in the game. These were called perks: better gun, attachment and ability unlocks. As you can imagine, "Perks" became an instant fave online in CoD4. There are fifteen new perks in CoD: WW...many are simply renamed CoD4 perks, but some are brand new and specific to WW.

    M2 Flamethrower

    High level unlock, the flamethrower has been featured as one of the must-see weapons in CoD: WW.

    Pyromaniac

    Extends the damage range of your grenades - the WWII version of Sonic Boom

    Satchel Charge

    WWII's C4. You can damage infantry and of course tanks if you place them on the treads.

    Bouncing Betty

    CoD4's Back-to-the-Future Claymore. These seriously dangerous devices were mines that would spring upward if triggered, spraying fragments at a height that would not just mame ...but kill.

    Bazooka

    Unhappy with your tiny weapon are you? Grab the bazooka. Size does matter and you can destroy tanks with it! Much more destructive than those silly CoD4 RPG's.

    Flak Jacket

    The new Juggernaut. Get added health benefits (or come to Canada - they're free here).

    Shades

    To counter the flare (the CoD: WW flash-bang, which lasts quite a lot longer), you can use "shades" which reduce the blinding effect.

    Gas Mask

    Reduces the effects of the Tabun nerve gas weapon.

    Second Chance

    Last-Stand with a twist. As in CoD4's Perk, when you get fragged, you drop to the ground for a few more seconds with only a pistol as a weapon. You lie there waiting for death...however, in CoD: WW, as reported here a few days ago, the new "Second Chance" perk lets you get resuscitated by a teammate who also has Second Chance. This is a nice idea, but I suspect that it will get both you and your teammate killed more frequently.

    Fire Proof

    A counter to the Molotov cocktail and the Flamethrower.

    Dexterity

    The new Sleight-of-Hand. This will allow faster reloads and allows you to throw Molotov's and set Bouncing Betty's faster.

    Greased Bearings

    Allows you to traverse faster with the main gun, and thus get to targets quicker, when you are fighting in a tank.

    Ordinance Training

    Boost the firing rate of the tank's main gun.

    Water Cooler

    The tank's machine gun can overheat unless you have this perk.

    Lead Foot

    Boost the speed of your tank.

    PLAYER INTERFACE

    You will be able to move from server to server *together* with your friends.

    From what we are hearing in the community, CoD: World at War is gaining momentum. Certainly the older crowd who played CoD: UO and CoD2 are looking forward to it. As well, even the CoD4 crowd who are a little reluctant to give up their Deagle's just yet, are gaining interest and wondering if the gameplay will be better in a WWII environment.

    According to folks who have played it - the answer is affirmative.

    CoD: WW Bootlegged Coop medic video

    Written by jockyitch

    Sunday, 31 August 2008

    Call of Duty: World at War Co-op mode bootlegged video, showing medic system. Buddies will help you revive in co-op mode when you have Last Stand perk.

    This "buddy-revival" capability has now been confirmed by an October 2008 Gamepro magazine article that leaked this very detail:

    "Oh, one other interesting thing about cooperative play is the "last stand" mode. When you're close to dying, the game triggers this mode, which buys you some extra time while your partner comes over to save you. This mode comes at a cost however - you lose XP when you are in last stand."


     

     


    BASHandSlash.com - CoD:WW Mulitplayer revealed

       
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    Posted by : Gunny

    Introducing... the HTC Touch HD

    Thursday, September 11, 2008 3:55:47 AM (GMT Daylight Time, UTC+01:00)

    A picture paints a thousand words... so check out the HTC Touch HD!
    Little is known about this device at the moment, but from the images below we can see specs include...

    • Windows Mobile 6.1 Professional
    • Qualcomm 7201A processor @ 528MHz
    • 512MB ROM / 256MB RAM (+32MB on processor)
    • WVGA!!!

    Update: Additional specs...

    • 115mm x 62.8mm x 12mm
    • 'In stores for Santa'
    • GPS / HSDPA etc. etc.
    • 5 Megapixel camera (no flash)
    • No Dpad or scroll wheel, does have a stylus wink.gif
    • microSD slot
    • 1350mAH battery
    • 3.5mm headset jack on the top!

    Update: Check out the sizeasy comparison with iPhone, Diamond, Touch Pro and Omnia...
    Also: Check out the sizeasy comparison with iPhone, Diamond, Xperia X1 and Omnia...

    Also: This week's podcast with Touch HD discussion...
    P
    PS Get all the latest MoDaCo News in your RSS reader: http://feeds.feedburner.com/MoDaCoNews smile.gif
    [Edited by Paul (MVP) for News!, thanks mobiman2008 for the tip!]



    Introducing... the HTC Touch HD - MoDaCo

       
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    Posted by : Gunny

    Sony Ericsson launching first round of XPERIA X1s on September 30

    Wednesday, September 10, 2008 4:46:48 PM (GMT Daylight Time, UTC+01:00)

     

    Feel that heat, Touch Pro? That's right -- the Great QWERTY Smartphone War of 2008 is officially gearing up for kickoff now that Sony Ericsson has announced a firm date for the first handful of lucky countries to be scoop up the mighty XPERIA X1. Sweden, Germany, and the UK will be the inaugural launch sites come September 30, with no fewer than 32 more on tap in Asia, Europe, the Middle East, Africa, and Latin America for the fourth quarter of the year. North America, China, Australia, and Russia are also listed as committed launch regions, though dates for those will be announced "in the coming months" -- scary verbiage considering that they weren't even willing to slap the Q4 label there. 2009's a long way off yet, and if there's a Touch Pro in front of us... well, let's just say that a bird in the hand is worth two in the bush, if you catch our drift.

    Sony Ericsson launching first round of XPERIA X1s on September 30 - Engadget

       
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    Posted by : Gunny

    Plasma nearing extinction as LCD TVs advance.

    Wednesday, September 03, 2008 10:38:41 AM (GMT Daylight Time, UTC+01:00)

    LCD pioneers predict the end for plasma TVs

     

    As consumer electronics brands go, Pioneer's Kuro plasma TVs have been a shining beacon of hope over the last few years. It's a fairly established fact that Pioneer's Kuro TVs are by far the best in the business.

    Panasonic, too, makes some extraordinarily good plasma TVs. And LG isn't a slouch in the plasma department, either.

    However, plasma TVs only make up 10 per cent of flat screen sales. And with LCD panels improving exponentially year-on-year, and with OLED emerging as a viable future option, some people are predicting the imminent death of plasma as a mass market technology.

    In an interview with TechRadar, the man responsible for picture quality at Philips, Danny Tack, said that LCD TVs will continue to prevail, at the expense of plasma which will slowly fade away.

    "I think even Pioneer sees there is an end to plasma. It's not for nothing that Pioneer decided not to bring their newest ultimate plasmas - they're stopping with that. And they're also moving or changing to LCD. It's not only me that says this. I think they also recognise that they have to move over to LCD in order to stay in the industry," he said.

    OLED on the up

    Tack also said that the introduction of OLED TVs will further squeeze plasma's market share.

    Pioneer has indeed taken a small step back from the plasma business. It's recently engaged itself with two important partnerships. One with Panasonic which from now on will be manufacturing the plasma panels for both itself and Pioneer.

    And the other is with Sharp, who will be providing LCD panels to Pioneer for its new LCD TV range.

    Tack's views were backed up by Tim Page, the technology marketing manager at Sony when we spoke to him earlier today.

    "We withdrew from plasma two or three years ago. Traditionally, plasma was the only way to get big sized TVs. But now we've got LCD at 72-inch and 82-inch and so that argument no longer exists.

    "The plasma market is still only about 10 per cent of the whole flat screen market. LCD is still way, way the majority compared with that. The demand for plasma will continue to decrease, and LCD will only improve," he said.

    The general consensus here at IFA seems to be that at the moment, plasma still has a part to play. That's doubly so with screen sizes over 60-inches.

    However, as time goes by, plasma looks set to become a more-niche option, with LED backlit LCD TVs taking the fore until OLED is improved.

    Plasma nearing extinction as LCD TVs advance | News | TechRadar UK

       
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    Posted by : Gunny

    AMD's RV710 pricing revealed

    Wednesday, September 03, 2008 10:36:14 AM (GMT Daylight Time, UTC+01:00)

    Image
    Sub US$60 for 512MB GDDR3 card

    It seems like AMD is going to keep putting pressure on Nvidia in the graphics card market as Tom's Hardware Taiwan has scored some AMD slides which reveals the pricings of the RV710 and the most expensive card is expected to end up somewhere between US$49-59.
    The cards will use GDDR3 memory, at least initially, with a 256MB version coming in at as little as US$39-49. A DDR2 version is expected to become available slightly later on for a sub US$39 price.
    It doesn't seem like AMD is willing to give Nvidia any kind of head room and the company seem pretty sure that even its DDR2 version will beat the recently announced Geforce 9400GT.
    The site is also suggesting that the retail names for the RV710 will be the Radeon HD 4550 and Radeon HD 4350, although we wouldn't put too much trust in this quite as yet, since there's no real reason for AMD to step away from its current naming scheme.
    More here in Chinese

    Fudzilla

       
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    Posted by : Gunny

    Revised GTX 260 rumored to be coming this month

    Wednesday, September 03, 2008 10:35:13 AM (GMT Daylight Time, UTC+01:00)

     

    Revised GTX 260 rumored to be coming this month.. GTX 270 ??

    NVIDIA will be quietly beefing up the power of their GTX 260 cards later this month, suspects the website Fudzilla. Currently, the GTX 260 has a GT200 GPU core that has 8 banks of 24 shader processors enabled, leading to 192 shaders. The new GTX 260 is going to have one less bank disabled, so that means it'll have 9 banks of 24 shader processors, which adds up to 216 shaders altogether.

    At this point, it is a bit too early to tell what the new naming scheme may be. Perhaps it is possible that NVIDIA will do what they did with the 9800 GTX -- to better compete with ATI's HD 4850, they added a bit of horsepower to the 9800 GTX, and renamed it the 9800 GTX+. So maybe we will have a GTX 260+ ?  However, the GTX 260 has not been out all that long though, so NVIDIA might be hesitant to rename the new GTX 260's to prevent annoying customers that have already purchased one. GTX 270? Who knows -- NVIDIA's naming schemes have been all over the place during the last six months, making it fairly difficult to anticipate their next name. 

    Whatever the new name will be (or whether there will even be a new name at all), the revised GTX 260 will be selling for about $50 more than it is now. If the new GTX 260 sells for $300 or $350, it will compete well against the HD 4870 in both price and performance. If these rumors turn out to be true, it also seems reasonable that NVIDIA would further cut the price of the GTX 280 with the release of the new GTX 260.

    As many of you know, the ball is in NVIDIA's court right now. The GTX 260 and GTX 280 came out in June, and where soon after upstaged by the launch of ATI's HD 4850 and HD 4870. While the GTX 280 was much more expensive than the HD 4870, it did out-perform the ATI card in a reasonable number of benchmarks, making it an attractive purchase to some willing to pay top-bucks for the best. The GTX 260 on the other hand, was less attractive, and less competitive -- it was more expensive than the HD 4850 and HD 4870, and in most games, slower than either of those ATI cards.

    Revised GTX 260 rumored to be coming this month - Neoseeker News Article

       
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    Posted by : Gunny

    Bombshell of NVISION08: SLI goes native on Intel X58

    Sunday, August 31, 2008 7:54:04 AM (GMT Daylight Time, UTC+01:00)

    Saving the Biggest News for Last

    NVIDIA has always been known for having a strong marketing team and the relative success of NVIDIA's first hosted trade show is evidence of that.  Apparently though the NVIDIA team was scrambling to come off the show with some hard news that would excite the core gamers and in a last minute move to save the opportunity of having hundreds of press at your disposal, NVIDIA dropped a bomb shell of a news story on us at the 11th hour.  
    We have known for some time now that NVIDIA would not be producing a chipset for Bloomfield, Intel's consumer products based around the Nehalem architecture we detailed just this week.  This of course raised the question of where SLI would fit into what will obviously become the new de facto standard for high end gaming systems.  NVIDIA answered with the announcement they would allow the nForce 200 chip to be implemented by board manufacturers for SLI support in a similar fashion to how the original Intel Skulltrail boards were released.  From out talks with board manufacturers though, not many were planning on implementing the chip due to heat issues, board layout and design problems and it just in general being another headache to worry about with a new product launch.  NVIDIA took that feedback to heart it would seem and came up with this:
    NVIDIA is going to allow the Intel X58 chipset to natively support SLI graphics configurations.
    Let me let that sink in.  
    No need for an nForce 200, no need for any special logic of any kind, no need for an NVIDIA product but the graphics cards themselves.  Obviously this is GREAT news for the gamer - now we can finally get high quality motherboards that are reasonably priced and will run both NVIDIA SLI and AMD CrossFire GPU configurations.  We are very excited about the idea of unifying our platform selections for the hardware leaderboard, for using a single motherboard for all our graphics card testing and just excited about what it means for high-end PC gaming in the big picture.  
    We should note that this SLI licensing arrangement will ONLY affect upcoming X58 motherboards - this will not be retroactive to motherboards using X48, X38 or any other chipset.  Why?  Because NVIDIA already offers SLI solutions for those processors and decided they wanted to maintain the control on that platform.  The driver that supports SLI on X58 chipset motherboards that meet the certified criteria will be available in time for the Bloomfield/Nehalem processor launch in late fall / early winter.  Expect to see reviews of the new Intel CPU using SLI technology as well.
    But...it raised some interesting issues that needed to be addressed including the licensing of the SLI technology, the previously talked about "technical requirements" that required NVIDIA logic and much more.  Read below for my thoughts.  
    What PCI Express Configurations are Supported
    I am happy to report that with the Intel X58 chipset NVIDIA will supporting basically the entire gamut of PCIe division options.  Motherboards with as few as two PCIe x16 slots and as many as four PCIe x16 slots will be able to run SLI.  Interestingly, though NVIDIA doesn't have a four-card SLI option today, they are supporting 3-Way SLI + a four graphics card for PhysX in addition to standard 3-Way SLI, 2-Way SLI and Quad SLI with two dual-GPU graphics boards.


    You can see in this diagram that pretty much all the options you expect to see on an X58 motherboard will be able to run NVIDIA SLI.  What is actually unsurprising is to see NVIDIA continue to try and push the nForce 200 chip as a "top speed" option that will allow for up to four full x16 PCIe slots.  Even NVIDIA admitted that PCIe bandwidth is only limited in a few CUDA applications and that consumers would like never know the difference.  But they were still adament that some board vendors would make boards with the nForce 200 chip as a way to differentiate their product - I hope not and think we'll only see the ASUS X58 motherboard that has already been developed with the nForce 200 ever be released.
    The Certification Process - what your board needs to succeed
    While this announcement is great news, do not think that every Intel X58 motherboard released will have SLI support.  To the contrary, NVIDIA will now be hand testing each motherboard model that a board vendor would like to enable SLI on for compatibility and approval before they can use the SLI logo or name.  While this at first seems like a positive thing to do (cutting down on user issues) in reality it is all part of business decision to continue to control the SLI brand.
    Motherboards that wish to have the SLI technology enabled will have to submitted to NVIDIA's team and then the motherboard vendor will get a "cookie" - a piece of code that goes into the SBIOS on the motherboard that will be searched for by the NVIDIA GPU driver to enable the SLI technology.  This is an attempt to get around the issue of passing out completely unlocked drivers that could enable SLI on all motherboards by requiring a hardware verification of some kind.  It is likely that this cookie will be cracked within days if not hours of the platforms getting into enthusiast hands but NVIDIA is really only hoping to control OEMs and ODMs in this regard.  
    Of course, nothing is free in NVIDIA-world: motherboard vendors and system builders that wish to make an SLI-ready X58 motherboard will be paying a fee.  Call it a licensing fee, a royalty, whatever you want but the fact is that NVIDIA wants some cash for the SLI name and they are going to get it; with or without selling you a physical chip like the nForce 200.  I am actually curious how close the price of the nForce 200 chip was to the price of the SLI licensing agreement...
    The "Technical Requirements"
    One question I asked was why we had been told for years that SLI required the special logic in the nForce chipsets and/or nForce 200 chip only now to find it working fine on a third-party's hardware?  Could it be that all this time the "magic" of the nForce and SLI technical requirements was made up and used to create a business model for their chipset division?  While the real answer is yes in my opinion, NVIDIA would never admit as much.  Instead we were told that NVIDIA had simply found a way around the two hardware "requirements" of SLI: PW Shortcut and Broadcast.  The PCIE Gen 2 standard implemented the PW Shortcut technology and the NVIDIA driver team apparently just now found a way to implement the function of Broadcast in software rather than hardware.  
    Update (8/28/08): Apparently some people took this paragraph to mean that NVIDIA started SLI in order to create a chipset business - that is not what I meant.  Rather, I am simply saying that NVIDIA created the "technical requirements" for SLI in order to keep the technology solely on their own chipset platforms.

    http://www.pcper.com/images/reviews/495/3waysetup.jpg
    Our original 3-Way SLI test system

    This announcement today basically proves my contention with the nForce and SLI "technical issues" from day 1 - if NVIDIA had just admitted that SLI was kept on its own core logic solely for business reasons they would have looked bad at the time but would have saved face today. p
    How does this change nForce nGeneral?
    One interesting thought from all of this discussion is how today's announcement paints the light on the nForce chipset in the long run.  Obviously we have talked in length about the chances of NVIDIA leaving the chipset market after their current cycle of already developed chipsets is out, and now the discussion is renewed.  While I still believe that NVIDIA will continue to make chipsets for Intel and AMD processors for the foreseeable future, all with integrated graphics cores in them, I think the day of the high-end chipset from NVIDIA is done.  We have known for some time that the only real reason NVIDIA's enthusiasts chipsets remained on the market was for SLI support and now that X58 will support SLI technology natively, and that NVIDIA has said they are not making a Bloomfield chipset of their own, it's hard to see this change reverting.  In other words, if NVIDIA expects consumers to accept a revoking of SLI licensing on future chipsets they are going to piss a lot of people off.  
    Final Thoughts
    I know this editorial is coming off in a rather negative light - and I don't really want that to be the case.  The fact that NVIDIA is finally willing to license the SLI technology and let it run natively on the Intel X58 chipset is tremenous news for gamers and the market and is a step in the right direction for the "ecosystem" that NVIDIA was promoting at NVISION08.  But it also raises a lot of interesting questions that are being addressed in this editorial and will be in debate for some time come.

    PC Perspective - Bombshell of NVISION08: SLI goes native on Intel X58

       
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    Posted by : Gunny

    PunkBuster: Official Anti-Cheat for COD: World at War

    Tuesday, August 19, 2008 8:38:49 AM (GMT Daylight Time, UTC+01:00)

    punkb-150x150 PunkBuster: Official Anti-Cheat for COD: World at WarNo surprise here, but PureBalance, the creators of the popular anti-cheat software PunkBuster have been contracted to provide anti-cheat counter measures for Call of Duty: World at War by Activision.

    Activision has contracted with Even Balance, Inc. to integrate PunkBuster™ Anti-Cheat software into the game Call of Duty®: World at War™ developed by Treyarch. Activision and Call of Duty are registered trademarks and World at War is a trademark of Activision Publishing, Inc. All rights reserved.

    PunkBuster: Official Anti-Cheat for COD: World at War

       
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    Posted by : Gunny

    System requirements Call of Duty: World at War revealed

    Monday, August 18, 2008 4:32:31 AM (GMT Daylight Time, UTC+01:00)

     

    Developer Treyarch has just revealed the minimum system requirements to play Call of Duty: World at War. The game is sheduled Q4 2008.
    * CPU: AMD 64 3200+ / Intel Pentium 4 3.0GHz +
    * Memory: 512MB (XP) or 1GB (Vista)
    * HD Space: 8GB
    * Graphical Card: Nvidia 6600GT/ATI Radeon 1600XT or higher (Shader 3.0 or better) with 256MB memory

       
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    Posted by : Gunny

    TVTonic - New Version. V3.3. What's New?

    Sunday, August 17, 2008 8:22:32 AM (GMT Daylight Time, UTC+01:00)

    What's New in TVTonic 3.3?

    Get all your favourite Web TV channels delivered directly to your media center all in 1 place. Watch GameTrailers, The Totally Rad Show, and DiggNation to name just a few all from the comfort of your armchair, All in SD or HD. Hundreds of channels for FREE.

    For Full Information About TVTonic, Click HERE

    Upgrading from TVTonic 3.2? Download the installer to perform an automatic upgrade.
    Here's a quick run-down of what's new in TVTonic 3.3.

    1. Redesigned interface
      • navigation menu — quickly jump to the My Channels menu, details on the currently playing clip, the Channel Guide or full screen-mode.
      • revamped Channel Guide — makes it easier to find, preview and subscribe new channels.
      • expanded Channel Settings — easily delete videos, disable downloads on a per channel basis, refresh channels manually & more!
      • centralized Cache Settings menu — you no longer need to open each channel to set it's cache size. Do it all in one place.
    2. New Features
      • mark all items in a channel as viewed at once
      • support for HD QuickTime channels, such as Revision3's HD feeds
      • channel icons under My Channels
    3. TVTonic Control Panel — new streamlined, tabbed design.
      • more detailed download monitor
      • schedule download times
      • restrict bandwidth usage and more
    4. Under-the-hood improvements
      • much better stability and performance
      • smarter bandwidth management
      • more robust and efficient download engine
      • better cache management
      • improved channel subscription
      • mRSS support

     

      

    TVTonic - What's New?

       
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    Posted by : Gunny

    Far Cry 2 - Exclusive Jackal Trailer

    Sunday, August 17, 2008 8:12:26 AM (GMT Daylight Time, UTC+01:00)

    PC version looking very nice. :)

    Far Cry 2

    Exclusive Jackal Trailer

    Gametrailers.com - Far Cry 2 - Exclusive Jackal Trailer

       
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    Posted by : Gunny

    TEX-MEX CHEESEBURGERS

    Sunday, August 17, 2008 6:15:03 AM (GMT Daylight Time, UTC+01:00)
    serves 4



    • 1 pound of lean ground beef
    • 1/3 cup of onions - minced
    • 1 tablespoon of ketchup
    • 1/2 teaspoon of chili powder
    • 4 ounces of shredded Mexican cheese blend
    • 1/3 teaspoon of salt
    • 1/3 teaspoon of ground pepper
    • 4 hamburger buns - toasted
    • 2 leaves of lettuce
    • 1 tomato

    Sauce

    • 1/2 cup of sour cream
    • 1/3 cup of ketchup
    • 1 can of chopped green chilies (4 1/2 ounces)
    • 1/4 teaspoon of hot sauce (optional)

    Mix together the ground beef, minced onions, ketchup, chili powder, shredded cheese, and the salt and pepper.

    Shape into four patties.

    In a non-stick, pre-heated frying pan, set to medium high heat, fry the burgers for 4 minutes on each side.

    Serve on a toasted roll with Tex-Mex Burger sauce.


    Tex-Mex Burger Sauce

    Stir together all ingredients. Cover and chill until ready to serve. Makes 1 cup

       
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    Posted by : Gunny

    CHOCOLATE FUDGE BROWNIES.

    Sunday, August 17, 2008 6:03:10 AM (GMT Daylight Time, UTC+01:00)
    serves 8

    • 14 tablespoons of butter
    • 1/2 cup of unsweetened cocoa
    • 1 1/4 cups of sugar
    • 3 large eggs
    • 2 teaspoons of vanilla extract
    • 1/2 cup of flour
    • 1 pinch of salt
    • 1 cup of walnuts - chopped

    Place the oven rack in the middle of the oven.  Preheat oven to 350 degrees

    Line an 8 inch by 8 inch by 2 inch pan with tin foil.  Spray foil with cooking spray.

    Cut butter into pieces.  Place the butter into a large microwave safe bowl and melt it in microwave.

    With a whisk, blend in unsweetened cocoa.  Add sugar and mix well.

    In another bowl lightly beat together eggs and vanilla extract.  Add egg mixture to the cocoa mixture and blend together.

    Mix in flour and salt.

    Fold in walnuts.

    Pour into prepared pan and bake for 30 minutes.  To test for doness insert a wooden toothpick into the center of the brownies; it should have some moist crumbs attached to it. Do not over bake.

    Remove brownies from the oven and cool completely on a wire rack. 

    Flip the brownies onto a wire rack and peel away the foil.  Flip brownies onto cutting board to cut.

    Wrap in plastic wrap and store in an air tight container at room temperature or in the refrigerator.

    These brownies freeze beautifully!

       
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    Posted by : Gunny

    Microsoft Adds Blu-ray Support to Windows

    Saturday, August 16, 2008 8:16:47 PM (GMT Daylight Time, UTC+01:00)

    Blu-ray Disc Microsoft is planning to release "Windows Feature Pack for Storage" which will add support for master style optical burning on Blu-ray discs. The pack has been in non-disclosure laced beta testing for quiet some time, but can now be seen on the Microsoft Connect website. When released, the pack will upgrade Windows XP and Vista, as well as Server 2003 and 2008.
    Currently there is no planned release date for the Feature Pack.

    Source: Microsoft Connect

    Blu-ray.com - Microsoft Adds Blu-ray Support to Windows

       
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    Posted by : Gunny

    NVIDIA System Tools with ESA Support

    Saturday, August 16, 2008 3:42:20 AM (GMT Daylight Time, UTC+01:00)

    NVIDIA Driver Downloads

    2

    NVIDIA System Tools with ESA Support

    Version:
    6.02

    Release Date:
    June 17, 2008

    Operating System:
    Windows XP 32-bit, Windows XP 64-bit,
    Windows Vista 32-bit, Windows Vista 64-bit

    Language:
    U.S. English

    File Size:
    74.3 MB

    The NVIDIA System Tools installation package includes:
    1. NVIDIA Performance Group (v6.02.08.01) add-on to the NVIDIA Control Panel

    • nForce MCPs
        – Enables system tuning and profiles for clocks, voltages, timings, and fans
        – Includes support for Enthusiast System Architecture (ESA) components
        – Displays detailed system information
    • GeForce GPUs
        – Enables GPU overclocking

    2. NVIDIA System Monitor (v6.02.08.01) standalone application

    • nForce MCPs
        – Enables system monitoring for clocks, voltages, timings, and fans
        – Includes support for Enthusiast System Architecture (ESA) components
    • GeForce GPUs
        – Enables GPU temperature monitoring

    3. NVIDIA System Update (v2.00.41.05) add-on to the NVIDIA Control Panel

    • Automatically checks for nForce and GeForce driver updates
    • Adds ability to update your system bios
    • Includes support to update firmware of Enthusiast System Architecture (ESA) components

    1

    3

    4  

    http://www.nvidia.com/object/nvidia_system_tools_6.02.html

    NVIDIA System Tools with ESA Support

       
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    Posted by : Gunny

    51-card NVIDIA folding rig can crank out 265,200 points / day

    Thursday, August 14, 2008 5:25:25 AM (GMT Daylight Time, UTC+01:00)

    Sure, it's all well and good to play around with the Folding@Home client on toys like the PS3, but if you're really serious about out-nerding the rest of the pack, you need big-boy hardware, like this 51-card NVIDIA-based rig built by nitteo of the overclock.net forums. That's 51 8800-series GPUs on 13 MSI P6N Diamond mobos, enough for an estimated 265,200 folding points per day when they all go online -- and we're guessing that number will go up when that new CUDA-based folding client released yesterday is installed.

    What is Folding?
    In the most basic of terms, Folding at Home is the mimicking and logging of the way a Protein Folds. A Protein that MIS-FOLDS produces an ab-normal cell which in turn can lead to a cancerous cell. Learning how a Protein SHOULD fold will lead us to understanding to how it MIS-FOLDS. Hence, Folding at Home.
    Here is a link to Stanfords Main Page for more info. http://folding.stanford.edu/
    Why I fold?
    Cancer has had a big effect on my family, and folding is where I feel I can fight back.
    I fight cancer on two fronts, my business and folding.
    I own a Home Care Business where I send nurses to homes to care for the elderly AT THEIR homes. One aspect of my business is we take care of Chemo-Therapy patients at home also. We take care of their ailments while on Chemo.
    In Miami, my parents own a Hospice Staffing Company, where they send Nurses to take care of patients on their last months of life. Those deemed to have less than 6 months to live.
    This is where I get my passion for Folding from. Seeing/hearing/talking and interacting with people who suffer from all these diseases makes you want to do something about it.
    How can I fold too?
    Join us in fighting Cancer when you are surfing the internet, Download the program at:
    http://folding.stanford.edu/English/Download
    Here is a thread about why members of our Team Fold also:
    http://www.overclock.net/overclock-n...al-i-fold.html
    Here are pics of the "farm" part of my folding farm.
    Sorry they are not as cable friendly as I wanted them. When I have time I will cable manage better:



    Lots of boxes (not all of them)

    The Command Center.

    Top Half of the shelf with 5 Rigs of 20 GPUs

    Bottom Half of the shelf with 3 rigs of 12 GPUs

    Closeup of Rig #1, 4x Gigabyte 8800GT 256mb / P6N-Diamond

    Closeup of Rig #2, 4x MSI 8800GT 512mb / P6N-Diamond

    Closeup of Rig #3, 4x Asus 8800GT 512mb / P6N-Diamond

    Top 3 rigs into 1 HD Cage


    (Middle Shelf) Rig #4, 4x eVGA 8800GS / P6N Diamond

    (Middle Shelf) Rig #5, 4x eVGA 8800GS / P6N Diamond


    Closeup of Rig #6 (#7, #8 are exactly the same) 4x eVGA 8800GS / P6N Diamond
    I still have 1 more P6N-Diamond + 4x PNY 8800GT to build, when I have the time.

    -------------------------------------------------
    -------------------------------------------------
    EDIT: Just to clear the air. I have a total of 16 rigs:
    - 4 rigs have 1x GPU
    - 1 rig has 3x GPU
    and 11 P6N-Diamonds currently:
    > 8 have 4x GPUs (pictured below)
    > 2 have 3x GPUs (waiting on the other 2 GPUs)
    > 1 (un-built) with 4x GPUs, waiting on components
    -------------------------------------------------
    -------------------------------------------------

    46/51 GPUs online.

    nitteo's F@H GPU2 FARM - Overclock.net - Overclocking.net

       
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    Posted by : Gunny

    Crysis Warhead System Requirements Revealed

    Wednesday, August 13, 2008 5:25:51 PM (GMT Daylight Time, UTC+01:00)

    The Crysis Warhead system requirements have been revealed at the EA Store. As expected they are pretty much the same as the Crysis system requirements, the only difference is the required HDD space:
    CPU: Intel Pentium 4 2.8 GHz (3.2 GHz for Vista), Intel Core 2.0 GHz (2.2 GHz for Vista), AMD Athlon 2800+ (3200+ for Vista) or better
    RAM: 1GB (1.5GB on Windows Vista)
    Video Card: NVIDIA GeForce 6800 GT, ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or better
    VRAM: 256MB of Graphics Memory
    Storage: 15GB
    Sound Card: DirectX 9.0c Compatible
    ODD: DVD-ROM
    OS: Microsoft Windows XP with Service Pack 2 or Microsoft Vista
    DirectX: DX9.0c or DX10

    News: Crysis Warhead System Requirements Revealed - Strategy Informer

       
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    Posted by : Gunny

    Bionic Commando: Rearmed Available on Live Now.

    Wednesday, August 13, 2008 5:19:34 PM (GMT Daylight Time, UTC+01:00)

    I've been waiting for this one.... and its finally here..  I've already purchased this brilliant new version of the classic game.

    Content: Bionic Commando: Rearmed
    Price: 800 Microsoft Points
    Availability: All Xbox LIVE regions


    Dash Text: [ESRB: M (MATURE) BLOOD AND GORE, LANGUAGE, VIOLENCE] Single Player, Local Multiplayer 1-4, HD (High Definition). The classic 8-bit side-scroller reports back for duty in a stunning remake, complete with all-new HD graphics and features that puts 2D gaming back on the map!

    Arcade: Bionic Commando: Rearmed - Xbox Lives Major Nelson

       
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    Posted by : Gunny

    New Cooler Master HAF 932 Case

    Wednesday, August 13, 2008 7:50:06 AM (GMT Daylight Time, UTC+01:00)

    With pure innovative strength, Cooler Master, the leader in enthusiast computer components, has unleashed yet another prevailing arsenal to compete in the full-tower chassis segment. Proud and robust in its appearance, the HAF 932 presents its sturdy sentinel housing and revolutionary High Air Flow structure to enhance and protect any hardware component that is worthy of the highest performance.

     

     

     


    Manual

    6.32MB
    2008.08.12
    HAF 932


    Product Sheet

    1.36MB
    2008.08.12
    HAF 932

    Cooler Master - Ultimate provider of Computer Chassis | Cooler | Power Supply

       
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    Posted by : Gunny

    NVIDIA PhysX Particle Fluid Demo [Video]

    Wednesday, August 13, 2008 7:14:04 AM (GMT Daylight Time, UTC+01:00)

    This is a video of NVIDIA's GPU-accelerated PhysX technology in action. The GPU is calculating physics for thousands of spheres, each with their own individual physical properties, to create a dynamic fluid system.

       
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    Posted by : Gunny

    Xbox 360's new Dashboard game install demoed on video

    Tuesday, August 12, 2008 5:57:44 AM (GMT Daylight Time, UTC+01:00)

    We've already seen walkthroughs of the new Xbox 360 Dashboard, but this is the first look we've had at a feature we're sort of stoked on: the ability to install games to the internal hard drive from DVD. From the looks of things, it's an extremely simple process to get the data moved over (despite the long waits for multiple GB files being copied), though it looks like you'll still need the DVD on hand to actually play the game. Don't believe a word we're saying? Take a look at the video after the break and see for yourself!

    Xbox 360's new Dashboard game install demoed on video - Engadget

       
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    Posted by : Gunny

    Sexy Alison Carroll is the new Lara Croft

    Tuesday, August 12, 2008 5:52:32 AM (GMT Daylight Time, UTC+01:00)

    A RECEPTIONIST plucked from obscurity to become the real-life Lara Croft already has her first mission - to find herself a man!

    Single Alison Carroll, 23, from Croydon was today unveiled as the public face and body of the Tomb Raider cyberbabe after beating hundreds of other girls to the coveted role.

    She will now travel the globe meeting fans of the hit computer adventures and acting out stunts from the game.

    But Alison told The Sun: "I'm single and having fun, I'm not looking for a long-term relationship as most men can't keep up with me.

    "But playing Lara Croft, the sexiest game heroine there is, should get me a few more dates!"

    Alison will now don that famously tight costume and follow in the footsteps of models Nell McAndrew and Lucy Clarkson who both shot to fame playing the sexy archaeologist.

    The role was previously played by ex-Top Shop worker Karima Adebe.

    Alison said: "I felt so good pulling on the costume for the first time. So confident and in control. I really felt like an action heroine."

    Tomb Raider games are a phenomenon across the world and have sold more than 32 million copies since the first was released in 1996. They also spawned two blockbuster movies starring Angelina Jolie.

    And it seems there was already a bit of Lara in Alison, even before she was formally offered the job.

    The stunner - who was working on the front desk of a golf club until last week - revealed she got locked in her flat the day she was meant to meet producers and had to escape out of the window to get to the meeting.

    She explained: "I had the meeting arranged for the morning but got locked inside my flat and couldn’t get out.

    "I am on the first floor and the only way out was over the balcony in true Lara style. All the neighbours came out and I’d only lived there two weeks and didn’t really know any of them. They were all laughing.

    "I chucked my bags over the balcony, over I went, then jumped onto the fence and got down.

    "We got to the meeting on time to find out I’d got the role!"

    Now Alison will be given lessons in archaeology and weapons' handling before she can immerse herself in the part - and face legions of screaming Lara fans at conventions worldwide. She will promote the new Tomb Raider: Underworld title which comes out on November 21.

    Undaunted, she said: "I train six days a week. I'm very adventurous.

    "But I'm not sure what's more scary, learning to fire guns or a crash course in archaeology.

    "Lara is strong, athletic, confident, and obviously very attractive.

    "She has everything a man would want from a woman and everything a woman would aspire to be like.

    "I'm really looking forward to playing the part."

    Alison, a trained gymnast who once performed in front of Prince Charles, added: "It'd be very interesting to perform in front of him again as Lara. Hopefully he'd enjoy it."

    Now all excited Alison has to do is face her toughest task – telling her golf club bosses she is leaving to become the cult icon.

    She said: "I used to have to get up very early and meet and greet people. My bosses don't know yet about Lara. But I think they are going to be very excited.

    "I’m not going to miss it. I’ll now be doing everything I love."

    Sexy Alison Carroll is the new Lara Croft | The Sun |Fun|Gizmo

       
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    Posted by : Gunny

    Tuning: Crossfire X performance boost for Call of Duty 4

    Tuesday, August 12, 2008 5:49:45 AM (GMT Daylight Time, UTC+01:00)

    With a little trick you can get up to 45 percent more performance out of the single-player mode of Call of Duty: Modern Warfare. At least if you use AMD's Crossfire or a Radeon X2 card like the Radeon HD 3870 X2 or the future HD 4870 X2.

    Radeon HD 4870 X2: Full throttle with the right profile.

    Radeon HD 4870 X2: Full throttle with the right profile.

    To receive the benefit you just need to rename the single-player launch file "iw3sp.exe” to "iw3mp.exe”, which is the name of the multiplayer launch file of Call of Duty 4 - make sure to create a backup of the original multi player file first.
    This enables the Crossfire AFR mode - in our benchmark level this is the case at least, since without it the Radeon HD 4870 X2 isn't much faster than a single GPU version. With this trick you can, depending on the settings and played level, receive up to 45 percent more fps in Call of Duty 4.

    "Performance boost by renaming the "".exe"" file of Call of Duty 4"
    4xAA/16xAF
    8xAA/16xAF

    1.680x1.050
    34,80%
    45,20%

    1.920x1.200
    38,40%
    40,70%

    2.560x1.600
    42,50%
    34,50%

    Actually we cannot think of any reason why AMD doesn't activate the Crossfire performance boost for the single-player. Up to now we haven't received an answer to our inquiry about this matter from the Canadian GPU specialists.

    Radeon HD 4870 X2 - Call of Duty 4 at 1.680x1.050 with 4x FSAA/16x AF; in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

    Radeon HD 4870 X2 - Call of Duty 4 at 1.680x1.050 with 4x FSAA/16x AF; in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

    Radeon HD 4870 X2 - Call of Duty 4 at 1.680x1.050 with 8x FSAA/16x AF; in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

    Radeon HD 4870 X2 - Call of Duty 4 at 1.680x1.050 with 8x FSAA/16x AF; in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

    Radeon HD 4870 X2 - Call of Duty 4 at 1.920x1.200 with 4x FSAA/16x AF; in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

    Radeon HD 4870 X2 - Call of Duty 4 at 1.920x1.200 with 4x FSAA/16x AF; in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

    Radeon HD 4870 X2 - Call of Duty 4 at 1.920x1.200 with 8x FSAA/16x AF; in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

    Radeon HD 4870 X2 - Call of Duty 4 at 1.920x1.200 with 8x FSAA/16x AF; in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

    Radeon HD 4870 X2 - Call of Duty 4 at 2.560x1.600 with 4x FSAA/16x AF in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

    Radeon HD 4870 X2 - Call of Duty 4 at 2.560x1.600 with 4x FSAA/16x AF in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

    Radeon HD 4870 X2 - Call of Duty 4 at 2.560x1.600 with 8x FSAA/16x AF;  in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

    Radeon HD 4870 X2 - Call of Duty 4 at 2.560x1.600 with 8x FSAA/16x AF; in the benchmark: HD4870, HD4870 X2 with and without renamed exe file.

    PCGH - Test/Benchmark: PCGH Tuning: Crossfire X performance boost for Call of Duty 4

       
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    Posted by : Gunny

    AMD doubles up, announces ATI HD Radeon 4850 X2 and 4870 X2

    Tuesday, August 12, 2008 5:41:54 AM (GMT Daylight Time, UTC+01:00)

    AMD to Nvidia: Two chips are better than one

    Advanced Micro Devices announced on Monday its most powerful graphics technology to date, going after Nvidia in the rarified--and closely watched--enthusiast game segment.

    This also marks the current performance pinnacle of AMD's strategy to beat Nvidia at the high end by building comparatively smaller chips and then ganging them together for better performance.

    The ATI Radeon HD 4870 X2 graphics board houses two 4870 graphics processing units (GPUs) and competes with Nvidia's fastest board, based on the GTX 280. In chip-to-chip competition, Nvidia's GTX 280 generally beats a single 4870 in performance because it's bigger and faster: the Nvidia chip packs 1.4 billion transistors onto one chip, while ATI has about 950 million.

    But because AMD puts two chips on one board and has improved chip-to-chip communication, the 4870 X2 is is expected to equal or exceed the Nvidia chip.

    AMD has introduced a more advanced cross-GPU connection technology based on the PCIe Generation 2 standard. And the 4807 X2 can use two gigabytes of memory, compared to most high-end boards that use a maximum of one gigabyte. It also uses memory based on the new GDDR5 standard.

    AMD says the 4870 X2 delivers over 3X the bandwidth of the its previous dual-GPU board, the 3870 X2

    AMD says the 4870 X2 delivers over 3X the bandwidth of the its previous dual-GPU board, the 3870 X2

    One of the central challenges for AMD is to make sure the performance scales up efficiently when more chips are added. This is the crux of AMD's strategy: instead of building large, power-hungry--albeit fast--chips like Nvidia, AMD is building somewhat smaller chips that can be ganged together for better performance.

    To date, the results for multi-GPU performance have been problematic, typically another board will deliver only 1.5 times better performance. AMD is targeting 1.8 the performance with two chips running games in high resolution, and with four of them, about 2.5, according to earlier comments from Jon Peddie of Jon Peddie Research.

    Game PC vendors expect good things. "(The 4870 X2 is) more than a match for a single Nvidia GTX 280, and depending on the title sometimes a match for two GTX 280s," said Kelt Reeves, CEO of game PC maker Falcon Northwest, responding to an email query. "Drivers are now ATI's only weak area, so the 4870 X2's performance and scaling with two 4870 X2s (QuadFire) often varies widely from title to title," he said.

    In September, AMD is also expected to bring out the HD 4850 X2, a dual-chip board with slightly lower performance. The higher-end 4870 X2 is rated at 2.4 TFLOPs (or teraFLOPs a common yardstick for raw graphics chip compute power) and communicates with memory at 230GB per second, while the 4850 X2 is rated at 2.0 TFLOPs and has a memory bandwidth of 128GB/sec.

    Both boards will integrate 1600 stream processors, which do parallel processing on streams of data.

    The 4870 X2 is priced at $549. Nvidia preemptively responded to this by cutting the price on the GTX 280 to $499 in July.

    The lower-end 4850 X2 will be available in September for $399.

    AMD to Nvidia: Two chips are better than one | Nanotech: The Circuits Blog - CNET News.com

       
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    Posted by : Gunny

    Far Cry 2 Hands-On Preview

    Monday, August 11, 2008 9:33:26 PM (GMT Daylight Time, UTC+01:00)
    My first experience with Far Cry 2 was slightly disappointing. I first took the E3 demo for a spin on the Xbox 360, and here's why: the Far Cry 2 demo room at E3 had several builds of the game running for media members to play, but only one of the demos was the PC version. All of the other demo stations were Xbox 360s or PlayStation 3s. Even worse, when I first visited the Far Cry 2 demo room, the Dell XPS devoted to the game was actually turned off. Why? Because, according, to the Ubisoft team, the PC was overheating (it was pretty hot in that cramped demo room). But apparently, the temperature wasn't high enough to get the notoriously fragile Xbox 360s to overheat and enter the "read ring" death stage. Obviously, I was a little concerned that Ubisoft only had one PC running Far Cry 2 and that the system overheated. Was this game going to be incredibly taxing like Crysis? What were the hardware requirements for this game? I had a lot of questions. So I went back the next day to Ubisoft's demo room and got on the PC version, which was back up and running. And the results from my second try with Far Cry 2 were leaps and bounds better than my first. Visually, there is no comparison between the PC and console versions. That may sound like an obvious statement, of course, but it's worth emphasizing. The magnificent fire propagation effects that Ubisoft has treated us to in early trailers and gameplay videos were on full display in the E3 demo, but on the consoles, the fire animation was extremely bland and lacked the kind of detail and texture of the PC version. Similarly, the lighting and environmental weather effects were outstanding on the PC but didn't have the same kind of punch on the consoles. In terms of graphics, the PC version of Far Cry 2 looks almost as impressive as Crysis; the game is punctuated with vivid explosions, beautiful jungle environments and rich character renders much like Crysis. Ubisoft's newly constructed Dunia game engine delivered top notch visuals in this demo.
       
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    Posted by : Gunny

    Far Cry 2: Official system requirements

    Friday, August 08, 2008 1:09:24 PM (GMT Daylight Time, UTC+01:00)

    Aug 08, 2008 09:47 - Ubisoft released the official system requirements of the action game Far Cry 2.

    Far Cry 2

    Far Cry 2

    Today Ubisoft published a press release. The document contained the official system requirements of Far Cry 2. The game is scheduled for release in fall 2008.
    Minimal:
    CPU:
    Pentium 4 3.2 GHz, Pentium D 2.66 GHz, AMD Athlon 64 3500+ or better
    Video card: NVIDIA® 6800 or ATI®X1650 or better; Shader Model 3 required; 256 MiByte video memory
    Memory: 1 GB
    Media reader: DVD-ROM
    Recommended:
    CPU: Intel® Core 2 Duo Family, AMD®64 X2 5200+, AMD® Phenom oder besser
    Video card: NVIDIA® 8600 GTS or better, ATI®X1900 or better; 512 Mb video memory
    Memory: 2 GB
    Sound: 5.1 sound card recommended
    Media reader: DVD-ROM
    Supported Video cards:
    NVIDIA® 6800, NVIDIA® 7000 series, 8000 series, 9000 series, 200 series. 8800M and 8700M supported for laptops.
    ATI® X1650 - 1950 series , HD2000 series , HD3000 series , HD4000 series

    PCGH - News: Far Cry 2: Official system requirements

       
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    Posted by : Gunny

    AMD Ships 790GX Gaming Chip

    Wednesday, August 06, 2008 1:24:01 PM (GMT Daylight Time, UTC+01:00)

    AMD announced that it has started shipping the new 790GX graphics chipset targeted at gaming enthusiasts. The chipset features enhanced SB750 southbridge, ATI Radeon HD 3300 chip integration, scalable ATI CrossFireX graphics technology, and Phenom chips with higher overclocking thanks to the new 'Advanced Clock Calibration' technology. The 790GX is slotted below AMD's existing 790FX chip, which is targeted at the high-end gaming segment. AMD claims the 790GX chip is the world's fastest motherboard GPU (mGPU), with Mark 3D Vantage entry mode scores in excess of 2900.

    The new Advanced Clock Calibration technology allows 790GX chipset to overclock Phenom CPU systems at clock speeds higher than 3.0 GHz by "significant tuning enhancements" on the new SB750 southbridge for better performance. The SB750 southbridge has been introduced to the 790GX chipset for optimum performance with Phenom processor based systems.
    The 790GX chip has built-in ATI Radeon HD 3300 GPU chip which offers scalable high-definition gaming performance on the latest DirectX10 games. The chip's performance can boosted further when paired with one or two ATI Radeon HD 4800 series graphics cards to scale up to a higher performance configuration. In 790GX the ATI Avivo HD offers full 1080p HD on performance config systems with support for the latest codecs like H.264 and MPEG-2 for better HD visuals. This chip uses the AMD Unified Video Decoder, which redirects HD playback to the GPU, rather than the CPU, and delivers a better visual experience without frames drops or lags.
    The chipset also features AMD's Sideport 'performance cache' memory technology to boost the performance by 10 to 15 per cent and enable the single memory chip to run at speeds of 400Mhz and 533Mhz with a top speed of 667Mhz.
    Support for AMD 790GX has been confirmed by major industry players like Asus, Foxconn, ASRock, Biostar Group, Gigabyte and MSI computers. Check here for AMD 790GX's detailed chipset specifications.

    Techtree.com India > News > Hardware > AMD Ships 790GX Gaming Chip

       
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    Posted by : Gunny

    Xbox 360 System update now available (no new features)

    Wednesday, August 06, 2008 1:20:35 PM (GMT Daylight Time, UTC+01:00)

     

    A few minutes ago, the team released a system update for the Xbox 360 over Xbox LIVE. Sometime over the next few hours when you sign in to Xbox LIVE you'll recieve a prompt to accept this mandatory update. This update contains code to 'prepare for future growth of the service.' There are no other changes or enhancements in this update…in other words no new features.

    To be clear: This is not the new Xbox experience update. That will come in the Fall.

    N4G.com : Xbox 360 System update now available (no new features)

       
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    Posted by : Gunny

    Intel discusses ATI and Nvidia killing Larrabee, launching as early as 2009

    Monday, August 04, 2008 1:53:48 PM (GMT Daylight Time, UTC+01:00)

     

    While Intel's Larrabee might not be a household name for consumers just yet, it's certainly at the table where Nvidia and AMD/ATI eat. The many-core (8 to 48, at least, according to that Intel graphic) x86 chip runs all your existing apps while tossing in support for OpenGL and DirectX thus eliminating the need for a discrete graphics chip. At least that's the plan. While the exact number of cores remains a secret as does the performance of each core compared to current GPUs, given the importance Intel places on Larrabee, it's reasonable to assume that an 8-core chip will launch in 2009 or 2010 with comparable performance to GPUs on the market at that time. Intel does say that Larrabee cores will scale "almost linearly" (read: within 10%) in games; that means that a 16-core chip will offer nearly twice the performance of an 8-core chip, 32-cores twice that of 16, and so on. Apparently this has already been proven in-house with Intel name-dropping Larrabee-coded titles such as Gears of War, FEAR, and Half-Life 2, Episode 2. It's no coincidence then to hear that Intel's first Larrabee product will target PC gamers. Click through if you're just dying to read about Larrabee's 1024 bits-wide bi-directional ring network and other bits of technical wonderment sure to create at least the hint of a silicon malaise.
    [Via Engadget][Via CNET and Washington Post, Thanks Dan R.]

       
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    Posted by : Gunny

    Tom's Hardware : 790i Ultra SLI Motherboards Compared

    Monday, August 04, 2008 2:08:36 AM (GMT Daylight Time, UTC+01:00)

    Conclusion

    Nvidia has finally done its job thoroughly in the chipset market: its nForce 790i Ultra SLI is almost perfectly matched in both performance and overclocking to Intel’s X48 Express. The 790i Ultra SLI has a far greater number of features, however, chief among these three x16 graphics slots, two of which sport PCI Express 2.0 bandwidth.

    You might have thought we’d say that the chief feature was SLI support, but that’s a driver restriction, not a chipset feature. If not for Nvidia’s persistence in withholding SLI support from other chipsets, the company might not have stayed in this particular market long enough to develop the extraordinary 790i Ultra SLI.

    Some readers might be annoyed by Nvidia’s persistence, as the firm had formerly used SLI as a sledgehammer to force mediocre motherboards http://en.wikipedia.org/wiki/motherboard into the market. But the long-term benefit of improved features is undeniable, and the 790i Ultra SLI has become Nvidia’s first LGA775 http://en.wikipedia.org/wiki/Socket_T product that we’d consider buying even if we didn’t plan to use SLI.

    Which 790i Ultra SLI motherboard would we choose? One product stood out consistently by being the best overall performer, with the highest stable CPU clock speed http://en.wikipedia.org/wiki/Clock_rate , superior high-speed memory support, and the lowest VRM temperature. That product is the Asus http://en.wikipedia.org/wiki/Asus Striker II Extreme.

    Zoom Zoom

    Asus deserves an award for its effort. And so, for its leadership among 790i Ultra SLI motherboards in every important category, the Striker II Extreme receives our highest honor, the “Best of Tom’s Hardware” award.

    Another motherboard stood out not for class-leading performance, but instead for its lower price. At $350, the XFX http://en.wikipedia.org/wiki/XFX 790i Ultra SLI is a full $100 cheaper than the Asus Striker II Extreme. The XFX might not win any awards today, but nearly-matching the top model America's Next Top Model in features, performance and CPU overclocking with a product that costs around 25% less certainly deserves an honorable mention. The XFX 790i Ultra SLI could be the perfect motherboard for anyone who wants the Striker II Extreme but would rather put the price difference into other components.

    Click Here to read the full review.

    Conclusion - Tom's Hardware : 790i Ultra SLI Motherboards Compared

       
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    Posted by : Gunny

    Creative fixes Dolby and DTS decoding for X-Fi

    Thursday, July 31, 2008 5:54:27 PM (GMT Daylight Time, UTC+01:00)

    Creative fixes Dolby and DTS decoding for X-Fi
    Image
    New drivers are out, pinch yourself !!

    That sure took some time, but it seems like Creative has finally gotten its act together and fixed the hardware Dolby Digital and DTS decoding for its X-Fi cards. Creative has also added DVD Audio playback, a feature which worked under Windows XP but not Vista.
    It's disappointing that it has taken Creative nearly two years to add this functionality in the drivers and the company has been very slow at releasing new drivers for its X-Fi range of card on a whole. The last driver update was back in March and that fixed issues with PCs having 4GB of RAM, among other things.
    The new driver also addresses an issue that could cause your system to crash in the Audio Creation mode. Apart from this, there seems to be little else that's new in this driver release. The driver is intended for all X-Fi cards except the X-Fi Xtreme Audio.
    You can download it here

    Fudzilla - Creative fixes Dolby and DTS decoding for X-Fi

       
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    Posted by : Gunny

    Call of Duty Omelette - T.O.C. Clan Forums

    Sunday, July 27, 2008 6:40:13 PM (GMT Daylight Time, UTC+01:00)

    Well actually it's smoked CoD..... Get it? Never mind...

    Spanish omelette with smoked CoD.

    Serves 2.
    What to do

    1. Heat 3 tbsp oil in a large non stick pan. Add 1 large peeled diced potato. 1 medium sliced onion and 2 sliced cloves of garlic. fry until golden then add half of a sliced red pepper. Cook for another 3-4mins.
    2. At the same time poach 100g of smoked CoD in seasoned milk for about 10 mins. Flake the fish into a bowl and add 25g of melted butter and 1tbsp of double cream.
    3. Beat 6 eggs in a jug and add 2tbps of chopped parsley. From my herb garden..
    4. when the veg is golden, pour over the beaten egg
    5. Then pour over the fish and cream mixture.

    6. Cook gently till the eggs starts to firm up.
    7. Grate over some cheddar cheese and put under a pre heated grill.
    Serve with what you like. We had mixed salad with ours...

    Call of Duty Omelette - T.O.C. Clan Forums

       
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    Posted by : Gunny

    Call of Duty: World at War Preview

    Sunday, July 27, 2008 6:39:46 AM (GMT Daylight Time, UTC+01:00)

    Like Star Trek films we’ve come to expect the Call of Duty games to run one good, one bad. However, now that developer Treyarch sat us down in front of the game, we’ve removed our cynicism goggles to look upon the series with fresh, blood-spattered eyes. Dropping the number system, Call of Duty: World at War is a new start for the CoD 3 developers – having been granted a lot more time to make the damn thing, and specialising on parts of the war not instantly recognisable to your average gamer – stuff like the Russian push on Berlin or, as we were recently shown, the conflict in the Pacific.

    The raid of Makin Island, one of the first levels, starts with you tied to a chair, faced with a smug Japanese general. He puffs cigar smoke in your face, before turning to one of your comrades and shouting appropriately phrased Japanese at him. All standard fare until he takes that cigar and stubs it in your mate’s eye, the blood-curdling scream making even fellow enemies squirm, before they move into full-blown shock when he slits your comrade’s throat, spattering blood across the wall and the dead man’s shadow. As the general grabs you by the hair and readies to kill you, there’s shouting, footsteps and a knife in your captor’s back. A marine pulls you to your feet, assures you you’re safe and shoves a gun into your hand, asking if you can fight. As there isn’t a “bugger this” option, you’re well on your way into the most brutal portrayal of war you’ve ever seen.

    “We didn’t want to make another World War II game. We wanted to make something new, something different,” smiles Mark Lamia, Treyarch studio head. “We knew with this Call of Duty that people didn’t want to play the same WWII game, and we didn’t want to make it – and we haven’t.” The skid-mark Medal of Honor: Rising Sun and bog-standard FPS MoH: Pacific Assault portrayed this side of WWII as a rather linear journey against some angry-looking Asians on a glorious summer holiday, but World at War continues CoD’s tradition of action-packed gameplay rooted in historic conflict – and the reality of a situation that was blood-drenched and ugly as sin.

    Both in our history lessons and in most WWII games there’s a heavy focus on classical tank and infantry combat. Here, we see a rich, pine-laden Pacific and a different war, thanks to the unconventional style of warfare use by the Japanese. While the banzai tactic of running, swords drawn, into the enemy is well-known, the Japanese fought in a brutal, mano a mano fashion. The Bushido code, which valued honour over life, drove Japanese soldiers to fight to their last breath, no matter how dire and hopeless the situation was. To put it in Lamia’s words, “They were taking no quarter, and none was given.

    “CoD has always been about authentic and cinematic battles,” he continues, “and as we learned about this enemy, we knew we had to change the game we were making. The Imperial Japanese weren’t like any modern fighting force you’ve ever seen. They were a gritty, ruthless, non-traditional opponent – stuff like guerrilla warfare and the Bushido code were completely alien to the Americans at the time.” Japanese soldiers would hide in undergrowth and slit the throats of sleeping soldiers and snipe from trees, using every trick they could to bewilder the allies. We later witness this in-game, near the end of the Makin Raid, as we trundle past a seemingly benign set of bushes. Flashlights suddenly blind us and a bunch of manic Japanese soldiers leap from the foliage. One primes a grenade and grabs a soldier in a suicidal embrace, winning a grim victory.

    World at War’s stated aim is to move away from convention, removing the stodge from a tired genre with new vistas, under-exposed theatres of war, and a new angle on storytelling. As such, London-based video maestros Spov, best-known for their excellent mission briefings from CoD4, have returned to the franchise to create WaW’s campaign FMVs. They go beyond the simple briefing format with amazing combinations of slick graphics and facts about the mission you’re sent on.The Makin Raid mission is pre-empted by giant floating ribbons, an introduction to Emperor Hirohito and a visual representation of Japan’s invasion of Asia, with historic footage mixed in for good measure. It’s a fascinating mix of Bond-style credits and stock footage, which gives meaning to the action as well as the necessary pep and excitement.
    Treyarch have had two years to create WaW, and Lamia is proud to say they’ve used it well: “We’ve created something that’s a great deal edgier, and with that edge the whole thing feels different. WaW will feel nothing like any other WWII game you’ve ever played.” And behind the optimistic waffle, he could be right – while we’re used to slow-paced crawls that eventually lead to hiding in ruined houses and bunkers, with the occasional tank thrown in, the Makin Raid appears to be pulse-pounding, erratic and wildly disorienting. Enemies seem to come from everywhere and nowhere, sneaking through undergrowth before charging at you, or hiding in seemingly cleared areas, waiting for you to pass by. “We’ve found, thanks to the AI, that testers are naturally using the tactics soldiers worked with,” interjects Noah Heller, the game’s senior producer. “Like throwing grenades into empty bunkers just in case there’s a soldier waiting to jump you at the next opportunity. It’s all pretty amazing.”

    New to the series is the four-player co-op mode, allowing you and your friends to waltz through WaW’s conflicts, dropping in and out at the beginning of levels. We are given a demonstration of just how effective this is when the action skips to covering an encounter with a huge armoured division on some exotic-looking farmland. With two players on hand, one takes on the tank battalions by ducking into foxholes and launching barrages of rockets, then by going hell-for-leather and leaping on top of them, dropping a grenade casually into the metal beasts before scarpering.

    Meanwhile the other player covers him and handles the infantry, at one point using a flamethrower to set fire to a huge field of corn, scorching several ghillie-suited Japanese soldiers and grimacing at their pained screams. The blowtorch certainly has a Return to Castle Wolfenstein feel (understandable, as many of the staff from Gray Matter – RTCW’s developer – are now working at Treyarch), but now has more practical uses in its ability to set fire to trees and any hidden snipers, as well as spreading between soldiers that are touching or are too close to each other.

    Moving on from the farmland, the pair hurries up a hill and faces a group of soldiers holed up in a building, using a handheld mortar to flush them out. Said building, being of a destructible ilk, is shattered, and the explosion throws two worried-looking Japanese soldiers arse-over-tit accompanied by a pile of physics-enabled rubble. Not a pleasant end. No time for a breather though as seconds later a low-flying plane screams through player two’s vision, snapping power cables and crashing in a wall of flames that engulfs a passing tank. You couldn’t imagine a scene that sings from the CoD hymn sheet with as much gusto.

    These days it’s become corny to even say that WWII is a road that has been heavily-trod previously – it’s something that everyone says and everyone thinks. However, the CoD4 engine, along with the new environment, has led Treyarch to believe they are creating a genuinely exhilarating experience out of source material thought long-since bled dry. “My hope is that players reading about this will realise that you’re not going back to WWII – you haven’t been here before. That’s how we’re making this game. It’s a realistic, true-to-events game that we’re taking in a direction that no-one’s ever seen,” grins Lamia. Heller steps away from the controls and nods. “When we chose the name ‘World at War,’ we wanted to make it clear that this was WWII and that we were going to re-establish the genre much like CoD4 did. Infinity Ward set a high bar, and we’re going to set the same bar for WWII gaming.”

    Another help is that they’re using the multiplayer from Call of Duty 4, right down to the matchmaking and the excellent leveling-up system that makes playing CoD4 online so engrossing. WaW also has a new attachments system, allowing guns to be realistically modified (e.g. bipods can be connected to machine guns, letting you to lean the gun on a wall to make an accurate turret). Players will also have dedicated vehicle-based games, including some in specially made vehicle-only combat zones. Treyarch are promising great things, but they’re keeping mum about them for now. Rumour is that you’ll be able to use the LVT – an amphibious transport vehicle – to sneak up on people from the water.

    Multiplayer-wise PC gamers will be treated to 32-player free-for-all battles (much larger than on World at War’s console versions). That means, with the promised dedication to mappers and modders, we can expect some epic combat scenarios. Also new to the multiplayer is the cross-map squad feature. Rather than just letting players stick together, you can now have built-in squad benefits – we predict better accuracy will be one example – that work across the team. These are still a work-in-progress, but promise to reward players for sticking together through Team Deathmatch, Capture the Flag, Vehicle Deathmatch and other returning modes. They may also lead to some interesting clan-based scenarios, with particular load-outs leading to monumental clashes.

    The maps have all been forged using readily available tools and have been tested and tweaked since development began, allowing Treyarch time to create convincing line battles, fast-paced fights (so that you’re no more than five seconds from a fight at any given point) and some individual and interesting maps for the multiplayer modes. We watched a game played by a group of testers. The play was every inch as action-packed as a CoD4 game, with one player shooting through a hut wall and leaping through the hole to escape a grenade, while others joined in a pitched battle that appeared far more fast-paced than earlier WWII notches on the Call of Duty bedpost.

    It isn’t all Pacific either, Treyarch are still to reveal the European campaign – the Road to Berlin – where you are part of the Russian advance. This part of the war, previously only covered in depth by strategy titles, saw embittered Russian forces pushing the Nazi forces back into their home country and on to Berlin. Here the Third Reich’s army fought a street-by-street battle to slow down the Red Army’s advance, in a bid to give civilians a chance to escape the brutal vengeance of the Soviets.

    We went into Treyarch’s offices cynical, and came out cautiously excited. Call of Duty: World at War looks truly different. While it’s still a World War II FPS, it has new enemies that react differently and, as Treyarch and their war researchers repeatedly say, entirely different battles. Sure, we’ve been burnt by this sort of thing before with the mediocrity of Medal of Honor: Pacific Assault, but even in EA’s botched effort there were moments in which the variety, spectacle and terrifying ‘trees have eyes’ tension as you snuck through the undergrowth, gave us something new.

    What is remarkable is that despite the preponderance of action games set in World War II, the bits we’re all-too familiar with remain the thin-end of a particularly horrifying global wedge. The day people truly run out of things to say about the conflict, or ways to portray it, will be the day that it’s revealed that historians haven’t been working hard enough. Say “It’s not Infinity Ward!” all you want, but let down some of your defences as Call of Duty: World at War could be massive.

    Call of Duty: World at War, Call Of Duty: World at War PC Previews | GamesRadar

       
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    Posted by : Gunny

    About Live and Games for Windows Live. ITS FREE !

    Wednesday, July 23, 2008 12:32:19 PM (GMT Daylight Time, UTC+01:00)

     

    Free multiplayer is just the beginning.

    Introducing Games for Windows – LIVE, the free gaming service built for Windows that makes great Windows games even better.  With Games for Windows – LIVE, you get an online identity – called a gamertag – and a friends list that works across multiple games, the XBOX 360, and even the Zune music service.  You can easily find and communicate with your friends online with text and voice chat.  Earn achievements and Gamerscore that lets you track and compare your accomplishments. 

    Play multiplayer games with your friends, or play against new opponents online using our exclusive TrueSkill™  matchmaking system – with other Windows® players or with or against XBOX 360 players (in supported games.)

    All of this is possible today – and at no charge.

    And it gets even better.

    Every Games for Windows- LIVE game carries the Games for Windows branding, which means they meet standards for quality, consistency, safety, and ease of play.  Games for Windows games are tested to support wide-screen monitors, 64-bit operating systems, parental controls, and, in appropriate games, the Xbox 360 Controller for Windows.

    Games for Windows – LIVE lets you add achievements and gamerscore earned in Windows games to your XBOX LIVE account. You can also chat and message your friends on LIVE, regardless of the platform.

    The stability and functionality of the Xbox LIVE service provides Games for Windows – LIVE players with a constant, feature-rich platform that already supports a community of over 12 million gamers.  Come join the fun!

    And - Games for Windows – LIVE will soon be the best place to download additional content for your favorite games, from game trailers to playable demos to new maps and levels.  Extending your game experience will be easy with Games for Windows – LIVE.

    To sum it up:

    • Games for Windows – LIVE makes great Windows games even better, now offering completely free online multiplayer including TrueSkill™ matchmaking

    • 1 gamertag, 1 friends list, 1 list of achievements and gamerscore for your Windows-based PC & Xbox 360
    • Experience cross-platform gameplay with Universe at War, Lost Planet: Colonies, Shadowrun, and more.
    • Games for Windows – LIVE is available in every country and region supported today by Xbox LIVE®

    Note: Games for Windows – LIVE requires a broadband internet connection.

    New games are adding Games for Windows – LIVE every month.  Here’s two of the latest:

    About Live

       
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    Posted by : Gunny

    Games for Windows -- LIVE is now FREE

    Wednesday, July 23, 2008 12:29:30 PM (GMT Daylight Time, UTC+01:00)

     

    Games for Windows LIVE is now FREE: Cross Platform Play is HERE.

    I love getting achievements when I play games. I love having the same friends list shared between my PC games and my XBOX 360. And I love not having to pick games from a list of servers, but just having matchmaking that puts me into a game. And today, we made some announcements that are going to make that much more common in Windows games... Games for Windows – LIVE – our online multiplayer gaming service for Windows, now offers completely free multiplayer. No exceptions – multiplayer is completely free, even cross-platform gameplay with XBOX 360 users.

    This isn’t just for new Windows games (although there are some great games coming out, like Dawn of War 2 and Fallout 3). We’ve also enabled completely free multiplayer for all existing Windows games that use Games for Windows – LIVE, from Gears of War to Shadowrun to Universe at War.

    We also announced that this fall we’ll be delivering a new Marketplace for Games for Windows – LIVE.  I’m excited because we’ll have a central place to get great new content for existing games (including free content of course) and demos, trailers and more.

    Check out all the details at www.gamesforwindows.com/live/ - and I’ll see you online!

    Gamerscore Blog : Games for Windows -- LIVE is now FREE

       
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    Posted by : Gunny

    Test/Benchmark: GT200 Review: Benchmarks of overclocked MSI and Zotac GTX 280 graphics cards.

    Wednesday, July 23, 2008 12:23:32 PM (GMT Daylight Time, UTC+01:00)

    Today's samples are delivered by MSI and Zotac. Both companies offer overclocked GTX 280s, which run with 702/1,400/1,150 MHz. In theory this should allow for a performance boost of 5 to 15 percent. The candidates:
    - MSI N280GTX-T2D1G-OC
    - Zotac Geforce GTX 280 Amp-Edition
    The announced Asus ENGTX280 TOP/HTDP/1G is still missing. It got a core clock of "only” 670 MHz but the shaders run at 1,460 MHz.
    GTX 280 OC: Performance and Conclusion

    Our Extrem FSAA Benchmarks already showed that the GTX 280 is really responsive to increased clock speeds. The slightly more decent tuning of the manufacturers results - depending on game and settings - in a performance boost of about 10 percent. If you overclock a card yourself anyway, you don't need to pay the higher price.

     

     

    UT3 (picture: PCGH)

    PCGH - Test/Benchmark: GT200 Review: Benchmarks of overclocked MSI and Zotac GTX 280 graphics cards.

       
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    Test/Benchmark: GT200 Review: Extreme FSAA benchmarks and overclocking

    Wednesday, July 23, 2008 12:22:27 PM (GMT Daylight Time, UTC+01:00)

    In our PCGH Benchmark Review, we already put Nvidia's Geforce GTX 280 to the acid test. Now we run the most challenging FSAA modes.

    Today's performance check deals with high quality FSAA. Starting with 16xQ, we go on with 16xS, 32xS and 16x OGSSAA. 16xS is a hybrid mode consisting of 4x Multi- (MSAA) and 4x Supersampling (SSAA). 32xS also contains 4x SSAA but combines it with 8xQ-MSAA. Among gamers paying special attention to quality, this mode isn't just seen as beautiful but also as extremely hardware hungry. That isn't really surprising. Because of 4x SSAA the whole scenery is calculated with four times the size of the actual resolution. The combination with the 8x Multisampling results in a setting that breaks the neck of graphics cards with only 512 MiByte video memory. On top of that we also activate Transparency Anti Aliasing based on Supersampling.
    16x respectively 4x4 Supersampling forces the graphics card to calculate every axis with the quadrupled resolution. This results in an excellent texture and shader smoothing. Combined with 16:1 AF via the driver the anisotropic filtering is de facto done at a rate of 64:1. You might guess that even the GTX 280 gets into trouble there.
    All the Supersampling modes can be activated via the tool Nhancer only.

    Results
    Yesterday's benchmark revealed the strengths of Nvidia's new graphics flagship: high resolutions combined with FSAA. With Supersampling FSAA already at 1,680x1,050 calculation is already more complex than with 2,560x1,600 and normal FSAA. Thus the GTX 280 can show off again. In every test the transistor monster can take place itself in front of the Geforce 8800 - the complexer the calculation the bigger the gap between them. Especially with 16x OGSSAA and 32xS the GT200 card is even able to get playable frame rates from time to time. The "time-honored” G80 board is out classed.

    PCGH - Test/Benchmark: GT200 Review: Extreme FSAA benchmarks and overclocking

       
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    Posted by : Gunny

    Graphics Superguide: GeForce GTX200, CUDA, Dunia, Far Cry 2, S.T.A.L.K.E.R Clear Sky

    Wednesday, July 23, 2008 12:09:36 PM (GMT Daylight Time, UTC+01:00)

    Nvidia’s latest graphics cards and chips throw down the gauntlet to Intel and AMD. Go behind the scenes with this guide to the big technologies including PhysX, CUDA, and games like Far Cry 2 and S.T.A.L.K.E.R Clear Sky.

    To hear Nvidia tell it, integrated graphics just aren’t going to cut it, and a discrete GPU is still vital. They point to the 87% of top PC games with a recommended spec above the Intel integrated graphics specification to support their claim.
    More than ever, a CPU and GPU work in concert, so that an optimised configuration of 256MB GeForce card and dual core processor will outperform a quad core with a 128MB GeForce card. In other words, the GPU doesn’t have to limit itself to gaming, and that’s where a whole raft of new initiatives from Nvidia step in to do a polished song and dance number.
    A simple example of how the GPU can go beyond gaming is a little app called PicLens, by Cooliris, that displays Google, Flickr, Youtube and Deviantart image searches as an interactive 3D wall that you can visually skim, pause, play a video thumbnail, or flick back and forth within coverflow-style. A GPU adds piclens motion blur and antialiasing, as well as much more power.

    GeForce GTX200 and beyond
    The GeForce GTX200 series, launched mid- June, incorporate the second generation unified architecture from Nvidia, but they are also parallel processors with 1.4 billion transistors, providing just under a teraflop of power from 240 processor cores. The first two cards to be released – the GeForce GTX260 and GTX280 – won’t be cheap, but from what we’ve seen, they’re immensely powerful.

    click to view full size image

    Far Cry 2 uses a new engine called Dunia, designed to take advantage of the new GTX200 cards.

    Tony Tomasi, Nvidia’s Vice President of Technical Marketing says it’s the largest, most powerful and most complex GPU ever made by chip manufacturer TSMC. Its complexity is exemplified by its two distinct modes; one dedicated to computation, and the other to graphics processing.
    Around 80% of the GPU is dedicated to parallel computation, and the processor is designed to maximise throughput. Each of the 240 single-instruction, multiple thread (SIMT) cores is scalable and can communicate on-die, rather than having to go out to the memory system. Eight cores are grouped into a streaming multiprocessor with 16KB shared memory. That shared local memory is available to the programmer, so that the GPU can be optimised for different tasks. Three of those multiprocessors, together with L1 cache, creates an array, and there are 10 arrays that make up the GPU, along with a thread scheduler to manage the threads, and a 512bit memory subsystem.
    Curtis Beeson, engineer at Nvidia, demonstrated the second personality via a graphics showcase. The latest iteration is a story-based demo, featuring a warrior facing down a Medusa (and coming to a stony end). The key features for the GTX200 series processors are new lighting effects, more photorealism, more than three million triangles per frame, improved DirectX 10 features such as geometry shading, and – in the demo we saw – hardware-generated petrification and transformation effects.

    click to view full size image

    The GeForce GTX280 may look unassuming, but it packs a powerful punch

    Tony Tamasi says that for graphics processing, the same basic elements that make up the parallel processor then have, in addition, a variety of specialised shaders, improved texture performance, a 1GB frame buffer and increased shader to texture ratio – all of which should make for cinematic quality gaming. Tomasi says Nvidia is aiming to balance shading and textures with floating point detection: “Focusing on one without the other can lead to awesomely fast DirectX 9 performance, but no real improvement for DirectX 10, so we balance it.”
    Another thing Nvidia has been working on is power efficiency, trying to ensure that when a feature isn’t needed by the GPU, it uses no power at all. The GTX200 series, as a result, has more gradations of power available, so that the cards consume about 25W when idle, 32W while playing a Blu-ray disc, and 147W while running an intensive benchmark such as 3DMark06. For comparison, the GeForce 9800GTX uses around 45W while idle, 50W for Blu-ray and 80W for 3DMark06.
    Tomasi also points out that 25W usage while idle isn’t too much more than the motherboard GPU generally uses. “If we can get our power low enough,” he said, “then you’ll get to a point where the discrete GPU uses less power than the motherboard GPU.”
    The games to come
    Nvidia acquired PhysX only 4 months ago, but within a month PhysX was running on GeForce, and it’s now incorporated into the new GTX 200 series GPUs.
    PhysX is currently the only API that runs on both CPUs and GPUs, and it’s programmable using CUDA (see opposite). For PhysX, being part of Nvidia has meant a massive increase in the number of games signing up – more in a single month than in the previous two years as Ageia. For Nvidia, it means they can offer more to game designers and level designers. In the works are tools that increase the consistency between the modelling environment and the final game engine, and to help the creation of in-game objects and behaviours. This should all lead to richer games, even from smaller studios without massive design budgets. The first drivers porting across to the GeForce will be for the Unreal Engine, so if you run games based on that engine, you should see the influence of PhysX straight away on GeForce GTX200 series graphics cards.
    The goals for the team behind Far Cry 2 is to not just have great static screenshots, but also to have the best looking dynamic beauty. The new installment is set in Africa, with lots of exterior environs and unlike most games, you really can go anywhere. Everywhere within the game is high resolution as you step up close to it – not just the plot-related areas.

    There’s a new engine – Dunia – which the developers describe as being ‘kickass enough’ for the environment they want to create and they intend that Far Cry 2 will be the first of many games to use it. The demo we saw at Nvidia Editor’s Day on the GTX280 showed fabulously high resolution, high frame-rate, high-quality gameplay. There’s not just a full world: there’s also weather, 24-hour changes over four hours of game time, levels of intersecting shadows in the environment and independent behaviours for fire, trees and movements. Everything is animated, rather than programmed, and it looks amazing.

    click to view full size image

    The goal for the Far Cry 2 team is not just to have great static screenshots, but also to have the best looking dynamic beauty. (Click image to enlarge)

    Other games we saw showed off aspects of the new PhysX inclusion, Morpheme – which allows completely interactive tackling in American Football game Backbreaker, for example, as each player behaves independently. RealTime Worlds, but the makers of Grand Theft Auto, looks to be particularly ambitious, boasting thousands of simultaneously physical objects, sychronised to the computers of millions of players around the world, each with independent behaviour, so if you kick a can on your screen, it’ll richochet through someone elses, too.
    S.T.A.L.K.E.R Clear Sky showed off improved, more realistic shadows and dynamic wetting as well as incredibly realistic volumetric smoke and lighting in its demo.
    Tegra – perpetual motion machine anyone?
    We had a sneak preview of Nvidia’s new low-power platform Tegra at the Nvidia Editor’s day, fitted into the shell of a 12in laptop, showing a 720p video on-screen. The whole operation consumed three Watts – which Nvidia claims is around 10% that used by the new Atom-based Eee PC. The Tegra is built with portable devices in mind, much like Intel’s Atom, but where Intel opted for a CPU, Tegra has an inbuilt CPU, GeForce GPU and controllers for all other core operations in just 144mm2.
    Tiny size doesn’t mean tiny performance, though. Both models of Tegra code and decode 720p for up to 30 hours of playback, play Quake 3 at playable framerates or play up to 130 hours of audio. The Tegra 650 can also play 10 hours of 1080p on a single battery charge.
    Nvidia is planning Tegra II and Tegra III over the next couple of years to continue meeting consumer expectations of power and energy efficiency. By early 2009, we’re likely to see Nvidia’s first Tegra-based Eee-killer, sporting the next generation of Windows Mobile operating systems.
    CUDA – the powerhouse behind the chip
    Over the last 15 years Nvidia has focused on the graphics pipeline, but more recently its been concentrating on programmability to extend the use of the GPU beyond gaming. GPGPU (General-Purpose computation on GPUs) started out in universities, using the Cg programming language to program shaders and run programs deep inside the graphics pipeline. CUDA lets you write the same kind of program and run it outside of the graphics pipeline. That meant that it had applications outside gaming, for computational methods and database management.
    Not only that, but CUDA’s programming environment can control both CPU and GPU cores for maximum processing power. CUDA is included with everything Nvidia ships, from GeForce through to professional level Quadro and Tesla GPUs, so developers can work on a laptop before porting the application to a larger scale.
    If you have a series 8 GeForce GPU, it’s CUDA capable – giving you a free processor with your GPU. Over 60,000 people are using CUDA worldwide in just that manner.
    For scientists, it’s meant that programs and tools run 100 times faster. An example of CUDA’s impact is The US National Centre for Atmospheric Research, which used CUDA to trim a week off the month-long weather research and forecast calculations (used to predict the weather 4-5 days in advance).
    The programmable graphics of CUDA also has applications in future gaming. Traditonally, GPUs can be used to render and simulate complex light scattering, including subsurface scattering, to create very realistic shapes and surfaces.
    However, with most of the traditional rendering techniques, objects like a hairball are very difficult to create because of the interaction of light with complex geometry, and because of shadows. To recreate that effect requires very small pieces of geometry that are very time-consuming to generate.
    Nvidia’s view is that the next generation of high quality rendering will mix APIs and programming with CUDA and other C/C++ languages using rasterisation and ray tracing. Nvidia is putting a lot of money into ray tracing – in particular, it acquired University of Utah spinoff RayScale as part of its plans. The downside is that raytracing is computationally intensive, and until recently GPUs couldn’t manage it. In the envisaged scenario, the GPU does the rendering and physical simulation – the parallel supercomputer doing its work – while lighting and reflections are handled by raytracing.
    We were showed a demo of a car and plane created entirely on GPU, with first pass all done with rasteriser and all reflections done using a raytracer coded in CUDA. The demo included interobject reflections, which gaming engines can’t do, but ray-tracing can. Nvidia aim to enable real time rendering and ray-tracing in their next generation processors.
    The types of performance improvement that CUDA can add are useful even for desktop applications, such as transcoding HD video to H.264 for portable video. Nvidia claims, for example, that a 2hr HD movie transcode takes 10 hours using 1.6 GHz dual-core and integrated graphics, 5hr 33min with a 3GHz quad-core and integrated graphics, but only 35mins using a 1.6GHz dual-core and a GeForce GTX280.
    The exciting range of upcoming games, and the ability to speed up video and audio encoding are just a few of the areas where we’ll reap rewards in the near future.

    Graphics Superguide: GeForce GTX200, CUDA, Dunia, Far Cry 2, S.T.A.L.K.E.R Clear Sky > Features > PC Authority

       
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    Microsoft Touts DirectX 11

    Wednesday, July 23, 2008 12:02:56 PM (GMT Daylight Time, UTC+01:00)

     

    It seems that DirectX 10 just launched recently (late 2006 with the release of Windows Vista), but at Seattle-based Gamefest 2008 on Tuesday, Microsoft was touting the latest addition to its API suite.

    Microsoft said DX11 will introduce new shader technology "that lays the groundwork for the GPU to be used for more than just 3D graphics, so that developers can take advantage of the graphics card as a parallel processor."

    But perhaps most importantly to consumers, Microsoft said that DX11 will be compatible with DX10 and DX10.1 hardware (as well as new DX11 hardware), so gamers won't have to toss current hardware to play newer games.

    When Microsoft made the last Direct3D transition, DX10 was not compatible with DX9 hardware.

    Microsoft also said DX11 will also handle multi-threaded resource handling to allow for the exploitation of multi-core machines, support for tessellation and full Vista support.

    An exact release date for DX11 is to be determined.

    Microsoft Touts DirectX 11 | Edge Online

       
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    MP_Dam Elevator by After Hourz Boys.

    Wednesday, July 23, 2008 5:53:56 AM (GMT Daylight Time, UTC+01:00)

       
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    Windows Home Server Team Blog : Power Pack 1 - Available Now

    Tuesday, July 22, 2008 8:11:09 AM (GMT Daylight Time, UTC+01:00)

    WHS PowerPack 1 - Come and get it. 

    The team is pleased to announce that Windows Home Server Power Pack 1 has been released to manufacturing (RTM) and is now available on the Microsoft Download Center!

    The English version is available now and German, Spanish and French versions will be available on the Download Center soon. Windows Home Server customers who don’t download it on their own will receive Power Pack 1 via Windows Update in August, and the new Chinese and Japanese versions will RTM in August, too.

    As many know, Power Pack 1 provides a range of new enhancements, including support for home computers running Windows Vista x64 editions, backup of home server Shared Folders, improvements to remote access, more efficient power consumption and better performance. And, of course, it delivers a fix for the data corruption bug. Documentation for Power Pack 1 (Build #1800, to those who have been part of the beta testing) is available here.

    Our OEM partners will be updating their systems with Power Pack 1 and HP will release a software update for the HP MediaSmart Server, delivering enhanced media streaming capabilities from PacketVideo, server-side anti-virus from McAfee and compatibility with 64-bit home PCs.

    Windows Home Server can now be purchased in 50 countries worldwide and a growing ecosystem of third-party software developers has released approximately 60 Add-in programs extending Windows Home Server’s capabilities. To help fuel this development we have updated the Windows Home Server software development kit for Power Pack 1, including new support for the client PC side, i.e. notifications to/from home computers.

    We continue to hear fantastic feedback from our customers about how Home Server is helping them protect and organize their digital media, access it away from home, and share it with friends and family. Thank you to our beta testers and partners for helping us ship Power Pack 1, and to the Home Server community as a whole, for its ongoing support and enthusiasm.

    The Windows Home Server Team

    Windows Home Server Team Blog : Power Pack 1 - come and get it!

       
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    Gamespot Far Cry 2 E3 2008 Demo

    Sunday, July 20, 2008 2:16:35 PM (GMT Daylight Time, UTC+01:00)

    N4G.com : Far Cry 2 E3 2008 Stage Show Demo

       
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    Ubisoft found Pirating the Pirates.

    Friday, July 18, 2008 6:43:59 PM (GMT Daylight Time, UTC+01:00)

    Have you ever bought a game, and then not managed to get it working on your machine? Have you ever had to resort to downloading a 'no-cd' crack to get it to run? I know I have, and I know that the games industry considers me a massive pirate due to buying their software, then running it in a way they don't like.
    Which makes this thread over on the Ubisoft forums all the more entertaining. When faced with a version of Rainbow Six: Vegas 2 that wasn't working on lots of machines, ubisoft did exactly what you would have done. They went and got a no-cd crack off the internet and released it as an official patch.
    Here's the crackers code in the patch (apparently the name tag gives it away):

    Image Hosted by ImageShack.us

    Free Image Hosting at www.ImageShack.us

    I'm not condoning piracy, even when you're pirating the pirates, but what I do like here, is that I'm sure everyone here has "pirated" in the black and white eyes of Ubisoft. But you know what you did wasn't wrong. You know you're not a pirate just because you didn't want to put your disk in your machine to get your game to work.
    And today, by stealing that code, Ubisoft have acknowledged that piracy, at least when it concerns them, does indeed have shades of grey.
    All respect goes to neilthecellist for revealing the story and Oby for bringing it to my attention.
    If you feel like it, DIGG THIS HERE

    UPDATE 4:34 AM: I've some more info on what the crack actually was for. According to MD_Sennet:

    The Reloaded crack was required so the Direct-2-Drive customers could apply the new 1.03 patch, since the vanilla version of the patch UBI has on their website will not work on the D2D installations of Vegas2.

    Skeptobot: Ubisoft found Pirating the Pirates.

       
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    New Xbox 360 Dashboard in Action

    Tuesday, July 15, 2008 9:56:46 AM (GMT Daylight Time, UTC+01:00)

    Microsoft laid a megaton when they announced that Xbox LIVE, our beloved and cherished online community, will be going under a massive revamp over the next few months. Not only will this suit the casual gamer more (avatars = Mii ripoffs anyone?), but the new dashboard will boast better functionality and hopefully, a smoother interface. The blades were awesome, but let's be honest here: they were pretty slow. Anyway, here's a nice, long video of the dashboard in action from the press conference:

    Xbox Focus - New 360 Dashboard in Action

       
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    BT plans 100Mbps UK broadband service by 2012,Gigabit speeds possible

    Tuesday, July 15, 2008 9:50:39 AM (GMT Daylight Time, UTC+01:00)

      British Telecom just announced its new £1.5 billion fibre-based, broadband plan for the UK. By 2012, BT hopes to have "as many as 10 million homes" (about 40% of the UK) wired for service with speeds up to 100Mbps -- potentially capable of exceeding 1,000Mbps (1Gbps) at some unspecified point in the future. BT plans to deliver 100Mbps direct to new homes or 40Mbps (and possibly 60Mbps as they test new technology) to homes with a copper link to the fiber cabinet. For the plan to be implemented, BT says that a "supportive and enduring regulatory environment" is required with the removal of current barriers to fiber investment identified as a good place to start. In other words, 2012 might easily become 2020 (without the clarity) if an agreement with regulators and rivals can't be reached.

    http://www.btplc.com/news/articles/showarticle.cfm?articleid={efd7b1fa-52ed-45bb-b530-734fac577e94}

       
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    Operation Flashpoint 2 - Sheer Scale Cinematic HD

    Saturday, July 12, 2008 6:40:26 PM (GMT Daylight Time, UTC+01:00)

    Gametrailers.com - Operation Flashpoint 2 - Sheer Scale Cinematic HD

       
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    Why Xbox 360 is Still the King

    Friday, July 11, 2008 4:20:04 PM (GMT Daylight Time, UTC+01:00)

    When Sony announced the impending release of firmware v2.40 over a week ago, many gamers were excited that the PlayStation 3 would finally gain many of the popular features absent in its current entertainment package. The prospect of an in-game cross media bar (XMB) and a Trophy system tantamount to LIVE’s achievements suggested that the Xbox 360 would lose much of the edge it has had over its competitors in the early years of the console war.  After some users reported problems with v2.40 bricking their PS3s, Sony pulled the update and released v2.41 a few days later, which addressed the technical issues and included some minor tweaks to the Trophy system.  However, once gamers took the much heralded in-game XMB on a test drive,  it became clear the the PlayStation 3 still has some work to do if it hopes to supplant the gamer-friendly features most Xbox 360 owners already take for granted.  Join us as we explore some of the most compelling reasons that Microsoft’s console is still the system of choice for discerning hardcore gamers.

    Everyone On LIVE Has a Headset

    Join most online games on LIVE, and you will hear players chatting about all manner of things.  Whether discussing strategy, having quality time with close friends, or just straight trash talking everyone within earshot, Xbox LIVE is certainly a colorful, communicative place.  However, if you log on to any given game on PSN, the odds of you finding a room full of chatty players is slim to none.  This is mainly because Microsoft opted to bundle a first-party headset with their most popular SKUs, whereas Sony requires new PS3 owners to come up with their own third-party solution in order to communicate verbally.  As a result, practically everyone on LIVE has the means to chat, while almost nobody talks to one another when you jump onto the PSN.  PlayStation 3 online matches feel like you’re stuck in a ghost-town populated with bots when compared to their LIVE counterparts, and it’s largely because of the absence of a bundled, first-party headset.  It would certainly help Sony build upon their burgeoning online community if the soon-to-be released first party wireless headset becomes a standard pack-in with all of their consoles, or at the very least, as a new standard for the high-end 80gb model.

    Chat Anytime Functionality

    One of the implications of an ‘in-game XMB’ was the ability for PS3 users to chat no matter what either party is doing at the time, as they can with Xbox LIVE.  Unfortunately, the in-game XMB is currently a bit borked, only allowing PlayStation users to send text messages to one another.  While the texting feature is certainly better than no communication at all, it’s a distant second to being able to call up a friend and converse freely no matter what either of you happen to be doing.  Without the ability to do everything you can do from the XMB proper, the so called ‘in-game XMB’ is a bit of a misnomer at present.  Now, instead of begging Sony for an ‘in-game  XMB’, Sony enthusiasts will now have to specify ‘universal voice chat’ as their most sought after feature for the next firmware update.   

    Reputation and Complaints

    Ask anyone who played Xbox LIVE back in the days of Microsoft’s first console, and they’ll tell you that the service has come a long way since its initial release.  Whereas the old LIVE allowed children and trolls to flex their obnoxiousness with reckless abandon and few consequences, the new and improved LIVE allows for a persistent reputation system (which uses a 5 star scale) that allows you to punish people for being dicks, and reward people who like to play nice.  Sure, you still run across some psychos from time to time, but LIVE makes it easy for discerning gamers to report any assholes they come across with the press of a button.  Although you can block communications with unfriendly types you encounter on the PSN, the current system lacks the air of accountability that permeates LIVE, and there’s never a real way to see what kind of person you are dealing with in advance.  So if you are lucky enough to play with someone using a microphone, it’s totally up in the air whether or not they will be abusive or not.

    Custom In-Game Soundtracks For All Games

    Another feature that Sony enthusiasts were excited to receive with firmware v2.40 was the inclusion of in-game custom soundtracks.  While the feature sounded promising on paper, gamers soon realized that only games which are designed to support the feature will allow players to change the in-game music.  Right now, Burnout: Paradise and a handful of PSN downloadable games are the only titles that actually offer the support right off the bat, and it’s uncertain what percentage of future PS3 games will incorporate the feature.  Conversely, practically all Xbox 360 games allow you to listen to whatever you want, whenever you want.  This points out the difference between Sony and Microsoft’s approach toward developers: while Sony has a hands off approach that lets individual game-makers cherry pick which features they want to support, Microsoft insists that all their games adhere to certain standards.  The end result of the higher demands Microsoft places on its developers is a more robust feature set that is music to any gamer with a serious music collection’s ears. 

    Standardized Matchmaking

    As mentioned earlier, Sony and Microsoft take different approaches when it comes to standardization.  Sony lets developers decide which features they want to implement, and Microsoft requires all their games to incorporate particular standards.  One of these standards involves online matchmaking, which is essentially how the games selects the people you play with.  This standardization gives Xbox 360 gamers the ability to screen out certain elements of the LIVE community, using a variety of factors like Gamerscore, region, language, Gamerzone.  As a result, you can choose your Gamerzone (’Underground’, for example, allows profanity and is the place to be if you encourage trash talk.  I’m in ‘Casual’, where such rampant denigration is frowned upon.)  If you only want to play with, say a ‘Casual’ Canadian match populated exclusively by French-speaking players, or jump into a Japanese ‘Family’ match, you can do it easily with every single online title.  And some games, like Halo 3, have another layer of screening called TrueSkill, which uses complex algorithms designed to place you with players with similar abilities.  The bottom line is that LIVE gives the players the power to define their experience, whereas PSN gives developers that power.  Sure, some developers working with the PS3 will want to include many of the features listed here, but it’s not something you can depend on.  Hell, there are some PlayStation 3 games that don’t even offer voice chat!  Now THAT’S leniency.      

    More Content Than You Can Shake A Toy Lightsaber At

    There is so much available downloadable content on Xbox LIVE right now, it would take weeks or months to look at everything Marketplace has to offer.  Given the vast assortment of movies, to TV shows, demos, themes, and gamer-pictures, it’s no wonder that Xbox’s Marketplace is the 2nd largest provider of downloadable video content in the world.  By comparison, PSN gets mere trickles of content, and their library, while growing, seems totally dwarfed by the lumbering behemoth that is Marketplace.  Although Sony will soon announce a similar downloadable movie service that will ostensibly be comparable to Marketplace’s offerings, the head-start Microsoft has enjoyed has given them a definite edge in the DLC department.  Sony is going to have to start pumping out dramatically more material than they have thus far if they are to ever catch up to Marketplace.  Sony is actually in a great position to one-up Microsoft by offering 1080p HD movie rentals (Marketplace only offers 720p content), but who knows what cards Sony has up their sleeve regarding the PSN’s online video delivery solution.

    Low Power Mode for Downloads and Controller Re-Charging

    Modern consoles, particularly the Xbox 360 and PlayStation 3, consume a lot of power.  The problem with this is that many of the consoles functions are quite time consuming, with downloads and controller re-charges often taking upwards of several hours.  One great feature of the 360 is the ability to run in low-power mode, essentially using just enough power to complete the download, or recharge the controller before the system shuts itself off.  On the other hand, if you want to recharge your PS3 controller or download a large file while you sleep, you have to leave the system on.  Given the current energy crisis, it just makes sense for Sony to adopt a similar low-power option for players who want to perform ancillary functions without receiving a high energy bill at the end of the month.

    We’re not saying that the PlayStation 3 doesn’t offer any advantages over the Xbox 360, just that when the two competing platforms are taken as a whole, Sony must continue to play catch-up if they want to dominate the industry as they once did.  The PS3 has a lot going for it: the release of Metal Gear Solid 4 heralds the dawn of truly outstanding PlayStation exclusives, Blu-Ray has become the official high-def standard for physical media, and for all its limitations, PlayStation Network still lets gamers get online with their friends for free.

    As Adam Smith asserted with the his notion of the invisible handjob, competition truly benefits everyone in the long run.  Hopefully, Sony will eventually match the Xbox 360 feature-for-feature while continuing to offer free online play in the process.  Incremental improvements to the PlayStation 3 via firmware updates benefit people on both sides of the fence, since Microsoft will then be forced to respond with their own set of new offerings, and hopefully, free Gold memberships.   Should Sony be able to one day provide a service on par with the Xbox 360 for free, the gamers, rather than the hardware manufacturers, will be the real winners in the console war.  Sony is listening, but not to the complacent.  Let’s bitch our way to a world of better gaming for all! 

    Why Xbox is Still the King | The Exploding Barrel

       
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    Call of Duty World at War : 7 New Screenshots

    Friday, July 11, 2008 4:46:08 AM (GMT Daylight Time, UTC+01:00)

    http://www.cng4u.com/games/2008/07/11/codwiw01.jpg

       
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    Far Cry 2 leaked demo Screenshots.

    Thursday, July 10, 2008 12:22:57 PM (GMT Daylight Time, UTC+01:00)

    Screenshot Far Cry 2 (picture: Tiscali Games)

     

    PCGH - Illegal demo of Far Cry 2 leaked - 2008/05/Far_Cry_2_screenshots_neu_00.jpg

       
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    Nvidia takes axe to GeForce GTX 260, 280 prices

    Tuesday, July 08, 2008 6:56:06 PM (GMT Daylight Time, UTC+01:00)

    Not all was quiet at Nvidia headquarters this July 4 weekend. The rumor mill wound up with news of forthcoming price cuts last week, and HotHardware reported on Thursday that Nvidia would push the GeForce GTX 280 from $649 to $499 and the GTX 260 from $399 to a lower figure. Those predictions didn't take long to come to fruition, as a cursory check through Newegg's listings confirms.

    The online retailer already sells Palit, Asus, and MSI variants of the GTX 280 at $499.99, and the latter even comes with a $40 mail-in rebate that can take its price down to $459.99. Meanwhile, Newegg offers an Asus GeForce GTX 260 for $329.99 and a Gigabyte variant for $339.99, both dangerously close to the AMD Radeon HD 4870's home turf of $309.99 at the same e-tailer.

    Nvidia doesn't usually cut prices for new cards barely three weeks after their launch, but folks who've read our review of the Radeon HD 4870 should be able to figure this one out. On the very day the GeForce GTX 260 hit stores, the 4870 joined it with a mix of comparable performance and a $100-lower price tag. In fact, the 4870 performs so well that it sometimes matches the GTX 280. With these cuts and the GeForce 9800 GTX's nose-dive to $199, it's no wonder Nvidia had to revise its revenue forecast for the current financial quarter.

    Nvidia takes axe to GeForce GTX 260, 280 prices - The Tech Report

       
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    Acer rolls out the Aspire X1200 home theater-friendly mini PC for $499

    Tuesday, July 08, 2008 6:52:41 PM (GMT Daylight Time, UTC+01:00)

     

    Acer Aspire x1200

    Always wanted to install a little computer into your home theater but none of the available options are cutting it, what with all the giant media files and HD displays you're rolling? Enter Acer's Aspire X1200, which for $450 includes on-board NVIDIA GeForce 8200 graphics, an AMD Athlon X2 2850e processor, and HDMI port. Acer promises full 7.1-channel audio support as well as the guts to work with H.264, VC1, and MPEG2 and the spunk to output 1080P. The whole shebang comes in a rack-friendly 10.6 x 4.0 x 14.4-inch enclosure. Of course, prices scale up to $699 based on your needs -- the latter coming with a 22-inch display -- but the base price will get you a 320GB SATA II drive and the start of what could be a sweet little home theater PC.

    Acer rolls out the Aspire X1200 home theater-friendly mini PC for $499 - Engadget

       
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    Preview: Call of Duty: World at War - Official Xbox 360 Magazine

    Tuesday, July 08, 2008 8:01:53 AM (GMT Daylight Time, UTC+01:00)

    This is a scarier Call of Duty than we've ever seen," announces the head of Treyarch, Mark Lamir. "The direction for the team was to make the best game they could, and as they were doing this they created a grittiness that quite frankly made some people very uncomfortable."
    The developer behind Call of Duty 3 intends to explore some of the darkest corners of WWII with the fifth game in the series. According to creative lead Rich Farrelly, taking the series to the terrifying battle for the Pacific gives the game more in common with the survival horror genre than traditional war movie influences.

    Infinity Ward's COD4 brought the series into the modern age and saw phenomenal success, shifting over eight million copies. Now, by tackling darker themes and pitting you against a new, seemingly alien fighting force, Treyarch hopes to defy suggestions that the WWII genre has had its day. "We've had some great success working on WWII, but we knew there had been a lot and people didn't want to play the same game again," says Lamir. "We've been making these games for a long time now, but the team is going to settle for nothing less than creating the best work of our lives."
    One of the biggest cards in its favour is a two-year development cycle, in contrast to COD3, which was completed in just 11 months. At that point in time, Treyarch also felt the burden of having to not only port the game for Wii, but also create an entirely separate version, COD: Big Red One for Xbox and PS2.
    Realising that was too much to repeat, the developer now has separate teams for every port, with the Xbox 360 version acting as lead. Lamir also talks of the benefits and graphical fidelity offered to them by working with the COD4 engine.
    The game certainly has a sharper look and visceral edge than any WWII game to date. As one of the few areas of the war not previously covered in a COD title, the Pacific conflict might seem an obvious choice, but there was more to the decision than just different looking environments.
    "We figured out early that the Imperial Japanese fought in a different way that was full of suspense," says Farrelly. "From that point we started to skew the game in that direction, in every detail from the music to the way we set up encounters."
    Our first demo of the game, a level titled 'Maken Raid' spells this out with a bullet. The scenario begins with the particularly brutal torture and execution of a US POW by a Japanese officer. We're not spared any of the horrors of war as the man has his throat slashed with a katana blade as the player is tied up and powerless to help his friend.

    It's shocking stuff, and immediately shatters our expectations of the relatively gore-free series. Moments before the player shares a similar fate, a squad of US Marines intervenes on a secret rescue mission. The squad known as Carlson's Raiders cuts the player free before going on a vengeful rampage through the Japanese camp.
    There are some similarities with the first mission of Modern Combat (the cargo ship) not least because both take place under cover of darkness and both explode from near silence into all-out carnage in an instant. As the Raiders launch their attack, a couple of the game's new features are brought to the forefront.
    First, the game expands on the concept of being able to shoot through cover by forming visible holes in the bamboo huts. With enough bullets, the player causes enough damage to one of the walls to create a hole big enough to walk through. This pales in comparison though, compared to another of the game's most notable new features - flamethrowers with propogating fire. As the marines torch the village, you can see scenery crumbling and an impressive lighting model, which almost makes the devastation look beautiful.
    You'd be forgiven for thinking that once the raid was over and the bodies lying cold on the ground, the tension would free up a little. It doesn't. The survivors are forced to beat a path through the dense tropical undergrowth. The player seems to become enveloped by his surroundings, thanks to some incredibly detailed graphics and close to 96 channels of audio, many of which are ambient jungle noises. The sensation is geniunely frightening because you're never sure where the enemy could appear from.
    According to the game's military advisor Frank Kearsey, a Gulf War Veteran and advisor at West Point, the Japanese were masters of guerrilla warfare. Although they started the campaign using volatile tactics like the Banzai charge, huge losses made them swing dramatically toward the element of surprise.
    "The Imperial Japanese were unlike any fighting force in modern times. You had to completely throw out the old rule book," says Lamir. "The traditional combat seen in Europe did not apply here."

    As Carlson's Raiders break out into an open area, the grass is already strewn with corpses, although that's at least the way it seems. It was a common tactic for the Japanese to play dead and lie in wait for unsuspecting marines. "This scene was actually inspired by the movie Aliens. We wanted to make you feel completely surrounded," reveals Farrelly.
    While marines were taught to deal with surprises, nothing could prepare them for the heavy psychological toll levied by their enemy. "Their bizarre bushido code, which was honour to them, stopped them from surrendering," says Kearsey with a heavy voice. "They had a tenacity, a viciousness... there's never been a sense of reconciliation with the veterans we spoke to."
    Blow 'n' screw
    One of the most fascinating revelations is that many first-time players have been seen adopting the real-life tactic of 'blowtorch and corkscrew' without realising this was common practice with real US Marines. This technique involves setting fire to undergrowth and grenading foxholes to eliminate hidden foes.
    Although the life expectancy of a flamethrower operator was shockingly brief, it's a weapon you won't want to be without in this game. It's based on the flamethrower design and handling from Return to Castle Wolfenstein, a game on which Farrelly was lead level designer. As previously mentioned, the weapon is excellent for toasting the scenery, but it works even better against enemy infantry.

    In another demo level, Treyarch demonstrates its power by torching a field full of camouflaged soldiers. The cacophony of screams that follows is truly horrible, and this scene is made more shocking as you watch the enemies' skin melt off. "The only thing you don't get is the smell of burning flesh," says Kearsey.
    Depicting this level of violence couldn't have been an easy choice to make. Lamir responds: "The team felt from a game perspective they needed to approach these themes and they didn't shy away. Activision has supported us. It's scary for everybody to do something different, but that's what we're doing. Redefining it."
    "We are very mindful of being respectful when it comes to portraying that," adds Farrelly. "It's not just gore and violence for its own sake, but reflects what veterans have told us and the actual history."
    Squad tactics
    This game is full of surprises. We already knew that multiplayer would be a big factor, but Treyarch is also adding a four player co-op mode. This can be played using four consoles over Xbox Live, or two consoles each with split-screen.
    "Co-op is something people have wanted in Call of Duty for a long time," says Farrelly. "We've been waiting for the technology to be able to handle that. It's just a natural fit to have three guys alongside you playing as a squad."
    The co-op campaign looks to be identical to the single-player game, although will include a similar scoring system to the Modern Combat metagame. This means that you'll be constantly earning points which can be used to unlock special co-op perks. Alternatively, you can transfer the points over to multiplayer and unlock perks and weaponry there instead.
    Of course, classic tactics such as distraction and flanking work brilliantly too.
    In the demo level we see one player attracting the attention of a tank while the other player climbs on top and throws a grenade down the hatch. Frag grenades and incendiaries have a different damage effect on vehicles like this. Much like COD3, vehicles do play a big part in both campaign and multiplayer, although it's much more focused. In multiplayer, there are vehicle-specific levels and game modes, meaning that you can opt out of them altogether if you prefer to keep your boots on the ground. In the campaign, certain vehicles have entire levels dedicated to them, most notably the PBY Catalina search and rescue plane and a dramatic aerial raid on some Japanese aircraft carriers.

    Enter the Russians
    The battle for the Pacific wasn't the only defining moment of the end of WWII. The invasion of Germany by the Soviet Army was of equal importance, and Farrelly tells us that this will also be a major chapter in World at War. "The themes of brutality in the Russian campaign hit on how war brings out the darker side in people, the good guys or the bad," he says. "We show what that deep sense of revenge and hatred motivates them to get to Berlin."
    While we played as the Red Army before in COD2, this time the Nazis are on the back foot and fighting with more ferocity. They're desperate to defend their final strongholds like Seelow and Berlin at all costs. This could mark the first time in the series characters are fighting for bloody vengeance rather than honour.
    With two extraordinarily hard-fought campaigns in the mix, World at War easily has the potential to be the most devastating Call of Duty yet. It's certainly the most shocking and suspenseful, which is no small achievement. For Treyarch, it's foremost about making a great game, but in doing so they're learning that WWII still has tons of potential, and some of the most brutal and intense battles of all time. In Lamir's words: "That was actually the kind of scary shit they encountered."

    http://www.oxm.co.uk/article.php?id=5084

       
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    EALA Admits 'Chronic Issue' with PC Game Support, Forms Dedicated Patch Team

    Tuesday, July 08, 2008 7:55:58 AM (GMT Daylight Time, UTC+01:00)

    Subscribe to Shacknews or visit our front page for the scoop on all of your favorite games on Xbox 360, PlayStation 3, Nintendo Wii, and PC/Windows.

    EALA Admits 'Chronic Issue' with PC Game Support, Forms Dedicated Patch Team

    by Chris Faylor Jul 07, 2008 11:15am CST tags: Command & Conquer 3: Kanes Wrath, Command and Conquer Red Altert 3, Command & Conquer 3

    Command & Conquer 3 developer EA Los Angeles has admitted that it has had a "chronic issue [with product support] for more than four years," and is forming a dedicated support team to try and address the issue.

    "I am not as proud of our record in supporting our games after launch. In fact, I'm downright unhappy with that aspect of our business," EALA general manager Mike Verdu wrote on the official C&C site. The admission stemmed from a long-delayed patch for the PC edition of the C&C3 expansion pack Kane's Wrath.

    Verdu noted that EALA tends to release a "limited number of patches for our products and in many cases those patches take longer than they should," attributing the issues to "tension between developing new products and supporting our older products."

    However, he was clear the the problems "are not a matter of being greedy." In fact, Verdu claimed the time and "seven figure sums" invested in support for past EALA releases, including C&C Generals and the Battle for Middle-earth games, "could have built an entire new product."

    The new team will be charged with supporting EALA's RTS efforts post-release along with a goal to " protect and serve" the Command & Conquer games, universe, and community. Support for EALA's upcoming C&C Red Alert 3 will be transferred to team a few months after its October release.

    "I am not going to say that this initiative is going to instantly solve all of our support issues and I don't think we have the credibility with our customers to make that claim anyway," Verdu concluded. "But over a period of months and years, I believe the benefits of this new approach will be evident."

    Gunz comment "Better late than never I suppose. Shame it has taken 5 years for them to realise what everyone else could see within a few months. "

    EALA Admits 'Chronic Issue' with PC Game Support, Forms Dedicated Patch Team - Shacknews - PC Games, PlayStation, Xbox 360 and Wii video game news, previews and downloads

       
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    PS3 2.41 firmware out now

    Tuesday, July 08, 2008 7:47:57 AM (GMT Daylight Time, UTC+01:00)

    http://blog.us.playstation.com/2008/07/07/ps3-system-software-update-v241/

       
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    The Evolution of Call of Duty 4 map CRASH

    Monday, July 07, 2008 8:43:25 AM (GMT Daylight Time, UTC+01:00)

    The Evolution of CRASH | Infinity Ward

       
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    Behind The Scenes: Level Rendering on Call of Duty 4

    Monday, July 07, 2008 8:40:23 AM (GMT Daylight Time, UTC+01:00)

     

     

    This video covers the multiple passes a level / scene goes through before it achieves the final look and mood intended by the designer. From it's basic wireframe structure through postfx, you can see each stage of the rendering process for the level and the role it plays in crafting the final outcome.

    Behind The Scenes: Level Rendering | Infinity Ward

       
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    The Future of Infinity Ward.

    Monday, July 07, 2008 8:30:57 AM (GMT Daylight Time, UTC+01:00)

    Inside IW


    The biggest question I'm probably asked the most on any given day is, "What are you guys working on now?!"; Especially since it's been nearly 9 months after we've shipped (the currently #1 most played game on Xbox Live) Call of Duty 4: Modern Warfare, a Variety Map Pack for it on every platform, and several patches later. While I can't quite say what it is, that we're currently working on it, I did want to give you a status report on exactly what's happening here at Infinity Ward and where we're going as a studio.

    Future Projects From Infinity Ward

    We're excited to announce that in the recent months we have decided to reup on our contract with Activision publishing. The recently renegotiated deal may not seem like much of an impact from the outside perspective, but it has laid the ground work and kick started our future project, as well as the possibility of a unique new IP by Infinity Ward, that we'll have complete control over. We're excited to be working on our next project, but it's going to be quite a while before I can share any details on exactly what that project is.

    Building The Community

    With Call of Duty 4: Modern Warfare, we were heavily focused on building a community around our titles. Launching Charlieoscardelta.com to give our fans an early look at the game via the Beta, as well as stay informed on pre-production with weekly blogs, status reports, and 1v1 feedback with myself and the rest of the development teams. We're planning on expanding on this mentality of how we do things in the future, moving out of the era of typical "PR" and moving towards an even more focused community driven future.

    About 4 months ago, Grant Collier transitioned from Infinity Ward to Activision (special projects). As some of you may know, Grant handled a good amount of the PR duties for the studio with myself handling the more community / individual focused efforts. With our Community focused efforts expanding even further in the future, that PR-type position is no longer required at IW, as we'll be spearheading more tangible, personal means of getting information out to our players. Which is why we're so excited about the new Infinityward.com site. As we did with Call of Duty 4: Modern Warfare, we are building a strong community around the studio which will allow our fans an even closer look at pre-production of our future titles, and keep them fully intune with the studio, the team, and the projects we're working on at any given time.

    Essentially, this means we plan on doing much less of the traditional PR that ends up being a one way street, and building on what worked so well in the pre-production of Call of Duty 4: Modern Warfare, where myself and the rest of the development team has an open line of 2-way conversation with our community throughout development and after launch.

    Expanding Our Team and Studio

    In case we haven't made it completely obvious via the in-game Message of the Day enough times, WE'RE HIRING! We're aggressively looking to expand our team here at the studio and are looking for the best talent in the industry to join us here at Infinity Ward. Therefore if you qualify for any of the following positions are looking to join the #1 development studio in North America according to Game Developer Magazine, then be sure to send us an email:

    Motion Capture Technician
    Senior Software Engineer
    Software Engineer
    Environment Artist
    Senior Animator
    Associate Producer
    Unix Administrator
    Marketing Manager
    Game Designer

    Note the Marketing Manager and Unix Administrator positions above, as they are perfect examples that we're looking for people in all areas of the industry. Trust me, there is absolutely no better studio to work at in the industry. You can learn more about the individual benefits of working here and a bit about the culture of the studio at the new Infinity Ward website, so be sure to check it out and let me know if you have any questions regarding a position you might be good for.

    Hopefully this gives you a good perspective on where we stand at the time being, and what you can expect to see from us in the near and distant future.

    The Future of Infinity Ward | Infinity Ward

       
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    Intel price drops on the way, twisting the thumbscrews on AMD.

    Monday, July 07, 2008 8:27:24 AM (GMT Daylight Time, UTC+01:00)

    Image
    Dual cores affected.

    We don’t know the exact numbers, but we've received a notice that Intel will pull in the price cuts from July 20 to August 10.

    The price cuts will affect both boxed and tray processors and we know that 45nm dual core models will be especially affected.
    Intel plans to cut the price of the E8500, E8400 and E7200 and probably a few more CPUs. So if you were planning to update your machine you better wait a few more days to get these babies cheaper.

    Fudzilla

       
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    Call of Duty : World at War Podcast

    Saturday, July 05, 2008 5:47:26 AM (GMT Daylight Time, UTC+01:00)

     

    Xbox's Major Nelson Interviews Treyarch Head Mark Lamia.

    Major Nelson interviews Mark to discuss Call of Duty: World at War and Treyarch. Check it out!

    Download the MP3 Here

    Or, go directly to Major Nelson's blog.

    Call of Duty Headquarters: Intel

       
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    Acer's G24 gaming monitor with world's best contrast - 50000:1

    Friday, July 04, 2008 9:32:48 AM (GMT Daylight Time, UTC+01:00)

     

    Clearly, Acer's G24 monitor is the only monitor capable of matching your high-performance Predator gaming rig. It's orange... or "metallic copper" if you work in Acer's arts and charts department. Bounced around trade shows for the last month, the 24-inch LCD is now officially featuring a proclaimed 50,000:1 dynamic contrast ratio which, according to a Acer, is a world's first for monitors. Now the specs: 1,920 x 1,200 resolution, 2-ms response, 400-nit brightness, and a host of Acer image tweaking and color management tech meant to brighten images and avoid ambient light reflection. Around back you'll find PC-friendly DVI and game-console/Blu-ray friendly HDMI too. Unfortunately, it's dateless and priceless just like Britney's little sister.

    Acer G24 debuts as world's first LCD supporting advanced 50000:1 contrast ratio

    Full HD and radical design for extreme gaming enthusiasts

    Acer introduces the world's first LCD monitor, the G24, that supports up to 50000:1 in contrast ratio. Designed to entice PC gamers, the G24 is dressed-to-thrill in an extreme contrast of orange-black colors and sleek contours, and supports high-definition (HD) graphics for intense gaming entertainment.

    Radical design

    The eye-catching exterior of the G24 with solid angled surfaces makes an immediate impression, while satisfying PC gamers' needs and imagination. For a complete gaming package, the G24 and the Aspire Predator desktop PC are both painted with uncompromising metallic copper and feature deeply carved line design elements. Blue rays of light emanate from the power button of the LCD and desktop to exude a polished, powerful look.

    Superb contrast and image display

    Staying at the forefront of technology, the G24 includes Acer Adaptive Contrast Management (ACM), and is the world's first LCD monitor supporting up to 50000:1 for outstanding contrast ratio. Acer ACM produces dramatic improvement in gradation and detail, especially for dimmer and brighter scenes, resulting in stunning picture quality. Acer ACM also enables the G24 to use less power and save energy.

    Intense gaming entertainment

    The 24" 1920 x 1200 resolution widescreen G24 is designed for graphics-intensive, win-or-lose moments of today's fastest HD games and multimedia applications. Featuring the Acer OD (overdrive) technology that significantly improves gray-to-gray levels by reducing deviation in transition time, the rapid response time (up to 2 ms) permits immersive 3D graphics and video display. Users simply connect the G24 to Blue-ray Disc™ consoles or DVD players for an awesome cinematic experience!

    Featuring Acer CrystalBrite™ technology with 400-nit brightness, the G24 produces vibrant, brighter images via backlit diffusion reduction. The technology promotes clearer images and sharper edges without ambient light reflection.

    Advanced multimedia connectivity

    Supporting the latest technology standards, the G24 is optimized for Windows Vista® operating system and supports HDMI™[1] for instant connectivity to DVD players, set-top boxes and HD game consoles. Further, Acer Empowering Technology permits full access to display settings at a single button; Acer eColor Management enables color parameter adjustments with great simplicity; while Acer eDisplay Management allows powerful color enhancement and features smart display rotation software.

    Acer's G24 gaming monitor with world's best contrast - Engadget

       
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    Operation Flashpoint 2: Dragon Rising New Screenshots

    Friday, July 04, 2008 5:47:44 AM (GMT Daylight Time, UTC+01:00)
    Looking very schweet, can't wait.. :)
       
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    NVIDIA GeForce GTX 280 Price Dropping to $499

    Friday, July 04, 2008 4:15:29 AM (GMT Daylight Time, UTC+01:00)

    Over the last couple of days, there have been some rumblings around the web that NVIDIA is planning to drop the price of their recently launched GeForce GTX 260 and GTX 280 cards in response to AMD's potent, and more affordable, Radeon HD 4800 series.  The actual numbers quoted have varied, but today we heard some news directly from multiple NVIDIA board partners that pricing on the GeForce GTX 280 may actually be dropping to as low as $499--a significant drop from the $649 launch price. Unfortunately, we were unable to confirm a price for the GTX 260, but we suspect it will hover somewhere around the $299 - $339 price points to better compete with the Radeon HD 4870.

    Upon hearing the MSRP for the GTX 280 could drop to $499 from one prominent board partner, we called others and, while not all would confirm the actual number, some said that it "may be a little higher, or potentially even a little lower" (than $499), but that something was definitely in the works.  We'll keep you posted if we find out anything more concrete.  In the mean time, you might want to hold off for another week or two, if you have an itchy trigger finger for that GeForce GTX 280 you've been coveting.  It could pay handsomely to have a bit more patience.

    NVIDIA GeForce GTX 280 Price Dropping to $499?! - HotHardware

       
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    Call of Duty: World at War Cover Art Leaked

    Thursday, July 03, 2008 4:02:06 AM (GMT Daylight Time, UTC+01:00)

     call-of-duty-world-at-war-concept-art Call of Duty: World at War Cover Art Leaked

       
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    Call of Duty : World at War Screenshots

    Thursday, July 03, 2008 4:00:53 AM (GMT Daylight Time, UTC+01:00)

       
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    James Bond: Quantum of Solace 1st Look, CoD4 Engine. Sweet.

    Thursday, July 03, 2008 3:14:38 AM (GMT Daylight Time, UTC+01:00)

    James Bond: Quantum of Solace is the upcoming game based on Ian Fleming's iconic British spy, who's been around since 1953. The character has appeared in 14 novels and 22 films over the past few decades. The special agent has even starred in an array of games published by everyone from Nintendo to EA since 1983. The latest publisher to try its hand at the multitalented spy is Activision, which has tapped internal studio Treyarch to craft a new action game based on the most recent Bond films starring Daniel Craig. We watched a run through bits of the upcoming game at a recent press event held at Treyarch's Santa Monica offices.

    Expect to play through scenarios from the new Bond movie, as well as 2006's Casino Royale.

    Quantum of Solace marks the first game appearance of Daniel Craig's Bond and, although it's named after the latest film, it will cover the previous film, Casino Royale, as well as Solace. Covering both movies actually works out, given that Solace is a proper sequel to Casino Royale and picks up roughly an hour after the events in that film. Treyarch is taking a pretty standard action approach to the game, in that you'll be running Bond through his paces across various set pieces from the films that will have you spying, fighting, and shooting. Unfortunately for hardcore fans, Treyarch hasn't included a "bedding the ladies" component, which keeps Quantum from being the definitive Bond experience, but there's always the next game.

    Our demo of the game broke down into looks at three different levels, all taken from the Casino Royale portion. The first demo was set during the latter part of the film, in which Bond chases his current special lady Vesper into a house on the canals of Venice. For the purposes of the game, Treyarch has taken some dramatic license and dropped into the house a whole bunch of foes who will stand between you and Vesper as she rides an elevator up to the higher levels. Your goal is obviously to follow her, dealing with the opposition in one of two ways: stealthily taking them out when possible or shooting them full of bullets. The demo of the level showed a pretty logical assortment of spots in the house where one method worked better than the other, which kept the action varied. The other element to the sequence involved making your way through the house environment, which, in typical dramatic Bond fashion, was beginning to sink into the water.

    The second level that we saw was taken from a bit earlier in the game and was set in the casino that serves as the film's centerpiece. Bond's task is to shadow and protect main baddie Le Chiffre from assorted goons who would like to kill him. Bond receives direction via an earpiece as he navigates the guard-filled halls of the casino. The level skewed a bit more toward the stealth side of things; the initial demo level found our demonstrator attempting to tear through the halls on a shooting spree that got him smacked down pretty quickly. His second attempt to go through the level was much stealthier and saw him avoiding guards and even taking to the exterior of the building via windows to make his way to different areas. The exterior route also let Bond do some eavesdropping to get some useful information.

    Once that was done, Bond was guided back into the building, where he took to the air vents for some more sneaking. Along the way he engaged in some stealth kills, which took the form of button-pressing minigames. After a bit of stealth, the level took a more action-oriented spin as Bond dropped from the vents into a firefight that was complicated by the presence of vision-obscuring steam. Once the shooting was done, the level was back to more sneaking that showed off a lock-picking minigame, which segued into another firefight. This time, though, we got a chance to see some of the level interactivity working in Bond's favor as he shot down a chandelier that took out some of his foes. As with previous games, Quantum of Solace will feature a bullet-time mechanic that will slow down time and let players target with greater accuracy.

    Quantum will be the first Bond game with Daniel Craig donning the dapper tuxedo.

    The final level that we were shown was taken from the early part of Casino Royale and followed Bond as he ran through a construction yard. The sequence is pretty faithful to the scene in the film, although obviously extended in a few places for dramatic license and gameplay. The demo showed a brief portion of the level and focused on the sequence in which Bond is running through the construction site and leaping around moving platforms and girders.

    The gameplay appeared to be solid across all three levels that we saw. What stood out to us were the shifts between first- and third-person perspectives, which happened often. The basic logic is that you'll play the game in first person but the perspective will switch to third person at certain points, such as when you take cover or engage in melee combat. It's an interesting wrinkle to the action, but we're not sure how we feel about it, considering that it may make gameplay a bit too disjointed. Nevertheless, we'll reserve judgment until we play it ourselves. The rest of the gameplay was pretty straightforward and seemed fine. The action and stealth sequences look good. The stealth-kill and melee system look satisfying and seem as if they'll be pretty easy to handle. The assorted weapons are what you'd expect and should suit the action fine. It's also worth noting that the action in the game will revolve around Bond on foot and won't include any car sequences.

    As far as visuals go, Quantum of Solace is benefitting from Treyarch's use of the Call of Duty 4 engine. The powerful engine is already offering high visual fidelity and impressive performance even in the work-in-progress levels that we saw. The environments feature a high level of detail and interactive elements such as breakable objects and fabric curtains that react. The first- and third-person shifts are handled pretty well, although the camera movement looked a bit jarring to us. The upside is that the third-person perspective shows off the detailed model of Daniel Craig, which is worth some showcasing. Treyarch might have gone a little overboard when modeling the super spy, going so far as to show pores in close-ups, but the attention to detail helps the game's cinematic leanings. The secondary enemies don't get quite the same glamour treatment but they still look pretty sharp.

    The game will feature a mix of stealth action and plenty of gunplay.

    Audio in the game is another facet of its presentation that's benefitting from the COD4 tech. Quantum of Solace's audio team is working to craft a dense layer of sound to complement the visuals. You'll obviously hear familiar tunes such as the Bond theme, mixed in with other incidental music to frame the action. At the same time, gunfire and enemy chatter will add to the chaos of gunfights and the like. To keep things authentic, Daniel Craig and Judy Dench will be voicing Bond and M.

    Based on this early look, Quantum of Solace has a nice look to it and is taking an interesting approach to serving up a Bond experience. We're curious to see how the Quantum of Solace levels look and play, but we expect that they'll be in line with the Casino Royale ones we saw. We're also curious about the game's multiplayer experience; Treyarch said that multiplayer would be included but kept mum on the specifics, which are expected to be released later this year. Bond fans will want to keep an eye out for James Bond: Quantum of Solace, which is set to ship later this year across all platforms. For those keeping track, Treyarch is handling dev chores on the PlayStation 3 and Xbox 360 versions, whereas the rest of the platforms are being handled by Beenox (Wii and PC), Eurocom (PlayStation 2), and Vicarious Visions (Nintendo DS).

    James Bond: Quantum of Solace First Look - Xbox 360 News at GameSpot

       
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    Sony pulls 2.40 firmware update. Reports of bricked PS3's !

    Thursday, July 03, 2008 2:59:40 AM (GMT Daylight Time, UTC+01:00)

    As we've already reported, SCEA has removed firmware 2.40, released early this morning, from its update servers. Users attempting to use the System Update feature from the PS3 XMB from firmware prior to 2.40 are now being told that their software is up to date.
    This action follows a large number of reports on the official PlayStation message boards of the update adversely affecting users' systems. The most widely noted problem is systems simply failing to reach the XMB upon booting, instead getting stuck on a screen with only the familiar "wave" background displayed.
    Some posters have reported that removing the PS3 hard disk, formatting it via a PC, then re-inserting it allows the PS3 to boot properly ... with the obvious drawback of losing everything – profiles, saves, DLC, etc. – that was on the drive.
    Joystiq contacted SCEA for comment on the situation as was told by PR director Patrick Seybold that they are aware of the message thread and that they are "looking into it right now and will work with those customers directly to address any issues they may be experiencing." This comment came before the update was removed from Sony's servers. We're seeking further comment and will update as we receive it.
    [Update: SCEA has issued a formal statement via the official PlayStation blog confirming that firmware 2.40 has "temporarily" been taken offline until it can "isolate the problem" and "identify a solution."]

       
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    Blog This for Firefox 3.0

    Wednesday, July 02, 2008 6:11:06 PM (GMT Daylight Time, UTC+01:00)

    image Since the first release of Windows Live Writer, we’ve had a Blog This add-on for Firefox. Currently it’s marked as compatible with Firefox 1.5-2.0, which means beta versions of Firefox 3 won’t load it. Turns out it works fine with Firefox 3 as well, if you mark it as such:

    1. Start Notepad
    2. Open this file:
      C:\Program Files\Windows Live\Writer\BlogThis\Mozilla Firefox\install.rdf
    3. Change the line
      <em:maxVersion>2.0+</em:maxVersion>
      to
      <em:maxVersion>3.0+</em:maxVersion>

    When we get the chance, we’ll update the add-on so this isn’t necessary.

    Blog This for Firefox 3.0 Beta « whateverblog.

       
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    PS3 firmware 2.40 is live

    Wednesday, July 02, 2008 4:15:53 AM (GMT Daylight Time, UTC+01:00)

    Yeah, that's right -- you can get it right now. In game XMB, trophies... the whole nine. Why are you still reading this?

    Engadget

       
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    Battlefield Bad Company Review

    Tuesday, July 01, 2008 10:02:02 PM (GMT Daylight Time, UTC+01:00)

       
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    Operation Flashpoint 2 GC Debut Trailer HD

    Tuesday, July 01, 2008 9:47:56 PM (GMT Daylight Time, UTC+01:00)

    Its been around a little while now this movie, but I thought it was worth posting again. Still really looking forward to this.

       
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    AMD's flagship Phenom X4 9950 BE announced: Intel laughs, points

    Tuesday, July 01, 2008 8:46:27 AM (GMT Daylight Time, UTC+01:00)

    AMD just pranced out its latest trio of desktop processors including its new 2.6GHz quad-core Phenom X4 9950 Black Edition ($235) -- AMD's top o' the line desktop proc. The Black Edition branding makes this processor ideal for tweakers and overclockers. HotHardware's already done the job of putting the procs through their respective paces. As you'd hope from AMD's flagship desktop CPU, the X4 9950 is faster across the board than the previous AMD title holder, the X4 9850, albeit, just 5%. That puts it about level with Intel's Quad Q6600 processor but no match for Intel's Core 2 Extreme QX9650. AMD continues to lag Intel in terms of performance per watt as well. Hit up the read link when you're ready to sprinkle a little silicon speak onto your morning ritual.

    Via Engadget.

       
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    JumpGate Site Live, and Beta Open for Signup.

    Sunday, June 29, 2008 5:20:15 AM (GMT Daylight Time, UTC+01:00)

    jumpgate

    The new Jumpgate site is live, and there is a limited number of places open for the Beta Sign Up. BETA SIGN UP.

    Features

    Nothing can prepare you for the journey that is unfolding... The Galaxy is in a fragile state, balancing on the brink of War and Peace. New threats are emerging from the untouched regions of space that threaten with an iron grip to bring the known inhabitants to their knees.
    Will you aid your faction when duty calls? Or will you serve your own needs?
    Will you fight side by side with your comrades in an epic struggle against a hardened, blood-thirsty foe or will you go it alone, facing the imperil dangers as they approach?
    Do you long for the thrill of combat or do you prefer the call of merchant - always on the look out for a quick, opportune trade.

    Your decisions are your own, and the rewards are yours for the taking.
    Jumpgate Evolution is a Massively Multiplayer Online Game set in the open expanse of space. With breath-taking visuals and an innovative twitch-based space combat, Jumpgate is the definitive space combat MMO, putting you at the heart of the action as you embark on your mission to explore the galaxy and progress from space rookie to elite commander.

    *Engage in Dog-Fights*

    *

    Engage in Dog-Fights 

    Jumpgate Evolution offers a unique twitch-based combat system which allows you to challenge thousands of foes with your own skill and determination, offering the most exhilarating, jaw-dropping experience in online gaming to date.

    *Explore a huge and varied universe*

    *

    Explore a huge and varied universe 

    Each jump will take you to exotic new locations with exciting new adventures. The universe is a vast and dangerous place and as old threats never die you’d be wise to remember this. Pirates, brigands, and opposing faction members are just some of the dangers present in the Jumpgate universe.

    *Highly Accessible*

    *

    Highly Accessible 

    Although graphically stunning, Jumpgate is highly scaleable, allowing the game to run flawlessly on low end PCs. Jumpgate also offers joystick and peripheral support, adding to the immersive online experience.

    *Huge Space Battles*

    *

    Huge Space Battles 

    Fight against thousands of players online in epic large-scale player vs. player real-time battles.

    *Three Playable Nations*

    *

    Three Playable Nations 

    Become a pilot for any of the three playable nations. Join the corrupt, power-hungry Solrain Commonwealth, the disciplined, combat ready Octavian Empire or the spiritually-led Quantar Paths.

    *Advanced Gameplay Systems*

    *

    Advanced Gameplay Systems 

    Jumpgate Evolution offers limitless game play and content with a unique mission generator capable of generating thousands of fresh and immersive missions for players to embark on.

    *Player driven world*

    *

    Player driven world 

    Players are given ultimate power as Jumpgate offers a fully immersive player driven economy. Protect a merchant vessel on its trade route by intercepting enemy players or answer a battle stations call for help by delivering them much needed supplies.

       
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    Posted by : Gunny

    ToC EXCLUSIVE : Elite IV: The Next Encounter Coming Early 2010.

    Sunday, June 29, 2008 5:11:05 AM (GMT Daylight Time, UTC+01:00)

    Elite is a seminal space trading computer game, originally published by Acornsoft in 1984 for the BBC Micro and Acorn Electron computers. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite." It was written and developed by David Braben and Ian Bell, who had met while they were both undergraduates at Jesus College, Cambridge. Non-Acorn versions of the game were published by Firebird, Imagineer and Hybrid Technology.

    Elite's open ended game model, advanced game engine and revolutionary 3D graphics ensured that it was ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history. Elite was a hugely influential game, serving as a model for more recent games such as EVE Online, Freelancer, Jumpgate, Infinity: The Quest for Earth, Wing Commander: Privateer and the X series of space trading games.

    There have been a number of Elite sequels, and the long awaited and much denied existence of a new elite game is finally coming to and end with the following discovery at play.com.

    Elite5

    http://www.play.com/Games/PC/4-/680942/Elite-IV-The-Next-Encounter/Product.html 

    From this we can deduce that there will obviously be a separate online multi player version to follow. With Jumpgate coming soon and now Elite IV, things really are looking sweet for the space gamers future.

       
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    Posted by : Gunny

    NVIDIA pushing out GeForce PhysX support in July

    Saturday, June 21, 2008 9:37:04 AM (GMT Daylight Time, UTC+01:00)

    We knew driver-enabled PhysX support was due for NVIDIA's line some time soon, but HotHardware's reporting that GeForce 8 and 9-series owners will finally have it when ForceWare 177.39 ships alongside the GeForce 9800 GTX+ in July. The preliminary benchmarks seem to show some serious GPU performance gains for PhysX operations, so with any luck you'll soon be rendering Independence Day fireworks at greater framerates than ever previously imagined.
    [Via Slashdot]

       
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    Posted by : Gunny

    ASUS ARES CG6155–The Ultimate Gaming Powerhouse

    Saturday, June 21, 2008 9:32:59 AM (GMT Daylight Time, UTC+01:00)

    Delivering Functionality and Style for the World’s Most Demanding Gamers!

    Taipei, Taiwan, June 20, 2008 – Catering to gamers who require only the best equipment, ASUS, world-leading producer of desktop PCs, has unveiled the new ASUS ARES CG6155 Desktop PC. This powerful piece of gaming hardware comprises an array of top-notch components to provide gamers with the performance and stability for their every gaming need. The unique exterior design is inspired by ancient and modern armor with both Eastern and Western influences, and presents an aesthetic appeal that exudes pure power!

    Inspired by Armor, Designed to Dominate the Battlefield
    Conceived from the outset as the ultimate gaming powerhouse, ARES combines performance with ASUS' legendary quality and reliability. From its armored surfaces to its Dual Power supply units, ARES has been designed to deliver both functionality and style to those who demand the best. Inspired by ancient and modern armor from both Eastern and Western cultures, ARES opens a new chapter in gaming hardware design. ARES not only looks bullet proof; but also incorporates an arsenal of features which make it one of the most stable and secure gaming PC systems ever.

    Extreme System Performance for the Gaming Edge
    ARES is equipped with the most advanced Quad-core CPUs, 3-way SLI graphic cards and extreme factory over-clocking that boosts CPU performance by up to 33%. Additionally, gamers will be able to enjoy cutting-edge technologies such as a Blu-ray optical disc drive, high-definition audio and DDRIII memory. With such powerful computing performance and great support for a variety of technologies, ARES easily conquers the most performance-intensive PC games and provides the highest level of excitement to all gamers.
    * The overclocking performance changes are subject to different setups and conditions.

    Dual Power and Liquid Cooling Ensures Ultimate Stability
    Due to its unique Dual Power and customized liquid cooling modules, ARES offers excellent stability. This Dual Power design supports up to 2 kilowatts of power – providing greater stability and non-stop sustainability for intensive gaming demands than competing solutions that average only 1 kilowatt in power. At the same time, the built-in liquid cooler ensures that system stability is maintained for cooler operations. Because of these design considerations, gamers can fully immerse themselves in their gaming environments without any interruptions.

    asus

       
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    Posted by : Gunny

    Call of Duty: World at War Teaser Trailer

    Saturday, June 21, 2008 9:07:57 AM (GMT Daylight Time, UTC+01:00)

    Call of Duty World at War trailer takes no prisoners

    Heads-up heroes! We’ve a grade-A treat for fans of console gaming’s greatest military blaster...

    Call of Duty: World at War

    You’d better hold onto your helmets because incoming to Xbox LIVE Marketplace as of June 21 is a fulsome, highly exclusive and, we might add, TOTALLY BRILLIANT video trailer for the next chapter in the Call of Duty franchise – Call of Duty: World at War. That’s so red hot it’s ice cool!

    You’ll forgive us if we get a bit carried away but we think the enthusiasm is more than a little justified, especially after the jaw-dropping magnificence of Call of Duty 4: Modern Warfare – a game that not only continues to occupy the upper reaches of video games charts having sold more than 10 million copies worldwide (and counting!), but is still responsible for more than its fair share of activity across Xbox LIVE. Take your skills online and you’ll soon understand why.

    The success of COD4 is certainly reason enough to be excited about this fifth outing in the series, but Treyarch, the makers of the game, are not about to rest on their laurels and have introduced a new theatre of war and a squadron of new gameplay surprises.

    First things first and we’re back in World War II and, brand new for this series, the harrowing Pacific theatre of war – and that means a whole, devious new enemy to fight. Then there are powerful new weapons to master, new vehicles to wrangle with and excellent new abilities such as swimming. The multiplayer game has been given a thorough makeover too, with two-player splitscreen and four-player online co-op support.

    Does the word ‘awesome’ cover it? Well, we recommend that you check out the FREE trailer with extreme urgency and find out for yourselves. Quick march!

    With COD4 still so popular, Activision and Treyarch needed to take the series in another direction if they wanted to see another installment sell well this fall. Since the announcement of Call of Duty: World at War there really hasn't been much seen of the game. Sadly while the teaser trailer does give us a short glimpse of the game, it is only that, a teaser. So for those of you who haven't gotten the trailer from the Marketplace, GameTrailers TV has a teaser trailer up too (which is embedded after the break due to GTTV's flash player being a bit finicky these days.)

       
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    Posted by : Gunny

    Call of Duty 5 : World at War Screenshots

    Friday, June 20, 2008 4:54:16 PM (GMT Daylight Time, UTC+01:00)

       
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    Posted by : Gunny

    First Call of Duty: World at War screens

    Friday, June 20, 2008 4:47:29 PM (GMT Daylight Time, UTC+01:00)

    Developer Treyarch (yes, yes, it's not Infinity Ward) is clearly taking advantage of the new Modern Warfare engine, with some impressive-looking fire and light effects. Better yet, they seem to be taking full advantage of the new Mature rating - just check out the nasty katana blade to the face, or the soldier toasting like a flame thrower marshmallow.

    Are you more or less excited about Call of Duty: World at War after seeing these screens? Discuss - and argue - in our forums!

    Jun 17, 2008

       
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    Posted by : Gunny

    Media Center Extender Shootout.

    Thursday, June 19, 2008 8:21:09 PM (GMT Daylight Time, UTC+01:00)

    image

    Vista Media Center really sets itself apart from any other DVR solution out there, and the single greatest advantage Vista Media Center (VMC) has over the other options -- like the TiVo HD -- is the ability to have multiple Media Center Extenders. There really isn't any other option out there that will allow you to watch premium HD cable in every room of your house while at the same time centralizing all your media in one place. When VMC first hit the streets, there was only one HD extender: the Xbox 360. But the problem, of course, is that the Xbox is noisy and will always be a gaming console first and a Media Center Extender second. Well, things have really heated up in the extender market recently when both Linksys and D-Link released Media Center Extenders and HP upgraded its MediaSmart HDTVs.

    The test
    Although two out of three of these devices do more than just extend VMC around your house, we ignored the other features. It's not that we don't think that the other features matter, it's that we figure if those features are important to you, then you have no reason to read a review -- i.e., gamers will want a 360. The one thing we wished we would've included is a HP MediaSmart TV, but again, if you are in the market for a TV with a built-in Extender then you have an easy decision to make. It is also important to realize that there are more extenders on the horizon and one that was out of our budget. The Niveus Media Extender is way too pricey for us and neither the HP MediaSmart Connect nor the Samsung Digital Media Adapter are availble yet. As for our methods, the VMC and all three Extenders were connected to a Pioneer PDP-6010FD via HDMI, except for the 360 which utilized component.
    Picture and Sound quality
    Overall, we have no complaints in regard to picture and sound quality and all three were very evenly matched. The colors are a bit different, and this is most evident on the VMC main menu. The 360 is dark like a real VMC. The D-Link and the Linksys both look a little washed out, with the Linksys being the lightest color blue of the three. We didn't notice any real world difference though, and we think it'd be easy enough to correct with the HDTV's settings. The one place we did notice a difference is when viewing photos; the quality is noticeably better on the 360 and VMC, with both the Linksys and the D-link exhibiting a little less detail.
    Wireless Performance
    We weren't able to stream over 802.11g no matter how close to the AP we were. 802.11n worked fine anywhere in our house, but occasionally we saw the Network performance error and some drop outs.

    Ethernet on the other hand was rock solid and worked flawlessly at 100Mbps. In fact, we also have a HDHomeRun connected to our VMC, and not a frame was dropped even when sending five HD streams around the house simultaneously.

    Remotes
    Not sure why both the D-Link and the Linksys come with such bad remotes. Luckily, you can use just about any VMC remote instead, which brings us to one of our gripes. While VMC has nine different IR codes to choose from, every extender works on IR code one. This makes it nearly impossible to use in the same AV rack -- for those with centralized equipment. The 360 can be configured to respond to the same IR code, or you can configure it to only respond to the 360 Media Center remote. Although the 360 remote could use more VMC centric buttons like Recorded TV, we do appreciate its overall feel, backlight and programmable buttons -- the DMA2100 has programmable buttons, but interestingly they wouldn't learn the codes from a Sharp TV we tried.

    Screen saver
    Seems silly, but having a screen saver on your HDTV can be very useful. The Linksys has a cool logo that bounces around, and the 360 dims then eventually turns off. Notably, we never saw one on the D-Link, but maybe we didn't wait long enough.
    The Linksys vs the D-Link
    Performance wise, both the DMA2100 and the DSM-750 are identical and lack the really cool animated transitions (see video below) the real VMC and 360 have -- but they're both just as snappy. We took a quick look inside to check out the difference between the two fanless units, and found no surprises inside as both units share almost the exact same internals. The big difference between the two is that the D-Link has Media Lounge, an extra antenna, built-in power supply, and both optical and coaxial S/PDIF (opposed to the Linksys with only coaxial S/PDIF). We did have a problem getting the D-Link to work with our Xantech IR repeater; in fact, despite trying three different emitters, we weren't able to get it to work at all. One other odd thing we noticed was that while the Linksys was willing to output 1080p, we couldn't get the D-Link to do it -- not a big deal if your HDTV has a good de-interlacer, but it's always good to have options.

    Wrap-up
    We are glad to see so many new ways to access all of our HD content (including recorded HD cable) on any HDTV in the house, and we're happy to say that every one of these devices is a great solution. But while gamers will be drawn to the value of the Xbox 360, the noise and sheer size of the box prevent it from being the ultimate solution for others. So as much as we miss the cool animated transitions, the old adage "Jack of all trades, master of none" was never more true, and in the case of Media Center Extenders we really prefer the Linksys DMA2100. It is less expensive, boots up faster, and is so small and quiet it will work in just about any application where the main goal is to access VMC. At the same time, it is a close race, and since an Extender is the kind of device you're likely to own more than one of, we'd probably choose one of each if we were outfitting our entire house.

       
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    Posted by : Gunny

    LapWorks Announces Gamers Desk

    Thursday, June 19, 2008 6:42:30 PM (GMT Daylight Time, UTC+01:00)

    a Wide Portable Keyboard & Mousing Platform for Comfortable PC Gameplay

     

    RANCHO CUCAMONGA, Calif.--(BUSINESS WIRE)--LapWorks™ Inc., the market leader in ergonomic and heat-reducing laptop desks and stands, today announced its initial entry into the PC Gaming market with the portable Gamers Desk. As PC gamers move to their couches to play First Person Shooter (FPS) and other high precision games on their HDTV or laptop screen, the Desk provides a comfortable, ergonomically-sound, wide flat platform across the lap with ample space for a broad gaming keyboard and optical mouse or a laptop and external mouse. Measuring 11 inches wide by 26 ¾ across, including a 6 x 9 inch mousing area on either end, the Gamers Desk is made of high-impact ABS plastic, comes in modernistic ‘gun-metal’ gray and retails for $39.95 directly from LapWorks.

    “LapWorks’ Gamers Desk makes a timely entrance into a converging market where many traditional desktop PC gamers are moving with keyboard and mouse in front of the TV, once the sole domain of console games,” said Jo Jo Marks, director of marketing for Ideazon, maker of the popular Zboard Gaming Keyboard. “The Gamers Desk helps bring PC gaming into the living room, where gamers can leave their desks behind and use a wide platform to handle a keyboard and mouse on their lap.”

    Avid PC gamer and Gamers Desk beta tester Alex Artigues talked with LapWorks about PC gaming trends. “PC gaming in the living room has to date been limited because not all video cards were powerful enough to drive an HDTV display, HDTVs were too expensive to gain much traction, and it is a pain to use a keyboard and mouse on the coffee table or couch.”

    Artigues added that advanced FPS enthusiasts may prefer the precision of a mouse over console game controllers which have few buttons and joysticks with a limited range of motion.

    “We wanted PC gamers to be able to play in comfort and with control wherever they are,” said Jose Calero, president of LapWorks. “Whether gaming on a couch or in an easy chair in front of a big-screen TV, or at their PC, the Gamers Desk supports all gamer keyboards with plenty of room for an optical mouse.”

    The Gamers Desk arrives in three parts which are easy to assemble. Two Futura MouzPads snap easily into place, one on each end of a Laptop Desk Futura. LapWorks also provides four locking plugs which can hold the MouzPads in place semi-permanently.

    LapWorks designed the MouzPad so heavy-handed mouse users won’t inadvertently snap it off, while also being easy to remove simply by lifting up its outer edge. If precision gamers find that they require a stronger hold, they can use the locking plugs.

    Visually aesthetic with a bursting oval-shaped pattern and open ventilation slots which allow heat to escape, the assembled Gamers Desk is rigid, thin (1/4-inch), lightweight (1 pound 9 ounces), and foldable in the middle for easy transport and storage. Soft non-skid rubber pads on the middle portion of the Gamer Desk keep gamer keyboards or laptops from slipping. There are four utility holes for cables, pencils, pens, etc. It carries a 6-month warranty.

    LapWorks expects later this year to launch the Gamers Desk in colors and patterns similar to the recently-announced Painted Laptop Desk Futuras. Pricing is undetermined at this time.

    LapWorks welcomes feedback from the gaming community to consider for future gaming platforms.

       
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    Posted by : Gunny

    Call of Duty 5 Trailer - World Premier - T.O.C. Clan Forums

    Wednesday, June 18, 2008 4:42:30 PM (GMT Daylight Time, UTC+01:00)

     

    Call of Duty 5 Trailer - World Premier - T.O.C. Clan Forums

       
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    Nvidia GeForce GTX 280 Graphics card Review

    Tuesday, June 17, 2008 12:25:33 AM (GMT Daylight Time, UTC+01:00)

     

    Manufacturer:
    Price: £470 inc VAT (BFG)

    Nvidia's first new high-end single GPU in nearly two years is the biggest GPU ever made - it finally brings high resolution Crysis to reality, but you pay a big price for its pace

    The new GeForce GTX 200 is, Nvidia claims, the largest and most complex graphics processing unit (GPU) ever made. Featuring over 1.4 billion transistors, 240 stream processors and a 512-bit memory interface, it’s certainly a substantial piece of silicon (you can see how substantial in this video of us taking one apart).

    Unlike the GeForce 9-series, where a change in the naming of a graphics card reflected very little change in the actual silicon, the GTX 200 GPUs are substantially different from any product Nvidia has launched before. You can read more about the change in the naming convention here, but in this article we’ll delve straight into the new GPU, its composition, characteristics and performance.

    The GTX 200-series is launching in two flavours, the GTX 280 and the lesser GTX 260.

    On paper, the differences between the GTX 280 and GTX 260 are quite pronounced, although since we’ve been told that GTX 260 cards will be delayed by a couple of weeks it’s not a difference we’ve been able to quantify with testing. The delay does seem strange given that both GPUs are clearly derived from the same design, so either yields of dies good enough to be GTX 280s are very high or Nvidia wants to push the high-end GTX 280 cards for a while before it lets the world see the performance and price difference between the GTX 280 and 260.

    ARCHITECTURE ANALYSIS
    Nvidia has stated that its architectural design goals with the GeForce GTX 200 GPU were to:

    • Design a processor with up to twice the performance of GeForce 8800 GTX.
    • Rebalance the architecture for future games that use more complex shaders and more memory.
    • Improve architectural efficiency per watt and per square millimetre.
    • Improve performance for DirectX 10 features such as geometry shading and stream out.
    • Provide significantly enhanced computation ability for high-performance CUDA applications and GPU physics.
    • Deliver improved power management capability, including a substantial reduction in idle power.

    Some of these design goals seem good targets for the engineers to set themselves – better power efficiency, better DirectX 10 performance and the rebalancing of the architecture are all laudable.

    The first design goal is rather spurious though – the GeForce 8800 GTX launched in November 2006, so a GPU released 20 months later should of course be substantially faster. It also ignores the fact that Nvidia has made faster graphics cards since – the GeForce 9800 GX2, for example, although this admittedly uses two GPUs to achieve its fast frame rates.

    GTX280

    Take a look at the spec table and it isn’t clear immediately where Nvidia has ‘rebalanced’ the G80 architecture of the GeForce 8800 GTX when designing the GTX 280. In fact, it looks more as if Nvidia has just added more ‘stuff’ to the design – more stream processors, more memory, more memory bandwidth, more ROPs; more of everything.

    It’s only when you look in more detail at how Nvidia has organised these resources that you get a feel for how its engineers have attempted to balance the component parts of the GTX 280. We’ll outline the major upgrades, which will give us a better understanding of how and why the GTX 280 performs as it does.

    BRAND NEW FEATURES
    Despite GTX 200 being referred to by the company as Nvidia’s ‘second generation unified architecture’ (in a recent briefing senior Nvidia representatives jokingly called G90/G92 its Gen 1.5 unified architecture) the GTX 200 does not support DirectX 10.1 as ATI’s Radeon HD 3000-series GPUs do.

    Nvidia says that some features of DirectX 10.1 are already supported in its current architectures anyway (multisample readback, for example) while ‘key software development partners indicated that DirectX 10.1 was not important’, so Nvidia ignored it with the GTX 200.

    Genuinely new features are actually few in the GTX 200 GPU – generally the improvements are just that: improvements over previous generation GPUs. For example, the GTX 200 series will support Nvidia PhysX for GPU-accelerated physics effects in games. However, Nvidia PhysX will also run on G80 and G90 GPUs, although probably not as well.

    Nvidia is also claiming that the double-precision floating point units of the GTX 200 GPU as a new feature but these are actually just improvements on the single-precision floating point units of the G80 and G90 GPUs. This spec bump brings good benefits though – a GTX 200 series GPU can handle 128-bit floating point numbers (a 39-digit number which can include a decimal place) without the need to break them into two halves as with G80 and G90 GPUs. This allows greater speed when handling high-precision tasks such as 128-bit HDR with AA. More precision means more accurate colours, and the opportunity for a wider range of colour and light effects.

    The GTX 200 GPU also has more floating point units than the G80 or G90 GPUs, again helping increase performance and speed.

    To tick off the other new features, the GTX 200 now supports 10-bit colour depth processing and output, whereas G80 and G90 could only output in 8-bit colour depth. However, 10-bit colour output is only possible over DisplayPort, and you’ll only see the benefits if you also have a 10-bit TFT. There’s also dual-stream hardware acceleration so you can watch two HD streams in Picture-in-Picture mode.

    The rest of the ‘new’ features are best explained as architectural upgrades and improvements, so let’s take a look at what the GPU has inside it.

    UNIFIED SHADER ARCHITECTURE BACKGROUND
    Before moving on, let’s clarify how the internals of a modern GPU are organised. Since the GeForce 8-series, Nvidia’s GPUs have used a unified shader architecture, which is very different from traditional GPU designs, which utilised a number of discrete pixel and vertex shader units. These could only work on specific pieces of shader code (i.e. pixel shader units couldn’t crunch vertex shader code). Having a fixed approach meant that often the GPU didn’t have the resources a game required, and couldn’t adapt to changing environments. Consider a typical RPG such as Oblivion. If you’re in a cave, there’s not a lot of geometry work required to create the environment, as the cave is relatively simple and there will be only a few objects (such as a couple of goblins, perhaps a chest or two). To make these objects look good, the GPU has to calculate lots of complex pixel shader code such as HDR lighting effects, reflections and shinyness for slime on the rocks and so on. However, when you go outside the cave, the balance of work changes: with the draw distance on full, there’s more terrain to generate, plus a huge amount of vegetation, all made up of vertices, so you need more vertex shader power.

    With a unified architecture, there’s no distinction between pixel and vertex pipelines. There are only stream processors, and each processor is capable of being dynamically allocated to vertex, pixel, geometry, or physics operations. The benefit is clear, since with a unified architecture, each part of the GPU can be kept busier for longer regardless of the type of scene being rendered. For example, instead of the vertex pipes lying largely idle when a 3D scene is geometrically simple, the stream processors can be reconfigured to work on whichever task the game throws at the GPU. The GPU’s dispatch and control logic dynamically assigns work to the stream processors, and this occurs automatically so that game developers don’t need to worry about it.

    HOW THE SHADERS ARE ORGANISED
    Inside a unified shader GPU you won’t just find a jumble of stream processors all eager to start rendering your favourite game’s lovely graphics code. The resources of an Nvidia GPU are organised into what Nvidia calls TPCs (Texture Processing Clusters). We’ll call them ‘clusters’, because that’s a more user friendly word than yet another TLA.

    Each cluster is comprised of sub-units which Nvidia calls Streaming Multiprocessors (SM) and each SM has a setup unit to assign work, a handful of stream processors, a register, and a handful of texture units to handle texture-based tasks. Click here for a diagram of a cluster to see what we mean. Have it handy in another tab or window if you like.

    A GeForce 9800 GTX has eight clusters which each have two SMs. Each SM has eight stream processors, so the GeForce 9800 GTX has 128 stream processors ((8 x 2) x 8 = 128)).

    The GTX 200 has ten clusters, which each have three SMs. Again each SM has eight stream processors, so we can now see why the GTX 280 has 240 stream processors (10 x 3 x 8 = 240) while the GTX 260 has the odd-looking figure of only having 192 stream processors. Clearly the GTX 260 has two of its clusters disabled as 8 x 3 x 8 = 192.

    Here’s where Nvidia justifies its claim that it has rebalanced the architecture. The number of texture units in a cluster (eight) has remained the same as in previous generations, while the amount of stream processors in a cluster has increased from 16 (i.e. 8 x 2) to 24 (i.e. 8 x 3). This, Nvidia says, reflects the needs of modern-day games which are using ever more demanding shader programs (which run on stream processors) but not more detailed textures.

    The eight clusters of G80 GPU (GeForce 8800 GTX) each had, in addition to their stream processors, eight texture filter units and four texture address units. The GeForce G92 GPU (GeForce 9800 GTX) had eight texture filters and eight texture address units in each of its eight clusters. The GTX 200 keeps this equal balance of texture filter and texture address units (eight and eight) but, Nvidia claims, they’re more advanced.

    While on the subject of clusters, we should mention their double-sized registers. This means that there’s twice as much room to store complex shader programs and other data within each cluster of SMs than there was before. This prevents the need to store lengthy shader programs in graphics memory and incur the time penalty of fetching it back into an SM every time it’s needed.

    To round off the improvements at cluster level, the internal output buffer has been upsized by a factor of six over previous generations, which will help improve the performance of geometry shading and stream out. There’s also improved z-cull algorithms, allowing the GPU to drop unnecessary work earlier.

    According to Nvidia, the GTX 200 drivers have also abeen coded with a more efficient communication protocol to aid data flow into the GPU. Once data has been stuffed into the GPU, Nvidia says that the GTX 200 has better instruction scheduling, better instruction issue and better register allocation than its previous GPUs. The thread dispatch engine can therefore flood the GPU with work to ‘close to theoretical peak performance’, and it’s 22% more efficient than the same unit of the G90.

    BACK END AND MEMORY
    The GTX 280 has 32 ROPs to handle the output from its clusters, compile the final frame and apply AA. These ROPs are referred to as being ‘full-speed’ while the ROPs of the G80, for example, ran at ‘half-speed’. A G80, with its 24 ROPs could output 24 pixels per clock to the frame buffer and blend only 12 pixels per clock. The GTX 280 can output and blend 32 pixels per clock.

    The GTX 280 uses a massive 512-bit wide memory interface, bigger than the 384-bit wide interface the GeForce 8800 GTX used, and double that of the Radeon HD 3870. It comprises eight 64-bit interface units (again, this explains the odd 448-bit memory interface of the GTX 260 – clearly this GPU has one of its memory interface units disabled). This is paired with 1GB of GDDR3 memory running at 1,107MHz (2,214MHz effective) – this is an odd number too, but Nvidia does say that the memory interface units of the GTX 200 are rated up to 1.1GHz, so perhaps this is as fast as memory will go with a GTX 280. Either way, the GTX 280 has incredibly high memory bandwidth.

    Nvidia says it’s also upgraded the memory interface units of the GTX 200, with improved memory access patterns, improved caching algorithms and additional compression hardware. The latter compresses textures to reduce memory and memory bandwidth load.

    TESTING AND RESULTS
    With more stream processors than previous GPUs, plus very high memory bandwidth, the GTX 280 should cope very well with high-resolution gaming and plenty of AA. BFG and MSI both sent us GeForce GTX 280 cards for testing, and we wanted to find out how much faster (if at all) the new card was than an Asus GeForce 9800 GX2 TOP, an overclocked version of Nvidia’s previous high-end GPU.

    Both the BFG and MSI should cost around £430 (prices have yet to be confirmed, expect an update later today) while the Asus can be bought from Tekheads for £362.

    Click here for the benchmark results (opens in a new window).

    For Age of Conan, we raised all the view distance bars to maximum in order to fully stress the graphics cards on test. The 9800 GX2 didn’t put in a bad performance, with average frame rates considerably higher than the GTX 280 at both 1,680 x 1,050 and 1,920 x 1,200, but the minimum frame rates were very low. The GTX 280 offered a far more consistent experience, with high minimum frame rates – 33fps at 1,920 x 1,200 – which meant no stutter in the game. The GeForce 9800 GX2 just couldn’t cope with all the texture data flowing around with these draw distances set so high. We are mindful that Conan is a new game however, and the fact that the GeForce 9800 GX2 has to use SLI (as it’s a dual-GPU card) could mean that the SLI profile for Conan isn’t up to scratch at the moment. This is an issue we’ll return to later.

    Crysis again showed that one massive chip such as the GTX 280 has many advantages over a dual-GPU product such as the 9800 GX2. The new GTX 280 could just about get away with playing the game at 1,920 x 1,200 and 4x AA – the native resolution of a 24in TFT – and that’s with all the detail settings on high, at which the game looks tremendous.

    We wanted to see whether the GTX 280 could play Crysis at the ‘very high’ settings available in DirectX 10 mode, and indeed it could, albeit only at a much lower resolution. At 1,280 x 1,024 with 2x AA the GeForce 9800 GX2 proved the better card, as it ran the game with a minimum frame rate of 24fps and 34fps average. At the same settings, the GeForce GTX 280 could only manage a minimum of 22fps and an average of 31fps. Interestingly, disabling AA helped the GX2 but hardly improved the GTX 280’s scores at all. At ‘very high’ settings Crysis looks absolutely incredible – smoke hangs in the air after a firefight, light picks through the trees and prickles the grass and objects such as weapons look lethally realistic. The scenes look incredibly tangible, and if you’ve got the money for a high-end graphics card, you’re in for a treat.

    Call of Duty 4 is a fairly easy game for a high-end graphics card to run, but it’s also highly optimised for multi-GPU setups. The GeForce 9800 GX2 is faster than the GTX 280 in every test resolution by a noticeable degree.

    Company of Heroes: Opposing Fronts proved an interesting game to test. In DirectX 9 mode the GTX 280 shades the 9800 GX2, especially as the resolution increases and the massive amounts of memory bandwidth of the new GPU come into play. Switching to DirectX 10 mode sees the GTX 280 pound the GeForce 9800 GX2 on minimum frame rates - it just can’t keep the game data flowing quickly enough. The average frame rates of the 9800 GX2 are good, but stutters are clearly visible when playing the game, hence the very low minimum frame rates at every test resolution.

    Race Driver: GRID proved another interesting test game, as the SLI profile was clearly not up to scratch. If we wanted to run our benchmark more than once we had to exit the game entirely or else it would crash. Nvidia did send out an SLI profile update (unbidden as well, much to its credit) but this only improved stability slightly and did nothing for the frame rate. GRID clearly therefore favours the GTX 280 with high minimum and average frame rates for this card.

    The 3DMark06 test was run for reference purposes, and we couldn’t get 3DMark Vantage to work at all. That the GeForce 9800 GX2 outperformed the GTX 280 in 3DMark06 isn’t too surprising as the GX2 has more mature drivers, but it’s still slightly worrying for the new GPU. We believe the GTX 280 would have scored more highly in Vantage as is has long shader programs which the double-size registers of the GTX 280 loves.

    NOISE, HEAT AND POWER
    We should also point out that the GeForce GTX 280 becomes incredibly loud as soon as you wave a game engine anywhere near it, with the fan blowing a gale of hot air out of the back of the dual-slot cooler. We also experienced some texture shimmer in Crysis as we hadn’t used enough cooling on the back of the card. The rear plate of the cooler acts as a heatsink for half of the memory, and needs a good amount of airflow.

    The GTX 280 has high power requirements too. Nvidia recommends a 550W PSU capable of providing 40A at 12V for a single-card system and doesn’t quote how much power an SLI or 3-Way SLI system will require.

    CONCLUSION

    When the GeForce 8800 GTX first came out, it was obviously head and shoulders above everything else and so we thoroughly endorsed it even though it was quite pricey. The GeForce GTX 280 is a much harder call. On one hand, it is actually outclassed in some games when it comes to average frame rates by a current graphics card - Nvidia's GeForce 9800 GX2. However, as a single GPU card, the performance of the GTX 280 is unmatched.

    The GTX 280 has four things going for it – huge memory bandwidth, a newer architecture, the fact that it’s a single GPU card - and finally the fact that from what we understand, the GeForce 9800 GX2 is now end-of-life, and won't be available to buy in the very near future. The massive memory bandwidth and revised architecture should give the GTX 280 good longevity, while the fact that it’s a single GPU will save you from SLI-related troubles and teething issues with games that haven’t got an optimised SLI profile yet. The fact the 9800 GX2 is going to disappear from the market makes your choice simpler, too. The only question mark is the as yet untested GeForce GTX 260, which is expected to be a lot cheaper, so it could be better value - but correspondingly, it does also give up a lot of power to the GTX 280. There is also ATI's new Radeon architecture, the HD 4000-series, waiting in the wings. Samples and reviews should be available in the next few weeks, but for the time being, the GTX 280 is the highest performance graphics card on the market. It doesn't completely blow away the 9800 GX2, but it is a step forward from a single 8800 GTX - it makes playing Crysis at high resolutions a reality and can take new games such as GRID and smoothly deal with them at incredibly high settings such as 2,560 x 1,600. This should be tempered against the noise and heat it makes while doing this job, and the fact that it is as costly as it is fast.

    Thanks to BFG and MSI for supplying us with cards, and to Phil Hartup for help with the testing.

    Test kit: 3.2GHz Intel Core 2 Extreme QX9770 overclocked to 3.6GHz, Asus Striker II Extreme motherboard, 4GB Corsair XMS DDR3 memory at 1,600MHz, 640GB Western Digital Caviar SE16 hard disk, Windows Vista Ultimate 64-bit, GeForce 9800 GX2: ForceWare 175.16, GeForce GTX 280: ForceWare 177.34

    Nvidia GeForce GTX 280 | Graphics cards | Reviews | Custom PC

       
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    VIDEO: Taking apart the GeForce GTX 280

    Tuesday, June 17, 2008 12:21:15 AM (GMT Daylight Time, UTC+01:00)

     

    GeForce GTX 280

    Nvidia's new high-end graphics card, the GeForce GTX 280 has been a long time in the making. Although Nvidia has launched other high-end graphics cards since the 8800 GTX first set out to wow us in 2006, these have either been dual GPU offerings such as the 9800 GX2, or underwhelming efforts like the GeForce 9800 GTX. The GTX 280 is a true high-end graphics card in the traditional mould - one, massive, expensive, hot running GPU. It features a massive bank of 240 stream processors, a 512-bit memory interface and packs 1GB of GDDR3 memory. If you want the full skinny on the card, as well as its performance in games, then make sure you check out our full review of the GeForce GTX 280, but if you just want to take a closer look at this supercar of the PC world, you've come to the right place.

    VIDEO: Taking apart the GeForce GTX 280 | Features | Custom PC

       
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    NVIDIA unearths GTX 280 and GTX 260 graphics cards !

    Monday, June 16, 2008 6:02:39 PM (GMT Daylight Time, UTC+01:00)

    Today, NVIDIA officially announces its new GeForce GTX 200 family of graphics processing units (GPUs) and the first two products in the family, the GeForce GTX 280 and the GeForce GTX 260.

    NVIDIA's GeForce GTX 280 graphics chip

    NVIDIA's GeForce GTX 280 graphics chip

    (Credit: NVIDIA Corporation)

    The GeForce GTX 280 is the new flagship of NVIDIA's GPU product line, taking over from last year's GeForce 9800 GTX. (The change in the product-name format from "9800 GTX" to "GTX 280" is potentially confusing and doesn't seem that useful to me, but I'm sure we'll get used to it over time. I suppose NVIDIA's other choice was to go with numbers above 10,000, which might have been even worse.)

    NVIDIA disclosed the details of these products at an Editor's Day conference in May, and most of the attendees, including myself, received GTX 280 graphics cards for editorial review. These cards are NVIDIA reference boards, not retail products.

    I'll be doing this review in multiple parts, each addressing a different aspect of these products and the effects they'll have on the PC graphics market.

    First, an overview of the GTX 280 chip itself.

    This is a huge chip. NVIDIA won't say exactly how large, and I'm not going to bust open the chip package on my reference board just to find out, but NVIDIA VP of technical marketing Tony Tamasi says it's the biggest chip ever made by TSMC, NVIDIA's manufacturing partner.

    The raw numbers are very impressive.

    The chip has 1.4 billion transistors, about 80% of which are used to perform the mathematical calculations required for 3D rendering. (By comparison, only a small fraction of the 820 million transistors in a quad-core Intel processor are directly used to execute software; the rest comprise memory blocks, instruction decoders, data transfer channels, and other support functions.)

    That's almost twice as many transistors as found on NVIDIA's 9800 series chips. The extra transistors boost the number of cores per chip from 128 to 240. Each core runs at almost 1.3 GHz.

    Three floating-point operations per clock period per core at 1.296 GHz works out to 933 GFLOPS (billions of floating-point operations per second) for single-precision computations, a record for a production chip. (Intel made an experimental 80-core floating-point processor in 2007 that exceeded 1 TFLOPS, but never brought it to market.) The GTX family can also handle double-precision math, which will help in professional applications; in this mode, the GTX 280 delivers over 90 GFLOPS. The chip has 142 GB/s (gigabytes per second) of memory bandwidth over a 512-bit memory interface. It can manage a gigabyte of 1.1-GHz GDDR3 frame-buffer memory.

    These are truly astounding numbers for a single-chip processor, suggesting that the GTX 280 is an order of magnitude faster than the theoretical capability of current quad-core PC CPUs.

    But a direct comparison is unfair to both.

    A GTX 280 achieves its high throughput only for software that is able to take full advantage of 240 cores with a very specific combination of operations. NVIDIA designs its GPUs to be effective on 3D rendering and other workloads with similar characteristics. Although one could write a word processor for a GPU, it would likely use very little of the chip.

    A CPU, on the other hand, lacks the special-purpose hardware found in a GPU that accelerations specific portions of the 3D-rendering process. Software-based 3D rendering on a CPU isn't merely one tenth the performance of a GPU, it's much slower than that.

    So both kinds of chips have a role to play in our computers, and in spite of ongoing efforts by Intel, AMD, and others to blur the line between CPUs and GPUs, I think the distinction will continue to exist indefinitely.

    And when we aren't watching Intel and NVIDIA fight over the ultimate destiny of the PC, we can play video games.

    That's the primary market for the GTX 280, so that's how I tested it.

    Graphics performance improves rapidly. We can be confident that each new generation of graphics chips will be faster than the previous one, and that AMD and NVIDIA will regularly surpass each other with new product launches. I've been watching this process professionally since 1996, when I began covering graphics technology for Microprocessor Report.

    NVIDIA's GeForce GTX 280 graphics chip

    NVIDIA's GeForce GTX 280 graphics chip

    (Credit: NVIDIA Corporation)

    As of today, NVIDIA is on top. The new GeForce GTX 280 is the fastest graphics chip you can get.

    If you can get one, anyway. NVIDIA says boards based on the GeForce GTX 280 and its companion GeForce GTX 260 will be available "in quantity" tomorrow (June 17), but if previous launches are any indication, those quantities won't be enough to satisfy everyone.

    And you may not be able to afford one-- a GTX 280 board with 1GB of RAM will likely be priced around $649, while GTX 260 boards with 896MB will go for about $399. (The GTX 280 / 1GB board I tested was made by NVIDIA, so it isn't necessarily representative of commercial products.)

    But avid gamers won't be discouraged by these prices. Both AMD and NVIDIA like to point out that an expensive graphics card is a much better investment than a high-end CPU or motherboard if you care about gaming.

    The standard of comparison for gaming performance is the number of frames per second that can be rendered for a given combination of screen resolution and quality features... or, conversely, what resolution and features can be used without reducing the frame rate below a playable level.

    So in my own testing, I used frame rate as a metric for games that could run acceptably with maximum quality at the maximum resolution of my monitor (1,600 x 1,200 pixels), and quality for other games.

    I did my testing with four games:

    Company of Heroes, from Relic Entertainment

    Assassin's Creed, from Ubisoft

    Age of Conan: Hyborian Adventures, from Funcom

    Crysis, from Crytek

    (Age of Conan was provided by NVIDIA with the GTX 280 board. I got Company of Heroes at a previous NVIDIA event. I bought the other titles, as well as several others I won't describe here.)

    The system I used for testing was a 2006-vintage Core 2 Duo system based on an Intel D975XBX motherboard and a 2.93 GHz processor overclocked to 3.2 GHz. It was originally equipped with dual ATI Radeon X1900 XTX PCI Express graphics cards connected as a Crossfire pair, which delivers almost twice as much rendering performance for a single display. This configuration was about as good as gaming systems could be in late 2006.

    I set up all of the games on this system in its original configuration, then replaced the ATI graphics cards with the one NVIDIA GTX 280 reference board.

    Company of Heroes dates back almost two years, and it shows. The game looks pretty good, but it was no match for the Radeon Crossfire arrangement. Even with all quality features set to their maximum levels, the game could still produce an average frame rate of about 60 fps (frames per second) using its internal benchmarking test.

    Assassin's Creed is more recent-- the PC release I tested came out just a couple of months ago-- but it also played well on the Radeon boards. The game produced good results with all available quality settings maxed out. Oddly, the Windows Vista Games Explorer, which displays "minimum" and "recommended" requirements, says that my test system doesn't measure up to the recommended requirements of this game.

    Age of Conan is the most recent game in the set. This multi-player online game had its full release on May 20. Although originally expected to support version 10 of Microsoft's DirectX graphics, the game shipped with only DX9 support. In spite of this, the game is very graphics-intensive and looks very good. The Games Explorer recommendation was met by the ATI hardware, but the game still wouldn't play well with maximum quality and resolution settings. I did most of my testing with the ATI cards using "medium" quality, maximum resolution (the 1,600 x 1,200-pixel limit of my monitor), and no antialiasing (a technique for producing smoother, more realistic edges on objects).

    Crysis, which provides the most advanced graphics support of the games I tested-- and perhaps of all games available today-- also required "medium" quality settings on the ATI cards and no antialiasing. With these settings, I still encountered moments in the game when the screen updated very slowly. Although still playable, this was the only game that was not entirely satisfactory on the 2006 hardware.

    NVIDIA's GeForce GTX 280 reference board

    NVIDIA's GeForce GTX 280 reference board

    (Credit: NVIDIA Corporation)

    Once I had some baseline measurements and observations for the Radeon graphics cards, it was time to swap in the GTX 280. This was not as easy as it should have been for a number of reasons, including a minor mechanical problem with the card itself. The biggest problem I had was that the GTX 280 reference board-- like the chip itself-- is huge. It's like the monolith from "2001: A Space Odyssey" with a pair of DVI connectors at one end. It's two slots wide because of the fan and heat sink required to deal with the board's 236W power rating.

    Yes, 236 watts. That's what we call "thermal design power" (TDP), the maximum amount of power that is likely to be consumed in normal operation. Still, that's in line with other high-end graphics cards, and NVIDIA says it greatly reduced the idle power consumption of the card, which helps save energy during ordinary operation.

    Another problem with the GTX 280 was its requirement for two additional power connections-- one six-pin plug and one eight-pin plug. Both are defined in the PCI Express specification and found on current high-end PC power supplies.

    My test system had two of the six-pin plugs for the two original dual-slot Radeon cards, but I fashioned a short cable to adapt one of those plugs to the eight-pin PCIe socket. Since the eight-pin socket actually only has three power contacts, just like the six-pin plug, such an adapter will normally work fine, and in fact I had no problems with this arrangement. But my recommendation is to upgrade your power supply instead.

    Once the new board was installed and working properly, I was able to run through the games.

    Company of Heroes and Assassin's Creed really didn't look or work any better on the GTX 280 than on the Radeon cards, which is what I expected. Any game that fits within the limits of an older graphics card simply doesn't have room to improve on a newer model.

    With the GTX 280, Age of Conan could be played with maximum quality and anti-aliasing enabled, producing significant improvements in visual quality during gameplay. Still, I don't think I'd have replaced the graphics card just for this game, even if I spent most of my life in it-- as I expect some people will do.

    The real payoff for the new card was in Crysis, where the GTX 280 made the "high" quality settings practical. As good as the GTX 280 is, however, Crysis can still demand more than the card can deliver. The full display resolution was only achievable with antialiasing turned off, and even then, I was only getting about 40 frames per second in the game. At 1,024 x 768-pixel resolution, I could enable four-sample antialiasing. This produced a more pleasing visual appearance but less fine detail.

    NVIDIA's GeForce GTX 280 graphics card in a 3-way SLI arrangement

    NVIDIA's GeForce GTX 280 graphics card in a 3-way SLI arrangement

    (Credit: NVIDIA Corporation)

    True Crysis addicts will likely want to use multiple GTX 280 cards using NVIDIA's SLI technology, which (like ATI's Crossfire) lets multiple cars work together to drive a single monitor. Up to three cards per system are supported, but that would require a heck of a system to provide enough PCI Express bandwidth and power, and a lot of money as well. That's about $2,000 worth of graphics cards alone.

    Like Age of Conan, Crysis looks great on the GTX 280. The graphics still aren't lifelike, but it's getting easier and easier to ignore the shortcuts taken to produce real-time 3D and focus on the gameplay. Interestingly, neither of these games really seemed to stress the GTX 280 even though they were running near the card's limits in some respects. The fan on the card never seemed to be very loud. That could just be a tribute to the fan, I suppose, but I've used plenty of dual-slot graphics cards over the years and some of them have been loud enough to drown out the sound effects from the games.

    The GTX 280 is good for more than just gaming, however. It's also capable of accelerating video playback, encoding, and scientific processing. I'll talk more about these applications and related issues in the next installment of this review.

    The Gizmo Report: NVIDIA's GeForce GTX 280 GPU-- introduction | Speeds and feeds - Technology analysis by Peter N. Glaskowsky - CNET News.com

       
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    Mod Chips Found Legal In The UK

    Saturday, June 14, 2008 5:31:30 PM (GMT Daylight Time, UTC+01:00)

    For many years, we've wondered why some folks considered the process of mod chipping to be illegal. After all, if you own a device, why shouldn't you be able to modify it? It's not illegal to modify your computer, so why would it be illegal to modify a game console? Well, thanks to the DMCA in the US, the question wasn't entirely clear -- because console makers use encryption, they consider any modification to be a circumvention of that encryption, and the DMCA has that pesky anti-circumvention clause. In the US, it's become even more bizarre, with federal officials taking up the cause and fining mod chippers while claiming (seriously) that mod chipping was a national security issue.
    Luckily, it looks like the courts in Europe are a lot more reasonable about all of this. A few years back, we noted that an Italian court ruled that mod chips were perfectly legal (Update: Well, darn. As a commenter notes, the Italian decision was later overturned). And, now, a tipster alerts us to the news that a UK appeals court has found the same thing, tossing out all of the charges against a mod chip seller, noting that mod chips do not circumvent copy protection systems. Not only that, but the defendant was awarded legal fees. This is a big deal, as the lower court had found the guy, Neil Higgs, guilty for selling mod chips he had imported from Hong Kong. So, now that's Italy and the UK that recognizes modifying your gaming consoles shouldn't be illegal. Anyone else?

    Techdirt: Mod Chips Found Legal In The UK

       
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    Acer Aspire Predator Gaming PCs

    Thursday, May 22, 2008 6:18:32 PM (GMT Daylight Time, UTC+01:00)

    Manufacturer: Acer
    At an event in Germany earlier this week, Acer launched a new series of gaming PCs branded the Aspire Predator range. We were there to check out the new machine and see how it measures up against what else is on the market.
    Interestingly, the company said that it is banking on the anti-Internet angle and it is instead targeting a different market. It’s targeting those that want to get into gaming, but don’t want to wait weeks for an online purchase and then find you can’t take it straight back to the shop if something goes wrong.
    Acer realises that there are many boutique system builders out there that are attractive to many purchasers, but it's also banking on the huge brand and an attractive warranty to leverage customers away from the more personalised experience associated with smaller system builders.
    However, would you really buy an Acer Aspire if you wanted to game? It’s certainly the high-street purchase for parents who probably already own or have used an Acer before and are happy to buy another. I’m sure they’ll be tempted to buy this for their kids because it comes in a “cool case” that they can show their neighbours for the inevitable woah moment you get when you show technology to people that don’t understand it.

    First Look: Acer Aspire Predator Gaming PC

    With that said, the case won’t appeal to the minimalist crowd – more likely it will appeal to the same market as those who buy Alienware and who like fast cars. The strong lines, the “spoiler” style handle and the fake tan (metallic copper according to Acer) aesthetics certainly make it stand out to say the least. Unfortunately though, while the sides, front door and main chassis are strongly built, the rest feels a little plasticy and doesn’t hold up as well.
    Still, there are few things to like about the Aspire Predator line even if you aren't into neon orange cases housing pre-built systems. There's an attractive warranty covering the Predator range, as well as some fairly beefy system specs and added extras. Read onto check out our initial impressions of the Aspire Predator PCs and find out why it was worth going all the way to Munich to have a look at them.

    Initial Impressions

    Within two minutes of actually (and literally) going hands-on with the case we’d managed to irreparably break the door off the hot-swappable hard drive cage. Thankfully we were able to have a good look at the system inside, get intimate with the Predator and then move on before anyone noticed the damage.
    The four USB ports in the top of the case are well placed but both these and the card reader in the front aren’t hide-able from view. However, we can respect that Acer is going for clear, easy to use functionality from users who are less adept at knowing where to look.
    Inside, the hardware was actually surprisingly well-balanced though – we’re used to (and were expecting) some over the top branded nForce 790i Ultra SLI and Core 2 Extreme QX9770 machines for some silly prices. What we found though was a top to bottom line of PCs equipped with DDR2-800 – even the most basic models have 4GB of memory, a 45nm quad-core processor and a couple of graphics cards in SLI.

    Click Above Image to Visit Site. 

    Getting Up Close

    The motherboard is a custom designed MSI nForce 780i SLI – the BIOS has been tweaked by Acer, but it’s still an MSI design underneath (the D.O.T overclocking option is still present). The CPU is cooled by one of Asetek’s all in one watercooling kits – it’s a completely sealed unit and Acer says it doesn’t need refilling for at least 5.7 years (just over five years, eight months).
    Acer was quick to highlight the fact that upgrades are allowed under the warranty – every component from Acer has a barcode on it so if something goes wrong it’ll swap out the bad part and, what’s more, you can add and swap out whatever you like in the meantime. Acer’s only comment was that the user has to be able to demonstrate competent skills in upgrading – i.e. no fingers venturing into the LGA socket, Spode.
    All the PCs come with SLI enabled – the GPUs range from dual GeForce 9600 GTs, to dual GeForce 9800 GTXs, right the way up to a pair of GeForce 9800 GX2s in Quad SLI. The only fans inside are exhausts from the PSU, CPU Radiator, graphics card and one internal 60mm for the hard drives recycling the hot case air. This concerns us, especially given the heat-related problems we’ve had with the GeForce 9800 GX2 already – the cynic inside would like to see how it lasts after a few years on a carpet in a teenager’s bedroom.

    First Look: Acer Aspire Predator Gaming PC Getting Up Close First Look: Acer Aspire Predator Gaming PC Getting Up Close First Look: Acer Aspire Predator Gaming PC Getting Up Close

    We asked Acer why it hasn’t opted to watercool the whole system – the response from the company’s representatives was that it hasn’t watercooled the graphics cards because of the lack of standardisation of sockets and layouts from Nvidia and AMD (I thought that problem was solved when R520 launched? – Ed.). Future CrossFire options would be considered, as would single card SKUs in future Predator releases.
    With the only real competition (in terms of potential volume) coming from Dell’s two gaming brands—XPS and Alienware—because HP has still not brought its Voodoo brand to Europe, Acer has the chance to jump into a gap in the market here. The system specs are well balanced and at least the European prices are very palatable: €1,699 for the “basic” Sniper, €1,999 for the Trooper, €2,999 for the Crusher and €3,999 for the Eliminator.
    Sniper:

    • Intel Core 2 Quad Q9300 (up to Intel Core 2 Extreme QX9650)
    • Windows Vista Home Premium 64-bit SP1 (32-bit option available)
    • 2x 2GB DDR2-800MHz memory (up to 8GB of DDR2-1,066MHz memory available)
    • 2x 640GB hard drives (up to four Western Digital Raptor 150GB hard drives in RAID 0, 1, 10 or 5)
    • BD DVD and DVD-RW
    • (MSI) Acer branded nForce 780i SLI motherboard
    • 2x GeForce 9600 GT 512MB graphics cards in SLI
    • Asetek CPU watercooling
    • Logitech G11 keyboard and G5 mouse
    • Delta 750W PSU
    This is a clever pricing strategy as most people will be tempted to spend the extra and get the Trooper over the entry-level Sniper because the price difference is pretty small considering upgrades you get. Upgrading from a Core 2 Quad Q9300 to Core 2 Quad Q9450 may not seem like a lot, but GeForce 9600 GT SLI to GeForce 9800 GTX SLI is certainly very tempting if you’re a gamer with a high-res screen. Our only worry with the pricing matrix is that Rip-off-Britain may come into effect and may make these prices translate directly from Euros to Pounds Sterling.

    First Look: Acer Aspire Predator Gaming PC Getting Up Close First Look: Acer Aspire Predator Gaming PC Getting Up Close

    All the machines come with a Blu-ray drive in addition to a DVD-RW as standard, and have the option of memory upgrades to 8GB and up to four Western Digital Raptor hard drives in all the common RAID options. The 750W and 1,000W PSUs are Delta branded – meaning one of the world’s biggest PSU manufacturers is behind these machines.
    In addition, the PC comes with a Logitech G11 keyboard and G5 mouse, and there’s also an option of a 24” 1,920 x 1,200 widescreen monitor for an extra €449. It’s a 6-bit TN+Film panel with a glossy screen, but it does feature a 2ms response time and is colour-coded to fit in with the orange metallic copper case. Acer claims it doesn’t bundle the TFT with the system because it wants to give the customer the freedom to upgrade.

    Early Thoughts...

    We certainly believe that Acer has a market in PC World style retail stores for first time buyers and families wanting something special, but we aren’t sure if Acer will ever break into the market covered by boutique system builders like Vadim. What’s more, most serious gamers are often running on a shoe-string budget, so £1,500+ for a gaming machine that will be out of date in a year is a lot of money to cough up.
    We’ll be having a much closer look at one of Acer’s Aspire Predator gaming PCs in the near future to see if our concerns turn out to be reality once production grade hardware is available.

    bit-tech.net | First Look: Acer Aspire Predator Gaming PCs

       
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    Posted by : Gunny

    Next-gen NVIDIA GeForce Specifications Unveiled

    Thursday, May 22, 2008 3:29:47 PM (GMT Daylight Time, UTC+01:00)

    Later this week NVIDIA will enact an embargo on its upcoming next-generation graphics core, codenamed D10U.  The launch schedule of this processor, verified by DailyTech, claims the GPU will make its debut as two separate graphics cards, currently named GeForce GTX 280 (D10U-30) and GeForce GTX 260 (D10U-20). 


    The GTX 280 enables all features of the D10U processor; the GTX 260 version will consist of a significantly cut-down version of the same GPU.  The D10U-30 will enable all 240 unified stream processors designed into the processor.  NVIDIA documentation claims these second-generation unified shaders perform 50 percent better than the shaders found on the D9 cards released earlier this year.

     
    The main difference between the two new GeForce GTX variants revolves around the number of shaders and memory bus width.  Most importantly, NVIDIA disables 48 stream processors on the GTX 260. GTX 280 ships with a 512-bit memory bus capable of supporting 1GB GDDR3 memory; the GTX 260 alternative has a 448-bit bus with support for 896MB.  
    GTX 280 and 260 add virtually all of the same features as GeForce 9800GTX: PCIe 2.0, OpenGL 2.1, SLI and PureVideoHD.  The company also claims both cards will support two SLI-risers for 3-way SLI support.


    Unlike the upcoming AMD Radeon 4000 series, currently scheduled to launch in early June, the D10U chipset does not support DirectX extentions above 10.0.  Next-generation Radeon will also ship with GDDR5 while the June GeForce refresh is confined to just GDDR3.
    The GTX series is NVIDIA's first attempt at incorporating the PhysX stream engine into the D10U shader engine.  The press decks currently do not shed a lot of information on this support, and the company will likely not elaborate on this before the June 18 launch date.
    After NVIDIA purchased PhysX developer AGEIA in February 2008, the company announced all CUDA-enabled processors would support PhysX.  NVIDIA has not delivered on this promise yet, though D10U will support CUDA, and therefore PhysX, right out of the gate.
    NVIDIA's documentation does not list an estimated street price for the new cards.

    DailyTech - Next-gen NVIDIA GeForce Specifications Unveiled

       
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    Call of Duty 5 Coming to PC, Release Dates & Formats !!

    Sunday, May 18, 2008 4:20:46 PM (GMT Daylight Time, UTC+01:00)

    If you've been following the development cycle of the Call of Duty games, then you'll know that in order to put out a new CoD SKU (Call of Duty game) every year, the development is lead by Infinity Ward, with Treyarch  helping out with console versions.

    Odds and Evens.

    This used to work as follows, IW would develop the even numbered new titles, Say Call of Duty 2, Call of Duty 4, and Treyarch would fill in the odd numbers, Call of Duty 3 on consoles etc. It was assumed that the development cycle wouldn't change this time around.

    However I've spotted some interesting information or rather I'm not ignoring some information previously released anymore. The following press release has been doing the round for a few months now. I had been taking the inclusion of the PC release with a pinch of salt. Assuming that some copy writer at Activision was a little over enthusiastic with the formats on the release.

    Activision have confirmed that a new instalment to its Call of Duty series will be released in late 2008/early 09 - and this time, the game will be released on the Wii and PS2 (as well as the Xbox 360, PS3 and PC).

    Turns out I was wrong and they were right. Please see Pre-Order details for Call of Duty 5 below from play.com. On Xbox 360, PS3 and yes PC. It seems we are getting a new Call of Duty game on the PC sooner than we thought. Hoorar.

    Xbox 360

    360

    PS3

     

    PS3

    and PC !!!!

    PC  

    So mark that date on the calendar, 28th November.

    Click the link below to see for yourselves. :)

    http://www.play.com/Games/PC/6-/ComingSoon.html?cpage=7&ob=date#28/11/2008

       
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    Posted by : Gunny

    Rocketman flies over Alps with jet-pack strapped to his back

    Thursday, May 15, 2008 6:07:26 PM (GMT Daylight Time, UTC+01:00)

    Some people go fishing on their day off. Yves Rossy likes to jump out of a small plane with a pair of jet-powered wings on his back and loop the loop above the Swiss Alps.

    The self-built contraption took the former fighter pilot five years to build and perfect - and yesterday he gave it its maiden flight.

    Stepping out of an aircraft at 7,500ft, Rossy unfolded the 10ft rigid wings strapped to his back as he plummeted earthwards.

    Scroll down for more...

    rocketman

    To infinity and beyond: Yves Rossy soars through the skies

    Enlarge the image

    Yves Rossy

    Dangerman: Yves Rossy had a pair of 8ft wings and a jet-pack strapped to his back for the daring flight over the Alps

    Passing from freefall into a gentle glide, he triggered the four jet turbines and accelerated to 190mph above the mountaintops.

    Steering with his body, Rossy dived, turned and soared again, flying what appeared to be effortless loops from one side of the Rhone valley to the other.

    At times he climbed 2,600ft before diving again, leaving a trail of special-effects smoke in his wake.

    Scroll down for more...

    Yves Rossy

    Goodbye: The former pilot was launched from a plane at 8,000ft

    After one last wave to the watching crowd, Rossy dipped his wings as he prepared for the piece de resistance, a manoeuvre he hadn't tried before...He flipped onto his back and levelled out again, executing a perfect 360-degree roll that even a bird would find impossible.

    "It's like a second skin," Rossy said later after landing on the shores of Lake Geneva.

    "If I turn to the left, I fly left. If I nudge to the right, I go right."

    With his first big test under his belt, Rossy, 48, is ready for bigger challenges: he plans to cross the English Channel later this year, before attempting to fly through the Grand Canyon.

    To do this, he will have to fit more powerful jets to allow for greater manoeuvring.

    The four Germanbuilt model aircraft engines he currently uses provide 200lb of thrust each, enough to enable the 110lb foldable carbon wings, and Rossy in his 120lb flying suit, to climb at 200ft a minute.

    "Physically, it's absolutely no stress," Rossy said.

    Scroll down to watch Rossy in action...

    Yves Rossy

    Super speeds: The dare-devil reached speeds of 160mph

    Scenery: Yves Rossy said he had no time to enjoy the view or scenery

    "It's like being on a motorbike. But I have to focus on relaxing, because if I show any tension, I start to swing around."

    Should things go wrong there's always a yellow handle to jettison the wings and unfold a back-up parachute.

    "I've had plenty of "whoops" moments," he said.

    Rossy says his form of human flight will, for now, remain the preserve of very few.

    The cost and effort involved are simply too high for it to be produced commercially, he says.

    So far, Rossy and his sponsors have poured more than £123,000 and countless hours into building the device.

    Scroll down for more...

    Rossy attempts to land with his parachute after the demo flight

    But, he believes similar jet-powered wings will one day be more widely available to experienced parachutists.

    That is, if they don't mind missing out on the breathtaking panorama unfolding above the Swiss Alps.

    "I am concentrating so hard, I don't really enjoy the view," Rossy said.

    Pictured: Rocketman flies over Alps with jet-pack strapped to his back | the Daily Mail

       
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    Posted by : Gunny

    Alienware to bring out low-cost AMD graphics powerhouse

    Wednesday, May 14, 2008 3:27:29 PM (GMT Daylight Time, UTC+01:00)

    Dell's Alienware unit is slated to put AMD-ATI front and center. The Dell subsidiary will bring out a relatively low-cost game PC with dual ATI graphics chips within the next two weeks.

    This comes in the wake of a report that Dell will phase out its XPS game PC line in favor of Alienware systems.

    The $1,699 system--cheap by game PC standards--will come with 4GB (DDR2 800MHz) memory, a quad-core 9550 (2.2GHz) Phenom X4 processor, and a 3870 X2 board with two ATI HD 3870 graphics chips, said Marc Diana, Alienware product marketing manager for desktops. The system will ship within 48 hours, he said.

    It will also sport an Asus high-end motherboard based on the AMD 790FX chipset, Diana said.

    Systems configured with a quad-core processor and dual graphics chips are typically well over $2,000.

    Overall, Alienware is seeing respectable demand for AMD-based systems. "AMD is a good entry point," according to Diana.

    Alienware is already offering a relatively high-end system for less than $3,000 with a quad-core Phenom X4 9850 (2.5GHz) "Black Edition" (Black Edition indicates that the processor can be overclocked) and two ATI Radeon HD 3870 X2 graphics boards (each with two 3870 graphics chips).

    "It's not your granddaddy's AMD system. We're talking top-of-the-line quad core," he said.

    This not the sentiment at all game PC makers, however. Falcon Northwest is seeing virtually no demand for AMD-based systems, according to a spokesperson at that company. Falcon Northwest sells Intel-based systems almost exclusively. The company attributes this to the fact that customers are spending big bucks for its systems and that they will invariably opt for higher-performing Intel chips.

    Diana concedes that AMD will not take the performance crown--this goes to Intel. And in graphics, Nvidia typically performs better in games than ATI, he said. "(Nvidia is) able to refine their drivers more for the most popular games," he said.

    And in the laptop gaming space, Intel-Nvidia rules too. Currently, Alienware offers no AMD-based gaming laptops, though this may change in the future when AMD brings out its Puma mobile platform later this quarter.

    Alienware recently began selling a gaming laptop, the Area-51 m17x, with two Nvidia GeForce 8800M GTX graphics chips and the Intel Core 2 Extreme processor, starting at about $3,200.

    Alienware to bring out low-cost AMD graphics powerhouse | Nanotech: The Circuits Blog - CNET Blogs

       
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    Posted by : Gunny

    Dell's 3008WFP is available again, technical issues resolved

    Wednesday, May 14, 2008 3:25:56 PM (GMT Daylight Time, UTC+01:00)

    For those of you waiting with bated breath for Dell's gargantuan 3008WFP 30-inch LCD to return from technical-issue-town, your prayers have been answered. The monster display is back on the company's virtual shelves, presumably with that "small technical issue" wiped out of existence. So go for it people; that larger-than-life game of Crysis won't wait forever.
    [Thanks, Mert]

    Dell's 3008WFP is available again, technical issues resolved - Engadget

       
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    Posted by : Gunny

    ToC vs Public URM Custom Map Match Sunday 18th May

    Wednesday, May 14, 2008 3:14:02 PM (GMT Daylight Time, UTC+01:00)

     

    ToC vs Public URM custom map match. 50 Players. Sunday 18th May.
    Server opens: 19:30
    Match Starts : 20:00
    Match Ends: LATE
    SERVER IP : 85.236.103.10:28960

    Gametypes : CTF
    Maps :
    Hot New Maps

    Visit forum thread below to sign up for the match.

    ToC vs Public URM Custom Map Match Sunday 18th May - T.O.C. Clan Forums

       
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    Posted by : Gunny

    Perfect Score for Grand Theft Auto IV IGN UK Review

    Saturday, April 26, 2008 7:53:33 AM (GMT Daylight Time, UTC+01:00)

     

    "Expectations were so high for Grand Theft Auto IV that one of the biggest surprises is that it’s managed to meet them. That it’s also gone on to confound these is truly a marvel, and the game’s Liberty City is nothing less than one of the greatest videogame worlds yet conceived. With this game, Rockstar has set out to free itself from the excesses of the series past to emphasise the character of its world, and in doing so has created a high watermark in the relationship between narrative and play. It’s no less than the definitive open world game, and by that measure the definitive interactive experience of this generation to date."

    10/10 !!!!

    Click here for full review.

       
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    Posted by : Gunny

    NVIDIA pushing up GeForce 9900 to outgun Radeon HD 4800?

    Saturday, April 26, 2008 7:35:55 AM (GMT Daylight Time, UTC+01:00)

     

    NVIDIA's been on a hyper-competitive tear lately, and while the latest rumor isn't quite on par with Roy Taylor saying that the Intel CPU is "dead," it reinforces the company's new win-at-all-costs attitude. Seems ATI's upcoming RV770-based Radeon HD 4800 might threaten NVIDIA's dominance of the high-end graphics market, and that's just not acceptable -- so the company is planning on pushing up the release of the GeForce 9900 to July. That's one billion transistors and GDDR3 memory, if you haven't been memorizing rumored graphic card specs -- we're guessing that blue screen of death will render mighty fast on that rig.

    NVIDIA pushing up GeForce 9900 to outgun Radeon HD 4800? - Engadget

       
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    Posted by : Gunny

    Call of Duty 4 - 1.6 Patch News

    Thursday, April 24, 2008 6:58:50 PM (GMT Daylight Time, UTC+01:00)

    by fourzerotwo


    I wanted to keep you guys in the loop on how the Map Contest is rounding out for all the PC mappers waiting to submit their maps. We had hoped to start accepting submissions by now but regretfully (as typically happens) the legal required participants to be US only which was unacceptable for us. So we’ve been working on making it open to worldwide participants which requires quite a bit more legal / contest rule work due to the different laws and regulations in each country.
    We could have launched it and made it US only but I know we have a fantastic worldwide community of mappers that would have got severely screwed if it was that way and I won’t let that happen. So that’s what’s holding things up right now. The good news is submissions should be starting THIS WEEK as we’re in the final stages of chasing down our international legal department. Once we have it all confirmed, I hope to have the submission page linked here for you so you can start sending in your custom maps for the contest.



    As for the 1.6 patch which was going through test, we found a critical bug during QA which broke kill cams when playing with mods among other things which put a hold on it and put it back in development. We’re continuing to evaluate it and looking into releasing it when the map pack potentially hits PC. I’ll keep you updated as it progresses, but right now it won’t be coming out anytime soon while we track down this bug.

       
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    Posted by : Gunny

    Call of Duty 4 - v1.6 Info and PS3 Map Pack Released.

    Thursday, April 24, 2008 6:54:35 PM (GMT Daylight Time, UTC+01:00)

    Playstation 3 Map Pack Worldwide Release on April 24 !

    PC 1.6 Patch delayed. Bug found during tests...

       
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    Posted by : Gunny

    New Vista Ultimate Extra's Available Finally.

    Wednesday, April 23, 2008 5:12:04 PM (GMT Daylight Time, UTC+01:00)

    The observant ones other there might have spotted that there are a few new Windows Vista Ultimate Extra's available for download.

    extras

    Visit Windows Update to download the new content from Microsoft.

       
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    Posted by : Gunny

    HTC's Raphael and Diamond: coming soon

    Wednesday, April 23, 2008 5:06:02 PM (GMT Daylight Time, UTC+01:00)

    No one really knows whether HTC's May 6 gathering will usher in the age of Android (our guess is still "no"), but let's look a little beyond that, shall we? We've just laid eyes on a handful of documents detailing HTC's efforts to ready the Diamond and Raphael models -- already known to be valid HTC codenames -- for Sprint later this year, and things are definitely looking up in the post-Touch world. The Diamond turns out to be the successor to that very device, lacking a physical keyboard and relying almost exclusively on a large, glossy touchscreen for user input; the Raphael meanwhile (pictured) features a full QWERTY deal and is destined to replace the Mogul. The paperwork's pretty blurry, but it appears that both Windows Mobile devices will feature WiFi, 3 megapixel cameras, and -- get this -- VGA displays. Goodness! The Raphael is currently lined up to be the first out of the gate, hitting the streets in September if everything goes well, with the Diamond following on in November. Surprised that these devices are CDMA-based and Sprint bound? Us too, we admit -- but we'd be shocked if there weren't GSM twins of both of these hotties getting cooked in the lab at the same time.

    HTC's Raphael and Diamond: coming to Sprint and looking good - Engadget

       
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    Posted by : Gunny

    ToC vs Public URM Custom Map SD Match. Sunday 4th May.

    Tuesday, April 22, 2008 5:42:12 PM (GMT Daylight Time, UTC+01:00)

    ToC vs Public URM
    Custom Map SD Match.
    50 Players.
    Sunday 4th MAY.

    ToC vs Public URM custom map match. 50 Players. Sunday 4th MAY
    Server opens: 19:30
    Match Starts : 20:00
    Match Ends: LATE
    SERVER IP : 85.236.103.10:28962
    THIS MATCH WILL TAKE PLACE ON PORT 28962, A DEDICATED MATCH SERVER.
    Please arrive in plenty of time to download maps and sort any issues.
    T
    urning up at 19:58 and then having issues is frustrating for all concerned.
    The server should send you the maps automatically, but for those few that had a problem
    alternative download links for the maps will be posted in plenty of time before the match.


    60 Player Teamspeak available for this match. Teamspeak details below.
    Teams will play in their respective Teamspeak channels for this match.
    TeamSpeak IP Server Address: 85.236.103.10:8767
    Select Anon Login or use Quick Connect and Choose a user Nickname
    Public TeamSpeak Password : GuestCunt
    YOU DO NOT NEED TO ENTER A LOG IN NAME.
    TEAMSPEAK EASY LOG IN : Just click Join Server from the Teamspeak widget at the top right of the forums, Enter your Nick and click connect. Simple.


    Gametypes : S&D with 3 lives/respawns per round, yes I said S&D for a change.
    Maps :
    Hot New Maps in SD Mode. I will be adding new maps especially for this match. Details TBA.
    BLIND PLAY: BOTH TEAMS WILL BE PLAYING THE MAPS FOR THE 1st TIME.

    If you would like to download the maps in ADVANCE
    of the match then you can do so from the following link.
    Save them into the relevant folders.
    The server will send you the maps though if you want.
    http://gunz.www.idnet.com/CoD4/usermaps/

    Click below to view forum thread and sign up.

    ToC vs Public URM Custom Map SD Match. Sunday 4th May. - T.O.C. Clan Forums

       
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    Posted by : Gunny

    ToC Teamspeak Vista Sidebar Widget.

    Tuesday, April 22, 2008 5:13:32 PM (GMT Daylight Time, UTC+01:00)


    (not tested on Vista x64)

    Click Here To Download : LINKY
    Then run to install.

    ToC Teamspeak Vista Sidebar Widget. - T.O.C. Clan Forums

       
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    Posted by : Gunny

    COD4 New Maps For PC Update (in case you missed it)

    Tuesday, April 08, 2008 6:52:15 PM (GMT Daylight Time, UTC+01:00)

    There was a little bit of information from Fourzerotwo the other day that went relatively unnoticed about the release of the Variety Map Pack for PCs. As you know, the maps were released to Xbox 360s last Friday and the PS3 version is getting closer now that it's in certification at Sony. PCs were in limbo as they dealt with "logistics"; everybody assumed this meant "how do we get money from the PC people for these maps like we do the console folks."

    While the PC info is what the government would call "non-specific", it is at least something.

    On the PC side of things the Patch is in queue to finish internal QA for release. The Community Mapping Content has come to an end and we’ll be putting out an open call for all the maps you guys have created to be submitted as well as releasing details on the prizing and how the winning maps may be showing up. We have some awesome prizing I’m anxious to finalize and announce to you guys. I’ve been keeping tabs on the Beta / Released maps in the Mapping forums on Infinityward.com and there are some great ones.
    In addition to that details are being finalized as to getting the map pack to the PC users as well. I can’t speak specifics just yet as everything is being cemented now, but it sounds like good news.

    So, still no firm date and we still don't know the cost. Hopefully they will wise up and make them free like the new maps for TF2 but when you have the #1 FPS for PCs with no real competition in sight why not nickel and dime gamers?

    Source

    ALT + F4 - COD4 New Maps For PC Update (in case you missed it)

       
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    Posted by : Gunny

    ToC vs Public Call of Duty 4 URM Custom Map Match. Sunday 20th April, Everyone Welcome. Sign Up Now.

    Tuesday, April 08, 2008 6:13:48 PM (GMT Daylight Time, UTC+01:00)



    ToC vs Public URM custom map match. 50 Players. Sunday 20th April.

    Server opens: 19:30
    Match Starts : 20:00
    Match Ends: LATE

    UPDATE : Special 50 Player Teamspeak set up for
    this match. Teamspeak details below.
    Teamspeak will be open for the night with team channels for use.

    Gametypes : SAB

    If you would like to download the maps in ADVANCE
    of the match then you can do so from the following link.
    Save them into the relevant folders.

    The server will send you the maps though if you want.
    http://gunz.www.idnet.com/CoD4/usermaps/

    Visit the forum thread below for full details and to sign up for the match. :)

    ToC vs Public URM Custom Map Match. Sunday 20th April. - T.O.C. Clan Forums

       
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    Posted by : Gunny

    Call of Duty 4 : The Variety Map Pack Has Arrived!

    Friday, April 04, 2008 11:33:49 PM (GMT Daylight Time, UTC+01:00)

    2008-04-04 | Written By: Charlie Oscar Delta Staff

    The Variety Map Pack has arrived, Charlie Oscar Delta!

    The Call of Duty 4: Modern Warfare Variety Map Pack is available now. You can get four new downloadable maps today on Xbox LIVE® Marketplace for 800 MS Points. If you haven't already, check out the New Content Revealed SITREP to get a full description of each of the four new maps: Broadcast, Creek, Chinatown and Killhouse.
    To celebrate the launch of the Call of Duty 4: Modern Warfare Game of the Year Edition and the Variety Map Pack, Xbox LIVE® will host a Double XP Weekend. Starting on Friday, April 4 through Sunday, April 6, players can earn twice as many experience points as they play the new maps on the Variety Map Pack specific playlists.

    That's not all soldiers! In stores today is the Call of Duty 4: Modern Warfare Game of the Year Edition. This limited edition gives gamers the chance to experience the intense cinematic action of the original game while expanding the online experience of 2007's top-selling game by including a free token to download the Variety Map Pack.

    No Word on the PC version yet.

    Charlie Oscar Delta

       
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    Posted by : Gunny

    Windows XP: Going, going ... gone?

    Sunday, March 23, 2008 6:22:18 AM (GMT Standard Time, UTC+00:00)
    March 21, 2008 (Computerworld) The approaching death of Windows XP may upset you, but it shouldn't come as a surprise. Microsoft Corp.'s product life-cycle guidelines have foretold the fate of XP since 2001. In fact, Microsoft has been killing off one version of a product as it is replaced with another for years now. But this time around, the approaching demise of XP is getting more attention than, say, the final passing of Windows 2000. Why? For a couple of reasons: XP is the most widely used operating system on the planet, and its long-delayed successor, Windows Vista, is not proving to be universally popular. The companies that make up the enterprise market for Windows are dragging their feet about upgrading, and on the consumer side there are signs of a rebellion against Vista. Microsoft has already made changes in its timetables. Last year, the company extended the sales life cycle -- the time during which PC manufacturers and system builders could sell computers with XP installed -- to June 30, 2008. It will stop selling XP altogether on Jan. 31, 2009. And it extended the mainstream support period for XP to April 14, 2009, in an effort to reassure customers made nervous by the long delays in shipping Vista.
       
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    Posted by : Gunny

    Operation Flashpoint 2 Screenshots

    Sunday, March 23, 2008 6:14:24 AM (GMT Standard Time, UTC+00:00)

     

     

    Tiscali Games - Plná velikost obrázku ze hry Operation Flashpoint 2

       
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    Posted by : Gunny

    Run Windows Apps Seamlessly Inside Linux

    Sunday, March 23, 2008 6:05:37 AM (GMT Standard Time, UTC+00:00)
    You love working inside your Linux desktop, but at the most inconvenient times you've got to reboot into Windows—whether to open a tricky Office file, try out a Windows application, or even just play a quick game. However, with some free tools and a Windows installation disk, you can have Windows apps running right on your Linux desktop and sharing the same desktop files. It's relatively painless, it takes only a little bit longer than a Windows XP install, and it works just like virtualizing Windows on a Mac with Parallels Coherence—except it's free. Here's how to set up Windows inside VirtualBox, and then get Windows apps running seamlessly inside your desktop.
       
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    Posted by : Gunny

    Play Windows games on Linux with PlayOnLinux

    Sunday, March 23, 2008 6:03:35 AM (GMT Standard Time, UTC+00:00)
    If you are an avid gamer, you probably dual-boot your favorite Linux distribution with Windows, because that's where you find most new cutting-edge games. But what if you could run your Windows games on Linux? PlayOnLinux is an open source Python-scripted front end that helps you install and play tons of Windows-only games -- and then some!
       
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    Posted by : Gunny

    Install Windows XP on PS3 - PS3HaX Network - PS3 Hacks

    Sunday, March 23, 2008 6:00:29 AM (GMT Standard Time, UTC+00:00)
    I made this in an attempt satisfy some requests and to babystep some people into PS3 linux. What You Need: PS3 Usb Keyboard Usb Mouse Ethernet Cable A Windows Xp Install CD Nlite Computer with Internet (semi fast because you need to download a 700mb iso file) CD or Dvd Burner CD or Dvd Patience Is a different distro already installed? If so then skip step two of preparing your ps3 part 1.
       
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    Posted by : Gunny

    4 New Custom Maps Live on the ToC Call of Duty 4 URM Server.

    Saturday, March 22, 2008 5:54:20 AM (GMT Standard Time, UTC+00:00)


    MP_Factory

    MP_Meanstreets2

    MP_MashtuurCity

    and...............MP_Twin_2 (Twin Ridge) By The AfterHourz Boyz...

    Alternative Direct Download Link for Maps : HERE

    4 New Maps Live on the ToC URM Server. - T.O.C. Clan Forums

       
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    Posted by : Gunny

    Core Temp Version 0.97.1

    Friday, March 21, 2008 8:32:45 PM (GMT Standard Time, UTC+00:00)

     

    Version 0.97.1 - 7th March, 2008
    - Fix: Phenom did not display proper temperature in version 0.97.
    - Fix: Phenom randomly reports 255C (value ignored).
    - Fix: Phenom displays more than a single system tray icon per CPU.
    - Fix: Phenom 1/4 multipliers rounded improperly.
    - Change: C° and F° now will display °C and °F accordingly.
    Version 0.97 - 5th March, 2008
    - Add: Vista x64 support - All drivers are now digitally signed!
    - Add: Logitech G15 keyboard support - see ReadMe!.txt for details.
    - Add: Support 45nm LGA775 Xeon series.
    - Fix: Opaque background in system tray wasn't 16x16 pixels.
    - Fix: Yonah based CPUs incorrectly detected.
    - Fix: 1333FSB Dual Core Conroe based Xeon incorrectly detected.
    - Fix: Dreaded cycle of "Driver can't load" messages if driver failed to load.
    - Fix: Socket AM2 Athlon-FX was not recognized.
    - Change: Core Temp layout on a Phenom.

    Core Temp

    Download: Core Temp 0.97.1

    Please help conserve bandwidth by using the mirrors below
    [ Mirror 1 | Mirror 2 | Mirror 3 ]

       
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    Posted by : Gunny

    Vista SP1 Officially Released

    Wednesday, March 19, 2008 3:11:10 AM (GMT Standard Time, UTC+00:00)

     

    Looks like all those rumors yesterday were true -- Microsoft has just posted up the official standalone version of Vista SP1. Sure, you've been able to get it in one way or another for a while now, but if you're into silly things like "legit OS updates," the wow (SP1) is now.
    Update: Here are the release notes -- as we've known for a while now, it's mostly bug fixes and performance tweaks, but the sheer volume of 'em is something to behold.

    Engadget

       
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    Posted by : Gunny

    Call of Duty 4 in triple widescreen action !!

    Tuesday, March 18, 2008 10:28:10 PM (GMT Standard Time, UTC+00:00)

    3840x1024 !!!!! CRAZY !! Click thread link below to see full size images.




    Call of Duty 4 in triple widescreen action !! Warning Extremely Wide Post !! - T.O.C. Clan Forums

       
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    RocketDock, A Totally free and wicked Dock/App Launcher.

    Friday, March 14, 2008 1:07:30 PM (GMT Standard Time, UTC+00:00)

    RocketDock is a smoothly animated, alpha blended application launcher. It provides a nice clean interface to drop shortcuts on for easy access and organization. With each item completely customizable there is no end to what you can add and launch from the dock.

    Now with added Taskbar support your minimized windows can appear as icons on the dock. This allows for better productivity and accessibility.

    Watch it in Action:

    Features:
    • Minimize windows to the dock
    • Real-time window previews in Vista
    • Running application indicators
    • Simple drag-n-drop interface
    • Multi-monitor support
    • Supports alpha-blended PNG and ICO icons
    • Icons zoom and transition smoothly
    • Auto-hide and Popup on mouse over
    • Positioning and layering options
    • Fully customizable
    • Completely Portable
    • ObjectDock Docklet support
    • Compatible with MobyDock, ObjectDock, RK Launcher, and Y'z Dock skins
    • Runs great on slower computers
    • Unicode compliant
    • Supports many languages and can easily be translated
    • A friendly user base :)
    • And best of all... its FREE!!!
    • Download

      Minimum System Requirements:
      • Windows 2000/XP/Vista
      • 500Mhz or faster CPU
      • 10MB RAM free

      Please note that Windows XP x64 Edition, Windows Vista 64-bit Editions, and alternate shells are not supported.

      Latest Version 1.3.5 (6.20 MB) - changelog

    RocketDock.com

       
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    Posted by : Gunny

    Microsoft finally confirms Windows 7 for 2010 launch

    Thursday, March 13, 2008 8:37:28 PM (GMT Standard Time, UTC+00:00)

     

    It's all a silly misunderstanding, we tell you. Microsoft has been holding fast to its "three years" development time frame for Windows 7 since forever, the problem is that it's never been clear when that three year period started. Well wonder no longer, Microsoft has finally officially confirmed that the three years started at Windows Vista's general availability release, which was January 30th, 2007. Obviously that doesn't mean will have Windows 7 on midnight of January 30th, 2010, but it does mean we can look forward to sometime within that year for a release. Microsoft plans to give an exact release date only once Windows 7 "meets its quality bar for release." Sounds like a good metric to go by, if you ask us.
    [Thanks, Isaac]

    Engadget

       
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    Posted by : Gunny

    Call of Duty 4 Custom Maps : The Bridge

    Wednesday, March 12, 2008 8:26:04 PM (GMT Standard Time, UTC+00:00)

    The Bridge (beta 1) - Readme

    Author:Icey
    Game: Call of Duty 4 MW
    File name: The Bridge
    Version: 1.0 Beta
    Email: jordanf1@planet.nl
    Website: www.modsonline.com
    -----------------------------------------------
    DESCRIPTION:
    Based on the populair mohaa map the bridge.
    builded from scratch and nothing imported.
    Will work on more mohaa titles such as snowy park, Remagen , Destroyed Village if they havent been made yet.
    -----------------------------------------------
    SUPPORTED GAMETYPES:
    - dm tdm sab dom sd thc koth
    -----------------------------------------------
    KNOWN BUGS/ERRORS:
    - edges minimap, will be fixed with the final release
    -----------------------------------------------
    SPECIAL THANKS:
    -modsonline/infinity and its community for being here for us with all the help and tutorials and having the patience to help out us new mappers.
    -NovemberDobby ( for helping me with my n00bquestions when i needed it, great guy )
    -Sevenz, dito
    -----------------------------------------------
    DISCLAIMER: Created by Icey
    Xfire: vadegaming
    -----------------------------------------------

       
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    Posted by : Gunny

    Call of Duty 4 Custom Maps : mp_recondelta

    Wednesday, March 12, 2008 8:17:06 PM (GMT Standard Time, UTC+00:00)

    mp_recondelta
    Version: Beta
    Map size: Large




    Download: http://www.reconhq.com/maps.php

    COD 4 New Maps and Feedback - Page 2 - T.O.C. Clan Forums

       
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    Posted by : Gunny

    Call of Duty 4 Custom Maps : New Map Bacalao

    Wednesday, March 12, 2008 8:16:12 PM (GMT Standard Time, UTC+00:00)

    Another nice looking map : Bacalao
    Size : medium

    The map is a open terrainmap but it is difficult to sniper on it. A lot of plants, trees and palms are hiding the view over the area, the ways to the camps and the middle of the map.



    download:
    http://rapidshare.com/files/98895635/BacalaoMap.zip.htm

    COD 4 New Maps and Feedback - Page 2 - T.O.C. Clan Forums

       
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    Posted by : Gunny

    Xbox 360 European Official Retail Price Drop Announcement

    Tuesday, March 11, 2008 1:00:07 AM (GMT Standard Time, UTC+00:00)

     

    Hey - we've just announced that the Estimated Retail Price (ERP) of the Xbox 360 will be dropping in Europe as of Friday, March 14. Here are the new ERPs in Europe from that date:

    • Arcade: 199.99 Euro/£159.99 (drop of 80 Euro/£50)
    • Premium: 269.99 Euro/£199.99 (drop of 80 Euro/£40)
    • Elite: 369.99 Euro/£259.99 (drop of 80 Euro/£40)

    Here's the press release we just sent out:

    "EVERYONE’S INVITED TO EXPERIENCE XBOX 360 AS MICROSOFT LOWERS ESTIMATED RETAIL PRICE IN EUROPE

    With Estimated Retail Price Starting At €199.99/£159.99, Even More European Consumers Can Enjoy The Definitive High-Definition Gaming and Entertainment Experience

    LONDON - Monday 10th March, 2008- Microsoft today announced it is lowering the estimated retail price (ERP) for its Xbox 360™ family of consoles in Europe.  Now with an entry-level ERP of €199.99/£159.99, Xbox 360 is a mass market entertainment proposition with something to offer for every interest and budget.

    From Friday, 14th March, Xbox 360, which includes a 20GB hard drive and one wireless controller, will have an ERP of €269.99/£199.99 – a saving of €80/£50 on the current ERP.  The Xbox 360 Elite, which comes with a massive 120GB hard drive enabling consumers to store huge quantities of content downloaded from Xbox LIVE™ Marketplace as well as their own music, will have an ERP of €369.99/£259.99 – a saving of €80/£40.  The Xbox 360 Arcade console, perfect for those wishing to make their first foray into the gaming and entertainment world of Xbox, will have an ERP of €199.99/£159.99 – a saving of €80/£40.

    Xbox 360 is the number one next-gen console in EMEA, owning 42% of the market in terms of life-to-date revenue.  Xbox 360 continues to enjoy the highest software attach rate of any game console in Europe with more than 7.0 games sold per console (PS3: 3.8; Wii 3.5) after 26 months on the market .

    The new ERPs are part of Microsoft’s ongoing strategy to open up the ultimate in high-definition gaming and entertainment to an even wider audience, with an offering for everyone.

    “Xbox 360 is now mass market in Europe,” said Chris Lewis, Vice President, Microsoft Interactive Entertainment Business Europe.  “We have reached and surpassed several key milestones that form part of our long term strategic plan to achieve critical mass in Europe; and our portfolio now offers the kind of mainstream entertainment experiences that secure wider appeal for Xbox 360. These factors allow us to execute on our strategy to widen the market for Xbox 360, as planned. 

    “We continue to offer intense, immersive gaming experiences for gamers – but now we’re priced in a way that will allow new consumers to find out for themselves why Xbox 360 is the ultimate in high-definition entertainment.” said Lewis.  “History shows that €199/£159 is the price point where a console’s audience begins to expand, and with these new ERPs in place we’re ready to bring more consumers into the Xbox 360 world.”

    AceyBongos' Xbox Life

       
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    Posted by : Gunny

    BFG GeForce 9600 GT OC 512MB Review

    Tuesday, March 11, 2008 12:57:28 AM (GMT Standard Time, UTC+00:00)

     

    Just recently released is the new successor to the middle / high-end 8600 GT series from nVidia.

    - Dubbed the 9600 GT OC, it comes factory overclocked, and it packs a 256-bit memory interface (A *HUGE* improvement and bottleneck reduction from the 128-bit interface of the older 8600s)

    The new card's other features include:

    • Support for PCI Express 2.0 (fully x16 compatible)
    • 675MHz Core Clock
    • 1700MHz Shader Clock
    • 1800MHz Memory Clock
    • 512MB GDDR3 RAM
    • 64 Stream Processors
    • Support for Shader Model 4.0
    • A Texture Fill Rate of 21.6 billion / sec
    • Memory Bandwidth of 57.6GB / sec
    • Support for Microsoft DirectX 10 and lower
    • Support for Open GL 2.1 and lower
    • 2 Dual-Link DVI-I, HDTV + TV Out
    • Dual 400MHz RAMDACs
    • HDCP and HDMI Capable

    Please note that this card does require a connection with your computer's power supply, and the recommended rating for your PSU is 400 Watts. However, that recommendation is based off a fully-configured high-end PC running with an Intel Core 2 Extreme X6800 Processor, which requires a lot of power to run in the first place. So if you are only running one hard drive, one optical (disc) drive, and your motherboard, and a processor that wouldn't suck the life out of a vampire, then you can get away with running a 350 watt PSU. How do I know? I am doing exactly that, and it's been stable for over 24 hours now. I've run Crysis benchmarks 30 times, and not a single hitch has occurred!

    In regards to the actual connecting of your card to your PSU, no worries if your PSU is non-PCI-Express compliant. BFG supplies a dual 4-pin Molex to 6-pin PCI-Express power adapter. All you have to do is plug two spare 4-pin connectors to the leads, and plug the 6-pin into your 9600!

    Game performance with this card is amazing. There is a significant increase in framerates and framerate stability in all my games.

    I can play World in Conflict, Supreme Commander, Command & Conquer 3, and all the Half-Life games and its associated mods (CounterStrike Source, Day of Defeat Source, etc) at max settings at 1280 X 1024. I have 2GB of system RAM along with an AMD X2 4400+ processor, just so you know.

    One more interesting fact:

    Best Buy lists this card for 229 USD. They ALSO list the older 8600 GT OC edition at 229.

    Just be sure to use common sense and pick up the superior card for the same price!

    I will update the performance of this card with more DirectX 10 games as they come along.

    PM me if you're interested in exact framerates in particular games.

    - John

    BFG GeForce 9600 GT OC 512MB Review | PSLegion

       
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    Assassin's Creed PC Q&A

    Tuesday, March 11, 2008 12:49:20 AM (GMT Standard Time, UTC+00:00)

    Developer Charles Beauchemin answers questions on the PC version of Assassin's Creed.

    Assassin's Creed was one of our personal favourites here at PALGN when it was released for the PlayStation 3 and Xbox 360 late last year, now the game has been confirmed for the PC and Ubisoft has been kind enough to send through a Q&A on the game with one of the developers of the game on the PC, Charles Beauchemin. So, without delay, let's get into it.

    PALGN: The game is being released four months after the console versions. How did you use this extra development time?
    Charles Beauchemin:
    Based on the feedback we got after the release of the console versions, we decided to add even more variety by developing a total of 4 new investigation types (Archer assassination, rooftop race challenge, merchant stand destruction challenge and escort challenge). The archer assassination requires the player to assassinate the archers in a dedicated zone without being seen. In the rooftop race challenge, the player will meet an informer and will have a set amount of time to reach a second informer. In the merchant stand destruction, some merchants have ties to the assassination target and their activities must be stopped by Altaïr. Finally, in the escort challenge, the player needs to securely escort a fellow Assassin from point A to point B.


    Is your PC crying yet?

    PALGN: Will the game exploit DX 9 and DX10?
    CB: The game comes with both DX9 and DX10 executables. If you own a DX10 card running on a Vista system, the game will use the full capabilities of the board to optimize the performances of the 3D graphics. You'll be able to play the game at high resolutions with minimal impact on your framerate.
    PALGN: In your opinion, what is the average machine needed to play the game ?
    CB: Any dual-core machine running at 2.2GHz and over with a decent graphic card (such as a ATi HD2600 or a NVidia 8600) will give great performances.
    Our minimum requirement is a Pentium D 2.4GHz or a AMD X2 Athlon 3800+, equipped with a Shader Model 3.0 card (ATi X1300 and better, NVidia 6600 and better).


    What about now?

    PALGN: AC has been perceived as a new milestone on consoles but pretty repetitive at times – did you try to tune this on the PC version ?
    CB: As mentioned in the first question, we included 4 new investigation missions to increase the variety so in total, we now have a total of 9 investigation missions. Also, you can now skip from one city to another without going through the kingdom once you visited every city.
    PALGN: How did you manage to adapt the gameplay to the PC and to the PC controls in particular?
    CB: Even though we support the Xbox 360 controller just like the console version, the user can choose to play with the keyboard and mouse for a more direct control over the camera and access to the menus. There are 4 default keyboard and mouse configurations that can all be customized to the player's needs.


    Good old Altair..

    PALGN: It’s been said quite a few times that the AI on guards and on the crowd was not always as “ideal” as promised, have you managed to, improve this on the PC version?
    CB: We modified the reaction of guards in certain occasions. Blending when close to a dead body doesn’t work anymore; guards will spot you if you stay too close. Also, the reaction of the guards to stealth assassination is now based on the number of NPC's around you making it more realistic. If there is no one around you, guards will spot you much faster and if the crowd is bigger, you won’t be spotted that fast.
    PALGN: How are the Xbox 360 achievements translated to the PC version?
    CB: You can still collect flags and templars but there are no achievements in the PC version.
    PALGN: When is the game due to be released?
    CB: The game will ship in the early days of April.

    Assassin's Creed PC Q&A - PC Gaming Interview - Australia's PAL Gaming Network

       
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    Posted by : Gunny

    Xbox 360 European & UK price drop.

    Tuesday, March 11, 2008 12:42:05 AM (GMT Standard Time, UTC+00:00)

    It was just announced that starting this Friday, the price of the Xbox 360 in Europe will be dropping.

    Let’s cut to the chase with the old and new prices*
    Xbox 360 - was: €349.99 / £249.99 now: €269.99 / £199.99
    Xbox 360 Elite - was: €449.99 / £299.99 now: €369.99 / £259.99
    Xbox 360 Arcade – was €269.99 / £199.99 now  €199.99 / £159.99

    Again, these new prices will be effective in Europe from this Friday, March 14th. 
    *Estimated Retail Prices

       
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    Posted by : Gunny

    Alien Arena 2008 v7.0 Free Full Game

    Monday, March 10, 2008 12:54:38 AM (GMT Standard Time, UTC+00:00)

     

    A new series is born: Alien Arena 2008

    COR Entertainment LLC has announced the release of Alien Arena 2008 which features nearly all new game media, gameplay improvements, and a client that has been signifigantly upgraded for improved visual effects as well as major optimizations that greatly improve the fluidity and performance.

    Alien Arena 2008 also offers a change to it's overall theme, moving towards a slightler darker, more serious tone, while still retaining a good bit of it's retro style, creating an interesting marriage between classic and modern sci-fi.

    This resulted in completely new player models, many new weapon models and textures, and seventeen new levels. There are major improvements in weapon effects, per-pixel lighting, texture resolution, and resource usage, as well as the addition of a cross platform server browser, FUSE. Weapons have been tweaked for better balance, and movement has been enhanced with the addition of dodging abilities.

    Download:

    Alien Arena 2008 v7.0 Free Full Game for Windows (163.06MB)

    Alien Arena 2008 v7.0 Free Full Game for Linux (212.99MB)

       
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    Posted by : Gunny

    Is Windows Vista SP1 Good For Gaming?

    Monday, March 10, 2008 12:37:39 AM (GMT Standard Time, UTC+00:00)

    Microsoft's latest version of its Windows operating system hasn't exactly been hailed as a boon to gamers, with early wonky driver support, a hit or miss Games Explorer and a handful of Vista-only releases that made little sense. But now that the OS has had time to mature, getting a few hotfixes under its belt, its more than serviceable. With Service Pack 1 coming this month, you may wonder if the big download and two hour install is worth sprinting to, rather than ambling toward.

    ExtremeTech took a long, hard look at the improvements, not just on the file and operations side, but those that appeal to PC gamers. In addition to the requisite 3DMark and PCMark benchmarks, performance reviews against Company of Heroes, Supreme Command and Crysis provide insight. The good news? It's faster, with the exception of Crysis, which suffers under certain circumstances.

    Bar chart heaven awaits upgraders at ExtremeTech.

    Vista Shootout: Hotfixes Vs. SP1 [ExtremeTech]

       
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    Posted by : Gunny

    Vista SP1 up to 86% faster

    Monday, March 10, 2008 12:32:20 AM (GMT Standard Time, UTC+00:00)
    Is Vista SP1 really the shot in the arm your Vista system needs? We've spent many hours strapped to our benchmarking system in a caffeine and pizza fuelled haze to uncover these very interesting results.
       
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    Posted by : Gunny

    EXCLUSIVE: 60GB Xbox WILL Replace 20GB Model.

    Friday, March 07, 2008 5:53:01 PM (GMT Standard Time, UTC+00:00)

    It's world exclusive time again.

    I have once again have attained from a rock solid source that Microsoft WILL be replacing the 20GB hard drive on the standard Xbox 360 with a larger 60GB version. Dates are not nailed down, but my source says Microsoft wants it done and dusted before the end of its financial year which translates as our Q2.

    Interestingly the company is also toying with the idea of introducing a new 360 SKU and given that hard drive and connectivity variations are already covered it would seem that the most logical conclusion is a model with a built-in Blu-ray drive. An external drive makes sense too, but with the format war over it wouldn't explain Microsoft's hesitation and while it goes against the company line that the 360 is primarily a games console (verses the PS3's media centre ambitions) the collapse of HD DVD may well mean it at least wishes to give users the option. Tying this all up neatly is news that Microsoft is known to currently be in discussions with Sony.

    At this stage how all these moves will affect the Arcade is unknown. A price cut is widely rumoured to be coming this month but - at least for now - it is unlikely to also be the beneficiary of a hand-me-down 20GB hard drive.

    Back to certainties however, so let me tell you this: if you've been saving up for a 20GB Xbox 360 hold off. The 60GB model IS coming and you can take this exclusive to the bank...

    Link:
    Xbox Official Site

    EXCLUSIVE: 60GB Xbox WILL Replace 20GB Model - TrustedReviews

       
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    Posted by : Gunny

    Synchronize Google Calendar and Outlook

    Friday, March 07, 2008 3:57:54 AM (GMT Standard Time, UTC+00:00)

    Google today released a piece of software that may just be the holy grail of calendar synchronization. Well, if you use Windows and Outlook, anyway. Google Calendar Sync is a utility that automatically synchronizes your Outlook and Google Calendar appointments.
    You can configure Google Calendar Sync for 2 way sync, meaning that any time you update either calendar, the changes will be copied to the other. Or you can choose a 1-way sync which will only copy changes made from one calendar to the other and not vice versa.
    What's really exciting about Google Calendar Sync is it gives you a way to synchronize your calendar across multiple devices easily. Just install Google Calendar Sync on multiple computers and now when you update your laptop calendar it will automatically sync with Google Calendar, which will automatically sync with your desktop PC, which will sync with your Windows Mobile PDA. Pretty cool, huh?
    Google Calendar Sync is hardly the first tool for synchronizing Outlook and Google Calendar, but it's free and it performs automatic synchronization at regularly scheduled interviews while most other programs cost money and/or require you to activate them manually.
    Now if Google would just release a version that works with Thunderbird (with the Lightning extension) and iCal.
    [via Official Google Blog]

       
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    Posted by : Gunny

    AMD Phenom 9600 Black Edition Review.

    Monday, March 03, 2008 5:17:42 AM (GMT Standard Time, UTC+00:00)
    You may or may not have noticed that we've yet to dedicate a review to AMD's Phenom CPUs. This is for a number of reasons but mainly the lacklustre performance of the first batch of CPUs combined with the fact that our initial samples weren't available at retail and were actually engineering samples with slightly different configurations, meant we never found a slot in our schedule that seemed appropriate. A few months later, though, and we've received a CPU you can actually buy in the shops, in the form of the 9600 Black Edition, and we also have retail motherboards with mature BIOSes on which to test it. So, finally we can give Phenom a fair test and see if this much maligned CPU is a worthwhile purchase for those who require a bit more oomph than dual or single core CPUs can provide.
       
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    Posted by : Gunny

    GeForce 9800 GX2, 9800 GTX & 3870 X2 Compared

    Monday, March 03, 2008 5:09:46 AM (GMT Standard Time, UTC+00:00)

    The GeForce 9800 series is due later this month, but if we're lucky there will be some leakage during CeBIT. Several partners have stated to show 9800 cards, but NVIDIA doesn't want them to. GeForce 9800GTX is still slated for late March, 9800GX may appear anytime between Marh 11 to 18, or in worst case scenario later than that. The performance is of course being discussed as it is well established that it will sport two G92-450 cores and that performance will be largely dependent on the drivers. VR-Zone has now posted a slide comparing GeForce 9800GTX, 9800GX2 and AMD's flagship Radeon HD 3870X2.

    The platform was an Intel Core 2 Quad Q6700 (2.66GHz) on and Intel 965P-based motherboard. Drivers were Forceware 173.67 and Catalyst version 8.451. This means that all cards are limited by the test system, but it does show a relative comparison. It would be nice to see a test with a 4GHz+ quad-core on a slightly newer chipset.

    Considering this, the $599 price tag seems a bit steep.

    GeForce 9800 GX2, 9800 GTX & 3870 X2 Compared | NordicHardware

       
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    Posted by : Gunny

    NVIDIA secretly overclocks GeForce 9600GT?

    Monday, March 03, 2008 5:06:54 AM (GMT Standard Time, UTC+00:00)
    How NVIDIA made the 9600 GT gain extra performance .. secretly When we first reviewed NVIDIA's new GeForce 9600 GT (review here), we noticed a discrepancy between the core clock speed reported by the driver and the core clock speed read from the clock generator directly.
       
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    Posted by : Gunny

    Added 2 more Custom Maps to the ToC CoD4 URM Server.

    Monday, March 03, 2008 2:36:42 AM (GMT Standard Time, UTC+00:00)

     

    Added 2 more Custom Maps to the URM Server.

    mp_village_night and mp_vladozkov are now live and in play on the URM server.

    Alternative download links for the maps are below if you want to download the maps in your browser and save them to the correct folders.

    MP_Village
    http://toc.gaming.multiplay.co.uk/Co.../mp_village.ff
    place this file in folder "usermaps/mp_village/"
    MP_Fruville
    http://toc.gaming.multiplay.co.uk/Co...mp_fruville.ff
    place this file in folder "usermaps/mp_fruville/"
    MP_Vladozkov
    http://toc.gaming.multiplay.co.uk/Co...p_vladozkov.ff
    place this file in folder "usermaps/mp_vladozkov/"
    MP_Village_Night
    http://toc.gaming.multiplay.co.uk/Co...llage_night.ff
    place this file in folder "usermaps/mp_village_night/"

    Added 2 more Custom Maps to the URM Server. - T.O.C. Clan Forums

       
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    Posted by : Gunny

    Mirror’s Edge: “Gaming might never be the same again”

    Saturday, March 01, 2008 9:20:27 AM (GMT Standard Time, UTC+00:00)
    Our man at GDC was granted a viewing if DICE’s “revolutionary” first-person action game Mirror’s Edge at GDC last week. As you’ll see, his mind was well and truly blown.
       
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    Posted by : Gunny

    LEGO Batman: Human Weapon of Mass Destruction Trailer

    Saturday, March 01, 2008 9:08:50 AM (GMT Standard Time, UTC+00:00)

    Take back the night as The Dark Knight – one block at a time.

       
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    Posted by : Gunny

    Battlefield Heroes Trailer #1 Breakdown : FREE GAME

    Saturday, March 01, 2008 9:00:30 AM (GMT Standard Time, UTC+00:00)
    The recently released Battlefield Heroes trailer provided some great insight into how the game will play. After going through the trailer frame by frame we picked out the important parts to get a closer look. All screencaps are in the highest resolution possible from the video.
       
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    Posted by : Gunny

    20 Brand New Left 4 Dead Screenshots for PC

    Saturday, March 01, 2008 8:50:34 AM (GMT Standard Time, UTC+00:00)


    Click to View Full Size Gallery Slideshow (From Blog Only)(22 images)

    A brand new collection of 20 just released screenshots of the upcoming coop survival shooter, Left 4 Dead, from Valve. I'm not really a fan of the horror zombie genre but even I have to admit this is looking really sweet.

       
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    Posted by : Gunny

    LG preparing LCD monitor with 10,000:1 contrast ratio

    Saturday, March 01, 2008 8:27:37 AM (GMT Standard Time, UTC+00:00)

    Now that the response time war has settled, manufacturers have started looking at the remaining specifications. To our great delight, contrast ratio is the next in line. LG is one the manufacturers that have been working on this and about two years ago, it launched the Digital Fine Contrast technology, which was used to optimize contrast ratios. Information on LG's new DFC monitor has surfaced and according to the source, the monitor will sport an impressive 10,000:1 contrast ratio.

    "The monitor offers greater depth when viewing movies, making darks darker and whites whiter. The higher ratio offers greater image clarity and colour shading not previously experienced on a computer screen."

    LG hasn't released any further details on the new monitor, but we hope to hear more soon.

    LG preparing LCD monitor with 10,000:1 contrast ratio | NordicHardware

       
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    Posted by : Gunny

    AMD roadmap for 2008

    Saturday, March 01, 2008 8:26:03 AM (GMT Standard Time, UTC+00:00)

    AMD's roadmap for 2008 has slipped out and mentions few real news, but some interesting pieces of information. First of all, AMD will focus more on tri- and quad-cores and less on dual-cores, much like Intel (besides the tri-cores of course). AMD will severely reduce the number of Sempron, Athlon 64 and Athlon 64 X2 models, and next quarter will only feature three Sempron models (LE-1300, LE-1250, LE-1200), two Athlon 64 models (LE-1660, LE-1640) and a mere seven Athlon 64 X2 models (4400+ to 5600+). This means that the two high-end Athlon 64 X2 (6400+ and 6000+ will disappear).

    This is far from surprising since these are based on the quite old 90nm core, and not the 65nm used by the remaining models. It makes little sense keeping the 90nm node alive just because of these two processors. Killing off 90nm also means that the FX-models will be upgraded in Q2. Phenom FX-82 is the name of the successor. Depending on the success of the FX-82, an additional FX-model might be launched in Q3.

    As most of you probably already know, AMD will introduce the tri-core Phenom 8000 series next month. Phenom 8400 (2.1GHz) and 8600 (2.3GHz) will make an appearance in computers from HP and Dell, and will be replaced by 8450 and 8650 in Q3 when the B3 stepping is set to arrive. Along with the updated tri-cores, AMD will launch a new model also sporting the B3 steppin, but not the xx5x name; Phenom 8700.

    In Q2, we will also get to play with Phenom 9700 and 9900, and possibly even a third model which remains unnamed at this time. The Phenom 9500 and 9600 will be replaced by the 9550 and 9650, B3 stepping. Same goes for the lesser known energy efficient model 9100e, which will be replaced by the 9150e. And, there's absolutely no proof of the rumored overclocking stepping dubbed B4.

    All Athlon X2 BE models will be replaced/renamed 4x50e and two additional models will be launched; 6250 and 6050. These are based on the much anticipated Kuma core.

    The roadmap does not speak of Q4, but that is when AMD is suppose to begin shipping 45nm Shanghai processors. Desktop revision should be expected until Q1, 2009.

    AMD roadmap for 2008 | NordicHardware

       
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    Posted by : Gunny

    Latest Men of War screenshots

    Saturday, March 01, 2008 8:22:12 AM (GMT Standard Time, UTC+00:00)

    Best Way's Men of War is a sequel of sorts to its surprisingly good Soldiers: Heroes of World War II on PC, so it's one to keep an eye on if you were a fan of the latter game. New screenshots have been released.

      

    News: Latest Men of War screenshots - ComputerAndVideoGames.com

       
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    Worst parents in the world punk kid into thinking he got an Xbox

    Saturday, March 01, 2008 6:19:58 AM (GMT Standard Time, UTC+00:00)

     

    When you were a kid did your parents ever do anything mean to you for their own amusement? Whatever it was, something tells us it wasn't as evil as what Jonathan's (above) family did on Christmas morning, having him unwrap an empty Xbox box with some shirts inside -- while on video, mind you -- and then everyone laughing at him when he got upset and cried over being hoodwinked. For the love of all that is holy in the gadget-loving world, that is so wrong.

    GUTTED !!

    Worst parents in the world punk kid into thinking he got an Xbox 360 - Engadget

       
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    GTA IV pre-orders go live at PC World

    Saturday, March 01, 2008 2:21:52 AM (GMT Standard Time, UTC+00:00)

     

    Gamers can order online now for delivery on the April 29th

    Consumers can now pre-order Grand Theft Auto IV online for £37.99 on both PS3 and 360 from PC World.
    Customers can also reserve their copy in store for £5, with midnight openings planned for the game’s release.
    "The team here at PC World are hugely excited about the forthcoming release,” said René Wright, senior category manager - console and games at DSGi.

    GTA IV pre-orders go live at PC World - www.mcvuk.com

       
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    Posted by : Gunny

    Battlefield Heroes Preview for PC. FREE GAME.

    Saturday, March 01, 2008 2:14:54 AM (GMT Standard Time, UTC+00:00)

    US, February 29, 2008 - In North America, there are few clearer examples of the disparity between PC and console trends than with DICE's handling of their Battlefield IP. Bad Company, a variation of the franchise featuring realistic environments and character models, is coming to consoles only. Battlefield Heroes, a cartoony casual-style, free to play, pay per item title is coming to PC. That's not to say Heroes is better or worse than what fans are likely looking for from DICE, it's just different.
    While DICE is looking to push into the casual category with bright, cartoony graphics and highly accessible gameplay, it isn't abandoning the core Battlefield crowd on PC. "Battlefield Heroes represents a new side branch of the Battlefield series, along with Battlefield Bad Company on PS3 and Xbox 360," says Ben Cousins, senior producer at DICE. "We will still continue to make the high-end, deep and realistic Battlefield games on PC in the future."
    Why make Battlefield Heroes in the first place? "The team went on a business trip to South Korea at the end of 2006, and saw the huge success of this Play 4 Free model in that country," says Cousins. "Given DICE always likes to be at the forefront of new online trends, we decided to experiment with this business model in the west."

    That's a kill.

    Heroes is accessed through a web portal. You sign up, launch the game from there every time after, and can use the site to browse statistics. Advertising exists on the website and on loading screens, but not in the actual game. As far as character choice goes, you choose from Royal or National armies. From there you can choose soldier, gunner, or commando classes. Unlike Battlefield games of the past, you don't swap between classes in the game. Instead, you select a class, customize your avatar's appearance and stick with that class thereafter, like in an MMOG.
    As you play you'll level up your class, gaining new special abilities and clothing types along the way. Gaining more experience in combat lets you level up special abilities, making them more effective. "You may be a stealth based sniper, or a gunner focused on absorbing damage from enemies rather than attacking," says Cousins. "Each class has a unique set of weapons and abilities to unlock and customize."
    In addition to the three classes to appear in the final version, DICE toyed around with a few other types. "For a long time we had a fourth class (the 'Pilot/Driver') but we couldn't flesh him out enough to make him a dedicated class which was as interesting and strong as the other three, so we dropped it," says Cousins. "There are the possibilities of course of adding more classes as the game progresses."
    The game is free to play, but you'll have to option to spend cash on microtransactions. "The things we sell will be determined by the opinion of the community, but we will probably start off with two types of items," says Cousins. "The first kind is purely visual items for your character – glasses, hats, boots, jackets etc. The second type of items is what we call convenience items. Let's say we have two people playing Heroes – one has lots of time on their hands and plays the game for four hours a night, leveling up their character quite quickly and unlocking new items and abilities (for free). The second player has less time on their hands as they have a kid or job. This second player can buy an item which gives him double experience points over a single weekend – so he's still playing the game, he's still building up skill and he's still unlocking the same items and abilities of free players, but he's doing it a little quicker because he's bought this item."

    Sitting on plane wings is now an option.

    Will the cosmetic clothing purchases eventually provide some kind of ability boost or otherwise give players a competitive advantage? "The current plan is that they are just for show, but if we think the community is interested in clothing items which give a stats boost, we will consider them."
    Heroes will take place almost entirely from a third-person perspective, but DICE says it'll still feel like a first-person shooter. "The one instance where the game has a first person view is when you zoom the sniper rifle; otherwise the game is third-person only," says Cousins. "I think there is a bit of misunderstanding among the community as to what third-person means. It doesn't mean we have a Mario or Tomb Raider control scheme. Our control scheme is identical to an FPS – you use the mouse to aim the reticule and move the character with WASD, with jump and crouch. You can transfer all of your FPS skills to Battlefield Heroes. The only difference is instead of a gun in the bottom right hand corner of the screen, you have a character in the bottom centre of the screen."
    And it wouldn't be a Battlefield games without vehicles, of which there'll be two at launch. A Sherman tank with arcing shells and plane will available to players, the latter of which will have a simpler control scheme than in the franchise's past. Three players can occupy the flying machine at a time, one in the cockpit, two sitting on the wings. To simplify the process of scooping up squadmates, pilots need only swoop down near a player on the ground. The potential passenger can then hop about with the press of a button. It'll also be easier to dismount, as players can eject safely from the craft when near the ground. If piloting solo, it's also possible to swap positions at will.

    A new look for Battlefield.

    As far as gameplay goes, you can capture flags in the game's two maps set for launch, but you don't need to. Each game is basically a team deathmatch with a 50 life limit. A kill detracts one point from the other team and for each flag snagged a multiplier for points taken away is added. To keep things moving along swiftly, respawn rates will be on a five second timer. Players worried they may be set up against difficult opponents need not fret, as a built in matchmaking system will try and bunch together those of roughly equal skill levels in the 16 player matches.
    During combat players will have quite a variety of skills. Incendiary bullets, x-ray vision, and temporary health bursts should keep gameplay varied. The commando class, the sniper, can cloak and sneak around the battlefield. At long range he'll be invisible, but his camouflage will be rendered somewhat ineffective at closer distances.
    The user interface has been streamlined, eliminating the traditional minimap in the top right corner of the screen. In the top left will be a character portrait around which snakes an experience bar, and along the screen's bottom will be a skill hotbar.
    We didn't get to play the game, so we can't really provide any impressions as to how it feels.
    Beyond launch, DICE is planning on updating according to player feedback. As for when it's coming out, we'll let Ben Cousins have the last word. "We'll start with a closed beta of a few hundred people in the near future, gradually ramp that up to ten thousand or so in the month or two following, and then launch for everyone with an open beta later in the year. When we launch, there will be no items for sale, we want people to enjoy the game world and get used to the game and the gameplay before they are introduced to buying items."

    IGN: Battlefield Heroes Preview

       
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    Posted by : Gunny

    ToC vs Public Call of Duty 4 URM match. Sunday 9th March.

    Friday, February 29, 2008 7:58:14 PM (GMT Standard Time, UTC+00:00)

    ToC vs Public URM custom map match. Sunday 9th March.


    Server opens: 19:30
    Match Starts : 20:00
    Match Ends: 22:00
    Teamspeak will be open for the night with team channels for use.
    Gametype : SAB
    Maps : Village, FruVille, Vladozkov and another map TBA, played each way.

    Please vist the thread below to signup for the match.

    ToC vs Public URM match. Sunday 9th March. - T.O.C. Clan Forums

       
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    Posted by : Gunny

    Final version of MP_Karkand Final Custom Map for Call of Duty 4

    Friday, February 29, 2008 6:14:02 PM (GMT Standard Time, UTC+00:00)

    MP_Karkand Final
    Community member STING is back today with the final version release of another popular BF2 remake map. Check it out:

    Here is the final version of Karkand. We hope you will enjoy this map!
    • 80 hours build time.. 20 of it was for scripting
    • 9742 brushes
    • 4800+ models
    • 6 Emplaced S.A.W machine guns
    • 10 breakable walls/doors
    • 119 light points
    • 25 reflection probes
    • 1 tunnel system
    Gametypes Supported: All
    We have tested the following gametypes running CoD4 version 1.5 with AWE version 1.2 successfully: CTF, HTF, CTFB, DM, WAR (tdm), SD, SAB, KOTH (hq), DOM.
    This is the final version. The aim of this project was to bring Karkand to CoD4 with a slightly clean & modern feel. We believe we have accomplished this. We added some "secret" spots & "breachable" areas to allow further access, and there is a tunnel system to enhance the gameplay.




    Download HERE

    COD 4 New Maps and Feedback - Page 2 - T.O.C. Clan Forums

       
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    Posted by : Gunny

    Turning Point: Fall of Liberty

    Friday, February 29, 2008 4:33:26 PM (GMT Standard Time, UTC+00:00)


    Turning Point: Fall of Liberty

    This is looking really nice!!!

    World War II shooters aren't exactly known for their originality. How many times have you stormed the beaches on D-Day, snuck through an unassuming European farm, or holed yourself up in a dilapidated church (seems like Europe is exclusively made of farms and churches)? If you're a little sick of this, take note: Spark Unlimited (makers of Call of Duty: Finest Hour) aims to shake up this monotony in Turning Point Fall of Liberty coming to PS3, 360 and PC. The fight is coming to the US. And we're not talking about Pearl Harbor this time.

    The premise is simple: in 1931 Winston Churchill was hit by a taxi, causing his lifelong limp (this actually happened, by the way). In Turning Point's alternate universe, Churchill actually died from this accident. Without such a charismatic leader, Europe fell completely to Nazi control. Which kind of sucks for everyone. So what's next in Nazi sights? Yep, you guessed it: the good ol' US of A.

    The first level is a nice indicator of what to expect. Set in 1952, you're an ordinary guy named Danny Carson -- an ordinary construction worker doing his ordinary job atop the dizzying skyscrapers of New York City (that are also ordinary... for NYC). Unfortunately for Danny, this is the worst possible place to be when Nazis decide to attack your home city. If you thought D-Day missions were intense, imagine trying to balance on metal girders high up in the air as planes dogfight between skyscrapers, buildings explode around you in shattered glass and smoldering metal, and angry Nazis parachute down with ill-intent. Parachuting Nazis are the worst kind. Graphics are pretty solid at this stage, with tons of these little details happening around you simultaneously. Unfortunately, these details cause a bit of a framerate hit, but there's a lot of time left to smooth this out.

    Huge explosions can also shake you off the girders which trigger a seamless change to a third-person perspective. A few button taps and Danny gets back up, switching back to the usual first person view. Interesting to note, there is no HUD of any kind: no health meter or ammo count (although you can check your ammo in the menu screen). This is meant to put you into the character's shoes, but might actually lead to more annoying stops in the game if you opt to check the menu every few minutes. Thankfully, health regenerates a la Halo.

    Since Danny isn't a trained soldier, fighting is also handled a little differently. Brutal hand-to-hand combat based on the Krav Maga fighting style is actually emphasized: sneak up on an enemy, tap a button, and initial a one-hit kill that also takes his gun away. These sequences are pretty intense. One example had Danny punch a Nazi in the head twice, take his gun, snap his neck, and then shove the guy off a building in a "that's-what-you-get-for-messing-with-us" kind of way. Not only is this a good way to get restocked, kill a guy and save ammo but, well, it looks cool. Gun enthusiasts are also covered: more than a dozen different weapons will be in the game, but there's another little twist on this. Since history has been altered a little, so has the technology. You won't find anything as outlandish as bubble shields or anything, but Nazi tech has definitely seen an upgrade: in a nice little touch, everything seen in the game is actually based on real-life weapons blueprints that were thankfully never put into production. We didn't see many examples of this, but Nazi V-shaped wingless jets and advanced dirigibles were seen roaming New York.

    The angle that Turning Point is taking is definitely an interesting one. There were hints that Danny ultimately joins a rag-tag resistance, but the main focus is solely on being one normal guy thrust into something he never signed up for. It is pretty different to see your virtual home country getting torn up, and the action will later shift to other areas of the East Coast such as Washington D.C.... with all the landmarks in tow. Unfortunately, we weren't able to find out details about multiplayer yet, but hopefully this means that the single player will be even more refined. Spark Unlimited constantly stressed the word "visceral" during the demo and if this level is any indication, they're well on their way. And hey, it certainly is refreshing to be fighting Nazis in somewhere other than a cramped European church.

       
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    Posted by : Gunny

    Microsoft chops Vista retail prices.

    Friday, February 29, 2008 11:43:02 AM (GMT Standard Time, UTC+00:00)
    In what may be an unprecedented decision, Microsoft said Thursday that it plans to lower the retail prices for several flavors of Windows Vista.
       
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    Posted by : Gunny

    MSI ECOlution motherboard transforms chip heat into fan power

    Friday, February 29, 2008 11:33:40 AM (GMT Standard Time, UTC+00:00)

     

    Okay, try not to let your mind get blown by the possible time-space paradox we're about to illustrate, but MSI's supposedly introducing a new ECOlution motherboard at CeBIT with an "air powered cooler" that operates on the Stirling Engine Theory to transform the thermal output of its chipset into the kinetic energy necessary to power that same chipset's fan. Of course, as the fan cools the heatsink it deprives itself of energy, supposedly the piston affixed to the crankshaft pulls back down, giving it another potential surge when its heat rebuilds. Supposedly it works at 70% efficiency, so we'll just let the thermodynamics geeks in the audience mull over the possibility and audacity of it all -- they certainly seem to have given up on Steorn at this point.

       
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    Posted by : Gunny

    3G iPhone rumoured to be Infineon-powered, hitting "mid-year"

    Thursday, February 28, 2008 11:12:55 PM (GMT Standard Time, UTC+00:00)

     

    Hold the presses: Apple may be releasing a new iPhone this year... with 3G! Crazy, we know. The latest iteration of this rumor comes to us courtesy of UBS analysts, who say Infineon will likely be building chips for the phone -- they're powering the current iPhone, so no real surprise there. UBS is also betting on a mid-year 3G iPhone launch, and thinks that EDGE production will ramp down early so Apple gets a chance to clean out inventories. We've got a good feeling about this one, guys.

    Engadget

       
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    Posted by : Gunny

    NEW Call of Duty 4 Custom Map. MP_Vladozkov by Osiris.

    Thursday, February 28, 2008 11:03:38 PM (GMT Standard Time, UTC+00:00)

    Osiris has released the final version of MP_Vladozkov, this is a large night map with buckets of atmosphere. Looks good. :)

    Put the 2 .ff files in your usermaps folder and the mp_vladozkov.iwd file goes in a custom mods folder.

    Or make a folder in the usermaps folder called "mp_vladozkov" and place the files in there.

    Any problems/comments/'constructive' criticism then contact me (Osiris) at dodgylurgy@hotmail.co.uk

    Download the map : HERE

    shot0001

    shot0002

    shot0004

    shot0005

    shot0006

    shot0007

    shot0008       

    http://members.lycos.co.uk/anubisccc/index.html

       
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    Posted by : Gunny

    Alternative downloads for ToC Call of Duty 4 URM Server.

    Thursday, February 28, 2008 8:43:12 PM (GMT Standard Time, UTC+00:00)

    If you experiencing problems downloading some of the map files from the server, then you can alternatively download the big file in your browser and place it in the relevant directory. This should eliminate your problem. There are 2 custom maps.

    MP_Village

    http://toc.gaming.multiplay.co.uk/CoD4/usermaps/mp_village/mp_village.ff 

    place this file in "usermaps/mp_village/" 

    MP_Fruville

    http://toc.gaming.multiplay.co.uk/CoD4/usermaps/mp_fruville/mp_fruville.ff

    place this file in "usermaps/mp_fruville/"

    Also delete any .tmp files, these are temp files from failed downloads. This should cure any problems. Reconnect to the server and be patient. :)

    T.O.C. Clan Forums - Powered by vBulletin

       
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    Posted by : Gunny

    Europe getting 40GB PS3 bundles packing Gran Turismo & Blu-ray movies.

    Thursday, February 28, 2008 5:56:35 PM (GMT Standard Time, UTC+00:00)

     

    While we chew on that incoming Metal Gear Solid 4 80GB PS3 (with DualShock 3) in the States, Europe has a pair of SKUs of its own to look forward to. Sony's hitting with a "movie bundle" on March 19th that includes Spider-Man 3, 300 and Casino Royale on Blu-ray, along with a 40GB PS3, all for the regular €399 price. If you can wait until March 29th, for the same price you can nab a 40 gigger bundled with Gran Turismo 5 Prologue. Both bundles promise to be quite appealing, but apparently neither come packing HD cables, which could be a bit of a hangup for those ready to make the Blu-ray plunge. GT5 box art is after the break.

    [Via PS3 Fanboy]

       
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    Posted by : Gunny

    Would you turn down $11 million dollars?

    Thursday, February 28, 2008 6:18:34 AM (GMT Standard Time, UTC+00:00)

    Brain_age_1Brain_age_2

    Dr. Ryuta Kawashima has – he's the "brains" behind the incredibly popular Brain Age games for the portable Nintendo DS system. If you've ever played these addictive puzzlers, you've seen a digital version of the bespectacled professor, who guides you through the various mental exercises designed to sharpen your brain.

    "Not a single yen has gone in my pocket," asserts Dr. Kawashima in a recent interview with Agence France-Presse.

    The terms of his agreement with his employer, Japan's Tohoku University, state Kawashima could take half of the $22 million royalties, with the school receiving the other half. But Kawashima typically uses royalties from his work to fund more research.

    "My hobby is work," Kawashima said. "Everyone in my family is mad at me but I tell them that if they want money, go out and earn it."

    What would YOU do?

    sync: Would you turn down $11 million dollars?

       
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    Posted by : Gunny

    Play 'Tomb Raider Anniversary' for free

    Thursday, February 28, 2008 5:29:47 AM (GMT Standard Time, UTC+00:00)

    b-10 Lara in Tomb Raider Anniversary (current)

    Click image for full size (large image)

    To celebrate Lara Croft's 12th anniversary as the heroine hottie who raids tombs, video game publisher Eidos and TrialPlay, an alternative online payment company, have temed up to deliver the Tomb Raider Anniversary PC game for free.

    Using TrialPay, players get a free subscription to the game for signing up and trying an email offer from blue-chip advertisers such as eBay, Gap, McAfee, American Express, and others.

    Tomb Raider Anniversary is an updated version of the celebrated 1996 adventure featuring the well-endowed Lara Croft (later to be realized on the silver screen by Angelina Jolie). This newly made-over game returns players back to Egypt, Peru and other locations as our heroine jumps, climbs and fights her way through treacherous caves and alongside cliffs in search of rare artifacts. A few extra features were thrown in, too, including new areas and enemies. Some nagging camera issues still remain, but overall this puzzle-filled action title won’t disappoint – especially for those with a sentimental tie to the original.

    Click here to get Tomb Raider Anniversary for free through TrialPay.

    sync: Play 'Tomb Raider Anniversary' for free

       
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    Posted by : Gunny

    10 Awesome Windows key shortcuts

    Thursday, February 28, 2008 5:22:23 AM (GMT Standard Time, UTC+00:00)

    You look at it every day and probably never use it. No, not your treadmill. I'm referring to that Windows button on your computer keyboard that sits in between the ALT and CTRL buttons on the left-hand side of the spacebar.

    What's it for, you ask? OK, you know if you press it it'll open your programs (as if you clicked the Start button on your screen) but there are many other uses for it. Here are some shortcuts you can try:

    <Windows Key> + D (displays the Windows desktop)

    <Windows Key> + E (opens Explorer)

    <Windows Key> + F (opens a search window)

    <Windows Key> + R (opens the Run window)

    <Windows Key> + T (cycles through the tabs of the applications on the taskbar) 

    And some Windows Vista exclusives:

    <Windows Key> + G (cycles through the Gadgets)

    <Windows Key> + L (locks the computer)

    <Windows Key> + U (activates the Ease of Access Center)

    <Windows Key> + X (cycles through the Windows Mobility Center)

    <Windows Key> + CTRL + Tab (opens Flip 3D interface)

    sync: 10 awesome Windows key shortcuts

       
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    Posted by : Gunny

    Razer teases CeBIT-Bound Speed of Light mouse.

    Thursday, February 28, 2008 12:18:29 AM (GMT Standard Time, UTC+00:00)

     

    With CeBIT opening its doors in Germany in just a matter of days, it seems that Razer is already getting us antsy by rolling out a new teaser for an upcoming mouse. Granted, it's not like the firm hasn't pulled something similar before, but considering that it specifically notes March 4th as the date to check back for more details, it's not exactly being secretive about where the launch will take place. T-minus six days until the Speed of (The) Light is revealed -- we're tense with anticipation.

    Engadget

       
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    Posted by : Gunny

    Samsung's 82-inch SyncMaster 820DXn sports a built-in computer

    Wednesday, February 27, 2008 6:59:21 PM (GMT Standard Time, UTC+00:00)

     

    There's displays made for digital signage, and then there's Samsung's SyncMaster 820DXn. Put simply, there's no commercial screen we'd rather have sitting in our living room, and while we doubt many would go for it, the specs here are pretty impressive. Outside of the expansive 82-inch 1,920 x 1,080 resolution S-PVA panel, you'll find 178-degree viewing angles, a 5,000:1 dynamic contrast ratio, "ultra-high" brightness levels, eight-millisecond response time and the firm's own DNIe PRO image enhancement technology. It also includes built-in fans for extended usage along with an integrated PC consisting of an 1.8GHz Athlon64 X2 3400+ CPU, 4GB of flash storage, 512MB of DDR2 RAM, an ATI graphics set and Windows XP to boot. Granted, this thing was designed with luring customers in mind, and given the lofty $76,999 price tag, we don't expect it to do much else.

    Samsung's 82-inch SyncMaster 820DXn sports a built-in computer - Engadget

       
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    Posted by : Gunny

    Endemol offers online games.

    Wednesday, February 27, 2008 6:37:35 PM (GMT Standard Time, UTC+00:00)

     

    Endemol offers online games

    Production company plans web based versions of Deal or No Deal and 1 vs 100

    Endemol is getting into the video game business, focusing on casual, web-based games.
    The production company’s first titles will be based on game shows Deal or No Deal and 1 vs 100.
    Endemol has appointed Eric LaVanchy as Endemol’s director of gaming and will report to senior VP digital media and branded entertainment Jon Vlassopulos.

    Our view is that TV and video games are coming closer and closer together, and the casual games group will be right in that sweet spot," said Vlassopulos.
    Licensed games based on Endemol properties already exist, but the company held onto the web-based gaming rights to some of its properties.

    Endemol offers online games - www.mcvuk.com

       
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    Posted by : Gunny

    The Coolest keyboard ever...

    Wednesday, February 27, 2008 6:20:21 PM (GMT Standard Time, UTC+00:00)

    Gadgets: The Coolest keyboard ever...


    Over the decades the Keyboard has evolved from its first simple PS/1 inputs all the way to this generations USB input. But yet, the keyboard has still bored us with its... "Lack of innovation ?"

    But now, a russian company called...Something... has released what we would officially call, THE COOLEST KEYBOARD EVER. In the video below it details how the keyboard is used and why it is so amazing, mainly because it’s basically a screen behind some buttons.

    It’s a great idea, executed perfectly. Allthough it does carry a $800 price tag, the "Optimus Maximus" transformer keyboard is sure to blow consumers away worldwide

    Sl!ceGaming - Story: Gadgets: The Coolest keyboard ever...

       
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    Posted by : Gunny

    ToC Main Call of Duty 4 Server is now running URM+Custom Maps.

    Wednesday, February 27, 2008 4:56:43 AM (GMT Standard Time, UTC+00:00)

     

    85.236.103.10:28960 : ToC URM Custom Maps Server.

    85.236.103.10:28962 : Original Un-Modded Ranked Server.

    The ToC Clan's Main Call of Duty 4 server is now running as an Ultra Real Mod server and also has custom maps in the rotation. Our original main ranker server can now be found on port 28962.

    A note about connecting to the server:

    This is what should happen when you connect. You should see the files start to download, when you get to a big file like one of the maps, CoD4 is designed to revert back to the main menu screen and play you the menu music while the map downloads in the background. This also allows you a chance to create or edit any of your solider classes before joining the game which is actually quite a nice touch.

    This is what should not happen. Sometimes, usually first time you connect CoD4 gets a bit confused and hangs. You'll know if this has happened, because the mouse pointer will get stuck in the middle of the screen and it will appear to have gone wrong. You wont see the main menu or hear any music. Type /quit in the console to exit and retry. This should will hopefully be fixed in the next CoD4 patch.

    What does URM Mean ?

    • Ultra Real means exactly that, as real as we could get. So real it hurts.
    • There are no player aids.
    • Fully customised Multi Layered ToC URL Main Menu screen.
    • Custom Main Menu music. (from BHD, Hans Zimmerman)
    • No target markers.
    • No grenade icons.
    • No kill and defend markers.
    • The Ranking System now works across maps.
    • Air Support is harder to acquire.
    • Custom Maps Added. (Village and FruVille)
    • Extra frags disabled to avoid nade spamming. You can pick up dead nades though.
    • Custom server messages.
    • No newb tubes.
    • Martyr nade disabled.

    If you have any more questions or problems then please leave feedback in THIS forum thread. We look forward to seeing you on the server. Shoot you soon.

    ToC Gaming News Blog : All The Latest PC Gaming News - ToC

       
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    Posted by : Gunny

    Earth tremor felt across England !!

    Wednesday, February 27, 2008 2:22:15 AM (GMT Standard Time, UTC+00:00)

    BBC breaking news graphic

    People from across large parts of England have reported an earth tremor.

    The BBC received calls from people in Yorkshire, the Midlands, Manchester, the Thames Valley, Norfolk, Preston, Newcastle and London about a "quake".

    The tremor was felt at about 0100 GMT and lasted for nearly 10 seconds but it is unclear if it has caused any damage.

    The US Geological Survey's website reported a quake of the magnitude of 4.7 and said the epicentre was 30 miles (50km) south of Kingston-upon-Hull.

    Rafael Abareu from the US Geological Survey, which recorded the tremor, said it was an unusually large earthquake for this part of the world.

    The West Midlands was hit by an earthquake in 2002 in the Dudley area that reached a magnitude of 5.0 and caused damage to homes.

    And last year an earthquake measuring 4.3 hit parts of Kent, also causing widespread damage.

    Jemma Harrison, 22, in Bury, Greater Manchester, said: "It was really bad. I was fast asleep and woke up and the room was shaking and there was a loud bang and alarms were going off."

    Natasha Cavey, in Tipton in the West Midlands, said: "All my cupboard doors flew open and the whole house shook, it was unreal. I can't believe it."

    David Somerset, 41, from Driffield near Beverley in East Yorkshire, said: "I have never felt one as strong as that one before. I was in my sitting room and the grandfather clock was rattling rather violently.

    "It was very strong, I felt the whole room moving."

    earthquake

    BBC NEWS | England | Earth tremor felt across England

       
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    Posted by : Gunny

    Dungeons and Dragons 4.0's "D&D Insider" Screenshots.

    Tuesday, February 26, 2008 11:41:02 PM (GMT Standard Time, UTC+00:00)

    Exclusive Gallery: Dungeons and Dragons 4.0's "D&D Insider" Screenshots

    screenshot CharWiz4.JPG

    Wizards of the Coast passed on these screenshots of the upcoming "D&D Insider" software application that will enable gamers to emulate tabletop games from the comfort of their PCs. It will be launched alongside Dungeons & Dragons 4.0, which will be shown off more fully at this weekend's "D&D Experience" event in Washington, D.C.

    These first shots show the character builder—worries that transvestite characters would be unsupported in the system were obviously unfounded—while later shots show the tabletop and dungeon mapping interfaces. It's a little rough looking, but I suspect it'll look better at higher resolutions.

    Exclusive Gallery: Dungeons and Dragons 4.0's "D&D Insider" Screenshots - Boing Boing Gadgets

       
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    Posted by : Gunny

    Nvidia: The next 3D revolution?

    Tuesday, February 26, 2008 11:29:13 PM (GMT Standard Time, UTC+00:00)

    This year's Consumer Electronics Show had a number of 3D TV technologies on show. And now similar technology has turned up at GDC.

    Graphics giant Nvidia has developed technology than can give games a true 3D perspective using polarising glasses and stereoscopic display systems.

    Nvidia's system uses software drivers which split the video output into two views, which are slightly out of alignment.

    The demo system I was shown had a 46inch television, which had a passive polarising filter over the screen. It takes each scan line from the images and selects it either for the left or right eye.

    The glasses map those views to the appropriate eye. Without the glasses you see the two views.

    Nvidia say developers don't have to do any extra work for their games to work with the system - but do have to follow some rules.

    About 80 games will work with the system at launch, which comes in a few weeks.

    So how effective is it? From the demo I was shown, very.

    But what I was shown was pretty limited - a menu screen for Age of Empires III, which rendered a townscape into an impressive diorama which felt like you could reach in and touch roof tops and people at the back of the view.

    The other demo was a flight simulator and that proved very effective. A sense of depth when flying is very valuable and it definitely aided the experience.

    The TV it was being demonstrated on cost more than $6,000 but I'm told there are compatible displays for under $1,000.

    Quite who is willing to pay out for such an embryonic technology remains to be seen.

    BBC NEWS | dot.life | A blog about technology from BBC News | The next 3D revolution?

       
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    Everex gets official with $499 gPC mini desktop

    Tuesday, February 26, 2008 11:26:24 PM (GMT Standard Time, UTC+00:00)

     

    While one generally associates "Everex" with "bargain basement," we can't exactly see the incredible value in the gPC mini. Hinted at late last month, this minuscule desktop is now getting all official on us and comes loaded with a 1.83GHz T2130 processor, 120GB hard drive, 512MB DDR2 RAM, a DVD writer and Intel's GMA950 graphics set. Furthermore, it's packin' gigabit Ethernet, DVI / S-Video outs, FireWire, four USB 2.0 ports, a 4-in-1 multicard reader and audio / in out. Granted, you'll have to deal with the gOS that comes loaded in, but hey, maybe that's not such a thorn in some folks' sides, anyway. Don't worry, you've got until March 1st to mull it over, after which you can (hopefully) place your order at NewEgg.

    Engadget

       
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    Dell XPS 630 Review: Affordable PC Gaming : Call of Duty 4?

    Tuesday, February 26, 2008 11:08:49 PM (GMT Standard Time, UTC+00:00)
    The typical answer to the question “How can I save money on a new gaming system?” involves a bunch of component suggestions, instructions for home building, and the idea of carrying over as many inconsequential parts as possible from a system you already own. But what if you have neither the skill, nor time, or even the left over parts to follow such suggestions? Dell thinks it has the answer in its new XPS 630 gaming PC series.
       
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    Every Studio EA's Bought and Closed.

    Tuesday, February 26, 2008 5:04:59 PM (GMT Standard Time, UTC+00:00)

    Undoubtedly you've already heard about EA's unprecedented buyout bid towards Take-Two (and if you haven't, click on this 'ere link), but it's far from the first time the gaming behemoth has thrown its weight in cash about.
    From Maxis to BioWare Pandemic, Electronic Arts has spent billions acquiring studios over the last twenty years and, worryingly for Mass Effect fans, it's closed quite a few of them as well.
    But it's thankfully looking up where the publisher's studio-swallowing habits are concerned, with CEO John Riccitiello recently admitting that the company "blew it" when it decided to absorb (and later close) stellar PC developers Bullfrog and Westwood.

    Fortunately, the boss promises the same fate won't become of recently acquired BioWare and Pandemic, who he says EA is doing its best to preserve the company culture. "It seems to be working," Riccitiello added. "I think we are on a good track."
    For your reference (and bedazzlement) here's the full list of EA's past acquisitions, care of our mate Wikipedia:
    Studios Opened or Acquired

    • 1998: EA Tiburon in Maitland, Florida
    • 1999: EA Canada in Burnaby, British Columbia
    • 2000: EA Los Angeles in Los Angeles, California
    • 2002: EA Black Box in Vancouver, British Columbia
    • 2004: Criterion Software in Guildford, United Kingdom
    • 2004: Digital Illusions CE in Stockholm, Sweden
    • 2004: EA China in Shanghai, China
    • 2004: EA Montreal in Montreal, Quebec
    • 2005: EA Mobile
    • 2005: EA Redwood Shores in Redwood City, California
    • 2005: EA Singapore
    • 2006: EA Mobile India, Hyderabad, India
    • 2006: EA Mythic in Fairfax, Virginia
    • 2006: EA Phenomic in Ingelheim, Germany
    • 2006: EA Salt Lake in Bountiful, Utah (Formerly Headgate Studios)
    • 2007: EA Casual Entertainment
    • 2007: EIS (European Integration Studio) in Madrid, Spain
    • 2007: BioWare Corp. in Edmonton, Alberta, Canada and Austin, Texas
    • 2007: Pandemic Studios in Los Angeles, California and Brisbane, Queensland, Australia
    • 2007: EA UK, relocated to Guildford from Chertsey
    • 2008: EA Korea in Seoul, South Korea
    • 2008: EA Studio in Bucharest, Romania

    Studios Closed
    • 1998: Original HQ in San Mateo, California - moved to Redwood City
    • 2000: EA Baltimore in Baltimore, Maryland - established in 1996 as part of Origin
    • 2001: Kesmai (known also as GameStorm); acquired in 1999
    • 2001: Bullfrog Productions in Surrey, England - acquired in 1995
    • 2002: EA Seattle in Seattle, Washington - formerly Manley & Associates, acquired in 1996
    • 2003: Westwood Studios in Las Vegas, Nevada - acquired in 1998
    • 2003: EA Pacific (known for a time as Westwood Pacific) in Irvine, California - formerly part of Virgin Interactive, acquired with Westwood in 1998
    • 2004: Origin Systems in Austin, Texas - acquired in 1992
    • 2004: Maxis in Walnut Creek, California - acquired in 1997, moved to Redwood City
    • 2006: DICE Canada in London, Ontario (created Battlefield 2: Special Forces expansion, Battlefield Vietnam, and all BF2 patches). Acquired DICE fully October 2, 2006; closed DICE Canada studio hours later.
    • 2007: EA Japan in Tokyo, Japan - closed due to consolidation; moved under EA Partners model
    • 2007: EA UK in Chertsey, United Kingdom, relocated to Guildford
    • 2007: EA Chicago in Chicago, Illinois. Closed due to failure to meet profit targets.

    News: Every Studio EA's Bought and Closed - ComputerAndVideoGames.com

       
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    First open beta test for SAGA launches today.

    Tuesday, February 26, 2008 4:56:21 PM (GMT Standard Time, UTC+00:00)

    Silverlorde Interactive announced this morning that it has opened its servers to all players for SAGA, the persistent World MMORTS. The first open beta test client can now be downloaded from Strategy Informer.

    Press release
    The World’s First Collectible MMORTS entered Open Beta testing on Tuesday, February 26th, 2008. All players who sign up at www.playsaga.com will receive accounts, allowing them to create nations on the Beta servers. For the duration of the Beta test, all game features will be unlocked and available to testers. At release, a full unlocked copy of SAGA will cost $19.95; however, promotions will be available during the open beta period to purchase the full version of SAGA at a reduced price.


    During the stress test conducted on Saturday, February 23rd, the servers performed excellently, with no crashes or other server issues. The SAGA servers are expected to support up to 20,000 players per realm with thousands of simultaneous users. Should a greater-than-expected number of players attempt to login to the world at the same time, a login queue will be implemented and additional realms will be brought online.
    We recently talked with Andrew Grierson about SAGA, you can read that here.
    You can download the client here.

    News: First open beta test for SAGA launches today - Strategy Informer

       
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    EA buying the next-generation !

    Tuesday, February 26, 2008 4:53:35 PM (GMT Standard Time, UTC+00:00)

    You don’t get to the top by fluke. Not in this business anyway. For a long time Electronic Arts were well ahead of their competition, taking bragging rights year after year as the top game publisher on Earth. In the nineties it had a lot to do with their relationship to the sports market – FIFA, Madden, Tiger Woods, NBA Live – and when the noughties came around, they were the first to embrace the rise of the mainstream gamer, capitalising with The Sims, Need for Speed, SSX and the ‘Street’ games.

    But as we close in on the end of this decade, EA is no longer the clear leader, with Activision (now Activision Blizzard) dominating the charts and Ubisoft starting to gain the mainstream success its high quality software has long deserved. For EA, the publisher gamers love-to-hate, it was time to go back to the drawing board. You don’t get to the top by fluke, and EA was in desperate need of a new, winning strategy.

    Over the last 18 months, we’ve started to see EA’s new strategy take shape. We first documented it in our article ”The Rebirth of EA / A Lesson for Activision”, inspired by a strangely shallow EA release schedule (usually packed to the rafters with releases), the loss of some successful licenses (James Bond and Star Wars) and the announcement of a host of new IPs. But now we know more. Over the last few months we’ve begun to see how this seemingly harmful chain of events has acted to finance the long-term objectives of the company as it strives to regain its crown as the dominant publisher.

    Two words: game engines.

    Last week we published an article entitled ”What’s Powering the Next-Gen?” which looked into the alternative middleware solutions out there in developer land as the widely-used Unreal Engine 3 continues to struggle with cross-platform functionality and a high-profile lawsuit. As we populated this list, we began noticing that many of the strongest options available were being made be developers recently bought by Electronic Arts.

    Think about it. Digital Illusions built Frostbite. Crytek has delivered the amazing CryEngine 2. Criterion’s universally loved RenderWare was one of the first on EA’s shopping list. BioWare’s Eclipse Engine has powered some of the most respected RPGs of all time. And Pandemic Studios also has a string of successful titles that work off yet another propriety engine. In addition to these purchases, EA has also formed a strong relationship with Valve and the Half-Life series, in doing so getting up close and personal with the legendary Source engine, and Steam, the future of video game distribution.

    So in EA’s recent quiet period, the company spent the money it saved to facilitate the purchase of developers that offer more than just a successful brand. It’s a sound strategy and very like EA – to own the next-generation, why not buy the engines that are set to power it? And in the process get key tech that can power a new generation of EA titles.

    Following on from last year’s underrated and very awesome SKATE – and the not so awesome Boogie - we know that various EA studios are working on the following new IPs:

    • Dead Space
    • Facebreaker
    • Saboteur
    • Mirror’s Edge
    • Warhammer Online
    • Boom Blox
    • LMNO
    • Tiberium
    • Army of Two
    • Spore
    • The White Council
    • Rock Band (which is already released overseas)
    • Dragon Age
    A pretty exhaustive list of untested product, but surely the company can feel a lot more confident about their financial potential given the quality of middleware they can now call upon. And remember, this is on top of the in-house options they’ve already built for the likes of Need for Speed, and Fight Night.

    We’re already starting to see EA make good use of its new recruits. Crytek announced last week that the previously PC specific CryEngine2 is coming to consoles, and will be used in an upcoming, but untitled new IP that is in the works for EA.

    EA has been heavily criticised in the past for its Borg-like strategy of buying developers and then assimilating them into their giant game-churning machine and on face value this is set to be more of the same. But gamers need not panic… yet. With this new strategy to ‘buy’ engines rather than brands, we can expect the latest high profile purchases to retain their identities as developers within the beast. Surely it would be far more beneficial to EA to let these big name developers retain creative freedom and instead just make use of their tech to power other IPs. At the very least it would keep key staff members on side, not to mention fans, and would go a long way to shifting gamer’s perceptions on the company.

    It is certainly an exciting time for the industry giant. After reporting a loss in 2007, the company can expect to see an excellent return on its investment in 2008 and beyond. Gamers can also look forward to a staggering number of new IPs powered by some of the finest engines in this generation as EA’s release schedule begins to swell again. Here’s hoping that the company learns from its mistakes and doesn’t melt all these treasures down into one fugly block of indistinguishable slag – only time will tell.

    Gameplayer - Australia's Premier Gaming Website

       
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    Attack of the hydra-headed displays

    Tuesday, February 26, 2008 7:30:12 AM (GMT Standard Time, UTC+00:00)

     

    Whether you're talking about a day trader, wannabe security guard, or voyeur extraordinaire, it seems that some people just can't get enough computer monitors to stack together. The latest example of this obsession comes from the "Paramount Parabolic Multi-Monitor Display" made by Humanscale.

    Accommodating up to eight displays, the system tops even CineMassive's six- or seven-screen "MasterPlex" line. Perhaps the most impressive aspect of this set-up--which apparently provides only the rack and mounts, not the actual LCDs--is that it requires no tools. Additional monitors just "snap into place," Dvice says.

    Convenient, perhaps, but we wouldn't want to be in front of them during an earthquake.

    Attack of the hydra-headed displays | Crave : The gadget blog

       
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    Tom Clancy's Rainbow Six Vegas 2 Preview

    Tuesday, February 26, 2008 6:57:16 AM (GMT Standard Time, UTC+00:00)

    US, February 25, 2008 -
    To be honest, the biggest draw of the single-player campaign in Vegas 2 is the story that we just talked about. While there are gameplay additions and tweaks in the game, those who worked through the first will find that Vegas' core has remained unchanged. Likely the largest change is the inclusion of a sprint button. Much like Call of Duty 4 before it Rainbow Six Vegas 2 now allows you to dart away from grenades or from one piece of cover to the next by holding the left bumper. There's a limit to how long you can run and Ubisoft Montreal has said that they purposely kept the sprint duration to a minimum so people don't overuse it.

    Due to the new sprint functionality being tossed into the mix the tactical radar has been bumped to the back button. Because of that it's slightly less convenient to bring up your tactical radar than it used to be. Now you'll have to decide how to map your vision modes, your tactical radar, and the sprint button onto the back, right bumper, and left bumper buttons. Any way you slice it, something is going to have to be relegated to the back button.
    Next up is the new ACES system which works in tandem with the leveling system that most will remember from the multiplayer modes in the previous game. Essentially you can unlock new weapons and equipment by performing specific actions. For instance, killing an enemy from afar will get you three points, whereas killing a baddy while blinded might get you ten. As you progress you'll earn XP bonuses to go along with your fancy new gear.

    The mission that we played through was called "Old Vegas" and took place on a level known as "Rooftops." The stage takes place in the second act of the overarching story and featured both indoor and outdoor settings. The outdoor portions featured multi-tier level design with snipers raining fire down on us as ground troops steadily encroached on our position. There were plenty of instances where we were able to use the squad commands such as breach and clear or gassing a room full of baddies. The only real difference to the squad dynamic is that you and your Rainbow brethren now share a stockpile of items rather than having an unlimited supply as you did in the first Vegas.

    As you can see, the second Rainbow Six Vegas will be very similar to the original in regard to the single-player gameplay. Not to say that it's going to be a disappointment to those who loved the first, you'll still get to wrap up the cliffhanger storyline after all, but it's just that the solo experience wasn't the focus of development. Clearly more time was spent on the multiplayer (which we've already previewed) and refining a more streamlined co-op mode which we'll be previewing next week.
    Keep checking IGN.com as our coverage of Rainbow Six Vegas 2 continues up until its launch on March 18.

    IGN: Tom Clancy's Rainbow Six Vegas 2 Preview

       
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    Assassin's Creed: DX10 confirmed, faster than DX9

    Tuesday, February 26, 2008 6:20:23 AM (GMT Standard Time, UTC+00:00)

    Vista users may have a performance advantage

    In an interview with Ubisoft's Charles Beauchemin, Technical Lead, Assassin's Creed PC, PCGH got the confirmation that Assassin's Creed will use Direct X 10 features.

    Assassin's Creed PC: DX10-Version is confirmed now

    Now it's confirmed: Assassin's Creed will support Direct X 10 in the PC variant. But you won't see any visual difference between DX9 and DX10. Assassin's Creed solely uses the shader model 4 so that performance gains are realistic.

    The DX10 version of Assassin's Creed für PC is supposed to be faster under Vista than the DX9 variant.

    Here is a snippet from a lenghty interview with Charles Beauchemin, Technical Lead, Assassin's Creed PC.
    PCGH: When porting for the PC have you thought about integrating support for DirectX 10 into the engine? Will there be a version of Assassin's Creed that will utilize the new Vista API?
    Charles Beauchemin: Yes, Assassin's Creed supports DX10 as well as DX9.
    PCGH: What are the technical advantages of that API?
    Charles Beauchemin: DirectX 10 enables us to make fewer calls to the API to perform the same actions. Therefore, it will be possible for the drivers to make optimizations making the game faster without any change to the game engine. Since most of the DX10 drivers are still young, we can expect a lot of gain to come from the optimization of these drivers.
    PCGH: Do you use advanced features of Direct X 10/Shader Model 4 like Geometry Shader, Virtual Texture Management etc.? Can you please give examples how they are utilized? In what way do these features improve or simplify the rendering process?

    Charles Beauchemin: No. Most of the porting to DX10 involves optimizations of the existing calls, without any new content.
    PCGH: Will the DX 10 visualization differ substantially from the graphics that are rendered with DX 9 hardware? What are the visuals that can only be rendered with shader model 4 hardware? Can you supply us with a visual proof via screenshot too?
    Charles Beauchemin: No new content has been added to the DX10 version.
    PCGH: How much of a performance hit will the improved optics of DX 10 incur? With all details maxed out is a typical first gen DX 10 card already running at its limits?
    Charles Beauchemin: No performance hit occurs, since no improved optics are implemented. However, when running on Vista, DirectX 10 version speed will be much faster than its DirectX 9 counterpart (also running on Vista).

    PCGH - News: Assassin's Creed: DX10 confirmed, faster than DX9

       
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    Infinity Ward talks a bit about upcoming Call of Duty 4 maps.

    Thursday, February 21, 2008 5:59:19 PM (GMT Standard Time, UTC+00:00)

     GDC 08: Infinity Ward talks a bit about upcoming Call of Duty 4 maps video game

    Earlier this month, we brought you word that Infinity Ward were actively working on new multiplayer maps for Call of Duty 4. At the time, Infinity Ward's community manager, Robert Bowling was guarded about details, only teasing fans with the idea.

    Today, I had a chance to sit down and talk with Robert about the upcoming maps, hoping to get some more detailed information. The bad news -- Infinity Ward still aren't talking specifics. I was, however, able to get a few hints and some new details on the new maps, which should be available this spring.

    Hit the jump for the first morsels of details on the upcoming Call of Duty 4 map packs for the Xbox 360 and PlayStation 3.

    While Bowling was hesitant to talk specifics, he was able to confirm that the first maps will be available in a pack of three. In terms of what gamers can expect from the maps, he insists that the theme here is variety, taking cues from what their community has asked for.

    "We're fortunate to have a very big community," says Bowling, "so they're the ones who know what's getting old, or what they want to see."

    Overwhelming, the community was interested in three key elements -- more open, larger scale maps; open maps with close quarters; more buildings with no closed doors; and completely new locales. When pushed for specifics, Bowling only relies on this criteria to drop hints.

    "People who want open maps are going to be happy with this map pack," he says. "People who want more indoor locales are going to be happy with this map pack. People who want something completely different from what they're currently playing are going to be happy with this map pack."

    He also notes that the team are working on a number of different concepts, and is clear that even more content can be expecting in the future.

    "We plan on supporting our game for a very long time," he tells me. "As I said, we have a large community. We're currently number one on Xbox LIVE, so we have a lot of people playing. So we're going to continue to support the community that keeps supporting us. We have a lot of cool ideas that we're working on, and we're going to keep making maps until we're done."

    When asked about the possibilities of future perks or weapons via downloadable content, Bowling tells me that the idea had been "thrown around," but that there are currently no plans.

    I also asked him if the inevitable release Call of Duty 5 would be a roadblock to future content, and he was clear that wouldn't be the case.

    "We don't dictate how much we update our game based on what other studios do," he says, almost certainly confirming Infinity Ward's lack of participation in the upcoming sequel. "So if another game comes out, that doesn't mean we stop supporting ours."

    GDC 08: Infinity Ward talks a bit about upcoming Call of Duty 4 maps. Destructoid offers reviews, previews, trailers, cheats, and more.

       
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    Nokia N830 WiMAX-equipped internet tablet photo leaked?

    Wednesday, February 20, 2008 3:41:09 AM (GMT Standard Time, UTC+00:00)

    Just when you think Nokia doesn't have any more tricks up its sleeve -- wham! the WiMAX-equipped N830 internet tablet gets all up in your section (maybe). According to a sweet, sweet photo which appeared in Best Buy's February Mobile Buyer's Guide, the Finnish giant is preparing to unleash a new version of its popular N810 tablet, and it seems like this could be the rumored WiMAX device that we've heard whispers about. Of course, this could also just be a new paint job and refreshed number -- though something in our heart tells us that ain't the case. Word on the street is that we'll know what's up come CTIA. In the meantime, feel free to zoom, zoom, and zoom some more on this picture, and check out the full page of the brochure after the break.

    Nokia N830 WiMAX-equipped internet tablet photo leaked? - Engadget

       
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    Alienware takes the Area-51 m15x lappy to Penryn town

    Wednesday, February 20, 2008 3:39:57 AM (GMT Standard Time, UTC+00:00)

     

    The mothership has already started slapping Penryn chips in lappies, so it was only a matter of time before Alienware followed suit -- yep, here's the Area-51 m15x laptop, now with your choice of T- and X-series Core 2 Duo processors. Stick with the standard 2.5GHz T9300, upgrade to a 2.6GHz T9500 for $275, or throw caution (and $650) to the wind with the 2.8GHz X9000 Core 2 Extreme option. No word on whether that edge lighting is actually enabled on these bad boys, but hey -- you've still got those Penryn bragging rights, yeah?

    Alienware takes the Area-51 m15x lappy to Penryn town - Engadget

       
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    Fujitsu's Scaleo home server gets detailed

    Wednesday, February 20, 2008 3:39:09 AM (GMT Standard Time, UTC+00:00)

     

    It's been quite a while since we saw the first less-than-stellar renders of Toshiba's Scaleo home server, but it looks like the device is now finally nearing an actual release, with just about all the details you could want now out in the open. As previously announced, the server will be available in two varieties, with the Scaleo Home Server 1500 boasting a single 500GB hard drive and room for three more, and the Scaleo 1900 boasting two 500GB hard drives and, apparently, room for three more drives as well (although, as Slash Gear points out, that may be a typo given that the two are the same size). Otherwise, you can expect a Celeron 4xx processor in each, along with 512MB of RAM, 256MB of flash memory, gigabit LAN, four USB ports, and two eSATA. There's still no official word as to when they'll be available over here, however, but they'll apparently hit the UK in the next two weeks, with the 1500 and 1900 demanding £399 and £469 (or $777 and $913), respectively.

    Fujitsu's Scaleo home server gets detailed - Engadget

       
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    Worldwide LCD TV shipments surpass CRTs for first time ever

    Wednesday, February 20, 2008 3:37:48 AM (GMT Standard Time, UTC+00:00)

     

    Just days after Sony vaulted to the top of North American LCD sales charts, DisplaySearch is now reporting that worldwide shipments of LCD TVs have overtaken CRT TVs for the first time in the history of the universe. More specifically, LCD TV sales rose some 56-percent year over year, and 47-percent of the world's TV market is now held by said technology. Reportedly, the transition from CRT to LCD was seen as a logical one, considering that it could extend down to sizes smaller than 20-inches and satisfy desires for large-screen sets. We know you're just itching to go diving head first into more numbers on the subject, so feel free to toss on those wire-rimmed glasses and hit the read link below.

    Worldwide LCD TV shipments surpass CRTs for first time ever - Engadget

       
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    Worst gaming product ever !!

    Tuesday, February 19, 2008 7:48:34 PM (GMT Standard Time, UTC+00:00)

     

    Talismoon make peripheral products for consoles and PC’s. They have announced a new product for those of us that can’t see the cross hairs on the TV screen, you know who I am talking about, those blind people that are always trying to play Gears. Now they can touch the screen to feel where the center is. It is not however going to help them know when to shoot.

    Outgunned? Well, you need every edge you can get.
    These static cling screen targets will help you to be more accurate in your shots, saving valuable milliseconds that can be the difference between heroic success and devastating failure.
    3 sizes of targets are included, in 3 different styles

    target1Now is it just me or are people trying far too hard to try an cash in on gamers these days? From the Headshot energy bars to the caffeine rich gamer drinks, there are so many people trying to sell us crap and it will only get worse as our numbers grow to take over the world. Next step in world domination, Obama for President, he loves his JRPG’s. To anyone that purchases this, be ashamed, be very ashamed. (not Gears of War, the target things)

    Worst gaming product ever - Xbox, PlayStation and Nintendo gaming blog - Geekpulp.co.nz

       
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    Xbox 360 Blu-ray player rumor returns right on cue

    Monday, February 18, 2008 6:58:17 PM (GMT Standard Time, UTC+00:00)

    Two years and 1 month ago today we saw the kibosh come down on the Xbox 360 Blu-ray player rumor. This morning it returns with the prospect of a Microsoft player as early as May. According to Smarthouse, their "insiders at Microsoft" claim that a standalone Blu-ray player is already working in-house. With the appropriate approvals it could be on sale within 3 months. A 360 with built-in Blu-ray is also being worked on although the possibility of moving it out to retail is less clear with HD downloads on the horizon. Not that any of this is unexpected given the circumstances. We never expected Microsoft to go down with the HD DVD ship -- they're just passengers on this ill-fated voyage, not the captains.
    Update: Microsoft carefully responds to the rumor.

    Xbox 360 Blu-ray player rumor returns right on cue - Engadget

       
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    GeForce 8 GPUs to acquire PhysX support via software download.

    Sunday, February 17, 2008 6:34:57 PM (GMT Standard Time, UTC+00:00)

     

    Good news for folks with a GeForce 8 GPU and lots of questions about how the recent Ageia acquisition would affect them: your current card will be receiving PhysX support. When NVIDIA CEO Jen-Hsun Huang was questioned in a recent conference call, he noted that the firm was currently "working towards the physics-engine-to-CUDA port," and it could be delivered as "a software update" to every card that's CUDA-enabled (read: all of the GeForce 8 GPUs). Sadly, the bigwig still wouldn't say when to expect the release of the first PhysX port, but we really can't imagine it taking too awfully long now.

    GeForce 8 GPUs to acquire PhysX support via software download - Engadget

       
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    APX-2: The New HD Audio PC from Onkyo

    Sunday, February 17, 2008 6:34:07 PM (GMT Standard Time, UTC+00:00)

     

    Onkyo is loved by Japanese customers for its amazing product line-up. While this is not the first time for Onkyo to launch an HD audio computer, this new version, the APX-2, has been released in partnership with SOTEC, the Japanese PC manufacturer.
    Our PC is sold in Japan through Sotec's distribution channel. It's been given a Core 2 Duo T5500 @ 1.66GHz, 1 GB of RAM, 500GB of HDD stick together with a digital audio amplifier. The very same amplifier found on the Onkyo PCI-200 audio card.
    In order to minimize the effect of vibration and noise emminated by other components, Onkyo worked hard to ensure the APX-2 is as silent as possible. The HDD is stored in a Super Floating HDD Unit, a kind of noise cancellation box (22dB max). Onkyo also bypassed Vista's volume mixer function and installed Pure Direct Audio Path (PDAP) in order to avoid audio lost due to Vista's poor HD audio support.

    NewsNews

    APX-2: The New HD Audio PC from Onkyo : Akihabara News .com

       
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    HotHardware - Asus Z7S WS Skulltrail Motherboard Sneak Peek

    Sunday, February 17, 2008 6:32:28 PM (GMT Standard Time, UTC+00:00)

    By now, we suspect most of you are aware of Intel’s extreme enthusiast platform – a.k.a. Skulltrail – that couples a pair of quad-core Core 2 Extreme QX9775 processors with the dual-socket D5400XS motherboard, for a total of eight cores of high-performance goodness.  We recently evaluated Skulltrail and have our thoughts on the platform posted for you all available right here.

    What you may not be aware of at this point is that some of Intel’s partners also plan to introduce enthusiast-class motherboards complete with dual LGA771 sockets, similar to the D5400XS.  Asus, for example is prepping the Z7S WS motherboard you see pictured below...



    Asus Z7S WS Motherboard

    The Asus Z7S WS features dual LGA771 sockets that support Intel Xeon 5000, 5100, and 5300 series processors of both the dual and quad-core varieties.  The Z7S WS is built around the Intel 5400 and ESB2E chipset and supports 1600MHz / 1333MHz / 1066MHz / 800MHz front side bus speeds, it has six Fully-Buffered DDR2 DIMM slots, and a pair of Marvell 88E8056 Gigabit LAN jacks with teaming functionality.  The Asus Z7S WS’ expansion slot configuration consists of two PCIe 2.0 x16 slots, one PCIe x16 slot with an x8 electrical connection, and single PCIe x1, PCI-X, and PCI 2.2 slots.  The dual x16 PEG slots are a differentiating factor for the Z7S WS because Intel’s D5400XS only supports PCI Express 1.1.  The D5400XS, however, is outfitted with NVIDIA PCI Express switches which enable SLI, something the Z7S WS lacks.  Also note that the Asus Z7S WS requires standard LGA771 heatsinks, whereas Intel’s Skulltrail mobo will work with a wider variety of LGA775 CPU coolers.  We should also point out that the Z7S WS features a digital VRM, which significantly clears up the area around the CPU sockets and the PCB is "only" 12" x 10.5", which is much smaller than the DX5400XS.

    The Z7S WS’ I/O port cluster is pictured above, as are the board’s various heatsinks and its built-in active RAM cooler.  If you’ve ever worked with FB-DIMMs, you know they can get quite hot, so the active RAM cooler is a welcome addition to this motherboard in our opinion.

    We’ll be firing the Z7S WS up and taking it for a spin around the lab real soon, so stay tuned for more details and a full review.

    HotHardware - Asus Z7S WS Skulltrail Motherboard Sneak Peek

       
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    Posted by : Gunny

    How to restore a PC from a WHS backup

    Thursday, February 07, 2008 5:05:06 PM (GMT Standard Time, UTC+00:00)
    I caught a nasty Trojan last night. Not sure where it came from, but it got in to the system all the same. It was the Trojan.vundo.DSQ virus. Started making little files all over the hard drives.. Here's how I got rid of it the easy way.
       
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    Posted by : Gunny

    PC-makers mull their margins as the low-cost laptop arrives

    Friday, February 01, 2008 5:39:12 PM (GMT Standard Time, UTC+00:00)

    Published: January 31 2008 02:00 | Last updated: January 31 2008 02:00

    An unfamiliar brand name sits atop the Amazon.com bestseller list for notebook computers. This hourly-updated popularity contest has recently been dominated by Taiwan's Asus rather than Silicon Valley's Apple. Five of the top 10 at one point this week were Asus machines, compared with three Apples, one Toshiba and one Hewlett-Packard unit.

    Unlike the sleek, powerful $1,000-plus (€676, £503) MacBooks, the Asus notebooks were $300-$400 variations on a basic laptop model called the Eee. It has a feeble processor, a small seven-inch screen and a tiny two to four gigabytes of storage. Yet the Eee is being seen as more indicative of the future of computers than the MacBook Air, the wafer-thin laptop unveiled to gasps by Steve Jobs, Apple chief executive, at the Macworld trade fair this month.

    "Asus is showing that a new model is developing, the Eee is a very nice device and it's sold 300,000 units in its first two months," says Stephen Dukker, who as chief executive of eMachines in the 1990s helped drive down the price of desktop PCs from an average of about $700 to $400. EMachines sold 2m of its bare-bones machines in its first year but this entry-level price has barely been lowered by others in the intervening years.

    "Desktop PCs reached terminal pricing about 10 years ago; with the $300 notebook, we're now reaching terminal pricing there," he says.

    If so, it comes at a critical juncture. Such is the growth of laptop sales in recent years that Intel, the world's biggest chipmaker, is predicting a crossover point for next year, when notebook sales will overtake those of desktop PCs. It expects the mass adoption of portable PCs in emerging markets and is introducing lower-power chips for smaller, cheaper machines. It is also producing its own $300 "Classmate PC", in concert with local manufacturers in the developing world, to be used in schools

    Meanwhile, One Laptop Per Child, a non-profit organisation founded by Nicholas Negroponte of the Massachusetts Institute of Technology, has developed the XO, a bright green laptop with protruding antenna ears that currently costs $188 to produce. The aim has been to reduce its cost to just $100, far below the $300 level that Mr Dukker and Asus see as currently feasible.

    OLPC lost its chief technology officer this month when Mary Lou Jepsen left to start her own low-cost laptop company, Pixel Xi, which aims to produce a $75 or even a $50 laptop in the next two to three years. "Computers have been an exception. If you look at consumer electronics, a DVD player was about $800 10 years ago - now they sell for $20," she says. "The [computer] industry has been able to keep the price flat by focusing on gazillion-gigahertz machines running really bloated software and that's worked for years since the IBM PC revolution."

    Her point is that PC prices are kept constant by convincing consumers they need more memory, storage and processing power, the cost of which comes down, allowing the industry to offer more for the same price and maintain its margins.

    "But do you really need that if you just want to write an e-mail or use the internet? It turns out that OLPC really touched a nerve and I found out that everybody wants this laptop for kids in the developing world."

    OLPC found a strong uptake for a "give one, get one" campaign it launched in North America in November. It discovered consumers were willing to pay $400 for an XO - the price meant another XO would be given free to a developing-world child. It is now launching OLPC America to extend the cheap laptop concept for children in the US.

    "We didn't set out to impact the market: we were trying to solve the problem of providing kids with learning tools," says Walter Bender, OLPC president of software and content. Nevertheless, he thinks OLPC may have influenced companies such as Asus and Everex, maker of another low-price laptop, the Cloudbook. "I'm not even sure why they are doing it, because there's not much margin there and there's never going to be much margin," he says.

    Mr Bender says the move to a lower-margin model triggered by OLPC could be the reason "we have got so much grief", referring to industry criticism of the project led by Microsoft and Intel. He says the price can be lowered further as volumes rise - about 250,000 XOs have been built since November - and components are reduced. "[The XO has] 800-900 parts - it would be nice if it was 60 parts and we are heading down that path."

    More stripped-down laptops such as the XO and Classmate appear to be on the way. "There's so much interest and anticipation for more affordable devices that we are seeing interest from our [PC maker] customers in the Classmate's design," says Lila Ibrahim, vice-president of Intel's emerging markets platforms.

    The PC industry is torn by the prospect. Notebooks have been relatively high-margin products since the price of desktop PCs was driven down. EMachines found its business model was unsustainable and was bought by Gateway, which was then taken over by Acer. HP merged with Compaq in the biggest example of consolidation. Dell has struggled in recent years and lost its number one status.

    Mr Dukker says OLPC has set unrealistic expectations with its $100 laptop. He says it still costs nearly double that price, with the total cost of ownership running into hundreds of dollars more once delivery, taxation and technical support is taken into account.

    He now heads nComputing, a company offering low-cost computing technology for schools and small businesses. The power of a single desktop PC is shared with six other terminals, each one equipped with just his company's small $70 black box, a monitor, keyboard and mouse.

    Others argue that neither desktop nor notebook PCs can meet the needs of emerging markets. Mark Dean, who holds three of the patents for the 1981 IBM machine that kick-started the personal computer revolution, says it is time to move on - to mobile phones.

    He points out that phones can allow farmers in rural India to check market prices for their crops, they can act as wallets, location finders and can store all of a child's schoolwork for a year. Phones can now be connected to keyboards and monitors or even project their own screens.

    "I'm pretty optimistic that the cellphone will get there - it will have the performance, storage capacity, connectivity and the application delivery to do the things that we can do today with our laptops," he says.

    But computers will have a big role to play for some time, insists Ms Jepsen. "The developing world is about to come online. Like the revolution when we moved from the mainframe to the IBM PC, now we are moving on to low-priced laptops, where all of the world can take part in the conversation."

    FT.com / Companies / Media & internet - PC-makers mull their margins as the low-cost laptop arrives

       
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    Posted by : Gunny

    Stop Telling Me I Don’t like WWII Games!

    Friday, February 01, 2008 5:38:25 PM (GMT Standard Time, UTC+00:00)

    Have some respect, for the fallen, and for other’s opinions

    by: Luke Reilly 01/02/2008

    On November 4, 1944, RAAF Flying Officer Kevin William Reilly of 463 Squadron took off from Waddington, England, behind the yoke of an Avro Lancaster – serial number NE133, JO-X. It was the sixteenth sortie for he and his crew, seven men in total, and they had had a hard tour thus far. They rarely flew the same aircraft for more than two ops and were damaged several times.

    In September they were hit by heavy flak over Kaiserlautern and lost an engine. The following month they suffered major flak damage over Flushing and only just managed to limp back to base by jettisoning every removable fitting on the aircraft. Early in November they were again hit by heavy flak in Hamberg. Things weren’t easy. The target tonight was Dortmund-Ems-Canal, an important artery of the Ruhr industrial area and a target they had hit in the past.

    Unfortunately for Kevin and his crew this would be the last time. JO-X, a tough old bird and veteran of 64 missions, was shot down. All seven men on board were killed in action.

    Kevin Reilly was my great uncle, one that I never knew but have immeasurable respect for. He was one of more than 4,000 Australians who died in the skies above Europe, and one of more than 60 million or so other men, women and children who had their lives cut drastically short by the Second World War. His last moments spent in the hostile skies above Europe were half a world away from his home and family on the outskirts of Sydney. He was 21.

    This is just one story from WWII, the largest conflict in human history. There are millions of others waiting to be told.

    Of course, games journalists don’t want to hear them.

    “We're all sick to death of WWII shooters…” (source) moans this one. “Another World War II shooter, eh? Before you join us in a collective sigh…” (source) quips another. Or how about my favourite – “Another year, another flood of WWII first-person shooters.” (source). These I gleaned from five minutes or so of perusing the web – I’m sure there are plenty of others, so I apologise in advance if you’re the author of any of these remarks and you feel singled out. I know you’re not the only ones.

    My gameplayer colleague, Mark Serrels, for instance, isn’t a big fan of WWII shooter either. This is something I’m quite happy to indulge because he has a rad accent and he runs funny (which is always good for a laugh) but primarily, he doesn’t temper every piece he writes with trendy put-downs and hip reflections on how we’re all over WWII shooters. It’s because he doesn’t speak for me. Coming to you as a peer, don’t speak for me. Feel free to tell me what you don’t like, I’ll either agree or ignore you – but don’t tell me what I don’t like.

    I really don’t get all the ill-sentiment anyhow – are there really too many WWII shooters? Is there really a flood, or are you all just whining bitches? What WWII shooters are coming out this year? Brothers in Arms Hell’s Highway is the heavy-hitter. Saboteur may release late 2008. Treyarch’s effort with Call of Duty 5 is likely to shoot for a temporary return to the Second World War. Hmmm. Three. Shit, that’s excessive!

    Before we all start rolling our eyes, let’s glance at how many sci-fi shooters are on the way this year: Killzone 2, Haze, The Chronicles of Riddick: Assault on Dark Athena, Turok, Rage, Borderlands, Fracture, Frontlines: Fuel of War, Red Faction III, Dead Space, Unreal Tournament 3. Did I miss any? Probably. Yep. These WWII shooters are a real blight on the FPS market, huh?

    Don’t think you’re immune from this either, Joe Public. I’ve seen the comments you leave around forums. I’ve heard the dissent. Here are a bunch I grabbed a few minutes ago:

    “Pleeeaseeeeee no more WWII games.”
    “This genre needs to die”
    “No thanks… we have enough WW2 shooters as it is.”

    Perhaps all games should be screened by cats like these before they’re approved for development. It’s clear there are some people who believe they’re the authority on what everybody likes – so why don’t we find them and just play the games they tell us we’re allowed to?

    Or why don’t we just find them and rub their joypads on our balls?

    WWII is an immensely rich backdrop. It was violent. It was epic. It works well in games. Get over it. If you want me, I’ll be playing Call of Duty 2… again. Lest we forget.

    Gameplayer - Australia's Premier Gaming Website

       
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    Posted by : Gunny

    Burnout Paradise Map and Wallpaper.

    Friday, February 01, 2008 5:17:13 PM (GMT Standard Time, UTC+00:00)

    I've been playing lots of Burnout Paradise since its release last week, and its a fantastic game. Here are a couple of Hi-Res Wallpapers, 1 of which just happens to be a handy map.

    Click for full size versions.

    bp_wallpaper_02_1920x1200.jpg (JPEG Image, 1920x1200 pixels) - Scaled (72%)

       
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    Posted by : Gunny

    The $600,000, Diamond-Encrusted Golden Gaming PC

    Tuesday, January 29, 2008 2:41:07 PM (GMT Standard Time, UTC+00:00)

     

    The $600,000, Diamond-Encrusted Golden Gaming PC

    You know, I had intended on Sunday being the last day we updated the site, but something came into my inbox from a reader of my old site, 1PStart, that made me sit back and just shake my head. Now, I’m going to ask you a very simple question: Do you want a new computer with a 3.00Ghz Intel Core 2 Duo processor, 2GB RAM, 24-in-1 disc reader, and a CD/DVD/Blu-Ray player? If you have between $560,000 and $750,000 just lying around the house, you’re in luck.

    Now hold on. You’re probably asking “Why in the hell do they cost so much?!” …well, the answer is simple: The towers are constructed of gold and platinum. The computers, from Japanese company Zeus Computers, use towers made out of pure gold and platinum, with diamonds embedded in the molding lines.

    Now before you go off and transfer a mortgage to your PayPal, these aren’t even the best PCs for gaming. They only use the sound output onboard the ASUS P5KPL MATX motherboard, and the graphics card is the nVidia 7200GS…

    …but of course, if you’re spending enough money to buy a small African nation on a computer, odds are you can spare the extra few hundred bucks to buy a decent video card.

    [Zeus Computers] (Translated)

    The $600,000, Diamond-Encrusted Golden Gaming PC

       
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    Posted by : Gunny

    Nvidia GeForce 9800GX2 naked card photos. 1st Pictures.

    Tuesday, January 29, 2008 2:38:39 PM (GMT Standard Time, UTC+00:00)

    "AMD’s recently released HD 3870 X2 graphics card is about to get a run for it’s money, big time, as Nvidia is looking to release the 9800 GX2 card - consisting of two 8800GT chips on tow circuit boards, but still one graphics card."

    VR-Zone: Technology Beats
    VR-Zone: Technology Beats
    VR-Zone: Technology Beats
    VR-Zone: Technology Beats
    VR-Zone: Technology Beats
    VR-Zone: Technology Beats
    VR-Zone: Technology Beats
    VR-Zone: Technology Beats
    VR-Zone: Technology Beats
    VR-Zone: Technology Beats

    VR-Zone: Technology Beats
    VR-Zone: Technology Beats
    VR-Zone: Technology Beats

    GeForce 9800GX2 naked card photos - VR-Zone IT & Lifestyle Forum!

       
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    Posted by : Gunny

    Windows Home Server Add-In: Advanced Admin Console

    Monday, January 28, 2008 8:50:32 PM (GMT Standard Time, UTC+00:00)

    This AddIn is for all Home Server administrators who want to have full control over their Home Server at any time. It allows to jump to the following areas of your Home Server within the Home Server Console:

      • Control Panel
      • Printers and Faxes
      • Administrative Tools
      • Start Menu
      • "My Computer" (Which really should be called "My Server" on Windows Server SKUs)
      • My Network Places
      • Workgroup
      • Network Connections

    Moreover you can launch a Command Prompt, PowerShell (if installed), Task Manager and Registry Editor from the menu. Thus, it is unnecessary for the majority of administrative tasks to connect to your Home Server via Remote Desktop..

    Here's a Screenshot:

    Screenshot_en

    IMPORTANT: This AddIn is only intended for advanced users who have at least some experience with administering a Windows Server 2003! The AddIn allows easy access to areas where you can really harm your Home Server if you're unsure about what you're doing! E.g. you shouln't try to activate the server's Soft-RAID-Functionality for its hard drives. This will confuse the backup service permanently (which I had to learn the hard way).

    As the AddIn allows access to areas which were not intended by Microsoft to be accessible from within the Home Server Console, you might experience some glitches or unexpected behavior, none of which is likely to harm your server. E.g. you won't be able to launch a new instance of explorer from the context menu of a volume under "My Computer". Evidently nothing will happen, but after closing the Home Server Console on the client computer you will not be logged off but will find yourself being connected to the server's desktop. There you will have to explicitly log off from the start menu. Those who cannot live with little oddities like this shouldn't bother with installing the AddIn. But those who always need full control over all administrative areas of their Home Server may find the AddIn somewhat useful.

    Download Advanced Admin Console AddIn Version 0.1.0 Beta.

    CRC-32 22A0C3AD
       MD5 3994606ECDB9667211205E2EB5EB9C7D
      SHA1 4D8B42386E86C3E89AE9D9EB39CAD1C4766B591E

    Have a lot of fun with this release. Feedback is welcome via Email or at the WeGotServed-Forums.

    Andreas' Space: Windows Home Server AddIn: Advanced Admin Console

       
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    Posted by : Gunny

    Windows Home Server Disk Management Add-In

    Monday, January 28, 2008 8:48:10 PM (GMT Standard Time, UTC+00:00)

    This Windows Home Server Add-In is an extension of the standard WHS Server Storage interface. People who buy nice OEM WHS solutions get fancy LEDs that light up when a disk needs to be removed; us poor people with cobbled-together home-brew hardware don't. This add-in makes it easier to identify the physical disk you're working with in the WHS Console.

    WHS Disk Management Interface

    Select one of the disks, or expand the columns after the disk ID, to see infomation about the disk. It takes awhile to render because it's doing a WMI crawl to find the disk controller. You get SCSI bus/port/LUN, plus disk controller. That's useful information if you know which port is which on your SCSI/SATA controller.

    For support, join the Microsoft Windows Home Server forums and post here.

    Tentacle Software: Windows Home Server Disk Management Add-In

       
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    Posted by : Gunny

    How to create a Windows Home Server photo album in minutes.

    Monday, January 28, 2008 8:42:17 PM (GMT Standard Time, UTC+00:00)

    One of the great things about Windows Home server is the potential for easily sharing photos and files with your family and friends. In this simple example I’ll show how by using Whiist you can create a new photo album on your Windows Home Server in just a few minutes.

    Over Thanksgiving Liz and I took a lot of pictures we wanted to send to my family back in the. Previously I would have used a service such as Flickr, but this time I’m going to use Windows Home Server and Whiist.

    Here are the steps I took, with some helpful screenshots :)

    1) Assuming you haven’t done so, download and install the latest version of the Whiist Add-In for your Windows Home Server.

    2) Select “Manage Websites” from your Windows Home Server console. Click “Add” to start the Wizard and choose “Create a simple photo album to share pictures”.

    new_whiist_1

    3) Choose a location for your new album. I recommend that you keep your websites in one location, on my server I have a separate “Websites” share for this purpose.

    new_whiist_2

    4) Enter a new alias for your website. This will be used as part of the address for your album so can only contain letters and numbers.

    Select ‘Finish’ in the Wizard.

    new_whiist_3

    5) After you select ‘Finish’ Whiist will open the folder you created in step 3. Copy your photos into this folder.

    new_whiist_4

    new_whiist_5

    7) Send the link to family an friends :)

    new_whiist_6

    How to create a Windows Home Server photo album in minutes :: Shiny Things

       
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    Posted by : Gunny

    WebGuide for Windows Home Server.

    Monday, January 28, 2008 8:35:47 PM (GMT Standard Time, UTC+00:00)

    I posted about WebGuide4 not so long ago, well now there is a version for WHS.

    WebGuide for Windows Home Server enables you to remotely access, listen, watch and stream your music, photos and videos stored on your home server while away from home.

  • Integrates with Windows Home Server remote website via homepage link and single-signon.
  • Access your photos with thumbnails, "zoom" and exif-data.
  • Browse your music library and listen to it via the web.
  • Stream your videos/movies at multiple resolutions and bitrates.
  • Mobile access to your music and videos from Windows Mobile devices.

       

    WebGuide: Windows Home Server

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    Posted by : Gunny

    Call of Duty 4 sells a staggering seven million copies worldwide

    Monday, January 28, 2008 12:32:55 AM (GMT Standard Time, UTC+00:00)

    Activision is happy today - it's done the sums from America, Europe, Japan and anywhere else that gets video games, and discovered that a staggering seven million copies of Call of Duty 4 have been sold since it launched. Which was only last November.

    To put that into a bit of perspective, Microsoft was dead happy that Halo 3 - Halo 'LOOK AT ME! I'M THE BIGGEST GAME EVER' 3, sold 4.82 million by the end of 2007.

    With CoD4 also overtaking Halo 3 in the Xbox Live most-played charts, it looks certain that Call of Duties 5, 6 and 7 are clearly already pencilled in for release in the Novembers of 2008, 2009 and 2010 (and remember CoD 5 was already confirmed late last year when Activision and Blizzard merged).

    And look out for the mobile phone version. And the Sky game. And the teletext game. And the prequel novel series. And the action figures.

    (Via Business Wire)

       
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    Posted by : Gunny

    ToC Gaming UltraRealMod v1.1 - Live on Server Now.

    Sunday, January 27, 2008 5:00:57 PM (GMT Standard Time, UTC+00:00)


    There is a new version of the URM on the server now. v1.1.


    New Features & Fixes:
    # Fixed the Main Logo size issue so that it should work on all machines, including ATI. (Fingers crossed)
    # Completly replaced the multi layered Main Menu Image with a cool new Multi layered version of the ToC URM Screen. (Shit loads of work to do this, but I'm very happy with the results)
    # New Menu Music : From Black Hawk Down.
    # Support for custom maps
    # Random Map rotation


    Please connect to the server to automatically download the new version.

    please note : the new version is much larger than the last version and takes a few moments to download. During the download, your display may revert back to the Main Menu screen (the download will continue in the background), this is normal, be patient, wait a few seconds (60 seconds max) and the game will start once the download has finished in the background.

    URM IP : 85.236.103.10:28962

       
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    Posted by : Gunny

    GamerZines: Free videogames magazines for all formats

    Sunday, January 20, 2008 6:45:13 PM (GMT Standard Time, UTC+00:00)

    Free Xbox 360 magazine

    360Zine is a free Xbox 360 magazine. It is written by professional UK video games journalists and features free Xbox 360 previews, reviews, interviews, Xbox 360 community news and more. The content is all written exclusively for 360Zine, so you won't find our previews or reviews anywhere else. We feature the biggest Xbox 360 games, like Halo 3, Fable 2 and Gears of War, but also deal with some of the smaller Xbox 360 releases you might have missed, including a dedicated Xbox 360 Live downloads review section, all written by the same professional games journalists. 360Zine has received rave reviews on many Xbox 360 websites, including Microsoft's own Major Nelson. To download an issue of 360Zine, the free Xbox 360 magazine, simply click on a download button below. You can also subscribe for free, to ensure that you never miss an issue.

    360Zine, the free Xbox 360 magazine
    This is a completely free magazine for Xbox 360 gamers - download the latest issue now!

    Free PC Games magazine

    PCGZine is a free PC games magazine, written by professional video games journalists. We offer free PC Games previews, reviews and developer interviews on all the biggest PC games releases, like Crysis, Lord of the Rings Online, Enemy Territory: Quake Wars and World in Conflict. The PC Games magazine is enhanced with video and multimedia playing on the pages themselves. To download your copy of PCGZine, the free PC Games magazine, simply click on one of the download buttons below, and to ensure you never miss an issue, why not subscribe for free?

    PCGZine, the free PC Games magazine
    This is a completely free magazine for PC gamers - download the latest issue now!

    Free PlayStation 3 magazine

    P3Zine is a free PlayStation 3 magazine written by professional video games journalists in the UK. It features PlayStation 3 games previews, reviews and interviews, all enhanced with video and multimedia on the magazine pages themselves. As a monthly, free PlayStation 3 magazine we include all the big PlayStation 3 games like MotorStorm, Resistance: Fall of Man, Metal Gear Solid 4: Guns of the Patriots, and GTA IV, but we also bring you previews and interviews of some of the smaller games we think you might have missed. To download your free PlayStation 3 magazine now, simply click on a Download P3Zine button below.

    P3Zine, the free PlayStation 3 magazine
    This is a completely free magazine for PlayStation 3 gamers - download the latest issue now!

    Other formats available here : http://www.gamerzines.com/home.html

       
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    Posted by : Gunny

    Crysis Shark Attack Movie.

    Sunday, January 20, 2008 6:34:01 PM (GMT Standard Time, UTC+00:00)

    Here sharky sharky…What better way to stop players from going out of bounds and meeting game walls than getting them eaten by a shark. Crysis takes an engaging game world a step further with impressive animation and A.I.

    shark-attack-copy.jpg 

    Perhaps Crysis doesn’t even have game walls, instead being an endless labyrinth of possibilities where you can play with Sharky the friendly shark (but not too friendly).


    Crysis Shark Attack | ripten

       
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    Posted by : Gunny

    ToC Clan Call of Duty 4 Ultra Real Mod Server Launch.

    Saturday, January 19, 2008 8:20:28 AM (GMT Standard Time, UTC+00:00)

    URM0

    ToC Gaming are proud to present the New ToC-Clan URM (Ultra Real Mod) Server. Its based on the Awe4 mod with custom extra's and a highly tweaked server config designed to bring you something a bit different, and encourage squad play. The server will go live this evening (Saturday 19th Jan) at 19:00 hrs GMT. Everyone welcome !!

    URM4

    Realism Mod Details:

    • Even less HUD elements than Hardcore mode.(Almost no player aids.)
    • No Bomb Carrier Icons. (Now you really can sneak round behind the enemy.)
    • No Bomb Target Icons. (you did all learn where they were didn't you.)
    • Small HQ and other game mode Target Icons.
    • Spawn Protection added : 3 seconds.
    • UAV, Airstrikes and Chopper support are harder to acquire.
    • Noob Tube Disabled. (Not the RPG)
    • Martyr Nade Disabled.
    • No multi nade percs: You can pick up a nade from a dead player though.
    • Custom ToC URM Server Logo, Main Menu Logo, and Loading Screen.
    • Next Map and Next Game Type Messages.
    • and much more.

    URM3

    Server Details:

    IP Address : 85.236.103.10:28962

    The Server will go live accepting players at 19:00 GMT, See you there soldier.

    URM : So Real It Hurts !!

       
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    Posted by : Gunny

    Call of Duty 4 Modern Warfare Girls, Guns, Tits and Bums.

    Saturday, January 19, 2008 7:21:43 AM (GMT Standard Time, UTC+00:00)
    Some might say the perfect combination, Naked ladies and Hot Weapons. hmmmmmmm Enjoy.
       
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    Posted by : Gunny

    ToC Clan Call of Duty 4 Server Monitor Vista Widget.

    Tuesday, January 15, 2008 6:35:06 PM (GMT Standard Time, UTC+00:00)

    ToC Gaming have released version v1.0 of their Call of Duty 4 Server monitor for Windows Vista Sidebar. Featuring the Gold Magnum Research Desert Eagle from the game and a Special Operations Module Sidescan Compass. The Gadget is for anyone who plays on the ToC Clan Server, both public and clan members. Clan members can use a password to connect to reserved slots. The number of players being displayed will change and display in red when the server is full. Hover over the gadget to connect to the ToC Clan Call of Duty 4 Server.

    VistaWide

    Above : The Gadget detached from the sidebar on the desktop.

    Below : The Gadget in the sidebar position.

    VistaBig

    To install the Gadget, simply download your preferred version below. (.exe or .rar)  If you download the .exe version then double click it to run and extract the gadget, then double click the extracted gadget to install it.

    If you downloaded the .rar archive then, extract the gadget from the rar archive, and then double click the extracted gadget to install it.

    Download :

    http://www.toc-gaming.co.uk/ToCCoD4.exe

    http://www.toc-gaming.co.uk/ToCCoD4.rar

    Vista 64Bit Versions :

    http://www.toc-gaming.co.uk/ToCCoD4.64bit.exe

    http://www.toc-gaming.co.uk/ToCCoD4.64bit.rar

    Please leave any comments or feedback in this forum thread.

    Gunny.

       
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    StreamMyGame: Play PC Games On Your PC or PS3

    Monday, January 14, 2008 3:17:17 PM (GMT Standard Time, UTC+00:00)

    StreamMyGame has been available for the PC for a little while now, I played with a version a few months back and was quite impressed. In a nutshell it allows you to stream the video output of a game from 1 pc to another, why would I want to do this you might ask ? Well imagine you have a monster quad PC with all the trimmings in the office, but only an old single core PC or lappy in the lounge or bedroom. Well now you can Install and run the game on the quad PC in the office, but pipe the output to your lappy and play it via your LAN on the lappy in the bedroom. So yes that's right you can use your old lappy for gaming now as it simply becomes an input device for the more powerful PC you have elsewhere. Its surprisingly  fast and responsive and well worth some further investigation. Now they have launched a Linux and PS3 version.

     

    If you haven't heard of StreamMyGame.com, let me enlighten you: they're a community website that uses a new online technology called Game Streaming. They create "innovative, industry-changing products" for the PC and video game industry. And now, they have announced the release of its free Linux Player, which will let you play any PC game on the PlayStation 3!

    This is a free server from StreamMyGame, and it allows PC games to be played remotely by first converting the game's video and audio into a Game Stream. After that's done, they send the data over a home network to a second computer where you can view and play the game with the free StreamMyGame Player. This second computer can be a PC, laptop, PS3 or Linux device, and it doesn't need to have the game installed on it, either. The StreamMyGame Server is available to just about anybody, as it's compatible with Windows XP, Vista and all PC titles based on Microsoft's DirectX8, DirectX9 and DirectX10. Yep, this does include last year's PC big-time award-getter, Crysis. The StreamMyGame Player is compatible with Windows XP, Vista and Linux with resolutions that go all the way up to crazy high Super HDTV (3200 x 2400).

    "Playing the latest PC game on the PS3 is now a reality at HD resolution and fast frame-rates," said Richard Faria CEO. "I have a PS3 in my living room and PC in my office and my two kids both have old PCs in their bedrooms. Now we can play games anywhere around the home. StreamMyGame's technology networks the power of a main PC so it can be used to play high end games on other PCs, PS3s and Linux devices."

    Come March, StreamMyGame will broaden its horizons a bit by enabling games to be played remotely over broadband networks that have "sufficient capacity" (like Verizon's FiOS or British Telecom's FTTP). It's certainly an ambitious idea, so if you want to make your PS3 more capable than ever, check it out.

    PS3 News: StreamMyGame: Play PC Games On Your PS3

       
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    Shuttle's $199 Linux PC

    Monday, January 14, 2008 3:03:33 PM (GMT Standard Time, UTC+00:00)

    LAS VEGAS--Asus' Eee PC and Everex's CloudBook aren't the only ones pushing down the price of affordable, open-source PCs.

    Shuttle introduced its $199 KPC Linux PC here on Tuesday. The company didn't have it on display on the actual floor of the convention halls here at the Consumer Electronics Show (too late did I find out you had to zip over to a private suite at the Bellagio for a look-see), but booth representatives were happy to talk details. "It's meant for simple tasks," said sales rep James Wonpu.

    It'll have an Intel Celeron processor, a 945GC chipset, 512MB of memory and either a 60GB or 80GB hard drive. What it won't have: an optical drive or a PCI Express slot. Despite that, it's a pretty good-looking box, and comes in red, blue, white, and black, each with a different icon stamped on the front.

    Shuttle

    Shuttle also says there will be a $99 barebones version of the KPC. That version will have the option of upgrading to a Core2Duo processor and 1GB of memory. Both will be available for purchase near the end of the first quarter.

    Shuttle's $199 Linux PC | Tech news blog - CNET News.com

       
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    PC Hardware Myths To Avoid In 2008

    Sunday, January 13, 2008 5:59:18 PM (GMT Standard Time, UTC+00:00)
    Take a moment to ponder on this, dear readers. How many times have we been carried away by the hype and marketing mumbo-jumbo the industry has thrown at us? How many times have out self-engrained loyalty to a particular brand led our consciousness to believe that their latest product, motherboard for example, is the next best thing since sliced bread? I believe that answer is a yes, one too many times.
       
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    Highlander The Game Trailer (2008)

    Sunday, January 13, 2008 4:02:01 PM (GMT Standard Time, UTC+00:00)

    For all the Highlander fans out there is a game coming out in 2008 for PC, Xbox 360 and Playstation 3.

    Looks Interesting for sure. We'll have to wait and see later this year.

       
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    Customizing Vista's Taskbar and Start Menu

    Sunday, January 13, 2008 1:22:20 PM (GMT Standard Time, UTC+00:00)
    Microsoft has done a fair amount of reorganization and fine tuning on Vista's Taskbar and Start Menu Properties dialog box. Of course, it makes sense that being a new operating system, Windows Vista's new Start Menu would need a bunch of new customization features; however, I was pleasantly surprised at how familiar the dialog box was. It's very easy to find and change the old stuff and customizing the new features is a snap.
       
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    10+ tweaks, tricks, and hacks to make Windows Vista fly

    Sunday, January 13, 2008 1:17:40 PM (GMT Standard Time, UTC+00:00)
    Every operating system could stand some tweaking. No matter how many developers you throw at an OS as complicated as Windows Vista, power users will always find something they can modify or hack to make it run faster, or better, or just differently. Here are just a few of the Windows Vista tweaks, tricks, and hacks we have discovered so far.
       
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    More hidden Windows Vista tricks uncovered

    Sunday, January 13, 2008 1:14:05 PM (GMT Standard Time, UTC+00:00)
    In the last post, I gave you some hidden Windows Vista tricks that I thought would be helpful to you as you begin to get accustomed to using the new Windows Vista operating system. I'll offer a few more in this article.
       
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    Hidden Vista tricks that can make you more productive

    Sunday, January 13, 2008 1:03:13 PM (GMT Standard Time, UTC+00:00)
    If you've installed the new Vista OS, chances are good that you're looking in every nook and cranny for all of the hidden tricks to using its new features. Of course, there are literally hundreds of new features and hidden tricks in Vista. It would be impossible to uncover or reveal, all of these hidden tricks in one article. But I’ve chosen a few that I think will be helpful to you as you begin to get accustomed to using the new Windows Vista operating system. Let’s take a look.
       
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    Burnout 3 is coming to Xbox Originals

    Saturday, January 12, 2008 8:19:13 AM (GMT Standard Time, UTC+00:00)

     

    I just found out that the multi-award winning Burnout 3 Takedown wil be available Worldwide (except Japan) on Xbox Originals starting this Monday, January 14th for 1200 points.

    Burnout 3 is coming to Xbox Originals - Xbox Live's Major Nelson

       
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    French President Proposes Internet Tax

    Saturday, January 12, 2008 8:08:44 AM (GMT Standard Time, UTC+00:00)

    As if we need any more reasons to love the French. I think his new bird might have gone to his head. sacré bleu !!!

      

    Taxing the internet has been a hotly debated proposition that is widely criticized by citizens, economists, and communications experts.  Still the government is always looking for new sources of income to pay for the escalating cost of military and social programs, so the issue enjoyed a long debate in the U.S. Congress, with an extension of the current tax ban passing only recently after much internal arguing within both parties.
    Now French President Nicolas Sarkozy, oft labeled an iconoclast, has proposed taxing the internet in France to finance state-owned television.  The scenario provides the interesting reversal of a government looking to give television special privileges at the cost of internet, in this age, where usually the internet is constantly stealing TV's thunder.  President Sarkozy gave the announcement at a press conference from Paris's Elysee palace.
    The President of France laid out an extremely controversial program to encourage state run television.  The first step, he says, is to "consider the total suppression of advertising on public channels" via legislation making them more viewer friendly.  In order to compensate for this loss of revenue, he suggests "an infinitesimal sales tax on new communication methods, like internet access and mobile telephony."
    Audrey Mandela, founder of the independent London consulting agency Mandela Associates, is among the experts who say that gaining the support of the French legislature and the French people for such an initiative would be very tough.  She says, "Generally speaking, taxing the Internet is considered a bad idea, and a potential brake to net use and development, but without knowing the details of the French proposal, it's difficult to say how problematic an Internet tax there would be."
    French internet use is growing by 14% per year, with a big 22% increase per year in high-speed connections.  Mandela suggested that a tax may cause some new users to give up the internet, hurting communications companies.  However, other users need the internet and simply could not give it up, so it’s not an option.  She explains, "The people most likely to balk at tax-increased Internet prices are new users who figure if it's getting more expensive, they can keep doing without it.  These days, there just aren't many people who could respond to higher Internet prices by saying, 'Forget it, I'll just do without the net from now on.  Ten, even five years ago, that wasn't necessarily so. Today, who has the choice?"
    The likely proposal is estimated to be a flat tax per-user to Internet Service Providers (ISPs).  There are 16.1 million accounts in the nation, so a flat monthly surtax of one euro would raise roughly $290 million USD for the program (about 25% of the $1.2 billion USD in revenue from commercials on public TV). 

    Some say the tax could be even higher, as France has very cheap internet service rates for Europe.  The average monthly bill is a mere $37, which is around 37% lower than the average of its neighboring countries.
    Some critics point out that the plan will lead to job cuts in State TV's departments.  State TV official have come out strongly against the plan.  They point out that President Sarkozy's plan will send the over a billion dollars in advertiser revenue into the pockets of privately owned TV networks, including market leader TF1, owned by Martin Bouygues who is a close friend of Sarkozy. 
    While some may simply say, "c'est la vie", this unsavory personal connection and the general implications of taxing the internet have many in France up in arms.

    DailyTech - French President Proposes Internet Tax

       
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    Amazon Officially First To Drop Major DRM: Sony the Fourth and Final Big Label Onboard

    Friday, January 11, 2008 7:11:14 PM (GMT Standard Time, UTC+00:00)

     

    amazonbust.jpg

    Less than a week after it came out Sony BMG was planning to sell music not loaded down with copyright protection, they're officially selling DRM-free MP3s through Amazon's MP3 store later this month, making it the first store to carry DRM-free music from all four major labels. UPDATE: Regarding the lack of numbers in the press release, we've been told Sony BMG's "entire digital catalog" will be available later this month—still working on more details.

    AMAZON MP3 TO ADD DRM-FREE DOWNLOADS FROM SONY BMG MUSIC ENTERTAINMENT

    With the addition of SONY BMG MUSIC ENTERTAINMENT later this month, Amazon MP3 will be the only retailer to offer customers DRM-free MP3 downloads from all four major music labels

    SEATTLE--January 10, 2008--Amazon.com (NASDAQ: AMZN) today announced that DRM-free MP3 music downloads from SONY BMG MUSIC ENTERTAINMENT will be available to customers on Amazon MP3, Amazon's DRM-free MP3 digital music store where every song is playable on virtually any digital music-capable device, including PCs, Macs®, iPod®, Zune®, Zen®, iPhone™, RAZR™ and BlackBerry®. When SONY BMG is added later this month, Amazon MP3 will be the only retailer to offer customers DRM-free MP3s from all four major music labels, as well as over 33,000 independent labels. Amazon MP3 customers will discover DRM-free MP3s from SONY BMG's vast rosters of artists representing virtually every genre of music.

    "We are excited to offer Amazon MP3 customers DRM-free MP3s from SONY BMG, which represents many of the most popular musicians from the past and present," said Bill Carr, Amazon.com Vice President for Digital Music. "Our Amazon MP3 customers will be able to choose from a full selection of DRM-free music downloads from all four major labels and over 33,000 independents that they can play on virtually any music-capable device."

    "We are excited to be working with Amazon as they continue to build new markets for digital music," commented Thomas Hesse, President, Global Digital Business & U.S. Sales, SONY BMG MUSIC ENTERTAINMENT. "We are constantly exploring new ways of making our music available to consumers in the physical space, over the internet and through mobile phones, and this initiative is the newest element of our ongoing campaign to bring our music to fans wherever they happen to be."

    Launched in September 2007, Amazon MP3 offers Earth's Biggest Selection of a la carte DRM-free MP3 music downloads, which now includes over 3.1 million songs from more than 270,000 artists. Every song and album in the Amazon MP3 music download store is available exclusively in the MP3 format without digital rights management (DRM) software and is encoded at 256 Kbps to deliver high audio quality. Amazon MP3 customers are free to enjoy their music downloads using any hardware device, including PCs, Macs®, iPod®, Zune®, Zen®, iPhone™, RAZR™ and BlackBerry®; organize their music using any music management application such as iTunes® or Windows Media Player™; and burn songs to CDs for personal use.

    Most songs available on Amazon MP3 are priced from 89 cents to 99 cents, with more than 1 million of the over 3.1 million songs priced at 89 cents. The top 100 bestselling songs are 89 cents, unless marked otherwise. Most albums are priced from $5.99 to $9.99. The top 100 bestselling albums are $8.99 or less, unless marked otherwise. Buying and downloading MP3s from Amazon MP3 is easy. Customers can purchase downloads using Amazon 1-Click shopping, and with the Amazon MP3 Downloader, seamlessly add their MP3s to their iTunes® or Windows Media Player™ libraries.

    Amazon Officially First To Drop Major DRM: Sony the Fourth and Final Big Label Onboard

       
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    Wireless HDTV Proliferates Across CES Show Floor

    Friday, January 11, 2008 7:08:20 PM (GMT Standard Time, UTC+00:00)

     

    LG-WirelessHD.jpg

    Blasting HDTV from one place to another without wires is a revolutionary concept that made evolutionary strides at CES 2008. We found numerous companies showing the technology that's able to move luscious HDTV video either across the room, or in some instances, through walls and around the house. Some of these systems are shipping soon, while others are only in the experimental stage. The remarkable thing is, all except one of the transmit/receive concepts we saw looked indistinguishable from wired HDMI video to the eyes of a normal person:

    LG will offer wireless 1080p as an option on its 50-inch and 60-inch PG70 plasma screens, and it'll be standard on the LG71 LCD panel. Using the 802.11n protocol, the video is compressed with JPEG 2000, and looked nearly perfect with few visible artifacts. All these models will ship in August.

    westinghouse_wirelessHD.jpg

    Westinghouse Digital's wireless 1080p system uses UWB (ultra wideband) components from Pulse-LINK, building the receiver into its TVs and using (nearly) visually lossless JPEG 2000 compression to make it all possible. Available in Q4, the company says it'll add $200 to the price of a 1080p LCD TV.

    Gefen-WirelessHD.jpg

    Gefen's UWB-based wireless HD system was the closest to a shipping product we saw, albeit capable of only 1080i/720p transmission. The $700 system is in the final stages of approval and the company says it will ship "in a couple of weeks."

    Belkin_wirelessHD.jpg

    Belkin's wireless 1080p product uses 5.8GHz RF (radio frequency) tech by Amimon that we saw demonstrated at last year's CES, transmitted by this cool-looking box to a receiver mounted on the back of the TV that can be between 50 and 100 feet away. It'll be available in September for around $600.

    panasonic_wireless-HD.jpg

    Panasonic's Viera Link Wireless HD sends a beam from transmitter to receiver using 60GHz RF. If someone gets in the way of that signal, its "beam steering technology" bounces the beam around to get it there anyway. Seems to act like infrared, although they told us it's radio frequency. Looks great, but they had the works hidden in a big, clunky cabinet. Seems pretty far from commercial rollout.

    sony_wirelessHD.jpg

    Sony's wireless in-room HD also used Amimon technology for its demo, where booth reps were careful to call it a conceptual idea. While Sony had a snazzy-looking transmitter box (seen at the bottom of the pic above) in view, the guy admitted that the real workings were concealed in the cabinet below. The video quality of the 1080p was nearly perfect, with almost no latency, a hallmark of the Amimon system that's been working well since a year ago. Sony wouldn't say when or if the tech would be brought to market.

    In another demo around the corner, Sony showed us its 720p/1080i wireless HD system (transmitter picture in inset above), compressing the video with a few artifacts and a three-second latency, but able to transmit the signal 100-300 feet. This version also had a backchannel for remote commands to be sent back to the transmitter.

    Summing up, hold off with that sledgehammer you're about to use to smash the drywall to install HDMI cable for your home theater projector. It looks like practical and affordable wireless 1080p will be the Next Big Thing, and we expect it to be shipping from numerous manufacturers using a variety of tech by next year's CES. Before long, according to tech driver Amimon, economies of scale will allow the technology to be built into components at little extra cost.

    Eyes On: Wireless HDTV Proliferates Across CES Show Floor

       
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    Coming Soon: Xbox 360 Ultimate : Specs, reviews and prices.

    Friday, January 11, 2008 6:46:25 PM (GMT Standard Time, UTC+00:00)

     

    The next-gen console war is going to get a lot more uglier in 2008 by all indications. Nintendo's Wii has already found its niche with its innovative and cool way of playing games with the Wiimote and Sony PS3's superior hardware is slowly gaining ground, but where does the Xbox stand in 2008? The Xbox Elite and Premium were great successors but the next big step is yet to come. Sure enough, Microsoft isn't lazing around but is working on its next version of the Xbox, dubbed "360 Ultimate." If the rumors are to be believed, the new Xbox 360 Ultimate will boast features such as built-in WiFi, high-definition audio output, 1080p HDMI, 65nm hardware architecture, and a "near-silent" fan. It will also have a monstrous 320GB HDD to accommodate Xbox's upcoming IPTV service. But the icing on the cake will be the built-in HD drive, giving Microsoft the much needed edge in the ongoing next-gen format war.

    Coming Soon: Xbox 360 Ultimate : Specs, reviews and prices.

       
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    BT gives Xbox 360 a new Vision

    Friday, January 11, 2008 6:43:06 PM (GMT Standard Time, UTC+00:00)

    Microsoft and BT have announced a joint IPTV service for UK gamers via the Xbox 360, removing the need for an additional set-top box.

    The agreement will allow any BT Broadband customer with an Xbox 360 to access BT Vision and gain on-demand access to movies, TV shows and sporting events.

    "For the first time consumers in the UK will be able to experience the advantages of an advanced TV service together with the benefits of next-generation gaming," said Dan Marks, chief executive of BT Vision.

    "Our aim is to provide BT Vision on multiple platforms, giving customers greater convenience, control and flexibility over what they watch, when they watch and how they watch TV.

    "It also means that we are able to potentially expand our BT Vision customer base by tapping into the popularity of Xbox 360."

    BT Vision customers with an Xbox 360 console can access BT Vision from the Xbox 360 or via the normal set-top box.

    Furthermore, by streaming the BT Vision content through the Xbox 360 viewers can still access other Xbox Live services such as receiving messages from gamer friends.
    "This is an exciting moment in home entertainment," said Enrique Rodriguez, corporate vice president of the Connected Television Division at Microsoft.

    "Last year at CES, we announced Xbox 360 on Microsoft Mediaroom as a powerful platform capable of enabling new entertainment experiences for consumers, and we are pleased to team with BT to bring this service to market."

    This move adds to the range of entertainment services Microsoft is offering via the Xbox 360, such as music and movies.

    The BT service should be available to Xbox 360 owners by the middle of 2008.

    BT gives Xbox 360 a new Vision - vnunet.com

       
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    Xbox 360 As IPTV Set Top Box Dated... Almost

    Friday, January 11, 2008 6:40:57 PM (GMT Standard Time, UTC+00:00)

     

    Once upon a time, the consensus was that the Xbox 360 was Microsoft's way into your living room to take over your media world. With a recent CES-based announcement, SPOnG is no longer certain if that much energy is being expended within the company in relation to the 360's invasion.
    You see, Microsoft has - once again - announced that it is teaming up with BT, which already offers its BT Vision service through a set-top box, to provide an Internet Protocol Television (IPTV) service through the Xbox 360 by "the middle of 2008".
    Okay, however, during last year's CES, Gates mentioned that IPTV was coming to the UK in partnership with BT during 2007.
    In fact, a comparison between this year's announcement and last year's announcement shows that one paragraph is repeated word-for-word... almost. At least this year's announcement slots in a UK-focused carrot in the form of a Soccer-ball game.
    2008's version: “Xbox LIVE, the largest online social network in the living room, will be seamlessly integrated into the experience, providing consumers with a wide range of community-based features, such as voice chat, sending and receiving text and voice messages, and accessing Xbox LIVE Marketplace, all while watching TV. For example, while a TV viewer is enjoying his favourite football game, he can receive a message from a friend inviting him to join a voice chat, or they could play a game of their own with EA SPORTS 'FIFA Soccer.'”
    The exact same passage appeared last year, but with “Madden NFL 07” in place of “FIFA Soccer”. You can see for yourself here. Very efficient. Very multi-cultural. Although it does suggest to us that by not preparing an entirely fresh media onslaught, Microsoft might not be taking the whole 'Trojan horse of multimedia' thing as seriously as everybody had previously expected.

    The announcement was made during Bill Gates' keynote at the Consumer Electronics Show in Las Vegas - with the president of Microsoft’s Entertainment & Devices Division, Robbie Bach, joining him on stage.
    Rounding out his keynote, Gates said, "The final announcement, last year we talked about the 360 being an STB (Set Top Box) - this year we're excited to announce that BT will be the first to provide that capability. Buy a 360 and use it as an STB for your TV."
    More details were forthcoming from Microsoft, with a written announcement telling us that the service will be available to anyone with a BT Broadband connection and an Xbox 360. The partnership will give "instant access to hundreds of movies and thousands of hours of sporting events, television programming, music videos and other digital content, such as BT Vision Sport’s 242 'near-live' FA Premier League football matches”, according to Microsoft.
    BT Vision already makes use of Microsoft's Mediaroom Internet Protocol TV technology.
    We're told that the service will be “seamlessly integrated” into Xbox Live, with users being able to access the service's community features and Xbox Live Marketplace while watching TV.
    “Last year at CES, we announced Xbox 360 on Microsoft Mediaroom as a powerful platform capable of enabling new entertainment experiences for consumers, and we are pleased to team with BT to bring this service to market”, said Enrique Rodriguez, corporate vice president of the Connected Television Division at Microsoft. “Together we are enabling BT Vision customers to be the first in the world to enjoy this next-generation TV and gaming entertainment experience.”
    The other corporo-quote comes from the CEO of BT Vision, Dan Marks. “For the first time consumers in the UK will be able to experience the advantages of an advanced TV service together with the benefits of next-generation gaming”, he said. “Our aim is to provide BT Vision on multiple platforms — giving customers greater convenience, control and flexibility over what they watch, when they watch and how they watch TV. It also means that we are able to potentially expand our BT Vision customer base by tapping into the popularity of Xbox 360.”

    Xbox 360 As IPTV Set Top Box Dated... Almost - News at SPOnG.com

       
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    Merry Christmas from the ToC Clan

    Tuesday, December 25, 2007 8:46:58 PM (GMT Standard Time, UTC+00:00)

    christmas-girls-small.jpg (JPEG Image, 800x600 pixels)

       
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    Windows Home Server in depth review!

    Thursday, December 20, 2007 9:20:50 PM (GMT Standard Time, UTC+00:00)

    I've been testing this new version of Windows for a few weeks now, and it does exactly what it says on the tin. If you have multiple PC's in your home and you want an Idiot proof way of performing a full PC backup or just the C: Drive for selective or full restore then this is your solution. If you also want a centralised Hub/Pool to store all your Pictures, Music, and Movies, and even install programs so that they are accessible from just about any other device in the house, then this is your solution. I've been testing the OEM version which I've installed on some relatively old hardware but well above the min spec for WHS. My test bed was an AMD XP2800 with 768mb RAM and 3 HD's. 1x 320, 1x250, and 1x200 giving me a total of 704GB of storage space. WHS using a clever method of allowing you to pool all your HD space as 1 virtual volume, more on this in the review below.

    Gunz.

    When Microsoft announced Windows Home Server earlier this year, it was greeted with a mixture of curious disdain and eagerness. Some questioned what the product offered over existing solutions, while others welcomed it with open arms. It's at once hard to explain and easy to understand what Windows Home Server is, but it's worth getting to know the newest addition to the Windows family.

    Over the years, we've cobbled together our own "home servers" using a variety of platforms and hacks to get the functionality we desired. Others have taken advantage of consumer-level storage devices such as Infrant's ReadyNAS or Data Robotics' Drobo to back up files and serve up media. These were haphazard at best, as it required piecing together both hardware and various software applications into a patchwork solution.

    Windows Home Server is available through the following distribution channels:

    • As a complete hardware/software solution.
    • As OEM software for system builders.

    Joe and Jane Public will likely walk into their local big-box electronics retailer and buy prebuilt machines that will have Windows Home Server already installed and configured for use. The test hardware we've used for this review is discussed in further detail later in this review, but for those of who want to roll your own, take a look at the Budget Box recommendations in our System Guides.

    For those of you that were waiting on the OEM release, Microsoft is famously tight-lipped about system builder release dates and pricing, but several North American retailers have it in stock and ready to ship. As we noted, pricing has fluctuated as retailers look for the sweet spot, but it looks like our estimates of $150-200 weren't too far off the mark.  

    What Windows Home Server is

    At first glance, Windows Home Server seems built to scratch an itch that doesn't exist. When Microsoft set out to make the business case for Windows Home Server, it quickly focused on a very specific target market: "Households with a broadband connection with 2 or more 'active' PCs that are sharing the internet connection." Additional research showed that on average, the majority of these households also had a digital camera, color printer, and a game console, but less than 20 percent reported feeling secure with their backup solution.  

    With Windows Home Server, Microsoft wants to simplify how your files and backups are stored. So far, so good, but what about the additional features: remote access, media sharing, etc.?  Are they a tacked-on afterthought, or does Windows Home Server make everything play nicely together?

    What Windows Home Server is not

    If you're expecting something along the lines of Microsoft's enterprise products, then don't get your hopes up.  In developing Windows Home Server, the team kept the scope lean and mean, instead allowing users to extend functionality by the use of add-ins. As a full-fledged media server, however, users coming from purpose-built platforms like Windows' Media Center Edition, SageTV, or MediaPortal will find Windows Home Server's feature set a little bare-boned.  

    Small businesses might salivate at the prospect of a ~$200 price tag for a storage and backup solution, but Windows Home Server is definitely targeted towards the consumer.  The 10-user limit doesn't leave much room for growth, and its feature set pales in comparison to enterprise offerings like Windows Small Business Server.  Those of you with LTO or DLT systems at home might not be content with Windows Home Server's backup methodologies, but for the majority of users, it should be more than adequate.

    Computer backup and restore

    Once your Home Server and client PCs are set up, backups will happen automatically, and you can restore a whole computer or an individual file or folder from any available backups. Backups occur daily, and you can select a time frame for backups to be made. The Connector will not initiate a backup if there is any activity—say, someone checking their e-mail or browsing the Web—on the client PC. However, the lack of wake-on-LAN means that Windows Home Server will only be able to back up computers that are already on or in sleep mode.

    First used by Microsoft in Exchange Server, single-instance storage eliminates duplicated files and minimizes the size of Windows Home Server's backups by keeping only one copy of files used by multiple users or computers —a process Microsoft refers to as Single Instance Store. Here, it's as good as ever; for example, two computers that currently eat up 71GB of space total on both of their system drives are squeezed down into 54GB of backup files. In conjunction with Volume Shadow Services technology, which takes a point-in-time snapshot of a client PC, it's an efficient way to minimize the space requirements of computer backups.  After the initial backup, Windows Home Server performs sector comparisons on what's changed and backs up the changes.

    Bare-metal and individual file restores are initiated from the client PC. For individual files, you can select the desired backup to restore from, and Windows Home Server will begin unpacking the backup file. Once complete, you will be presented with an Explorer window and prompted to drag and drop the desired files to your computer's hard drive.

    2
    A dialog box gives you a progress meter when opening a backup

    For a complete restore, Windows Home Server provides a Restore CD that allows you to boot up a computer and restore a full backup, including the operating system. Because this restore process will wipe any existing data on the client PC's hard drive, it's to be used with caution, but for power users who are looking for an easy way to image and restore machines, this feature is among one of Windows Home Server's most attractive.

    There are, unfortunately, a few issues with Windows Home Server's backup functionalities. For one, only computers running Windows XP SP2 or Vista x86 can be backed up, leaving older versions of Windows and x64 out in the cold. The developers have commented that the lack of time to develop compatible backup and restore drivers is the reason behind the lack of an x64 Connector, and there is currently no word on when this functionality might become available.

    There are some caveats to the Backup service. For one, WHS is going to assume that it can back up all PCs connected to it, but it does fail if it runs out of space. Backup and restoration can also be CPU- and network-intensive. As a test, an initial backup of 20GB over 802.11g took approximately an hour and a half, while 35GB over a 100Mbps Ethernet link took a little over an hour. CPU usage occasionally spiked to 100 percent, but it's clear that the bottleneck lay with the network. If you're doing a full restore, it's highly recommended that you do it over a wired connection. The initial backup is especially intensive, especially if the client PC is running Windows XP. This isn't anything out of the ordinary to those of us used to seeing the impact of a disk-to-disk backup.

    Sharing and storage

    Along with computer backups, Windows Home Server also features robust file sharing and server storage options. Although Windows Home Server is built on the same codebase as Windows Server 2003 and includes most of the same capabilities, Windows Home Server does have additional capabilities, such as data redundancy and expandable storage, which are handled by the OS.

    Microsoft calls the file-based replication system running behind the scenes Windows Home Server Drive Extender, and it allows you to add drives of any size or type to your storage pool. By selecting whether or not to replicate content in a particular folder, you can also ensure multi-drive redundancy. Because the OS handles drive management, Microsoft recommends not installing Windows Home Server on a RAID array and not adding a RAID array to your storage pool.

    As a test, we hooked up Data Robotic's Drobo to our Opteron test box to see how Windows Home Server and the Drive Extender would react. While Drobo can interface with WHS as a standard USB2 device, attempting to add the Drobo drives into the main storage pool was unsuccessful. We didn't test this issue on Infrant's ReadyNAS, but we would strongly suggest you heed Microsoft's warning about avoiding RAID configurations on a Windows Home Server system.

    Drive Extender also performs the function of balancing storage across multiple drives. When files are copied to your Home Server, by default they are first placed on the system drive. Windows Home Server then determines where and how these files can be distributed across the storage pool and moves files off to the other drives. It's why Microsoft recommends that you install Windows Home Server onto your largest drive, as the space remaining after the 20GB system partition is created is used as a landing zone for your storage pool.

    Adding and removing drives to the storage pool can be managed from the Connector. Keep in mind that any data on a drive being added to the storage pool will be erased when the drive is formatted. If, like us, you need to move data off of a drive before adding it to the pool, you might find yourself playing musical chairs with your drives. The drive removal process is painless, although you will first have to wait for Windows Home Server to move files off of the drive to be removed.

    Upon setup, Windows Home Server creates predefined folder shares—Music, Photos, Public, Software, and Videos—that users with accounts will be able to access. Along with these public folders, Windows Home Server also creates a shared folder for each account. These folders are shared using Samba, so other platforms can access content on your Home Server. Folder permissions are a simplification of Windows access control lists, instead following a Unix-like read-write/read/none model. Unfortunately, these permissions are, by default, set at the shared-folder level; subfolders inherit the permissions of their parent folders, although it is possible to change them outside of Windows Home Server.

    Because Windows Home Server uses both Windows Media Connect 2.0 and DLNA (Digital Living Network Alliance) to share media, you can stream content to a variety of devices. The lack of integration between Windows Home Server and the various Media Center Editions will doubtless disappoint those of you looking to consolidate your boxes, but some enthusiasts are already hard at work integrating MCE into Windows Home Server.

    The Connector

    In order to facilitate remote administration, Windows Home Server comes with a client application—officially called the Windows Home Server Console—but colloquially known as the Connector. Installing the Connector on your client PCs places an icon in your system that alerts you to your Home Server's health. It also creates a shortcut on your desktop to the shared folders on your Home Server, as well as adds the folders to your Network Places.

    4
    The Connector login screen

    When you double-click the Windows Home Server icon in your PC's system tray, you'll be prompted to enter your Home Server's password. From this screen, you can also reset a recalcitrant Home Console. It's a good idea to untick the "Remember the Windows Home Server password" check box from the Options menu on this screen to keep your Home Server secure, as the Connector serves as the administrator—not the end-user—interface with the Home Server.

    The main Connector screen divides Home Server administration tasks into four specific areas. If there are any users accessing the Home Server remotely, their user name appears in the bottom left-hand area of the status bar. This area also shows you the status of any storage balancing on the server.

    6
    The Computers & Backup screen (click for full size)

    If you have set up the Connector on a PC, it will show up on the Computers & Backup screen. From here, you can view the backup status of all the connected PCs on your network, configure the backup schedule and options for a selected PC, or choose to remove PCs from the list.

    When first accessed, the Connector configuration wizard requests to sync the client computer user name and password with the Home Server. Some that might not have a password associated with their login on their PCs might be annoyed by this, but it's actually an important step. When we attempted to connect to Windows Home Server without login/password synchronization between systems, we occasionally encountered trouble actually accessing folders or data via the Connector.

    The View Backups pop-up menu gives you more detail about the available backups for the selected PC, and you have the option of managing retention times for each specific backup or allowing Home Server to use your presets. The option to view and restore from a specific backup file is also available from this screen.

    6
    The User Accounts screen (click for full size)

    Managing users and permissions for Windows Home Server is done from the User Accounts screen. From here, you can view and manage all user accounts.

    When adding a new account, Windows Home Server will prompt you to enter a user name and password and then select permissions for each of the available shared folders. The Home Server then automatically creates a folder for the user that only they will be able to access. If a particular folder is associated with a user to be deleted, you will also be asked if you would like to delete it along with the account.

    The Properties pop-up menu allows you to enable or disable Remote Access for that account, change the user password, reset Shared Folder permissions, or disable the account.

    6
    You can see what folders are publicly available from the Shared Folders screen
    (click for full size)

    The Shared Folders screen allows you to manage the folders that have been made available on your network; personal folders added during the user creation process are also listed on this screen.

    You can also view the duplication status and used space for each folder from this screen. If, like us, you have some file paths and names that go over the 260-character limit, the shared folder containing the offending file will turn an appropriate shade of cautionary yellow to let you know that duplication is failing due to an overlong file name. This, however, can be misleading, as despite the fact that duplication was turned off for the specific folder, the error message kept popping up anyway. It's a good idea to keep your file names in check, but it would be nice if Windows Home Server didn't incorrectly blame the error on duplication.

    Adding or deleting shared folders is easily done via the Connector, as well as changing user permissions and selecting folder duplication options. The latter is important as the Windows Home Server storage pool does not natively provide data protection by default. Because of this, Windows Home Server allows you to select folders that you want duplicated across multiple drives.

    6
    We like pie—pie charts, that is (click for full size)

    The Server Storage screen displays all the hard drives attached to your Home Server. It seems to limit itself to proper hard drives; on our Athlon 64 test box, we had a flash drive and a DVD-ROM drive all connected via USB to the Home Server, but they don't show up on this screen. An external hard drive, however, does get listed on this screen when plugged in.

    Windows Home Server categorizes hard drives as storage or non-storage, and they are listed accordingly on this screen. Annoyingly, you aren't given much in the way of options besides adding a new drive, repairing a failing drive, or removing a hard drive from the storage pool. A little more information about each drive, á la Logical Disk Manager, would have been useful. Although the hard drive containing the system partition is helpfully designated with the Windows flag, you're seemingly on your own when it comes to recognizing the drives you've got in your system.

    We're big fans of the pie chart showing the total size of your storage pool and how space is being used. The only static number will be the 20GB that your system partition takes up by default; the amount of space being used by Shared Folders, any folders being duplicated, PC backups, and any remaining free space are displayed dynamically on the pie chart.

    6
    The Home Network Health screen notifies you of any problems with your Home Server (click for full size)

    If there are any issues with your Home Server, additional information about the problem is displayed on the Home Network Health screen. Like the system tray icon, the shield-shaped icon changes color (green, yellow, or red) depending on the severity of the issue; blue denotes that a backup is currently in progress. If any client PCs are running Vista, the Home Network Health screen will also display any problems detected by Security Center.

    6
    The Windows Home Server Settings screen provides you with a variety of administrative options (click for full size)

    The Connector allows you to configure your Home Server's additional functions and features from the Windows Home Server Settings screen. From here, you can schedule and manage backups, reset the Home Server password and select a password policy for user accounts, enable or disable Media Library Sharing, set up Remote Access connectivity, install add-ins, and manage general Windows Home Server options.

    Remote Access

    One of the more useful features of Windows Home Server is its Remote Access capabilities. If you have enabled Web Site Connectivity and correctly set it up, you can access your Home Server over the web. A setup wizard walks you through setting up a subdomain at homeserver.com, configures your router, and helps you select basic options for your Home Server site.

    6
    The Remote Access login screen

    Connecting to your Home Server URL over port 80 (http://) will display the default Home Server home page; port 443 (https://) using Internet Explorer is the only way you will be able to use Remote Access.

    6
    Once logged in, you have the option of logging in remotely to the PCs on
    your network or browsing your shared folders (click for full size)

    Remote Access will only allow you to log in remotely to your PCs and Home Server. The user permissions associated with each specific account carry over to Remote Access as well.

    6
    By selecting an available PC, you can use Remote Desktop to access it directly
    (click for full size)

    Remotely logging into a PC on your home network can be initiated using the web interface. You can also remotely administer your Home Server via the Remote Access interface, but first you'll need to add your Home Server's URL to your browser's Trusted Zones. For those of us who serve as tech support for our extended family, this ability to manage Home Servers via the web is an incredibly useful feature.

    6
    The Shared Folders tab allows you to browse the folders you have access to
    (click for full size)

    Because Windows Search indexes all the content in your shared folders, it is easy to locate files using the web interface. This is useful if you're on a less-than-speedy connection and need to browse to a specific location or file quickly.

    6
    Remote Access allows you to browse and manage your Shared Folder content easily
    (click for full size)

    From the Shared Folders tab, you can rename or delete files and folders, or you can upload or download files. If you select multiple files for download, Home Server will automatically zip them up for you first. If you're tired of explaining how to use FTP to your great-aunt Ruth, the web interface makes it easy to share files.

    The SDK

    One of the major selling points of Windows Home Server is its easy-to-use software development kit (SDK). Using either Visual Studio 2005 or the freely available Visual C# 2005 Express Edition, developers have access to multiple options when creating a Windows Home Server add-in.

    The first option is to extend Windows Home Server itself. By adding a reference to the Microsoft.HomeServer.SDK.Interop.v1.dll assembly and implementing one of the given interfaces, code can be written to manipulate several areas of the server including folders, notifications, users, and even backup settings. The WHSInfo class provides access to properties of the server such as drive information and networking settings. For developers interested in creating software to control the server, the second option—extending the Windows Home Server Connector—is the route of choice. HomeServerExt.dll provides all the necessary interfaces for adding functionality to the Connector, enabling the developer to add tabs, settings, and web access to the Connector.

    One of the more appealing aspects of Windows Home Server development is the ability to create ASP.NET web applications that are hosted on the server. Because the server runs IIS, it can host any ASP.NET application. Though that may not seem like a big deal, the bigger picture is that applications can easily be created for an entire household's use. Sure, ASP.NET applications could be hosted on Windows XP, but IIS 5 seems clunky compared to IIS 6. Hopefully when a future version of Windows Home Server is built using the Windows Server 2008 codebase, users will be able to use to IIS 7 and reap all the extensible benefits that it offers.

    In general, Microsoft's Windows Home Server SDK documentation should be easy to use for anyone who is familiar with Microsoft's Software Development Network resources. The biggest drawback to Windows Home Server development is that the number of examples on the Web are fairly limited, especially ones for advanced software engineers. Some of the documentation also seems lacking compared to what's available for core .NET classes. Nevertheless, Microsoft provides several basic examples for extending your Home Server and the Connector, all of which can be found as part of the SDK.

    It's also worth noting that the community surrounding Windows Home Server add-in development is growing rapidly. Many add-ins are available free of charge and can be found at the We Got Served web site. Microsoft has also attempted to spur the growth of the community by hosting the Code2Fame Challenge, which pushed developers to create the coolest, most useful add-in possible. First prize was awarded to Andrew Grant for Whiist, who wrote an add-in allowing users to host multiple web pages and photos on WHS.

    Testing platforms and configurations

    Windows Home Server's system requirements can be described as "modest," and the documentation acknowledges that do-it-yourselfers are likely to repurpose old hardware to put together their own systems. A 1GHz processor, 512MB of RAM, a 70GB hard drive, and a NIC are the minimum requirements, although you will need a display, a DVD drive, and a keyboard/mouse in order to complete installation.

    Enthusiast builders will likely put together their own Home Servers, and so two of our test beds were put together using a combination of old parts scavenged from our hardware closet along with some new additions,  thanks to some retail therapy.

    • ECS GeForce6100SM-M AM2 GeForce microATX motherboard
    • AMD Sempron 64 Manila 1.6GHz Socket AM2 CPU
    • 2 x 1GB Wintec DDR2 800 SDRAM
    • Syba 4-port SATA controller card
    • 2 x Western Digital WD5000AAKS 500GB hard drives
    • 1 x Western Digital WD7500AAKS 750GB hard drive
    • 1 x Seagate ST3750640AS 750GB hard drive
    • nForce4 Networking controller

    This build isn't top of the line by any means, but it was enough to keep Windows Home Server humming along happily.

    We also tested Windows Home Server on an even older "legacy" system to observe whether or not six- to seven-year-old hardware was capable of handling the task.

    • DFI AK76 motherboard
    • Athlon Thunderbird 1.2 Ghz
    • 1.25GB RAM
    • A collection of near dead drives:
      • 7200rpm 75GB IBM Deskstar ATA100
      • 7200rpm 120GB Maxtor ATA133
      • 7200rpm 160GB Maxtor ATA133
      • 7200rpm 40GB Maxtor FW400
    • Intel DesktopMT Gigabit adaptor

    We also installed Windows Home Server on a PC with more current hardware. Obviously, this testbed was well beyond the requirements of the OS, but it allowed us to see how Windows Home Server would perform on more powerful hardware.

    • Tyan S2895 motherboard
    • 2x AMD Opteron 256
    • 2.75GB RAM
    • Tyan S2895
    • nForce4 Networking controller
    • 1x NVIDIA 7800GTX
    • 1x Seagate 7200.7 120GB drive
    • 1x Seagate 7200.10 320GB drive
    • 1x Seagate 7200.9 500GB drive

    On all three builds, an issue that we were continually disappointed with was the lack of initial driver support, which added steps to the installation process. The Tyan S2895 isn't a new board—it came out in 2005—and it would have been nice to see at least some drivers pre-loaded. The RAID card in our 1.6GHz Sempron testbed, which is based on a common Silicon Image chipset, also required manual driver installation during initial setup. Obviously this isn't an issue that anyone buying a prebuilt system would have to deal with, but for the DIY crowd, we recommend having a CD or flash key with all of your motherboard drivers handy or slipstreaming drivers into a new installation DVD.

    Benchmarks and performance

    All tests were run using our 1.2GHz Athlon system. Although obviously not the top-of-the-line system available, testing this configuration allowed us to see whether WHS could perform on legacy hardware. Because Windows Home Server is based on Windows 2003 SP2, its performance characteristics should be similar to its predecessor. In order to test and verify this, we assembled a virtual cornucopia of machines to test these claims.

    In order to benchmark performance, we utilized a 4GB DV file to copy the files to and from the Home Server. Results were then broken up into two different scores. The first score is the initial 500MB before the Windows Home Server began to balance storage, which we'll explain after the benchmark results. The second number is the real-time number of the file transfer when Windows Home Server began to balancing storage.

    We tested file copy speeds to Windows Home Server using the following clients, configuration, and hardware:

    • Athlon 64 3800+ workstation with 2GB of PC5300 RAM and Vista
      • 160GB 7200 RPM 3.5" SATA
    • Mac Mini 1.5GHz (Yonah) with 2GB of PC3500 RAM and OS 10.4.10
      • 60GB 5400 RPM 2.5" SATA
    • Athlon 64 3800+ with 2GB of PC3200 RAM and Gentoo Linux 2.6.2.0
      • Custom RAID50
    • Thinkpad X41 with 1.5GHz Centrino, 1GB of DDR4200 and an OS
      • 40GB 1.8" 4200RPM SATA

    Benchmark data

    The key to understanding the significant difference in these figures is remembering that Windows Home Server does a lot of tricks to disguise that there are multiple drives. Essentially, when you begin writing to the server, you are writing to the first drive. Windows Home Server tries to aggressively maintain the maximum amount of free space as possible on this first drive. This is where Windows Home Server's Balancing Storage act comes into play. (Note that users who only have one physical drive installed in their Home Server will not see this functionality in action.) Essentially, balancing storage is the act of moving the new data away from the primary drive to any of the additional drives that have been added to the server. During our testing, we would see initially great performance until, at some random spot in the copy process, it would appear to grind to a halt. Now we realize we used an extreme case with our 4GB file copy, but is it too much to ask for Windows Home Server to wait for an idle time to balance storage?

    Read performance from the Windows Home Server, as we expected, was fast. Each PC was able to maintain the performance level listed above in the first set of numbers. The Home Server was also able to provide a streaming interface that utilizes Windows Media Connect. Streaming music and video to the Xbox 360 and a laptop running Vista simultaneously did not exhibit any unusually high CPU usage.

    Restoring data via WHS following drive failure, or trouble in "antiquated" paradise 

    We made comments in our configuration section that related our use of "antiquated" hardware. Realizing that WHS doesn't really have a form of automatic redundancy with its balancing storage system, we wanted to force the issue. Lo and behold, one of the drives on our 1.2GHz Athlon test bed obliged us and failed on its own.

    Once this occurred, we became a tad confused with Windows Home Server. In the Connector, it showed all drives as being fine; however, the backup service had stalled. As Kurt is a professional Windows system administrator by trade, he knew where to look to see what the issue was, but we wanted to use the product as it was intended. He caved and took a peek at the Event Viewer. Apparently, the drive was suffering from continuous bad-sector errors. This in turn caused backups to fail. We were shocked that Windows Home Server didn't at least scrub the Event Viewer for potential drive-related issues.

    This brings us to our next gripe: drive removal. Now that Kurt knew there was a failed drive, he decided to remove it using the WHS console. After thinking for a while, Windows Home Server returned a prompt stating that we would lose the backups and some files stored on the 1.2GHz Athlon test bed. Oddly enough, it didn't tell us which files were in jeopardy of being lost, and we think a listing would be nice at this point. At least then you could prepare or attempt to manually copy the files off.

    Mac/Linux support

    At this point in time, the only way Mac and Linux works with Windows Home Server is by using Samba to access folder shares. There's no word on whether or not the Connector will be ported to these OSes, but we wouldn't hold my breath if I were you. It has, however, been intimated by the developers that the upcoming Time Machine feature on Mac OS X Leopard will be able to use Windows Home Server as a back-end store. Will this simply save Time Machine backups to shared folders using Samba or is there more behind the scenes? We won't know for sure until Leopard comes out later this year.

    General performance

    In common use (streaming music and video, accessing content on shared folders, etc.), Windows Home Server works with nary a hiccup, but its ability to perform is highly dependent on your hardware and network. On our Athlon 64 test bed, we were able to stream high-definition WMV to an Xbox 360, initiate a computer backup, and transfer several hundred MB of photos to shared folders without experiencing any slowdowns.

    Any Windows Home Server-specific performance issues are usually attributed to the Drive Extender Migrator Service, which runs in the background. If storage is being balanced, the CPU may occasionally spike high, but it's really the disk activity that affects performance.

    Conclusion

    It's not an easy question to answer, but it's worth asking: is Windows Home Server worth it?

    If you're an enthusiast or early adopter with old hardware lying around the house, then building your own box means that you'll only be out the cost of the OS, provided you don't need to purchase additional parts. Some might balk at the $170-190 price, so if you're looking for a free or cheaper alternative, there are already open-source clones gearing up for the same space. (Ubuntu Home Server, anyone?)

    For folks who are already using a NAS to host backups and stream media, Windows Home Server might be a tougher sell. And what if you're a multiple-PC household and can't tell a soldering iron from a meat thermometer? Is a $599+ preconfigured Windows Home Server something you really need?

    That depends. We believe that the ease of use in creating and managing computer backups is an excellent alternative to a software program combined with an external hard drive or NAS, and the ability to manage files and users from a client PC or via the web interface is a selling point. File sharing and storage are kept to the basics, and developers are already hard at work developing additional functionality using the SDK.

    It's disappointing, however, for those of us who want slightly finer control over our servers. Although the Connector and Remote Access are easy to use, the choices presented via these interfaces have been simplified for a consumer audience. The lack of x64 support and integration with Media Center will also frustrate some users, but Windows Home Server gets a surprising lot right for its first time.

    We would still like to see some more integration with some of Microsoft's other products (Media Center, anyone?). Performance was within reason (ignoring the aggressive storage balancing), and the expandability of this server OS gives it a lot of potential. Performance-wise, Windows does perform well on antiquated hardware (read: six years old), so all of you with P3 or older Athlon-based systems can give those machines a new lease on life as a Home Server.

    Perhaps the most impressive "feature" of Windows Home Server is that it's a product that gives the term "digital hub" real meaning for the first time. While WHS isn't perfect, it's not hard to imagine a future version of the OS offering both a wider range of features and increased connectivity with a variety of additional devices. Windows Home Server is only the first step towards a true "digital hub," but it's great to finally see a product where the term actually has some genuine meaning behind it.

    What we'd like to see in 2.0
    • Xbox 360 backups: Got the red ring of death on your 360? Upgrading from a Core/Premium and bemoaning the lack of a transfer cable as an Elite pack-in? The ability to back up save files and Xbox Live Marketplace content to Windows Home Server would provide added peace of mind for those of us with hard-fought game saves and Xbox Live downloads.
    • Centralized antivirus and update management: You're longing for WSUS to come to Windows Home Server too, aren't you? While the integration with Vista's Security Center is great, extending this protection to PCs running XP would be useful as well.  Third-party software developers, however, are already hard at work testing server-client solutions.
    • Media Center integration: Currently, the basic Media Sharing functionality built into Windows Home Server is enough to share music, photos, and WMV-encoded videos to any extenders you might also have on your network, but Home Server users coming from fuller-featured media management platforms will definitely find themselves wanting more.
    • 64-bit Connector: With more and more machines running Vista 64-bit, this might aggravate some Windows Home Server early adopters.
    9Pros:
    • Minimal hardware requirements mean you can take older hardware and get started right away.
    • The Connector and Remote Access make it easy to administer your Home Server remotely.
    • The ability to use add-ins to extend the functionality of Windows Home Server.
    Cons:
    • No 64-bit Connector.
    • The administrative interface is sometimes too simplistic.
    • Bare-bones media sharing and streaming capabilities.

    Windows Home Server in depth review!

       
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    CoD 4 1.4 Patch Released - T.O.C. Clan Forums

    Thursday, December 20, 2007 2:35:09 PM (GMT Standard Time, UTC+00:00)

    The ToC Server is now running v1.4. 

    Patch notes :
    DESCRIPTION:
    This is the release of the v1.4 Call of Duty 4: Modern Warfare™ patch by Infinity Ward.
    CHANGES:
    "Winter Crash", a holiday version of Multiplayer map "Crash"
    Improvements to the server browser
    Fixed some rare bullet accuracy issues for all weapons.
    For server admins: fixed user ban list not working correctly on servers. Ban.txt will be created in the main or fs_game directory
    MOD SUPPORT:
    In the connect screen, Mods will be identified as"Mod: [mod name]"
    Only official IWD files will be read from the main directory. All custom IWD should be placed in a mod directory.
    Fix for reloading several times after connecting to a modded server
    Improved mod.ff support to allow adding game types.
    Fixed an issue with Http redirect downloads.
    "fs_game" will be forced to lower case
    INSTALLATION:
    Download the file below
    Run the installer and make sure its pointed to the installation folder for Call of Duty 4: Modern Warfare™
    File name: CoD4MW-1.4-PatchSetup.exe
    File size: 70.60 MB
    Link : http://www.infinityward.com/modernwarfare/patch/

    Discuss Here : http://www.toc-clan.co.uk/showthread.php?t=3083

    News Source : Here

    ToCLogo

    BuyCall of Duty 4 (PC)
    Gunny posted by Gunny

       
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    Call of Duty 4:Modern Warfare 1.3 Patch..... - T.O.C. Clan Forums

    Friday, December 07, 2007 5:12:14 PM (GMT Standard Time, UTC+00:00)

    The TOC CoD4 Server is now patched to v1.3

    Call of Duty 4: Modern Warfare™ 1.3 Patch
    DESCRIPTION:
    This is the release of the v1.3 Call of Duty 4: Modern Warfare™ patch by Infinity Ward.
    This patch addresses the issue reported by community member Uzi Kidding which now catches some files bypassing the pure client test. In addition this update will set properties so that Anti-lag is always enabled upon map loads, an optimization for Sniper Rifle accuracy at certain distances (as well as ACOG scopes), as well a fix so text chat between rounds of multiplayer will no longer cut out at the end. The 1.3 patch will also include all previous fixes from previous patches.
    INSTALLATION:
    Download the file below
    Run the installer and make sure its pointed to the installation folder for Call of Duty 4: Modern Warfare™
    File name: CoD4MW-1.3-PatchSetup.exe
    File size: 13.80 MB

    Call of Duty 4:Modern Warfare 1.3 Patch..... - T.O.C. Clan Forums

       
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    Posted by : Gunny

    COMING SOON ON CHARLIE OSCAR DELTA!

    Friday, December 07, 2007 4:11:02 PM (GMT Standard Time, UTC+00:00)

    We've got a few more big activities in the works for Charlie Oscar Delta that you won't want to miss out on...
    In the coming days, we'll be giving you even more chances to voice your opinions to the developers at Infinity Ward about what you want to see in future Call of Duty games and expansion packs. (plural) In addition, we'll be asking your opinions about how to make the next Call of Duty community site an even better experience. Never before have you had such an opportunity to make an impact on this awesome gaming franchise.
    Also, don't forget that Charlie Oscar Delta is still the only place that you can win those awesome COD4:MW prizes. In fact, we just got hooked up with a ton of cool new limited edition t-shirts, which we'll be giving out through our upcoming missions and contests. Check it out:


    FRAG NOOBS IN STYLE WITH THESE TEE'S

    Finally, for those of you in the race for November's big prizes, we've kicked off a new Invite a Friend mission to help you earn a few extra bonus points. Stay tuned next week, when announce the monthly winners and reveal December's big prizes.
    ~Charlie Oscar Delta Staff

    News Source : Here

    ToCLogo

    BuyCall of Duty 4 (PC)
    Gunny posted by Gunny

       
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    Posted by : Gunny

    T.O.C. Clan Forums - Back Online

    Wednesday, December 05, 2007 6:24:52 PM (GMT Standard Time, UTC+00:00)

    You will all be please to know the ToC Clan forums are back online. Our Hosts had a security scare last week and as a result issued new passwords for the SQL Database, Email, and FTP. We have traced the culprit to an infected  Dell PC that was purchased recently.  The passwords were sent by Snail Mail during the Christmas rush. Hence the forums being down for several days.

    Infected Dell Owners : I'm coming to get you !

    Normal Service has been Resumed Now. AND Yes the Flinty Thread is still there. :)

    T.O.C. Clan Forums

    News Source : Here

    ToCLogo

     
    Gunny posted by Gunny

       
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    Posted by : Gunny

    News & Features - Xbox LIVE Video Marketplace Store

    Wednesday, December 05, 2007 12:35:58 AM (GMT Standard Time, UTC+00:00)

    ACTION! Xbox LIVE Marketplace Video Store Opens Its Doors!

    The glitz and the glamour of Hollywood is about to hit Xbox 360 when the Xbox LIVE Marketplace Video Store opens for business in the UK. From December 11 you’ll be able to download the biggest movies from Marketplace direct to your Xbox 360 – bringing blockbuster entertainment to your living room without even having to get up from the sofa!

    ACTION! Xbox LIVE Marketplace Video Store Opens Its Doors!

    What’s more, you won’t need to compromise on choice or quality. With over 25 movies available at launch from studios like Warner Bros., you’ll have an all-star selection of flicks at your fingertips. There’s something for everyone too – from family entertainment like Harry Potter and the Philosopher’s Stone and Looney Tunes: Back in Action through to intense blockbusters such as 300, and hard-hitting dramas like The Perfect Storm.

    And with the choice to download most movies in either standard or glorious high definition you’ll be guaranteed a first class experience that will take best advantage of your home entertainment setup. Standard definition movies are just 250 Microsoft Points, while HD movies are priced at 380 Microsoft Points.

    So, are you ready for some brilliant movie entertainment downloaded directly to your Xbox 360? Just get on Xbox LIVE from December 11, head to the Marketplace blade, and discover the wonders of Xbox LIVE Marketplace Video Store! Here are a few launch day highlights to whet your appetites…

    • 300
    • Harry Potter and the Philosopher’s Stone
    • Harry Potter and the Chamber of Secrets
    • Zodiac
    • The Matrix,
    • The Matrix Revolutions
    • The Matrix Reloaded
    • Ocean’s Eleven
    • The Perfect Storm,
    • Swordfish
    • Three Kings
    • Training Day
    • The Fugitive
    • Risky Business
    • Space Cowboys
    • Eyes Wide Shut
    • Analyze This
    • Demolition Man
    • Eraser
    • Executive Decision
    • Lethal Weapon 3
    • Lethal Weapon 4
    • Looney Tunes: Back in Action
    • Mars Attacks!
    • Clash of the titans
    • Superman III
    • Dead Calm

    Xbox.com | News & Features - Xbox LIVE Video Marketplace Store

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    Xbox.com | Full Features List for 2007 Fall Update

    Sunday, December 02, 2007 9:33:53 PM (GMT Standard Time, UTC+00:00)

    Microsoft roll out the much anticipated Dashboard update on Tuesday, here's the full official list of whats included, and yes DivX, Avi, H264 mkv playback and much much more is included.

    Full Features List for 2007 Fall Update

    Back to System Update

    • Improved Video Library.
    • Improved visuals and descriptions.
    • Users can now sort movies and TV Shows in the video library by Title or (Download) Date.
    • TV shows can now be grouped by Series .
    • Group video and game trailers .
    • Art associated with personal video files on a portable device will now be displayed.
    • Easier to use media areas and improved metadata .
    • Improved source selection for video, picture, and music libraries, making it easier to switch between console/digital camera, computer, portable device or disc.
    • New "Suggested Items" link for downloaded movies.
    Feature Details:

    Media - All

    • Added more user friendly text for various error related messages
    • Added Shortcut keys from Remote Control: Pressing Play on a Video/Song/Picture will immediately start playback of that item from the list (pressing Start from gamepad does the same thing)
    • Added support for Album/Video artwork larger than 500kb
    • Added support to enumerate metadata in the background and not just when selected by the user
    • Added support to make sort options sticky across console reboots
    • Added support to show all available Media Sharing Servers on the local network and allow automatic re-affiliation
    • Automatically delete older versions of Optional Media Update package when new ones are downloaded
    • Improved consistency in storage naming across all areas
    • Improved performance for displaying Album Art when connected to remote sources
    • Improved text messaging when connection to PC is lost when streaming Music/Photo or videos
    • Improve boot speed with media when console startup is to boot-to-dash

    Media - Music

    • Added support for CD Playback from music area in Xbox 360 Guide area
    • Added support for listing multiple computer sources in Xbox Guide music sources
    • Added support for Y button to toggle full screen on and off for music visualizer
    • Disable 'play all' button when folders only contains playlists (with no audio files)
    • Disable Y button when no list items selected in Music player
    • Improved device support for new iPods (classic and 3rd gen Nano) - iPhone and iPod touch are not supported
    • Improved error handling for mixed encoded playlists (aac,mp3,wma)
    • Improved handling for MTP Music devices with >200k entries
    • Improved handling of game background music after playing videos in Dashboard
    • Improved handling of music playback over games (if music source terminates or has errors, background music returns to game background)
    • Improved performance for "Play All" with attached MTP devices
    • Improved performance of music enumeration via Guide
    • Improved robustness when playing back HFS+ formatted iPods
    • Improved support for returning to game background audio when user's music player session terminates
    • Improved support for scrolling song lists while listening to music during game playback
    • Improved support when ejecting game disc while selecting music source through Guide

    Media - Pics

    • Added support to display PNG files when streamed from Windows Media Player 11 on Vista
    • Improved enumeration for PTP cameras including Cannon Powershot SD 630 and Apple Iphone
    • Improved playback performance of "Play All" when PC source has 1000s of photos and subdirectories
    • Support Folder view of Photos from MTP Portable Devices
    • Media - Video
    • Added 2 line support for entries in the Video Area of the Media Blade
    • Added ability to recognize Colorspace attribute for Video Marketplace Content
    • Added fade in transition for start of video playback
    • Added full screen buffering animation for streaming videos from Xbox LIVE
    • Added Suggestions scene for Video Library area in Media blade of the Dashboard
    • Added support for 16x Fast-forward/Rewind
    • Added support for AC3 embedded audio (see video faq for full information)
    • Added support for enumeration of video files from Zune 2.0 devices
    • Added support for Left Shoulder button on controller to chapter skip backward
    • Added support for Left Trigger button on controller to rewind
    • Added support for moving past the point user has viewed when doing progressive downloads of Video Marketplace videos
    • Added support for MP3 embedded audio (see video faq for full information)
    • Added support for Mpeg-4 part 2 video files in AVI containers
    • Added support for Right Shoulder button on controller to chapter skip forward
    • Added support for Right Trigger button on controller to fast forward
    • Added support for Zune Podcast video playback from Zune device
    • Added support to display metadata and thumbnails embedded in video files
    • Added support to enumerate .divx video files
    • Added support to group TV shows by Series in Video Library of Media Blade
    • Added support to group Video and Game Trailers into same area of Video Library of Media Blade
    • Added support to sort Movies or TV Shows by Title or Download date in Video Library of Media Blade
    • Added top level support to show expired or soon to expire information for purchased movies from Video Marketplace in Media Blade
    • Improve support for "Play Now" calculations with ISP that boost download for the first 20MB of a file
    • Improved accuracy of bookmark positions when video player abnormally ends
    • Improved accuracy of download progress bar after chapter skipping operations
    • Improved auto resizing experience for small (under 100x100) video files
    • Improved Bookmark / Resume experience with 60fps Interlaced WMV videos
    • Improved bookmark support while progressively downloading videos from Marketplace
    • Improved calculations for "Play Now" for Video Marketplace downloads
    • Improved deinterlacer support for video playback
    • Improved enumeration speed for user-generated video content in Media Blade
    • Improved error message support when playing back video files without valid licenses
    • Improved error message support when pulling USB drive while playing back video files
    • Improved handling for USB memory stick removal while on Video device selection list in Media blade
    • Improved handling of video playback when transitioning from 4x FF to Play with MP4 video files
    • Improved handling of WMV bookmarks when rewinding and shutting down video player
    • Improved info pane timer when playing back DRM's WMV content from Windows Media Player 11 from Windows PC
    • Improved message support for progressive video playback
    • Improved overall UI, content descriptions and navigation of Video Library of Media Blade
    • Improved performance during Fast Forward to Playback transition when playing back MP4 content
    • Improved performance for buffering and playback of streaming videos from Xbox LIVE
    • Improved performance for low bandwidth streaming of MP4 videos from Zune PC software v1.0
    • Improved performance of skip forward/backward with WMV video files
    • Improved performance of trick modes when streaming videos from Zune PC client
    • Improved performance of WMV playback for WMV7 & WMV8 encoded video files
    • Improved playback experience after extended pauses of video files from Marketplace
    • Improved playback experience when resuming from a stopped/paused state
    • Improved playback performance for h264 720p .MOV files
    • Improved playback performance with 1920x1080 MP4 files
    • Improved playback performance with 5Mb h264 encoded video files
    • Improved playback performance with 60fps 720x480 MP4 content
    • Improved playback performance with h264 files in .m4v containers
    • Improved quality for upscaled user videos when played back full screen
    • Improved quality of MP4 decoder: Global Motion Compensation and VMX optimizations
    • Improved quality of MP4 decoder: improved Interlaced Support
    • Improved quality of MP4 decoder: Out of order frame output, bidirectional motion vector handling, etc.
    • Improved quality with  non-square pixel video files
    • Improved responsiveness of trick mode controls for video playback
    • Improved robustness during chapter skipping of h264 video files
    • Improved robustness for streaming problematic video files from Zune PC Software 1.0 or Windows Media Player 11
    • Improved robustness of video player when playback catches up to downloads in progressive playback scenarios
    • Improved robustness of video streaming when network congestion / stalls occur
    • Improved robustness when closing video player after attempting to play a video file that would not open
    • Improved robustness when entering and exiting video playback on a portable device repeatedly
    • Improved robustness when exiting video files encoded in h264 and playing back from attached USB HDD
    • Improved robustness when playing back Mp4 video with consecutive bad aac samples encoded into it
    • Improved robustness when shutting down console during h264 video playback
    • Improved robustness when trying to play a video recently moved from MU to HDD or vice versa
    • Improved robustness with video player when exiting player via Xbox Guide button -> Y
    • Improved support for AAC-LC 2 channel encoded audio in MP4 video files
    • Improved support for chapter skipping during progressive downloads of Marketplace Video content
    • Improved support for MP4 video files with discontinuous time stamps encoded in
    • Improved support for MP4 video playback from burned optical dvd-r's
    • Improved support for resuming downloaded videos after reaching end of an uncompleted download
    • Improved support for resuming partially downloaded videos from Marketplace
    • Improved support for using Big Button controller during video playback
    • Improved support for Video bookmarks when playing MP4 videos from USB portable hard drives
    • Improved sync of video display and info pane display when rewinding
    • Improved text for Windows Media Center setup instructions
    • Improved Trick mode support when streaming videos with AAC embedded audio
    • Improved video performance for 60fps interlaced WMV videos
    • Improved Video performance with 15Mbs 1080i 24fps WMV video files
    • Improved video playback for Fast-forward and immediate exit usage with h264 video files
    • Improved video playback of MP4 content from Zune PC Software v1.0
    • Improved video playback when source content has incorrect sync samples encoded
    • Improved video quality for SD Composite AV pack displays of the on-screen display for video controls
    • Improved video support for chapter skipping of MP4 videos
    • Improved Videotrick mode support with 24fps 1080i WMV video files
    • Improved visual display of WMV video files while rewinding
    • Improved WMV Playback performance for 60fps and 1080i 30fps videos
    • Improved WMV7 performance with VLC encoded content
    • Removed occasional purple flickers in video playback when transitioning between FF and RW
    • Removed potential 9 second delay when rewinding WMV video files

    System

    • Added fade out transition when powering down console
    • Added fade out transition when launching games
    • Added support for browsing XNA games within the Games blade
    • Added support for video playback from UDFS formatted USB devices
    • Added support for XNA Game Studio Express V.2
    • Added support to connect to Apple Extreme routers in 802.11a/n mode
    • Added support to pause background downloads when streaming full screen videos or ads
    • Added support to retrieve game thumbnail directly from XNA game package
    • Added system wide support for Simplified Chinese language
    • Added text to explain flashing LED in the Ring of Light during background download low power mode
    • Addressed rare case where game disc would spin in the DVD drive while playing HD-DVD Movie in external HD-DVD drive
    • Disable Optical audio output when in low power background download mode
    • DVD player no longer converts to YCbCr709 when output is over HDMI
    • Improved auto sign-in to Xbox LIVE with Xbox 360 Wireless Adapter
    • Improved clock accuracy for S/PDIF optical streams
    • Improved compatibility with NEC WR8400N WiFi routers
    • Improved download speeds when in low power background download mode
    • Improved DVD Tray State notifications immediately after application of System Update
    • Improved Forced Aspect Ratio Changes via HDMI output (including DVI)
    • Improved handling when ejecting game disc during game start
    • Improved handling when removing MU after sending Arcade game recommendation to friend
    • Improved localization text for Wifi setup in German
    • Improved performance for Game Titles to reboot in backcompat scenarios
    • Improved performance of Xbox Guide during Messenger signin
    • Improved robustness when ejecting game disc when prompted for game title update
    • Improved robustness when inserting two MU's at the same time on the device selector scene
    • Improved support for 3rd Party Controllers
    • Improved support for Buffalo WiFi routers
    • Improved support for Creston AV receivers with HDMI
    • Improved support for JPN Corega CG-BARFX network router
    • Improved support for signing into Xbox LIVE with Big Button Controller
    • Improved support for starting console with Big Button Controller when console is charging attached Wireless Controllers
    • Improved Xbox guide performance ~2x
    • Removed "Windows-based PC" from Computers area in Systems blade
    • Removed option to "Turn off Controller" when using Big Button Controller
    • Resync the Ring of Light pattern to the boot audio/animation
    • Updated copyright dates for 2007

    Xbox.com | Full Features List for 2007 Fall Update

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    WebGuide is now free! Compliments of Microsoft and WebGuide.

    Thursday, November 29, 2007 4:26:36 PM (GMT Standard Time, UTC+00:00)

     

    WebGuide allows you to remotely view live and recorded TV programs and to remotely schedule and manage your recorded television programs, music, pictures and videos on your Media Center or Windows Vista PC. Install WebGuide on your Media Center PC and access it from any machine that has a web browser, including your cell phone or mobile device.

    Convenient
    Live streaming TV can be viewed on any web browser

    Recordings can be scheduled from any web browser

    "Place-shifting" for your personal media library, including TV, music, pictures, videos and DVD's

    PocketPC and Smartphone enabled, Xbox 360 Support.

    Windows Vista ready

    Easy
    Installation takes only minutes

    User-friendly MCE interface

    Languages include Danish, Dutch, French, German, Hebrew, Italian, Norwegian, Spanish and Swedish

    Fast
    Live scheduling without delays

    Search by show, date or time

    Quick access to recent and upcoming recordings

    Press Release:

    Many loyal WebGuide users have commented that Microsoft should hire me to do Media Center development.

    Apparently, someone in Redmond was listening.

    I'm excited to announce that I recently finalized a business deal with Microsoft to make WebGuide available to users for free and to become a member of the Media Center team.  I'm joining an extremely talented group and will focus on pushing Media Center into the high-end custom installation market.  The custom installation market is a terrific incubator for new ideas and technologies that will eventually benefit the larger Media Center community.

    Since I will be busy doing that, I won't be busy creating new features for WebGuide.  I will continue to monitor the Forums, make comments and provide updates for significant bugs.  One of the best parts of creating WebGuide, from my perspective, has been hearing directly from enthusiastic users about what they really want from the app.  I still want to hear this and am now in a better position to share these thoughts with the powers that be.

    For those of you who feel I've sold out, given in to "the man" or crossed over to the dark side, you don't need to send me a nasty email.  I hear yah.  Go play a round of Halo to get it out of your system.  At the end of the day, my passion is for developing cool software, and this is an opportunity to do just that.  I'd be a fool not to take advantage of it.

    Thank you for making WebGuide what it is and for keeping me excited and challenged for the past few years.  I look forward to maintaining that relationship.

    The new Media Center add-in connects to a WebGuide server and enables users to stream recorded TV, videos and DVDs within the Media Center interface - including the Xbox360 extender - at qualities up to 720p via WebGuide's integrated real-time transcoder.  If you have multiple Media Center systems, no problem: in Media Center you can designate each one as a separate add-in.  Or, better yet, use the new "WebGuide Prism" technology to link them all into an single aggregated interface.

    "WebGuide Prism" is a new component that allows users to interconnect multiple machines that are running WebGuide.  These connections aggregate the media from multiple systems into a single interface.  Each media item (recorded TV, video or photo) that is available on another machine will show alongside the local content, but will be flagged with a customizable icon that identifies the source machine.  You can play or the view media from other machines in the same way you would media from your local machine.  WebGuide does all the work for you.

    About WebGuide:
    WebGuide allows you to remotely view live and recorded TV, remotely schedule and manage your recorded television programs and access your music, pictures, videos and DVDs on your Media Center or Windows Vista PC. Install WebGuide and access it from any machine that has a web browser, including your cell phone or mobile device.  WebGuide is in use in over 35 countries and is available in 13 languages.  Also available in a Windows Vista Sidebar Gadget, and coming soon, a Windows Home Server version.  For more information, visit www.asciiexpress.com.

    Media Center / Xbox360 DVD Playback Interface

    Gunny "I've been testing this software over the last few days, and I have to say its bloody marvelous, Easy to setup and works like a dream, The Vista Sidebar Gadget is genius ! and a joy to use. I highly recommend this bit of software. "

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    Microsoft Flight Simulator X Acceleration Expansion Screenshots

    Sunday, November 25, 2007 5:04:32 PM (GMT Standard Time, UTC+00:00)
    I thought I would put my Sunday to good use and take the new Flight Sim Expansion pack for a spin. I wont go into to much detail, I'll let the screenshots speak for themselves. There are 3 new Aircraft available, all beautiful models and worth the entrance fee alone. The bit I was really looking forward to was the final inclusion of the Direct X 10 engine with full HDR lighting and what I can only describe as stunning real world water and weather effects. Put this together with the High Dynamic Range lighting and everything really starts to look even more real than previous versions of FS. As for Frame Rates, well the interesting thing here is that for me it ran about 5-10 FPS quicker than the DirectX 9 modes !! and looks so much better. Even with all the toys turned up to MAX, I was still getting some very nice frame rates. The still screenshots just do not do this justice, but they will certainly give you an impression of what to expect.
       
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    ToC Clan Medal of Honor Airborne Server LIVE NOW

    Saturday, October 06, 2007 4:28:56 PM (GMT Daylight Time, UTC+01:00)

     

    ToC Clan Medal of Honor Airborne Server LIVE NOW
    Server Name:

    .ToC.Clan.18+.OBJECTIVE.


    Server IP : 85.236.103.10
    See you on the battlefield.

    ToC Clan Medal of Honor Airborne Server LIVE NOW - T.O.C. Clan Forums

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    Medal of Honor : Airborne : Dedicated Server

    Friday, October 05, 2007 7:51:19 PM (GMT Daylight Time, UTC+01:00)

     

    Uploading Server to Another Machine
    ===========================================
    1. Make sure you have the game, patch and dedicated server installed on local machine
    2. Upload everything in your Program Files/Electronic Arts/Medal of Honor Airborne directory to anywhere on target machine.
    3. Copy Microsoft Visual Studio libraries installer (Redistributable/vcredist_x86.exe on your MOHA DVD) to the target machine and install it.
    4. Locate and run DSLauncher.exe from UnrealEngine/Binaries folder.

    Setup Options for Admins
    ===========================================
    - Game Name
    - Game Type
    - Welcome Message
    - Private Game setup
    - Rounds (Best of…)
    - Round Time Limit
    - Max Players
    - Punkbuster
    - Friendly Fire – On/Off
    - Sniper Tracers – On/Off
    - Weapon Upgrades – All On/All Off
    - Disable Auto Rifle Class
    - Disable Rifle Class
    - Disable SMG Class
    - Disable Sniper Rifle Class
    - Disable Rocket Class
    - Enable Ammo Drop
    - Enable Health Drop

    - Enable Weapon Drop
    - Enable Voice Commands
    - Spawning Invincibility Time
    - Pre-Spawn Delay for Axis, Allies, Non-Airborne games
    - Post Spawn Delay for Axis, Allies, Non-Airborne games
    - Show Compass
    - Show Crosshairs
    - Show Enemy Compass Dots
    - Show Enemy Names
    - Show Friendly Compass Dots
    - Show Friendly Names
    - Show Grenade Indicators
    - Show Health Bar
    - Show Hit Indicators
    - Show HUD
    - Show Score and Time
    - Show Stance Indicator
    - Show Text
    - Show Who Killed Me
    - Time to Show Who Killed Me

    - Wait Time Between Rounds
    - Wait Time Between Matches
    - Map Rotation Setup
    For additional information, please see the ReadMe file after installing.

    EA : Medal of Honor : Airborne : Community : Downloads

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    Medal of Honor : Airborne Patch v1.1 Released.

    Friday, October 05, 2007 7:47:09 PM (GMT Daylight Time, UTC+01:00)

    MOHA_logo_lghtbckgrnd

    ========================================
    Medal of Honor Airborne(tm)
    Update Version 1.1
    ========================================
    This patch for Medal of Honor Airborne enables the Dedicated Server, fixes several bugs, and makes some balance changes on the Anti-Tank Weapon.
    DOWNLOAD
    To install:
    - Click the link above to download MOHA_1_1_Patch.zip.
    - Unzip the file.
    - Run the executable file.

    EA : Medal of Honor : Airborne : Community : Downloads

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    Preview: Call of Duty 4: Modern Warfare

    Friday, October 05, 2007 2:20:00 PM (GMT Daylight Time, UTC+01:00)

    vlcsnap-943901

    Learning that Call of Duty is returning, set in the present day, in the hands of original developers Infinity Ward and back on PC, makes us stand on our chairs and fire imaginary guns into the air.
    After all, Call of Duty 2 is still, two years on, the second most popular online PC game (beaten, naturally, by World of Warcraft). But from what we've seen so far, it's soon going to be knocked from its spot.
    CoD4 doesn't mess with the basics: all the multiplayer modes you want are here. Where it gets interesting is with the ability to adapt and customise your character in some surprising ways.

    For a start, in an odd twist for an online FPS, you'll gain XP with every kill. A straight kill will get you a full 10 points to add to your progress, but as if part of some Fantasy Football War League, an assist will reap you a bonus too.
    Injure a man such that your buddy can finish him off and it'll recognise your contribution. It will also mark you for nifty kills, such as shooting through walls. And as you gain ranks, you'll gain new options and, indeed, Perks.
    The new 'create-a-class' system lets you customise yourself in unique ways. You select your primary weapon, sidearm and grenade type, and then fill your three Perk slots. The first is for more weaponry, letting you choose between Claymore mines, more powerful grenades, C4 and so on. Then slots two and three are available for more intricate tweaks reminiscent of MMO bonuses.
    You could boost your bullet damage, speed up your reload time or make yourself harder to spot on radar. Slot three offers our favourite, the Last Stand mode, which lets you fire off one final shot before dying, as well as Martyrdom, where you pull the pin on a grenade before popping your clogs.
    And there's more. Kill three in a row without dying and you can use an aerial drone that will mark enemies on your radar for 30 seconds. Make it to five kills and you can radio for an air strike and devastate your opponents. Each weapon has its own upgrade options, each coming with a particular task you must complete in order to receive the additional silencer, laser scope or similar bonus items.
    It all sounds fantastic fun, but a nightmare to balance. Fortunately, IW seem to be on to this, with Perk slots disappearing if your weapons become too ludicrously powerful. And getting to access these things won't take more than a few rounds of combat.
    With the PC version getting the fanciest graphics and the largest multiplayer fields, it seems the series is coming home.

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    Nvidia GeForce 8800 GT pictured (updated)

    Friday, October 05, 2007 2:08:39 PM (GMT Daylight Time, UTC+01:00)

    The G8P/G92 or better yet, the GeForce 8800 GT is now looking at a release date in about three weeks and since we are so close to the unveiling a shot of the upcoming card has appeared online. As seen in the picture below, the GeForce 8800 GT has a single slot cooling solution that covers the whole of the PCB and hides the expected 6-pin PCIe power connector.
    The clocks of the card are set to hover around 600 MHz for the GPU and 1800 MHz for the memory but, at least the core may be set to a higher level so as to better counter AMD upcoming RV670-powered Radeon HD 2950.

     

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    Crysis Multiplayer Beta Impressions

    Tuesday, October 02, 2007 7:47:56 PM (GMT Daylight Time, UTC+01:00)

    by Chris Remo Oct 02, 2007 11:21am CST

    With Crytek nearing its release of what is arguably the most graphically intensive video game yet developed, hardware manufacturers (as well as Windows owner Microsoft) are hoping Crysis will fuel interest in PC gaming and high-end gaming hardware. Over the last couple of years, the game's visually groundbreaking single-player mode has been showcased extensively, making the game one of the most exciting upcoming PC exclusives. Less publicized, however, has been Crysis' multiplayer mode--and, as I recently found during the multiplayer beta currently being operated, there's a lot more to it than one might have guessed.

    Crytek's debut effort, Far Cry, didn't generate a long-lasting, robust multiplayer community, so with Crysis the company has gone back to the drawing board, crafting an ambitious Battlefield-esque mode called "Power Struggle" that encapsulates large-scale teamplay with land-sea-and-air dynamics and plenty of control points.

    Essentially, each team vies for control of a factory, which allows production of a nuke-equipped tank capable of destroying the enemy team's headquarters. To make the battle more interesting, players can also gain control of defensive bunkers as well as optional factories producing helicopter-like aircraft, boats, and other such useful equipment. On top of all that, alien crash sites litter the map; they must be controlled in order to create advanced alien technology to aid in the battle against the opposing team.

    As in Counter-Strike, players are not assigned to specific classes but are rather able to buy new equipment and weapons at the beginning of every round, with more kills and captures conferring more money with which to suit up in purchase zones. All of this is combined with Crysis' nanosuit featured in its single-player game. With the suit, players can apply one enhanced effect to themselves at any given time: great speed, enhanced strength, toughened armor, or a personal cloak. Particularly useful in multiplayer is the ability to augment weaponry with various types of zoom scopes and other attachments.

    Cloaking seems like the most useful nanosuit ability to employ in multiplayer, since it provides obvious advantages when attempting to infiltrate and acquire an enemy-controlled structure, while speed is useful simply for traversing the large map included in the multiplayer beta, particularly early in the game.

    As teams capture more bunkers, which contain forward spawn points, they are better able to push the enemy back from the crucial central factory and spread outward to grab the peripheral factories. Crysis' Power Struggle mode is very much dependent on teamwork, and requires each player to have a fairly good understanding of what is going on and where it is useful to be at any given time in order to be most effective. If playing against an uncoordinated team (or one not up to a sufficient player count), it can be fairly easy to capture territories with little resistance, since there are so many to capture.

    In general, the game demands a lot of coordination to really work. It is not enormously difficult to sidestep most of the game's large scale dynamics and simply go straight for the nuke tank, which is possible for teams earning a lot of money through kills and less ambitious captures. Of course, if your opponents have been doing their jobs, they will have plenty of their own equipment to stop you in your tracks.

    The bottom line is that, from my experience, Crysis' multiplayer is certainly enormously full-featured, but it requires a lot of effort and coordination put in for it to really give all those features back. Compared to a somewhat similar game like Enemy Territories: Quake Wars, with its dynamic per-player mission system, Crysis' multiplayer may simply be too complex for its own good.

    Considering the game is already targeting a niche audience with its fairly steep system requirements (on my slightly out of date GeForce 7800GTX and Athlon 64 X2 4200+ with 1.5GB of RAM, the game recommended the lowest graphical settings across the board, with a resolution of 800x600; trying to boost that resulted in chugging framerates), it may have a tough road ahead of it, with such notable multiplayer offerings as Team Fortress 2, Quake Wars, Halo 3, and more jeopardizing gamers' free time.

    Gamers with machines able to do the game justice and a love for large-scale team-based gameplay may find exactly what they want in Crysis' Power Struggle, which is undoubtedly extensive, but for most gamers, the showcase will continue to be Crysis' single-player game--which, it cannot be understated, is truly incredible. Check back later this week for hands-on impressions.

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    Nvidia Readies New “Ultimate” Technology for Gamers.

    Saturday, September 29, 2007 9:38:43 PM (GMT Daylight Time, UTC+01:00)

    Nvidia Corp. not only plans to refresh its lineup of performance graphics accelerators this year, but also intends to introduce its 3-way SLI multi-GPU technology aiming extreme performance enthusiasts. But will the new triple SLI technology truly become a high-performance solution, or will share the destiny of Nvidia quad SLI?

    According to a slide published by Expreview web-site, which is presumably from Nvidia Corp.’s roadmap, 3-way SLI is Nvidia’s new “ultimate gaming platform”, which will offer ultimate performance in three-dimensional games. ATI, graphics product group of Advanced Micro Devices, also plans to offer 3-way CrossFire multi-GPU technology, however, one of the graphics processing units (CPUs) in such configuration will be able to compute physics effects in case the game supports this capability.

    Initially Nvidia plans to enable triple SLI support for the top-of-the-range GeForce 8800 GTX and Ultra graphics cards, however, eventually it may support 3-way configurations of other GPUs as well. Systems with three graphics cores will be powered by Nvidia nForce 680i as well as nForce 780i platforms with the former supporting PCI Express 1.1/1.0a, whereas the latter featuring PCI Express 2.0 along with a special “BR04” switch for more efficient multi-GPU operation.


    Image by Expreview

    Exact capabilities of 3-way SLI platforms were unclear at press time. However, the exact feature set will mostly depend on driver support. Besides, performance boosts over single- or dual-GPU configurations will also depend on drivers. Back in 2006, when Nvidia unveiled its 4-way SLI technology, actual systems featuring four GPUs could not offer leading performance in all games due to poor drivers. Currently quad SLI technology is not supported for Windows Vista and customers who paid over $1000 for graphics cards alone have to take advantage of only two GPUs instead of four.

    Nvidia did not comment on the news-story.

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    'Prototype' (PS3/X360/PC) - New Screens

    Saturday, September 29, 2007 6:11:47 PM (GMT Daylight Time, UTC+01:00)

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    Prototype tells the story of Alex Mercer - a man haunted by his past, fighting a secret war in New York City. As the action spirals out of control, a conspiracy tied to his origins threatens the future of mankind itself. Mercer’s amazing shapeshifting powers allow him to become an exact replica and steal the skills or powers of anyone who crosses his path.

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    “Radical Entertainment has a strong pedigree of critically acclaimed, best-selling open-world games, and Sierra Entertainment is excited to see them craft an original game that has already fired-up the imaginations of press and gamers alike,” said Martin Tremblay, president, Worldwide Studios for Sierra Entertainment. “PROTOTYPE represents the strength of Sierra Entertainment’s internal studios and our commitment to creating original and exciting games.”

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    “Radical Entertainment set out to create the most dynamic video game character ever imagined. From free-form movement to over-the-top combat action; PROTOTYPE can climb or wall-run across any surface, jump 30 stories high, and destroy anything that crosses his path,” said Kelly Zmak, president of Radical Entertainment. “Our team at Radical has built upon the technology that drove our previous best-selling games and now has the freedom to dream big and imagine a powerful character in a sprawling city like New York, cloaked in a conspiracy and ripped from today’s headlines.”

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    PROTOTYPE debuts on the PS3, X box 360 and PC in summer 2008.

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    Pro Evolution Soccer '08 Demo - PC

    Tuesday, September 25, 2007 7:21:28 PM (GMT Daylight Time, UTC+01:00)

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    Pro Evolution Soccer '08 Demo

    Screw FIFA, Winning Eleven: Pro Evolution Soccer 2008 (horrible title) is where it's at if you're into football, and now there's a 1GB demo available for you to kick about in. Download from:

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